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00:19:06 <ProZone> *** mfb has left the game (leaving) 00:19:06 <ProZone> *** Game paused (number of players) 00:19:20 *** mfb- has quit IRC 04:03:32 *** evildwarf has quit IRC 04:54:45 <ProZone> *** Game still paused (number of players) 04:54:45 <ProZone> *** Game unpaused (number of players) 04:54:47 <ProZone> *** Sylf joined the game 05:00:42 <ProZone> *** Sylf has left the game (leaving) 05:00:42 <ProZone> *** Game paused (number of players) 07:17:25 <tycoondemon> !password 07:17:25 <ProZone> tycoondemon: bayous 07:17:38 <ProZone> *** Game still paused (number of players) 07:17:38 <ProZone> *** Game unpaused (number of players) 07:17:41 <ProZone> *** tycoondemon joined the game 07:20:46 <ProZone> *** tycoondemon has left the game (leaving) 07:20:46 <ProZone> *** Game paused (number of players) 07:25:46 *** evildwarf has joined #openttdcoop.pro 07:35:37 *** Maraxus has joined #openttdcoop.pro 07:35:59 <Maraxus> !password 07:35:59 <ProZone> Maraxus: titled 07:36:14 <ProZone> *** Game still paused (number of players) 07:36:15 <ProZone> *** Maraxus joined the game 07:45:35 <ProZone> *** Maraxus has left the game (leaving) 07:45:42 *** Maraxus has quit IRC 08:13:28 *** Progman has joined #openttdcoop.pro 08:19:44 *** Jam35 has joined #openttdcoop.pro 08:27:49 *** ODM has joined #openttdcoop.pro 08:27:49 *** ChanServ sets mode: +o ODM 08:29:12 <ProZone> *** Game still paused (number of players) 08:29:14 <ProZone> *** Jam35 joined the game 08:29:27 <ProZone> *** Jam35 has left the game (leaving) 08:31:39 *** Ryton_ has joined #openttdcoop.pro 08:31:51 <Ryton_> !info 08:31:51 <ProZone> Ryton_: #:1(Orange) Company Name: 'Don't Try This At Home' Year Founded: 2050 Money: 103576892420 Loan: 0 Value: 103603685645 (T:2006, R:6, P:1, S:0) unprotected 08:52:11 *** Ryton_ has quit IRC 08:57:52 *** evildwarf has quit IRC 09:11:54 *** Ryton_ has joined #openttdcoop.pro 09:36:11 *** Ryton_ has quit IRC 10:26:01 <ProZone> *** Game still paused (number of players) 10:26:01 <ProZone> *** Game unpaused (number of players) 10:26:02 <ProZone> *** Mazur joined the game 10:27:32 <ProZone> <Mazur> This is getting a tad slow here. 10:27:58 <ProZone> *** Mazur has joined spectators 10:27:58 <ProZone> *** Game paused (number of players) 10:28:06 <ProZone> <Mazur> Ah, better. 10:41:32 <ProZone> *** Mazur has left the game (connection lost) 13:55:31 *** Vinnie_nl has joined #openttdcoop.pro 16:11:27 *** Maraxus has joined #openttdcoop.pro 17:20:29 <Maraxus> !playercount 17:20:29 <ProZone> Maraxus: Number of players: 0 (0 spectators) 17:23:50 *** evildwarf has joined #openttdcoop.pro 17:25:23 *** Ryton has joined #openttdcoop.pro 17:25:26 <Ryton> !password 17:25:26 <ProZone> Ryton: nudges 17:25:44 <ProZone> *** Game still paused (number of players) 17:25:44 <ProZone> *** Game unpaused (number of players) 17:25:45 <ProZone> *** Ryton joined the game 18:16:58 <Maraxus> !password 18:16:58 <ProZone> Maraxus: kinked 18:17:13 <ProZone> <Ryton> yo 18:17:14 <ProZone> *** Maraxus joined the game 18:17:17 <ProZone> <Maraxus> hi 18:20:57 <ProZone> *** Maraxus