Config
Log for #openttdcoop.pro on 24th May 2013:
Times are UTC Toggle Colours
00:14:14  <ProZone> *** Game still paused (number of players)
00:14:14  <ProZone> *** Game unpaused (number of players)
00:14:17  <ProZone> *** Sylf joined the game
00:14:40  <ProZone> *** Sylf has left the game (general timeout)
00:14:40  <ProZone> *** Sylf has left the game (connection lost)
00:14:42  <ProZone> *** Game paused (number of players)
00:15:48  <ProZone> *** Game still paused (number of players)
00:37:37  *** evildwarf has joined #openttdcoop.pro
00:37:58  *** dwarf has quit IRC
00:48:16  *** evildwarf has quit IRC
06:42:26  *** evildwarf has joined #openttdcoop.pro
08:40:26  *** Jam35 has joined #openttdcoop.pro
08:40:45  *** Jam35 has quit IRC
11:12:58  *** Sylf has quit IRC
11:15:56  *** Sylf has joined #openttdcoop.pro
11:15:56  *** ChanServ sets mode: +o Sylf
11:16:02  *** evildwarf has quit IRC
11:20:10  *** Vinnie has joined #openttdcoop.pro
11:20:26  <Vinnie> !password
11:20:26  <ProZone> Vinnie: stoops
11:20:38  <ProZone> *** Game still paused (number of players)
11:20:38  <ProZone> *** Game unpaused (number of players)
11:20:41  <ProZone> *** Vinnie joined the game
11:26:12  <ProZone> *** Vinnie has joined spectators
11:26:12  <ProZone> *** Game paused (number of players)
11:57:21  <ProZone> *** Vinnie has left the game (leaving)
15:15:12  *** ODM has joined #openttdcoop.pro
15:15:12  *** ChanServ sets mode: +o ODM
15:48:27  <tycoondemon> !password
15:48:27  <ProZone> tycoondemon: adepts
15:48:38  <ProZone> *** Game still paused (number of players)
15:48:38  <ProZone> *** Game unpaused (number of players)
15:48:41  <ProZone> *** tycoondemon joined the game
15:51:28  <ProZone> *** tycoondemon has left the game (leaving)
15:51:28  <ProZone> *** Game paused (number of players)
16:21:38  *** evildwarf has joined #openttdcoop.pro
16:26:28  *** Progman has joined #openttdcoop.pro
17:11:07  *** Jam35 has joined #openttdcoop.pro
17:31:53  *** Vinnie has quit IRC
18:34:33  *** Ryton has joined #openttdcoop.pro
18:34:37  <Ryton> !playercount
18:34:37  <ProZone> Ryton: Number of players: 0 (0 spectators)
18:34:40  <Ryton> bah
18:36:48  *** Progman has quit IRC
18:38:41  <Ryton> !password
18:38:41  <ProZone> Ryton: severs
18:38:51  <Ryton> !password
18:38:51  <ProZone> Ryton: severs
18:39:09  <ProZone> *** Game still paused (number of players)
18:39:09  <ProZone> *** Game unpaused (number of players)
18:39:11  <ProZone> *** Ryton joined the game
18:39:16  <ProZone> *** Ryton has joined spectators
18:39:16  <ProZone> *** Game paused (number of players)
18:42:07  <ProZone> *** Ryton has joined company #1
18:42:07  <ProZone> *** Game unpaused (number of players)
19:18:06  *** mfb- has joined #openttdcoop.pro
19:18:06  *** ChanServ sets mode: +o mfb-
19:19:56  <Ryton> hi mfb
19:20:08  <ProZone> *** Ryton has joined spectators
19:20:08  <ProZone> *** Game paused (number of players)
19:24:32  *** Maraxus has joined #openttdcoop.pro
19:26:33  <ProZone> *** Ryton has left the game (leaving)
19:37:06  <mfb-> hi
19:47:12  <Maraxus> !password
19:47:12  <ProZone> Maraxus: knives
19:47:30  <ProZone> *** Game still paused (number of players)
19:47:33  <ProZone> *** Maraxus joined the game
19:48:10  <V453000> elo
19:48:16  <ProZone> <Maraxus> hi
19:49:20  <ProZone> *** Game still paused (number of players)
19:49:20  <ProZone> *** Game unpaused (number of players)
19:49:23  <ProZone> *** V453000 joined the game
19:49:24  <ProZone> <V453000> mfb come join :)
19:49:30  <ProZone> *** Maraxus has joined company #1
19:52:29  <Ryton> !password
19:52:29  <ProZone> Ryton: versed
19:52:37  <ProZone> *** Ryton joined the game
19:54:26  <ProZone> <V453000> the performance wtf is starting to show
19:54:32  <ProZone> <V453000> and we have like 2 full ines out of 11
19:57:25  <mfb-> ^^
19:58:13  <ProZone> <V453000> thats not ^^ :D
20:02:07  <mfb-> ^^
20:02:24  <ProZone> <V453000> :(
20:02:24  <ProZone> <V453000> .
