Config
Log for #openttdcoop.stable on 30th July 2011:
Times are UTC Toggle Colours
00:13:15  <Stablean> *** Sylf has left the game (leaving)
00:13:39  <Sylf> ah, beer o'clock
00:14:47  <XeryusTC> indeed
00:14:53  <XeryusTC> as it is every hour
00:14:59  <Stablean> <MrD2DG> :P
01:21:30  <Stablean> <Anson> hallo, Mr2DG, how do you like my station at Argenta Kruco Forest now ? ... almost without sharp curves (escept the exit around the forest)
01:22:02  <Stablean> <MrD2DG> Lots better :)
01:22:40  <Stablean> <Anson> although for 1000+ resources at a station, overflow is almost never needed
01:22:50  <Stablean> <Anson> :-)
01:23:00  <Stablean> <MrD2DG> :P
01:29:58  <Stablean> <Anson> the other layout i used almost everywhere was my invention as alternative to simple pickups like the blue Rega Kapelo Coal Mine (visible depot, etc) or the white CBO-Regional (no depot) ....
01:30:40  <Stablean> <MrD2DG> Good thing about a pax network is no overflows needed :)
01:30:47  <Stablean> <MrD2DG> Well at least not with this amount of traffic
01:30:59  <Stablean> <Anson> i wanted to ensure that always a train was waiting, even when i let a station run by itself for some time ... thus needed a storage depot, and according to coop rules, with invisible depot
01:32:02  <Stablean> <Anson> in addition, footprint should be small (no costly terraforming in early games), etc
01:32:09  <Stablean> <MrD2DG> Yep
01:32:50  <Stablean> <Anson> the price was the sharp curves at the entrance ... but when there was a train waiting anyhow, an additional train might enter slowly without problems
01:33:25  <Stablean> <Anson> it's only a problem when the resources grow and produce more than 4 or 5 platforms can handle
01:34:02  <Stablean> <Anson> (which is only above maybe 800 production)
01:34:04  <Stablean> <MrD2DG> Yep, just gotta pay attention to your stations
01:34:29  <Stablean> <Anson> hehe, i did it to NOT have to pay attention for a while :-)
01:34:39  <Stablean> <MrD2DG> :P
01:35:30  <Stablean> <Anson> your stations look good (optically), but 6500 waiting pax ... :-(
01:35:41  <Stablean> <MrD2DG> I know :/
01:35:47  <Stablean> <Anson> and no train in the station
01:35:50  <Stablean> <MrD2DG> My ratings are absolutely terrible
01:36:05  <Stablean> <MrD2DG> Im just not in the mood to improve much now :P
01:36:13  <Stablean> <MrD2DG> If the game is still here tomorrow ill do it
01:36:59  <Stablean> <Anson> with so many people waiting, maybe a maglev would be nice
01:37:09  <Stablean> <MrD2DG> I planned to do that later
01:37:17  <Stablean> <MrD2DG> By making Express stations
01:37:20  <Stablean> <Anson> did you see the trains which the current grf offers for maglev ?
01:37:30  <Stablean> <MrD2DG> Yep
01:39:08  <Stablean> <Anson> only one freight train (for goods only) which has constant TL 5.0 ... not to my taste
01:39:26  <Stablean> <MrD2DG> :P How comes only 1 is TL5?
01:40:19  <Stablean> <Anson> the pax maglev is TL 3 and can be assembled (3, 6, 9, etc), but the goods train is constant TL 5
01:40:30  <Stablean> <MrD2DG> Oh Yeah
01:44:11  <Stablean> <MrD2DG> Loading times on these trains is also a problem stations clog up quickly
01:45:10  <Stablean> <Anson> with the always changing GRFs from one game to the next, it is difficult to learn all the details :-(
01:45:28  <Stablean> <MrD2DG> :P, True but it keeps it interesting
01:45:30  <Stablean> <Anson> i heard that some wagons load almost instantly, others take a long time
01:45:38  <Stablean> <MrD2DG> Yeah
01:45:52  <Stablean> <MrD2DG> I've learnt loading times of a few sets
01:45:58  <Stablean> <Anson> and the cargo per TL is another problem ....
