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Log for #openttdcoop.pro on 29th November 2015:
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00:10:16  *** cha0tics has quit IRC
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12:16:09  <happpymoblic> !players
12:16:09  <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation
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16:03:40  <Jam35> !pw
16:03:40  <coopserver> Jam35: scaler
16:03:46  <coopserver> *** Game still paused (connecting clients, number of players)
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16:26:27  <happpy> how  the  net  work  jam
16:40:26  <coopserver> *** Jam35 has joined spectators
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16:40:28  <coopserver> <Jam35> ok
16:47:35  <coopserver> *** Jam35 has left the game (Leaving)
18:05:56  <V453000> !pw
18:05:56  <coopserver> V453000: beside
18:06:15  <coopserver> *** Game still paused (connecting clients, number of players)
18:06:17  <coopserver> *** V453000 has joined
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18:06:22  <coopserver> <V453000> yo Jam35 where is them trains :P
18:06:56  <Jam35> I am the only one building? :)
18:07:06  <coopserver> <V453000> build faster \o/
18:07:14  <coopserver> <V453000> uhmmm
18:07:18  <coopserver> <V453000> where do you want SLHs? :D
18:07:33  <Jam35> outside Iguess
18:07:35  <Mark> !pw
18:07:35  <coopserver> Mark: beside
18:07:40  <coopserver> *** Game paused (connecting clients)
18:07:44  <Jam35> one in centre is ok I think
18:07:50  <coopserver> *** Mark has joined
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18:07:53  <coopserver> <V453000> probably
18:08:10  <coopserver> <Mark> i should probably do an oil pickup
18:08:16  <coopserver> <Mark> oil goods
18:08:29  <coopserver> <Mark> hm that station is a joke
18:08:36  <coopserver> <Mark> takes up way too much space
18:08:57  <Jam35> !pw
18:08:57  <coopserver> Jam35: bijker
18:09:03  <coopserver> *** Game paused (connecting clients)
18:09:06  <coopserver> *** Jam35 has joined
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18:09:10  <Jam35> bijker?
18:09:14  <Jam35> Mark? :)
18:09:25  <Jam35> that's Dutch right?
18:09:29  <coopserver> <Mark> does that mean something?
18:09:33  <coopserver> <Mark> it sounds dutch
18:09:43  <coopserver> <Jam35> Iam asking :)
18:09:55  <coopserver> <Mark> doesnt mean anything afaik
18:10:09  <coopserver> <V453000> it is ok Mark
18:10:18  <coopserver> <V453000> my shit is bigger
18:13:05  <coopserver> <V453000> I might try to mak the central SLH
18:14:14  <coopserver> <V453000> could make it 4way
18:14:18  <coopserver> <V453000> for ultimate wtf
18:14:40  <coopserver> <Mark> ultimate unexpandibility too
18:14:43  <coopserver> <V453000> not really
18:15:01  <coopserver> <V453000> one design I built in pzg21 and other games is expandable
18:16:22  <coopserver> <V453000> should fit
18:26:14  <coopserver> <V453000> yo Mark start buildin shiz
18:33:42  <coopserver> <V453000> hm I guess building it in LL_RR for the SL is a bit wtf
18:45:44  <coopserver> *** Mark has left the game (general timeout)
18:45:55  <coopserver> <V453000> :(
19:18:07  *** Maraxus has joined #openttdcoop.pro
19:18:07  *** ChanServ sets mode: +o Maraxus
19:19:16  <Maraxus> !pw
19:19:16  <coopserver> Maraxus: probed
19:19:27  <coopserver> *** Game paused (connecting clients)
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19:19:33  <coopserver> <V453000> hy
19:19:39  <coopserver> <Maraxus> hi
19:21:17  <happpy> hi
19:25:14  <coopserver> <V453000> yay hub done :D
19:25:17  <coopserver> <V453000> almost
19:26:16  <coopserver> <Jam35> yeah hopefully we won't need any more :D
19:26:30  <coopserver> <V453000> well it is a LL_RR SL on each side
19:26:36  <coopserver> <V453000> we should not need to expand the SL ever
19:26:38  <coopserver> <V453000> just ML
19:26:57  <coopserver> <V453000> if yes, then just some direct connections
19:38:48  <coopserver> <V453000> you did state you want a game of MOAR Jam35 no? :P
19:54:23  <coopserver> *** Maraxus has left the game (Leaving)
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20:06:56  <Mark> !pw
20:06:56  <coopserver> Mark: orders
20:07:00  <coopserver> *** Game paused (connecting clients)
20:07:03  <coopserver> *** Mark has joined
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20:07:18  <coopserver> <Mark> omg
20:08:16  <coopserver> <Mark> :D
20:08:40  <happpy> yoo
20:08:44  <coopserver> <Mark> yo
20:08:53  <happpy> whonts  up
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20:13:14  <happpy> got  a bit  is  slow  on my net work  mark  but  its  k its  the   2 ml going to the  hub 2  but its  k
