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00:59:41 *** Intexon has quit IRC 01:28:22 <Stablean> *** md has left the game (connection lost) 01:28:22 <Stablean> *** Game paused (number of players) 02:20:43 <Stablean> *** Sylf joined the game 02:21:40 <Stablean> *** Sylf has joined company #7 02:21:40 <Stablean> *** Game unpaused (number of players) 03:29:34 <Stablean> *** Sylf has left the game (leaving) 03:29:34 <Stablean> *** Game paused (number of players) 06:16:50 <Stablean> *** Anson joined the game 06:38:05 *** DayDreamer has joined #openttdcoop.stable 06:40:04 <Stablean> *** V453000 joined the game 06:40:55 <Stablean> *** V453000 has left the game (leaving) 06:43:50 <V453000> !date 06:43:50 <Stablean> V453000: 11 Jan 2039 06:47:31 <Stablean> *** Vinnie joined the game 06:49:47 <Stablean> *** Vinnie has left the game (leaving) 07:01:38 *** ODM has joined #openttdcoop.stable 07:01:38 *** ChanServ sets mode: +o ODM 07:24:13 <Stablean> *** Stark2020 joined the game 07:24:32 <Stablean> *** Stark2020 has left the game (leaving) 07:41:31 *** Vinnie_nl has joined #openttdcoop.stable 08:27:18 *** ODM has quit IRC 09:16:38 <Stablean> *** Game unpaused (number of players) 09:16:39 <Stablean> *** PinkTomato joined the game 09:39:24 <Stablean> *** PinkTomato has left the game (leaving) 09:39:24 <Stablean> *** Game paused (number of players) 09:52:19 <Stablean> *** ed joined the game 09:56:11 <Stablean> *** ed has left the game (leaving) 10:28:01 *** Vinnie_nl has quit IRC 10:53:08 *** KenjiE20 has joined #openttdcoop.stable 10:53:08 *** ChanServ sets mode: +o KenjiE20 11:01:20 *** Intexon has joined #openttdcoop.stable 11:46:59 *** TWerkhoven has joined #openttdcoop.stable 12:18:23 <Stablean> *** Game unpaused (number of players) 12:18:27 <Stablean> *** Player has joined spectators 12:18:27 <Stablean> *** Game paused (number of players) 12:18:47 <Stablean> <Player> 1name 12:19:05 <Stablean> *** Player has joined company #8 12:19:05 <Stablean> *** Game unpaused (number of players) 12:20:33 <Stablean> *** Player has left the game (leaving) 12:20:33 <Stablean> *** Game paused (number of players) 12:45:07 <Stablean> *** Game unpaused (number of players) 12:45:09 <Stablean> *** PinkTomato joined the game 12:59:02 <Stablean> *** PinkTomato has left the game (connection lost) 12:59:02 <Stablean> *** Game paused (number of players) 13:08:05 <Stablean> *** propliner joined the game 13:12:13 <Stablean> *** propliner has started a new company (#8) 13:12:13 <Stablean> *** Game unpaused (number of players) 13:12:36 <Stablean> *** PinkTomato joined the game 13:17:46 <Stablean> *** propliner has joined spectators 13:17:52 <Stablean> *** propliner has joined company #8 13:17:56 <Stablean> *** Player has left the game (leaving) 13:29:32 <Stablean> *** PinkTomato has left the game (leaving) 13:38:39 <Stablean> *** Ediz joined the game 13:38:44 <Stablean> <Ediz> hi all 13:38:50 <Stablean> <propliner> hi 13:42:08 <Stablean> *** Anson has left the game (connection lost) 13:42:37 <Stablean> *** Anson joined the game 13:44:20 <Stablean> <Anson> hallo ... i often have to suddenly go AFK and then stay online ingame ... is that ok (as long as there are only few or no clients connected and i am a spectator 13:44:52 <Stablean> <propliner> I think that's in the !rules 13:44:58 <Stablean> <propliner> but can't remeber exactly 13:45:24 <Sylf> The rules doesn't forbid staying idle 13:45:34 <Sylf> I personally am not a fan of those 13:46:20 <Sylf> especially in the early stages of the game, where all the new vehicles come out one by one 13:49:05 <Stablean> *** octo joined the game 13:50:25 <Stablean> <Anson> I'm only beginning to use multiplayer in TTD ... but started playing the game with TT (before the original TTD :-) 13:50:58 <V453000> !date 13:50:58 <Stablean> V453000: 6 Sep 2044 13:51:35 <Stablean> <Anson> and currently, i have found a problem with path signals ... crashed a few trains by "unlucky timing" 13:51:57 <Stablean> <Anson> did you already experience crashes when using path signals ? 13:52:20 <Stablean> <propliner> yes 13:52:30 <Stablean> <propliner> they can screw up during live reconstruction 13:52:44 <Stablean> <propliner> better to stop the specific trains for a few seconds 13:52:50 <Stablean> <propliner> while changing signals 13:53:38 <V453000> path signals are stupid 13:53:46 <Stablean> <Anson> it was worse ... i can set up a rail, start two trains from a depot and they crash at a path signal when one turns around at the end of line 13:55:05 <Stablean> <Anson> have to go AFK for 10+ mins now ... then i can start a company just to show you the effect 13:55:08 <Stablean> <propliner> well, I've seen crashes during construction only 13:55:55 <Stablean> *** Anson has started a new company (#10) 13:56:45 <Stablean> <propliner> btw, I think one bug regarding path signals is mentioned in the OpenTTD readme 13:59:24 <Stablean> <Anson> I'll have a look at the readme later ... 14:00:06 <Stablean> <Anson> now i have setup a rail with the sign "CRASH at path signals" ... to see the crash, it should be god enough to unpause the train #2 14:01:31 <Stablean> <propliner> I don't see the problem 14:01:56 <Stablean> <Anson> probably a timing problem ... one tile too short 14:02:22 <Stablean> <Anson> will check my saved game and try again 14:04:16 <V453000> simply: you cannot make trains crash by themselves 14:04:30 <V453000> they crash only when you remove some signals 14:04:38 <V453000> or add path signals at wrong moments 14:04:48 <V453000> but it needs you to crash them, not them on their own 14:06:32 <Stablean> <Anson> that was exactly what i was thinking too ... but i did it by setting everything up and then releasing two trains from a depot 14:07:14 <Stablean> <Anson> with no construction after releasing them and only stopping one vehicle for a few moments (to simulate a trigger from a bigger network) 14:07:42 <Stablean> <Anson> BRB ... AFK now 14:40:33 <Stablean> *** V453000 joined the game 14:40:43 <Stablean> <V453000> hi 14:40:45 <Stablean> <propliner> hi 14:42:02 <Stablean> <V453000> not even using signals? :( 14:42:23 <Stablean> <propliner> for a single train on a single track? 14:42:33 <Stablean> <V453000> that is the other problem :) 14:42:35 <Stablean> <V453000> there should be at least 2 14:42:50 <Stablean> <V453000> and making 1 train on 1 piece of rail just is no network :) 14:43:14 <Stablean> <propliner> capacity doesn't justify huge investments for these tracks 14:43:35 <Stablean> <V453000> you do not have a train loading at all times -> industry will grow a lot slower 14:44:13 <Stablean> <propliner> what do you mean? they are all waiting for a full load 14:44:16 <Stablean> <V453000> yes 14:44:30 <Stablean> <V453000> but when they are on the way to drop stuff, there is no train loading the cargo 14:45:12 <Stablean> <propliner> what's the point as long as the station rating stays over 50 %? 14:45:14 <Stablean> *** Anson has left the game (leaving) 14:45:39 <Stablean> <V453000> it is basically useless 14:46:10 <Stablean> *** Anson joined the game 14:46:14 <Stablean> <V453000> unless you are making a network, you are just connecting things point to point, which does not really make it anyhow interesting 14:46:20 <Stablean> <propliner> well, don'T you lose cargo if the rating is below 50 %? 14:46:20 <Stablean> <V453000> anyway, want a reset? :) 14:46:34 <Stablean> <V453000> you do lose it 14:46:39 <Stablean> <propliner> why not? 14:46:50 <Stablean> <V453000> why not interesting? 