Times are UTC Toggle Colours
00:13:15 <Stablean> *** Sylf has left the game (leaving) 00:13:39 <Sylf> ah, beer o'clock 00:14:47 <XeryusTC> indeed 00:14:53 <XeryusTC> as it is every hour 00:14:59 <Stablean> <MrD2DG> :P 01:21:30 <Stablean> <Anson> hallo, Mr2DG, how do you like my station at Argenta Kruco Forest now ? ... almost without sharp curves (escept the exit around the forest) 01:22:02 <Stablean> <MrD2DG> Lots better :) 01:22:40 <Stablean> <Anson> although for 1000+ resources at a station, overflow is almost never needed 01:22:50 <Stablean> <Anson> :-) 01:23:00 <Stablean> <MrD2DG> :P 01:29:58 <Stablean> <Anson> the other layout i used almost everywhere was my invention as alternative to simple pickups like the blue Rega Kapelo Coal Mine (visible depot, etc) or the white CBO-Regional (no depot) .... 01:30:40 <Stablean> <MrD2DG> Good thing about a pax network is no overflows needed :) 01:30:47 <Stablean> <MrD2DG> Well at least not with this amount of traffic 01:30:59 <Stablean> <Anson> i wanted to ensure that always a train was waiting, even when i let a station run by itself for some time ... thus needed a storage depot, and according to coop rules, with invisible depot 01:32:02 <Stablean> <Anson> in addition, footprint should be small (no costly terraforming in early games), etc 01:32:09 <Stablean> <MrD2DG> Yep 01:32:50 <Stablean> <Anson> the price was the sharp curves at the entrance ... but when there was a train waiting anyhow, an additional train might enter slowly without problems 01:33:25 <Stablean> <Anson> it's only a problem when the resources grow and produce more than 4 or 5 platforms can handle 01:34:02 <Stablean> <Anson> (which is only above maybe 800 production) 01:34:04 <Stablean> <MrD2DG> Yep, just gotta pay attention to your stations 01:34:29 <Stablean> <Anson> hehe, i did it to NOT have to pay attention for a while :-) 01:34:39 <Stablean> <MrD2DG> :P 01:35:30 <Stablean> <Anson> your stations look good (optically), but 6500 waiting pax ... :-( 01:35:41 <Stablean> <MrD2DG> I know :/ 01:35:47 <Stablean> <Anson> and no train in the station 01:35:50 <Stablean> <MrD2DG> My ratings are absolutely terrible 01:36:05 <Stablean> <MrD2DG> Im just not in the mood to improve much now :P 01:36:13 <Stablean> <MrD2DG> If the game is still here tomorrow ill do it 01:36:59 <Stablean> <Anson> with so many people waiting, maybe a maglev would be nice 01:37:09 <Stablean> <MrD2DG> I planned to do that later 01:37:17 <Stablean> <MrD2DG> By making Express stations 01:37:20 <Stablean> <Anson> did you see the trains which the current grf offers for maglev ? 01:37:30 <Stablean> <MrD2DG> Yep 01:39:08 <Stablean> <Anson> only one freight train (for goods only) which has constant TL 5.0 ... not to my taste 01:39:26 <Stablean> <MrD2DG> :P How comes only 1 is TL5? 01:40:19 <Stablean> <Anson> the pax maglev is TL 3 and can be assembled (3, 6, 9, etc), but the goods train is constant TL 5 01:40:30 <Stablean> <MrD2DG> Oh Yeah 01:44:11 <Stablean> <MrD2DG> Loading times on these trains is also a problem stations clog up quickly 01:45:10 <Stablean> <Anson> with the always changing GRFs from one game to the next, it is difficult to learn all the details :-( 01:45:28 <Stablean> <MrD2DG> :P, True but it keeps it interesting 01:45:30 <Stablean> <Anson> i heard that some wagons load almost instantly, others take a long time 01:45:38 <Stablean> <MrD2DG> Yeah 01:45:52 <Stablean> <MrD2DG> I've learnt loading times of a few sets 01:45:58 <Stablean> <Anson> and the cargo per TL is another problem .... 01:46:04 <Stablean> <MrD2DG> Been playing on this server for ages and still dont know them all :P 01:46:10 <Stablean> <Anson> would be nice to jave such a setting too for sorting 01:46:11 <Stablean> <MrD2DG> True 01:46:49 <Stablean> <Anson> there already is "power per running costs" ... would be nice to get a "cargo per TL" 01:48:07 <Stablean> <Anson> i started with the big wagons ... TL 3.0 and 120(?) tons ... then replaced them by the smaller ones and got TL 2.8 with 150 tonnes now 01:48:23 <Stablean> <MrD2DG> I have to do that sometimes too 01:48:33 <Stablean> <MrD2DG> Especially with smaller TL's 01:48:54 <Stablean> <Anson> quite some work to replace them all manually, since autoreplace can only autotruncate 01:49:52 <Stablean> <Anson> there was lots of discussion about patterns for replacing etc, but what about a simple "keep length constant" (by removing the additional cars, or multiplying the last car) ? 01:50:15 <Stablean> <MrD2DG> Id think multiplying the last car would be the easiest 01:50:25 <Stablean> <MrD2DG> And probably the most suitable 01:53:49 <Stablean> <Anson> two related wishes :-) ... instead of keeping the length of trains, i would like to specify a length, so that trains can be extended or shortened ... and a display of the TL in the data of every loco or car in the buy window 01:54:07 <Stablean> <MrD2DG> Sounds good :) 01:54:46 <Stablean> <MrD2DG> Id just like SHIFT-click (on the x window button) to close all windows of the same type, and CTRL-click to close all windows... 