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01:11:37 *** Mark has quit IRC 08:08:47 *** Progman has joined #openttdcoop.pro 08:11:21 *** Mark has joined #openttdcoop.pro 08:11:23 *** Webster sets mode: +o Mark 15:01:22 *** Mark has quit IRC 16:34:17 <Jam35> !start 16:34:33 <coopserver> Server is starting... 16:36:36 <Jam35> !update 16:36:36 <coopserver> Sorry, still processing previous rcon command 16:38:26 <Jam35> !update 16:38:26 <coopserver> Sorry, still processing previous rcon command 16:40:02 <coopserver> Connecting... 16:43:43 <coopserver> Connecting... 16:43:54 <coopserver> Connecting... 16:43:56 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452) 16:44:38 <coopserver> Content server connection established 16:45:54 <Sylf> trying something out? 16:46:12 <Sylf> !update 16:46:12 <coopserver> Starting update... 16:46:14 <coopserver> Game successfully updated 16:46:15 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 16:46:16 <coopserver> Server Shutting down 16:46:17 <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org) 16:46:22 <Jam35> I wanted an alternative game is all 16:46:40 <coopserver> Server is starting 16:46:43 <Jam35> I reckon we could beat the 256x256 train count 16:46:48 <Sylf> a sane pax game perhaps? 16:46:58 <Sylf> oh, record breaker 16:47:09 <Jam35> no >1800 trains for the map size 16:47:52 <Sylf> But that was with EL13K 16:47:57 <Sylf> that crazy powerful loco 16:48:03 <Sylf> and TL2 16:48:07 <Sylf> that'll be tough to beat 16:48:31 <Sylf> !apconnect 16:48:31 <coopserver> Connecting... 16:48:32 <coopserver> Connection failed 16:48:41 <Sylf> !apconnect 16:48:41 <coopserver> Connecting... 16:48:42 <coopserver> Connection failed 16:48:58 <Sylf> !apconnect 16:48:58 <coopserver> Connecting... 16:48:59 <coopserver> Connection failed 16:49:23 <Sylf> !apconnect 16:49:23 <coopserver> Connecting... 16:49:25 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27452) 16:49:45 <Jam35> slugs? :) 16:50:28 <Jam35> TL2 :D 16:51:01 <Sylf> of course, of most trains are in overflow depot, that's not fair 16:51:19 <Sylf> or logic engines filling up the screen 16:52:25 <Sylf> but otherwise.... hmmm 16:52:30 <Jam35> !contentupdate 16:52:30 <coopserver> Jam35: Performing content update 16:52:31 <coopserver> Content server connection established 16:52:42 <Jam35> plan is ultra important then 16:52:53 <Sylf> !content 16:52:54 <coopserver> Downloading 15 file(s) (9728107 bytes) 16:53:10 <Sylf> eh. only 15 updates 16:53:23 <Sylf> !ip 16:53:23 <coopserver> Sylf: pz.openttdcoop.org:3982 16:53:35 <coopserver> Content server connection closed 16:54:27 <Jam35> I already had started content update when you updated server 16:54:40 <Jam35> 8 files there 16:56:00 <Jam35> still, seems not many 16:58:53 <Sylf> !dl 16:58:54 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 16:58:55 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27452 17:00:39 <Sylf> !pw 17:00:39 <coopserver> Sylf: signid 17:00:43 <coopserver> *** Game still paused (connecting clients, number of players) 17:00:46 <coopserver> *** Sylf has joined 17:00:47 <coopserver> *** Game still paused (number of players) 17:01:21 <coopserver> <Sylf> whoa 17:01:31 <coopserver> <Sylf> a mixed train game 17:05:25 <Sylf> !unpause 17:05:26 <coopserver> *** Game unpaused (number of players) 17:11:31 <Jam35> !pw 17:11:31 <coopserver> Jam35: allows 17:11:36 <coopserver> *** Game paused (connecting clients) 17:11:40 <coopserver> *** Jam35 has joined 17:11:41 <coopserver> *** Game unpaused (connecting clients) 17:12:57 <coopserver> <Jam35> I remember this 17:13:06 <coopserver> <Jam35> but I can't remember why we stopped 17:13:20 <coopserver> <Sylf> lost interest? 