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00:41:02 *** happpy has quit IRC 01:51:57 *** tycoondemon2 has joined #openttdcoop.pro 01:55:38 *** tycoondemon has quit IRC 01:57:26 *** happpy has joined #openttdcoop.pro 01:59:47 <happpy> !players 01:59:47 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 08:46:57 *** lol has joined #openttdcoop.pro 08:47:02 <lol> !pw 08:47:02 <coopserver> lol: galois 08:47:09 <coopserver> *** Game still paused (connecting clients, number of players) 08:47:11 <coopserver> *** lol has joined 08:47:12 <coopserver> *** Game still paused (number of players) 08:47:15 <coopserver> *** lol has joined company #1 08:47:16 <coopserver> *** Game unpaused (number of players) 08:57:03 <V453000> !pw 08:57:03 <coopserver> V453000: manage 08:57:10 <coopserver> *** Game paused (connecting clients) 08:57:12 <coopserver> *** V453000 has joined 08:57:13 <coopserver> *** Game unpaused (connecting clients) 08:57:14 <coopserver> <V453000> yo 08:57:16 <coopserver> <lol> yo 08:57:30 <coopserver> <lol> do you see my sign: got rid of 2-way eol 08:57:32 <coopserver> <lol> ? 08:58:00 <coopserver> <V453000> I dont see why you did that 08:58:05 <coopserver> <V453000> it was there on purpose 08:58:15 <coopserver> <lol> i thought it was leading trains in the wrong direction 08:58:19 <coopserver> <V453000> not that it matters terribly much 08:58:20 <coopserver> <lol> maybe this would fix it 08:58:39 <coopserver> <V453000> yeah it can do that just because t he split afterwards is wrong :) 08:58:40 <coopserver> <lol> because not both lines go to all stations 08:58:43 <coopserver> <V453000> not all choices 08:58:46 <coopserver> <V453000> my bad 08:58:59 <coopserver> <lol> so to fix it really we need to make all choices? 08:59:01 <coopserver> <V453000> -> the fix isnt to remove eol but to make the splits proper 08:59:12 <coopserver> <V453000> yes because it should work like LL 08:59:46 <coopserver> <lol> this isn't ideal 09:00:27 <coopserver> <V453000> just let me do it and build your own SL :P we need that 09:00:30 <coopserver> <lol> k 09:00:56 <coopserver> <lol> is funding of primairies turned on? 09:01:08 <coopserver> <V453000> why ask if you can check? :) 09:01:19 <coopserver> <lol> yeah, realized that later 09:01:23 <coopserver> <lol> it is btw 09:01:29 <coopserver> <V453000> I know btw 09:01:30 <coopserver> <V453000> :D 09:01:42 <lol> @gap 2 09:01:42 <Webster> lol: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 09:04:41 <coopserver> <V453000> overflows for my SL would not be a bad idea, generally small space for waiting 09:04:50 <coopserver> <lol> yeah 09:05:09 <coopserver> <lol> or wait for production to grow 09:05:25 <coopserver> <V453000> better have them regardless 09:05:35 <coopserver> <V453000> when production increases, bigger buffer is good to have 09:11:37 <coopserver> <lol> crash ;) 09:20:46 <coopserver> <lol> i finished it 09:21:26 <coopserver> <lol> shall we wait for industries or build them? 09:30:47 <coopserver> <lol> we got some strange trains in the coalgroup 09:31:12 <coopserver> <lol> but i leave 09:31:23 <coopserver> <lol> nice overflows 09:34:05 <coopserver> *** lol has left the game (Leaving) 09:38:21 *** lol has quit IRC 11:16:18 <coopserver> *** V453000 has left the