Times are UTC Toggle Colours
00:30:43 <Stablean> *** md joined the game 00:31:10 <Stablean> <Troy McClure> md, why did you buy land near Dunton woods? 00:31:25 <Stablean> <md> keep away spawning refineries 00:31:40 <Stablean> <Troy McClure> that happens a lot? 00:31:43 <Stablean> <md> i've lost oil bigtime in the past that way 00:31:47 <Stablean> <Troy McClure> k 00:34:24 <Stablean> <md> phil still running with cabooses? 00:34:38 <Stablean> <Troy McClure> and steamers 00:34:50 <Stablean> <Troy McClure> sorry, no more steamers 00:34:52 <Stablean> <Phil> yeah how do make it so i dont need cabooses? 00:35:06 <Stablean> <Troy McClure> after 1975, you dont need them 00:35:14 <Stablean> <Phil> /doh 00:35:28 <Stablean> <Phil> i missed the memo it seems :/ 00:35:47 <Stablean> <Troy McClure> it's generally accepted knowledge if you come here often 00:36:15 <Stablean> <Phil> still have much to learn i guess :/ 00:36:17 <Stablean> <Troy McClure> apparently not for you, until now, so... 00:36:21 <Stablean> <Phil> hence i'm playing here :) 00:36:38 <Stablean> <Phil> only 2nd time ive played here 00:36:42 <Stablean> <Troy McClure> you know how to replace the wagons? 00:36:58 <Stablean> <Phil> yeah i do infact :) 00:37:04 <Stablean> <Phil> but not going to 00:37:07 <Stablean> <Troy McClure> automatically? 00:37:13 <Stablean> <Phil> yeah 00:37:25 <Stablean> <Phil> took me ages to just do my trains 00:37:28 <Stablean> <Phil> everyone got lost 00:37:42 <Stablean> <Phil> and caused huges jams 00:37:48 <Stablean> <md> got to setup depots more carefully for this 00:38:09 <Stablean> <Phil> what do you suggest? 00:38:27 <Stablean> <Troy McClure> replace the cabooses with the wagons you're using 00:38:29 <Stablean> <md> have branches of the mainline with depots 00:38:35 <Stablean> <md> e.g. a service center 00:38:43 <Stablean> <Troy McClure> ah, yeah, that's a very good idea 00:38:54 <Stablean> <md> and remove all depots near pickup stations 00:39:10 <Stablean> <md> cause trains may end up going there and getting stuck 00:39:10 <Stablean> <Phil> ugg ill do it now 00:39:42 <Stablean> <md> basically you just don't want to attract trains into points where they don't belong 00:44:19 <Stablean> <md> have you grouped your trains? 00:44:37 <Stablean> <Troy McClure> me, yes 00:44:40 <Stablean> <md> i meant phil 00:44:42 <Stablean> <Troy McClure> but i think you mean phil? 00:44:44 <Stablean> <Phil> grouped them? 00:44:54 <Stablean> <Troy McClure> yes, group them 00:45:01 <Stablean> *** Troy McClure has joined company #3 00:45:01 <Stablean> <md> under the Trains window, the side is groups 00:45:17 <Stablean> <md> if you group them by cargo, it's easy to replace each caboose with the appropriate car 00:45:33 <Stablean> <Troy McClure> and you should clone them too 00:45:45 <Stablean> <md> clone and clone with shared orders 00:46:06 <Stablean> <md> these are good tricks to developing fleets and related fleets 00:46:20 <Stablean> <md> when you clone a train, it copies the group designation as well 00:46:24 <Stablean> <Troy McClure> you know how to clone a train? 00:46:35 <Stablean> <Phil> yeah i know i how clone 00:47:05 <Stablean> <md> also if you make a group and put one train in it, you can select "Add Shared Vehicles" to get the rest of the shared order clones in 00:51:47 <Stablean> <Phil> damn wahts train 115 doing? 00:51:50 <Stablean> <Troy McClure> can you see phil that ive grouped them all? 00:52:10 <Stablean> <Phil> yes 00:52:20 <Stablean> <Troy McClure> train 115 cant get out because: 00:52:26 <Stablean> <Troy McClure> that station tile isnt electrified 00:52:32 <Stablean> <Troy McClure> i guess, lets check 00:52:33 *** KenjiE20 has quit IRC 00:52:40 <Stablean> <Phil> well spotted :) 00:52:40 <Stablean> <Troy McClure> yes, i was right 00:53:01 <Stablean> *** Troy McClure has joined company #1 00:55:03 <Stablean> <md> one thing i wish you could do is autoreplace caboose -> engine 00:55:16 <Stablean> <Troy McClure> yes, that could be nice 00:55:32 <Stablean> <Troy McClure> replacing that rear shitbox with a superdeluxe engine 01:12:53 <Stablean> <Troy McClure> bb 01:12:56 <Stablean> <Phil> see ya :) 01:13:03 <Stablean> *** Troy McClure has left the game (leaving) 02:09:58 <Stablean> <md> yay maglev 02:11:42 <Stablean> <Phil> hey md 02:11:44 <Stablean> <md> hi 02:12:00 <Stablean> <Phil> how come times productions still drops even with good service? 02:12:22 <Stablean> <md> example? 02:12:36 <Stablean> <md> though keep in mind there is random variation added to everything 02:13:06 <Stablean> <md> are you transporting 60-80%? 02:13:20 <Stablean> <Phil> one time i had a coal mine at output ay 1500 went to bed and woke up it had fallen to 700 02:13:33 <Stablean> <md> what was the transport% 02:13:40 <Stablean> <Phil> not sure tbh 02:13:50 <Stablean> <Phil> are you saying over 80% is bad? 02:15:24 <Stablean> <md> it was over 80%? 02:15:37 <Stablean> <Phil> possibly 02:15:47 <Stablean> <md> i've heard it can be bad over 90%, not sure why 02:15:57 <Stablean> <md> it could also just be a string of bad luck 02:16:13 <Stablean> <md> i believe the formula is just a weighted random walk 02:17:13 <Stablean> <Phil> that explains why some inditsries can't stop growing and othersw ont grown even though both have same % transported 02:17:24 <Stablean> <md> right 02:41:06 <Stablean> <Phil> damn it almost 4 am again 02:41:10 <Stablean> <Phil> im off to bed 02:41:12 <Stablean> <Phil> good night 02:41:43 <Stablean> *** Phil has left the game (leaving) 03:13:43 <Stablean> *** Sylf joined the game 03:24:13 <Stablean> *** Sylf has left the game (leaving) 03:44:54 *** Intexon has quit IRC 04:05:52 *** Intexon has joined #openttdcoop.stable 04:11:18 *** Intexon has quit IRC 04:13:47 <Stablean> *** md has left the game (leaving) 04:13:47 <Stablean> *** Game paused (number of players) 05:47:30 *** DayDreamer has joined #openttdcoop.stable 05:48:28 *** DayDreamer has left #openttdcoop.stable 05:54:34 *** ODM has joined #openttdcoop.stable 05:54:34 *** ChanServ sets mode: +o ODM 06:03:37 <Stablean> *** Game unpaused (number of players) 06:03:41 <Stablean> *** Player has joined spectators 06:03:41 <Stablean> *** Game paused (number of players) 06:04:10 <Stablean> *** Player has left the game (leaving) 06:39:40 *** DayDreamer has joined #openttdcoop.stable 06:39:40 *** DayDreamer has left #openttdcoop.stable 07:24:23 *** ODM has quit IRC 08:25:37 <Stablean> *** JK47 joined the game 08:28:25 <Stablean> *** JK47 has left the game (leaving) 08:29:12 <Stablean> *** V453000 joined the game 08:30:19 <Stablean> *** V453000 has left the game (leaving) 09:54:47 <Stablean> *** Game unpaused (number of players) 09:54:47 <Stablean> *** kazelina joined the game 09:56:33 <Stablean> *** kazelina has left the game (leaving) 09:56:33 <Stablean> *** Game paused (number of players) 11:04:34 *** ODM has joined #openttdcoop.stable 11:04:34 *** ChanServ sets mode: +o ODM 11:08:52 *** Intexon has joined #openttdcoop.stable 11:11:45 *** KenjiE20 has joined #openttdcoop.stable 11:11:45 *** ChanServ sets mode: +o KenjiE20 11:29:23 *** Intexon has quit IRC 11:39:41 *** Chris_Booth has joined #openttdcoop.stable 12:26:39 <Stablean> *** Game unpaused (number of players) 12:26:40 <Stablean> *** Phil joined the game 12:33:38 <Stablean> *** Troy McClure joined the game 12:33:38 <Stablean> *** Troy McClure has joined company #1 13:05:08 <Stablean> *** md joined the game 13:20:43 <Stablean> *** Anson joined the game 13:24:25 <Stablean> <Troy McClure> phil? 13:24:51 <Stablean> <Phil> yeah? 13:24:57 <Stablean> <Troy McClure> you've got a jam? 13:25:07 <Stablean> <Troy McClure> or sending all trains to depot? 13:25:23 <Stablean> <Phil> sendingto depot :) 13:25:31 <Stablean> <Troy McClure> why? 13:25:50 <Stablean> <Phil> removing caboose 13:25:59 <Stablean> <Phil> i forgot last night :/ 13:26:01 <Stablean> <Troy McClure> not replacing engine? 13:26:12 <Stablean> <Phil> no 13:26:22 <Stablean> <Troy McClure> WAM12>Masai? 