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01:14:46 *** Progman has quit IRC 09:29:30 *** Progman has joined #openttdcoop.pro 10:31:15 <Jam35> !update 10:31:15 <coopserver> Starting update... 10:34:18 <coopserver> Game successfully updated 10:34:19 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 10:34:20 <coopserver> Server Shutting down 10:34:21 <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org) 10:34:48 <coopserver> Server is starting 10:35:11 *** Arveen has joined #openttdcoop.pro 10:45:35 <Jam35> !pw 10:45:35 <coopserver> Not connected!! 10:45:41 <Jam35> !apconnect 10:45:41 <coopserver> Connecting... 10:45:43 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680) 10:45:45 <Jam35> !pw 10:45:45 <coopserver> Jam35: action 10:45:55 <Jam35> !dl 10:45:55 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 10:45:56 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27680 10:47:21 <Jam35> @topic change 2 s/61/80/ 10:47:21 *** Webster changes topic to "ProZone | PZG26 (r27680) | STAGE: PZG26 | visit www.openttdcoop.org/wiki/PZ_game_ideas" 10:50:51 <Jam35> !pw 10:50:51 <coopserver> Jam35: action 10:50:56 <coopserver> *** Game still paused (connecting clients, number of players) 10:50:59 <coopserver> *** Jam35 has joined 10:51:00 <coopserver> *** Game still paused (number of players) 10:51:42 <coopserver> *** Jam35 has joined company #1 10:52:01 <Jam35> !rcon set min_active_clients 1 10:52:02 <coopserver> *** Game unpaused (number of players) 10:52:25 <Lejving> !pw 10:52:25 <coopserver> Lejving: action 10:52:51 <coopserver> *** Game paused (connecting clients) 10:52:55 <coopserver> *** Lejving has joined 10:52:56 <coopserver> *** Game unpaused (connecting clients) 11:00:56 <coopserver> <Lejving> so jam anything I can do? 11:01:10 <coopserver> <Jam35> build refit stations 11:01:24 <coopserver> <Jam35> similar to 1A and 1B 11:01:32 <V453000> refit hax 11:01:39 <coopserver> <Jam35> we need 1C 2A 2B 2C 11:01:51 <coopserver> <Lejving> stations is not my biggest strength, is there any bbh that needs to be done rather? 11:02:01 <coopserver> <Jam35> they are the easy ones :) 11:02:20 <coopserver> <Jam35> not really just merging 11:02:46 <coopserver> <Lejving> well I can do the merge also 11:04:02 <coopserver> <Jam35> idk if a 2+2+2-> is going to be ok 11:04:06 <coopserver> <Jam35> but anyway 11:04:13 <coopserver> <Jam35> ->2 11:05:08 <coopserver> <Jam35> see sign 2+2 etc 11:05:55 <coopserver> <Lejving> cl is 3? 11:06:12 <coopserver> <Lejving> no cl 2 11:06:18 <coopserver> <Jam35> 2 I think 11:06:22 <coopserver> <Lejving> says so in plan =) 11:06:50 <coopserver> <Lejving> do you need this to be all to all? 11:07:20 <coopserver> <Jam35> not really I guess 11:21:30 <coopserver> <Lejving> fuck can't get that last lane to merge good =/ 11:23:07 *** StarLite has joined #openttdcoop.pro 11:23:07 *** ChanServ sets mode: +o StarLite 11:30:21 <coopserver> <Lejving> ok it's a merge at least 11:30:27 <coopserver> <Lejving> don't know if it's up pro standards lol 11:33:18 <coopserver> <Jam35> seems ok 11:33:32 <coopserver> <Jam35> slight issue at the prios 11:33:33 <coopserver> <Lejving> cool 11:34:19 <coopserver> <Jam35> effectively a signal gap 11:34:24 <coopserver> <Jam35> it's minor 11:34:37 <coopserver> <Lejving> is it easy to solve? 11:35:06 <coopserver> <Jam35> change the shape yes 11:35:17 <coopserver> <Jam35> depends on your outlook :) 11:36:22 <coopserver> <Lejving> not sure if I made it worse or better 11:36:59 <coopserver> <Jam35> yes it's fine now 11:37:18 <coopserver> <Jam35> the gap is worse than moving the merge down a tile 11:37:26 <coopserver> <Jam35> or two 11:39:06 <coopserver> <Lejving> cool my first addition to a pro game :) 11:39:51 <coopserver> <Lejving> oh sorry thought you where just connecting that 11:40:07 <coopserver> <Jam35> I noticed :P 11:40:17 <coopserver> <Lejving> :) 11:49:52 <coopserver> <Lejving> what's up with those mini trains? 11:50:12 <coopserver> <Jam35> anti removal measures 11:50:20 <coopserver> <Lejving> smart 11:50:41 <coopserver> <Jam35> if we lost a station or wp it would be extremely hard to put right 11:50:48 <coopserver> <Jam35> check the orders :) 11:51:36 <coopserver> <Lejving> only 78 :D 11:51:57 <coopserver> <Jam35> so far :) 11:52:24 <coopserver> <Jam35> if we finish with 28 towns it will be 2523 11:52:29 <coopserver> <Jam35> 252 :D 11:52:35 <coopserver> <Lejving> max is 256? 