01:46:04  <Stablean> <MrD2DG> Been playing on this server for ages and still dont know them all :P
01:46:10  <Stablean> <Anson> would be nice to jave such a setting too for sorting
01:46:11  <Stablean> <MrD2DG> True
01:46:49  <Stablean> <Anson> there already is "power per running costs" ... would be nice to get a "cargo per TL"
01:48:07  <Stablean> <Anson> i started with the big wagons ... TL 3.0 and 120(?) tons ... then replaced them by the smaller ones and got TL 2.8 with 150 tonnes now
01:48:23  <Stablean> <MrD2DG> I have to do that sometimes too
01:48:33  <Stablean> <MrD2DG> Especially with smaller TL's
01:48:54  <Stablean> <Anson> quite some work to replace them all manually, since autoreplace can only autotruncate
01:49:52  <Stablean> <Anson> there was lots of discussion about patterns for replacing etc, but what about a simple "keep length constant" (by removing the additional cars, or multiplying the last car) ?
01:50:15  <Stablean> <MrD2DG> Id think multiplying the last car would be the easiest
01:50:25  <Stablean> <MrD2DG> And probably the most suitable
01:53:49  <Stablean> <Anson> two related wishes :-) ... instead of keeping the length of trains, i would like to specify a length, so that trains can be extended or shortened ... and a display of the TL in the data of every loco or car in the buy window
01:54:07  <Stablean> <MrD2DG> Sounds good :)
01:54:46  <Stablean> <MrD2DG> Id just like SHIFT-click (on the x window button) to close all windows of the same type, and CTRL-click to close all windows...
01:54:52  <Stablean> <Anson> with all those GRFs, it's difficult to select locos with exact TL, and impossible to see the cargo per TL (without buying one example train set)
01:55:35  <Stablean> <Anson> closing all windows with shortcut keys is already easy
01:55:46  <Stablean> <MrD2DG> It is?
01:55:56  <Stablean> <Anson> del to delete all non-pinned windows, and ctrl-end to close all
01:56:06  <Stablean> <MrD2DG> Never knew those
01:56:12  <Stablean> <Anson> :-)
01:56:18  <Stablean> <MrD2DG> Thanks :P
01:56:49  <Stablean> <Anson> i found out when i had acidentally held ctrl and pushing end closed 50 pinned windows :-(
01:56:55  <Stablean> <MrD2DG> xD
01:58:54  <Stablean> <Anson> and i would like the console to be a window which can be pinned and resized
01:59:05  <Stablean> <MrD2DG> That would be nice
01:59:37  <Stablean> <Anson> on a widescreen monitor, it is a waste of space to have it full-width
02:00:08  <Stablean> <Anson> and a third of the height is also a waste ... for me that third shows 33 lines !!!!
02:00:20  <Stablean> <MrD2DG> :P
02:01:09  <Stablean> <Anson> in addition, other windows are hidden behind the console, etc
02:05:21  <Stablean> <Anson> how many bridges do i need with bridgelength 5 ?
02:05:32  <Stablean> <MrD2DG> No idea
02:05:43  <Stablean> <MrD2DG> ^
02:05:50  <Stablean> <Anson> i saw people doing the math in chat ... but didn't remmber what the command was
02:06:08  <Stablean> <MrD2DG> .!gap (train length) (gap length)
02:06:34  <Stablean> <Anson> gap is the bridgelength including the bridgeheads !?
02:06:41  <Stablean> <MrD2DG> Yep
02:07:13  <Stablean> <MrD2DG> It also counts a tile (or two) at each end for the split/merge
02:09:01  <Stablean> <Anson> :-)
02:09:05  <Stablean> <MrD2DG> :P
02:11:24  <Stablean> <MrD2DG> Anyway I need sleep its 3am :/
02:11:26  <Stablean> <MrD2DG> BB
02:11:48  <Stablean> *** MrD2DG has left the game (leaving)
02:14:37  <Stablean> *** Anson has joined spectators
02:14:37  <Stablean> *** Game paused (number of players)
02:36:40  *** tneo- has joined #openttdcoop.stable
02:37:04  *** tneo has quit IRC
02:57:45  <Stablean> *** Anson has joined company #4
02:57:45  <Stablean> *** Game unpaused (number of players)
04:03:55  <Stablean> *** Sylf joined the game
04:13:30  <Stablean> *** Sylf has joined company #3
04:13:58  <Stablean> <Sylf> Anson, are you around?
