Log for #openttdcoop.stable on 23rd April 2011:
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06:43:50  <V453000> !date
06:43:50  <Stablean> V453000: 11 Jan 2039
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12:18:47  <Stablean> <Player> 1name
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13:12:13  <Stablean> *** propliner has started a new company (#8)
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13:38:44  <Stablean> <Ediz> hi all
13:38:50  <Stablean> <propliner> hi
13:42:08  <Stablean> *** Anson has left the game (connection lost)
13:42:37  <Stablean> *** Anson joined the game
13:44:20  <Stablean> <Anson> hallo ... i often have to suddenly go AFK and then stay online ingame ... is that ok (as long as there are only few or no clients connected and i am a spectator
13:44:52  <Stablean> <propliner> I think that's in the !rules
13:44:58  <Stablean> <propliner> but can't remeber exactly
13:45:24  <Sylf> The rules doesn't forbid staying idle
13:45:34  <Sylf> I personally am not a fan of those
13:46:20  <Sylf> especially in the early stages of the game, where all the new vehicles come out one by one
13:49:05  <Stablean> *** octo joined the game
13:50:25  <Stablean> <Anson> I'm only beginning to use multiplayer in TTD ... but started playing the game with TT (before the original TTD :-)
13:50:58  <V453000> !date
13:50:58  <Stablean> V453000:  6 Sep 2044
13:51:35  <Stablean> <Anson> and currently, i have found a problem with path signals ... crashed a few trains by "unlucky timing"
13:51:57  <Stablean> <Anson> did you already experience crashes when using path signals ?
13:52:20  <Stablean> <propliner> yes
13:52:30  <Stablean> <propliner> they can screw up during live reconstruction
13:52:44  <Stablean> <propliner> better to stop the specific trains for a few seconds
13:52:50  <Stablean> <propliner> while changing signals
13:53:38  <V453000> path signals are stupid
13:53:46  <Stablean> <Anson> it was worse ... i can set up a rail, start two trains from a depot and they crash at a path signal when one turns around at the end of line
13:55:05  <Stablean> <Anson> have to go AFK for 10+ mins now ... then i can start a company just to show you the effect
13:55:08  <Stablean> <propliner> well, I've seen crashes during construction only
13:55:55  <Stablean> *** Anson has started a new company (#10)
13:56:45  <Stablean> <propliner> btw, I think one bug regarding path signals is mentioned in the OpenTTD readme
13:59:24  <Stablean> <Anson> I'll have a look at the readme later ...
14:00:06  <Stablean> <Anson> now i have setup a rail with the sign "CRASH at path signals" ... to see the crash, it should be god enough to unpause the train #2
14:01:31  <Stablean> <propliner> I don't see the problem
14:01:56  <Stablean> <Anson> probably a timing problem ... one tile too short
14:02:22  <Stablean> <Anson> will check my saved game and try again
14:04:16  <V453000> simply: you cannot make trains crash by themselves
14:04:30  <V453000> they crash only when you remove some signals
14:04:38  <V453000> or add path signals at wrong moments
14:04:48  <V453000> but it needs you to crash them, not them on their own
14:06:32  <Stablean> <Anson> that was exactly what i was thinking too ... but i did it by setting everything up and then releasing two trains from a depot
14:07:14  <Stablean> <Anson> with no construction after releasing them and only stopping one vehicle for a few moments (to simulate a trigger from a bigger network)
14:07:42  <Stablean> <Anson> BRB ... AFK now
14:40:33  <Stablean> *** V453000 joined the game
14:40:43  <Stablean> <V453000> hi
14:40:45  <Stablean> <propliner> hi
14:42:02  <Stablean> <V453000> not even using signals? :(
14:42:23  <Stablean> <propliner> for a single train on a single track?
14:42:33  <Stablean> <V453000> that is the other problem :)
14:42:35  <Stablean> <V453000> there should be at least 2
14:42:50  <Stablean> <V453000> and making 1 train on 1 piece of rail just is no network :)
14:43:14  <Stablean> <propliner> capacity doesn't justify huge investments for these tracks
14:43:35  <Stablean> <V453000> you do not have a train loading at all times -> industry will grow a lot slower
14:44:13  <Stablean> <propliner> what do you mean? they are all waiting for a full load
14:44:16  <Stablean> <V453000> yes
14:44:30  <Stablean> <V453000> but when they are on the way to drop stuff, there is no train loading the cargo
14:45:12  <Stablean> <propliner> what's the point as long as the station rating stays over 50 %?
14:45:14  <Stablean> *** Anson has left the game (leaving)
14:45:39  <Stablean> <V453000> it is basically useless
14:46:10  <Stablean> *** Anson joined the game
14:46:14  <Stablean> <V453000> unless you are making a network, you are just connecting things point to point, which does not really make it anyhow interesting
14:46:20  <Stablean> <propliner> well, don'T you lose cargo if the rating is below 50 %?
14:46:20  <Stablean> <V453000> anyway, want a reset? :)
14:46:34  <Stablean> <V453000> you do lose it
14:46:39  <Stablean> <propliner> why not?
14:46:50  <Stablean> <V453000> why not interesting?
14:46:56  <Stablean> <propliner> was tempted by the "free" aircraft :)
14:47:02  <Stablean> <propliner> the reset
14:47:21  <Stablean> <propliner> the running costs are silly low ;)
14:47:24  <Stablean> <V453000> others? :)
14:47:35  <Stablean> <V453000> I guess nobody is against
14:47:41  <Sylf> I vote for reset :)
14:47:58  <Stablean> <propliner> will it have a nice train NewGRF?
14:48:09  <V453000> ofc not
14:48:19  <V453000> !content
14:48:20  <Stablean> V453000: Connection established
14:48:24  <Stablean> V453000: Expect timeout triggered!
14:48:24  <Stablean> V453000: (you need to !restart to have the new content loaded)
14:48:29  <V453000> !content
14:48:31  <Stablean> V453000: Expect timeout triggered!
14:48:33  <Stablean> V453000: Downloading 0 file(s) (0 bytes)
14:48:33  <Stablean> V453000: (you need to !restart to have the new content loaded)
14:48:37  <Stablean> <propliner> was there a change in the competition server over the last week or so?
14:48:40  <V453000> !restart
14:48:40  <Stablean> V453000: Restart scheduled, will be initiated in next minute!
14:48:44  <Stablean> <propliner> it used to run lots of them
14:48:47  <V453000> what change? :o
14:48:58  <Stablean> <propliner> NewGRFs
14:49:01  <Stablean> Scheduled quit for automated maintenance... will be back shortely
14:49:01  <Stablean> Thank you for playing 1.1.0.
14:49:05  <Stablean> Server has exited
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14:49:29  <Stablean> Autopilot engaged
14:49:29  <Stablean> Loading savegame: '{#openttdcoop} Welcome Server ('
14:49:29  *** ChanServ sets mode: +v Stablean
14:49:29  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.0 | Admin channel (ask for op) | IF you prepare map, read"
14:49:36  <Stablean> V450000000000, now you can execute !-commands ;-)
14:49:46  <Stablean> *** Game still paused (manual, number of players)
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14:50:28  <V453000> !auto
14:50:28  <Stablean> *** V453000 has enabled autopause mode.
14:50:28  <Stablean> *** Game still paused (number of players)
14:50:33  <V453000> !rcon reset_company 1
14:50:33  <Stablean> V453000: ERROR: Cannot remove company: a client is connected to that company.
14:50:33  <Stablean> V453000: - Remove an idle company from the game. Usage: 'reset_company <company-id>'
14:50:33  <Stablean> V453000: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.
14:50:37  <Stablean> *** Game unpaused (number of players)
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14:50:40  <V453000> !players
14:50:43  <Stablean> V453000: Client 9 (Dark Blue) is propliner, in company 1 (Nelson & Co.)
14:50:47  <V453000> !rcon move 9 255
14:50:47  <Stablean> V453000: ‎*** propliner has joined spectators
14:50:47  <Stablean> *** Game paused (number of players)
14:50:49  <V453000> !rcon reset_company 1
14:50:49  <Stablean> V453000: players
14:50:49  <Stablean> V453000: server_info
14:50:49  <Stablean> V453000: clients
14:50:49  <Stablean> V453000: echo doneclientcount
14:50:49  <Stablean> V453000: #:1(Dark Blue) Company Name: 'Nelson & Co.'  Year Founded: 1920  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
14:50:50  <Stablean> V453000: you have 7 more messages
14:51:05  <Stablean> <propliner> ah, looking forward to the vacuum trains again ;)
14:51:15  <Stablean> *** propliner has started a new company (#1)
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14:53:21  <Stablean> <V453000> hi again :)
14:53:27  <Stablean> <propliner> aloa
14:54:36  <Stablean> <V453000> uhm, one mistake in the newgrfs
14:54:38  <Stablean> *** V453000 has left the game (leaving)
14:54:51  <Stablean> <propliner> would be interesting to start in 1840 or so with the iron horse one time ;)
14:55:02  <Stablean> <propliner> UKRS2 has such early locomotives
14:55:36  <Sylf> NARS does too
14:56:05  <Stablean> <propliner> might be worth considering?