11:52:39 <coopserver> <Jam35> yes 11:52:43 <coopserver> <Lejving> sick 11:52:44 <coopserver> <Lejving> =D 11:53:08 <coopserver> <Jam35> maybe 255 actually but whatever 11:53:15 <coopserver> <Jam35> its about perfect 11:55:03 <coopserver> <Jam35> 4 more refit stations and we can start running some trains 11:55:12 <coopserver> <Lejving> cool 11:56:30 <coopserver> <Jam35> so... I have built 7 :) 11:58:19 <coopserver> <Lejving> well i can for sure just copy your design and build it if it just needs to be built 11:58:40 <coopserver> <Lejving> which ones can I ctrl+v on with for example 1c design? 11:59:22 <coopserver> <Jam35> either of 1 A B C can be copied to 2 A B C 11:59:32 <coopserver> <Jam35> I made the X one bigger 11:59:34 <coopserver> <Lejving> ok so the 2 doesn't mean anything 11:59:39 <coopserver> <Jam35> expecting more traffic there 11:59:57 <coopserver> <Jam35> the numbers/letters match the industry 'code' 12:00:15 <coopserver> <Jam35> look at industry chains 12:00:42 <coopserver> <Lejving> ah 12:00:43 <coopserver> <Lejving> cool 12:02:40 <coopserver> <Jam35> dont forget to ctrl click the nearby station 12:02:50 <coopserver> <Lejving> ah crap 12:03:00 <coopserver> <Jam35> easy to fix but ye 12:03:03 <coopserver> <Jam35> brb 12:15:52 <coopserver> <Lejving> I added my PERSONAL touch and made a bridge instead of a tunnel at the exit 12:16:20 <coopserver> <Jam35> wowee :p 12:16:24 <coopserver> <Jam35> wd 12:16:29 <coopserver> <Lejving> extra viewport 12:16:31 <coopserver> <Lejving> some good shit 12:19:44 <V453000> omg bridge peasant 12:19:46 <V453000> tunnel master race 12:19:59 <coopserver> <Lejving> fuck sorry bro 12:20:08 <coopserver> <Lejving> I'm a disgrace to openttdcoop community 12:28:49 <coopserver> <Jam35> you want 2X ? 12:28:53 <coopserver> <Jam35> last one 12:29:08 <coopserver> <Lejving> sure =) 12:41:01 <coopserver> <Jam35> here they come :P 12:42:10 <coopserver> <Lejving> thanks for totally not stressing me out 12:42:11 <coopserver> <Lejving> :D 12:43:11 <coopserver> <Jam35> :) heh 12:43:37 <Jam35> !rcon set pbs_back_penalty 12:43:38 <coopserver> 'pbs_back_penalty' is an unknown setting. 12:43:45 <Jam35> !setdef 12:43:45 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 12:43:58 <Jam35> er... 12:44:47 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 12:44:48 <coopserver> Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 12:44:55 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 5000 12:45:31 <coopserver> <Lejving> zomg 12:45:50 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 10000 12:46:12 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 20000 12:46:45 <coopserver> <Lejving> nice circle 12:47:02 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 50000 12:47:04 <coopserver> <Lejving> they don't seem to want to enter :D 12:47:41 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 1000000 12:47:57 <coopserver> <Jam35> idk either 12:48:29 <coopserver> <Lejving> there you go 12:49:57 <coopserver> <Jam35> that was never a thing 12:50:44 <V453000> what the :D 12:51:38 *** happpy has quit IRC 12:51:47 <coopserver> <Lejving> station doesn't seem to do it either 12:51:48 <coopserver> <Lejving> heh 12:51:54 <coopserver> <Lejving> fuck they must not like town A 12:52:02 <coopserver> <Lejving> must smell or something 12:53:49 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 1500 12:55:17 <V453000> 5000 ish is reasonable for SRNW 12:55:25 <V453000> a million is wtf :D but I don't mind using that 12:55:36 <coopserver> <Jam35> I don't remember ever having to make back pbs the next signal for it to work 12:55:40 * V453000 is tolerant af 12:55:46 <coopserver> <Lejving> they don't seem to want to enter unless pbs is right next to it 12:55:53 <Jam35> it works with 1500 like this 12:56:05 <V453000> are you using 2 different purr types? 