Log for #openttdcoop.stable on 28th April 2011:
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00:16:26  <Stablean> <Troy McClure> @clcalc
00:16:36  <Stablean> <Troy McClure> @clcalcerail
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01:40:32  <Sylf> @clcalc 3
01:40:32  <Webster> Sylf: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
01:40:44  <Sylf> @clcalc rail tilt 3
01:40:44  <Webster> Sylf: A rail Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 201km/h or 125mph
01:50:20  <Stablean> *** Sylf joined the game
01:52:47  <Stablean> <Troy McClure> well?
01:52:57  <Stablean> <Troy McClure> btw, Sylf, do you know V's password?
01:53:03  <Stablean> <Sylf> nope
01:53:09  <Stablean> <Troy McClure> oh, too bad
01:53:24  <Stablean> <Troy McClure> he's got a jam near Ga-Rankuwa Fruit Plantation
01:54:59  <Stablean> <Sylf> looks like the said plantation is already gone too
01:55:13  <Stablean> <Sylf> not much to worry about though
01:55:15  <Stablean> <Troy McClure> yes, as well as Kynsna Heights
01:55:21  <Stablean> <Troy McClure> no, not a big jam
01:55:24  <Stablean> <Sylf> It's not jamming the rest of the network
01:55:43  <Stablean> <Troy McClure> but since you sometimes play in his comp, i thought you mightknow
01:56:26  <Stablean> <Sylf> I think there's a way to join any company using !rcon, but I don't know how, and I really don't want to resort to that either
01:56:40  <Stablean> <Troy McClure> no, dont do that then
01:57:02  <Stablean> <Troy McClure> iklucas already abused the admin command to report it
01:57:36  <Stablean> <Troy McClure> bb, nn
01:57:44  <Stablean> <Sylf> see ya
01:57:54  <Stablean> *** Troy McClure has joined spectators
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01:58:00  <Stablean> <Sylf> hmm, not much of open space for me to play on...
02:12:15  <Stablean> *** Sylf has started a new company (#7)
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02:40:00  <Stablean> *** md joined the game
03:24:47  <Stablean> <md> oh no, diamond bandit!
03:24:54  <Stablean> <Sylf> :p
03:25:22  <Stablean> <md> Shoulda gone for "The Phantom"
03:59:57  <Stablean> <Sylf> o_O  We have Fighter Jets in the game
04:00:27  <Stablean> <md> fighting who
04:00:35  <Stablean> <Sylf> who knows!
04:00:35  <Stablean> <md> fockers?
04:00:57  <Stablean> <Sylf> It's McDonnel Douglas
04:01:04  <Stablean> <md> fockers are fighters
04:07:23  <Stablean> *** md has left the game (connection lost)
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06:17:34  <Stablean> <DnZ-Ali> hi Sylf
06:17:40  <Stablean> <Sylf> heya
06:18:15  <Stablean> *** DnZ-Ali has joined company #5
06:25:52  <Stablean> <DnZ-Ali> sylf i give you my company
06:26:11  <Stablean> <DnZ-Ali> now sell all my train
06:26:17  <Stablean> <Sylf> nah, It's ok
06:26:23  <Stablean> <Sylf> I'm only doing diamonds
06:27:59  <Stablean> <DnZ-Ali> i no have password if you want delet me
06:28:00  <Stablean> <DnZ-Ali> bye
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07:03:53  <Stablean> <Sylf> hi
07:03:55  <Stablean> <iklucas> hi
07:04:02  <Stablean> <valis> hi
07:05:32  <Stablean> <iklucas> hmpf this is jamming as hel
07:06:10  <Stablean> <Sylf> like, at BBH 2?
07:06:20  <Stablean> <iklucas> like, our whole line?
07:06:31  <Stablean> <Sylf> and BBH 1 too, I guess
07:06:45  <Stablean> <Sylf> I don't see neither of those BBHs balanced
07:06:59  <Stablean> <iklucas> yep
07:07:05  <Stablean> <iklucas> thats 1 of the probs
07:07:23  <Stablean> <Sylf> SLH 1 isn't very well balanced either
07:10:51  <Stablean> *** ghoststar joined the game
07:11:02  <Stablean> <valis> bye
07:11:06  <Stablean> *** ghoststar has left the game (connection lost)
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07:11:12  <Stablean> <iklucas> oops
07:11:38  <Stablean> <Sylf> anyway, I'm outta here
07:11:44  <Stablean> <Sylf> have fun
07:11:44  <Stablean> <iklucas> me too
07:11:46  <Stablean> <iklucas> bb;)
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07:58:39  <Mazur> everyone.
07:59:06  <Stablean> <Chris Booth> I thought that was going to be the start of some great speach
08:00:24  <Mazur> :-)
08:00:37  <Mazur> It's a distribiuted greeting.
08:00:40  <Mazur> -i
08:01:20  <Stablean> <Chris Booth> aaah thats a shame
08:01:38  <Stablean> <Chris Booth> you could have just type ight fellas
08:01:48  <Stablean> <Chris Booth> sine I am 100% there are no girls here
08:02:27  <Mazur> I'm afraid you are right, more's hte pity.
08:03:02  <Stablean> <Chris Booth> I am nore sure why. its a good game
08:03:19  <Mazur> Indeed.
08:03:45  <Mazur> Maybe girls do not want to be in management.
