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00:18:27 <Stablean> *** Game unpaused (number of players) 00:18:29 <Stablean> *** dh2k3 joined the game 00:25:48 <Stablean> *** Cosate joined the game 00:28:14 <Stablean> *** Cosate has left the game (leaving) 00:44:02 *** Intexon has joined #openttdcoop.stable 01:39:17 <Stablean> *** Anson joined the game 01:39:37 <Stablean> <dh2k3> hey Anson 01:40:20 <Anson> hallo, dh 01:41:46 <Stablean> <Anson> irc is nice, better to read than the chat ingame in console, but switching windows is not as easy as watching both at the same time 01:42:37 <Stablean> <Anson> need to set up a second monitor again, for IRC, so that i can keep the game maximized 01:46:24 <Stablean> <dh2k3> heh 01:56:02 <Stablean> <Anson> phil should invest a little in better locos ... either double or more powerful ... all trains on his route are queuing up at a hill at 1 kph :-) 02:00:53 <Stablean> <dh2k3> at least mine crawl to 40ish 02:02:39 <Stablean> <dh2k3> 41 02:03:36 <Stablean> <dh2k3> why didn't the train replace 02:04:22 <Stablean> <dh2k3> there we go 02:04:24 <Stablean> <Anson> biggest problem with hills is that trains going full speed would climb the hill with still acceptable speed, but after a single train has stopped there, all others will also stop behind him and then not be able to accelerate uphill, causing more to stop, etc 02:05:10 <Stablean> <Anson> and that kind of jam never fixes itself, but stay until locos are improved or until a train is stopped manually in front of the hill, to be able to accelerate before the slope 02:16:12 <Stablean> <Anson> i am still looking around and watrch what (and how) other people do ... quite interesting :-) 02:16:39 <Stablean> <Anson> chris has many trains running rather well, but i don't understand the maintenance on them :-( 02:17:25 <Stablean> <Anson> all trains leaving a station go to the next depot for maintenance, although there is no order for maintenance on them .... 02:17:47 <Stablean> *** dh2k3 has left the game (leaving) 02:17:47 <Stablean> *** Game paused (number of players) 02:38:04 <Anson> !curve 02:48:48 <Stablean> *** doonz joined the game 02:57:08 <Stablean> <Anson> hallo, doonz 02:57:12 <Stablean> <doonz> hey mate :) 02:57:26 <Stablean> <doonz> im still looking where to build.. lol 02:57:41 <Stablean> <Anson> did you have a look at the signs for the depot on the last game, and my design for a basic depot ? 02:57:59 <Stablean> <doonz> yes 02:58:21 <Stablean> <doonz> ill probably use it this game ^^ 02:58:47 <Stablean> <Anson> the most important thing about depots that i was told by others : never put down depots which might be used by trains they are not intended for :-) 02:59:18 <Stablean> <doonz> i was thinking of putting deports whereever there is a dropoff 02:59:21 <Stablean> <Anson> trains sent to depots for autoreplace etc may never be sent to sidelines or overflow buffers, andthen be stuck there 02:59:31 <Stablean> <doonz> on the main line ofcourse 03:01:02 <Stablean> <Anson> on this server (and if no mistakes are made on map creation :-) the breakdown should always be off, and thus no regular maintenance needed 03:01:24 <Stablean> *** doonz has started a new company (#7) 03:01:24 <Stablean> *** Game unpaused (number of players) 03:01:36 <Stablean> <doonz> oh wow 03:01:42 <Stablean> <doonz> there is heaps of different tracks 03:02:25 <Stablean> <Anson> hehe, yes ... that is the nutracks addon 03:02:57 <Stablean> <Anson> intended to allow for fast games also early in the game, but not yet usable at full speed since tracks are not yet available or to costly 03:03:50 <Stablean> <Anson> thus you can buy a loco early which has a lot of power (and thus mostly also a lot of speed), but not use it as speed transport yet 03:04:35 <Stablean> <Anson> for prices, just use shift while putting down a piece of track and compare the railtypes 03:04:51 <Stablean> <Anson> the very fast are really expensive 03:05:50 <Stablean> <Anson> the planning track is just a dummy for future expansion of your network and should cost only 2$ or such ... the higher costs of planning tracks are caused by the terraforming, removing grass, etc 03:05:58 <Stablean> <doonz> o ic 03:06:34 <Stablean> <Anson> it is some kind of "more intelligent land buying" :-) 03:07:21 <Stablean> <Anson> later, you can use the usual track replacement tool to turn planning tracks into real tracks 03:08:21 <Stablean> <Anson> an advantage and disadvantage of planning tracks : stations and signals work like normal ... thus trains might see unreachable green exit signals etc 03:09:38 <Stablean> <doonz> twf 03:09:40 <Stablean> <doonz> you need a caboose? 03:09:42 <Stablean> <doonz> lol 03:10:26 <Stablean> <Anson> some trainsets have small wagons without brakes ... when they grow longer, you need to add a brake van 03:10:50 <Stablean> <Anson> if you keep trains really short, they are not needed 03:14:07 <Stablean> <doonz> omg LOL 03:14:31 <Stablean> <doonz> i just built a station next to a forest which was producing 188 a month.. now its producing 99 03:14:33 <Stablean> <doonz> :( 03:15:03 <Stablean> <Anson> i just looked at "Chris Booth Transport" ... really nice, but i don't understand why the trains go to a depot for maintenance after they leave the station Trindhatten Woods 03:15:41 <Stablean> <doonz> probably not intended 03:15:44 <Stablean> <Anson> there is no order for maintenance, and breakdown are off in this game 03:16:11 <Stablean> <Anson> thus: why do they go there ? 03:17:02 <Stablean> <doonz> maybe he has maintenance turned on in his advanced settings? 03:18:16 <Stablean> <Anson> i had checked that parameter ... for me it is turned off, as i always had it for offline games, and i can not change it ingame now !!! 03:18:25 <Stablean> <doonz> i can 03:18:38 <Stablean> <Anson> thus : why would he have it on and i have it off, with no option to change it ? 03:18:39 <Stablean> *** iPlop joined the game 03:18:44 <Stablean> <doonz> under vehicles, maintenance.. i can turn it on 03:18:55 <Stablean> <doonz> oh wait.. 03:18:57 <Stablean> <doonz> lol 03:18:59 <Stablean> *** iPlop has joined company #2 03:19:01 <Stablean> <doonz> yeah, i dunno 03:19:52 <Stablean> <Anson> advanced / vehicles / maitenance ... the button for "disable maintenance" is green for me and not clickable 03:20:06 <Stablean> <doonz> same 03:20:42 <Stablean> <Anson> then why would chris have it off, always doing maintenance ? ... would need to ask him 03:21:05 <Stablean> *** iPlop has left the game (leaving) 03:21:12 <Stablean> <doonz> haha i havent the slighest idea. 03:21:27 <Stablean> <Anson> if he has it red and is unclickable, it would be a bug ... the game using the settings from offline games, differently for each player, and not allow them to change it while playing 03:22:05 <Stablean> <Anson> I'll try it for myself ... 03:22:19 <Stablean> *** Anson has left the game (leaving) 03:22:45 <Stablean> *** Anson joined the game 03:23:17 <Stablean> <Anson> set it to red in main screen, and it now is back to green 03:23:36 <Stablean> <doonz> must be a bug then 03:23:40 <Stablean> <Anson> thus no bug confirmed ... but why are his trains going for maintenance ? 03:23:58 <Stablean> <doonz> for him it must be a bug lol 03:24:01 <Stablean> <doonz> just ask him when he comse online 03:27:46 <Stablean> <doonz> im going afk till i get some cash 03:27:52 <Stablean> <doonz> beee arrr beee 03:45:52 *** DayDreamer has joined #openttdcoop.stable 03:57:58 <Stablean> *** Anson has started a new company (#8) 04:01:41 <Stablean> *** Player has started a new company (#9) 04:05:29 <Stablean> <Anson> hallo player, welcome to this server ... would be nice if you select a name 04:10:11 *** DayDreamer has quit IRC 04:20:08 *** Intexon has quit IRC 04:22:28 <Stablean> *** Player has joined spectators 04:26:22 <Stablean> *** Player has left the game (leaving) 05:17:08 <Stablean> *** Anson has joined spectators 05:19:31 <Stablean> *** doonz has left the game (connection lost) 05:19:33 <Stablean> *** Game paused (number of players) 05:26:09 <Stablean> *** Player has left the game (leaving) 05:35:13 <Stablean> *** Game unpaused (number of players) 05:35:16 <Stablean> *** doonz joined the game 05:44:52 <Stablean> *** Anson has started a new company (#8) 06:22:18 <Stablean> *** Sylf joined the game 06:22:21 <Stablean> *** Sylf has left the game (leaving) 06:40:50 *** ODM has joined #openttdcoop.stable 06:40:50 *** ChanServ sets mode: +o ODM 06:55:04 <Stablean> <Anson> thanks ... and i just spent a lot in vain ... after the first train at a mine had filles 90%, the mine disappeared :-( 07:00:55 <Stablean> <doonz> :) 07:01:27 <Stablean> *** BlackBeaver joined the game 07:02:28 <Stablean> <Anson> just planned a transport to a power staion next to the vanished mine .... 07:02:56 <Stablean> <Anson> good plan, using the same station for dropping coal instead of picking up iron ore :-) 07:03:18 <Stablean> <Anson> and as soon as i put down the first rail for that, the power plant vanished too 07:03:24 <Stablean> <Anson> LOL 07:03:50 <Stablean> *** BlackBeaver has left the game (leaving) 07:05:39 <Stablean> <doonz> haha wow that sucks! 07:06:17 <Stablean> <doonz> when i built my station near this forest it was producing 180+ wood a month, now its only producing 128 :( 07:06:51 <Stablean> <doonz> afk time ;D 07:07:58 <Stablean> <Anson> it will rise again ... but a disappeared mine won't come back 07:35:05 *** TWerkhoven has joined #openttdcoop.stable 07:44:04 *** Anson has quit IRC 07:52:15 <Stablean> *** Anson has joined spectators 07:54:07 *** ODM has quit IRC 08:02:22 <Stablean> *** Phil joined the game 08:21:45 <Stablean> *** kiddo joined the game 08:22:35 <Stablean> *** TWerkhoven joined the game 08:22:46 <Stablean> <Phil> morning twerk 08:22:49 <Stablean> <TWerkhoven> mornin 08:23:00 <Stablean> <Phil> that bug isn;t a bug :o 08:23:10 <Stablean> <Phil> it's an incorrect setting 08:23:22 <Stablean> <TWerkhoven> game-setting or rail-setup? 