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00:14:14 <ProZone> *** Game still paused (number of players) 00:14:14 <ProZone> *** Game unpaused (number of players) 00:14:17 <ProZone> *** Sylf joined the game 00:14:40 <ProZone> *** Sylf has left the game (general timeout) 00:14:40 <ProZone> *** Sylf has left the game (connection lost) 00:14:42 <ProZone> *** Game paused (number of players) 00:15:48 <ProZone> *** Game still paused (number of players) 00:37:37 *** evildwarf has joined #openttdcoop.pro 00:37:58 *** dwarf has quit IRC 00:48:16 *** evildwarf has quit IRC 06:42:26 *** evildwarf has joined #openttdcoop.pro 08:40:26 *** Jam35 has joined #openttdcoop.pro 08:40:45 *** Jam35 has quit IRC 11:12:58 *** Sylf has quit IRC 11:15:56 *** Sylf has joined #openttdcoop.pro 11:15:56 *** ChanServ sets mode: +o Sylf 11:16:02 *** evildwarf has quit IRC 11:20:10 *** Vinnie has joined #openttdcoop.pro 11:20:26 <Vinnie> !password 11:20:26 <ProZone> Vinnie: stoops 11:20:38 <ProZone> *** Game still paused (number of players) 11:20:38 <ProZone> *** Game unpaused (number of players) 11:20:41 <ProZone> *** Vinnie joined the game 11:26:12 <ProZone> *** Vinnie has joined spectators 11:26:12 <ProZone> *** Game paused (number of players) 11:57:21 <ProZone> *** Vinnie has left the game (leaving) 15:15:12 *** ODM has joined #openttdcoop.pro 15:15:12 *** ChanServ sets mode: +o ODM 15:48:27 <tycoondemon> !password 15:48:27 <ProZone> tycoondemon: adepts 15:48:38 <ProZone> *** Game still paused (number of players) 15:48:38 <ProZone> *** Game unpaused (number of players) 15:48:41 <ProZone> *** tycoondemon joined the game 15:51:28 <ProZone> *** tycoondemon has left the game (leaving) 15:51:28 <ProZone> *** Game paused (number of players) 16:21:38 *** evildwarf has joined #openttdcoop.pro 16:26:28 *** Progman has joined #openttdcoop.pro 17:11:07 *** Jam35 has joined #openttdcoop.pro 17:31:53 *** Vinnie has quit IRC 18:34:33 *** Ryton has joined #openttdcoop.pro 18:34:37 <Ryton> !playercount 18:34:37 <ProZone> Ryton: Number of players: 0 (0 spectators) 18:34:40 <Ryton> bah 18:36:48 *** Progman has quit IRC 18:38:41 <Ryton> !password 18:38:41 <ProZone> Ryton: severs 18:38:51 <Ryton> !password 18:38:51 <ProZone> Ryton: severs 18:39:09 <ProZone> *** Game still paused (number of players) 18:39:09 <ProZone> *** Game unpaused (number of players) 18:39:11 <ProZone> *** Ryton joined the game 18:39:16 <ProZone> *** Ryton has joined spectators 18:39:16 <ProZone> *** Game paused (number of players) 18:42:07 <ProZone> *** Ryton has joined company #1 18:42:07 <ProZone> *** Game unpaused (number of players) 19:18:06 *** mfb- has joined #openttdcoop.pro 19:18:06 *** ChanServ sets mode: +o mfb- 19:19:56 <Ryton> hi mfb 19:20:08 <ProZone> *** Ryton has joined spectators 19:20:08 <ProZone> *** Game paused (number of players) 19:24:32 *** Maraxus has joined #openttdcoop.pro 19:26:33 <ProZone> *** Ryton has left the game (leaving) 19:37:06 <mfb-> hi 19:47:12 <Maraxus> !password 19:47:12 <ProZone> Maraxus: knives 19:47:30 <ProZone> *** Game still paused (number of players) 19:47:33 <ProZone> *** Maraxus joined the game 19:48:10 <V453000> elo 19:48:16 <ProZone> <Maraxus> hi 19:49:20 <ProZone> *** Game still paused (number of players) 19:49:20 <ProZone> *** Game unpaused (number of players) 19:49:23 <ProZone> *** V453000 joined the game 19:49:24 <ProZone> <V453000> mfb come join :) 19:49:30 <ProZone> *** Maraxus has joined company #1 19:52:29 <Ryton> !password 19:52:29 <ProZone> Ryton: versed 19:52:37 <ProZone> *** Ryton joined the game 19:54:26 <ProZone> <V453000> the performance wtf is starting to show 19:54:32 <ProZone> <V453000> and we have like 2 full ines out of 11 19:57:25 <mfb-> ^^ 19:58:13 <ProZone> <V453000> thats not ^^ :D 20:02:07 <mfb-> ^^ 20:02:24 <ProZone> <V453000> :( 20:02:24 <ProZone> <V453000> . 