01:54:52 <Stablean> <Anson> with all those GRFs, it's difficult to select locos with exact TL, and impossible to see the cargo per TL (without buying one example train set) 01:55:35 <Stablean> <Anson> closing all windows with shortcut keys is already easy 01:55:46 <Stablean> <MrD2DG> It is? 01:55:56 <Stablean> <Anson> del to delete all non-pinned windows, and ctrl-end to close all 01:56:06 <Stablean> <MrD2DG> Never knew those 01:56:12 <Stablean> <Anson> :-) 01:56:18 <Stablean> <MrD2DG> Thanks :P 01:56:49 <Stablean> <Anson> i found out when i had acidentally held ctrl and pushing end closed 50 pinned windows :-( 01:56:55 <Stablean> <MrD2DG> xD 01:58:54 <Stablean> <Anson> and i would like the console to be a window which can be pinned and resized 01:59:05 <Stablean> <MrD2DG> That would be nice 01:59:37 <Stablean> <Anson> on a widescreen monitor, it is a waste of space to have it full-width 02:00:08 <Stablean> <Anson> and a third of the height is also a waste ... for me that third shows 33 lines !!!! 02:00:20 <Stablean> <MrD2DG> :P 02:01:09 <Stablean> <Anson> in addition, other windows are hidden behind the console, etc 02:05:21 <Stablean> <Anson> how many bridges do i need with bridgelength 5 ? 02:05:32 <Stablean> <MrD2DG> No idea 02:05:43 <Stablean> <MrD2DG> ^ 02:05:50 <Stablean> <Anson> i saw people doing the math in chat ... but didn't remmber what the command was 02:06:08 <Stablean> <MrD2DG> .!gap (train length) (gap length) 02:06:34 <Stablean> <Anson> gap is the bridgelength including the bridgeheads !? 02:06:41 <Stablean> <MrD2DG> Yep 02:07:13 <Stablean> <MrD2DG> It also counts a tile (or two) at each end for the split/merge 02:09:01 <Stablean> <Anson> :-) 02:09:05 <Stablean> <MrD2DG> :P 02:11:24 <Stablean> <MrD2DG> Anyway I need sleep its 3am :/ 02:11:26 <Stablean> <MrD2DG> BB 02:11:48 <Stablean> *** MrD2DG has left the game (leaving) 02:14:37 <Stablean> *** Anson has joined spectators 02:14:37 <Stablean> *** Game paused (number of players) 02:36:40 *** tneo- has joined #openttdcoop.stable 02:37:04 *** tneo has quit IRC 02:57:45 <Stablean> *** Anson has joined company #4 02:57:45 <Stablean> *** Game unpaused (number of players) 04:03:55 <Stablean> *** Sylf joined the game 04:13:30 <Stablean> *** Sylf has joined company #3 04:13:58 <Stablean> <Sylf> Anson, are you around? 04:20:20 <Stablean> *** Sylf has left the game (connection lost) 04:20:38 <Stablean> *** Sylf joined the game 04:22:41 <Stablean> *** Anson joined the game 04:22:57 <Stablean> <Anson> i was not afk 04:23:55 <Stablean> <Anson> but rebuilding my drop and pickup, and filling the goods-loop with more trains 04:26:20 <Stablean> <Sylf> then can you answer me when I ask "Are you around?" please? 04:27:26 <Stablean> <Anson> sorry, when i have many windows open to follow trains, i often miss chat in the lower corner, and the console took too much space on my screen 04:27:50 <Stablean> <Anson> that's the disadvantage of a big screen :-( 05:25:13 <Stablean> *** Sylf has left the game (leaving) 05:32:46 <Stablean> *** Anson has joined spectators 05:32:46 <Stablean> *** Game paused (number of players) 05:36:58 <Stablean> <Anson> now really afk :-) 05:37:05 <Stablean> *** Anson has left the game (leaving) 07:30:49 *** DayDreamer has joined #openttdcoop.stable 07:32:28 *** DayDreamer has quit IRC 09:31:20 <Stablean> *** Troy McClure joined the game 09:32:07 <Stablean> *** Troy McClure has joined company #7 09:32:07 <Stablean> *** Game unpaused (number of players) 09:47:19 <Stablean> *** Troy McClure has left the game (leaving) 09:47:19 <Stablean> *** Game paused (number of players) 10:11:12 <Stablean> *** Ed joined the game 10:13:43 <Stablean> *** Ed has left the game (leaving) 11:15:38 *** TWerkhoven has joined #openttdcoop.stable 12:39:13 *** TWerkhoven has quit IRC 13:26:34 *** TWerkhoven has joined #openttdcoop.stable 13:49:31 <Stablean> *** Game unpaused (number of players) 13:49:34 <Stablean> *** MrD2DG joined the game 14:10:55 <Stablean> *** Sylf joined the game 14:10:59 <Stablean> <MrD2DG> Hi 14:11:17 <Stablean> <Sylf> llo 14:11:35 <Stablean> <Sylf> shocking... this srnw hasn't failed yet 14:11:41 <Stablean> <MrD2DG> :P 14:11:43 <Stablean> <Sylf> rather... didn't fail overnight 14:15:19 <Stablean> *** TWerkhoven joined the game 14:20:55 <Stablean> *** TWerkhoven has joined spectators 14:47:04 <Stablean> <Sylf> I should make the next map... 14:47:10 <Stablean> <Sylf> Anyone has any request? 14:47:44 <Stablean> <MrD2DG> Erm 14:47:52 <Stablean> <MrD2DG> Just a station spread of at least 10 :) 14:48:04 <Stablean> <Sylf> otay 14:48:14 <Stablean> <MrD2DG> And a NICE pax set 14:48:21 <Stablean> <MrD2DG> Maybe 2cc and or Jap :D 14:48:39 <Stablean> <Sylf> JP set, 2cc... what else on Bananas? 