Log for #openttdcoop.stable on 29th April 2011:
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01:58:40  <Stablean> <Sylf> hmmm, still very choppy...
01:58:46  <Stablean> <md> not on this end
02:09:08  <Stablean> <md> i've a lot of rubber...
02:09:26  <Stablean> <Sylf> that's a good thing!
02:10:01  <Stablean> <md> not if it's mixed up with the fruit
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09:33:38  <Stablean> <iklucas> yo;)
09:33:38  <Stablean> <V453000> lo
09:34:42  <Stablean> <iklucas> those fast trains look really bad:P
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09:45:25  <Stablean> <iklucas> ^^
09:56:57  <Chris_Booth> hi
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09:57:38  <Stablean> <iklucas> hi;)
09:58:04  <Stablean> <iklucas> check out our highly guarded HQ
09:58:27  <Stablean> <Chris Booth> lol
09:58:34  <Stablean> <iklucas> xD
09:58:44  <Stablean> <iklucas> wanna help build some eyecandle overthere?:)
09:59:10  <Stablean> <iklucas> too bad there aint bomb factories:P
09:59:18  <Stablean> <iklucas> wud be cool if u had a full militairy grf
09:59:44  <Stablean> <iklucas> where u need to make weapons and petrol
10:01:18  <Stablean> <iklucas> btw, sishen exit shud have LLLRRR
10:03:13  <Stablean> <iklucas> anyways
10:03:15  <Stablean> <iklucas> i'll be off
10:05:06  <Stablean> <iklucas> chris, my battleship is there
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12:57:26  <Stablean> <Troy McClure> hi
12:57:37  <Stablean> <Chris Booth> hi
12:57:48  <Stablean> <Chris Booth> we lost 255million last year
12:57:50  <Stablean> <Chris Booth> how?
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12:57:58  <Stablean> <Troy McClure> yeah
12:58:12  <Stablean> <Troy McClure> running a boat for a time
12:58:14  <Stablean> <Troy McClure> and planes
12:58:44  <Stablean> <Troy McClure> near Area 51
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12:59:10  <Sylf> you made another area 51?
12:59:18  <Stablean> <Chris Booth> no md
12:59:18  <Stablean> <Troy McClure> iklucas did
12:59:18  <Stablean> <Chris Booth> me
12:59:34  <Stablean> <Chris Booth> not sure why
12:59:52  <Stablean> <Troy McClure> boredom
12:59:58  <Stablean> <Troy McClure> there will be eyecandy later :D
13:00:00  <Stablean> <Chris Booth> did that while we have a jaming network
13:00:20  <Sylf> because fixing the jam is too hard :p
13:01:39  <Stablean> *** V453000 has left the game (leaving)
13:08:36  <Stablean> <Chris Booth> Sishen: now has a proper LLL_RRR exit
13:09:01  <Stablean> <Troy McClure> ah, okay
13:09:53  <Stablean> <Troy McClure> we might want to move our food facility
13:10:07  <Stablean> <Chris Booth> what the drop or pickup?
13:10:13  <Stablean> <Troy McClure> both food and good is too much for the drop
13:10:20  <Stablean> <Troy McClure> the drop at fac that is
13:10:43  <Stablean> <Chris Booth> move food to near Amersfoort?
13:11:01  <Stablean> <Troy McClure> there's not enough capacity at the station where things for good and food is dropped of
13:11:15  <Stablean> <Troy McClure> awfully hilly there
13:11:25  <Stablean> <Chris Booth> hills are fun
13:11:28  <Stablean> <Chris Booth> brb 5 mins
13:11:34  <Stablean> <Chris Booth> find a good location
13:11:40  <Stablean> <Chris Booth> and we will get to work
13:14:58  <Stablean> <Chris Booth> why would any one build lines inside a BBH?!?!?!?!?!
13:15:12  <Stablean> <Troy McClure> where?
13:15:18  <Stablean> <Chris Booth> BBH01 and Dave!
13:15:42  <Stablean> <Troy McClure> hmm, dont know
13:16:04  <Stablean> <Troy McClure> anyway
13:16:10  <Stablean> <Troy McClure> I have 3 locations
13:16:48  <Stablean> <Chris Booth> to much there alread
13:16:54  <Stablean> <Troy McClure> yeah, thought so too
13:17:06  <Stablean> <Troy McClure> so I also searched other possibilities
13:17:12  <Stablean> <Troy McClure> it is quite close to a city
13:17:19  <Stablean> <Chris Booth> here 3 has tomush water arround it
13:17:35  <Stablean> <Troy McClure> yes, and therefore most fun
13:18:09  <Stablean> <Troy McClure> which one 2 or 3?