20:06:20  <mfb-> !password
20:06:20  <ProZone> mfb-: irking
20:06:30  <ProZone> *** mfb joined the game
20:06:35  <ProZone> <mfb> oh
20:06:42  <ProZone> <mfb> PZ13 fix
20:07:08  <ProZone> <V453000> ^^ bitch :)
20:07:18  <ProZone> <mfb> anything to do?
20:07:22  <ProZone> <V453000> SLs
20:07:28  <ProZone> <V453000> just pick a spot and make SRNW there
20:07:46  <ProZone> <V453000> :d
20:08:04  <ProZone> <mfb> no idea why/how
20:08:10  <ProZone> <mfb> but a train waited at the twoway
20:08:17  <ProZone> <V453000> twoway was green
20:08:23  <ProZone> <V453000> I removed signal ahead
20:08:25  <ProZone> <mfb> ah
20:08:55  <ProZone> <V453000> I tried to stabilize the game in single player
20:08:57  <ProZone> <mfb> lol the oil rigs
20:09:00  <ProZone> <V453000> but some SL always jammed sooner or later
20:09:11  <ProZone> <V453000> so I nuked it and lets put there SRNW :) so it is safely running
20:09:17  <ProZone> <mfb> how can they jam with twoways?
20:09:20  <ProZone> <mfb> ah okay
20:09:30  <ProZone> <V453000> they were originally normal splits without twoways
20:09:44  <ProZone> <mfb> entries are done? okay
20:09:58  <ProZone> <V453000> yeah, literally only the srnw is to be done
20:10:58  <ProZone> <mfb> train 300 is lost
20:11:20  <ProZone> <mfb> and wtf is that
20:11:24  <ProZone> <V453000> :d
20:11:30  <ProZone> <V453000> wtf
20:11:32  <ProZone> <V453000> Ryton: ?
20:11:47  <ProZone> <Ryton> which one? :p
20:11:53  <ProZone> <V453000> apart from the broken signals, why the hell 1 tile platforms
20:12:15  <ProZone> <Ryton> bc inefficiency rules
20:12:22  <ProZone> <V453000> no
20:12:28  <ProZone> <V453000> and !wtf
20:12:46  <ProZone> <Ryton> just a small buffer
20:13:05  <ProZone> <Ryton> so 9 trians are present
20:13:12  <ProZone> <Ryton> 9*
20:13:22  <ProZone> <Ryton> but indeed, larger platforms are possible too
20:13:28  <ProZone> <Ryton> now, not before
20:13:34  <ProZone> <Ryton> the signals were at the other side of the platform
20:13:50  <ProZone> <mfb> something broke like 3
20:13:56  <ProZone> <mfb> ok, unjammed
20:15:14  <ProZone> <V453000> many of the signals are still entry btw
20:15:14  <ProZone> <V453000> :s
20:15:16  <ProZone> <Ryton> now it needs new tuning :p
20:15:53  <ProZone> <V453000> honestly, it is one thing to try wtf things, but to do this reasonless wtf is just looking stupid to me
20:20:34  <ProZone> <mfb> @@calc 259*6
20:20:34  <Webster> ProZone: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
20:20:41  <ProZone> <V453000> you should just make waiting bays in front of every platform Ryton
20:20:49  <ProZone> <V453000> @@calc (259*6)
20:20:49  <Webster> ProZone: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
20:20:53  <ProZone> <V453000> fuck you
20:20:55  <ProZone> <V453000> :)
20:21:02  <mfb-> 1554
20:21:03  <V453000> @calc 25*6
20:21:03  <Webster> V453000: 150
20:21:08  <V453000> @calc 259*6
20:21:09  <Webster> V453000: 1554
20:25:50  <ProZone> <mfb> hmm, no slow bridges
20:25:56  <ProZone> <mfb> :/
20:27:00  <ProZone> <V453000> just make platforms far away from entry signals or make a delayer :)
20:27:15  <ProZone> <mfb> exit. does not matter
20:35:17  <ProZone> <Ryton> where was reserved paths again?
20:35:26  <ProZone> <Ryton> in invisibility menu, or advanced settings?
