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00:26:50 *** Mazur has joined #openttdcoop.pro 00:26:50 *** ChanServ sets mode: +o Mazur 01:55:04 *** Mazur has quit IRC 02:11:15 *** Mazur has joined #openttdcoop.pro 02:11:15 *** ChanServ sets mode: +o Mazur 03:20:18 *** Jack123610_ has quit IRC 03:22:08 *** Jack123610 has quit IRC 05:13:47 *** Mazur has quit IRC 06:39:44 *** Progman has joined #openttdcoop.pro 07:20:59 *** StarLite has joined #openttdcoop.pro 07:20:59 *** ChanServ sets mode: +o StarLite 07:42:06 *** Mazur has joined #openttdcoop.pro 07:42:06 *** ChanServ sets mode: +o Mazur 07:48:42 *** Progman has quit IRC 12:38:38 *** Progman has joined #openttdcoop.pro 13:29:10 *** happpy has joined #openttdcoop.pro 13:46:52 *** StarLite has quit IRC 13:48:40 *** StarLite has joined #openttdcoop.pro 13:48:40 *** ChanServ sets mode: +o StarLite 14:13:41 *** Maraxus has joined #openttdcoop.pro 14:13:41 *** ChanServ sets mode: +o Maraxus 14:42:36 <Maraxus> I have an idea that might be PZ material: Yeti Meow Refit SRNW. Map split in half. Cities on one half and 1x,2x industries on the other half. Grow cities and industries as much as possible. Not sure if there are enough trainorders, but could use other type of SRNW if not. 14:56:45 *** Mazur has quit IRC 14:57:38 <V453000> Maraxus: why not :) make a map and start it :P 14:58:10 <V453000> 256 orders should be enough 14:58:29 <V453000> if you use all 16 industries, that is 16 orders for each you can use 15:19:56 <Maraxus> will be a bit busy the rest of the day, but can probably make a map tomorrow 15:31:57 <V453000> :) that's still great, no worries :P 16:01:42 *** Maraxus has quit IRC 16:19:19 *** Mazur has joined #openttdcoop.pro 16:19:19 *** ChanServ sets mode: +o Mazur 17:43:05 *** Mazur has quit IRC 17:59:17 *** Mazur has joined #openttdcoop.pro 17:59:17 *** ChanServ sets mode: +o Mazur 19:11:17 <V453000> !pw 19:11:17 <coopserver> V453000: dotted 19:11:41 <coopserver> *** Game still paused (connecting clients, number of players) 19:11:43 <coopserver> *** V453000 has joined 19:11:44 <coopserver> *** Game still paused (number of players) 19:17:50 *** solo_ has joined #openttdcoop.pro 19:17:54 <solo_> ah-ha 19:17:56 <solo_> ! 19:18:03 <happpy> !dl 19:18:03 <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:18:04 <coopserver> happpy: http://www.openttd.org/en/download-trunk/r27595 19:18:14 <happpy> download that 19:18:20 <V453000> reward link for you https://wiki.openttdcoop.org/images/a/ac/PSG268.png 19:19:04 <happpy> woo thats won big bbh nice won v 19:19:19 <V453000> it's collaborative effort of many people :) 19:19:55 *** Arveen has joined #openttdcoop.pro 19:20:04 <solo_> almost there 19:20:05 <solo_> :D 19:20:08 <solo_> !password 19:20:08 <coopserver> solo_: events 19:20:16 <coopserver> *** Game still paused (connecting clients, number of players) 19:20:18 <coopserver> *** solo has joined 19:20:19 <coopserver> *** Game still paused (number of players) 19:20:25 <coopserver> <solo> i made it! 19:20:27 <coopserver> <V453000> eazy 19:20:28 <coopserver> <solo> it was hard 19:20:32 <coopserver> <solo> ah 19:20:34 <coopserver> <solo> lovely map 19:20:45 <coopserver> <V453000> record breaking amount of trains on 256x256 :) 19:20:51 <Arveen> yoyo 19:20:55 <coopserver> <solo> oh ye i believe that right away 19:21:04 <coopserver> <solo> lets see if it makes any sense to me xD 19:21:08 <happpy> hey Arveen 19:21:24 <coopserver> <V453000> see SLH 01 in case it starts making sense 19:21:37 <Arveen> im back from one week vacation. what have i missed ? :D 19:21:40 <coopserver> <solo> aye 19:21:42 <coopserver> <V453000> it is a pretty clean and tidy design but in big 19:21:54 <coopserver> <V453000> hi Arveen :) not much I guess 19:22:00 <coopserver> <solo> ye it looks like a mess, but on the other hand it also looks very clear 19:22:04 <coopserver> <solo> u know what i mean 19:22:16 <coopserver> <solo> but i need some time to fully figure it out 19:22:27 <coopserver> <V453000> sure sure 19:22:29 <Arveen> i seen my industry park made it as the game screenshot 19:22:38 <V453000> :) 19:22:50 <Arveen> achievement unlocked ;D 19:22:59 <V453000> also, Jam35 keeps provoking me with RAWR screenshots 19:23:12 <V453000> reminding me that I should hurry the fuck up with releasing BRIX 19:23:26 <Arveen> you really should 19:23:44 <V453000> need to finish vehicles to do that 19:24:01 <Arveen> how much work is left to be done till release ? 