13:18:11  <Stablean> <Troy McClure> brb
13:23:22  <Stablean> <Troy McClure> bk
13:24:08  <Stablean> <Chris Booth> I still thin the we should delete Amersfoort Valley and put the new food area tehre
13:24:38  <Stablean> <Troy McClure> and that isnt too close to Sishen?
13:25:00  <Stablean> <Chris Booth> is quite close
13:25:10  <Stablean> <Chris Booth> but has all the tracks in needs
13:25:14  <Stablean> <Chris Booth> and a junction
13:25:37  <Stablean> <Troy McClure> true
13:26:11  <Stablean> <Troy McClure> and the lake?
13:26:26  <Stablean> <Chris Booth> good by lake
13:26:36  <Stablean> <Troy McClure> 312 M
13:26:38  <Stablean> <Troy McClure> you know?
13:27:08  <Stablean> <Chris Booth> only a drop in the pond
13:27:31  <Stablean> <Troy McClure> and where exactly did you want it?
13:27:37  <Stablean> <Troy McClure> sign it
13:33:52  <Stablean> <Chris Booth> not liking that idea then Troy McClure?
13:34:34  <Stablean> <Troy McClure> the flat space is very little
13:34:44  <Stablean> <Troy McClure> and you preferably dont want to put it directly next to the hub
13:34:58  <Stablean> <Troy McClure> so anything with flattening that lake is actually too close
13:35:32  <Stablean> <Troy McClure> I should say !food is the minimum distance
13:37:05  <Stablean> <Chris Booth> yeah it is a bit on the small side
13:40:27  <Stablean> *** T. Werkhoven joined the game
13:40:46  <Stablean> <T. Werkhoven> ello
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13:46:03  <Stablean> <T. Werkhoven> whoa, choppy
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14:03:08  <Stablean> <Chris Booth> so Troy McClure what shall we do then?
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14:34:39  <Stablean> <MrD2DG> Hi
14:34:43  <Stablean> <Troy McClure> hi
14:35:48  <Stablean> <MrD2DG> Network is jamme
14:35:52  <Stablean> <Troy McClure> yes
14:35:58  <Stablean> <MrD2DG> BBH02 merger
14:36:08  <Stablean> <Troy McClure> we're in the middle of deciding where to move food
14:36:50  <Stablean> <Troy McClure> any ideas?
14:37:06  <Stablean> <MrD2DG> Umm i dont even know where it is currently :P Looking around
14:37:57  <Stablean> <MrD2DG> Wait so whats the problem with food?
14:38:15  <Stablean> <Troy McClure> we have one drop for food and fac
14:38:26  <Stablean> <Troy McClure> everything is dropped at Amanzimitoti Oil ref
14:38:28  <Stablean> <MrD2DG> Ooh
14:38:34  <Stablean> <Troy McClure> so either one has to go
14:39:47  <Stablean> <MrD2DG> Well the best location is probably NE so its still far away from the drop
14:41:31  <Stablean> <MrD2DG> I think !here 3 is a good location
14:41:37  <Stablean> <MrD2DG> Flat, nice and far
14:41:49  <Stablean> <Troy McClure> yeah, but its a bit tricky getting there
14:41:54  <Stablean> <Troy McClure> Chris didnt like it much
14:41:56  <Stablean> <MrD2DG> And no interference from other companies tracks
14:42:04  <Stablean> <MrD2DG> Hmmm
14:42:07  <Stablean> <Troy McClure> well, first you have to get ther
14:42:13  <Stablean> <MrD2DG> Land bridge?
14:42:31  <Stablean> <Troy McClure> nah, not there
14:42:48  <Stablean> <Troy McClure> here! perhaps
14:42:53  <Stablean> <MrD2DG> Oh thought those were our tracks
14:43:01  <Stablean> <MrD2DG> Thats good
14:43:07  <Stablean> <Troy McClure> still
14:43:13  <Stablean> <MrD2DG> A bit of a diversion though
14:43:20  <Stablean> <Troy McClure> everything north of BBH02 is actually SL
14:43:26  <Stablean> <Troy McClure> it's not properly connected
14:43:32  <Stablean> <MrD2DG> Yeah that would need to be upgraded
14:44:40  <Stablean> <Troy McClure> so do that?
14:44:50  <Stablean> <MrD2DG> If the ML was carried NE then !area is already occupied by coop tracks could make an easy conenction to !here 3
14:45:00  <Stablean> <MrD2DG> Im for it
14:45:22  <Stablean> <Troy McClure> but do we want to go under Sylf tracks
14:45:29  <Stablean> <MrD2DG> Oh
14:45:32  <Stablean> <Troy McClure> or a land bridge at !perhaps
14:45:47  <Stablean> <MrD2DG> True could ruin expansion !parhaps is probably best then
14:46:26  <Stablean> <Troy McClure> another thing
14:46:45  <Stablean> <Troy McClure> Ngwaritsi water, Kranskop water and Bloemfontein Fruit
14:46:51  <Stablean> <Troy McClure> connect to BBH 03?
14:47:26  <Stablean> <MrD2DG> Yeah
14:48:19  <Stablean> <MrD2DG> Well bloem can be connected to the NEW ML via an SLH
14:48:35  <Stablean> <MrD2DG> Think that would be more logical
14:49:42  <Stablean> <MrD2DG> New ML LL_RR or LLL_RRR?
14:50:02  <Stablean> <Troy McClure> i think LL RR will suffice
14:50:08  <Stablean> <Troy McClure> not sure though
14:50:08  <Stablean> <MrD2DG> Ok
14:50:18  <Stablean> <MrD2DG> Well since its only foood stuffs atm then yeha should
14:56:46  <Stablean> <Troy McClure> hmm
14:56:57  <Stablean> <MrD2DG> ?
14:56:59  <Stablean> <Troy McClure> im not sure if there's enough room for an SLH
14:57:15  <Stablean> <Troy McClure> but I cant connect all those industries to SLH02 too
14:57:46  <Stablean> <MrD2DG> Theres a enough space onyl the current tracks blocing
14:58:12  <Stablean> <MrD2DG> Isnt SLH 02 a bit far away
14:58:31  <Stablean> <Troy McClure> yes, but Carolina Oil wells, annese and rubber could be connected to it
14:58:47  <Stablean> <Troy McClure> and SLH 02 has enough capacity for that
14:58:49  <Stablean> <MrD2DG> Yeah
15:01:58  <Stablean> <MrD2DG> TL 5?
15:02:09  <Stablean> <Troy McClure> yes, CL 4
15:02:13  <Stablean> <MrD2DG> Ok
15:07:41  <Stablean> *** Troy McClure has left the game (connection lost)
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15:55:39  <Stablean> <Troy McClure> MrD2DG?
15:55:43  <Stablean> <MrD2DG> ?
15:55:52  <Stablean> <Troy McClure> what to do with Carolina westand south?
15:56:14  <Stablean> <MrD2DG> Umm connect to that new SLH you made?
15:56:18  <Stablean> <Troy McClure> how?
15:56:24  <Stablean> <MrD2DG> cross or tunnel the ML
15:56:30  <Stablean> <Troy McClure> where?
15:56:32  <Stablean> <V453000> hi
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15:56:34  <Stablean> <Troy McClure> I know those answers
15:56:34  <Stablean> <Troy McClure> hi
15:56:36  <Stablean> <MrD2DG> Hihi
15:56:50  <Stablean> <MrD2DG> Well since the ML i guess will be going straight just cross it?
15:56:57  <Stablean> <V453000> somebody still playing here? :)
15:57:10  <Stablean> <Troy McClure> yes
15:57:12  <Stablean> <MrD2DG> Yeah :D Pub will kill my CPU now
15:57:28  <Stablean> <V453000> :(
15:58:31  <Stablean> <MrD2DG> Tunnel under ML -> create a break in the 3 tile gap then tunnel under the other ML?
15:58:33  <Stablean> <MrD2DG> (or bridge)
15:58:43  <Stablean> <Troy McClure> check !bridge
15:58:53  <Stablean> <Troy McClure> that's the best i can do you for
15:58:57  <Stablean> <MrD2DG> Or there :P
16:00:47  <Stablean> *** V453000 has started a new company (#5)
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16:01:22  <Stablean> <MrD2DG> Ooh
16:01:36  <Stablean> <MrD2DG> Dunno who did that
16:01:47  <Stablean> <V453000> the train inside is the least problem :)
16:01:54  <Stablean> <V453000> the "overflow" is just bad :)
16:02:35  <Stablean> <MrD2DG> There are loads like that were built before i joined, I dunno how to build an overflow never tried :D
16:02:51  <Stablean> <Troy McClure> Sylf has some nice ones
16:02:51  <Stablean> *** md has left the game (leaving)
16:02:59  <Stablean> <Troy McClure> check Carolina Halt
16:03:27  <Stablean> <V453000> :
16:03:29  <Stablean> <V453000> )
16:03:43  <Stablean> <MrD2DG> That looks good
16:03:55  <Stablean> <V453000> yes, the basicmost one that meets all possible requirements
16:05:10  <Stablean> <V453000> see my factory for one of the latest overflow designs ;)
16:05:28  <Stablean> *** V453000 has joined company #1
16:05:53  <Stablean> <MrD2DG> :P I need to practice building them
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16:07:14  <Stablean> <V453000> if you need them ... :)
16:08:37  <Stablean> <MrD2DG> Whats station spread?
16:08:48  <Stablean> <V453000> 7
16:08:50  <Stablean> <MrD2DG> K
16:10:23  <Stablean> <Troy McClure> done
16:10:56  <Stablean> <MrD2DG> Nice
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16:11:51  <Stablean> <V453000> hm, kinda many water towers
16:11:57  <Stablean> <V453000> happens :)
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16:12:03  <Stablean> <MrD2DG> :P
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16:15:49  <Stablean> <Troy McClure> is that the pickup or drop?
16:16:00  <Stablean> <MrD2DG> First ppart is drop
16:19:00  <Stablean> <MrD2DG> We using PBS for platforms or pre-sig?
16:19:10  <Stablean> <Troy McClure> I'd say pbs
16:19:24  <Stablean> <MrD2DG> Ok
16:25:23  <Stablean> <MrD2DG> leave TL gaps or not?
16:25:30  <Stablean> <Troy McClure> hmm
16:25:34  <Stablean> <Troy McClure> we need 4>2
16:25:37  <Stablean> <Troy McClure> not another mixer
16:25:51  <Stablean> <Troy McClure> im doubting if !this mixer is actually any good
16:26:05  <Stablean> <MrD2DG> scrpa them then
16:26:11  <Stablean> <MrD2DG> Just make a merger
16:27:43  <Stablean> <Troy McClure> hows this?
16:27:49  <Stablean> <MrD2DG> Looks fine
16:30:04  <Stablean> <MrD2DG> pre sig for initial dorp split then PBS?
16:30:06  <Stablean> <MrD2DG> or all PBS
16:30:09  <Stablean> <MrD2DG> *drop
16:30:19  <Stablean> <Troy McClure> hmm
16:30:34  <Stablean> <Troy McClure> pbs combined with presigs does weird things
16:30:54  <Stablean> <MrD2DG> Hmm
16:31:01  <Stablean> <MrD2DG> All pbs then
16:31:07  <Stablean> <Troy McClure> im off
16:31:11  <Stablean> <Troy McClure> good luck
16:31:13  <Stablean> <MrD2DG> Ok BB
16:31:24  <Stablean> <Troy McClure> you could have it working a moment right?
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16:31:44  <Stablean> <MrD2DG> Yeah
16:32:37  <Stablean> <MrD2DG> Ugh cant funt plant
16:32:52  <Stablean> <MrD2DG> Too close to another industry :/
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17:11:42  <Chris_Booth> Hi all
17:11:49  <Stablean> <Troy McClure> hi
17:12:19  <Chris_Booth> How's it going?
17:12:42  <Stablean> <Troy McClure> we (me and MrD2DG) just made that other food fac drop
17:12:50  <Chris_Booth> Yes
17:13:01  <Stablean> <Troy McClure> I am just taking it in use
17:13:23  <Stablean> <Troy McClure> looks quite nice
17:13:51  <Chris_Booth> Nice i can't see now no optenttd for iPhone
17:14:33  <Chris_Booth> Wait yes I can I can vnc my desktop
17:19:45  <Stablean> <Troy McClure> well?
17:21:00  <Stablean> *** Chris Booth joined the game
17:21:39  <Stablean> <Chris Booth> where is it?
17:21:49  <Stablean> <Troy McClure> Kranskop Valley
17:22:08  <Stablean> <Chris Booth> looking good
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17:42:13  <Stablean> <MrD2DG> bk
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17:45:22  <Stablean> <Troy McClure> well, how do you like it?
