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00:51:29 *** dwarf has quit IRC 01:22:46 *** Sylf has joined #openttdcoop.pro 02:30:52 *** Sylf has quit IRC 04:26:43 *** Sylf has joined #openttdcoop.pro 04:26:43 *** ChanServ sets mode: +o Sylf 04:26:50 *** Sylf has quit IRC 04:27:35 *** Sylf has joined #openttdcoop.pro 04:27:35 *** ChanServ sets mode: +o Sylf 08:27:33 *** Vinnie_nl has joined #openttdcoop.pro 08:27:33 *** ChanServ sets mode: +o Vinnie_nl 08:27:36 <Vinnie_nl> !password 08:27:37 <ProZone> Vinnie_nl: traits 08:27:51 <ProZone> *** Game still paused (number of players) 08:27:51 <ProZone> *** Game unpaused (number of players) 08:27:51 <ProZone> *** Vinnie joined the game 08:34:07 <V453000> !password 08:34:07 <ProZone> V453000: discus 08:34:36 <ProZone> <V453000> hy 08:34:36 <ProZone> *** V453000 joined the game 08:34:52 <ProZone> <Vinnie> hello 08:52:06 <ProZone> <Vinnie> lol to fast 08:54:26 <ProZone> <V453000> why dont you just say "too" like normal people :s 08:54:56 <ProZone> <Vinnie> Bad English grammar and sorts 08:55:10 <ProZone> <V453000> well take it as constructive correction then :P 08:56:54 *** Jam35 has joined #openttdcoop.pro 09:11:42 <ProZone> <Vinnie> $)*$)(#*@ 09:11:58 <ProZone> <V453000> yes 09:12:00 <ProZone> <V453000> :d 09:14:54 <ProZone> <Vinnie> back to easy mode 09:22:53 <ProZone> <V453000> wat iz easy mode? 09:23:26 <ProZone> <Vinnie> try it with one dummy 09:24:15 *** Maraxus has joined #openttdcoop.pro 09:30:12 <ProZone> <Vinnie> hahahahahaaa 09:34:16 <ProZone> <Vinnie> yesterday night, did you change some stuff on a local save? if so do you want to continue on that save because i can repeat this contraption there 09:37:28 <ProZone> <V453000> no I would have already loaded it if I did :) 09:37:34 <ProZone> <V453000> this is latest 09:54:25 <ProZone> <V453000> are you sure it is working? 09:54:32 <ProZone> <V453000> I just sold quite a few empty trains 09:54:46 <ProZone> <Vinnie> it is working now 09:54:56 <ProZone> <Vinnie> past 5 minutes 09:55:03 <ProZone> <V453000> right :) 10:15:43 *** Progman has joined #openttdcoop.pro 10:19:41 <ProZone> <Vinnie> 30 minutes no empty train 10:19:43 <ProZone> <V453000> yep 10:20:37 <ProZone> <V453000> I added extra condition to the joiners to make them release more efficiently 10:20:39 <ProZone> <V453000> hope it will work 10:24:09 <ProZone> <V453000> hmf 10:24:09 <ProZone> <V453000> fuck that 10:24:39 <ProZone> <Vinnie> problem? 10:24:58 <ProZone> <V453000> trains fail to join way too often 10:25:45 <ProZone> <V453000> aha 10:25:47 <ProZone> <V453000> hm 10:26:11 <ProZone> <Vinnie> lunch brb 10:26:25 <ProZone> <V453000> I will have a look at it in sp with pause :) 10:26:47 <ProZone> <V453000> I wont change anything so just feel free to continue here 10:26:54 <ProZone> *** V453000 has left the game (leaving) 10:32:17 <V453000> !password 10:32:17 <ProZone> V453000: rubies 10:32:30 <ProZone> *** V453000 joined the game 10:53:11 <ProZone> <V453000> 182k 10:59:38 <ProZone> <Vinnie> not enough? 10:59:49 <ProZone> <V453000> its not really important :) 10:59:59 <ProZone> <V453000> bu yes not enough 11:00:22 <ProZone> <V453000> we have 700 more trains to use and I am improving joiners so their efficientcy is actually increasing :P 11:14:09 <ProZone> <Vinnie> nice, that design is more compact 11:14:19 <ProZone> <V453000> :D 11:19:19 *** mfb- has joined #openttdcoop.pro 11:19:19 *** ChanServ sets mode: +o mfb- 11:24:56 <V453000> !rcon set build_on_pause 11:24:56 <ProZone> V453000: 'build_on_pause' is an unknown setting. 