20:06:20 <mfb-> !password 20:06:20 <ProZone> mfb-: irking 20:06:30 <ProZone> *** mfb joined the game 20:06:35 <ProZone> <mfb> oh 20:06:42 <ProZone> <mfb> PZ13 fix 20:07:08 <ProZone> <V453000> ^^ bitch :) 20:07:18 <ProZone> <mfb> anything to do? 20:07:22 <ProZone> <V453000> SLs 20:07:28 <ProZone> <V453000> just pick a spot and make SRNW there 20:07:46 <ProZone> <V453000> :d 20:08:04 <ProZone> <mfb> no idea why/how 20:08:10 <ProZone> <mfb> but a train waited at the twoway 20:08:17 <ProZone> <V453000> twoway was green 20:08:23 <ProZone> <V453000> I removed signal ahead 20:08:25 <ProZone> <mfb> ah 20:08:55 <ProZone> <V453000> I tried to stabilize the game in single player 20:08:57 <ProZone> <mfb> lol the oil rigs 20:09:00 <ProZone> <V453000> but some SL always jammed sooner or later 20:09:11 <ProZone> <V453000> so I nuked it and lets put there SRNW :) so it is safely running 20:09:17 <ProZone> <mfb> how can they jam with twoways? 20:09:20 <ProZone> <mfb> ah okay 20:09:30 <ProZone> <V453000> they were originally normal splits without twoways 20:09:44 <ProZone> <mfb> entries are done? okay 20:09:58 <ProZone> <V453000> yeah, literally only the srnw is to be done 20:10:58 <ProZone> <mfb> train 300 is lost 20:11:20 <ProZone> <mfb> and wtf is that 20:11:24 <ProZone> <V453000> :d 20:11:30 <ProZone> <V453000> wtf 20:11:32 <ProZone> <V453000> Ryton: ? 20:11:47 <ProZone> <Ryton> which one? :p 20:11:53 <ProZone> <V453000> apart from the broken signals, why the hell 1 tile platforms 20:12:15 <ProZone> <Ryton> bc inefficiency rules 20:12:22 <ProZone> <V453000> no 20:12:28 <ProZone> <V453000> and !wtf 20:12:46 <ProZone> <Ryton> just a small buffer 20:13:05 <ProZone> <Ryton> so 9 trians are present 20:13:12 <ProZone> <Ryton> 9* 20:13:22 <ProZone> <Ryton> but indeed, larger platforms are possible too 20:13:28 <ProZone> <Ryton> now, not before 20:13:34 <ProZone> <Ryton> the signals were at the other side of the platform 20:13:50 <ProZone> <mfb> something broke like 3 20:13:56 <ProZone> <mfb> ok, unjammed 20:15:14 <ProZone> <V453000> many of the signals are still entry btw 20:15:14 <ProZone> <V453000> :s 20:15:16 <ProZone> <Ryton> now it needs new tuning :p 20:15:53 <ProZone> <V453000> honestly, it is one thing to try wtf things, but to do this reasonless wtf is just looking stupid to me 20:20:34 <ProZone> <mfb> @@calc 259*6 20:20:34 <Webster> ProZone: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 20:20:41 <ProZone> <V453000> you should just make waiting bays in front of every platform Ryton 20:20:49 <ProZone> <V453000> @@calc (259*6) 20:20:49 <Webster> ProZone: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 20:20:53 <ProZone> <V453000> fuck you 20:20:55 <ProZone> <V453000> :) 20:21:02 <mfb-> 1554 20:21:03 <V453000> @calc 25*6 20:21:03 <Webster> V453000: 150 20:21:08 <V453000> @calc 259*6 20:21:09 <Webster> V453000: 1554 20:25:50 <ProZone> <mfb> hmm, no slow bridges 20:25:56 <ProZone> <mfb> :/ 20:27:00 <ProZone> <V453000> just make platforms far away from entry signals or make a delayer :) 20:27:15 <ProZone> <mfb> exit. does not matter 20:35:17 <ProZone> <Ryton> where was reserved paths again? 20:35:26 <ProZone> <Ryton> in invisibility menu, or advanced settings? 