17:46:10  <Stablean> <MrD2DG> Looks good
17:46:32  <Stablean> <Troy McClure> and in operating profit graph, you can clearly see when the stations were changed
17:46:47  <Stablean> <MrD2DG> xD Wow, quite a spike
17:46:57  <Stablean> <Troy McClure> yeah
17:47:11  <Stablean> <Troy McClure> but what did you expect with jams from BBH02 up to fac
17:47:22  <Stablean> <MrD2DG> True, at least its nice and fluid now
17:47:37  <Stablean> <Troy McClure> hmm, could be better
17:48:11  <Stablean> <MrD2DG> Well ive only looked breifly but didnt see any areas of slowdowns
17:48:23  <Stablean> <Troy McClure> SLH02-BBH02
17:48:29  <Stablean> <Troy McClure> and vice versa
17:49:08  <Stablean> <MrD2DG> Ooh
17:50:38  <Stablean> <MrD2DG> The inner lane @ the BBH02 merge is free
17:50:44  <Stablean> <MrD2DG> Trains needs better balancing
17:50:50  <Stablean> <MrD2DG> or another line
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17:53:36  <Stablean> <Troy McClure> BBH02-MSH01
17:54:06  <Stablean> <Troy McClure> possible solution: couple BBH02 an MSH01
17:54:21  <Stablean> <MrD2DG> As in a 4 way...
17:54:27  <Stablean> <Troy McClure> sorta
17:54:41  <Stablean> <MrD2DG> That could work
17:54:43  <Stablean> <Troy McClure> defacto, you make BBH02 and MSH01 on e junction
17:55:01  <Stablean> <Troy McClure> at BBH02 you alread split traffic to station and through
17:55:05  <Stablean> <MrD2DG> Thought they are quite a way apart and working on 2 busy junctions would be hell
17:55:15  <Stablean> <Troy McClure> instead of joining first and seperating later
17:55:25  <Stablean> <MrD2DG> Yeah
17:55:37  <Stablean> <Troy McClure> although most traffic seems to be to station
17:55:53  <Stablean> <Troy McClure> and not through, i dont know howmuch we could gain
17:56:39  <Stablean> <Troy McClure> btw, even if you close that link between BBH02 and MSH01
17:56:49  <Stablean> <Troy McClure> trains can still get to and from station
17:57:07  <Stablean> <Troy McClure> via BBH03 and SLH03
17:57:18  <Stablean> <MrD2DG> Well i say either; LLLL_RRRR BBH02-MSH01, balance the traffic so the 3rd line is used more or merge them
17:57:21  <Stablean> <MrD2DG> Oh
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17:57:32  <Stablean> <Troy McClure> well, im not working on it :D
17:57:36  <Stablean> *** md has joined company #3
17:57:40  <Stablean> <MrD2DG> xD
17:58:11  <Stablean> <MrD2DG> Well I could but errrrm
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17:59:41  <Stablean> <MrD2DG> Hmmm
18:01:14  <Stablean> <MrD2DG> Wagon upgrade?
18:01:28  <Stablean> <Troy McClure> is it necessary?
18:01:35  <Stablean> <MrD2DG> No, just a habit :D
18:01:46  <Stablean> <MrD2DG> But goods capacity really sucks....
18:04:08  <Stablean> <Troy McClure> we could replace some of the good cars
18:04:14  <Stablean> <Troy McClure> the freightliners seem okay
18:04:22  <Stablean> <MrD2DG> The new cars capacity is huge though
18:04:28  <Stablean> <Troy McClure> but we could replace what's behind it with container cars
18:04:42  <Stablean> <MrD2DG> Yeah i guess
18:04:57  <Stablean> <Troy McClure> but i seem to recall that Chris liked to have pure UKRS
18:05:03  <Stablean> <Troy McClure> but i dont really care
18:05:37  <Stablean> <MrD2DG> Hmm well its not necessary so i dunno
18:06:04  <Stablean> <Troy McClure> I do have another fun proposal
18:06:19  <Stablean> <Troy McClure> we have double headed trains now
18:06:21  <Stablean> <MrD2DG> Its not fun if one person has to do all the building :P
18:06:27  <Stablean> <MrD2DG> yes...