20:35:32  <ProZone> <mfb> advanced options, search for res
20:35:38  <ProZone> <Ryton> ah yes, ty
20:35:44  <ProZone> <Ryton> stupid, didnt think bout that :-)
20:35:54  <ProZone> <Ryton> ah, under interface, weird spot
20:36:08  <ProZone> <mfb> well who cares
20:42:23  <ProZone> <Ryton> pff
20:42:33  <ProZone> <Ryton> be back later
20:44:40  <V453000> http://wiki.openttdcoop.org/Max_Curve_Speed
20:44:42  <V453000> Ryton: :p
20:45:47  <ProZone> *** Ryton has left the game (leaving)
20:45:56  <ProZone> <V453000> hore
20:46:31  <ProZone> <V453000> line 1 managed to jam
20:46:41  <ProZone> <V453000> I assume some empty trains
20:46:53  <ProZone> <mfb> test emergency?
20:47:03  <ProZone> <V453000> nah I got !stopper
20:47:14  <ProZone> <mfb> ah
20:47:32  <ProZone> <mfb> does that work together with injectors?
20:47:34  <ProZone> <V453000> emergency is cute, but mainly useful when something like 07 breaks
20:47:40  <ProZone> <V453000> no
20:47:44  <ProZone> <mfb> :D
20:48:34  <ProZone> <V453000> go trains
20:48:36  <ProZone> <V453000> do your bidding
20:48:43  <ProZone> <mfb> omg that oil at end of the line
20:48:51  <ProZone> <V453000> :D
20:49:21  <ProZone> <V453000> the problem is that it cant even be called dutch tf
20:49:25  <ProZone> <V453000> cause it is MAKING a hill
20:49:31  <ProZone> <mfb> ;)
20:49:54  <ProZone> <mfb> I like the patches of grass on the hill
20:50:20  <ProZone> <V453000> :D
20:50:26  <ProZone> <V453000> ye
20:52:04  <ProZone> <Maraxus> is nanburgh south ok?
20:52:30  <ProZone> <V453000> you dont need 2 gates
20:52:36  <ProZone> <V453000> what for
20:52:50  <ProZone> <V453000> [yes I know LoPo built it that way but it is pointless]
20:53:21  <ProZone> <Maraxus> the design is pointless?
20:53:31  <ProZone> <mfb> the second NOT is
20:53:36  *** Ryton has quit IRC
20:53:49  <ProZone> <V453000> ^
20:54:03  <ProZone> <V453000> you can just release both dummies and loading trains at the same time
20:54:05  <ProZone> <V453000> with 1 not gate
20:54:32  <ProZone> <V453000> I was mainly wtf about it when LoPo even wanted to call it "2gate design" ..
20:54:39  <tycoondemon> !password
20:54:39  <ProZone> tycoondemon: teeing
20:55:10  <ProZone> <V453000> thats smart mfb :)
20:55:17  <ProZone> *** tycoondemon joined the game
20:55:18  <ProZone> <mfb> :)
20:55:20  <ProZone> <tycoondemon> he all
20:55:23  <ProZone> <V453000> hi
20:55:27  <ProZone> <mfb> hi
20:55:29  <ProZone> <Maraxus> hi
20:55:39  <ProZone> <mfb> we'll see how it works
20:56:14  <ProZone> <V453000> I think it should
20:56:24  <ProZone> <mfb> I think so, too
20:58:02  <ProZone> <Maraxus> I'm off for today - gn
20:58:08  <ProZone> <V453000> bai
20:58:08  <ProZone> <mfb> gn
20:58:11  <ProZone> *** Maraxus has left the game (leaving)
20:58:13  <ProZone> <tycoondemon> nn
20:58:26  <V453000> Maraxus: if you are still around, look at pzg22
20:58:31  <V453000> the stations are there without the second gate
20:58:35  *** Maraxus has quit IRC
20:58:39  <V453000> nvm :)
21:01:45  *** Jam35 has quit IRC
21:04:26  <ProZone> <V453000> I am disconnecting the wtf shorter platform Ryton made
21:05:39  <ProZone> <tycoondemon> why is the a wtf line
21:06:41  <ProZone> <V453000> it is majorly wtf
21:07:03  <ProZone> <tycoondemon> I find rython stations the most interesting
21:07:05  <ProZone> <V453000> Ryton for some reason seems to have a weakness for totally reasonless things
21:07:55  <ProZone> <mfb> need faster depots :/
21:09:23  <ProZone> <V453000> :D
21:10:37  <ProZone> <mfb> okay. oil
21:10:55  <ProZone> <tycoondemon> ml jam
21:11:01  <ProZone> <tycoondemon> 06
21:11:11  <ProZone> <mfb> bad signals
21:11:46  <ProZone> <V453000> what the ass :D
21:11:56  <ProZone> <V453000> too many signals? :)
21:12:10  <ProZone> <mfb> same issue as with line 3 before
21:12:16  <ProZone> <V453000> y
21:12:35  <ProZone> <mfb> hmm
21:12:41  <ProZone> <mfb> stopping the central timer would stop all injections
21:13:20  <ProZone> <mfb> lol fail
21:14:10  *** ODM has quit IRC
21:14:14  <ProZone> <V453000> better to make an interruptor train which would logically disconnect the timer
21:14:20  <ProZone> <mfb> sure
21:14:55  <ProZone> <mfb> is there any rule which oil rig design you get?