19:24:02 <V453000> I have a lot of concept art for it but need to do the actual models 19:24:11 <V453000> vehicles only, rest is not so important 19:24:15 <V453000> but vehicles are a lot of work 19:24:29 <Jam35> If I undo the RAWR it hurts my eyes 19:24:33 <Jam35> I got used to it 19:24:38 <Arveen> you doing the trucks and such too ? 19:24:44 <coopserver> <solo> are u able to make this game run for a little while? 19:24:54 <V453000> XD 19:24:56 <V453000> ok Jam35 19:25:01 <V453000> Arveen: for now just trains 19:25:07 <V453000> but trucks will be almost instant 19:25:09 <Jam35> !rcon set min_active_clients 1 19:25:12 <coopserver> <V453000> sure just join company 19:25:15 <coopserver> *** V453000 has joined company #1 19:25:16 <coopserver> *** Game unpaused (number of players) 19:25:26 <coopserver> <solo> nice 19:25:28 <coopserver> <solo> runs so clean 19:25:39 <coopserver> <V453000> ofc 19:25:40 <coopserver> <V453000> ez 19:25:45 <Arveen> !pw 19:25:45 <coopserver> Arveen: events 19:25:47 <coopserver> <V453000> we spent a lot of time with this game 19:25:49 <coopserver> *** Game paused (connecting clients) 19:25:51 <coopserver> *** Arveen has joined 19:25:52 <coopserver> *** Game unpaused (connecting clients) 19:25:59 <coopserver> <solo> well its 2073 19:26:02 <coopserver> <solo> makes sense 19:26:09 <coopserver> <V453000> 2703 19:26:12 <Arveen> currently runing the last game ? 19:26:16 <coopserver> <solo> thats what i said xD 19:26:18 <coopserver> <V453000> ye 19:26:33 <coopserver> <V453000> you said 630 years less :P 19:26:40 <coopserver> <solo> nah 19:26:43 <coopserver> <solo> 1 number mixed 19:26:44 <coopserver> <solo> :D 19:27:10 <coopserver> <solo> cool 19:27:18 <Jam35> so we must have played 500 game years! :D 19:27:32 <coopserver> <solo> nasty turns 19:27:38 <coopserver> <solo> but makes sense seen the space 19:27:41 <Jam35> some was the server running with no players 19:27:54 <coopserver> <V453000> well CL1 doesn't hurt slugs that much in safe places 19:28:10 <coopserver> <solo> aye 19:29:15 <coopserver> <solo> u know if the resolution wasnt that awfull my intersection made alot more sense ^^. but i like this alot 19:29:34 <coopserver> <V453000> XD 19:29:47 <coopserver> <solo> the slugs allow for much greater things 19:29:48 <coopserver> <V453000> you know you can take zoomed in screenshots? 19:29:55 <coopserver> <solo> than silly maglev standard train 19:30:01 <coopserver> <V453000> yeah with this density slugs rule 19:30:08 <coopserver> <solo> defo 19:30:09 <coopserver> <V453000> but capacity is low 19:30:28 <coopserver> <solo> ye it looks like u are using the max capacity on some parts 19:30:31 <coopserver> <solo> which is great 19:30:47 <coopserver> <solo> some=almost all parts 19:30:58 <coopserver> <V453000> you mean track fullness? 19:31:01 <coopserver> <solo> ye 19:31:03 <coopserver> <V453000> I meant capacity of wagons 19:31:06 <coopserver> <solo> ah 19:31:07 <coopserver> <solo> true 19:31:11 <coopserver> <V453000> sure, density is great because of acceleration 19:31:25 <coopserver> <solo> like other people would say, why dont u just build a 64 tile train 19:31:41 <coopserver> <V453000> GG 19:32:04 <coopserver> <V453000> cause it's for faggots :P 19:32:13 <coopserver> <solo> good answer 19:32:18 <coopserver> <V453000> real men build small slugs 19:32:23 <coopserver> <solo> altough i did have some fun wih it on server :D 19:32:25 <coopserver> <V453000> right Jam35? 19:33:50 <coopserver> <V453000> it certainly can be fun, long trains also bring their own challenge 19:33:56 <coopserver> <solo> true 19:33:57 <coopserver> <solo> like 19:34:01 <coopserver> <solo> building 64 tile long turns 19:34:01 *** Mazur has quit IRC 19:34:07 <coopserver> <V453000> but when you want to make huge dense junctions, ... :) 19:34:07 <Jam35> 64 tile trains on a 128x128 map 19:34:08 <coopserver> <solo> to avoid slowdown xD 19:34:17 <coopserver> <V453000> yeah that gets retarded 19:34:19 <coopserver> <solo> well jam u can atleast make 2 of them 19:34:31 <coopserver> <solo> i think 19:34:37 <coopserver> <solo> ive almost seen and done it all on openttd 19:34:44 <coopserver> <solo> except for some stuff here 19:34:45 <coopserver> <V453000> if you use tunnels above each other you can have more trains ;P 19:35:06 <coopserver> <solo> so to become more complete i should take part in the next brawl 19:35:09 <Arveen> PS: tunnels rule 19:35:12 <coopserver> <solo> right V? 19:35:26 <coopserver> <V453000> there isn't anything like next brawl, just years of playing :) 19:35:36 <coopserver> <V453000> openttdcoop has huge variety, you can't just have it in 1 game 19:35:42 <coopserver> <solo> aye hear 19:35:57 <coopserver> <solo> i did 3 different things last 3 days on reddit 24h servers 19:36:03 <coopserver> <solo> and now i dontknow what to do more 19:36:10 <coopserver> <solo> atleast, what challenges 19:36:14 <coopserver> <V453000> :) 19:36:19 <coopserver> <solo> but yea 19:36:26 <coopserver> <solo> awesome thanks for letting me watch 19:36:30 <coopserver> <solo> great job 19:36:39 <coopserver> <V453000> srnw usually melts noob brains 19:36:50 <coopserver> <V453000> on reddit they probably dont have 2way eol though which makes it abit harder 19:37:05 <coopserver> <solo> hmm 19:37:11 <coopserver> <V453000> you seen pzg2013, right? 19:37:12 <coopserver> <solo> u just said 2 words i dont know 19:37:17 <coopserver> <V453000> oh man 19:37:19 <coopserver> <solo> srnw 19:37:24 <coopserver> <solo> eol 19:37:25 <coopserver> <solo> :D 19:37:44 <coopserver> <V453000> srnw = self regulating network 19:37:52 <coopserver> <V453000> eol = allowing 2way signals to divert traffic 19:37:53 <coopserver> <solo> nice i heard that before sorry 19:38:04 <coopserver> <solo> cool cool 19:38:12 <coopserver> <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30#gameid_2013 19:38:17 <coopserver> <V453000> see this if you haven't before 19:38:28 <coopserver> <V453000> one of the most unique games ever 19:38:35 <coopserver> <V453000> 200 000 goods produced per month 19:38:43 <coopserver> <solo> ye the 5000 trains right? 19:38:47 <coopserver> <V453000> yes 19:38:49 <coopserver> <solo> i seen it and inspected it 19:38:53 <coopserver> <solo> 2 years ago or so 19:38:56 <coopserver> <V453000> it's also SRNW 19:38:59 <coopserver> <solo> i really loved it 19:39:03 <coopserver> <solo> with the timers and stuff 19:39:22 <coopserver> <V453000> all trains share the orders, going anywhere 19:39:23 <coopserver> <solo> but iir u set the logic train speeds to come precise for the injects right? 19:39:36 <coopserver> <solo> like 19:39:42 <coopserver> <V453000> more or less, yeah 19:39:47 <coopserver> <solo> if i would be using standard engines it would become a pickle 19:39:48 <coopserver> <solo> right 19:40:03 <coopserver> <solo> because ive tried to recreate some stuff but i got mindfucked 19:40:05 <coopserver> <solo> u know :D 19:40:06 <coopserver> <V453000> well yeah doing timed shift main line is insane mayhem 19:40:16 <coopserver> <V453000> it's a fuckload of effort just to make the concept work 19:40:28 <coopserver> <solo> what i most like are the flipflops 19:40:34 <coopserver> <V453000> and then the execution means you need 100% ABSOLUTELY jam-free network 19:40:39 <coopserver> <solo> true 19:40:43 <coopserver> <solo> lot of waiting bays 19:40:46 <coopserver> <V453000> so making it on a server is hell 19:40:57 <coopserver> <solo> :D 19:41:09 <coopserver> <V453000> well waiting bays with ability to diver trains when waiting bays are full 19:41:12 <coopserver> <solo> i copied it a bit on reddit 2 days ago 19:41:13 <coopserver> <V453000> -> SRNW 19:41:19 <coopserver> <solo> the shifting all trains to upper lane and so on 19:41:35 <coopserver> <V453000> shifting isn't a great concept unless you time it 19:41:38 <coopserver> <solo> but, without the insertion timing 19:41:41 <coopserver> <V453000> which as said you don't want to do :)_ 19:41:42 <coopserver> <solo> ye 19:41:44 <coopserver> <solo> sometimes jams 19:41:47 <coopserver> <solo> not alot 19:41:55 <coopserver> <V453000> that's not the case if done properly 19:41:58 <coopserver> <solo> well i want to 19:42:11 <coopserver> <solo> but try with maglev standard train is hell like u said 19:42:12 <coopserver> <V453000> mainly the final packing and train density is worse than normal mergers 19:42:15 <coopserver> <solo> with different cargoes 19:42:22 <coopserver> <solo> and differnt acceleration 19:42:36 <coopserver> <solo> :D 19:42:53 <coopserver> <V453000> different accel isn't an issue for normal shifting really 19:42:55 <coopserver> <solo> some cool stuff still to learn 19:43:01 <coopserver> <solo> hmm 19:43:07 <coopserver> <solo> for timing insertion it is right 19:43:20 <coopserver> <solo> or every cargo has a different inserter? 19:43:48 <coopserver> <V453000> for timing you do need same weights yes 19:43:58 <coopserver> <solo> yea 19:44:04 <coopserver> <solo> well i did have all iron ore 19:44:07 <coopserver> <solo> hmm 19:44:13 <coopserver> <solo> might be doing it someday 19:44:41 <coopserver> <solo> getting the timing right is likely not the worst thing, its the logic behind it that i have to study again first :D 19:44:45 <coopserver> <V453000> just be warned that it's a fucking masochism :D but enjoy it ! :P 19:44:53 <coopserver> <solo> yes yes 19:44:57 <coopserver> <solo> i like getting it perfect 19:45:01 <coopserver> <V453000> yeah, making the concept work is just the first small step 19:45:19 <coopserver> <V453000> you probably read my blog about the execution 19:45:25 <coopserver> <solo> ye i did 19:45:33 <coopserver> <solo> i read alot of headaches 19:45:35 <coopserver> <V453000> I wiped the map clean like 3 times 19:45:42 <coopserver> <solo> haha 19:45:49 <coopserver> <V453000> and finding the problems was really insanely hard 19:46:04 <coopserver> <V453000> even the smallest problems cause total network jam 19:46:10 <coopserver> <solo> aye aye 19:46:25 <coopserver> <solo> 1 inch wrong on the injector and total jam 19:46:46 <coopserver> <V453000> or anything else :) 19:46:47 <coopserver> <solo> but that game is the biggest masterpiece right? 19:47:01 <coopserver> <V453000> for me it is 19:47:11 <coopserver> <V453000> there are other games which have nice elements/hubs/stuff 19:47:22 <coopserver> <V453000> but this is certainly the one which stands out the most 19:47:30 <coopserver> <solo> understandable 19:47:33 <coopserver> <solo> its great 19:48:08 <coopserver> <V453000> this game is great, pzg21 was amazing, and many, many more 19:48:22 <coopserver> <V453000> but each game usually gets beaten over time 19:48:25 <coopserver> <solo> what 19:48:28 <coopserver> <solo> * 19:48:30 <coopserver> <solo> wait* 19:48:34 <coopserver> <solo> what the pgz thing 19:48:39 <coopserver> <V453000> ? 