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01:12:01 *** supermop has quit IRC 01:16:28 *** supermop has joined #openttdcoop.pro 01:52:25 *** happpy has left #openttdcoop.pro 01:57:45 *** happpy_ has joined #openttdcoop.pro 02:02:41 *** happpy_ is now known as happpy 02:03:42 *** happpymoblic has quit IRC 08:37:31 *** Arveen has joined #openttdcoop.pro 09:27:20 *** Progman has joined #openttdcoop.pro 09:53:53 <Lejving> let's see if we can get a working save on prozone today whaddya say? 09:58:02 <V453000> I hope the 0.1.5 works 09:59:22 <V453000> !pw 09:59:22 <coopserver> V453000: cygwin 09:59:33 <coopserver> *** Game still paused (connecting clients, number of players) 09:59:37 <coopserver> *** V453000 has joined 09:59:38 <coopserver> *** Game still paused (number of players) 09:59:39 <coopserver> *** Game unpaused (number of players) 10:00:17 <coopserver> *** V453000 has left the game (Leaving) 10:00:18 <coopserver> *** Game paused (number of players) 10:02:33 <V453000> seems to work 10:02:38 <V453000> uploading it to bananas 10:03:55 <Lejving> nice 10:08:45 <V453000> downlode teh shet 10:16:52 <Jam35> !contentupdate 10:16:52 <coopserver> Jam35: Performing content update 10:16:53 <coopserver> Content server connection established 10:18:13 <coopserver> Content server connection closed 10:19:01 <Jam35> !content 10:19:02 <coopserver> Downloading 31 file(s) (200889815 bytes) 10:19:08 <V453000> ah nice 10:20:11 <V453000> downlode fastah 10:21:49 <V453000> !rescan 10:21:49 <coopserver> V453000: Scanning content directories 10:22:48 <coopserver> V453000: Rescan completed 10:22:58 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/PZG%20%2326_YETI-0-1-5.sav 10:22:58 <coopserver> Starting download... 10:23:03 <coopserver> Savegame successfully downloaded 10:23:07 <V453000> !rcon ls 10:23:08 <coopserver> 0) .. (Parent directory) 10:23:09 <coopserver> 1) autosave/ (Directory) 10:23:10 <coopserver> 2) uploads/ (Directory) 10:23:11 <coopserver> 3) game.sav 10:23:12 <V453000> !rcon cd 2 10:23:13 <coopserver> 4) MP fun, 04-01-1950.sav 10:23:14 <V453000> !rcon ls 10:23:15 <coopserver> V453000: You have 3 more messages. Type !less to view them 10:23:16 <coopserver> 0) .. (Parent directory) 10:23:17 <coopserver> 1) PZG%20%2326_YETI-0-1-5.sav 10:23:18 <coopserver> 2) SV%20Vehicles%20Arctic%20Basic,%2001-01-1980.sav 10:23:18 <V453000> !rcon load 1 10:23:19 <coopserver> 3) AndyLand2.sav 10:23:20 <coopserver> 4) PZ%2326%2C%2019th%20Jan%202105.sav 10:23:21 <coopserver> V453000: You have 18 more messages. Type !less to view them 10:23:22 <coopserver> Starting new game 10:23:23 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680) 10:23:23 <V453000> GET REKT? 10:23:24 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 10:23:25 <coopserver> *** Game paused (number of players) 10:23:26 <V453000> GG 10:23:29 <V453000> !content 10:23:30 <coopserver> Downloading 16 file(s) (197316807 bytes) 10:23:32 <coopserver> Content server connection established 10:23:41 <Lejving> fuaark 10:23:48 <V453000> it'll just take a couple tries 10:23:52 <V453000> but it will work eventually 10:24:41 <V453000> probably just need to let it download for longer until it says it's done 10:25:13 <Lejving> :) 10:30:21 <coopserver> Content server connection closed 10:30:49 <V453000> !rescan 10:30:49 <coopserver> V453000: Scanning content directories 10:30:54 <coopserver> V453000: Rescan completed 10:31:02 <V453000> !rcon load 2 10:31:03 <coopserver> Starting new game 10:31:05 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680) 10:31:06 <coopserver> *** Game still paused (manual, number of players) 10:31:10 <V453000> UNREKT 10:31:12 <V453000> !unpause 10:31:13 <coopserver> *** Game still paused (manual) 10:31:14 <coopserver> *** Game unpaused (manual) 10:31:14 <V453000> !auto 10:31:15 <coopserver> *** Game paused (number of players) 10:31:23 <V453000> !pw 10:31:23 <coopserver> V453000: sortof 10:31:36 <V453000> what the 10:31:38 <V453000> !rco nls 10:31:40 <V453000> !rcon ls 10:31:41 <coopserver> 0) .. (Parent directory) 10:31:42 <coopserver> 1) PZG%20%2326_YETI-0-1-5.sav 10:31:43 <coopserver> 2) SV%20Vehicles%20Arctic%20Basic,%2001-01-1980.sav 10:31:44 <coopserver> 3) AndyLand2.sav 10:31:45 <coopserver> 4) PZ%2326%2C%2019th%20Jan%202105.sav 10:31:46 <coopserver> V453000: You have 18 more messages. Type !less to view them 10:31:47 <V453000> !rcon load 1 10:31:48 <V453000> ah 10:31:48 <coopserver> Starting new game 10:31:51 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680) 10:31:52 <coopserver> *** Game still paused (manual, number of players) 10:32:02 <V453000> !unpause 10:32:03 <coopserver> *** Game still paused (manual) 10:32:03 <V453000> !auto 10:32:05 <coopserver> *** Game unpaused (manual) 10:32:06 <coopserver> *** Game paused (number of players) 10:32:16 <V453000> !pw 10:32:16 <coopserver> V453000: novice 10:32:24 <coopserver> *** Game still paused (connecting clients, number of players) 10:32:29 <coopserver> *** V453000 has joined 10:32:30 <coopserver> *** Game still paused (number of players) 10:32:33 <V453000> Lejving: come join neger 10:32:43 <Lejving> fucking relax 10:32:51 <Lejving> downloading yeti 10:33:17 <Lejving> !pw 10:33:17 <coopserver> Lejving: novice 10:33:22 <coopserver> *** Game still paused (connecting clients, number of players) 10:33:25 <coopserver> *** Lejving has joined 10:33:26 <coopserver> *** Game still paused (number of players) 10:34:21 <Jam35> !pw 10:34:21 <coopserver> Jam35: novice 10:34:25 <coopserver> *** Game still paused (connecting clients, number of players) 10:34:29 <coopserver> *** Jam35 has joined 10:34:30 <coopserver> *** Game still paused (number of players) 10:34:48 <coopserver> <Lejving> what up jam 10:34:51 <coopserver> *** Jam35 has joined company #1 10:34:52 <coopserver> *** Game unpaused (number of players) 10:34:53 <coopserver> <Jam35> hey 10:35:13 <coopserver> <Lejving> great now we gotta get BM again :D 10:35:35 <coopserver> <V453000> how do you guys feel about the totally flat colours of brix? 10:35:49 <coopserver> <V453000> I have been using it for a long time and I feel like some kind of vibrant noise would be super nice 10:35:56 <coopserver> <Lejving> I gotta be honest with you I didn't like brix 10:36:02 <coopserver> <Lejving> maybe I'm just not used to it 10:36:12 <coopserver> <V453000> that's fine 10:36:13 <coopserver> <Jam35> I like 10:36:16 <coopserver> <V453000> something in particular? 10:36:18 <coopserver> <Jam35> it's very clean 10:36:20 <coopserver> <V453000> like the said colours? 10:36:25 <coopserver> <Lejving> yeah maybe that was it 10:36:29 <coopserver> <Lejving> it was too... ice-creamy 10:36:43 <coopserver> <V453000> well I can keep it pretty clean Jam35, but with some noise/shit for the eye 10:36:45 <coopserver> <Lejving> hold on I'll get enable it sec 10:36:50 <coopserver> *** Lejving has left the game (Leaving) 10:36:51 <coopserver> *** Game paused (number of players) 10:37:10 <Lejving> !pw 10:37:10 <coopserver> Lejving: novice 10:37:16 <coopserver> <V453000> tbh with purr it's pretty bad :D need to make 32bpp pur some day 10:37:42 <coopserver> *** Game still paused (connecting clients, number of players) 10:37:45 <coopserver> *** Lejving has joined 10:37:46 <coopserver> *** Game still paused (number of players) 10:37:47 <coopserver> *** Game unpaused (number of players) 10:37:54 <coopserver> <V453000> the tunnels need some extra colour and contrast, that's for sure 10:38:13 <coopserver> <V453000> but the base is very solid - the signals, tracks, models 10:38:20 <coopserver> <Lejving> oh I remembered now also the signals 10:38:32 <coopserver> <Lejving> do not like :( 10:38:38 <coopserver> <V453000> I find them ingenious 10:38:43 <coopserver> <V453000> so those won't change for sure 10:38:58 <coopserver> <V453000> it's so much clearer than any other signals 10:39:07 <coopserver> <Lejving> maybe it's just that I'm not used to them 10:39:14 <coopserver> <V453000> of course, they are very different 10:39:19 <coopserver> <V453000> but in the same way very useful 10:39:46 <coopserver> <V453000> maybe the basic block signals don't need to be so tall 10:40:39 <coopserver> <V453000> for now they stay 10:45:09 <coopserver> <V453000> I'll see 10:45:17 <coopserver> <V453000> first I need to finish 3D models 10:45:28 <coopserver> <Lejving> heh some color on the trees 10:45:30 <coopserver> <V453000> then I can say smart shit about texture style 10:45:39 <coopserver> <V453000> tree colour is planned 10:45:54 <coopserver> <V453000> also more tree types 10:46:26 <coopserver> <Jam35> block trees best trees 10:48:15 <coopserver> <V453000> gg 10:49:32 <coopserver> <V453000> I fuck off 10:49:37 <coopserver> <V453000> will make at least 1 more train model today 10:49:38 <coopserver> <V453000> I promiz 10:49:39 <coopserver> *** V453000 has left the game (Leaving) 10:49:45 <coopserver> <Lejving> n1 10:49:45 <V453000> ... to myself mostly... 10:50:21 <coopserver> <Lejving> fuck E entry got kinda tight 10:50:51 <coopserver> <Jam35> not really 10:50:53 <coopserver> <Jam35> mobe the ML 10:50:56 <coopserver> <Jam35> move 10:54:04 <coopserver> <Jam35> better not connect it yet 10:54:15 <coopserver> <Lejving> y 10:58:02 <coopserver> <Jam35> I swear town A had <400 BM just now? 10:58:21 <coopserver> <Lejving> haven't checked on them 10:58:40 <coopserver> <Jam35> no BM is connected 10:58:50 <coopserver> <Lejving> I'll check 10:58:58 <coopserver> <Jam35> I did already 10:59:12 <coopserver> <Jam35> maybe it was 500... 10:59:15 <coopserver> <Lejving> :D 10:59:25 <coopserver> <Jam35> so it is still decreaing slowly 10:59:34 <coopserver> <Jam35> when they run out we can reconnect 10:59:37 <coopserver> <Lejving> ye 10:59:50 <coopserver> <Jam35> but I think full connection will be too much 11:00:10 <coopserver> <Jam35> we might have to do some logic splitter 11:00:27 <coopserver> <Jam35> or 11:00:31 <coopserver> <Jam35> change the order 11:00:37 <coopserver> <Jam35> that is quite hard 11:02:05 <Jam35> well we could take it offline 11:02:13 <Jam35> nuke the industries, 11:02:21 <Jam35> swap them food <> bm 11:02:31 <Jam35> rename the stations 11:02:33 <Jam35> done 11:02:41 <coopserver> <Lejving> sounds like a plan 11:02:47 <coopserver> <Lejving> food is more importanter 11:02:51 <Jam35> yes 11:03:52 <Jam35> importanter? :D 11:04:05 <coopserver> <Lejving> import = import 11:04:08 <coopserver> <Lejving> tanter = old ladies 11:04:16 <coopserver> <Lejving> import old ladies = import-tanter 11:04:18 <coopserver> <Lejving> in swedish 11:04:19 <coopserver> <Lejving> :P 11:04:31 <Jam35> they use <invalid-cargo> ? 11:04:36 <Jam35> wheelchairs 11:04:40 <V453000> WTF :D 11:04:41 <coopserver> <Lejving> hahaha yes 11:04:43 <V453000> XD 11:06:30 <coopserver> <Jam35> right I'll make a save and change this 11:06:35 <coopserver> <Jam35> give me a minute... 11:06:40 <coopserver> <Lejving> sure 11:06:47 <coopserver> *** Lejving has joined spectators 11:06:48 <coopserver> *** Game paused (number of players) 11:06:52 <V453000> wat needs changing? 11:06:54 <V453000> ah 11:06:57 <V453000> XD LOL 11:06:58 <coopserver> *** Jam35 has left the game (Leaving) 11:07:02 <V453000> Jam35: just enable dozer 11:07:04 <V453000> it's pz 11:07:06 <V453000> can afford to 11:07:11 <Jam35> alright 11:07:14 <coopserver> <Lejving> it is already enalbed? 11:07:15 <coopserver> <Lejving> I think? 11:07:16 <V453000> and if you nuke yeti industries it doesn't hurt at all 11:07:28 <Jam35> !pw 11:07:28 <coopserver> Jam35: master 11:07:32 <V453000> if you re-build them, they pretty much keep production since you keep up the demand 11:07:35 <coopserver> *** Game still paused (connecting clients, number of players) 11:07:36 <coopserver> *** Lejving has joined company #1 11:07:38 <coopserver> *** Jam35 has joined 11:07:39 <coopserver> *** Game still paused (number of players) 11:08:02 <coopserver> *** Jam35 has joined company #1 11:08:03 <coopserver> *** Game unpaused (number of players) 11:08:09 <coopserver> <Jam35> it's on already 11:08:16 <coopserver> <Jam35> thought so 11:08:16 <V453000> well then :) 11:08:25 <coopserver> <Lejving> yeah why are you complaining then jam 11:08:26 <coopserver> <Lejving> geez 11:09:35 <coopserver> <Lejving> I hate to admit it v but you may be right with the signals 11:09:43 <coopserver> <Lejving> you can easy see what every signal is from all angels 11:09:49 <coopserver> <Lejving> angles 11:09:56 <V453000> I've placed a few signals in the last 10 years :P 11:10:01 <V453000> <- knows his shit 11:10:03 <coopserver> <Lejving> :D 11:10:04 <V453000> ahahahaha joek 11:10:26 <coopserver> <Lejving> nice to not have to guess what's behind an exit/combo signal 11:10:59 <V453000> yeah I find it nicely intuitive 11:11:06 <V453000> shit A, shit B, shit AB 11:12:36 <coopserver> <Lejving> town E all ready just needs orders :) 11:12:59 <coopserver> <Jam35> I think the orders might need to change 11:13:56 <coopserver> <Lejving> oh did you stop the trians 11:13:57 <coopserver> <Lejving> sorry 11:14:04 <coopserver> <Lejving> I was like wtf are they stopped for 11:14:05 <coopserver> <Lejving> :D 11:14:13 <V453000> editing orders is fuck if you don't stop shit 11:14:18 <coopserver> <Lejving> yea 11:14:25 <coopserver> <Lejving> figured and since he's messing with the food stuff 11:16:23 <coopserver> <Lejving> v is it possible to randomize the craters some? 11:16:37 <coopserver> <Jam35> industry swap and renaming done 11:16:38 <V453000> not more than they are 11:16:44 <coopserver> <Lejving> :/ 11:17:03 <coopserver> <Lejving> they look fine 2-3 of them on their own or so 11:17:10 <V453000> I will probably make them not craters 11:17:11 <coopserver> <Lejving> but too many from a distances makes like a weird pattern 11:17:14 <V453000> just some altered grass 11:17:23 <V453000> yes, I think frosch already fixed that Lejving 11:17:26 <V453000> not sure tho 11:17:26 <coopserver> <Lejving> yeah maybe better 11:17:32 <V453000> this map is generated with older rev 11:18:17 <V453000> also currently "rocks" look like grass 11:18:30 <V453000> which makes the holes even more apparent since there is no other thing to break the cleanliness 11:18:42 <V453000> and rocks even have 2 variants 11:18:43 <coopserver> <Lejving> yeah possibly 11:18:49 <V453000> but yeah. eventually :) 11:21:21 <coopserver> <Jam35> ok 11:21:28 <coopserver> <Jam35> orders changed 11:21:33 <coopserver> <Lejving> awesome sauce 11:21:35 <coopserver> <Jam35> it was just the refit 11:21:49 <coopserver> <Jam35> starting trains 11:22:05 <coopserver> <Jam35> damn 11:22:12 <coopserver> <Lejving> great you freaked out all the station trains 11:22:13 <coopserver> <Lejving> xD 11:22:14 <coopserver> <Jam35> need to stop all the wigglers now 11:23:23 <coopserver> <Jam35> thanks for grouping them :P 11:29:17 <coopserver> <Lejving> nice 11:29:59 <coopserver> <Jam35> ok 11:30:04 <coopserver> <Jam35> should be good now 11:30:12 <coopserver> <Lejving> yeah was watching you add them 11:32:01 <coopserver> <Jam35> oops 11:32:10 <coopserver> <Jam35> forgot FPP and other thing 11:32:39 <coopserver> <Lejving> :D 11:33:00 <coopserver> <Lejving> wtf is up with betbourne 11:33:11 <coopserver> <Lejving> gtfo from my life! 11:33:52 <coopserver> <Jam35> eh? :) 11:34:03 <coopserver> <Lejving> the town 11:34:06 <coopserver> <Jam35> why? 11:34:07 <coopserver> <Lejving> it's tacky and I hate it 11:34:29 <coopserver> <Jam35> why put it there? :) 11:34:33 <coopserver> <Lejving> I didn't 11:34:48 <coopserver> <Jam35> idk who did 11:35:03 <coopserver> <Lejving> me neither 11:35:07 <coopserver> <Lejving> still hate it 11:35:08 <coopserver> <Jam35> maybe Maraxus actually 11:35:16 <coopserver> <Jam35> you need at least one to save the map 11:35:25 <coopserver> <Lejving> ah 11:35:35 <coopserver> <Jam35> we could reduce it to 0 pop 11:35:46 <coopserver> <Jam35> can't remove the sign though 11:38:29 <coopserver> <Lejving> oops 11:38:33 <coopserver> <Lejving> I have no signals on town E lol 11:47:34 <coopserver> <Lejving> still 0 fruit 11:47:50 <coopserver> <Lejving> and very low bm 11:50:18 <coopserver> <Jam35> some fruit 11:50:21 <coopserver> <Jam35> not much 11:50:25 <coopserver> <Jam35> not much anything 11:50:52 <coopserver> <Lejving> is it possible to either make 6 trains wait and release at the same time 11:51:10 <coopserver> <Lejving> or make so every 6th train enters the industries 11:51:27 <coopserver> <Lejving> to even it out 11:52:19 <coopserver> <Jam35> where do you mean? 11:52:34 <coopserver> <Jam35> 3 per line at the industry entry? 11:53:13 <coopserver> <Lejving> check at 2a entry 11:53:51 <coopserver> <Lejving> since they will be 6 trains close to each other, the signal gap from each industry will make sure they'll split evenly 11:55:37 <coopserver> <Lejving> you get it? :D 11:55:45 <coopserver> <Jam35> yes 11:55:48 <coopserver> <Jam35> I think 11:55:55 <coopserver> <Lejving> but is it even possible to make a wait station like that though 11:56:09 <coopserver> <Lejving> maybe with a timer 11:56:24 <coopserver> <Jam35> you almost built it last PS 11:56:37 <coopserver> <Jam35> with the full bays release of SRNW 11:56:45 <coopserver> <Lejving> yeah that was with a timer yea 11:56:54 <coopserver> <Jam35> no the pick station 11:57:03 <coopserver> <Lejving> oh 11:57:09 <coopserver> <Lejving> but that had something to load 11:57:25 <coopserver> <Jam35> it does not matter 12:00:29 *** Progman has quit IRC 12:10:16 <coopserver> <Jam35> need more space 12:10:21 <coopserver> <Lejving> ah 12:13:08 <coopserver> <Jam35> sec 12:13:52 <coopserver> <Lejving> wish I was more helpful :( 12:14:19 <coopserver> <Jam35> parcel delivery 12:14:25 <coopserver> <Lejving> nice 12:14:30 <coopserver> <Lejving> on a saturday?! 12:14:43 <coopserver> <Jam35> Amazon sure 12:14:46 <coopserver> <Lejving> sick 12:15:08 <coopserver> <Lejving> wish I had swedish amazon 12:15:14 <coopserver> <Lejving> I'd order so much shit 12:16:05 <coopserver> <Jam35> there 12:16:07 <coopserver> <Jam35> ish... 12:16:55 <coopserver> <Lejving> nice 12:17:20 <coopserver> <Jam35> extend it for 6 if you want but... 12:17:42 <coopserver> <Jam35> idk, why 6? :) 12:17:52 <coopserver> <Lejving> we have 6 industries? 12:18:07 <coopserver> <Lejving> 2a-c 1a-c 12:18:18 <coopserver> <Lejving> 6 trains convoy 12:18:20 <coopserver> <Lejving> one goes to each 12:18:56 <coopserver> <Jam35> so basically we could use 3 flip flops 12:19:07 <coopserver> <Jam35> 1:2 and 2x 1:3 12:19:27 <coopserver> <Jam35> that would even it out 12:19:33 <coopserver> <Lejving> sure why not 12:19:47 <coopserver> <Jam35> however I think we have the ancient problem in that BM is not neded as much 12:20:11 <coopserver> <Jam35> before we have done things likeevery 7th train goes to BM and the like 12:20:22 <coopserver> <Lejving> hmm 12:20:34 <coopserver> <Jam35> we could do that too 12:20:45 <coopserver> <Lejving> have 7 trains then in the wait station 12:20:50 <coopserver> <Jam35> but all of this changes the orders again I think 12:20:51 <coopserver> <Lejving> and just make sure 6 goes to food with signals 12:21:02 <coopserver> <Lejving> 2 trains on each side 12:21:36 <coopserver> <Lejving> total 4 trains toplane, 3 trains bottom lane 12:36:21 <coopserver> <Lejving> omg there we go 12:36:39 <coopserver> <Lejving> let's see if this shiet works 12:38:38 <coopserver> <Lejving> ain't that some shiet 12:40:10 <coopserver> <Lejving> Jam35: can you check this 12:40:15 <coopserver> <Lejving> one train is not coming wtih 12:41:03 <coopserver> <Jam35> what train? 12:41:13 <coopserver> <Lejving> in the station 12:41:19 <coopserver> <Lejving> it's the last onme 12:41:32 <coopserver> <Lejving> think I need to change the exit signals closer 12:41:55 <coopserver> <Jam35> you dont need the platforms 12:41:56 <coopserver> <Lejving> it becomes red before it gets a chance to clear it 12:44:43 <coopserver> <Lejving> now =D 12:46:14 <coopserver> <Lejving> now I loaded 2 trains to 2a, 2b and 2c 12:46:20 <coopserver> <Lejving> and one train to 1a 12:52:05 <coopserver> <Lejving> what are you working on there? 12:52:24 <coopserver> <Jam35> 1:6 splitter 12:52:41 <coopserver> <Lejving> ah probably much better than my ghetto version =d 12:52:42 <coopserver> <Jam35> works i think 12:53:19 <coopserver> <Jam35> 1:5 actually 12:53:21 <coopserver> <Jam35> 6 total 13:07:38 <Arveen> !pw 13:07:38 <coopserver> Arveen: copies 13:08:38 <Arveen> !pw 13:08:38 <coopserver> Arveen: resize 13:08:46 <coopserver> *** Game paused (connecting clients) 13:08:49 <coopserver> *** Arveen has joined 13:08:50 <coopserver> *** Game unpaused (connecting clients) 13:09:04 <coopserver> <Lejving> hey arveen 13:09:11 <Arveen> heyhey 13:11:08 <coopserver> <Jam35> this doesn't really work does it? 13:11:14 <coopserver> <Jam35> well it works for a single line 13:11:54 <coopserver> <Jam35> but when traffic is enough to warrant two lines 13:12:09 <coopserver> <Jam35> it will be a bad bottleneck 13:12:55 <coopserver> <Lejving> you mean the 7 train release thing? 13:12:57 <coopserver> <Lejving> or your thing 13:13:12 <coopserver> <Jam35> I wonder if there is a way to have the bays lined up 13:13:14 <coopserver> <Jam35> the 7 13:13:43 <coopserver> <Lejving> you can for sure trim it 13:13:56 <coopserver> <Lejving> and if we have two lanes filled we can split it 13:14:00 <coopserver> <Jam35> so it is like this 13:15:22 <coopserver> <Jam35> see below 2a entry 13:15:28 <coopserver> <Lejving> hmm yeah 13:16:21 <coopserver> <Jam35> added logic is that bay in front makes entry green 13:16:25 <coopserver> <Jam35> so this? 13:16:55 <coopserver> <Lejving> could work =) 13:17:13 <coopserver> <Jam35> looks nice if it does 13:17:24 <coopserver> <Jam35> but it does not sort out the 2 lines thing 13:21:17 <coopserver> <Lejving> tbh 13:21:32 <coopserver> <Lejving> we're fixing problems with like fancy shit 13:21:37 <coopserver> <Lejving> when we could just add 10 towns 13:21:40 <coopserver> <Lejving> all problems solved 13:21:56 <coopserver> <Jam35> boring :P 13:22:03 <coopserver> <Lejving> meh I guess still it would be nice to have them even split 13:22:45 <coopserver> <Jam35> but you are right and it is in plan to use signal gap 13:22:49 <coopserver> <Jam35> idk if it will work 13:23:10 <coopserver> <Jam35> it will ofc vary on traffic 13:23:28 <coopserver> <Lejving> but that 3 lane solution is super cute 13:23:34 <coopserver> <Lejving> I mean 1 lane 13:23:36 <coopserver> <Lejving> 3 trains 1 lane 13:23:58 <coopserver> <Lejving> arveen help us out here ffs 13:24:09 <Arveen> im busy eating a salad 13:24:24 <coopserver> <Jam35> what's the point? :) 13:25:12 <Arveen> i also have no clue what is going on in this game heh 13:25:18 <coopserver> <Lejving> me neither LOL 13:25:23 <Arveen> hired 13:25:58 <coopserver> <Lejving> is there no way to count passing trains 13:26:26 <Arveen> you could build a binary counter with logic trains 13:26:26 <coopserver> <Jam35> there is but it is excessively large to build :) 13:26:31 <coopserver> <Lejving> like for every passing train some kind of logic train increases by 1 13:26:39 <coopserver> <Lejving> and at x it resets 13:26:45 <coopserver> <Lejving> and allows a train through 13:27:00 <coopserver> <Jam35> I have a 6 counter there already 13:27:07 <coopserver> <Jam35> the slug 13:27:22 <coopserver> <Lejving> ok now we just need to build 6 of those lol 13:27:27 <coopserver> <Lejving> for every entry 13:27:28 <coopserver> <Lejving> :P 13:27:54 <coopserver> <Jam35> short green detects when train passes 13:28:05 <coopserver> <Jam35> 6 5 4 3 2 surely? 13:28:36 <coopserver> <Jam35> nothing will reach the expansion? wp 13:30:04 <coopserver> <Lejving> have wait stations 13:30:06 <coopserver> <Lejving> at entry 13:30:35 <coopserver> <Lejving> and when slug is on 1= 2a goes, 2= 2b 13:30:37 <coopserver> <Lejving> and so on 13:30:39 <coopserver> <Lejving> like a timer 13:30:42 <coopserver> <Lejving> but with the slug 13:31:10 <coopserver> <Lejving> that way we only need to build it once 13:32:01 <coopserver> <Jam35> yes, so waiting bay 1 train per line right after the split 13:32:10 <coopserver> <Lejving> yea 13:32:18 <coopserver> <Jam35> then on their 'choice' open the line 13:32:25 <coopserver> <Jam35> seems ok 13:32:37 <coopserver> <Lejving> so kinda exactly how we did previous psg 13:32:55 <coopserver> <Lejving> but instead of a timer it's a 1+ slug 13:33:34 <coopserver> <Jam35> build it !here 13:33:43 <coopserver> <Jam35> as a suggestion 13:34:29 <coopserver> <Jam35> actually wait 13:34:47 <coopserver> <Jam35> !here sorry 13:35:00 <coopserver> <Jam35> we'll connect it up 13:35:28 <coopserver> <Jam35> I'll start on the entry bays 13:36:14 <V453000> !pw 13:36:14 <coopserver> V453000: modulo 13:36:23 <coopserver> *** Game paused (connecting clients) 13:36:28 <coopserver> *** V453000 has joined 13:36:29 <coopserver> *** Game unpaused (connecting clients) 13:36:30 <coopserver> <V453000> yo 13:36:38 <coopserver> <Lejving> hey 13:36:44 <coopserver> <V453000> wat be buildin 13:36:45 <coopserver> <Lejving> but wait do we need 6 facking lanes then 13:36:46 <coopserver> <Jam35> hi 13:36:57 <coopserver> <Jam35> no 13:37:19 <coopserver> <Lejving> well how do I read slug position then 13:37:25 <coopserver> <V453000> hm 13:37:34 <coopserver> <V453000> is there some particular reason why stop the trains? 13:37:41 <coopserver> <Lejving> to make them go even 13:37:43 <coopserver> <V453000> aaah 13:37:45 <coopserver> <V453000> I see 13:38:25 <coopserver> <Jam35> I thought you were building the timer? 13:38:39 <coopserver> <V453000> what timer 13:38:40 <coopserver> <Jam35> well 6 division thingy 13:38:43 <coopserver> <Jam35> not timer 13:38:47 <coopserver> <Lejving> yeah how? 13:38:51 <coopserver> <Lejving> I don't know how to read it 13:39:32 <coopserver> <Lejving> the only way I see is to connect 6 lanes to each of the slug positions <.< 13:39:33 <coopserver> <Jam35> hm yes it needs some input 13:39:34 <coopserver> <V453000> do trains go anywhere else but 2a 2b 2c this way? 13:39:54 <coopserver> <V453000> 1->N split is easy to make 13:39:55 <coopserver> <Jam35> not really yet 13:40:04 <coopserver> <V453000> but would require individual lanes to individual industries 13:40:12 <coopserver> <Jam35> yes 13:40:27 <coopserver> <Jam35> thought of that, seems a bit crap 13:40:28 <coopserver> <V453000> what I do is add memory to each of the lines, and once all lines have been passed, I reset all memories 13:40:52 <coopserver> <V453000> if you want only 2a 2b 2c as temporary solution, it doesn't really matter which option we choose atm I think 13:41:19 <coopserver> <Lejving> well I guess we kinda working on a future proof one also 13:41:22 <coopserver> <V453000> centralized release would work I guess 13:41:30 <coopserver> <V453000> to make all stations get 1 train 13:41:37 <coopserver> <V453000> buuut will likely have big overflows 13:41:56 <coopserver> <V453000> how does plan say to split between industries? 13:42:03 <coopserver> <V453000> creative use of signal gaps 13:42:05 <coopserver> <V453000> my ass XD 13:42:15 <coopserver> <Lejving> well we need much more yetis for that I guess 13:42:16 <coopserver> <Lejving> :P 13:42:25 <coopserver> <V453000> quite 13:43:01 <coopserver> <V453000> tbh I would just split the track in 6 13:43:07 <coopserver> <Jam35> we could flip flop food and bm then subdivide 1:3 13:43:08 <coopserver> <V453000> there is 6 destinations in this part of the map right? 13:43:13 <coopserver> <Lejving> y 13:43:18 <coopserver> <V453000> something like that Jam35 13:43:22 <coopserver> <Jam35> but 13:43:28 <coopserver> <Jam35> we want more to food really 13:43:39 <coopserver> <Jam35> hence my thing bottom corner 13:43:55 <coopserver> <V453000> right 13:44:21 <coopserver> <Jam35> idk if 1:5 is a good ratio 13:44:22 <coopserver> <V453000> that should work yes 13:44:27 <coopserver> <V453000> I think it is 13:44:30 <coopserver> <V453000> at least to start with 13:44:32 <coopserver> <V453000> can always finetune 13:44:44 <coopserver> <Jam35> it's easy to +/- 13:44:51 <coopserver> <V453000> yes 13:45:04 <coopserver> <Jam35> and then after that flipflop 3 ways 13:45:17 <coopserver> <V453000> if you make this split to every industry it will work well 13:45:23 <coopserver> <V453000> just give correct split numbers and it's fine 13:45:35 <coopserver> <Jam35> ah question 13:45:38 <coopserver> <V453000> yes pretty much 13:45:47 <coopserver> <Jam35> if I remove the WP on the edge detector 13:45:57 <coopserver> <Jam35> it breaks 13:46:03 <coopserver> <Jam35> why ? :) 13:46:07 <coopserver> <V453000> it's a cunt 13:46:11 <coopserver> <Jam35> ha 13:46:22 <coopserver> <V453000> it looks the same as in pzg2013 13:46:23 <coopserver> <Jam35> it does not even need wp order 13:46:27 <coopserver> <V453000> but maybe some one specific piece is different 13:46:30 <coopserver> <V453000> ye 13:46:57 <coopserver> <Jam35> have you got another? 13:47:02 <coopserver> <Jam35> design that is 13:47:12 <coopserver> <Lejving> brb 1min 13:47:17 <coopserver> <Jam35> I understand this one 13:47:18 <coopserver> <V453000> I can only check pzg2013 13:47:19 <coopserver> <V453000> there I used it 13:47:47 <coopserver> <V453000> hm is different 13:49:20 <coopserver> <V453000> guess that works 13:49:38 <coopserver> <V453000> it's the same just the other way around 13:49:41 <coopserver> <V453000> if I see correctly 13:49:47 <coopserver> <V453000> I can't tell why the dual combo atm 13:49:55 <coopserver> <Jam35> yes 13:50:13 <coopserver> <Jam35> hm :) 13:50:34 <coopserver> <Lejving> this is a little bit over my skill level I feel like :D 13:50:35 <coopserver> <V453000> how did I break it now 13:50:39 <coopserver> <V453000> ah 13:50:40 <coopserver> <V453000> hm 13:51:04 <coopserver> <Jam35> it is only presignals but used fairly creatively :) 13:51:30 <coopserver> <V453000> I can't tell for fuck why the dual combo signal 13:51:49 <coopserver> <V453000> maybe to force the correct direction of the train 13:52:01 <coopserver> <Jam35> I can't tell why the WP 13:52:12 <coopserver> <V453000> that's another thing yes 13:52:19 <coopserver> <V453000> @@ABR09 13:52:20 <Webster> Advanced Building Revue 09: Self Regulating Stations at #openttdcoop - http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/ 13:52:36 <coopserver> <Jam35> I swear Vinnie and I built these for that other YETI game and we had the same problem 13:52:41 <coopserver> <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR09_red-red.png 13:52:42 <coopserver> <Jam35> #294 13:53:21 <coopserver> <Jam35> but he fixed it, it was something like not having the track a very specific configuration 13:53:30 <coopserver> <V453000> I assume that yes 13:54:12 <coopserver> <V453000> hm 13:54:19 <coopserver> <V453000> this shit was in abr09 13:54:27 <coopserver> <V453000> pretty sure that worked 13:54:32 <coopserver> <V453000> nvm 13:55:30 <coopserver> <V453000> idk 13:55:33 <coopserver> <V453000> but the 2 I built work 13:55:52 <coopserver> <V453000> did you change anything? 13:55:56 <coopserver> <Jam35> yeh 13:56:03 <coopserver> <V453000> hm 13:56:05 <coopserver> <V453000> well then 13:56:07 <coopserver> <Jam35> haha 13:56:11 <coopserver> <Jam35> wtf yes 13:56:16 <coopserver> <V453000> that makes no sense 13:56:19 <coopserver> <V453000> but good 13:56:20 <coopserver> <V453000> XD 13:56:21 <coopserver> <Jam35> indeed 13:56:38 <coopserver> <Lejving> spoken like a true scientist 13:56:50 <coopserver> <V453000> pretty happy I made the blogs to be able to see this retrospectively :D 13:57:06 <coopserver> <Lejving> omg 13:57:07 <coopserver> <Jam35> pretty useful I admit :) 13:57:18 <coopserver> <V453000> :) 13:57:19 <coopserver> <Jam35> not easy to remember so much specifics 13:57:25 <coopserver> <V453000> yes 13:57:30 <coopserver> <V453000> it's been a while since I Built this 13:57:38 <coopserver> <V453000> and this is retardedly specific 13:58:18 <coopserver> <V453000> id say go for this for the first split 13:58:33 <coopserver> <V453000> and then either 3x 1->3 or first 1:3, second 1:1 or something 14:04:21 <coopserver> <Jam35> so imagine we have trains looping around the entries 14:04:40 <coopserver> <Jam35> food industries can take 1 in 3 trains maybe 14:04:47 <coopserver> <Lejving> brb need to restart router 14:04:56 <coopserver> <Jam35> and BM 1 in 6 14:05:41 <coopserver> *** Lejving has left the game (general timeout) 14:06:07 <coopserver> <Jam35> idk how much it matters if the first exit usually has more trains passing 14:06:18 *** Lejving_ has joined #openttdcoop.pro 14:06:19 <coopserver> <Jam35> because not much loops around atm 14:06:23 <Lejving_> !pw 14:06:23 <coopserver> Lejving_: league 14:06:26 <coopserver> *** Game paused (connecting clients) 14:06:30 <coopserver> *** Lejving has joined 14:06:31 <coopserver> *** Game unpaused (connecting clients) 14:07:44 <coopserver> <Jam35> what we also need to consider is if it changes the orders or not 14:08:11 <coopserver> <Jam35> having a split to two types of industry might 14:09:04 <coopserver> <Jam35> hm I guess we just add the WP as if it was normally 'missed' exit 14:09:43 <coopserver> <Jam35> biab 14:09:45 <coopserver> *** Jam35 has joined spectators 14:11:04 <coopserver> <Lejving> what was the conclusion v 14:12:12 <coopserver> *** Lejving has joined spectators 14:12:13 <coopserver> *** Game paused (number of players) 14:13:10 *** Lejving has quit IRC 14:15:10 <V453000> brb l8r 14:33:39 *** Lejving_ is now known as Lejving 14:34:09 <coopserver> *** Arveen has left the game (Leaving) 15:46:24 *** Arveen has quit IRC 16:24:23 <coopserver> *** Jam35 has joined company #1 16:24:24 <coopserver> *** Game unpaused (number of players) 16:24:51 <coopserver> <V453000> what be the plan? :) 16:25:14 <coopserver> <Jam35> I think split 1 in 4 or 5 to BM per line 16:25:27 <coopserver> <Jam35> then have a 3 way split 16:25:33 <coopserver> <Jam35> for each food or BM 16:25:55 <coopserver> <Jam35> but open to suggestion ofc 16:26:07 <coopserver> <V453000> so 1:5 first 16:26:15 <coopserver> <V453000> and for the 5, you split 1:1 16:26:19 <coopserver> <V453000> and each of them 1->3 16:26:21 <coopserver> <V453000> right? 16:26:30 <coopserver> <Jam35> yes I think :) 16:26:37 <coopserver> <V453000> oh we ignore machinery? 16:26:45 <coopserver> <Jam35> yes 16:26:49 <coopserver> <Jam35> well it is complicated 16:26:50 <coopserver> <V453000> ooooooooooooooooooo 16:26:58 <coopserver> <V453000> ye 16:27:06 <coopserver> <V453000> adding machinery would be majorly complex 16:27:09 <coopserver> <V453000> probably 16:27:27 <coopserver> <Jam35> It would seriously affect the no of towns 16:27:31 <coopserver> <Jam35> I think 16:27:45 <coopserver> <Jam35> because of the orders needed 16:27:54 <coopserver> <V453000> kind of, yeah 16:28:07 <coopserver> <V453000> mainly how would you decide where does the train drop machinery 16:28:11 <coopserver> <V453000> nevermind, it's fucked. :) 16:42:56 <coopserver> <Jam35> oh we can't do that :) 16:43:04 <coopserver> <Jam35> damn it would change the orders 16:43:15 <coopserver> <Jam35> the 3 way split would 16:44:21 <coopserver> <Jam35> it could actually reduce the orders if we use the 3rd available speed 16:46:34 <coopserver> <V453000> I would do that 16:51:32 <coopserver> <V453000> see !3way split 16:51:36 <coopserver> <V453000> with just 1 not gate 16:51:44 <coopserver> <V453000> using normal flipflop is just as fine 16:53:45 <V453000> !pw 16:53:45 <coopserver> V453000: sloped 16:54:01 <V453000> fukin christ 16:54:03 <Jam35> server problem or what? 16:54:08 <V453000> idk 16:54:13 <Jam35> I got booted too 16:54:27 <V453000> k at least I don't need so swear at my internet provider 16:54:42 <Jam35> i wondered also 16:56:34 <V453000> !bitch 16:56:40 <V453000> !fixserver 16:56:51 <V453000> !pw 16:56:51 <coopserver> V453000: sloped 16:57:01 <V453000> do we reload soap or something? 16:57:25 <Jam35> server does not show up in game 16:57:31 <V453000> I can see that yeah 16:57:34 <V453000> Taede: shit on fire :D 16:57:55 <Jam35> !date 16:57:56 <coopserver> Jul 09 2199 16:57:59 <Jam35> huh 16:58:04 <Jam35> !apconnect 16:58:04 <coopserver> Already connected!! 16:58:09 <Jam35> !apdisconnect 16:58:09 <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org) 16:58:13 <Jam35> !apconnect 16:58:13 <coopserver> Connecting... 16:58:46 <Jam35> your 3 way split crashed the game 16:59:11 <V453000> it didn't even have trains on it 16:59:16 <Jam35> stable is fine though 16:59:19 <Jam35> ha 16:59:29 <Jam35> usually if one is down so is the other 16:59:34 <Jam35> public is separate 17:17:59 <V453000> maybe it just got offended 17:18:22 <Sylf> !apconnect 17:18:22 <coopserver> Connecting... 17:23:56 <Sylf> !status 17:23:56 <coopserver> Sylf: I am connected to oftc as coopserver. 17:24:13 <Sylf> !info 17:24:13 <coopserver> Not connected!! 17:26:50 <Sylf> !start 17:26:59 <coopserver> Server is starting... 17:27:06 <Lejving> mörning 17:27:12 <Lejving> just had the best nap 17:27:55 <Sylf> !apconnect 17:27:55 <coopserver> Connecting... 17:27:57 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680) 17:28:12 <Lejving> !pw 17:28:12 <coopserver> Lejving: resize 17:28:12 <Sylf> fixed. 17:28:19 <coopserver> *** Game still paused (connecting clients, number of players) 17:28:23 <coopserver> *** Lejving has joined 17:28:24 <coopserver> *** Game still paused (number of players) 17:31:01 <Jam35> thanks Sylf 17:31:09 <Jam35> what was the problem? :) 17:31:21 <Jam35> it like you more than us? 17:31:29 <Lejving> obviously 17:33:48 <Lejving> Jam35, have you decided on how to do shit yet? 17:39:22 <Jam35> I think 1 in 5 split to BM 17:39:55 <Jam35> then both of the choices have 3 way split 17:40:27 <Lejving> cool 17:40:44 <Jam35> it negates the expansion overflow loop 17:40:56 <Jam35> thingy :) 17:41:14 <Jam35> or how to deal with it? 17:41:30 <Jam35> this way there is no extra traffic 17:41:47 <Jam35> the orders will need to change 17:41:49 <Jam35> unless 17:42:23 <Jam35> for the 3 way split we take 1 in three for the first exit and use the same old waypoints 17:42:39 <Jam35> so 1 train in 3 splits to say Pigcows 17:42:55 <Jam35> next exit 1 in 2 goes to grain 17:43:07 <Jam35> last choice is fruit & veg 17:43:16 <Lejving> sounds good 17:43:47 <Jam35> means one splitter like that 1:5 that is built 17:43:58 <Jam35> but with 1:2 ratio 17:44:08 <Jam35> and a normal 2 way flipflop 17:44:30 <Jam35> and keep the old waypoints (n new orders) 17:44:33 <Jam35> (no) 17:44:47 <Lejving> too bad maraxus isn't here 17:44:49 <Jam35> I think that works :) 17:44:55 <Jam35> someone confirm :P 17:45:05 <Lejving> it works perfectly! 17:45:21 <Lejving> nah but it sounds reasonable 17:45:30 <Jam35> well I did question how to split the trains before we started building 17:45:53 <Jam35> but tbh it wasn;t easy to visualise this far ahead 17:46:01 <Jam35> well sort of 17:46:01 <Lejving> heh 17:47:24 <Lejving> I'm a little bit worrid still about yeti though 17:47:36 <Lejving> it sais in network plan on "some math" 17:47:45 <Lejving> max yeti product: 9180 (game limit afaik) 17:47:50 <Lejving> needed twon size: 22950 17:47:56 <Lejving> we aren't even close to 1k 17:48:03 <Lejving> and we have 40k towns 17:48:59 <Jam35> need food 17:49:44 <Jam35> I have a weird thing though 17:50:14 <Jam35> so I load game 294 17:50:33 <Jam35> and immediately all the unused industries start closing 17:50:54 <Jam35> it's like something in ottd has broken old YETI 17:51:17 <Jam35> and has made the issue of closing industries 17:51:50 <Lejving> that sounds weird 17:55:06 <Lejving> I dunno though if it's yeti, openttd is bugged, or if we just haven't built enough towns 17:55:17 <Lejving> but just seems to incredibly low amount of yetis 17:55:32 <Lejving> we're trying and trying to get that ball rolling but it never starts to roll 17:56:11 <Lejving> but I don't have other yeti games to compare with so I dunno 17:57:00 <Jam35> 294 and 305 if that helps any? 17:57:31 <Lejving> gonna check 17:58:29 <coopserver> *** Lejving has left the game (Leaving) 18:03:09 <Lejving> ok 294 says to me we have way too fucking few towns :D 18:03:18 <Lejving> 28 yeti stations 18:03:27 <Lejving> all around same amount of yeti gains as we have now 18:08:31 <Jam35> but I think, if I'm right towns did not influence YETI growth then 18:08:47 <Jam35> so even worse for us 18:09:02 <Lejving> 305 has a maxed yeti worker yard 18:09:09 <Lejving> at a 60k town 18:09:14 <Lejving> but it gets constant food 18:11:15 <Jam35> hmm 18:11:23 <Jam35> so what is the verdict? :) 18:11:26 <Lejving> if I update to 1.5 yeti 18:11:35 <Lejving> the worker yard doesn't seem to get food at all 18:11:43 <Lejving> in 305 18:13:52 <Lejving> verdict: shit is fucked 18:14:48 <Lejving> in 305 we're producing 144 yetis a month! 18:14:57 <Lejving> with 1557 trains 18:17:25 <Jam35> https://dl.dropboxusercontent.com/u/51134233/%23PSG305%2C%205th%20Aug%202747.png 18:17:29 <Jam35> mine did this 18:17:38 <Jam35> to an animal farm 18:17:49 <Lejving> rekt 18:18:46 <Jam35> something is really not right but can't tell it's because the grf changed midgame 18:18:59 <Jam35> if 18:19:48 <Lejving> something is bonkers 18:21:30 <Jam35> gtg out for awhile bbl 18:23:36 <Lejving> in 294 all the drop stations stop accepting food and bm if you upgrade to 1.5 18:23:50 <Lejving> also wrong graphics 18:26:37 <Lejving> loading 1.5 breaks both games that's for sure 18:27:18 <Lejving> no 100% verdict yet, but my gutfeeling is something's still bonkers with yeti 18:27:30 <Lejving> and my gut feeling is that town size doesn't seem to matter 18:28:05 <Lejving> brb 18:38:00 *** Arveen has joined #openttdcoop.pro 18:40:30 <V453000> O_O 18:51:54 <Lejving> roduction procedure for YETI Worker Yard - Based on Town Population 18:51:54 <Lejving> * 18:51:54 <Lejving> * 1 worker yard will produce up to the population of the town per month. 18:51:54 <Lejving> * To produce this max amount, the worker yard requires 1 crate of food per person per month. 18:51:54 <Lejving> * With BDMT available, yard will produce 100%. 18:51:56 <Lejving> * Without BDMT available, yard will produce 50%. 18:51:56 <Lejving> * If there are BDMT waiting but no food, no BDMT will be consumed. 18:51:58 <Lejving> * Even without any food supply, worker yard will still produce between 120 and 160 YETIs per month 18:52:30 <Lejving> a) they do not produce 50% or 100% according to text, it says 20% or 40% 18:52:48 <Lejving> b) yards do not start with 120-160 yetis, for example I think town c has baseline of 80 18:53:31 <Lejving> so something doesn't add up 18:54:02 *** Lejving_ has joined #openttdcoop.pro 18:54:12 <Lejving_> lol my irc went nuts 19:01:14 <V453000> nutez 19:02:53 <V453000> whats wrong? 19:03:00 <V453000> !pw 19:03:00 <coopserver> V453000: vararg 19:03:16 <Lejving_> !pw 19:03:16 <coopserver> Lejving_: vararg 19:03:22 <coopserver> *** Game still paused (connecting clients, number of players) 19:03:27 <coopserver> *** V453000 has joined 19:03:28 <coopserver> *** Lejving has joined 19:03:29 <coopserver> *** Game still paused (number of players) 19:03:37 <coopserver> *** V453000 has joined company #1 19:03:38 <coopserver> *** Game unpaused (number of players) 19:03:54 <coopserver> <Lejving> nothing is immedietly wrong 19:04:04 <coopserver> <Lejving> I just think that we seems to get very low amount of yetis 19:04:16 <coopserver> <Lejving> and it doesn't seem to matter the town size 19:04:24 <coopserver> <V453000> well we are supplying amost no food 19:04:37 <coopserver> <V453000> town size just raises cap 19:05:12 <coopserver> <V453000> add transfers as I said earlier to reach high ratings 19:05:25 <coopserver> <V453000> and it will grow over time] 19:07:32 <coopserver> <V453000> I will help later, baby in 1 hand atm 19:07:39 <coopserver> <Lejving> sick 19:07:44 <coopserver> <Lejving> yours? 19:08:41 <coopserver> <V453000> ofc 19:08:54 <coopserver> <Lejving> grats I guess then =D 19:09:17 <coopserver> *** Lejving has left the game (Leaving) 19:09:18 <coopserver> *** Game paused (number of players) 19:09:48 <coopserver> <V453000> :) 19:09:49 *** Lejving has quit IRC 19:09:53 <coopserver> *** V453000 has joined spectators 19:09:53 *** Lejving_ is now known as Lejving 19:28:04 <Lejving> http://i.imgur.com/MKoFWv9.png 19:28:10 <Lejving> let's see if we can get some fucking yetis 19:33:19 *** Progman has joined #openttdcoop.pro 19:43:15 <Lejving> ok we need something on 2x/1x that does something with the loading if possible 19:43:28 <Lejving> a lot of trains go back to towns with no load 19:44:14 <Lejving> and if you set it to wait for any full load station backs up 19:51:56 <coopserver> <V453000> where is that? 19:52:11 <coopserver> <V453000> you doing it offline? 19:52:12 <Lejving> yeah 19:52:18 <coopserver> <V453000> why? :D 19:52:18 <Lejving> just to test 19:52:27 <coopserver> <V453000> also, instead of this first Iwould try to increase rating of normal station 19:52:31 <coopserver> <V453000> removing these is a pain later 19:52:57 <Lejving> hence why I'm testing in offline mode first =) 19:52:58 <coopserver> *** V453000 has joined company #1 19:53:15 <V453000> !rcon set min_active_clients 19:53:16 <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 19:53:17 <V453000> !rcon set min_active_clients 1 19:53:18 <coopserver> *** Game unpaused (number of players) 19:55:15 <Lejving> but ok I give up, with enough food I got one of the worker yards to 1200 yetis 19:55:48 <Lejving> I guess if you're looking really hard for errors you'll eventually create one in your head :D 19:56:08 <coopserver> <V453000> XD wat 19:56:22 <Lejving> just nvm me 20:00:39 <Lejving> !pw 20:00:39 <coopserver> Lejving: gotten 20:00:43 <coopserver> *** Game paused (connecting clients) 20:00:46 <coopserver> *** Lejving has joined 20:00:47 <coopserver> *** Game unpaused (connecting clients) 20:01:29 <coopserver> <Lejving> ah nice 20:01:52 <coopserver> <Lejving> but ok look, in 2x for example 20:02:02 <coopserver> <Lejving> the ratio is not 1:1 20:02:07 <coopserver> <Lejving> so a lot of trains go back empty 20:02:26 <coopserver> <Lejving> this is bad because empty trains take up space in the loading stations before yetis 20:02:42 <coopserver> <Lejving> and hindering food from getting to the worker yard 20:03:14 <coopserver> <Lejving> so we need to make sure that for both 2x and 1x only full trains go back imo 20:04:32 <coopserver> <V453000> see 2A 2B 20:04:45 <coopserver> <Lejving> yeap 20:05:13 <coopserver> <V453000> remember to remove pickup from catchment 20:05:55 <coopserver> <V453000> your 2C is wrong 20:06:03 <coopserver> <Lejving> ? 20:06:37 <coopserver> <Lejving> wtf 20:06:44 <coopserver> <V453000> link it to pickup 20:06:51 <Jam35> !pw 20:06:51 <coopserver> <Lejving> oh 20:06:52 <coopserver> Jam35: gotten 20:06:56 <coopserver> *** Game paused (connecting clients) 20:06:57 <coopserver> <V453000> this one 20:06:59 <coopserver> *** Jam35 has joined 20:07:00 <coopserver> *** Game unpaused (connecting clients) 20:07:07 <coopserver> <V453000> preferably on other side 20:07:10 <coopserver> <Jam35> how's it going? 20:07:13 <coopserver> <Lejving> hey jam 20:07:37 <coopserver> <Lejving> jam I did some testing in offline 20:07:40 <coopserver> <V453000> this could fuck up 20:07:48 <coopserver> <Lejving> ok 20:07:59 <coopserver> <V453000> baby in hand :P l8r 20:08:07 <coopserver> <Lejving> when we scale this up and get more yetis 20:08:12 <coopserver> <Lejving> or even now also 20:08:22 <coopserver> <Lejving> a lot of empty trains go back to towns 20:08:31 <coopserver> <Lejving> can we stop that? 20:09:52 <coopserver> <Jam35> well we could do some conditional order but where do we send them? 20:10:00 <coopserver> <Lejving> auto delete plz 20:10:05 <coopserver> <V453000> its fine 20:10:07 <coopserver> <Jam35> they still need to stay in the loop 20:10:14 <coopserver> <Lejving> I guess =/ 20:11:01 <coopserver> <V453000> fruit 20:11:03 <coopserver> <V453000> yo 20:11:23 <coopserver> <Lejving> fucking hell 20:12:08 <coopserver> <Jam35> hm 20:12:11 <coopserver> <Lejving> heard I'm good at playing openttd 20:12:14 <coopserver> <Lejving> not 20:12:23 <coopserver> <Jam35> could we full load? 20:12:30 <coopserver> <Lejving> that backs up the station 20:12:37 <coopserver> <Lejving> at least later 20:12:51 <coopserver> <Jam35> overflow 20:13:00 <coopserver> <Lejving> yeah that's gonna be needed then 20:13:31 <coopserver> <V453000> full load wat? 20:13:40 <coopserver> <Jam35> fruit or whatever 20:13:43 <coopserver> <Jam35> and food 20:13:56 <coopserver> <V453000> how? 20:14:03 <coopserver> <Jam35> all the things 20:14:07 <coopserver> <V453000> you never get 100%] 20:14:31 <coopserver> <Jam35> we drop then overflow 20:14:32 <coopserver> <Lejving> I tried ghetto limiting 2x pickup for example 20:14:38 <coopserver> <V453000> MAYBE if we use 2-3 loading stations we might 20:14:48 <coopserver> <Lejving> so they could only use 3 platforms in total 20:14:57 <coopserver> <Lejving> that seemed to be pretty good 20:15:02 <coopserver> <V453000> yes but the overflow will only keep getting bigger 20:16:18 <coopserver> <V453000> brb 20:17:55 <coopserver> <Jam35> er idk then 20:18:45 <coopserver> <Lejving> can we slow down the time between 2x drop and 2x pickup 20:18:46 <coopserver> <Lejving> ? 20:19:02 <coopserver> <Lejving> limit throughput somehow 20:19:41 <coopserver> <Lejving> well I guess that doesn't matter still, either way you end up with overflow 20:20:53 <coopserver> <Lejving> hmm 20:21:00 <coopserver> <Jam35> give each industry it's own booster yeti hut? 20:21:03 <coopserver> <V453000> you can set speed limit in orders 20:21:33 <coopserver> <V453000> with the transfers it will grow over time 20:21:37 <coopserver> <Lejving> if load less than 80% go to refit yeti -> then they enter townGetYeti 20:21:50 <coopserver> <Lejving> seperate loop 20:22:16 <coopserver> <V453000> wat 20:22:37 <coopserver> <Lejving> after 2x pickup check how much it has loaded 20:22:53 <coopserver> <Lejving> if it's less than X% (say 80%) it goes to waypoint Refit to yeti 20:23:11 <coopserver> <V453000> why 20:23:25 <coopserver> <V453000> iy goes to town regardless, no? 20:23:29 *** Progman has quit IRC 20:23:30 <coopserver> <Lejving> so they can go straight to TownXGetYeti and skip TownCDrop 20:23:31 <coopserver> <V453000> it 20:23:51 <coopserver> <V453000> how does skipping drop help? 20:24:04 <coopserver> <Lejving> because empty trains take up space now 20:24:10 <coopserver> <Lejving> so the food trains can't reach drop 20:24:22 <coopserver> <Lejving> and when empty trains take upp food trains spaces, less yeti is produced 20:24:24 <coopserver> <V453000> doesnt matter long term 20:24:37 <coopserver> <Lejving> I saw it as a problem in my offline save 20:25:05 <coopserver> <Lejving> it's not a problem if yeti produced is 1000000000000 20:25:13 <coopserver> <V453000> I dont think it helps much 20:25:31 <coopserver> <Lejving> well it's a hindrance check town c right now 20:25:38 <coopserver> <Lejving> yeti is loading slow because no food 20:25:46 <coopserver> <Lejving> and no food is because empty train is taking up towncdrop 20:25:48 <coopserver> <V453000> once ratings are good, most trains will return full anyway 20:25:56 <coopserver> <Lejving> then it's np 20:26:06 <coopserver> <V453000> no matter the total amount 20:26:21 <coopserver> <Lejving> well I'm trying to get rid of the empty trains 20:26:25 <coopserver> <Lejving> and if the ygo back full 20:26:26 <coopserver> <V453000> just make all ratings best we can 20:26:27 <coopserver> <Lejving> problem solved 20:26:38 <coopserver> <Lejving> :D 20:26:53 <coopserver> <V453000> it is really that 20:27:04 <coopserver> <Lejving> yeah I believe you 20:27:08 <coopserver> <V453000> need same as 2a 20:27:30 <coopserver> <V453000> you will see, add it to all pickups except yeti 20:27:50 <coopserver> <V453000> I go put little one to bed 20:28:30 <coopserver> <Lejving> can we do same boosting trick in 2x? 20:33:26 <coopserver> <Lejving> Jam35 will same rating trick work for 2x? 20:34:28 <coopserver> <Jam35> I have not seen it before 20:34:35 <coopserver> <Jam35> can't see why not 20:34:45 <coopserver> <Lejving> I'll try it 20:36:58 <coopserver> *** Jam35 has joined company #1 20:38:51 <coopserver> <Lejving> seems to be better 20:38:54 <coopserver> <Lejving> nice 20:39:05 <coopserver> <V453000> 2X pickup is still in range of food plant 20:39:13 <coopserver> <V453000> even with the walked bit ._. 20:39:23 <coopserver> <V453000> the idea is that the pickup is not accepting the product from the industry directly 20:40:06 <coopserver> <V453000> but maybe it might improve the total rating transported in the end 20:40:07 <coopserver> <V453000> not sure 20:40:17 <coopserver> <Lejving> solved 20:40:28 <coopserver> <V453000> I would rather instead have 2 extra pickup stations 20:40:33 <coopserver> <V453000> but keep the original pickup unlinked 20:40:41 <coopserver> <V453000> not yet :P 20:40:55 <coopserver> <Lejving> we had no sttue in betbourne also 20:40:57 <coopserver> <Lejving> I added that 20:41:03 <coopserver> <Lejving> food plant is 100% now 20:41:04 <coopserver> <Lejving> =) 20:41:11 <coopserver> <V453000> hm 20:41:20 <coopserver> <V453000> well cuz Factory has 100% rating 20:41:25 <coopserver> <V453000> 99% transported 20:41:28 <coopserver> <Lejving> y 20:41:32 <coopserver> <V453000> that's temporary 20:41:36 <coopserver> <V453000> only when trains are new 20:41:50 <coopserver> <V453000> also you forgot "this too" 20:42:02 <coopserver> <Lejving> gah 20:42:16 <coopserver> <V453000> we should test if getting two 92% stations can make the industry have 100% transported long term 20:42:33 <coopserver> <V453000> I think 92% is the limit without new vehicle bonus 20:42:35 <coopserver> <V453000> or something like that 20:42:48 <coopserver> <Lejving> auto replace? 20:42:59 <coopserver> <V453000> and I wonder if having the pickup linked directly actually helps, too 20:43:03 <coopserver> <V453000> autoreplace will solve it yes 20:43:15 <coopserver> <V453000> just annoying to have to autoreplace every 14 minutes 20:43:21 <coopserver> <Lejving> =) 20:44:28 <coopserver> <Lejving> still not perfect even with 100% loaded 20:44:33 <coopserver> <Lejving> transported 20:44:50 <coopserver> <Lejving> but good enough I guess 20:45:52 *** Maraxus has joined #openttdcoop.pro 20:45:52 *** ChanServ sets mode: +o Maraxus 20:45:59 <coopserver> <Lejving> hey maraxus 20:46:16 <Maraxus> hi 20:46:21 <coopserver> <V453000> define perfect 20:46:22 <coopserver> <V453000> hi 20:46:27 <coopserver> <Lejving> 100% load 20:46:31 <coopserver> <Lejving> is perfect 20:46:35 <coopserver> <V453000> there will probably always be some loss 20:46:41 <coopserver> <V453000> even if it says 100% 20:46:50 <coopserver> <Lejving> =) 20:46:53 <coopserver> <Lejving> ah well 20:46:55 <coopserver> <Lejving> it's a lot better now 20:47:01 <coopserver> <V453000> or, keeping 100% sounds impossible to do 20:47:04 <coopserver> <V453000> yes 20:52:22 <coopserver> <Lejving> town D is doing pretty well 20:52:27 <coopserver> <V453000> of course 20:52:33 <coopserver> <V453000> is D 20:52:38 <coopserver> <Lejving> I want the D 20:52:48 <coopserver> <V453000> told you ratings are the shit 20:53:04 <coopserver> <Lejving> I'm sorry for ever doubting you master V 20:53:06 <coopserver> <Lejving> *bows* 20:53:10 <coopserver> <V453000> xD 20:53:21 <coopserver> <Lejving> I will sacrifice 100 goats in your honor 20:53:28 <coopserver> <V453000> don't want goats 20:53:29 <coopserver> <V453000> D 20:53:39 <coopserver> <Lejving> 100 pigcows? 20:55:03 <coopserver> <V453000> will consider it 20:55:14 <coopserver> <Lejving> niceee 20:57:11 <coopserver> <V453000> ok it's everywhere 20:57:41 <coopserver> <V453000> some are even going to bdmt 20:57:44 <coopserver> <V453000> that will help a fuckton 20:58:00 <coopserver> <V453000> 2X has 3 different inputs 20:58:02 <coopserver> <V453000> that's good 20:58:12 <coopserver> <V453000> 1X needs to get there too 20:58:14 <coopserver> <V453000> should, soon 20:58:23 <coopserver> <Lejving> 2x has 3 inputs becuase we release 7 trains 20:58:40 <coopserver> <V453000> yes that helps 20:59:01 <coopserver> <Lejving> so they leave ml in pairs of 2 21:01:23 <coopserver> <Lejving> we could increase it to 9 21:01:46 <coopserver> <V453000> counted splitting would be better 21:01:47 <coopserver> <Lejving> then one would enter BM each 21:01:49 <coopserver> <V453000> would work forever 21:01:57 <coopserver> <Lejving> yeah 21:02:02 <coopserver> <V453000> the 1:5 Jam35 made as start 21:02:09 <coopserver> <Lejving> this was temp solution anyways from the beginning 21:02:14 <coopserver> <V453000> yes 21:02:54 <coopserver> <Lejving> seems like yeti trains is ramping up 21:03:29 <coopserver> <Lejving> we almost have to make more trains 21:03:34 <coopserver> <Lejving> E is kinda empty 21:04:48 <coopserver> <V453000> see 21:04:49 <coopserver> <V453000> gg 21:04:55 <coopserver> <V453000> now get rekt by the snowball 21:04:56 <coopserver> <V453000> XD 21:05:04 <coopserver> <Lejving> hopefully 21:05:05 <coopserver> <Lejving> :D 21:05:06 <coopserver> <V453000> not yet. ;) 21:05:46 <coopserver> <Lejving> rating huh ain't that some shiet 21:05:48 <coopserver> <V453000> adding a "release all 3"check for 1ABC would help making 1X get max production 21:06:24 <coopserver> <Lejving> if I just add two more waiting areas so we release 9 trains 21:06:29 <coopserver> <Lejving> that would solve it 21:06:30 <coopserver> <Lejving> for now 21:07:09 <coopserver> <V453000> would it though 21:07:12 <coopserver> <Lejving> yes 21:07:20 <coopserver> <Lejving> I make them enter same lane 21:07:33 <coopserver> <Lejving> so top lane has 3 trains bottom lane 6 21:07:40 <coopserver> <Lejving> first leaves as pairs 21:07:46 <coopserver> <V453000> fine nuff 21:07:47 <coopserver> <Lejving> then 3 trains in a convoy left 21:08:02 <coopserver> <V453000> do it do it do it 21:08:03 <coopserver> <Lejving> convinced yet motherfucker? 21:08:11 <coopserver> <V453000> TRIGGERED AF 21:13:39 <coopserver> <Lejving> help 21:13:42 <coopserver> <Lejving> I fucked up somewhere 21:13:45 <coopserver> <V453000> WE WINNING YET? 21:13:58 <coopserver> <V453000> what are the symptoms? 21:14:09 <coopserver> <Lejving> trains going straight through 21:14:11 <coopserver> <Lejving> like diareah 21:14:20 <coopserver> <V453000> through wat 21:14:25 <coopserver> <Lejving> the waiting station 21:14:32 <coopserver> <V453000> but which one ._. 21:14:49 <coopserver> <Lejving> well now it's not going at all 21:14:50 <coopserver> <Lejving> lol 21:15:15 *** Maraxus has quit IRC 21:16:29 <coopserver> <Lejving> ok fixed 21:17:16 <coopserver> <Lejving> 9 trains wave incoming 21:17:54 <coopserver> <V453000> THIS IS 0.03 OF SPARTAAAAAA 21:18:05 <coopserver> <Lejving> fucking hell I'm good at this game 21:18:12 <coopserver> <Lejving> should maybe play some prozone games irl 21:18:17 <coopserver> <V453000> XD 21:18:30 <coopserver> <V453000> show some bitch your latest saves 21:18:32 <coopserver> <V453000> bitches love saves 21:18:41 <coopserver> <V453000> you don't even need to pay for dinner then 21:18:46 <coopserver> <Lejving> fuark 21:19:18 <coopserver> <Lejving> don't mind the queue 21:19:29 <coopserver> <Lejving> that's just err wrong with openttd 21:19:43 <coopserver> <Lejving> *cough* 21:19:49 <coopserver> <V453000> queue? 21:19:55 <coopserver> <Lejving> before the 9 train release 21:19:56 <coopserver> <Lejving> thing 21:20:02 <coopserver> <V453000> oh 21:20:11 <coopserver> <V453000> well 21:20:15 <coopserver> <V453000> why the giant signal gapz 21:20:25 <coopserver> <Lejving> it won't work 21:20:26 <coopserver> <Lejving> like that 21:20:30 <coopserver> <Lejving> I think 21:20:44 <coopserver> <V453000> why not 21:21:09 <coopserver> <Lejving> oh nvm 21:21:14 <coopserver> <Lejving> yo ucan't just have the exit signals there 21:21:21 <coopserver> <Lejving> the exit signals needs to be close 21:22:07 <coopserver> <V453000> dont get your point but eh :) 21:22:17 <coopserver> <Lejving> where you placed combo signals 21:22:20 <coopserver> <Lejving> I had exit signals before 21:22:23 <coopserver> <Lejving> and then the gap was too big 21:22:31 <coopserver> <V453000> yes 21:22:32 <coopserver> <Lejving> so last train wouldn't leave with the others 21:22:33 <coopserver> <V453000> of course 21:22:35 <coopserver> <Lejving> but with combo it worked 21:22:38 <coopserver> <Lejving> I'm just being stupid 21:22:49 <coopserver> <V453000> it's fine 21:22:52 <coopserver> <V453000> shit happens 21:22:58 <coopserver> <Lejving> *cries* 21:23:09 <coopserver> <V453000> I WAS TRYING TO BE NICE 21:23:16 <coopserver> <Lejving> lol 21:23:18 <coopserver> <Lejving> town E 21:23:20 <coopserver> <Lejving> is empty 21:23:21 <coopserver> <Lejving> now 21:23:22 <coopserver> <V453000> :) 21:23:26 <coopserver> <V453000> mor tranez 21:23:39 <coopserver> <Lejving> just wait a sec though might fill in with the waves now 21:23:46 <coopserver> <V453000> nah 21:23:48 <coopserver> <V453000> just add moar 21:23:51 <coopserver> <V453000> waves can loop around 21:24:22 <coopserver> <Lejving> hater 21:24:37 <coopserver> <V453000> efficiency 21:26:33 <coopserver> <Lejving> it's a ghetto solution 21:26:35 <coopserver> <Lejving> but it works 21:26:57 <coopserver> <V453000> more trains is never wrong 21:30:28 <coopserver> <Lejving> btw the fps drop with brix if you zoom out max is real 21:30:35 <coopserver> <Lejving> get like 2 fps 21:32:11 <coopserver> <V453000> idk works for me 21:32:13 <Jam35> fine here, I can zoom out max and scroll with RMB like it is zoomed in 21:32:15 <coopserver> <V453000> master race 21:32:21 <coopserver> <Lejving> o.O 21:32:28 <coopserver> <Lejving> I have facking i7 6700k 21:32:49 <Jam35> I only have i5 something 21:33:00 <coopserver> *** Lejving has left the game (Leaving) 21:33:11 <Lejving> !pw 21:33:11 <coopserver> Lejving: purple 21:33:13 <coopserver> <V453000> I have to discuss this with frosch 21:33:14 <coopserver> *** Game paused (connecting clients) 21:33:18 <coopserver> *** Lejving has joined 21:33:19 <coopserver> *** Game unpaused (connecting clients) 21:33:24 <coopserver> <Lejving> ok 21:33:26 <coopserver> <Lejving> MUCH better 21:33:29 <coopserver> <Lejving> I disabled zbase :D 21:33:35 <coopserver> <V453000> many people with beast rigs have problems with 32bpp 21:33:39 <coopserver> <V453000> lol 21:33:41 <coopserver> <V453000> ok 21:33:48 <coopserver> <V453000> interesting 21:35:16 <coopserver> <Lejving> wow the game got incredibly less laggier :P 21:35:44 <coopserver> <V453000> guess it was just loading both things 21:35:47 <coopserver> <V453000> still tho 21:35:49 <coopserver> <Lejving> ye 21:36:14 <coopserver> <V453000> . 21:36:15 <coopserver> <V453000> . 21:36:16 <coopserver> <V453000> . 21:36:17 <coopserver> <V453000> . 21:36:18 <coopserver> <V453000> . 21:36:19 <coopserver> <V453000> . 21:36:20 <coopserver> <V453000> . 21:36:21 <coopserver> <V453000> . 21:36:22 <coopserver> <V453000> . 21:36:23 <coopserver> <V453000> . 21:36:24 <coopserver> <V453000> . 21:36:25 <coopserver> <V453000> . 21:36:26 <coopserver> <V453000> . 21:36:27 <coopserver> <V453000> . 21:36:28 <coopserver> <V453000> . 21:36:29 <coopserver> <V453000> . 21:36:30 <coopserver> <V453000> . 21:36:31 <coopserver> <V453000> . 21:36:32 <coopserver> <V453000> . 21:36:33 <coopserver> <V453000> . 21:36:34 <coopserver> <V453000> . 21:36:35 <coopserver> <V453000> . 21:36:36 <coopserver> <V453000> . 21:36:37 <coopserver> <V453000> . 21:36:38 <coopserver> <V453000> . 21:36:39 <coopserver> <V453000> . 21:36:40 <coopserver> <V453000> . 21:36:41 <coopserver> <V453000> . 21:36:42 <coopserver> <V453000> . 21:36:43 <coopserver> <V453000> . 21:36:44 <coopserver> <V453000> . 21:36:45 <coopserver> <Lejving> theFuq 21:36:46 <coopserver> <V453000> daughter says hi :D 21:36:47 <coopserver> <Lejving> hey daughter 21:36:51 <coopserver> <Lejving> how old are your kids v 21:37:03 <coopserver> <V453000> 9.5 months 21:37:09 <coopserver> <V453000> 1 specimen 21:37:13 <coopserver> <Lejving> sick 21:37:25 <coopserver> <Lejving> and she already playing openttd 21:37:33 <coopserver> <V453000> on pz 21:37:39 <coopserver> <Lejving> not bad 21:38:18 <coopserver> <V453000> BUILD TITTIES YOU FUCKING CASUALS 21:38:24 <coopserver> <V453000> her again 21:38:30 <coopserver> <Lejving> yes v daughter 21:38:41 <coopserver> <Lejving> will build all the titties 21:39:52 <coopserver> <V453000> vvcf b 21:39:59 <coopserver> <Lejving> agreed 21:41:13 <coopserver> <V453000> 21:42:04 <coopserver> <Lejving> ok we got way too much bm 21:42:19 <coopserver> <Lejving> so 2:1 ratio is not good 21:42:24 <coopserver> <V453000> yes your manners are shit 21:42:28 <coopserver> <Lejving> fuark 21:42:31 <coopserver> <V453000> 5:1 21:42:33 <coopserver> <V453000> +1 21:42:35 <coopserver> <V453000> +- 21:42:36 <coopserver> <Lejving> AT LEAST I DON'T STILL POOP MY PANTS 21:42:54 <coopserver> <V453000> LOL NO PANTS, DIAPER JUST LIKE YOUR MOM 21:42:55 <coopserver> <Lejving> 9 train release = 2:1 21:43:18 <coopserver> <V453000> I GET TITS WHENEVER I WANT UNLIKE YOU 21:43:28 <coopserver> <V453000> wow this works :D 21:43:29 <coopserver> <Lejving> she got me there 21:45:06 <coopserver> <Lejving> hmm what if we go back to 7 train release, then have another 3 train release later down the road before bm 21:49:27 <coopserver> <V453000> 4000000000 21:49:29 <coopserver> <V453000> 0 21:49:44 <coopserver> <V453000> 0- - > 2 2 2 2 2 2 2 2 0,350--ú§ 21:49:50 <coopserver> <Lejving> yes 21:49:52 <coopserver> <V453000> 5 024/258697>L/¤;-*6 21:49:53 <coopserver> <V453000> ' 21:49:54 <coopserver> <V453000> ' 21:50:04 <coopserver> <V453000> ,,>/][[[[[[[[[nm hjiiiiiiiiiiiiiiiiiiiiiiiiiiinm -§ú 21:50:07 <coopserver> <V453000> ' ,0., 21:51:14 <coopserver> <V453000> 000000000000m '?NHBN Hnýlopkůddd 21:51:50 <Arveen> (_)_)/////////D 21:51:56 <coopserver> <Lejving> omg arveen 21:51:58 <coopserver> <Lejving> kids are watching 21:51:59 <coopserver> <V453000> "NN_´)==§O 21:52:09 <Arveen> :D 21:53:14 *** Arveen has quit IRC 21:54:56 <coopserver> <V453000> c vcccccccccccccccccccccccccccccccc Z 21:57:08 <coopserver> <V453000> baby awake at 23:00--- 21:57:18 <coopserver> <Lejving> heh 21:57:23 <coopserver> <Lejving> she should sleep! 21:57:33 <coopserver> <V453000> yep 21:57:39 <coopserver> <Lejving> I made a 3 train release 21:57:41 <coopserver> <V453000> just wont or idk 21:58:55 <coopserver> <Lejving> so every 7th train waits before 1abc industries until it has 3 trains 21:59:09 <coopserver> <Lejving> then release 21:59:54 <coopserver> <V453000> gg 22:00:03 <coopserver> <V453000> me iz back alone 22:00:07 <coopserver> <Lejving> n1 22:00:12 <coopserver> <V453000> hope you didn't mind the enlightenment from 0 year old 22:00:16 <coopserver> <Lejving> I did not 22:00:21 <coopserver> <V453000> cool 22:00:44 <coopserver> <Lejving> now tell me how fucking awesome I am 22:00:54 <coopserver> <V453000> it's ok 22:01:04 <coopserver> <V453000> ish 22:01:13 <coopserver> <Lejving> every 7th train 22:01:15 <coopserver> <Lejving> that makes it 22:01:25 <coopserver> <Lejving> 18:3 ratio? 22:01:28 <coopserver> <Lejving> 6:1 22:01:37 <coopserver> <Lejving> pretty good 22:01:41 <coopserver> <V453000> sounds reasonable 22:01:48 <coopserver> *** Jam35 has left the game (Leaving) 22:01:50 <Jam35> gn 22:01:53 <coopserver> <Lejving> gn jamster 22:01:55 <coopserver> <V453000> cya Jam35 22:02:09 <coopserver> <V453000> we should try to have an organic yeti game at some point with factorio style adaptation system 22:02:17 <coopserver> <V453000> like, shit would "just work 22:02:19 <coopserver> <V453000> fak brb 22:11:13 *** Progman has joined #openttdcoop.pro 22:28:59 <coopserver> <V453000> sdf 22:29:10 <coopserver> <Lejving> wb 22:29:32 <coopserver> <V453000> we haz cockloads of bdmt 22:29:38 <coopserver> <Lejving> y 22:31:55 <coopserver> <Lejving> btw with the rating-stations 22:32:06 <coopserver> <Lejving> can't we just have them enter the depot? 22:32:25 <coopserver> <Lejving> and thus autorenew 22:35:10 <V453000> maybe but you dont want autorenew on :D 22:35:24 <coopserver> <Lejving> hehe yeah 22:39:54 <coopserver> <Lejving> maybe call it for today 22:40:11 <coopserver> <Lejving> I can't implement those crazy logic things anyways 22:41:34 <coopserver> *** Lejving has joined spectators 22:50:26 <coopserver> <V453000> laterz 22:50:27 <coopserver> *** V453000 has left the game (Leaving) 22:50:28 <coopserver> *** Game paused (number of players) 22:51:54 <coopserver> *** Lejving has left the game (Leaving) 22:59:50 *** Progman_ has joined #openttdcoop.pro 23:00:55 *** Lejving has quit IRC 23:00:57 *** Lejving has joined #openttdcoop.pro 23:01:50 *** Progman has quit IRC 23:02:01 *** Progman_ is now known as Progman 23:54:54 *** Progman has quit IRC