13:26:24 <Stablean> <Troy McClure> why not? 13:27:04 <Stablean> <Phil> what engine should i have? 13:27:16 <Stablean> <Phil> nevermind i see :) 13:27:18 <Stablean> <Troy McClure> well, the EH 40 Masai is faster 13:27:21 *** DayDreamer has joined #openttdcoop.stable 13:27:32 <Stablean> <Troy McClure> more powerfull (but less TE, shouldnt really matter) 13:27:38 <Stablean> <Troy McClure> and has lower running costs 13:27:58 <Stablean> <Phil> time to upgrade @:) 13:28:15 <Stablean> <md> i switched to it as well 13:31:11 <Stablean> <Anson> btw: hello 13:31:17 <Stablean> <Troy McClure> hi Anson 13:33:26 <Stablean> *** Anson has left the game (connection lost) 13:33:59 <Stablean> *** Anson joined the game 13:34:59 <Stablean> <Anson> i hope your greetings to me didn't cause a distraction and thus the crash ? :-( 13:35:10 <Stablean> <Troy McClure> no, that was my own doing 13:39:45 *** TWerkhoven has joined #openttdcoop.stable 13:54:40 <Stablean> *** md has left the game (leaving) 13:59:24 <Stablean> <Anson> Phil, how do you ensure that there is enough paper delivered to the printing works ? ... do you skip orders manually when there are too many goods-trains waiting ? 13:59:56 <Stablean> <Phil> that only happens when trains get jammed due to upgrading trains 14:00:08 <Stablean> <Phil> once it's free flowing again it wont jam 14:00:18 <Stablean> <Phil> at least until i upgrde trains again lol 14:01:12 <Stablean> <Anson> you computed the number of trains to deliver paper and get goods and hope for a good statistical mix of arriing trains ? 14:02:50 <Stablean> <Phil> first i supply wood to saw mill, then transport 89-90% of paper to prininting wait for it to build up, then keep adding goods trains until the goods are 80-90% transported too 14:03:19 <Stablean> *** TWerkhoven joined the game 14:04:17 <Stablean> <Anson> i just watched he green company ... interesting method which they use : transport wood, then refit and transport paper ... with conditionals if trains are not fully loaded 14:05:07 <Stablean> <Phil> how do u auto refit like that? 14:05:09 <Stablean> <Troy McClure> yes, you've seen my paper trains too? 14:05:32 <Stablean> <Phil> what does yours do troy? 14:05:34 <Stablean> <Troy McClure> send to depot order 14:05:44 <Stablean> <Troy McClure> delivers paper, refits to goods 14:05:46 <Stablean> <Anson> sending train to depot and set options in the order list 14:06:04 <Stablean> <Troy McClure> then after they delivered, refit back to paper and collect 14:06:10 <Stablean> <Anson> it all depends on how costly refitting is 14:06:12 <Stablean> <Troy McClure> but no conditionals 14:06:22 <Stablean> <Troy McClure> in my case refitting doesnt cost anything 14:06:28 <Stablean> <Phil> i <3 playing here 14:06:34 <Stablean> <Troy McClure> but often there's a cost 14:06:38 <Stablean> <Phil> seems i learn something everyday :D 14:06:57 <Stablean> <Troy McClure> Phil, you see how i (or Sylf) have our orders? 14:07:21 <Stablean> <Phil> let me see 14:07:44 <Stablean> <Anson> conditionals are nice to make the trains turn arond faster, switch to a missing cargo type, etc ... less need to set it up manially at first 14:08:02 <Stablean> <Troy McClure> yes, i considered it 14:08:08 <Stablean> <Troy McClure> but i would need some extra infrastructure 14:08:30 <Stablean> <Phil> troy which of your trains has these orders? 14:08:40 <Stablean> <Troy McClure> have another depot after my good station to refit back 14:08:46 <Stablean> <Phil> nevermind i found 1 at last 14:08:48 <Stablean> <Troy McClure> err, about half of them 14:09:02 <Stablean> <Phil> tried about 6 before i found one doh 14:09:11 <Stablean> <Anson> most important lesson i learned about delivering and picking up : using separate stations, so that trains don't block a station with waiting trains 14:09:57 <Stablean> <Troy McClure> yes, and if you use mixed tracks: enough space between split and waiting station 14:10:18 <Stablean> <Troy McClure> found it phil? 14:10:28 <Stablean> <Phil> yeah mate 14:10:31 <Stablean> <Phil> looks good 14:10:42 <Stablean> <Phil> will try it next time :) 14:10:58 <Stablean> <Phil> i guess less trains but more income right? 14:11:04 <Stablean> <Troy McClure> yes 14:11:18 <Stablean> <Troy McClure> if you do the normal "pickup, drop off and drive back" 14:11:24 <Stablean> <Anson> when i play solo without a mainline, i send all trains through a depot where they can wait until needed and require no storage space on rails (which might block other trains) 14:11:26 <Stablean> <Troy McClure> the trains arent making money half of the trip 14:11:48 <Stablean> <Troy McClure> Anson: you are familiar with overflows? 14:12:10 <Stablean> <Troy McClure> @ Phil: in this case, the trains are carrying cargo most of the trip 14:12:12 <Stablean> <Anson> in theory, yes, bt when i try to buold overflows, there is always something wrong :-( 14:12:26 <Stablean> <Troy McClure> and they make money most of trip 14:12:37 <Stablean> <Troy McClure> @Anson, it shouldnt be that hard to build 14:14:29 <Stablean> <Phil> does transporting 90+% kill a promary industry? 14:14:32 <Stablean> <Troy McClure> no 14:14:38 <Stablean> <Troy McClure> it should make it grow 14:14:40 <Stablean> <Troy McClure> fast 14:14:57 <Stablean> *** Edu7 joined the game 14:15:01 <Stablean> <Phil> last night i had a coal mine at 1500 14:15:11 <Stablean> <Phil> dumped more trains on it to 90% ish 14:15:13 <Stablean> <Anson> what happens most of the time : when a station is filled, the trains don't use the overflow, but queue in front of the last platform 14:15:19 <Stablean> <Phil> got on this afternoon and was down to 800 14:15:24 <Stablean> <Phil> :( 14:15:52 <Stablean> <Troy McClure> there is a small chance the industry reduces production then 14:15:55 <Stablean> <Troy McClure> i dont get it either 14:16:03 <Stablean> <Troy McClure> happens to me also 14:16:19 *** MrD2DG has joined #openttdcoop.stable 14:16:27 <Stablean> *** md joined the game 14:16:44 <Stablean> *** Edu7 has left the game (connection lost) 14:17:18 <Stablean> <Anson> i also have problems getting 80%+ ... after a while, most of my stations are around 72% (70-75) 14:17:37 <Stablean> <Troy McClure> mine are now around 80% 14:17:48 <Stablean> <Troy McClure> new trains make them go up, for about a year 14:18:10 <Stablean> <Phil> yeah i noticed that 14:18:14 <Stablean> <Troy McClure> stations seem to like longer trains too, or more loading time at once 14:18:25 <Stablean> <Anson> when there is always a train loading, most of the time a second one waiting, what can i do to get more than 75% ? 14:18:27 <Stablean> <Troy McClure> but also quick in/out traffic 14:18:58 <Stablean> *** Chris Booth joined the game 14:19:15 <Stablean> *** MrD2DG joined the game 14:19:17 <Stablean> <Troy McClure> hi 14:19:21 <Stablean> <MrD2DG> Hi 14:19:23 <Stablean> <Troy McClure> Chris and MrD2DG 14:19:25 <Stablean> <Chris Booth> hi 14:20:33 <Stablean> <Troy McClure> did the PS server die that you're spontaneously here both of you? 14:20:46 <Stablean> <Chris Booth> no PSG is almost over 14:20:52 <Stablean> <MrD2DG> Nope i missed most of PS game and it looked soo good :'( 14:20:52 <Stablean> <Chris Booth> just need archiving IMO 14:21:18 <Stablean> <Troy McClure> @Anson 14:21:31 <Stablean> <Troy McClure> check the openttd wiki on Game Mechanics 14:22:24 <Stablean> *** md has left the game (leaving) 14:22:38 <Stablean> <Anson> yesterday, i did some tests with queues of stations and probably found a "feature" 14:23:10 <Stablean> <Anson> the stations has nice percentages, but when i looked at the details of the trains' cargo, i saw something strange 14:23:14 <Stablean> <MrD2DG> Whats happening !here? 14:23:27 <Stablean> <MrD2DG> Line is very slow... 14:23:31 <Stablean> <Troy McClure> I think Chris wants to make it LLRR 14:23:52 <Stablean> <MrD2DG> Oh didnt see anyoen working on it 14:23:56 <Stablean> <Troy McClure> what did you see? 14:24:03 <Stablean> <Troy McClure> Anson? 