19:48:44 <coopserver> <solo> o 19:48:47 <coopserver> <solo> pro zone game 19:48:52 <coopserver> <solo> :D 19:49:00 <coopserver> <V453000> then there is pzg22 with all-cargoes refit SRNW 19:49:02 <coopserver> <solo> that openttdcoop slang 19:49:17 <coopserver> <V453000> hehe 19:49:29 <coopserver> <V453000> you know that after a few days of playing here :P 19:49:36 <coopserver> <solo> :) 19:49:59 <coopserver> <solo> in order to keep spirits up in a LOOONG game like this it must be good 19:50:30 <coopserver> <solo> im usually the short game - plan -build -hurry thefuck up kind of guy 19:51:10 <coopserver> <solo> but u know that 19:51:15 <coopserver> <solo> more used to goal servers 19:51:19 <coopserver> <solo> super different 19:51:59 <V453000> yeah, keeping motivation up is certainly one of the most important things 19:52:15 <V453000> there have been many interesting games which simply didn't get the amount of attention they needed 19:53:38 <V453000> for me it's very comparable to making newgrfs 19:53:41 <coopserver> <solo> i got a small suggestion for this game 19:53:43 <V453000> but making newgrfs is like 100 times worse :) 19:53:46 <coopserver> *** solo has joined company #1 19:54:03 <coopserver> <solo> see signs 19:54:14 <coopserver> <solo> might solve some entry issues for the trains 19:54:15 <coopserver> <V453000> which ones? 19:54:25 <coopserver> <solo> at SLH 02 19:54:44 <coopserver> <V453000> eh yeah it could help a little to buffer the long bridge 19:54:49 <coopserver> <solo> ye 19:54:50 <coopserver> <V453000> but this game is already archived :P 19:54:57 <coopserver> <solo> 99% awesome then 19:54:58 <coopserver> <solo> :D 19:55:12 <coopserver> <solo> just kidding 19:55:23 <coopserver> <V453000> 0 fucks given :P 19:55:27 <coopserver> <solo> thought so :D 19:55:38 <coopserver> <solo> yay i found a flaw 19:55:40 <coopserver> <solo> hire me 19:55:51 <coopserver> <solo> ^.^ 19:56:49 <coopserver> <solo> how about terraform 19:56:54 <coopserver> <solo> use a little as possible right? 19:57:12 <coopserver> <solo> as* 19:57:19 <V453000> reasonable :) 19:57:24 <coopserver> <solo> cewl 19:57:25 <V453000> make it look "natural" 19:57:34 <coopserver> <solo> i like these games 19:57:39 <coopserver> <solo> from a to b 19:57:43 <coopserver> <solo> make completely flat 19:57:45 <V453000> nobody knows there was a mountain if it looks natural :P 19:57:47 <coopserver> <solo> kill all mountains and towns 19:57:48 <coopserver> <solo> ... 19:58:00 <coopserver> <solo> haha 19:58:02 <coopserver> <solo> true 19:58:43 <coopserver> <solo> this one junction is awesome though 19:58:51 <coopserver> <solo> really multiplayer style 19:58:55 <coopserver> <solo> at BBH01 19:59:35 <coopserver> <V453000> you mean the PBS mayhem? 19:59:39 <coopserver> <solo> ye 19:59:44 <coopserver> <solo> and the big platform of junction 20:00:03 <coopserver> <solo> finally somebody uses it properly 20:00:04 <coopserver> <solo> ^^ 20:00:56 <V453000> well who else should if we don't :P 20:00:59 <coopserver> <solo> id like this game to enable bridge over bridge 20:01:13 <V453000> hehe 20:01:16 <V453000> well why not really 20:01:23 <coopserver> <solo> the same way as tunnel over tunnel 20:01:35 <V453000> though with bridges it would be a bit too easy 20:01:49 <coopserver> <solo> i agree but it does give more flexibility 20:01:56 <coopserver> <solo> 10 levels of crossings like 20:02:02 <V453000> well i'm not against it in the current state tbh 20:02:08 <coopserver> <solo> neither 20:02:09 <coopserver> <solo> :) 20:02:31 <coopserver> <solo> i would also prefer if signals on bridges and tunnels are never created 20:03:37 <V453000> well yeah that's much bigger issue 20:03:59 <V453000> and they won't be, I don't believe they will 20:04:11 <coopserver> <solo> me neither but i hope they wont 20:04:30 <coopserver> <solo> diagonal bridges? 20:09:26 <coopserver> <solo> ok ok 20:09:33 <coopserver> <solo> im going somewhere else 20:09:36 <coopserver> <solo> thanks 20:09:40 <coopserver> <solo> cu around 20:09:46 <coopserver> *** solo has left the game (Leaving) 20:09:56 *** solo_ has quit IRC 20:14:28 <coopserver> *** V453000 has left the game (Leaving) 20:14:29 <coopserver> *** Game paused (number of players) 20:14:37 <coopserver> *** Arveen has left the game (Leaving) 20:15:03 <Jam35> !rcon set min_active_clients 2 21:02:51 *** StarLite has quit IRC 21:04:21 *** Arveen has quit IRC 22:03:17 *** Progman has quit IRC