20:35:32 <ProZone> <mfb> advanced options, search for res 20:35:38 <ProZone> <Ryton> ah yes, ty 20:35:44 <ProZone> <Ryton> stupid, didnt think bout that :-) 20:35:54 <ProZone> <Ryton> ah, under interface, weird spot 20:36:08 <ProZone> <mfb> well who cares 20:42:23 <ProZone> <Ryton> pff 20:42:33 <ProZone> <Ryton> be back later 20:44:40 <V453000> http://wiki.openttdcoop.org/Max_Curve_Speed 20:44:42 <V453000> Ryton: :p 20:45:47 <ProZone> *** Ryton has left the game (leaving) 20:45:56 <ProZone> <V453000> hore 20:46:31 <ProZone> <V453000> line 1 managed to jam 20:46:41 <ProZone> <V453000> I assume some empty trains 20:46:53 <ProZone> <mfb> test emergency? 20:47:03 <ProZone> <V453000> nah I got !stopper 20:47:14 <ProZone> <mfb> ah 20:47:32 <ProZone> <mfb> does that work together with injectors? 20:47:34 <ProZone> <V453000> emergency is cute, but mainly useful when something like 07 breaks 20:47:40 <ProZone> <V453000> no 20:47:44 <ProZone> <mfb> :D 20:48:34 <ProZone> <V453000> go trains 20:48:36 <ProZone> <V453000> do your bidding 20:48:43 <ProZone> <mfb> omg that oil at end of the line 20:48:51 <ProZone> <V453000> :D 20:49:21 <ProZone> <V453000> the problem is that it cant even be called dutch tf 20:49:25 <ProZone> <V453000> cause it is MAKING a hill 20:49:31 <ProZone> <mfb> ;) 20:49:54 <ProZone> <mfb> I like the patches of grass on the hill 20:50:20 <ProZone> <V453000> :D 20:50:26 <ProZone> <V453000> ye 20:52:04 <ProZone> <Maraxus> is nanburgh south ok? 20:52:30 <ProZone> <V453000> you dont need 2 gates 20:52:36 <ProZone> <V453000> what for 20:52:50 <ProZone> <V453000> [yes I know LoPo built it that way but it is pointless] 20:53:21 <ProZone> <Maraxus> the design is pointless? 20:53:31 <ProZone> <mfb> the second NOT is 20:53:36 *** Ryton has quit IRC 20:53:49 <ProZone> <V453000> ^ 20:54:03 <ProZone> <V453000> you can just release both dummies and loading trains at the same time 20:54:05 <ProZone> <V453000> with 1 not gate 20:54:32 <ProZone> <V453000> I was mainly wtf about it when LoPo even wanted to call it "2gate design" .. 20:54:39 <tycoondemon> !password 20:54:39 <ProZone> tycoondemon: teeing 20:55:10 <ProZone> <V453000> thats smart mfb :) 20:55:17 <ProZone> *** tycoondemon joined the game 20:55:18 <ProZone> <mfb> :) 20:55:20 <ProZone> <tycoondemon> he all 20:55:23 <ProZone> <V453000> hi 20:55:27 <ProZone> <mfb> hi 20:55:29 <ProZone> <Maraxus> hi 20:55:39 <ProZone> <mfb> we'll see how it works 20:56:14 <ProZone> <V453000> I think it should 20:56:24 <ProZone> <mfb> I think so, too 20:58:02 <ProZone> <Maraxus> I'm off for today - gn 20:58:08 <ProZone> <V453000> bai 20:58:08 <ProZone> <mfb> gn 20:58:11 <ProZone> *** Maraxus has left the game (leaving) 20:58:13 <ProZone> <tycoondemon> nn 20:58:26 <V453000> Maraxus: if you are still around, look at pzg22 20:58:31 <V453000> the stations are there without the second gate 20:58:35 *** Maraxus has quit IRC 20:58:39 <V453000> nvm :) 21:01:45 *** Jam35 has quit IRC 21:04:26 <ProZone> <V453000> I am disconnecting the wtf shorter platform Ryton made 21:05:39 <ProZone> <tycoondemon> why is the a wtf line 21:06:41 <ProZone> <V453000> it is majorly wtf 21:07:03 <ProZone> <tycoondemon> I find rython stations the most interesting 21:07:05 <ProZone> <V453000> Ryton for some reason seems to have a weakness for totally reasonless things 21:07:55 <ProZone> <mfb> need faster depots :/ 21:09:23 <ProZone> <V453000> :D 21:10:37 <ProZone> <mfb> okay. oil 21:10:55 <ProZone> <tycoondemon> ml jam 21:11:01 <ProZone> <tycoondemon> 06 21:11:11 <ProZone> <mfb> bad signals 21:11:46 <ProZone> <V453000> what the ass :D 