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00:00:58 *** Hazzard has quit IRC 00:01:11 *** Hazzard has joined #openttdcoop.pro 02:08:26 <coopserver> *** Hazzard has left the game (Leaving) 06:05:00 *** Hazzard has quit IRC 06:34:35 *** Maraxus has joined #openttdcoop.pro 06:34:35 *** ChanServ sets mode: +o Maraxus 07:35:13 *** AlphaSC has joined #openttdcoop.pro 07:35:21 <AlphaSC> hi 07:42:19 *** Mucht has joined #openttdcoop.pro 07:42:19 *** ChanServ sets mode: +o Mucht 07:52:09 *** Mucht has quit IRC 07:55:47 *** Progman has joined #openttdcoop.pro 08:24:33 <AlphaSC> !ip 08:24:33 <coopserver> AlphaSC: pz.openttdcoop.org:3982 08:24:35 *** Progman has quit IRC 08:25:02 <AlphaSC> !password 08:25:02 <coopserver> AlphaSC: backup 08:25:08 <coopserver> *** Game still paused (connecting clients, number of players) 08:25:11 <coopserver> *** AlphaSC has joined 08:25:11 <coopserver> *** Game still paused (number of players) 08:37:41 <coopserver> *** AlphaSC has left the game (Leaving) 08:37:53 *** AlphaSC has quit IRC 10:18:19 *** Brumi has joined #openttdcoop.pro 12:14:59 *** Brumi has quit IRC 12:43:36 *** AlphaSC has joined #openttdcoop.pro 12:43:45 <AlphaSC> !password 12:43:45 <coopserver> AlphaSC: wparam 12:44:06 <coopserver> *** Game still paused (connecting clients, number of players) 12:44:08 <coopserver> *** AlphaSC has joined 12:44:08 <coopserver> *** Game still paused (number of players) 13:02:25 *** Brumi has joined #openttdcoop.pro 14:20:08 <Jam35> !password 14:20:08 <coopserver> Jam35: sorter 14:20:15 <coopserver> *** Game still paused (connecting clients, number of players) 14:20:21 <coopserver> *** Jam35 has joined 14:20:22 <coopserver> *** Game still paused (number of players) 14:20:46 <coopserver> *** Jam35 has joined company #1 14:22:25 <coopserver> *** AlphaSC has joined company #1 14:22:25 <coopserver> *** Game unpaused (number of players) 14:22:29 <coopserver> <AlphaSC> hihi :P 14:22:34 <coopserver> <Jam35> elo 14:22:55 <coopserver> <Jam35> right... what were we doing? 14:23:16 <coopserver> <AlphaSC> guess i will keep connecting habours for chemicals 14:24:48 <coopserver> <Jam35> re train 21 14:24:54 <coopserver> <AlphaSC> works? 14:25:00 <coopserver> <Jam35> as it is in 'fruit mode' 14:25:06 <coopserver> <Jam35> I skipped to order 1 14:25:12 <coopserver> <AlphaSC> i skiped already 14:25:14 <coopserver> <AlphaSC> yday 14:25:16 <coopserver> <AlphaSC> but np 14:25:29 <coopserver> <Jam35> well no cos it won't load alcohol 14:25:46 <coopserver> <Jam35> may as well restart the cycle 14:26:05 <coopserver> *** Game paused (connecting clients) 14:26:08 <coopserver> *** Brumi has joined 14:26:08 <coopserver> *** Game unpaused (connecting clients) 14:26:30 <coopserver> <Brumi> what's the concept here? 14:26:37 <coopserver> <AlphaSC> read 14:26:49 <coopserver> <Brumi> ok found it :) 14:26:52 <coopserver> <AlphaSC> :DD 14:27:14 <coopserver> <Brumi> I was used to the game loading where the game plan is XP 14:27:25 <coopserver> <AlphaSC> isnt it? 14:27:30 <coopserver> <AlphaSC> it was at least 14:27:32 <coopserver> <AlphaSC> yday 14:27:35 <coopserver> <Jam35> we had a problem at that game entry thing 14:27:55 <coopserver> <Brumi> let's try again where it loads 14:27:58 <coopserver> *** Brumi has left the game (Leaving) 14:28:13 <coopserver> <Jam35> reloaded the game from a different save 14:28:13 <Brumi> !password 14:28:13 <coopserver> Brumi: mixing 14:28:23 <coopserver> <Jam35> one I used to report the bug 14:28:24 <coopserver> *** Game paused (connecting clients) 14:28:27 <coopserver> *** Brumi has joined 14:28:27 <coopserver> *** Game unpaused (connecting clients) 14:28:33 <coopserver> <Jam35> so you appear right there 14:28:37 <coopserver> <Brumi> I spawn at the TIMER station 14:28:56 <coopserver> <AlphaSC> its jams or taede fault 14:29:00 <coopserver> <AlphaSC> blame them :D 14:29:08 <coopserver> <Jam35> mine really 14:29:22 <coopserver> <Jam35> means resaving etc 14:29:23 <coopserver> <Brumi> well finding a mass of signs shouldn't be hard on a 256x256 map 14:29:34 <coopserver> <Brumi> I failed it nevertheless :P 14:30:34 <coopserver> <Brumi> is pz the home for firs games now? :) 14:30:42 <coopserver> <AlphaSC> _D 14:30:55 <coopserver> <AlphaSC> tribute to last game i guess 14:31:03 <coopserver> <Brumi> maybe 14:31:12 <coopserver> <AlphaSC> cuz v and me had to rage hard about that cargodist :D 14:31:25 <coopserver> <AlphaSC> guess thats why he made firs again 14:31:47 <coopserver> <Jam35> this plan has been reborn from a few months back 14:31:57 <coopserver> <Jam35> cos of pzg2013 14:32:17 <coopserver> <Brumi> pzg2013 was the 5000 train madness right? 14:32:22 <coopserver> <Jam35> yeah 14:32:30 <coopserver> <AlphaSC> easy 14:40:12 <coopserver> <Brumi> hmm I'm not familiar with the basic temperate FIRS economy 14:40:29 <coopserver> <Brumi> despite the fact that I translated it 14:41:40 <coopserver> <Jam35> what do you need to know? 14:41:40 <coopserver> <AlphaSC> jam, what do you think 14:41:52 <coopserver> <AlphaSC> do we need the prio like you got? 14:42:00 <coopserver> <AlphaSC> or can i make like i did 14:42:02 <coopserver> <Jam35> detection 14:42:06 <coopserver> <Jam35> ? 