21:15:22  <ProZone> <V453000> random, or the one which fits
21:15:34  <ProZone> <mfb> okay
21:15:40  <ProZone> <V453000> if you make rails and leave space only for one design, you always get that one
21:15:40  <ProZone> <mfb> so I have to stack S->N
21:15:46  <ProZone> <mfb> or that
21:16:00  <ProZone> <mfb> yeah, it works
21:16:02  <ProZone> <V453000> yes, well ... you can always nuke them and try again :P
21:16:17  <ProZone> <tycoondemon> I want to pack more trains on 1 line
21:16:40  <ProZone> <V453000> make another line
21:16:47  <ProZone> <V453000> oh
21:16:53  <ProZone> <V453000> well a gigantic signal gap isnt helping
21:16:56  <ProZone> <mfb> :D
21:17:06  <ProZone> <V453000> all of this is a gap
21:17:21  <ProZone> <V453000> as you can  clearly see how trains are getting blocked there
21:17:23  <ProZone> <tycoondemon> hmmm
21:17:45  <ProZone> <V453000> why not that
21:17:53  <ProZone> <tycoondemon> hmm
21:18:11  <ProZone> <V453000> we dont really need to care too much which line trains come from
21:18:26  <ProZone> <mfb> crap
21:18:34  <ProZone> <mfb> station fail
21:18:41  <ProZone> <V453000> oh
21:18:44  <ProZone> <V453000> needs longer green?
21:18:52  <ProZone> <mfb> shorter I think
21:18:55  <ProZone> <mfb> didn't watch
21:19:03  <ProZone> <V453000> with logic trains I would say longer
21:19:05  <ProZone> <V453000> hm
21:19:12  <ProZone> <V453000> aha
21:19:15  <ProZone> <mfb> ah longer
21:19:17  <ProZone> <V453000> there
21:19:21  <ProZone> <V453000> you nee to separate it
21:19:36  <ProZone> <mfb> oh
21:20:06  <ProZone> <V453000> univ rail ftw :P
21:20:58  <ProZone> <V453000> dont your dummies start loading too early ?
21:21:08  <ProZone> <V453000> just looking at it they might
21:21:11  <ProZone> <mfb> no
21:21:13  <ProZone> <V453000> hm no probably not
21:21:20  <ProZone> <V453000> k :)
21:22:50  <ProZone> <mfb> okay
21:22:54  <ProZone> <mfb> more compact is hardly possible
21:23:04  <ProZone> <mfb> hmm...
