Log for on 17th July 2016:
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13:49:26  <Jam35> !pw
13:49:26  <coopserver> Jam35: profit
13:49:32  <coopserver> *** Game still paused (connecting clients, number of players)
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13:50:05  <Jam35> !getsave
13:50:05  <coopserver> Starting download...
13:50:11  <coopserver> Savegame successfully downloaded
13:50:38  <Jam35> !rcon ls
13:50:39  <coopserver> 0) .. (Parent directory)
13:50:40  <coopserver> 1) PZG%20%2325%2C%209th%20Jul%202649.sav
13:50:41  <coopserver> 2) PZG%20%2325%2C%2029th%20Nov%202647.sav
13:50:42  <coopserver> 3) PZG%20%2325%2C%202nd%20Feb%202491.sav
13:50:43  <coopserver> 4) PZG%20%2325%2C%2020th%20Nov%202421.sav
13:50:43  <Jam35> !rcon load 1
13:50:44  <coopserver> Jam35: You have 9 more messages. Type !less to view them
13:50:45  <coopserver> Starting new game
13:50:51  <coopserver> Now playing on #openttdcoop - ProZone Server ( (Version r27595)
13:50:52  <coopserver> *** Game paused (number of players)
13:51:00  <Jam35> !pw
13:51:00  <coopserver> Jam35: usebit
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13:51:21  <Jam35> !setdef
13:51:21  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
13:51:23  <Jam35> !auto
13:51:41  <Jam35> !rcon set min_active_clients
13:51:42  <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
13:51:45  <Jam35> !rcon set min_active_clients 1
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13:54:51  <Jam35>
13:55:03  <Jam35> rebuild happened
13:56:17  <Jam35> !pw
13:56:17  <coopserver> Jam35: indtid
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14:10:42  <happpy> hi jam
14:10:45  <happpy> how things
14:11:04  <Jam35> ok thanks
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16:17:12  <happpy> how the game  going  jam
16:20:09  <Jam35>
16:35:19  <V453000> :)
16:35:22  <V453000> !pw
16:35:22  <coopserver> V453000: capped
16:35:57  <V453000> !pw
16:35:57  <coopserver> V453000: locked
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16:36:11  <coopserver> <V453000> sup yo
16:36:17  <coopserver> <V453000> big sluggin?
16:36:38  <coopserver> <Jam35> hi
16:36:44  <coopserver> <Jam35> I guess ;)
16:36:47  <coopserver> <V453000> wat new
16:36:48  <coopserver> <V453000> ooh paper
16:37:00  <coopserver> <V453000> good
16:37:34  <coopserver> <Jam35> BBH03 is the new sticking point
16:37:45  <coopserver> <V453000> hm
16:38:04  <coopserver> <V453000> apply hax
16:38:11  <coopserver> <V453000> it is a nice mess
16:38:35  <coopserver> <Jam35> it's a mess yes, I'd rather give choice to the 4 from SE
16:38:45  <coopserver> <Jam35> it's so much quieter there
16:38:47  <coopserver> <V453000> mhm
16:40:29  <coopserver> <V453000> point is very valid
16:40:38  <coopserver> <Jam35> I'll do something with it, probably not today
16:40:44  <coopserver> <V453000> same time though, I kind of hate when the game starts going from mess to clean
16:40:56  <coopserver> <V453000> at the same time however, we can expand on top of the new clean solution if you like
16:41:13  <coopserver> <V453000> IF it won't make SLH01 require 10th XD
16:41:31  <coopserver> <V453000> it shouldn't I guess, it's fine there
16:41:48  <coopserver> <Jam35> haha, that space will be hard to find
16:44:30  <Mazur> !pw
16:44:31  <coopserver> Mazur: inline
16:44:42  <coopserver> *** Game paused (connecting clients)
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16:44:49  <coopserver> <V453000> the leftmost line going out of BBH03 is getting really poor traffic
16:44:59  <coopserver> <V453000> no choices  going that way
16:45:12  <coopserver> <V453000> I think if that is connected, it will work
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16:46:05  <coopserver> <V453000> sdf XD
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16:48:57  <Mazur> !pw
16:48:57  <coopserver> Mazur: mapgen
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16:50:59  <Mazur> Found and disabled one culp[rit of bad performance, though,  apparently samba was running and getting called upon constantly.
