Config
Log for #openttdcoop.pro on 8th June 2013:
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00:51:29  *** dwarf has quit IRC
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08:27:33  *** Vinnie_nl has joined #openttdcoop.pro
08:27:33  *** ChanServ sets mode: +o Vinnie_nl
08:27:36  <Vinnie_nl> !password
08:27:37  <ProZone> Vinnie_nl: traits
08:27:51  <ProZone> *** Game still paused (number of players)
08:27:51  <ProZone> *** Game unpaused (number of players)
08:27:51  <ProZone> *** Vinnie joined the game
08:34:07  <V453000> !password
08:34:07  <ProZone> V453000: discus
08:34:36  <ProZone> <V453000> hy
08:34:36  <ProZone> *** V453000 joined the game
08:34:52  <ProZone> <Vinnie> hello
08:52:06  <ProZone> <Vinnie> lol to fast
08:54:26  <ProZone> <V453000> why dont you just say "too" like normal people :s
08:54:56  <ProZone> <Vinnie> Bad English grammar and sorts
08:55:10  <ProZone> <V453000> well take it as constructive correction then :P
08:56:54  *** Jam35 has joined #openttdcoop.pro
09:11:42  <ProZone> <Vinnie> $)*$)(#*@
09:11:58  <ProZone> <V453000> yes
09:12:00  <ProZone> <V453000> :d
09:14:54  <ProZone> <Vinnie> back to easy mode
09:22:53  <ProZone> <V453000> wat iz easy mode?
09:23:26  <ProZone> <Vinnie> try it with one dummy
09:24:15  *** Maraxus has joined #openttdcoop.pro
09:30:12  <ProZone> <Vinnie> hahahahahaaa
09:34:16  <ProZone> <Vinnie> yesterday night, did you change some stuff on a local save? if so do you want to continue on that save because i can repeat this contraption there
09:37:28  <ProZone> <V453000> no I would have already loaded it if I did :)
09:37:34  <ProZone> <V453000> this is latest
09:54:25  <ProZone> <V453000> are you sure it is working?
09:54:32  <ProZone> <V453000> I just sold quite a few empty trains
09:54:46  <ProZone> <Vinnie> it is working now
09:54:56  <ProZone> <Vinnie> past 5 minutes
09:55:03  <ProZone> <V453000> right :)
10:15:43  *** Progman has joined #openttdcoop.pro
10:19:41  <ProZone> <Vinnie> 30 minutes no empty train
10:19:43  <ProZone> <V453000> yep
10:20:37  <ProZone> <V453000> I added extra condition to the joiners to make them release more efficiently
10:20:39  <ProZone> <V453000> hope it will work
10:24:09  <ProZone> <V453000> hmf
10:24:09  <ProZone> <V453000> fuck that
10:24:39  <ProZone> <Vinnie> problem?
10:24:58  <ProZone> <V453000> trains fail to join way too often
10:25:45  <ProZone> <V453000> aha
10:25:47  <ProZone> <V453000> hm
10:26:11  <ProZone> <Vinnie> lunch brb
10:26:25  <ProZone> <V453000> I will have a look at it in sp with pause :)
10:26:47  <ProZone> <V453000> I wont change anything so just feel free to continue here
10:26:54  <ProZone> *** V453000 has left the game (leaving)
10:32:17  <V453000> !password
10:32:17  <ProZone> V453000: rubies
10:32:30  <ProZone> *** V453000 joined the game
10:53:11  <ProZone> <V453000> 182k
10:59:38  <ProZone> <Vinnie> not enough?
10:59:49  <ProZone> <V453000> its not really important :)
10:59:59  <ProZone> <V453000> bu yes not enough
11:00:22  <ProZone> <V453000> we have 700 more trains to use and I am improving joiners so their efficientcy is actually increasing :P
11:14:09  <ProZone> <Vinnie> nice, that design is more compact
11:14:19  <ProZone> <V453000> :D
11:19:19  *** mfb- has joined #openttdcoop.pro
11:19:19  *** ChanServ sets mode: +o mfb-
11:24:56  <V453000> !rcon set build_on_pause
11:24:56  <ProZone> V453000: 'build_on_pause' is an unknown setting.