has joined company #1 18:26:48 <ProZone> <Ryton> pff 18:43:36 <ProZone> <Ryton> im on a roll tonight 18:46:56 <ProZone> <Maraxus> I'm off - cu 18:47:02 <ProZone> <Ryton> cya 18:47:08 <ProZone> *** Maraxus has left the game (leaving) 19:08:51 *** Progman_ has joined #openttdcoop.pro 19:11:08 <ProZone> *** Ryton has joined spectators 19:11:08 <ProZone> *** Game paused (number of players) 19:11:12 <ProZone> *** Ryton has left the game (leaving) 19:12:31 *** Progman has quit IRC 19:12:43 *** Progman_ is now known as Progman 19:54:18 *** mfb- has joined #openttdcoop.pro 19:54:18 *** ChanServ sets mode: +o mfb- 19:54:23 <mfb-> hi 19:56:08 <V453000> hu 19:56:18 <V453000> !password 19:56:18 <ProZone> V453000: discos 19:56:33 <ProZone> *** Game still paused (number of players) 19:56:33 <ProZone> *** Game unpaused (number of players) 19:56:36 <ProZone> *** V453000 joined the game 19:59:32 <ProZone> *** mfb joined the game 20:03:25 <ProZone> <mfb> slowdown on line 1 again 20:03:36 <ProZone> <mfb> oh, jams on 1-3 20:05:26 <ProZone> <V453000> but where from 20:05:36 <ProZone> <mfb> ML splits are fine 20:05:51 <ProZone> <mfb> and the end of line looks good 20:06:00 <ProZone> <mfb> trains with wrong load%? 20:06:10 <ProZone> <V453000> most likely I guess :s 20:06:16 <ProZone> <V453000> hm 20:06:26 <ProZone> <V453000> how about making a conditional order for them 20:06:36 <ProZone> <V453000> after drop entry 20:06:40 <ProZone> <V453000> and just split them elsewhere 20:06:43 <ProZone> <V453000> like to a SL 20:06:49 <ProZone> <V453000> or even catch them 20:06:59 <ProZone> <mfb> catch them at end of line 20:07:02 <ProZone> <mfb> hmm 20:07:06 <ProZone> <mfb> or before the drop 20:07:08 <ProZone> <V453000> no 20:07:10 <ProZone> <V453000> before the drop 20:07:12 <ProZone> <mfb> so we can see where they come from 20:07:24 <ProZone> <V453000> the problem is that if they go through drop, then they fuck up the merge back 20:07:34 <ProZone> <V453000> if we catch them before they enter drop, it should be fine 20:07:40 <ProZone> <V453000> also after drop all trains are 0% :) 20:07:46 <ProZone> <mfb> like !that 20:07:49 <ProZone> <mfb> with some waypoint 20:08:40 <ProZone> <V453000> why that 20:08:46 <ProZone> <V453000> we can even make order to make them go to depot 20:08:48 <ProZone> <V453000> or anything 20:10:01 <mfb-> exactly 20:10:04 <mfb-> ah 20:10:12 <mfb-> just goto nearest depot after the entry 20:10:13 <mfb-> okay 20:10:32 <ProZone> <V453000> just to waypoint 20:10:42 <ProZone> <V453000> that lets us do anything with them 20:10:48 <ProZone> <mfb> but they should stay in the depot 20:10:48 <ProZone> <V453000> stop them, reinject, etc 20:10:52 <ProZone> <mfb> hmm okay 20:10:55 <ProZone> <V453000> well that can be done by signals 20:11:29 <ProZone> <mfb> done 20:11:39 <ProZone> <V453000> wa 20:11:41 <ProZone> <V453000> :D oh 20:11:49 <ProZone> <mfb> just need more waypoints now 20:12:11 <ProZone> <V453000> your waypoint ran away 20:12:17 <ProZone> <mfb> nooooooo 20:15:27 <ProZone> <mfb> you expect many trains there? :p 20:15:33 <ProZone> <V453000> YES :) 20:15:44 <ProZone> <V453000> safety first 20:16:26 <ProZone> <mfb> well that should be a one-time fix (per station) 20:16:44 <ProZone> <V453000> hopefully 20:17:04 <ProZone> <mfb> ehm 20:17:07 <ProZone> <V453000> FUCK? 20:17:09 <ProZone> <V453000> :D 20:17:15 <ProZone> <mfb> they are not full 20:17:17 <ProZone> <mfb> it is fine 20:17:31 <ProZone> <mfb> lesdale south 20:17:33 <ProZone> <mfb> Ryton! 