14:42:08 <coopserver> <Brumi> no problem I'm just looking at the cargo flow charts right now 14:42:09 <coopserver> <AlphaSC> guess my method no downside? 14:42:16 <coopserver> <AlphaSC> yes 14:42:22 <coopserver> <AlphaSC> you make all way signals 14:42:26 <coopserver> <AlphaSC> and prio backwards 14:42:41 <coopserver> <Jam35> huge signal gap so only one train enters 14:42:41 <coopserver> <AlphaSC> with entry signal at merge 14:42:45 <coopserver> <Jam35> but should be fine 14:42:46 <coopserver> <AlphaSC> yes 14:42:57 <coopserver> <AlphaSC> u want more than 1 train? 14:43:09 <coopserver> <AlphaSC> i mean if u want more than one train 14:43:19 <coopserver> <AlphaSC> than i just make 5 more signals :P 14:43:54 <coopserver> <AlphaSC> i think with tl 5 train 14:44:13 <coopserver> <AlphaSC> we can delivier the 224 supply needed for quadra production 14:44:20 <coopserver> <Jam35> I have allowed for 3 14:44:21 <coopserver> <AlphaSC> so 1 train should be fine, i guess 14:44:25 <coopserver> <AlphaSC> :O 14:44:35 <coopserver> <Jam35> plus whatever is in the non detected part 14:44:42 <coopserver> <AlphaSC> well 14:44:51 <coopserver> <AlphaSC> guess its bit to much 14:44:56 <coopserver> <Jam35> just because station is far from split 14:45:02 <coopserver> <AlphaSC> same for me 14:45:05 <coopserver> <AlphaSC> but u think 14:45:21 <coopserver> <AlphaSC> i mean 3 month 14:45:30 <coopserver> <AlphaSC> train can easy load and go back? 14:45:51 <coopserver> <Jam35> how do you mean? 14:46:02 <coopserver> <Jam35> they will wait one by one 14:46:08 <coopserver> <AlphaSC> if we make amount station * 2 = train count 14:46:31 <coopserver> <AlphaSC> we will always habe full trains driving on track, just waiting to join 14:46:41 <coopserver> <AlphaSC> so no need for much wait spaces, i guess 14:46:51 <coopserver> <AlphaSC> i just say 14:47:03 <coopserver> <AlphaSC> because if u make so much more wait spaces at ur station 14:47:10 <coopserver> <AlphaSC> and all other station have just 1 space 14:47:32 <coopserver> <AlphaSC> vinnie and haz also 1 wait bay 14:48:21 <coopserver> <Jam35> not sure it really matters 14:49:26 <coopserver> <AlphaSC> well, we need more train, i dk :D 14:49:50 <coopserver> <AlphaSC> i mean, we take all from 1 pick, if that produces enough, should be fine 14:50:13 <coopserver> <AlphaSC> but if you close to pickup 14:50:20 <coopserver> <AlphaSC> and get 3-4 trains 14:50:38 <coopserver> <AlphaSC> other might get late or non, if pickup has not enough stuff 14:50:42 <coopserver> <AlphaSC> but we dont know yet 14:53:27 <coopserver> <Brumi> is it okay if I start connecting the red ring to stuff? 14:53:43 <coopserver> <AlphaSC> we not sure about that yet 14:54:15 <coopserver> <Jam35> I don't see why not 14:54:29 <coopserver> <Jam35> obviously to stuff that requires ES 14:54:44 <coopserver> <AlphaSC> es and fs 14:54:44 <coopserver> <Jam35> if you were unsure 14:54:49 <coopserver> <Brumi> erm I don't understand why the red turns into green at Dinnley Markey drop 14:55:05 <coopserver> <AlphaSC> its maybe wrong 14:55:10 <coopserver> <Jam35> see plan 14:55:13 <coopserver> <AlphaSC> thats why i say we unsure 14:55:30 <coopserver> <Jam35> red ring, green ring etc 14:55:39 <coopserver> <AlphaSC> jam? :O 14:55:45 <coopserver> <AlphaSC> we thinks its mistake 14:55:48 <coopserver> <AlphaSC> not? 14:56:03 <coopserver> <Jam35> we could change trains? 14:56:17 <coopserver> <AlphaSC> sure 14:56:43 <coopserver> <Jam35> ask V again? 14:56:45 <coopserver> <Brumi> and I don't understand the "TL5 empty TL2 full" in the plan 14:57:07 <coopserver> <AlphaSC> me neither 14:57:49 <coopserver> <Brumi> maaybe the ES/FS trains pick up ES/FS, travel on red, drop ES/FS, and then travel on green 14:58:03 <coopserver> <Brumi> the clay/goods/food trains vica versa 14:58:09 <coopserver> <Brumi> but what's the point in that 14:58:13 <coopserver> <Jam35> that how i have it wired 14:59:17 <Jam35> V453000 around? 15:03:57 <coopserver> *** Jam35 has joined spectators 15:04:03 <coopserver> <Jam35> semi afk 15:07:26 <coopserver> <Brumi> the dead end tracks marked by '!?!' are pf traps right? 