11:25:14  <V453000> !rcon set build_actions
11:25:14  <ProZone> V453000: 'build_actions' is an unknown setting.
11:25:29  <ProZone> <V453000> stopping all trains to reduce lag so mfb can join
11:25:39  <ProZone> <Vinnie> understand
11:25:40  <mfb-> !rcon command_pause_level
11:25:40  <ProZone> mfb-: ERROR: command not found
11:25:45  <V453000> fuck it mfb
11:25:53  <V453000> you wouldnt be able to build dummies etc anywya
11:25:57  <V453000> stopping trains is easier
11:26:07  <Vinnie_nl> set infront?
11:26:20  <V453000> !rcon set command_pause_level
11:26:20  <ProZone> V453000: Current value for 'command_pause_level' is: '1' (min: 0, max: 3)
11:26:28  <V453000> nah screw it
11:27:48  <ProZone> <V453000> the only ass is that industries can die
11:27:51  <ProZone> <V453000> but hm :)
11:28:01  <V453000> !rcon set command_pause_level 3
11:28:01  <ProZone> V453000: ERROR: This command/variable is not available during network games.
11:28:06  <V453000> asdf
11:28:07  <V453000> sec
11:28:20  <ProZone> *** V453000 has left the game (leaving)
11:30:08  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202748-10-22.sav
11:30:11  <ProZone> V453000: OK :-)
11:30:15  <V453000> !rcon load 1
11:30:19  <ProZone> *** Game paused (number of players)
11:30:23  <tycoondemon> !info
11:30:23  <ProZone> tycoondemon: #:1(Orange) Company Name: 'Don't Try This At Home'  Year Founded: 2050  Money: 212361353674  Loan: 0  Value: 212379152373  (T:4278, R:25, P:1, S:0) unprotected
11:30:23  <V453000> !password
11:30:23  <ProZone> V453000: fating
11:30:28  <V453000> !changepw
11:30:28  <ProZone> V453000: Password changed to pallor
11:30:37  <tycoondemon> less trains
11:30:49  <ProZone> *** Game still paused (number of players)
11:30:49  <ProZone> *** Game unpaused (number of players)
11:30:49  <ProZone> *** V453000 joined the game
11:30:51  <V453000> !pause
11:30:51  <ProZone> *** V453000 has paused the server.
11:30:53  <ProZone> *** Game paused (number of players)
11:30:53  <V453000> changes every day
11:31:20  <V453000> mfb-: ready :)
11:31:22  <ProZone> *** Game still paused (number of players)
11:31:25  <ProZone> *** mfb joined the game
11:31:26  <ProZone> <mfb> :)
11:31:53  <ProZone> <V453000> get a spot and do wtf :P
11:31:53  <ProZone> <mfb> hmm
11:32:00  <ProZone> <mfb> 02 B 2 1 is similar to an idea I tested in SP
11:32:23  <ProZone> <V453000> do anything really :)
11:32:33  <ProZone> <V453000> even if it is similar
11:32:41  <ProZone> <V453000> you might execute it differently :)
11:33:15  <ProZone> <mfb> A 2 2 needs more oil?
11:33:21  <ProZone> *** Game still paused (number of players)
11:33:21  <ProZone> *** Vinnie joined the game
11:33:36  <ProZone> <mfb> nice, ML is nearly full
11:33:54  <ProZone> <V453000> nearly. :)
11:34:00  <ProZone> <V453000> we still need about 30k oil per month more
11:34:07  <ProZone> <V453000> OR MORE :>
11:34:21  <ProZone> <mfb> I calculated ~202k for a full ML :>
11:34:31  <ProZone> <mfb> (in months with 31 days)
11:34:35  <ProZone> <V453000> I would believe that number
11:35:01  <V453000> !rcon pause
11:35:01  <ProZone> *** Game still paused (manual, number of players)
11:35:26  <ProZone> <V453000> I added a few huge ass stations :)
11:35:32  <ProZone> <V453000> but still isnt enough
11:35:50  <ProZone> <mfb> some oil industries died :(
11:35:54  <ProZone> <V453000> ye
11:36:20  <ProZone> <Vinnie> can we unpause for 1 minute so my 6 trains can get into depot to be sold?