17:13:34 <coopserver> <Jam35> I feel like something was broken 17:13:37 <coopserver> <Jam35> but maybe 17:13:56 <coopserver> <Sylf> no good way to increase production enough? 17:14:14 <coopserver> <Sylf> these partial firs economy feel weird to me 17:14:22 <coopserver> <Sylf> how the port etc work 17:15:42 <coopserver> <Sylf> anyway 17:16:01 <coopserver> <Sylf> we can archive this if we want 17:16:05 <Sylf> !save 17:16:06 <coopserver> Saving map... 17:16:07 <coopserver> Map successfully saved to game.sav 17:16:09 <Jam35> I guess 17:16:21 <Jam35> you can see the plan changes and difficulties 17:16:48 <Sylf> !transfer 24 17:16:48 <coopserver> Sylf: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 17:16:57 <Sylf> !transfer 24 game.sav 17:16:57 <coopserver> Sylf: Attempting to transfer game.sav 17:17:03 <Jam35> It is incomplete but nearly done I think 17:17:03 <coopserver> Transfer done. File now at http://openttdcoop.org/files/prozone_archive/ProZoneGame_24_Final.sav 17:23:28 <Jam35> @topic change 2 s/6452/7452/ 17:23:28 *** Webster changes topic to "ProZone | PZG23 (r27452) | STAGE: make new game | visit www.openttdcoop.org/wiki/PZ_game_ideas" 17:24:14 <Sylf> @topic change 2 s/PZG23/PZG24/ 17:24:14 *** Webster changes topic to "ProZone | PZG24 (r27452) | STAGE: make new game | visit www.openttdcoop.org/wiki/PZ_game_ideas" 17:24:20 <Sylf> @stage planning 17:24:20 *** Webster changes topic to "ProZone | PZG24 (r27452) | STAGE: planning | visit www.openttdcoop.org/wiki/PZ_game_ideas" 17:24:30 <Sylf> @topic change 2 s/PZG24/PZG25/ 17:24:30 *** Webster changes topic to "ProZone | PZG25 (r27452) | STAGE: planning | visit www.openttdcoop.org/wiki/PZ_game_ideas" 17:24:52 <coopserver> *** Sylf has left the game (Leaving) 17:34:57 <coopserver> *** Jam35 has left the game (Leaving) 18:18:24 <Sylf> !contentupdate 18:18:24 <coopserver> Sylf: Performing content update 18:18:25 <coopserver> Content server connection established 18:18:55 <Sylf> !content 18:18:56 <coopserver> Downloading 0 file(s) (0 bytes) 18:18:58 <Sylf> !content 18:18:59 <coopserver> Downloading 0 file(s) (0 bytes) 18:19:32 <coopserver> Content server connection closed 18:25:24 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PZG_25_Start.sav 18:25:24 <coopserver> Starting download... 18:25:26 <coopserver> Jam35: URL did not lead to a valid savegame. Please check the url in your browser 18:32:13 <Sylf> !rescan 18:32:13 <coopserver> Sylf: Scanning content directories 18:33:16 <coopserver> Sylf: Rescan completed 18:52:34 *** Progman has quit IRC 18:58:29 <Sylf> aha, that's why content downloads so few files 18:58:41 <Sylf> the content dir is shared with the welcome server 19:21:27 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PZG_25_Start.sav 19:21:27 <coopserver> Starting download... 19:21:29 <coopserver> Savegame successfully downloaded 19:21:45 <Jam35> !rcon ls 19:21:46 <coopserver> 0) .. (Parent directory) 19:21:47 <coopserver> 1) autosave/ (Directory) 19:21:48 <coopserver> 2) uploads/ (Directory) 19:21:49 <coopserver> 3) game.sav 19:21:50 <coopserver> 4) MP fun, 04-01-1950.sav 19:21:51 <coopserver> Jam35: You have 3 more messages. Type !less to view them 19:21:55 <Jam35> !rcon cd 2 19:21:57 <Jam35> !rcon ls 19:21:58 <coopserver> 0) .. (Parent directory) 19:21:59 <coopserver> 1) PZG_25_Start.sav 19:22:00 <coopserver> 2) pzg_FIRS_start1.sav 19:22:01 <coopserver> 3) Tarnpool%20Transport%2C%202112-04-14.sav 19:22:02 <coopserver> 4) pzg24start.sav 19:22:03 <coopserver> Jam35: You have 4 more messages. Type !less to view them 19:22:08 <Jam35> !rcon load 1 19:22:10 <coopserver> Starting new game 19:22:18 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27452) 