14:49:01 <Stablean> <MrD2DG> Pax-wise i cant remember :P 14:49:26 <Stablean> <Sylf> these pendolino are nice too 14:49:40 <Stablean> <MrD2DG> Yeah 14:49:42 <Stablean> <Sylf> oh, I guess better RV set 14:49:48 <Stablean> <MrD2DG> One that works :P 14:50:40 <Stablean> <Sylf> :o there's an update to av8 General Aviation 14:50:55 <Stablean> <Sylf> I wonder.... will there be private jets 14:51:18 <Stablean> <MrD2DG> Hmm i dont use planes so meh :) 14:51:42 <Stablean> <Sylf> I work for general aviation manufacturer :p 14:51:57 <Stablean> <MrD2DG> Ooh 15:13:12 <Stablean> <Sylf> this should be a fine map... 15:13:42 <Stablean> <MrD2DG> what should? :P 15:18:18 <Stablean> <Sylf> map is ready 15:18:34 <Stablean> <Sylf> looks like you're still working here 15:18:36 <Stablean> <MrD2DG> Oki 15:18:39 <Stablean> <MrD2DG> I dont mind :P 15:20:17 <Stablean> <MrD2DG> Cant really do any major improvement atm so im ready for the reset :) 15:20:32 <TWerkhoven> could always make a local save and kill off the other companies in sp 15:21:02 <Sylf> :p 15:22:04 <Sylf> !rcon load 2 15:22:13 <Stablean> *** Game paused (number of players) 15:22:17 <Stablean> *** TWerkhoven joined the game 15:22:19 <Stablean> *** Sylf joined the game 15:22:19 <Stablean> *** MrD2DG joined the game 15:22:31 <Sylf> oh crap, forgot to download the new grf 15:22:35 <Sylf> !content 15:22:35 <Stablean> Sylf: Connection established 15:22:39 <Stablean> Sylf: Expect timeout triggered! 15:22:39 <Stablean> Sylf: (you need to !restart to have the new content loaded) 15:22:45 <Sylf> !restart 15:22:46 <Stablean> Restart scheduled, will be initiated in next minute! 15:22:51 <Stablean> <MrD2DG> :P 15:23:01 <Stablean> Scheduled quit for automated maintenance... will be back shortely 15:23:01 <Stablean> Thank you for playing 1.1.2-RC1. 15:23:03 <Stablean> Server has exited 15:23:03 *** Stablean has quit IRC 15:23:35 *** Stablean has joined #openttdcoop.stable 15:23:35 <Stablean> Autopilot engaged 15:23:35 <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 15:23:35 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC1 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 15:23:35 *** ChanServ sets mode: +v Stablean 15:23:44 <Stablean> V450000000000, now you can execute !-commands ;-) 15:23:49 <Stablean> *** MrD2DG joined the game 15:24:00 <Stablean> *** MrD2DG has left the game (leaving) 15:24:11 <Stablean> *** Game unpaused (number of players) 15:24:12 <Stablean> *** TWerkhoven joined the game 15:24:30 <Sylf> !rcon load 2 15:24:31 <Stablean> *** Game still paused (manual, number of players) 15:24:35 <Stablean> *** TWerkhoven joined the game 15:25:11 <Stablean> *** Sylf joined the game 15:25:32 <Stablean> *** Sylf has joined company #1 15:26:51 <Sylf> !rcon reset_company 1 15:26:51 <Stablean> Sylf: ERROR: Cannot remove company: a client is connected to that company. 15:26:51 <Stablean> Sylf: - Remove an idle company from the game. Usage: 'reset_company <company-id>' 15:26:51 <Stablean> Sylf: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc. 15:26:58 <Stablean> *** Sylf has joined spectators 15:26:58 <Stablean> *** Game still paused (manual, number of players) 15:27:01 <Sylf> !rcon reset_company 1 15:27:01 <Stablean> Sylf: Company deleted. 15:27:06 <Sylf> !auto 15:27:06 <Stablean> *** Sylf has enabled autopause mode. 15:27:08 <Stablean> *** Game still paused (number of players) 15:27:09 <Sylf> !setdef 15:27:09 <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 15:29:30 <Stablean> *** TWerkhoven has started a new company (#1) 15:29:32 <Stablean> *** Game unpaused (number of players) 15:29:42 <Stablean> *** Sylf has started a new company (#2) 15:30:24 <Stablean> *** MrD2DG joined the game 15:30:31 <Stablean> <MrD2DG> Ooh Nice 15:32:28 <Stablean> <MrD2DG> brb# 15:32:30 <Stablean> *** MrD2DG has left the game (leaving) 15:43:31 <Stablean> <Sylf> brb 15:43:33 <Stablean> *** Sylf has left the game (leaving) 15:44:05 <Stablean> *** Sylf joined the game 15:44:19 <Stablean> *** Sylf has joined company #2 15:44:33 <Stablean> <TWerkhoven> wb 15:45:12 <Stablean> <Sylf> :) Switched to original gfx 15:45:41 <Stablean> <TWerkhoven> isnt it jap landscape anyway? 15:46:11 <Stablean> <Sylf> the snow rails look better this way 15:46:44 <Stablean> *** TWerkhoven has left the game (leaving) 15:47:08 <Stablean> *** TWerkhoven joined the game 15:47:24 <Stablean> <TWerkhoven> don't have original gfx on this install, cba atm 15:47:45 <TWerkhoven> does 15:48:04 <Stablean> <TWerkhoven> does it stop the snowtracks having a narrower gauge from nonsnow tracks? 15:48:30 <Stablean> <Sylf> nope 15:49:06 <Stablean> <Sylf> It only makes so the snow around the rails don't look different from the rest of snowy landscape 16:00:18 <Stablean> *** Sylf has left the game (connection lost) 16:00:41 <Stablean> *** Sylf joined the game 16:20:41 <Stablean> <Sylf> o_o 16:20:48 <Stablean> <Sylf> your company is being sold off 16:24:05 <Stablean> *** TWerkhoven has joined spectators 16:52:51 <TWerkhoven> o_O 16:55:14 <Stablean> *** TWerkhoven has started a new company (#1) 16:55:18 <Stablean> <TWerkhoven> lets try again 16:55:25 <Stablean> <Sylf> yop 16:58:03 <Stablean> *** MrD2DG joined the game 16:58:12 <Stablean> <MrD2DG> Bk 16:58:27 <Stablean> <Sylf> wb 16:58:39 <Stablean> <MrD2DG> Whats with the rail gfx in snow? 16:58:48 <TWerkhoven> wb 16:58:51 <Stablean> <Sylf> ? 