11:36:42  <ProZone> <mfb> sure, I'll join again afterwards :D
11:36:42  <V453000> !rcon unpause
11:36:43  <V453000> !unpause
11:36:43  <ProZone> *** V453000 has unpaused the server.
11:36:44  <ProZone> *** Game still paused (number of players)
11:36:44  <ProZone> *** Game unpaused (number of players)
11:36:44  <ProZone> <Vinnie> all got depots + orders to them
11:36:53  <ProZone> <V453000> you have rcon just use it
11:36:59  <ProZone> *** Vinnie has paused the server.
11:37:01  <ProZone> *** Game paused (number of players)
11:37:05  <ProZone> <V453000> but dont start all trains :)
11:37:11  <ProZone> <mfb> ah
11:37:14  <ProZone> <mfb> game+trains are stoppe
11:37:16  <ProZone> <mfb> okay
11:37:46  <ProZone> <V453000> game+trains as often as possible, unpause game when you need to move trains, pause after
11:45:34  <mfb-> !unpause
11:45:34  <ProZone> *** mfb- has unpaused the server.
11:45:36  <ProZone> *** Game unpaused (number of players)
11:46:41  <ProZone> <Vinnie> btw my station might have send some empty trains
11:47:00  <ProZone> <mfb> same here
11:47:06  <mfb-> !pause
11:47:06  <ProZone> *** mfb- has paused the server.
11:47:08  <ProZone> *** Game paused (number of players)
11:47:28  <ProZone> <mfb> hmm okay I need some oil to test
11:47:32  <mfb-> !unpause
11:47:32  <ProZone> *** mfb- has unpaused the server.
11:47:34  <ProZone> *** Game unpaused (number of players)
11:48:35  <ProZone> <mfb> oops, logic error
11:48:38  <mfb-> !pause
11:48:39  <ProZone> *** mfb- has paused the server.
11:48:41  <ProZone> *** Game paused (number of players)
11:52:44  <mfb-> !unpause
11:52:44  <ProZone> *** mfb- has unpaused the server.
11:52:45  <ProZone> *** Game unpaused (number of players)
11:53:26  <mfb-> !pause
11:53:27  <ProZone> *** mfb- has paused the server.
11:53:29  <ProZone> *** Game paused (number of players)
11:55:17  <mfb-> !unpause
11:55:18  <ProZone> *** mfb- has unpaused the server.
11:55:19  <ProZone> *** Game unpaused (number of players)
11:55:29  <mfb-> !pause
11:55:29  <ProZone> *** mfb- has paused the server.
11:55:31  <ProZone> *** Game paused (number of players)
11:59:54  *** Sassafrass has joined #openttdcoop.pro
12:00:23  <Sassafrass> !download
12:00:24  <ProZone> Sassafrass: !download autostart|autoupdate|lin|lin64|osx|source|win32|win64|win9x
12:00:34  <Sassafrass> !download win64
12:00:34  <ProZone> Sassafrass: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-windows-win64.zip
12:01:35  <ProZone> <V453000> anyway
12:01:45  <ProZone> <V453000> I go have a picnic
12:01:51  <ProZone> <Vinnie> cya
12:01:53  <ProZone> <mfb> cu
12:01:59  <ProZone> <V453000> <getting drunk outdoor>
12:02:03  <ProZone> *** V453000 has left the game (leaving)
12:02:10  <V453000> later :P
12:02:27  <Sassafrass> !password
12:02:27  <ProZone> Sassafrass: solids
12:02:44  <ProZone> *** Game still paused (number of players)
12:02:44  <ProZone> *** Sassafrass joined the game
12:03:10  <mfb-> !unpause
12:03:10  <ProZone> *** mfb- has unpaused the server.