18:06:36  <Stablean> <Troy McClure> and we cant have speeds over 196 kph
18:06:43  <Stablean> <Troy McClure> cause of CL4
18:06:45  <Stablean> <MrD2DG> Why not
18:06:47  <Stablean> <Troy McClure> and TL5
18:06:47  <Stablean> <MrD2DG> Oh
18:07:01  <Stablean> <MrD2DG> Whats that in mph? :P
18:07:21  <Stablean> <Troy McClure> just a sec
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18:07:35  <Stablean> <MrD2DG> d/w ill check
18:07:41  <TroyMcClure> @clcalc erail 4
18:07:41  <Webster> TroyMcClure: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
18:07:47  <Stablean> <MrD2DG> Oh
18:07:49  <Stablean> <Troy McClure> 122
18:08:06  <Stablean> <Troy McClure> but we might want maximum power
18:08:08  <Stablean> <MrD2DG> I think the next speed jump for most engines is 140mph
18:08:50  <Stablean> <Troy McClure> either replace both class 90 with one Class 20E
18:08:56  <Stablean> <Troy McClure> or, what's fun:
18:09:23  <Stablean> <Troy McClure> one WAM12 with one Class 90
18:09:39  <Stablean> <MrD2DG> That will take ages...
18:09:45  <Stablean> <MrD2DG> nty :)
18:09:55  <Stablean> <Troy McClure> yes, but it's a fun suggestion
18:10:01  <Stablean> <Troy McClure> dual headed trains?
18:10:29  <Stablean> <MrD2DG> Manually replacing 400+ trains isnt fun :P
18:15:05  <Stablean> <MrD2DG> So you doing it then ? :D
18:15:13  <Stablean> <Troy McClure> nope, iim off
18:15:13  <Stablean> <Troy McClure> :D
18:15:33  <Stablean> <MrD2DG> Lol ok
18:16:08  <Stablean> <Troy McClure> bb
18:16:11  <Stablean> <MrD2DG> bb
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18:44:09  <Stablean> <chriss> hi :) would you mind if I take a look? ;)
18:44:23  <Stablean> <MrD2DG> Nope :D
18:45:02  <Stablean> <chriss> just want to learn some better ways to buil stations
18:45:17  <Twerkhoven[L]> this is the server for that
18:45:23  <Stablean> <MrD2DG> There are always some nice example on the public server
18:46:04  <Twerkhoven[L]> there too
18:47:39  <Stablean> <MrD2DG> brb
18:52:27  <Stablean> <chriss> that's just amazing... how long have you guys been playing (o)ttd? I started only two weeks ago
18:52:45  <Stablean> <MrD2DG> bk
18:53:03  <Stablean> <MrD2DG> Well us coop players and a few others have been playing for a while
18:53:13  <Stablean> <MrD2DG> new people join all the time though
18:54:07  <Stablean> <chriss> after I learn how to play I hope to join #openttdcoop
18:54:26  <Stablean> <chriss> I'm reading all your tutorials now
18:54:34  <Stablean> <MrD2DG> This server is the best place to learn
19:04:57  <Stablean> <chriss> a question about 209x254... shouldn't be there combo signals from cross up to station?
19:05:35  <Stablean> <MrD2DG> Where?
19:05:53  <Stablean> <chriss> coords 209 x 254
19:06:15  <Stablean> <chriss> west from area51
19:06:15  <Stablean> <MrD2DG> station name?
19:06:34  <Stablean> <chriss> germiston east
19:06:48  <Stablean> <MrD2DG> Oh
19:06:58  <Stablean> <chriss> ahhh.. there are two separate stations
19:07:04  <Stablean> <MrD2DG> Yeah :P
19:07:19  <Stablean> <MrD2DG> But even if they wernt the gap might be a bit too large for combo signals
19:07:57  <Stablean> <chriss> so what is the proper way to deal with that?
19:09:28  <Stablean> <MrD2DG> Well depends can go about it in different ways combos can be used
19:10:02  <Stablean> <chriss> is there a way to merge already built stations?
19:10:16  <Stablean> <MrD2DG> I dont think so
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19:15:35  <Stablean> <chriss> ok, gotta go... have fun and see you :)
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19:38:11  <Stablean> <Chris Booth> hi
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20:12:44  <Stablean> <V453000> eve
20:12:54  <Stablean> <V453000> oh, bitches gone :)
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22:17:32  <Sylf> !date
22:17:32  <Stablean> Sylf:  3 Oct 2072
22:17:45  <Sylf> o_o  still on the same game
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22:47:57  <Stablean> <Anson> hallo
22:48:09  <Stablean> <Sylf> heya
22:48:35  <Stablean> <Anson> the map looks quite crowded :-)
22:48:52  <Stablean> <Anson> difficult to find what is going on
22:49:02  <Stablean> <Sylf> you think so?