15:07:32 <coopserver> <AlphaSC> y 15:07:39 <coopserver> <Brumi> do you undersand them? 15:07:48 <coopserver> <AlphaSC> bit 15:07:57 <coopserver> <AlphaSC> but not well enough 15:08:09 <coopserver> <AlphaSC> all i asked, couldnt tell me 15:08:18 <coopserver> <AlphaSC> and no wiki :( 15:08:37 <coopserver> <Brumi> no wiki? I thought I saw something on it somewhere 15:08:44 <coopserver> <AlphaSC> guess you ve to ask v, vinnie or mark 15:08:51 <coopserver> <AlphaSC> well it says 15:08:55 <coopserver> <AlphaSC> we use them :D 15:09:10 <coopserver> <AlphaSC> but not what they exactly do, and why they work and so on 15:09:30 <coopserver> <Brumi> I'll try to find that article 15:09:44 <coopserver> <AlphaSC> i can tell u 15:09:51 <coopserver> <AlphaSC> its the srnw article 15:10:24 <Jam35> they will be connected to an unreachable waypoint 15:10:53 <coopserver> <Brumi> what for? 15:11:00 <coopserver> <AlphaSC> to make trains go there 15:11:18 <coopserver> <AlphaSC> look up some psg savegames 15:11:23 <coopserver> <AlphaSC> where they used srnw 15:11:29 <coopserver> <AlphaSC> and u ll see what he means 15:11:45 <coopserver> <Brumi> right but first I'll try to find the article 15:11:53 <coopserver> <AlphaSC> waypoints also used there to force trains in special stations 15:11:57 <Brumi> @srnw 15:11:57 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 15:11:59 <coopserver> <AlphaSC> as i said 15:12:03 <coopserver> <AlphaSC> its the srnw 15:12:53 <AlphaSC> oh well, but it links to pf traps 15:13:00 <AlphaSC> 2 way eol 15:13:06 <coopserver> *** AlphaSC has joined spectators 15:13:06 <coopserver> *** Game paused (number of players) 15:13:09 <coopserver> <AlphaSC> brb 15:16:42 <Brumi> hmm I guess I get what we're trying to do now 15:17:47 <Brumi> the problem with psg savegames is that it's very hard to find the important part amidst the mass of tracks :/ 15:40:11 <Brumi> gotta go now, goodbye 15:40:19 <coopserver> *** Brumi has left the game (Leaving) 15:40:32 *** Hazzard has joined #openttdcoop.pro 15:43:43 <Hazzard> !password 15:43:44 <coopserver> Hazzard: cities 15:44:25 <coopserver> *** Game still paused (connecting clients, number of players) 15:44:29 <coopserver> *** Hazzard has joined 15:44:30 <coopserver> *** Game still paused (number of players) 15:44:40 <coopserver> <Hazzard> Hello 15:44:48 <coopserver> *** Hazzard has joined company #1 15:51:24 <coopserver> *** Jam35 has joined company #1 15:51:24 <coopserver> *** Game unpaused (number of players) 15:51:27 <coopserver> <Jam35> hi 15:51:50 <coopserver> <Jam35> not fully here atm 16:01:11 *** Progman has joined #openttdcoop.pro 16:18:35 *** Mark has joined #openttdcoop.pro 16:18:37 *** Webster sets mode: +o Mark 16:25:57 <Mark> !password 16:25:58 <coopserver> Mark: anyone 16:26:02 <coopserver> *** Game paused (connecting clients) 16:26:05 <coopserver> *** Mark has joined 16:26:05 <coopserver> *** Game unpaused (connecting clients) 16:26:41 <coopserver> <Mark> hi 16:26:53 <coopserver> <Jam35> hi 16:27:42 <coopserver> *** AlphaSC has joined company #1 16:27:48 <coopserver> <AlphaSC> hi 16:31:16 <coopserver> *** Mark has left the game (Leaving) 16:31:35 <coopserver> <Hazzard> Hello 16:31:39 <coopserver> <AlphaSC> hi 16:31:52 <coopserver> <AlphaSC> i see u connect pf traps to red line? 16:31:59 <coopserver> <Hazzard> Yup 16:32:02 <coopserver> <AlphaSC> is that right? 16:32:14 <coopserver> <AlphaSC> and if yes, why? 16:32:18 <coopserver> <AlphaSC> i want understand 16:33:09 <coopserver> <Hazzard> There will probably some station or waypoint that we want the SRNW trains to go to, as an order 16:33:39 <coopserver> <Hazzard> But we need them to stop at the stations first, so the pf trap would direct them to the stations before they enter the red network 16:34:32 <coopserver> <AlphaSC> ok 16:34:37 <coopserver> <AlphaSC> ok 16:34:42 <coopserver> <AlphaSC> oh i heavy lag 16:34:46 <coopserver> <Hazzard> I'm not sure how exacly every thing will work 16:35:24 <AlphaSC> worst case, we redo all :D 16:35:34 <coopserver> <Hazzard> \ 16:35:41 <coopserver> <Hazzard> yup 16:36:17 <coopserver> <AlphaSC> at red pickups 16:36:27 <coopserver> <AlphaSC> we also need the timer 16:36:27 <coopserver> <AlphaSC> its the grey one 16:36:37 <coopserver> <AlphaSC> damn i reconnect, i lag 16:36:43 <coopserver> *** AlphaSC has left the game (Leaving) 16:36:45 *** AlphaSC has quit IRC 16:37:01 <coopserver> <Hazzard> I'm not sure about the timer thing 16:38:29 <coopserver> <Jam35> why so? 16:38:51 <coopserver> <Hazzard> Why are there two? 16:39:04 <coopserver> <Jam35> I just wondered that 16:40:46 <coopserver> <Jam35> they don't interfere with each other 16:41:00 <coopserver> <Jam35> maybe in case of different timings 16:43:50 *** AlphaSC has joined #openttdcoop.pro 16:43:55 <AlphaSC> !password 16:43:55 <coopserver> AlphaSC: hanger 16:44:05 <coopserver> *** Game paused (connecting clients) 16:44:08 <coopserver> *** AlphaSC has joined 16:44:08 <coopserver> *** Game unpaused (connecting clients) 16:44:34 <coopserver> <AlphaSC> did u change timer? 