Log for #openttdcoop.stable on 27th June 2011:
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00:18:27  <Stablean> *** Game unpaused (number of players)
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00:25:48  <Stablean> *** Cosate joined the game
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01:39:37  <Stablean> <dh2k3> hey Anson
01:40:20  <Anson> hallo, dh
01:41:46  <Stablean> <Anson> irc is nice, better to read than the chat ingame in console, but switching windows is not as easy as watching both at the same time
01:42:37  <Stablean> <Anson> need to set up a second monitor again, for IRC, so that i can keep the game maximized
01:46:24  <Stablean> <dh2k3> heh
01:56:02  <Stablean> <Anson> phil should invest a little in better locos ... either double or more powerful ... all trains on his route are queuing up at a hill at 1 kph :-)
02:00:53  <Stablean> <dh2k3> at least mine crawl to 40ish
02:02:39  <Stablean> <dh2k3> 41
02:03:36  <Stablean> <dh2k3> why didn't the train replace
02:04:22  <Stablean> <dh2k3> there we go
02:04:24  <Stablean> <Anson> biggest problem with hills is that trains going full speed would climb the hill with still acceptable speed, but after a single train has stopped there, all others will also stop behind him and then not be able to accelerate uphill, causing more to stop, etc
02:05:10  <Stablean> <Anson> and that kind of jam never fixes itself, but stay until locos are improved or until a train is stopped manually in front of the hill, to be able to accelerate before the slope
02:16:12  <Stablean> <Anson> i am still looking around and watrch what (and how) other people do ... quite interesting :-)
02:16:39  <Stablean> <Anson> chris has many trains running rather well, but i don't understand the maintenance on them :-(
02:17:25  <Stablean> <Anson> all trains leaving a station go to the next depot for maintenance, although there is no order for maintenance on them ....
02:17:47  <Stablean> *** dh2k3 has left the game (leaving)
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02:38:04  <Anson> !curve
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02:57:08  <Stablean> <Anson> hallo, doonz
02:57:12  <Stablean> <doonz> hey mate :)
02:57:26  <Stablean> <doonz> im still looking where to build.. lol
02:57:41  <Stablean> <Anson> did you have a look at the signs for the depot on the last game, and my design for a basic depot ?
02:57:59  <Stablean> <doonz> yes
02:58:21  <Stablean> <doonz> ill probably use it this game ^^
02:58:47  <Stablean> <Anson> the most important thing about depots that i was told by others : never put down depots which might be used by trains they are not intended for :-)
02:59:18  <Stablean> <doonz> i was thinking of putting deports whereever there is a dropoff
02:59:21  <Stablean> <Anson> trains sent to depots for autoreplace etc may never be sent to sidelines or overflow buffers, andthen be stuck there
02:59:31  <Stablean> <doonz> on the main line ofcourse
03:01:02  <Stablean> <Anson> on this server (and if no mistakes are made on map creation :-) the breakdown should always be off, and thus no regular maintenance needed
03:01:24  <Stablean> *** doonz has started a new company (#7)
03:01:24  <Stablean> *** Game unpaused (number of players)
03:01:36  <Stablean> <doonz> oh wow
03:01:42  <Stablean> <doonz> there is heaps of different tracks
03:02:25  <Stablean> <Anson> hehe, yes ... that is the nutracks addon
03:02:57  <Stablean> <Anson> intended to allow for fast games also early in the game, but not yet usable at full speed since tracks are not yet available or to costly
03:03:50  <Stablean> <Anson> thus you can buy a loco early which has a lot of power (and thus mostly also a lot of speed), but not use it as speed transport yet
03:04:35  <Stablean> <Anson> for prices, just use shift while putting down a piece of track and compare the railtypes
03:04:51  <Stablean> <Anson> the very fast are really expensive
03:05:50  <Stablean> <Anson> the planning track is just a dummy for future expansion of your network and should cost only 2$ or such ... the higher costs of planning tracks are caused by the terraforming, removing grass, etc
03:05:58  <Stablean> <doonz> o ic
03:06:34  <Stablean> <Anson> it is some kind of "more intelligent land buying" :-)
03:07:21  <Stablean> <Anson> later, you can use the usual track replacement tool to turn planning tracks into real tracks
03:08:21  <Stablean> <Anson> an advantage and disadvantage of planning tracks : stations and signals work like normal ... thus trains might see unreachable green exit signals etc
03:09:38  <Stablean> <doonz> twf
03:09:40  <Stablean> <doonz> you need a caboose?
03:09:42  <Stablean> <doonz> lol
03:10:26  <Stablean> <Anson> some trainsets have small wagons without brakes ... when they grow longer, you need to add a brake van
03:10:50  <Stablean> <Anson> if you keep trains really short, they are not needed
03:14:07  <Stablean> <doonz> omg LOL
03:14:31  <Stablean> <doonz> i just built a station next to a forest which was producing 188 a month.. now its producing 99
03:14:33  <Stablean> <doonz> :(
03:15:03  <Stablean> <Anson> i just looked at "Chris Booth Transport" ... really nice, but i don't understand why the trains go to a depot for maintenance after they leave the station Trindhatten Woods
03:15:41  <Stablean> <doonz> probably not intended
03:15:44  <Stablean> <Anson> there is no order for maintenance, and breakdown are off in this game
03:16:11  <Stablean> <Anson> thus: why do they go there ?
03:17:02  <Stablean> <doonz> maybe he has maintenance turned on in his advanced settings?
03:18:16  <Stablean> <Anson> i had checked that parameter ... for me it is turned off, as i always had it for offline games, and i can not change it ingame now !!!
03:18:25  <Stablean> <doonz> i can
03:18:38  <Stablean> <Anson> thus : why would he have it on and i have it off, with no option to change it ?
03:18:39  <Stablean> *** iPlop joined the game
03:18:44  <Stablean> <doonz> under vehicles, maintenance.. i can turn it on
03:18:55  <Stablean> <doonz> oh wait..
03:18:57  <Stablean> <doonz> lol
03:18:59  <Stablean> *** iPlop has joined company #2
03:19:01  <Stablean> <doonz> yeah, i dunno
03:19:52  <Stablean> <Anson> advanced / vehicles / maitenance ... the button for "disable maintenance" is green for me and not clickable
03:20:06  <Stablean> <doonz> same
03:20:42  <Stablean> <Anson> then why would chris have it off, always doing maintenance ? ... would need to ask him
03:21:05  <Stablean> *** iPlop has left the game (leaving)
03:21:12  <Stablean> <doonz> haha i havent the slighest idea.
03:21:27  <Stablean> <Anson> if he has it red and is unclickable, it would be a bug ... the game using the settings from offline games, differently for each player, and not allow them to change it while playing
03:22:05  <Stablean> <Anson> I'll try it for myself ...
03:22:19  <Stablean> *** Anson has left the game (leaving)
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03:23:17  <Stablean> <Anson> set it to red in main screen, and it now is back to green
03:23:36  <Stablean> <doonz> must be a bug then
03:23:40  <Stablean> <Anson> thus no bug confirmed ... but why are his trains going for maintenance ?
03:23:58  <Stablean> <doonz> for him it must be a bug lol
03:24:01  <Stablean> <doonz> just ask him when he comse online
03:27:46  <Stablean> <doonz> im going afk till i get some cash
03:27:52  <Stablean> <doonz> beee arrr beee
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03:57:58  <Stablean> *** Anson has started a new company (#8)
04:01:41  <Stablean> *** Player has started a new company (#9)
04:05:29  <Stablean> <Anson> hallo player, welcome to this server ... would be nice if you select a name
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05:44:52  <Stablean> *** Anson has started a new company (#8)
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06:55:04  <Stablean> <Anson> thanks ... and i just spent a lot in vain ... after the first train at a mine had filles 90%, the mine disappeared :-(
07:00:55  <Stablean> <doonz> :)
07:01:27  <Stablean> *** BlackBeaver joined the game
07:02:28  <Stablean> <Anson> just planned a transport to a power staion next to the vanished mine ....
07:02:56  <Stablean> <Anson> good plan, using the same station for dropping coal instead of picking up iron ore :-)
07:03:18  <Stablean> <Anson> and as soon as i put down the first rail for that, the power plant vanished too
07:03:24  <Stablean> <Anson> LOL
07:03:50  <Stablean> *** BlackBeaver has left the game (leaving)
07:05:39  <Stablean> <doonz> haha wow that sucks!
07:06:17  <Stablean> <doonz> when i built my station near this forest it was producing 180+ wood a month, now its only producing 128 :(
07:06:51  <Stablean> <doonz> afk time ;D
07:07:58  <Stablean> <Anson> it will rise again ... but a disappeared mine won't come back
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08:02:22  <Stablean> *** Phil joined the game
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08:22:46  <Stablean> <Phil> morning twerk
08:22:49  <Stablean> <TWerkhoven> mornin
08:23:00  <Stablean> <Phil> that bug isn;t a bug :o
08:23:10  <Stablean> <Phil> it's an incorrect setting
08:23:22  <Stablean> <TWerkhoven> game-setting or rail-setup?
08:23:49  <Stablean> <Phil> umm can i copy and paste in here?
08:24:07  <Stablean> <Phil> This is not a bug. For whatever reason the setting pf.path_backoff_interval is
08:24:09  <Stablean> <TWerkhoven> just send the url of the bugreport you made
08:24:27  <Stablean> <Phil>
08:25:13  <TWerkhoven> ah
08:25:28  <TWerkhoven> wonder if that can be set with rcon
08:25:47  <Stablean> <Phil> are you a member to try?
08:26:41  <TWerkhoven> no
08:27:09  <Stablean> <Phil> lets see if anyone's here
08:27:12  <Stablean> *** Phil has requested an admin
08:30:01  <Stablean> <Phil> no one's here :(
08:30:15  <Stablean> *** kiddo has started a new company (#9)
08:33:55  <TWerkhoven> i suppose you could put presignals there for the time being
08:34:36  <Stablean> <Phil> yeah i think i will
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09:04:48  <Stablean> *** Anson has joined company #8
09:42:18  <Ammler> !players
09:42:21  <Stablean> Ammler: Client 1023 (Pink) is doonz, in company 7 (doonz Transport)
09:42:21  <Stablean> Ammler: Client 1017 (Mauve) is Anson, in company 8 (Anson Transport)
09:42:21  <Stablean> Ammler: Client 1028 (Blue) is Phil, in company 6 (Phil Transport)
09:42:21  <Stablean> Ammler: Client 1030 (Cream) is kiddo, in company 9 (GT)
09:42:21  <Stablean> Ammler: Client 1032 is TWerkhoven, a spectator
09:42:31  <Ammler> Phil, still of admin need?
09:43:14  <Ammler> pf.path_backoff_interval <-- "pbs speed"
09:44:51  <TWerkhoven> yes, it is apparantly set to 255, causing the train to stop before a path is reserved
09:46:33  <Ammler> !setdef
09:46:33  <Stablean> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
09:46:36  <TWerkhoven> can it be changed using rcon?
09:46:52  <Ammler> !rcon set path_backoff_interval
09:46:52  <Stablean> Ammler: Current value for 'path_backoff_interval' is: '1' (min: 1, max: 255)
09:47:10  <Stablean> *** TWerkhoven has joined company #4
09:47:18  <Ammler> just run !setdef after loading a new game
09:48:06  <TWerkhoven> :)
09:48:31  <TWerkhoven> i'll pass it on fo sylf ( i believe he loaded this map)
09:49:07  <TWerkhoven> as i assume its an admin/member only command?
09:49:24  <Stablean> *** TWerkhoven has joined spectators
09:50:42  <Ammler> try it
09:50:47  <TWerkhoven> !setdef
09:50:47  <Stablean> TWerkhoven: you must be channel op to use !setdef
09:53:31  <Ammler> TWerkhoven: try again :-)
09:53:38  <TWerkhoven> !setdef
09:53:38  <Stablean> *** TWerkhoven has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
09:53:42  <TWerkhoven> :D
09:54:07  <Ammler> @topic add run !setdef after loading a new game
09:54:07  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.1 | Admin channel (ask for op) | IF you prepare map, read | run !setdef after loading a new game"
09:56:11  <Stablean> <Anson> hallo ... i noticed earlier that lots of trains went to depots for maintenance without explicit orders to do so ... why ? ... is this related to what you are just fixing ?
09:56:54  <TWerkhoven> might have been
09:56:54  <Ammler> no
09:56:57  <TWerkhoven> ah
09:56:59  <Ammler> check service
09:57:18  <Ammler> well maybe related to no_servicing_if_no_breakdowns
09:57:36  <Stablean> <kiddo> Well,  maintainance was and is disabled when breakdowns are disabled.
09:57:53  <Ammler> yep, but maybe it was on before we fixed the settings
09:58:35  <Stablean> <Anson> at !service, i saw that all trains went to maintenance after leaving the station
09:59:00  <Stablean> <Anson> a few hours ago :-)
09:59:25  <Ammler> we fixed the settings 10 mins ago
09:59:58  <Stablean> <Anson> i checked my settings for no service if breakdowns disabled, and it was green, thus it shouldn't happen ... but i saw it on other player's only, had no such setup yet myself
10:00:30  <Stablean> <Anson> just seeing it happen NOW again ... at !service
10:02:35  <Stablean> <Anson> have to go AFK now ... will be back later
10:03:53  <Stablean> *** Anson has joined spectators
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10:25:23  <Ammler> Anson, maybe it got the implicit order already
10:25:39  <Ammler> check in hour
10:44:21  <Stablean> *** Chris Booth joined the game
10:47:17  <Stablean> <Chris Booth> Anson: whats with !sevic?
10:47:23  <Stablean> <Chris Booth> service?
10:47:38  <Stablean> <Anson> all trains do automatic maintenance there
10:47:48  <Stablean> <Chris Booth> not all
10:47:50  <Stablean> <Chris Booth> onlt paper
10:48:10  <Stablean> <Anson> but why ? ... breakdowns are off, and trains have no depot orders ...
10:48:10  <Stablean> <Chris Booth> can only beed seen by trains the use that station
10:48:31  <Stablean> <Chris Booth> since I wanted it there to replces trains
10:48:53  <Stablean> <Chris Booth> who ever made this map (Sylf) didn't disable servicng
10:50:03  <Stablean> <Anson> advanced / vehicles / maintenance / disable maint when breakdowns are disabled ?
10:50:41  <Stablean> <Anson> for me, that option is green and can't be changed
10:50:59  <Stablean> <Chris Booth> then trains will only service if a replace order is on
10:51:01  <Stablean> <Chris Booth> like now
10:51:43  <Stablean> <Anson> i saw the effect hours ago, and until now, every train i saw there was going to the depot
10:52:01  <Stablean> <Chris Booth> shouldnt do
10:52:36  <Stablean> <Anson> but there were some problems with parameters ... some were not properly initialized when the map was started ... maybe that is one result ...
10:53:13  <Stablean> <Chris Booth> I would guess so
10:54:04  <Stablean> <Anson> when i started playing on this map, i was looking around what other people do ... your network looked fantastic
10:54:15  <Stablean> <Anson> lots of trains, fast flow, nice ...
10:54:25  <Stablean> <Chris Booth> its not to bad
10:54:40  <Stablean> <Chris Booth> was just my moneymaker
10:55:20  <Stablean> <Anson> i had bad luck with my moneymaker ... a mine disappeared when the first train was loaded to 90%
10:55:39  <Stablean> <Chris Booth> oops
10:55:45  <Stablean> <Anson> and when i wanted to use that pickup as drop for a powerplant, that one also disappeared
10:56:17  <Stablean> <Chris Booth> I just crashed some trains on a busy line
10:57:08  <Stablean> <Anson> on pupose, to remove them fast ?
10:57:15  <Stablean> <Chris Booth> nope
10:57:21  <Stablean> <Chris Booth> we messing with signals
10:57:53  <Stablean> <Chris Booth> it gone now
10:57:59  <Stablean> <Chris Booth> should clear quite fast
10:58:56  <Stablean> <Anson> i invented a storage depot ... probably should work in bigger games too
10:59:23  <Stablean> <Anson> it has two platforms in the station, and the depot logic requires only as much space as a third platform
10:59:25  <Stablean> <Chris Booth> yes where?
10:59:39  <Stablean> <Anson> sign "third rail ..."
11:00:05  <Stablean> <Chris Booth> oh that just an overflow
11:00:11  <Stablean> <Chris Booth> been done before
11:00:26  <Stablean> <Anson> very basic only, but should follow the guidelines (no depot visible on sidelines, etc)
11:00:32  <Stablean> <Chris Booth> but its nice you worked it out
11:02:47  <Stablean> <Anson> hehe, i had studied a few blogs etc, and seen the big overflow stations etc ... then i invented (partially copied) the construction i am using now without 90 degree turn (visible to ML), and improved it myself to the current version
11:03:48  <Stablean> <Anson> and just now, i found that the third rail breaks it ... trains have a choice whether to go into the dead end, or to the third rail, and guess what they use :-)
11:06:30  <Stablean> <Chris Booth> wow that was alot of effor to hide a depot and add a 3rd platform
11:07:09  <Stablean> <Anson> where ? my solution, or did you just do similar ?
11:07:20  <Stablean> <TWerkhoven> not like you need 3 platforms anyway if you have an overflow
11:07:20  <Stablean> <Chris Booth> no Fedingbury Woods
11:07:47  <Stablean> <Chris Booth> TWerkhoven: I guess you haven't seen some of my big overflow stations
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11:08:23  <Stablean> <TWerkhoven> on the welcome server?
11:08:33  <Stablean> <Chris Booth> no
11:08:48  *** DayDreamer has quit IRC
11:09:07  <Stablean> <Chris Booth> have build one on here a few games ago
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11:10:31  <Stablean> <Chris Booth> ok I am off now
11:10:36  <TWerkhoven> cya
11:10:39  <Stablean> <Chris Booth> will need to expand when i get back
11:10:41  <Stablean> *** Chris Booth has left the game (leaving)
11:11:16  <Stablean> <Anson> hehe, more effort needed now in fedingbury woods :-)
11:11:36  <Stablean> <Anson> trains load and leave the station faster on three tracks than a single reverser can handle
11:13:39  <Stablean> <TWerkhoven> not sure why he used a reverser
11:13:47  <Stablean> <TWerkhoven> theres enough room for a cl3 loop
11:13:59  <Stablean> <TWerkhoven> as long as he goes around the hill and not over
11:14:19  <Stablean> <Anson> he tried to hide the depot from ML
11:14:43  <Stablean> <TWerkhoven> ah
11:14:47  <Stablean> <TWerkhoven> didnt spot that one there
11:22:23  <Stablean> <TWerkhoven> anson, when you connect 3rd platform, what do trains do when the first 2 are full?
11:22:53  <Stablean> <Anson> the three platforms are filled as they should be ... but the next train is the problem
11:23:10  <Stablean> <TWerkhoven> it blocks the crossover bit rather than use the overflow?
11:23:18  <Stablean> <Anson> instead of going into the depot, it goes to the third platform too and deadlocks everything
11:24:03  <Stablean> <Anson> the third platform causes the pathfinder to see two alternatives : the reverser and the third platform, bith with "apparentkly several pathes"
11:24:33  <Stablean> <TWerkhoven> i wonder if adding a vertical track behind the platform helps
11:24:33  <Stablean> <Anson> and thus it prefers the "multiple possible path" towards the third platform .... at least that is what i think that happens
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11:25:13  <Stablean> <Anson> as i understand, the pathfinder likes multiple possibilities, and thus would avoid the reverser without the extra fork at its end
11:25:41  <Stablean> <Anson> and the same applies to the fork between seconmd and third platform ... the PF likes that too :-)
11:25:55  <Stablean> <TWerkhoven> yes, and something similar applies to plaforms
11:26:36  <Stablean> <TWerkhoven> check mindbury woods, northwest of your steel station
11:26:41  <Stablean> <Anson> i would need to add signals to the reverser, tghus making it a fullgrown overflow track with many options ... but also increasing its size a lot
11:27:42  <Stablean> <TWerkhoven> i always add the extra railbit either in front or behind the actual platform, after seeing it done and the deadlock it prevents
11:27:53  <Stablean> <Anson> those forks in front of platforms probably attract trains / make the pathfinder like the entrance signals to them ?
11:28:59  <Stablean> <Anson> i never had a deadlock with my construction (until now :-) ... the trains properly find any of the three available exit signals when it is green
11:29:49  <Stablean> <Anson> the problem in my station is when all platform signals are red and the combo in front of the signal allows a fourth train to enter the area (wich your three-platform station does not have
11:33:11  <Stablean> <TWerkhoven> i wonder if thats because the combo is hidden from the pf (but obviously not from the pre-signal)
11:34:23  <Stablean> <Anson> that is the trick : the combo allows a train to enter the area, but it finds only straight pathes to red signals and a free path into the reverser with the fork
11:34:44  <Stablean> <Anson> and trains wanting to leave from the depot see only red exit signals :-)
11:35:20  <Stablean> <Anson> requirement for this to work : onmly straight pathes without forks to platforms, and a fork at the reverser
11:35:56  <Stablean> <Anson> the third platform is conncted together with the second, so that the PF sees a fork between 2 and 3, and thus prefers that over the reverser
11:36:22  <Stablean> <Anson> to make it work again, all platforms need to be placed in such a way that there are no forks
11:37:29  <Stablean> <Anson> since 90 degree turns are not allowed, the maximum number of outgoing rails from a tile is three ... max of two platforms and a reverser
11:38:06  <Stablean> <Anson> this should be the not so formal "mathematical" proof that it only can work with 2 platforms
11:39:21  <Stablean> <Anson> at least as long as no additional signals are used which enlarge my layout considerably ... i wanted it to make fit in tight places, to be used everywhere when you could use a normal thre platform station
11:43:15  <Stablean> <Anson> i tried pitting the reverser on the other side of the station, opposite the entering rail ... that would work concerning the used platforms and thus useing the reverser, but it also would allow trains to enter the depot directly when not creating a long "around" track for trains between depot and station ... and then it is much bigger again
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11:49:37  <Stablean> <Bear Grylls> ehehehe
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12:01:40  <Stablean> <Anson> hehe, i just made it wirk again ... bit probably randomly and in this special case : two reversers :-) ... with bad luck, a train might go back and forth between those two instead of entering the depot :-(
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12:04:29  <TWerkhoven> can you not put the reverser between 2 double platforms?
12:04:39  <TWerkhoven> so 'platform-platform-reverser-platform-platform?
12:05:06  <TWerkhoven> entrance and extit tracks on the inner platform, depot opposite the reverser track?
12:05:49  <Stablean> <Anson> as i understood how the PG works, it selects aath to some station, and when the signal is red selects another path with a possible later choice ... thus the fork at the reverser to simulate a later option for delecting some path
12:06:28  <Stablean> <Anson> as soon as there is some fork between entry and platforms, that would be prefered instead of the reverser with its fork
12:07:30  <Stablean> <Anson> and with only three possible exits from a tile, those would be for two platforms (without forks !!!) and the reverser (with fork)
12:08:24  <Stablean> <Anson> your layout would have three pathes, left two platforms (as the name says : two platforms have a fork), right two (same again: a fork), and the reverser which leads away from teh station
12:08:55  <Stablean> <Anson> thus the PF should select any of the rails leading to some fork and then the station
12:14:22  <Stablean> <Anson> i just put up a layout like you suggested ... as you can see (when you join :-) it has three forks, and the PG should select either fork 1 or 2 since they lead to the station, and not the reverser
12:21:17  <Stablean> <Anson> just detected another flaw ... with two depots, there would always be a green combo and thus trains would always try to leave the depot and go through the reverser to either the same or the other depot
12:23:13  <Stablean> <Anson> hhe, finding even more flaws in this ... trains would not only go to either fork 1 or 2 and be stuck, but probably leave the area through the exit ... and when switching depot for exit rail, they could enter the depot directly (visible to ML)
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12:27:25  <Stablean> <TWerkhoven> are you amenable to moving the depot back one tl?
12:28:05  <Stablean> <Anson> in the demonstration depot, or my real station ?
12:28:16  <Stablean> <TWerkhoven> the real one
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12:29:15  <Stablean> <Anson> just now, it was pure luck (?) that the train entered the depot and didn't go back and forth between the two reversers
12:31:35  <Stablean> <Anson> and now ?
12:31:56  <Stablean> <TWerkhoven> trying to think
12:33:00  <Stablean> <Anson> and remember waht the primary intention was : avoid a fullgrown oveflow construction, but have a fast means to store trains in tight spaces, at start of a game, etc, requiring little space
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12:36:24  <Stablean> <TWerkhoven> how about something like that?
12:36:41  <Stablean> <TWerkhoven> basically add a better pf-trap on your reverser track?
12:36:53  <Stablean> <Anson> please set up the entry/exit/combo signals ... easier to spot a flaw
12:38:00  <Stablean> <TWerkhoven> identical to what you already have, just add the signal bit at the end, with an unreachable platform
12:38:10  <Stablean> <TWerkhoven> and remove the 2nd reverser
12:39:11  <Stablean> <Anson> ok, let's think :-) ... why would the PF prefer the new reverser ?
12:40:13  <Stablean> <Anson> trains enter and see one direct path to #1 which is not taken in favor of a fork
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12:40:27  <Stablean> <TWerkhoven> ah, but this way it will be a proper path to the station
12:40:46  <Stablean> <Anson> but why would it take the reverser fork and not the fork directly in front of station ?
12:40:57  <Stablean> <TWerkhoven> because they are occupied
12:41:10  <Stablean> <Anson> and when it switches the reverser to red, it is stuck there at a red signal
12:41:15  <Stablean> <TWerkhoven> only nag is wether the train will reverse in sight of thered signal
12:41:42  <Stablean> <Anson> of course not ... "trains reverseing at end of line and at stations"
12:42:14  <Stablean> <Anson> did you ever see a train reversing direction when a signal in front of it turns red ? .-)
12:42:29  <Stablean> <TWerkhoven> hmm
12:43:27  <Stablean> <Anson> i think we should leave that little "mini storage" to small stations and early game, and replace them later (if needed) with fullgrown overflows
12:44:08  <Stablean> <Anson> for 2 rails it works well, and more rails should be needed only in late game when resources have grown and stations grow too
12:44:27  <TWerkhoven> :)
12:44:29  <Stablean> <Anson> then there should be enough money and space to do it properly "big style" :-)
12:45:39  <Stablean> <Anson> just an idea before i need to go AFK : split the station in two halves, each with the same construction (depot and reverser), but the split before the whole construction
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12:48:16  <TWerkhoven> sounds worth a try
12:49:52  <Stablean> <Anson> problem : how to ensure that they are balanced ... and not 10 trains in one depot and none in the other
12:50:12  <Stablean> <Anson> emergency AFK now ... be back later
12:50:18  <TWerkhoven> k
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12:54:52  <TWerkhoven> presignal split -> 1tl with signal gap so it takes a while for exit signal to go green again -> normal station with overflow
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12:56:45  <Stablean> <V453000> hello
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12:56:57  <Stablean> <Phil> hey v
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12:57:03  <Sylf> mornin
12:57:03  <TWerkhoven> ey V
12:57:08  <TWerkhoven> ey sylf
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12:57:22  <Sylf> hello, and bye :p
12:57:48  <Stablean> <V453000> NuTracks 1.1.1? :(
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15:20:15  <Stablean> <Troy McClure> hi Chris
15:20:15  <Stablean> <Timmaexx> Hola
15:20:17  <Stablean> <Chris Booth> hi Troy McClure
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15:20:28  <Stablean> <Chris Booth> hi Troy McClure
15:20:32  <Stablean> <Chris Booth> and hi Timmaexx
15:21:05  <Stablean> <Troy McClure> I changed some things
15:21:11  <Stablean> <Chris Booth> yes I sae
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15:21:18  <Stablean> <Troy McClure> and redid the signals at Trindhattan Heights
15:21:21  <Stablean> <Chris Booth> I was doing some of the befor but had to leave
15:21:25  <Stablean> <Troy McClure> you can check, but they didnt seem to work properly
15:21:57  <Stablean> <Chris Booth> we should make the exit lines go south
15:22:13  <Stablean> <Troy McClure> and then what?
15:22:23  <Stablean> <Chris Booth> make it easyer for LL_RR
15:22:29  <Stablean> <Chris Booth> check here
15:22:39  <Stablean> <Troy McClure> do LL_RR right away?
15:22:59  <Stablean> <Chris Booth> yes
15:23:22  <Stablean> <dh2k3> no
15:23:26  <Stablean> <Chris Booth> yes
15:25:28  <Stablean> <Troy McClure> make Fedingbury woods roro?
15:25:38  <Stablean> <Chris Booth> it is roro
15:25:47  <Stablean> <Troy McClure> true
15:25:52  <Stablean> <Chris Booth> lol
15:26:00  <Stablean> <Chris Booth> we can add a 2nd turner
15:26:23  <Stablean> <Troy McClure> you like the turners?
15:26:32  <Stablean> <Chris Booth> mean we have hidden depots
15:26:47  <Stablean> <Chris Booth> I like those
15:26:51  <Stablean> <Troy McClure> k
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15:34:34  <Stablean> <Chris Booth> ok done upto the wood area
15:34:58  <Stablean> <Chris Booth> we need to double up our trains
15:35:32  <Stablean> <Chris Booth> lets more the paper drop
15:35:38  <Stablean> <Chris Booth> to !here
15:35:59  <Stablean> <Troy McClure> gd
15:36:13  <Stablean> <Troy McClure> just placed a splitter for the current location
15:36:15  <Stablean> <Troy McClure> :P
15:36:27  <Stablean> <Chris Booth> lol sorry
15:36:31  <Stablean> <Troy McClure> np
15:36:35  <Stablean> <Chris Booth> but now you dont have to worry about it
15:36:47  <Stablean> <dh2k3> where to build where to build
15:37:00  <Stablean> <Chris Booth> far away from me
15:38:50  <Stablean> <Chris Booth> cock
15:39:06  <Stablean> <Troy McClure> no, thanks
15:39:10  <Stablean> <Chris Booth> lol no
15:39:23  <Stablean> <Chris Booth> want to put the goods pickup in the middle of my loop
15:39:29  <Stablean> <Chris Booth> but station spread is only 9
15:41:43  <Stablean> <Chris Booth> that looks nice
15:44:43  <Stablean> <Chris Booth> you ok with that Troy McClure?
15:44:51  <Stablean> <Troy McClure> what, paper drop?
15:44:53  <Stablean> <Troy McClure> sure
15:46:19  <Stablean> <Chris Booth> nut it looks nice
15:47:20  <Stablean> <Chris Booth> and that way we can keep the branch in the middle
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15:48:21  <Stablean> <Chris Booth> hi smelly TWerkhoven
15:48:35  <Stablean> <TWerkhoven> o_O
15:48:43  <Stablean> <TWerkhoven> you didnt tell me you had smellovision
15:48:47  <Stablean> <Chris Booth> yes I said you smell
15:48:55  <Stablean> <Chris Booth> yes just got it today
15:49:11  <Stablean> <TWerkhoven> cool, work allright for you?
15:49:25  <Stablean> <Chris Booth> its a bit smelly
15:49:33  <Stablean> <Chris Booth> keeps making me sneeze
15:50:34  * TWerkhoven makes note to save his socks after a day of delivering mail on a hot day
15:50:39  <Stablean> <Troy McClure> afk for a sec
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15:56:13  <Stablean> <Troy McClure> no
15:56:15  <Stablean> <Troy McClure> leave it
15:56:15  <Stablean> <Chris Booth> no
15:56:17  <Stablean> <Troy McClure> for the forest
15:56:19  <Stablean> <Chris Booth> ok
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16:01:13  <Stablean> <Chris Booth> ok I am going to add a 2nd loco to all trains
16:01:21  <Stablean> <Troy McClure> k
16:01:27  <Stablean> <Troy McClure> how would you do that?
16:01:37  <Stablean> <Chris Booth> depot them
16:01:37  <Stablean> <Troy McClure> needs manual replacing, right?
16:01:43  <Stablean> <Chris Booth> yes
16:01:47  <Stablean> <Chris Booth> I am starting with Fedingbury
16:02:26  <Stablean> <Troy McClure> err
16:02:42  <Stablean> <Troy McClure> why not swith directly to Brel 90?
16:03:01  <Stablean> <Chris Booth> still need two
16:03:26  <Stablean> <dh2k3> same pwer as the 2-10-4 but 57kph faster
16:05:30  <Stablean> <Chris Booth> Fedingbury Woods done
16:06:12  <Stablean> <Chris Booth> catching Montford Woods now
16:09:26  <Stablean> <Chris Booth> then we can go to 201 km/h
16:09:40  <Stablean> <Chris Booth> which wagons are better NARS or UKRS?
16:10:04  <Stablean> <Troy McClure> you're asking me?
16:10:10  <Stablean> <Chris Booth> anyone
16:10:17  <Stablean> <Chris Booth> we want to the best wagon as well
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16:10:53  <Stablean> <Troy McClure> I'll check when im done with Findingworth woods
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16:12:12  <Stablean> *** davis joined the game
16:12:44  <Stablean> <davis> hey guys
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16:12:50  <Stablean> <Troy McClure> hi
16:12:57  <Stablean> <Timmaexx> hola
16:13:08  <Stablean> <davis> everyone's doing fine? :D
16:13:34  <Stablean> <Chris Booth> no
16:13:38  <Stablean> <davis> pity :\
16:13:46  <Stablean> <Chris Booth> I am doing great
16:13:50  <Stablean> <davis> haha
16:13:52  <Stablean> <davis> sneaky bastard.
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16:15:00  <Stablean> <Troy McClure> im guessing the large hoppers are best
16:15:13  <Stablean> <Chris Booth> probably
16:15:26  <Stablean> <Troy McClure> they load in 2 times and have large cargo capacity
16:15:38  <Stablean> <Troy McClure> or 3 times
16:16:24  <Stablean> <Troy McClure> 3 times
16:16:30  <Stablean> <Troy McClure> i would go for large hopper
16:17:23  <Stablean> <Chris Booth> lol train 79
16:17:23  <Stablean> *** davis has started a new company (#11)
16:17:47  <Stablean> <Chris Booth> is davis the davis that used ot play with me?
16:17:49  <Stablean> <Troy McClure> huh?
16:17:55  <Stablean> <Chris Booth> look at train 79
16:17:55  <Stablean> <davis> yeah haha
16:17:57  <Stablean> <davis> been a while
16:18:05  <Stablean> <Chris Booth> you can coop with us if you wish
16:18:11  <Stablean> <davis> oh sure :) , i'd love to
16:18:31  <Stablean> <Chris Booth> think thats the pass I set
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16:18:41  <Stablean> <davis> haha same pass you used back in the days
16:18:43  <Stablean> <davis> :D
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16:19:08  <Stablean> <Chris Booth> yep
16:19:16  <Stablean> <Chris Booth> I am a creature of habbit
16:19:24  <Stablean> <davis> always had a hard time remembering it :J
16:19:26  <Stablean> <davis> we all are :p
16:20:42  <Stablean> <Chris Booth> no just what I started with
16:20:53  <Stablean> <Chris Booth> can be anything aslong as it on the network
16:21:11  <Stablean> <davis> aight
16:21:59  <Stablean> <Chris Booth> bye bye money
16:22:03  <Stablean> <davis> lol
16:22:25  <Stablean> <Chris Booth> we now have fast tracks though
16:22:25  <Stablean> <Timmaexx> on which loc have you upgraded?
16:22:39  <Stablean> <Chris Booth> Timmaexx: BREL Class 90
16:22:41  <Stablean> <davis> to Brel class 90
16:22:57  <Stablean> <Chris Booth> best good loco by far ATM
16:22:59  <Stablean> <Troy McClure> im quite sure
16:23:03  <Stablean> <Troy McClure> Large Hoppers are best
16:23:13  <Stablean> <Chris Booth> ok set auto replace
16:23:13  <Stablean> <Troy McClure> most capacity
16:23:22  <Stablean> <Troy McClure> for wood at leat
16:23:24  <Stablean> <Troy McClure> not too sure bout paper
16:23:26  <Stablean> <davis> which tracks are we using?
16:23:30  <Stablean> <Timmaexx> Yeah i like ittoo
16:23:40  <Stablean> <Chris Booth> 201 km/h
16:23:50  <Stablean> <davis> kk
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16:27:10  <Stablean> <Chris Booth> davis if you have a look around the network
16:27:18  <Stablean> <Chris Booth> and if you have any question please ask
16:27:42  <Stablean> <davis> yeah just trying to get a grip on that :D
16:27:54  <Stablean> <davis> though , why do you have 2 pieces of track behind several stations
16:28:23  <Stablean> <Chris Booth> stops lots trains getting stuck in the x
16:28:27  <Stablean> <davis> ah
16:30:55  <Stablean> <Troy McClure> chris
16:30:57  <Stablean> <Chris Booth> yes
16:31:07  <Stablean> <Troy McClure> for paper, i think 50 gondola is best
16:31:19  <Stablean> <Chris Booth> ok we will use that as well then
16:31:23  <Stablean> <Troy McClure> autoreplace?
16:31:29  <Stablean> <Chris Booth> no paper
16:31:31  <Stablean> <Chris Booth> not yet
16:31:35  <Stablean> <Chris Booth> we are very low on money
16:31:55  <Stablean> <davis> lol , autreplacement = expensive much?
16:32:05  <Stablean> <Chris Booth> does for lots of trains
16:32:09  <Stablean> <Troy McClure> dont know
16:32:21  <Stablean> <Troy McClure> these engines are quite expensive, but the wagons?
16:32:43  <Stablean> <davis> yeah wait till like 5-6 m ?
16:33:05  <Stablean> <Troy McClure> the 50 gondola would take up 2.7 tl
16:33:11  <Stablean> <Chris Booth> not that much
16:33:18  <Stablean> <Troy McClure> you could try to fill that up with another wagon
16:33:24  <Stablean> <Troy McClure> but i would have to check
16:33:32  <Stablean> <Troy McClure> would be a lot of manual replacing
16:33:38  <Stablean> <Troy McClure> should i check?
16:33:40  <Stablean> <davis> any comments on eventually adding grain/livestock to the network? :I
16:33:46  <Stablean> <Chris Booth> no just let it go
16:33:48  <Stablean> <Troy McClure> k
16:34:28  <Stablean> *** AdAm joined the game
16:35:54  <Stablean> <Chris Booth> ok we nee to wait a while befor I can open the 2nd line
16:36:16  <Stablean> <Chris Booth> need £6,000,000
16:36:22  <Stablean> *** AdAm has left the game (leaving)
16:36:28  <Stablean> <davis> a factory is 600k to fund :3
16:36:52  <Stablean> <Chris Booth> yes but terraforming water is expensive
16:37:16  <Stablean> <davis> ah
16:38:10  <Stablean> <Chris Booth> who ever is link that sideline at Trindhattan Heights watch your CL
16:38:22  <Stablean> <davis> not me ^
16:39:16  <Stablean> <davis> is there a goods drop off yet?
16:39:22  <Stablean> <Chris Booth> not yet
16:39:26  <Stablean> <Chris Booth> we need one those
16:39:34  <Stablean> <davis> would boost profit :p
16:39:37  <Stablean> <Timmaexx> you can server dindinghead factory :P
16:39:43  <Stablean> <Chris Booth> but I am going to make Trindhattan Woods a terminus first
16:39:53  <Stablean> <davis> kk
16:39:57  <Stablean> <Chris Booth> Timmaexx: goods drop not pickup
16:40:00  <Stablean> <Chris Booth> we have a pickup
16:40:18  <Stablean> <Troy McClure> who made Trindhattan Heights?
16:40:28  <Stablean> <davis> Chris did I suppose
16:40:30  <Stablean> <Troy McClure> k
16:40:34  <Stablean> <Chris Booth> me
16:40:43  <Stablean> <Troy McClure> it was missing connections to ML first
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16:40:54  <Stablean> <Troy McClure> then to that one single forest
16:40:54  <Stablean> <Chris Booth> not finished it yet
16:40:56  <Stablean> <Troy McClure> (shit forest)
16:41:11  <Stablean> <Troy McClure> and the exit has to be rebuilt now probably
16:41:15  <Stablean> <Troy McClure> cause of space
16:41:21  <Stablean> <Troy McClure> would you mind/
16:41:27  <Stablean> <Troy McClure> ah, building terminus?
16:41:31  <Stablean> <Chris Booth> i am going to
16:41:43  <Stablean> <Chris Booth> so we can have hidden depots for the paper trians
16:41:48  <Stablean> <Troy McClure> might not need rebuild then
16:42:00  <Stablean> <Chris Booth> this is what the whole idea was with moving Trindhattan Heights
16:42:18  <Stablean> <Troy McClure> I thought you wanted woods to be roro too
16:42:26  <Stablean> <Troy McClure> that would cause some problem
16:42:40  <Stablean> <Troy McClure> and you would need to rebuild then too, to expand the number of station bays
16:42:54  <Stablean> <Troy McClure> but please, go on with building :P
16:42:56  <Stablean> <Chris Booth> yes i know
16:43:14  <Stablean> <davis> whats the terminus for? drop?
16:43:28  <Stablean> <Chris Booth> no pickup
16:43:32  <Stablean> <davis> kk
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16:47:25  <Stablean> <Chris Booth> hidden depot now
16:47:36  <Stablean> <davis> where at
16:47:50  <Stablean> <Chris Booth> or after all my pickups
16:47:57  <Stablean> <davis> ah
16:48:03  <Stablean> <Troy McClure> hmm, 210k left
16:48:09  <Stablean> <Troy McClure> easy on the money then...
16:48:50  <Stablean> <davis> how much trains can the Wood Drop station take?
16:48:51  <Stablean> <davis> many*
16:49:08  *** Intexon has joined #openttdcoop.stable
16:49:29  <Stablean> <Troy McClure> depends
16:49:49  <Stablean> <davis> probably not enough for an grain/livestock/steel drop :p
16:49:51  <Stablean> <Troy McClure> we still need to replace some wagons
16:49:57  <Stablean> <Troy McClure> no
16:52:09  <Stablean> *** leg3nd joined the game
16:52:10  <Stablean> <Troy McClure> hmm
16:52:18  <Stablean> <Troy McClure> entry to paper pickup isnt nice
16:52:35  <Stablean> <Troy McClure> one tile short :S
16:52:52  <Stablean> <Chris Booth> my bad
16:53:16  <Stablean> <Troy McClure> so
16:53:27  <Stablean> <Troy McClure> when will we be replacing our wagons?
16:53:35  <Stablean> <Chris Booth> now
16:53:45  <Stablean> <Troy McClure> and the wood wagons?
16:53:50  <Stablean> <Troy McClure> they dont have a hidden depot
16:53:52  <Stablean> <Chris Booth> now
16:54:02  <Stablean> <Chris Booth> most of them do
16:54:44  <Stablean> <Chris Booth> actualy all of them do now
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16:56:29  <Stablean> <Chris Booth> which wagons are we going to?
16:56:55  <Stablean> <Troy McClure> I jotted it down somewhere
16:57:08  <Stablean> <Troy McClure> Large Hopper for wood
16:57:14  <Stablean> <Troy McClure> 50 gondola for paper
16:57:46  <Stablean> <Chris Booth> not centerbeam?
16:57:48  <Stablean> <Troy McClure> cars with higher capacity have slower loading times
16:58:02  <Stablean> <Troy McClure> carries 132, but loads/unloads in 6 times
16:58:13  <Stablean> <leg3nd> troy and chriss think you have a signal gap at wood drop exit
16:58:15  <Stablean> <Troy McClure> and we dont have a high station spread
16:58:32  <Stablean> <Troy McClure> sign?
16:59:02  <Stablean> <leg3nd> you fixede it now
16:59:04  <Stablean> <Troy McClure> you have a company, so you could put up a sign :P
16:59:06  <Stablean> <Troy McClure> okay
16:59:10  <Stablean> <leg3nd> i cant join it.
16:59:16  <Stablean> <Timmaexx> lol
16:59:16  <Stablean> <Troy McClure> haha :P
16:59:18  <Stablean> <leg3nd> think admin addede password
16:59:32  <Stablean> <Chris Booth> then it will be your name
16:59:34  <Stablean> <Troy McClure> @Chris what do you want for wagon?
16:59:36  <Stablean> <Chris Booth> or 123456
16:59:44  <Stablean> <Chris Booth> you will see troy
16:59:48  <Stablean> <Chris Booth> its doing it now
16:59:58  <Stablean> <leg3nd> arr never mind it :>
17:00:48  <Stablean> <Troy McClure> you could always call admin :P
17:00:59  <Stablean> <leg3nd> nah just want ot deletede. :>
17:01:05  <Stablean> <davis> haha
17:01:21  <Stablean> <leg3nd> dont have much time to play anyway. to much work you know :<
17:01:27  <Stablean> <Troy McClure> 50 refrigerator?
17:01:50  <TWerkhoven> !companies
17:01:52  <Stablean> TWerkhoven: Company 1 (Purple): Sylf Transport
17:01:52  <Stablean> TWerkhoven: Company 2 (Red): Chris Booth Transport
17:01:52  <Stablean> TWerkhoven: Company 3 (Green): Timmaexx Transport
17:01:52  <Stablean> TWerkhoven: Company 4 (Orange): leg3nd Transport
17:01:52  <Stablean> TWerkhoven: Company 5 (Yellow): dh2k3 Transport
17:01:53  <Stablean> TWerkhoven: Company 6 (Blue): Phil Transport
17:01:53  <Stablean> TWerkhoven: Company 7 (Pink): doonz Transport
17:01:55  <Stablean> TWerkhoven: Company 8 (Mauve): Anson Transport
17:01:55  <Stablean> TWerkhoven: Company 9 (Cream): GT
17:01:57  <Stablean> TWerkhoven: Company 10 (Grey): Loenie Transport
17:02:03  <Stablean> <Chris Booth> should be 50' box
17:02:43  *** leg3nd has joined #openttdcoop.stable
17:03:06  <Stablean> <Troy McClure> really?
17:03:08  <Stablean> <Chris Booth> going for high cube
17:03:57  <Stablean> <Troy McClure> not my choice
17:04:13  <Stablean> <Troy McClure> 132 tonnes, 7 loading turns
17:04:29  <Stablean> <Chris Booth> well better wagons will come out
17:04:37  <Stablean> <Troy McClure> I hope so
17:04:59  <Stablean> <Chris Booth> FrieghtLiner i think does paper
17:05:10  <Stablean> <Chris Booth> no it doesn't
17:05:12  <Stablean> <Chris Booth> hhm
17:05:18  <Stablean> <Chris Booth> let just hope for a better wagon
17:05:25  <Stablean> <Chris Booth> or we will have to go for longer trains
17:05:27  <Stablean> <Troy McClure> *sigh*
17:06:36  <Stablean> <Chris Booth> Timmaexx: you mind it we use Slindwood as our goods drop?
17:06:49  <Stablean> <Timmaexx> where?
17:06:57  <Stablean> <Timmaexx> nop
17:06:57  <Stablean> <Chris Booth> Slindwood
17:07:00  <Stablean> <Timmaexx> you can
17:07:02  <Stablean> <Timmaexx> :)
17:07:11  <Stablean> <Timmaexx> shall i destroy some roads?
17:07:19  <Stablean> <Chris Booth> no roads are fine
17:08:34  <Stablean> *** Player has joined spectators
17:08:48  <Stablean> *** Player has left the game (connection lost)
17:09:42  <Stablean> <Chris Booth> even with double locos these trains are fucking slow
17:10:05  <Stablean> <Troy McClure> quite
17:11:05  <Stablean> <Troy McClure> crap
17:11:09  <Stablean> <davis> roro at the goods drop?
17:11:21  <Stablean> <Troy McClure> there's a !slowdown
17:11:31  <Stablean> <Troy McClure> not much, but still -4kph
17:11:38  <Stablean> <Chris Booth> on the hill
17:11:48  <Stablean> <Timmaexx> you can buy my comp if you want
17:11:50  <Stablean> <Troy McClure> yes
17:11:52  <Stablean> <Chris Booth> limit to 160?
17:12:01  <Stablean> <Troy McClure> whole network?
17:12:10  <Stablean> <Chris Booth> Timmaexx: no we want others to play with
17:12:16  <Stablean> <Chris Booth> would have to be
17:12:27  <Stablean> <Timmaexx> I cannot be online long
17:12:34  <Stablean> <Timmaexx> but okay :)
17:12:50  <Stablean> <Troy McClure> or we need to reduce the slow down
17:12:52  <Stablean> <Troy McClure> some other way
17:13:08  <Stablean> <Chris Booth> lighter wagons
17:14:17  <Stablean> *** leg3nd has left the game (leaving)
17:17:19  <Stablean> <Chris Booth> lol no money
17:17:41  <Stablean> <Timmaexx> what???
17:17:59  <Stablean> <Chris Booth> only £150k
17:18:03  <Stablean> <Timmaexx> krass
17:18:13  <Stablean> <Troy McClure> thanks phil
17:18:15  <Stablean> <Chris Booth> Phil: thanks but we don't need it
17:18:21  <Stablean> <Phil> np
17:18:30  <Stablean> <Timmaexx> i can give you loan too
17:18:32  <Stablean> <Phil> give it back if u like :P
17:19:15  <Stablean> *** leg3nd joined the game
17:19:38  <Stablean> <Chris Booth> everyone is giving me loan
17:20:05  <Stablean> <davis> :D
17:20:07  <Stablean> <davis> moneysss
17:20:18  <Stablean> <Chris Booth> I am going AFk now
17:20:24  <Stablean> <Chris Booth> I have built the Goods drop
17:20:28  <Stablean> <Chris Booth> we need an MSH
17:20:33  <Stablean> <Chris Booth> and for town to grow
17:20:46  <Stablean> <Timmaexx> i don't take interest ;)
17:20:48  <Stablean> <Chris Booth> but its dinner time
17:20:54  <Stablean> <davis> yeah same for me , gotta run for now
17:20:58  <Stablean> <davis> laters guys.
17:20:58  <Stablean> *** Chris Booth has joined spectators
17:21:04  <Stablean> *** davis has left the game (leaving)
17:21:04  <Stablean> <Troy McClure> me too in a sec :P
17:21:06  <Stablean> <Chris Booth> lol
17:21:12  <Stablean> <Timmaexx> than I want my money back ;)
17:21:12  <Stablean> *** leg3nd has left the game (leaving)
17:21:20  <Stablean> <Chris Booth> Timmaexx: now is the time to sell yourself to troy
17:21:30  <Stablean> <Chris Booth> then you can play build with us
17:21:39  <Stablean> <Timmaexx> okay
17:21:57  <Stablean> <Timmaexx> I will buy a ship
17:22:02  <Stablean> <Troy McClure> okay
17:22:02  <Stablean> *** dh2k3 joined the game
17:22:04  <Stablean> <Troy McClure> but wait
17:22:10  <Stablean> <Troy McClure> give us the money first :P
17:23:45  <Stablean> <Troy McClure> hmm
17:24:00  <Stablean> <Troy McClure> IRS would think this money switching is realy suspicious :P
17:24:15  <Stablean> <Timmaexx> who is IRS? :D central bank?
17:24:30  <Stablean> <Troy McClure> Internal Revenue Service
17:24:35  <Stablean> <Troy McClure> the Tax agency
17:25:00  <Stablean> <Timmaexx> I think the devs should implement the tobin tax too
17:25:07  <Stablean> <Troy McClure> tobin?
17:25:14  <Stablean> <Troy McClure> devs?
17:25:22  <Stablean> <Troy McClure> developers of OTTD?
17:25:32  <Stablean> <Troy McClure> but what is tobin tax?
17:25:38  <Stablean> <Timmaexx> yeah developers of otd
17:25:48  <Stablean> <Timmaexx> search wikipedia
17:25:50  <Stablean> <Timmaexx> ;)
17:25:57  <Stablean> <Timmaexx> Financial transfer tax
17:26:25  <Stablean> <Troy McClure> ah
17:26:27  <Stablean> <Timmaexx> financial transaction tax
17:26:27  <planetmaker> in what way would it increase fun?
17:26:31  <Stablean> <Troy McClure> but we only have one currecny
17:26:54  <Stablean> <Timmaexx> 0.10% of the transaction
17:27:16  <Stablean> <Timmaexx> It should be transferred to the newest comp or so :P
17:27:28  <Stablean> <Timmaexx> for the most bad company
17:27:47  <Stablean> <Troy McClure> Timmaexx?
17:27:52  <Stablean> <Timmaexx> yep
17:27:54  <Stablean> <Troy McClure> you wanted in this company too?
17:27:58  <Stablean> <Timmaexx> mmh
17:28:04  <Stablean> <Timmaexx> for a short time
17:28:06  <Stablean> <Troy McClure> Im going off anytime
17:28:12  <Stablean> <Timmaexx> okay
17:28:15  <Stablean> <Troy McClure> so you shoulld buy your company
17:28:21  <TWerkhoven> tax evasion :p
17:28:21  <Stablean> <Timmaexx> I will hold the flag
17:28:25  * planetmaker completely fails to see any gameplay advantage in such construct.
17:28:41  <Stablean> <Timmaexx> always the same pw
17:28:43  <Stablean> <Timmaexx> :D
17:28:46  <Stablean> <Troy McClure> pm, can you put me in legend's company
17:28:50  <Stablean> *** Timmaexx has joined company #2
17:28:58  <Stablean> <Troy McClure> he apparently lost the password and cant get back in
17:29:10  <Stablean> <Troy McClure> #4 company
17:29:19  <planetmaker> but... you're not legend ;-)
17:29:36  <Stablean> <Troy McClure> I know
17:29:37  <leg3nd> planetmaker
17:29:38  <leg3nd> its okay
17:29:42  <Stablean> <Troy McClure> hehe
17:29:47  <leg3nd> he can delete it or play on it if he wants
17:29:50  <planetmaker> !rcon clients
17:29:50  <Stablean> planetmaker: Client #1  name: 'Stablean'  company: 255  IP: server
17:29:50  <Stablean> planetmaker: Client #1071  name: 'TWerkhoven'  company: 255  IP:
17:29:50  <Stablean> planetmaker: Client #1057  name: 'Troy McClure'  company: 2  IP:
17:29:50  <Stablean> planetmaker: Client #1097  name: 'dh2k3'  company: 5  IP:
17:29:50  <Stablean> planetmaker: Client #1065  name: 'Timmaexx'  company: 2  IP:
17:29:51  <Stablean> planetmaker: you have 3 more messages
17:29:55  <planetmaker> !rcon move 1057 4
17:29:55  <Stablean> planetmaker: ‎*** Troy McClure has joined company #4
17:29:59  <Stablean> <Timmaexx> We buy it too
17:30:02  <Stablean> <Troy McClure> You dont want it anymore, leg3nd?
17:30:19  <leg3nd> nah, i dont have that much time to put into it.
17:30:24  <Stablean> <Troy McClure> okay
17:30:26  <leg3nd> so its all good you can take it if you want
17:30:28  <Stablean> <Troy McClure> thanks pm
17:31:39  <Stablean> <Timmaexx> yeah fusion
17:32:36  <Stablean> *** Troy McClure has joined company #2
17:32:54  <Stablean> <Phil> troy
17:33:08  <Stablean> <Troy McClure> yeah Phil/p
17:33:20  <Stablean> <Phil> what else could i have done?
17:33:45  <Stablean> <Troy McClure> atleast that
17:33:47  <Stablean> <Troy McClure> but imoff
17:33:53  <Stablean> <Phil> now where does the depot go?
17:34:06  <Stablean> <Phil> and next?
17:34:30  <Stablean> <Phil> still required tons of tf :P
17:34:40  <Stablean> <Troy McClure> anyway, bye
17:34:42  <Stablean> *** Troy McClure has left the game (leaving)
17:35:51  <Stablean> *** TWerkhoven has left the game (leaving)
17:41:20  <Stablean> <Timmaexx> done
17:55:56  <Stablean> *** dh2k3 has left the game (connection lost)
18:02:03  <Stablean> <Timmaexx> bye bye
18:02:06  <Stablean> <Phil> cya
18:02:08  <Stablean> *** Timmaexx has left the game (leaving)
18:14:19  <Stablean> *** BennyCZ joined the game
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18:33:35  <Stablean> *** Chris Booth has left the game (leaving)
18:58:35  <Stablean> *** insulfrog joined the game
19:01:39  <Stablean> *** insulfrog has left the game (leaving)
19:26:10  *** ODM has joined #openttdcoop.stable
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19:54:53  *** ChanServ sets mode: +v Sylf
19:54:53  *** ChanServ sets mode: +v SmatZ
19:54:53  *** ChanServ sets mode: +v tneo
19:54:53  *** ChanServ sets mode: +v planetmaker
19:54:53  *** ChanServ sets mode: +v Webster
19:54:53  *** ChanServ sets mode: +v V453000
20:12:22  <Stablean> *** davis joined the game
20:14:37  <Stablean> *** davis has left the game (leaving)
20:14:51  <Stablean> *** Chris Booth joined the game
20:15:16  <Stablean> *** Chris Booth has joined company #2
20:46:09  <Stablean> *** Chris Booth has left the game (connection lost)
20:46:40  <Stablean> *** Chris Booth joined the game
20:46:48  <Stablean> *** Chris Booth has joined company #2
20:51:16  <Stablean> *** Chris Booth has left the game (connection lost)
20:51:28  <Stablean> *** Chris Booth joined the game
21:05:26  <Stablean> *** Troy McClure joined the game
21:05:42  <Stablean> <Chris Booth> hi im Troy McClure you may remember me from such films as
21:06:04  <Stablean> <Troy McClure> Dancing with the sheep
21:06:06  <Stablean> <Troy McClure> pt 2
21:06:08  <Stablean> <Chris Booth> lol
21:06:14  <Stablean> *** Troy McClure has joined company #2
21:06:38  <Stablean> <Chris Booth> hi Troy McClure
21:06:46  <Stablean> <Troy McClure> hi Chris
21:07:48  <Twerkhoven[L]> ello
21:07:48  <Stablean> <Chris Booth> we are missing a powerful loco
21:07:48  <Stablean> <Chris Booth> or a fast loco
21:07:48  <Stablean> <Chris Booth> this set combo has neither
21:07:48  <Twerkhoven[L]> !date
21:07:48  <Stablean> Twerkhoven[L]:  3 Dec 2011
21:07:53  <Stablean> <Troy McClure> we cant use '91?
21:08:01  <Stablean> <Chris Booth> no pax only
21:08:11  <Stablean> <Chris Booth> not sure about NARS wagons
21:08:38  <Stablean> <Chris Booth> ok is it me or is something funny here
21:08:52  <Stablean> <Troy McClure> where?
21:09:03  <Stablean> <Chris Booth> BREL Class 90 177km/h 5,070hp 262kN
21:09:25  <Stablean> <Troy McClure> hmm
21:09:35  <Stablean> <Chris Booth> yet 2x  BREL Class 90 works out at 8,44,8hp 525kN
21:09:37  <Stablean> <Troy McClure> yes
21:09:47  <Stablean> <Troy McClure> they are double the kN (about
21:09:53  <Stablean> <Troy McClure> but very less on hp
21:10:08  <Stablean> <Troy McClure> it is odd
21:10:28  <Stablean> <Chris Booth> well hp is what we are down on, that is why we are loosing speed on big hills
21:11:26  <Stablean> <Troy McClure> all UKRS seem to have it
21:11:35  <Stablean> <Troy McClure> 1x EEAL6 is 3650 hp
21:11:45  <Stablean> <Troy McClure> 2x = 6083
21:12:06  <Stablean> <Chris Booth> if we slap a class 91 on the back we get 9328 hp
21:12:21  <Stablean> <Troy McClure> what?
21:12:31  <Stablean> <Troy McClure> that makes no sense at all
21:12:38  <Stablean> <Chris Booth> you can put a powerful pax loco on the end of the trains
21:12:44  <Stablean> <Troy McClure> yeah
21:12:52  <Stablean> <Troy McClure> but it's less than 1000 hp extra
21:13:06  <Stablean> <Chris Booth> so add and Acela you can have 17,801hp
21:13:40  <Stablean> <Troy McClure> was that always the case with UKRS?
21:13:47  <Stablean> <Chris Booth> no
21:13:53  <Stablean> <Chris Booth> this seems to be new
21:13:59  <Stablean> <Chris Booth> not in UKRS 3.14
21:14:01  <Stablean> <Troy McClure> is it the UKRS2+?
21:14:05  <Stablean> *** Troy McClure has left the game (connection lost)
21:14:25  <Stablean> *** Troy McClure joined the game
21:14:37  <Stablean> <Chris Booth> not UKRS 2+
21:15:00  <Stablean> <Chris Booth> its either new UKRS 2 featur or NARS2 + UKRS 2 messing with echothers pools
21:15:20  <Stablean> <Troy McClure> yeah, but NARS doesnt have the loc problem
21:15:24  <Stablean> <Troy McClure> UKRS does
21:16:22  <Stablean> <Chris Booth> I think its a NARS issue
21:16:30  <Stablean> <Troy McClure> I dont think so
21:16:36  <Stablean> <Chris Booth> as i reported a similar issue with nars
21:16:41  <Stablean> <Chris Booth> when it was in beta
21:16:43  <Stablean> <Troy McClure> I think it is a deliberate setting:
21:16:51  <Stablean> <Chris Booth> never seen this issue in URKS 2 befor
21:17:00  <Stablean> <Troy McClure> the power is exactly 5/3 of single engine
21:17:33  <Stablean> <Chris Booth> i think what ever pikka fixed for NARS now breaks UKRS when play with eachother
21:17:42  <Stablean> <Chris Booth> or same issue with UKRS as was with NARS
21:17:57  <Stablean> <Troy McClure> ignore my earlier comment
21:18:09  <Stablean> <Troy McClure> only holds with EEAL6 and Brel90
21:18:15  <Stablean> <Troy McClure> not with some other
21:18:59  <Stablean> <Troy McClure> but it does for AEI AL1 too
21:22:15  <Stablean> <Chris Booth> I kinda hacked a BBH onto our ML
21:22:55  <Stablean> <Troy McClure> no, it is not a conflict
21:23:03  <Stablean> <Troy McClure> it must be UKRS2+
21:23:09  <Stablean> <Chris Booth> must be
21:23:13  <Stablean> <Troy McClure> or a conflict between UKRS2 and UKRS2_
21:23:23  <Stablean> <Troy McClure> I just started an offline game and checked
21:23:25  <Stablean> <Chris Booth> or dynamic engine pool
21:23:33  <Stablean> <Troy McClure> no problem with UKRS2 alone
21:23:52  <Stablean> <Troy McClure> but problems with UKRS2 and UKRS2+
21:24:06  <Stablean> <Chris Booth> must be a conflict
21:25:32  <Stablean> <Troy McClure> hmm, UKRS2+ issue
21:25:52  <Stablean> <Troy McClure> I did UKRS2+ only
21:26:06  <Stablean> <Troy McClure> and it gives the same issues with engines such as NE EE1
21:26:21  <Stablean> <Troy McClure> and NE EF1
21:26:32  <Stablean> <Chris Booth> post it in tt-forums with your findins
21:28:15  <Stablean> <Chris Booth>
21:28:16  <Webster> Title: Transport Tycoon Forums View topic - UKRS Add-on Set Graphics (at
21:28:24  <Stablean> <Chris Booth> that is the topic for the addon
21:35:33  <Stablean> <Chris Booth> this network is too smooth
21:36:03  <Stablean> <Troy McClure> first checking if it hasnt been reported yet
21:36:05  <Stablean> *** Player has joined spectators
21:37:19  <Stablean> <Troy McClure> what does 2cc actually mean?
21:37:29  <Stablean> <Chris Booth> 2 company colours
21:37:44  <Stablean> <Chris Booth> or 2 cubic centimetres
21:37:50  <Stablean> <Troy McClure> you kidding right?
21:37:54  <Stablean> <Chris Booth> no
21:38:04  <Stablean> <Chris Booth> 2cc or 3 if you count grey
21:38:10  <Stablean> <Chris Booth> it says it on the 2cc website
21:38:49  <Stablean> <Chris Booth>
21:38:51  <Stablean> <Chris Booth>
21:39:03  <Stablean> <Chris Booth> webster is being lazy
21:39:17  <Stablean> *** davis joined the game
21:39:34  <Stablean> *** Chris Booth has left the game (connection lost)
21:39:46  <Stablean> *** Chris Booth joined the game
21:39:50  <Stablean> *** Chris Booth has joined company #2
21:40:11  <Stablean> <Chris Booth> davis: we have a good drop now
21:40:26  <Stablean> <davis> nice , goodjob
21:41:12  <Stablean> *** Player has left the game (leaving)
21:41:16  <Stablean> <Chris Booth> hi Phil
21:41:40  <Stablean> <Phil> hello
21:41:47  <Stablean> <davis> hi
21:41:49  <Stablean> <Chris Booth> didn't say hi to you earlyer
21:41:51  <Stablean> <Chris Booth> or doonz
21:41:57  <Stablean> <Phil> np :)
21:42:07  <Stablean> <Phil> i've been web brosing mostly
21:42:10  <Stablean> <Chris Booth> ah ok
21:42:45  <Stablean> <Phil> im waiting for !these to grow
21:42:48  <Stablean> <Chris Booth> hhm what to build/expand to next
21:43:10  <Stablean> <Chris Booth> Phil: you need to mix your station lines more
21:43:24  <Stablean> *** twerkhoven joined the game
21:43:27  <Stablean> <Phil> where and how?
21:43:42  <Stablean> <Chris Booth> like !this
21:43:54  <Stablean> <Chris Booth> for !those
21:44:00  <Stablean> <Chris Booth> or any other main station
21:44:31  <Stablean> <Phil> ok i'll give it ago
21:49:38  <Stablean> *** Timski joined the game
21:52:17  <Stablean> <Phil> oop
21:52:19  <Stablean> <Phil> s
21:53:51  * Twerkhoven[L] writes the obituarys for the crews
21:54:01  <Stablean> <Phil> lol
21:54:33  <Stablean> <Timski> lol -£37,000,000 and counting to run a ship....
