Log for on 23rd November 2015:
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03:02:48  <coopserver> *** Mark has left the game (general timeout)
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16:00:59  <Maraxus> !pw
16:01:00  <coopserver> Maraxus: cities
16:01:27  <Maraxus> !pw
16:01:27  <coopserver> Maraxus: bvalid
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16:55:27  <Jam35> !pw
16:55:27  <coopserver> Jam35: vararg
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19:39:42  *** happpy has joined
19:39:49  <happpy> !date
19:39:49  <coopserver> Sep 19 2298
19:39:55  <happpy> !players
19:39:55  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:39:57  <happpy> hi
19:45:37  <Mark> hi
19:56:34  <Mark> !pw
19:56:34  <coopserver> Mark: sqcall
19:56:39  <coopserver> *** Game still paused (connecting clients, number of players)
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19:59:10  <V453000> o/
20:00:42  <Mark> yo V
20:00:49  <Mark> how are ya
20:01:00  <V453000> somewhat ill but not terrible :)
20:01:26  <V453000> alternating between work, life shit and playing some serioze factorio
20:02:07  <Mark> :)
20:02:16  <Mark> factorio needs mp to get me interested again i think
20:03:10  <V453000> it kind of has it, just super clunky so far
20:03:12  <V453000> how are you?
20:05:56  <Mark> oh have to try it out then sometime
20:05:59  <Mark> im good
20:06:03  <Mark> same old
20:06:16  <Mark> work work
20:07:41  <V453000> the thing with multiplayer there is that it doesnt yet have any server browsing so you need to have friends organized to connect via IPs, there is no centralized mod system like bananas yet
20:07:49  <V453000> but both of those things are being worked on :)
20:10:26  <Mark> will there ever be competition or will it just be players vs monsters?
20:11:47  <V453000> lua is super powerful in terms of creating mods and scenarios
20:11:54  <V453000> you can make all kinds of pvp scenarios
20:12:11  <V453000> dudes have officially stated that some pvp is intended to happen
20:13:10  <V453000> to what extent it will grow and get love from the players, I am wondering about ... regardless, the option is there. Comparing what NewGRFs/game scrips can do to lua in factorio is a gigantic difference
20:13:18  <V453000> here people can really change the game a lot
20:13:31  <Mark> whats lua
20:13:41  <V453000> it is the language for controlling the game
20:13:54  <V453000> you could understand it as the newgrf/gs language in openttd
20:14:26  <Mark> oh ok
20:14:35  <V453000> the difference is that lua can do pretty much anything, because the difference of openttd "mods" vs factorio mods is that in openttd you create some 3rd party thing which fits some specs that openttd offers
20:14:43  <Mark> yeah i think coop playing vs monster would probably be more interesting
20:14:51  <V453000> with factorio mods you are basically coding a part of the game from scratch
20:15:00  <Taede> it also works on a lot more games than just factorio
20:15:02  <V453000> which makes it shitload powerful
20:15:06  <Taede> lua that is
20:15:09  <V453000> yeah I guess Taede
20:15:11  <Mark> right
20:15:37  <V453000> regardless, I think both modes - pvp and base building will be popular
20:15:50  <V453000> communities will probably create around each
20:16:03  <V453000> like coop for big games and wtfnoobservers for pvp in openttd
20:16:12  <V453000> thing with openttd is that pvp is super primitive
20:16:27  <V453000> in factorio I think there is some potential to make it actually really good
20:16:46  <V453000> and since you have so many options with the lua thing, the potential is really huge
20:18:09  <V453000> something like hardcore vs-monster deathworld survival is kind of another thing, too
20:18:19  <V453000> which I personally like a lot
20:18:26  <V453000> building big is nice but you need some resistance
20:18:42  <V453000> which is why I think launching a rocket should make the biters attack you like mad fucks
20:19:06  <V453000> cause people atm are competing in two things - speedruns and how many rockets they got
20:19:17  <V453000> speedrun is kind of interesting but it is not getting that much love yet
20:19:43  <Mark> hmm will be interesting to see yes
20:19:48  <V453000> and building many rockets is just solved by letting your pc on overnight or such, and just endlessly building more, without any special sense, just blueprint your shit and go
20:19:52  <Mark> should, really have another go
20:19:55  <Mark> yea
20:20:41  <V453000> my current stuff
20:20:55  <V453000> the game is a bit more advanced now but this screenshot would be pretty much the same
20:20:59  <V453000> mayhem :>7
20:24:56  <Mark> wow nice
20:24:58  <Mark> bit of a mess
20:25:06  <V453000> that is what I enjoy and reminds me of openttd
20:25:16  <V453000> just build the base organically and weave belts like mad
20:25:34  <Mark> :D
20:25:50  <V453000> for the main base which later just becames "source of all products" is good enough
20:26:08  <V453000> and I build big bases for resource-heavy stuff elsewhere, connecting it all by trains
20:27:27  <Mark> guess i cant have a look at a save without modded version?