21:23:10  <ProZone> <mfb> 3 dummy trains
21:23:28  <ProZone> <mfb> easy to do
21:27:29  <ProZone> <mfb> aww
21:28:15  <ProZone> <V453000> flooded rail? :P
21:28:22  <ProZone> <mfb> no
21:28:29  <ProZone> <V453000> yes
21:28:32  <ProZone> <mfb> expansion in that direction would need a redesign of the entry
21:28:34  <ProZone> <V453000> :>
21:28:36  <ProZone> <V453000> hm :)
21:28:42  <ProZone> <mfb> too lazy
21:28:48  <ProZone> <mfb> new station is better
21:29:42  <ProZone> <mfb> it is interesting that the western trains are quicker in the station
21:30:21  <ProZone> <mfb> they accelerate more, and keep their speed longer
21:30:45  <ProZone> <V453000> hm :)
21:35:08  <ProZone> <mfb> ML jam
21:35:10  <ProZone> <mfb> line 1
21:35:26  <ProZone> <mfb> somewhere around 4 entry
21:35:40  <ProZone> <mfb> 6 entry now
21:35:52  <ProZone> <mfb> and another jam at drop entry
21:35:58  <ProZone> <mfb> oh
21:36:00  <ProZone> <mfb> massive
21:36:14  <ProZone> <tycoondemon> super jamms all onve
21:36:25  <ProZone> <tycoondemon> that outer line has been jamming a lot
21:42:54  <ProZone> <mfb> okay, we have a central injection stopper now
21:43:15  <ProZone> <mfb> it does not influence the clock
21:47:34  <ProZone> <tycoondemon> cool
21:47:37  <ProZone> <tycoondemon> mass injection
21:47:53  <ProZone> <mfb> tools of mass injection
21:48:12  <ProZone> <mfb> somehow every second slot has more trains
21:48:31  <ProZone> <mfb> 6 2 6 2 5 2 5 2 5 3
21:48:38  <ProZone> <mfb> 6 1 5 2 4 2 ^
21:48:40  <ProZone> <tycoondemon> I dont get
21:48:50  <ProZone> <mfb> the line towards the drop
21:48:56  <ProZone> <mfb> hmm now it is better
21:49:46  <ProZone> <tycoondemon> I am not overloading my injector yet
21:53:31  <ProZone> <V453000> the train counts arent entirely random
21:53:38  <ProZone> <tycoondemon> is there a logic at the wierd thing the trains do at EOTL exit?
21:53:48  <ProZone> <V453000> there is some delay so each joiner releases one every x waves
21:53:55  <ProZone> <V453000> but once they are all full, it wont matter
21:53:58  <ProZone> <mfb> yeah, I saw those signs
21:54:02  <ProZone> <mfb> and I think that is bad
21:54:12  <ProZone> <V453000> or well, once they have to choose
21:54:50  <ProZone> <V453000> you cant really do anything with that
21:54:52  <ProZone> <V453000> it is just somewhat random
21:55:22  <ProZone> <tycoondemon> EOTL?
21:55:54  <ProZone> <V453000> what weird thing
21:56:04  <ProZone> <tycoondemon> trains going back and forth
21:56:28  <ProZone> <tycoondemon> dead stop in tracks
21:56:46  <ProZone> <tycoondemon> is there a reason fort that
21:57:12  <ProZone> <mfb> you are looking for reasons? I have bad news for you
21:57:30  <ProZone> <tycoondemon> hit me
21:58:16  <ProZone> <mfb> there are no reasons
21:58:26  <ProZone> <mfb> there is just madness
21:59:13  <ProZone> <V453000> define back and forth
21:59:14  <ProZone> <V453000> ...
21:59:49  <ProZone> <tycoondemon> well
21:59:59  <ProZone> <tycoondemon> the tracks dont go straight to the injector
22:00:17  <ProZone> <tycoondemon> trains first reverse because of a end of track
22:00:37  <ProZone> <tycoondemon> but mfb, I see my self as reasonable
22:00:47  <ProZone> <tycoondemon> not madnessable
22:00:53  <ProZone> <mfb> :D
22:01:12  <ProZone> <mfb> this! is!   prozoneeeee!
22:01:52  <mfb-> @calc 259/7
22:01:52  <Webster> mfb-: 37
22:03:02  <ProZone> <V453000> reverser
22:03:04  <ProZone> <tycoondemon> V see !what
22:03:06  <ProZone> <V453000> that is simple
22:03:10  <ProZone> <V453000> trains cannot see path through reverser
22:03:29  <ProZone> <V453000> so the actual pathfinder !trap applies
22:03:31  <ProZone> <tycoondemon> why is that nessesary?
22:03:37  <mfb-> wtf how can you answer a question before it is there?
22:03:51  <mfb-> ah there
22:04:04  <mfb-> missed that
22:04:39  <ProZone> <V453000> :D
22:05:56  <ProZone> <V453000> holy fuck
22:06:03  <ProZone> <V453000> does Ryton take drugs?
22:06:07  <ProZone> <mfb> ?
22:06:25  <ProZone> <V453000> because his signalling seems to be absolutely senseless with combining some 2way PBS and 2way signals
22:06:31  <ProZone> <V453000> like !there
22:06:34  <ProZone> <V453000> and that isnt the only place he did that
22:06:44  <ProZone> <V453000> same was at !wtf
22:06:55  <ProZone> <mfb> bridges?
22:07:05  <ProZone> <V453000> see the signalling
22:07:11  <ProZone> <mfb> yeah
22:07:14  <ProZone> <tycoondemon> its rython sense
22:07:17  <ProZone> <mfb> but without bridges it would be possible to fix it
22:07:23  <ProZone> <tycoondemon> it make rython
22:07:25  <ProZone> <V453000> ?
