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Log for #openttdcoop.pro on 13th November 2016:
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01:14:46  *** Progman has quit IRC
09:29:30  *** Progman has joined #openttdcoop.pro
10:31:15  <Jam35> !update
10:31:15  <coopserver> Starting update...
10:34:18  <coopserver> Game successfully updated
10:34:19  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
10:34:20  <coopserver> Server Shutting down
10:34:21  <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org)
10:34:48  <coopserver> Server is starting
10:35:11  *** Arveen has joined #openttdcoop.pro
10:45:35  <Jam35> !pw
10:45:35  <coopserver> Not connected!!
10:45:41  <Jam35> !apconnect
10:45:41  <coopserver> Connecting...
10:45:43  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680)
10:45:45  <Jam35> !pw
10:45:45  <coopserver> Jam35: action
10:45:55  <Jam35> !dl
10:45:55  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:45:56  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27680
10:47:21  <Jam35> @topic change 2 s/61/80/
10:47:21  *** Webster changes topic to "ProZone | PZG26 (r27680) | STAGE: PZG26 | visit www.openttdcoop.org/wiki/PZ_game_ideas"
10:50:51  <Jam35> !pw
10:50:51  <coopserver> Jam35: action
10:50:56  <coopserver> *** Game still paused (connecting clients, number of players)
10:50:59  <coopserver> *** Jam35 has joined
10:51:00  <coopserver> *** Game still paused (number of players)
10:51:42  <coopserver> *** Jam35 has joined company #1
10:52:01  <Jam35> !rcon set min_active_clients 1
10:52:02  <coopserver> *** Game unpaused (number of players)
10:52:25  <Lejving> !pw
10:52:25  <coopserver> Lejving: action
10:52:51  <coopserver> *** Game paused (connecting clients)
10:52:55  <coopserver> *** Lejving has joined
10:52:56  <coopserver> *** Game unpaused (connecting clients)
11:00:56  <coopserver> <Lejving> so jam anything I can do?
11:01:10  <coopserver> <Jam35> build refit stations
11:01:24  <coopserver> <Jam35> similar to 1A and 1B
11:01:32  <V453000> refit hax
11:01:39  <coopserver> <Jam35> we need 1C 2A 2B 2C
11:01:51  <coopserver> <Lejving> stations is not my biggest strength, is there any bbh that needs to be done rather?
11:02:01  <coopserver> <Jam35> they are the easy ones :)
11:02:20  <coopserver> <Jam35> not really just merging
11:02:46  <coopserver> <Lejving> well I can do the merge also
11:04:02  <coopserver> <Jam35> idk if a 2+2+2-> is going to be ok
11:04:06  <coopserver> <Jam35> but anyway
11:04:13  <coopserver> <Jam35> ->2
11:05:08  <coopserver> <Jam35> see sign 2+2 etc
11:05:55  <coopserver> <Lejving> cl is 3?
11:06:12  <coopserver> <Lejving> no cl 2
11:06:18  <coopserver> <Jam35> 2 I think
11:06:22  <coopserver> <Lejving> says so in plan =)
11:06:50  <coopserver> <Lejving> do you need this to be all to all?
11:07:20  <coopserver> <Jam35> not really I guess
11:21:30  <coopserver> <Lejving> fuck can't get that last lane to merge good =/
11:23:07  *** StarLite has joined #openttdcoop.pro
11:23:07  *** ChanServ sets mode: +o StarLite
11:30:21  <coopserver> <Lejving> ok it's a merge at least
11:30:27  <coopserver> <Lejving> don't know if it's up pro standards lol
11:33:18  <coopserver> <Jam35> seems ok
11:33:32  <coopserver> <Jam35> slight issue at the prios
11:33:33  <coopserver> <Lejving> cool
11:34:19  <coopserver> <Jam35> effectively a signal gap
11:34:24  <coopserver> <Jam35> it's minor
11:34:37  <coopserver> <Lejving> is it easy to solve?
11:35:06  <coopserver> <Jam35> change the shape yes
11:35:17  <coopserver> <Jam35> depends on your outlook :)
11:36:22  <coopserver> <Lejving> not sure if I made it worse or better
11:36:59  <coopserver> <Jam35> yes it's fine now
11:37:18  <coopserver> <Jam35> the gap is worse than moving the merge down a tile
11:37:26  <coopserver> <Jam35> or two
11:39:06  <coopserver> <Lejving> cool my first addition to a pro game :)
11:39:51  <coopserver> <Lejving> oh sorry thought you where just connecting that
11:40:07  <coopserver> <Jam35> I noticed :P
11:40:17  <coopserver> <Lejving> :)
11:49:52  <coopserver> <Lejving> what's up with those mini trains?