game (Leaving) 11:16:19 <coopserver> *** Game paused (number of players) 12:46:52 *** happpy has quit IRC 16:20:19 *** happpymoblic has joined #openttdcoop.pro 16:31:37 *** happpy has joined #openttdcoop.pro 16:32:25 <happpy> !players 16:32:25 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 16:55:36 *** Maraxus has joined #openttdcoop.pro 16:55:36 *** ChanServ sets mode: +o Maraxus 16:57:32 <Maraxus> !pw 16:57:32 <coopserver> Maraxus: tfloat 16:57:39 <coopserver> *** Game still paused (connecting clients, number of players) 16:57:42 <coopserver> *** Maraxus has joined 16:57:43 <coopserver> *** Game still paused (number of players) 17:07:21 <V453000> !pw 17:07:21 <coopserver> V453000: leaved 17:07:41 <coopserver> *** Game still paused (connecting clients, number of players) 17:07:43 <coopserver> *** V453000 has joined 17:07:44 <coopserver> *** Game still paused (number of players) 17:07:45 <coopserver> *** Game unpaused (number of players) 17:07:47 <coopserver> <V453000> hy 17:09:56 <Maraxus> hi 17:14:47 <Jam35> !vehicles 17:14:47 <coopserver> Jam35: Total vehicles per type: Rail: 846, Road: 4, Water: 2, Air: 0 17:15:29 <Jam35> !players 17:15:29 <coopserver> Jam35: Client 142 (Orange) is V453000, in company 1 (PZG #25) 17:15:30 <coopserver> Jam35: Spectators: Client 140 (Maraxus) 17:15:36 <Jam35> I mean 17:15:39 <Jam35> !password 17:15:39 <coopserver> Jam35: sqbool 17:15:44 <coopserver> *** Game paused (connecting clients) 17:15:48 <coopserver> *** Jam35 has joined 17:15:49 <coopserver> *** Game unpaused (connecting clients) 17:15:51 <coopserver> <V453000> sup 17:16:02 <coopserver> <Jam35> lo 17:17:33 <coopserver> <V453000> my new train will be super awesome, but nobody will see 90% of the details due to openttd resolution XD 17:17:36 <coopserver> <V453000> x4 might save it 17:18:13 <coopserver> <V453000> at least I will have some big renders for newgrf presentation XD 17:18:53 <Jam35> you like to work too much 17:19:06 <coopserver> <V453000> I take it as a modelling exercise :) 17:20:28 <coopserver> *** Jam35 has joined company #1 17:20:53 <coopserver> <V453000> am adding overflows to all of my primaries 17:21:02 <coopserver> <V453000> while shit builds up 17:21:08 <coopserver> <V453000> we are getting some traffic already :) 17:22:39 <coopserver> <Jam35> I might do some, I think I have enough platforms 17:22:48 <coopserver> <Jam35> famous last words 17:22:53 <coopserver> <V453000> xd 17:25:23 <coopserver> <Jam35> @@gap 2 17:25:24 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 17:25:33 <Jam35> @ gap 2 17:25:33 <Webster> Jam35: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 17:25:40 <coopserver> <V453000> this command should be banned on pro zone :P 17:25:42 <Jam35> yeah 8 seems too short 17:25:59 <Jam35> I 17:26:06 <Jam35> I mean long :) 17:27:25 <coopserver> <V453000> slugs so handsome 17:28:56 <happpy> hi all 17:29:35 <coopserver> <Jam35> how is your gastropod? 