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FIRS with the 1 train/month worth of the exact amount of supplies mechanism we tried last time but I cant find the save 21:13:08 <V453000> perhaps breaking the 1800 on 256x256 record could be interesting for you? :P 21:16:03 <V453000> thoughts? :) 21:16:24 <mfb-> hmm 21:16:35 <V453000> :D 21:16:49 <mfb-> last game with 2600 was running fine 21:16:56 <mfb-> I think it is better without SRNW 21:17:31 <V453000> not sure about that 21:17:32 <mfb-> and 3k with primaries and then spam secondary trains looks possible 21:17:47 <V453000> probably :) 21:17:52 <V453000> pzg21 showed 3k is rather easy 21:18:00 <V453000> with TL3 ... 21:18:48 <mfb-> ah right, those 3k were fine as well 21:19:27 <V453000> it lagged quite heavily, but it was somewhat bearable I think 21:21:11 <mfb-> well, if pathfinding is an issue, some waypoints can help 21:21:41 <V453000> I wonder how much could that help 21:21:58 <mfb-> could reduce pathfinding to single hubs for secondaries 21:22:41 <V453000> well if you make a train yard for each SLH ... :) 21:22:55 <mfb-> for secondaries <- ! 21:23:03 <V453000> exactly 21:23:07 <V453000> ... = then it could work too 21:23:10 <mfb-> no 21:23:16 <V453000> why not 21:23:16 <mfb-> I mean like steel, goods and so on 21:23:31 <V453000> sure but why not waypoints for SLs 21:23:34 <mfb-> as that keeps the total number of train groups reasonable :D 21:23:47 <V453000> you can have 1 train group per SLH 21:23:50 <V453000> if you think abou 21:23:51 <mfb-> for each cargo type? 21:23:53 <V453000> no 21:23:55 <V453000> mixed all 21:24:11 <mfb-> why would you like to have all trains from one SLH to take the same route on the MLs? 21:24:13 <V453000> if you think about it, having X drops accepting all cargoes would be quite effective anyway 21:24:19 <mfb-> ah okay 21:24:28 <V453000> for more spread -> more trains 21:25:08 <V453000> making the orderlists would probably be quite annoying but uhm worth it? :D 21:26:05 <mfb-> ^^ 21:26:44 <V453000> I think generally the biggest factor for amount of trains is simply enough amount of ML 21:26:47 <V453000> longer ML, better 21:26:49 <mfb-> disadvantage: every drop needs a steel pickup 21:26:57 <mfb-> sure 21:27:03 <V453000> toyland has no steel :> 21:27:07 <V453000> /mars? :) 21:27:34 <V453000> 3 secondaries though 21:27:49 <V453000> you can always play with goods only, like having opengfx+ industries that way 21:27:50 <mfb-> well... 21:28:05 <mfb-> I would not mess around with the industries too much 21:28:44 <V453000> toyland ftw for no steel 21:29:01 <V453000> though there still is the question of where you send goods 21:29:17 <mfb-> to the general drops 21:29:25 <V453000> I suppose 21:33:01 <V453000> well then think about number of hubs / drops and which trains to pick :) 21:33:12 <V453000> presumably the better acceleration the more fitting the goal 21:34:31 <V453000> and slower trains should consume less CPU just as well 21:35:07 <V453000> I think TL3 superstrong would need considerably smaller network than pzg21 did, to fit 5000 trains on it 21:35:51 <V453000> not even talking about CL being helpful 21:37:49 *** Dom_ has joined #openttdcoop.pro 21:38:35 <V453000> people are being relatively active lately so if you want to try something like that, better not miss the end of holidays :P 22:03:38 <mfb-> hmm 22:04:05 <mfb-> TL3 CL1.5 22:04:18 <mfb-> (that's what you call CL2) 22:09:58 <V453000> :D 22:45:21 *** Progman has quit IRC 23:30:11 *** mfb- has quit IRC