08:04:11  <Stablean> <Chris Booth>  unless its bossing people around
08:04:14  <Stablean> <Chris Booth> like with the sims
08:04:53  <Mazur> Ah.
08:05:29  <Mazur> Well, they could do that in OTTD, but it'd need setting up a server.
08:07:14  <Mazur> Kinda odd, since there are so many female secretaries, who are usually the ones managing most of the departments which they are secretary for, notwithstanding there being a department head.
08:08:10  <Stablean> <Chris Booth> that is true
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10:25:50  <Stablean> *** Game unpaused (number of players)
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10:27:34  <Stablean> <iklucas> yo
10:27:35  <Stablean> *** iklucas joined the game
10:27:38  <Stablean> <Chris Booth> hi
10:27:46  <Stablean> <Chris Booth> we have some big isssues
10:27:49  <Stablean> <iklucas> nice, u made the mixer;)
10:28:14  <Stablean> <iklucas> ok, sishen is at max capacity
10:28:49  <Stablean> <iklucas> how about we make a pri for the pickup trains?
10:28:53  <Stablean> <iklucas> as they are less important
10:28:59  <Stablean> <Chris Booth> where?
10:28:59  <Stablean> <iklucas> oh nvm
10:29:05  <Stablean> <iklucas> they both drop:P
10:29:23  <Stablean> <Chris Booth> yes
10:29:26  <Stablean> <iklucas> we shud try syncing the stations
10:29:36  <Stablean> <Chris Booth> Sishen: is extra busy as I just jamed the network
10:29:38  <Stablean> <iklucas> as the drop shouldnt jam shudnt it?
10:29:44  <Stablean> <iklucas> ah ok;)
10:29:58  <Stablean> <iklucas> yep indeed, we needed mixers
10:30:00  <Stablean> <Chris Booth> Sishen Halt can't be synced
10:30:06  <Stablean> <Chris Booth> different cargos
10:30:10  <Stablean> <Chris Booth> so different loading times
10:30:12  <Stablean> <iklucas> ye i see;)
10:30:42  <Stablean> <iklucas> -although we could make a time they get to unload;)
10:30:58  <Stablean> <iklucas> aint that mixer needed?:O
10:31:00  <Stablean> <Chris Booth> we would be better mixing our lines for now
10:33:41  <Stablean> <iklucas> shall we make !longer longer?
10:33:57  <Stablean> <iklucas> as that1 is sometimes jamming
10:33:59  <Stablean> <Chris Booth> no
10:34:07  <Stablean> <Chris Booth> we should mixe BBH 01
10:35:48  <Stablean> <iklucas> ok, im making that mixer too big:P
10:36:35  <Stablean> <Chris Booth> I have mixed MSH 01
10:36:45  <Stablean> <iklucas> mixing bbh 01 now
10:36:51  <Stablean> <Chris Booth> and the Factory exit / entrance
10:39:16  <Stablean> <iklucas> oops, just made 1 train go wrong way
10:39:33  <Stablean> <Chris Booth> not a big deal
10:40:23  <Stablean> <iklucas> that prio too short?
10:40:38  <Stablean> <iklucas> @ !prio
10:40:38  <Stablean> <Chris Booth> don't mix the ML
10:40:41  <Stablean> <Chris Booth> there is no point
10:40:52  <Stablean> <Chris Booth> since trains are allready on bith lines
10:40:59  <Stablean> <Chris Booth> only mix at exits or joins
10:41:15  <Stablean> <iklucas> most of em are in the inner line
10:41:27  <Stablean> <Chris Booth> like !this
10:41:54  <Stablean> <iklucas> ah;)
10:42:04  <Stablean> <iklucas> sry^^
10:42:16  <Stablean> <Chris Booth> do you under stand what I mean though
10:42:19  <Stablean> <Chris Booth> if you have 2 lines
10:42:25  <Stablean> <iklucas> ye that the ml is already mixed
10:42:27  <Stablean> <Chris Booth> why mix between them?
10:42:31  <Stablean> <iklucas> and all the joins shud be mixed
10:42:37  <Stablean> <Chris Booth> yeah
10:42:55  <Stablean> <iklucas> even so, i think we shud make the mixers with penalties, fair
10:42:58  <Stablean> <iklucas> so trains choose both
10:43:05  <Stablean> <Chris Booth> yes
10:43:26  <Stablean> <Chris Booth> MSH 01 also has an example
10:43:52  <Stablean> <iklucas> ehm, about that1,
10:44:02  <Stablean> <iklucas> shudnt it have a mixer infront of the stations too?
10:44:08  <Stablean> <iklucas> as sishen halt is kinda
10:44:16  <Stablean> <Chris Booth> yes
10:44:34  <Stablean> <Chris Booth> would help a bit
10:44:37  <Stablean> <iklucas> well nvm
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10:44:57  <Stablean> <iklucas> when we balance ALL the entry's of the SLH's it wont be needed
10:45:29  <Stablean> <Chris Booth> best way to do that is like SLH 02
10:46:11  <Stablean> <iklucas> yep
10:46:38  <Stablean> <iklucas> check sign mixer
10:46:49  <Stablean> <iklucas> that 1 shudnt be there either :P
10:47:09  <Stablean> <iklucas> i wanna have that appache!