04:20:20  <Stablean> *** Sylf has left the game (connection lost)
04:20:38  <Stablean> *** Sylf joined the game
04:22:41  <Stablean> *** Anson joined the game
04:22:57  <Stablean> <Anson> i was not afk
04:23:55  <Stablean> <Anson> but rebuilding my drop and pickup, and filling the goods-loop with more trains
04:26:20  <Stablean> <Sylf> then can you answer me when I ask "Are you around?" please?
04:27:26  <Stablean> <Anson> sorry, when i have many windows open to follow trains, i often miss chat in the lower corner, and the console took too much space on my screen
04:27:50  <Stablean> <Anson> that's the disadvantage of a big screen :-(
05:25:13  <Stablean> *** Sylf has left the game (leaving)
05:32:46  <Stablean> *** Anson has joined spectators
05:32:46  <Stablean> *** Game paused (number of players)
05:36:58  <Stablean> <Anson> now really afk :-)
05:37:05  <Stablean> *** Anson has left the game (leaving)
07:30:49  *** DayDreamer has joined #openttdcoop.stable
07:32:28  *** DayDreamer has quit IRC
09:31:20  <Stablean> *** Troy McClure joined the game
09:32:07  <Stablean> *** Troy McClure has joined company #7
09:32:07  <Stablean> *** Game unpaused (number of players)
09:47:19  <Stablean> *** Troy McClure has left the game (leaving)
09:47:19  <Stablean> *** Game paused (number of players)
10:11:12  <Stablean> *** Ed joined the game
10:13:43  <Stablean> *** Ed has left the game (leaving)
11:15:38  *** TWerkhoven has joined #openttdcoop.stable
12:39:13  *** TWerkhoven has quit IRC
13:26:34  *** TWerkhoven has joined #openttdcoop.stable
13:49:31  <Stablean> *** Game unpaused (number of players)
13:49:34  <Stablean> *** MrD2DG joined the game
14:10:55  <Stablean> *** Sylf joined the game
14:10:59  <Stablean> <MrD2DG> Hi
14:11:17  <Stablean> <Sylf> llo
14:11:35  <Stablean> <Sylf> shocking...  this srnw hasn't failed yet
14:11:41  <Stablean> <MrD2DG> :P
14:11:43  <Stablean> <Sylf> rather... didn't fail overnight
14:15:19  <Stablean> *** TWerkhoven joined the game
14:20:55  <Stablean> *** TWerkhoven has joined spectators
14:47:04  <Stablean> <Sylf> I should make the next map...
14:47:10  <Stablean> <Sylf> Anyone has any request?
14:47:44  <Stablean> <MrD2DG> Erm
14:47:52  <Stablean> <MrD2DG> Just a station spread of at least 10 :)
14:48:04  <Stablean> <Sylf> otay
14:48:14  <Stablean> <MrD2DG> And a NICE pax set
14:48:21  <Stablean> <MrD2DG> Maybe 2cc and or Jap :D
14:48:39  <Stablean> <Sylf> JP set, 2cc... what else on Bananas?
14:49:01  <Stablean> <MrD2DG> Pax-wise i cant remember :P
14:49:26  <Stablean> <Sylf> these pendolino are nice too
14:49:40  <Stablean> <MrD2DG> Yeah
14:49:42  <Stablean> <Sylf> oh, I guess better RV set
14:49:48  <Stablean> <MrD2DG> One that works :P
14:50:40  <Stablean> <Sylf> :o  there's an update to av8 General Aviation
14:50:55  <Stablean> <Sylf> I wonder.... will there be private jets
14:51:18  <Stablean> <MrD2DG> Hmm i dont use planes so meh :)
14:51:42  <Stablean> <Sylf> I work for general aviation manufacturer :p
14:51:57  <Stablean> <MrD2DG> Ooh
15:13:12  <Stablean> <Sylf> this should be a fine map...
15:13:42  <Stablean> <MrD2DG> what should? :P
15:18:18  <Stablean> <Sylf> map is ready
15:18:34  <Stablean> <Sylf> looks like you're still working here
15:18:36  <Stablean> <MrD2DG> Oki
15:18:39  <Stablean> <MrD2DG> I dont mind :P
15:20:17  <Stablean> <MrD2DG> Cant really do any major improvement atm so im ready for the reset :)
15:20:32  <TWerkhoven> could always make a local save and kill off the other companies in sp
15:21:02  <Sylf> :p
15:22:04  <Sylf> !rcon load 2
15:22:13  <Stablean> *** Game paused (number of players)
15:22:17  <Stablean> *** TWerkhoven joined the game
15:22:19  <Stablean> *** Sylf joined the game
15:22:19  <Stablean> *** MrD2DG joined the game
15:22:31  <Sylf> oh crap, forgot to download the new grf
15:22:35  <Sylf> !content
15:22:35  <Stablean> Sylf: Connection established
15:22:39  <Stablean> Sylf: Expect timeout triggered!