20:17:48 <ProZone> <V453000> I disconnected that station yesterday 20:18:02 <ProZone> <V453000> srsly 20:18:04 <ProZone> <mfb> all those trains are from lesdale south 20:18:22 <ProZone> <V453000> nice 20:18:28 <ProZone> <V453000> loading trains load before dummy I think 20:19:02 <ProZone> <V453000> ye 20:19:48 <ProZone> <mfb> disconnected it again 20:20:45 <ProZone> <V453000> see irc :) 20:23:56 <ProZone> <V453000> selling caught trains 20:26:17 *** ODM has quit IRC 20:28:05 <ProZone> <V453000> ha 20:28:07 <ProZone> <V453000> Aberdingport Beeches Heights 20:28:19 <ProZone> <V453000> damn :P 20:31:04 <V453000> Ryton: around? 20:38:45 <ProZone> <mfb> stanham north dummy station 20:38:51 <ProZone> <V453000> was just about to say 20:38:58 <ProZone> <mfb> produced two half-filled trains 20:39:09 <ProZone> <V453000> the empty one could be from there too 20:39:19 <ProZone> <mfb> we have two empty trains now 20:40:23 <ProZone> <mfb> wtf 20:40:28 <ProZone> <mfb> ah right 20:40:34 <ProZone> <mfb> they come from pickup, but oil is from dummy 20:40:45 <ProZone> <V453000> ye 20:40:55 <ProZone> <V453000> its simple 20:40:57 <ProZone> <mfb> most trains have 100% 20:41:11 <ProZone> <V453000> dummies load at the same time as loading trains 20:41:17 <ProZone> <V453000> sometimes apparently 20:41:21 *** Ryton has quit IRC 20:41:23 <ProZone> <V453000> but there is no check against that 20:41:29 <ProZone> <mfb> but they should load at dummy station 20:41:35 <ProZone> <mfb> (only) 20:41:35 <ProZone> <V453000> oh true 20:42:17 <ProZone> <mfb> I don't see what could go wrong 20:42:24 <ProZone> <V453000> neither (yet) 20:42:26 <ProZone> <mfb> some pbs issue maybe 20:42:48 <ProZone> <mfb> there we had one 20:42:59 <ProZone> <mfb> 1963 20:44:57 <ProZone> <mfb> ah 20:45:30 <ProZone> <V453000> I cant see the issue still 20:45:56 <ProZone> <mfb> hmm no 20:46:55 <ProZone> <mfb> ah 20:47:33 <ProZone> <mfb> maybe the loading train gets the path sometimes 20:47:48 <ProZone> <mfb> so we need a depot-solution 20:47:51 <ProZone> <mfb> or similar 20:47:57 <ProZone> <V453000> I dont think that can be the case 20:48:05 <ProZone> <mfb> why? 20:48:07 <ProZone> <V453000> actually yes 20:48:09 <ProZone> <V453000> for some of them 20:48:19 <ProZone> <V453000> for !X type of platforms 20:48:29 <ProZone> <V453000> depot would indeed solve it 20:48:35 <ProZone> <mfb> right 20:48:37 <ProZone> <V453000> but that wont fit everywhere 20:48:39 <ProZone> <V453000> space 20:48:41 <ProZone> <mfb> the others should work fine 20:48:45 <ProZone> <mfb> oh well 20:48:47 <ProZone> <mfb> we can fix that 20:49:13 <ProZone> <mfb> 1 20:49:44 <ProZone> <mfb> 2 20:50:22 <ProZone> <mfb> 4 20:51:16 <ProZone> <mfb> fixed 20:51:19 <ProZone> <V453000> :) 20:51:33 <ProZone> <V453000> penalties on the exit 20:51:40 <ProZone> <V453000> or depot isnt enough 20:52:10 <ProZone> <mfb> like that? 20:52:24 <ProZone> <mfb> ah I see 20:52:26 <ProZone> <V453000> ye 20:53:04 <ProZone> <V453000> removed more signals before depots 20:53:07 <ProZone> <V453000> or more like after platforms 20:53:25 <ProZone> <mfb> did I miss one? 20:53:28 <ProZone> <V453000> cleared catcher depot 20:53:35 <ProZone> <mfb> same 20:53:37 <ProZone> <V453000> two :) 20:54:12 <ProZone> <V453000> WTF 20:54:15 <ProZone> <mfb> that depot is broken 20:54:33 <ProZone> <V453000> why did the train go there :d 20:55:08 <ProZone> <V453000> strange 20:55:23 <ProZone> <mfb> hmm 20:55:36 <ProZone> <mfb> the station can stack oil, right? 20:55:42 <ProZone> <V453000> why not really 20:55:48 <ProZone> <V453000> doesnt matter 20:55:58 <ProZone> <V453000> 100% loaded trains are the only aim 20:56:00 <ProZone> <mfb> the dummies can complete their cycle without SRNW trains 20:56:20 <ProZone> <mfb> something went wrong 20:56:22 <ProZone> <V453000> yes, that is just fine 20:56:24 <ProZone> <mfb> see station entry 20:56:34 <ProZone> <V453000> hm 20:56:36 <ProZone> <V453000> penalties 20:56:36 <ProZone> <mfb> they don't like the penalty 20:56:38 <ProZone> <V453000> simple 20:56:40 <ProZone> <V453000> dumb PBS :) 20:56:44 <ProZone> <V453000> just use 2way block 20:56:46 <ProZone> <V453000> yeah 20:56:56 <ProZone> <mfb> they really hate it 20:57:10 <ProZone> <V453000> the value is at 50k 20:57:13 <ProZone> <mfb> ok... 20:57:28 <ProZone> <V453000> its to make the shifters work properly 20:58:07 <ProZone> <mfb> why did you connect lesdale south again? 20:58:13 <ProZone> <V453000> fixing it now 20:58:28 <ProZone> <mfb> okay 20:58:38 <ProZone> <mfb> we have more trains in the wtf-depot 20:58:53 <ProZone> <V453000> yeah it is still borkd 21:00:37 <ProZone> <V453000> should be operational now 21:00:47 <ProZone> <V453000> selling idiots 21:03:06 <ProZone> <V453000> :D 21:03:09 <ProZone> <V453000> 72 21:03:16 <ProZone> <mfb> 72? 21:03:23 <ProZone> <V453000> train 21:03:46 <ProZone> <mfb> missing exit? :D 21:03:50 <ProZone> <V453000> :) 21:05:36 <ProZone> <V453000> ML not breaking :) 21:05:39 <ProZone> <V453000> would be quite an achievement now 21:05:41 <ProZone> <mfb> nice 21:19:52 <ProZone> <V453000> more and bigger is always the answer 21:19:55 <ProZone> <V453000> tm 21:19:57 <ProZone> <mfb> :D 21:20:33 <ProZone> <mfb> now I need a powerful connection to 4 21:24:59 <ProZone> <V453000> is it just me or is no train in disassembling depot and the ML not breaking? :) 21:25:17 <mfb-> :) 21:26:01 <ProZone> <V453000> btw look at the most !awesome dummy train filling 21:26:23 <ProZone> <mfb> :D 21:33:10 <ProZone> <V453000> I think I will ravage the spot Maraxus started at 21:33:13 <ProZone> <V453000> and make there some wtf 21:33:27 <ProZone> <mfb> wtf is good 21:33:49 <ProZone> <mfb> oh crap 21:33:51 <ProZone> <mfb> timing is wrong 21:33:58 <ProZone> <V453000> wa 21:34:04 <ProZone> <mfb> my new station 21:34:22 <ProZone> <V453000> the double one? 21:34:44 <ProZone> <mfb> y 21:35:22 <ProZone> <mfb> oh crap 21:35:50 <ProZone> <mfb> dummy signals were wrong 21:35:53 <ProZone> <V453000> :D 22:08:10 *** Vinnie_nl has quit IRC 22:09:29 <ProZone> <mfb> :D 22:09:39 <ProZone> <V453000> :) 22:09:42 <ProZone> <V453000> long live the pharaoh 22:09:48 <ProZone> <mfb> you can use one more layer! 