Log for on 3rd December 2016:
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10:17:24  <V453000> mF?
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11:11:40  <V453000> !pw
11:11:40  <coopserver> V453000: videio
11:12:49  <V453000> downlodein yetizor
11:13:36  <Lejving> sup V453000 mf
11:13:46  <Lejving> !pw
11:13:46  <coopserver> Lejving: videio
11:13:51  <V453000> mf max
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11:14:13  <coopserver> <V453000> rekin shite
11:14:52  <coopserver> <Lejvingbot> the !bottleneck is real :)
11:15:03  <coopserver> <V453000> ha
11:15:39  <coopserver> <V453000> got to do some stuff for work
11:15:42  <coopserver> <V453000> but nice progress :)
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11:16:31  <Lejving> yeah we've just got 2-3 things to fix then we have a pretty good working 8 lane network
11:22:10  <V453000> yea
11:22:13  <V453000> looks great
11:22:33  <V453000> I'm finishing the rails atm, I have been working on them for 2 months-ish, and for the sake of my own sanity I really need to get it done finally
11:22:43  <V453000> I probably will finish it like in 3 days, but yeah
11:23:09  <Lejving> hehe nice!
11:23:09  <V453000> it certainly belongs to one of the most insanely complex things I have ever done
11:23:16  <Lejving> they'll be great =)
11:23:22  <Lejving> coo
11:23:23  <Lejving> l
11:23:35  <V453000> it's unimaginable even for me how much shit and problems it has :D
11:23:46  <V453000> but yeah the result is great
11:23:54  <Lejving> hopefully that don't translate to problems for endusers
11:24:05  <Lejving> like lag or anything :(
11:24:52  <V453000> nah of course not
11:25:05  <Lejving> awesome :D
11:25:08  <V453000> well if you can't load them into vram then you have a problem, but other than that it can't do anything bad
11:25:15  <V453000> that would automatically make it a bad solution
11:25:17  <Lejving> ha
11:25:33  <Lejving> fuck me I need to start play some factorio again
11:25:37  <Lejving> was a long time ago now
11:25:42  <V453000> if fps isn't 60 with a billion robots then it's not good enuf :D
11:25:48  <V453000> ha
11:25:58  <V453000> I have removed the 3-slot limit from my wagons
11:26:08  <V453000> and my 4-track network is starting to swarm with trains again XD
11:26:12  <V453000> don't really want to expand
11:26:27  <Lejving> haha rekt
11:27:50  <Lejving> I haven't tried a smelting on site network maybe I should try that next time
11:28:07  <Lejving> would mean a little bit less trains moving around
11:28:19  <V453000> I quite like it
11:28:38  <V453000> it's fun when you make a pattern where 5 tiles = miners, and 5 tiles = ele furnace
11:28:53  <V453000> you mine half of the field, then blueprint the pattern and offset it by 5 tiles, and mine the other half
11:28:53  <V453000> :D
11:28:57  <V453000> it's glorious
11:29:13  <Lejving> doesn't sound too bad at all
11:29:23  <V453000> the full-spot-coverage steel furnace setups are also there
11:29:25  <V453000> but coal and shit
11:51:24  <Mark> yo
11:51:26  <Mark> !pw
11:51:26  <coopserver> Mark: things
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11:53:21  <coopserver> <Mark> someones been busy
11:53:28  <coopserver> <Lejvingbot> me and jam :)
11:53:57  <coopserver> <Lejvingbot> currently a major !bottleneck though
11:54:04  <coopserver> <Mark> yea
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11:55:19  <Mark> bit much for my crappy laptop
11:55:24  <Lejving> ha =)
11:59:17  <V453000> sup Mark :)
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15:40:47  <happpy> heem looks like i can look at the map lejving
15:40:59  <Lejving> good :)
15:41:03  <happpy> but ther won f gtf
15:41:12  <happpy> i can not get
15:41:17  <Lejving> dafuq
15:41:26  <Lejving> which one?