22:49:20  <Stablean> <Sylf> to me, there are plenty of space that people can develop a small network
22:49:26  <Stablean> <Anson> i am used to build from scratch, solo, and then i exactly know what is going on and why
22:50:30  <Stablean> <Anson> but no reason to complain ... i like watching trains ... even if it is a single train going around across all the map :-)
22:52:30  <Stablean> <Anson> currently i am watching the mess at BBH02 :-)
22:53:10  <Stablean> <Sylf> that's ugly
22:53:36  <Stablean> <Sylf> too jammed up
22:53:58  <Stablean> <Anson> priority for trains from south ... merging with a ratio of maybe 10:1 or 20:1 :-(
22:54:17  <Stablean> <Sylf> there's more to it than that
22:54:45  <Stablean> <Sylf> the trains on the outside line going to the town drop is crawling so slow
22:54:55  <Stablean> <Sylf> that's one thing to blame
22:55:41  <Stablean> <Sylf> hen, the inside line looks less busy, but line's aren't properly balanced in the hub, causing a bigger jam than it needs to be
22:55:59  <Stablean> <Sylf> possibly, the drop station is too undersized too
22:55:59  <Stablean> <Anson> near town, there is a line merging into that rightmost lane ... and then the whole ML stops for a single train
22:57:06  <Stablean> <Sylf> this whole coop company's network looks like the coop style building excuted poorly
22:57:25  <Stablean> <Anson> at BBH02, most trains from the west come on the outer lane of three lanes, and try to merge with the busies lane from south
22:57:47  <Stablean> <Sylf> what's west and what's south to you?
22:57:57  <Stablean> <Anson> there are almost no trains on middle and inner tracks from the west
22:58:19  <Stablean> <Anson> i always call the top right screen corner north
22:58:39  <Stablean> <Sylf> top right is north?
22:58:45  <Stablean> <Sylf> wait...
22:58:51  <Stablean> <Anson> tilting my head 45 degrees clockwise  :-)
22:59:26  <Stablean> <Sylf> that's different from the game's convention or coop's convention
22:59:45  <Stablean> <Anson> i don't think there are official headings ... north migbt also be top and main directions would be diagonal on the compass :-)
22:59:48  <Stablean> <Sylf> according to the game, the top of screen is north
23:00:11  <Stablean> <Sylf> according to coop's wiki, top-left corner of the screen is north
23:00:49  <Stablean> <Sylf> so, to me, these trains are coming from east and west, joining to one ML, heading South to the town
23:00:55  <Stablean> <Anson> ok, with that convention (which i didn't read about anywhere) the diagonal tracks are going north, south west and east .... not very intuitive
23:00:57  <Stablean> <Sylf> (southwest)
23:02:12  <Stablean> <Anson> ok, then the many blue trains are coming from north on outer lane and are stuck because of traffic from west !?
23:02:25  <Stablean> <Sylf> jee whiz...  this coop's network is rather badly built
23:02:52  <Stablean> <Sylf> blue trains are coming from east
23:03:03  <Stablean> <Sylf> and the goods train are coming from west
23:03:38  <Stablean> <Anson> at BBH02 from north, turning a bit later to SLH06 (east), correct ?
23:04:00  <Stablean> <Sylf> SLH 6 is to the East of BBH 2
23:05:06  <Stablean> <Anson> LOL, even with my big screen, i didn't see that the width of BBH02 iw more than 6 Trainlengths :-)
23:06:14  <Stablean> <Sylf> that BBH 2 might look big, impressive, and look cool... but to me, it's not very well built
23:07:12  <Stablean> <Anson> in solo, i just tried to follow a few advices from the website to build stations, overrun, etc
23:07:42  <Stablean> <Sylf> you should actually join the public server game during initial building stage
23:07:44  <Stablean> <Anson> there are many nice theories, but even when i try to copy them 1:1 to my network, they don't work as described ...
23:07:50  <Stablean> <Sylf> and watch these hubs being built in real time
23:09:31  <Stablean> <Sylf> now the trains coming from south to BBH 2 are somewhat jamming up
23:10:01  <Stablean> <Sylf> and this jam will cause further jam in the same hub, heading toward the town
23:10:07  <Stablean> <Sylf> It's a bad cycle...