12:56:10 <Jam35> yes 12:56:17 <V453000> try 1 12:56:30 <coopserver> <Jam35> can't :D 12:56:43 <coopserver> <Jam35> that makes the decision 12:56:52 <V453000> will check shit after lunch 12:56:53 <V453000> back soon 12:58:21 <coopserver> <Lejving> yeah they seem to circulate down there also 12:59:08 <coopserver> <Jam35> same fix for now... 12:59:53 <coopserver> <Jam35> both lines please :) 12:59:59 <coopserver> <Lejving> ffff 13:00:02 <coopserver> <Jam35> done 13:00:37 <coopserver> <Jam35> that is almost like a signal gap 13:00:44 <coopserver> <Jam35> I wonder how it handles under stress 13:00:50 <coopserver> <Jam35> might be ok 13:01:03 <coopserver> <Lejving> it's not possible to move gate one tile? 13:01:19 <coopserver> <Lejving> no wait that doesn't help 13:01:20 <coopserver> <Jam35> some are further already 13:01:24 <coopserver> <Jam35> it doesn't matter 13:02:10 <coopserver> <Jam35> need some industries :D 13:04:01 <coopserver> <Lejving> fuck need to buy new mouse this one is starting to doubleclick 13:04:04 <coopserver> <Lejving> annoying AF 13:05:11 <coopserver> <Lejving> lol a train without drivers and like 100 tonnes of stone seems dangerous 13:12:25 <coopserver> <Lejving> jam why do we not have statues for dat 10%+? 13:12:39 <coopserver> <Jam35> whatever 13:12:43 <coopserver> <Jam35> do it 13:13:35 <coopserver> <Lejving> we won't get more yetis without food? 13:13:44 <coopserver> <Lejving> or does BM also increase it? 13:13:46 <coopserver> <Jam35> no 13:13:54 <coopserver> <Jam35> bm needs food though 13:14:07 <coopserver> <Jam35> or it won;t be consumed 13:14:12 <coopserver> <Lejving> ah 13:14:17 <coopserver> <Jam35> but it will make more yeti 13:17:13 <coopserver> <Jam35> yes the food producers should probably be first in line 13:23:02 <coopserver> <Jam35> I disconnected the inner line from 1ABC for now 13:23:17 <coopserver> <Lejving> I was about to say 13:23:22 <coopserver> <Lejving> maybe let's try get some food 13:23:24 <coopserver> <Lejving> :) 13:24:11 <coopserver> <Lejving> town A worker yard is pretty well disguised 13:25:46 <coopserver> <Lejving> speaking of food brb 13:25:51 <coopserver> <Jam35> :) k 13:30:46 <coopserver> <Lejving> 52 crates of food 13:30:47 <coopserver> <Lejving> fuark yea 13:33:15 <coopserver> <Lejving> seems to be like a slow start 13:33:23 <coopserver> <Lejving> bet it'll ramp up fast though 13:33:28 <coopserver> <Jam35> idk 13:33:36 <coopserver> <Jam35> seems like the plan needs to change 13:33:43 <coopserver> <Jam35> machinery would help 13:34:00 <coopserver> <Jam35> because the output would double food production 13:34:18 <coopserver> <Jam35> but it would also thin the spread of yeti 13:35:07 <coopserver> <Lejving> town b about to get some food 13:35:27 <coopserver> <Jam35> if trains reached a point at south corner of map then choice is made: 13:35:40 <coopserver> <Jam35> 1 food 2 BM 3 Machinery 13:35:53 <coopserver> <Jam35> can be done with the speed check still 13:36:13 <coopserver> <Jam35> it would split fairly evenly 13:36:17 <coopserver> <Lejving> I don't know enough to give an opinion, but sounds good 13:37:05 <coopserver> <Jam35> the orders get crazy then 13:37:16 <coopserver> <Jam35> the machinery does that 13:39:18 <coopserver> <Jam35> it would need a bypass for towns after BBH 01 13:39:38 <coopserver> <Jam35> so train reenters the loop without picking yeti to drop it's machinery 13:39:49 <coopserver> <Jam35> it could work 13:40:01 <coopserver> <Lejving> doesn't sound outrageous 13:40:48 <coopserver> <Jam35> the amount of towns servicable will be less 13:41:05 <coopserver> <Jam35> not sure by how much 13:41:22 <coopserver> <Lejving> just make it under what was it, 4 orders to spare? :D 13:42:07 <coopserver> <Jam35> I'll wait for Maraxus 13:42:21 <coopserver> <Lejving> probably best I'm probably the worst one to ask 13:43:13 <coopserver> <Jam35> It's his plan 13:43:23 <coopserver> <Lejving> oh cool 13:43:44 <coopserver> <Lejving> the yetis are not increasing a ton even with some food 13:44:35 <coopserver> <Jam35> they all say Yeti's need food 13:44:41 <coopserver> <Jam35> A just increased 13:47:34 <coopserver> <Jam35> could build more towns and get more YETI out there 13:48:04 <coopserver> <Jam35> keep in the red markers :) 13:48:28 <coopserver> <Lejving> hah I don't dare to spawn towns 13:48:39 <coopserver> <Jam35> why? 13:48:54 <coopserver> <Lejving> afraid to fuck it up? :P 13:49:35 <coopserver> <Jam35> there ya go :P 13:59:19 <V453000> !dl win64 13:59:19 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27680/openttd-trunk-r27680-windows-win64.zip 14:00:35 <V453000> !pw 14:00:35 <coopserver> V453000: csmall 14:00:58 <V453000> !pw 14:00:58 <coopserver> V453000: girder 14:01:07 <coopserver> *** Game paused (connecting clients) 14:01:11 <coopserver> *** V453000 