16:44:49 <coopserver> <AlphaSC> cuz now they not the exact same time :D 16:45:10 <coopserver> <Jam35> someone put two way, sensible idea 16:45:14 <coopserver> <Jam35> that is all 16:45:46 <coopserver> <AlphaSC> but train makes them not green both same time 16:45:52 <coopserver> <AlphaSC> dont know if matters much 16:46:03 <coopserver> <AlphaSC> its like 1-2 sec delay 16:46:59 <coopserver> <Jam35> can't see any effect without it being connected 16:47:08 <coopserver> <AlphaSC> sure 16:47:22 <coopserver> <AlphaSC> we got 2 exit signal 16:47:31 <coopserver> <AlphaSC> 180° betrweeen them 16:47:40 <coopserver> <AlphaSC> and signals between 16:47:44 <coopserver> <AlphaSC> they not at same time 16:48:54 <coopserver> <AlphaSC> i made signs 16:49:04 <coopserver> <AlphaSC> u know hwat i mean? 16:49:07 <coopserver> <Jam35> they are the same? 16:49:14 <coopserver> <Jam35> train leaves the block 16:49:20 <coopserver> <Jam35> bothe go green 16:49:29 <coopserver> <AlphaSC> but not same time 16:49:39 <coopserver> <AlphaSC> cuz signals between 16:49:46 <coopserver> <Jam35> same block same time 16:50:11 <coopserver> <AlphaSC> :O 16:50:33 <coopserver> <Jam35> station is not an obstacle 16:50:40 <coopserver> <AlphaSC> k 16:50:49 <coopserver> <AlphaSC> dont mind me 16:50:55 <coopserver> <Jam35> :) 16:51:00 <coopserver> <AlphaSC> i just ask, if i want understand 16:51:06 <coopserver> <Jam35> np 16:53:01 <coopserver> <AlphaSC> so much different rails :d 16:53:45 <coopserver> <Jam35> indeed 16:53:55 <coopserver> <AlphaSC> i swear 16:54:04 <coopserver> <AlphaSC> red green into green red 16:54:13 <coopserver> <AlphaSC> will make it hard to keep track :DD 17:07:26 <coopserver> <Jam35> how about this 17:07:31 <coopserver> <AlphaSC> ? 17:07:32 <coopserver> <Jam35> see #109 17:07:38 <coopserver> <Jam35> don't start it 17:07:48 <coopserver> <Jam35> might hand the game idk :) 17:07:51 <coopserver> <Jam35> *hang 17:08:03 <coopserver> <AlphaSC> i dont see the sign in list 17:08:10 <coopserver> <Jam35> train 109 17:08:36 <coopserver> <Jam35> see order list and waypoint also 17:09:31 <coopserver> <AlphaSC> +where is waypoint? 17:09:42 <coopserver> <Jam35> ctrl click in order list 17:09:52 <coopserver> <AlphaSC> nice D 17:10:13 <coopserver> <Jam35> now do we start it 17:10:32 <coopserver> <Jam35> cos the orders are the same configuration as the old timer 17:10:42 <coopserver> <AlphaSC> no 17:10:55 <coopserver> <AlphaSC> we have full load orders here 17:11:06 <coopserver> <AlphaSC> and no t stay for 80 days 17:11:21 <coopserver> <AlphaSC> right? 17:11:25 <coopserver> <Jam35> I removed the timetable and still broke 17:11:34 <coopserver> <AlphaSC> than, go ahead 17:12:04 <coopserver> <Jam35> I'm thinking maybe it doesn't like that order combination 17:12:17 <coopserver> <Jam35> trying to think of a null order kind of thing 17:12:21 <coopserver> <AlphaSC> but why pick clay and transfer to a normal station 17:12:34 <coopserver> <AlphaSC> we need somthing liek a global transfer station for clay? 17:12:53 <coopserver> <Jam35> clay goes to ports no? 17:12:58 <coopserver> <AlphaSC> yes 17:13:11 <coopserver> <AlphaSC> nvm 17:13:37 <coopserver> <AlphaSC> lets tsrat`? 17:13:43 <coopserver> <AlphaSC> and see what happen 17:13:44 <coopserver> <Jam35> wait a sec 17:13:49 <coopserver> <Jam35> just saving 17:14:04 <coopserver> <AlphaSC> i done already 17:14:19 <coopserver> <AlphaSC> he will take time to load 17:14:20 <coopserver> <Jam35> won't crash till loaded anyway 17:14:24 <coopserver> <Jam35> ^ 17:14:27 <coopserver> <AlphaSC> it crashed when moving to wp 17:14:30 <coopserver> <AlphaSC> y 17:14:51 <coopserver> <AlphaSC> i ve question 17:14:58 <coopserver> <AlphaSC> where u put the wp 17:15:04 <coopserver> <Jam35> random 17:15:09 <coopserver> <AlphaSC> if trains path that point 17:15:20 <coopserver> <AlphaSC> will they still go in our stations? 17:15:27 <coopserver> <AlphaSC> y 17:15:30 <coopserver> <AlphaSC> they will 17:15:31 <coopserver> <Jam35> they try to get to red ring 17:15:34 <coopserver> <AlphaSC> y 17:15:46 <coopserver> <Jam35> all splits have pf trap 17:15:59 <coopserver> <Jam35> they will loop forever in theory 17:16:09 <coopserver> <Jam35> until they find a way there 17:16:17 <coopserver> <Jam35> i.e. after station 17:16:17 <coopserver> <AlphaSC> k 17:16:32 <coopserver> <Jam35> no wait 17:17:01 <coopserver> <Jam35> hm 17:17:03 <coopserver> <AlphaSC> they ll never reach that point 17:17:07 <coopserver> <AlphaSC> you need make 17:17:10 <coopserver> <AlphaSC> same wp 17:17:15 <coopserver> <AlphaSC> which they can reach 17:17:19 <coopserver> <AlphaSC> after station 17:17:22 <coopserver> <AlphaSC> not? 17:17:28 <coopserver> <AlphaSC> after they droped 17:17:37 <coopserver> <Jam35> put it on the red line 17:17:40 <coopserver> <Jam35> somewhere 17:17:53 <coopserver> <AlphaSC> sing it 17:17:59 <coopserver> <AlphaSC> to find it easy 17:18:14 <coopserver> <AlphaSC> train alomst loaded 17:19:40 <coopserver> <AlphaSC> hjaha 17:19:50 <coopserver> <AlphaSC> nice trap 17:20:17 <coopserver> <AlphaSC> ok 17:20:20 <coopserver> <AlphaSC> and now? :D 17:20:53 <coopserver> <AlphaSC> w00t 17:20:58 <coopserver> <Jam35> not sure why it does not obey 2 way 17:21:03 <coopserver> <AlphaSC> y 17:21:08 <coopserver> <AlphaSC> go 17:21:10 <coopserver> <AlphaSC> check setting 17:21:16 <coopserver> <AlphaSC> last pzg 17:21:21 <coopserver> <AlphaSC> 2 way elo wasnt on 17:21:27 <Jam35> !setdef 17:21:27 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 17:21:30 <coopserver> <AlphaSC> and i wonder why overflow not work :D 17:21:46 <coopserver> <AlphaSC> check server settings 17:21:51 <coopserver> <Jam35> done 17:21:54 <coopserver> <Jam35> no different 17:21:57 <coopserver> <AlphaSC> hm 17:26:01 <coopserver> <Jam35> why did it not unload? 