15:22:39  <Stablean> Sylf: (you need to !restart to have the new content loaded)
15:22:45  <Sylf> !restart
15:22:46  <Stablean> Restart scheduled, will be initiated in next minute!
15:22:51  <Stablean> <MrD2DG> :P
15:23:01  <Stablean> Scheduled quit for automated maintenance... will be back shortely
15:23:01  <Stablean> Thank you for playing 1.1.2-RC1.
15:23:03  <Stablean> Server has exited
15:23:03  *** Stablean has quit IRC
15:23:35  *** Stablean has joined #openttdcoop.stable
15:23:35  <Stablean> Autopilot engaged
15:23:35  <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)'
15:23:35  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC1 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game"
15:23:35  *** ChanServ sets mode: +v Stablean
15:23:44  <Stablean> V450000000000, now you can execute !-commands ;-)
15:23:49  <Stablean> *** MrD2DG joined the game
15:24:00  <Stablean> *** MrD2DG has left the game (leaving)
15:24:11  <Stablean> *** Game unpaused (number of players)
15:24:12  <Stablean> *** TWerkhoven joined the game
15:24:30  <Sylf> !rcon load 2
15:24:31  <Stablean> *** Game still paused (manual, number of players)
15:24:35  <Stablean> *** TWerkhoven joined the game
15:25:11  <Stablean> *** Sylf joined the game
15:25:32  <Stablean> *** Sylf has joined company #1
15:26:51  <Sylf> !rcon reset_company 1
15:26:51  <Stablean> Sylf: ERROR: Cannot remove company: a client is connected to that company.
15:26:51  <Stablean> Sylf: - Remove an idle company from the game. Usage: 'reset_company <company-id>'
15:26:51  <Stablean> Sylf: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.
15:26:58  <Stablean> *** Sylf has joined spectators
15:26:58  <Stablean> *** Game still paused (manual, number of players)
15:27:01  <Sylf> !rcon reset_company 1
15:27:01  <Stablean> Sylf: Company deleted.
15:27:06  <Sylf> !auto
15:27:06  <Stablean> *** Sylf has enabled autopause mode.
15:27:08  <Stablean> *** Game still paused (number of players)
15:27:09  <Sylf> !setdef
15:27:09  <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
15:29:30  <Stablean> *** TWerkhoven has started a new company (#1)
15:29:32  <Stablean> *** Game unpaused (number of players)
15:29:42  <Stablean> *** Sylf has started a new company (#2)
15:30:24  <Stablean> *** MrD2DG joined the game
15:30:31  <Stablean> <MrD2DG> Ooh Nice
15:32:28  <Stablean> <MrD2DG> brb#
15:32:30  <Stablean> *** MrD2DG has left the game (leaving)
15:43:31  <Stablean> <Sylf> brb
15:43:33  <Stablean> *** Sylf has left the game (leaving)
15:44:05  <Stablean> *** Sylf joined the game
15:44:19  <Stablean> *** Sylf has joined company #2
15:44:33  <Stablean> <TWerkhoven> wb
15:45:12  <Stablean> <Sylf> :)  Switched to original gfx
15:45:41  <Stablean> <TWerkhoven> isnt it jap landscape anyway?
15:46:11  <Stablean> <Sylf> the snow rails look better this way
15:46:44  <Stablean> *** TWerkhoven has left the game (leaving)
15:47:08  <Stablean> *** TWerkhoven joined the game
15:47:24  <Stablean> <TWerkhoven> don't have original gfx on this install, cba atm
15:47:45  <TWerkhoven> does
15:48:04  <Stablean> <TWerkhoven> does it  stop the snowtracks having a narrower gauge from nonsnow tracks?
15:48:30  <Stablean> <Sylf> nope
15:49:06  <Stablean> <Sylf> It only makes so the snow around the rails don't look different from the rest of snowy landscape
16:00:18  <Stablean> *** Sylf has left the game (connection lost)
16:00:41  <Stablean> *** Sylf joined the game
16:20:41  <Stablean> <Sylf> o_o
16:20:48  <Stablean> <Sylf> your company is being sold off
16:24:05  <Stablean> *** TWerkhoven has joined spectators
16:52:51  <TWerkhoven> o_O
16:55:14  <Stablean> *** TWerkhoven has started a new company (#1)
16:55:18  <Stablean> <TWerkhoven> lets try again
16:55:25  <Stablean> <Sylf> yop
16:58:03  <Stablean> *** MrD2DG joined the game
16:58:12  <Stablean> <MrD2DG> Bk
16:58:27  <Stablean> <Sylf> wb
16:58:39  <Stablean> <MrD2DG> Whats with the rail gfx in snow?
16:58:48  <TWerkhoven> wb
16:58:51  <Stablean> <Sylf> ?
16:59:08  <Stablean> <MrD2DG> Ty and they go from normal size to narrow gauge in snow
16:59:40  <Stablean> <Sylf> it's a really old glitch
17:00:40  <Stablean> <MrD2DG> Hmm in the newgrf settings it says the japan landscape grf should be loaded before the japan train set to the narrow gauge rails take effect...
17:00:52  <Stablean> <MrD2DG> But meh doesnt really matter
17:01:47  <Stablean> <Sylf> oh
17:01:47  <Stablean> *** MrD2DG has started a new company (#3)
17:01:54  <Stablean> <Sylf> ah, that must be why >_<
17:01:58  <Stablean> <MrD2DG> :P
17:14:06  <V453000> !dl win64
17:14:06  <Stablean> V453000: http://binaries.openttd.org/releases/1.1.2-RC1/openttd-1.1.2-RC1-windows-win64.zip
17:15:21  <Stablean> <V453000> hi
17:15:22  <Stablean> *** V453000 joined the game
17:15:23  <Stablean> <MrD2DG> Hi
17:15:23  <Stablean> <Sylf> llo
17:15:30  <Stablean> <TWerkhoven> ey V
17:16:32  <Stablean> <V453000> :< borked rails
17:16:38  <Stablean> <Sylf> yeah :/
17:16:52  <Stablean> <Sylf> my fail
17:16:56  <Stablean> <MrD2DG> :P
17:17:00  <Stablean> <V453000> either reverse the order or disable narrow gauge with parameters ... or add swedish rails
17:17:36  <Stablean> *** V453000 has started a new company (#4)
17:17:55  <Stablean> <V453000> the 2cc subways are disabled or on maglev?
17:18:01  <Stablean> *** V453000 has joined spectators
17:18:12  <Stablean> <Sylf> should be on monorail
17:18:14  <Stablean> <V453000> hm :)
17:18:23  <Stablean> <V453000> the landscape might have screwed with them I assume
17:18:39  <Stablean> <V453000> it probably shouldnt have though
17:19:21  <Stablean> *** V453000 has left the game (leaving)
17:20:44  <Stablean> <MrD2DG> Shit, pax fail i think
17:26:25  <Stablean> *** MrD2DG has joined spectators
17:31:04  <Stablean> *** MrD2DG has left the game (leaving)
17:47:08  <Stablean> *** TWerkhoven has joined spectators
17:53:59  <Stablean> *** Sylf has left the game (leaving)
17:53:59  <Stablean> *** Game paused (number of players)
18:27:25  <Stablean> *** TWerkhoven has joined company #1
18:27:25  <Stablean> *** Game unpaused (number of players)
18:40:46  <Stablean> *** Player has joined spectators
18:40:54  <Stablean> *** Player has joined company #3
18:43:31  <planetmaker> !playercount
18:43:31  <Stablean> planetmaker: Number of players: 2 (0 spectators)
18:45:33  *** tneo- is now known as tneo
18:53:45  <Stablean> *** davis joined the game
18:54:00  <Stablean> <davis> oh geeze , japanese artic?
18:54:07  <Stablean> <davis> with UK houses .3
18:54:45  <Stablean> <TWerkhoven> hehe
18:55:21  <Stablean> <davis> also sylfs trains appear to be stuck
18:56:02  <Stablean> <TWerkhoven> ooh, didnt notice that
18:56:53  <Stablean> <TWerkhoven> Player?