10:47:45  <Stablean> <Chris Booth> I want the McDonnell F-4 Phantom II
10:47:47  <Stablean> <iklucas> ty to whoever included these militairy planes:D
10:48:49  <Stablean> <iklucas> btw, not all trains are replaced yet
10:48:57  <Stablean> <Chris Booth> ooh realy? shit
10:49:03  <Stablean> <Chris Booth> they will
10:49:03  <Stablean> <iklucas> 180, 59
10:49:42  <Stablean> <Chris Booth> if you see one service it by hand
10:50:06  <Stablean> <iklucas> well, i put the replacement command on again
10:50:20  <Stablean> <iklucas> so now they're going to service
10:50:48  <Stablean> <iklucas> oh gosh
10:50:52  <Stablean> <iklucas> -.-
10:51:18  <Stablean> <Chris Booth> some will not replace
10:51:22  <Stablean> <Chris Booth> like 146
10:51:39  <Stablean> <iklucas> btw, dont make new trains for the 2 that just crashed
10:51:45  <Stablean> <iklucas> we got ways too much already anyways
10:52:13  <Stablean> <Chris Booth> good trains will not replace
10:52:24  <Stablean> <iklucas> hmm weird
10:52:46  <Stablean> <Chris Booth> I am selling them
10:52:48  <Stablean> <iklucas> freightliner?
10:53:35  <Stablean> <iklucas> lol@ germiston
10:53:41  <Stablean> <iklucas> check out how much water they drink there:P
10:53:55  <Stablean> <Chris Booth> lol
10:54:25  <Stablean> <iklucas> damn alcoholists
10:55:12  <Stablean> <Chris Booth> next gen good trains
10:55:18  <Stablean> <iklucas> freightliner looks so great:D
10:57:49  <Stablean> <Chris Booth> last 2 EE1s
10:58:23  <Stablean> <Chris Booth> shall we split up the factory / oil ref / Fpp?
10:58:41  <Stablean> <iklucas> i'll be off in a couple of min
10:58:57  <Stablean> <Chris Booth> aah no point then
10:59:13  <Stablean> <iklucas> anyways, we need to make am ixer infront of drop
11:00:25  <Stablean> <Chris Booth> or mix at the plaforms
11:00:32  <Stablean> <iklucas> btw, fail prio
11:00:41  <Stablean> <iklucas> check !fail
11:00:59  <Stablean> <Chris Booth> why is that a fail?
11:01:17  <Stablean> <iklucas> 2 options
11:01:24  <Stablean> <Chris Booth> but in a PBS block
11:01:34  <Stablean> <Chris Booth> so it works
11:01:36  <Stablean> <iklucas> that right1 shudnt be there
11:01:46  <Stablean> <Chris Booth> yes it should
11:01:48  <Stablean> <Chris Booth> I built it
11:01:52  <Stablean> <Chris Booth> looks nice
11:02:00  <Stablean> <Chris Booth> and I know it isn't needed
11:02:02  <Stablean> <iklucas> but, it didnt work
11:02:13  <Stablean> <iklucas> there was a train going with a train over the bridge:S
11:02:53  <Stablean> <iklucas> hmm, idk what happened that time
11:02:55  <Stablean> <Chris Booth> looks like its working
11:03:21  <Stablean> <iklucas> :P
11:07:06  <Stablean> <Chris Booth> nice the nework is back to normal now
11:07:12  <Stablean> <iklucas> exept BBH01
11:07:22  <Stablean> <iklucas> still plenty trains on left
11:07:22  <Stablean> <Chris Booth> no that is normal for BBH 01
11:07:37  <Stablean> <iklucas> ;)
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11:09:38  <Stablean> <Chris Booth> that will help
11:09:44  <Stablean> <Chris Booth> I know it has a slow
11:12:10  <Stablean> <Chris Booth> now even BBH 01 look ok
11:13:27  <Stablean> <iklucas> yep;)
11:14:02  <Stablean> <iklucas> we shud have placed these pink wagons behind the locs and then the cargo things behind
11:14:08  <Stablean> <Chris Booth> now we need more trains!
11:14:10  <Stablean> <iklucas> wud look nicer;)
11:14:24  <Stablean> <iklucas> more pickup trains from amanzimtoti valley
11:15:04  <Stablean> <Chris Booth> I am getting rid of the pink wagons
11:15:14  <Stablean> <iklucas> how?:P
11:15:44  <Stablean> <iklucas> i love freightliners:D
11:16:34  <Stablean> <Chris Booth> look @ train 252
11:16:36  <Stablean> <Chris Booth> that is how
11:16:58  <Stablean> <iklucas> YES
11:17:19  <Stablean> <Chris Booth> low capactiy but nicer looking
11:17:30  <Stablean> <iklucas> even nicer like this
11:17:53  <Stablean> <Chris Booth> like what?
11:17:59  <Stablean> <iklucas> 252:P
11:18:16  <Stablean> <Chris Booth> doesn't look that different
11:18:27  <Stablean> <iklucas> it does, the special wagons infront of the others
11:18:33  <Stablean> <iklucas> :P
11:18:41  <Stablean> <iklucas> instead of behind freightliner
11:18:52  <Stablean> <iklucas> nah actually they are nicer behind
11:19:13  <Stablean> <Chris Booth> 255 is the best
11:19:32  <Stablean> <iklucas> ^^
11:19:43  <Stablean> <iklucas> empty indeed
11:19:50  <Stablean> <iklucas> but idk how it will look full
11:20:02  <Stablean> <iklucas> ye indeed, nice
11:21:21  <Stablean> <Chris Booth> we need to use that new line we built last night
11:21:33  <Stablean> <iklucas> :P
11:21:41  <Stablean> <iklucas> idk if bbh can handle it?