17:29:06 <coopserver> <AlphaSC> tzz 17:30:58 <AlphaSC> sry, i was checking other srnw games 17:31:07 <AlphaSC> i didnt see it 17:31:27 <coopserver> <AlphaSC> now unload 17:32:11 <coopserver> <AlphaSC> what changed? 17:32:24 <coopserver> <Jam35> non stop order 17:32:28 <coopserver> <AlphaSC> lol 17:32:47 <coopserver> <AlphaSC> and why u build double bridge with pbs? :O 17:32:55 <coopserver> <Jam35> pointless double bridge 17:32:58 <coopserver> <AlphaSC> :D 17:33:11 <coopserver> <Jam35> to give two 'paths' 17:33:19 <coopserver> <Jam35> so the 2 way works 17:33:29 <coopserver> <AlphaSC> really? 17:33:39 <coopserver> <AlphaSC> so u needed change no stop orders 17:33:43 <coopserver> <AlphaSC> and 2 bridge? 17:33:49 <coopserver> <Jam35> yeah like a reverser with the arrowy bit 17:33:52 <coopserver> <AlphaSC> what if no bride and just track to station? 17:34:20 <coopserver> <Jam35> there are multiple paths there then the two way says go there 17:34:32 <coopserver> <Jam35> if it is only one can break 17:34:43 <coopserver> <AlphaSC> yes 17:34:50 <coopserver> <AlphaSC> but imagine 17:34:58 <coopserver> <AlphaSC> there is no bridge on the way to station? 17:35:10 <coopserver> <AlphaSC> what thatn 17:35:27 <coopserver> <Jam35> some other way 17:36:46 <coopserver> <AlphaSC> wow really 17:37:36 <coopserver> <AlphaSC> hehe 17:37:40 <coopserver> <AlphaSC> wierd 17:38:01 <coopserver> <AlphaSC> wait 17:38:17 <coopserver> <AlphaSC> see 17:38:24 <coopserver> <AlphaSC> u still no non stop orders 17:38:34 <coopserver> <AlphaSC> u not copy trains 17:38:42 <coopserver> <AlphaSC> in one group 17:38:53 <coopserver> <AlphaSC> nvm 17:38:57 <coopserver> <AlphaSC> fixed 17:39:03 <coopserver> <Jam35> ? 17:39:04 <coopserver> <Jam35> 114 17:39:18 <coopserver> <AlphaSC> i added non stop for waypoint 17:39:23 <coopserver> <AlphaSC> that works 17:39:27 <coopserver> <Jam35> non stop means it wont unload 17:39:49 <coopserver> <AlphaSC> oh 17:44:51 <coopserver> <AlphaSC> now it worked? 17:45:06 <coopserver> <Jam35> not sure 17:45:13 <coopserver> <Jam35> train passed the entry 17:45:18 <coopserver> <AlphaSC> if not, i know how to do 17:46:04 <coopserver> <Jam35> i put an extra piece of track at the station entry 17:46:30 <coopserver> <Jam35> why is the train empty? 17:46:32 <coopserver> <Jam35> omg 17:47:04 <coopserver> <AlphaSC> :D 17:47:08 <coopserver> <AlphaSC> u know how 17:47:30 <coopserver> <AlphaSC> see station 17:47:36 <coopserver> <AlphaSC> u make it behind station 17:48:12 <coopserver> <Jam35> front back usually doesn't matter :) 17:50:53 <coopserver> <AlphaSC> hm 17:51:00 <coopserver> <AlphaSC> they only go to that 17:58:05 <coopserver> <AlphaSC> the orders 17:59:02 <coopserver> <Hazzard> back 17:59:16 <coopserver> <AlphaSC> how can i change jump orders 17:59:20 <coopserver> <Hazzard> Any progress? 17:59:21 <coopserver> <Jam35> hi 17:59:24 <coopserver> <Jam35> some 17:59:24 <coopserver> <AlphaSC> yes 17:59:34 <coopserver> <Jam35> jump orders? 17:59:45 <coopserver> <AlphaSC> order 3 17:59:53 <coopserver> <Jam35> click the order 17:59:55 <coopserver> <AlphaSC> for the clay trains 18:00:06 <coopserver> <Hazzard> Can you change the order they jump to? 18:00:36 <coopserver> <Jam35> guess not 18:00:45 <coopserver> <AlphaSC> got it 18:00:51 <coopserver> <Jam35> that is only precautionary 18:00:59 <coopserver> <Jam35> to try to avoid that hang 18:01:23 <coopserver> <Hazzard> Do we have any tl3/5 trains yet? 18:01:35 <coopserver> <AlphaSC> we tl2 or tl 5 18:01:39 <coopserver> <AlphaSC> never tl3 18:01:45 <coopserver> <Hazzard> right, tl2 18:01:47 <coopserver> <AlphaSC> we got clay tl 5 chamelo trains now 18:01:49 <coopserver> <Jam35> not yet 18:02:01 <coopserver> <Hazzard> I see one 18:02:10 <coopserver> <Jam35> oh :) 18:02:10 <coopserver> <AlphaSC> 109 18:02:12 <coopserver> <AlphaSC> 115 18:02:13 <coopserver> <Hazzard> :D 18:02:14 <coopserver> <AlphaSC> 114 18:02:21 <coopserver> <AlphaSC> 113 18:02:31 <coopserver> <Jam35> oh not TL2 18:02:34 <coopserver> <Hazzard> D: what is VOID? 18:02:36 <coopserver> <AlphaSC> gunwell ridge 18:02:52 <coopserver> <Hazzard> why so many VOID? 18:03:08 <coopserver> <Jam35> anti implicit 18:03:20 <coopserver> <Jam35> wasn't sure if it was needed tbh 18:03:32 <coopserver> <AlphaSC> how can u spam so many order that fast? 18:03:36 <coopserver> <AlphaSC> what is the trick 18:03:41 <coopserver> <Hazzard> press g or somthing 18:03:45 <coopserver> <Jam35> go to station button 18:03:52 <coopserver> <Jam35> rapidly click the station 18:03:53 <coopserver> <Hazzard> Yeah, G 18:04:03 <coopserver> <AlphaSC> ok, thanks 18:04:03 <coopserver> <Hazzard> oh, right, it doesn't reset 18:04:05 <coopserver> <Jam35> no trick 18:04:48 <coopserver> <AlphaSC> did any train go to anoher station yet? 18:05:01 <coopserver> <Jam35> I got them in gunwell 18:05:10 <coopserver> <Jam35> right near the first clay 18:05:14 <coopserver> <Hazzard> train 113 stopped at a station, but I don't see how they can rejoin the green line 18:05:22 <coopserver> <Hazzard> oh 18:05:22 <coopserver> <AlphaSC> na i made that station 18:05:24 <coopserver> <Hazzard> tada 18:05:27 <coopserver> <AlphaSC> its second clay pick 18:05:51 <coopserver> <Jam35> no gunwell port 18:06:05 <coopserver> <AlphaSC> oh ok :D 18:06:27 <coopserver> <Jam35> yet to see them make the split to Dinnley yet 18:06:40 <coopserver> <Jam35> even with much penalty 18:07:40 <coopserver> <AlphaSC> hm 18:07:44 <coopserver> <AlphaSC> does it matter 18:07:48 <coopserver> <AlphaSC> that your pf trap 18:07:55 <coopserver> <AlphaSC> goes on green again before red 18:07:59 <coopserver> <AlphaSC> sry me noob :D 18:08:09 <coopserver> <AlphaSC> but that is a dif to other stations 18:08:18 <coopserver> <Hazzard> The pf shouldn't car but maybe that is a problem 18:08:21 <coopserver> <Jam35> I think Haz made that but it shouldn;t 18:08:40 <coopserver> <Jam35> + be a problem 18:08:43 <coopserver> <AlphaSC> such noob :D 18:09:47 <coopserver> <AlphaSC> wtf? 18:10:02 <coopserver> <Hazzard> ? 18:10:05 <coopserver> <AlphaSC> delte other track? 18:10:18 <coopserver> <AlphaSC> :O 18:11:34 <coopserver> <Hazzard> that works for whatever reason 18:11:47 <coopserver> <AlphaSC> ;) 18:11:54 <coopserver> <AlphaSC> but train not full oad 18:11:58 <coopserver> <Hazzard> I skipped it 18:12:02 <coopserver> <Jam35> idk short curves etc are some penalty 18:12:08 <coopserver> <AlphaSC> k 18:12:19 <coopserver> <Hazzard> Maybe it was that 18:12:32 <coopserver> <AlphaSC> it was the pf trap 18:12:37 <coopserver> <Hazzard> hummm 18:12:42 <coopserver> <Hazzard> that train didn't go that way 18:12:55 <coopserver> <AlphaSC> its good 18:13:00 <coopserver> <AlphaSC> #1 wait enoiugh 18:13:04 <coopserver> <AlphaSC> we want test 18:13:07 <coopserver> <AlphaSC> and not much train 18:13:13 <coopserver> <AlphaSC> make waitbay 1 18:13:42 <coopserver> <AlphaSC> next went in defing way 18:13:53 <coopserver> <AlphaSC> but they not go 18:14:00 <coopserver> <AlphaSC> in buffield 18:14:45 <coopserver> <Hazzard> I made the path look shorter now 18:14:49 <coopserver> <AlphaSC> na 18:14:55 <coopserver> <AlphaSC> maybe 18:15:07 <coopserver> <AlphaSC> becasue the waypoint? 18:15:21 <coopserver> <AlphaSC> they would enter behind it? 18:15:46 <coopserver> <AlphaSC> can we try 18:15:50 <coopserver> <Hazzard> That time it went 18:15:52 <coopserver> <AlphaSC> wp after last station? 18:16:46 <coopserver> <Jam35> there isn't a last 18:16:52 <coopserver> <Jam35> or might not be later 18:17:13 <coopserver> <AlphaSC> well 18:17:16 <coopserver> <Jam35> it's a ring but not structured that way 18:17:19 <coopserver> <AlphaSC> in other game 18:17:28 <coopserver> <AlphaSC> they connect all pf traps 18:17:35 <coopserver> <AlphaSC> to waypoint 18:17:41 <coopserver> <AlphaSC> like we did with the timer 18:17:54 <coopserver> <AlphaSC> i watched many srnw yday 18:22:34 <coopserver> <AlphaSC> to see if they use other stations 18:25:41 <coopserver> <AlphaSC> they went in pf trap 18:25:46 <coopserver> <Hazzard> whoops 18:25:48 <coopserver> <Hazzard> where? 18:26:10 <coopserver> <AlphaSC> harfingboune 18:26:29 <coopserver> <Hazzard> oh 18:26:47 <coopserver> <Hazzard> It should work 18:26:53 <coopserver> <AlphaSC> no 18:26:57 <coopserver> <AlphaSC> no 18:27:03 <coopserver> <Hazzard> I put fletching at the end of the station 18:27:06 <coopserver> <AlphaSC> u think i change without reason? :D 18:27:32 <coopserver> <AlphaSC> i stop train, dont wonder 18:27:42 <coopserver> <AlphaSC> to see which stations get used and which not 18:28:27 <coopserver> <AlphaSC> mayn station not getting used 18:28:40 <coopserver> <AlphaSC> lol 18:28:46 <coopserver> <AlphaSC> haz :D 18:30:21 <coopserver> <AlphaSC> trains drive on ur large pf trap 18:30:28 <coopserver> <AlphaSC> and come to red from green 18:30:32 <coopserver> <Hazzard> darn 18:30:32 <coopserver> <AlphaSC> without station 18:30:42 <coopserver> <Hazzard> It might be because the netwrok is changing 18:30:51 <coopserver> <AlphaSC> @!here 18:30:54 <coopserver> <AlphaSC> i cut it 18:31:04 <coopserver> <Hazzard> oh 18:31:10 <coopserver> <Hazzard> good 18:31:14 <coopserver> <Hazzard> I forgot about that 18:31:19 <coopserver> <AlphaSC> np 18:31:39 <coopserver> <AlphaSC> hm, do you guys understand, why they not any other station than these 3 18:32:04 <coopserver> <AlphaSC> i stoped them 18:32:12 <coopserver> <Hazzard> I let train 117 go 18:32:18 <coopserver> <AlphaSC> check which stations are used 18:32:42 <coopserver> <AlphaSC> let them in, to fix all stations 18:33:59 <coopserver> <Hazzard> hmm 18:34:09 <coopserver> <AlphaSC> why they not going 18:35:32 <coopserver> <AlphaSC> why 18:35:37 <coopserver> <AlphaSC> start trains :O 18:36:25 <coopserver> <AlphaSC> why make all these pf traps? 