has joined 14:01:12 <coopserver> *** Game unpaused (connecting clients) 14:01:15 <coopserver> <V453000> so wat be broken 14:01:26 <coopserver> <Lejving> !this 14:01:33 <coopserver> <V453000> yeah I am looking there already 14:01:44 <coopserver> <Lejving> they won't enter unless we have that back pbs 14:01:53 <coopserver> <V453000> well of course 14:02:00 <coopserver> <V453000> did you try to place the waypoint further away? 14:02:10 <coopserver> <Lejving> think jam tried it but not very far 14:02:35 <coopserver> <Jam35> the town C one broke too 14:03:16 <coopserver> <V453000> hm 14:03:19 <coopserver> <V453000> the shit actually 14:03:24 <coopserver> <Lejving> it's red 14:03:25 <coopserver> <Lejving> :P 14:03:49 <coopserver> <V453000> okay 14:03:50 <coopserver> <V453000> wtf 14:04:03 <coopserver> <Jam35> no way that happened before ! :D 14:04:24 <coopserver> <Jam35> nothing would enter so it could not have been red 14:04:30 <coopserver> <V453000> I know mixing railtypes did break 2way eol but that was fixed years ago 14:04:31 <coopserver> <Jam35> wtf 14:04:44 <coopserver> <V453000> this seems related but it makes no sense at all 14:05:24 <coopserver> <V453000> !setdef 14:05:28 <V453000> !setdef 14:05:28 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 14:06:02 <coopserver> <V453000> wtf 14:06:08 <coopserver> <V453000> trains on inner line actually split 14:06:12 <coopserver> <V453000> outer sometimes 14:06:16 <coopserver> <V453000> ah always actually 14:07:57 <coopserver> <V453000> idk seems to work 14:08:15 <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 14:08:16 <coopserver> Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 14:08:26 <coopserver> <Jam35> I think I might have had the back PBS after the WP 14:08:36 <coopserver> <V453000> :D 14:08:45 <coopserver> <Jam35> shh 14:09:00 <coopserver> <Lejving> I promise I won't tell anyone 14:09:17 <coopserver> <V453000> I always like to reply to pathfinding issues: "more than 99% of pathfinding issues are caused by player" :P 14:09:42 <coopserver> <Jam35> it doesn't consider the penalty after the current order? 14:09:44 <coopserver> <Jam35> wtf :D 14:09:49 <coopserver> <V453000> of course not 14:10:22 <coopserver> <V453000> calculating penalties to the current order is clearly enough performance hit to lag like fuck with thousands of madfucks :P 14:10:40 <coopserver> <Lejving> :) 14:11:28 <coopserver> <V453000> well there's your problem :D 14:12:17 <coopserver> <Jam35> thanks :P 14:12:27 <coopserver> <V453000> nice blueprint for the stations Lejving 14:12:45 <coopserver> <Lejving> :) 14:12:56 <coopserver> <V453000> I fuck off back to work 14:12:57 <coopserver> <V453000> cya later 14:12:58 <coopserver> *** V453000 has left the game (Leaving) 14:14:30 <coopserver> <Lejving> ty v 14:14:59 <V453000> yw 14:25:41 <coopserver> <Jam35> is this going to work? 14:25:52 <coopserver> <Jam35> doesn't seem to be improving 14:25:56 <coopserver> <Jam35> why would it? 14:26:10 <coopserver> <Lejving> seems like we need more yetis 14:26:29 <coopserver> <Lejving> they still have a lot of BM for some reason 14:26:39 <coopserver> <Lejving> I monitor them and they always require food still 14:26:52 <coopserver> <Lejving> but maybe we should just get on with the other towns 14:27:14 <coopserver> <Jam35> bm disconnected totally now 14:30:28 <coopserver> *** Jam35 has joined spectators 14:30:30 <coopserver> <Jam35> hmmm 14:30:33 <coopserver> <Jam35> biab 14:30:43 <coopserver> <Lejving> will 10 pigcows, 10 grain, 10 fruit+veg improve production more than say 30 pigcows? 14:31:12 <coopserver> <Jam35> I don't think so no 14:31:21 <coopserver> <Jam35> oh yes 14:31:27 <coopserver> <Jam35> it just flashed up :) 14:31:52 <coopserver> <Jam35> watch the food plant window 14:32:14 <coopserver> <Lejving> y 14:33:16 <Jam35> http://dev.openttdcoop.org/projects/yeti 14:36:02 <Jam35> @calc 47512/5 14:36:02 <Webster> Jam35: 9502.4 14:36:35 <coopserver> <Lejving> is it possible to make some kind of waiting station temporarly so that we release x trains at the same time? 14:36:55 <coopserver> <Lejving> or maybe it's enough to just close down second lane for now 14:37:09 <coopserver> <Lejving> to even the spread 14:37:53 <coopserver> <Jam35> do either if you want 14:38:14 <coopserver> <Jam35> 2nd line is off already 14:38:18 <coopserver> <Jam35> yes ok :) 14:40:16 *** happpy has joined #openttdcoop.pro 14:43:32 <V453000> any of you fegots listens to some deaf metal? 14:43:39 <coopserver> <Lejving> nein 14:43:40 <V453000> got an excellent album to recommend 14:43:46 <V453000> foken fegots 14:44:30 <coopserver> <Lejving> hey jam and v why did you have to make it so hard to create some god damn yetis 14:44:49 <V453000> you mean the worker yard ratio is not high neough? 14:45:02 <coopserver> <Lejving> that's another word for it yes 14:45:13 <V453000> well with a normal network it's quite a lot. :D with the current PZ experiment it will take a while to get things running 14:45:26 <V453000> shit needs to run regularly to get good ratings and efficiency 14:45:35 <coopserver> <Lejving> fuark 14:45:46 <V453000> but once it gets rolling, the endless cycle of boosting itself will hit like crazy 14:46:08 <V453000> it's basically a hill, you need to work towards the production to some point, and then it start snowballing 14:46:52 <V453000> also, it's programmed by Sylf mostly, I just did the first version, Sylf completely rewrote the production mechanic afterwards to make it properly. :) 14:47:05 <coopserver> <Lejving> ok so where's sylf so I can complain to him then :D 14:47:06 <V453000> so blame the fuck out of him 14:47:10 <V453000> yep 14:47:30 <coopserver> <Lejving> fucking knew you couldn't trust that guy 14:48:27 <V453000> I do trust him :) I believe that's enough :P 14:48:38 <coopserver> <Lejving> :) 14:49:09 <coopserver> *** Lejving has joined spectators 14:49:10 <coopserver> *** Game paused (number of players) 14:50:44 <Lejving> we probably just need to get on with the towns 14:50:48 <Lejving> for the start 14:52:14 <Lejving> town D has 144 yeti that's more than boosted town c 14:52:18 <V453000> u haz statues in town? 14:52:25 <Lejving> yea 14:52:31 <V453000> and in food/other processing towns? 14:53:12 <Lejving> they seem to have a lot of BM but barely any food 14:53:19 <Lejving> but all of it goes to food now 14:53:22 <Lejving> but seems slow as fuark 14:53:23 <Lejving> still 14:53:33 <happpy> hi 14:53:36 <V453000> well it will get there eventually if ratings are good 14:53:47 <Lejving> 76 14:53:49 <Lejving> on the towns 14:53:52 <V453000> if you want to help it, you can connect a couple of external worker yards which transfer YETIs to the actual town stations 14:53:53 <Lejving> worker yards* 14:54:13 <V453000> and disconnect them later once stuff work 14:54:15 <V453000> s 14:54:29 <V453000> idk if you can transport YETIs by aircraft, would be easiest to just plop down airports 14:54:38 <Lejving> can you RV? 14:55:00 <coopserver> *** Lejving has joined company #1 14:55:01 <coopserver> *** Game unpaused (number of players) 14:55:12 <coopserver> <Lejving> yeah you can 14:55:15 <V453000> setting up trains is imo faster than RVs already 14:55:36 <V453000> it's just extra feeding so I care about doing it fast and easy 14:55:38 <V453000> but up to you 14:55:51 <coopserver> <Lejving> well I just wanted to steal town d and es yetis 14:56:16 <coopserver> <Lejving> just a hit n run to get the ball going heh 14:56:54 <V453000> if towns d and E are already in the system then it's just redistributing, that won't help as much 14:57:00 <coopserver> <Lejving> they are not 14:57:03 <V453000> if they aren't in the system, connect them to the system properly instead? :D 14:57:09 <coopserver> <Lejving> ok fuark 14:57:20 <coopserver> <Lejving> bah 14:57:23 <coopserver> <Lejving> *does real work* 14:57:28 <V453000> XD 15:27:34 <Lejving> hey Jam35 you there if so wanna help me hook this up? 15:28:43 <coopserver> <Jam35> are you going to do town E too? 15:28:50 <coopserver> <Lejving> not yet 15:28:55 <coopserver> *** Jam35 has joined company #1 15:29:19 <coopserver> <Lejving> does it look ok btw? 15:29:27 <coopserver> <Jam35> so far finw 15:29:31 <coopserver> <Jam35> or even fine 15:29:37 <coopserver> <Lejving> damn that's good 15:34:06 <coopserver> <Lejving> man it's not just to make stuff it's exhausting ^^ 15:35:07 <coopserver> <Lejving> they have no order to town D yet 15:35:22 <coopserver> <Jam35> no... 15:35:26 <coopserver> <Jam35> here goes 15:35:44 <coopserver> <Lejving> :) 15:37:36 <coopserver> <Lejving> ok maybe I should also connect to work yard 15:37:41 <coopserver> <Lejving> small mistake :P 15:39:20 <coopserver> <Lejving> did I fuck up town D 15:39:23 <coopserver> <Lejving> it get yeti 15:39:25 <coopserver> <Lejving> it has passengers... 