11:25:14 <V453000> !rcon set build_actions 11:25:14 <ProZone> V453000: 'build_actions' is an unknown setting. 11:25:29 <ProZone> <V453000> stopping all trains to reduce lag so mfb can join 11:25:39 <ProZone> <Vinnie> understand 11:25:40 <mfb-> !rcon command_pause_level 11:25:40 <ProZone> mfb-: ERROR: command not found 11:25:45 <V453000> fuck it mfb 11:25:53 <V453000> you wouldnt be able to build dummies etc anywya 11:25:57 <V453000> stopping trains is easier 11:26:07 <Vinnie_nl> set infront? 11:26:20 <V453000> !rcon set command_pause_level 11:26:20 <ProZone> V453000: Current value for 'command_pause_level' is: '1' (min: 0, max: 3) 11:26:28 <V453000> nah screw it 11:27:48 <ProZone> <V453000> the only ass is that industries can die 11:27:51 <ProZone> <V453000> but hm :) 11:28:01 <V453000> !rcon set command_pause_level 3 11:28:01 <ProZone> V453000: ERROR: This command/variable is not available during network games. 11:28:06 <V453000> asdf 11:28:07 <V453000> sec 11:28:20 <ProZone> *** V453000 has left the game (leaving) 11:30:08 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202748-10-22.sav 11:30:11 <ProZone> V453000: OK :-) 11:30:15 <V453000> !rcon load 1 11:30:19 <ProZone> *** Game paused (number of players) 11:30:23 <tycoondemon> !info 11:30:23 <ProZone> tycoondemon: #:1(Orange) Company Name: 'Don't Try This At Home' Year Founded: 2050 Money: 212361353674 Loan: 0 Value: 212379152373 (T:4278, R:25, P:1, S:0) unprotected 11:30:23 <V453000> !password 11:30:23 <ProZone> V453000: fating 11:30:28 <V453000> !changepw 11:30:28 <ProZone> V453000: Password changed to pallor 11:30:37 <tycoondemon> less trains 11:30:49 <ProZone> *** Game still paused (number of players) 11:30:49 <ProZone> *** Game unpaused (number of players) 11:30:49 <ProZone> *** V453000 joined the game 11:30:51 <V453000> !pause 11:30:51 <ProZone> *** V453000 has paused the server. 11:30:53 <ProZone> *** Game paused (number of players) 11:30:53 <V453000> changes every day 11:31:20 <V453000> mfb-: ready :) 11:31:22 <ProZone> *** Game still paused (number of players) 11:31:25 <ProZone> *** mfb joined the game 11:31:26 <ProZone> <mfb> :) 11:31:53 <ProZone> <V453000> get a spot and do wtf :P 11:31:53 <ProZone> <mfb> hmm 11:32:00 <ProZone> <mfb> 02 B 2 1 is similar to an idea I tested in SP 11:32:23 <ProZone> <V453000> do anything really :) 11:32:33 <ProZone> <V453000> even if it is similar 11:32:41 <ProZone> <V453000> you might execute it differently :) 11:33:15 <ProZone> <mfb> A 2 2 needs more oil? 11:33:21 <ProZone> *** Game still paused (number of players) 11:33:21 <ProZone> *** Vinnie joined the game 11:33:36 <ProZone> <mfb> nice, ML is nearly full 11:33:54 <ProZone> <V453000> nearly. :) 11:34:00 <ProZone> <V453000> we still need about 30k oil per month more 11:34:07 <ProZone> <V453000> OR MORE :> 11:34:21 <ProZone> <mfb> I calculated ~202k for a full ML :> 11:34:31 <ProZone> <mfb> (in months with 31 days) 11:34:35 <ProZone> <V453000> I would believe that number 11:35:01 <V453000> !rcon pause 11:35:01 <ProZone> *** Game still paused (manual, number of players) 11:35:26 <ProZone> <V453000> I added a few huge ass stations :) 11:35:32 <ProZone> <V453000> but still isnt enough 11:35:50 <ProZone> <mfb> some oil industries died :( 11:35:54 <ProZone> <V453000> ye 11:36:20 <ProZone> <Vinnie> can we unpause for 1 minute so my 6 trains can get into depot to be sold? 11:36:42 <ProZone> <mfb> sure, I'll join again afterwards :D 11:36:42 <V453000> !rcon unpause 11:36:43 <V453000> !unpause 11:36:43 <ProZone> *** V453000 has unpaused the server. 