18:36:29 <coopserver> <Hazzard> Maybe they don't like long tunnels? 18:36:50 <coopserver> <Hazzard> The green circle is inside the red one so the trains think staying on green is shorter sometimes 18:37:11 <coopserver> <AlphaSC> #many station at green ing 18:37:19 <coopserver> <AlphaSC> like 10 tile until station 18:37:20 <coopserver> <Hazzard> There 18:37:25 <coopserver> <AlphaSC> and not go in 18:38:08 <coopserver> <AlphaSC> 10 penalty 18:38:11 <coopserver> <AlphaSC> still no go 18:38:33 <coopserver> <Hazzard> Alright, both of the stations I built are working 18:39:28 <coopserver> <Jam35> the orders are wrong i think 18:39:42 <coopserver> <Jam35> and I don;t think we need the waypoint 18:40:08 <coopserver> <Hazzard> hMM 18:40:08 <coopserver> <Jam35> because the right ring is the only way back 18:40:10 <coopserver> <Hazzard> Hmm 18:40:16 <coopserver> <Hazzard> Yeah 18:40:24 <coopserver> <AlphaSC> see 18:40:28 <coopserver> <Hazzard> Let's try without it 18:40:30 <coopserver> <AlphaSC> as i said, wp 18:41:42 <coopserver> <AlphaSC> :P 18:42:09 <coopserver> <Hazzard> I don't think the single track after the station works anymore 18:42:14 <coopserver> <Hazzard> It needs a split 18:42:22 <coopserver> <AlphaSC> no 18:42:30 <coopserver> <AlphaSC> worked with one 18:42:38 <coopserver> <Hazzard> We can test 18:42:45 <coopserver> <AlphaSC> train went there already 18:42:50 <coopserver> <AlphaSC> and when u were afk 18:42:56 <coopserver> <AlphaSC> we had station working 18:43:00 <coopserver> <AlphaSC> with 1 piece 18:43:06 <coopserver> <AlphaSC> so 1 enough 18:43:34 <coopserver> <Jam35> Denfingway has a single piece 18:43:40 <coopserver> <Jam35> there is a train waiting 18:44:01 <coopserver> <Jam35> not sure if that proves the point tho :) 18:44:36 <coopserver> <AlphaSC> y 1 enough, all games i saw 18:44:39 <coopserver> <AlphaSC> 1 piece 18:44:56 <coopserver> <AlphaSC> but i dont even know why it works 18:45:08 <coopserver> <Jam35> number of platforms? 18:46:37 <coopserver> <Hazzard> Oh 18:46:40 <coopserver> <Hazzard> It does work 18:46:50 <coopserver> <Hazzard> In a previous nightly it didnt 18:46:51 <coopserver> <AlphaSC> ? 18:46:56 <coopserver> <Hazzard> go to !test 18:47:39 <coopserver> <Hazzard> The lost train is dumb 18:47:55 <coopserver> <Hazzard> but if you put a track after the station, it goes that way 18:48:06 <coopserver> <Hazzard> So it doesn't jam 18:48:59 <coopserver> <AlphaSC> why some stations get used 18:49:01 <coopserver> <AlphaSC> other not 18:49:12 <coopserver> <AlphaSC> me not understand, cant see difference 18:51:50 <coopserver> <Hazzard> I think we need more pf trap everywhere 19:00:31 <coopserver> <AlphaSC> doesnt change anything so far 19:02:45 <coopserver> <Hazzard> So much pf trap everywhere 19:03:07 <coopserver> <AlphaSC> not helping 19:03:52 <coopserver> <AlphaSC> well station all look same to me 19:06:41 <coopserver> <Hazzard> I don't know how to do this 19:06:48 <coopserver> <AlphaSC> ? 19:06:56 <coopserver> <Hazzard> The trains just like being in the inside ring 19:08:09 <coopserver> <Hazzard> Maybe we should switch the red and green loops 19:08:24 <coopserver> <Jam35> what? :) 19:09:11 <coopserver> <Jam35> it would just swap the problem to the supplies trains 19:09:15 <coopserver> <Jam35> when we get them 19:09:23 <coopserver> <Hazzard> Would it? 19:09:24 <coopserver> <Hazzard> I guess 19:11:00 <coopserver> <AlphaSC> why change at working stations 19:11:14 <coopserver> <Hazzard> Which? 19:11:31 <coopserver> <AlphaSC> im new, but i think its better to look for smarter ways 19:11:40 <coopserver> <AlphaSC> than just spam pf traps 19:11:53 <coopserver> <AlphaSC> i saw many games with waypoints e.g. 19:12:19 <coopserver> <AlphaSC> because in the end 19:12:30 <coopserver> <AlphaSC> we cant see where all these pf traps go 19:12:37 <coopserver> <Hazzard> Yeah 19:12:40 <coopserver> <AlphaSC> and why station work and some not 19:12:52 <coopserver> <AlphaSC> u know what i mean 19:13:26 <coopserver> <AlphaSC> if any think happens, its hard to see, why things are like the are, cuz we cant see all pf traps and stuff 19:13:44 <coopserver> <AlphaSC> with e.g. waypoint you have 1 point to concentrate 19:13:53 <coopserver> <Hazzard> I understand 19:14:13 <coopserver> <AlphaSC> my english bad, hope u understand my point, what i try to say 19:16:05 <coopserver> <Jam35> why is #119 stopped? 19:16:28 <coopserver> <AlphaSC> wasnt me 19:16:37 <coopserver> <AlphaSC> but its ok 19:17:12 <coopserver> <AlphaSC> but took like 20 minutes 19:17:17 <coopserver> <AlphaSC> until 1 stoped there 19:17:22 <coopserver> <Hazzard> I stoped it 19:17:37 <coopserver> <AlphaSC> still 4 stations not used 19:18:12 <coopserver> <AlphaSC> 3 19:19:19 <coopserver> <AlphaSC> bufield 19:19:22 <coopserver> <AlphaSC> they not go 19:20:22 <coopserver> <AlphaSC> hm jam? 19:20:25 <coopserver> <AlphaSC> u there? 