21:11:56 <ProZone> <V453000> too many signals? :) 21:12:10 <ProZone> <mfb> same issue as with line 3 before 21:12:16 <ProZone> <V453000> y 21:12:35 <ProZone> <mfb> hmm 21:12:41 <ProZone> <mfb> stopping the central timer would stop all injections 21:13:20 <ProZone> <mfb> lol fail 21:14:10 *** ODM has quit IRC 21:14:14 <ProZone> <V453000> better to make an interruptor train which would logically disconnect the timer 21:14:20 <ProZone> <mfb> sure 21:14:55 <ProZone> <mfb> is there any rule which oil rig design you get? 21:15:22 <ProZone> <V453000> random, or the one which fits 21:15:34 <ProZone> <mfb> okay 21:15:40 <ProZone> <V453000> if you make rails and leave space only for one design, you always get that one 21:15:40 <ProZone> <mfb> so I have to stack S->N 21:15:46 <ProZone> <mfb> or that 21:16:00 <ProZone> <mfb> yeah, it works 21:16:02 <ProZone> <V453000> yes, well ... you can always nuke them and try again :P 21:16:17 <ProZone> <tycoondemon> I want to pack more trains on 1 line 21:16:40 <ProZone> <V453000> make another line 21:16:47 <ProZone> <V453000> oh 21:16:53 <ProZone> <V453000> well a gigantic signal gap isnt helping 21:16:56 <ProZone> <mfb> :D 21:17:06 <ProZone> <V453000> all of this is a gap 21:17:21 <ProZone> <V453000> as you can clearly see how trains are getting blocked there 21:17:23 <ProZone> <tycoondemon> hmmm 21:17:45 <ProZone> <V453000> why not that 21:17:53 <ProZone> <tycoondemon> hmm 21:18:11 <ProZone> <V453000> we dont really need to care too much which line trains come from 21:18:26 <ProZone> <mfb> crap 21:18:34 <ProZone> <mfb> station fail 21:18:41 <ProZone> <V453000> oh 21:18:44 <ProZone> <V453000> needs longer green? 21:18:52 <ProZone> <mfb> shorter I think 21:18:55 <ProZone> <mfb> didn't watch 21:19:03 <ProZone> <V453000> with logic trains I would say longer 21:19:05 <ProZone> <V453000> hm 21:19:12 <ProZone> <V453000> aha 21:19:15 <ProZone> <mfb> ah longer 21:19:17 <ProZone> <V453000> there 21:19:21 <ProZone> <V453000> you nee to separate it 21:19:36 <ProZone> <mfb> oh 21:20:06 <ProZone> <V453000> univ rail ftw :P 21:20:58 <ProZone> <V453000> dont your dummies start loading too early ? 21:21:08 <ProZone> <V453000> just looking at it they might 21:21:11 <ProZone> <mfb> no 21:21:13 <ProZone> <V453000> hm no probably not 21:21:20 <ProZone> <V453000> k :) 21:22:50 <ProZone> <mfb> okay 21:22:54 <ProZone> <mfb> more compact is hardly possible 21:23:04 <ProZone> <mfb> hmm... 21:23:10 <ProZone> <mfb> 3 dummy trains 21:23:28 <ProZone> <mfb> easy to do 21:27:29 <ProZone> <mfb> aww 21:28:15 <ProZone> <V453000> flooded rail? :P 21:28:22 <ProZone> <mfb> no 21:28:29 <ProZone> <V453000> yes 21:28:32 <ProZone> <mfb> expansion in that direction would need a redesign of the entry 21:28:34 <ProZone> <V453000> :> 21:28:36 <ProZone> <V453000> hm :) 21:28:42 <ProZone> <mfb> too lazy 21:28:48 <ProZone> <mfb> new station is better 21:29:42 <ProZone> <mfb> it is interesting that the western trains are quicker in the station 21:30:21 <ProZone> <mfb> they accelerate more, and keep their speed longer 21:30:45 <ProZone> <V453000> hm :) 21:35:08 <ProZone> <mfb> ML jam 21:35:10 <ProZone> <mfb> line 1 21:35:26 <ProZone> <mfb> somewhere around 4 entry 21:35:40 <ProZone> <mfb> 6 entry now 21:35:52 <ProZone> <mfb> and another jam at drop entry 21:35:58 <ProZone> <mfb> oh 21:36:00 <ProZone> <mfb> massive 21:36:14 <ProZone> <tycoondemon> super jamms all onve 21:36:25 <ProZone> <tycoondemon> that outer line has been jamming a lot 21:42:54 <ProZone> <mfb> okay, we have a central injection stopper