11:50:12  <coopserver> <Jam35> anti removal measures
11:50:20  <coopserver> <Lejving> smart
11:50:41  <coopserver> <Jam35> if we lost a station or wp it would be extremely hard to put right
11:50:48  <coopserver> <Jam35> check the orders :)
11:51:36  <coopserver> <Lejving> only 78 :D
11:51:57  <coopserver> <Jam35> so far :)
11:52:24  <coopserver> <Jam35> if we finish with 28 towns it will be 2523
11:52:29  <coopserver> <Jam35> 252 :D
11:52:35  <coopserver> <Lejving> max is 256?
11:52:39  <coopserver> <Jam35> yes
11:52:43  <coopserver> <Lejving> sick
11:52:44  <coopserver> <Lejving> =D
11:53:08  <coopserver> <Jam35> maybe 255 actually but whatever
11:53:15  <coopserver> <Jam35> its about perfect
11:55:03  <coopserver> <Jam35> 4 more refit stations and we can start running some trains
11:55:12  <coopserver> <Lejving> cool
11:56:30  <coopserver> <Jam35> so... I have built 7 :)
11:58:19  <coopserver> <Lejving> well i can for sure just copy your design and build it if it just needs to be built
11:58:40  <coopserver> <Lejving> which ones can I ctrl+v on with for example 1c design?
11:59:22  <coopserver> <Jam35> either of  1 A B C can be copied to 2 A B C
11:59:32  <coopserver> <Jam35> I made the X one bigger
11:59:34  <coopserver> <Lejving> ok so the 2 doesn't mean anything
11:59:39  <coopserver> <Jam35> expecting more traffic there
11:59:57  <coopserver> <Jam35> the numbers/letters match the industry 'code'
12:00:15  <coopserver> <Jam35> look at industry chains
12:00:42  <coopserver> <Lejving> ah
12:00:43  <coopserver> <Lejving> cool
12:02:40  <coopserver> <Jam35> dont forget to ctrl click the nearby station
12:02:50  <coopserver> <Lejving> ah crap
12:03:00  <coopserver> <Jam35> easy to fix but ye
12:03:03  <coopserver> <Jam35> brb
12:15:52  <coopserver> <Lejving> I added my PERSONAL touch and made a bridge instead of a tunnel at the exit
12:16:20  <coopserver> <Jam35> wowee :p
12:16:24  <coopserver> <Jam35> wd
12:16:29  <coopserver> <Lejving> extra viewport
12:16:31  <coopserver> <Lejving> some good shit
12:19:44  <V453000> omg bridge peasant
12:19:46  <V453000> tunnel master race
12:19:59  <coopserver> <Lejving> fuck sorry bro
12:20:08  <coopserver> <Lejving> I'm a disgrace to openttdcoop community
12:28:49  <coopserver> <Jam35> you want 2X ?
12:28:53  <coopserver> <Jam35> last one
12:29:08  <coopserver> <Lejving> sure =)
12:41:01  <coopserver> <Jam35> here they come :P
12:42:10  <coopserver> <Lejving> thanks for totally not stressing me out
12:42:11  <coopserver> <Lejving> :D
12:43:11  <coopserver> <Jam35> :) heh
12:43:37  <Jam35> !rcon set pbs_back_penalty
12:43:38  <coopserver> 'pbs_back_penalty' is an unknown setting.
12:43:45  <Jam35> !setdef
12:43:45  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
12:43:58  <Jam35> er...
12:44:47  <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty
12:44:48  <coopserver> Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
12:44:55  <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 5000
12:45:31  <coopserver> <Lejving> zomg
12:45:50  <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 10000
12:46:12  <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 20000
12:46:45  <coopserver> <Lejving> nice circle
12:47:02  <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 50000
12:47:04  <coopserver> <Lejving> they don't seem to want to enter :D
12:47:41  <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 1000000
12:47:57  <coopserver> <Jam35> idk either
12:48:29  <coopserver> <Lejving> there you go
12:49:57  <coopserver> <Jam35> that was never a thing
12:50:44  <V453000> what the :D
12:51:38  *** happpy has quit IRC
12:51:47  <coopserver> <Lejving> station doesn't seem to do it either
12:51:48  <coopserver> <Lejving> heh
12:51:54  <coopserver> <Lejving> fuck they must not like town A
12:52:02  <coopserver> <Lejving> must smell or something
12:53:49  <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 1500
12:55:17  <V453000> 5000 ish is reasonable for SRNW
12:55:25  <V453000> a million is wtf :D but I don't mind using that
12:55:36  <coopserver> <Jam35> I don't remember ever having to make back pbs the next signal for it to work
12:55:40  * V453000 is tolerant af
12:55:46  <coopserver> <Lejving> they don't seem to want to enter unless pbs is right next to it
12:55:53  <Jam35> it works with 1500 like this
12:56:05  <V453000> are you using 2 different purr types?