22:07:25  <ProZone> <tycoondemon> not sense
22:07:32  <ProZone> <mfb> like that
22:07:38  <ProZone> <V453000> yes
22:07:49  <ProZone> <V453000> but putting reversed PBS into 2way signals does not make any sense
22:07:55  <ProZone> <V453000> I Dont really care about the bridges
22:08:01  <ProZone> <V453000> I care about the fact that his combination of signals is absolutely broken
22:08:15  <ProZone> <tycoondemon> eyecandy maybe?
22:08:18  <ProZone> <V453000> and I dont really see why would you fix it like this
22:08:36  <ProZone> <V453000> the 2way PBS still wont do anything apart from penalty
22:08:50  <ProZone> <V453000> ye :s so why not presignals already
22:09:12  <ProZone> <mfb> well...
22:09:14  <ProZone> <mfb> ;)
22:09:21  <ProZone> <V453000> I am not having anything against your solution
22:09:35  <ProZone> <V453000> but to him it should have been 100% clear that there should be used presignals if he wants those bridges
22:09:47  <ProZone> <V453000> or something, but wtf is that 2way PBS especially into such block
22:10:05  <ProZone> <V453000> Lesdale South still has entry signals even though I told him
22:11:27  <ProZone> <V453000> ..
22:11:32  <ProZone> <V453000> :(
22:11:40  <ProZone> <V453000> it is at least in the direction
22:11:42  <ProZone> <mfb> wtf
22:11:45  <ProZone> <V453000> but still again 2way
22:11:51  <ProZone> <tycoondemon> gtg guys
22:11:57  <ProZone> <mfb> bye
22:11:59  <ProZone> <tycoondemon> this remains an interesting game
22:11:59  <ProZone> <V453000> and exit signal above it
22:12:01  <ProZone> <V453000> cya
22:12:03  <ProZone> <tycoondemon> gn
22:12:11  <ProZone> *** tycoondemon has left the game (leaving)
22:12:23  <ProZone> <V453000> well lets hope he was just drunk
22:13:10  <ProZone> <V453000> btw no hiding dummy stations on tunnels? :P
22:13:24  <ProZone> <mfb> hmm
22:13:26  <ProZone> <mfb> nice idea
22:13:52  <ProZone> <mfb> need 4 tiles
22:13:54  <ProZone> <V453000> ye
22:14:04  <ProZone> <mfb> well, with a shift
22:14:43  <ProZone> <V453000> actually the station has exactly 16 :D
22:14:57  <ProZone> <mfb> right!
22:16:39  <ProZone> <V453000> im wondering if we will hit 5000 trains
22:16:41  <ProZone> <V453000> :d
22:16:45  <ProZone> <V453000> seeing 2000 already
22:16:47  <ProZone> <mfb> :D
22:17:05  <ProZone> <V453000> well we can always reduce the amount of parking lot :P
22:22:10  <ProZone> <mfb> ML is a mess
22:22:16  <ProZone> <V453000> I just stopped it
22:22:22  <ProZone> <mfb> where?
22:22:28  <ProZone> <V453000> whole :) with stopper
22:22:42  <ProZone> <mfb> we have an injection stopper
22:22:54  <ProZone> <mfb> close to the clock
22:23:04  <ProZone> <V453000> that will only drive more trains to the final station
22:23:10  <ProZone> <V453000> better to let them stop on the ML tbh
22:23:18  <ProZone> <mfb> sure, but they don't go on the ML
22:23:24  <ProZone> <mfb> hmm
22:23:30  <ProZone> <V453000> well yes but they might likely end up in a depot
22:23:36  <ProZone> <mfb> sure
22:23:42  <ProZone> <mfb> but the ML works again
22:23:53  <ProZone> <V453000> not really, it just takes longer
22:24:07  <ProZone> <V453000> ha
22:24:13  <ProZone> <V453000> the problem could be that drop 09 has missing refinery
22:24:23  <ProZone> <mfb> lol
22:24:34  <ProZone> <V453000> thats why only line 1
22:24:44  <ProZone> <V453000> cause it is busiest so it actually reached 09