14:56:21  <Stablean> *** Game still paused (manual, number of players)
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14:56:31  <Stablean> <propliner> huh?
14:56:34  <Sylf> the problem is new trains don't come out often enough in such old age
14:56:42  <V453000> !rcon reset_company 1
14:56:42  <Stablean> V453000: players
14:56:42  <Stablean> V453000: server_info
14:56:42  <Stablean> V453000: clients
14:56:42  <Stablean> V453000: echo doneclientcount
14:56:42  <Stablean> V453000: #:1(Dark Blue) Company Name: 'Unnamed'  Year Founded: 1920  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
14:56:42  <Stablean> V453000: you have 12 more messages
14:56:43  <Stablean> *** Anson joined the game
14:56:47  <V453000> !players
14:56:50  <Stablean> V453000: Client 16 (Red) is propliner, in company 2 (propliner Transport)
14:56:50  <Stablean> V453000: Client 19 is Anson, a spectator
14:56:58  <V453000> !auto
14:56:58  <Stablean> *** V453000 has enabled autopause mode.
14:56:59  <Stablean> *** Game unpaused (manual)
14:57:04  <Stablean> <propliner> would that be a serious problem?
14:57:05  <V453000> ok, now fine :)
14:57:24  <V453000> yes, it is a serious problem because the game becomes boring
14:57:47  <Sylf> I was gonna say not serious, juts boring :p
14:58:14  <Stablean> <propliner> well, I had some fun with it in single player
14:58:28  <Stablean> <propliner> okay, I see that it might not be so good for public multi
14:59:13  <Stablean> *** Anson has started a new company (#1)
15:00:38  <V453000> UKRS2 actually works quite fine there, a new engine comes every several years
15:01:21  <V453000> so yes, expect it to be there sometime
15:01:28  <Stablean> <propliner> nice :)
15:01:58  <V453000> but a rather problematic thing is, that you just have the map covered in 1900 and what then ..
15:02:25  <Stablean> <propliner> well, you don't have to play right to 2050, do you?
15:03:00  <V453000> well, it is nice to do so
15:03:29  <Stablean> <propliner> sure, but not that necessary if you start so early
15:03:33  <V453000> there also is the massive issue with trains that have 5t wagons ... they cannot haul much, and industries grow quickly
15:04:12  <Stablean> <propliner> that's part of the challenge I guess
15:05:08  <V453000> maybe
15:05:25  <Stablean> <propliner> it is a least managable in single player
15:05:45  <Stablean> <propliner> plus every change in elevation is quite painful with early engines
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15:07:14  <Stablean> <Anson> i am back now from RL-duties ... and i can now reproduce the train crash at path signals :-) :-(
15:07:28  <Stablean> <propliner> I noticed
15:08:29  <Stablean> <Anson> did you watch the crash ?
15:08:42  <Stablean> <propliner> no, but I got the news ticker
15:08:55  <Stablean> <propliner> have to get some trains running first
15:09:16  <Stablean> *** V453000 joined the game
15:09:17  <Stablean> <Anson> at the sign "CRASH" :-) ... i can reproduce it anytime now ...
15:09:33  <Stablean> <V453000> show
15:09:34  <Stablean> *** Sylf joined the game
15:09:45  <Sylf> hello
15:09:49  <Stablean> <V453000> hi
15:09:51  <Stablean> <propliner> hi
15:09:57  <Stablean> <propliner> proceed please
15:09:59  <Stablean> <Anson> at the sign "CRASH" ... two trains in depot and i don't touch the rails or signals any more now
15:10:01  <Stablean> <propliner> I'm also watching
15:10:14  <Sylf> ...what kind of signaling is that...
15:10:32  <Stablean> <Anson> releasing train 2 ...
15:11:10  <Stablean> <V453000> interesting
15:11:25  <Stablean> <Anson> the signals nmiggt be a bit strange ... but it is a reduced version to reproduce the problem i found
15:11:49  <Sylf> it does make sense why it happens...