12:56:10  <Jam35> yes
12:56:17  <V453000> try 1
12:56:30  <coopserver> <Jam35> can't :D
12:56:43  <coopserver> <Jam35> that makes the decision
12:56:52  <V453000> will check shit after lunch
12:56:53  <V453000> back soon
12:58:21  <coopserver> <Lejving> yeah they seem to circulate down there also
12:59:08  <coopserver> <Jam35> same fix for now...
12:59:53  <coopserver> <Jam35> both lines please :)
12:59:59  <coopserver> <Lejving> ffff
13:00:02  <coopserver> <Jam35> done
13:00:37  <coopserver> <Jam35> that is almost like a signal gap
13:00:44  <coopserver> <Jam35> I wonder how it handles under stress
13:00:50  <coopserver> <Jam35> might be ok
13:01:03  <coopserver> <Lejving> it's not possible to move gate one tile?
13:01:19  <coopserver> <Lejving> no wait that doesn't help
13:01:20  <coopserver> <Jam35> some are further already
13:01:24  <coopserver> <Jam35> it doesn't matter
13:02:10  <coopserver> <Jam35> need some industries :D
13:04:01  <coopserver> <Lejving> fuck need to buy new mouse this one is starting to doubleclick
13:04:04  <coopserver> <Lejving> annoying AF
13:05:11  <coopserver> <Lejving> lol a train without drivers and like 100 tonnes of stone seems dangerous
13:12:25  <coopserver> <Lejving> jam why do we not have statues for dat 10%+?
13:12:39  <coopserver> <Jam35> whatever
13:12:43  <coopserver> <Jam35> do it
13:13:35  <coopserver> <Lejving> we won't get more yetis without food?
13:13:44  <coopserver> <Lejving> or does BM also increase it?
13:13:46  <coopserver> <Jam35> no
13:13:54  <coopserver> <Jam35> bm needs food though
13:14:07  <coopserver> <Jam35> or it won;t be consumed
13:14:12  <coopserver> <Lejving> ah
13:14:17  <coopserver> <Jam35> but it will make more yeti
13:17:13  <coopserver> <Jam35> yes the food producers should probably be first in line
13:23:02  <coopserver> <Jam35> I disconnected the inner line from 1ABC for now
13:23:17  <coopserver> <Lejving> I was about to say
13:23:22  <coopserver> <Lejving> maybe let's try get some food
13:23:24  <coopserver> <Lejving> :)
13:24:11  <coopserver> <Lejving> town A worker yard is pretty well disguised
13:25:46  <coopserver> <Lejving> speaking of food brb
13:25:51  <coopserver> <Jam35> :) k
13:30:46  <coopserver> <Lejving> 52 crates of food
13:30:47  <coopserver> <Lejving> fuark yea
13:33:15  <coopserver> <Lejving> seems to be like a slow start
13:33:23  <coopserver> <Lejving> bet it'll ramp up fast though
13:33:28  <coopserver> <Jam35> idk
13:33:36  <coopserver> <Jam35> seems like the plan needs to change
13:33:43  <coopserver> <Jam35> machinery would help
13:34:00  <coopserver> <Jam35> because the output would double food production
13:34:18  <coopserver> <Jam35> but it would also thin the spread of yeti
13:35:07  <coopserver> <Lejving> town b about to get some food
13:35:27  <coopserver> <Jam35> if trains reached a point at south corner of map then choice is made:
13:35:40  <coopserver> <Jam35> 1 food 2 BM 3 Machinery
13:35:53  <coopserver> <Jam35> can be done with the speed check still
13:36:13  <coopserver> <Jam35> it would split fairly evenly
13:36:17  <coopserver> <Lejving> I don't know enough to give an opinion, but sounds good
13:37:05  <coopserver> <Jam35> the orders get crazy then
13:37:16  <coopserver> <Jam35> the machinery does that
13:39:18  <coopserver> <Jam35> it would need a bypass for towns after BBH 01
13:39:38  <coopserver> <Jam35> so train reenters the loop without picking yeti to drop it's machinery
13:39:49  <coopserver> <Jam35> it could work
13:40:01  <coopserver> <Lejving> doesn't sound outrageous
13:40:48  <coopserver> <Jam35> the amount of towns servicable will be less
13:41:05  <coopserver> <Jam35> not sure by how much
13:41:22  <coopserver> <Lejving> just make it under what was it, 4 orders to spare? :D
13:42:07  <coopserver> <Jam35> I'll wait for Maraxus
13:42:21  <coopserver> <Lejving> probably best I'm probably the worst one to ask
13:43:13  <coopserver> <Jam35> It's his plan
13:43:23  <coopserver> <Lejving> oh cool
13:43:44  <coopserver> <Lejving> the yetis are not increasing a ton even with some food
13:44:35  <coopserver> <Jam35> they all say Yeti's need food
13:44:41  <coopserver> <Jam35> A just increased
13:47:34  <coopserver> <Jam35> could build more towns and get more YETI out there
13:48:04  <coopserver> <Jam35> keep in the red markers :)
13:48:28  <coopserver> <Lejving> hah I don't dare to spawn towns
13:48:39  <coopserver> <Jam35> why?
