Log for on 13th September 2016:
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14:42:36  <Maraxus> I have an idea that might be PZ material: Yeti Meow Refit SRNW. Map split in half. Cities on one half and 1x,2x industries on the other half. Grow cities and industries as much as possible. Not sure if there are enough trainorders, but could use other type of SRNW if not.
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14:57:38  <V453000> Maraxus: why not :) make a map and start it :P
14:58:10  <V453000> 256 orders should be enough
14:58:29  <V453000> if you use all 16 industries, that is 16 orders for each you can use
15:19:56  <Maraxus> will be a bit busy the rest of the day, but can probably make a map tomorrow
15:31:57  <V453000> :) that's still great, no worries :P
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19:11:17  <V453000> !pw
19:11:17  <coopserver> V453000: dotted
19:11:41  <coopserver> *** Game still paused (connecting clients, number of players)
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19:17:50  *** solo_ has joined
19:17:54  <solo_> ah-ha
19:17:56  <solo_> !
19:18:03  <happpy> !dl
19:18:03  <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:18:04  <coopserver> happpy:
19:18:14  <happpy> download  that
19:18:20  <V453000> reward link for you
19:19:04  <happpy> woo  thats won big bbh  nice won v
19:19:19  <V453000> it's collaborative effort of many people :)
19:19:55  *** Arveen has joined
19:20:04  <solo_> almost there
19:20:05  <solo_> :D
19:20:08  <solo_> !password
19:20:08  <coopserver> solo_: events
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19:20:25  <coopserver> <solo> i made it!
19:20:27  <coopserver> <V453000> eazy
19:20:28  <coopserver> <solo> it was hard
19:20:32  <coopserver> <solo> ah
19:20:34  <coopserver> <solo> lovely map
19:20:45  <coopserver> <V453000> record breaking amount of trains on 256x256 :)
19:20:51  <Arveen> yoyo
19:20:55  <coopserver> <solo> oh ye i believe that right away
19:21:04  <coopserver> <solo> lets see if it makes any sense to me xD
19:21:08  <happpy> hey  Arveen
19:21:24  <coopserver> <V453000> see SLH 01 in case it starts making sense
19:21:37  <Arveen> im back from one week vacation. what have i missed ? :D
19:21:40  <coopserver> <solo> aye
19:21:42  <coopserver> <V453000> it is a pretty clean and tidy design but in big
19:21:54  <coopserver> <V453000> hi Arveen :) not much I guess
19:22:00  <coopserver> <solo> ye it looks like a mess, but on the other hand it also looks very clear
19:22:04  <coopserver> <solo> u know what i mean
19:22:16  <coopserver> <solo> but i need some time to fully figure it out
19:22:27  <coopserver> <V453000> sure sure
19:22:29  <Arveen> i seen my industry park made it as the game screenshot
19:22:38  <V453000> :)
19:22:50  <Arveen> achievement unlocked ;D
19:22:59  <V453000> also, Jam35 keeps provoking me with RAWR screenshots
19:23:12  <V453000> reminding me that I should hurry the fuck up with releasing BRIX
19:23:26  <Arveen> you really should
19:23:44  <V453000> need to finish vehicles to do that
19:24:01  <Arveen> how much work is left to be done till release ?
19:24:02  <V453000> I have a lot of concept art for it but need to do the actual models
19:24:11  <V453000> vehicles only, rest is not so important
19:24:15  <V453000> but vehicles are a lot of work
19:24:29  <Jam35> If I undo the RAWR it hurts my eyes
19:24:33  <Jam35> I got used to it
19:24:38  <Arveen> you doing the trucks and such too ?
19:24:44  <coopserver> <solo> are u able to make this game run for a little while?
19:24:54  <V453000> XD
19:24:56  <V453000> ok Jam35
19:25:01  <V453000> Arveen: for now just trains
19:25:07  <V453000> but trucks will be almost instant
19:25:09  <Jam35> !rcon set min_active_clients 1
19:25:12  <coopserver> <V453000> sure just join company
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19:25:26  <coopserver> <solo> nice
19:25:28  <coopserver> <solo> runs so clean
19:25:39  <coopserver> <V453000> ofc
19:25:40  <coopserver> <V453000> ez
19:25:45  <Arveen> !pw
19:25:45  <coopserver> Arveen: events
19:25:47  <coopserver> <V453000> we spent a lot of time with this game
19:25:49  <coopserver> *** Game paused (connecting clients)
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19:25:59  <coopserver> <solo> well its 2073
19:26:02  <coopserver> <solo> makes sense
19:26:09  <coopserver> <V453000> 2703
19:26:12  <Arveen> currently runing the last game ?
19:26:16  <coopserver> <solo> thats what i said xD
19:26:18  <coopserver> <V453000> ye
19:26:33  <coopserver> <V453000> you said 630 years less :P
19:26:40  <coopserver> <solo> nah
19:26:43  <coopserver> <solo> 1 number mixed
19:26:44  <coopserver> <solo> :D
19:27:10  <coopserver> <solo> cool
19:27:18  <Jam35> so we must have played 500 game years! :D
19:27:32  <coopserver> <solo> nasty turns
19:27:38  <coopserver> <solo> but makes sense seen the space
19:27:41  <Jam35> some was the server running with no players
19:27:54  <coopserver> <V453000> well CL1 doesn't hurt slugs that much in safe places
19:28:10  <coopserver> <solo> aye
19:29:15  <coopserver> <solo> u know if the resolution wasnt that awfull my intersection made alot more sense ^^. but i like this alot
19:29:34  <coopserver> <V453000> XD
19:29:47  <coopserver> <solo> the slugs allow for much greater things
19:29:48  <coopserver> <V453000> you know you can take zoomed in screenshots?
19:29:55  <coopserver> <solo> than silly maglev standard train
19:30:01  <coopserver> <V453000> yeah with this density slugs rule
19:30:08  <coopserver> <solo> defo
19:30:09  <coopserver> <V453000> but capacity is low
19:30:28  <coopserver> <solo> ye it looks like u are using the max capacity on some parts
19:30:31  <coopserver> <solo> which is great
19:30:47  <coopserver> <solo> some=almost all parts
19:30:58  <coopserver> <V453000> you mean track fullness?
19:31:01  <coopserver> <solo> ye
19:31:03  <coopserver> <V453000> I meant capacity of wagons
19:31:06  <coopserver> <solo> ah
19:31:07  <coopserver> <solo> true
19:31:11  <coopserver> <V453000> sure, density is great because of acceleration
19:31:25  <coopserver> <solo> like other people would say, why dont u just build a 64 tile train
19:31:41  <coopserver> <V453000> GG
19:32:04  <coopserver> <V453000> cause it's for faggots :P
19:32:13  <coopserver> <solo> good answer
19:32:18  <coopserver> <V453000> real men build small slugs
19:32:23  <coopserver> <solo> altough i did have some fun wih it on server :D
19:32:25  <coopserver> <V453000> right Jam35?
19:33:50  <coopserver> <V453000> it certainly can be fun, long trains also bring their own challenge
19:33:56  <coopserver> <solo> true
19:33:57  <coopserver> <solo> like
19:34:01  <coopserver> <solo> building 64 tile long turns
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19:34:07  <coopserver> <V453000> but when you want to make huge dense junctions, ... :)
19:34:07  <Jam35> 64 tile trains on a 128x128 map
19:34:08  <coopserver> <solo> to avoid slowdown xD
19:34:17  <coopserver> <V453000> yeah that gets retarded
19:34:19  <coopserver> <solo> well jam u can atleast make 2 of them
19:34:31  <coopserver> <solo> i think
19:34:37  <coopserver> <solo> ive almost seen and done it all on openttd
19:34:44  <coopserver> <solo> except for some stuff here
19:34:45  <coopserver> <V453000> if you use tunnels above each other you can have more trains ;P
19:35:06  <coopserver> <solo> so to become more complete i should take part in the next brawl
19:35:09  <Arveen> PS: tunnels rule
19:35:12  <coopserver> <solo> right V?
19:35:26  <coopserver> <V453000> there isn't anything like next brawl, just years of playing :)
19:35:36  <coopserver> <V453000> openttdcoop has huge variety, you can't just have it in 1 game
19:35:42  <coopserver> <solo> aye hear
19:35:57  <coopserver> <solo> i did 3 different things last 3 days on reddit 24h servers
19:36:03  <coopserver> <solo> and now i dontknow what to do more
19:36:10  <coopserver> <solo> atleast, what challenges
19:36:14  <coopserver> <V453000> :)
19:36:19  <coopserver> <solo> but yea
19:36:26  <coopserver> <solo> awesome thanks for letting me watch
19:36:30  <coopserver> <solo> great job
19:36:39  <coopserver> <V453000> srnw usually melts noob brains
19:36:50  <coopserver> <V453000> on reddit they probably dont have 2way eol though which makes it abit harder
19:37:05  <coopserver> <solo> hmm
19:37:11  <coopserver> <V453000> you seen pzg2013, right?
19:37:12  <coopserver> <solo> u just said 2 words i dont know
19:37:17  <coopserver> <V453000> oh man
19:37:19  <coopserver> <solo> srnw
19:37:24  <coopserver> <solo> eol
19:37:25  <coopserver> <solo> :D
19:37:44  <coopserver> <V453000> srnw = self regulating network
19:37:52  <coopserver> <V453000> eol = allowing 2way signals to divert traffic
19:37:53  <coopserver> <solo> nice i heard that before sorry
19:38:04  <coopserver> <solo> cool cool
19:38:12  <coopserver> <V453000>
19:38:17  <coopserver> <V453000> see this if you haven't before
19:38:28  <coopserver> <V453000> one of the most unique games ever
19:38:35  <coopserver> <V453000> 200 000 goods produced per month
19:38:43  <coopserver> <solo> ye the 5000 trains right?
19:38:47  <coopserver> <V453000> yes
19:38:49  <coopserver> <solo> i seen it and inspected it
19:38:53  <coopserver> <solo> 2 years ago or so
19:38:56  <coopserver> <V453000> it's also SRNW
19:38:59  <coopserver> <solo> i really loved it
19:39:03  <coopserver> <solo> with the timers and stuff
19:39:22  <coopserver> <V453000> all trains share the orders, going anywhere
19:39:23  <coopserver> <solo> but iir u set the logic train speeds to come precise for the injects right?
19:39:36  <coopserver> <solo> like
19:39:42  <coopserver> <V453000> more or less, yeah
19:39:47  <coopserver> <solo> if i would be using standard engines it would become a pickle
19:39:48  <coopserver> <solo> right
19:40:03  <coopserver> <solo> because ive tried to recreate some stuff but i got mindfucked
19:40:05  <coopserver> <solo> u know :D
19:40:06  <coopserver> <V453000> well yeah doing timed shift main line is insane mayhem
19:40:16  <coopserver> <V453000> it's a fuckload of effort just to make the concept work
19:40:28  <coopserver> <solo> what i most like are the flipflops
19:40:34  <coopserver> <V453000> and then the execution means you need 100% ABSOLUTELY jam-free network
19:40:39  <coopserver> <solo> true
19:40:43  <coopserver> <solo> lot of waiting bays
19:40:46  <coopserver> <V453000> so making it on a server is hell
19:40:57  <coopserver> <solo> :D
19:41:09  <coopserver> <V453000> well waiting bays with ability to diver trains when waiting bays are full
19:41:12  <coopserver> <solo> i copied it a bit on reddit 2 days ago
19:41:13  <coopserver> <V453000> -> SRNW
19:41:19  <coopserver> <solo> the shifting all trains to upper lane and so on
19:41:35  <coopserver> <V453000> shifting isn't a great concept unless you time it
19:41:38  <coopserver> <solo> but, without the insertion timing
19:41:41  <coopserver> <V453000> which as said you don't want to do :)_
19:41:42  <coopserver> <solo> ye
19:41:44  <coopserver> <solo> sometimes jams
19:41:47  <coopserver> <solo> not alot
19:41:55  <coopserver> <V453000> that's not the case if done properly
19:41:58  <coopserver> <solo> well i want to
19:42:11  <coopserver> <solo> but try with maglev standard train is hell like u said
19:42:12  <coopserver> <V453000> mainly the final packing and train density is worse than normal mergers
19:42:15  <coopserver> <solo> with different cargoes
19:42:22  <coopserver> <solo> and differnt acceleration
19:42:36  <coopserver> <solo> :D
19:42:53  <coopserver> <V453000> different accel isn't an issue for normal shifting really
19:42:55  <coopserver> <solo> some cool stuff still to learn
19:43:01  <coopserver> <solo> hmm
19:43:07  <coopserver> <solo> for timing insertion it is right
19:43:20  <coopserver> <solo> or every cargo has a different inserter?
19:43:48  <coopserver> <V453000> for timing you do need same weights yes
19:43:58  <coopserver> <solo> yea
19:44:04  <coopserver> <solo> well i did have all iron ore
19:44:07  <coopserver> <solo> hmm
19:44:13  <coopserver> <solo> might be doing it someday
19:44:41  <coopserver> <solo> getting the timing right is likely not the worst thing, its the logic behind it that i have to study again first :D
19:44:45  <coopserver> <V453000> just be warned that it's a fucking masochism :D but enjoy it ! :P
19:44:53  <coopserver> <solo> yes yes
19:44:57  <coopserver> <solo> i like getting it perfect
19:45:01  <coopserver> <V453000> yeah, making the concept work is just the first small step
19:45:19  <coopserver> <V453000> you probably read my blog about the execution
19:45:25  <coopserver> <solo> ye i did
19:45:33  <coopserver> <solo> i read alot of headaches
19:45:35  <coopserver> <V453000> I wiped the map clean like 3 times
19:45:42  <coopserver> <solo> haha
19:45:49  <coopserver> <V453000> and finding the problems was really insanely hard
19:46:04  <coopserver> <V453000> even the smallest problems cause total network jam
19:46:10  <coopserver> <solo> aye aye
19:46:25  <coopserver> <solo> 1 inch wrong on the injector and total jam
19:46:46  <coopserver> <V453000> or anything else :)
19:46:47  <coopserver> <solo> but that game is the biggest masterpiece right?
19:47:01  <coopserver> <V453000> for me it is
19:47:11  <coopserver> <V453000> there are other games which have nice elements/hubs/stuff
19:47:22  <coopserver> <V453000> but this is certainly the one which stands out the most
19:47:30  <coopserver> <solo> understandable
19:47:33  <coopserver> <solo> its great
19:48:08  <coopserver> <V453000> this game is great, pzg21 was amazing, and many, many more
19:48:22  <coopserver> <V453000> but each game usually gets beaten over time
19:48:25  <coopserver> <solo> what
19:48:28  <coopserver> <solo> *
19:48:30  <coopserver> <solo> wait*
19:48:34  <coopserver> <solo> what the pgz thing
19:48:39  <coopserver> <V453000> ?
19:48:44  <coopserver> <solo> o
19:48:47  <coopserver> <solo> pro zone game
19:48:52  <coopserver> <solo> :D
19:49:00  <coopserver> <V453000> then there is pzg22 with all-cargoes refit SRNW
19:49:02  <coopserver> <solo> that openttdcoop slang
19:49:17  <coopserver> <V453000> hehe
19:49:29  <coopserver> <V453000> you know that after a few days of playing here :P
19:49:36  <coopserver> <solo> :)
19:49:59  <coopserver> <solo> in order to keep spirits up in a LOOONG game like this it must be good
19:50:30  <coopserver> <solo> im usually the short game - plan -build -hurry thefuck up kind of guy
19:51:10  <coopserver> <solo> but u know that
19:51:15  <coopserver> <solo> more used to goal servers
19:51:19  <coopserver> <solo> super different
19:51:59  <V453000> yeah, keeping motivation up is certainly one of the most important things
19:52:15  <V453000> there have been many interesting games which simply didn't get the amount of attention they needed
19:53:38  <V453000> for me it's very comparable to making newgrfs
19:53:41  <coopserver> <solo> i got a small suggestion for this game
19:53:43  <V453000> but making newgrfs is like 100 times worse :)
19:53:46  <coopserver> *** solo has joined company #1
19:54:03  <coopserver> <solo> see signs
19:54:14  <coopserver> <solo> might solve some entry issues for the trains
19:54:15  <coopserver> <V453000> which ones?