11:36:44 <ProZone> *** Game still paused (number of players) 11:36:44 <ProZone> *** Game unpaused (number of players) 11:36:44 <ProZone> <Vinnie> all got depots + orders to them 11:36:53 <ProZone> <V453000> you have rcon just use it 11:36:59 <ProZone> *** Vinnie has paused the server. 11:37:01 <ProZone> *** Game paused (number of players) 11:37:05 <ProZone> <V453000> but dont start all trains :) 11:37:11 <ProZone> <mfb> ah 11:37:14 <ProZone> <mfb> game+trains are stoppe 11:37:16 <ProZone> <mfb> okay 11:37:46 <ProZone> <V453000> game+trains as often as possible, unpause game when you need to move trains, pause after 11:45:34 <mfb-> !unpause 11:45:34 <ProZone> *** mfb- has unpaused the server. 11:45:36 <ProZone> *** Game unpaused (number of players) 11:46:41 <ProZone> <Vinnie> btw my station might have send some empty trains 11:47:00 <ProZone> <mfb> same here 11:47:06 <mfb-> !pause 11:47:06 <ProZone> *** mfb- has paused the server. 11:47:08 <ProZone> *** Game paused (number of players) 11:47:28 <ProZone> <mfb> hmm okay I need some oil to test 11:47:32 <mfb-> !unpause 11:47:32 <ProZone> *** mfb- has unpaused the server. 11:47:34 <ProZone> *** Game unpaused (number of players) 11:48:35 <ProZone> <mfb> oops, logic error 11:48:38 <mfb-> !pause 11:48:39 <ProZone> *** mfb- has paused the server. 11:48:41 <ProZone> *** Game paused (number of players) 11:52:44 <mfb-> !unpause 11:52:44 <ProZone> *** mfb- has unpaused the server. 11:52:45 <ProZone> *** Game unpaused (number of players) 11:53:26 <mfb-> !pause 11:53:27 <ProZone> *** mfb- has paused the server. 11:53:29 <ProZone> *** Game paused (number of players) 11:55:17 <mfb-> !unpause 11:55:18 <ProZone> *** mfb- has unpaused the server. 11:55:19 <ProZone> *** Game unpaused (number of players) 11:55:29 <mfb-> !pause 11:55:29 <ProZone> *** mfb- has paused the server. 11:55:31 <ProZone> *** Game paused (number of players) 11:59:54 *** Sassafrass has joined #openttdcoop.pro 12:00:23 <Sassafrass> !download 12:00:24 <ProZone> Sassafrass: !download autostart|autoupdate|lin|lin64|osx|source|win32|win64|win9x 12:00:34 <Sassafrass> !download win64 12:00:34 <ProZone> Sassafrass: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-windows-win64.zip 12:01:35 <ProZone> <V453000> anyway 12:01:45 <ProZone> <V453000> I go have a picnic 12:01:51 <ProZone> <Vinnie> cya 12:01:53 <ProZone> <mfb> cu 12:01:59 <ProZone> <V453000> <getting drunk outdoor> 12:02:03 <ProZone> *** V453000 has left the game (leaving) 12:02:10 <V453000> later :P 12:02:27 <Sassafrass> !password 12:02:27 <ProZone> Sassafrass: solids 12:02:44 <ProZone> *** Game still paused (number of players) 12:02:44 <ProZone> *** Sassafrass joined the game 12:03:10 <mfb-> !unpause 12:03:10 <ProZone> *** mfb- has unpaused the server. 12:03:12 <ProZone> *** Game unpaused (number of players) 12:03:58 <ProZone> <Sassafrass> that's a lot of oil 12:04:10 <ProZone> <Sassafrass> holy **** 12:04:12 <ProZone> <mfb> really? :p 12:04:23 <ProZone> <Vinnie> hello 12:04:30 <ProZone> <Sassafrass> hi 12:04:37 <ProZone> <Sassafrass> this game looks intense 12:04:43 <ProZone> <mfb> hi 12:06:20 <mfb-> !pause 12:06:20 <ProZone> *** mfb- has paused the server. 