08:23:49 <Stablean> <Phil> umm can i copy and paste in here? 08:24:07 <Stablean> <Phil> This is not a bug. For whatever reason the setting pf.path_backoff_interval is 08:24:09 <Stablean> <TWerkhoven> just send the url of the bugreport you made 08:24:27 <Stablean> <Phil> http://bugs.openttd.org/task/4664 08:25:13 <TWerkhoven> ah 08:25:28 <TWerkhoven> wonder if that can be set with rcon 08:25:47 <Stablean> <Phil> are you a member to try? 08:26:41 <TWerkhoven> no 08:27:09 <Stablean> <Phil> lets see if anyone's here 08:27:12 <Stablean> *** Phil has requested an admin 08:30:01 <Stablean> <Phil> no one's here :( 08:30:15 <Stablean> *** kiddo has started a new company (#9) 08:33:55 <TWerkhoven> i suppose you could put presignals there for the time being 08:34:36 <Stablean> <Phil> yeah i think i will 08:54:48 <Stablean> *** Einspruch joined the game 08:56:36 <Stablean> *** Einspruch has joined spectators 08:56:36 <Stablean> *** Einspruch has started a new company (#11) 08:58:49 <Stablean> *** Einspruch has left the game (leaving) 09:04:48 <Stablean> *** Anson has joined company #8 09:42:18 <Ammler> !players 09:42:21 <Stablean> Ammler: Client 1023 (Pink) is doonz, in company 7 (doonz Transport) 09:42:21 <Stablean> Ammler: Client 1017 (Mauve) is Anson, in company 8 (Anson Transport) 09:42:21 <Stablean> Ammler: Client 1028 (Blue) is Phil, in company 6 (Phil Transport) 09:42:21 <Stablean> Ammler: Client 1030 (Cream) is kiddo, in company 9 (GT) 09:42:21 <Stablean> Ammler: Client 1032 is TWerkhoven, a spectator 09:42:31 <Ammler> Phil, still of admin need? 09:43:14 <Ammler> pf.path_backoff_interval <-- "pbs speed" 09:44:51 <TWerkhoven> yes, it is apparantly set to 255, causing the train to stop before a path is reserved 09:46:33 <Ammler> !setdef 09:46:33 <Stablean> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 09:46:36 <TWerkhoven> can it be changed using rcon? 09:46:52 <Ammler> !rcon set path_backoff_interval 09:46:52 <Stablean> Ammler: Current value for 'path_backoff_interval' is: '1' (min: 1, max: 255) 09:47:10 <Stablean> *** TWerkhoven has joined company #4 09:47:18 <Ammler> just run !setdef after loading a new game 09:48:06 <TWerkhoven> :) 09:48:31 <TWerkhoven> i'll pass it on fo sylf ( i believe he loaded this map) 09:49:07 <TWerkhoven> as i assume its an admin/member only command? 09:49:24 <Stablean> *** TWerkhoven has joined spectators 09:50:42 <Ammler> try it 09:50:47 <TWerkhoven> !setdef 09:50:47 <Stablean> TWerkhoven: you must be channel op to use !setdef 09:53:31 <Ammler> TWerkhoven: try again :-) 09:53:38 <TWerkhoven> !setdef 09:53:38 <Stablean> *** TWerkhoven has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 09:53:42 <TWerkhoven> :D 09:54:07 <Ammler> @topic add run !setdef after loading a new game 09:54:07 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.1 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 09:56:11 <Stablean> <Anson> hallo ... i noticed earlier that lots of trains went to depots for maintenance without explicit orders to do so ... why ? ... is this related to what you are just fixing ? 09:56:54 <TWerkhoven> might have been 09:56:54 <Ammler> no 09:56:57 <TWerkhoven> ah 09:56:59 <Ammler> check service 09:57:18 <Ammler> well maybe related to no_servicing_if_no_breakdowns 09:57:36 <Stablean> <kiddo> Well, maintainance was and is disabled when breakdowns are disabled. 09:57:53 <Ammler> yep, but maybe it was on before we fixed the settings 09:58:35 <Stablean> <Anson> at !service, i saw that all trains went to maintenance after leaving the station 09:59:00 <Stablean> <Anson> a few hours ago :-) 09:59:25 <Ammler> we fixed the settings 10 mins ago 09:59:58 <Stablean> <Anson> i checked my settings for no service if breakdowns disabled, and it was green, thus it shouldn't happen ... but i saw it on other player's only, had no such setup yet myself 10:00:30 <Stablean> <Anson> just seeing it happen NOW again ... at !service 10:02:35 <Stablean> <Anson> have to go AFK now ... will be back later 10:03:53 <Stablean> *** Anson has joined spectators 10:05:56 <Stablean> *** Anson has joined company #8 10:15:47 *** ODM has joined #openttdcoop.stable 10:15:47 *** ChanServ sets mode: +o ODM 10:25:23 <Ammler> Anson, maybe it got the implicit order already 10:25:39 <Ammler> check in hour 10:44:21 <Stablean> *** Chris Booth joined the game 10:47:17 <Stablean> <Chris Booth> Anson: whats with !sevic? 10:47:23 <Stablean> <Chris Booth> service? 10:47:38 <Stablean> <Anson> all trains do automatic maintenance there 10:47:48 <Stablean> <Chris Booth> not all 10:47:50 <Stablean> <Chris Booth> onlt paper 10:48:10 <Stablean> <Anson> but why ? ... breakdowns are off, and trains have no depot orders ... 10:48:10 <Stablean> <Chris Booth> can only beed seen by trains the use that station 10:48:31 <Stablean> <Chris Booth> since I wanted it there to replces trains 10:48:53 <Stablean> <Chris Booth> who ever made this map (Sylf) didn't disable servicng 10:50:03 <Stablean> <Anson> advanced / vehicles / maintenance / disable maint when breakdowns are disabled ? 10:50:41 <Stablean> <Anson> for me, that option is green and can't be changed 10:50:59 <Stablean> <Chris Booth> then trains will only service if a replace order is on 10:51:01 <Stablean> <Chris Booth> like now 10:51:43 <Stablean> <Anson> i saw the effect hours ago, and until now, every train i saw there was going to the depot 10:52:01 <Stablean> <Chris Booth> shouldnt do 10:52:36 <Stablean> <Anson> but there were some problems with parameters ... some were not properly initialized when the map was started ... maybe that is one result ... 10:53:13 <Stablean> <Chris Booth> I would guess so 10:54:04 <Stablean> <Anson> when i started playing on this map, i was looking around what other people do ... your network looked fantastic 10:54:15 <Stablean> <Anson> lots of trains, fast flow, nice ... 10:54:25 <Stablean> <Chris Booth> its not to bad 10:54:40 <Stablean> <Chris Booth> was just my moneymaker 10:55:20 <Stablean> <Anson> i had bad luck with my moneymaker ... a mine disappeared when the first train was loaded to 90% 10:55:39 <Stablean> <Chris Booth> oops 10:55:45 <Stablean> <Anson> and when i wanted to use that pickup as drop for a powerplant, that one also disappeared 10:56:17 <Stablean> <Chris Booth> I just crashed some trains on a busy line 10:57:08 <Stablean> <Anson> on pupose, to remove them fast ? 10:57:15 <Stablean> <Chris Booth> nope 10:57:21 <Stablean> <Chris Booth> we messing with signals 10:57:53 <Stablean> <Chris Booth> it gone now 10:57:59 <Stablean> <Chris Booth> should clear quite fast 10:58:56 <Stablean> <Anson> i invented a storage depot ... probably should work in bigger games too 10:59:23 <Stablean> <Anson> it has two platforms in the station, and the depot logic requires only as much space as a third platform 10:59:25 <Stablean> <Chris Booth> yes where? 10:59:39 <Stablean> <Anson> sign "third rail ..." 11:00:05 <Stablean> <Chris Booth> oh that just an overflow 11:00:11 <Stablean> <Chris Booth> been done before 11:00:26 <Stablean> <Anson> very basic only, but should follow the guidelines (no depot visible on sidelines, etc) 11:00:32 <Stablean> <Chris Booth> but its nice you worked it out 11:02:47 <Stablean> <Anson> hehe, i had studied a few blogs etc, and seen the big overflow stations etc ... then i invented (partially copied) the construction i am using now without 90 degree turn (visible to ML), and improved it myself to the current version 11:03:48 <Stablean> <Anson> and just now, i found that the third rail breaks it ... trains have a choice whether to go into the dead end, or to the third rail, and guess what they use :-) 11:06:30 <Stablean> <Chris Booth> wow that was alot of effor to hide a depot and add a 3rd platform 11:07:09 <Stablean> <Anson> where ? my solution, or did you just do similar ? 11:07:20 <Stablean> <TWerkhoven> not like you need 3 platforms anyway if you have an overflow 11:07:20 <Stablean> <Chris Booth> no Fedingbury Woods 11:07:47 <Stablean> <Chris Booth> TWerkhoven: I guess you haven't seen some of my big overflow stations 11:08:18 *** DayDreamer has joined #openttdcoop.stable 11:08:23 <Stablean> <TWerkhoven> on the welcome server? 11:08:33 <Stablean> <Chris Booth> no 11:08:48 *** DayDreamer has quit IRC 11:09:07 <Stablean> <Chris Booth> have build one on here a few games ago 11:10:26 *** DayDreamer has joined #openttdcoop.stable 11:10:31 <Stablean> <Chris Booth> ok I am off now 11:10:36 <TWerkhoven> cya 11:10:39 <Stablean> <Chris Booth> will need to expand when i get back 11:10:41 <Stablean> *** Chris Booth has left the game (leaving) 11:11:16 <Stablean> <Anson> hehe, more effort needed now in fedingbury woods :-) 11:11:36 <Stablean> <Anson> trains load and leave the station faster on three tracks than a single reverser can handle 11:13:39 <Stablean> <TWerkhoven> not sure why he used a reverser 11:13:47 <Stablean> <TWerkhoven> theres enough room for a cl3 loop 11:13:59 <Stablean> <TWerkhoven> as long as he goes around the hill and not over 11:14:19 <Stablean> <Anson> he tried to hide the depot from ML 11:14:43 <Stablean> <TWerkhoven> ah 11:14:47 <Stablean> <TWerkhoven> didnt spot that one there 11:22:23 <Stablean> <TWerkhoven> anson, when you connect 3rd platform, what do trains do when the first 2 are full? 11:22:53 <Stablean> <Anson> the three platforms are filled as they should be ... but the next train is the problem 11:23:10 <Stablean> <TWerkhoven> it blocks the crossover bit rather than use the overflow? 11:23:18 <Stablean> <Anson> instead of going into the depot, it goes to the third platform too and deadlocks everything 11:24:03 <Stablean> <Anson> the third platform causes the pathfinder to see two alternatives : the reverser and the third platform, bith with "apparentkly several pathes" 11:24:33 <Stablean> <TWerkhoven> i wonder if adding a vertical track behind the platform helps 11:24:33 <Stablean> <Anson> and thus it prefers the "multiple possible path" towards the third platform .... at least that is what i think that happens 11:24:47 <Stablean> *** TWerkhoven has joined company #4 11:25:13 <Stablean> <Anson> as i understand, the pathfinder likes multiple possibilities, and thus would avoid the reverser without the extra fork at its end 11:25:41 <Stablean> <Anson> and the same applies to the fork between seconmd and third platform ... the PF likes that too :-) 11:25:55 <Stablean> <TWerkhoven> yes, and something similar applies to plaforms 11:26:36 <Stablean> <TWerkhoven> check mindbury woods, northwest of your steel station 11:26:41 <Stablean> <Anson> i would need to add signals to the reverser, tghus making it a fullgrown overflow track with many options ... but also increasing its size a lot 11:27:42 <Stablean> <TWerkhoven> i always add the extra railbit either in front or behind the actual platform, after seeing it done and the deadlock it prevents 11:27:53 <Stablean> <Anson> those forks in front of platforms probably attract trains / make the pathfinder like the entrance signals to them ? 