15:41:48  <Jam35> !pw
15:41:48  <coopserver> Jam35: watery
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15:42:05  <coopserver> <Lejvingbot> s
15:42:07  <coopserver> <Lejvingbot> up fgt
15:42:18  <happpy> north american city set v01c
15:42:45  <coopserver> <Jam35> is in openttdcoop grf pack
15:43:01  <coopserver> <Lejvingbot> yeah it doesn't seem to exist on bananas
15:43:01  <happpy> got that
15:43:33  <Jam35> then you have the grf
15:45:12  <Lejving>
15:45:15  <Lejving> try download that?
15:46:21  <coopserver> <Lejvingbot> I made bdmt splits earlier today
15:46:31  <coopserver> <Lejvingbot> looks like we only have one town and machinery to fiddle around with left
15:48:27  <happpy> ther we go  had to  down the openttdcoop grf pack a  gen and it works fine now
15:48:39  <coopserver> <Lejvingbot> nice
15:48:43  <happpy> !pw
15:48:43  <coopserver> happpy: single
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15:52:11  <coopserver> <Jam35> things look good, we are at the point where we can maximise the train count
15:52:17  <coopserver> <Jam35> and then fix what breaks
15:52:25  <coopserver> <Lejvingbot> cool =)
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15:53:32  <happpy> looks  good net work
15:53:52  <coopserver> <Jam35> some lag here too
15:53:53  <happpy> to much lag for me
15:54:00  <coopserver> <Lejvingbot> yeah me too
15:54:10  <coopserver> <Lejvingbot> it started with the 3abcx
15:57:55  <coopserver> <Jam35> idk if that build could cause lag tbh
15:58:25  <coopserver> <Lejvingbot> yeah I dunno either what's causing it
15:58:39  <coopserver> <Jam35> it's compliacted for the pf if it looked at every path or something
15:58:47  <coopserver> <Lejvingbot> but my feeling is it's the animation
15:58:55  <coopserver> <Jam35> but I really don;t think that is the case
15:58:56  <coopserver> <Jam35> hm
15:59:10  <coopserver> <Jam35> go 8bpp?
15:59:21  <coopserver> <Lejvingbot> I tried doing that offline didn't change anything
15:59:26  <coopserver> <Lejvingbot> just made the game uglier
15:59:39  <coopserver> <Jam35> heh
15:59:45  <V453000> !pw
15:59:45  <coopserver> V453000: attack
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16:00:07  <coopserver> <V453000> heyo
16:00:10  <coopserver> <Lejvingbot> hey fucka
16:00:19  <coopserver> <Jam35> hi
16:00:22  <coopserver> <V453000> yeah lag
16:00:29  <coopserver> <Jam35> I get a maxed out core every stutter
16:00:45  <coopserver> <Lejvingbot> v do you have any idea of what's causing it?
16:00:52  <coopserver> <V453000> fuck no
16:00:59  <coopserver> <V453000> could be yeti calculations
16:01:06  <coopserver> <Lejvingbot> I can take a look at the animation code some day see if there's anything weird
16:01:07  <coopserver> <V453000> but with this few industries that's unlikely
16:01:09  <happpy> yep
16:01:28  <coopserver> <V453000> we commonly have less laggy games on stable with many more industries being used
16:01:39  <coopserver> <Lejvingbot> hmm
16:02:27  <coopserver> <Lejvingbot> what I think it is, some code is firing every tick or something sometimes
16:02:36  <coopserver> <Lejvingbot> like start/stop animation every tick
16:02:47  <coopserver> <V453000> I am on 8bpp atm
16:02:55  <coopserver> <V453000> there are no animations in 8bpp
16:02:58  <coopserver> <Lejvingbot> so the animation doesn't seem laggy but the game freezes for a sec
16:03:16  <coopserver> <Lejvingbot> or some other code
16:03:30  <coopserver> <V453000> what though
16:03:41  <coopserver> <V453000> I wonder if the train changing speed could cause it
16:04:07  <coopserver> <V453000> but it is a few trains at a time at most
16:04:10  <coopserver> <V453000> that can't be so horrible
16:04:17  <coopserver> <V453000> if we went full rainbow zebra then maybe
16:04:25  <coopserver> <Lejvingbot> well game lags even if you stop all trains
16:04:29  <coopserver> <Lejvingbot> I think
16:04:30  <coopserver> <Lejvingbot> let's try
16:04:32  <coopserver> <V453000> hm
16:04:45  <coopserver> <V453000> that would mean it almost definitely is yeti
16:04:52  <coopserver> <Lejvingbot> all trains stopped now
16:05:01  <coopserver> <V453000> hm yeah\
16:05:04  <coopserver> <V453000> lag still
16:06:16  <coopserver> <V453000> since trains always jump forward it's not the server
16:06:19  <coopserver> <V453000> so that's ok
16:07:39  <coopserver> <Lejvingbot> I thought of something
16:07:53  <coopserver> <Lejvingbot> why do we do the transfer thing on 12x
16:08:01  <coopserver> <Lejvingbot> the train still takes same path
16:08:15  <coopserver> <Lejvingbot> no benefit from having one full train rather than an empty one
16:08:23  <coopserver> <Lejvingbot> or a partly loaded train
16:09:31  <coopserver> <V453000> pretty valid point
16:09:40  <coopserver> <V453000> idk :D
16:09:44  <coopserver> <Lejvingbot> hah
16:09:55  <coopserver> <V453000> for the 3X it's clear
16:09:59  <coopserver> <V453000> 1 and 2 not so much
16:11:21  <coopserver> <Lejvingbot> wow 2x is not far from rekt again
16:12:37  <coopserver> <V453000> ?
16:12:47  <coopserver> <Lejvingbot> it's almost full again
16:12:54  <coopserver> <V453000> ah of trains
16:12:56  <coopserver> <V453000> G_G
16:13:00  <coopserver> <Lejvingbot> yea
16:13:01  <coopserver> <Lejvingbot> :D
16:13:02  <coopserver> <V453000> feel free to remove the transfer order I guess
16:13:05  <coopserver> <V453000> will make it a bit quicker
16:13:16  <coopserver> <V453000> but lines don't back up so that's not an issue
16:14:07  <coopserver> <Lejvingbot> 1200 network trains now
16:16:57  <coopserver> <V453000> well I go again
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16:19:32  <coopserver> <Lejvingbot> wow the lag is incredible now
16:20:21  <coopserver> <Jam35> still about the same here
16:20:37  <coopserver> <Jam35> a pause every 30 secs or so
16:20:42  <coopserver> <Jam35> maybe less
16:20:56  <coopserver> <Lejvingbot> I wonder if they happen at the same time
16:27:59  <coopserver> <Lejvingbot> jam what do you think about my machinery suggestions?
16:30:00  <coopserver> <Jam35> I guess :)
16:30:13  <coopserver> <Jam35> we still need food
16:30:29  <coopserver> <Jam35> it disappears right away
16:30:45  <coopserver> <Lejvingbot> well food/bdmt split is still same
16:30:49  <coopserver> <Lejvingbot> we just get more machinery
16:30:58  <coopserver> <Lejvingbot> which should also give us more produce
16:31:04  <coopserver> <Jam35> hopefully
16:31:15  <coopserver> <Jam35> I say do it
16:31:29  <coopserver> <Lejvingbot> let's try it see if something goes rubbish
16:31:48  <coopserver> <Lejvingbot> 1:3 then would be basically 4 signals on the splitters then?
16:32:19  <coopserver> <Jam35> yes
16:32:33  <coopserver> <Jam35> 4 sections
16:33:01  <coopserver> <Jam35> one connected to the NOT gate 3, er, not
16:33:17  <coopserver> <Lejvingbot> ok so not connecct not to not
16:33:25  <coopserver> <Jam35> but I would make the section shorter
16:33:26  <coopserver> <Lejvingbot> i cannot not not do that
16:33:53  <coopserver> <Jam35> otherwise it might not react in time
16:33:59  <coopserver> <Lejvingbot> i can not not make a knot of a note or I think I cannot knot a knot not
16:34:51  <coopserver> <Jam35> lag is annoying me
16:35:05  <coopserver> <Lejvingbot> me too
16:35:11  <coopserver> <Lejvingbot> I shall look into it
16:35:49  <coopserver> <Lejvingbot> easiest I think would be just to load the map locally and try deleting stuff until lags stop
16:35:50  <happpy> mite be the yeti
16:36:22  <coopserver> <Lejvingbot> If I wher to take a bet I'd also bet on yeti :P
16:36:57  <coopserver> <Lejvingbot> oh
16:37:00  <coopserver> <Lejvingbot> even smaller circle
16:37:04  <coopserver> <Jam35> can do
16:37:26  <coopserver> <Jam35> I was willing to let the others test
16:37:31  <coopserver> <Lejvingbot> hah
16:37:33  <coopserver> <Lejvingbot> I wasn't!
