Config
Log for #openttdcoop.pro on 21st November 2015:
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01:11:37  *** Mark has quit IRC
08:08:47  *** Progman has joined #openttdcoop.pro
08:11:21  *** Mark has joined #openttdcoop.pro
08:11:23  *** Webster sets mode: +o Mark
15:01:22  *** Mark has quit IRC
16:34:17  <Jam35> !start
16:34:33  <coopserver> Server is starting...
16:36:36  <Jam35> !update
16:36:36  <coopserver> Sorry, still processing previous rcon command
16:38:26  <Jam35> !update
16:38:26  <coopserver> Sorry, still processing previous rcon command
16:40:02  <coopserver> Connecting...
16:43:43  <coopserver> Connecting...
16:43:54  <coopserver> Connecting...
16:43:56  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452)
16:44:38  <coopserver> Content server connection established
16:45:54  <Sylf> trying something out?
16:46:12  <Sylf> !update
16:46:12  <coopserver> Starting update...
16:46:14  <coopserver> Game successfully updated
16:46:15  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
16:46:16  <coopserver> Server Shutting down
16:46:17  <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org)
16:46:22  <Jam35> I wanted an alternative game is all
16:46:40  <coopserver> Server is starting
16:46:43  <Jam35> I reckon we could beat the 256x256 train count
16:46:48  <Sylf> a sane pax game perhaps?
16:46:58  <Sylf> oh, record breaker
16:47:09  <Jam35> no >1800 trains for the map size
16:47:52  <Sylf> But that was with EL13K
16:47:57  <Sylf> that crazy powerful loco
16:48:03  <Sylf> and TL2
16:48:07  <Sylf> that'll be tough to beat
16:48:31  <Sylf> !apconnect
16:48:31  <coopserver> Connecting...
16:48:32  <coopserver> Connection failed
16:48:41  <Sylf> !apconnect
16:48:41  <coopserver> Connecting...
16:48:42  <coopserver> Connection failed
16:48:58  <Sylf> !apconnect
16:48:58  <coopserver> Connecting...
16:48:59  <coopserver> Connection failed
16:49:23  <Sylf> !apconnect
16:49:23  <coopserver> Connecting...
16:49:25  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27452)
16:49:45  <Jam35> slugs? :)
16:50:28  <Jam35> TL2 :D
16:51:01  <Sylf> of course, of most trains are in overflow depot, that's not fair
16:51:19  <Sylf> or logic engines filling up the screen
16:52:25  <Sylf> but otherwise....  hmmm
16:52:30  <Jam35> !contentupdate
16:52:30  <coopserver> Jam35: Performing content update
16:52:31  <coopserver> Content server connection established
16:52:42  <Jam35> plan is ultra important then
16:52:53  <Sylf> !content
16:52:54  <coopserver> Downloading 15 file(s) (9728107 bytes)
16:53:10  <Sylf> eh.  only 15 updates
16:53:23  <Sylf> !ip
16:53:23  <coopserver> Sylf: pz.openttdcoop.org:3982
16:53:35  <coopserver> Content server connection closed
16:54:27  <Jam35> I already had started content update when you updated server
16:54:40  <Jam35> 8 files there
16:56:00  <Jam35> still, seems not many
16:58:53  <Sylf> !dl
16:58:54  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
16:58:55  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27452
17:00:39  <Sylf> !pw
17:00:39  <coopserver> Sylf: signid
17:00:43  <coopserver> *** Game still paused (connecting clients, number of players)
17:00:46  <coopserver> *** Sylf has joined
17:00:47  <coopserver> *** Game still paused (number of players)
17:01:21  <coopserver> <Sylf> whoa
17:01:31  <coopserver> <Sylf> a mixed train game
17:05:25  <Sylf> !unpause
17:05:26  <coopserver> *** Game unpaused (number of players)
17:11:31  <Jam35> !pw
17:11:31  <coopserver> Jam35: allows
17:11:36  <coopserver> *** Game paused (connecting clients)
17:11:40  <coopserver> *** Jam35 has joined
17:11:41  <coopserver> *** Game unpaused (connecting clients)
17:12:57  <coopserver> <Jam35> I remember this
17:13:06  <coopserver> <Jam35> but I can't remember why we stopped
17:13:20  <coopserver> <Sylf> lost interest?
17:13:34  <coopserver> <Jam35> I feel like something was broken
17:13:37  <coopserver> <Jam35> but maybe
17:13:56  <coopserver> <Sylf> no good way to increase production enough?