16:59:08 <Stablean> <MrD2DG> Ty and they go from normal size to narrow gauge in snow 16:59:40 <Stablean> <Sylf> it's a really old glitch 17:00:40 <Stablean> <MrD2DG> Hmm in the newgrf settings it says the japan landscape grf should be loaded before the japan train set to the narrow gauge rails take effect... 17:00:52 <Stablean> <MrD2DG> But meh doesnt really matter 17:01:47 <Stablean> <Sylf> oh 17:01:47 <Stablean> *** MrD2DG has started a new company (#3) 17:01:54 <Stablean> <Sylf> ah, that must be why >_< 17:01:58 <Stablean> <MrD2DG> :P 17:14:06 <V453000> !dl win64 17:14:06 <Stablean> V453000: http://binaries.openttd.org/releases/1.1.2-RC1/openttd-1.1.2-RC1-windows-win64.zip 17:15:21 <Stablean> <V453000> hi 17:15:22 <Stablean> *** V453000 joined the game 17:15:23 <Stablean> <MrD2DG> Hi 17:15:23 <Stablean> <Sylf> llo 17:15:30 <Stablean> <TWerkhoven> ey V 17:16:32 <Stablean> <V453000> :< borked rails 17:16:38 <Stablean> <Sylf> yeah :/ 17:16:52 <Stablean> <Sylf> my fail 17:16:56 <Stablean> <MrD2DG> :P 17:17:00 <Stablean> <V453000> either reverse the order or disable narrow gauge with parameters ... or add swedish rails 17:17:36 <Stablean> *** V453000 has started a new company (#4) 17:17:55 <Stablean> <V453000> the 2cc subways are disabled or on maglev? 17:18:01 <Stablean> *** V453000 has joined spectators 17:18:12 <Stablean> <Sylf> should be on monorail 17:18:14 <Stablean> <V453000> hm :) 17:18:23 <Stablean> <V453000> the landscape might have screwed with them I assume 17:18:39 <Stablean> <V453000> it probably shouldnt have though 17:19:21 <Stablean> *** V453000 has left the game (leaving) 17:20:44 <Stablean> <MrD2DG> Shit, pax fail i think 17:26:25 <Stablean> *** MrD2DG has joined spectators 17:31:04 <Stablean> *** MrD2DG has left the game (leaving) 17:47:08 <Stablean> *** TWerkhoven has joined spectators 17:53:59 <Stablean> *** Sylf has left the game (leaving) 17:53:59 <Stablean> *** Game paused (number of players) 18:27:25 <Stablean> *** TWerkhoven has joined company #1 18:27:25 <Stablean> *** Game unpaused (number of players) 18:40:46 <Stablean> *** Player has joined spectators 18:40:54 <Stablean> *** Player has joined company #3 18:43:31 <planetmaker> !playercount 18:43:31 <Stablean> planetmaker: Number of players: 2 (0 spectators) 18:45:33 *** tneo- is now known as tneo 18:53:45 <Stablean> *** davis joined the game 18:54:00 <Stablean> <davis> oh geeze , japanese artic? 18:54:07 <Stablean> <davis> with UK houses .3 18:54:45 <Stablean> <TWerkhoven> hehe 18:55:21 <Stablean> <davis> also sylfs trains appear to be stuck 18:56:02 <Stablean> <TWerkhoven> ooh, didnt notice that 18:56:53 <Stablean> <TWerkhoven> Player? 19:00:21 <planetmaker> folks: I'm going to update the server. Please grab 1.1.2-RC2 from the usual download locations :-) 19:00:29 <planetmaker> We'll continue this game with the new version 19:00:33 <V453000> :) 19:00:41 <planetmaker> !rcon save continue 19:00:46 <Stablean> planetmaker: Saving map... 19:00:46 <Stablean> planetmaker: Map successfully saved to continue.sav 19:01:16 <planetmaker> how did that work? 19:01:24 <planetmaker> !restart 19:01:24 <Stablean> Restart scheduled, will be initiated in next minute! 19:02:02 <Stablean> Scheduled quit for automated maintenance... will be back shortely 19:02:02 <Stablean> Thank you for playing 1.1.2-RC1. 19:02:06 <Stablean> Server has exited 19:02:06 *** Stablean has quit IRC 19:02:24 *** Stablean has joined #openttdcoop.stable 19:02:24 <Stablean> Autopilot engaged 19:02:24 <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 19:02:24 <Stablean> V450000000000, now you can execute !-commands ;-) 19:02:24 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 19:02:24 *** ChanServ sets mode: +v Stablean 19:02:42 <planetmaker> does it automatically load the savegame? 19:02:49 <planetmaker> !rcon load continue 19:02:51 <Stablean> *** Game paused (number of players) 19:02:56 <planetmaker> nvm :-) 19:03:41 <Ammler> yes, it does 19:03:56 <Ammler> it does not load your savegame 19:04:00 <Ammler> it does make a own 19:04:05 <Ammler> restart.sav 19:04:27 <Stablean> *** Game unpaused (number of players) 19:04:27 <Stablean> *** TWerkhoven joined the game 19:04:57 <Ammler> planetmaker: did you test your reboot script? 19:05:34 <planetmaker> no? 19:05:56 <planetmaker> well, yes. but not now 19:06:56 <Ammler> check mail or screen 19:07:22 <Ammler> hmm 19:08:08 <Ammler> as said, start.sh does already the screen part 19:08:11 <planetmaker> I wrote it only for a server restart 19:08:16 <planetmaker> not the openttd restart 19:08:30 <Ammler> but it looks like there are 2 sessions now 19:09:02 <Ammler> I have no clue 19:09:26 <planetmaker> hm, are there? that'd be bad. screen sessions? 