12:06:21 <ProZone> *** Game paused (number of players) 12:06:50 <ProZone> <Vinnie> kinda intense 12:06:57 <ProZone> <Sassafrass> what's the idea/theory here 12:07:11 <ProZone> <mfb> timed ML 12:07:17 <ProZone> <mfb> see the northern ML 12:07:48 <ProZone> <Sassafrass> wow 12:08:06 <ProZone> <Sassafrass> You guys should work for intel 12:08:28 <ProZone> <Vinnie> do they work with trains? 12:08:30 <ProZone> <Sassafrass> lol 12:08:36 <ProZone> <Vinnie> othewise, not interested 12:09:18 <ProZone> <Sassafrass> just logic and packing things nicely into small places, boring stuff. 12:09:33 <mfb-> http://www.tt-forums.net/download/file.php?id=138446 couldn't hear you :D 12:09:54 <Sassafrass> seriously? 12:09:57 <Vinnie_nl> showoff 12:10:03 <Sassafrass> an ALU 12:10:04 <Sassafrass> in TTD 12:10:27 <Sassafrass> do you have higher resolution? 12:10:57 <mfb-> http://www.tt-forums.net/viewtopic.php?f=29&t=51710 the gates are there somewhere 12:10:58 <Webster> Title: Transport Tycoon Forums View topic - Logic with logic trains (at www.tt-forums.net) 12:12:38 <Sassafrass> wow 12:16:12 <ProZone> <mfb> well, just many logic gate 12:16:14 <ProZone> <mfb> +s 12:20:00 <mfb-> !unpause 12:20:00 <ProZone> *** mfb- has unpaused the server. 12:20:02 <ProZone> *** Game unpaused (number of players) 12:20:17 <Sassafrass> why are none of the trains moving 12:20:23 <Sassafrass> cause you're building? 12:20:24 <ProZone> <Vinnie> stopped 12:20:39 <ProZone> <Vinnie> if we let all trains run some pc's will desync 12:21:09 <ProZone> <Sassafrass> what are the dummy stations for 12:21:10 <mfb-> !pause 12:21:10 <ProZone> *** mfb- has paused the server. 12:21:11 <ProZone> *** Game paused (number of players) 12:21:14 <mfb-> SRNW 12:21:25 <ProZone> <mfb> or which stations do you mean? 12:21:33 <ProZone> <Sassafrass> that answered my question 12:23:12 <ProZone> <mfb> V's station between the sequential entries is... massive :D 12:23:30 <ProZone> <Sassafrass> that's what I'm looking at 12:23:43 <ProZone> <Sassafrass> how come the trains have a tons of invalid orders? 12:23:50 <ProZone> <Vinnie> should have seen him debbuging 12:24:00 <ProZone> <mfb> just to avoid automatic orders 12:24:34 <ProZone> <Vinnie> he took 3 hours or so to realise that the total cargo of a dummy was unequal to the total cargo of a SRNW train 12:24:44 <ProZone> <Vinnie> that was a pain to find 12:24:51 <ProZone> <mfb> I thought that was the issue at the mountain station? 12:25:09 <ProZone> <Vinnie> i thought you lloked at that 12:25:13 <ProZone> <mfb> no 12:25:23 <ProZone> <Vinnie> 02? 12:25:25 <ProZone> <Sassafrass> lol at DEPOT OF ASS 12:25:31 <ProZone> <mfb> desert destroyer 12:25:38 <ProZone> <mfb> 05 12:26:46 <ProZone> <Sassafrass> i really wanna see this in action 12:27:04 <ProZone> <Vinnie> save game and in single player it will run 12:27:24 <ProZone> *** Sassafrass has left the game (leaving) 12:28:15 <Sassafrass> how do I unpause it 12:28:26 <ProZone> <mfb> press the pause button? 12:28:26 <ProZone> <mfb> or f1 12:28:43 <Sassafrass> nothing is moving 12:28:50 <ProZone> <mfb> start all trains 12:28:58 <Sassafrass> ah 12:28:59 <Sassafrass> duh 12:30:04 <mfb-> !unpause 12:30:04 <ProZone> *** mfb- has unpaused the server. 12:30:05 <mfb-> !pause 12:30:05 <ProZone> *** mfb- has paused the server. 