13:48:54  <coopserver> <Lejving> afraid to fuck it up? :P
13:49:35  <coopserver> <Jam35> there ya go :P
13:59:19  <V453000> !dl win64
13:59:19  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27680/openttd-trunk-r27680-windows-win64.zip
14:00:35  <V453000> !pw
14:00:35  <coopserver> V453000: csmall
14:00:58  <V453000> !pw
14:00:58  <coopserver> V453000: girder
14:01:07  <coopserver> *** Game paused (connecting clients)
14:01:11  <coopserver> *** V453000 has joined
14:01:12  <coopserver> *** Game unpaused (connecting clients)
14:01:15  <coopserver> <V453000> so wat be broken
14:01:26  <coopserver> <Lejving> !this
14:01:33  <coopserver> <V453000> yeah I am looking there already
14:01:44  <coopserver> <Lejving> they won't enter unless we have that back pbs
14:01:53  <coopserver> <V453000> well of course
14:02:00  <coopserver> <V453000> did you try to place the waypoint further away?
14:02:10  <coopserver> <Lejving> think jam tried it but not very far
14:02:35  <coopserver> <Jam35> the town C one broke too
14:03:16  <coopserver> <V453000> hm
14:03:19  <coopserver> <V453000> the shit actually
14:03:24  <coopserver> <Lejving> it's red
14:03:25  <coopserver> <Lejving> :P
14:03:49  <coopserver> <V453000> okay
14:03:50  <coopserver> <V453000> wtf
14:04:03  <coopserver> <Jam35> no way that happened before ! :D
14:04:24  <coopserver> <Jam35> nothing would enter so it could not have been red
14:04:30  <coopserver> <V453000> I know mixing railtypes did break 2way eol but that was fixed years ago
14:04:31  <coopserver> <Jam35> wtf
14:04:44  <coopserver> <V453000> this seems related but it makes no sense at all
14:05:24  <coopserver> <V453000> !setdef
14:05:28  <V453000> !setdef
14:05:28  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
14:06:02  <coopserver> <V453000> wtf
14:06:08  <coopserver> <V453000> trains on inner line actually split
14:06:12  <coopserver> <V453000> outer sometimes
14:06:16  <coopserver> <V453000> ah always actually
14:07:57  <coopserver> <V453000> idk seems to work
14:08:15  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty
14:08:16  <coopserver> Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
14:08:26  <coopserver> <Jam35> I think I might have had the back PBS after the WP
14:08:36  <coopserver> <V453000> :D
14:08:45  <coopserver> <Jam35> shh
14:09:00  <coopserver> <Lejving> I promise I won't tell anyone
14:09:17  <coopserver> <V453000> I always like to reply to pathfinding issues: "more than 99% of pathfinding issues are caused by player" :P
14:09:42  <coopserver> <Jam35> it doesn't consider the penalty after the current order?
14:09:44  <coopserver> <Jam35> wtf :D
14:09:49  <coopserver> <V453000> of course not
14:10:22  <coopserver> <V453000> calculating penalties to the current order is clearly enough performance hit to lag like fuck with thousands of madfucks :P
14:10:40  <coopserver> <Lejving> :)
14:11:28  <coopserver> <V453000> well there's your problem :D
14:12:17  <coopserver> <Jam35> thanks :P
14:12:27  <coopserver> <V453000> nice blueprint for the stations Lejving
14:12:45  <coopserver> <Lejving> :)
14:12:56  <coopserver> <V453000> I fuck off back to work
14:12:57  <coopserver> <V453000> cya later
14:12:58  <coopserver> *** V453000 has left the game (Leaving)
14:14:30  <coopserver> <Lejving> ty v
14:14:59  <V453000> yw
14:25:41  <coopserver> <Jam35> is this going to work?
14:25:52  <coopserver> <Jam35> doesn't seem to be improving
14:25:56  <coopserver> <Jam35> why would it?
14:26:10  <coopserver> <Lejving> seems like we need more yetis
14:26:29  <coopserver> <Lejving> they still have a lot of BM for some reason
14:26:39  <coopserver> <Lejving> I monitor them and they always require food still
14:26:52  <coopserver> <Lejving> but maybe we should just get on with the other towns
14:27:14  <coopserver> <Jam35> bm disconnected totally now
14:30:28  <coopserver> *** Jam35 has joined spectators
14:30:30  <coopserver> <Jam35> hmmm
14:30:33  <coopserver> <Jam35> biab
14:30:43  <coopserver> <Lejving> will 10 pigcows, 10 grain, 10 fruit+veg improve production more than say 30 pigcows?