19:20:40 <coopserver> <AlphaSC> the orders 19:20:46 <coopserver> <AlphaSC> we ve order 1 loading 19:21:02 <coopserver> <AlphaSC> and second order is jump to 1 19:21:21 <coopserver> <AlphaSC> oh :D 19:22:17 <coopserver> <Jam35> that works? :) 19:24:02 <coopserver> <AlphaSC> 1 train 19:24:07 <coopserver> <AlphaSC> did run in smth 19:24:11 <coopserver> <AlphaSC> 123 19:24:13 <coopserver> <AlphaSC> train 19:24:24 <coopserver> <Jam35> ok 19:24:47 <coopserver> <Jam35> so it's missed all stations 19:24:52 <coopserver> <Jam35> and gone in there 19:24:59 <coopserver> <Jam35> meant for TL2 19:25:09 <coopserver> <Jam35> we need TL splitter or what? 19:25:16 <coopserver> <AlphaSC> wait 19:25:23 <coopserver> <AlphaSC> how did full train 19:25:41 *** Brumi_ has joined #openttdcoop.pro 19:26:58 <coopserver> <Jam35> that split is meant for supplies 19:27:13 <coopserver> <Jam35> like i said, it missed all stations and got back there 19:27:26 <coopserver> <Jam35> now i'm not sure how this can work 19:27:26 <coopserver> <AlphaSC> can happen later too 19:27:34 <coopserver> <AlphaSC> bcuz 19:27:37 <coopserver> <Jam35> without TL splitter or something 19:27:42 <coopserver> <AlphaSC> we might have more train thant station 19:28:05 <coopserver> <AlphaSC> i will rofl pretty hard if v say he did mistake in plan :D 19:28:54 <coopserver> <AlphaSC> but i really not understand why some stations not used 19:31:11 <coopserver> *** AlphaSC has joined spectators 19:31:47 *** Brumi has quit IRC 19:52:20 *** Brumi_ has quit IRC 20:25:30 *** Maraxus has quit IRC 20:34:27 <coopserver> *** AlphaSC has left the game (Leaving) 20:34:31 *** AlphaSC has quit IRC 20:37:20 <coopserver> <Jam35> Haz? 20:37:49 <coopserver> *** Jam35 has joined spectators 20:37:49 <coopserver> *** Game paused (number of players) 20:39:17 <coopserver> *** Hazzard has joined spectators 20:41:07 <coopserver> <Hazzard> I'm back if you want to do stuff 20:45:22 <Jam35> not really I was just going afk 20:45:31 <Jam35> still am 20:45:34 <Jam35> :) ish 20:45:45 <Jam35> should I join? 20:52:49 <Hazzard> Sure 20:53:15 <coopserver> *** Jam35 has joined company #1 20:54:04 <coopserver> *** Hazzard has joined company #1 20:54:04 <coopserver> *** Game unpaused (number of players) 20:58:47 <coopserver> <Hazzard> What with all the fancy logic at the entrance to Dinley Market Port DROP? 21:01:22 <coopserver> <Jam35> only lets in TL5 21:03:32 <Hazzard> Oh 21:03:39 <Hazzard> Are we going to need that for everything? 21:05:11 <coopserver> <Jam35> well 21:05:16 <coopserver> <Jam35> i'm not too sure tbh 21:05:26 <coopserver> <Jam35> can't see how else it can work atm 21:05:49 <coopserver> <Jam35> hoping there is a much simpler way but failing to find one :) 21:32:07 <coopserver> <Jam35> trains don't want to go to ports do they? :) 21:32:18 <coopserver> <Hazzard> I don't think having two connected SRNW is going to work 21:32:54 <coopserver> <Hazzard> Because then there will be penalties on all the red tracks 21:33:05 <coopserver> <Hazzard> Having a stupid number of penalties will do nothing 21:33:51 <coopserver> <Hazzard> Filling the whole ML with reversers would work, but that would be dumb too 21:37:16 <coopserver> <Hazzard> That also breaks having two connected SRNW 21:38:37 <coopserver> <Jam35> force the split if trains are needed there 21:38:56 <coopserver> <Jam35> i.e make the ml route red 21:38:56 <coopserver> <Hazzard> Bring in the heavy logic? 21:39:04 <coopserver> <Jam35> indeed :) 21:39:26 <coopserver> <Hazzard> But that also requires TL detector to prevent wrong trains from being blocked 21:40:17 <coopserver> <Hazzard> I suppose those wil be there anyway 21:43:15 <coopserver> <Hazzard> That seems to work 21:43:25 <coopserver> <Jam35> now if both are red? 21:44:09 <coopserver> <Hazzard> oh 21:44:11 <coopserver> <Hazzard> right 21:45:05 <coopserver> <Hazzard> I have to go now 21:45:12 <coopserver> <Hazzard> I'll probably be back in a half hour 21:45:14 <coopserver> <Jam35> hmm ok 21:45:17 <coopserver> <Jam35> np 21:45:21 <coopserver> <Jam35> i might be gone 21:46:06 <coopserver> <Jam35> most likely be back tomorrow 23:00 here 21:46:15 <coopserver> <Hazzard> sure 21:46:22 <coopserver> <Hazzard> :| what time is it now? 21:46:33 <coopserver> <Jam35> that now :) 21:48:00 <coopserver> <Jam35> omg 21:48:07 <coopserver> <Jam35> oh well til tomorrow :) 21:48:28 <coopserver> *** Jam35 has left the game (Leaving) 21:48:28 <coopserver> *** Game paused (number of players) 21:49:20 <coopserver> *** Hazzard has left the game (Leaving) 22:10:27 *** Brumi has joined #openttdcoop.pro 22:22:34 <XeryusTC> !password 22:22:34 <coopserver> XeryusTC: within 22:22:38 <coopserver> *** Game still paused (connecting clients, number of players) 22:22:40 <coopserver> *** XeryusTC has joined 22:22:40 <coopserver> *** Game still paused (number of players) 22:23:59 <coopserver> *** XeryusTC has left the game (connection lost) 22:35:45 *** Progman has quit IRC