12:30:06 <ProZone> *** Game unpaused (number of players) 12:30:06 <ProZone> *** Game paused (number of players) 12:34:54 <ProZone> <Vinnie> cya people 12:34:57 <ProZone> *** Vinnie has left the game (leaving) 12:36:08 <mfb-> !unpause 12:36:08 <ProZone> *** mfb- has unpaused the server. 12:36:09 <ProZone> *** Game unpaused (number of players) 12:36:09 <mfb-> !pause 12:36:09 <ProZone> *** mfb- has paused the server. 12:36:11 <ProZone> *** Game paused (number of players) 12:39:17 <Sassafrass> this is so cool 12:41:58 <mfb-> I think this game needs some running trains to save the industries 12:42:10 <ProZone> <mfb> ah, some oil refs missing 12:42:44 <ProZone> <mfb> I mean oil wells 12:44:04 <Sassafrass> so the purpose of the sync'd mainline is to fit as many trains as possible? 12:44:12 <ProZone> <mfb> right 12:44:38 <mfb-> let's run the game with trains for a while 12:44:52 <mfb-> !unpause 12:44:53 <ProZone> *** mfb- has unpaused the server. 12:44:55 <ProZone> *** Game unpaused (number of players) 12:45:41 <ProZone> *** mfb has left the game (general timeout) 12:45:41 <ProZone> *** mfb has left the game (connection lost) 12:45:41 <ProZone> *** Game paused (number of players) 12:48:30 <mfb-> !rcon set min_active_clients 12:48:30 <ProZone> mfb-: Current value for 'min_active_clients' is: '1' (min: 0, max: 255) 12:48:34 <mfb-> !auto 12:48:34 <ProZone> *** mfb- has enabled autopause mode. 12:48:36 <mfb-> !rcon set min_active_clients 12:48:36 <ProZone> mfb-: Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 12:48:39 <mfb-> !rcon set min_active_clients 0 12:48:39 <ProZone> *** Game unpaused (number of players) 12:48:51 <mfb-> now it runs on its own :) 12:54:09 <Sassafrass> !password 12:54:09 <ProZone> Sassafrass: albino 12:54:26 <ProZone> *** Sassafrass joined the game 12:54:50 <ProZone> *** Sassafrass has left the game (general timeout) 12:54:50 <ProZone> *** Sassafrass has left the game (connection lost) 12:55:03 <Sassafrass> lol froze my game 12:55:12 <mfb-> :D 12:55:19 <mfb-> that's why we pause the game 12:55:25 <mfb-> or stop trains 12:55:27 <mfb-> !pause 12:55:27 <ProZone> *** mfb- has paused the server. 12:55:33 <ProZone> *** Game still paused (number of players) 12:55:36 <ProZone> *** Sassafrass joined the game 12:55:39 <ProZone> *** Game still paused (number of players) 12:55:42 <ProZone> *** mfb joined the game 12:57:50 <mfb-> !unpause 12:57:50 <ProZone> *** mfb- has unpaused the server. 12:57:52 <mfb-> !pause 12:57:52 <ProZone> *** mfb- has paused the server. 12:57:52 <ProZone> *** Game unpaused (number of players) 12:57:52 <ProZone> *** Game paused (number of players) 13:00:00 <mfb-> !unpause 13:00:00 <ProZone> *** mfb- has unpaused the server. 13:00:01 <mfb-> !pause 13:00:01 <ProZone> *** mfb- has paused the server. 13:00:02 <ProZone> *** Game unpaused (number of players) 13:00:02 <ProZone> *** Game paused (number of players) 13:00:34 <Sassafrass> so it's at the point it can only be run in singleplayer 13:00:46 <ProZone> <mfb> Vinnie and V can play with running trains 13:00:48 <ProZone> <mfb> I cannot 13:00:58 <ProZone> <Sassafrass> is it their ping? 13:01:05 <ProZone> <Sassafrass> are they next to the server? 13:01:15 <ProZone> <Sassafrass> or is it CPU 13:01:15 <ProZone> <mfb> ping should not matter 13:01:17 <ProZone> <mfb> CPU 13:01:24 <ProZone> <Sassafrass> how does TTD do networking? 13:01:33 <mfb-> okay, I'll let the trains run again 13:01:45 <mfb-> !unpause 13:01:45 <ProZone> *** mfb- has unpaused the server. 