now 21:43:15 <ProZone> <mfb> it does not influence the clock 21:47:34 <ProZone> <tycoondemon> cool 21:47:37 <ProZone> <tycoondemon> mass injection 21:47:53 <ProZone> <mfb> tools of mass injection 21:48:12 <ProZone> <mfb> somehow every second slot has more trains 21:48:31 <ProZone> <mfb> 6 2 6 2 5 2 5 2 5 3 21:48:38 <ProZone> <mfb> 6 1 5 2 4 2 ^ 21:48:40 <ProZone> <tycoondemon> I dont get 21:48:50 <ProZone> <mfb> the line towards the drop 21:48:56 <ProZone> <mfb> hmm now it is better 21:49:46 <ProZone> <tycoondemon> I am not overloading my injector yet 21:53:31 <ProZone> <V453000> the train counts arent entirely random 21:53:38 <ProZone> <tycoondemon> is there a logic at the wierd thing the trains do at EOTL exit? 21:53:48 <ProZone> <V453000> there is some delay so each joiner releases one every x waves 21:53:55 <ProZone> <V453000> but once they are all full, it wont matter 21:53:58 <ProZone> <mfb> yeah, I saw those signs 21:54:02 <ProZone> <mfb> and I think that is bad 21:54:12 <ProZone> <V453000> or well, once they have to choose 21:54:50 <ProZone> <V453000> you cant really do anything with that 21:54:52 <ProZone> <V453000> it is just somewhat random 21:55:22 <ProZone> <tycoondemon> EOTL? 21:55:54 <ProZone> <V453000> what weird thing 21:56:04 <ProZone> <tycoondemon> trains going back and forth 21:56:28 <ProZone> <tycoondemon> dead stop in tracks 21:56:46 <ProZone> <tycoondemon> is there a reason fort that 21:57:12 <ProZone> <mfb> you are looking for reasons? I have bad news for you 21:57:30 <ProZone> <tycoondemon> hit me 21:58:16 <ProZone> <mfb> there are no reasons 21:58:26 <ProZone> <mfb> there is just madness 21:59:13 <ProZone> <V453000> define back and forth 21:59:14 <ProZone> <V453000> ... 21:59:49 <ProZone> <tycoondemon> well 21:59:59 <ProZone> <tycoondemon> the tracks dont go straight to the injector 22:00:17 <ProZone> <tycoondemon> trains first reverse because of a end of track 22:00:37 <ProZone> <tycoondemon> but mfb, I see my self as reasonable 22:00:47 <ProZone> <tycoondemon> not madnessable 22:00:53 <ProZone> <mfb> :D 22:01:12 <ProZone> <mfb> this! is! prozoneeeee! 22:01:52 <mfb-> @calc 259/7 22:01:52 <Webster> mfb-: 37 22:03:02 <ProZone> <V453000> reverser 22:03:04 <ProZone> <tycoondemon> V see !what 22:03:06 <ProZone> <V453000> that is simple 22:03:10 <ProZone> <V453000> trains cannot see path through reverser 22:03:29 <ProZone> <V453000> so the actual pathfinder !trap applies 22:03:31 <ProZone> <tycoondemon> why is that nessesary? 22:03:37 <mfb-> wtf how can you answer a question before it is there? 22:03:51 <mfb-> ah there 22:04:04 <mfb-> missed that 22:04:39 <ProZone> <V453000> :D 22:05:56 <ProZone> <V453000> holy fuck 22:06:03 <ProZone> <V453000> does Ryton take drugs? 22:06:07 <ProZone> <mfb> ? 22:06:25 <ProZone> <V453000> because his signalling seems to be absolutely senseless with combining some 2way PBS and 2way signals 22:06:31 <ProZone> <V453000> like !there 22:06:34 <ProZone> <V453000> and that isnt the only place he did that 22:06:44 <ProZone> <V453000> same was at !wtf 22:06:55 <ProZone> <mfb> bridges? 22:07:05 <ProZone> <V453000> see the signalling 22:07:11 <ProZone> <mfb> yeah 22:07:14 <ProZone> <tycoondemon> its rython sense 22:07:17 <ProZone> <mfb> but without bridges it would be possible to fix it 22:07:23 <ProZone> <tycoondemon> it make rython 22:07:25 <ProZone> <V453000> ? 