17:14:14  <coopserver> <Sylf> these partial firs economy feel weird to me
17:14:22  <coopserver> <Sylf> how the port etc work
17:15:42  <coopserver> <Sylf> anyway
17:16:01  <coopserver> <Sylf> we can archive this if we want
17:16:05  <Sylf> !save
17:16:06  <coopserver> Saving map...
17:16:07  <coopserver> Map successfully saved to game.sav
17:16:09  <Jam35> I guess
17:16:21  <Jam35> you can see the plan changes and difficulties
17:16:48  <Sylf> !transfer 24
17:16:48  <coopserver> Sylf: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
17:16:57  <Sylf> !transfer 24 game.sav
17:16:57  <coopserver> Sylf: Attempting to transfer game.sav
17:17:03  <Jam35> It is incomplete but nearly done I think
17:17:03  <coopserver> Transfer done. File now at http://openttdcoop.org/files/prozone_archive/ProZoneGame_24_Final.sav
17:23:28  <Jam35> @topic change 2 s/6452/7452/
17:23:28  *** Webster changes topic to "ProZone | PZG23 (r27452) | STAGE: make new game | visit www.openttdcoop.org/wiki/PZ_game_ideas"
17:24:14  <Sylf> @topic change 2 s/PZG23/PZG24/
17:24:14  *** Webster changes topic to "ProZone | PZG24 (r27452) | STAGE: make new game | visit www.openttdcoop.org/wiki/PZ_game_ideas"
17:24:20  <Sylf> @stage planning
17:24:20  *** Webster changes topic to "ProZone | PZG24 (r27452) | STAGE: planning | visit www.openttdcoop.org/wiki/PZ_game_ideas"
17:24:30  <Sylf> @topic change 2 s/PZG24/PZG25/
17:24:30  *** Webster changes topic to "ProZone | PZG25 (r27452) | STAGE: planning | visit www.openttdcoop.org/wiki/PZ_game_ideas"
17:24:52  <coopserver> *** Sylf has left the game (Leaving)
17:34:57  <coopserver> *** Jam35 has left the game (Leaving)
18:18:24  <Sylf> !contentupdate
18:18:24  <coopserver> Sylf: Performing content update
18:18:25  <coopserver> Content server connection established
18:18:55  <Sylf> !content
18:18:56  <coopserver> Downloading 0 file(s) (0 bytes)
18:18:58  <Sylf> !content
18:18:59  <coopserver> Downloading 0 file(s) (0 bytes)
18:19:32  <coopserver> Content server connection closed
18:25:24  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PZG_25_Start.sav
18:25:24  <coopserver> Starting download...
18:25:26  <coopserver> Jam35: URL did not lead to a valid savegame. Please check the url in your browser
18:32:13  <Sylf> !rescan
18:32:13  <coopserver> Sylf: Scanning content directories
18:33:16  <coopserver> Sylf: Rescan completed
18:52:34  *** Progman has quit IRC
18:58:29  <Sylf> aha, that's why content downloads so few files
18:58:41  <Sylf> the content dir is shared with the welcome server
19:21:27  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PZG_25_Start.sav
19:21:27  <coopserver> Starting download...
