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Log for #openttdcoop.pro on 20th May 2013:
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06:02:05  *** Mazur has quit IRC
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06:24:57  *** ChanServ sets mode: +o Mazur
08:04:39  <V453000> !update
08:04:39  <ProZone> V453000: Update starting...
08:07:31  <ProZone> Update done: OpenTTD r25267
08:08:21  <planetmaker> !restart
08:08:21  <ProZone> planetmaker: Restart scheduled, will be initiated in next minute!
08:08:47  <tycoondemon> !password
08:08:47  <ProZone> tycoondemon: influx
08:09:01  <ProZone> Scheduled quit for automated maintenance... will be back shortely
08:09:01  <ProZone> Thank you for playing r25244.
08:09:05  <ProZone> Server has exited
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08:09:13  <ProZone> Autopilot engaged
08:09:13  <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)'
08:09:13  *** ChanServ sets mode: +v ProZone
08:09:13  *** Webster changes topic to "#openttdcoop ProZone | PZG23 (r25244) | STAGE: wtf | visit www.openttdcoop.org/wiki/PZ_game_ideas"
08:09:25  <tycoondemon> !dl win64
08:09:25  <ProZone> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r25244/openttd-trunk-r25244-windows-win64.zip
08:09:30  <planetmaker> uh... sounds wrong
08:09:46  <V453000> !install
08:09:49  <ProZone> V453000: install done, please run !restart
08:09:51  <planetmaker> ah :-)
08:09:52  <V453000> !restart
08:09:52  <ProZone> V453000: Restart scheduled, will be initiated in next minute!
08:09:56  <planetmaker> ty, V453000
08:09:58  <V453000> :)
08:10:01  <ProZone> Scheduled quit for automated maintenance... will be back shortely
08:10:01  <ProZone> Thank you for playing r25244.
08:10:01  <V453000> yw
08:10:05  <ProZone> Server has exited
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08:10:12  <ProZone> Autopilot engaged
08:10:12  <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)'
08:10:12  *** ChanServ sets mode: +v ProZone
08:10:12  *** Webster changes topic to "#openttdcoop ProZone | PZG23 (r25267) | STAGE: wtf | visit www.openttdcoop.org/wiki/PZ_game_ideas"
08:10:43  <V453000> !dl win64
08:10:43  <ProZone> V453000: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-windows-win64.zip
08:10:59  <planetmaker> !dl lin64
08:10:59  <ProZone> planetmaker: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-linux-generic-amd64.tar.xz
08:11:32  <V453000> !password
08:11:32  <ProZone> V453000: verges
08:11:43  <ProZone> *** Game still paused (number of players)
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08:11:44  <ProZone> *** V453000 joined the game
08:12:01  <ProZone> <V453000> :DDDD
08:12:56  <ProZone> *** planetm4ker joined the game
08:13:04  <ProZone> <V453000> welcome to firs :P
08:14:25  <tycoondemon> !password
08:14:25  <ProZone> tycoondemon: verges
08:14:38  <ProZone> *** tycoondemon joined the game
08:15:14  <ProZone> *** tycoondemon has joined company #1
08:16:58  <ProZone> <V453000> isnt it a bit messy ? :D
08:17:20  <ProZone> <tycoondemon> hmm this game is not finished yet
08:17:22  <ProZone> <tycoondemon> :O
08:17:48  <ProZone> <V453000> ofc? :d
08:18:14  <ProZone> <tycoondemon> I thought that after a few days me not getting here, it would be much further :P
08:19:12  <V453000> XD https://dl.dropboxusercontent.com/u/20419525/linkwtf.png
08:19:28  <planetmaker> yeah
08:19:42  <planetmaker> V453000, nicer than on minimap imho is on real map
08:20:03  <ProZone> <tycoondemon> how do you get it on real map?
08:20:14  <V453000> what do you mean by real map :d
08:20:29  <planetmaker> main viewport
08:21:03  <V453000> either way the lag is brutal
08:21:14  <V453000> massive difference from previous
08:21:17  <planetmaker> 20% more CPU usage for me on PSG 241
08:21:47  <tycoondemon> even when its off?