22:25:30  <ProZone> <V453000> anyway, the only thing you need is to let the exit unjam ... probably the totally best option in case only line 1 jams is to simply stop line 1 at entrance
22:25:48  <ProZone> <V453000> but if more, or higher number lines fail, simply stopping ML recovers itself very quickly
22:26:03  <ProZone> <mfb> I'm not sure if the shifters can handle desynced trains
22:26:21  <ProZone> <V453000> there wont be any desynced trains after the jammed wave clears out
22:26:43  <ProZone> <mfb> the unjamming gives trains in wrong positions
22:26:57  <ProZone> <V453000> sure but only for that one trip of 1000 tiles max
22:27:03  <ProZone> <V453000> after that passed, it returns back to normal
22:27:05  <ProZone> <mfb> okay
22:27:23  <ProZone> <V453000> the joiners are independent of ML traffic
22:27:37  <ProZone> <V453000> except waiting if it is full
22:29:19  <ProZone> <mfb> :)
22:32:05  <ProZone> <V453000> sent RVs to feed 09
22:32:09  <ProZone> <V453000> 10 has airshit
22:32:17  <ProZone> <mfb> :D
22:33:08  <ProZone> <V453000> nice logic at your station
22:33:14  <ProZone> <mfb> I am surprised that the acceleration at the drop station works
22:33:14  <ProZone> <V453000> detecting only the last dummy
22:33:16  <ProZone> <V453000> pretty good
22:33:32  <ProZone> <mfb> thanks
22:33:40  <ProZone> <V453000> partially because of the 50-50 split of lines I think
22:33:55  <ProZone> <mfb> well, sure
22:34:49  <ProZone> <mfb> okay, 16 trains give a wave at the injectors :D
22:34:56  <ProZone> <mfb> but they can handle it
22:35:03  <ProZone> <V453000> .. :)
22:35:22  <ProZone> <V453000> I prefer if the srnw stations dont make waves but if it isnt a big issue in total, ...
22:35:55  <ProZone> <mfb> averages out with other stations
22:36:20  <ProZone> <mfb> I added a slowdown :D
22:36:31  <ProZone> <V453000> :d
22:41:55  <ProZone> <V453000> hm
22:42:09  <ProZone> <V453000> 01 slowing down in front of the last station
22:42:19  <ProZone> <mfb> 09? 10?
22:42:33  <ProZone> <mfb> oh there
22:42:47  <ProZone> <V453000> see ahead :D
22:43:09  <ProZone> <mfb> oh
22:43:23  <ProZone> <mfb> needs  balancing=
22:43:29  <ProZone> <V453000> would help for sure
22:43:32  <ProZone> <mfb> as you send all 3 busy lines to the same target
22:44:10  <ProZone> <V453000> doubled reverser too
22:44:17  <ProZone> <mfb> ghetto balancing
22:44:23  <ProZone> <V453000> :)
22:44:29  <ProZone> <mfb> 1 to 1
22:44:29  <ProZone> <V453000> makes sense though
22:44:31  <ProZone> <mfb> 2 to 2
22:44:33  <ProZone> <mfb> 3-11 to 3 :D
22:44:39  <ProZone> <V453000> :)
22:47:01  <ProZone> <V453000> I like how big effect do the conditional depots do
22:47:07  <ProZone> <V453000> instead of forced
22:47:41  <ProZone> <mfb> 61/2 vs 643km/h
22:47:59  <ProZone> <V453000> ye
22:48:07  <ProZone> <V453000> exactly .)
22:48:29  <ProZone> <V453000> plus fast acceleration so fuller line :)
22:49:20  <ProZone> <mfb> I see an unconnected injector
22:49:26  <ProZone> <V453000> the end of the line could proobably use a rebuild tbh
22:49:40  <ProZone> <V453000> or at least some improvements at entrance
22:49:50  <ProZone> <V453000> btu I dislike that the pf trap doesnt work exactly well :)
22:50:16  <ProZone> <V453000> well there is even a space for injector missing between 09 and 10
22:50:26  <ProZone> <V453000> dno why :D
22:51:30  <ProZone> <V453000> hm who spammed this many trains?