21:54:41  <Stablean> <Chris Booth> yes
21:54:55  <Stablean> <Chris Booth> ships and planes are very expensive
21:55:05  <Stablean> <Timski> as a deterant?
21:55:11  <Stablean> <Chris Booth> you didn't read the purchase window
21:55:29  <Stablean> <Chris Booth> yes are it takes no thought to make a ship route or plane route
21:55:35  <Stablean> <Chris Booth> with RVs and trains you have to think about it
21:55:51  <Stablean> <Timski> i am in no doubt it was my fault...
21:56:01  <Stablean> *** Timski has left the game (leaving)
21:57:15  <Stablean> *** Timski joined the game
21:57:34  <Stablean> <davis> how many companies did we purchase? lol
21:57:40  <Stablean> <Troy McClure> 2
21:57:40  <Stablean> <Chris Booth> 2 or 3
21:57:50  <Stablean> <davis> 3 single networks
21:57:50  <Stablean> <Troy McClure> leg3nd transport
21:57:52  <Stablean> <Chris Booth> Troy McClure or should I say Folkward?
21:57:54  <Stablean> <Troy McClure> and timmeaex
21:58:00  <Stablean> <Troy McClure> hehe :P
21:58:08  <Stablean> <Troy McClure> should i have added a savegame?
21:58:14  <Stablean> <Troy McClure> it'snot my real name too
21:58:21  <Stablean> <Chris Booth> no
21:58:21  <Stablean> <Troy McClure> or actually, it is, I have 3
21:58:27  <Stablean> <Chris Booth> maybe a screenshot
21:58:53  <Stablean> <Troy McClure> everbody could verify for himself with just UKRS2+ loaded
21:59:13  <Stablean> <Chris Booth> we should maybe make our 3 nets into 1
21:59:17  <Stablean> <Chris Booth> davis that is your job
21:59:33  <Stablean> <davis> yeah , give the guy that has no idea about hubs and side line hubs the job to connect 3 networks
21:59:33  <Stablean> <davis> :D
21:59:49  <Stablean> <twerkhoven> you just need a ml really, across the map
21:59:58  <Stablean> <davis> yeah i'll give the ML a go
22:00:00  <Stablean> <Chris Booth> lol one side to the other
22:00:08  *** ODM has quit IRC
22:00:17  <Stablean> <twerkhoven> cb and troy can do the actual hub building, or teach you how to build it
22:00:21  <Stablean> <Chris Booth> shall we buy Timski?
22:00:34  <Stablean> <twerkhoven> or just make normal mergers instead of proper hubs
22:00:42  <Stablean> <twerkhoven> *ducks*
22:00:44  <Stablean> <Chris Booth> twerkhoven can also show you how to build the hubs
22:00:46  <Stablean> <davis> with his boat still running i wouldnt buy timski
22:00:48  <Stablean> <davis> :3
22:00:58  <Stablean> <davis> yeah i could easily teach myself , if i'd have the time
22:00:58  <Stablean> <Chris Booth> but it would be fun
22:01:10  <Stablean> <davis> well go for it and delete the ship asap
22:01:21  <Stablean> *** twerkhoven has joined company #3
22:01:33  <Stablean> <Chris Booth> not going to buy it
22:01:37  <Stablean> <Chris Booth> the ships will die
22:01:49  <Stablean> <twerkhoven> :p
22:02:09  <Stablean> *** twerkhoven has joined spectators
22:02:19  <Stablean> <Chris Booth> twerkhoven want to teach davis?
22:02:39  <Stablean> <davis> as said , i'm able to take a look at the wiki. but asides having university , and a girlfriend
22:02:45  <Stablean> <davis> and the duty to get drunk every weekend
22:02:49  <Stablean> <davis> there's hardly enough time :p
22:02:55  <Stablean> <Chris Booth> <3 weekends
22:03:03  <Stablean> <twerkhoven> im drunk, my wife's sitting next to me and its after 11pm
22:03:05  <Stablean> <twerkhoven> i managed
22:03:10  <Stablean> <davis> hahaha
22:03:13  <Stablean> <davis> proud of you
22:03:21  <Stablean> <twerkhoven> well not drunk, but certainly had a few drinks
22:03:29  <Stablean> <Chris Booth> tut tut twerkhoven
22:03:33  <Stablean> <Chris Booth> you naughty boy
22:03:38  <Stablean> <Chris Booth> don't go and drive now
22:03:40  <Stablean> <Phil> you're scottish
22:03:43  <Stablean> <twerkhoven> no im not
22:03:45  <Stablean> <Phil> you were born drunk :P
22:03:47  <Stablean> <twerkhoven> i just live here
22:03:49  <Stablean> <davis> hahaha
22:03:51  <Stablean> <twerkhoven> im dutch
22:03:57  <Stablean> <davis> watsgeburt
22:04:02  <Stablean> <Phil> oh haha ok
22:04:19  <Stablean> <Chris Booth> wow that was like you where calling him a gay
22:04:27  <Stablean> <davis> hahaha
22:04:40  <Stablean> <twerkhoven> my gf is scottish though, the main reason i moved
22:04:46  <Stablean> <Chris Booth> twerkhoven is orange and proud of it
22:04:53  <Stablean> <davis> le sex.
22:06:26  <Stablean> <Chris Booth> why do the butch dress in orange?
22:06:36  <Twerkhoven[L]> because of willem of orange
22:06:43  <Twerkhoven[L]> came from an area called orange in france
22:06:58  <Twerkhoven[L]> and the current royal familie are descendants of his
22:07:05  <Stablean> <Troy McClure> brother
22:07:13  <Stablean> <Chris Booth> so you dress in orange coz a french dude came from orange in france
22:07:20  <Stablean> <Chris Booth> and you suck off the royals
22:07:22  <Stablean> <Troy McClure> no, he was german :P
22:07:25  <Twerkhoven[L]> and lead us to kick out the spanish
22:07:33  <Stablean> <Troy McClure> hehe :P
22:07:47  <Stablean> <Chris Booth> think you will find that was mainly the british
22:08:22  <Stablean> <Chris Booth> any war spain lost I am sure england beat them in
22:08:33  <Stablean> <Troy McClure> partly true
22:08:44  <Stablean> <Troy McClure> they did defeat the great Armada,set for Holland
22:08:46  <Stablean> <Chris Booth> spain had a habbit of starting on the english then loosing
22:08:58  <Stablean> <Troy McClure> but only after it was devastated after rough weather
22:09:05  <Stablean> *** BennyCZ joined the game
22:09:29  <Stablean> <Chris Booth> oh that was in plymouth that war
22:09:31  <Stablean> <Chris Booth> I know that one
22:09:41  <Stablean> <Chris Booth> everything in plymouth is named after that war
22:09:49  <Stablean> <Troy McClure> which war?
22:09:59  <Stablean> <Chris Booth> the spanish amada
22:10:18  <Stablean> <Chris Booth> the one where farnsis drake kicked spains arse
22:10:38  <Stablean> <Chris Booth> lots of folk stories about it
22:10:40  <Stablean> <Troy McClure> francis drake joined in too?
22:10:44  <Stablean> <twerkhoven> its also where april first originated
22:11:00  <Stablean> <twerkhoven> cus the dutch resistance tricked some spanish occupational force or summat
22:11:08  <Stablean> <twerkhoven> april fools
22:12:58  <Stablean> <Chris Booth> yep was Sir Francis Drake that sighted the spainish
22:13:53  <Stablean> <Chris Booth> TBH is wasn't so much the british but the bad weather and rocks off the Irish coast
22:14:08  <Stablean> <Chris Booth> or lack of GPS and bad map reading XD
22:14:17  <Twerkhoven[L]> rofl
22:14:28  <Stablean> <davis> who failed bribing
22:14:32  <Stablean> <davis> who did it :D:D
22:14:32  <Stablean> <Chris Booth> Troy McClure:
22:14:36  <Stablean> <Chris Booth> or davis
22:14:38  <Stablean> <Chris Booth> not me
22:14:40  <Stablean> <davis> not me haha
22:14:44  <Stablean> <davis> brb
22:14:44  <Stablean> <twerkhoven> wasnae me
22:14:46  <Stablean> <Chris Booth> so you two can fight it out
22:14:54  <Stablean> <twerkhoven> :p
22:14:56  <Stablean> <Chris Booth> was twerkhoven
22:15:00  <Stablean> <Chris Booth> I saw him do it sir
22:15:28  <Stablean> <Chris Booth> should be banned for hacking people passwords and spending there money on bribes
22:15:32  <Stablean> <Chris Booth> tut tut tut twerkhoven
22:16:00  <Stablean> <twerkhoven> tut = frysian for kiss
22:16:04  <Stablean> <twerkhoven> you want a kiss? ;)
22:16:08  <Stablean> <davis> :D
22:16:19  <Stablean> <Chris Booth> ooh I like Fry-ups
22:16:31  <Stablean> <twerkhoven> look up frysian on wikipedia
22:16:38  <Stablean> <Chris Booth> I will have a full english with pancakes
22:16:44  <Stablean> <twerkhoven> we fought the dutch before we became a part of the netherlands
22:16:46  <Stablean> <Chris Booth> I know what it is
22:17:15  <Stablean> <Chris Booth> at least your not like the belgiums peoples they still hate each other
22:17:19  <Stablean> <Troy McClure> they didnt fight the dutch
22:17:23  <Stablean> <Troy McClure> they fought the Hollanders
22:17:33  <Stablean> <Chris Booth> no they just fight each other in a peaceful way
22:17:45  <Stablean> <twerkhoven> same difference for most of the english speakers
22:17:55  <Stablean> <twerkhoven> lots of ppl call the netherlands holland
22:18:05  <Stablean> <Chris Booth> I get confused by the term dutch
22:18:15  <Stablean> <twerkhoven> which is about as right as saying english when meaning british
22:18:20  <Stablean> <davis> knokken
22:18:30  <Stablean> <Chris Booth> I know that holland is only 2 parts of the netherlands
22:18:50  <Stablean> <twerkhoven> knokken == to fight
22:18:55  <Stablean> <davis> i know :p
22:18:55  <Stablean> <Chris Booth> but the derm dutch I assume derivese from the term dutchy
22:19:06  <Stablean> <Troy McClure> heh :P too much dutchies on OTTD learned you that ?
22:19:15  <Stablean> <Chris Booth> no
22:19:29  <Stablean> <davis> autostraat!
22:19:31  <Stablean> <Chris Booth> a dutchy or principality is a very small country
22:19:42  <Stablean> <davis> i understand most of written dutch , not speaking it though
22:19:44  <Stablean> <Troy McClure> no, its not that
22:19:50  <Stablean> <Troy McClure> and you mean a duchy
22:19:55  <Stablean> <Troy McClure> without the t
22:19:59  <Stablean> <davis> haha
22:20:01  <Stablean> <Chris Booth> might be yes
22:20:03  <Stablean> <twerkhoven> sounds about right troy
22:20:17  <Stablean> <Troy McClure> which would make it even worse
22:20:19  <Stablean> <twerkhoven> not sure if thats where the word dutch originated from though
22:20:24  <Stablean> <Chris Booth> now I am more confused about dutch
22:20:34  <Stablean> <Troy McClure> that "dutch" descends from a homonym of douche
22:20:49  <Stablean> <Troy McClure> the germans call themselves Deutsch
22:20:51  <Stablean> <Chris Booth> and how can we have 2 dutch's? the germans and the dutch?
22:21:05  <Stablean> <Troy McClure> which originally mean something like "we" "us people"
22:21:38  <Stablean> <Troy McClure> the english term dutch originall referred to everything down the Rhine river
22:21:42  <Twerkhoven[L]> frysian (not dutch) is also one of the source languages of english
22:22:10  <Stablean> <Troy McClure> so that is why the Germans callt hemselves Deutsch
22:22:24  <Twerkhoven[L]> for instance the frysian word tsiis is pronounced the same way as the english cheese, and means the same
22:22:24  <Stablean> <Chris Booth> pfft
22:22:24  <Stablean> <Troy McClure> and Dutch call themselves nederlanders
22:22:28  <Stablean> <Troy McClure> makes sense, right :P
22:22:31  <Twerkhoven[L]> unlike the dutch word kaas
22:22:34  <Stablean> <Chris Booth> now my mind is blow all over my PC screen
22:22:38  <Stablean> <Chris Booth> need to clean it off
22:22:53  <Twerkhoven[L]> neder == laag == low, nederland == laagland == lowlands
22:23:11  <Stablean> <Troy McClure> or literally:
22:23:13  <Stablean> <Troy McClure> the nether-lands
22:23:22  <Twerkhoven[L]> hence why the queen always talks about koningin der nederlanden, queen of the netherlands
22:23:25  <Stablean> <Chris Booth> tsiis doesn't sound like cheese
22:23:26  <Twerkhoven[L]> yes exactly
22:23:32  <Twerkhoven[L]> does in frysian
22:23:47  <Stablean> <Chris Booth> underwater strange people
22:23:54  <Stablean> <Chris Booth> so back to dutchlantis
22:23:58  <Stablean> <Chris Booth> XD
22:24:17  * Twerkhoven[L] sends a nuke to plymouth and then hides in st andrews
22:24:40  <Stablean> <Chris Booth> meh
22:24:54  <Stablean> <Troy McClure> the longest war:
22:25:03  <Stablean> <Chris Booth> I got some dutch courage in me I can stop a nuke with my bare hands
22:25:03  <Stablean> <Troy McClure> 335 year war
22:25:18  <Stablean> <Troy McClure> between the Republic of the Netherlands
22:25:20  <Stablean> <Troy McClure> and ...
22:25:23  <Stablean> *** MajorTrains joined the game
22:25:28  <Stablean> <Chris Booth> england?
22:25:30  <Stablean> <MajorTrains> awesome
22:25:34  <Stablean> <Troy McClure> the isles of Scilly
22:25:34  <Stablean> <Chris Booth> hi MajorTrains
22:25:46  <Twerkhoven[L]> o_O
22:25:55  <Stablean> <MajorTrains> I can join opentttdcoop without additional research
22:25:59  <Stablean> <Chris Booth> what a pointless place to have a war with
22:26:14  <Stablean> <Chris Booth> the welcome server yes
22:26:16  <Stablean> <Troy McClure> not if your enemy is on it
22:26:26  <Stablean> <Chris Booth> but you need to read the rule MajorTrains
22:27:43  <Stablean> <twerkhoven> davis?
22:27:48  <Stablean> <davis> ya
22:27:48  <Stablean> <twerkhoven> bridges aren't synced
22:27:56  <Stablean> <davis> ye fixing it later
22:27:58  <Stablean> <davis> on the phone haha
22:27:58  <Stablean> <twerkhoven> k
22:28:04  <Stablean> <Chris Booth> and they are slow
22:28:08  <Stablean> <davis> 241
22:28:30  <Stablean> <Chris Booth> slow corners
22:28:32  <Stablean> <twerkhoven> thats a cl, but that one gets fixed once he syncs
22:28:42  <Stablean> <Chris Booth> yes
22:28:58  <Stablean> <davis> finishing line first
22:29:13  <Stablean> <Chris Booth> not going to build it to LL_RR?
22:29:19  <Stablean> <twerkhoven> what cl are you maintaining on your network cb?
22:29:23  <Stablean> <Chris Booth> 3
22:29:45  <Stablean> <Chris Booth> since CL 3 is 160
22:29:51  <Stablean> <Chris Booth> but train go 177
22:29:55  <Stablean> <Chris Booth> and are TL 3
22:30:02  <Stablean> <davis> i think single lines are fairly enough for now
22:30:40  <Stablean> <twerkhoven> @gap 3 10
22:30:46  <Stablean> <twerkhoven> @@ gap 3 10
22:30:54  <Twerkhoven[L]> !gap 3 10
22:30:54  <Stablean> Twerkhoven[L]: You need 3 tunnels/bridges for trainlength 3 and gap 10.
22:31:05  <Stablean> <Troy McClure> @@(clcalc 160)
22:31:06  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
22:31:18  <Stablean> <Troy McClure> @@(clcalc erail 160)
22:31:19  <Webster> Stablean: Required CL for rail at 160km/h is 3 (5 half tiles) or TL
22:33:04  <Stablean> *** twerkhoven has left the game (connection lost)
22:33:50  <Stablean> <davis> whos
22:34:42  <Stablean> <Troy McClure> what does BBH mean, Major trains
22:35:46  <Stablean> <Troy McClure> what does NARS stand for?
22:36:48  <Stablean> <Troy McClure> I know the answer :P
22:37:24  <Stablean> <Troy McClure> still checking
22:37:31  <Stablean> <Troy McClure> you know what a prio is?
22:38:08  <Stablean> <Troy McClure> can you show us :P
22:38:24  <Stablean> *** MajorTrains has started a new company (#3)
22:38:26  <Twerkhoven[L]> im guessing troy is getting talked to in private
22:38:39  <Stablean> <Troy McClure> on team, not private ;)
22:38:43  <Stablean> <davis> haha
22:39:00  <Twerkhoven[L]> something the rest can't see either way
22:39:52  <Stablean> <Troy McClure> sign it please
22:40:15  <Stablean> <MajorTrains> prio
22:40:21  <Stablean> <Troy McClure> this is
22:40:31  <Stablean> <Troy McClure> not correct
22:40:37  <Stablean> <Troy McClure> but it very remeniscent
22:40:48  <Stablean> <MajorTrains> quite possible yes
22:41:04  <Stablean> <davis> ehehehe
22:41:26  <Stablean> <Troy McClure> you know why you'res was wrong?
22:42:25  <Stablean> *** Player has left the game (leaving)
22:42:37  <Stablean> <Troy McClure> this works
22:42:50  <Stablean> <Troy McClure> but I just want to know if you know why your previous one was wrong
22:43:21  <Stablean> <MajorTrains> I dont make prios often because I mostly played competition games
22:43:45  <Stablean> <MajorTrains> I am the best competition ottd player on earth
22:43:49  <Stablean> <davis> ..
22:43:53  <Stablean> <Troy McClure> still
22:44:00  <Stablean> <Troy McClure> I want to know why that one is wrong
22:44:02  <Stablean> <MajorTrains> Have not played a lot of coopetition games though
22:44:20  <Stablean> <Troy McClure> as far as im concerned, you're good enough
22:44:26  <Stablean> <MajorTrains> my playstyle is copy & improve
22:44:32  <Stablean> <Troy McClure> I dont know if davis knows why that one is wrong
22:44:35  <Stablean> <MajorTrains> Honestly I cant tell ya
22:44:54  <Stablean> *** twerkhoven joined the game
22:44:57  <Stablean> <Troy McClure> hmm, bit of a disappointment there
22:45:18  <Stablean> <MajorTrains> I am able however to copy optimal solutions often used in type specific games (this being coopetition)
22:45:33  <Stablean> <Troy McClure> copying is only one step in learning
22:45:37  <Stablean> <Troy McClure> comprehending is better :P
22:45:40  <Stablean> *** MajorTrains has joined company #2
22:45:58  <Stablean> <Troy McClure> I'll tell you why it is wrong
22:46:03  <Stablean> <Troy McClure> go back to the prio
22:46:40  <Stablean> <Troy McClure> just say when you're looking at it
22:46:48  <Stablean> *** doonz has left the game (connection lost)
22:49:09  <Stablean> <Troy McClure> nope
22:50:28  <Stablean> <Chris Booth> i am off now guy
22:50:33  <Stablean> <Troy McClure> okay bb
22:50:35  <Stablean> <MajorTrains> so where to withth line
22:50:35  <Stablean> <Phil> cya cb
22:50:40  <Stablean> <MajorTrains> bb
22:50:44  <Stablean> <Chris Booth> bb
22:50:50  <Stablean> <Chris Booth> don't kill my company
22:50:52  <Stablean> <davis> laters
22:50:54  <Stablean> *** Chris Booth has joined spectators
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22:51:34  <Stablean> <davis> connecting 3 single networks
22:51:36  <Stablean> <davis> to the main network
22:52:00  <Stablean> <twerkhoven> well, your just hooking up farms and coalmines
22:52:10  <Stablean> <davis> basicly yeah
22:52:24  <Twerkhoven[L]> do you have a coaldrop ready anyway?
22:52:45  <Stablean> <davis> not yet , grain / livestock drop though , it still has to get connected
22:52:49  <Stablean> <davis> lots of work :\
22:53:13  <Twerkhoven[L]> rewarding if you done it right though
22:53:27  <Stablean> <davis> yea , we'd have a cross map network basicly
22:56:13  <Stablean> <davis> t
22:56:51  <Stablean> <MajorTrains> y
22:57:45  <Stablean> <Troy McClure> dont mind the tricks
22:57:52  <Stablean> <Troy McClure> just dont do it that often :)
23:01:14  <Stablean> <MajorTrains> ah
23:01:44  <Stablean> <Troy McClure> two engines
23:02:32  <Stablean> *** Sylf joined the game
23:02:35  <Stablean> <Troy McClure> hi Sylf
23:02:48  <Stablean> <Sylf> ello
23:03:55  <Twerkhoven[L]> ola
23:06:19  <Stablean> *** twerkhoven has left the game (leaving)
23:06:36  *** Twerkhoven[L] has quit IRC
23:11:48  <Stablean> <davis> nice
23:14:56  <Stablean> *** Sylf has left the game (leaving)
23:15:20  <Stablean> <davis> i believe as  some inofficial nightly
23:25:55  <Stablean> <Troy McClure> no
23:26:41  <Stablean> <MajorTrains> Oh ok Im used to pbs sigs because better visibility and less clicks
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23:38:10  <Stablean> <MajorTrains> mainline design somwhere? Mainline design maybe you guys elaborate a bit, please?
23:38:40  <Stablean> *** MajorTrains has left the game (connection lost)
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23:46:10  <Stablean> <Troy McClure> PLUS CAT
23:47:22  <Stablean> <davis> yeah i just noticed
23:50:19  <Mazur> Pluskat?
23:50:29  <Stablean> <Troy McClure> was meant in team
23:50:52  <Stablean> <Troy McClure> was a remark about the (nu) rails
23:50:52  <Mazur> That German who put on his boots the wrog way round in "The Longest Day"?
23:50:58  <Stablean> <Troy McClure> needed to be +catenary
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