13:01:47 <ProZone> *** Game unpaused (number of players) 13:02:17 <ProZone> *** Sassafrass has left the game (general timeout) 13:02:17 <ProZone> *** Sassafrass has left the game (connection lost) 13:02:29 <ProZone> *** mfb has left the game (general timeout) 13:02:29 <ProZone> *** mfb has left the game (connection lost) 13:02:29 <ProZone> *** Game paused (number of players) 13:02:40 <mfb-> !rcon set min_active_clients 0 13:02:41 <ProZone> *** Game unpaused (number of players) 13:02:43 <Sassafrass> lo 13:02:50 <Sassafrass> I need a new computer 13:08:16 <mfb-> !pause 13:08:16 <ProZone> *** mfb- has paused the server. 13:08:17 <ProZone> *** Game paused (number of players) 13:08:23 <mfb-> !password 13:08:23 <ProZone> mfb-: lowing 13:08:33 <ProZone> *** Game still paused (number of players) 13:08:35 <ProZone> *** mfb joined the game 13:14:38 <ProZone> <mfb> oh crap, jam 13:17:01 <mfb-> !unpause 13:17:01 <ProZone> *** mfb- has unpaused the server. 13:17:03 <ProZone> *** Game unpaused (number of players) 13:17:38 <ProZone> *** mfb has left the game (general timeout) 13:17:38 <ProZone> *** mfb has left the game (connection lost) 13:17:40 <ProZone> *** Game paused (number of players) 13:17:43 <mfb-> !rcon set min_active_clients 0 13:17:44 <ProZone> *** Game unpaused (number of players) 13:18:57 <mfb-> !rcon set min_active_clients 2 13:18:57 <ProZone> *** Game paused (number of players) 13:19:04 <mfb-> !password 13:19:04 <ProZone> mfb-: nasals 13:19:15 <ProZone> *** Game still paused (number of players) 13:19:17 <ProZone> *** mfb joined the game 13:19:26 <ProZone> <mfb> not enough :( 13:19:32 <mfb-> !rcon set min_active_clients 0 13:19:32 <ProZone> *** Game unpaused (number of players) 13:20:03 <mfb-> !rcon set min_active_clients 2 13:20:03 <ProZone> *** Game paused (number of players) 13:20:38 <mfb-> !rcon set min_active_clients 0 13:20:39 <ProZone> *** Game unpaused (number of players) 13:21:39 <ProZone> *** mfb has left the game (general timeout) 13:21:39 <ProZone> *** mfb has left the game (connection lost) 13:26:45 <mfb-> !rcon set min_active_clients 2 13:26:45 <ProZone> *** Game paused (number of players) 13:26:51 <mfb-> !password 13:26:51 <ProZone> mfb-: nasals 13:27:01 <ProZone> *** Game still paused (number of players) 13:27:03 <ProZone> *** mfb joined the game 13:27:39 <ProZone> <mfb> argh 13:30:39 <mfb-> !rcon set min_active_clients 0 13:30:39 <ProZone> *** Game unpaused (number of players) 13:30:55 <mfb-> !rcon set min_active_clients 2 13:30:57 <ProZone> *** Game paused (number of players) 13:31:09 <mfb-> !rcon set min_active_clients 0 13:31:09 <ProZone> *** Game unpaused (number of players) 13:31:26 <mfb-> !rcon set min_active_clients 2 13:31:26 <ProZone> *** Game paused (number of players) 13:32:11 <mfb-> !rcon set min_active_clients 0 13:32:11 <ProZone> *** Game unpaused (number of players) 13:32:47 <mfb-> !rcon set min_active_clients 2 13:32:47 <ProZone> *** Game paused (number of players) 13:34:08 <mfb-> !rcon set min_active_clients 0 13:34:10 <ProZone> *** Game unpaused (number of players) 13:34:20 <mfb-> !rcon set min_active_clients 2 13:34:22 <ProZone> *** Game paused (number of players) 13:34:41 <mfb-> !rcon set min_active_clients 0 13:34:42 <ProZone> *** Game unpaused (number of players) 13:35:19 <mfb-> !rcon set min_active_clients 2 13:35:19 <ProZone> *** Game paused (number of players) 13:35:25 <ProZone> *** mfb has left the game (general timeout) 13:35:25 <ProZone> *** mfb has left the game (connection lost) 13:35:39 <mfb-> !password 13:35:39 <ProZone> mfb-: musked 13:35:48 <ProZone> *** Game still paused (number of players) 13:35:51 <ProZone> *** mfb joined the game 13:39:14 <ProZone> *** mfb has left the game (leaving) 13:39:19 <mfb-> !rcon set min_active_clients 0 13:39:19 <ProZone> *** Game unpaused (number of players) 13:40:36 <tycoondemon> yolo 13:40:37 <tycoondemon> yolo 13:40:39 <tycoondemon> yolo 13:40:40 <tycoondemon> yolo 13:48:39 <mfb-> !auto 13:48:39 <ProZone> *** mfb- has enabled autopause mode. 13:48:40 <ProZone> *** Game paused (number of players) 13:48:46 <mfb-> !password 13:48:46 <ProZone> mfb-: quilts 13:48:57 <ProZone> *** Game still paused (number of players) 13:48:58 <ProZone> *** mfb joined the game 13:49:14 <ProZone> <mfb> nooooo 5 jams 13:50:20 <ProZone> *** mfb has left the game (leaving) 13:50:27 <mfb-> !rcon set min_active_clients 0 13:50:28 <ProZone> *** Game unpaused (number of players) 13:51:42 <mfb-> !auto 13:51:42 <ProZone> *** mfb- has enabled autopause mode. 13:51:44 <ProZone> *** Game paused (number of players) 13:51:55 <ProZone> *** Game still paused (number of players) 13:51:58 <ProZone> *** mfb joined the game 13:52:53 <mfb-> well V/Vinnie can fix that 13:53:12 <ProZone> *** mfb has left the game (leaving) 13:57:08 *** Sylf has quit IRC 13:57:08 *** ^Spike^ has quit IRC 13:57:08 *** tneo- has quit IRC 13:57:08 *** TWerkhoven has 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14:03:25 *** charon.oftc.net sets mode: +oooo KenjiE20 Sylf ^Spike^ XeryusTC 14:03:25 *** charon.oftc.net sets mode: +v XeryusTC 14:05:01 *** ChanServ sets mode: +v mfb- 14:05:01 *** ChanServ sets mode: +v Vinnie_nl 14:05:01 *** ChanServ sets mode: +v planetmaker 14:05:01 *** ChanServ sets mode: +v Ammler 14:05:02 *** ChanServ sets mode: +v V453000 14:05:02 *** ChanServ sets mode: +v Mazur 14:09:24 *** Progman_ has joined #openttdcoop.pro 14:15:02 *** Progman has quit IRC 14:15:14 *** Progman_ is now known as Progman 14:21:29 *** ODM has joined #openttdcoop.pro 14:21:29 *** ChanServ sets mode: +o ODM 14:36:47 <ProZone> *** Game still paused (number of players) 14:36:47 <ProZone> *** Sylf joined the game 14:41:32 <mfb-> feel free to fix the jam ;) 14:41:39 <mfb-> (stop injection, wait, start again) 14:42:21 <Sylf> hm 14:42:22 <Sylf> !auto 14:42:23 <ProZone> *** Sylf has enabled autopause mode. 14:42:46 <Sylf> what's that min clients setting... 14:42:54 <mfb-> oh, and we can build while the game is paused 14:43:09 <mfb-> minimal clients connected to run the game 14:43:17 <Sylf> oh. ok, I just need to see the trains in motion to see the real jams :) 14:43:18 <mfb-> auto sets it to two, unpause to 1 14:43:30 <mfb-> just have a look at the exit of line 5 14:43:33 <mfb-> easy to spot ;) 14:44:03 <Sylf> hm, I'll check 14:44:05 <Sylf> !unpause 14:44:05 <ProZone> *** Sylf has unpaused the server. 14:44:06 <ProZone> *** Game unpaused (number of players) 14:45:22 <ProZone> <Sylf> why do the ML (full trains) seem to get out of synch sometimes... 14:52:04 <mfb-> did you check if they are full? 14:52:16 <ProZone> <Sylf> oh, no I haven't 14:52:26 <ProZone> <Sylf> I'll check that next 14:53:24 <mfb-> trains with less than 100% load go to the depots in front of the refineries 14:55:10 <ProZone> <Sylf> I stopped all injections once and started them again... all is good so far 14:55:18 <mfb-> okay 14:55:51 <ProZone> <Sylf> if not-so-full depot chatch more trains, I'll check them out 14:58:36 <ProZone> <Sylf> so that's my contribution to this game :P Stopped and started the trains for the timing fix 15:00:04 <mfb-> did the delivered cargo return to its previous value of ~510k in 3 months? 