11:28:59 <Stablean> <Anson> i never had a deadlock with my construction (until now :-) ... the trains properly find any of the three available exit signals when it is green 11:29:49 <Stablean> <Anson> the problem in my station is when all platform signals are red and the combo in front of the signal allows a fourth train to enter the area (wich your three-platform station does not have 11:33:11 <Stablean> <TWerkhoven> i wonder if thats because the combo is hidden from the pf (but obviously not from the pre-signal) 11:34:23 <Stablean> <Anson> that is the trick : the combo allows a train to enter the area, but it finds only straight pathes to red signals and a free path into the reverser with the fork 11:34:44 <Stablean> <Anson> and trains wanting to leave from the depot see only red exit signals :-) 11:35:20 <Stablean> <Anson> requirement for this to work : onmly straight pathes without forks to platforms, and a fork at the reverser 11:35:56 <Stablean> <Anson> the third platform is conncted together with the second, so that the PF sees a fork between 2 and 3, and thus prefers that over the reverser 11:36:22 <Stablean> <Anson> to make it work again, all platforms need to be placed in such a way that there are no forks 11:37:29 <Stablean> <Anson> since 90 degree turns are not allowed, the maximum number of outgoing rails from a tile is three ... max of two platforms and a reverser 11:38:06 <Stablean> <Anson> this should be the not so formal "mathematical" proof that it only can work with 2 platforms 11:39:21 <Stablean> <Anson> at least as long as no additional signals are used which enlarge my layout considerably ... i wanted it to make fit in tight places, to be used everywhere when you could use a normal thre platform station 11:43:15 <Stablean> <Anson> i tried pitting the reverser on the other side of the station, opposite the entering rail ... that would work concerning the used platforms and thus useing the reverser, but it also would allow trains to enter the depot directly when not creating a long "around" track for trains between depot and station ... and then it is much bigger again 11:49:34 <Stablean> *** Bear Grylls joined the game 11:49:37 <Stablean> <Bear Grylls> ehehehe 11:50:58 <Stablean> *** Bear Grylls has left the game (leaving) 11:55:06 <Stablean> *** TWerkhoven has left the game (leaving) 11:57:11 <Stablean> *** haxx joined the game 12:01:40 <Stablean> <Anson> hehe, i just made it wirk again ... bit probably randomly and in this special case : two reversers :-) ... with bad luck, a train might go back and forth between those two instead of entering the depot :-( 12:02:45 *** DayDreamer has left #openttdcoop.stable 12:04:29 <TWerkhoven> can you not put the reverser between 2 double platforms? 12:04:39 <TWerkhoven> so 'platform-platform-reverser-platform-platform? 12:05:06 <TWerkhoven> entrance and extit tracks on the inner platform, depot opposite the reverser track? 12:05:49 <Stablean> <Anson> as i understood how the PG works, it selects aath to some station, and when the signal is red selects another path with a possible later choice ... thus the fork at the reverser to simulate a later option for delecting some path 12:06:28 <Stablean> <Anson> as soon as there is some fork between entry and platforms, that would be prefered instead of the reverser with its fork 12:07:30 <Stablean> <Anson> and with only three possible exits from a tile, those would be for two platforms (without forks !!!) and the reverser (with fork) 12:08:24 <Stablean> <Anson> your layout would have three pathes, left two platforms (as the name says : two platforms have a fork), right two (same again: a fork), and the reverser which leads away from teh station 12:08:55 <Stablean> <Anson> thus the PF should select any of the rails leading to some fork and then the station 12:14:22 <Stablean> <Anson> i just put up a layout like you suggested ... as you can see (when you join :-) it has three forks, and the PG should select either fork 1 or 2 since they lead to the station, and not the reverser 12:21:17 <Stablean> <Anson> just detected another flaw ... with two depots, there would always be a green combo and thus trains would always try to leave the depot and go through the reverser to either the same or the other depot 12:23:13 <Stablean> <Anson> hhe, finding even more flaws in this ... trains would not only go to either fork 1 or 2 and be stuck, but probably leave the area through the exit ... and when switching depot for exit rail, they could enter the depot directly (visible to ML) 12:24:02 <Stablean> *** TWerkhoven joined the game 12:26:31 <Stablean> *** haxx has left the game (leaving) 12:27:25 <Stablean> <TWerkhoven> are you amenable to moving the depot back one tl? 12:28:05 <Stablean> <Anson> in the demonstration depot, or my real station ? 12:28:16 <Stablean> <TWerkhoven> the real one 12:28:25 *** Intexon has joined #openttdcoop.stable 12:29:15 <Stablean> <Anson> just now, it was pure luck (?) that the train entered the depot and didn't go back and forth between the two reversers 12:31:35 <Stablean> <Anson> and now ? 12:31:56 <Stablean> <TWerkhoven> trying to think 12:33:00 <Stablean> <Anson> and remember waht the primary intention was : avoid a fullgrown oveflow construction, but have a fast means to store trains in tight spaces, at start of a game, etc, requiring little space 12:33:30 *** Intexon has quit IRC 12:33:39 <Stablean> *** TWerkhoven has joined company #4 12:36:24 <Stablean> <TWerkhoven> how about something like that? 12:36:41 <Stablean> <TWerkhoven> basically add a better pf-trap on your reverser track? 12:36:53 <Stablean> <Anson> please set up the entry/exit/combo signals ... easier to spot a flaw 12:38:00 <Stablean> <TWerkhoven> identical to what you already have, just add the signal bit at the end, with an unreachable platform 12:38:10 <Stablean> <TWerkhoven> and remove the 2nd reverser 12:39:11 <Stablean> <Anson> ok, let's think :-) ... why would the PF prefer the new reverser ? 12:40:13 <Stablean> <Anson> trains enter and see one direct path to #1 which is not taken in favor of a fork 12:40:22 *** Intexon has joined #openttdcoop.stable 12:40:23 <Stablean> *** Loenie joined the game 12:40:27 <Stablean> <TWerkhoven> ah, but this way it will be a proper path to the station 12:40:46 <Stablean> <Anson> but why would it take the reverser fork and not the fork directly in front of station ? 12:40:57 <Stablean> <TWerkhoven> because they are occupied 12:41:10 <Stablean> <Anson> and when it switches the reverser to red, it is stuck there at a red signal 12:41:15 <Stablean> <TWerkhoven> only nag is wether the train will reverse in sight of thered signal 12:41:42 <Stablean> <Anson> of course not ... "trains reverseing at end of line and at stations" 12:42:14 <Stablean> <Anson> did you ever see a train reversing direction when a signal in front of it turns red ? .-) 12:42:29 <Stablean> <TWerkhoven> hmm 12:43:27 <Stablean> <Anson> i think we should leave that little "mini storage" to small stations and early game, and replace them later (if needed) with fullgrown overflows 12:44:08 <Stablean> <Anson> for 2 rails it works well, and more rails should be needed only in late game when resources have grown and stations grow too 12:44:27 <TWerkhoven> :) 12:44:29 <Stablean> <Anson> then there should be enough money and space to do it properly "big style" :-) 12:45:39 <Stablean> <Anson> just an idea before i need to go AFK : split the station in two halves, each with the same construction (depot and reverser), but the split before the whole construction 12:48:01 <Stablean> *** Loenie has left the game (leaving) 12:48:16 <TWerkhoven> sounds worth a try 12:49:52 <Stablean> <Anson> problem : how to ensure that they are balanced ... and not 10 trains in one depot and none in the other 12:50:12 <Stablean> <Anson> emergency AFK now ... be back later 12:50:18 <TWerkhoven> k 12:50:20 <Stablean> *** Anson has joined spectators 12:50:41 <Stablean> *** TWerkhoven has joined spectators 12:51:46 <Stablean> *** Sylf joined the game 12:54:52 <TWerkhoven> presignal split -> 1tl with signal gap so it takes a while for exit signal to go green again -> normal station with overflow 12:56:44 <Stablean> *** V453000 joined the game 12:56:45 <Stablean> <V453000> hello 12:56:53 <Stablean> *** Phil has joined spectators 12:56:57 <Stablean> <Phil> hey v 12:56:59 <Stablean> *** Sylf has left the game (leaving) 12:57:03 <Sylf> mornin 12:57:03 <TWerkhoven> ey V 12:57:08 <TWerkhoven> ey sylf 12:57:10 <Stablean> *** Phil has joined company #6 12:57:22 <Sylf> hello, and bye :p 12:57:48 <Stablean> <V453000> NuTracks 1.1.1? :( 12:58:32 <Stablean> *** V453000 has left the game (leaving) 13:25:42 <Stablean> *** Player has joined spectators 13:26:32 <Stablean> *** Player has left the game (leaving) 13:31:32 <Stablean> *** TWerkhoven has left the game (leaving) 13:33:12 <Stablean> *** Anson has left the game (connection lost) 13:51:32 <Stablean> *** Phil has left the game (leaving) 13:58:59 <Stablean> *** {[FR]Syl59} joined the game 14:03:05 <Stablean> *** [FR]Syl59 has left the game (leaving) 14:09:05 *** ODM has quit IRC 14:11:11 <Stablean> *** kiddo has left the game (leaving) 14:11:23 *** ODM has joined #openttdcoop.stable 14:11:23 *** ChanServ sets mode: +o ODM 14:11:28 *** ODM has quit IRC 14:15:14 <Stablean> *** Player has left the game (leaving) 14:34:21 <Stablean> *** Troy McClure joined the game 14:34:49 <Stablean> *** Troy McClure has joined company #2 14:44:31 <Stablean> *** insulfrog joined the game 14:44:46 <Stablean> *** insulfrog has left the game (connection lost) 14:45:23 <Stablean> *** insulfrog joined the game 14:46:44 <Stablean> *** insulfrog has left the game (leaving) 15:06:41 <Stablean> *** dh2k3 joined the game 15:09:28 <Stablean> *** Timmaexx joined the game 15:20:09 <Stablean> *** Chris Booth joined the game 15:20:15 <Stablean> <Troy McClure> hi Chris 15:20:15 <Stablean> <Timmaexx> Hola 15:20:17 <Stablean> <Chris Booth> hi Troy McClure 15:20:24 <Stablean> *** Chris Booth has joined company #2 15:20:28 <Stablean> <Chris Booth> hi Troy McClure 15:20:32 <Stablean> <Chris Booth> and hi Timmaexx 15:21:05 <Stablean> <Troy McClure> I changed some things 15:21:11 <Stablean> <Chris Booth> yes I sae 15:21:17 <Stablean> *** Phil joined the game 15:21:18 <Stablean> <Troy McClure> and redid the signals at Trindhattan Heights 15:21:21 <Stablean> <Chris Booth> I was doing some of the befor but had to leave 15:21:25 <Stablean> <Troy McClure> you can check, but they didnt seem to work properly 15:21:57 <Stablean> <Chris Booth> we should make the exit lines go south 15:22:13 <Stablean> <Troy McClure> and then what? 15:22:23 <Stablean> <Chris Booth> make it easyer for LL_RR 15:22:29 <Stablean> <Chris Booth> check here 15:22:39 <Stablean> <Troy McClure> do LL_RR right away? 15:22:59 <Stablean> <Chris Booth> yes 15:23:22 <Stablean> <dh2k3> no 15:23:26 <Stablean> <Chris Booth> yes 15:25:28 <Stablean> <Troy McClure> make Fedingbury woods roro? 15:25:38 <Stablean> <Chris Booth> it is roro 15:25:47 <Stablean> <Troy McClure> true 15:25:52 <Stablean> <Chris Booth> lol 15:26:00 <Stablean> <Chris Booth> we can add a 2nd turner 15:26:23 <Stablean> <Troy McClure> you like the turners? 