12:03:12  <ProZone> *** Game unpaused (number of players)
12:03:58  <ProZone> <Sassafrass> that's a lot of oil
12:04:10  <ProZone> <Sassafrass> holy ****
12:04:12  <ProZone> <mfb> really? :p
12:04:23  <ProZone> <Vinnie> hello
12:04:30  <ProZone> <Sassafrass> hi
12:04:37  <ProZone> <Sassafrass> this game looks intense
12:04:43  <ProZone> <mfb> hi
12:06:20  <mfb-> !pause
12:06:20  <ProZone> *** mfb- has paused the server.
12:06:21  <ProZone> *** Game paused (number of players)
12:06:50  <ProZone> <Vinnie> kinda intense
12:06:57  <ProZone> <Sassafrass> what's the idea/theory here
12:07:11  <ProZone> <mfb> timed ML
12:07:17  <ProZone> <mfb> see the northern ML
12:07:48  <ProZone> <Sassafrass> wow
12:08:06  <ProZone> <Sassafrass> You guys should work for intel
12:08:28  <ProZone> <Vinnie> do they work with trains?
12:08:30  <ProZone> <Sassafrass> lol
12:08:36  <ProZone> <Vinnie> othewise, not interested
12:09:18  <ProZone> <Sassafrass> just logic and packing things nicely into small places, boring stuff.
12:09:33  <mfb-> http://www.tt-forums.net/download/file.php?id=138446 couldn't hear you :D
12:09:54  <Sassafrass> seriously?
12:09:57  <Vinnie_nl> showoff
12:10:03  <Sassafrass> an ALU
12:10:04  <Sassafrass> in TTD
12:10:27  <Sassafrass> do you have higher resolution?
12:10:57  <mfb-> http://www.tt-forums.net/viewtopic.php?f=29&t=51710 the gates are there somewhere
12:10:58  <Webster> Title: Transport Tycoon Forums View topic - Logic with logic trains (at www.tt-forums.net)
12:12:38  <Sassafrass> wow
12:16:12  <ProZone> <mfb> well, just many logic gate
12:16:14  <ProZone> <mfb> +s
12:20:00  <mfb-> !unpause
12:20:00  <ProZone> *** mfb- has unpaused the server.
12:20:02  <ProZone> *** Game unpaused (number of players)
12:20:17  <Sassafrass> why are none of the trains moving
12:20:23  <Sassafrass> cause you're building?
12:20:24  <ProZone> <Vinnie> stopped
12:20:39  <ProZone> <Vinnie> if we let all trains run some pc's will desync
12:21:09  <ProZone> <Sassafrass> what are the dummy stations for
12:21:10  <mfb-> !pause
12:21:10  <ProZone> *** mfb- has paused the server.
12:21:11  <ProZone> *** Game paused (number of players)
12:21:14  <mfb-> SRNW
12:21:25  <ProZone> <mfb> or which stations do you mean?
12:21:33  <ProZone> <Sassafrass> that answered my question
12:23:12  <ProZone> <mfb> V's station between the sequential entries is... massive :D
12:23:30  <ProZone> <Sassafrass> that's what I'm looking at
12:23:43  <ProZone> <Sassafrass> how come the trains have a tons of invalid orders?
12:23:50  <ProZone> <Vinnie> should have seen him debbuging
12:24:00  <ProZone> <mfb> just to avoid automatic orders
12:24:34  <ProZone> <Vinnie> he took 3 hours or so to realise that the total cargo of a dummy was unequal to the total cargo of a SRNW train
12:24:44  <ProZone> <Vinnie> that was a pain to find
12:24:51  <ProZone> <mfb> I thought that was the issue at the mountain station?