19:22:19 <coopserver> *** Game paused (number of players) 19:22:27 <Jam35> !pw 19:22:27 <coopserver> Jam35: leaved 19:22:31 <coopserver> *** Game still paused (connecting clients, number of players) 19:22:34 <coopserver> *** Jam35 has joined 19:22:35 <coopserver> *** Game still paused (number of players) 19:22:50 <Jam35> !setdef 19:22:50 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:22:53 <Jam35> !auto 19:22:59 <coopserver> *** Jam35 has joined company #1 19:28:25 <Sylf> !pw 19:28:25 <coopserver> Sylf: leaved 19:28:30 <coopserver> *** Game still paused (connecting clients, number of players) 19:28:32 <coopserver> *** Sylf has joined 19:28:33 <coopserver> *** Game still paused (number of players) 19:30:05 <coopserver> *** Sylf has joined company #1 19:30:06 <coopserver> *** Game unpaused (number of players) 19:44:43 <coopserver> *** Jam35 has joined spectators 19:44:44 <coopserver> *** Game paused (number of players) 19:45:05 <coopserver> *** Sylf has left the game (Leaving) 19:51:59 *** happpy has joined #openttdcoop.pro 19:56:52 <coopserver> *** Jam35 has joined company #1 19:56:53 <coopserver> *** Game unpaused (number of players) 20:02:06 <coopserver> *** Jam35 has joined spectators 20:02:07 <coopserver> *** Game paused (number of players) 20:03:43 <happpy> hi jam 20:04:00 <Jam35> hi 20:04:08 <happpy> how ar u 20:04:34 <coopserver> <Jam35> fine, you? 20:04:57 <happpy> good doing pinball whive my dad 20:06:19 <happpy> so is this server for the pro players 20:10:32 <Jam35> kind of, I would like to see a higher degree of difficulty / more technically accomplished game for sure 20:10:45 <Jam35> but what's in a name? 20:11:17 <Jam35> we have no players, let alone 'pro' ones :) 20:11:35 <happpy> heem k 20:12:03 <happpy> because I fort it was for the pro players but k 20:15:23 <V453000> hy 20:15:40 <happpy> hi 20:15:47 <happpy> how ar u v 20:16:55 <Jam35> yoyo 20:18:56 *** Progman has joined #openttdcoop.pro 20:20:19 <V453000> ecs mayhem_ 20:20:21 <V453000> ? 20:21:23 <Jam35> what's that? :) 20:21:36 <Jam35> not this map 20:21:53 <Jam35> not that I have ever played ecs 20:28:42 *** Progman_ has joined #openttdcoop.pro 20:30:01 <V453000> ooo 20:30:04 <V453000> what then? 20:30:29 <Jam35> my idea was to try to break 256x256 train count record 20:30:47 <Jam35> 1800 trains 20:31:05 <Jam35> but I have left it open to other plans 20:34:22 *** Progman has quit IRC 20:34:30 *** Progman_ is now known as Progman 20:38:40 *** Mark has joined #openttdcoop.pro 20:38:42 *** Webster sets mode: +o Mark 20:59:15 <Mark> !dl win64 20:59:15 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip 21:00:41 <Mark> !pw 21:00:41 <coopserver> Mark: winter 21:00:44 <coopserver> *** Game still paused (connecting clients, number of players) 21:00:46 <coopserver> *** Mark has joined 21:00:47 <coopserver> *** Game still paused (number of players) 21:00:48 <coopserver> *** Game unpaused (number of players) 21:01:30 <coopserver> <Mark> nice 21:01:33 <coopserver> <Mark> i like small maps 21:01:55 <coopserver> <Jam35> I wanted to have that attempt at record 21:02:05 <coopserver> <Mark> 1800 is the record? 