11:21:45  <Stablean> <iklucas> bbh01
11:22:11  <Stablean> <iklucas> if we make to right up from bbh03 it all the way LLRR
11:22:21  <Stablean> <iklucas> we cud make the food drop somewhere miles that dir
11:22:33  <Stablean> <Chris Booth> it was meant to reduce stress on BBH 01
11:22:56  <Stablean> <iklucas> but its longer then going past msh 01
11:23:02  <Stablean> <Chris Booth> but the SLH @ Amersfoort Valley it making the link to long
11:23:08  <Stablean> <Chris Booth> and the lake
11:24:00  <Stablean> <iklucas> hmm
11:24:11  <Stablean> <iklucas> -if we cud make the look 1 dir-
11:24:17  <Stablean> <iklucas> the loop
11:24:45  <Stablean> <iklucas> that wud destress the whole story:P
11:25:03  <Stablean> <Chris Booth> not realy
11:25:09  <Stablean> <iklucas> :P
11:25:11  <Stablean> <Chris Booth> as you would then have 4 - 1 @ bbh 01
11:25:21  <Stablean> <Chris Booth> 4 -> 2 sorry
11:25:27  <Stablean> <iklucas> yep indeed:P
11:25:51  <Stablean> <Chris Booth> you try and make a 4 - > 2 that busy that will be efficient
11:26:32  <Stablean> <iklucas> hmm
11:26:58  <Stablean> <iklucas> btw, we aint going to transport some pax?
11:27:25  <Stablean> <Chris Booth> we could if we had 2 towns to use
11:28:47  <Stablean> <iklucas> we may not use ngwaritsi?
11:29:09  <Stablean> <Chris Booth> its rather close
11:29:39  <Stablean> <iklucas> not that close
11:29:49  <Stablean> <iklucas> or we go use kranskop
11:30:00  <Stablean> <Chris Booth> CrackShop
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11:30:20  <Stablean> <Chris Booth> lol
11:30:48  <Stablean> <Chris Booth> would be useable
11:31:05  <Stablean> <iklucas> xD
11:31:45  <Stablean> <iklucas> well, shall we use crackshoP?
11:32:05  <Stablean> <iklucas> hmm, brb, 30 minutes or so
11:32:23  <Stablean> <iklucas> u got all the time to make crackshop grow with busses;)
11:32:34  <Stablean> <iklucas> so we have a proper city to transport to^^
11:32:52  <Stablean> <iklucas> and remember, dont crack too much;)
11:32:53  <Stablean> *** iklucas has left the game (leaving)
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11:35:19  <Stablean> *** Game paused (number of players)
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12:21:03  <Stablean> *** Troy McClure has joined company #2
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12:38:40  <Stablean> <iklucas> hay
12:38:42  <Stablean> <Troy McClure> hi
12:39:17  <Stablean> <Troy McClure> no thanks :D
12:39:30  <Stablean> <iklucas> :(
12:42:14  <Stablean> <iklucas> class 90:D
12:42:28  <Stablean> <iklucas> upgrade time?
12:42:34  <Stablean> <Troy McClure> yes
12:42:48  <Stablean> <iklucas> done
12:43:06  <Stablean> <iklucas> btw, they got the appache mod:D
12:43:09  <Stablean> <iklucas> check the planes
12:43:27  <Stablean> <iklucas> apache, and mcdonnell F-4:D
12:43:33  <Stablean> <Troy McClure> nice
12:44:00  <Stablean> <iklucas> We shud make an new area 51:P
12:44:18  <Stablean> <Troy McClure> not now
12:44:20  <Stablean> <Troy McClure> later maybe :D
12:44:28  <Stablean> <iklucas> we will later on
12:49:33  <Stablean> <iklucas> idk
12:50:12  <Stablean> <iklucas> sylf? ur company aint protected
12:50:22  <Stablean> <Troy McClure> he aint here
12:50:36  <Stablean> <iklucas> in case he's on irc he'll now have a highlite
12:50:39  <Stablean> <Troy McClure> k
12:50:46  <Stablean> <iklucas> we still cant join irc?
12:50:53  <Stablean> <Troy McClure> I can :D
12:50:59  <Stablean> <Troy McClure> I asked V to unban me
12:51:03  <Stablean> <iklucas> :P
12:51:29  <Stablean> <iklucas> i cant:P
12:51:38  <Stablean> <Troy McClure> just ask V next time
12:51:48  <Stablean> <Troy McClure> and btw
12:51:52  <Stablean> <Troy McClure> its @roulette
12:56:02  <Stablean> <iklucas> @roulette
12:56:08  <Stablean> <Troy McClure> only works in IRC
12:56:10  <Stablean> <iklucas> doesnt work from here:P
12:56:12  <Stablean> <iklucas> @@roulette
12:56:12  <Webster> Stablean: *click*
12:56:18  <Stablean> <iklucas> gotcha:)
12:56:24  <Stablean> <Troy McClure> oh god
12:56:56  <Stablean> <Troy McClure> @@eightball Will iklucas get kicked ingame now too?