19:09:40 <Stablean> *** TWerkhoven has joined company #1 19:10:33 <Ammler> planetmaker: read mail or run screen -ls 19:11:18 <planetmaker> Ammler: but my script should not have run at all...? 19:13:55 <Ammler> planetmaker: the question is when did the 2nd screen start 19:14:03 <planetmaker> Ammler: maybe it's a remainder from my tests 19:14:16 <planetmaker> the server might not have restarted since 19:14:41 <Ammler> hmm, I fear not 19:14:52 <Stablean> *** TWerkhoven has joined company #2 19:15:01 <Ammler> I guess my start.sh is not able to fetch your screen 19:15:21 <Ammler> but my start.sh should not work without active screen 19:17:57 <Stablean> *** TWerkhoven has joined company #1 19:23:03 <Stablean> *** TWerkhoven has joined spectators 19:23:03 <Stablean> *** Game paused (number of players) 19:30:48 <Ammler> !playercount 19:30:48 <Stablean> Ammler: Number of players: 2 (2 spectators) 19:30:58 <Ammler> hmm, paused 19:31:05 <Ammler> so we could test reboot 19:31:48 <Ammler> !save 19:31:58 <Ammler> ok, too late :-P 19:32:22 *** Stablean has quit IRC 19:33:31 <Ammler> planetmaker: screen seems to be loaded 19:33:37 <Ammler> but not more 19:34:46 <Ammler> planetmaker: you don't need to cd 19:34:50 <Ammler> start does that also 19:35:02 <planetmaker> :-) 19:41:14 <Ammler> hmm, are you sure, it worked? 19:43:48 *** Stablean has joined #openttdcoop.stable 19:43:48 <Stablean> Autopilot engaged 19:43:48 <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 19:43:48 <Stablean> V450000000000, now you can execute !-commands ;-) 19:43:48 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 19:43:48 *** ChanServ sets mode: +v Stablean 19:43:54 <Stablean> Server closed down by admin 19:43:58 <Stablean> Server has exited 19:43:58 *** Stablean has quit IRC 19:44:18 <Ammler> not utf-8 19:52:02 <Ammler> this vm is broken 19:53:25 <planetmaker> but... not mine, is it? 19:56:14 *** DayDreamer has joined #openttdcoop.stable 19:56:17 <Ammler> no, this screen which starts automatically does use POSIX 19:56:33 <planetmaker> oh 19:56:46 <planetmaker> well, that hopefully can be changed... 19:57:02 <Ammler> yes 19:57:11 <Ammler> broken crontab 19:59:09 <planetmaker> so... which is broken? The VM or mine? ;-) 20:02:54 <Ammler> the VM is broken anyway 20:03:57 <planetmaker> LANG="de_DE.UTF-8" is my local ones and the VM's is LANG=en_US.UTF-8 20:05:26 <planetmaker> what's wrong with the VM? 20:06:26 <Ammler> in that case it is fine 20:06:36 <Ammler> but the cron starts with POSIX 20:07:51 <planetmaker> hm 20:10:25 <planetmaker> hm... the server didn't come back, eh? 20:11:09 <TWerkhoven> still offline yes 20:12:12 *** Stablean has joined #openttdcoop.stable 20:12:12 <Stablean> Autopilot engaged 20:12:12 <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 20:12:12 <Stablean> V450000000000, now you can execute !-commands ;-) 20:12:12 <Stablean> Server closed down by admin 20:12:12 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 20:12:12 *** ChanServ sets mode: +v Stablean 20:12:12 *** Stablean has quit IRC 20:12:48 <Ammler> now, I broke my script too 20:15:22 <planetmaker> :-D 20:15:37 <planetmaker> I fear that is easy to break a script... 20:16:30 *** DayDreamer has quit IRC 20:17:19 <Ammler> I have no clue, what is going on here 20:18:18 *** Stablean has joined #openttdcoop.stable 20:18:18 <Stablean> Autopilot engaged 20:18:18 <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 20:18:18 <Stablean> V450000000000, now you can execute !-commands ;-) 20:18:18 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 20:18:18 *** ChanServ sets mode: +v Stablean 20:18:26 <Ammler> !restart 20:18:26 <Stablean> Restart scheduled, will be initiated in next minute! 20:18:46 <Ammler> !date 20:18:46 <Stablean> Ammler: 1 Jan 1934 20:19:02 <Stablean> Scheduled quit for automated maintenance... will be back shortely 20:19:02 <Stablean> Thank you for playing 1.1.2-RC2. 20:19:06 <Stablean> Server has exited 20:19:06 *** Stablean has quit IRC 20:19:23 *** Stablean has joined #openttdcoop.stable 20:19:23 <Stablean> Autopilot engaged 20:19:23 <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 20:19:23 <Stablean> V450000000000, now you can execute !-commands ;-) 20:19:23 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 20:19:23 *** ChanServ sets mode: +v Stablean 20:19:46 <Ammler> !date 20:19:46 <Stablean> Ammler: 1 Jan 1934 20:19:50 <Ammler> :-o 20:20:00 <TWerkhoven> sounds about right 20:20:48 <Ammler> yes, that works 20:20:53 <Ammler> I am quite confused 20:25:07 <TWerkhoven> you are confused because it works? 20:25:12 <TWerkhoven> should i worry? 20:25:30 <Stablean> *** Game unpaused (number of players) 20:25:32 <Stablean> *** TWerkhoven joined the game 20:25:57 <Stablean> *** TWerkhoven has joined company #1 20:26:09 <Stablean> *** TWerkhoven has joined company #2 20:26:17 <Stablean> *** TWerkhoven has joined company #1 20:28:32 <planetmaker> TWerkhoven: better worry than sorry :-P 20:28:46 <TWerkhoven> true enough 20:43:22 <Stablean> *** callidus joined the game 20:43:35 <TWerkhoven> ello 20:43:38 <Stablean> <callidus> ello 20:44:04 <Stablean> <callidus> how goes? 20:44:33 <Stablean> <TWerkhoven> not too shabby 20:44:51 <Stablean> <callidus> was looking in the ottdcoop irc and they are planning currently so i came here 20:45:23 <Stablean> <TWerkhoven> usually a good place to come if public isnt active 20:45:37 <Stablean> <TWerkhoven> no big junctions yet though 20:45:39 <Stablean> <callidus> no clue how to start xD 20:45:53 <Stablean> <callidus> i guess a quick moneymaker is in order 20:46:20 <Stablean> <TWerkhoven> dont use ships/planes btw 20:46:31 <Stablean> <callidus> Derp. 20:46:34 <Stablean> <callidus> (i know) 20:46:44 <Stablean> <callidus> wish i could get some sort of ingame irc working 20:47:13 <planetmaker> press enter... 