14:46:56 <Stablean> <propliner> was tempted by the "free" aircraft :) 14:47:02 <Stablean> <propliner> the reset 14:47:21 <Stablean> <propliner> the running costs are silly low ;) 14:47:24 <Stablean> <V453000> others? :) 14:47:35 <Stablean> <V453000> I guess nobody is against 14:47:41 <Sylf> I vote for reset :) 14:47:58 <Stablean> <propliner> will it have a nice train NewGRF? 14:48:09 <V453000> ofc not 14:48:19 <V453000> !content 14:48:20 <Stablean> V453000: Connection established 14:48:24 <Stablean> V453000: Expect timeout triggered! 14:48:24 <Stablean> V453000: (you need to !restart to have the new content loaded) 14:48:29 <V453000> !content 14:48:31 <Stablean> V453000: Expect timeout triggered! 14:48:33 <Stablean> V453000: Downloading 0 file(s) (0 bytes) 14:48:33 <Stablean> V453000: (you need to !restart to have the new content loaded) 14:48:37 <Stablean> <propliner> was there a change in the competition server over the last week or so? 14:48:40 <V453000> !restart 14:48:40 <Stablean> V453000: Restart scheduled, will be initiated in next minute! 14:48:44 <Stablean> <propliner> it used to run lots of them 14:48:47 <V453000> what change? :o 14:48:58 <Stablean> <propliner> NewGRFs 14:49:01 <Stablean> Scheduled quit for automated maintenance... will be back shortely 14:49:01 <Stablean> Thank you for playing 1.1.0. 14:49:05 <Stablean> Server has exited 14:49:05 *** Stablean has quit IRC 14:49:29 *** Stablean has joined #openttdcoop.stable 14:49:29 <Stablean> Autopilot engaged 14:49:29 <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 14:49:29 *** ChanServ sets mode: +v Stablean 14:49:29 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.0 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation" 14:49:36 <Stablean> V450000000000, now you can execute !-commands ;-) 14:49:46 <Stablean> *** Game still paused (manual, number of players) 14:50:01 <Stablean> *** V453000 joined the game 14:50:24 <Stablean> *** V453000 has left the game (leaving) 14:50:28 <V453000> !auto 14:50:28 <Stablean> *** V453000 has enabled autopause mode. 14:50:28 <Stablean> *** Game still paused (number of players) 14:50:33 <V453000> !rcon reset_company 1 14:50:33 <Stablean> V453000: ERROR: Cannot remove company: a client is connected to that company. 14:50:33 <Stablean> V453000: - Remove an idle company from the game. Usage: 'reset_company <company-id>' 14:50:33 <Stablean> V453000: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc. 14:50:37 <Stablean> *** Game unpaused (number of players) 14:50:39 <Stablean> *** propliner joined the game 14:50:40 <V453000> !players 14:50:43 <Stablean> V453000: Client 9 (Dark Blue) is propliner, in company 1 (Nelson & Co.) 14:50:47 <V453000> !rcon move 9 255 14:50:47 <Stablean> V453000: *** propliner has joined spectators 14:50:47 <Stablean> *** Game paused (number of players) 14:50:49 <V453000> !rcon reset_company 1 14:50:49 <Stablean> V453000: players 14:50:49 <Stablean> V453000: server_info 14:50:49 <Stablean> V453000: clients 14:50:49 <Stablean> V453000: echo doneclientcount 14:50:49 <Stablean> V453000: #:1(Dark Blue) Company Name: 'Nelson & Co.' Year Founded: 1920 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 14:50:50 <Stablean> V453000: you have 7 more messages 14:51:05 <Stablean> <propliner> ah, looking forward to the vacuum trains again ;) 14:51:15 <Stablean> *** propliner has started a new company (#1) 14:51:15 <Stablean> *** Game unpaused (number of players) 14:52:37 <Stablean> *** Anson joined the game 14:53:19 <Stablean> *** V453000 joined the game 14:53:21 <Stablean> <V453000> hi again :) 14:53:27 <Stablean> <propliner> aloa 14:54:36 <Stablean> <V453000> uhm, one mistake in the newgrfs 14:54:38 <Stablean> *** V453000 has left the game (leaving) 14:54:51 <Stablean> <propliner> would be interesting to start in 1840 or so with the iron horse one time ;) 14:55:02 <Stablean> <propliner> UKRS2 has such early locomotives 14:55:36 <Sylf> NARS does too 14:56:05 <Stablean> <propliner> might be worth considering? 