22:07:25 <ProZone> <tycoondemon> not sense 22:07:32 <ProZone> <mfb> like that 22:07:38 <ProZone> <V453000> yes 22:07:49 <ProZone> <V453000> but putting reversed PBS into 2way signals does not make any sense 22:07:55 <ProZone> <V453000> I Dont really care about the bridges 22:08:01 <ProZone> <V453000> I care about the fact that his combination of signals is absolutely broken 22:08:15 <ProZone> <tycoondemon> eyecandy maybe? 22:08:18 <ProZone> <V453000> and I dont really see why would you fix it like this 22:08:36 <ProZone> <V453000> the 2way PBS still wont do anything apart from penalty 22:08:50 <ProZone> <V453000> ye :s so why not presignals already 22:09:12 <ProZone> <mfb> well... 22:09:14 <ProZone> <mfb> ;) 22:09:21 <ProZone> <V453000> I am not having anything against your solution 22:09:35 <ProZone> <V453000> but to him it should have been 100% clear that there should be used presignals if he wants those bridges 22:09:47 <ProZone> <V453000> or something, but wtf is that 2way PBS especially into such block 22:10:05 <ProZone> <V453000> Lesdale South still has entry signals even though I told him 22:11:27 <ProZone> <V453000> .. 22:11:32 <ProZone> <V453000> :( 22:11:40 <ProZone> <V453000> it is at least in the direction 22:11:42 <ProZone> <mfb> wtf 22:11:45 <ProZone> <V453000> but still again 2way 22:11:51 <ProZone> <tycoondemon> gtg guys 22:11:57 <ProZone> <mfb> bye 22:11:59 <ProZone> <tycoondemon> this remains an interesting game 22:11:59 <ProZone> <V453000> and exit signal above it 22:12:01 <ProZone> <V453000> cya 22:12:03 <ProZone> <tycoondemon> gn 22:12:11 <ProZone> *** tycoondemon has left the game (leaving) 22:12:23 <ProZone> <V453000> well lets hope he was just drunk 22:13:10 <ProZone> <V453000> btw no hiding dummy stations on tunnels? :P 22:13:24 <ProZone> <mfb> hmm 22:13:26 <ProZone> <mfb> nice idea 22:13:52 <ProZone> <mfb> need 4 tiles 22:13:54 <ProZone> <V453000> ye 22:14:04 <ProZone> <mfb> well, with a shift 22:14:43 <ProZone> <V453000> actually the station has exactly 16 :D 22:14:57 <ProZone> <mfb> right! 22:16:39 <ProZone> <V453000> im wondering if we will hit 5000 trains 22:16:41 <ProZone> <V453000> :d 22:16:45 <ProZone> <V453000> seeing 2000 already 22:16:47 <ProZone> <mfb> :D 22:17:05 <ProZone> <V453000> well we can always reduce the amount of parking lot :P 22:22:10 <ProZone> <mfb> ML is a mess 22:22:16 <ProZone> <V453000> I just stopped it 22:22:22 <ProZone> <mfb> where? 22:22:28 <ProZone> <V453000> whole :) with stopper 22:22:42 <ProZone> <mfb> we have an injection stopper 22:22:54 <ProZone> <mfb> close to the clock 22:23:04 <ProZone> <V453000> that will only drive more trains to the final station 22:23:10 <ProZone> <V453000> better to let them stop on the ML tbh 22:23:18 <ProZone> <mfb> sure, but they don't go on the ML 22:23:24 <ProZone> <mfb> hmm 22:23:30 <ProZone> <V453000> well yes but they might likely end up in a depot 22:23:36 <ProZone> <mfb> sure 22:23:42 <ProZone> <mfb> but the ML works again 22:23:53 <ProZone> <V453000> not really, it just takes longer 22:24:07 <ProZone> <V453000> ha 22:24:13 <ProZone> <V453000> the problem could be that drop 09 has missing refinery 22:24:23 <ProZone> <mfb> lol 22:24:34 <ProZone> <V453000> thats why only line 1 22:24:44 <ProZone> <V453000> cause it is busiest so it actually reached 09 22:25:30 <ProZone> <V453000> anyway, the only thing you need is to let the exit unjam ... probably the totally best option in case only line 1 jams is to simply stop line 1 at entrance 22:25:48 <ProZone> <V453000> but if more, or higher number lines fail, simply stopping ML recovers itself very quickly 22:26:03 <ProZone> <mfb> I'm not sure if the shifters can handle desynced trains 22:26:21 <ProZone> <V453000> there