15:39:35 <coopserver> <Lejving> ddrop too 15:39:36 <coopserver> <Lejving> <.< 15:39:50 <coopserver> <Jam35> take it off the bus route then :D 15:40:36 <coopserver> <Lejving> there's no bus going to it 15:40:38 <coopserver> <Lejving> <.< 15:41:02 <coopserver> <Lejving> at least it's loading yeti now 15:41:03 <coopserver> <Lejving> :P 15:41:21 <coopserver> <Jam35> the pax will die of boredom eventually 15:42:36 <coopserver> <Lejving> town d seems like it got a pretty good worker yard 15:43:12 <coopserver> <Jam35> yes 15:43:30 <coopserver> <Lejving> hmm the amount of BM doesn't seem to change on other towns 15:44:02 <coopserver> <Lejving> how can town A still have 702 tonnes 15:44:15 <coopserver> <Jam35> it is stored in industry stockpile 15:44:20 <coopserver> <Jam35> not on platform 15:44:26 <coopserver> <Lejving> but it has been 702 since forever 15:44:37 <coopserver> <Jam35> then no food has arrived there 15:44:45 <coopserver> <Jam35> or a specific amount 15:50:22 <coopserver> <Lejving> I'm not convinced it's not something goofy 15:51:31 <coopserver> <Lejving> B just got 60 tonnes of food 15:51:35 <coopserver> <Lejving> 223 bm still 15:51:37 <coopserver> <Lejving> didn't change one bit 15:52:31 <Lejving> V453000, need expert halp 15:52:44 <Jam35> Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food. 15:52:59 <Jam35> Providing both food and building materials will give you an even bigger boost. Provide food as described above and 1 unit of building materials for every 5 houses to get an additional 20% of the population to work for you every month. If you have enough building materials but no food, the building materials will not be consumed and you will not gain any bonus during that production cycle. 15:53:10 <Jam35> from the gameplay manual 15:53:34 <Lejving> ok so we just haven 15:53:39 <Lejving> haven't reached enough % food yet 15:53:42 <Lejving> to bm matter 15:54:09 <Jam35> is it this calculation?... 15:54:28 <Jam35> @calc 48834/5 15:54:28 <Webster> Jam35: 9766.8 15:54:38 <Jam35> units of food 15:54:43 <Lejving> lol 15:54:46 <V453000> what ? 15:54:53 <Jam35> that would be 1 for every 5 inhabitants 15:55:00 <Jam35> for town A 15:55:26 <V453000> BDMT and FOOD ratio can't be calculated universally. BDMT is based on amount of buildings in town, FOOD on population count 15:55:29 <coopserver> *** Jam35 has joined spectators 15:55:35 <Lejving> I think it's something goofy with the stations since no BMs is being consumed 15:55:41 <Lejving> but Jam35 is almost convincing me :P 15:55:42 <V453000> so unless you have a house set where all buildings have same amount of people, nope 15:56:01 <V453000> no BDMT at all, or just not enough to go in pace with food? 15:56:08 <Lejving> no at all 15:56:12 <V453000> you need a lot more food than bdmt, like 5 times more 15:56:17 <V453000> weerd 15:56:23 <Lejving> but it hasn't changed one bit 15:56:29 <Lejving> 702/223/338 15:56:54 <V453000> strange 15:56:57 <V453000> just gief food :D 15:57:00 <Lejving> but so the big towns are actually hurting us now then 15:57:19 <V453000> big town should never hurt you 15:57:37 <Lejving> ok now for a brief moment it said 40% something something 15:57:40 <Lejving> but still 702 bm 15:58:26 <Lejving> I never saw a yeti game ever before so I'm probably not in a position to argue :P but 15:58:32 <Lejving> seems like at least ONE fucking bm would be used? 15:58:32 <Lejving> :P 16:00:02 <V453000> it's used only upon food delivery 16:00:10 <V453000> not anytime else 16:00:11 <Lejving> yeah but they get food 16:00:16 <V453000> jesus fuck :D 16:00:24 <V453000> !pw 16:00:24 <coopserver> V453000: across 16:00:35 <coopserver> *** Game paused (connecting clients) 16:00:40 <coopserver> *** V453000 has joined 16:00:41 <coopserver> *** Game unpaused (connecting clients) 16:00:49 <coopserver> <V453000> you shit show 16:00:59 <coopserver> <Lejving> SORRY 16:01:05 <coopserver> <V453000> it's fine :> 16:01:14 <coopserver> <V453000> I still love you 16:01:17 <coopserver> <Lejving> awwww 16:01:28 <coopserver> <V453000> ok so Town A 16:01:39 <coopserver> <Lejving> 22 crates food just recieved 16:01:41 <coopserver> <Lejving> no change in bm 16:01:49 <coopserver> <V453000> the shit 16:01:52 <coopserver> <Lejving> dunno