19:21:29  <coopserver> Savegame successfully downloaded
19:21:45  <Jam35> !rcon ls
19:21:46  <coopserver> 0) .. (Parent directory)
19:21:47  <coopserver> 1) autosave/ (Directory)
19:21:48  <coopserver> 2) uploads/ (Directory)
19:21:49  <coopserver> 3) game.sav
19:21:50  <coopserver> 4) MP fun, 04-01-1950.sav
19:21:51  <coopserver> Jam35: You have 3 more messages. Type !less to view them
19:21:55  <Jam35> !rcon cd 2
19:21:57  <Jam35> !rcon ls
19:21:58  <coopserver> 0) .. (Parent directory)
19:21:59  <coopserver> 1) PZG_25_Start.sav
19:22:00  <coopserver> 2) pzg_FIRS_start1.sav
19:22:01  <coopserver> 3) Tarnpool%20Transport%2C%202112-04-14.sav
19:22:02  <coopserver> 4) pzg24start.sav
19:22:03  <coopserver> Jam35: You have 4 more messages. Type !less to view them
19:22:08  <Jam35> !rcon load 1
19:22:10  <coopserver> Starting new game
19:22:18  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27452)
19:22:19  <coopserver> *** Game paused (number of players)
19:22:27  <Jam35> !pw
19:22:27  <coopserver> Jam35: leaved
19:22:31  <coopserver> *** Game still paused (connecting clients, number of players)
19:22:34  <coopserver> *** Jam35 has joined
19:22:35  <coopserver> *** Game still paused (number of players)
19:22:50  <Jam35> !setdef
19:22:50  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:22:53  <Jam35> !auto
19:22:59  <coopserver> *** Jam35 has joined company #1
19:28:25  <Sylf> !pw
19:28:25  <coopserver> Sylf: leaved
19:28:30  <coopserver> *** Game still paused (connecting clients, number of players)
19:28:32  <coopserver> *** Sylf has joined
19:28:33  <coopserver> *** Game still paused (number of players)
19:30:05  <coopserver> *** Sylf has joined company #1
19:30:06  <coopserver> *** Game unpaused (number of players)
19:44:43  <coopserver> *** Jam35 has joined spectators
19:44:44  <coopserver> *** Game paused (number of players)
19:45:05  <coopserver> *** Sylf has left the game (Leaving)
19:51:59  *** happpy has joined #openttdcoop.pro
19:56:52  <coopserver> *** Jam35 has joined company #1
19:56:53  <coopserver> *** Game unpaused (number of players)
20:02:06  <coopserver> *** Jam35 has joined spectators
20:02:07  <coopserver> *** Game paused (number of players)
20:03:43  <happpy> hi jam
20:04:00  <Jam35> hi
20:04:08  <happpy> how ar u
20:04:34  <coopserver> <Jam35> fine, you?
20:04:57  <happpy> good doing pinball whive  my dad
20:06:19  <happpy> so is this server for the pro players
20:10:32  <Jam35> kind of, I would like to see a higher degree of difficulty / more technically accomplished game for sure
20:10:45  <Jam35> but what's in a name?
20:11:17  <Jam35> we have no players, let alone 'pro' ones :)
20:11:35  <happpy> heem k
20:12:03  <happpy> because  I fort it was for the pro players  but k
20:15:23  <V453000> hy
20:15:40  <happpy> hi
20:15:47  <happpy> how ar u v
20:16:55  <Jam35> yoyo
20:18:56  *** Progman has joined #openttdcoop.pro
20:20:19  <V453000> ecs mayhem_
20:20:21  <V453000> ?
20:21:23  <Jam35> what's that? :)
20:21:36  <Jam35> not this map
20:21:53  <Jam35> not that I have ever played ecs
20:28:42  *** Progman_ has joined #openttdcoop.pro
20:30:01  <V453000> ooo
20:30:04  <V453000> what then?
20:30:29  <Jam35> my idea was to try to break 256x256 train count record
20:30:47  <Jam35> 1800 trains
20:31:05  <Jam35> but I have left it open to other plans
20:34:22  *** Progman has quit IRC
20:34:30  *** Progman_ is now known as Progman
20:38:40  *** Mark has joined #openttdcoop.pro
20:38:42  *** Webster sets mode: +o Mark
20:59:15  <Mark> !dl win64
20:59:15  <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip
21:00:41  <Mark> !pw
21:00:41  <coopserver> Mark: winter
21:00:44  <coopserver> *** Game still paused (connecting clients, number of players)
21:00:46  <coopserver> *** Mark has joined
21:00:47  <coopserver> *** Game still paused (number of players)
21:00:48  <coopserver> *** Game unpaused (number of players)
21:01:30  <coopserver> <Mark> nice
21:01:33  <coopserver> <Mark> i like small maps
21:01:55  <coopserver> <Jam35> I wanted to have that attempt at record
21:02:05  <coopserver> <Mark> 1800 is the record?