20:47:26 <V453000> ^ :D 20:47:28 <Stablean> <callidus> yes but this goes to the welcome irc yes? 20:47:35 <planetmaker> yes. and? 20:47:42 <Stablean> <callidus> was hopeing to multichannel xD 20:47:45 <TWerkhoven> where else should it go? 20:47:49 <planetmaker> should we broadcast this game's chat to the whole world? 20:47:52 <Stablean> <callidus> no 20:48:09 <planetmaker> see. that's why we have a special channel for stable 20:48:10 <Stablean> <callidus> but i was looking for a client side irc implementation to run multiple sub chats 20:48:52 <Stablean> <callidus> i know. like i said i use irc quite a bit and this game sometimes involves waiting so i wanted to use an internal irc client 20:48:54 <Stablean> <callidus> hat 20:49:00 <Stablean> <callidus> that* does not exist xD 20:49:45 <planetmaker> obviously it does. As I write to you ingame :-P 20:49:51 <planetmaker> from outside ;-) 20:49:59 <Stablean> <callidus> again, i know 20:50:06 <Stablean> <callidus> but its kind of... only able to go to one place 20:50:19 <planetmaker> but basically you're asking why you cannot vacuum your floor with your microwave 20:50:30 <Stablean> <callidus> sigh. 20:50:38 <Stablean> <callidus> i need to explain better xD 20:50:59 <planetmaker> yes, you want openttd to also become an irc client to chat <wherever> 20:51:08 <Stablean> <callidus> yes 20:51:09 <Stablean> <callidus> simple enough 20:51:13 <planetmaker> which is the analogy I just made with vacuum cleaner and microwave 20:51:21 <planetmaker> simple enough, too 20:51:57 <Stablean> *** callidus has started a new company (#3) 20:57:51 <Stablean> <callidus> anyone in game? 20:57:57 <Stablean> <callidus> i need a little help 20:58:03 <Stablean> <TWerkhoven> where? 20:58:19 <Stablean> <callidus> zakriz coal mine middle of map 20:58:51 <Stablean> <callidus> im trying to get both mines to run off 1 station 20:59:21 <Stablean> <TWerkhoven> but you cannot get the station to show up in the little screen? 20:59:31 <Stablean> <callidus> yes 20:59:37 <Stablean> <callidus> that is disabled here? 20:59:44 <Stablean> <TWerkhoven> station spread is kept quite low, so stations cant be very big 20:59:50 <Stablean> <callidus> ahh 20:59:54 <Stablean> <TWerkhoven> so a feeder would be your best bet 20:59:56 <Stablean> <callidus> so ill need multiple stations? 21:00:22 <TWerkhoven> yes 21:01:05 <Stablean> <TWerkhoven> multiple stations with trains to the power station 21:01:24 <Stablean> <TWerkhoven> or a feederr system, with a train transferring coal from nearby mines to a big station 21:01:29 <Stablean> <TWerkhoven> like i did with Polana heights 21:05:43 <Stablean> <callidus> lets seee 21:05:58 <Stablean> <callidus> a train that has to go up a hill is going to want a high tractive effort and power correct? 21:06:12 <Stablean> <TWerkhoven> yes 21:06:26 <Stablean> <callidus> so looking at whats available the ef10 is my best bet? 21:06:54 <Stablean> <TWerkhoven> what trainlenght? 21:07:04 <Stablean> <callidus> was hopeing to pull off 7 21:07:10 <Stablean> <callidus> but less can work 21:07:16 <Stablean> <TWerkhoven> 2 or 3 should do then 21:07:32 <Stablean> <callidus> 2or 3 what? trainlength 21:07:34 <Stablean> <TWerkhoven> given that it has to pull the entire train up at the incline 21:07:40 <Stablean> <TWerkhoven> no, 2 or 3 locs 21:07:43 <Stablean> <callidus> ahhh 21:07:50 <Stablean> <callidus> multiple locs for a single train? 21:07:54 <TWerkhoven> i'd start with shorter trains first though 21:07:55 <TWerkhoven> yes 21:08:13 <TWerkhoven> you can drag a loc like you would a wagon to add its power+tractive effort to the train 21:08:56 <Stablean> <callidus> does it matter where i put the brakevan? 21:09:08 <TWerkhoven> no 21:09:23 <Stablean> <callidus> do i need more than 1? 21:09:31 <Stablean> <TWerkhoven> just one per train should do 21:10:07 <Stablean> <callidus> ok its pulling out 21:10:17 <Stablean> <callidus> worst case it crashes at bottom of mount? xD 21:10:53 <Stablean> <TWerkhoven> it only crashes if you run another train into it 21:11:07 <Stablean> <TWerkhoven> which can only happen if you mess with signals or tell a train to ignore a red signal 21:11:57 <Stablean> <callidus> truck feeders arent allowed correct? 21:15:22 <Stablean> <TWerkhoven> they are allowed 21:22:00 <Stablean> <callidus> i found a nice little subsidy 21:22:15 <Stablean> <callidus> huge coal mine to a close by power station just like the one i just did 21:22:27 <Stablean> <callidus> should provide $ to do something serious 21:22:33 <Stablean> <TWerkhoven> nice mine 21:22:39 <Stablean> <TWerkhoven> but can you transport it all? 21:22:41 <Stablean> <callidus> i know right? 