22:51:39  <ProZone> <V453000> they are overflowing way too much
22:51:45  <ProZone> <mfb> we had 2004 a while ago
22:51:48  <ProZone> <mfb> now we have 2006
22:51:50  <ProZone> <V453000> I know
22:51:54  <ProZone> <V453000> but yesterday it was 1100
22:51:57  <ProZone> <mfb> oh
22:52:08  <ProZone> <mfb> I just added dummy+logic trains
22:52:14  <ProZone> <V453000> well sure
22:52:26  <ProZone> <V453000> still
22:52:32  <ProZone> <mfb> =effective train sink
22:52:55  <ProZone> <V453000> well it will sort itself out once we connect more stuff :)
22:53:06  <ProZone> <mfb> sure
22:54:44  <ProZone> <mfb> - build heliport, as train station would not fit in: check
22:54:51  <ProZone> <V453000> :)
22:55:14  <ProZone> <V453000> isnt walked  though
22:55:20  <ProZone> <mfb> - don't connect it to the right station - check
22:55:24  <ProZone> <V453000> :)
22:55:52  <ProZone> <mfb> that is a lot of oil
22:56:14  <ProZone> <V453000> lol
22:56:16  <ProZone> <V453000> spam spam
22:57:06  <ProZone> <V453000> anyway, I will be going
22:57:14  <ProZone> <mfb> ~70k goods/month
22:57:17  <ProZone> <V453000> I had so small amount of sleep in last 2 days that it isnt even nice
22:57:31  <ProZone> <V453000> hm :) 200k will be easy with srnw I feel like
22:57:34  <ProZone> <mfb> good night
22:57:48  <ProZone> <V453000> though the 200 was quite a maximum, we wont reach too much higher above it I think
22:57:55  <ProZone> <mfb> I think the injectors will be the limit :D
22:58:01  <ProZone> <mfb> or the oil refs
22:58:07  <ProZone> <V453000> refineries not
22:58:15  <ProZone> <V453000> injectors are barely able to fill ML completely I think
22:58:17  <ProZone> <mfb> 10*24k?
22:58:23  <ProZone> <V453000> refineries dont have 24
22:58:31  <ProZone> <mfb> what do they have?
22:58:33  <ProZone> <V453000> 32 or something
22:58:33  <ProZone> <V453000> around 30
22:58:35  <ProZone> <mfb> okay
22:58:49  <ProZone> <V453000> part of reason why they are chosen here :P
22:59:07  <ProZone> <mfb> a train on line 8 was unable to shift :D
22:59:18  <ProZone> <V453000> hm :)
23:00:17  <ProZone> <V453000> oh by the way I didnt mention
23:00:21  <ProZone> <V453000> look at station 09
23:00:32  <ProZone> <V453000> it is funny
23:00:50  <ProZone> <V453000> as the dummy goes in the same direction as loading train
23:00:54  <ProZone> <V453000> you need to make sure dummy gets there first
23:01:01  <ProZone> <V453000> only option is to send it to depot :D
23:01:07  <ProZone> <V453000> well, reserve path to depot
23:01:19  <ProZone> <V453000> with penalty ofc
23:01:21  <ProZone> <mfb> :D
23:01:48  <ProZone> <mfb> just an arrow doesn't work?
23:01:55  <ProZone> <V453000> no, PBS doesnt see that as a path
23:02:06  <ProZone> <mfb> ah, would need a reverser at the other side
23:02:08  <ProZone> <V453000> with reverser after station it probably would work
23:02:10  <ProZone> <V453000> ye
23:02:20  <ProZone> <mfb> hmm
23:02:31  <ProZone> <mfb> that?
23:02:50  <ProZone> <V453000> no
23:02:52  <ProZone> <mfb> or just that
23:02:54  <ProZone> <V453000> both trains can take that
23:03:04  <ProZone> <mfb> oh right
23:03:06  <ProZone> <V453000> loading train could take it just as well
23:03:24  <ProZone> <mfb> okay. very interesting use of a depot
23:03:24  <ProZone> <V453000> you need the path which only dummy would take to be free first
23:03:28  <ProZone> <V453000> yeah :)
23:04:18  <ProZone> <mfb> hmmhmm
23:04:36  <ProZone> <mfb> still interesting that the dummy prefers an actual line as path reservation
23:04:44  <ProZone> <mfb> even if the target is the station
23:05:02  <ProZone> <V453000> yes I was quite wtf-ed about that too
23:05:09  <ProZone> <V453000> makes some small amount of sense I guess
23:05:47  <ProZone> <V453000> how about this
23:05:57  <ProZone> <mfb> :D
23:06:05  <ProZone> <V453000> oh right
23:06:07  <ProZone> <V453000> lol
23:06:09  <ProZone> <V453000> same thing
23:06:19  <ProZone> <mfb> :D
23:06:33  <ProZone> <V453000> nevermind :)
23:06:37  <ProZone> <V453000> reverser wouldnt work either
23:06:46  <ProZone> <V453000> fucking pbs :)
23:06:56  <ProZone> <V453000> well, just wanted to share this piece of wtf
23:06:58  <ProZone> <V453000> gnight
23:07:10  <mfb-> gn8
23:07:19  <ProZone> *** V453000 has left the game (leaving)

Powered by YARRSTE version: svn-trunk