15:26:32 <Stablean> <Chris Booth> mean we have hidden depots 15:26:47 <Stablean> <Chris Booth> I like those 15:26:51 <Stablean> <Troy McClure> k 15:29:22 <Stablean> *** doonz has left the game (leaving) 15:34:34 <Stablean> <Chris Booth> ok done upto the wood area 15:34:58 <Stablean> <Chris Booth> we need to double up our trains 15:35:32 <Stablean> <Chris Booth> lets more the paper drop 15:35:38 <Stablean> <Chris Booth> to !here 15:35:59 <Stablean> <Troy McClure> gd 15:36:13 <Stablean> <Troy McClure> just placed a splitter for the current location 15:36:15 <Stablean> <Troy McClure> :P 15:36:27 <Stablean> <Chris Booth> lol sorry 15:36:31 <Stablean> <Troy McClure> np 15:36:35 <Stablean> <Chris Booth> but now you dont have to worry about it 15:36:47 <Stablean> <dh2k3> where to build where to build 15:37:00 <Stablean> <Chris Booth> far away from me 15:38:50 <Stablean> <Chris Booth> cock 15:39:06 <Stablean> <Troy McClure> no, thanks 15:39:10 <Stablean> <Chris Booth> lol no 15:39:23 <Stablean> <Chris Booth> want to put the goods pickup in the middle of my loop 15:39:29 <Stablean> <Chris Booth> but station spread is only 9 15:41:43 <Stablean> <Chris Booth> that looks nice 15:44:43 <Stablean> <Chris Booth> you ok with that Troy McClure? 15:44:51 <Stablean> <Troy McClure> what, paper drop? 15:44:53 <Stablean> <Troy McClure> sure 15:46:19 <Stablean> <Chris Booth> nut it looks nice 15:47:20 <Stablean> <Chris Booth> and that way we can keep the branch in the middle 15:48:15 <Stablean> *** TWerkhoven joined the game 15:48:21 <Stablean> <Chris Booth> hi smelly TWerkhoven 15:48:35 <Stablean> <TWerkhoven> o_O 15:48:43 <Stablean> <TWerkhoven> you didnt tell me you had smellovision 15:48:47 <Stablean> <Chris Booth> yes I said you smell 15:48:55 <Stablean> <Chris Booth> yes just got it today 15:49:11 <Stablean> <TWerkhoven> cool, work allright for you? 15:49:25 <Stablean> <Chris Booth> its a bit smelly 15:49:33 <Stablean> <Chris Booth> keeps making me sneeze 15:50:34 * TWerkhoven makes note to save his socks after a day of delivering mail on a hot day 15:50:39 <Stablean> <Troy McClure> afk for a sec 15:53:26 <Stablean> *** doonz joined the game 15:56:13 <Stablean> <Troy McClure> no 15:56:15 <Stablean> <Troy McClure> leave it 15:56:15 <Stablean> <Chris Booth> no 15:56:17 <Stablean> <Troy McClure> for the forest 15:56:19 <Stablean> <Chris Booth> ok 15:56:47 <Stablean> *** leg3nd joined the game 15:57:07 <Stablean> *** leg3nd has left the game (leaving) 16:01:13 <Stablean> <Chris Booth> ok I am going to add a 2nd loco to all trains 16:01:21 <Stablean> <Troy McClure> k 16:01:27 <Stablean> <Troy McClure> how would you do that? 16:01:37 <Stablean> <Chris Booth> depot them 16:01:37 <Stablean> <Troy McClure> needs manual replacing, right? 16:01:43 <Stablean> <Chris Booth> yes 16:01:47 <Stablean> <Chris Booth> I am starting with Fedingbury 16:02:26 <Stablean> <Troy McClure> err 16:02:42 <Stablean> <Troy McClure> why not swith directly to Brel 90? 16:03:01 <Stablean> <Chris Booth> still need two 16:03:26 <Stablean> <dh2k3> same pwer as the 2-10-4 but 57kph faster 16:05:30 <Stablean> <Chris Booth> Fedingbury Woods done 16:06:12 <Stablean> <Chris Booth> catching Montford Woods now 16:09:26 <Stablean> <Chris Booth> then we can go to 201 km/h 16:09:40 <Stablean> <Chris Booth> which wagons are better NARS or UKRS? 16:10:04 <Stablean> <Troy McClure> you're asking me? 16:10:10 <Stablean> <Chris Booth> anyone 16:10:17 <Stablean> <Chris Booth> we want to the best wagon as well 16:10:49 <Stablean> *** Peterie joined the game 16:10:53 <Stablean> <Troy McClure> I'll check when im done with Findingworth woods 16:11:40 <Stablean> *** Peterie has left the game (leaving) 16:12:12 <Stablean> *** davis joined the game 16:12:44 <Stablean> <davis> hey guys 16:12:46 *** Intexon has quit IRC 16:12:50 <Stablean> <Troy McClure> hi 16:12:57 <Stablean> <Timmaexx> hola 16:13:08 <Stablean> <davis> everyone's doing fine? :D 16:13:34 <Stablean> <Chris Booth> no 16:13:38 <Stablean> <davis> pity :\ 16:13:46 <Stablean> <Chris Booth> I am doing great 16:13:50 <Stablean> <davis> haha 16:13:52 <Stablean> <davis> sneaky bastard. 16:14:00 *** Intexon has joined #openttdcoop.stable 16:15:00 <Stablean> <Troy McClure> im guessing the large hoppers are best 16:15:13 <Stablean> <Chris Booth> probably 16:15:26 <Stablean> <Troy McClure> they load in 2 times and have large cargo capacity 16:15:38 <Stablean> <Troy McClure> or 3 times 16:16:24 <Stablean> <Troy McClure> 3 times 16:16:30 <Stablean> <Troy McClure> i would go for large hopper 16:17:23 <Stablean> <Chris Booth> lol train 79 16:17:23 <Stablean> *** davis has started a new company (#11) 16:17:47 <Stablean> <Chris Booth> is davis the davis that used ot play with me? 16:17:49 <Stablean> <Troy McClure> huh? 16:17:55 <Stablean> <Chris Booth> look at train 79 16:17:55 <Stablean> <davis> yeah haha 16:17:57 <Stablean> <davis> been a while 16:18:05 <Stablean> <Chris Booth> you can coop with us if you wish 16:18:11 <Stablean> <davis> oh sure :) , i'd love to 16:18:31 <Stablean> <Chris Booth> think thats the pass I set 16:18:31 <Stablean> *** davis has joined company #2 16:18:41 <Stablean> <davis> haha same pass you used back in the days 16:18:43 <Stablean> <davis> :D 16:18:58 <Stablean> *** doonz has joined company #7 16:19:08 <Stablean> <Chris Booth> yep 16:19:16 <Stablean> <Chris Booth> I am a creature of habbit 16:19:24 <Stablean> <davis> always had a hard time remembering it :J 16:19:26 <Stablean> <davis> we all are :p 16:20:42 <Stablean> <Chris Booth> no just what I started with 16:20:53 <Stablean> <Chris Booth> can be anything aslong as it on the network 16:21:11 <Stablean> <davis> aight 16:21:59 <Stablean> <Chris Booth> bye bye money 16:22:03 <Stablean> <davis> lol 16:22:25 <Stablean> <Chris Booth> we now have fast tracks though 16:22:25 <Stablean> <Timmaexx> on which loc have you upgraded? 16:22:39 <Stablean> <Chris Booth> Timmaexx: BREL Class 90 16:22:41 <Stablean> <davis> to Brel class 90 16:22:57 <Stablean> <Chris Booth> best good loco by far ATM 16:22:59 <Stablean> <Troy McClure> im quite sure 16:23:03 <Stablean> <Troy McClure> Large Hoppers are best 16:23:13 <Stablean> <Chris Booth> ok set auto replace 16:23:13 <Stablean> <Troy McClure> most capacity 16:23:22 <Stablean> <Troy McClure> for wood at leat 16:23:24 <Stablean> <Troy McClure> not too sure bout paper 16:23:26 <Stablean> <davis> which tracks are we using? 16:23:30 <Stablean> <Timmaexx> Yeah i like ittoo 16:23:40 <Stablean> <Chris Booth> 201 km/h 16:23:50 <Stablean> <davis> kk 16:24:04 <Stablean> *** Chris Booth has left the game (connection lost) 16:24:17 <Stablean> *** Chris Booth joined the game 16:24:32 <Stablean> *** Chris Booth has joined company #2 16:27:06 <Stablean> *** dh2k3 has left the game (connection lost) 16:27:10 <Stablean> <Chris Booth> davis if you have a look around the network 16:27:18 <Stablean> <Chris Booth> and if you have any question please ask 16:27:42 <Stablean> <davis> yeah just trying to get a grip on that :D 16:27:54 <Stablean> <davis> though , why do you have 2 pieces of track behind several stations 16:28:23 <Stablean> <Chris Booth> stops lots trains getting stuck in the x 16:28:27 <Stablean> <davis> ah 16:30:55 <Stablean> <Troy McClure> chris 16:30:57 <Stablean> <Chris Booth> yes 16:31:07 <Stablean> <Troy McClure> for paper, i think 50 gondola is best 16:31:19 <Stablean> <Chris Booth> ok we will use that as well then 16:31:23 <Stablean> <Troy McClure> autoreplace? 16:31:29 <Stablean> <Chris Booth> no paper 16:31:31 <Stablean> <Chris Booth> not yet 16:31:35 <Stablean> <Chris Booth> we are very low on money 16:31:55 <Stablean> <davis> lol , autreplacement = expensive much? 16:32:05 <Stablean> <Chris Booth> does for lots of trains 16:32:09 <Stablean> <Troy McClure> dont know 16:32:21 <Stablean> <Troy McClure> these engines are quite expensive, but the wagons? 16:32:43 <Stablean> <davis> yeah wait till like 5-6 m ? 16:33:05 <Stablean> <Troy McClure> the 50 gondola would take up 2.7 tl 16:33:11 <Stablean> <Chris Booth> not that much 16:33:18 <Stablean> <Troy McClure> you could try to fill that up with another wagon 16:33:24 <Stablean> <Troy McClure> but i would have to check 16:33:32 <Stablean> <Troy McClure> would be a lot of manual replacing 16:33:38 <Stablean> <Troy McClure> should i check? 16:33:40 <Stablean> <davis> any comments on eventually adding grain/livestock to the network? :I 16:33:46 <Stablean> <Chris Booth> no just let it go 16:33:48 <Stablean> <Troy McClure> k 16:34:28 <Stablean> *** AdAm joined the game 16:35:54 <Stablean> <Chris Booth> ok we nee to wait a while befor I can open the 2nd line 16:36:16 <Stablean> <Chris Booth> need £6,000,000 16:36:22 <Stablean> *** AdAm has left the game (leaving) 16:36:28 <Stablean> <davis> a factory is 600k to fund :3 16:36:52 <Stablean> <Chris Booth> yes but terraforming water is expensive 16:37:16 <Stablean> <davis> ah 16:38:10 <Stablean> <Chris Booth> who ever is link that sideline at Trindhattan Heights watch your CL 16:38:22 <Stablean> <davis> not me ^ 16:39:16 <Stablean> <davis> is there a goods drop off yet? 16:39:22 <Stablean> <Chris Booth> not yet 16:39:26 <Stablean> <Chris Booth> we need one those 16:39:34 <Stablean> <davis> would boost profit :p 16:39:37 <Stablean> <Timmaexx> you can server dindinghead factory :P 16:39:43 <Stablean> <Chris Booth> but I am going to make Trindhattan Woods a terminus first 16:39:53 <Stablean> <davis> kk 16:39:57 <Stablean> <Chris Booth> Timmaexx: goods drop not pickup 16:40:00 <Stablean> <Chris Booth> we have a pickup 16:40:18 <Stablean> <Troy McClure> who made Trindhattan Heights? 