if that's enough 16:02:22 <coopserver> <V453000> I wonder if there is some minimum 16:02:31 <coopserver> <V453000> but the minimum should be like 8 or 16 I would expect 16:02:58 <coopserver> <Lejving> b just got 40 16:03:00 <coopserver> <V453000> this part of code is the most insane thing I have ever seen 16:03:01 <coopserver> <Lejving> no change in bm 16:03:11 <coopserver> <V453000> so it's not impossible stuff is fucked 16:03:18 <coopserver> <V453000> but Sylf didnt say he touched this 16:03:53 <coopserver> <Lejving> C just got 73 crates 16:03:55 <coopserver> <Lejving> 338 still 16:03:56 <coopserver> <Lejving> bm 16:03:58 <coopserver> <V453000> yeah 16:04:00 <coopserver> <V453000> I see it 16:04:02 <coopserver> <V453000> hm. 16:04:10 <coopserver> <Lejving> ok so I was not fucking totally out of line :D 16:04:20 <coopserver> <V453000> no, you are right :) 16:04:27 <coopserver> <V453000> it seems like a bug 16:04:39 <coopserver> <V453000> annoy Sylf as much as you can on sight :) 16:04:46 <coopserver> <Lejving> I'll try change the station 16:04:49 <coopserver> <V453000> I wonder though 16:04:59 <coopserver> <Lejving> like maybe the name needs to be above the worker yard 16:05:06 <coopserver> <Lejving> for townbdrop for example 16:05:09 <coopserver> <V453000> because the stations sometimes send message "accepting <invalid cargo> 16:05:25 <coopserver> <V453000> if YETI was added to the map AFTER it was generated, it can be that 16:05:56 <coopserver> <V453000> it is on welcome server atm so lets see there later when people build BDMT 16:07:45 <coopserver> <Jam35> afaik goods producing buildings have always shown invalid cargo 16:08:08 <coopserver> <Jam35> in every YETI version 16:08:17 <coopserver> <V453000> okay 16:08:51 <coopserver> <V453000> I don't remember that happening but hm 16:09:05 <coopserver> <V453000> Maraxus made the map right 16:09:08 <coopserver> <Lejving> b is making 500 yetis 16:09:12 <coopserver> <Lejving> now that I switched it 16:09:26 <coopserver> <Jam35> yes 16:09:28 <coopserver> <Lejving> but no bm is consumed 16:09:40 <coopserver> <Lejving> though 16:10:00 <coopserver> <V453000> hm 16:10:15 <coopserver> <V453000> I think it would be beneficial to add transfers to the industries 16:10:37 <coopserver> <V453000> load the for example clay with a full-load order train to keep pickup station at high rating and transport it to the refit station pickup 16:10:56 <coopserver> <V453000> probably biggest reason for inefficiency is ultra low traffic of primaries 16:11:17 <coopserver> <V453000> farm rating 56% is quite bad 16:13:46 <coopserver> <V453000> also !bad 16:14:26 <coopserver> <Lejving> how so? 16:15:05 <coopserver> <V453000> I think this is too long prio 16:15:14 <coopserver> <V453000> even if train goes to the left exit it will still be red 16:15:22 <coopserver> <V453000> I suggest this 16:15:36 <coopserver> <V453000> it still works the same way but prio is shorter 16:15:41 <coopserver> <V453000> PBS sees through 2way PBS 16:15:54 <coopserver> <V453000> (even the 2way eol still applies if you want to ask) 16:17:39 <coopserver> <V453000> tbh I would just keep it short but it doesn't make much difference 16:17:55 <coopserver> <Lejving> well it's stolen from jam so :D 16:18:04 <coopserver> <Lejving> I blame him! 16:22:13 <coopserver> <Lejving> got a bm train 16:22:16 <coopserver> <Lejving> gonna force it to town d 16:22:18 <coopserver> <Lejving> see what happens 16:24:09 <coopserver> <V453000> town D 16:24:11 <coopserver> <V453000> huehuehuehue 16:24:18 <coopserver> <Lejving> :P 16:28:52 <coopserver> <Lejving> nope town d doesn't consume them either 16:29:07 <coopserver> <Lejving> something dun goofed 16:29:42 <coopserver> *** Lejving has joined spectators 16:29:48 <Lejving> Sylf, haaaaaaaaaaaaaaaaaaaaaaaaaaalpppppppppppppppp 16:30:34 *** Arveen has quit IRC 16:32:28 <V453000> there is a guy on welcome server close to having BDMT 16:32:32 <V453000> you can go check wtf up ther 16:36:28 <Lejving> V453000, you made the design for machinery factory? 