17:29:42 <coopserver> <V453000> grate 17:29:57 <happpy> how things going 17:30:02 <coopserver> <V453000> also, overflows seem to be emptying suspiciously quickly 17:30:06 <coopserver> <Jam35> still sliming it up? 17:30:10 <coopserver> <V453000> jams might be starting on some csmall scale 17:30:12 <coopserver> <V453000> yarr 17:30:35 <coopserver> <Jam35> hi papppy 17:30:43 <happpy> hi 17:32:28 <coopserver> <Jam35> yes I am seeing the odd stoppage here and there 17:42:25 <Jam35> @stage 50% 17:42:26 *** Webster changes topic to "ProZone | PZG25 (r27452) | STAGE: 50% | visit www.openttdcoop.org/wiki/PZ_game_ideas" 17:44:24 *** Progman has joined #openttdcoop.pro 17:55:20 *** Mark has joined #openttdcoop.pro 17:55:22 *** Webster sets mode: +o Mark 18:50:40 *** Progman has quit IRC 19:08:38 <coopserver> *** Jam35 has joined spectators 19:12:15 <Mark> !pw 19:12:15 <coopserver> Mark: affect 19:12:25 <coopserver> *** Game paused (connecting clients) 19:12:27 <coopserver> *** Mark has joined 19:12:30 <coopserver> *** Game unpaused (connecting clients) 19:12:35 <coopserver> <Mark> hiho 19:12:56 <coopserver> <Mark> ooh almost 1000 19:14:38 <coopserver> <Mark> woo 1000 19:14:47 <coopserver> <Mark> now watch it all jam 19:18:59 <happpy> mark i got the 5 ml harf dun but it join the 4 ml at the wood drop 19:26:57 <coopserver> *** Jam35 has joined company #1 19:27:17 <Mark> nice job happy 19:27:36 <coopserver> <V453000> sup mr Dutch 19:28:03 <coopserver> <Mark> :> 19:36:11 <coopserver> *** Mark has joined spectators 19:39:41 <coopserver> <V453000> yo Mark your BBH 02 is in shit 19:39:49 <coopserver> <V453000> prios long as fuck 19:42:05 <coopserver> <V453000> BBH 01 showing how much short trains hate tunnels Jam35 :) 19:42:56 <coopserver> <Jam35> that was my gap query earlier 19:43:27 <coopserver> <V453000> you should know that TL2 = bridgehate in general :P 19:45:02 <coopserver> <Jam35> I only remember TL3 because is all I play 19:48:31 <coopserver> <V453000> it isnt like TL3 loves bridges :P 19:48:40 <coopserver> <V453000> see, SLH01 has no bridges on ML :P 19:48:43 <coopserver> <V453000> = win 19:49:11 <coopserver> <Jam35> neither 02 but BBH is harder :) 19:49:23 <coopserver> <V453000> you can have the bridges only in mergers 19:49:34 <coopserver> <V453000> as in bridges which are not doubled but each leads elsewhere 19:50:06 <coopserver> <Jam35> yes 19:50:18 <coopserver> <Jam35> I didn't build it that way though :) 19:50:30 <coopserver> <V453000> that isnt a very good argument :P 19:50:38 <coopserver> <Jam35> I'm not arguing 19:51:25 <coopserver> <V453000> =D 19:51:31 <coopserver> <V453000> conclusion is fix your shit then! :D 19:51:39 <coopserver> <V453000> aww already fixd 19:52:28 <coopserver> <Jam35> improved I guess 20:00:58 <coopserver> <V453000> nice, blender has around 2.5% error when making cylindrical objects 20:01:00 <coopserver> <V453000> that is just awesome 20:01:39 <coopserver> <Jam35> I'll take your word :P 20:02:06 <coopserver> <V453000> conclusion: fuck blender 20:11:00 <coopserver> <Mark> need more trains 20:11:11 <coopserver> <Mark> not much traffic on the bbh01 to 03 bit 20:11:15 <coopserver> *** Mark has joined company #1 20:11:27 <coopserver> <Mark> might just reduce that to 1 or 2 lanes? 