14:56:21 <Stablean> *** Game still paused (manual, number of players) 14:56:27 <Stablean> *** propliner joined the game 14:56:31 <Stablean> <propliner> huh? 14:56:34 <Sylf> the problem is new trains don't come out often enough in such old age 14:56:42 <V453000> !rcon reset_company 1 14:56:42 <Stablean> V453000: players 14:56:42 <Stablean> V453000: server_info 14:56:42 <Stablean> V453000: clients 14:56:42 <Stablean> V453000: echo doneclientcount 14:56:42 <Stablean> V453000: #:1(Dark Blue) Company Name: 'Unnamed' Year Founded: 1920 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 14:56:42 <Stablean> V453000: you have 12 more messages 14:56:43 <Stablean> *** Anson joined the game 14:56:47 <V453000> !players 14:56:50 <Stablean> V453000: Client 16 (Red) is propliner, in company 2 (propliner Transport) 14:56:50 <Stablean> V453000: Client 19 is Anson, a spectator 14:56:58 <V453000> !auto 14:56:58 <Stablean> *** V453000 has enabled autopause mode. 14:56:59 <Stablean> *** Game unpaused (manual) 14:57:04 <Stablean> <propliner> would that be a serious problem? 14:57:05 <V453000> ok, now fine :) 14:57:24 <V453000> yes, it is a serious problem because the game becomes boring 14:57:47 <Sylf> I was gonna say not serious, juts boring :p 14:58:14 <Stablean> <propliner> well, I had some fun with it in single player 14:58:28 <Stablean> <propliner> okay, I see that it might not be so good for public multi 14:59:13 <Stablean> *** Anson has started a new company (#1) 15:00:38 <V453000> UKRS2 actually works quite fine there, a new engine comes every several years 15:01:21 <V453000> so yes, expect it to be there sometime 15:01:28 <Stablean> <propliner> nice :) 15:01:58 <V453000> but a rather problematic thing is, that you just have the map covered in 1900 and what then .. 15:02:25 <Stablean> <propliner> well, you don't have to play right to 2050, do you? 15:03:00 <V453000> well, it is nice to do so 15:03:29 <Stablean> <propliner> sure, but not that necessary if you start so early 15:03:33 <V453000> there also is the massive issue with trains that have 5t wagons ... they cannot haul much, and industries grow quickly 15:04:12 <Stablean> <propliner> that's part of the challenge I guess 15:05:08 <V453000> maybe 15:05:25 <Stablean> <propliner> it is a least managable in single player 15:05:45 <Stablean> <propliner> plus every change in elevation is quite painful with early engines 15:05:49 *** Mazur has quit IRC 15:07:14 <Stablean> <Anson> i am back now from RL-duties ... and i can now reproduce the train crash at path signals :-) :-( 15:07:28 <Stablean> <propliner> I noticed 15:08:29 <Stablean> <Anson> did you watch the crash ? 15:08:42 <Stablean> <propliner> no, but I got the news ticker 15:08:55 <Stablean> <propliner> have to get some trains running first 15:09:16 <Stablean> *** V453000 joined the game 15:09:17 <Stablean> <Anson> at the sign "CRASH" :-) ... i can reproduce it anytime now ... 15:09:33 <Stablean> <V453000> show 15:09:34 <Stablean> *** Sylf joined the game 15:09:45 <Sylf> hello 15:09:49 <Stablean> <V453000> hi 15:09:51 <Stablean> <propliner> hi 15:09:57 <Stablean> <propliner> proceed please 15:09:59 <Stablean> <Anson> at the sign "CRASH" ... two trains in depot and i don't touch the rails or signals any more now 15:10:01 <Stablean> <propliner> I'm also watching 15:10:14 <Sylf> ...what kind of signaling is that... 15:10:32 <Stablean> <Anson> releasing train 2 ... 15:11:10 <Stablean> <V453000> interesting 15:11:25 <Stablean> <Anson> the signals nmiggt be a bit strange ... but it is a reduced version to reproduce the problem i found 15:11:49 <Sylf> it does make sense why it happens... 15:11:57 <Sylf> I think 15:12:07 <Stablean> <V453000> not quite, the train from 1way PBS shouldnt be released 15:12:09 <Stablean> *** V453000 has started a new company (#3) 15:13:24 <Sylf> x 15:13:40 <Stablean> <V453000> but yes :) just wrong 15:13:42 <Sylf> It gets released beceause of that PBS 15:13:59 <Stablean> <V453000> yes because of the 2way 15:14:04 <Sylf> the block signal thinks it's a block up to the next 2way PBS 15:14:11 <Stablean> <V453000> yes 15:14:30 <Stablean> <Anson> the two-way pbs is just ignored in one direction and thus a train is released through it while from the other side, the path is not yet seen 15:14:36 <Stablean> <V453000> but honestly, I do not see when would you ever use this signalling 15:15:01 <Sylf> I want to see how it was constructed in context 15:15:10 <Stablean> *** Hedonist joined the game 15:15:12 <Sylf> I'm very curious 15:15:16 <Stablean> <Anson> i tried inventing some logic gates and experimenting with path and other signals ... when suddenly trains started crashing 15:15:18 <Stablean> <V453000> I think I dont 15:15:56 <Sylf> mixing logic gates with PBS? 15:16:20 <Stablean> <V453000> well, 2way block signals is just wrong (in the form when train can come from both sides) 15:16:36 <Stablean> <Anson> hehe, i created a NOT gate with PBS ... :-) 15:17:41 <Stablean> <Anson> @V453000 : if two way PBS shouldn't be used when trains can come from both sides, why are they available at all ? 15:17:43 <Stablean> *** Hedonist has left the game (leaving) 15:17:52 <Stablean> <V453000> block 15:17:54 <Stablean> <V453000> not PBS 15:17:56 <Stablean> <propliner> for terminus stations 15:18:25 <Stablean> <V453000> and all signals have some use, which does not mean they must be idiot-proof ;) 15:19:00 <Stablean> <Anson> :-) :-) :-) 15:20:01 <Stablean> *** Sylf has started a new company (#4) 15:23:53 <Stablean> *** mikki cz joined the game 15:25:01 <Stablean> *** mikki cz has started a new company (#5) 15:26:58 <Stablean> *** V453000 has left the game (leaving) 15:29:52 <Stablean> *** Sylf has left the game (leaving) 15:56:37 <Stablean> *** Timmaexx joined the game 16:02:12 <Stablean> *** Yoshi joined the game 16:02:18 <Stablean> <Yoshi> Hi guys! 16:02:22 <Stablean> <propliner> hi 16:03:05 <Stablean> *** alf joined the game 16:03:08 <Stablean> <Yoshi> hi alf 16:03:10 <Stablean> <Timmaexx> hi 16:03:14 <Stablean> *** Timmaexx has started a new company (#6) 16:03:50 <Stablean> *** Yoshi has joined company #6 16:05:54 <Stablean> <Timmaexx> + 16:16:28 <Stablean> *** Sylf joined the game 16:16:46 <Stablean> <Timmaexx> hola 16:16:54 <Stablean> <Yoshi> Hi Sylf 16:17:03 <Sylf> ello 16:19:04 <Stablean> <propliner> bye 16:19:16 <Stablean> <Timmaexx> bb 16:19:22 <Stablean> *** propliner has left the game (leaving) 16:27:30 <Stablean> *** mikki cz has left the game (leaving) 16:38:28 <Stablean> *** Sylf has left the game (leaving) 16:45:31 <Stablean> *** Timmaexx has joined spectators 16:45:36 <Stablean> *** Timmaexx has joined company #6 16:45:38 <Stablean> <Yoshi> der hat 5 mio... 16:51:48 <Stablean> *** Timmaexx has left the game (leaving) 16:52:23 <Stablean> <Yoshi> bin wieder da... 16:52:31 <Stablean> <Yoshi> I'm back :D 16:53:20 <Stablean> *** alf has left the game (leaving) 17:13:44 <Stablean> *** Yoshi has left the game (connection lost) 17:14:43 <Stablean> *** Yoshi joined the game 17:26:46 *** ODM has joined #openttdcoop.stable 17:26:46 *** ChanServ sets mode: +o ODM 17:41:23 <Stablean> *** V453000 joined the game 17:41:31 <Stablean> <V453000> hello 17:42:11 *** KenjiE20 has quit IRC 17:42:57 <Stablean> <Anson> re-hi :-) ... quite some difference to do a game where you don't set up the parameters yourself :-) 17:43:15 <Stablean> <V453000> :p 17:43:16 *** KenjiE20 has joined #openttdcoop.stable 17:43:16 *** ChanServ sets mode: +o KenjiE20 17:44:35 <Stablean> <V453000> hope you like the setup 17:45:18 <Stablean> <Anson> besides having messed up my start :-( ... it is really nice to see different GRFs and landscape 17:46:16 <Stablean> <V453000> btw you are using very tight curves, trains will slow down drastically in the future 17:47:36 <Stablean> <Anson> solo, i used to play with 7TL trains, recently reduced to 5TL to have more trains on small maps :-) 17:48:09 <Stablean> <V453000> 5 is nice 17:48:22 <Stablean> <V453000> I started with that and played with it for a looong time 17:48:32 <Stablean> <V453000> but with time I sticked with TL3 :) 17:49:34 <Stablean> <Anson> with TTDpatch, i once had connected two towns with a long train, something like 64+ TL 17:50:37 <Stablean> <Anson> the total track length was only one more, and thus the transport speed was very fast :-) LOL 17:51:54 *** KenjiE20 has quit IRC 17:52:59 *** KenjiE20 has joined #openttdcoop.stable 17:52:59 *** ChanServ sets mode: +o KenjiE20 17:54:47 <Stablean> *** Yoshi has joined spectators 17:55:27 <Stablean> <Yoshi> bye 17:55:41 <Stablean> *** Yoshi has left the game (leaving) 18:00:38 *** KenjiE20 has quit IRC 18:01:42 *** KenjiE20 has joined #openttdcoop.stable 18:01:42 *** Webster sets mode: +o KenjiE20 18:03:13 <Stablean> *** Cameron has left the game (leaving) 18:03:33 <Stablean> *** Cameron joined the game 18:03:47 <Stablean> <Cameron> hi 18:03:53 <Stablean> *** Cameron has left the game (connection lost) 18:14:04 <Stablean> *** Sylf joined the game 18:16:58 <Stablean> *** Sylf has left the game (leaving) 18:24:41 *** KenjiE20 has quit IRC 18:34:06 *** Mazur has joined #openttdcoop.stable 18:34:06 *** ChanServ sets mode: +o Mazur 18:38:16 <Stablean> *** V453000 has left the game (leaving) 18:47:33 *** Mazur has quit IRC 18:54:06 <Stablean> *** PinkTomato joined the game 18:55:57 <Stablean> *** PinkTomato has left the game (connection lost) 18:58:20 *** Mazur has joined #openttdcoop.stable 18:58:20 *** ChanServ sets mode: +o Mazur 19:00:01 <Stablean> *** md joined the game 19:00:56 <Stablean> *** Anson has joined spectators 19:00:56 <Stablean> *** Game paused (number of players) 19:01:37 <Stablean> *** md has started a new company (#7) 19:01:39 <Stablean> *** Game unpaused (number of players) 19:03:26 *** Vinnie_nl has joined #openttdcoop.stable 20:00:45 <V453000> station connected, now the MSH 20:20:11 *** Mazur has quit IRC 20:27:13 <Stablean> *** V453000 joined the game 20:27:21 <Stablean> <V453000> evening 20:27:23 <Stablean> <md> hi 20:34:38 <Stablean> *** ACM joined the game 20:38:16 <Stablean> *** ACM has left the game (leaving) 20:40:22 <Stablean> *** V453000 has left the game (leaving) 20:50:45 <Stablean> *** iklucas joined the game 20:50:53 <Stablean> <iklucas> GRF again:D 20:51:11 <Stablean> <md> yep 20:51:30 <V453000> :) 20:52:00 *** Lokimaros has joined #openttdcoop.stable 20:52:00 *** ChanServ sets mode: +o Lokimaros 20:52:00 *** Lokimaros is now known as Mazur 20:55:46 <Stablean> *** iklucas has left the game (leaving) 21:23:48 <Stablean> *** Anson has joined company #1 21:26:26 *** ODM has quit IRC 21:51:17 *** Mazur has quit IRC 21:57:45 *** Mazur has joined #openttdcoop.stable 21:57:45 *** ChanServ sets mode: +o Mazur 22:21:42 *** Mazur has quit IRC 22:26:56 *** Mazur has joined #openttdcoop.stable 22:26:56 *** ChanServ sets mode: +o Mazur 22:38:48 *** DayDreamer has quit IRC 22:43:05 *** Vinnie_nl has quit IRC 23:43:35 *** TWerkhoven has quit IRC