16:40:28 <Stablean> <davis> Chris did I suppose 16:40:30 <Stablean> <Troy McClure> k 16:40:34 <Stablean> <Chris Booth> me 16:40:43 <Stablean> <Troy McClure> it was missing connections to ML first 16:40:50 *** Intexon_ has joined #openttdcoop.stable 16:40:54 <Stablean> <Troy McClure> then to that one single forest 16:40:54 <Stablean> <Chris Booth> not finished it yet 16:40:56 <Stablean> <Troy McClure> (shit forest) 16:41:11 <Stablean> <Troy McClure> and the exit has to be rebuilt now probably 16:41:15 <Stablean> <Troy McClure> cause of space 16:41:21 <Stablean> <Troy McClure> would you mind/ 16:41:27 <Stablean> <Troy McClure> ah, building terminus? 16:41:31 <Stablean> <Chris Booth> i am going to 16:41:43 <Stablean> <Chris Booth> so we can have hidden depots for the paper trians 16:41:48 <Stablean> <Troy McClure> might not need rebuild then 16:42:00 <Stablean> <Chris Booth> this is what the whole idea was with moving Trindhattan Heights 16:42:18 <Stablean> <Troy McClure> I thought you wanted woods to be roro too 16:42:26 <Stablean> <Troy McClure> that would cause some problem 16:42:40 <Stablean> <Troy McClure> and you would need to rebuild then too, to expand the number of station bays 16:42:54 <Stablean> <Troy McClure> but please, go on with building :P 16:42:56 <Stablean> <Chris Booth> yes i know 16:43:14 <Stablean> <davis> whats the terminus for? drop? 16:43:28 <Stablean> <Chris Booth> no pickup 16:43:32 <Stablean> <davis> kk 16:47:04 *** Intexon has quit IRC 16:47:25 <Stablean> <Chris Booth> hidden depot now 16:47:36 <Stablean> <davis> where at 16:47:50 <Stablean> <Chris Booth> or after all my pickups 16:47:57 <Stablean> <davis> ah 16:48:03 <Stablean> <Troy McClure> hmm, 210k left 16:48:09 <Stablean> <Troy McClure> easy on the money then... 16:48:50 <Stablean> <davis> how much trains can the Wood Drop station take? 16:48:51 <Stablean> <davis> many* 16:49:08 *** Intexon has joined #openttdcoop.stable 16:49:29 <Stablean> <Troy McClure> depends 16:49:49 <Stablean> <davis> probably not enough for an grain/livestock/steel drop :p 16:49:51 <Stablean> <Troy McClure> we still need to replace some wagons 16:49:57 <Stablean> <Troy McClure> no 16:52:09 <Stablean> *** leg3nd joined the game 16:52:10 <Stablean> <Troy McClure> hmm 16:52:18 <Stablean> <Troy McClure> entry to paper pickup isnt nice 16:52:35 <Stablean> <Troy McClure> one tile short :S 16:52:52 <Stablean> <Chris Booth> my bad 16:53:16 <Stablean> <Troy McClure> so 16:53:27 <Stablean> <Troy McClure> when will we be replacing our wagons? 16:53:35 <Stablean> <Chris Booth> now 16:53:45 <Stablean> <Troy McClure> and the wood wagons? 16:53:50 <Stablean> <Troy McClure> they dont have a hidden depot 16:53:52 <Stablean> <Chris Booth> now 16:54:02 <Stablean> <Chris Booth> most of them do 16:54:44 <Stablean> <Chris Booth> actualy all of them do now 16:55:34 *** Intexon_ has quit IRC 16:56:29 <Stablean> <Chris Booth> which wagons are we going to? 16:56:55 <Stablean> <Troy McClure> I jotted it down somewhere 16:57:08 <Stablean> <Troy McClure> Large Hopper for wood 16:57:14 <Stablean> <Troy McClure> 50 gondola for paper 16:57:46 <Stablean> <Chris Booth> not centerbeam? 16:57:48 <Stablean> <Troy McClure> cars with higher capacity have slower loading times 16:58:02 <Stablean> <Troy McClure> carries 132, but loads/unloads in 6 times 16:58:13 <Stablean> <leg3nd> troy and chriss think you have a signal gap at wood drop exit 16:58:15 <Stablean> <Troy McClure> and we dont have a high station spread 16:58:32 <Stablean> <Troy McClure> sign? 16:59:02 <Stablean> <leg3nd> you fixede it now 16:59:04 <Stablean> <Troy McClure> you have a company, so you could put up a sign :P 16:59:06 <Stablean> <Troy McClure> okay 16:59:10 <Stablean> <leg3nd> i cant join it. 16:59:16 <Stablean> <Timmaexx> lol 16:59:16 <Stablean> <Troy McClure> haha :P 16:59:18 <Stablean> <leg3nd> think admin addede password 16:59:32 <Stablean> <Chris Booth> then it will be your name 16:59:34 <Stablean> <Troy McClure> @Chris what do you want for wagon? 16:59:36 <Stablean> <Chris Booth> or 123456 16:59:44 <Stablean> <Chris Booth> you will see troy 16:59:48 <Stablean> <Chris Booth> its doing it now 16:59:58 <Stablean> <leg3nd> arr never mind it :> 17:00:48 <Stablean> <Troy McClure> you could always call admin :P 17:00:59 <Stablean> <leg3nd> nah just want ot deletede. :> 17:01:05 <Stablean> <davis> haha 17:01:21 <Stablean> <leg3nd> dont have much time to play anyway. to much work you know :< 17:01:27 <Stablean> <Troy McClure> 50 refrigerator? 17:01:50 <TWerkhoven> !companies 17:01:52 <Stablean> TWerkhoven: Company 1 (Purple): Sylf Transport 17:01:52 <Stablean> TWerkhoven: Company 2 (Red): Chris Booth Transport 17:01:52 <Stablean> TWerkhoven: Company 3 (Green): Timmaexx Transport 17:01:52 <Stablean> TWerkhoven: Company 4 (Orange): leg3nd Transport 17:01:52 <Stablean> TWerkhoven: Company 5 (Yellow): dh2k3 Transport 17:01:53 <Stablean> TWerkhoven: Company 6 (Blue): Phil Transport 17:01:53 <Stablean> TWerkhoven: Company 7 (Pink): doonz Transport 17:01:55 <Stablean> TWerkhoven: Company 8 (Mauve): Anson Transport 17:01:55 <Stablean> TWerkhoven: Company 9 (Cream): GT 17:01:57 <Stablean> TWerkhoven: Company 10 (Grey): Loenie Transport 17:02:03 <Stablean> <Chris Booth> should be 50' box 17:02:43 *** leg3nd has joined #openttdcoop.stable 17:03:06 <Stablean> <Troy McClure> really? 17:03:08 <Stablean> <Chris Booth> going for high cube 17:03:57 <Stablean> <Troy McClure> not my choice 17:04:13 <Stablean> <Troy McClure> 132 tonnes, 7 loading turns 17:04:29 <Stablean> <Chris Booth> well better wagons will come out 17:04:37 <Stablean> <Troy McClure> I hope so 17:04:59 <Stablean> <Chris Booth> FrieghtLiner i think does paper 17:05:10 <Stablean> <Chris Booth> no it doesn't 17:05:12 <Stablean> <Chris Booth> hhm 17:05:18 <Stablean> <Chris Booth> let just hope for a better wagon 17:05:25 <Stablean> <Chris Booth> or we will have to go for longer trains 17:05:27 <Stablean> <Troy McClure> *sigh* 17:06:36 <Stablean> <Chris Booth> Timmaexx: you mind it we use Slindwood as our goods drop? 17:06:49 <Stablean> <Timmaexx> where? 17:06:57 <Stablean> <Timmaexx> nop 17:06:57 <Stablean> <Chris Booth> Slindwood 17:07:00 <Stablean> <Timmaexx> you can 17:07:02 <Stablean> <Timmaexx> :) 17:07:11 <Stablean> <Timmaexx> shall i destroy some roads? 17:07:19 <Stablean> <Chris Booth> no roads are fine 17:08:34 <Stablean> *** Player has joined spectators 17:08:48 <Stablean> *** Player has left the game (connection lost) 17:09:42 <Stablean> <Chris Booth> even with double locos these trains are fucking slow 17:10:05 <Stablean> <Troy McClure> quite 17:11:05 <Stablean> <Troy McClure> crap 17:11:09 <Stablean> <davis> roro at the goods drop? 17:11:21 <Stablean> <Troy McClure> there's a !slowdown 17:11:31 <Stablean> <Troy McClure> not much, but still -4kph 17:11:38 <Stablean> <Chris Booth> on the hill 17:11:48 <Stablean> <Timmaexx> you can buy my comp if you want 17:11:50 <Stablean> <Troy McClure> yes 17:11:52 <Stablean> <Chris Booth> limit to 160? 17:12:01 <Stablean> <Troy McClure> whole network? 17:12:10 <Stablean> <Chris Booth> Timmaexx: no we want others to play with 17:12:16 <Stablean> <Chris Booth> would have to be 17:12:27 <Stablean> <Timmaexx> I cannot be online long 17:12:34 <Stablean> <Timmaexx> but okay :) 17:12:50 <Stablean> <Troy McClure> or we need to reduce the slow down 17:12:52 <Stablean> <Troy McClure> some other way 17:13:08 <Stablean> <Chris Booth> lighter wagons 17:14:17 <Stablean> *** leg3nd has left the game (leaving) 17:17:19 <Stablean> <Chris Booth> lol no money 17:17:41 <Stablean> <Timmaexx> what??? 17:17:59 <Stablean> <Chris Booth> only £150k 17:18:03 <Stablean> <Timmaexx> krass 17:18:13 <Stablean> <Troy McClure> thanks phil 17:18:15 <Stablean> <Chris Booth> Phil: thanks but we don't need it 17:18:21 <Stablean> <Phil> np 17:18:30 <Stablean> <Timmaexx> i can give you loan too 17:18:32 <Stablean> <Phil> give it back if u like :P 17:19:15 <Stablean> *** leg3nd joined the game 17:19:38 <Stablean> <Chris Booth> everyone is giving me loan 17:20:05 <Stablean> <davis> :D 17:20:07 <Stablean> <davis> moneysss 17:20:18 <Stablean> <Chris Booth> I am going AFk now 17:20:24 <Stablean> <Chris Booth> I have built the Goods drop 17:20:28 <Stablean> <Chris Booth> we need an MSH 17:20:33 <Stablean> <Chris Booth> and for town to grow 17:20:46 <Stablean> <Timmaexx> i don't take interest ;) 17:20:48 <Stablean> <Chris Booth> but its dinner time 17:20:54 <Stablean> <davis> yeah same for me , gotta run for now 17:20:58 <Stablean> <davis> laters guys. 17:20:58 <Stablean> *** Chris Booth has joined spectators 17:21:04 <Stablean> *** davis has left the game (leaving) 17:21:04 <Stablean> <Troy McClure> me too in a sec :P 17:21:06 <Stablean> <Chris Booth> lol 17:21:12 <Stablean> <Timmaexx> than I want my money back ;) 17:21:12 <Stablean> *** leg3nd has left the game (leaving) 17:21:20 <Stablean> <Chris Booth> Timmaexx: now is the time to sell yourself to troy 17:21:30 <Stablean> <Chris Booth> then you can play build with us 17:21:39 <Stablean> <Timmaexx> okay 17:21:57 <Stablean> <Timmaexx> I will buy a ship 17:22:02 <Stablean> <Troy McClure> okay 17:22:02 <Stablean> *** dh2k3 joined the game 17:22:04 <Stablean> <Troy McClure> but wait 17:22:10 <Stablean> <Troy McClure> give us the money first :P 17:23:45 <Stablean> <Troy McClure> hmm 17:24:00 <Stablean> <Troy McClure> IRS would think this money switching is realy suspicious :P 17:24:15 <Stablean> <Timmaexx> who is IRS? :D central bank? 17:24:30 <Stablean> <Troy McClure> Internal Revenue Service 17:24:35 <Stablean> <Troy McClure> the Tax agency 17:25:00 <Stablean> <Timmaexx> I think the devs should implement the tobin tax too 17:25:07 <Stablean> <Troy McClure> tobin? 