16:37:39  <coopserver> <Jam35> ko :)
16:37:56  <coopserver> <Jam35> I need to go cook something...
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16:38:08  <coopserver> <Lejvingbot> ok walter white cya later
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16:42:28  <Lejving> interesting
16:42:34  <Lejving> if I remove yeti I still lag in offline
17:27:15  <Lejving> I found what it is
17:27:20  <Lejving> it is the speed detections in the orders
17:27:22  <Lejving> as V453000 said
17:45:25  <Lejving> we can try sacrifice some maximum speed detection for orders then instead on some cases
17:46:23  <Lejving> my general feeling also is maybe try change them around, instead of checkin if it's more than 188 speed check if it's not currently 181 speed for example
17:48:27  <V453000> hm
17:48:35  <V453000> yeah maybe checking for specific one speed is best
17:48:40  <V453000> ima give you the exact values
17:50:31  <V453000>
17:50:37  <V453000> so for TL3 it's 6 units
17:50:50  <Lejving> ty
17:51:16  <V453000> not sure how does the game do rounding
17:51:21  <V453000> but you can test that easily I guess
17:53:34  <V453000> I guess the reason why it's slow could be this sequence of switches in fact
17:53:49  <V453000> since it has to evaluate train length and track type
17:54:04  <V453000> it would be interesting to change to a normal non-chameleon meow train and see if the effect is the same
17:54:10  <V453000> but try the exact values first I guess :)
17:54:15  <Lejving> =)
17:54:21  <V453000> if the exact values help, then it's in openttd
17:54:33  <V453000> if changing to normal meow train helps, then it's in nuts
17:55:08  <Lejving> I don't think it's nuts
17:55:14  <Lejving> I disabled nuts and it still was freezing
17:55:25  <V453000> weird
17:55:35  <V453000> but if you disabled nuts trains got totally fucked?
17:55:40  <Lejving> yea
17:55:45  <Lejving> like in the screenshot
17:56:03  <V453000> pretty strange
17:56:05  <V453000> but alright :d
17:58:01  <V453000> red = 213, green = 180, basic = 164
17:58:05  <V453000> that correct?
17:58:06  <V453000> !pw
17:58:06  <coopserver> V453000: joshua
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17:58:29  <Lejving> hmm sortof
17:58:39  <Lejving> 183 and 182 is not working for some reason
17:58:40  <Lejving> but 214
17:58:41  <Lejving> was
17:59:06  <Lejving> ok 180 worked
17:59:07  <V453000> well it might do the rounding after the kmh-ish conversion
17:59:11  <V453000> idk how that works
17:59:25  <V453000> I just did the math and rounded to nearest
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18:01:33  <Lejving> it might be little better with exact speeds
18:01:37  <Lejving> but not perfect at all
18:02:05  <V453000> hm
18:02:33  <V453000> please try autoreplacing all trains to something like Transgenic or some meow monorail or shit
18:05:05  <V453000> this testing might be very important for my next train set
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18:06:14  <Lejving> I can't get them to replace?
18:06:21  <Lejving> I tried with cyberwaste
18:06:38  <coopserver> <Jam35> replace wagons too?
18:06:38  <V453000> wagons too
18:06:41  <V453000> to rail
18:07:41  <Lejving> fuck srsly
18:07:47  <Lejving> I must be mentally retarded or something
18:07:56  <Lejving> nuts just doesn't have any sense of logic in my head lol
18:09:23  <V453000> it worky now?