12:56:56  <Webster> Stablean: The answer is a resounding no.
12:57:08  <Stablean> <Troy McClure> that's a load of my mind
12:57:13  <Stablean> <iklucas> haha
13:01:11  <Stablean> <Troy McClure> @@clcalc
13:01:11  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
13:01:35  <Stablean> <Troy McClure> @@clcalc 4
13:01:35  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
13:01:55  <Stablean> <Troy McClure> @@clcalc 4 erail
13:01:55  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
13:02:00  <Stablean> <Troy McClure> hmm
13:02:15  <Stablean> <iklucas> ?
13:02:33  <Stablean> <Troy McClure> @@clcalcerail 4
13:02:43  <Stablean> <iklucas> @@calc (4 erail)
13:02:43  <Webster> Stablean: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
13:02:43  <Stablean> <Troy McClure> nvm then
13:02:55  <Stablean> <Troy McClure> cl calc
13:02:59  <Stablean> <Troy McClure> not calc
13:03:10  <Stablean> <iklucas> @@clcalc (4 erail)
13:03:10  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
13:03:38  <Stablean> <iklucas> @@clcalc <erail> 4
13:03:38  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
13:03:52  <Stablean> <iklucas> @@clcalc erail 4
13:03:52  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
13:03:56  <Stablean> <iklucas> -.-
13:04:16  <Stablean> <Troy McClure> I know
13:05:43  <Stablean> <iklucas> anyways, im off
13:05:45  <Stablean> <Troy McClure> bb
13:06:12  <Stablean> *** iklucas has left the game (leaving)
13:11:40  <Sylf> @clcalc erail 4
13:11:40  <Webster> Sylf: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
13:11:42  <Sylf> there you go
13:11:50  <Stablean> <Troy McClure> hm, thanks
13:12:00  <Stablean> <Troy McClure> btw, you know you'r company isnt protected?
13:12:14  <Sylf> oh
13:12:18  <Sylf> thx
13:12:56  <Sylf> I can only stay for couple of minutes, but is there any of my bridges or rails you want me to move?
13:13:10  <Stablean> *** Sylf joined the game
13:13:11  <Stablean> <Troy McClure> no, not really
13:13:21  <Stablean> <Sylf> K
13:13:23  <Stablean> <Troy McClure> and at places you already made space for tripling rails
13:25:40  <Stablean> *** Sylf has left the game (leaving)
13:25:51  <Stablean> *** Chris Booth joined the game
13:25:54  <Stablean> <Troy McClure> hi
13:25:56  <Stablean> <Chris Booth> how are my fixes holding?
13:25:58  <Stablean> <Chris Booth> hi
13:26:15  <Stablean> <Troy McClure> pretty good, i guess
13:26:20  <Stablean> <Chris Booth> aah you are going LLL_RRR @ BBH 01
13:26:37  <Stablean> <Troy McClure> working on it yeah
13:27:32  <Stablean> <Chris Booth> I am going to shower
13:27:35  <Stablean> <Troy McClure> k
13:27:38  <Stablean> <Chris Booth>  get this salt off
13:27:44  <Stablean> <Chris Booth> then I can help
13:27:54  <Stablean> *** Chris Booth has joined spectators
13:29:27  <Stablean> <Chris Booth> Troy McClure make sure you mix the lines in BBH 01
13:29:38  <Stablean> <Troy McClure> im mixing some
13:29:46  <Stablean> <Troy McClure> but i dont know if that is good enough
13:30:06  <Stablean> <Chris Booth> check MSH 01. that is how then need to be mixed
13:30:44  <Stablean> <Troy McClure> thats not 2/2>3 mixing
13:31:15  <Stablean> <Troy McClure> you'll shower, then check
13:35:15  <Stablean> *** Chris Booth has joined company #2
13:35:32  <Stablean> <Chris Booth> bk
13:38:06  <Stablean> <Troy McClure> well?
13:38:24  <Stablean> <Chris Booth> I built you the exit @ factory
13:38:32  <Stablean> <Troy McClure> I noticed
13:39:54  <Chris_Booth> and I laged out
13:39:54  <Chris_Booth> or server died
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13:42:29  <Stablean> *** Game paused (number of players)
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13:45:51  <Stablean> <Chris Booth> shame the Class 91 is cargo locked
13:45:57  <Stablean> <Troy McClure> yes
13:46:07  <Stablean> <Troy McClure> @@clcalc erail 4
13:46:07  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
13:49:01  <Stablean> <Chris Booth> BBH 1 reday
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13:51:38  <Stablean> <Troy McClure> hmm
13:51:54  <Stablean> <Troy McClure> is there a link between the outer rail and SL at SLH01?
13:52:25  <Stablean> <Chris Booth> not at the entrance
13:52:51  <Stablean> <Troy McClure> but?
13:53:02  <Stablean> <Chris Booth> no but I am amazed I missed ir=t
13:53:44  <Stablean> <Chris Booth> we don't need it
13:54:12  <Stablean> <Chris Booth> SLH 01 is water only at the moment
13:56:25  <Stablean> <Chris Booth> BBH 02 need a porper rebuild
13:56:31  <Stablean> <Chris Booth> can't hack it a 3rd time
13:57:10  <Stablean> <Chris Booth> can I close BBH 02 - SLH 02?