21:22:44 <Stablean> <callidus> probably not 21:22:51 <Stablean> <callidus> looking to expand it later when $ available 21:23:50 <Stablean> <callidus> i actually might be able to transport it all 21:24:11 <Stablean> <callidus> close to 80%? 21:30:48 <Stablean> <callidus> ok time to start making a network 21:30:59 <Stablean> <callidus> can i have a hand anyone? ^^ 21:31:38 <Stablean> <TWerkhoven> what do you need help with? 21:31:52 <Stablean> <callidus> i usually do chaos theory style setups 21:32:03 <Stablean> <callidus> but for once i want to plan out a small system 21:32:13 <Stablean> <callidus> im wanting to connect lasce and stjak 21:34:35 <Stablean> <TWerkhoven> that shouldnt need a plan, its just like connecting 2 industries, though with feeder systems 21:34:54 <Stablean> <callidus> true, but i want to keep it expandable and high speed 21:35:13 <Stablean> <callidus> usualy i do point 2 point untill i decide im going to make a mainline 21:35:31 <Stablean> <callidus> but connecting all those side industries is where i have problems 21:36:17 <Stablean> <callidus> how do you keep trains running fast, especially in this terrain? 21:36:49 <Stablean> <TWerkhoven> double your bridges, signal every other tile, and dont make the corners too tight 21:37:35 <Stablean> <callidus> the landscaping costs in this are higher than im use to 21:37:53 <Stablean> <TWerkhoven> yeah, its mostly to stop mass terraforming 21:37:59 <Stablean> <TWerkhoven> no flattening hills and such 21:39:25 <Stablean> <TWerkhoven> fit your tracks to the landscape, rather than the landscape to your track is the motto 21:41:47 <Stablean> <TWerkhoven> take a look at my or sylfs network, see how we handle corners and stations and such 21:43:22 <Stablean> <callidus> i dont see sylfs on the map 21:43:48 <Stablean> <TWerkhoven> he's lightblue 21:43:51 <Stablean> <TWerkhoven> to the right 21:44:10 <Stablean> <callidus> oh right 21:44:39 <Stablean> <callidus> compared to what im working with his land is flat xD 21:46:42 <Stablean> <callidus> perhaps im trying to build in the wrong kind of area? 21:46:54 <Stablean> <callidus> i dont really see much worth connecting other tha these few towns 21:48:04 <Stablean> <TWerkhoven> towns can grow, as long as you build the roads 21:48:18 <Stablean> <TWerkhoven> and provide sufficient passenger transport 21:48:32 <Stablean> <callidus> so the real question is do you see any potential for growth where i am? 21:49:12 <Stablean> <TWerkhoven> lasce, stjak and vransko 21:49:42 <Stablean> <callidus> not not bogojina? xD 21:50:00 <Stablean> <callidus> but not* 21:50:34 <Stablean> <TWerkhoven> i assumed you were going to feed both towns to that rail station as they are so close to eachother 21:50:37 <Stablean> <callidus> yes 21:51:20 <Stablean> <TWerkhoven> for now, connect lasce to your station, and set up feeder busses/trams/metro's, and build roads so the towns can expand afterwards 21:51:22 <Stablean> <callidus> funding dried up though 21:51:40 <Stablean> <callidus> sitting at 10k 21:51:42 <Stablean> <TWerkhoven> when funding allows, connect vransko, then stjak 21:52:22 <Stablean> <TWerkhoven> thats because you are transporting only 25-40% of your coal 21:52:41 <Stablean> <callidus> how should i remedy this? 21:52:51 <Stablean> <TWerkhoven> dual-track stations 21:52:57 <Stablean> <TWerkhoven> so that there is always one train loading 21:53:18 <Stablean> <TWerkhoven> read up on signals if you dont already know how to use them 21:53:24 <Stablean> <callidus> i do 21:53:58 <Stablean> <callidus> are you reccomending a 2 track system for that station? 21:54:23 <Stablean> <TWerkhoven> i'm recommending 2-lane tracks for all your coaltrains 21:54:49 <Stablean> <TWerkhoven> a la polana heights feeder trains 21:55:48 <Stablean> <TWerkhoven> right now, my entire network is like that, just with more coalmines hooked up 21:56:31 <Stablean> <TWerkhoven> oh, and shorter trains 21:56:40 <Stablean> <TWerkhoven> 3-4 tiles is a good length 21:56:52 <Stablean> <TWerkhoven> small enough for a single loc to be able to pull most times 21:57:06 <Stablean> <TWerkhoven> and big enough to carry enough cargo 22:00:07 <Stablean> <callidus> im noticing a huge spee increase when i did that 22:00:07 <Stablean> <callidus> thanks 22:00:20 <TWerkhoven> spee? 22:00:39 <Stablean> <callidus> so a large train going slow moves less cargo over time than a small going fast? 22:00:49 <Stablean> <callidus> (generally speaking) 22:02:23 <Stablean> <TWerkhoven> shorter trains are easier to build for, and as you need more to move similar amount of cargo, you wont need to add trains just so that theres always one loading 22:05:08 <Stablean> <callidus> is not full when it loads 22:05:30 <Stablean> <callidus> (my bad) im still seing only 32% transported but the train is not filling when it loads 22:06:02 <Stablean> <TWerkhoven> it is not set to full load 22:06:09 <Stablean> <TWerkhoven> so it only picks up what is waiting 22:06:23 <Stablean> <TWerkhoven> which wont be much considering your low ratings 22:06:41 <Stablean> <callidus> wait, ratings change available materials? 