22:09:54 <ProZone> <mfb> (and 2 down) 22:10:12 <ProZone> <V453000> dont think I will need it :) 22:10:18 <ProZone> <mfb> :( 22:10:38 <ProZone> <mfb> is the approximate width final? 22:10:46 <ProZone> <V453000> no 22:10:52 <ProZone> <V453000> thats just one set 22:14:50 <ProZone> <V453000> nice wtf 22:14:57 <ProZone> <mfb> ? 22:15:04 <ProZone> <V453000> it should fit :) 22:16:12 <ProZone> <mfb> how does it work 22:16:12 <ProZone> <mfb> ? 22:16:18 <ProZone> <V453000> the dummies are separated 22:16:24 <ProZone> <V453000> path reserving should work still 22:16:42 <ProZone> <V453000> exiting loaded trains 22:16:48 <ProZone> <mfb> oh 22:16:59 <ProZone> <mfb> those tunnels are path reserving things only? 22:17:02 <ProZone> <V453000> ye 22:17:10 <ProZone> <mfb> :D 22:17:41 <ProZone> <mfb> so a train unloads at the station and goes through the tunnel 22:17:48 <ProZone> <mfb> ML train loads in the meantime? 22:17:50 <ProZone> <V453000> no 22:17:56 <ProZone> <mfb> ? 22:17:58 <ProZone> <V453000> it never travels through tunnel 22:18:05 <ProZone> <V453000> it is walked also behind tunnel 22:18:11 <ProZone> <mfb> okay 22:18:18 <ProZone> <V453000> track reserving will still block both platforms 22:18:24 <ProZone> <V453000> (i fucking hope) :D 22:18:28 <ProZone> <mfb> but then the tunnel exits will need some work 22:18:38 <ProZone> <V453000> ofc, they cant stay like this 22:18:48 <ProZone> <mfb> and station spread is an issue 22:19:03 <ProZone> <V453000> not exactly 22:19:05 <ProZone> <V453000> can be fucked around :) 22:19:24 <ProZone> <mfb> more tunnels! 22:19:26 <ProZone> <mfb> :D 22:19:33 <ProZone> <V453000> some form of wtf-maze yes 22:19:36 <ProZone> <mfb> (in the opposite direction) 22:24:53 <ProZone> <V453000> hm 22:25:19 <ProZone> <V453000> okay 22:25:21 <ProZone> <V453000> lets make brutal mess 22:25:49 <ProZone> <V453000> this is a really, really, really very bad idea 22:27:47 <ProZone> <mfb> :D 22:27:58 <ProZone> <V453000> this will be pantshitting material 22:30:09 <ProZone> <V453000> well ass 22:31:05 <ProZone> <mfb> hmm 22:31:27 <ProZone> <V453000> I dont think I can get those logic lines out though 22:31:41 <ProZone> <mfb> where? 22:31:45 <ProZone> <V453000> all of them 22:31:49 <ProZone> <mfb> from to? 22:31:59 <ProZone> <V453000> to anywhere 22:32:01 <ProZone> <V453000> from the end 22:32:16 <ProZone> <V453000> no 22:32:22 <ProZone> <mfb> ? 22:32:40 <ProZone> <V453000> tunnels 22:32:46 <ProZone> <V453000> exits 22:32:49 <ProZone> <V453000> pattern is too tight :) 22:32:59 <ProZone> <mfb> (and oil rigs?) 22:33:01 <ProZone> <V453000> even if I do this 22:33:05 <ProZone> <V453000> ignore that 22:33:12 <ProZone> <mfb> who needs oil rigs? 22:33:14 <ProZone> <V453000> I just need to get the output anywhere 22:33:24 <ProZone> <mfb> anywhere? 22:33:30 <ProZone> <V453000> anywhere 22:33:36 <ProZone> <mfb> :p 22:33:39 <ProZone> <V453000> it doesnt matter where the dummy station is 22:33:42 <ProZone> <V453000> no 22:33:46 <ProZone> <V453000> each is separate 22:33:52 <ProZone> <mfb> hmm 22:33:58 <ProZone> <V453000> and there is another tunnel 22:34:00 <ProZone> <mfb> let the outgoing lines go away 22:34:08 <ProZone> <V453000> or 22:34:10 <ProZone> <V453000> actually 22:34:16 <ProZone> <V453000> hm yeah that would help too 22:34:32 <ProZone> <V453000> the tunnel density isnt as high eitehr 22:34:38 <ProZone> <V453000> either 22:34:40 <ProZone> <V453000> will work 22:34:54 <ProZone> <V453000> /panic off 22:37:06 <ProZone> <mfb> damn, that oil rig step does not work 22:37:14 <ProZone> <V453000> what step 22:37:26 <ProZone> <mfb> a hole in the pattern :( 22:37:40 <ProZone> <V453000> you jsut misclicked 22:37:42 <ProZone> <mfb> ah wait 22:38:00 <ProZone> <mfb> that is the right order 22:39:47 <ProZone> <mfb> SBahn-like oil :D 22:40:05 <ProZone> <V453000> wut 22:40:15 <ProZone> <V453000> hm :) 22:42:04 <ProZone> <V453000> what the actual fuckdid I just do 22:42:26 <ProZone> <mfb> I'm not sure 22:42:28 <ProZone> <V453000> SOMEHOW I got height differential 22:42:38 <ProZone> <mfb> ? 22:42:48 <ProZone> <V453000> some mistake in pattern 22:42:54 <ProZone> <mfb> ah 22:46:40 <ProZone> <mfb> seems to work 22:46:50 <ProZone> <V453000> should work, too 22:47:16 <ProZone> <mfb> hmm if those lines are just exits 22:47:23 <ProZone> <mfb> why do you cross them? 22:47:25 <ProZone> <V453000> space 22:47:39 <ProZone> <mfb> ah 22:47:42 <ProZone> <V453000> no other way to use those tiles otherwise 22:48:00 <ProZone> <V453000> though for the price of CL1 22:48:02 <ProZone> <mfb> the signal, I see 22:48:13 <ProZone> <V453000> but for 8 platforms I dont think CL1 should hurt terribly much 22:49:20 <ProZone> <V453000> each double takes 8 tiles 22:49:27 <ProZone> <V453000> so there can be 7 of them 22:49:50 <ProZone> <V453000> hm probably 6 not sure 22:49:52 <ProZone> <mfb> to stay within 64? 22:49:54 <ProZone> <V453000> yes 22:50:01 <ProZone> <V453000> leaving some space for the dummies on the edge 22:50:12 <ProZone> <mfb> hmm 22:52:38 *** Maraxus has quit IRC 22:54:09 <ProZone> <V453000> I think I will declare it to be operational and just clone the next 5 sets 22:54:12 <ProZone> <V453000> and make the rest 22:54:14 <ProZone> <V453000> later 22:54:14 <ProZone> <mfb> :D 22:55:18 <ProZone> <V453000> hm 22:55:24 <ProZone> <V453000> that should be fairly easy actually 22:55:42 <ProZone> <V453000> amount of lines is "only" this 22:56:06 <ProZone> <mfb> and how do you get them out? 22:56:08 <ProZone> <V453000> but with 6 times that amount, the ML joiner looks dangerously close 22:56:18 <ProZone> <mfb> :D 22:56:28 <ProZone> <mfb> shift everything 20 tiles! 