13:57:19  <Stablean> <Troy McClure> sure
13:57:31  <Stablean> <Troy McClure> they can be diverted through MSH01 and BBH03 right?
13:57:37  <Stablean> <Chris Booth> yeah
13:57:45  <Stablean> <Troy McClure> than its fine
13:57:52  <Stablean> <Troy McClure> but not between MSH01 and BBH02
13:58:27  <Stablean> <Troy McClure> closed it?
13:58:37  <Stablean> <Chris Booth> delted it
14:04:16  <Stablean> <Chris Booth> SLH 02 is now ready
14:04:21  <Stablean> <Troy McClure> nice
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14:10:06  <TroyMcClure> @clcalc erail 4
14:10:06  <Webster> TroyMcClure: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
14:10:10  <Stablean> <Chris Booth> 1 corner of BBH 02 done
14:10:40  <Stablean> <Troy McClure> can the section be opened=
14:10:50  <Stablean> <Troy McClure> or do you want to have it closed?
14:11:05  <Stablean> <Chris Booth> you want it less compact?
14:11:16  <Stablean> <Troy McClure> dont care
14:11:18  <Stablean> <Troy McClure> we have the space here
14:11:33  <Stablean> <Troy McClure> but since the section is done, can it be opened?
14:11:46  <Stablean> <Chris Booth> keep it close
14:11:52  <Stablean> <Chris Booth> I may get lost trains
14:12:02  <Stablean> <Troy McClure> okay
14:13:11  <Stablean> *** V453000 joined the game
14:13:15  <Stablean> <V453000> lo
14:13:19  <Stablean> <Troy McClure> hi
14:13:31  <Stablean> <Troy McClure> you've got a jam since yesterday
14:13:40  <Stablean> <Troy McClure> at Ga-Rankuwas Fruit Plantation
14:13:56  <Stablean> <V453000> fail :)
14:14:06  <Stablean> *** V453000 has joined company #1
14:14:10  <Stablean> <Troy McClure> the whole branch died off :S
14:14:25  <Stablean> <V453000> duh :d
14:16:00  <Stablean> <Troy McClure> what do you prefer, cantilever or tubular?
14:16:08  <Stablean> <Chris Booth> don't mind
14:16:12  <Stablean> <Chris Booth> mix it up
14:16:50  <Stablean> <V453000> tubular, more universal :)
14:17:26  <Stablean> <Troy McClure> doesnt really matter, since we're not getting vehicles over 196 kph
14:17:50  <Stablean> <V453000> I mean tubular is for 4 tiles, cantliever not :)
14:18:00  <Stablean> <Troy McClure> ah, like that
14:18:13  <Stablean> <Chris Booth> ggr @ me
14:19:36  <Stablean> *** V453000 has left the game (leaving)
14:19:43  <Stablean> <Chris Booth> the north side can now be opened Troy McClure
14:19:49  <Stablean> <Chris Booth> since it will not change
14:19:57  <Stablean> <Troy McClure> north means
14:20:05  <Stablean> <Troy McClure> from MSH01-BBh02-SLH02?
14:20:16  <Stablean> <Troy McClure> ah, this side
14:20:19  <Stablean> <Chris Booth> that link
14:26:52  <Stablean> <Chris Booth> ok ready for trains
14:27:56  <Stablean> <Chris Booth> MSH need LLL_RRR?
14:28:11  <Stablean> <Troy McClure> hmm
14:28:17  <Stablean> <Troy McClure> dont think so
14:28:40  <Stablean> <Chris Booth> then we need 3 - > 2 between MSH 01 and BBH 02
14:30:40  <Stablean> *** T. Werkhoven joined the game
14:32:00  <Stablean> *** md joined the game
14:32:13  <Stablean> <Chris Booth> hi md and T. Werkhoven
14:32:26  <Stablean> <md> hi
14:33:20  <Stablean> <Chris Booth> we need a real SLH @ Carolina Oil Wells area
14:33:24  <Stablean> <Chris Booth> north of BBH 02
14:33:57  <Stablean> <T. Werkhoven> ello
14:33:59  <Stablean> <Troy McClure> yes
14:34:01  <Stablean> <Troy McClure> hi
14:34:16  <Stablean> <Chris Booth> but BBH 01 - 02 is now future proofed
14:34:27  <Stablean> <T. Werkhoven> not staying, just checking internet. I cannot view any sites atm
14:34:43  <Stablean> <Troy McClure> too bad
14:34:55  <Stablean> <Chris Booth> md you need a more powerful loco @ Ga-Rankuwa Bank
14:35:14  <Stablean> <Troy McClure> then why are there so many trains stopped between BBH01 and SLH03
14:35:38  <Stablean> *** T. Werkhoven has left the game (leaving)
14:36:04  <Stablean> <Chris Booth> line was still closed @ SLH 02
14:36:14  <Stablean> <Troy McClure> ah, okay
14:36:31  <Stablean> <Troy McClure> still very few trains take the 3rd line
14:37:00  <Stablean> *** ACM joined the game
14:37:08  <Stablean> <Chris Booth> as trafic increase more will take it
14:39:24  <Stablean> <Troy McClure> V just solved the jam
14:39:32  <Stablean> <Troy McClure> but now has bogus stations
14:40:08  <Stablean> <Chris Booth> bogus stations?