21:02:07 <coopserver> <Mark> easy :) 21:02:15 <coopserver> <Jam35> was the initial idea in starting this game 21:02:26 <coopserver> <Jam35> open to other suggestions 21:03:10 <coopserver> <Mark> i like it 21:03:15 <coopserver> <Mark> one way hubs dont take much space 21:03:32 <coopserver> <Jam35> idk that game is pretty full :) but there is definitely space 21:03:50 <coopserver> <Mark> sure it'll fit easy 21:04:33 <coopserver> <Mark> some routes will be pretty ineffecient 21:04:45 <coopserver> <Mark> refinery to goods drop for example 21:04:51 <coopserver> <Jam35> yes, I changed it twice already 21:05:20 <coopserver> <Jam35> trying to also avoid too short route 21:08:02 <coopserver> *** Jam35 has joined company #1 21:09:30 <coopserver> <Mark> im up for it 21:09:55 <coopserver> <Jam35> er 21:10:07 <coopserver> <Jam35> we can start I guess 21:10:32 <coopserver> <Mark> just wondering if making the spokes 2-way would be better 21:10:54 <coopserver> <Jam35> ok sure 21:11:02 <coopserver> <Mark> not sure if it would be better 21:11:05 <coopserver> <Jam35> it solves some stuff 21:11:12 <coopserver> <Jam35> but yeah more complex to build 21:11:22 <coopserver> <Mark> it still wont be a full bbh 21:11:39 <coopserver> <Mark> no need to cross tracks 21:12:34 <coopserver> <Mark> and the bottom spoke will be left hand drive 21:12:43 <coopserver> <Jam35> yes 21:12:56 <coopserver> <Jam35> both? 21:13:14 <coopserver> <Mark> hm yes 21:13:21 <coopserver> <Mark> in that case lets change driving direction 21:13:23 <coopserver> <Jam35> we could swap 21:14:00 <coopserver> <Jam35> I think I'm happy 21:14:12 <coopserver> <Mark> did you enable magic dozer by any chance? 21:14:15 <coopserver> <Mark> yeah lets do it 21:14:26 <coopserver> <Jam35> I did not but can do 21:14:48 <coopserver> <Mark> its usefull on small maps 21:14:54 <coopserver> <Jam35> right 21:14:55 <coopserver> <Jam35> sec 21:14:59 <coopserver> *** Jam35 has left the game (Leaving) 21:15:56 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PZG%20%2325%2C%205th%20Aug%202252.sav 21:15:56 <coopserver> Starting download... 21:15:59 <coopserver> Savegame successfully downloaded 21:16:02 <Jam35> !rcon load 1 21:16:04 <coopserver> Starting new game 21:16:08 <coopserver> *** Mark has left the game (connection lost) 21:16:09 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27452) 21:16:10 <coopserver> *** Game paused (number of players) 21:16:20 <Jam35> !pw 21:16:20 <coopserver> Jam35: rotate 21:16:24 <coopserver> *** Game still paused (connecting clients, number of players) 21:16:27 <coopserver> *** Jam35 has joined 21:16:28 <coopserver> *** Mark has joined 21:16:29 <coopserver> *** Game still paused (number of players) 21:16:33 <coopserver> *** Jam35 has joined company #1 21:16:46 <coopserver> *** Mark has joined company #1 21:16:47 <coopserver> *** Game unpaused (number of players) 21:16:55 <coopserver> <Jam35> yes :D 21:17:05 <coopserver> <Mark> :) 21:17:58 <coopserver> <Jam35> I think spacing things out carefully would be good 21:18:07 <coopserver> <Mark> yes 21:18:38 <coopserver> <Mark> goods drop and refinery could be built with half of the station on either side of the ML 21:19:03 <coopserver> <Mark> save a lot of space on crossing mainlines 21:19:17 <coopserver> <Jam35> ok 21:19:19 <coopserver> <Mark> nevermind actually 21:19:20 <coopserver> <Mark> its oneway 21:19:37 <coopserver> <Jam35> I think 128 tiles for the middle ring 21:19:44 <coopserver> <Jam35> long ways 21:20:00 <coopserver> <Jam35> maybe, and 64 each end 21:20:15 <coopserver> <Mark> 64 is narrow 21:20:19 <coopserver> <Jam35> 128 might be too much 21:20:30 <coopserver> <Mark> i'd go thirds probably 21:20:34 <Mark> @calc 256/3 21:20:34 <Webster> Mark: 85.3333333333 21:21:06 <coopserver> <Mark> so start the double spoke 85 tiles of either edge 21:21:25 <coopserver> <Mark> you'll leave some room on the outside of the outside rings, so they'll be slightly narrower 21:21:54 <coopserver> <Mark> doesnt need to be more than 10 tiles of the edge, you wont want slhs on the outside anyway 21:22:37 <coopserver> <Mark> we could put the main stations like so 21:22:38 <coopserver> <Mark> see plan 21:23:40 <coopserver> <Mark> although