14:24:09 <Stablean> <Anson> setup: forest with station A, another with station B, another with station C, and trains from A transfering wood at B, trains from B transfering at C, etc 14:24:25 <Stablean> <Anson> the percentages were really nice 14:24:25 <Stablean> <Troy McClure> I just saw someone putting those rails there, it wasnt me, it wasnt you, so... 14:25:15 <Stablean> <Troy McClure> Chris, still working on it? 14:25:23 <Stablean> <Anson> when a train at stationm C loaded wood from forest C, it was distributed equally to all wagons, eg 5/20 filled 14:25:48 <Stablean> <Troy McClure> yes,and that is odd? 14:25:50 <Stablean> <Anson> when the next train arrived from B, all wagons increased their cargo, but the label still read "wood from C 14:26:21 <Stablean> <Anson> thus the train was filled, but the longer route was ignored for wood from A and B 14:26:43 <Stablean> <MrD2DG> Why is there 2 depots @ Plufingburg Forest 14:27:01 <Stablean> <Troy McClure> because it was transfered to B, and counts as cargo for B, i guess 14:28:28 <Stablean> <Anson> when the first loading happens when there is wood waiting at C (from A and B), the train is filled with different woods ("wood from A", "wood from B", etc) 14:28:47 <Stablean> <Anson> thus the different origins are used properly 14:28:55 <Stablean> <Troy McClure> okay, but not lateron? 14:29:37 <Stablean> <Anson> but when there was nothing waiting and the forest C produces wood first to fill the train, all wagons are filled partially with "wood from C" and stay that way even when wood from A and B arrives 14:30:22 <Stablean> <Chris Booth> that LL_RR extension will help 14:30:22 <Stablean> <Troy McClure> yes, all partial fillng 14:30:32 <Stablean> <Troy McClure> improved loading algorithm i guess 14:30:37 <Stablean> <Troy McClure> or it just looks better :P 14:31:23 <Stablean> <Anson> loading all wagons partially is faster ... butz creates problems when cargo from other sources is transfered 14:32:14 <Stablean> <Anson> it would require unloading some wagons and putting that wood in partially filled wagons, to make room for loading wagons with ONLY wood from a or only wood from B 14:33:26 <Stablean> <Anson> very difficult to solve that situation ... probbaly best handled by not transfering cargo at a station which also produces that type of cargo itself 14:33:28 <Stablean> <Troy McClure> @Anson, but what is the problem? 14:34:08 <Stablean> <Troy McClure> it doesnt show that there's also wood from a and b, because the bottoms are filled with wood from c? 14:34:17 <Stablean> <Anson> the wood from A and B had traveled across most of the map, and wood from C had a small distance to the final delivery 14:34:52 <Stablean> <Anson> when i get payed for only that small distance, i am missing most of the money for long distances :-( 14:35:13 <Stablean> <Troy McClure> did you see a sharp decline in income 14:35:30 <Stablean> <Troy McClure> cause if im right, the transfer money gets paid when the cargo is finally delivered 14:35:40 <Stablean> <Troy McClure> shouldnt be a problem with income 14:36:22 <Stablean> <Chris Booth> why does paper have to drop at the wrong Printing works 14:36:24 <Stablean> <Anson> it was too complicated to exactly see which cargo payed how much at which station 14:36:38 <Stablean> <Troy McClure> wrong? 14:36:54 <Stablean> <MrD2DG> That one says 0 production? 14:37:02 <Stablean> <MrD2DG> No paper dropped? 14:37:04 <Stablean> <Chris Booth> yes 14:37:08 <Stablean> <Troy McClure> it was there earlier 14:37:14 <Stablean> <MrD2DG> Oh you meant the opposite 14:37:14 <Stablean> <Troy McClure> so it was dropped there 14:39:10 <Stablean> <Troy McClure> elec rail, please 14:39:20 <Stablean> <MrD2DG> oops 14:40:02 *** DayDreamer has left #openttdcoop.stable 14:40:03 <Stablean> *** Anson has started a new company (#5) 14:42:49 <Stablean> <Chris Booth> now it will drop at the correct one 14:42:59 <Stablean> <MrD2DG> Smart :D 14:43:14 <Stablean> <Troy McClure> so it does 14:46:23 <Stablean> <Troy McClure> do we need to expand our goods drop now too? 14:49:44 <Stablean> <MrD2DG> That hill makes for an annoying join, only solution i can think of is moving everything down by a tile but that seems a bit long... 14:50:46 <Stablean> <MrD2DG> or... flit depots around 14:50:52 <Stablean> <MrD2DG> *flip 14:50:54 <Stablean> <Chris Booth> tut tut 14:50:56 <Stablean> <MrD2DG> :D 14:51:00 <Stablean> <MrD2DG> Wasnt me... 14:51:19 *** KenjiE20 has quit IRC 14:57:30 <Stablean> <MrD2DG> Again? :P 14:57:43 *** KenjiE20 has joined #openttdcoop.stable 14:57:44 *** ChanServ sets mode: +o KenjiE20 14:59:44 <Stablean> <Troy McClure> btw 14:59:58 <Stablean> <Troy McClure> we have our good trains join on two tracks 15:00:04 <Stablean> <Troy McClure> but only one goes to the drop 15:00:21 <Stablean> <MrD2DG> xD 15:00:29 <Stablean> <Chris Booth> I didn't build that part 15:00:35 <Stablean> <MrD2DG> ^ 15:00:53 <Stablean> <MrD2DG> Thats probably why the drop wasnt very busy 15:01:23 <Stablean> <MrD2DG> Just noticed that junction is L_RR 15:06:34 <Stablean> <Chris Booth> oops 15:06:35 <Stablean> <MrD2DG> :P 15:06:51 <Stablean> <Troy McClure> replaced trains 15:07:57 <Stablean> <Chris Booth> just was going to mix that line 15:08:03 <Stablean> <Chris Booth> befor I carshed those trains 15:13:55 <Stablean> <Chris Booth> now we have all to all there 15:19:10 <Stablean> <Chris Booth> TBH we don't need 1 drop 15:19:13 <Stablean> <Chris Booth> just use WPs 15:20:11 <Stablean> <MrD2DG> The second line isvery jammy 15:20:39 <Stablean> <MrD2DG> Hillnear Drenfingford is an example 15:20:43 <Stablean> <MrD2DG> Always slow 15:20:59 <Stablean> <MrD2DG> Join @ BafingwayHeights too... 15:21:36 <Stablean> <Troy McClure> yeah, 2nd line is slow 15:22:35 <Stablean> <MrD2DG> Yep 15:23:14 <Stablean> <MrD2DG> To Tadinghattan ridge forest 15:23:26 <Stablean> <Troy McClure> incoming trains stopped 15:27:40 <Stablean> <Chris Booth> Phil: check ! here 15:32:21 <Stablean> <MrD2DG> mfb Yeah, but the classic players dont really play anymore so they cant really be counted 15:36:20 <Stablean> <Troy McClure> me too 15:44:32 <Stablean> <Chris Booth> afk 15:44:34 <Stablean> *** Chris Booth has joined spectators 15:44:48 <Stablean> <Troy McClure> nothing atm 15:45:09 <Stablean> <Troy McClure> me 15:45:18 <Stablean> <MrD2DG> Okay... 15:54:34 <Stablean> <MrD2DG> brb 15:56:51 <Stablean> <MrD2DG> bk 16:14:36 <Stablean> <Troy McClure> Anson,improve your bank account 16:18:16 <Stablean> <MrD2DG> Production has really fallen on the 2nd line lots of waiting @ stations 16:36:52 <Stablean> *** MrD2DG has left the game (connection lost) 16:43:14 *** MrD2DG has quit IRC 16:43:16 <Stablean> *** MrD2DG joined the game 16:43:41 <Stablean> *** Chris Booth has joined company #1 16:47:33 <Stablean> <Troy McClure> dunno 16:47:57 *** MrD2DG has joined #openttdcoop.stable 16:49:58 <Stablean> *** DnZ-Ali joined the game 16:50:04 <Stablean> <DnZ-Ali> hello 16:50:08 <Stablean> <Troy McClure> hello 16:50:08 <Stablean> <MrD2DG> Hey 16:51:40 <Stablean> *** MrD2DG has joined spectators 16:51:47 <Stablean> *** MrD2DG has joined company #1 16:57:54 <Stablean> <Chris Booth> these trains suck! 16:58:24 <Stablean> <Troy McClure> why?low TE? 16:58:30 <Stablean> <Chris Booth> yes 16:58:36 <Stablean> <Chris Booth> takes them so long to get to speed 16:59:24 <Stablean> <Chris Booth> we should go to WAM 12 16:59:29 <Stablean> <Chris Booth> or double the locos 17:00:03 <Stablean> <Troy McClure> back to wam 12 would be easier 17:03:29 <Stablean> *** DnZ-Ali has started a new company (#6) 17:08:56 <Stablean> *** Anson has joined spectators 17:12:19 <Stablean> <Troy McClure> yes, it shouldve boast our performance rating a bit 17:12:29 <Stablean> <Troy McClure> and it did 17:12:39 <Stablean> <Troy McClure> but that's not really important,is it :D 17:12:58 <Stablean> <Troy McClure> it already has :P 17:15:41 <Stablean> <Troy McClure> bb 17:15:47 <Stablean> <Chris Booth> bb Troy McClure 17:15:49 <Stablean> <Phil> /wavr 17:15:58 <Stablean> <MrD2DG> BB 17:16:04 <Stablean> *** Troy McClure has left the game (leaving) 17:16:08 <Stablean> *** MrD2DG has joined spectators 17:16:12 <Stablean> *** MrD2DG has started a new company (#5) 17:16:26 <Stablean> *** Chris Booth has joined spectators 17:17:17 <Stablean> *** DnZ-Ali has joined spectators 17:17:21 <Stablean> *** DnZ-Ali has joined company #6 17:20:22 <Stablean> *** Chris Booth has left the game (leaving) 17:50:20 <Stablean> <DnZ-Ali> anyone can send me 250 K money? : D pls 17:50:44 <Stablean> <DnZ-Ali> tnx 17:50:46 <Stablean> <MrD2DG> np 17:50:54 <Stablean> <Phil> :) 18:17:28 <Stablean> *** TWerkhoven has left the game (leaving) 18:35:59 *** Intexon has joined #openttdcoop.stable 19:12:11 <Stablean> *** owip joined the game 19:43:03 <Stablean> *** owip has left the game (leaving) 19:44:12 <Stablean> *** Troy McClure joined the game 19:44:25 <Stablean> <MrD2DG> Hi 19:44:35 <Stablean> <Troy McClure> hi 19:45:51 <Stablean> *** Troy McClure has joined company #1 19:48:06 <Stablean> <MrD2DG> wtf RV limit!!!! 19:48:20 <Stablean> <Troy McClure> aaah 19:48:25 <Stablean> <MrD2DG> :'( 19:48:31 <Stablean> *** MrD2DG has requested an admin 19:48:35 <Stablean> <Troy McClure> :P 19:48:44 <Stablean> <MrD2DG> :D 19:50:35 <Stablean> <MrD2DG> Ugh no admin :/ 19:51:19 <Stablean> <MrD2DG> Ali you shouldnt set refitted trains to full load... 19:51:43 <Stablean> <MrD2DG> Causes jams as most cargo isnt produced 1:1 19:52:16 <Stablean> <Troy McClure> I concur 19:52:22 <Stablean> <MrD2DG> ofc :) 19:52:32 <Stablean> *** MrD2DG has requested an admin 19:52:40 <Stablean> <MrD2DG> Please come :/ 19:52:48 <Stablean> *** Mario787B joined the game 19:52:54 <Stablean> <Troy McClure> increase RV limit 19:53:13 <Stablean> <MrD2DG> His not an admin? :P 19:54:15 <Stablean> <Phil> wth 19:54:16 <Stablean> *** md joined the game 19:54:21 <Stablean> <Troy McClure> ? 19:54:23 <Stablean> <MrD2DG> ? 19:54:35 <Stablean> <MrD2DG> Oh shit 19:54:37 <Stablean> <MrD2DG> soz 19:54:41 <Stablean> <Phil> mrd destroyed my city and it nolonger accepts goods :( 19:54:47 <Stablean> <MrD2DG> just realised i killed his goods acceptance 19:54:49 <Stablean> <MrD2DG> :/ 19:55:08 <Stablean> <MrD2DG> Should grown back soon.. im supplying food 19:55:14 <Stablean> <md> why do you want longer better bridges? 19:55:29 <Stablean> <Troy McClure> look at the speed of the vehicles 19:55:41 <Stablean> <Troy McClure> and the max speed of the bridges 19:55:43 <Stablean> <md> i know they slow down, but it's a sideline with 1 station -- i looekd at it and figured i dont care 19:55:48 <Stablean> *** Mario787B has left the game (leaving) 19:55:58 <Stablean> <Troy McClure> okay, your choice 19:57:25 <Stablean> <md> oh the mainline bridges , yea. not sure why the 611km/h bridge was unavailable earlier 19:57:29 <Stablean> <Phil> 26 trains with no income :( 19:58:33 <Stablean> <MrD2DG> Coop bus service? 19:59:00 <Stablean> <Troy McClure> yes, town growth ;) 19:59:08 <Stablean> <MrD2DG> Ahh 20:00:41 <Stablean> <Phil> fixed :) 20:00:47 <Stablean> <Phil> thanks aguys 20:00:57 <Stablean> <MrD2DG> np soz agen 20:01:07 <Stablean> <Troy McClure> I'll grow it for just some more 20:01:17 <Stablean> <Phil> no worries mate 20:01:17 <Stablean> <Troy McClure> 2000+ 20:01:33 <Stablean> <Phil> afk for food 20:02:45 <V453000> !rcon set max_roadveh 20:02:45 <Stablean> V453000: CmdCloneVehicle Phil date:2085-10-18 tile:0001CCF7 p1:00000191 p2:00000000 text: price:57918 20:02:45 <Stablean> V453000: Current value for 'max_roadveh' is: '300' (min: 0, max: 5000) 20:02:59 <V453000> 300 RVs is way too much already 20:03:07 <Stablean> <MrD2DG> What 20:03:24 <Stablean> <MrD2DG> 300 is nothing in terms of RV capacity :/ 20:03:36 <Stablean> <MrD2DG> 500 at least? :/ 20:03:36 <V453000> lol? 20:03:58 <Stablean> <md> hmm, doubling maglev trains doesn't seem to help acceleration :/ 20:03:58 <Stablean> *** V453000 joined the game 20:04:20 <Stablean> <V453000> what do you expect when you transport over long distances with RVs 20:04:24 <Stablean> <MrD2DG> Game can handle it no lag atm... 20:04:26 <Stablean> <Troy McClure> no: double acceleration, but double the weight 20:04:36 <Stablean> <MrD2DG> Yes but short distances would probably mean losses.... 20:05:09 <Stablean> <V453000> then use mainly trains :) 20:05:12 <Stablean> <MrD2DG> I made an Rv company once before and the RV limit was much higher 20:05:53 <V453000> !rcon set max_roadveh 1000 20:05:53 <V453000> have fun 20:05:56 <Stablean> <MrD2DG> :/ 20:06:00 <Stablean> *** V453000 has left the game (leaving) 20:06:06 <Stablean> <Troy McClure> thanks V 20:06:11 <Stablean> <MrD2DG> Hard t have fun with a stagnant company 20:06:13 <Stablean> <MrD2DG> thanks? 