Config
Log for #openttdcoop.pro on 3rd August 2016:
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05:45:59  *** happpy has quit IRC
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07:19:02  *** Webster sets mode: +o Mark
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13:09:20  *** minisylf is now known as Sylf
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16:52:30  <mescalito> !pw
16:52:30  <coopserver> mescalito: lenght
16:52:34  <mescalito> :)
17:18:18  *** Arveen has joined #openttdcoop.pro
17:20:06  <Jam35> !pw
17:20:06  <coopserver> Jam35: entire
17:20:08  <mescalito> !pw
17:20:08  <coopserver> mescalito: entire
17:20:09  <coopserver> *** Game still paused (connecting clients, number of players)
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17:21:14  <Jam35> ha :P
17:21:40  <Jam35> 2000 trains does that :)
17:21:43  <Jam35> sorry
17:22:41  <V453000> :)
17:23:22  <Arveen> !pw
17:23:22  <coopserver> Arveen: entire
17:23:26  <coopserver> *** Game paused (connecting clients)
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17:25:37  <coopserver> <Jam35> flow is good :)
17:25:49  <coopserver> <Jam35> not much stopping, some minor stuff
17:25:58  <coopserver> <Jam35> and full lines :)
17:26:16  <V453000> !pw
17:26:16  <coopserver> V453000: entire
17:26:36  <coopserver> *** Game paused (connecting clients)
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17:26:41  <coopserver> <V453000> yo
17:27:32  <Jam35> if you didn't notice the plan this is a new record train count for 256x256 map siz
17:27:35  <Jam35> hiho
17:27:47  <Arveen> yeah seen it
17:28:04  <coopserver> <V453000> uhmmm
17:28:09  <coopserver> <V453000> how many SLHs do we have
17:28:10  <coopserver> <V453000> two? :D
17:28:12  <coopserver> <V453000> !?
17:28:14  <coopserver> <Jam35> 3
17:28:18  <coopserver> <V453000> ok 4
17:28:19  <coopserver> <Jam35> no 4
17:28:20  <coopserver> <V453000> XD
17:28:27  <coopserver> <V453000> big_numbars
17:28:30  <coopserver> <Jam35> one has one farm connected :P
17:28:43  <coopserver> <V453000> well 04 is considerably puny XD
17:28:47  <coopserver> <Jam35> but 112 trains
17:28:56  <coopserver> <V453000> but the total throughput isn't that low, like 1000 units per month
17:29:15  <coopserver> <V453000> 02 is kind of jamming
17:29:29  <coopserver> <Jam35> it was just fine
17:29:35  <coopserver> <V453000> ah ok
17:29:55  <coopserver> <Jam35> it's BBH 02 I think
17:30:01  <coopserver> <V453000> hm
17:30:02  <coopserver> <V453000> yeah
17:30:07  <coopserver> <V453000> fuck actually
17:30:12  <coopserver> <Jam35> that was ok too
17:30:16  <coopserver> <Jam35> idk why
17:31:22  <coopserver> <V453000> dem brix maglev
17:32:05  <Jam35> anyone can join Arveen
17:32:21  <Jam35> when did you send that pm?
17:32:25  <Jam35> didn't notice
17:32:33  <Arveen> <1 minute ago
17:32:37  <Jam35> then I closed it :)
17:32:48  <Jam35> open to all these days
17:33:12  <coopserver> <Jam35> wave? has gone
17:33:23  <coopserver> <V453000> I added one more choice but that probably wasn't the fix
17:33:26  <coopserver> <V453000> might have been a wave
17:35:48  <coopserver> <Jam35> 2 trains short
17:35:55  <coopserver> <V453000> rekt?
17:36:03  <coopserver> <Jam35> I guess
17:36:22  <coopserver> <V453000> I have been thinking about BRIX trains a lot today
17:36:28  <coopserver> <V453000> will probably stylize  them a fuckload
17:36:33  <coopserver> <V453000> ultra not realistic
17:36:47  <coopserver> <V453000> because anything even remotely real looking looks retarded in openttd
17:36:54  <coopserver> <V453000> due to the proportions (trains are short as fuck)
17:37:16  <Arveen> don't forget to add hats :)
17:37:25  <coopserver> <V453000> probably won't go that far
17:37:35  <coopserver> <V453000> that's slugs privilege
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17:38:28  <coopserver> <Jam35> chami trains fit the style
17:38:44  <coopserver> <V453000> eh, to some degree
17:38:45  <coopserver> <Jam35> if you are keeping those trees n stuff
17:38:49  <coopserver> <V453000> but base vehicles are 8/8
17:38:55  <coopserver> <V453000> yeah pretty much
17:40:59  <coopserver> <V453000> I'll see, but it's not an easy task
17:41:03  <coopserver> <V453000> it will probably look super toy-like
17:41:09  <coopserver> <V453000> which is kind of fitting for BRIX I believe
17:41:14  <coopserver> <V453000> functional, but toy-ish
17:44:40  <coopserver> <V453000> realistic people will hate it regardless so might as well make it nicer for functional people
17:45:21  <Jam35> I like those placeholder-y things for testing
17:45:29  <Jam35> like block trains :)
17:46:17  <Jam35> I'd be happy with that, an ultra-minimal set
17:47:19  <V453000> it will be very minimal yes
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17:47:23  *** Webster sets mode: +o Mark
17:47:27  <V453000> just the amount necessary to be nice and work
17:47:45  <Jam35> yes
17:48:26  <V453000> currently I am fixing foundations, there is some horrible mess happening
17:48:28  <Mark> hihi
17:48:32  <V453000> after that trees and vehicles and gogogo release
17:49:08  <Jam35> I saw something and comments about amount of stuff
17:50:57  <V453000> amount of stuff is big but that's fine
17:51:14  <V453000> the problem is that for some reason foundations have totally unique functionality of being "parent sprites"
17:51:24  <V453000> which means they actually actively control everything that is on top of them
17:51:31  <V453000> -> being able to WRECK it
17:51:42  <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/foundations-00.png
17:52:42  <Jam35> ew yes :/
17:53:30  <V453000> I might even drop foundations for now
17:53:37  <V453000> it's that horrible
17:54:32  <coopserver> <Jam35> sounds a shame but if it takes that much to fix...
17:55:04  <coopserver> *** Jam35 has joined spectators
17:55:11  <Jam35> biab
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18:22:09  *** ChanServ sets mode: +o Maraxus
18:30:27  <Maraxus> !pw
18:30:27  <coopserver> Maraxus: future
18:30:38  <coopserver> *** Game still paused (connecting clients, number of players)
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18:44:34  <coopserver> *** Maraxus has left the game (Leaving)
19:05:46  <coopserver> *** Arveen has left the game (Leaving)
19:08:46  <coopserver> *** Jam35 has left the game (Leaving)
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