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00:14:10 *** happpy has left #openttdcoop.pro 10:20:03 *** StarLite has joined #openttdcoop.pro 10:20:03 *** ChanServ sets mode: +o StarLite 10:25:27 *** happpymoblic is now known as happpy 10:53:55 *** happpy has quit IRC 11:21:11 *** happppy has joined #openttdcoop.pro 11:22:51 *** happpy_ has joined #openttdcoop.pro 11:29:34 *** happppy has quit IRC 11:46:15 *** happpy_ is now known as happpy 12:35:39 *** happpy has quit IRC 13:18:27 *** happpy has joined #openttdcoop.pro 14:05:52 <V453000> !pw 14:05:52 <coopserver> V453000: faster 14:05:57 <coopserver> *** Game still paused (connecting clients, number of players) 14:05:59 <coopserver> *** V453000 has joined 14:06:00 <coopserver> *** Game still paused (number of players) 14:06:01 <coopserver> *** Game unpaused (number of players) 14:10:44 <coopserver> <V453000> nice CL1 abuse merger Jam35 :D 14:11:12 <coopserver> *** V453000 has left the game (Leaving) 14:11:13 <coopserver> *** Game paused (number of players) 17:14:17 <Jam35> !pw 17:14:17 <coopserver> Jam35: behave 17:14:22 <coopserver> *** Game still paused (connecting clients, number of players) 17:14:25 <coopserver> *** Jam35 has joined 17:14:26 <coopserver> *** Game still paused (number of players) 17:14:30 <coopserver> *** Jam35 has joined company #1 17:14:31 <coopserver> *** Game unpaused (number of players) 17:15:53 *** Progman has joined #openttdcoop.pro 17:29:34 <coopserver> *** Jam35 has joined spectators 17:29:35 <coopserver> *** Game paused (number of players) 19:43:23 *** Progman_ has joined #openttdcoop.pro 19:43:36 *** Progman_ has quit IRC 19:45:10 <coopserver> *** Jam35 has joined company #1 19:45:11 <coopserver> *** Game unpaused (number of players) 19:48:16 *** Progman has quit IRC 20:11:49 <V453000> nice rebuilds :P 20:11:54 <V453000> 666 20:12:04 <coopserver> <Jam35> thnks :) 20:12:11 <coopserver> <Jam35> getting there 20:12:39 <V453000> I am almost done implementing desert :) 20:12:48 <V453000> progress is good 20:13:15 <V453000> !pw 20:13:15 <coopserver> V453000: towers 20:13:29 <coopserver> *** Game paused (connecting clients) 20:13:31 <coopserver> <Jam35> sounds good 20:13:32 <coopserver> *** V453000 has joined 20:13:33 <coopserver> *** Game unpaused (connecting clients) 20:13:35 <coopserver> <V453000> yoyoyo 20:13:38 <coopserver> <Jam35> hio 20:14:12 <coopserver> <V453000> imagine you saw all bridges shifted by like 20 pixels up XD 20:14:18 <coopserver> <V453000> is current state of brix 20:14:29 <coopserver> <Jam35> hm :) 20:14:33 <coopserver> <V453000> quite mind boggling 20:15:06 <coopserver> <V453000> you still use rawr? :) 20:15:23 <coopserver> <Jam35> atm 20:15:28 <coopserver> <Jam35> I vary it a bit 20:15:32 <coopserver> <V453000> well I guess with purr it's basically just the grass 20:15:42 <coopserver> <Jam35> yes 20:15:52 <coopserver> <V453000> and bridges in your case :D 20:16:05 <coopserver> <V453000> brix is already so much more complete, it's wonderful 20:17:27 <coopserver> <V453000> 8 lines of slugs is quite fun to look at 20:17:33 <coopserver> <V453000> like before food drop 20:18:03 <coopserver> <Jam35> lines are mostly quite full 20:18:11 <coopserver> <V453000> yep quite 20:18:15 <coopserver> <Jam35> slug power :) 20:18:27 *** StarLite has quit IRC 20:18:29 <coopserver> <V453000> :) 20:18:50 <coopserver> <V453000> PART will have some interesting things, but slugs will always be special 20:19:18 <coopserver> <Jam35> of course :) 20:19:29 <coopserver> <Jam35> they were your first love :) 20:19:37 <coopserver> <Jam35> or something 20:19:42 <coopserver> <V453000> yeah rather that 20:19:44 <coopserver> <V453000> . XD 20:19:50 <coopserver> <V453000> or something 20:20:34 <coopserver> <V453000> hm here I have orange snow still 20:20:39 <coopserver> <V453000> I will probably make it a parameter 20:20:44 <coopserver> <V453000> if someone wants, they can force orange snow 20:21:10 <coopserver> <V453000> default is obviously white, and orange desert 20:21:45 <coopserver> <Jam35> sounds ok 20:21:54 <coopserver> <V453000> choice can never hurt 20:22:03 <coopserver> <V453000> atm you have parameters for everything 20:22:19 <coopserver> <V453000> you can disable landscape, rails, roads, signals old/new, bridges, I don't know what else 20:22:29 <coopserver> <V453000> configure as you like :) 20:22:46 <coopserver> <Jam35> wow 