12:25:09  <ProZone> <Vinnie> i thought you lloked at that
12:25:13  <ProZone> <mfb> no
12:25:23  <ProZone> <Vinnie> 02?
12:25:25  <ProZone> <Sassafrass> lol at DEPOT OF ASS
12:25:31  <ProZone> <mfb> desert destroyer
12:25:38  <ProZone> <mfb> 05
12:26:46  <ProZone> <Sassafrass> i really wanna see this in action
12:27:04  <ProZone> <Vinnie> save game and in single player it will run
12:27:24  <ProZone> *** Sassafrass has left the game (leaving)
12:28:15  <Sassafrass> how do I unpause it
12:28:26  <ProZone> <mfb> press the pause button?
12:28:26  <ProZone> <mfb> or f1
12:28:43  <Sassafrass> nothing is moving
12:28:50  <ProZone> <mfb> start all trains
12:28:58  <Sassafrass> ah
12:28:59  <Sassafrass> duh
12:30:04  <mfb-> !unpause
12:30:04  <ProZone> *** mfb- has unpaused the server.
12:30:05  <mfb-> !pause
12:30:05  <ProZone> *** mfb- has paused the server.
12:30:06  <ProZone> *** Game unpaused (number of players)
12:30:06  <ProZone> *** Game paused (number of players)
12:34:54  <ProZone> <Vinnie> cya people
12:34:57  <ProZone> *** Vinnie has left the game (leaving)
12:36:08  <mfb-> !unpause
12:36:08  <ProZone> *** mfb- has unpaused the server.
12:36:09  <ProZone> *** Game unpaused (number of players)
12:36:09  <mfb-> !pause
12:36:09  <ProZone> *** mfb- has paused the server.
12:36:11  <ProZone> *** Game paused (number of players)
12:39:17  <Sassafrass> this is so cool
12:41:58  <mfb-> I think this game needs some running trains to save the industries
12:42:10  <ProZone> <mfb> ah, some oil refs missing
12:42:44  <ProZone> <mfb> I mean oil wells
12:44:04  <Sassafrass> so the purpose of the sync'd mainline is to fit as many trains as possible?
12:44:12  <ProZone> <mfb> right
12:44:38  <mfb-> let's run the game with trains for a while
12:44:52  <mfb-> !unpause
12:44:53  <ProZone> *** mfb- has unpaused the server.
12:44:55  <ProZone> *** Game unpaused (number of players)
12:45:41  <ProZone> *** mfb has left the game (general timeout)
12:45:41  <ProZone> *** mfb has left the game (connection lost)
12:45:41  <ProZone> *** Game paused (number of players)
12:48:30  <mfb-> !rcon set min_active_clients
12:48:30  <ProZone> mfb-: Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
12:48:34  <mfb-> !auto
12:48:34  <ProZone> *** mfb- has enabled autopause mode.
12:48:36  <mfb-> !rcon set min_active_clients
12:48:36  <ProZone> mfb-: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
12:48:39  <mfb-> !rcon set min_active_clients 0
12:48:39  <ProZone> *** Game unpaused (number of players)
12:48:51  <mfb-> now it runs on its own :)
12:54:09  <Sassafrass> !password
12:54:09  <ProZone> Sassafrass: albino
12:54:26  <ProZone> *** Sassafrass joined the game
12:54:50  <ProZone> *** Sassafrass has left the game (general timeout)
12:54:50  <ProZone> *** Sassafrass has left the game (connection lost)
12:55:03  <Sassafrass> lol froze my game
12:55:12  <mfb-> :D
12:55:19  <mfb-> that's why we pause the game
12:55:25  <mfb-> or stop trains
12:55:27  <mfb-> !pause
12:55:27  <ProZone> *** mfb- has paused the server.