22:09:40 <Stablean> <callidus> any way to remove signals only? 22:10:18 <TWerkhoven> select signals, then select the bulldozer icon (ass opposed to the bomb) 22:10:33 <TWerkhoven> between tunnel and convert rail buttons 22:11:58 <Stablean> <callidus> lol 22:12:04 <Stablean> <callidus> im dieing. not good 22:14:09 <Stablean> <callidus> ... even the small train only loads up to 60% then sits and waits 5 minutes 22:14:17 <Stablean> <callidus> im losing money faster than im making now 22:23:41 <Stablean> <callidus> hello? 22:25:11 <Stablean> <TWerkhoven> sorry, got carried away elsewhere 22:25:15 <Stablean> <callidus> tis fine 22:25:22 <Stablean> <callidus> i think i did what you said 22:25:40 <Stablean> <callidus> just need to move the depot 22:25:42 <Stablean> <TWerkhoven> still only one train 22:25:50 <Stablean> <callidus> $$ needed for 2nd 22:25:53 <Stablean> <callidus> its in depot 22:26:29 <Stablean> <callidus> ack 22:26:31 <Stablean> <callidus> why 22:26:33 <Stablean> <TWerkhoven> there you go 22:26:36 <Stablean> <callidus> take it back xD 22:26:47 <Stablean> <TWerkhoven> nah, im making good money now 22:27:03 <Stablean> <callidus> (honestly i just finished it and im kind of liking the difficulty of making bit 22:27:07 <Stablean> <callidus> by tiny bit 22:27:25 <Stablean> <callidus> though i guess i could pay off my loan... 22:27:31 <Stablean> <TWerkhoven> look at it as a govt bailout :D 22:28:03 <Stablean> <callidus> ok so how should i set up the depots? 22:28:47 <Stablean> <TWerkhoven> i'd get your signals right first 22:28:49 <Stablean> <callidus> also you said something about my ratings? 22:28:55 <Stablean> <callidus> signals are mostly done 22:29:19 <Stablean> <TWerkhoven> ratings: click the coalmine, itll tell you how well you are doing 22:29:24 <Stablean> <callidus> theres signals 22:29:31 <Stablean> <TWerkhoven> how much of its production you are actually transporting 22:29:33 <Stablean> <callidus> yes, but does that effect how much cargo is at the depot? 22:29:47 <Stablean> <callidus> but my trains are constantly istting at depot 22:29:50 <Stablean> <TWerkhoven> depot is not a station 22:30:05 <Stablean> <callidus> where is that other production it says it has? 22:30:11 <Stablean> <callidus> (my bad) 22:30:25 <Stablean> <TWerkhoven> it dissapears because nooneis transporting it 22:30:43 <Stablean> <callidus> from the stations inventory? 22:31:12 <TWerkhoven> yes 22:31:31 <Stablean> <callidus> now i should be transporting more of its % then 22:31:39 <TWerkhoven> which is why you always want one train in the station, so as much as possible gets picked up 22:31:42 <TWerkhoven> hopefully 22:35:14 <Stablean> <callidus> its reading closer to 70% now 22:35:52 <Stablean> <TWerkhoven> 70-80 is good enough 22:35:58 <Stablean> <TWerkhoven> 65 in a pinch 22:46:11 <Stablean> *** TWerkhoven has left the game (leaving) 22:46:20 <TWerkhoven> I'm off to bed now 22:46:22 <TWerkhoven> gnite 22:46:32 <Stablean> <callidus> gnight 22:47:22 *** TWerkhoven has quit IRC 22:56:20 <Stablean> <callidus> crap. 22:56:34 <Stablean> <callidus> anyone there? 23:00:25 <planetmaker> it's about 1am... ;-) 23:04:54 <Sylf> mmmmm. beer. Beer! 23:11:33 <Stablean> *** Sylf joined the game 23:14:01 <Stablean> <callidus> im back 23:14:09 <Stablean> <Sylf> wb 23:14:54 <Stablean> <callidus> i like your network btw sylf 23:15:13 <Stablean> <Sylf> thanks... not much is there yet though 23:15:36 <Stablean> <callidus> more than mine 23:15:43 <Stablean> <callidus> i dont even have a "network" lol 23:25:28 <Stablean> <callidus> uh oh 23:25:34 <Stablean> <callidus> i made a local authority mad again 23:25:40 <Stablean> <callidus> they really dont want to cooperate 23:26:22 <Stablean> <Sylf> just plant some trees on bare land for them :) 23:26:45 <Stablean> <Sylf> now, plant some trees there 23:35:55 <Stablean> <callidus> how does one terminate a sideline? 23:35:57 <Stablean> <callidus> a roundabout maybe? 23:36:32 <Stablean> <Sylf> like... in what kinda place? 23:37:36 <Stablean> <callidus> like.. 23:37:47 <Stablean> <callidus> south of lasce 23:38:03 <Stablean> <callidus> i gues i can continue it to vranska and use that farm 23:39:50 <Stablean> <Sylf> roro or terminus... it can be done either way, it looks like 23:42:45 <Stablean> <callidus> thanks for deleting those trees btw 23:45:26 <Stablean> <callidus> question, at the zakriz coal mine, I want it to feed to petroyce woods. should it be ok to cross over the depot track? 23:47:18 <Stablean> <Sylf> at this point, the traffic is so low, anything you do won't hurt 23:47:44 <Stablean> <callidus> imo the best practices pay off over time 23:47:48 <Stablean> <callidus> even if its just due to habit 23:47:58 <Stablean> <callidus> but your right, so ill just go over it and it should be fine 23:57:56 <Stablean> <callidus> expanding over there? 23:58:24 <Stablean> <callidus> are breakdowns disabled?