it might be close to the bbhs 21:25:13 <coopserver> <Jam35> hard to draw on the plan but move the stations round the corner 21:26:00 <coopserver> <Mark> yeah i see 21:26:07 <coopserver> <Mark> that'd be good probably 21:26:16 <coopserver> <Jam35> I think so too 21:26:26 <coopserver> <Mark> leaves enough room for the bbhs 21:28:12 <coopserver> <Mark> most of the room for slhs will be on the outsides of the rings 21:28:49 <coopserver> <Mark> lets do a bigger plan 21:34:36 <coopserver> <Jam35> I think the plan is right where goods drop should be :) 21:34:43 <coopserver> <Mark> probably :D 21:35:15 <coopserver> <Jam35> afk 2 minutes 21:39:37 <coopserver> <Mark> does this look about right? 21:39:45 <coopserver> <Mark> or would you say we need more room for the inner ring? 21:42:05 <coopserver> <Jam35> I think the drop stations could be stretched closer to map edge 21:42:26 <coopserver> <Jam35> so is ok as is 21:42:38 <coopserver> <Mark> k 21:42:45 <coopserver> <Mark> wanna swap the refiner for a station that is drop-only? 21:43:14 <coopserver> <Jam35> food drop 21:43:26 <coopserver> <Mark> i liked having food and goods on that center ring :) 21:43:29 <coopserver> <Jam35> only choice 21:43:30 <coopserver> <Mark> theyre simpler to build 21:45:04 <coopserver> <Jam35> would you say the spokes are at 1/3 map as well? 21:45:13 <coopserver> <Jam35> looks about right 21:45:32 <coopserver> <Jam35> not spokes I mean middle ring arms 21:45:47 <coopserver> <Mark> yeah i drew the left one 21:46:02 <coopserver> <Mark> looks about right yes 21:46:12 <coopserver> <Mark> not going to have much room for slhs on the inner ring 21:46:14 <coopserver> <Mark> but thats fine 21:46:30 <coopserver> <Jam35> I left some crosses around too 21:46:41 <coopserver> <Jam35> that area should only need 1 SLH probably 21:47:25 <coopserver> <Jam35> so... 21:47:30 <coopserver> <Mark> we could move those spokes closer to the center 21:47:31 <coopserver> <Jam35> sross/destroy/go round 21:47:43 <coopserver> <Mark> leave some more room for the other hubs 21:47:58 <coopserver> <Jam35> and avoid the water 21:48:15 <coopserver> <Mark> yeah 21:48:18 <coopserver> <Mark> avoid half of it anyway 21:48:32 <coopserver> <Mark> come in 95 tiles from the edge maybe 21:49:41 <coopserver> <Mark> looks good 21:52:04 <happpy> hi mark 21:52:09 <coopserver> <Mark> hey happy 21:52:17 <happpy> how ar u 21:52:22 <coopserver> <Mark> good thanks 21:52:40 <happpy> coll 21:52:45 <coopserver> <Mark> and you 21:53:20 <coopserver> <Mark> hmm been a while since i did a full 4+4->4 21:53:23 <coopserver> <Mark> tricky 21:53:33 <happpy> yer good thanks not so whont to play war game or openttd 21:54:05 <coopserver> <Mark> cl 1 is nice 22:00:09 <happpy> yer 4+4->4 is hard 22:01:07 <coopserver> <Mark> thats one 22:01:09 <coopserver> <Mark> need a lot more 22:01:18 <coopserver> <Mark> and it needs to be a lot more compact 22:01:29 <coopserver> <Mark> this is way too big 22:01:47 <coopserver> <Mark> will be back for more tomorrow 22:01:48 <coopserver> <Mark> bed time 22:01:56 <coopserver> <Jam35> oki 22:01:59 <coopserver> <Jam35> bfn 22:01:59 <happpy> k gn 22:02:15 <coopserver> *** Mark has joined spectators 22:02:16 <coopserver> *** Game paused (number of players) 22:02:20 <coopserver> <Mark> oh 22:02:24 <coopserver> <Mark> need to change that setting 22:02:32 <coopserver> <Jam35> yeah it's fine 22:12:48 <Jam35> !rcon set min_active_clients 1 22:12:49 <coopserver> *** Game unpaused (number of players) 23:18:32 <coopserver> *** Jam35 has left the game (Leaving) 23:18:33 <coopserver> *** Game paused (number of players) 23:23:25 <coopserver> *** Mark has left the game (general timeout)