12:55:33  <ProZone> *** Game still paused (number of players)
12:55:36  <ProZone> *** Sassafrass joined the game
12:55:39  <ProZone> *** Game still paused (number of players)
12:55:42  <ProZone> *** mfb joined the game
12:57:50  <mfb-> !unpause
12:57:50  <ProZone> *** mfb- has unpaused the server.
12:57:52  <mfb-> !pause
12:57:52  <ProZone> *** mfb- has paused the server.
12:57:52  <ProZone> *** Game unpaused (number of players)
12:57:52  <ProZone> *** Game paused (number of players)
13:00:00  <mfb-> !unpause
13:00:00  <ProZone> *** mfb- has unpaused the server.
13:00:01  <mfb-> !pause
13:00:01  <ProZone> *** mfb- has paused the server.
13:00:02  <ProZone> *** Game unpaused (number of players)
13:00:02  <ProZone> *** Game paused (number of players)
13:00:34  <Sassafrass> so it's at the point it can only be run in singleplayer
13:00:46  <ProZone> <mfb> Vinnie and V can play with running trains
13:00:48  <ProZone> <mfb> I cannot
13:00:58  <ProZone> <Sassafrass> is it their ping?
13:01:05  <ProZone> <Sassafrass> are they next to the server?
13:01:15  <ProZone> <Sassafrass> or is it CPU
13:01:15  <ProZone> <mfb> ping should not matter
13:01:17  <ProZone> <mfb> CPU
13:01:24  <ProZone> <Sassafrass> how does TTD do networking?
13:01:33  <mfb-> okay, I'll let the trains run again
13:01:45  <mfb-> !unpause
13:01:45  <ProZone> *** mfb- has unpaused the server.
13:01:47  <ProZone> *** Game unpaused (number of players)
13:02:17  <ProZone> *** Sassafrass has left the game (general timeout)
13:02:17  <ProZone> *** Sassafrass has left the game (connection lost)
13:02:29  <ProZone> *** mfb has left the game (general timeout)
13:02:29  <ProZone> *** mfb has left the game (connection lost)
13:02:29  <ProZone> *** Game paused (number of players)
13:02:40  <mfb-> !rcon set min_active_clients 0
13:02:41  <ProZone> *** Game unpaused (number of players)
13:02:43  <Sassafrass> lo
13:02:50  <Sassafrass> I need a new computer
13:08:16  <mfb-> !pause
13:08:16  <ProZone> *** mfb- has paused the server.
13:08:17  <ProZone> *** Game paused (number of players)
13:08:23  <mfb-> !password
13:08:23  <ProZone> mfb-: lowing
13:08:33  <ProZone> *** Game still paused (number of players)
13:08:35  <ProZone> *** mfb joined the game
13:14:38  <ProZone> <mfb> oh crap, jam
13:17:01  <mfb-> !unpause
13:17:01  <ProZone> *** mfb- has unpaused the server.
13:17:03  <ProZone> *** Game unpaused (number of players)
13:17:38  <ProZone> *** mfb has left the game (general timeout)
13:17:38  <ProZone> *** mfb has left the game (connection lost)
13:17:40  <ProZone> *** Game paused (number of players)
13:17:43  <mfb-> !rcon set min_active_clients 0
13:17:44  <ProZone> *** Game unpaused (number of players)
13:18:57  <mfb-> !rcon set min_active_clients 2
13:18:57  <ProZone> *** Game paused (number of players)
13:19:04  <mfb-> !password
13:19:04  <ProZone> mfb-: nasals
13:19:15  <ProZone> *** Game still paused (number of players)
13:19:17  <ProZone> *** mfb joined the game
13:19:26  <ProZone> <mfb> not enough :(
13:19:32  <mfb-> !rcon set min_active_clients 0
13:19:32  <ProZone> *** Game unpaused (number of players)
13:20:03  <mfb-> !rcon set min_active_clients 2
13:20:03  <ProZone> *** Game paused (number of players)
13:20:38  <mfb-> !rcon set min_active_clients 0