16:36:31 <Lejving> that's fucking awesome 16:37:03 <V453000> of fucking course 16:37:09 <V453000> 4 weeks of hard work 16:45:10 <Lejving> V453000, one guy has 4256 bm on a worker yard 16:45:25 <Lejving> not sure if he's delivering food to it though 16:45:53 <Lejving> oh he is gonna see what happens when that train delivers 16:49:50 <Lejving> hey maybe spectate V453000 if we're not building 16:52:14 <Jam35> !players 16:52:14 <coopserver> Jam35: Client 45 (Orange) is V453000, in company 1 (PZG #26) 16:52:15 <coopserver> Jam35: Spectators: Client 3 (Jam35), Client 5 (Lejving) 16:52:27 <Jam35> !rcon move 45 255 16:52:28 <coopserver> *** V453000 has joined spectators 16:52:29 <coopserver> *** Game paused (number of players) 16:55:46 <V453000> U WOT M8 16:55:50 <coopserver> *** V453000 has left the game (Leaving) 16:55:57 <V453000> OFFENDED AS FUCK 16:56:17 <V453000> <insert nude pic to befriend again> 16:56:26 <Lejving> it's bugged in welcome server too 16:56:33 <Lejving> one guy just delivered like 140 food 16:56:38 <Lejving> still 4256 bm 16:56:47 <V453000> ye 16:56:57 <V453000> will alarm Sylf 16:57:02 <Lejving> SYLF 16:57:05 <Lejving> EARTH TO SYLF 16:57:07 <Lejving> COEM IN 16:57:30 <coopserver> *** Lejving has left the game (Leaving) 16:59:07 <V453000> k created a ticket 16:59:13 <V453000> he will likely respond soon :) 17:03:08 <Lejving> hopefully 17:03:12 <Lejving> or I'll call trump 17:20:11 <V453000> make yeti great again? 17:21:53 <Sylf> wat? 17:22:07 <Sylf> something going on? 17:22:37 <Sylf> !date 17:22:37 <coopserver> Oct 20 2180 17:23:12 <Sylf> some yeti issues? 17:23:15 <Lejving> yes 17:23:20 <Lejving> BM doesn't get consumed 17:23:42 <Sylf> !dl 17:23:42 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 17:23:43 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27680 17:23:44 <Lejving> we deliver both food and BM, food goes away immedietly, BM just stacks 17:24:00 <Lejving> !pw 17:24:00 <coopserver> Lejving: pierre 17:24:10 <coopserver> *** Game still paused (connecting clients, number of players) 17:24:13 <coopserver> *** Lejving has joined 17:24:14 <coopserver> *** Game still paused (number of players) 17:24:15 <coopserver> *** Game unpaused (number of players) 17:24:46 <V453000> the yeti dude god has been summoned 17:24:59 <V453000> all bow or he will nerf your fav strategy to shit 17:25:26 <Lejving> for example sylf worker yard a/b/c has been 702/223/338 bm since like forever and we've only delivered food to them 17:25:29 <Jam35> could we roll back to an old version without breaking the save? 17:25:29 <Sylf> !pw 17:25:29 <coopserver> Sylf: pierre 17:25:42 <Sylf> !ip 17:25:42 <coopserver> Sylf: pz.openttdcoop.org:3982 17:25:50 <Jam35> the last PS game was working 17:26:03 <V453000> wat 17:26:07 <V453000> ._. 17:26:10 <coopserver> *** Game paused (connecting clients) 17:26:12 <coopserver> *** Sylf has joined 17:26:13 <coopserver> *** Game unpaused (connecting clients) 17:26:34 <V453000> Jam35: just try to load the old PS save in the current revision to see if it breaks 17:26:53 <coopserver> *** Jam35 has left the game (Leaving) 17:30:33 <Jam35> I can see some being used up but it is mostly at 65535 17:30:41 <Jam35> frops to maybe 65400 17:30:45 <Jam35> :D drops 17:31:50 <Jam35> game 305 that is 17:32:41 <V453000> jesus fuck so it is something in new openttd that breaks it? 17:33:11 <Jam35> well the save I have starts at 65535 17:33:25 <Jam35> but it does fluctuate a little 17:33:46 <Jam35> and we do have a lot of stuff being dropped there 17:34:03 <Jam35> #314 used tired YETI mode 17:34:06 <Jam35> that looks fine 17:34:14 <coopserver> *** Lejving has joined spectators 17:34:15 <coopserver> *** Game paused (number of players) 17:34:59 <coopserver> *** Lejving has left the game (Leaving) 17:36:28 <Jam35> !pw 17:36:28 <coopserver> Jam35: theory 17:36:36 <coopserver> *** Game still paused (connecting clients, number of players) 17:36:39 <coopserver> *** Jam35 has joined 17:36:40 <coopserver> *** Game still paused (number of players) 17:41:52 <V453000> gm 17:41:54 <V453000> hm 17:54:58 <V453000> Sylf: any idea wtf? could it be something related to addition of tired yetis_ 17:54:59 <V453000> ? 18:34:45 <Lejving> how's it going Sylf 18:58:41 <coopserver> *** Sylf has left the game (Leaving) 18:59:31 <Sylf> i have no idea 19:09:56 <V453000> :0 19:10:07 <V453000> I can call frosch to arms for help 19:10:17 <V453000> if it's something openttd related, he will know 19:12:26 <Lejving> did you guys check the changelog for latests nightlies? 19:41:27 <coopserver> *** Jam35 has left the game (Leaving) 20:39:40 *** StarLite has quit IRC 22:45:37 *** Progman has quit IRC