15:11:57  <Sylf> I think
15:12:07  <Stablean> <V453000> not quite, the train from 1way PBS shouldnt be released
15:12:09  <Stablean> *** V453000 has started a new company (#3)
15:13:24  <Sylf> x
15:13:40  <Stablean> <V453000> but yes :) just wrong
15:13:42  <Sylf> It gets released beceause of that PBS
15:13:59  <Stablean> <V453000> yes because of the 2way
15:14:04  <Sylf> the block signal thinks it's a block up to the next 2way PBS
15:14:11  <Stablean> <V453000> yes
15:14:30  <Stablean> <Anson> the two-way pbs is just ignored in one direction and thus a train is released through it while from the other side, the path is not yet seen
15:14:36  <Stablean> <V453000> but honestly, I do not see when would you ever use this signalling
15:15:01  <Sylf> I want to see how it was constructed in context
15:15:10  <Stablean> *** Hedonist joined the game
15:15:12  <Sylf> I'm very curious
15:15:16  <Stablean> <Anson> i tried inventing some logic gates and experimenting with path and other signals ... when suddenly trains started crashing
15:15:18  <Stablean> <V453000> I think I dont
15:15:56  <Sylf> mixing logic gates with PBS?
15:16:20  <Stablean> <V453000> well, 2way block signals is just wrong (in the form when train can come from both sides)
15:16:36  <Stablean> <Anson> hehe, i created a NOT gate with PBS ... :-)
15:17:41  <Stablean> <Anson> @V453000 : if two way PBS shouldn't be used when trains can come from both sides, why are they available at all ?
15:17:43  <Stablean> *** Hedonist has left the game (leaving)
15:17:52  <Stablean> <V453000> block
15:17:54  <Stablean> <V453000> not PBS
15:17:56  <Stablean> <propliner> for terminus stations
15:18:25  <Stablean> <V453000> and all signals have some use, which does not mean they must be idiot-proof ;)
15:19:00  <Stablean> <Anson> :-) :-) :-)
15:20:01  <Stablean> *** Sylf has started a new company (#4)
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15:25:01  <Stablean> *** mikki cz has started a new company (#5)
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16:02:12  <Stablean> *** Yoshi joined the game
16:02:18  <Stablean> <Yoshi> Hi guys!
16:02:22  <Stablean> <propliner> hi
16:03:05  <Stablean> *** alf joined the game
16:03:08  <Stablean> <Yoshi> hi alf
16:03:10  <Stablean> <Timmaexx> hi
16:03:14  <Stablean> *** Timmaexx has started a new company (#6)
16:03:50  <Stablean> *** Yoshi has joined company #6
16:05:54  <Stablean> <Timmaexx> +
16:16:28  <Stablean> *** Sylf joined the game
16:16:46  <Stablean> <Timmaexx> hola
16:16:54  <Stablean> <Yoshi> Hi Sylf
16:17:03  <Sylf> ello
16:19:04  <Stablean> <propliner> bye
16:19:16  <Stablean> <Timmaexx> bb
16:19:22  <Stablean> *** propliner has left the game (leaving)
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16:45:38  <Stablean> <Yoshi> der hat 5 mio...
16:51:48  <Stablean> *** Timmaexx has left the game (leaving)
16:52:23  <Stablean> <Yoshi> bin wieder da...
16:52:31  <Stablean> <Yoshi> I'm back :D
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17:41:31  <Stablean> <V453000> hello
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17:42:57  <Stablean> <Anson> re-hi :-) ... quite some difference to do a game where you don't set up the parameters yourself :-)
17:43:15  <Stablean> <V453000> :p
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17:44:35  <Stablean> <V453000> hope you like the setup
17:45:18  <Stablean> <Anson> besides having messed up my start :-( ... it is really nice to see different GRFs and landscape
17:46:16  <Stablean> <V453000> btw you are using very tight curves, trains will slow down drastically in the future
17:47:36  <Stablean> <Anson> solo, i used to play with 7TL trains, recently reduced to 5TL to have more trains on small maps :-)
17:48:09  <Stablean> <V453000> 5 is nice
17:48:22  <Stablean> <V453000> I started with that and played with it for a looong time
17:48:32  <Stablean> <V453000> but with time I sticked with TL3 :)
17:49:34  <Stablean> <Anson> with TTDpatch, i once had connected two towns with a long train, something like 64+ TL
17:50:37  <Stablean> <Anson> the total track length was only one more, and thus the transport speed was very fast :-) LOL
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17:55:27  <Stablean> <Yoshi> bye
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18:03:47  <Stablean> <Cameron> hi
18:03:53  <Stablean> *** Cameron has left the game (connection lost)
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19:00:56  <Stablean> *** Game paused (number of players)
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20:00:45  <V453000> station connected, now the MSH
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20:27:21  <Stablean> <V453000> evening
20:27:23  <Stablean> <md> hi
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20:50:53  <Stablean> <iklucas> GRF again:D
20:51:11  <Stablean> <md> yep
20:51:30  <V453000> :)
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