wont be any desynced trains after the jammed wave clears out 22:26:43 <ProZone> <mfb> the unjamming gives trains in wrong positions 22:26:57 <ProZone> <V453000> sure but only for that one trip of 1000 tiles max 22:27:03 <ProZone> <V453000> after that passed, it returns back to normal 22:27:05 <ProZone> <mfb> okay 22:27:23 <ProZone> <V453000> the joiners are independent of ML traffic 22:27:37 <ProZone> <V453000> except waiting if it is full 22:29:19 <ProZone> <mfb> :) 22:32:05 <ProZone> <V453000> sent RVs to feed 09 22:32:09 <ProZone> <V453000> 10 has airshit 22:32:17 <ProZone> <mfb> :D 22:33:08 <ProZone> <V453000> nice logic at your station 22:33:14 <ProZone> <mfb> I am surprised that the acceleration at the drop station works 22:33:14 <ProZone> <V453000> detecting only the last dummy 22:33:16 <ProZone> <V453000> pretty good 22:33:32 <ProZone> <mfb> thanks 22:33:40 <ProZone> <V453000> partially because of the 50-50 split of lines I think 22:33:55 <ProZone> <mfb> well, sure 22:34:49 <ProZone> <mfb> okay, 16 trains give a wave at the injectors :D 22:34:56 <ProZone> <mfb> but they can handle it 22:35:03 <ProZone> <V453000> .. :) 22:35:22 <ProZone> <V453000> I prefer if the srnw stations dont make waves but if it isnt a big issue in total, ... 22:35:55 <ProZone> <mfb> averages out with other stations 22:36:20 <ProZone> <mfb> I added a slowdown :D 22:36:31 <ProZone> <V453000> :d 22:41:55 <ProZone> <V453000> hm 22:42:09 <ProZone> <V453000> 01 slowing down in front of the last station 22:42:19 <ProZone> <mfb> 09? 10? 22:42:33 <ProZone> <mfb> oh there 22:42:47 <ProZone> <V453000> see ahead :D 22:43:09 <ProZone> <mfb> oh 22:43:23 <ProZone> <mfb> needs balancing= 22:43:29 <ProZone> <V453000> would help for sure 22:43:32 <ProZone> <mfb> as you send all 3 busy lines to the same target 22:44:10 <ProZone> <V453000> doubled reverser too 22:44:17 <ProZone> <mfb> ghetto balancing 22:44:23 <ProZone> <V453000> :) 22:44:29 <ProZone> <mfb> 1 to 1 22:44:29 <ProZone> <V453000> makes sense though 22:44:31 <ProZone> <mfb> 2 to 2 22:44:33 <ProZone> <mfb> 3-11 to 3 :D 22:44:39 <ProZone> <V453000> :) 22:47:01 <ProZone> <V453000> I like how big effect do the conditional depots do 22:47:07 <ProZone> <V453000> instead of forced 22:47:41 <ProZone> <mfb> 61/2 vs 643km/h 22:47:59 <ProZone> <V453000> ye 22:48:07 <ProZone> <V453000> exactly .) 22:48:29 <ProZone> <V453000> plus fast acceleration so fuller line :) 22:49:20 <ProZone> <mfb> I see an unconnected injector 22:49:26 <ProZone> <V453000> the end of the line could proobably use a rebuild tbh 22:49:40 <ProZone> <V453000> or at least some improvements at entrance 22:49:50 <ProZone> <V453000> btu I dislike that the pf trap doesnt work exactly well :) 22:50:16 <ProZone> <V453000> well there is even a space for injector missing between 09 and 10 22:50:26 <ProZone> <V453000> dno why :D 22:51:30 <ProZone> <V453000> hm who spammed this many trains? 22:51:39 <ProZone> <V453000> they are overflowing way too much 22:51:45 <ProZone> <mfb> we had 2004 a while ago 22:51:48 <ProZone> <mfb> now we have 2006 22:51:50 <ProZone> <V453000> I know 22:51:54 <ProZone> <V453000> but yesterday it was 1100 22:51:57 <ProZone> <mfb> oh 22:52:08 <ProZone> <mfb> I just added dummy+logic trains 22:52:14 <ProZone> <V453000> well sure 22:52:26 <ProZone> <V453000> still 22:52:32 <ProZone> <mfb> =effective train sink 22:52:55 <ProZone> <V453000> well it will sort itself out once we connect more stuff :) 22:53:06 <ProZone> <mfb> sure 22:54:44 <ProZone> <mfb> - build heliport, as train station would