20:06:17 <Stablean> <MrD2DG> Oh 20:06:19 <Stablean> <MrD2DG> Oooh 20:06:38 <Stablean> <MrD2DG> Thanks :D 20:07:02 <Stablean> <MrD2DG> BRB 20:13:48 <Stablean> <md> i am eliminating some of my RVs for you 20:14:45 <V453000> the limit is per company not per game 20:14:47 <Stablean> *** Chris Booth joined the game 20:15:01 <Stablean> <md> i thought it was a cpu issue 20:15:13 <Stablean> <Chris Booth> what is md? 20:15:15 <Stablean> <md> rvs 20:15:21 <Stablean> <Chris Booth> only if badly built 20:15:34 <Stablean> <Chris Booth> but with YAPF and one way roads 20:15:40 <Stablean> <Chris Booth> they are the same as trains 20:15:50 <V453000> they still wreak havoc because they are in high numbers :) 20:17:28 <Stablean> <Chris Booth> MrD2DG: I like your suspension birdges 20:17:33 <Stablean> <Chris Booth> very french 20:21:20 <V453000> is that an insult amongst brits? :D 20:21:48 <Stablean> <Chris Booth> no, I like french engineering 20:21:52 <Stablean> <Troy McClure> dont think so 20:22:01 <Stablean> <Troy McClure> kinda Millau like 20:22:03 <Stablean> <Chris Booth> it has a sort of grandness to it 20:22:07 <Stablean> <Chris Booth> yes 20:22:28 <Stablean> *** Chris Booth has left the game (leaving) 20:23:00 <Stablean> *** Chris Booth joined the game 20:27:57 <Stablean> *** Troy McClure has joined spectators 20:28:01 <Stablean> *** Troy McClure has started a new company (#7) 20:28:41 <Stablean> *** Troy McClure has joined company #1 20:33:28 *** Razmir has joined #openttdcoop.stable 20:35:12 <Stablean> *** Chris Booth has left the game (leaving) 20:38:37 <Stablean> *** Player has left the game (leaving) 20:39:25 *** Razmir has left #openttdcoop.stable 20:39:41 <Stablean> <MrD2DG> bk 20:41:07 <Stablean> <Troy McClure> bb 20:41:13 <Stablean> <MrD2DG> BB 20:41:20 <Stablean> *** Troy McClure has left the game (leaving) 20:46:29 <Stablean> <md> small station spreads are annoying 20:46:41 <Stablean> <MrD2DG> :P 20:46:47 <Stablean> <Phil> i grree :) 20:46:49 <Stablean> <Phil> agree 20:47:50 <Stablean> <MrD2DG> Doesnt really bother me with RV's :D 20:48:41 <Stablean> *** md has left the game (leaving) 21:00:24 <Stablean> <DnZ-Ali> bb 21:00:26 <Stablean> <MrD2DG> BB 21:00:32 <Stablean> *** DnZ-Ali has left the game (leaving) 21:25:33 *** ODM has quit IRC 21:25:39 *** Chris_Booth has quit IRC 21:38:09 *** TWerkhoven has quit IRC 21:55:40 <Stablean> *** MrD2DG has joined company #1 21:57:17 <Stablean> *** MrD2DG has joined company #5 22:11:49 <Stablean> <Anson> hallo again ... back after a long forced AFK :-( 22:11:55 <Stablean> <MrD2DG> Hi :P 22:12:35 <Stablean> <Anson> and the first thing i se : Phil has to clean up the paper work again :-) 22:13:19 <Stablean> <MrD2DG> That exit is... unusual :P 22:13:33 <Stablean> <Phil> which one? lol 22:13:47 <Stablean> <MrD2DG> Printing works 22:13:50 <Stablean> <Anson> the maze of exits at the printing works 22:14:10 <Stablean> *** Player has left the game (leaving) 22:14:14 <Stablean> <Phil> oh yeah 22:14:17 <Stablean> <MrD2DG> :P Therers a branch for no reason that merges back 22:14:28 <Stablean> <Phil> sign it 22:14:36 <Stablean> <Anson> but i see that something on it worls really nicely !!!! 22:14:58 <Stablean> <Phil> they over flow just to keep the trains moving 22:15:16 <Stablean> <Anson> lots of trains use the branch ME2 when another train leaves, and thus are able to merge again at full speed after the other train ! 22:15:38 <Stablean> <MrD2DG> Well they do seem to work, never really seen overflows after stations before 22:16:11 <Stablean> <Phil> me niether till today rofl 22:16:19 <Stablean> <MrD2DG> xD 22:16:37 <Stablean> <MrD2DG> Ugh coop network jamming but cba to sort 22:17:07 <Stablean> <Phil> ugg 22:17:18 <Stablean> *** MrD2DG has joined company #1 22:18:31 <Stablean> *** MrD2DG has joined company #5 22:19:18 <Stablean> <MrD2DG> Anyway gonna go now, BB 22:19:24 <Stablean> <Phil> see you :) 22:19:30 <Stablean> *** MrD2DG has left the game (leaving) 22:19:52 *** Chris_Booth has joined #openttdcoop.stable 22:20:41 *** MrD2DG has left #openttdcoop.stable 22:28:26 *** sylf has quit IRC 23:53:21 <Stablean> *** Anson has started a new company (#7)