20:17:12  <coopserver> <V453000> sup Mark
20:17:26  <coopserver> <V453000> go build your puny pickup :P
20:22:09  <coopserver> <Mark> cant really be fucked
20:22:27  <coopserver> <Mark> might kill the drop and leave it for someone with a better design
20:23:52  <coopserver> *** Mark has joined spectators
20:24:44  <happpy> is  the  net work  LLLRRR  or just LLRR
20:28:51  <coopserver> *** Mark has left the game (general timeout)
20:30:05  <coopserver> <V453000> Mark: :(
20:32:56  <coopserver> <V453000> I kind of want to build a similar station like at top
20:34:51  <coopserver> <Jam35> that's not quite what I meant :D
20:35:17  <coopserver> <Jam35> one SLH in centre
20:35:31  <coopserver> <Jam35> I like it hough
20:35:36  <coopserver> *** Jam35 has joined company #1
20:36:07  <coopserver> <Jam35> oh Mark killed his stuff
20:36:11  <coopserver> <Jam35> great
20:36:17  <coopserver> <Jam35> more to build :)
20:36:31  *** Mark has quit IRC
20:36:32  <coopserver> <Jam35> :(
20:36:44  <coopserver> <V453000> I think if I build a station like at top but with normal entry
20:36:52  <coopserver> <V453000> it would be super small and super efficient
20:37:08  <coopserver> <V453000> the drop doesnt really need balancing at all
20:37:15  <coopserver> <V453000> and normal balanced pickup would be small-ish
20:37:47  <coopserver> <Jam35> I don't even think size is an issue with these corner stations
20:37:58  <coopserver> <Jam35> they have loads of room to play with
20:38:10  <coopserver> <V453000> well, expandability is :)
20:38:44  <coopserver> <Jam35> but e.g. where you are, you have up to BBH 01
20:38:54  <coopserver> <V453000> ye
20:38:59  <coopserver> <V453000> sure
20:39:06  <coopserver> <V453000> but SL would be nice, keeping station expandable would be nice
20:40:31  <coopserver> <V453000> also, I might do a new train set :)
20:40:33  <coopserver> <V453000> might.
20:40:48  <coopserver> <V453000> technical possibilities say yes, graphics say it will be awesome, time says maybe :D
20:41:07  <coopserver> <Jam35> didn't you start one already?
20:41:12  <coopserver> <V453000> I started many :)
20:42:08  <coopserver> <V453000> got inspired from factorio
20:44:19  <coopserver> <V453000> doom was nothing super special
20:44:29  <coopserver> <V453000> idea of big sprites aint the best for openttd e ither
20:44:36  <coopserver> <V453000> now I have something super special in functionality
20:46:19  <coopserver> <Jam35> can't you just add stuff to NUTS?
20:48:04  <coopserver> <V453000> no
20:48:14  <coopserver> <V453000> well, technically I could
20:48:39  <coopserver> <V453000> but NUTS is at the point of needing a lot of sprites to replace everything with 32bpp and I totally dont feel like doing that
20:48:58  <coopserver> <V453000> the new set should be just one class of about 10 engines, but insane variety
20:50:36  <coopserver> <V453000> the core idea is that you would have just that small amount of train engines
20:51:11  <coopserver> <V453000> and every wagon would add a boost to the stats in some way (something like PURR but much better and not rail dependent - power, speed, TE, capacity, loading speed, tilt, idk what else can I think of)
20:51:35  <coopserver> <V453000> and to make it really wtf, it will matter how close the wagon is to the engine head
20:51:58  <coopserver> <V453000> which means that you need to assemble your trains yourself, and since position and type of wagons matters, you really have many options
20:53:20  <coopserver> <V453000> ima continue tomorrow
20:53:33  <coopserver> <Jam35> sounds interesting
20:54:05  <coopserver> <V453000> it should be ridiculously simple, but with many options :)
20:54:53  <coopserver> <V453000> I only have one last thing to test, whether my idea of graphical interpretation is actually reasonably doable
20:54:57  <coopserver> <V453000> but lets see about that
20:56:53  <coopserver> <V453000> I also need to decide if the wagons should be half-size or full-size :D
20:57:22  <coopserver> <Jam35> well yeah, double complexity :)
20:57:39  <coopserver> <V453000> yeah that is what I am guess
20:57:41  <coopserver> <V453000> ing
20:57:55  <coopserver> <V453000> also, shorter wagons are generally nicer ... more variety with randomized cargo sprites, ...
20:58:00  <coopserver> <V453000> less bullshit in curves,
20:58:02  <coopserver> <V453000> etc
21:00:03  <coopserver> <V453000> yay SLH 01 coloured
21:00:07  <coopserver> <V453000> I fuck off
21:00:09  <coopserver> <V453000> see you later
21:00:10  <coopserver> *** V453000 has left the game (Leaving)
21:00:25  <coopserver> <Jam35> ok :) bye
21:15:02  <coopserver> *** Jam35 has left the game (Leaving)
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