17:06:39  <coopserver> <V453000> I am lucky that FPP entrance doesn't need more lanes :D that station would have to go
17:06:59  <coopserver> <Jam35> it really helped having more lines out
17:07:10  <coopserver> <Jam35> seems it is just about ok :)
17:07:11  <coopserver> <V453000> hehe
17:07:18  <coopserver> <V453000> fixing some signal gaps etc here and there
17:07:22  <coopserver> <V453000> stuff looks solid
17:07:38  <coopserver> <Jam35> not bad
17:07:45  <coopserver> <V453000> BBH03 is a lot better now
17:07:51  <coopserver> <V453000> !!!TEMP!!! is kind of ass
17:12:23  <coopserver> <Jam35> gone but I can see why it was there :)
17:13:17  <coopserver> <V453000> oh yeah this actually kind of solves it XD
17:13:50  <coopserver> <Jam35> allows more buffering yes
17:14:01  <coopserver> <V453000> well mainly no shitty PBS thing
17:14:13  <coopserver> <V453000> the other things might not handle it 100%, but better
17:14:24  <coopserver> <V453000> did you just buy more trains for SLH01? XD
17:14:29  <coopserver> <Jam35> no
17:15:00  <coopserver> <V453000> weird
17:15:08  <coopserver> <V453000> sooo goal iz 2000 or we stop here?
17:15:31  <coopserver> <Jam35> I hope for more
17:15:34  <coopserver> <V453000> cool
17:16:09  <coopserver> <Jam35> unless anyone has a better idea for a game
17:16:16  <coopserver> <V453000> probably not
17:16:33  <coopserver> <Jam35> even 1900 would be something
17:16:38  <coopserver> <V453000> btw I was on holiday for the last week, made a good start for my new train set :>
17:16:50  <coopserver> <Jam35> ok cool
17:17:21  <coopserver> <V453000> probably no slugs though ;(
17:17:32  <coopserver> <Jam35> ow
17:18:16  <coopserver> <Jam35> are you still gonna reset NUTS back to 8bpp
17:18:26  <coopserver> <V453000> probably yes at some point
17:18:28  <coopserver> <Jam35> except slugs?
17:18:33  <coopserver> <V453000> yeah
17:18:59  <coopserver> <V453000> I made the decision but making it happen is a lot of work, I started adding cargoes to support FIRS2 as well
17:19:03  <coopserver> <V453000> and it just went out of control
17:19:13  <coopserver> <Jam35> oh god :) so many
17:19:14  <coopserver> <V453000> need to draw some sprites for those cargoes and it's done
17:19:28  <coopserver> <V453000> well the new ones isn't that much, but NUTS has SHITLOAD of wagon types
17:20:10  <coopserver> <V453000> I think I will do that somewhen, and declare NUTS 1.0.0
17:20:58  <coopserver> <V453000> it's fairly unlikely that I would add much more to it
17:21:10  <coopserver> <V453000> it's kind of complete
17:21:21  <coopserver> <V453000> there are already many wtf hacky classes that nobody uses anyway
17:21:32  <coopserver> <V453000> they do have a use, but for hard/obscure networks
17:22:36  <coopserver> <Jam35> so when do you expect the new one to be out?
17:22:43  <coopserver> <Jam35> ish :D
17:22:44  <coopserver> <V453000> I hope this year
17:22:48  <coopserver> <Jam35> hm
17:22:51  <coopserver> <V453000> in August I have a lot of time actually
17:23:00  <coopserver> <V453000> it's not impossible that I finish it in autumn
17:23:44  <coopserver> <Jam35> inclination is a big part :)
17:24:02  <coopserver> <V453000> in the last ~year I have made the design and in the last week I finalized it. Now I have a precise idea what will be there and how will it work (not exact numbers but that's fine). So I know exactly which and how many sprites I need, I even have a system ready to render them.
17:24:18  <coopserver> <V453000> so now I can just come home after work and make some work on the actual 3D models here and there
17:24:22  <coopserver> <V453000> which is perfect
17:24:55  <coopserver> <V453000> I am going for something technically seriously wild, 32bpp sprites with heavy use of 8bpp recolour masks
17:25:10  <coopserver> <V453000> it should look very TTD-y, but extra zoom and the extra depth
17:25:17  <coopserver> <V453000> basically something like rainbow slugs here
17:25:36  <coopserver> <V453000> at x1 zoom you can't really tell that it's 32bpp
17:26:37  <coopserver> <Jam35> what aboout BRIX, I thought that was getting close to first release?