21:02:07  <coopserver> <Mark> easy :)
21:02:15  <coopserver> <Jam35> was the initial idea in starting this game
21:02:26  <coopserver> <Jam35>  open to other suggestions
21:03:10  <coopserver> <Mark> i like it
21:03:15  <coopserver> <Mark> one way hubs dont take much space
21:03:32  <coopserver> <Jam35> idk that game is pretty full :) but there is definitely space
21:03:50  <coopserver> <Mark> sure it'll fit easy
21:04:33  <coopserver> <Mark> some routes will be pretty ineffecient
21:04:45  <coopserver> <Mark> refinery to goods drop for example
21:04:51  <coopserver> <Jam35> yes, I changed it twice already
21:05:20  <coopserver> <Jam35> trying to also avoid too short route
21:08:02  <coopserver> *** Jam35 has joined company #1
21:09:30  <coopserver> <Mark> im up for it
21:09:55  <coopserver> <Jam35> er
21:10:07  <coopserver> <Jam35> we can start I guess
21:10:32  <coopserver> <Mark> just wondering if making the spokes 2-way would be better
21:10:54  <coopserver> <Jam35> ok sure
21:11:02  <coopserver> <Mark> not sure if it would be better
21:11:05  <coopserver> <Jam35> it solves some stuff
21:11:12  <coopserver> <Jam35>  but yeah more complex to build
21:11:22  <coopserver> <Mark> it still wont be a full bbh
21:11:39  <coopserver> <Mark> no need to cross tracks
21:12:34  <coopserver> <Mark> and the bottom spoke will be left hand drive
21:12:43  <coopserver> <Jam35> yes
21:12:56  <coopserver> <Jam35> both?
21:13:14  <coopserver> <Mark> hm yes
21:13:21  <coopserver> <Mark> in that case lets change driving direction
21:13:23  <coopserver> <Jam35> we could swap
21:14:00  <coopserver> <Jam35> I think I'm happy
21:14:12  <coopserver> <Mark> did you enable magic dozer by any chance?
21:14:15  <coopserver> <Mark> yeah lets do it
21:14:26  <coopserver> <Jam35> I did not but can do
21:14:48  <coopserver> <Mark> its usefull on small maps
21:14:54  <coopserver> <Jam35> right
21:14:55  <coopserver> <Jam35> sec
21:14:59  <coopserver> *** Jam35 has left the game (Leaving)
21:15:56  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PZG%20%2325%2C%205th%20Aug%202252.sav
21:15:56  <coopserver> Starting download...
21:15:59  <coopserver> Savegame successfully downloaded
21:16:02  <Jam35> !rcon load 1
21:16:04  <coopserver> Starting new game
21:16:08  <coopserver> *** Mark has left the game (connection lost)
21:16:09  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27452)
21:16:10  <coopserver> *** Game paused (number of players)
21:16:20  <Jam35> !pw
21:16:20  <coopserver> Jam35: rotate
21:16:24  <coopserver> *** Game still paused (connecting clients, number of players)
21:16:27  <coopserver> *** Jam35 has joined
21:16:28  <coopserver> *** Mark has joined
21:16:29  <coopserver> *** Game still paused (number of players)
21:16:33  <coopserver> *** Jam35 has joined company #1
21:16:46  <coopserver> *** Mark has joined company #1
21:16:47  <coopserver> *** Game unpaused (number of players)
21:16:55  <coopserver> <Jam35> yes :D
21:17:05  <coopserver> <Mark> :)
21:17:58  <coopserver> <Jam35> I think spacing things out carefully would be good
21:18:07  <coopserver> <Mark> yes
21:18:38  <coopserver> <Mark> goods drop and refinery could be built with half of the station on either side of the ML
21:19:03  <coopserver> <Mark> save a lot of space on crossing mainlines
21:19:17  <coopserver> <Jam35> ok
21:19:19  <coopserver> <Mark> nevermind actually
21:19:20  <coopserver> <Mark> its oneway
21:19:37  <coopserver> <Jam35> I think 128 tiles for the middle ring
21:19:44  <coopserver> <Jam35> long ways
21:20:00  <coopserver> <Jam35> maybe, and 64 each end
21:20:15  <coopserver> <Mark> 64 is narrow
21:20:19  <coopserver> <Jam35> 128 might be too much
21:20:30  <coopserver> <Mark> i'd go thirds probably
21:20:34  <Mark> @calc 256/3
21:20:34  <Webster> Mark: 85.3333333333
21:21:06  <coopserver> <Mark> so start the double spoke 85 tiles of either edge
21:21:25  <coopserver> <Mark> you'll leave some room on the outside of the outside rings, so they'll be slightly narrower
21:21:54  <coopserver> <Mark> doesnt need to be more than 10 tiles of the edge, you wont want slhs on the outside anyway
21:22:37  <coopserver> <Mark> we could put the main stations like so
21:22:38  <coopserver> <Mark> see plan
21:23:40  <coopserver> <Mark> although it might be close to the bbhs
21:25:13  <coopserver> <Jam35> hard to draw on the plan but move the stations round the corner
21:26:00  <coopserver> <Mark> yeah i see
21:26:07  <coopserver> <Mark> that'd be good probably
21:26:16  <coopserver> <Jam35> I think so too
21:26:26  <coopserver> <Mark> leaves enough room for the bbhs
21:28:12  <coopserver> <Mark> most of the room for slhs will be on the outsides of the rings
21:28:49  <coopserver> <Mark> lets do a bigger plan
21:34:36  <coopserver> <Jam35> I think the plan is right where goods drop should be :)
21:34:43  <coopserver> <Mark> probably :D
21:35:15  <coopserver> <Jam35> afk 2 minutes
21:39:37  <coopserver> <Mark> does this look about right?