22:56:32 <ProZone> <mfb> :( 22:56:34 <ProZone> <V453000> well considering 30 tiles 22:56:37 <ProZone> <V453000> I mean 22:56:39 <ProZone> <V453000> 3 times 22:56:49 <ProZone> <V453000> as each 3 sets can go to 1 side 22:58:15 <ProZone> <V453000> hm 22:58:45 <ProZone> <V453000> 15*3 22:58:49 <ProZone> <V453000> 45 tunnels 22:59:00 <ProZone> <V453000> that is the actual distance of the joiner 22:59:03 <ProZone> <V453000> means no go 22:59:26 <ProZone> <V453000> fuck 22:59:38 <ProZone> <mfb> you can make it smaller by some tiles 22:59:48 <ProZone> <V453000> sure 22:59:59 <ProZone> <V453000> but you wont be able to make every tile have a line exiting 23:00:01 <ProZone> <mfb> (the joiner) 23:00:43 <ProZone> <V453000> actually 23:01:49 <ProZone> <V453000> I think it is possible actually 23:02:03 <ProZone> <mfb> of course it is 23:02:05 <ProZone> <mfb> :D 23:04:11 <ProZone> <V453000> that is actually very easy :d 23:04:31 <ProZone> <V453000> buuut 23:04:53 <ProZone> <V453000> 45 exits mean 60 tiles if I am correct 23:05:01 <ProZone> <V453000> hm 23:05:03 <ProZone> <mfb> ? 23:05:05 <ProZone> <V453000> close but should fit :D 23:05:53 <ProZone> <V453000> kill me 23:06:04 <ProZone> <mfb> like that? 23:06:14 <ProZone> <V453000> mh 23:07:41 <ProZone> <V453000> somehow it will work 23:10:15 *** Jam35 has quit IRC 23:13:13 <ProZone> <mfb> eol is nearly empty 23:13:43 <ProZone> <V453000> well we kind of sold a few trains :P 23:13:50 <ProZone> <V453000> but mainly the production increase ofc :) 23:13:57 <ProZone> <mfb> I'll inject some 23:13:59 <ProZone> <V453000> probably didnt sell that many to make it significant 23:14:22 <ProZone> <mfb> ~200 23:14:40 <ProZone> <V453000> o_o 23:15:03 <ProZone> <mfb> back to 1900 now 23:15:05 <ProZone> <mfb> was ~1800 23:16:49 <ProZone> <V453000> hmf 23:16:59 <ProZone> <mfb> saw a bunch of 10 parallel trains :D 23:17:05 <ProZone> <V453000> :) 23:17:35 <ProZone> <V453000> it looks like a battle formation when they are 11 and nobody near 23:17:41 <ProZone> <mfb> :D 23:18:27 <ProZone> <V453000> either way, counting platforms, with 6 sets I will get 6*15 23:18:34 <ProZone> <V453000> which is 90 platforms 23:18:44 <ProZone> <mfb> ^^ 23:18:54 <ProZone> <V453000> well I guess that is a good result 23:19:02 <ProZone> <mfb> 11 trains! 23:19:17 <ProZone> <V453000> :) 23:19:40 <ProZone> <mfb> quite frequent now, but just every 4th bunch 23:19:51 <ProZone> <mfb> => those "inject every second bunch only" are bad 23:20:22 <ProZone> <V453000> lets see what it does later 23:21:02 <ProZone> <V453000> I am fairly confident that the "wave detection" should work just fine 23:27:54 <ProZone> <V453000> I am actually quite surprised we can still play online 23:27:58 <ProZone> <V453000> :)) 23:28:34 <ProZone> <V453000> all trains making the pathing decision at teh same time (the shifters) was a total bitch when pzg13 was played 23:29:28 <ProZone> <mfb> hmm 23:29:54 <ProZone> <mfb> well we have a tiny delay between the lines 23:30:31 <ProZone> <V453000> sure but they shift at the same time 23:30:45 <ProZone> <mfb> within one line, right 23:30:56 <ProZone> <V453000> ah that way you mean 23:30:59 <ProZone> <V453000> yeah a little bit :) 23:34:51 <ProZone> <V453000> if this station fails due to CL1, I am going to make trains not slow down on universal rail 23:38:51 <ProZone> <V453000> I will be going 23:38:53 <ProZone> <V453000> gnight 23:39:59 <ProZone> *** V453000 has left the game (leaving) 23:40:24 <mfb-> ^^ 23:40:26 <mfb-> gn8