14:31:12  <coopserver> <Jam35> I don't think so no
14:31:21  <coopserver> <Jam35> oh yes
14:31:27  <coopserver> <Jam35> it just flashed up :)
14:31:52  <coopserver> <Jam35> watch the food plant window
14:32:14  <coopserver> <Lejving> y
14:33:16  <Jam35> http://dev.openttdcoop.org/projects/yeti
14:36:02  <Jam35> @calc 47512/5
14:36:02  <Webster> Jam35: 9502.4
14:36:35  <coopserver> <Lejving> is it possible to make some kind of waiting station temporarly so that we release x trains at the same time?
14:36:55  <coopserver> <Lejving> or maybe it's enough to just close down second lane for now
14:37:09  <coopserver> <Lejving> to even the spread
14:37:53  <coopserver> <Jam35> do either if you want
14:38:14  <coopserver> <Jam35> 2nd line is off already
14:38:18  <coopserver> <Jam35> yes ok :)
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14:43:32  <V453000> any of you fegots listens to some deaf metal?
14:43:39  <coopserver> <Lejving> nein
14:43:40  <V453000> got an excellent album to recommend
14:43:46  <V453000> foken fegots
14:44:30  <coopserver> <Lejving> hey jam and v why did you have to make it so hard to create some god damn yetis
14:44:49  <V453000> you mean the worker yard ratio is not high neough?
14:45:02  <coopserver> <Lejving> that's another word for it yes
14:45:13  <V453000> well with a normal network it's quite a lot. :D with the current PZ experiment it will take a while to get things running
14:45:26  <V453000> shit needs to run regularly to get good ratings and efficiency
14:45:35  <coopserver> <Lejving> fuark
14:45:46  <V453000> but once it gets rolling, the endless cycle of boosting itself will hit like crazy
14:46:08  <V453000> it's basically a hill, you need to work towards the production to some point, and then it start snowballing
14:46:52  <V453000> also, it's programmed by Sylf mostly, I just did the first version, Sylf completely rewrote the production mechanic afterwards to make it properly. :)
14:47:05  <coopserver> <Lejving> ok so where's sylf so I can complain to him then :D
14:47:06  <V453000> so blame the fuck out of him
14:47:10  <V453000> yep
14:47:30  <coopserver> <Lejving> fucking knew you couldn't trust that guy
14:48:27  <V453000> I do trust him :) I believe that's enough :P
14:48:38  <coopserver> <Lejving> :)
14:49:09  <coopserver> *** Lejving has joined spectators
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14:50:44  <Lejving> we probably just need to get on with the towns
14:50:48  <Lejving> for the start
14:52:14  <Lejving> town D has 144 yeti that's more than boosted town c
14:52:18  <V453000> u haz statues in town?
14:52:25  <Lejving> yea
14:52:31  <V453000> and in food/other processing towns?
14:53:12  <Lejving> they seem to have a lot of BM but barely any food
14:53:19  <Lejving> but all of it goes to food now
14:53:22  <Lejving> but seems slow as fuark
14:53:23  <Lejving> still
14:53:33  <happpy> hi
14:53:36  <V453000> well it will get there eventually if ratings are good
14:53:47  <Lejving> 76
14:53:49  <Lejving> on the towns
14:53:52  <V453000> if you want to help it, you can connect a couple of external worker yards which transfer YETIs to the actual town stations
14:53:53  <Lejving> worker yards*
14:54:13  <V453000> and disconnect them later once stuff work
14:54:15  <V453000> s
14:54:29  <V453000> idk if you can transport YETIs by aircraft, would be easiest to just plop down airports
14:54:38  <Lejving> can you RV?
14:55:00  <coopserver> *** Lejving has joined company #1
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14:55:12  <coopserver> <Lejving> yeah you can
14:55:15  <V453000> setting up trains is imo faster than RVs already
14:55:36  <V453000> it's just extra feeding so I care about doing it fast and easy
14:55:38  <V453000> but up to you
14:55:51  <coopserver> <Lejving> well I just wanted to steal town d and es yetis
14:56:16  <coopserver> <Lejving> just a hit n run to get the ball going heh
14:56:54  <V453000> if towns d and E are already in the system then it's just redistributing, that won't help as much
14:57:00  <coopserver> <Lejving> they are not
14:57:03  <V453000> if they aren't in the system, connect them to the system properly instead? :D
14:57:09  <coopserver> <Lejving> ok fuark
14:57:20  <coopserver> <Lejving> bah
14:57:23  <coopserver> <Lejving> *does real work*
14:57:28  <V453000> XD
15:27:34  <Lejving> hey Jam35 you there if so wanna help me hook this up?
15:28:43  <coopserver> <Jam35> are you going to do town E too?
15:28:50  <coopserver> <Lejving> not yet
15:28:55  <coopserver> *** Jam35 has joined company #1
15:29:19  <coopserver> <Lejving> does it look ok btw?
15:29:27  <coopserver> <Jam35> so far finw
15:29:31  <coopserver> <Jam35> or even fine
15:29:37  <coopserver> <Lejving> damn that's good
15:34:06  <coopserver> <Lejving> man it's not just to make stuff it's exhausting ^^
15:35:07  <coopserver> <Lejving> they have no order to town D yet
15:35:22  <coopserver> <Jam35> no...
15:35:26  <coopserver> <Jam35> here goes
15:35:44  <coopserver> <Lejving> :)
15:37:36  <coopserver> <Lejving> ok maybe I should also connect to work yard
15:37:41  <coopserver> <Lejving> small mistake :P
15:39:20  <coopserver> <Lejving> did I fuck up town D
15:39:23  <coopserver> <Lejving> it get yeti
15:39:25  <coopserver> <Lejving> it has passengers...
15:39:35  <coopserver> <Lejving> ddrop too
15:39:36  <coopserver> <Lejving> <.<
15:39:50  <coopserver> <Jam35> take it off the bus route then :D
15:40:36  <coopserver> <Lejving> there's no bus going to it
15:40:38  <coopserver> <Lejving> <.<
15:41:02  <coopserver> <Lejving> at least it's loading yeti now
15:41:03  <coopserver> <Lejving> :P
15:41:21  <coopserver> <Jam35> the pax will die of boredom eventually
15:42:36  <coopserver> <Lejving> town d seems like it got a pretty good worker yard
15:43:12  <coopserver> <Jam35> yes
15:43:30  <coopserver> <Lejving> hmm the amount of BM doesn't seem to change on other towns
15:44:02  <coopserver> <Lejving> how can town A still have 702 tonnes
15:44:15  <coopserver> <Jam35> it is stored in industry stockpile
15:44:20  <coopserver> <Jam35> not on platform
15:44:26  <coopserver> <Lejving> but it has been 702 since forever
15:44:37  <coopserver> <Jam35> then no food has arrived there
15:44:45  <coopserver> <Jam35> or a specific amount
15:50:22  <coopserver> <Lejving> I'm not convinced it's not something goofy
15:51:31  <coopserver> <Lejving> B just got 60 tonnes of food
15:51:35  <coopserver> <Lejving> 223 bm still
15:51:37  <coopserver> <Lejving> didn't change one bit
15:52:31  <Lejving> V453000, need expert halp
15:52:44  <Jam35> Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food.
15:52:59  <Jam35> Providing both food and building materials will give you an even bigger boost. Provide food as described above and 1 unit of building materials for every 5 houses to get an additional 20% of the population to work for you every month. If you have enough building materials but no food, the building materials will not be consumed and you will not gain any bonus during that production cycle.
15:53:10  <Jam35> from the gameplay manual
15:53:34  <Lejving> ok so we just haven
15:53:39  <Lejving> haven't reached enough % food yet
15:53:42  <Lejving> to bm matter
15:54:09  <Jam35> is it this calculation?...
15:54:28  <Jam35> @calc 48834/5
15:54:28  <Webster> Jam35: 9766.8
15:54:38  <Jam35> units of food
15:54:43  <Lejving> lol
15:54:46  <V453000> what ?
15:54:53  <Jam35> that would be 1 for every 5 inhabitants
15:55:00  <Jam35> for town A
15:55:26  <V453000> BDMT and FOOD ratio can't be calculated universally. BDMT is based on amount of buildings in town, FOOD on population count
15:55:29  <coopserver> *** Jam35 has joined spectators
15:55:35  <Lejving> I think it's something goofy with the stations since no BMs is being consumed
15:55:41  <Lejving> but Jam35 is almost convincing me :P
15:55:42  <V453000> so unless you have a house set where all buildings have same amount of people, nope
15:56:01  <V453000> no BDMT at all, or just not enough to go in pace with food?
15:56:08  <Lejving> no at all
15:56:12  <V453000> you need a lot more food than bdmt, like 5 times more
15:56:17  <V453000> weerd
15:56:23  <Lejving> but it hasn't changed one bit
15:56:29  <Lejving> 702/223/338
15:56:54  <V453000> strange
15:56:57  <V453000> just gief food :D
15:57:00  <Lejving> but so the big towns are actually hurting us now then
15:57:19  <V453000> big town should never hurt you
15:57:37  <Lejving> ok now for a brief moment it said 40% something something
15:57:40  <Lejving> but still 702 bm
15:58:26  <Lejving> I never saw a yeti game ever before so I'm probably not in a position to argue :P but
15:58:32  <Lejving> seems like at least ONE fucking bm would be used?
15:58:32  <Lejving> :P
16:00:02  <V453000> it's used only upon food delivery
16:00:10  <V453000> not anytime else
16:00:11  <Lejving> yeah but they get food
16:00:16  <V453000> jesus fuck :D
16:00:24  <V453000> !pw
16:00:24  <coopserver> V453000: across
16:00:35  <coopserver> *** Game paused (connecting clients)
16:00:40  <coopserver> *** V453000 has joined
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16:00:49  <coopserver> <V453000> you shit show
16:00:59  <coopserver> <Lejving> SORRY
16:01:05  <coopserver> <V453000> it's fine :>
16:01:14  <coopserver> <V453000> I still love you
16:01:17  <coopserver> <Lejving> awwww
16:01:28  <coopserver> <V453000> ok so Town A
16:01:39  <coopserver> <Lejving> 22 crates food just recieved
16:01:41  <coopserver> <Lejving> no change in bm
16:01:49  <coopserver> <V453000> the shit
16:01:52  <coopserver> <Lejving> dunno if that's enough
16:02:22  <coopserver> <V453000> I wonder if there is some minimum
16:02:31  <coopserver> <V453000> but the minimum should be like 8 or 16 I would expect
16:02:58  <coopserver> <Lejving> b just got 40
16:03:00  <coopserver> <V453000> this part of code is the most insane thing I have ever seen
16:03:01  <coopserver> <Lejving> no change in bm
16:03:11  <coopserver> <V453000> so it's not impossible stuff is fucked
16:03:18  <coopserver> <V453000> but Sylf didnt say he touched this
16:03:53  <coopserver> <Lejving> C just got 73 crates
16:03:55  <coopserver> <Lejving> 338 still
16:03:56  <coopserver> <Lejving> bm
16:03:58  <coopserver> <V453000> yeah
16:04:00  <coopserver> <V453000> I see it
16:04:02  <coopserver> <V453000> hm.
16:04:10  <coopserver> <Lejving> ok so I was not fucking totally out of line :D
16:04:20  <coopserver> <V453000> no, you are right :)
16:04:27  <coopserver> <V453000> it seems like a bug
16:04:39  <coopserver> <V453000> annoy Sylf as much as you can on sight :)
16:04:46  <coopserver> <Lejving> I'll try change the station
16:04:49  <coopserver> <V453000> I wonder though
16:04:59  <coopserver> <Lejving> like maybe the name needs to be above the worker yard
16:05:06  <coopserver> <Lejving> for townbdrop for example
16:05:09  <coopserver> <V453000> because the stations sometimes send message "accepting <invalid cargo>
16:05:25  <coopserver> <V453000> if YETI was added to the map AFTER it was generated, it can be that
16:05:56  <coopserver> <V453000> it is on welcome server atm so lets see there later when people build BDMT
16:07:45  <coopserver> <Jam35> afaik goods producing buildings have always shown invalid cargo
16:08:08  <coopserver> <Jam35> in every YETI version
16:08:17  <coopserver> <V453000> okay
16:08:51  <coopserver> <V453000> I don't remember that happening but hm
16:09:05  <coopserver> <V453000> Maraxus made the map right
16:09:08  <coopserver> <Lejving> b is making 500 yetis
16:09:12  <coopserver> <Lejving> now that I switched it
16:09:26  <coopserver> <Jam35> yes
16:09:28  <coopserver> <Lejving> but no bm is consumed
16:09:40  <coopserver> <Lejving> though
16:10:00  <coopserver> <V453000> hm
16:10:15  <coopserver> <V453000> I think it would be beneficial to add transfers to the industries
16:10:37  <coopserver> <V453000> load the for example clay with a full-load order train to keep pickup station at high rating and transport it to the refit station pickup
16:10:56  <coopserver> <V453000> probably biggest reason for inefficiency is ultra low traffic of primaries
16:11:17  <coopserver> <V453000> farm rating 56% is quite bad
16:13:46  <coopserver> <V453000> also !bad
16:14:26  <coopserver> <Lejving> how so?
16:15:05  <coopserver> <V453000> I think this is too long prio
16:15:14  <coopserver> <V453000> even if train goes to the left exit it will still be red
16:15:22  <coopserver> <V453000> I suggest this
16:15:36  <coopserver> <V453000> it still works the same way but prio is shorter
16:15:41  <coopserver> <V453000> PBS sees through 2way PBS
16:15:54  <coopserver> <V453000> (even the 2way eol still applies if you want to ask)
16:17:39  <coopserver> <V453000> tbh I would just keep it short but it doesn't make much difference
16:17:55  <coopserver> <Lejving> well it's stolen from jam so :D
16:18:04  <coopserver> <Lejving> I blame him!
16:22:13  <coopserver> <Lejving> got a bm train
16:22:16  <coopserver> <Lejving> gonna force it to town d
16:22:18  <coopserver> <Lejving> see what happens
16:24:09  <coopserver> <V453000> town D
16:24:11  <coopserver> <V453000> huehuehuehue
16:24:18  <coopserver> <Lejving> :P
16:28:52  <coopserver> <Lejving> nope town d doesn't consume them either
16:29:07  <coopserver> <Lejving> something dun goofed
16:29:42  <coopserver> *** Lejving has joined spectators
16:29:48  <Lejving> Sylf, haaaaaaaaaaaaaaaaaaaaaaaaaaalpppppppppppppppp
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16:32:28  <V453000> there is a guy on welcome server close to having BDMT
16:32:32  <V453000> you can go check wtf up ther
16:36:28  <Lejving> V453000, you made the design for machinery factory?