20:27:31  <V453000> once you decide to build trains, the game gets way the fuck longer, but it allows you to get big way the fuck faster in the end :)
20:27:36  <V453000> you can actually
20:27:43  <V453000> if you dont have the mods it is not a real issue
20:27:51  <Mark> oh ok
20:27:54  <V453000> sec. will upload
20:27:54  <Mark> can you send me?
20:27:58  <Mark> or upload
20:30:07  <V453000> can also give you mods
20:30:12  <V453000> you will need the latest factorio version
20:30:14  <V453000>
20:30:17  <V453000> these are the mods
20:30:26  <V453000> and then there is one extra mod, will link to forums ... sec
20:31:01  <V453000>
20:31:08  <V453000> from
20:31:09  <Webster> Title: Forums View topic - [MOD 0.12] Color Coding - Trains, Lights, and Concrete! (at
20:31:28  <V453000> and here goes the save
20:34:52  <V453000> Mark: all fine? :)
20:39:14  *** Maraxus has joined
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20:40:04  <Maraxus> !pw
20:40:04  <coopserver> Maraxus: robust
20:40:13  <coopserver> *** Game paused (connecting clients)
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20:40:28  <happpy> hey  Maraxus
20:40:32  <happpy> how ar u
20:40:35  <Maraxus> hi
20:40:40  <Maraxus> fine, thanks
20:40:50  <Mark> yes am here
20:40:54  <Mark> will see if i can sort all that out
20:41:00  <V453000> it is real easy
20:41:10  <Mark> need new version first
20:41:14  <V453000> just put the things in your save / mods folders
20:41:21  <V453000> and the new version will load it easy
20:41:48  <V453000> if installed by installer, the mods/save folders are in appdata/roaming/factorio
20:41:54  <V453000> if by zip, then at the unzipped location
20:42:31  <Mark> so do i need the latest nightly or stable?
20:42:38  <Mark> i have 0.12.10
20:42:41  <V453000> experimental
20:43:00  <V453000> 0.12.18
20:43:55  <V453000> also, make sure you have no other mods in your mods folder while loading it, only the ones I sent + the colour coding
20:44:10  <V453000> the game is dumb and doesnt automatically load the same mods as the save is loaded with
20:44:12  <Mark> k
20:44:26  <Mark> downloading will take a while
20:44:47  <V453000> sure :)
20:44:55  <V453000> esp the color coding mod is fuckhuge
20:45:02  <V453000> it should get a lot smaller soon
20:46:04  <V453000> I will have to go sleep
20:46:06  <V453000> catch you later :)
20:46:13  <happpy> k gn
20:46:14  <happpy> v
20:46:21  <Mark> ok goodnight :)
20:46:26  <Mark> and thanks :)
20:47:24  <V453000> I cant wait to read what you think :P feel free to send me an email if you like, I will read it in the morning
20:47:36  <V453000> V453000 at gmail in case you forgot :P
20:47:37  <V453000> bai
20:48:06  <Mark> might be tomorrow before i can have a look
20:48:10  <Mark> downloading is really slow
20:48:29  <V453000> ok :) catch you then
20:48:33  <V453000> gnight
20:48:38  <happpy> gn
20:48:42  <Mark> byebye
20:48:47  <coopserver> *** Mark has joined spectators
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20:49:28  <Mark> @stage Building
20:49:28  *** Webster changes topic to "ProZone | PZG25 (r27452) | STAGE: Building | visit"
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