18:11:20  <Lejving> well they're not replacing
18:11:47  <V453000> autoreplacing what to what
18:12:07  <V453000> chami to transgenic and chami wagons to rail 3rd gen universal?
18:12:09  <V453000> oooh
18:12:11  <V453000>  the shit could be
18:12:24  <V453000> that the destination trains ain't got cargo capacity
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18:18:27  <Jam35> works fine for me
18:19:28  <Lejving> <-- scrubn0b
18:20:33  <V453000> what was wrong?
18:20:40  <Jam35> up to 700 replaced...
18:20:44  <Lejving> I still don't know lol
18:20:45  <Jam35> it's quite quick
18:20:57  <Lejving> what did you replace with ?
18:21:27  <Jam35> transgenic and gen 3
18:21:37  <Jam35> don;t forget to hit wagon removal button
18:21:56  <Jam35> or the resulting train will be too long
18:22:10  <Lejving> ah
18:22:12  <Lejving> that was the problem
18:22:28  <Jam35> it would still replace
18:22:39  <Jam35> but keep same number of units I think
18:22:51  <Jam35> instead of train length
18:24:10  <Lejving> we've got frosch to fix it though
18:24:11  <Lejving> so np :D
18:28:46  <Jam35> 50 trains to go but it is still fairly frequent pausing
18:29:06  <Jam35> even in SP and for me that is unheard of
18:29:41  <Lejving> <frosch123> oh, i see... the order prediction is also executed when cdist is disabled :p
18:29:42  <Lejving> <Alberth> haha :)
18:29:42  <Lejving> <V453000> is that the cause of this?
18:29:42  <Lejving> <frosch123> very likely, because the order predicition tries all possible results of conditional orders
18:29:42  <Lejving> <V453000> XD
18:29:44  <Lejving> <V453000> OH
18:29:46  <Lejving> <frosch123> so, if you have long chains of conditions, it tries all combinations...
18:29:48  <Lejving> <V453000> is that possible to fix/change?
18:29:50  <Lejving> <frosch123> i would *think* that it is only needed if cdist is enabled
18:29:52  <Lejving> <frosch123> but i am not very familar with that code
18:29:54  <Lejving> <frosch123> GetNextStoppingStation() is the keyword
18:29:56  <Lejving> <
18:31:02  <Jam35> oh ok
18:31:36  <Lejving> is this Prozone or bughuntzone
18:31:47  <Lejving> I can't tell
18:31:47  <V453000> both :)
18:32:17  <Lejving> :D
18:33:29  <V453000> openttdcoop has always been reporting bugs :)
18:33:43  <Lejving> hehe
18:33:54  <Lejving> I guess taht's what happens when you try push shit to the limit
18:34:04  <V453000> yeah and that's good :)
18:34:09  <Lejving> absolutely =D
18:34:14  <Lejving> I'm just a little surprised I guess
18:35:08  <V453000> well the meow orders havent ever been used inthis large scale I guess
18:36:16  <Lejving> rawr
18:36:53  <Lejving> Meow orders sounds like the cats in harry poter comes together and plots out evil schemes
18:37:03  <Lejving> Harry Potter and the orders of the MEOW
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22:08:58  <V453000> !pw
22:08:58  <coopserver> V453000: atomic
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22:09:24  <coopserver> *** V453000 has joined
22:09:25  <coopserver> *** Game still paused (number of players)
22:09:26  <coopserver> *** Game unpaused (number of players)
22:09:29  <coopserver> *** V453000 has left the game (Leaving)
22:09:30  <coopserver> *** Game paused (number of players)
23:07:35  <V453000> !pw
23:07:35  <coopserver> V453000: writes
23:07:42  <coopserver> *** Game still paused (connecting clients, number of players)
23:07:45  <coopserver> *** V453000 has joined
23:07:46  <coopserver> *** Game still paused (number of players)
23:07:47  <coopserver> *** Game unpaused (number of players)
23:27:31  *** Arveen has quit IRC
23:31:06  <coopserver> *** V453000 has left the game (Leaving)
23:31:07  <coopserver> *** Game paused (number of players)
23:33:02  <V453000> shit on fire

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