20:11:57 <coopserver> <Jam35> yea and make that side cross 20:12:07 <coopserver> <Mark> yes 20:17:17 <coopserver> <Mark> we could make goods and food drop 8 tracks in straight away 20:17:21 <coopserver> <Mark> and not merge at the bbhs 20:17:28 <coopserver> <Mark> or is that too easy? 20:18:05 <coopserver> <Jam35> I don't see why not 20:19:24 <coopserver> *** Maraxus has left the game (Leaving) 20:19:26 *** Maraxus has quit IRC 20:20:11 <coopserver> <Mark> got some proper jamming at bbh02 now 20:20:27 <coopserver> <Mark> thats what you get for making cheap merges i guess :D 20:20:55 <coopserver> <Mark> ah wrong signal 20:22:46 <coopserver> <Jam35> talking of cheap merges... 20:23:13 <coopserver> <Mark> hm? 20:23:28 <coopserver> <Jam35> it's fine, that quiet part you mentioned 20:23:54 <coopserver> <Jam35> and the PBS shite I just made there 20:24:10 <coopserver> <Mark> nice :D 20:24:20 <coopserver> <Jam35> I'll leave the 4 lines 20:24:44 <coopserver> <Jam35> seems a waste tho :) 20:25:08 <coopserver> <Mark> yeah tbh one lane would probably be fine there 20:25:13 <coopserver> <Mark> for now anyway 20:25:59 <coopserver> <Jam35> means removing many choices 20:26:06 <coopserver> <Jam35> but that may be useful later 20:26:39 <coopserver> <V453000> fuckers planning some silly shit? :P 20:26:44 <coopserver> <V453000> am looking forward to see it 20:27:28 <coopserver> <Jam35> It's your turn to play now 20:27:36 <coopserver> <Jam35> go 20:27:40 <coopserver> *** Jam35 has joined spectators 20:27:43 <coopserver> <Mark> :D 20:27:55 <Mark> !rcon set max_trains 1200 20:32:30 <coopserver> <V453000> am busy screaming at a computer program 20:32:49 <coopserver> <V453000> #sensibleActivity 20:33:33 *** happpymoblic_ has joined #openttdcoop.pro 20:34:02 <Jam35> Cortana giving you shit? 20:34:11 <coopserver> <V453000> wtf is cortana 20:34:18 <Jam35> or Siri 20:34:27 <coopserver> <Mark> omg siri 20:34:28 <coopserver> <V453000> ah voice cuntface 20:34:35 <coopserver> <V453000> siri is android? 20:34:37 <Jam35> or whatever MS /Apple is called there :P 20:34:55 <coopserver> <V453000> the only siri I know is nsfw 20:34:59 <coopserver> <Mark> :D 20:35:39 <coopserver> <V453000> so Mark the fucker is expecting me to expand SLH 01 to 6L 6R I take it 20:35:49 <coopserver> <Mark> obviously 20:35:56 <coopserver> <V453000> fuck him then 20:36:07 <coopserver> <V453000> ok eazy 20:36:09 <coopserver> <Mark> you said it'd be easy to expand :P 20:36:18 <coopserver> <V453000> RELATIVELY :P 20:36:21 *** happpymoblic has quit IRC 20:36:22 <coopserver> <V453000> yeah, it wont be too bad 20:37:09 <coopserver> <Mark> there is no traffic to goods drop from right 20:37:11 <coopserver> <Mark> at bbh02 20:37:15 *** happpymoblic_ is now known as happpymoblic 20:37:46 <coopserver> <V453000> hm 20:37:50 <coopserver> <V453000> well which trains would go there 20:38:01 <coopserver> <Mark> well none obviously 20:38:06 <coopserver> <Mark> thats what i just said :P 20:38:42 <coopserver> <V453000> only fuckers are food trains 20:38:53 <coopserver> <V453000> ok you meant goods drop and the other bbh 20:38:55 <coopserver> <V453000> fuck me 20:39:07 <coopserver> <V453000> damn I was doing so fine screaming at the program 20:39:13 <coopserver> <Mark> :D 20:40:38 *** lol has joined #openttdcoop.pro 20:40:40 <lol> !pw 20:40:40 <coopserver> lol: groove 20:40:50 <coopserver> *** Game paused (connecting clients) 20:40:52 <coopserver> *** lol has joined 20:40:53 <coopserver> *** Game unpaused (connecting clients) 20:40:57 <happpy> hi lol 20:41:00 <coopserver> <lol> hi 20:41:04 <happpy> how ar u] 20:41:10 <coopserver> <lol> great 20:41:12 <coopserver> <V453000> hy 20:41:23 <coopserver> <lol> we can connect industries near ml because we have magic bulldozer isn't it? 20:41:41 <coopserver> <V453000> depends how masochistic mood are you in 20:42:16 <lol> why that? 20:42:30 <coopserver> <V453000> if you want to dodge the industry in the future or remove stuff :) 20:42:48 <coopserver> <lol> i just want some trains to use my slh 20:42:53 <coopserver> <lol> so i will connect the farm 20:43:00 <coopserver> <V453000> fund industries :) 20:43:09 <coopserver> <V453000> and the farm is kind of fine, yeah 20:43:14 <coopserver> <lol> that isn't real 20:43:31 <coopserver> *** lol has joined company #1 20:53:14 <coopserver> <Jam35> what's disconnected? 20:53:27 <coopserver> <V453000> could be some shit in SLH01 20:53:28 <coopserver> <Jam35> BBH 01 has weird traffic now 20:54:00 <coopserver> <lol> thanks for fixing some problems at my hub jams 20:54:15 *** happpy_ has joined #openttdcoop.pro 20:55:19 <coopserver> <Jam35> adding lines there will be fun :) 20:55:26 <coopserver> <lol> i know 20:55:32 <coopserver> <lol> i'm not a pro 20:55:41 <coopserver> <lol> still playing here 20:55:45 *** Progman has joined #openttdcoop.pro 20:56:31 <coopserver> <Jam35> what is pro? :) 20:56:48 <coopserver> <lol> i don't know 20:56:59 <coopserver> <lol> i already told you i'm not one so how can i know? 20:57:06 <coopserver> <Jam35> :D ok 20:57:16 *** happpy has quit IRC 20:57:18 <coopserver> <lol> shall i expand the fooddrop 20:57:35 <coopserver> <lol> to get 2 more lines running through it 20:57:43 <coopserver> <Jam35> the problem there is BBH02 20:57:46 <coopserver> <Jam35> but yeah 20:57:48 <coopserver> <Jam35> can do 20:58:16 <coopserver> <lol> the problem is the loop 20:58:32 <coopserver> <lol> the inner lane is too full 20:59:03 <coopserver> <Jam35> idk why 20:59:12 <coopserver> <lol> balancing maybe? 20:59:38 <coopserver> <lol> at the foodstation there are a lot of trains which want to join the inner lane 20:59:46 <coopserver> <Jam35> nothing turns at BBH01 now 20:59:54 <coopserver> <Jam35> before that inner path was empty 21:00:01 <coopserver> <Jam35> something changed 21:00:39 <coopserver> <V453000> close to gridlock :> 21:00:47 <coopserver> *** Jam35 has joined company #1 21:01:44 <coopserver> <V453000> half of SLH 01 done 21:01:46 <coopserver> <V453000> now the otherh alf 21:01:54 *** happpy_ is now known as happpy 21:03:10 <coopserver> <lol> at the fooddrop some trains from line 2 have a path to line 1 21:03:15 <coopserver> <lol> so it is unbalanced 21:03:21 <coopserver> <lol> maybe if we fix that? 21:03:31 <coopserver> <V453000> just add lines 21:03:36 <coopserver> <V453000> we will need them sooner or later regardless 21:03:47 <coopserver> <lol> your right 21:04:12 <coopserver> <lol> i know why inner lanes is so full with food trains btw 21:04:41 <coopserver> <lol> they cannot enter a platform to unload, so they make the loop again 21:04:47 <coopserver> <V453000> XD 21:04:48 <coopserver> <V453000> nice 21:04:52 <coopserver> <lol> and they don't go back to the foodplant 21:04:59 <coopserver> <V453000> yeah 21:05:01 <coopserver> <lol> and they will stay there for always 21:05:03 <coopserver> <V453000> cuz priority 21:05:04 <coopserver> <V453000> GG 21:05:11 <coopserver> <V453000> Jam35 station of doom XD 21:05:13 <coopserver> <lol> because the platforms doesn't come free 21:05:32 <coopserver> <lol> so i think we have to fix that balancing issue too 21:05:41 <coopserver> <Jam35> haha 21:05:44 <coopserver> <V453000> well mainly fix the drop 21:05:49 <coopserver> <Jam35> add platforms 21:06:00 <coopserver> <lol> yeah balancing of the drop i meant 21:06:15 <coopserver> <lol> adding platforms isn't solution 21:06:16 <coopserver> <V453000> platform count is cute, but the problem is the increasing effect of any jams 21:06:17 <coopserver> <V453000> just remove the prio 21:06:27 <coopserver> <V453000> no reason to have it, slugs accelerate like madcunts 21:06:49 <coopserver> <lol> you need to get trains that come from line 2 back in line 2 21:07:32 <coopserver> <Jam35> they all move across 21:07:35 <coopserver> <lol> lets try this first 21:07:46 <coopserver> <lol> not from the inner lane 21:08:02 <coopserver> <lol> that one only gets and doesn't give to another lane 21:08:03 <coopserver> <Jam35> make lane 1 go to 4 then 21:08:18 <coopserver> <lol> yeah that is right 21:08:49 <coopserver> *** Mark has joined spectators 21:09:01 <coopserver> <Jam35> is semi done at PAPER DROP 21:09:02 <coopserver> <V453000> Jam35 mind if I move the plan to a more safe location? 21:09:18 <coopserver> <Jam35> no problemo 21:09:21 <coopserver> <Jam35> Mark moved it there :P 21:09:22 <coopserver> <V453000> the fucker 21:12:15 <coopserver> <Mark> night 21:12:18 <coopserver> <V453000> gn 21:12:19 <coopserver> <lol> bye 21:12:20 <coopserver> <Jam35> gn 21:12:22 <coopserver> *** Mark has left the game (Leaving) 21:12:47 <coopserver> <lol> this change did work quite well 21:25:26 <coopserver> <lol> i got it a complete mess 21:25:49 <coopserver> <V453000> SLH 01 expanded without issues :] 21:25:51 <coopserver> <lol> but i like to try it 21:25:55 <coopserver> <lol> great 21:26:07 <coopserver> <Jam35> not really, as long as there is path through 21:26:11 <coopserver> <lol> i found an issue 21:26:39 <coopserver> <Jam35> is it 2way->pbs 21:26:41 <coopserver> <Jam35> :D 21:26:57 <coopserver> <lol> and a stuck train 21:27:04 <coopserver> <lol> near bbh02 21:27:21 <coopserver> <lol> some too near bbh 04 21:27:32 <coopserver> <V453000> doesnt matter 21:27:39 <coopserver> <V453000> when the hub is connected there will be no stuck trains 21:27:47 <coopserver> <V453000> for now the few trains dont hurt anything 21:27:49 <coopserver> <lol> yeah 21:29:57 <coopserver> <lol> i like the colours in slh 01 21:30:05 <coopserver> <V453000> :) 21:30:20 <coopserver> <V453000> it is just to make it more understandable for you dudez 21:30:27 <coopserver> <V453000> cause the design is really good 21:30:47 <coopserver> <lol> i'm still figuring out how it works 21:30:57 <coopserver> <lol> but the colours really help 21:31:00 <coopserver> <V453000> just a 4way SLH but expandable 21:34:08 <coopserver> <lol> i leave 21:34:12 <coopserver> <V453000> baiz 21:34:14 <coopserver> <lol> bye 21:34:22 <coopserver> <V453000> I will be going shortly as well 21:34:25 <coopserver> *** lol has left the game (Leaving) 21:34:26 <coopserver> <V453000> more screaming at blender tomorrow 21:34:36 <lol> is it that hard to use 21:34:50 <lol> i tried it a few times but it didn't work for me 21:34:54 <lol> just for fun 21:34:55 <coopserver> <V453000> it is definitely very hard program to learn 21:35:04 <coopserver> *** Jam35 has left the game (Leaving) 21:35:07 <lol> that is why i stopped with it i think 21:35:10 <coopserver> <V453000> and it is even that much harder when you already have learned a different 3D program 21:35:15 <coopserver> <V453000> blender is just different in everything 21:35:19 <lol> now i'm learning CAD 21:35:28 <coopserver> <V453000> even if it doesnt make sense, it is different just for the fuck of it 21:35:33 <lol> but you can't compare CAD and blender 21:35:39 <coopserver> <V453000> yeah I was working with 3D Studio MAX 21:36:01 <coopserver> <V453000> which feels ... considerably more sane than blender 21:36:16 <lol> blender is open source right? 21:36:21 <coopserver> <V453000> yeah 21:36:55 <lol> all really smart people that build options no one understand 21:37:10 <lol> exept who build it 21:37:39 <coopserver> <V453000> blender is the one open source project that I take as a big exception, because of blender foundation and some leadership etc 21:38:06 <lol> they made some movies with it 21:38:11 <lol> that looks fun and a lot of work 21:38:23 <coopserver> <V453000> all in all, I cant say that max or blender is better than the other, but so far the advantages of max outweigh the advantages of blender for me ... but taht could be just because I havent learned blender enough yet 21:38:46 <coopserver> <V453000> for example, MANY of the modelling functions are completely missing in blender in compare to max .... but blender users usually solve them by some wtf workarounds 21:38:56 <coopserver> <V453000> havent learned many workarounds yet :) 21:39:22 <lol> lol 21:39:27 <lol> good luck with it then 21:39:38 <coopserver> <V453000> and then there are some nice workflow functions that blender has over max like texture previewing and texture painting 21:39:58 <coopserver> <V453000> but you can get super powerful add-ons for photoshop which are 1000 times better than blender will ever be, and do texturing in photoshop instead of max 21:40:16 <coopserver> <V453000> but yeah, each has its perks :) 21:40:40 <coopserver> <V453000> today I was trying to make mechanical gears 21:41:04 <coopserver> <V453000> I found out that for some reason there is 2.5% error in dimensions and one gear was tiny bit different than the other 21:41:08 <lol> the ones in factorio? 21:41:12 <coopserver> <V453000> so after 100f of animation they obviously didnt work 21:41:16 <coopserver> <V453000> nah something else 21:41:28 <lol> what do you have to build for factorio? 21:41:53 <coopserver> <V453000> various things :) 21:41:59 <coopserver> <V453000> or you mean like the point of the game? 21:42:08 <lol> yeah 21:42:15 <coopserver> <V453000> you build a big factory 21:42:20 <coopserver> <V453000> from tiny parts 21:42:38 <coopserver> <V453000> it is awesome, you should try it 21:42:48 <lol> i'm sorry, not that 21:42:52 <lol> i tried it already 21:42:58 <lol> what sprites are you going to make 21:43:09 <lol> and i quite like the game 21:43:19 <coopserver> <V453000> at the moment I am polishing some things 21:43:23 <coopserver> <V453000> :_ 