08:21:49  <planetmaker> http://devs.openttd.org/~planetmaker/patches/linkgraph.png <-- I mean that
08:22:16  <planetmaker> no, when it's off it seems fine
08:22:20  <tycoondemon> it says 1 percent cpu usage at me
08:22:32  <planetmaker> depends on where you look ;-)
08:22:58  <planetmaker> with zoom-out and psg 241 I could get my 3.4GHz i7 to 100% ;-)
08:23:01  <V453000> i am rather wondering what does it mean overloaded conection cause all I get is saturated
08:23:02  <tycoondemon> zoomed out 20
08:23:23  <planetmaker> well. So far there's no concept of 'overloaded' yet. Saturated is as far as it goes
08:23:42  <tycoondemon> -_-
08:23:50  <planetmaker> cargodistribution can have overloaded links only
08:23:51  <tycoondemon> these colors are hard to see for mee
08:24:17  <planetmaker> yeah, I wondered whether choice of colours should be reconsidered
08:24:19  <V453000> how did you turn it on on the real map?
08:24:36  <tycoondemon> well I am colorblind, so I am biased
08:24:37  <planetmaker> click-hold map menu. Select "Cargo flow legend"
08:25:12  <planetmaker> then select to show the flow of whatever suits you
08:25:25  <V453000> XD
08:25:38  <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30 try with 21
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08:28:21  <V453000> well, it is a cute feature but I do not see a real usage without cargodist ... and the cpu cost is very high
08:30:08  <ProZone> *** V453000 has left the game (leaving)
08:30:08  <tycoondemon> I like it
08:30:23  <tycoondemon> it give a fast overvieuw of wher trains are
08:30:25  <planetmaker> V453000, it makes sense when you use it in conjunction with time tables
08:30:30  <planetmaker> and without full load orders
08:30:43  <V453000> how?
08:30:44  <planetmaker> then you see how much saturated your links are. And which connections will (soon) need attention
08:31:08  <V453000> should be able to see that just as well just by looking at the actual network I think
08:32:10  <planetmaker> there you don't see which connections need more trains due to being nearly full
08:32:33  <V453000> :d
08:40:51  <V453000> idk, in psg241 I dont see the usage even when there are trains without full load orders, all connections are saturated anyway, yet there surely are passengers waiting somewhere
08:41:10  <V453000> by which I mean thousands of passengers
08:41:37  <planetmaker> saturated = passengers waiting
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08:42:13  <planetmaker> if you use full load orders, connections are saturated by definition
08:42:49  <V453000> there are no full load orders there
08:43:13  <V453000> trains just get full cause of passengers always waiting
08:43:24  <V453000> meaning the connection could get a lot more traffic to be well serviced
08:45:56  <planetmaker> saturated means basically 'all trains travel 100% full'
08:49:38  <V453000> ah
08:49:46  <planetmaker> the amount of waiting cargo has no influence in that logic
08:50:06  <V453000> alright
08:52:22  <V453000> hm hm, well I generally observe that when the intercity station is simply empty with no cargo waiting
08:52:23  <V453000> but k
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09:07:13  <Mazur> More ning.
09:09:45  <ProZone> *** planetm4ker has left the game (leaving)
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09:25:39  <ProZone> *** Game paused (number of players)
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14:56:14  <tycoondemon> !password
14:56:14  <ProZone> tycoondemon: lodger
14:56:23  <ProZone> *** Game still paused (number of players)
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18:01:30  <Ryton> !playercount
18:01:30  <ProZone> Ryton: Number of players: 0 (0 spectators)
18:19:51  <Ryton> !info
18:19:51  <ProZone> Ryton: #:1(Orange) Company Name: 'Grenningville Transport'  Year Founded: 2100  Money: 1149884013  Loan: 0  Value: 1157757634  (T:403, R:0, P:0, S:0) unprotected
18:22:07  <Ryton> hmm, server offline?
18:22:18  <Ryton> or just a glitch bc of bad revision?
18:22:23  <Ryton> !dl win64
18:22:23  <ProZone> Ryton: http://binaries.openttd.org/nightlies/trunk/r25267/openttd-trunk-r25267-windows-win64.zip
18:23:39  <Ryton> !passwor
18:23:40  <Ryton> !password
18:23:40  <ProZone> Ryton: tweets
18:23:50  <ProZone> *** Game still paused (number of players)
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18:24:12  <ProZone> <Ryton> oh minplayers isnt on 2
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21:13:26  <mfb-> !password
21:13:26  <ProZone> mfb-: haloed
21:13:36  <ProZone> *** Game still paused (number of players)
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21:16:44  <ProZone> <mfb> looks like my multi-industry approach got more popular for ES/FS
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