21:39:45  <coopserver> <Mark> or would you say we need more room for the inner ring?
21:42:05  <coopserver> <Jam35> I think the drop stations could be stretched closer to map edge
21:42:26  <coopserver> <Jam35> so is ok as is
21:42:38  <coopserver> <Mark> k
21:42:45  <coopserver> <Mark> wanna swap the refiner for a station that is drop-only?
21:43:14  <coopserver> <Jam35> food drop
21:43:26  <coopserver> <Mark> i liked having food and goods on that center ring :)
21:43:29  <coopserver> <Jam35> only choice
21:43:30  <coopserver> <Mark> theyre simpler to build
21:45:04  <coopserver> <Jam35> would you say the spokes are at 1/3 map as well?
21:45:13  <coopserver> <Jam35> looks about right
21:45:32  <coopserver> <Jam35> not spokes I mean middle ring arms
21:45:47  <coopserver> <Mark> yeah i drew the left one
21:46:02  <coopserver> <Mark> looks about right yes
21:46:12  <coopserver> <Mark> not going to have much room for slhs on the inner ring
21:46:14  <coopserver> <Mark> but thats fine
21:46:30  <coopserver> <Jam35> I left some crosses around too
21:46:41  <coopserver> <Jam35> that area should only need 1 SLH probably
21:47:25  <coopserver> <Jam35> so...
21:47:30  <coopserver> <Mark> we could move those spokes closer to the center
21:47:31  <coopserver> <Jam35> sross/destroy/go round
21:47:43  <coopserver> <Mark> leave some more room for the other hubs
21:47:58  <coopserver> <Jam35> and avoid the water
21:48:15  <coopserver> <Mark> yeah
21:48:18  <coopserver> <Mark> avoid half of it anyway
21:48:32  <coopserver> <Mark> come in 95 tiles from the edge maybe
21:49:41  <coopserver> <Mark> looks good
21:52:04  <happpy> hi mark
21:52:09  <coopserver> <Mark> hey happy
21:52:17  <happpy> how ar u
21:52:22  <coopserver> <Mark> good thanks
21:52:40  <happpy> coll
21:52:45  <coopserver> <Mark> and you
21:53:20  <coopserver> <Mark> hmm been a while since i did a full 4+4->4
21:53:23  <coopserver> <Mark> tricky
21:53:33  <happpy> yer good thanks   not so whont to play  war game or openttd
21:54:05  <coopserver> <Mark> cl 1 is nice
22:00:09  <happpy> yer 4+4->4 is  hard
22:01:07  <coopserver> <Mark> thats one
22:01:09  <coopserver> <Mark> need a lot more
22:01:18  <coopserver> <Mark> and it needs to be a lot more compact
22:01:29  <coopserver> <Mark> this is way too big
22:01:47  <coopserver> <Mark> will be back for more tomorrow
22:01:48  <coopserver> <Mark> bed time
22:01:56  <coopserver> <Jam35> oki
22:01:59  <coopserver> <Jam35> bfn
22:01:59  <happpy> k gn
22:02:15  <coopserver> *** Mark has joined spectators
22:02:16  <coopserver> *** Game paused (number of players)
22:02:20  <coopserver> <Mark> oh
22:02:24  <coopserver> <Mark> need to change that setting
22:02:32  <coopserver> <Jam35> yeah it's fine
22:12:48  <Jam35> !rcon set min_active_clients 1
22:12:49  <coopserver> *** Game unpaused (number of players)
23:18:32  <coopserver> *** Jam35 has left the game (Leaving)
23:18:33  <coopserver> *** Game paused (number of players)
23:23:25  <coopserver> *** Mark has left the game (general timeout)

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