17:26:52  <coopserver> <V453000> it is, but the issue is that each of BRIX's tasks usually takes a LOT of work
17:27:03  <coopserver> <V453000> so if I want to work on BRIX, I really need to reserve a day or two in a row
17:27:11  <coopserver> <Jam35> I see
17:27:23  <coopserver> <V453000> so now I have created an environment for myself where if I have a bit of time, I do PART, if I have a lot of time, I do BRIX
17:27:39  <coopserver> <V453000> since having a lot of time is rare, both sets should be out together XD
17:27:48  <coopserver> <V453000> although they don't really rely on each other
17:27:58  <coopserver> <Jam35> would be nice though :)
17:28:12  <coopserver> <V453000> idk
17:28:31  <coopserver> <V453000> I don't really have any renders of PART yet, but it will try to match TTD base set more than be compatible with PART
17:28:35  <coopserver> <V453000> eh BRIX
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17:28:44  <coopserver> <V453000> sure, it will work with it, but not same simplistic style
17:29:34  <coopserver> <V453000> idk how much info did I spoil to you yet, but it's going to be majorly awesome
17:29:54  <coopserver> <Jam35> not much, no need to :P
17:30:06  <coopserver> <V453000> yeah :) I won't, don't worry
17:30:25  <coopserver> <V453000> want to keep the "WTF THIS IS GENIUS"effect on release :P
17:30:33  <coopserver> <Jam35> heh
17:30:42  <coopserver> <V453000> it's that good
17:31:04  <Mazur> So you found a genius do to the work for you?
17:31:10  * Mazur runs, ducks and hides.
17:31:11  <coopserver> <V453000> haha
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17:37:29  <Mark> !pw
17:37:29  <coopserver> Mark: caller
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17:37:40  <coopserver> <Mark> hello hello
17:37:42  <coopserver> <V453000> him
17:37:44  <coopserver> <V453000> hello
17:37:45  <coopserver> <Jam35> hio
17:39:09  <coopserver> <Mark> so is there an ottdc factorio server yet? ;D
17:39:27  <coopserver> <V453000> it's not like factorio multiplayer actually works :P
17:39:38  <coopserver> <Mark> really?
17:39:45  <coopserver> <Mark> had a look at a few games earlier
17:39:50  <coopserver> <V453000> it's "highly experimental"
17:40:12  <coopserver> <V453000> it works somewhat but it probably lags a lot and sometimes there are desyncs
17:40:21  <coopserver> <Mark> yea it does lag
17:40:23  <coopserver> <V453000> it's being worked on, read last friday facts :P
17:40:45  <coopserver> <Mark> hmm
17:41:00  <coopserver> <Mark> i get bored too quickly playing by myself
17:41:33  <coopserver> <V453000> then just host a game and see if openttd people join :D
17:43:15  <Mark> yea.. i probably wont get very far on my crappy laptop
17:43:22  <coopserver> <V453000> u got all achievements yet ? :P
17:43:28  <Mark> no
17:43:38  <coopserver> <V453000> wtf nub
17:43:42  <Mark> omg the "only craft 111 items manually" is insane
17:43:53  <coopserver> <V453000> it's the absolute minimum plus 11
17:43:59  <Mark> i think i craft way too much manually
17:44:12  <Mark> dont tell me you got that one yet
17:44:34  <coopserver> <V453000> I stopped playing the save, but yeah I got automated everything with exactly 100
17:44:42  <coopserver> <V453000> could easily launch a rocket now
17:44:47  <Mark> wow
17:45:01  <coopserver> <V453000> it's not that hard, it's just a bit different
17:45:08  <Mark> i guess
17:45:09  <coopserver> <V453000> you just have to really make everything by machines
17:45:14  <coopserver> <V453000> if you never tried it, it's a lot of fun
17:45:23  <coopserver> <V453000> you won't get to everything super quickly
17:45:24  <Mark> i craft 100 items before i get electricity
17:45:25  <coopserver> <V453000> but it's nice
17:45:58  <Mark> and i was playing the transport belt madness
17:46:01  <coopserver> <V453000> you need to craft electricity, laboratory, 10 science packs for automation1, assembling machine for automation 2, refinery
17:46:03  <Mark> but its too fucking hard
17:46:04  <coopserver> <V453000> haha
17:46:15  <coopserver> <V453000> yeah it isn't super easy
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17:51:12  <coopserver> <V453000> TL2 slugs rule
17:51:29  <coopserver> <Jam35> not much can stop them :)
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17:52:32  <coopserver> <V453000> !bad
17:52:39  <coopserver> <V453000> pbs can't choose there :()
17:58:50  <coopserver> <Jam35> gtg
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18:00:08  <coopserver> *** Game paused (number of players)
18:00:12  <V453000> back to PART :)
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