16:36:31  <Lejving> that's fucking awesome
16:37:03  <V453000> of fucking course
16:37:09  <V453000> 4 weeks of hard work
16:45:10  <Lejving> V453000, one guy has 4256 bm on a worker yard
16:45:25  <Lejving> not sure if he's delivering food to it though
16:45:53  <Lejving> oh he is gonna see what happens when that train delivers
16:49:50  <Lejving> hey maybe spectate V453000 if we're not building
16:52:14  <Jam35> !players
16:52:14  <coopserver> Jam35: Client 45 (Orange) is V453000, in company 1 (PZG #26)
16:52:15  <coopserver> Jam35: Spectators: Client 3 (Jam35), Client 5 (Lejving)
16:52:27  <Jam35> !rcon move 45 255
16:52:28  <coopserver> *** V453000 has joined spectators
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16:55:46  <V453000> U WOT M8
16:55:50  <coopserver> *** V453000 has left the game (Leaving)
16:55:57  <V453000> OFFENDED AS FUCK
16:56:17  <V453000> <insert nude pic to befriend again>
16:56:26  <Lejving> it's bugged in welcome server too
16:56:33  <Lejving> one guy just delivered like 140 food
16:56:38  <Lejving> still 4256 bm
16:56:47  <V453000> ye
16:56:57  <V453000> will alarm Sylf
16:57:02  <Lejving> SYLF
16:57:05  <Lejving> EARTH TO SYLF
16:57:07  <Lejving> COEM IN
16:57:30  <coopserver> *** Lejving has left the game (Leaving)
16:59:07  <V453000> k created a ticket
16:59:13  <V453000> he will likely respond soon :)
17:03:08  <Lejving> hopefully
17:03:12  <Lejving> or I'll call trump
17:20:11  <V453000> make yeti great again?
17:21:53  <Sylf> wat?
17:22:07  <Sylf> something going on?
17:22:37  <Sylf> !date
17:22:37  <coopserver> Oct 20 2180
17:23:12  <Sylf> some yeti issues?
17:23:15  <Lejving> yes
17:23:20  <Lejving> BM doesn't get consumed
17:23:42  <Sylf> !dl
17:23:42  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
17:23:43  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27680
17:23:44  <Lejving> we deliver both food and BM, food goes away immedietly, BM just stacks
17:24:00  <Lejving> !pw
17:24:00  <coopserver> Lejving: pierre
17:24:10  <coopserver> *** Game still paused (connecting clients, number of players)
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17:24:46  <V453000> the yeti dude god has been summoned
17:24:59  <V453000> all bow or he will nerf your fav strategy to shit
17:25:26  <Lejving> for example sylf worker yard a/b/c has been 702/223/338 bm since like forever and we've only delivered food to them
17:25:29  <Jam35> could we roll back to an old version without breaking the save?
17:25:29  <Sylf> !pw
17:25:29  <coopserver> Sylf: pierre
17:25:42  <Sylf> !ip
17:25:42  <coopserver> Sylf: pz.openttdcoop.org:3982
17:25:50  <Jam35> the last PS game was working
17:26:03  <V453000> wat
17:26:07  <V453000> ._.
17:26:10  <coopserver> *** Game paused (connecting clients)
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17:26:34  <V453000> Jam35: just try to load the old PS save in the current revision to see if it breaks
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17:30:33  <Jam35> I can see some being used up but it is mostly at 65535
17:30:41  <Jam35> frops to maybe 65400
17:30:45  <Jam35> :D drops
17:31:50  <Jam35> game 305 that is
17:32:41  <V453000> jesus fuck so it is something in new openttd that breaks it?
17:33:11  <Jam35> well the save I have starts at 65535
17:33:25  <Jam35> but it does fluctuate a little
17:33:46  <Jam35> and we do have a lot of stuff being dropped there
17:34:03  <Jam35> #314 used tired YETI mode
17:34:06  <Jam35> that looks fine
17:34:14  <coopserver> *** Lejving has joined spectators
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17:36:28  <Jam35> !pw
17:36:28  <coopserver> Jam35: theory
17:36:36  <coopserver> *** Game still paused (connecting clients, number of players)
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17:41:52  <V453000> gm
17:41:54  <V453000> hm
17:54:58  <V453000> Sylf: any idea wtf? could it be something related to addition of tired yetis_
17:54:59  <V453000> ?
18:34:45  <Lejving> how's it going Sylf
18:58:41  <coopserver> *** Sylf has left the game (Leaving)
18:59:31  <Sylf> i have no idea
19:09:56  <V453000> :0
19:10:07  <V453000> I can call frosch to arms for help
19:10:17  <V453000> if it's something openttd related, he will know
19:12:26  <Lejving> did you guys check the changelog for latests nightlies?
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