Config
Log for #openttdcoop.pro on 18th February 2014:
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03:00:58  *** KenjiE20 has quit IRC
03:02:18  *** KenjiE20 has joined #openttdcoop.pro
03:02:18  *** ChanServ sets mode: +o KenjiE20
09:08:00  *** tycoondemon has quit IRC
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13:49:11  <Taede> !update
13:49:11  <coopserver> Starting update...
13:52:36  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
13:52:36  <coopserver> Game successfully updated
13:52:37  <coopserver> Server Shutting down
13:52:37  <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org)
13:52:56  <coopserver> Server is starting
13:53:20  <Taede> !apconnect
13:53:20  <coopserver> Connecting...
13:53:20  <coopserver> Connection failed
13:53:40  <Taede> !apconnect
13:53:40  <coopserver> Connecting...
13:53:41  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26352)
13:53:52  *** Taede changes topic to "#openttdcoop ProZone | PZG23 (r26352) | STAGE: make new game | visit www.openttdcoop.org/wiki/PZ_game_ideas"
13:54:01  <Taede> !dl win64
13:54:01  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26352/openttd-trunk-r26352-windows-win64.zip
14:03:06  <Taede> !dl win32
14:03:06  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26352/openttd-trunk-r26352-windows-win32.zip
16:33:27  *** ODM has joined #openttdcoop.pro
16:33:27  *** ChanServ sets mode: +o ODM
17:47:30  <Taede> !dl lin64
17:47:30  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26352/openttd-trunk-r26352-linux-generic-amd64.tar.xz
19:02:21  <Taede> !rcon pwd
19:02:22  <coopserver> /home/openttd/svn-prozone/server/save/
19:02:24  <Taede> !rcon ls
19:02:25  <coopserver> 0) .. (Parent directory)
19:02:26  <coopserver> 1) autosave/ (Directory)
19:02:27  <coopserver> 2) uploads/ (Directory)
19:02:28  <coopserver> 3) post_desync.sav
19:02:54  <Taede> !rcon save pzg23
19:02:55  <coopserver> Saving map...
19:02:56  <coopserver> Map successfully saved to pzg23.sav
19:03:03  <Taede> !rcon ls
19:03:04  <coopserver> 0) .. (Parent directory)
19:03:05  <coopserver> 1) autosave/ (Directory)
19:03:06  <coopserver> 2) uploads/ (Directory)
19:03:07  <coopserver> 3) pzg23.sav
19:03:08  <coopserver> 4) post_desync.sav
19:03:11  <Taede> !rcon load 4
19:03:12  <coopserver> Starting new game
19:03:13  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26352)
19:03:13  <coopserver> *** Game paused (number of players)
19:03:59  <Taede> !password
19:03:59  <coopserver> Taede: occupy
19:04:14  <Taede> !password
19:04:14  <coopserver> Taede: occupy
19:07:14  <Taede> !config channel plugins.Soap.passwordInterval
19:07:14  <coopserver> Taede: 900
19:07:41  <Taede> !rcon set server_password blub
19:07:54  <coopserver> *** Game still paused (connecting clients, number of players)
19:07:58  <coopserver> *** Player has joined
19:07:58  <coopserver> *** Game still paused (number of players)
19:08:44  <Taede> !players
19:08:44  <coopserver> Taede: Spectators: Client 9 (Player)
19:08:49  <Taede> !rcon move 9 2
19:08:50  <coopserver> *** Player has joined company #2
19:09:15  <Taede> !auto
19:09:27  <Taede> !unpause
19:09:28  <coopserver> *** Game unpaused (number of players)
19:10:36  <Taede> ok, same game as stable, yet uses 25% instead of 98%, only difference is 1 client connected vs 7 on stable
19:12:06  <Taede> and revision
19:15:30  <V453000> hm :0
19:15:39  <Taede> same machine too
19:16:36  <Taede> guess the server needs to be restarted every few games
19:17:11  <Taede> planetmaker: can we profile the stable server as is to see why it is using so much more cpu power than pz?
19:18:28  <Taede> !vehicles
19:18:28  <coopserver> Taede: Total vehicles per type: Rail: 833, Road: 45, Water: 0, Air: 0
19:25:35  <coopserver> *** Player has left the game (general timeout)
19:29:49  <Taede> !pause
19:29:50  <coopserver> *** Game paused (manual)
20:28:16  *** Progman has joined #openttdcoop.pro
21:16:03  <planetmaker> Taede, likely desync_debug=3 ?
21:16:40  <Taede> that will show what uses cpu usage?
21:16:46  <Taede> or is that the cause
21:18:05  <planetmaker> that might be some cause. But it won't show the reason for cpu usage inside openttd
21:18:30  <planetmaker> if you want to do profiling, you need to recompile openttd itself or run it inside a profiler
21:18:36  *** ODM has quit IRC
21:18:37  <Taede> :/
21:20:14  <planetmaker> I have to admit, it's something I'm not very familiar with either
21:21:11  <planetmaker> but there's at least a --enable-profiling option for ./configure
21:21:55  <Taede> might enable that for next update, assuming it works for dedicated server
21:22:32  <Taede> in case it is not related to mapsize/desync debug
21:22:53  <planetmaker> that should work independent of other options. But I've never used it; thus I don't know what to expect as output and how to obtain that
21:23:15  <Taede> lets see what the next game brings when desync debug is disabled first
21:23:35  <planetmaker> I would actually like to obtain another quick desync, if possible
21:23:43  <V453000> :0
21:23:44  <planetmaker> the one I got is somewhat inconclusive
21:23:47  <Taede> im not turning it off just yet
21:24:34  <Taede> just exploring possibilities for now
21:24:57  *** Progman has quit IRC
22:27:08  <Taede> !auto
22:27:09  <coopserver> *** Game still paused (manual, number of players)
22:27:09  <coopserver> *** Game still paused (number of players)
22:27:25  <Taede> !rcon ls
22:27:26  <coopserver> 0) .. (Parent directory)
22:27:27  <coopserver> 1) autosave/ (Directory)
22:27:28  <coopserver> 2) uploads/ (Directory)
22:27:29  <coopserver> 3) pzg23.sav
22:27:30  <coopserver> 4) post_desync.sav
22:27:31  <Taede> !rcon load 3
22:27:32  <coopserver> Starting new game
22:27:33  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26352)
22:27:33  <coopserver> *** Game paused (number of players)

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