not fit in: check 22:54:51 <ProZone> <V453000> :) 22:55:14 <ProZone> <V453000> isnt walked though 22:55:20 <ProZone> <mfb> - don't connect it to the right station - check 22:55:24 <ProZone> <V453000> :) 22:55:52 <ProZone> <mfb> that is a lot of oil 22:56:14 <ProZone> <V453000> lol 22:56:16 <ProZone> <V453000> spam spam 22:57:06 <ProZone> <V453000> anyway, I will be going 22:57:14 <ProZone> <mfb> ~70k goods/month 22:57:17 <ProZone> <V453000> I had so small amount of sleep in last 2 days that it isnt even nice 22:57:31 <ProZone> <V453000> hm :) 200k will be easy with srnw I feel like 22:57:34 <ProZone> <mfb> good night 22:57:48 <ProZone> <V453000> though the 200 was quite a maximum, we wont reach too much higher above it I think 22:57:55 <ProZone> <mfb> I think the injectors will be the limit :D 22:58:01 <ProZone> <mfb> or the oil refs 22:58:07 <ProZone> <V453000> refineries not 22:58:15 <ProZone> <V453000> injectors are barely able to fill ML completely I think 22:58:17 <ProZone> <mfb> 10*24k? 22:58:23 <ProZone> <V453000> refineries dont have 24 22:58:31 <ProZone> <mfb> what do they have? 22:58:33 <ProZone> <V453000> 32 or something 22:58:33 <ProZone> <V453000> around 30 22:58:35 <ProZone> <mfb> okay 22:58:49 <ProZone> <V453000> part of reason why they are chosen here :P 22:59:07 <ProZone> <mfb> a train on line 8 was unable to shift :D 22:59:18 <ProZone> <V453000> hm :) 23:00:17 <ProZone> <V453000> oh by the way I didnt mention 23:00:21 <ProZone> <V453000> look at station 09 23:00:32 <ProZone> <V453000> it is funny 23:00:50 <ProZone> <V453000> as the dummy goes in the same direction as loading train 23:00:54 <ProZone> <V453000> you need to make sure dummy gets there first 23:01:01 <ProZone> <V453000> only option is to send it to depot :D 23:01:07 <ProZone> <V453000> well, reserve path to depot 23:01:19 <ProZone> <V453000> with penalty ofc 23:01:21 <ProZone> <mfb> :D 23:01:48 <ProZone> <mfb> just an arrow doesn't work? 23:01:55 <ProZone> <V453000> no, PBS doesnt see that as a path 23:02:06 <ProZone> <mfb> ah, would need a reverser at the other side 23:02:08 <ProZone> <V453000> with reverser after station it probably would work 23:02:10 <ProZone> <V453000> ye 23:02:20 <ProZone> <mfb> hmm 23:02:31 <ProZone> <mfb> that? 23:02:50 <ProZone> <V453000> no 23:02:52 <ProZone> <mfb> or just that 23:02:54 <ProZone> <V453000> both trains can take that 23:03:04 <ProZone> <mfb> oh right 23:03:06 <ProZone> <V453000> loading train could take it just as well 23:03:24 <ProZone> <mfb> okay. very interesting use of a depot 23:03:24 <ProZone> <V453000> you need the path which only dummy would take to be free first 23:03:28 <ProZone> <V453000> yeah :) 23:04:18 <ProZone> <mfb> hmmhmm 23:04:36 <ProZone> <mfb> still interesting that the dummy prefers an actual line as path reservation 23:04:44 <ProZone> <mfb> even if the target is the station 23:05:02 <ProZone> <V453000> yes I was quite wtf-ed about that too 23:05:09 <ProZone> <V453000> makes some small amount of sense I guess 23:05:47 <ProZone> <V453000> how about this 23:05:57 <ProZone> <mfb> :D 23:06:05 <ProZone> <V453000> oh right 23:06:07 <ProZone> <V453000> lol 23:06:09 <ProZone> <V453000> same thing 23:06:19 <ProZone> <mfb> :D 23:06:33 <ProZone> <V453000> nevermind :) 23:06:37 <ProZone> <V453000> reverser wouldnt work either 23:06:46 <ProZone> <V453000> fucking pbs :) 23:06:56 <ProZone> <V453000> well, just wanted to share this piece of wtf 23:06:58 <ProZone> <V453000> gnight 23:07:10 <mfb-> gn8 23:07:19 <ProZone> *** V453000 has left the game (leaving)