19:00:21  <planetmaker> folks: I'm going to update the server. Please grab 1.1.2-RC2 from the usual download locations :-)
19:00:29  <planetmaker> We'll continue this game with the new version
19:00:33  <V453000> :)
19:00:41  <planetmaker> !rcon save continue
19:00:46  <Stablean> planetmaker: Saving map...
19:00:46  <Stablean> planetmaker: Map successfully saved to continue.sav
19:01:16  <planetmaker> how did that work?
19:01:24  <planetmaker> !restart
19:01:24  <Stablean> Restart scheduled, will be initiated in next minute!
19:02:02  <Stablean> Scheduled quit for automated maintenance... will be back shortely
19:02:02  <Stablean> Thank you for playing 1.1.2-RC1.
19:02:06  <Stablean> Server has exited
19:02:06  *** Stablean has quit IRC
19:02:24  *** Stablean has joined #openttdcoop.stable
19:02:24  <Stablean> Autopilot engaged
19:02:24  <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)'
19:02:24  <Stablean> V450000000000, now you can execute !-commands ;-)
19:02:24  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game"
19:02:24  *** ChanServ sets mode: +v Stablean
19:02:42  <planetmaker> does it automatically load the savegame?
19:02:49  <planetmaker> !rcon load continue
19:02:51  <Stablean> *** Game paused (number of players)
19:02:56  <planetmaker> nvm :-)
19:03:41  <Ammler> yes, it does
19:03:56  <Ammler> it does not load your savegame
19:04:00  <Ammler> it does make a own
19:04:05  <Ammler> restart.sav
19:04:27  <Stablean> *** Game unpaused (number of players)
19:04:27  <Stablean> *** TWerkhoven joined the game
19:04:57  <Ammler> planetmaker: did you test your reboot script?
19:05:34  <planetmaker> no?
19:05:56  <planetmaker> well, yes. but not now
19:06:56  <Ammler> check mail or screen
19:07:22  <Ammler> hmm
19:08:08  <Ammler> as said, start.sh does already the screen part
19:08:11  <planetmaker> I wrote it only for a server restart
19:08:16  <planetmaker> not the openttd restart
19:08:30  <Ammler> but it looks like there are 2 sessions now
19:09:02  <Ammler> I have no clue
19:09:26  <planetmaker> hm, are there? that'd be bad. screen sessions?
19:09:40  <Stablean> *** TWerkhoven has joined company #1
19:10:33  <Ammler> planetmaker: read mail or run screen -ls
19:11:18  <planetmaker> Ammler: but my script should not have run at all...?
19:13:55  <Ammler> planetmaker: the question is when did the 2nd screen start
19:14:03  <planetmaker> Ammler: maybe it's a remainder from my tests
19:14:16  <planetmaker> the server might not have restarted since
19:14:41  <Ammler> hmm, I fear not
19:14:52  <Stablean> *** TWerkhoven has joined company #2
19:15:01  <Ammler> I guess my start.sh is not able to fetch your screen
19:15:21  <Ammler> but my start.sh should not work without active screen
19:17:57  <Stablean> *** TWerkhoven has joined company #1
19:23:03  <Stablean> *** TWerkhoven has joined spectators
19:23:03  <Stablean> *** Game paused (number of players)
19:30:48  <Ammler> !playercount
19:30:48  <Stablean> Ammler: Number of players: 2 (2 spectators)
19:30:58  <Ammler> hmm, paused
19:31:05  <Ammler> so we could test reboot
19:31:48  <Ammler> !save
19:31:58  <Ammler> ok, too late :-P
19:32:22  *** Stablean has quit IRC
19:33:31  <Ammler> planetmaker: screen seems to be loaded
19:33:37  <Ammler> but not more
19:34:46  <Ammler> planetmaker: you don't need to cd
19:34:50  <Ammler> start does that also
19:35:02  <planetmaker> :-)
19:41:14  <Ammler> hmm, are you sure, it worked?
19:43:48  *** Stablean has joined #openttdcoop.stable
19:43:48  <Stablean> Autopilot engaged
19:43:48  <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)'
19:43:48  <Stablean> V450000000000, now you can execute !-commands ;-)
19:43:48  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game"
19:43:48  *** ChanServ sets mode: +v Stablean
19:43:54  <Stablean> Server closed down by admin
19:43:58  <Stablean> Server has exited
19:43:58  *** Stablean has quit IRC
19:44:18  <Ammler> not utf-8
19:52:02  <Ammler> this vm is broken
19:53:25  <planetmaker> but... not mine, is it?