21:44:05 <coopserver> <V453000> improving graphics for stuff regarding the circuit network, kind of touched it with the power switch 21:44:08 <coopserver> <V453000> also some other stuff 21:44:16 <coopserver> <V453000> polish polish polish (: it is great 21:44:40 <coopserver> <V453000> and when I need time to think or whatnot, I am modelling a new train for OpenTTD 21:44:57 <lol> you can make slugs for factorio 21:45:02 <lol> kind of alien trains 21:45:06 <coopserver> <V453000> perhaps one day 21:45:22 <lol> good luck 21:45:25 <lol> now i really leave 21:45:26 <coopserver> <V453000> but I would need some good ideas which improve the gameplay of factorio, which I am not getting atm 21:45:32 <coopserver> <V453000> while I do have wtf ideas for openttd functionally ;P 21:45:36 <coopserver> <V453000> yeah, I go as well 21:45:37 <coopserver> <V453000> gnight 21:45:45 *** lol has quit IRC 21:45:49 <coopserver> *** V453000 has left the game (Leaving) 21:45:50 <coopserver> *** Game paused (number of players) 22:55:35 *** happpy has left #openttdcoop.pro 22:57:56 *** Progman has quit IRC 23:08:25 *** happpymoblic is now known as happpy 23:28:53 *** Mark has quit IRC 23:28:53 *** happpy has quit IRC 23:28:53 *** tneo has quit IRC 23:28:53 *** KenjiE20 has quit IRC 23:28:53 *** XeryusTC has quit IRC 23:28:53 *** Taede has quit IRC 23:28:53 *** LoPo has quit IRC 23:28:53 *** avdg has quit IRC 23:28:53 *** Ammler has quit IRC 23:28:53 *** coopserver has quit IRC 23:28:53 *** planetmaker has quit IRC 23:28:53 *** V453000 has quit IRC 23:28:53 *** ^Spike^ has quit IRC 23:28:53 *** Hazzard has quit IRC 23:28:53 *** tycoondemon2 has quit IRC 23:28:53 *** Sylf has quit IRC 23:28:53 *** Jam35 has quit IRC 23:28:53 *** SmatZ has quit IRC 23:33:33 *** tycoondemon2 has joined #openttdcoop.pro 23:33:33 *** Sylf has joined #openttdcoop.pro 23:33:33 *** magnet.oftc.net sets mode: +o Sylf 23:33:35 *** happpy has joined #openttdcoop.pro 23:33:41 *** Mark has joined #openttdcoop.pro 23:33:41 *** helix.oftc.net sets mode: +o Mark 23:33:45 *** Jam35 has joined #openttdcoop.pro 23:33:45 *** SmatZ has joined #openttdcoop.pro 23:33:45 *** oxygen.oftc.net sets mode: +o Jam35 23:33:54 *** tneo has joined #openttdcoop.pro 23:33:54 *** XeryusTC has joined #openttdcoop.pro 23:33:54 *** coulomb.oftc.net sets mode: +ovov tneo tneo XeryusTC XeryusTC 23:33:54 *** KenjiE20 has joined #openttdcoop.pro 23:33:54 *** Taede has joined #openttdcoop.pro 23:33:54 *** coulomb.oftc.net sets mode: +ovov KenjiE20 KenjiE20 Taede Taede 23:34:00 *** V453000 has joined #openttdcoop.pro 23:34:00 *** Ammler has joined #openttdcoop.pro 23:34:00 *** coopserver has joined #openttdcoop.pro 23:34:00 *** reticulum.oftc.net sets mode: +oovo V453000 Ammler Ammler coopserver 23:34:00 *** avdg has joined #openttdcoop.pro 23:34:01 *** LoPo has joined #openttdcoop.pro 23:34:01 *** planetmaker has joined #openttdcoop.pro 23:34:01 *** ^Spike^ has joined #openttdcoop.pro 23:34:01 *** reticulum.oftc.net sets mode: +vovo coopserver planetmaker planetmaker ^Spike^ 23:34:01 *** Hazzard has joined #openttdcoop.pro 23:34:01 *** reticulum.oftc.net sets mode: +vov ^Spike^ Hazzard Hazzard 23:58:59 <happpy> !players 23:58:59 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation