Config
Log for #openttdcoop.pro on 2nd October 2016:
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00:29:27  *** happpy has quit IRC
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08:57:53  <V453000> !pw
08:57:53  <coopserver> V453000: arctic
08:57:58  *** Mark has joined #openttdcoop.pro
08:57:58  *** Webster sets mode: +o Mark
08:58:01  <Mark> yo
08:58:12  <Mark> !pw
08:58:13  <coopserver> Mark: whilst
08:58:18  <coopserver> *** Game still paused (connecting clients, number of players)
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08:58:29  <coopserver> <V453000> mf
09:04:40  <coopserver> <Mark> ok wtf
09:05:17  <coopserver> *** Mark has joined spectators
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09:10:02  <coopserver> <V453000> just meow with purr to retarded scale :)
09:10:10  <coopserver> <V453000> normal pz :P
09:24:40  <coopserver> *** Mark has left the game (general timeout)
09:26:47  <Jam35> !pw
09:26:47  <coopserver> Jam35: vindex
09:27:04  <coopserver> *** Game still paused (connecting clients, number of players)
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09:27:39  <coopserver> <Jam35> oi
09:29:01  <coopserver> <Jam35> oioi
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09:49:26  <V453000> yoyo
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11:29:22  <happpy> !players
11:29:22  <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected
11:53:28  <coopserver> <V453000> where do you plan machinery industries?
11:53:34  <coopserver> <V453000> or do we ignore those?
11:54:02  <coopserver> <V453000> am assuming we do
12:19:39  <Jam35> Maraxus said ignore yes
12:26:02  <coopserver> <V453000> k
12:28:26  <coopserver> <Jam35> I imagine the layout being almost grid like for the towns...
12:28:34  <coopserver> <Jam35> 4 rows of 7 in the end
12:28:50  <V453000> right
12:29:19  <coopserver> <Jam35> if we take it that far
12:30:48  <coopserver> <Jam35> you see I put some vague signage for 1A etc
12:31:23  <coopserver> <Jam35> near 1X it really stands out how the game makes rows of bare tiles
12:31:30  <coopserver> <Jam35> with BRIX
12:31:39  <coopserver> <Jam35> or maybe without idk :)
12:32:12  <coopserver> <Jam35> without trees on that is
12:59:34  <coopserver> *** Jam35 has joined spectators
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13:01:46  <coopserver> <V453000> yeah that's what I am thinking as well
13:01:53  <coopserver> <V453000> it's weird
13:02:22  <coopserver> <V453000> I'll just make the rough tiles more consistent I guess
13:02:51  <coopserver> <Jam35> So BRIX defines the randomness?
13:07:45  <V453000> no
13:07:47  <V453000> not at all
13:07:53  <V453000> BRIX doesn't change any functions
13:08:05  <V453000> what I mean is, I will make the brown holes look more like the grass
13:08:09  <V453000> so it isn't so apparent
13:08:21  <coopserver> <Jam35> ah ok
13:08:21  <V453000> also, there are still rocks that I can add, 2 tilesets of them in fact
13:08:27  <V453000> which should help break it, too
13:08:35  <V453000> but yeah, the pattern is very annoying
13:08:49  <V453000> I will report it as a bug but I don't think anybody is going to bother
13:08:51  <coopserver> <Jam35> if the trees are on it's np
13:09:01  <coopserver> <V453000> well can't unsee :P
13:09:19  <coopserver> <Jam35> I just never noticed it before :)
13:09:29  <coopserver> <V453000> yeah me neither
13:09:40  <coopserver> <V453000> the other rough tiles are also in weird arrays sometimes
13:09:59  <coopserver> <V453000> but not nearly as often
13:11:54  <PRO_MEECH> PRO_MEECH
13:12:42  <PRO_MEECH> VOTE 4 MEECH
13:13:17  <Jam35> anti-meech
13:13:24  <PRO_MEECH> ANTI - JAM
13:13:38  <PRO_MEECH> VOTE JELLY
13:13:52  <Jam35> auntie Meech?
13:15:17  <coopserver> <V453000> well reported the bug, let's see
13:15:23  <PRO_MEECH> what bug?
13:15:27  <coopserver> <V453000> if it is something easy to tweak, I would bet frosch does
13:15:36  <coopserver> <V453000> https://dl.dropboxusercontent.com/u/20419525/rough-tiles-bug.png
13:16:26  <PRO_MEECH> looks like turds
13:16:34  <PRO_MEECH> gay turds
13:18:27  <V453000> morse code shit
13:24:55  <coopserver> *** V453000 has left the game (Leaving)
13:55:39  *** Maraxus has joined #openttdcoop.pro
13:55:39  *** ChanServ sets mode: +o Maraxus
13:56:31  <Maraxus> !pw
13:56:31  <coopserver> Maraxus: aystar
13:56:42  <coopserver> *** Game still paused (connecting clients, number of players)
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14:07:43  <coopserver> *** Jam35 has left the game (Leaving)
14:14:06  <V453000> Jam35: frosch did some changes, let's see in future revisions
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18:35:57  <Maraxus> !pw
18:35:57  <coopserver> Maraxus: collar
18:36:22  <coopserver> *** Game still paused (connecting clients, number of players)
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18:38:58  <Maraxus> !rcon set min_active_clients 1
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18:46:23  <Jam35> 1/2 hour and I can play
18:46:33  <Jam35> !pw
18:46:33  <coopserver> Jam35: indent
18:46:37  <coopserver> *** Game paused (connecting clients)
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18:49:22  <Jam35> V453000 spot the signs :P
18:49:26  <Jam35> https://dl.dropboxusercontent.com/u/51134233/screenshot%233.png
18:49:46  <V453000> yeah I know, they will have their own special sprites ;)
18:49:55  <Jam35> phewy :)
18:50:14  <Jam35> really hard to see zoomed out
18:51:03  <Jam35> brb Maraxus
18:55:53  <coopserver> *** Maraxus has joined spectators
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19:05:37  <coopserver> <Jam35> how do we control the balance of traffic when splitting?
19:05:56  <coopserver> <Jam35> I feel like if 2C is last it will see least traffic
19:06:34  <coopserver> <Jam35> It will take some fine tuning with signal gaps/2way eol
19:06:38  <coopserver> <Jam35> or what?
19:07:00  <coopserver> <Jam35> or make a 2way split say to 1ABC and 2ABC
19:07:09  <coopserver> <Jam35> then subdivide?
19:20:18  <coopserver> <Maraxus> you can also split much earlier if you want to
19:21:36  <Maraxus> but signal gaps is probably the easier way to control it
19:22:47  <coopserver> <Jam35> we could in fact have a 3 way split
19:23:17  <coopserver> <Jam35> one 2 way to 1 and 2 then 3 ways to A B C
19:23:34  <coopserver> <Jam35> normal PURR, green and red speeds
19:24:12  <coopserver> <Jam35> kind of negates the overflow
19:24:43  <coopserver> <Maraxus> yeah, not much use if you do it that way
19:25:17  <coopserver> <Maraxus> needs a bit of order redoing, but can be done
19:26:07  <coopserver> <Jam35> hm just keep it then
19:26:25  <coopserver> <Jam35> hard to tell how it will work atm
19:38:04  <Maraxus> !rcon set min_active_clients 2
19:43:52  *** StarLite has quit IRC
19:43:55  <coopserver> <Maraxus> balancing the traffic to the stations could be done with logic
19:44:43  <coopserver> <Maraxus> but not sure how to build that and would have to include it in the plan
19:45:13  <coopserver> <Jam35> kind of a shame to remove the main concept by half
19:47:11  <happpy> hey
19:47:28  <coopserver> *** Maraxus has joined company #1
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19:48:19  <Jam35> hi happy
19:49:05  <coopserver> <Maraxus> added a few lines to the plan
19:51:11  <happpy> i have been playing total annihilation  mayhem i like it but i was  thinking is a way to  stop players doo nucler missile  launcher    but i dont think u can
19:57:42  <coopserver> <Maraxus> gtg - will be back tomorrow
19:57:52  <coopserver> <Jam35> k cya
19:57:54  <coopserver> *** Maraxus has left the game (Leaving)
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23:03:39  <happpy> !players
23:03:39  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation

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