17:25:14 <Stablean> <Troy McClure> devs? 17:25:22 <Stablean> <Troy McClure> developers of OTTD? 17:25:32 <Stablean> <Troy McClure> but what is tobin tax? 17:25:38 <Stablean> <Timmaexx> yeah developers of otd 17:25:48 <Stablean> <Timmaexx> search wikipedia 17:25:50 <Stablean> <Timmaexx> ;) 17:25:57 <Stablean> <Timmaexx> Financial transfer tax 17:26:25 <Stablean> <Troy McClure> ah 17:26:27 <Stablean> <Timmaexx> financial transaction tax 17:26:27 <planetmaker> in what way would it increase fun? 17:26:31 <Stablean> <Troy McClure> but we only have one currecny 17:26:54 <Stablean> <Timmaexx> 0.10% of the transaction 17:27:16 <Stablean> <Timmaexx> It should be transferred to the newest comp or so :P 17:27:28 <Stablean> <Timmaexx> for the most bad company 17:27:47 <Stablean> <Troy McClure> Timmaexx? 17:27:52 <Stablean> <Timmaexx> yep 17:27:54 <Stablean> <Troy McClure> you wanted in this company too? 17:27:58 <Stablean> <Timmaexx> mmh 17:28:04 <Stablean> <Timmaexx> for a short time 17:28:06 <Stablean> <Troy McClure> Im going off anytime 17:28:12 <Stablean> <Timmaexx> okay 17:28:15 <Stablean> <Troy McClure> so you shoulld buy your company 17:28:21 <TWerkhoven> tax evasion :p 17:28:21 <Stablean> <Timmaexx> I will hold the flag 17:28:25 * planetmaker completely fails to see any gameplay advantage in such construct. 17:28:41 <Stablean> <Timmaexx> always the same pw 17:28:43 <Stablean> <Timmaexx> :D 17:28:46 <Stablean> <Troy McClure> pm, can you put me in legend's company 17:28:50 <Stablean> *** Timmaexx has joined company #2 17:28:58 <Stablean> <Troy McClure> he apparently lost the password and cant get back in 17:29:10 <Stablean> <Troy McClure> #4 company 17:29:19 <planetmaker> but... you're not legend ;-) 17:29:36 <Stablean> <Troy McClure> I know 17:29:37 <leg3nd> planetmaker 17:29:38 <leg3nd> its okay 17:29:42 <Stablean> <Troy McClure> hehe 17:29:47 <leg3nd> he can delete it or play on it if he wants 17:29:50 <planetmaker> !rcon clients 17:29:50 <Stablean> planetmaker: Client #1 name: 'Stablean' company: 255 IP: server 17:29:50 <Stablean> planetmaker: Client #1071 name: 'TWerkhoven' company: 255 IP: 94.175.180.29 17:29:50 <Stablean> planetmaker: Client #1057 name: 'Troy McClure' company: 2 IP: 87.208.66.108 17:29:50 <Stablean> planetmaker: Client #1097 name: 'dh2k3' company: 5 IP: 99.141.240.17 17:29:50 <Stablean> planetmaker: Client #1065 name: 'Timmaexx' company: 2 IP: 92.205.19.134 17:29:51 <Stablean> planetmaker: you have 3 more messages 17:29:55 <planetmaker> !rcon move 1057 4 17:29:55 <Stablean> planetmaker: *** Troy McClure has joined company #4 17:29:59 <Stablean> <Timmaexx> We buy it too 17:30:02 <Stablean> <Troy McClure> You dont want it anymore, leg3nd? 17:30:19 <leg3nd> nah, i dont have that much time to put into it. 17:30:24 <Stablean> <Troy McClure> okay 17:30:26 <leg3nd> so its all good you can take it if you want 17:30:28 <Stablean> <Troy McClure> thanks pm 17:31:39 <Stablean> <Timmaexx> yeah fusion 17:32:36 <Stablean> *** Troy McClure has joined company #2 17:32:54 <Stablean> <Phil> troy 17:33:08 <Stablean> <Troy McClure> yeah Phil/p 17:33:20 <Stablean> <Phil> what else could i have done? 17:33:45 <Stablean> <Troy McClure> atleast that 17:33:47 <Stablean> <Troy McClure> but imoff 17:33:53 <Stablean> <Phil> now where does the depot go? 17:34:06 <Stablean> <Phil> and next? 17:34:30 <Stablean> <Phil> still required tons of tf :P 17:34:40 <Stablean> <Troy McClure> anyway, bye 17:34:42 <Stablean> *** Troy McClure has left the game (leaving) 17:35:51 <Stablean> *** TWerkhoven has left the game (leaving) 17:41:20 <Stablean> <Timmaexx> done 17:55:56 <Stablean> *** dh2k3 has left the game (connection lost) 18:02:03 <Stablean> <Timmaexx> bye bye 18:02:06 <Stablean> <Phil> cya 18:02:08 <Stablean> *** Timmaexx has left the game (leaving) 18:14:19 <Stablean> *** BennyCZ joined the game 18:25:48 <Stablean> *** BennyCZ has left the game (leaving) 18:33:35 <Stablean> *** Chris Booth has left the game (leaving) 18:58:35 <Stablean> *** insulfrog joined the game 19:01:39 <Stablean> *** insulfrog has left the game (leaving) 19:26:10 *** ODM has joined #openttdcoop.stable 19:29:09 *** Twerkhoven[L] has joined #openttdcoop.stable 19:54:53 *** ChanServ sets mode: +v Sylf 19:54:53 *** ChanServ sets mode: +v SmatZ 19:54:53 *** ChanServ sets mode: +v tneo 19:54:53 *** ChanServ sets mode: +v planetmaker 19:54:53 *** ChanServ sets mode: +v Webster 19:54:53 *** ChanServ sets mode: +v V453000 20:12:22 <Stablean> *** davis joined the game 20:14:37 <Stablean> *** davis has left the game (leaving) 20:14:51 <Stablean> *** Chris Booth joined the game 20:15:16 <Stablean> *** Chris Booth has joined company #2 20:46:09 <Stablean> *** Chris Booth has left the game (connection lost) 20:46:40 <Stablean> *** Chris Booth joined the game 20:46:48 <Stablean> *** Chris Booth has joined company #2 20:51:16 <Stablean> *** Chris Booth has left the game (connection lost) 20:51:28 <Stablean> *** Chris Booth joined the game 21:05:26 <Stablean> *** Troy McClure joined the game 21:05:42 <Stablean> <Chris Booth> hi im Troy McClure you may remember me from such films as 21:06:04 <Stablean> <Troy McClure> Dancing with the sheep 21:06:06 <Stablean> <Troy McClure> pt 2 21:06:08 <Stablean> <Chris Booth> lol 21:06:14 <Stablean> *** Troy McClure has joined company #2 21:06:38 <Stablean> <Chris Booth> hi Troy McClure 21:06:46 <Stablean> <Troy McClure> hi Chris 21:07:48 <Twerkhoven[L]> ello 21:07:48 <Stablean> <Chris Booth> we are missing a powerful loco 21:07:48 <Stablean> <Chris Booth> or a fast loco 21:07:48 <Stablean> <Chris Booth> this set combo has neither 21:07:48 <Twerkhoven[L]> !date 21:07:48 <Stablean> Twerkhoven[L]: 3 Dec 2011 21:07:53 <Stablean> <Troy McClure> we cant use '91? 21:08:01 <Stablean> <Chris Booth> no pax only 21:08:11 <Stablean> <Chris Booth> not sure about NARS wagons 21:08:38 <Stablean> <Chris Booth> ok is it me or is something funny here 21:08:52 <Stablean> <Troy McClure> where? 21:09:03 <Stablean> <Chris Booth> BREL Class 90 177km/h 5,070hp 262kN 21:09:25 <Stablean> <Troy McClure> hmm 21:09:35 <Stablean> <Chris Booth> yet 2x BREL Class 90 works out at 8,44,8hp 525kN 21:09:37 <Stablean> <Troy McClure> yes 21:09:47 <Stablean> <Troy McClure> they are double the kN (about 21:09:53 <Stablean> <Troy McClure> but very less on hp 21:10:08 <Stablean> <Troy McClure> it is odd 21:10:28 <Stablean> <Chris Booth> well hp is what we are down on, that is why we are loosing speed on big hills 21:11:26 <Stablean> <Troy McClure> all UKRS seem to have it 21:11:35 <Stablean> <Troy McClure> 1x EEAL6 is 3650 hp 21:11:45 <Stablean> <Troy McClure> 2x = 6083 21:12:06 <Stablean> <Chris Booth> if we slap a class 91 on the back we get 9328 hp 21:12:21 <Stablean> <Troy McClure> what? 21:12:31 <Stablean> <Troy McClure> that makes no sense at all 21:12:38 <Stablean> <Chris Booth> you can put a powerful pax loco on the end of the trains 21:12:44 <Stablean> <Troy McClure> yeah 21:12:52 <Stablean> <Troy McClure> but it's less than 1000 hp extra 21:13:06 <Stablean> <Chris Booth> so add and Acela you can have 17,801hp 21:13:40 <Stablean> <Troy McClure> was that always the case with UKRS? 21:13:47 <Stablean> <Chris Booth> no 21:13:53 <Stablean> <Chris Booth> this seems to be new 21:13:59 <Stablean> <Chris Booth> not in UKRS 3.14 21:14:01 <Stablean> <Troy McClure> is it the UKRS2+? 21:14:05 <Stablean> *** Troy McClure has left the game (connection lost) 21:14:25 <Stablean> *** Troy McClure joined the game 21:14:37 <Stablean> <Chris Booth> not UKRS 2+ 21:15:00 <Stablean> <Chris Booth> its either new UKRS 2 featur or NARS2 + UKRS 2 messing with echothers pools 21:15:20 <Stablean> <Troy McClure> yeah, but NARS doesnt have the loc problem 21:15:24 <Stablean> <Troy McClure> UKRS does 21:16:22 <Stablean> <Chris Booth> I think its a NARS issue 21:16:30 <Stablean> <Troy McClure> I dont think so 21:16:36 <Stablean> <Chris Booth> as i reported a similar issue with nars 21:16:41 <Stablean> <Chris Booth> when it was in beta 21:16:43 <Stablean> <Troy McClure> I think it is a deliberate setting: 21:16:51 <Stablean> <Chris Booth> never seen this issue in URKS 2 befor 21:17:00 <Stablean> <Troy McClure> the power is exactly 5/3 of single engine 21:17:33 <Stablean> <Chris Booth> i think what ever pikka fixed for NARS now breaks UKRS when play with eachother 21:17:42 <Stablean> <Chris Booth> or same issue with UKRS as was with NARS 21:17:57 <Stablean> <Troy McClure> ignore my earlier comment 21:18:09 <Stablean> <Troy McClure> only holds with EEAL6 and Brel90 21:18:15 <Stablean> <Troy McClure> not with some other 21:18:59 <Stablean> <Troy McClure> but it does for AEI AL1 too 21:22:15 <Stablean> <Chris Booth> I kinda hacked a BBH onto our ML 21:22:55 <Stablean> <Troy McClure> no, it is not a conflict 21:23:03 <Stablean> <Troy McClure> it must be UKRS2+ 21:23:09 <Stablean> <Chris Booth> must be 21:23:13 <Stablean> <Troy McClure> or a conflict between UKRS2 and UKRS2_ 21:23:23 <Stablean> <Troy McClure> I just started an offline game and checked 21:23:25 <Stablean> <Chris Booth> or dynamic engine pool 21:23:33 <Stablean> <Troy McClure> no problem with UKRS2 alone 21:23:52 <Stablean> <Troy McClure> but problems with UKRS2 and UKRS2+ 21:24:06 <Stablean> <Chris Booth> must be a conflict 21:25:32 <Stablean> <Troy McClure> hmm, UKRS2+ issue 21:25:52 <Stablean> <Troy McClure> I did UKRS2+ only 21:26:06 <Stablean> <Troy McClure> and it gives the same issues with engines such as NE EE1 21:26:21 <Stablean> <Troy McClure> and NE EF1 21:26:32 <Stablean> <Chris Booth> post it in tt-forums with your findins 21:28:15 <Stablean> <Chris Booth> http://www.tt-forums.net/viewtopic.php?f=26&t=45806 21:28:16 <Webster> Title: Transport Tycoon Forums View topic - UKRS Add-on Set Graphics (at www.tt-forums.net) 21:28:24 <Stablean> <Chris Booth> that is the topic for the addon 21:35:33 <Stablean> <Chris Booth> this network is too smooth 21:36:03 <Stablean> <Troy McClure> first checking if it hasnt been reported yet 21:36:05 <Stablean> *** Player has joined spectators 21:37:19 <Stablean> <Troy McClure> what does 2cc actually mean? 21:37:29 <Stablean> <Chris Booth> 2 company colours 21:37:44 <Stablean> <Chris Booth> or 2 cubic centimetres 21:37:50 <Stablean> <Troy McClure> you kidding right? 21:37:54 <Stablean> <Chris Booth> no 21:38:04 <Stablean> <Chris Booth> 2cc or 3 if you count grey 21:38:10 <Stablean> <Chris Booth> it says it on the 2cc website 21:38:49 <Stablean> <Chris Booth> http://users.tt-forums.net/2cc/b 21:38:51 <Stablean> <Chris Booth> http://users.tt-forums.net/2cc/ 21:39:03 <Stablean> <Chris Booth> webster is being lazy 21:39:17 <Stablean> *** davis joined the game 21:39:34 <Stablean> *** Chris Booth has left the game (connection lost) 21:39:46 <Stablean> *** Chris Booth joined the game 21:39:50 <Stablean> *** Chris Booth has joined company #2 21:40:11 <Stablean> <Chris Booth> davis: we have a good drop now 21:40:26 <Stablean> <davis> nice , goodjob 21:41:12 <Stablean> *** Player has left the game (leaving) 21:41:16 <Stablean> <Chris Booth> hi Phil 21:41:40 <Stablean> <Phil> hello 21:41:47 <Stablean> <davis> hi 21:41:49 <Stablean> <Chris Booth> didn't say hi to you earlyer 21:41:51 <Stablean> <Chris Booth> or doonz 21:41:57 <Stablean> <Phil> np :) 21:42:07 <Stablean> <Phil> i've been web brosing mostly 21:42:10 <Stablean> <Chris Booth> ah ok 21:42:45 <Stablean> <Phil> im waiting for !these to grow 21:42:48 <Stablean> <Chris Booth> hhm what to build/expand to next 21:43:10 <Stablean> <Chris Booth> Phil: you need to mix your station lines more 21:43:24 <Stablean> *** twerkhoven joined the game 21:43:27 <Stablean> <Phil> where and how? 21:43:42 <Stablean> <Chris Booth> like !this 21:43:54 <Stablean> <Chris Booth> for !those 21:44:00 <Stablean> <Chris Booth> or any other main station 21:44:31 <Stablean> <Phil> ok i'll give it ago 21:49:38 <Stablean> *** Timski joined the game 21:52:17 <Stablean> <Phil> oop 21:52:19 <Stablean> <Phil> s 21:53:51 * Twerkhoven[L] writes the obituarys for the crews 21:54:01 <Stablean> <Phil> lol 21:54:33 <Stablean> <Timski> lol -£37,000,000 and counting to run a ship.... 21:54:41 <Stablean> <Chris Booth> yes 21:54:55 <Stablean> <Chris Booth> ships and planes are very expensive 21:55:05 <Stablean> <Timski> as a deterant? 21:55:11 <Stablean> <Chris Booth> you didn't read the purchase window 21:55:29 <Stablean> <Chris Booth> yes are it takes no thought to make a ship route or plane route 21:55:35 <Stablean> <Chris Booth> with RVs and trains you have to think about it 21:55:51 <Stablean> <Timski> i am in no doubt it was my fault... 21:56:01 <Stablean> *** Timski has left the game (leaving) 21:57:15 <Stablean> *** Timski joined the game 21:57:34 <Stablean> <davis> how many companies did we purchase? lol 21:57:40 <Stablean> <Troy McClure> 2 21:57:40 <Stablean> <Chris Booth> 2 or 3 21:57:50 <Stablean> <davis> 3 single networks 21:57:50 <Stablean> <Troy McClure> leg3nd transport 21:57:52 <Stablean> <Chris Booth> Troy McClure or should I say Folkward? 21:57:54 <Stablean> <Troy McClure> and timmeaex 21:58:00 <Stablean> <Troy McClure> hehe :P 21:58:08 <Stablean> <Troy McClure> should i have added a savegame? 21:58:14 <Stablean> <Troy McClure> it'snot my real name too 21:58:21 <Stablean> <Chris Booth> no 21:58:21 <Stablean> <Troy McClure> or actually, it is, I have 3 21:58:27 <Stablean> <Chris Booth> maybe a screenshot 21:58:53 <Stablean> <Troy McClure> everbody could verify for himself with just UKRS2+ loaded 21:59:13 <Stablean> <Chris Booth> we should maybe make our 3 nets into 1 21:59:17 <Stablean> <Chris Booth> davis that is your job 21:59:33 <Stablean> <davis> yeah , give the guy that has no idea about hubs and side line hubs the job to connect 3 networks 21:59:33 <Stablean> <davis> :D 21:59:49 <Stablean> <twerkhoven> you just need a ml really, across the map 21:59:58 <Stablean> <davis> yeah i'll give the ML a go 22:00:00 <Stablean> <Chris Booth> lol one side to the other 22:00:08 *** ODM has quit IRC 22:00:17 <Stablean> <twerkhoven> cb and troy can do the actual hub building, or teach you how to build it 22:00:21 <Stablean> <Chris Booth> shall we buy Timski? 22:00:34 <Stablean> <twerkhoven> or just make normal mergers instead of proper hubs 22:00:42 <Stablean> <twerkhoven> *ducks* 22:00:44 <Stablean> <Chris Booth> twerkhoven can also show you how to build the hubs 22:00:46 <Stablean> <davis> with his boat still running i wouldnt buy timski 22:00:48 <Stablean> <davis> :3 22:00:58 <Stablean> <davis> yeah i could easily teach myself , if i'd have the time 22:00:58 <Stablean> <Chris Booth> but it would be fun 22:01:10 <Stablean> <davis> well go for it and delete the ship asap 22:01:21 <Stablean> *** twerkhoven has joined company #3 22:01:33 <Stablean> <Chris Booth> not going to buy it 22:01:37 <Stablean> <Chris Booth> the ships will die 22:01:49 <Stablean> <twerkhoven> :p 22:02:09 <Stablean> *** twerkhoven has joined spectators 22:02:19 <Stablean> <Chris Booth> twerkhoven want to teach davis? 22:02:39 <Stablean> <davis> as said , i'm able to take a look at the wiki. but asides having university , and a girlfriend 22:02:45 <Stablean> <davis> and the duty to get drunk every weekend 22:02:49 <Stablean> <davis> there's hardly enough time :p 22:02:55 <Stablean> <Chris Booth> <3 weekends 22:03:03 <Stablean> <twerkhoven> im drunk, my wife's sitting next to me and its after 11pm 22:03:05 <Stablean> <twerkhoven> i managed 22:03:10 <Stablean> <davis> hahaha 22:03:13 <Stablean> <davis> proud of you 22:03:21 <Stablean> <twerkhoven> well not drunk, but certainly had a few drinks 22:03:29 <Stablean> <Chris Booth> tut tut twerkhoven 22:03:33 <Stablean> <Chris Booth> you naughty boy 22:03:38 <Stablean> <Chris Booth> don't go and drive now 22:03:40 <Stablean> <Phil> you're scottish 22:03:43 <Stablean> <twerkhoven> no im not 22:03:45 <Stablean> <Phil> you were born drunk :P 22:03:47 <Stablean> <twerkhoven> i just live here 22:03:49 <Stablean> <davis> hahaha 22:03:51 <Stablean> <twerkhoven> im dutch 22:03:57 <Stablean> <davis> watsgeburt 22:04:02 <Stablean> <Phil> oh haha ok 22:04:19 <Stablean> <Chris Booth> wow that was like you where calling him a gay 22:04:27 <Stablean> <davis> hahaha 22:04:40 <Stablean> <twerkhoven> my gf is scottish though, the main reason i moved 22:04:46 <Stablean> <Chris Booth> twerkhoven is orange and proud of it 22:04:53 <Stablean> <davis> le sex. 22:06:26 <Stablean> <Chris Booth> why do the butch dress in orange? 22:06:36 <Twerkhoven[L]> because of willem of orange 22:06:43 <Twerkhoven[L]> came from an area called orange in france 22:06:58 <Twerkhoven[L]> and the current royal familie are descendants of his 22:07:05 <Stablean> <Troy McClure> brother 22:07:13 <Stablean> <Chris Booth> so you dress in orange coz a french dude came from orange in france 22:07:20 <Stablean> <Chris Booth> and you suck off the royals 22:07:22 <Stablean> <Troy McClure> no, he was german :P 22:07:25 <Twerkhoven[L]> and lead us to kick out the spanish 22:07:33 <Stablean> <Troy McClure> hehe :P 22:07:47 <Stablean> <Chris Booth> think you will find that was mainly the british 22:08:22 <Stablean> <Chris Booth> any war spain lost I am sure england beat them in 22:08:33 <Stablean> <Troy McClure> partly true 22:08:44 <Stablean> <Troy McClure> they did defeat the great Armada,set for Holland 22:08:46 <Stablean> <Chris Booth> spain had a habbit of starting on the english then loosing 22:08:58 <Stablean> <Troy McClure> but only after it was devastated after rough weather 22:09:05 <Stablean> *** BennyCZ joined the game 22:09:29 <Stablean> <Chris Booth> oh that was in plymouth that war 22:09:31 <Stablean> <Chris Booth> I know that one 22:09:41 <Stablean> <Chris Booth> everything in plymouth is named after that war 22:09:49 <Stablean> <Troy McClure> which war? 22:09:59 <Stablean> <Chris Booth> the spanish amada 22:10:18 <Stablean> <Chris Booth> the one where farnsis drake kicked spains arse 22:10:38 <Stablean> <Chris Booth> lots of folk stories about it 22:10:40 <Stablean> <Troy McClure> francis drake joined in too? 22:10:44 <Stablean> <twerkhoven> its also where april first originated 22:11:00 <Stablean> <twerkhoven> cus the dutch resistance tricked some spanish occupational force or summat 22:11:08 <Stablean> <twerkhoven> april fools 22:12:58 <Stablean> <Chris Booth> yep was Sir Francis Drake that sighted the spainish 22:13:53 <Stablean> <Chris Booth> TBH is wasn't so much the british but the bad weather and rocks off the Irish coast 22:14:08 <Stablean> <Chris Booth> or lack of GPS and bad map reading XD 22:14:17 <Twerkhoven[L]> rofl 22:14:28 <Stablean> <davis> who failed bribing 22:14:32 <Stablean> <davis> who did it :D:D 22:14:32 <Stablean> <Chris Booth> Troy McClure: 22:14:36 <Stablean> <Chris Booth> or davis 22:14:38 <Stablean> <Chris Booth> not me 22:14:40 <Stablean> <davis> not me haha 22:14:44 <Stablean> <davis> brb 22:14:44 <Stablean> <twerkhoven> wasnae me 22:14:46 <Stablean> <Chris Booth> so you two can fight it out 22:14:54 <Stablean> <twerkhoven> :p 22:14:56 <Stablean> <Chris Booth> was twerkhoven 22:15:00 <Stablean> <Chris Booth> I saw him do it sir 22:15:28 <Stablean> <Chris Booth> should be banned for hacking people passwords and spending there money on bribes 22:15:32 <Stablean> <Chris Booth> tut tut tut twerkhoven 22:16:00 <Stablean> <twerkhoven> tut = frysian for kiss 22:16:04 <Stablean> <twerkhoven> you want a kiss? ;) 22:16:08 <Stablean> <davis> :D 22:16:19 <Stablean> <Chris Booth> ooh I like Fry-ups 22:16:31 <Stablean> <twerkhoven> look up frysian on wikipedia 22:16:38 <Stablean> <Chris Booth> I will have a full english with pancakes 22:16:44 <Stablean> <twerkhoven> we fought the dutch before we became a part of the netherlands 22:16:46 <Stablean> <Chris Booth> I know what it is 22:17:15 <Stablean> <Chris Booth> at least your not like the belgiums peoples they still hate each other 22:17:19 <Stablean> <Troy McClure> they didnt fight the dutch 22:17:23 <Stablean> <Troy McClure> they fought the Hollanders 22:17:33 <Stablean> <Chris Booth> no they just fight each other in a peaceful way 22:17:45 <Stablean> <twerkhoven> same difference for most of the english speakers 22:17:55 <Stablean> <twerkhoven> lots of ppl call the netherlands holland 22:18:05 <Stablean> <Chris Booth> I get confused by the term dutch 22:18:15 <Stablean> <twerkhoven> which is about as right as saying english when meaning british 22:18:20 <Stablean> <davis> knokken 22:18:30 <Stablean> <Chris Booth> I know that holland is only 2 parts of the netherlands 22:18:50 <Stablean> <twerkhoven> knokken == to fight 22:18:55 <Stablean> <davis> i know :p 22:18:55 <Stablean> <Chris Booth> but the derm dutch I assume derivese from the term dutchy 22:19:06 <Stablean> <Troy McClure> heh :P too much dutchies on OTTD learned you that ? 22:19:15 <Stablean> <Chris Booth> no 22:19:29 <Stablean> <davis> autostraat! 