19:54:25  <coopserver> <solo> at SLH 02
19:54:44  <coopserver> <V453000> eh yeah it could help a little to buffer the long bridge
19:54:49  <coopserver> <solo> ye
19:54:50  <coopserver> <V453000> but this game is already archived :P
19:54:57  <coopserver> <solo> 99% awesome then
19:54:58  <coopserver> <solo> :D
19:55:12  <coopserver> <solo> just kidding
19:55:23  <coopserver> <V453000> 0 fucks given :P
19:55:27  <coopserver> <solo> thought so :D
19:55:38  <coopserver> <solo> yay i found a flaw
19:55:40  <coopserver> <solo> hire me
19:55:51  <coopserver> <solo> ^.^
19:56:49  <coopserver> <solo> how about terraform
19:56:54  <coopserver> <solo> use a little as possible right?
19:57:12  <coopserver> <solo> as*
19:57:19  <V453000> reasonable :)
19:57:24  <coopserver> <solo> cewl
19:57:25  <V453000> make it look "natural"
19:57:34  <coopserver> <solo> i like these games
19:57:39  <coopserver> <solo> from a to b
19:57:43  <coopserver> <solo> make completely flat
19:57:45  <V453000> nobody knows there was a mountain if it looks natural :P
19:57:47  <coopserver> <solo> kill all mountains and towns
19:57:48  <coopserver> <solo> ...
19:58:00  <coopserver> <solo> haha
19:58:02  <coopserver> <solo> true
19:58:43  <coopserver> <solo> this one junction is awesome though
19:58:51  <coopserver> <solo> really multiplayer style
19:58:55  <coopserver> <solo> at BBH01
19:59:35  <coopserver> <V453000> you mean the PBS mayhem?
19:59:39  <coopserver> <solo> ye
19:59:44  <coopserver> <solo> and the big platform of junction
20:00:03  <coopserver> <solo> finally somebody uses it properly
20:00:04  <coopserver> <solo> ^^
20:00:56  <V453000> well who else should if we don't :P
20:00:59  <coopserver> <solo> id like this game to enable bridge over bridge
20:01:13  <V453000> hehe
20:01:16  <V453000> well why not really
20:01:23  <coopserver> <solo> the same way as tunnel over tunnel
20:01:35  <V453000> though with bridges it would be a bit too easy
20:01:49  <coopserver> <solo> i agree but it does give more flexibility
20:01:56  <coopserver> <solo> 10 levels of crossings like
20:02:02  <V453000> well i'm not against it in the current state tbh
20:02:08  <coopserver> <solo> neither
20:02:09  <coopserver> <solo> :)
20:02:31  <coopserver> <solo> i would also prefer if signals on bridges and tunnels are never created
20:03:37  <V453000> well yeah that's much bigger issue
20:03:59  <V453000> and they won't be, I don't believe they will
20:04:11  <coopserver> <solo> me neither but i hope they wont
20:04:30  <coopserver> <solo> diagonal bridges?
20:09:26  <coopserver> <solo> ok ok
20:09:33  <coopserver> <solo> im going somewhere else
20:09:36  <coopserver> <solo> thanks
20:09:40  <coopserver> <solo> cu around
20:09:46  <coopserver> *** solo has left the game (Leaving)
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20:14:29  <coopserver> *** Game paused (number of players)
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20:15:03  <Jam35> !rcon set min_active_clients 2
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