13:20:39  <ProZone> *** Game unpaused (number of players)
13:21:39  <ProZone> *** mfb has left the game (general timeout)
13:21:39  <ProZone> *** mfb has left the game (connection lost)
13:26:45  <mfb-> !rcon set min_active_clients 2
13:26:45  <ProZone> *** Game paused (number of players)
13:26:51  <mfb-> !password
13:26:51  <ProZone> mfb-: nasals
13:27:01  <ProZone> *** Game still paused (number of players)
13:27:03  <ProZone> *** mfb joined the game
13:27:39  <ProZone> <mfb> argh
13:30:39  <mfb-> !rcon set min_active_clients 0
13:30:39  <ProZone> *** Game unpaused (number of players)
13:30:55  <mfb-> !rcon set min_active_clients 2
13:30:57  <ProZone> *** Game paused (number of players)
13:31:09  <mfb-> !rcon set min_active_clients 0
13:31:09  <ProZone> *** Game unpaused (number of players)
13:31:26  <mfb-> !rcon set min_active_clients 2
13:31:26  <ProZone> *** Game paused (number of players)
13:32:11  <mfb-> !rcon set min_active_clients 0
13:32:11  <ProZone> *** Game unpaused (number of players)
13:32:47  <mfb-> !rcon set min_active_clients 2
13:32:47  <ProZone> *** Game paused (number of players)
13:34:08  <mfb-> !rcon set min_active_clients 0
13:34:10  <ProZone> *** Game unpaused (number of players)
13:34:20  <mfb-> !rcon set min_active_clients 2
13:34:22  <ProZone> *** Game paused (number of players)
13:34:41  <mfb-> !rcon set min_active_clients 0
13:34:42  <ProZone> *** Game unpaused (number of players)
13:35:19  <mfb-> !rcon set min_active_clients 2
13:35:19  <ProZone> *** Game paused (number of players)
13:35:25  <ProZone> *** mfb has left the game (general timeout)
13:35:25  <ProZone> *** mfb has left the game (connection lost)
13:35:39  <mfb-> !password
13:35:39  <ProZone> mfb-: musked
13:35:48  <ProZone> *** Game still paused (number of players)
13:35:51  <ProZone> *** mfb joined the game
13:39:14  <ProZone> *** mfb has left the game (leaving)
13:39:19  <mfb-> !rcon set min_active_clients 0
13:39:19  <ProZone> *** Game unpaused (number of players)
13:40:36  <tycoondemon> yolo
13:40:37  <tycoondemon> yolo
13:40:39  <tycoondemon> yolo
13:40:40  <tycoondemon> yolo
13:48:39  <mfb-> !auto
13:48:39  <ProZone> *** mfb- has enabled autopause mode.
13:48:40  <ProZone> *** Game paused (number of players)
13:48:46  <mfb-> !password
13:48:46  <ProZone> mfb-: quilts
13:48:57  <ProZone> *** Game still paused (number of players)
13:48:58  <ProZone> *** mfb joined the game
13:49:14  <ProZone> <mfb> nooooo 5 jams
13:50:20  <ProZone> *** mfb has left the game (leaving)
13:50:27  <mfb-> !rcon set min_active_clients 0
13:50:28  <ProZone> *** Game unpaused (number of players)
13:51:42  <mfb-> !auto
13:51:42  <ProZone> *** mfb- has enabled autopause mode.
13:51:44  <ProZone> *** Game paused (number of players)
13:51:55  <ProZone> *** Game still paused (number of players)
13:51:58  <ProZone> *** mfb joined the game
13:52:53  <mfb-> well V/Vinnie can fix that
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14:36:47  <ProZone> *** Game still paused (number of players)
14:36:47  <ProZone> *** Sylf joined the game
14:41:32  <mfb-> feel free to fix the jam ;)
14:41:39  <mfb-> (stop injection, wait, start again)
14:42:21  <Sylf> hm
14:42:22  <Sylf> !auto
14:42:23  <ProZone> *** Sylf has enabled autopause mode.
14:42:46  <Sylf> what's that min clients setting...
14:42:54  <mfb-> oh, and we can build while the game is paused
14:43:09  <mfb-> minimal clients connected to run the game
14:43:17  <Sylf> oh.  ok, I just need to see the trains in motion to see the real jams :)
14:43:18  <mfb-> auto sets it to two, unpause to 1
14:43:30  <mfb-> just have a look at the exit of line 5
14:43:33  <mfb-> easy to spot ;)
14:44:03  <Sylf> hm, I'll check
14:44:05  <Sylf> !unpause
14:44:05  <ProZone> *** Sylf has unpaused the server.
14:44:06  <ProZone> *** Game unpaused (number of players)
14:45:22  <ProZone> <Sylf> why do the ML (full trains) seem to get out of synch sometimes...
14:52:04  <mfb-> did you check if they are full?
14:52:16  <ProZone> <Sylf> oh, no I haven't
14:52:26  <ProZone> <Sylf> I'll check that next
14:53:24  <mfb-> trains with less than 100% load go to the depots in front of the refineries
14:55:10  <ProZone> <Sylf> I stopped all injections once and started them again...  all is good so far
14:55:18  <mfb-> okay
14:55:51  <ProZone> <Sylf> if not-so-full depot chatch more trains, I'll check them out
14:58:36  <ProZone> <Sylf> so that's my contribution to this game :P  Stopped and started the trains for the timing fix
15:00:04  <mfb-> did the delivered cargo return to its previous value of ~510k in 3 months?
15:00:40  <ProZone> <Sylf> the latest number is a little higher than that
15:00:47  <mfb-> :)
15:00:51  <ProZone> <Sylf> about 560k
15:01:14  <mfb-> we come close to 200k in 1 month
15:01:30  <ProZone> <Sylf> I'm going to let it run for 2 years or so to see if any problems develop
15:02:49  <ProZone> <Sylf> what's the max production rate of secondaries?  I know it's <some number>*<number of tiles occupied by the industry>
15:06:02  <ProZone> <Sylf> hm, problem children are still coming from this one station, Lesdale Heights
15:06:32  <ProZone> <Sylf> but what is the actual problem....
15:08:16  <mfb-> enough
15:08:26  <mfb-> what is lesdale heights?
15:08:41  <mfb-> one of ryton's stations?
15:08:43  *** Progman has quit IRC
15:08:48  <ProZone> <Sylf> yes
15:08:59  <mfb-> just disconnect it
15:09:41  <mfb-> V and me spent a lot of time to fix his stations
15:10:07  <mfb-> apparently we did not fix all
15:14:03  <ProZone> <Sylf> oh, I'm looking at the wrong station
15:14:50  <ProZone> <Sylf> let's disconnect the right station... Lesdale South...
15:17:04  <ProZone> <Sylf> there was 1 missing signal.
15:19:44  <ProZone> <Sylf> Also, the exit is too slow.
15:20:14  <ProZone> <Sylf> that's a tight spot to make much of a change.... hmmm
15:29:18  <ProZone> <Sylf> delivered cargo smoothed out at very much the same level as before
15:39:56  <Vinnie_nl> !password
15:39:56  <ProZone> Vinnie_nl: cotted
15:40:07  <ProZone> *** Vinnie joined the game
15:40:09  <ProZone> <Vinnie> hi
15:40:09  <ProZone> <Sylf> o/
15:46:56  <ProZone> *** Sylf has joined spectators
15:46:56  <ProZone> *** Game paused (number of players)
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15:56:07  <ProZone> *** Vinnie has left the game (leaving)
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17:39:34  <V453000> !password
17:39:34  <ProZone> V453000: franks
17:39:57  <ProZone> *** Game still paused (number of players)
17:39:57  <ProZone> *** Game unpaused (number of players)
17:39:57  <ProZone> *** V453000 joined the game
17:39:59  <ProZone> <V453000> YO NOBODY
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