23:12:43  <Stablean> <Anson> exit of the drop at sishen halt is already blocked partially, thus blocking the incoming trains, and that is the queue extending to BBH02
23:13:36  <Stablean> <Sylf> hold on... I'm moving one of my stations...
23:17:25  <Stablean> <Sylf> so... yeah, I agree about the exit from Sishen
23:17:47  <Stablean> <Sylf> there's another jam extending from MSH 1 to BBH 3 too
23:18:17  <Stablean> <Sylf> But I doubt anyone will be fixing any of these stuff...
23:22:35  <Stablean> <Anson> how can i chat best ? ... when i am distracted for a moment, i miss chat in the lower left corner, but the console is too big and i can't type chat in it
23:23:00  <Stablean> <Sylf> you can use IRC
23:24:06  <Stablean> <Anson> never used IRC for a few years ... 20 years ago i used IRC, later i used trillian for IRC and a few other messengers
23:24:14  <Stablean> <Sylf> this server is configured so the chat is echoed between the game and the designated IRC channel
23:24:15  <Stablean> *** Troy McClure joined the game
23:24:16  <Stablean> <Anson> and when playing wow, i chat ingame only
23:24:36  <Stablean> <Anson> which is the "best" IRC client ?
23:24:53  <Stablean> <Sylf> on what OS?
23:25:02  <Stablean> <Anson> vista
23:25:16  <Stablean> <Sylf> mIRC is most popular
23:25:35  <Stablean> <Sylf> chatzilla is a good free alnernative, esp for firefox users
23:25:42  <Stablean> <Sylf> I use xchat
23:25:44  <Stablean> *** Troy McClure has joined company #2
23:26:18  <KenjiE20> my IRC client is an SSH window :p
23:26:32  <Stablean> <Sylf> hardcore ^_^
23:26:47  <KenjiE20> (weechat on my file server)
23:26:59  <Stablean> <Sylf> I've never touched weechat...
23:27:09  <Stablean> <Sylf> I do use irssi as my personal bouncer though
23:27:13  <KenjiE20> it's a very nice curses client
23:27:37  <KenjiE20> imo it's way more readable by default than irssi and argueable more customizable
23:28:12  <Stablean> <Sylf> I haven't even touched any irssi customization
23:28:30  <Stablean> <Sylf> too lazy to mess around with tex file configs
23:28:43  <KenjiE20> yeah, weechat you do it all within the client
23:28:48  <Stablean> <Anson> mIRC is commercial ?
23:28:56  <KenjiE20> there's even add ons to do it interactively with tooltip help
23:29:00  <KenjiE20> it's nagware
23:29:49  <Stablean> <Anson> license agrement on install says "evaluation for 30 days, then you need license
23:30:12  <Stablean> <Sylf> yeah, after 30 days, it starts nagging you til you drop
23:30:12  <KenjiE20> it just nag's normally
23:30:31  <KenjiE20> you could try HydraIRC, I used to use that, but the quit messages are bleh
23:30:43  <KenjiE20> <-- how mine looks Sylf
23:31:17  <Sylf> hrm
23:31:53  <Sylf> what's that console program?  that's not putty...
23:32:02  <KenjiE20> PuTTYTray
23:32:16  <KenjiE20> has hyperlink support amongst a couple other extras
23:32:26  <Sylf> ah
23:32:31  <Sylf> I should check it out
23:32:41  <Stablean> <Anson> when i used chats a lot more in the past (10+ years ago), i started using ICQ ... had a member number with 7 digits only :-) ... now they are at 9 or 10 digits :-)
23:32:45  <KenjiE20> yeah, my set up has tweaked slightly this that shot too
23:33:05  <KenjiE20> 256 colours in weechat, and I'm using screen's caption line for sys stats now
23:34:06  <Sylf> I have to admit though...
23:34:29  <Sylf> I'm more drawn to puttytray's dransparency
23:34:34  <Sylf> than anything else :p
23:34:42  <KenjiE20> yeah. that's handy
23:35:26  <KenjiE20> I tend to lay unimportant windows under there sometimes, if screen 1 is getting cluttered, since IRC is on 2
23:36:08  <Sylf> hehe but that's pretty useless to me... I can't spread my focus to that many windows at a time

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