14:40:14  <Stablean> <Troy McClure> nonsense stations
14:40:20  <Stablean> <Chris Booth> he has pointless stations
14:40:28  <Stablean> <Chris Booth> such as Ga-Rankuwa Fruit Plantation
14:40:32  <Stablean> <Troy McClure> yes
14:40:40  <Stablean> <Chris Booth> Kynsna Forest/Hieghts
14:40:43  <Stablean> <Troy McClure> y
14:41:02  <Stablean> <Chris Booth> and he is using the ugly monster Box
14:41:14  <Stablean> <Chris Booth> stupid monster box from UKRS 2
14:41:16  <Stablean> <ACM> Who is this?
14:41:23  <Stablean> <Chris Booth> V453000
14:41:56  <Stablean> <ACM> Ugh... I just saw the moster box has a graphical glitch.
14:42:46  <Stablean> <Chris Booth> yes the sprite drawer drew it on a white line(blue background) so that they can see sprite limits
14:42:55  <Stablean> <Chris Booth> then forgot to remove the white line
14:43:20  <Stablean> *** PinkTomato joined the game
14:43:25  <Stablean> <ACM> It looks to me more like the whole sprite is offset by 1 pixel.
14:43:47  <Stablean> <Chris Booth> no just has a white line
14:44:20  <Stablean> <ACM> I'm looking at one of the trains loading Iron ore, and the full ones are one pixel higher than the empty ones.
14:46:09  <Stablean> <ACM> I don't suppose UKRS2 is still under development? I notice there are no trains after the year 2000.
14:46:20  <Stablean> *** PinkTomato has left the game (leaving)
14:46:24  <Stablean> <Troy McClure> there's UKRS_
14:46:31  <Stablean> <Troy McClure> UKRS+
14:46:58  <Stablean> <Chris Booth> ACM:
14:47:08  <Stablean> <Chris Booth> if you follow that link you can see the white line
14:48:23  <Stablean> <ACM> I know it has a white line.
14:48:31  <Stablean> <Troy McClure> aah crap
14:48:37  <Stablean> <Troy McClure> jam at fac
14:48:50  <Stablean> <Chris Booth> my bad
14:48:54  <Stablean> <Chris Booth> I spamed trains
14:49:34  <Stablean> <Chris Booth> along with trians on the wrong lines
14:51:15  <Stablean> <Chris Booth> moving at a snails pace now
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14:56:54  <Stablean> <Chris Booth> we have alot of lost trains :S
14:57:10  <Stablean> <Troy McClure> those messages are standard of with me
14:58:45  <Ammler> ACM, Chris_Booth: is that glitch reported, if not would be quite neat you do :-)
14:59:03  <Stablean> <Chris Booth> no it is Ammler
14:59:10  <Stablean> <Chris Booth> I have told Pikka 2 or 3 times
14:59:21  <Stablean> <Chris Booth> and its in the TT-forum UKRS thread
14:59:46  <Chris_Booth> but Pikka is a busy person
14:59:58  <Chris_Booth> I am sure it will be fixed in next UKRS 2 rev
15:01:40  <Stablean> * Chris Booth slaps Chris Booth for missing a signal
15:02:59  <Stablean> <Chris Booth> the class 90 is queit a strong loco
15:05:39  <Stablean> <Troy McClure> Chris, check !this
15:05:50  <Stablean> <Troy McClure> a lot of trains want to get on that track
15:05:52  <Stablean> <Chris Booth> yeah I was looking at that
15:05:54  <Stablean> <Troy McClure> causing a major jam
15:06:00  <Stablean> <Chris Booth> its a big problem
15:06:07  <Stablean> <Troy McClure> but why wont they go on the third track?
15:06:17  <Stablean> <Chris Booth> PF stupidity
15:09:30  <Stablean> <Troy McClure> see if this helps
15:10:58  <Stablean> * Chris Booth slaps Troy McClure for PBS abuse
15:11:20  <Stablean> *** ACM has left the game (leaving)
15:11:41  <Stablean> <Troy McClure> the pbs didnt say no
15:11:49  <Stablean> <Chris Booth> lol
15:12:11  <Stablean> <Chris Booth> hhm we end the LLL_RRR in a realy bad place
15:12:32  <Stablean> <Troy McClure> you mean 3>1?
15:12:42  <Stablean> <Chris Booth> no the 3 ->2
15:12:48  <Stablean> <Chris Booth> near MSH 01
15:12:50  <Stablean> <Troy McClure> ah
15:13:40  <Stablean> <Chris Booth> leave it for now
15:13:58  <Stablean> <Chris Booth> it might be just busy from the unjaming of factory
15:21:31  <Stablean> <Chris Booth> if only real railway where planed this well
15:21:46  <Stablean> <Troy McClure> well, planned
15:21:49  <Stablean> <Troy McClure> built
15:22:12  <Stablean> <Troy McClure> how about we take a look at wagons and replacing them?
15:22:27  <Stablean> <Chris Booth> is it worth it?
15:22:44  <Stablean> <Troy McClure> for instance: water can go from 325 kL to 352 kL
15:23:02  <Stablean> <Troy McClure> and 120 kL to 192 kL for feeders
15:23:14  <Stablean> <Troy McClure> other wagons I havent checked yet
15:23:24  <Stablean> <Chris Booth> doing Copper
15:23:58  <Stablean> <Troy McClure> 150 to 352
15:24:17  <Stablean> <Chris Booth> try and use UKRS wagons
15:24:19  <Stablean> <Chris Booth> they look nicer
15:24:39  <Stablean> <Troy McClure> 225 for monster box
15:24:41  <Stablean> <Chris Booth> 220 tonnes
15:25:20  <Stablean> <Chris Booth> we don't have to use UKRS but to UKRS boxes look nicer
15:25:34  <Stablean> <Troy McClure> afk
15:25:35  <Stablean> *** Timmaexx joined the game
15:25:36  <Stablean> <Timmaexx> hi
15:25:40  <Stablean> <Troy McClure> hi
15:25:42  <Stablean> *** Troy McClure has joined spectators
15:26:04  <Stablean> <Chris Booth> hi Timmaexx
15:26:14  <Stablean> <Timmaexx> Hi Chris
15:26:18  <Stablean> *** md has left the game (connection lost)
15:39:05  <Stablean> <Timmaexx> @Chris_Booth: You've got a big jam
15:39:11  <Stablean> <Timmaexx> at !here
15:39:37  <Stablean> <Chris Booth> thats a small jam
15:39:48  <Stablean> <Timmaexx> Caused by too many trains waiting for carolina valley
15:39:50  <Stablean> <Timmaexx> ^^
15:39:57  <Stablean> <Chris Booth> I just can't be bothered to build LL_RR
15:41:08  <Stablean> <Timmaexx> oh
15:41:19  <Stablean> <Chris Booth> w/e only 2 dead drivers
15:43:07  <Mazur> Oh?  Generally four people die when two trains crash.  The driver and the braker.
15:43:17  <Mazur> Times two.
15:43:24  <Stablean> <Timmaexx> is it normal, if a pc is copying data to my usb stick with only 3.0 mb/s?
15:43:38  <Mazur> Does not sound normal.
15:43:44  <Stablean> <Timmaexx> :(
15:43:51  <Mazur> But what do you expect from Redmond.
15:44:13  <Stablean> <Timmaexx> I don't use redmond neither cupertino
15:44:16  <Mazur> "Gates' Hell".
15:44:26  <Stablean> <Chris Booth> don't put 2 cds in 1 cd drive
15:44:32  <Stablean> <Timmaexx> :D
15:44:34  <Stablean> <Chris Booth> doesnt work
15:44:59  <Mazur> Is Cupertino where Thorvalds lives now?
15:45:09  <Stablean> <Timmaexx> nee its hq of apple
15:45:13  <Mazur> k
15:45:23  <Mazur> Never knew.
15:45:42  <Stablean> <Timmaexx> i use Douglas(Isle of Man)
15:45:52  <Stablean> <Timmaexx> a.k.a. Canonicals Ubuntu
15:45:55  <Mazur> The Bee Gees?
15:46:00  <Mazur> oH.
15:46:15  <Stablean> <Timmaexx> want to backup my data to upgrade on 11.04
15:46:46  <Stablean> <Chris Booth> who makes a 750 mb+ CD?
15:47:47  <Stablean> <Timmaexx> is redmond not next to langley?
15:48:53  <Stablean> <Timmaexx> puh, thought I lost much money, but it was just the monetary reform to euro :D
15:52:14  <Stablean> <Chris Booth> <3 power ISO
15:53:04  <Stablean> <Timmaexx> scho... see you soon, I am starting upgrade-manager now
15:53:32  <Stablean> <Timmaexx> wish me luck,  usually i need to make a fresh install after, too
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17:48:38  <Stablean> <Tepo> hi guys
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17:49:16  <Stablean> <MrD2DG> Hi
17:49:42  <Stablean> <Tepo> hey
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19:47:15  <Stablean> <Vinnie> hello
19:47:33  <Stablean> <Dave> hi
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21:08:11  <Stablean> <iklucas> hi
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22:09:02  <Stablean> <Troy McClure> hi
22:09:09  <Stablean> <Chris Booth> hi
22:09:15  <Stablean> <Chris Booth> was just looking in
22:09:29  <Stablean> <Troy McClure> me too
22:09:55  <Stablean> <Chris Booth> trying to think of something to generate some taffic for SLH 03 area
22:10:17  <Stablean> *** Chris Booth has left the game (connection lost)
22:10:25  <Chris_Booth> not tonight though
22:10:39  <Stablean> <Troy McClure> k
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23:34:51  <Stablean> <Sylf> md, you lost all your trucks at Germinston Fruit Plantation
23:34:54  <Stablean> <md> i see
23:35:04  <Stablean> <md> did i kill em?
23:35:04  <Stablean> <md> lol
23:35:07  <Stablean> <Sylf> yeah :p
23:35:10  <Stablean> <md> awesome
23:35:12  <Stablean> <Sylf> with your own trains
23:35:42  <Stablean> <md> weird, crossings not working? or trapping them?
23:35:54  <Stablean> <Sylf> I think trains are too fast
23:36:36  <Stablean> <md> hmm maybe. though the lights weren't flashing either so
23:37:20  <Stablean> <Sylf> I think town of Germiston needs more water towers
23:37:26  <Stablean> <md> yar
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