15:00:40 <ProZone> <Sylf> the latest number is a little higher than that 15:00:47 <mfb-> :) 15:00:51 <ProZone> <Sylf> about 560k 15:01:14 <mfb-> we come close to 200k in 1 month 15:01:30 <ProZone> <Sylf> I'm going to let it run for 2 years or so to see if any problems develop 15:02:49 <ProZone> <Sylf> what's the max production rate of secondaries? I know it's <some number>*<number of tiles occupied by the industry> 15:06:02 <ProZone> <Sylf> hm, problem children are still coming from this one station, Lesdale Heights 15:06:32 <ProZone> <Sylf> but what is the actual problem.... 15:08:16 <mfb-> enough 15:08:26 <mfb-> what is lesdale heights? 15:08:41 <mfb-> one of ryton's stations? 15:08:43 *** Progman has quit IRC 15:08:48 <ProZone> <Sylf> yes 15:08:59 <mfb-> just disconnect it 15:09:41 <mfb-> V and me spent a lot of time to fix his stations 15:10:07 <mfb-> apparently we did not fix all 15:14:03 <ProZone> <Sylf> oh, I'm looking at the wrong station 15:14:50 <ProZone> <Sylf> let's disconnect the right station... Lesdale South... 15:17:04 <ProZone> <Sylf> there was 1 missing signal. 15:19:44 <ProZone> <Sylf> Also, the exit is too slow. 15:20:14 <ProZone> <Sylf> that's a tight spot to make much of a change.... hmmm 15:29:18 <ProZone> <Sylf> delivered cargo smoothed out at very much the same level as before 15:39:56 <Vinnie_nl> !password 15:39:56 <ProZone> Vinnie_nl: cotted 15:40:07 <ProZone> *** Vinnie joined the game 15:40:09 <ProZone> <Vinnie> hi 15:40:09 <ProZone> <Sylf> o/ 15:46:56 <ProZone> *** Sylf has joined spectators 15:46:56 <ProZone> *** Game paused (number of players) 15:54:27 <ProZone> *** Sylf has left the game (leaving) 15:56:07 <ProZone> *** Vinnie has left the game (leaving) 17:23:25 *** Sassafrass has quit IRC 17:39:34 <V453000> !password 17:39:34 <ProZone> V453000: franks 17:39:57 <ProZone> *** Game still paused (number of players) 17:39:57 <ProZone> *** Game unpaused (number of players) 17:39:57 <ProZone> *** V453000 joined the game 17:39:59 <ProZone> <V453000> YO NOBODY 18:07:31 *** TWerkhov2n has joined #openttdcoop.pro 18:08:24 *** Mucht has joined #openttdcoop.pro 18:08:25 *** ChanServ sets mode: +o Mucht 18:16:15 *** TWerkhov2n has quit IRC 18:26:03 *** dwarf has joined #openttdcoop.pro 18:26:03 *** ChanServ sets mode: +o dwarf 18:32:09 *** tneo- is now known as tneo 18:33:41 *** TWerkhov1n has joined #openttdcoop.pro 18:33:45 *** TWerkhov1n has quit IRC 18:33:56 *** TWerkhoven has quit IRC 18:37:09 *** TWerkhoven has joined #openttdcoop.pro 18:41:48 *** Mucht has quit IRC 18:47:43 <ProZone> *** V453000 has left the game (leaving) 18:47:43 <ProZone> *** Game paused (number of players) 18:47:55 *** ODM has quit IRC 18:48:09 *** Maraxus has quit IRC 20:11:49 *** Progman has joined #openttdcoop.pro 20:54:10 *** Maraxus has joined #openttdcoop.pro 21:23:50 *** dwarf has quit IRC 21:47:16 *** dwarf has joined #openttdcoop.pro 21:47:16 *** ChanServ sets mode: +o dwarf 22:05:21 *** Maraxus has quit IRC 22:11:31 *** mfb- has quit IRC 22:40:13 *** Vinnie_nl has quit IRC 22:42:27 *** Jam35 has quit IRC 22:56:09 *** Progman has quit IRC