20:22:54 <coopserver> <Jam35> sounds a lot of work? 20:23:06 <coopserver> <V453000> a couple of switches in the code, it's not that much 20:23:45 <coopserver> <V453000> out of all the shit I did, this feature can be considered very "minor" regarding work required 20:23:48 <coopserver> <V453000> everything else is hell 20:24:06 <coopserver> <V453000> but yeah, gives great options 20:24:20 <coopserver> <V453000> for one I bet people will not get familiar with the signals ... some people ;) 20:24:34 <coopserver> <V453000> I personally love them already, they are really good 20:24:47 <coopserver> <V453000> at x1 zoom you can clearly tell type of signal and state 20:24:51 <coopserver> <V453000> in any rotation 20:25:03 <coopserver> <Jam35> that was the arrowy ones? 20:25:07 <coopserver> <V453000> yea 20:25:14 <coopserver> <Jam35> I like the idea 20:25:28 <coopserver> <Jam35> may take some getting used to idk 20:25:48 <coopserver> <V453000> I think if you don't resist it, it will come quite natural as they make perfect sense 20:25:55 <coopserver> <Jam35> probably 20:25:57 <coopserver> <V453000> but yeah sure, some / many people will not want to make the change 20:26:01 <coopserver> <V453000> hence parameters 20:26:47 <coopserver> <V453000> also one day I will finish updating NUTS, I will remove 32bpp, and add 32bpp purr to update the PURR separate grf 20:26:55 <coopserver> <V453000> it will give use to PURR separate grf, and keep NUTS clean 20:27:34 <coopserver> <V453000> but yeah that's lower priority now 20:27:51 <coopserver> <V453000> but as I use BRIX as static lately, and see PURR everywhere, it kind of wastes it XD 20:28:03 <coopserver> <Jam35> people won't mind too much , I think it's more for completeness sake 20:28:23 <coopserver> <V453000> what do you mean? 20:29:05 <coopserver> <Jam35> you have an unfinished set 20:29:13 <coopserver> <Jam35> almost without all 32bpp 20:29:21 <coopserver> <V453000> is any of my sets finished? XD 20:29:23 <coopserver> <Jam35> or none 20:29:24 <coopserver> <V453000> but yeah 20:29:51 <coopserver> <V453000> mainly the 32bpp on nuts is ugly, minus slugs, and rest is too much work 20:29:55 <coopserver> <V453000> not worth it 20:30:18 <coopserver> <Jam35> that's fine but all or nothing I think 20:30:19 <coopserver> <V453000> and replacing purr with 32bpp in NUTS is not a good idea either 20:30:31 <coopserver> <Jam35> no it mostly won't fit 20:30:34 <coopserver> <V453000> you can use NUTS and PURR together for 32bpp purr if you want slugzors etc 20:30:56 <coopserver> <V453000> as the separate PURR will just overwrite the graphics 20:31:17 <coopserver> <Jam35> I think you could call it done then, and rest with those projects 20:31:18 <coopserver> <V453000> it'll probably look exactly the same, just in 4 times the amount of pixels 20:31:23 <coopserver> <V453000> ye 20:31:29 <coopserver> <V453000> me too 20:32:08 <coopserver> <Jam35> I made a bypass in SLH 01 20:32:13 <coopserver> <V453000> what 20:32:19 <coopserver> <Jam35> it was looking like needing 3rd :) 20:32:38 <coopserver> <V453000> where? 20:32:47 <coopserver> <Jam35> see the blue line north side 20:32:56 <coopserver> <Jam35> !here 20:33:16 <coopserver> <V453000> oh :) 20:33:21 <coopserver> <Jam35> coal and oil there take the south exit 20:33:31 <coopserver> <V453000> fair nuf 20:33:37 <coopserver> <V453000> but entrance to the SL jams now 20:33:40 <coopserver> <Jam35> the entry is pretty slow too 20:33:43 <coopserver> <Jam35> yeas 20:34:00 <coopserver> <Jam35> I made more buffer space is all 20:34:20 <coopserver> <Jam35> oh and some extra bridges 20:34:24 <coopserver> <Jam35> doubles 20:34:50 <coopserver> <V453000> game is ruined 20:34:52 <coopserver> <V453000> double bridges 20:35:30 <coopserver> <Jam35> haha 20:35:37 <coopserver> <Jam35> no choice :) 20:36:31 <coopserver> <Jam35> that coal mine and it's 70 trains fault 20:36:41 <coopserver> <V453000> haha 20:36:45 <coopserver> <V453000> 888 20:37:43 <coopserver> <V453000> hm need to connect that shit still 20:39:34 <coopserver> <V453000> once there are bridges I am building basically blind XD 20:39:38 <coopserver> <V453000> good grafix 20:39:47 <coopserver> <Jam35> :) 20:40:01 <coopserver> <V453000> will fix that tomorrow 20:40:08 <coopserver> <V453000> hopefully 20:40:52 <coopserver> <Jam35> forever placing extra signals on diag track 20:41:00 <coopserver> <V453000> haha 20:41:05 <coopserver> <V453000> max_accel 20:41:32 <coopserver> <Jam35> need TL2 setting for spacing :) 20:42:12 <coopserver> <V453000> for fuck 20:42:19 <coopserver> <V453000> now the other part of exit is breaking 20:42:52 <coopserver> <Jam35> longer tunnels not by much 20:44:17 <coopserver> <V453000> fixed 20:44:28 <coopserver> <V453000> perhaps the mine will get undermined and stop going full retard 20:44:34 <coopserver> <V453000> 99 20:44:36 <coopserver> <V453000> 999 lol 20:44:38 <coopserver> <V453000> it's joking 20:45:37 <coopserver> <V453000> it's on the edge 20:45:38 <coopserver> <Jam35> yeah seems nicce now 20:45:42 <coopserver> <V453000> SLH01 will break soon 20:45:46 <coopserver> <V453000> the other side especially 20:46:10 <coopserver> <Jam35> that side has been fine the whole time :) 20:46:18 <coopserver> <V453000> well it's close 20:46:22 <coopserver> <Jam35> but I feel like there are more trains there 20:46:33 <coopserver> <V453000> it is in much smaller space 20:46:35 <coopserver> <V453000> crammed as fuck 20:47:33 <coopserver> <Jam35> whats happening at the overflow? 20:47:52 <coopserver> <Jam35> Llangadfan Woods 20:47:53 <coopserver> <Jam35> ish 20:48:03 <coopserver> <Jam35> !that 20:48:04 <coopserver> <V453000> wtf 20:48:29 <coopserver> <V453000> lost train 20:48:37 <coopserver> <V453000> need overflow escape route 20:48:54 <coopserver> <Jam35> I had a couple of them 20:49:27 <coopserver> <V453000> well I guess I didn't build escape routes in this game as a proper noob so no use starting now XD 20:49:38 <coopserver> <Jam35> right :P 20:50:40 <coopserver> <Jam35> I feel like this game could be done again but like 12L 12R 20:50:51 <coopserver> <Jam35> from scratch :) 20:51:03 <coopserver> <Jam35> and like 3000 trains 20:51:04 <coopserver> <V453000> of course it could 20:51:18 <coopserver> <Jam35> would people want to do that 20:51:39 <coopserver> <V453000> you have to lead them and be active, they will help y ou 20:52:00 <coopserver> <Jam35> I want to fill the map almost entirely but the planning would have to be so precise 20:52:15 <coopserver> <Jam35> something doesn't fit and you're screwed 20:52:25 <coopserver> <V453000> it's actually one of the things I learned from openttd, both from playing on coop and creating newgrfs - whenever you want to do something, make sure you want to do it yourself, do it yourself, and others may follow 20:52:30 <coopserver> <V453000> haha 20:53:30 <coopserver> <V453000> idk I think a good mayhem game can never hurt 20:53:38 <coopserver> <Jam35> the idea is there for the future 20:53:42 <coopserver> <V453000> maybe for next game we could do something else, like a super oldschool maglev Lev3 game 20:53:47 <coopserver> <V453000> as for next game there will likely be brix 20:53:55 <coopserver> <Jam35> probably best kept for here over PS 20:53:57 <coopserver> <Jam35> sure 20:53:58 <coopserver> <V453000> something refreshing 20:54:48 <coopserver> <V453000> I will pay special attention to making Lev3 nice ;P 20:55:26 <coopserver> <Jam35> I don't remember playing those here 20:55:33 <coopserver> <Jam35> I am NUTS era :) 20:55:40 <coopserver> <V453000> XD point taken 20:55:44 <coopserver> <V453000> NUTS changed everything 20:55:53 <coopserver> <V453000> but yeah dual headed Lev3 is quite fun 20:56:00 <coopserver> <V453000> see pzg5 20:56:06 <coopserver> <Jam35> I have seen some games 20:56:09 <coopserver> <Jam35> yeah that 20:56:19 <coopserver> <Jam35> I will review stuff :P 20:56:53 <coopserver> <V453000> well it's not like you would find there something you don't know yet 20:56:58 <coopserver> <V453000> but yeahz 20:57:57 <coopserver> <Jam35> I still like to look over some games now and then 20:58:04 <coopserver> <Jam35> even ones I played in :) 20:58:12 <coopserver> <Jam35> for nostalgia reasons :) 20:58:35 <coopserver> <Jam35> gonna go now 20:58:38 <coopserver> <Jam35> cya later 20:58:41 <coopserver> <V453000> yeah I like that too 20:58:45 <coopserver> <V453000> bye for now :) 20:58:46 <coopserver> *** V453000 has left the game (Leaving) 20:58:47 <coopserver> *** Jam35 has left the game (Leaving) 20:58:48 <coopserver> *** Game paused (number of players) 20:58:51 <Jam35> gn 21:00:58 <V453000> NO NITE 21:01:01 <V453000> MOAR BRIXE 21:49:07 <happpy> !players 21:49:07 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation