Times are UTC Toggle Colours
00:29:27 *** happpy has quit IRC 07:29:58 *** Arveen has joined #openttdcoop.pro 08:57:53 <V453000> !pw 08:57:53 <coopserver> V453000: arctic 08:57:58 *** Mark has joined #openttdcoop.pro 08:57:58 *** Webster sets mode: +o Mark 08:58:01 <Mark> yo 08:58:12 <Mark> !pw 08:58:13 <coopserver> Mark: whilst 08:58:18 <coopserver> *** Game still paused (connecting clients, number of players) 08:58:25 <coopserver> *** V453000 has joined 08:58:26 <coopserver> *** Mark has joined 08:58:27 <coopserver> *** Game still paused (number of players) 08:58:28 <coopserver> *** Game unpaused (number of players) 08:58:29 <coopserver> <V453000> mf 09:04:40 <coopserver> <Mark> ok wtf 09:05:17 <coopserver> *** Mark has joined spectators 09:05:18 <coopserver> *** Game paused (number of players) 09:10:02 <coopserver> <V453000> just meow with purr to retarded scale :) 09:10:10 <coopserver> <V453000> normal pz :P 09:24:40 <coopserver> *** Mark has left the game (general timeout) 09:26:47 <Jam35> !pw 09:26:47 <coopserver> Jam35: vindex 09:27:04 <coopserver> *** Game still paused (connecting clients, number of players) 09:27:07 <coopserver> *** Jam35 has joined 09:27:08 <coopserver> *** Game still paused (number of players) 09:27:39 <coopserver> <Jam35> oi 09:29:01 <coopserver> <Jam35> oioi 09:29:45 *** Progman has joined #openttdcoop.pro 09:31:09 *** StarLite has joined #openttdcoop.pro 09:31:09 *** ChanServ sets mode: +o StarLite 09:49:26 <V453000> yoyo 10:06:14 *** Arveen has quit IRC 10:48:46 <coopserver> *** Jam35 has joined company #1 10:48:47 <coopserver> *** Game unpaused (number of players) 10:49:12 <coopserver> *** Jam35 has joined spectators 10:49:13 <coopserver> *** Game paused (number of players) 11:03:18 <coopserver> *** Jam35 has joined company #1 11:03:19 <coopserver> *** Game unpaused (number of players) 11:26:44 *** happpy has joined #openttdcoop.pro 11:29:22 <happpy> !players 11:29:22 <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected 11:53:28 <coopserver> <V453000> where do you plan machinery industries? 11:53:34 <coopserver> <V453000> or do we ignore those? 11:54:02 <coopserver> <V453000> am assuming we do 12:19:39 <Jam35> Maraxus said ignore yes 12:26:02 <coopserver> <V453000> k 12:28:26 <coopserver> <Jam35> I imagine the layout being almost grid like for the towns... 12:28:34 <coopserver> <Jam35> 4 rows of 7 in the end 12:28:50 <V453000> right 12:29:19 <coopserver> <Jam35> if we take it that far 12:30:48 <coopserver> <Jam35> you see I put some vague signage for 1A etc 12:31:23 <coopserver> <Jam35> near 1X it really stands out how the game makes rows of bare tiles 12:31:30 <coopserver> <Jam35> with BRIX 12:31:39 <coopserver> <Jam35> or maybe without idk :) 12:32:12 <coopserver> <Jam35> without trees on that is 12:59:34 <coopserver> *** Jam35 has joined spectators 12:59:35 <coopserver> *** Game paused (number of players) 13:01:46 <coopserver> <V453000> yeah that's what I am thinking as well 13:01:53 <coopserver> <V453000> it's weird 13:02:22 <coopserver> <V453000> I'll just make the rough tiles more consistent I guess 13:02:51 <coopserver> <Jam35> So BRIX defines the randomness? 13:07:45 <V453000> no 13:07:47 <V453000> not at all 13:07:53 <V453000> BRIX doesn't change any functions 13:08:05 <V453000> what I mean is, I will make the brown holes look more like the grass 13:08:09 <V453000> so it isn't so apparent 13:08:21 <coopserver> <Jam35> ah ok 13:08:21 <V453000> also, there are still rocks that I can add, 2 tilesets of them in fact 13:08:27 <V453000> which should help break it, too 13:08:35 <V453000> but yeah, the pattern is very annoying 13:08:49 <V453000> I will report it as a bug but I don't think anybody is going to bother 13:08:51 <coopserver> <Jam35> if the trees are on it's np 13:09:01 <coopserver> <V453000> well can't unsee :P 13:09:19 <coopserver> <Jam35> I just never noticed it before :) 13:09:29 <coopserver> <V453000> yeah me neither 13:09:40 <coopserver> <V453000> the other rough tiles are also in weird arrays sometimes 13:09:59 <coopserver> <V453000> but not nearly as often 13:11:54 <PRO_MEECH> PRO_MEECH 13:12:42 <PRO_MEECH> VOTE 4 MEECH 13:13:17 <Jam35> anti-meech 13:13:24 <PRO_MEECH> ANTI - JAM 13:13:38 <PRO_MEECH> VOTE JELLY 13:13:52 <Jam35> auntie Meech? 13:15:17 <coopserver> <V453000> well reported the bug, let's see 13:15:23 <PRO_MEECH> what bug? 13:15:27 <coopserver> <V453000> if it is something easy to tweak, I would bet frosch does 13:15:36 <coopserver> <V453000> https://dl.dropboxusercontent.com/u/20419525/rough-tiles-bug.png 13:16:26 <PRO_MEECH> looks like turds 13:16:34 <PRO_MEECH> gay turds 13:18:27 <V453000> morse code shit 13:24:55 <coopserver> *** V453000 has left the game (Leaving) 13:55:39 *** Maraxus has joined #openttdcoop.pro 13:55:39 *** ChanServ sets mode: +o Maraxus 13:56:31 <Maraxus> !pw 13:56:31 <coopserver> Maraxus: aystar 13:56:42 <coopserver> *** Game still paused (connecting clients, number of players) 13:56:46 <coopserver> *** Maraxus has joined 13:56:47 <coopserver> *** Game still paused (number of players) 13:58:47 <coopserver> *** Maraxus has left the game (Leaving) 13:58:50 *** Maraxus has quit IRC 14:07:43 <coopserver> *** Jam35 has left the game (Leaving) 14:14:06 <V453000> Jam35: frosch did some changes, let's see in future revisions 14:32:13 *** Arveen has joined #openttdcoop.pro 16:33:05 *** Arveen has quit IRC 18:35:22 *** Maraxus has joined #openttdcoop.pro 18:35:22 *** ChanServ sets mode: +o Maraxus 18:35:57 <Maraxus> !pw 18:35:57 <coopserver> Maraxus: collar 18:36:22 <coopserver> *** Game still paused (connecting clients, number of players) 18:36:27 <coopserver> *** Maraxus has joined 18:36:28 <coopserver> *** Game still paused (number of players) 18:37:48 <coopserver> *** Maraxus has joined company #1 18:38:58 <Maraxus> !rcon set min_active_clients 1 18:38:59 <coopserver> *** Game unpaused (number of players) 18:46:23 <Jam35> 1/2 hour and I can play 18:46:33 <Jam35> !pw 18:46:33 <coopserver> Jam35: indent 18:46:37 <coopserver> *** Game paused (connecting clients) 18:46:41 <coopserver> *** Jam35 has joined 18:46:42 <coopserver> *** Game unpaused (connecting clients) 18:49:22 <Jam35> V453000 spot the signs :P 18:49:26 <Jam35> https://dl.dropboxusercontent.com/u/51134233/screenshot%233.png 18:49:46 <V453000> yeah I know, they will have their own special sprites ;) 18:49:55 <Jam35> phewy :) 18:50:14 <Jam35> really hard to see zoomed out 18:51:03 <Jam35> brb Maraxus 18:55:53 <coopserver> *** Maraxus has joined spectators 18:55:54 <coopserver> *** Game paused (number of players) 19:05:37 <coopserver> <Jam35> how do we control the balance of traffic when splitting? 19:05:56 <coopserver> <Jam35> I feel like if 2C is last it will see least traffic 19:06:34 <coopserver> <Jam35> It will take some fine tuning with signal gaps/2way eol 19:06:38 <coopserver> <Jam35> or what? 19:07:00 <coopserver> <Jam35> or make a 2way split say to 1ABC and 2ABC 19:07:09 <coopserver> <Jam35> then subdivide? 19:20:18 <coopserver> <Maraxus> you can also split much earlier if you want to 19:21:36 <Maraxus> but signal gaps is probably the easier way to control it 19:22:47 <coopserver> <Jam35> we could in fact have a 3 way split 19:23:17 <coopserver> <Jam35> one 2 way to 1 and 2 then 3 ways to A B C 19:23:34 <coopserver> <Jam35> normal PURR, green and red speeds 19:24:12 <coopserver> <Jam35> kind of negates the overflow 19:24:43 <coopserver> <Maraxus> yeah, not much use if you do it that way 19:25:17 <coopserver> <Maraxus> needs a bit of order redoing, but can be done 19:26:07 <coopserver> <Jam35> hm just keep it then 19:26:25 <coopserver> <Jam35> hard to tell how it will work atm 19:38:04 <Maraxus> !rcon set min_active_clients 2 19:43:52 *** StarLite has quit IRC 19:43:55 <coopserver> <Maraxus> balancing the traffic to the stations could be done with logic 19:44:43 <coopserver> <Maraxus> but not sure how to build that and would have to include it in the plan 19:45:13 <coopserver> <Jam35> kind of a shame to remove the main concept by half 19:47:11 <happpy> hey 19:47:28 <coopserver> *** Maraxus has joined company #1 19:48:15 <coopserver> *** Jam35 has joined company #1 19:48:16 <coopserver> *** Game unpaused (number of players) 19:48:19 <Jam35> hi happy 19:49:05 <coopserver> <Maraxus> added a few lines to the plan 19:51:11 <happpy> i have been playing total annihilation mayhem i like it but i was thinking is a way to stop players doo nucler missile launcher but i dont think u can 19:57:42 <coopserver> <Maraxus> gtg - will be back tomorrow 19:57:52 <coopserver> <Jam35> k cya 19:57:54 <coopserver> *** Maraxus has left the game (Leaving) 19:57:55 <coopserver> *** Game paused (number of players) 19:57:56 <coopserver> *** Jam35 has joined spectators 19:58:08 *** Maraxus has quit IRC 20:11:11 <coopserver> *** Jam35 has left the game (Leaving) 20:23:52 *** Mark has quit IRC 20:48:12 *** happpy has quit IRC 23:02:31 *** happpy has joined #openttdcoop.pro 23:03:39 <happpy> !players 23:03:39 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation