Log for #openttdcoop.stable on 29th July 2011:
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00:00:40  <Stablean> <Anson> sign "PBS testing here"
00:01:11  <Stablean> <Anson> works perfectly now ... trains passes the PBS without slowing down !
00:01:17  <Stablean> <MrD2DG> :D
00:01:48  <Stablean> <Anson> afk for "some moments" ...
00:01:54  <Stablean> <MrD2DG> Oki
00:02:23  <Stablean> <MrD2DG> Sylf, do you know the link for the stable archives?
00:03:45  <Stablean> *** MrD2DG has started a new company (#5)
00:05:40  <Sylf> there's no archive of end games
00:05:52  <Stablean> <MrD2DG> There was an autosave one...
00:06:44  <Sylf> there's
00:07:52  <Stablean> <MrD2DG> I remember asking last time and that link wasnt used anymore it was hidden somewhere in the PS files ill just ask tomorrow
00:08:58  <Sylf> what's not used?
00:09:20  <Stablean> <MrD2DG> That link you just gave it just had old autosaves lat time
00:09:54  <Sylf> You'll have to sort by Last modified time
00:10:06  <Stablean> <MrD2DG> Ok
00:14:52  <Stablean> <MrD2DG> wth, no pax buses?
00:15:17  <Stablean> <Sylf> really?
00:15:31  <Stablean> <MrD2DG> Yes, check the depot...
00:15:48  <Stablean> <Sylf> ah
00:15:58  <Stablean> <Sylf> well... at least there are pax trams
00:16:19  <Stablean> <MrD2DG> Oh
00:21:11  <Stablean> <Sylf> hmmm
00:21:17  <Stablean> <MrD2DG> ?
00:21:19  <Stablean> <Sylf> I really suck with pax games
00:21:58  <Stablean> <MrD2DG> :Pi usually start with freight while building the towns using busses then do pax trains but cba now :P
00:33:05  <Stablean> *** Sylf has left the game (leaving)
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01:24:55  <Stablean> <MrD2DG> wb
01:24:59  <Stablean> <Sylf> :)
01:34:56  <Stablean> <MrD2DG> Actually making a profit :P
01:35:10  <Stablean> <Sylf> :D
01:47:29  <Stablean> *** Sylf has left the game (leaving)
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05:31:06  <Stablean> *** Game paused (number of players)
05:31:54  <Stablean> *** Game unpaused (number of players)
05:31:57  <Stablean> *** Anson joined the game
05:32:41  <Stablean> <Anson> why was i kicked ?
05:33:16  <Sylf> it looked like you were just idling for a really long time
05:33:37  <Sylf> whenever you go afk, please spectate or log out
05:33:44  <Stablean> <Anson> i was replacing wagons
05:33:53  <Sylf> well sorry
05:34:04  <Stablean> <Anson> and since autoreplace can't add wagons, i had to do it one by one
05:34:39  <Stablean> <Anson> ok
05:38:19  <Stablean> <Anson> when i deliver goods to some town ... what can i do to ensure that it doesn't stop accepting them ?
05:39:14  <Stablean> <Anson> already happened a few times in this and other games ... my temporary fix : have 2+ destination towns and if load>0 after unloading, go to the other town ...
05:42:10  <Sylf> grow the town first a little
05:42:38  <Stablean> <Anson> growing towns, even when not transporting pax ?
05:42:38  <Sylf> if you look at details of each buildings in town, you can see what cargo they accept.
05:43:06  <Sylf> You can grow the town to population of something like 1500, so the town will always accept goods
05:43:38  <Stablean> <Anson> ok ... minimal growing for goods is ok, huge growing without transporting pax is not
05:43:54  <Sylf> It's just a common sense
05:55:15  <Stablean> <Anson> hehe, 100% transported now :-)
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07:01:59  <Stablean> <Anson> hallo
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09:00:46  <Stablean> *** DayDreamer has started a new company (#6)
09:00:46  <Stablean> *** Game unpaused (number of players)
09:01:29  <Stablean> <kuch3n> hello there
09:01:29  <Stablean> *** kuch3n joined the game
09:01:33  <Stablean> <DayDreamer> hi
09:27:53  <Stablean> *** Ryton joined the game
09:27:55  <Stablean> <Ryton> hi
09:33:28  <Stablean> *** kuch3n has left the game (connection lost)
09:41:13  <Stablean> *** Troy McClure joined the game
09:41:17  <Stablean> <Ryton> hi troy
09:41:27  <Stablean> <Troy McClure> hi Ryton
09:43:46  <Stablean> *** TWerkhoven joined the game
09:45:05  <Stablean> <TWerkhoven> you're actually running a ship ryton?
09:45:17  <Stablean> <Ryton> one, yes
09:45:24  <Stablean> <Ryton> I like ships :p
09:45:34  <Stablean> <Ryton> easy to set up ;-)
09:45:36  <Stablean> <TWerkhoven> like the costs too?
09:45:50  <Stablean> <TWerkhoven> its lost you 18million allready
09:45:52  <Stablean> <TWerkhoven> and counting
09:45:52  <Stablean> <Ryton> hmm, running costs will cripple me :p
09:45:54  <Stablean> <Ryton> true
09:45:58  <Stablean> <Ryton> didnt notice that :-))
09:46:00  <Stablean> <Troy McClure> :P
09:46:11  <Stablean> <Ryton> only 3 mill income per year :p
09:46:14  <Stablean> <Ryton> thx for the hint :p
09:47:15  <Stablean> *** Troy McClure has started a new company (#7)
09:47:38  <Stablean> <Ryton> bah
09:47:45  <Stablean> <Ryton> and no descent trucs for iron ore available :p
09:50:47  <Stablean> <Troy McClure> no buses for pax?
09:50:50  <Stablean> <Troy McClure> sucks
09:51:05  <Stablean> *** TWerkhoven has joined company #2
09:51:40  <Stablean> <TWerkhoven> just trolleybusses
09:54:37  <Stablean> <TWerkhoven> and trams
10:01:15  <Stablean> *** Troy McClure has left the game (connection lost)
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10:22:18  <Stablean> *** Chris Booth joined the game
10:22:26  <Stablean> <Ryton> hi chris
10:22:33  <Stablean> <Chris Booth> hi
10:22:35  <Stablean> <Troy McClure> hi chris
10:23:13  <Stablean> <Chris Booth> Ryton: if I am free to join am I free to do as I wish?
10:23:17  <Stablean> <Ryton> sure
10:23:23  <Stablean> <Ryton> even crashing my trains
10:23:27  <TWerkhoven> cb: he knows about boats
10:23:29  <Stablean> <Chris Booth> then I am going ot build a boat
10:23:31  <Stablean> <Ryton> like I do on the public server with yours :p
10:23:41  <Stablean> <Ryton> go ahaid (did that already
10:23:49  <Stablean> <Ryton> costed me 10 mille :p
10:24:01  <Stablean> <Chris Booth> madness
10:24:09  <Stablean> <Chris Booth> then my point is lost on you
10:24:11  <Stablean> <Ryton> thats what the gap in company value is about :)
10:24:34  <Stablean> <Ryton> ah, 36 mil even :-)
10:25:54  <Stablean> <Ryton> ah, lol
10:25:58  <Stablean> <Ryton> steel mill was gone
10:26:02  <Stablean> <Ryton> and i kept sending in the trains...
10:26:11  <Stablean> <Chris Booth> any Ryton I would recomend adding a password
10:26:21  <Stablean> <Ryton> I can do, but I dont mind
10:26:26  <Stablean> <Ryton> if the company is ruined :-)
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11:01:07  <Stablean> *** Ryton has joined spectators
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13:44:49  <Stablean> <Ryton> el low
13:44:50  <Stablean> *** Ryton joined the game
13:44:54  <Stablean> <Troy McClure> hi
13:46:26  <Stablean> *** Anson has left the game (connection lost)
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13:49:23  <Stablean> <Anson> hallo
13:49:32  <Stablean> <Troy McClure> hi
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14:46:58  <Ammler> !dl
14:46:58  <Stablean> Ammler: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
14:47:04  <Ammler> hmm
14:49:44  <Stablean> *** Player has changed his/her name to SanderB
14:49:57  <Stablean> *** Sigma joined the game
14:50:16  <Stablean> <Anson> you just found how to change the name ... welcome, Sander ... any other questions ?
14:50:44  <Stablean> <SanderB> no not right now
14:51:39  <Stablean> <Anson> in case you didn't notice yet : watch out for running costs of ships and planes, and of terraforming
14:54:27  <Stablean> *** SanderB has started a new company (#8)
14:55:50  <Stablean> *** LIUK /SK/ joined the game
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15:01:39  <Stablean> *** MrD2DG joined the game
15:01:43  <Stablean> <MrD2DG> Hi
15:01:53  <Stablean> <Anson> hallo
15:02:13  <Stablean> <SanderB> there's no lumber trucks?
15:02:50  <Stablean> <MrD2DG> Think there was a problem with trucks earlier
15:05:52  <Stablean> <Sigma> lol one of Ryton's station entries is jammed
15:06:22  <Stablean> <SanderB> where?
15:07:02  <Stablean> <Sigma> Kvarco East
15:07:20  <Stablean> <Sigma> gridlock from too many signals
15:17:26  <Stablean> *** Sigma has left the game (leaving)
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16:00:02  <Stablean> *** Player has joined spectators
16:00:19  <Stablean> *** Player has joined company #9
16:02:05  <Stablean> <SanderB> its a little hard ffor me to find industries to link up and space to build rails
16:02:23  <Stablean> <MrD2DG> ..?
16:02:29  <Stablean> <MrD2DG> Well the game isnt exactly new :P
16:04:34  <Stablean> *** Sigma joined the game
16:04:48  <Stablean> *** Player has left the game (leaving)
16:08:04  <Stablean> <Anson> water transport ? :-) did that company intend to do water transports by ship ? .-)
16:08:20  <Stablean> <Anson> no wonder that they went bancrupt ...
16:08:20  <Stablean> <MrD2DG> :P Probably
16:11:35  <Stablean> <Anson> oh yes ... they tried .... and no, i won't buy a company with only one ship for 2$ :-)
16:11:43  <Stablean> <MrD2DG> Lol i got offered too
16:12:26  <Stablean> <Anson> i think, i reached the limits of my network, unless doubling tracks
16:13:29  <Stablean> <Anson> currently, only the parts betweena hub (two mainlines :-) and the main station is double and triple tracked
16:13:41  <Stablean> <SanderB> im looking at it
16:13:43  <Stablean> <MrD2DG> Might aswell do it all :P
16:14:42  <Stablean> <Anson> hehe, 75 trains for goods, and takes much more than half a year for one roundtrip
16:15:20  <Stablean> <SanderB> how long did it take for your forests to get to 1K a month or above?
16:16:52  <Stablean> <Anson> started last evening with the company, and around 9 am it was still at 200-400
16:16:58  <Stablean> <SanderB> my company value is starting ti rise
16:17:06  <Stablean> <Anson> when i came back in the afternoon, it was at 1400
16:17:08  <Stablean> *** Player has joined spectators
16:17:13  <Stablean> <SanderB> hmm
16:17:16  <Stablean> *** Player has joined company #9
16:17:18  <Stablean> <SanderB> 9 am yesterday
16:17:36  <Stablean> <SanderB> thats 140 game years I think
16:18:46  <Stablean> <Sigma> it goes quicker when you keep them at 60-75%  transportation rate
16:18:56  <Stablean> <SanderB> thats what im doing
16:19:03  <Stablean> <SanderB> and trying to get them to 80% or above
16:19:09  <Stablean> <Anson> 9 am today ... my time now is 18:20
16:19:23  <Stablean> <SanderB> wait I thought you said yesterday evening... hm...
16:19:33  <Stablean> <SanderB> last evening...
16:19:37  <Stablean> <SanderB> so maybe then its 80 game years
16:19:47  <Stablean> <Anson> my transportation rate was always above 80%, sometimes even 90% or up to a full 100%
16:20:59  <Stablean> <Anson> since i couldn't keep up with the higher production, wood started to pile up and transportation rating is now "only" 76% :-)
16:20:59  <Stablean> <Sigma> 100% wow lol
16:21:16  <Stablean> <Sigma> that means there is always a train loading
16:21:28  <Stablean> <SanderB> and a statue in a town
16:21:32  <Stablean> <Anson> the trick for a high rating is to have fast trains (adds up to 17%), and a statue in next town (another 10%)
16:21:32  <Stablean> <SanderB> or a new train
16:21:42  <Stablean> <SanderB> but new trains only last for 1 year before they stop giving rating bonus
16:22:09  <Stablean> <Anson> i use storage depots ... before i left i stuffed them with a few empty trains to let them start while i was afk
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16:22:18  <Stablean> <Sigma> yeah I saw
16:22:25  <Stablean> <Sigma> reversal tracks everywhere
16:22:27  <Stablean> <Sigma> lol
16:22:29  <Stablean> <Anson> 3 years for the bonus
16:23:01  <Stablean> <Anson> when i try sending them to depots, there is currently only ONE depot that the trains can find
16:23:34  <Stablean> <Anson> and thatwas only set up to take the stopping trains when the goods drops no longer accept goods
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16:24:10  <Stablean> <Anson> hehe, have a look at the orers of my goods trains :-)
16:25:08  <Stablean> *** Sigma has left the game (connection lost)
16:25:08  <Stablean> <SanderB> right...
16:25:18  <Stablean> <Anson> when i had my goods drop set up, the first station didn't accept goods any longer and my trains almost made me bancrupt ... 40 trains with no income :-(
16:25:41  <Stablean> <SanderB> trains have almost no upkeep
16:25:56  <Stablean> <Anson> that's why i started extending the route to the other corner of the map and deliver goods there
16:26:40  <Stablean> <Anson> with the additional safeguard of the old station and those conditional orders, plus the second safeguard of stopping all trains (and paying no running costs) if that also fails
16:27:11  <Stablean> <Anson> my goods transport makes two thirds of my income
16:27:27  <Stablean> *** Sigma joined the game
16:27:39  <Stablean> <Anson> and that can be hard on finances if it fails and still costs running costs
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16:28:24  <Stablean> <Anson> i have 133 trains now, and 75 of them are goods transports ... average distance is four times as far for the goods compared to the wood
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16:28:36  <Stablean> <Sigma> lol 39 power stations...
16:31:05  <Stablean> <Anson> too bad that i started the network with TL3 (selfimposed limit) ... heavy wagons are 1.5 in length and thus a train would be 3.5 with two of those cars :-(
16:31:25  <Stablean> <SanderB> im sticking to TL5
16:31:33  <Stablean> <Anson> maybe 4.0 with double engines
16:31:49  <Stablean> <Sigma> I normally do 5 to not make things unwieldy
16:31:49  <Stablean> <SanderB> im fine with a short engine
16:32:34  <Stablean> <Anson> longer trains have a higher throughput of goods ... less space wasted between trains, loading is faster, etc
16:32:53  <Stablean> <Anson> but tracks are more complicated when you want to go max speed all the time
16:33:01  <Stablean> <Sigma> and longer stations near cities are tricky
16:33:07  <Stablean> <SanderB> max speed only good for so many things
16:33:45  <Stablean> <Anson> when there were 80 trains total, i followed some of them all around the whole tracks, and even fully loaded, they always had max speed
16:34:25  <Stablean> <Anson> except at a triple climb where they slowed from 160 to 158 on the last tile of the climb
16:34:47  <Stablean> <SanderB> all worth it when your hauling 2 carts of woodchips
16:35:01  <Stablean> <SanderB> i imagine they spoil if you drop below 155
16:35:46  <Stablean> <Anson> biggest advantage of double engines : acceleration if they stop somewhere, at junctions, etc
16:36:08  <Stablean> *** Sigma has started a new company (#10)
16:36:21  <Stablean> <Anson> then it is better to reach 200 kph fast instead of 225 after 30 tiles only
16:36:37  <Stablean> <SanderB> my lines are pretty straight with few stops
16:37:43  <Stablean> <SanderB> what's sigma up to?
16:37:51  <Stablean> <Anson> i tried building the tracks with almost no terraforming ... thus they are quite curvy, but with TL3 it is no prob
16:38:10  <Stablean> <Anson> anonympis player, could you please select a name ?
16:38:21  <Stablean> <Anson> i have to go AFK ... CU
16:38:25  <Stablean> *** Anson has joined spectators
16:40:29  <Stablean> <Sigma> not sure
16:41:23  <Stablean> <Sigma> terrain is pretty rough
16:43:54  <Stablean> <Sigma> I guess I'll haul some coal
16:45:09  <Stablean> *** Player has left the game (leaving)
16:48:05  <Stablean> *** davis joined the game
16:48:28  <Stablean> <Sigma> haha a 2 tile bridge for €2 million
16:48:32  <Stablean> <Sigma> I guess I'll pass
16:48:39  <Stablean> <davis> :D
16:48:47  <Stablean> <MrD2DG> If its on the edge or a diagonal water tile, tf costs are applied
16:48:49  <Stablean> <SanderB> clearing a tile of water costs 1 mil
16:48:55  <Stablean> <MrD2DG> Try flat edge..
16:56:11  <Stablean> *** davis has left the game (leaving)
17:08:10  <Stablean> *** Sigma has joined spectators
17:34:13  <Stablean> *** TrainsOfSodor joined the game
17:34:22  <Stablean> <TrainsOfSodor> long time no see
17:34:47  <Stablean> <SanderB> building anything is a nightmare on this map
17:35:05  <Stablean> <TrainsOfSodor> I'm having major internet connection issues atm, so I won't be building anything
17:35:13  <Stablean> <TrainsOfSodor> no idea if they'll affect OTTD yet
17:35:38  <Stablean> <SanderB> the local authorities wont let me build a goods pickup at my sawmill
17:35:48  <Stablean> *** TrainsOfSodor has left the game (connection lost)
17:36:04  <Stablean> <MrD2DG> Well bribe or plant trees...
17:36:11  <Stablean> <MrD2DG> Dont see what that has to do with this server...
17:42:56  <Stablean> *** DnZ-Ali joined the game
17:43:02  <Stablean> <DnZ-Ali> hi
17:43:06  <Stablean> <MrD2DG> Hey
17:46:07  <Stablean> *** Sigma has left the game (connection lost)
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17:48:11  <Stablean> <SanderB> can I use any town to drop goods?
17:48:37  <Stablean> <MrD2DG> Erm usually if someone else is serving the town you shoudl ask
17:48:43  <Stablean> <MrD2DG> But most people dont mind
17:49:17  <Stablean> <SanderB> I wanna try and drop goods in Turo I think thats your place
17:49:27  <Stablean> <MrD2DG> Sure
17:52:17  <Stablean> <SanderB> so much land to cross
17:52:32  <Stablean> <MrD2DG> :P
17:52:44  <Stablean> <MrD2DG> Well you'll make a nice amount of profit
18:08:06  <Stablean> <SanderB> I think I've this goods route worked out now
18:08:48  <Stablean> *** Ryton joined the game
18:35:45  <Stablean> <SanderB> things are starting to flow a lot more
18:36:33  <Stablean> <SanderB> thats a lot of stucck passengers at your ATO
18:36:59  <Stablean> <MrD2DG> I know :)
18:37:07  <Stablean> <MrD2DG> Still in the process of rebuilding old lines
18:37:29  <Stablean> <SanderB> im looking at one of your unfinished intersections
18:37:49  <Stablean> <SanderB> from the looks of it it is supposed to connect to Turo
18:37:57  <Stablean> <MrD2DG> Yep
18:40:47  <Stablean> <SanderB> I dread the thought of modernizing my rail
18:40:55  <Stablean> <MrD2DG> :P
18:41:09  <Stablean> <MrD2DG> I hate messy networks so im always forced to :P
18:51:11  <Stablean> <SanderB> its been since 2pm and Luksa Korto forest is still only producing around 30 lumber a month
18:51:29  <Stablean> <MrD2DG> Some industries just never seem to grow
18:51:49  <Stablean> <MrD2DG> Made sure you're servicing it well?
18:51:57  <Stablean> <SanderB> 88% all the time
18:52:07  <Stablean> <MrD2DG> Hmm, weird...
18:52:26  <Stablean> <SanderB> maybe it needs some distilled water and organicly oriented squirrels to make it grow
18:52:32  <Stablean> <MrD2DG> :P
18:52:34  <Stablean> <SanderB> and a few magic crystals
18:52:46  <Stablean> <SanderB> >_<
18:53:20  <Stablean> <Ryton> trains with one hopper are funnn
18:53:30  <Stablean> <Ryton> curve length of 1
18:53:38  <Stablean> <MrD2DG> :P
18:53:52  <Stablean> <SanderB> your not really using that CL 1 a lot
18:56:02  <Stablean> <SanderB> have a nice day gotta go
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18:56:06  <Stablean> <MrD2DG> BB
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19:31:58  <Stablean> <Ryton> my network is clogging :s
19:32:04  <Stablean> <MrD2DG> :P
19:32:59  <Stablean> <Ryton> now I wished I 'd build it expandable :p
19:33:05  <Stablean> <MrD2DG> Lol
19:33:12  <Stablean> <Ryton> but nooo, quick and dirty ;-)
19:47:16  <Stablean> <Ryton> µyay
19:47:22  <Stablean> <Ryton> yay, crashed my trains :'(
19:47:41  <Stablean> <MrD2DG> :P
19:47:47  <Stablean> <Anson> hallo ... I'm back
19:48:15  <Stablean> <Anson> about growth of resources : i read some blog where someone did the math, and the result was this :
19:49:08  <Stablean> <Anson> when you have a normally served station, it takes about 160 years to max the resources. at a superiorally served station, it takes maybe 60 years
19:49:59  <Stablean> <Anson> but no matter how well it is served, 1 in 9 resources even has a chance to not grow at all and/or even shrink only ... eveerything "on average" of course
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19:51:47  <Stablean> <Anson> one of my forests even got from 1000 to 2000 during the last 4 hours :-) ... but of course, the rating dropped from 80%+ to 55% since resources are stacking now
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20:49:19  <Stablean> <LIUK /SK/> hi
20:49:27  <Stablean> <Anson> hihi
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22:47:09  <Stablean> <Anson> really nice tracks at the red company ... the 1 TL trains etc ... too bad that he locked his main line by adding one signal too many
22:47:47  <Stablean> <MrD2DG> 1tl trains?
22:47:55  <Stablean> <MrD2DG> Oh i see
22:48:38  <Stablean> <Anson> three different methods to get ore to his main station, and then one signal spoils everything :-(
22:49:04  <Stablean> <MrD2DG> Hmm
22:50:20  <Stablean> <Anson> did you see my current problem ? .... sign "JAM - ...."
22:50:46  <Stablean> <MrD2DG> Oh
22:51:01  <Stablean> <MrD2DG> Build around it?
22:51:21  <Stablean> <Anson> it was one track at first ... working well with up to 70 goods trains and 70 wood trains
22:52:05  <Stablean> <Anson> but now one resource is up to 2000, and everything starts jamming ... already doubled critical tracks, but space for the third is difficult
22:53:33  <Stablean> <Anson> my main drop and pickup are a bit strange and slow too, but they "evolved" from a 3-platform layout each
22:54:01  <Stablean> <MrD2DG> The exit corners are horrible
22:54:19  <Stablean> <MrD2DG> Slows the trains just as they are accelerating
22:54:50  <Stablean> <Anson> as long as the exiting trains don't block the platforms, i don't care much ... but the bottleneck at the bridges :-(
22:55:08  <Stablean> <MrD2DG> Mhhhm
22:55:18  <Stablean> <MrD2DG> Well until yelow comes online nothing you can do :P
22:55:24  <Stablean> <MrD2DG> Unless you build around it
22:55:28  <Stablean> <MrD2DG> Or relocate the drop
22:55:50  <Stablean> <MrD2DG> You must have enough money to build a nice station free of 45 degree corners :D
22:56:37  <Stablean> <Anson> hehe, the exit of drop and pick stations used to be a single track until recently ... look how i created a 3-track from it at "old onetrack"
22:57:00  <Stablean> <MrD2DG> :P
22:57:31  <Stablean> <Anson> i have 1.3 billion mow ... but i hate terraforming too much
22:57:53  <Stablean> <MrD2DG> With TL3 you probablt wouldnt have to...
22:57:55  <Stablean> <Anson> most of my goods line had no terraforming at all until i started doubletracking parts of it
23:04:29  <Stablean> <Anson> hehe, i think the problem is solved, and thus NOW the next problem shows up which you announced (the curves at the exit)
23:04:37  <Stablean> <MrD2DG> xD
23:04:54  <Stablean> <Anson> and maybe more importantly, the curves for the outer tracks at the entrance too
23:05:36  <Stablean> <MrD2DG> Might need a few more platforms at the drop too
23:06:58  <Stablean> <Anson> ONE entrance fixed ... SOMETIMES, pbs is useful :-)
23:07:08  <Stablean> <MrD2DG> :P Yep
23:07:47  <Stablean> <Anson> will have to see what happens when the jam can dissolve ... until now, 6 platforms were mostly not used
23:10:14  <Stablean> <Anson> ah, you see ? ... with the pbs and 45 degree S-bends, the jam almost dissolved
23:10:40  <Stablean> <MrD2DG> Yeah, not that i agree with 45degree corners (unless TL1) :P
23:11:06  <Stablean> <Anson> EVERY corner has at least 45 degrees !!!! else it wouldn't be a corner :-)
23:11:25  <Stablean> <MrD2DG> You know what i mean :)
23:11:44  <Stablean> <Anson> I'm not yet speaking of the exit ... only the entrance of the drop
23:12:14  <Sylf> hey hey
23:12:40  <Sylf> how goes the game?
23:12:48  <Stablean> <MrD2DG> Okay :)
23:12:58  <Stablean> <MrD2DG> And Hi :P
23:13:05  <Stablean> <MrD2DG> You not playing?
23:13:18  <Stablean> <Anson> really fun ... to build a third track where i have space for one original track and a few tiles :-)
23:13:34  <Stablean> <Anson> but otherwise, it would be boring :-)
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23:14:41  <Stablean> <Sylf> aha, lots of lines, criss-crossing
23:14:51  <Stablean> <MrD2DG> :P Yep
23:16:16  <Stablean> <Anson> this map is really colorful now, a real tapestry ? ... when you look at the company view on the world map :-)
23:16:31  <Stablean> <MrD2DG> Lol
23:17:40  <Stablean> <Anson> long distance transports are crazy ... roundtrip = 6-8 months, and gives 100k$
23:18:10  <Stablean> <Anson> with 90 trains on shared orders :-)
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23:27:41  <Stablean> <Anson> always people (including me sometimes) are asking about the increase of resource ratings ... for an example look at sign "both forests ..."
23:28:43  <Stablean> <Anson> i built the station between them, both had almost same starting values, and one is now at 819 and the other 80 ...
23:29:01  <Stablean> <Sylf> yeah, and?
23:29:11  <Stablean> <Anson> all the time transporting 90%+
23:29:11  <Stablean> <MrD2DG> I dont get why people worry so much
23:30:29  <Stablean> <Anson> most people want to have few stations/routes and transport (and earn) a lot ... thus they want high prod ratings
23:30:46  <Stablean> <Sylf> not at coop
23:30:48  <Stablean> <MrD2DG> Never heard that one before
23:31:07  <Stablean> <MrD2DG> Most people like to (and want to) build big
23:31:09  <Stablean> <Sylf> if you have so few stations, what's the fun of playing this game?