22:19:31 <Stablean> <Chris Booth> a dutchy or principality is a very small country 22:19:42 <Stablean> <davis> i understand most of written dutch , not speaking it though 22:19:44 <Stablean> <Troy McClure> no, its not that 22:19:50 <Stablean> <Troy McClure> and you mean a duchy 22:19:55 <Stablean> <Troy McClure> without the t 22:19:59 <Stablean> <davis> haha 22:20:01 <Stablean> <Chris Booth> might be yes 22:20:03 <Stablean> <twerkhoven> sounds about right troy 22:20:17 <Stablean> <Troy McClure> which would make it even worse 22:20:19 <Stablean> <twerkhoven> not sure if thats where the word dutch originated from though 22:20:24 <Stablean> <Chris Booth> now I am more confused about dutch 22:20:34 <Stablean> <Troy McClure> that "dutch" descends from a homonym of douche 22:20:49 <Stablean> <Troy McClure> the germans call themselves Deutsch 22:20:51 <Stablean> <Chris Booth> and how can we have 2 dutch's? the germans and the dutch? 22:21:05 <Stablean> <Troy McClure> which originally mean something like "we" "us people" 22:21:38 <Stablean> <Troy McClure> the english term dutch originall referred to everything down the Rhine river 22:21:42 <Twerkhoven[L]> frysian (not dutch) is also one of the source languages of english 22:22:10 <Stablean> <Troy McClure> so that is why the Germans callt hemselves Deutsch 22:22:24 <Twerkhoven[L]> for instance the frysian word tsiis is pronounced the same way as the english cheese, and means the same 22:22:24 <Stablean> <Chris Booth> pfft 22:22:24 <Stablean> <Troy McClure> and Dutch call themselves nederlanders 22:22:28 <Stablean> <Troy McClure> makes sense, right :P 22:22:31 <Twerkhoven[L]> unlike the dutch word kaas 22:22:34 <Stablean> <Chris Booth> now my mind is blow all over my PC screen 22:22:38 <Stablean> <Chris Booth> need to clean it off 22:22:53 <Twerkhoven[L]> neder == laag == low, nederland == laagland == lowlands 22:23:11 <Stablean> <Troy McClure> or literally: 22:23:13 <Stablean> <Troy McClure> the nether-lands 22:23:22 <Twerkhoven[L]> hence why the queen always talks about koningin der nederlanden, queen of the netherlands 22:23:25 <Stablean> <Chris Booth> tsiis doesn't sound like cheese 22:23:26 <Twerkhoven[L]> yes exactly 22:23:32 <Twerkhoven[L]> does in frysian 22:23:47 <Stablean> <Chris Booth> underwater strange people 22:23:54 <Stablean> <Chris Booth> so back to dutchlantis 22:23:58 <Stablean> <Chris Booth> XD 22:24:17 * Twerkhoven[L] sends a nuke to plymouth and then hides in st andrews 22:24:40 <Stablean> <Chris Booth> meh 22:24:54 <Stablean> <Troy McClure> the longest war: 22:25:03 <Stablean> <Chris Booth> I got some dutch courage in me I can stop a nuke with my bare hands 22:25:03 <Stablean> <Troy McClure> 335 year war 22:25:18 <Stablean> <Troy McClure> between the Republic of the Netherlands 22:25:20 <Stablean> <Troy McClure> and ... 22:25:23 <Stablean> *** MajorTrains joined the game 22:25:28 <Stablean> <Chris Booth> england? 22:25:30 <Stablean> <MajorTrains> awesome 22:25:34 <Stablean> <Troy McClure> the isles of Scilly 22:25:34 <Stablean> <Chris Booth> hi MajorTrains 22:25:46 <Twerkhoven[L]> o_O 22:25:55 <Stablean> <MajorTrains> I can join opentttdcoop without additional research 22:25:59 <Stablean> <Chris Booth> what a pointless place to have a war with 22:26:14 <Stablean> <Chris Booth> the welcome server yes 22:26:16 <Stablean> <Troy McClure> not if your enemy is on it 22:26:26 <Stablean> <Chris Booth> but you need to read the rule MajorTrains 22:27:43 <Stablean> <twerkhoven> davis? 22:27:48 <Stablean> <davis> ya 22:27:48 <Stablean> <twerkhoven> bridges aren't synced 22:27:56 <Stablean> <davis> ye fixing it later 22:27:58 <Stablean> <davis> on the phone haha 22:27:58 <Stablean> <twerkhoven> k 22:28:04 <Stablean> <Chris Booth> and they are slow 22:28:08 <Stablean> <davis> 241 22:28:30 <Stablean> <Chris Booth> slow corners 22:28:32 <Stablean> <twerkhoven> thats a cl, but that one gets fixed once he syncs 22:28:42 <Stablean> <Chris Booth> yes 22:28:58 <Stablean> <davis> finishing line first 22:29:13 <Stablean> <Chris Booth> not going to build it to LL_RR? 22:29:19 <Stablean> <twerkhoven> what cl are you maintaining on your network cb? 22:29:23 <Stablean> <Chris Booth> 3 22:29:45 <Stablean> <Chris Booth> since CL 3 is 160 22:29:51 <Stablean> <Chris Booth> but train go 177 22:29:55 <Stablean> <Chris Booth> and are TL 3 22:30:02 <Stablean> <davis> i think single lines are fairly enough for now 22:30:40 <Stablean> <twerkhoven> @gap 3 10 22:30:46 <Stablean> <twerkhoven> @@ gap 3 10 22:30:54 <Twerkhoven[L]> !gap 3 10 22:30:54 <Stablean> Twerkhoven[L]: You need 3 tunnels/bridges for trainlength 3 and gap 10. 22:31:05 <Stablean> <Troy McClure> @@(clcalc 160) 22:31:06 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 22:31:18 <Stablean> <Troy McClure> @@(clcalc erail 160) 22:31:19 <Webster> Stablean: Required CL for rail at 160km/h is 3 (5 half tiles) or TL 22:33:04 <Stablean> *** twerkhoven has left the game (connection lost) 22:33:50 <Stablean> <davis> whos 22:34:42 <Stablean> <Troy McClure> what does BBH mean, Major trains 22:35:46 <Stablean> <Troy McClure> what does NARS stand for? 22:36:48 <Stablean> <Troy McClure> I know the answer :P 22:37:24 <Stablean> <Troy McClure> still checking 22:37:31 <Stablean> <Troy McClure> you know what a prio is? 22:38:08 <Stablean> <Troy McClure> can you show us :P 22:38:24 <Stablean> *** MajorTrains has started a new company (#3) 22:38:26 <Twerkhoven[L]> im guessing troy is getting talked to in private 22:38:39 <Stablean> <Troy McClure> on team, not private ;) 22:38:43 <Stablean> <davis> haha 22:39:00 <Twerkhoven[L]> something the rest can't see either way 22:39:52 <Stablean> <Troy McClure> sign it please 22:40:15 <Stablean> <MajorTrains> prio 22:40:21 <Stablean> <Troy McClure> this is 22:40:31 <Stablean> <Troy McClure> not correct 22:40:37 <Stablean> <Troy McClure> but it very remeniscent 22:40:48 <Stablean> <MajorTrains> quite possible yes 22:41:04 <Stablean> <davis> ehehehe 22:41:26 <Stablean> <Troy McClure> you know why you'res was wrong? 22:42:25 <Stablean> *** Player has left the game (leaving) 22:42:37 <Stablean> <Troy McClure> this works 22:42:50 <Stablean> <Troy McClure> but I just want to know if you know why your previous one was wrong 22:43:21 <Stablean> <MajorTrains> I dont make prios often because I mostly played competition games 22:43:45 <Stablean> <MajorTrains> I am the best competition ottd player on earth 22:43:49 <Stablean> <davis> .. 22:43:53 <Stablean> <Troy McClure> still 22:44:00 <Stablean> <Troy McClure> I want to know why that one is wrong 22:44:02 <Stablean> <MajorTrains> Have not played a lot of coopetition games though 22:44:20 <Stablean> <Troy McClure> as far as im concerned, you're good enough 22:44:26 <Stablean> <MajorTrains> my playstyle is copy & improve 22:44:32 <Stablean> <Troy McClure> I dont know if davis knows why that one is wrong 22:44:35 <Stablean> <MajorTrains> Honestly I cant tell ya 22:44:54 <Stablean> *** twerkhoven joined the game 22:44:57 <Stablean> <Troy McClure> hmm, bit of a disappointment there 22:45:18 <Stablean> <MajorTrains> I am able however to copy optimal solutions often used in type specific games (this being coopetition) 22:45:33 <Stablean> <Troy McClure> copying is only one step in learning 22:45:37 <Stablean> <Troy McClure> comprehending is better :P 22:45:40 <Stablean> *** MajorTrains has joined company #2 22:45:58 <Stablean> <Troy McClure> I'll tell you why it is wrong 22:46:03 <Stablean> <Troy McClure> go back to the prio 22:46:40 <Stablean> <Troy McClure> just say when you're looking at it 22:46:48 <Stablean> *** doonz has left the game (connection lost) 22:49:09 <Stablean> <Troy McClure> nope 22:50:28 <Stablean> <Chris Booth> i am off now guy 22:50:33 <Stablean> <Troy McClure> okay bb 22:50:35 <Stablean> <MajorTrains> so where to withth line 22:50:35 <Stablean> <Phil> cya cb 22:50:40 <Stablean> <MajorTrains> bb 22:50:44 <Stablean> <Chris Booth> bb 22:50:50 <Stablean> <Chris Booth> don't kill my company 22:50:52 <Stablean> <davis> laters 22:50:54 <Stablean> *** Chris Booth has joined spectators 22:51:02 <Stablean> *** Chris Booth has left the game (leaving) 22:51:10 <Stablean> *** BennyCZ has left the game (leaving) 22:51:34 <Stablean> <davis> connecting 3 single networks 22:51:36 <Stablean> <davis> to the main network 22:52:00 <Stablean> <twerkhoven> well, your just hooking up farms and coalmines 22:52:10 <Stablean> <davis> basicly yeah 22:52:24 <Twerkhoven[L]> do you have a coaldrop ready anyway? 22:52:45 <Stablean> <davis> not yet , grain / livestock drop though , it still has to get connected 22:52:49 <Stablean> <davis> lots of work :\ 22:53:13 <Twerkhoven[L]> rewarding if you done it right though 22:53:27 <Stablean> <davis> yea , we'd have a cross map network basicly 22:56:13 <Stablean> <davis> t 22:56:51 <Stablean> <MajorTrains> y 22:57:45 <Stablean> <Troy McClure> dont mind the tricks 22:57:52 <Stablean> <Troy McClure> just dont do it that often :) 23:01:14 <Stablean> <MajorTrains> ah 23:01:44 <Stablean> <Troy McClure> two engines 23:02:32 <Stablean> *** Sylf joined the game 23:02:35 <Stablean> <Troy McClure> hi Sylf 23:02:48 <Stablean> <Sylf> ello 23:03:55 <Twerkhoven[L]> ola 23:06:19 <Stablean> *** twerkhoven has left the game (leaving) 23:06:36 *** Twerkhoven[L] has quit IRC 23:11:48 <Stablean> <davis> nice 23:14:56 <Stablean> *** Sylf has left the game (leaving) 23:15:20 <Stablean> <davis> i believe as some inofficial nightly 23:25:55 <Stablean> <Troy McClure> no 23:26:41 <Stablean> <MajorTrains> Oh ok Im used to pbs sigs because better visibility and less clicks 23:33:35 <Stablean> *** Argento joined the game 23:33:36 <Stablean> *** Argento has left the game (received invalid or unexpected packet) 23:33:36 <Stablean> *** Argento has left the game (connection lost) 23:34:01 <Stablean> *** Argento joined the game 23:37:46 <Stablean> *** Argento has left the game (leaving) 23:38:10 <Stablean> <MajorTrains> mainline design somwhere? Mainline design maybe you guys elaborate a bit, please? 23:38:40 <Stablean> *** MajorTrains has left the game (connection lost) 23:41:03 *** Intexon has quit IRC 23:46:10 <Stablean> <Troy McClure> PLUS CAT 23:47:22 <Stablean> <davis> yeah i just noticed 23:50:19 <Mazur> Pluskat? 23:50:29 <Stablean> <Troy McClure> was meant in team 23:50:52 <Stablean> <Troy McClure> was a remark about the (nu) rails 23:50:52 <Mazur> That German who put on his boots the wrog way round in "The Longest Day"? 23:50:58 <Stablean> <Troy McClure> needed to be +catenary 23:53:55 *** Intexon has joined #openttdcoop.stable