23:31:15  <Stablean> <MrD2DG> ^
23:31:25  <Stablean> <Anson> i don't like 1000++ too much ... it is more difficult to handle ... 100-400 is nice :-)
23:31:49  <Stablean> <MrD2DG> Well eventually you may get bored and coop with someone
23:32:21  <Stablean> <MrD2DG> But 400 stations is still quite a lot
23:32:45  <Stablean> <Anson> not 400 stations ... but stations/resources with 100-400 production :-)
23:32:47  <Stablean> <MrD2DG> A heck of a lot actually :P
23:32:49  <Stablean> <MrD2DG> Oh
23:33:04  <Stablean> <MrD2DG> Well you cant limit production (really)
23:34:06  <Stablean> <Anson> unless you use the GRF which stops production changes and set the production with the cheat (offline of course)
23:34:18  <Stablean> <MrD2DG> Well theres that :)
23:34:43  <Stablean> <MrD2DG> I mean i understand people sometimes wanting to take a break from big building, and making a small network
23:35:05  <Stablean> <MrD2DG> Id find it really hard not to expand :P
23:35:26  <Stablean> <Anson> i like best about this game to create solutions for details, like improving a simple 1 to 1+1 split at my sign "ugly"
23:35:42  <Stablean> <Sylf> I've been wanting to build geographically small network that still packs lots of trains
23:35:57  <Stablean> <MrD2DG> Well that still sounds like a fun challenge :P
23:36:37  <Stablean> <Anson> until 120+ trains, i didn't terraform much or use tunnels
23:36:39  <Stablean> <MrD2DG> And Anson one good solution is not to use 1cl corners unless (1TL) I dont think ive ever seen you build without them :P
23:37:00  <Stablean> <Anson> but now that criossing needed a second track, or even a third for the goods
23:37:40  <Stablean> <Anson> i use them always at the small station entrances for my hidden storage depots
23:37:46  <Stablean> <Sylf> time to RR_LL core of my lines
23:37:58  <Stablean> <Anson> but otherwise, i try to have max speed all the time
23:38:00  <Stablean> <MrD2DG> Ive seen you use them on ML's before too
23:38:13  <Stablean> <MrD2DG> Those and level junctions
23:38:17  <Stablean> <MrD2DG> You seem to love those too :P
23:39:41  <Stablean> <Anson> level junctions ? like !here ?
23:40:03  <Stablean> <MrD2DG> Yes
23:40:06  <Stablean> <MrD2DG> Ive seen a lot worse though
23:40:16  <Stablean> <Anson> that is only an emergency U-turn, usually should have no trains at all
23:40:26  <Stablean> <MrD2DG> Like were you signed ugly but still works (you changed it now obv)
23:40:34  <Stablean> <MrD2DG> *where
23:41:13  <Stablean> <Anson> hehe, that "ugly" started as a simple 1 to 1+1 switch ... and that is always level !?
23:41:43  <Stablean> <Anson> then i doubled one track and did the ugly stuff to make it work at all without terraforming
23:41:49  <Stablean> <MrD2DG> Yeah but when you double tracked the inner line had to cross the outer to split
23:42:05  <Stablean> <MrD2DG> Could have easily added a tunnel back then :P
23:42:49  <Stablean> <Anson> not without terraforming ... but thanks for telling me that you don't see how much i terraformed there now :-)
23:43:09  <Stablean> <MrD2DG> Hmm well terraforming a tiny amount for a tunnel is nothing, IMO :)
23:46:56  <Stablean> <Anson> if you take a close look, i am cheating a bit when calling this a triple track ... it is almost only three singletracks :-) :-(
23:47:09  <Stablean> <MrD2DG> :P
23:47:45  <Stablean> <MrD2DG> afk
23:48:05  <Stablean> <Anson> one drop and track for the eastern, one for the northern resources, and one for the goods
23:48:36  <Stablean> <Anson> but it worked astonishingly well until i had 120+ trains on a singletrack :-)
23:55:23  <Stablean> <Sylf> bleh
23:55:33  <Stablean> <Sylf> I seriously suck at pax game >_<
23:59:18  <Stablean> <MrD2DG> bk

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