19:56:14  *** DayDreamer has joined #openttdcoop.stable
19:56:17  <Ammler> no, this screen which starts automatically does use POSIX
19:56:33  <planetmaker> oh
19:56:46  <planetmaker> well, that hopefully can be changed...
19:57:02  <Ammler> yes
19:57:11  <Ammler> broken crontab
19:59:09  <planetmaker> so... which is broken? The VM or mine? ;-)
20:02:54  <Ammler> the VM is broken anyway
20:03:57  <planetmaker> LANG="de_DE.UTF-8" is my local ones and the VM's is LANG=en_US.UTF-8
20:05:26  <planetmaker> what's wrong with the VM?
20:06:26  <Ammler> in that case it is fine
20:06:36  <Ammler> but the cron starts with POSIX
20:07:51  <planetmaker> hm
20:10:25  <planetmaker> hm... the server didn't come back, eh?
20:11:09  <TWerkhoven> still offline yes
20:12:12  *** Stablean has joined #openttdcoop.stable
20:12:12  <Stablean> Autopilot engaged
20:12:12  <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)'
20:12:12  <Stablean> V450000000000, now you can execute !-commands ;-)
20:12:12  <Stablean> Server closed down by admin
20:12:12  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game"
20:12:12  *** ChanServ sets mode: +v Stablean
20:12:12  *** Stablean has quit IRC
20:12:48  <Ammler> now, I broke my script too
20:15:22  <planetmaker> :-D
20:15:37  <planetmaker> I fear that is easy to break a script...
20:16:30  *** DayDreamer has quit IRC
20:17:19  <Ammler> I have no clue, what is going on here
20:18:18  *** Stablean has joined #openttdcoop.stable
20:18:18  <Stablean> Autopilot engaged
20:18:18  <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)'
20:18:18  <Stablean> V450000000000, now you can execute !-commands ;-)
20:18:18  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game"
20:18:18  *** ChanServ sets mode: +v Stablean
20:18:26  <Ammler> !restart
20:18:26  <Stablean> Restart scheduled, will be initiated in next minute!
20:18:46  <Ammler> !date
20:18:46  <Stablean> Ammler:  1 Jan 1934
20:19:02  <Stablean> Scheduled quit for automated maintenance... will be back shortely
20:19:02  <Stablean> Thank you for playing 1.1.2-RC2.
20:19:06  <Stablean> Server has exited
20:19:06  *** Stablean has quit IRC
20:19:23  *** Stablean has joined #openttdcoop.stable
20:19:23  <Stablean> Autopilot engaged
20:19:23  <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)'
20:19:23  <Stablean> V450000000000, now you can execute !-commands ;-)
20:19:23  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game"
20:19:23  *** ChanServ sets mode: +v Stablean
20:19:46  <Ammler> !date
20:19:46  <Stablean> Ammler:  1 Jan 1934
20:19:50  <Ammler> :-o
20:20:00  <TWerkhoven> sounds about right
20:20:48  <Ammler> yes, that works
20:20:53  <Ammler> I am quite confused
20:25:07  <TWerkhoven> you are confused because it works?
20:25:12  <TWerkhoven> should i worry?
20:25:30  <Stablean> *** Game unpaused (number of players)
20:25:32  <Stablean> *** TWerkhoven joined the game
20:25:57  <Stablean> *** TWerkhoven has joined company #1
20:26:09  <Stablean> *** TWerkhoven has joined company #2
20:26:17  <Stablean> *** TWerkhoven has joined company #1
20:28:32  <planetmaker> TWerkhoven: better worry than sorry :-P
20:28:46  <TWerkhoven> true enough
20:43:22  <Stablean> *** callidus joined the game
20:43:35  <TWerkhoven> ello
20:43:38  <Stablean> <callidus> ello
20:44:04  <Stablean> <callidus> how goes?
20:44:33  <Stablean> <TWerkhoven> not too shabby
20:44:51  <Stablean> <callidus> was looking in the ottdcoop irc and they are planning currently so i came here
20:45:23  <Stablean> <TWerkhoven> usually a good place to come if public isnt active
20:45:37  <Stablean> <TWerkhoven> no big junctions yet though
20:45:39  <Stablean> <callidus> no clue how to start xD
20:45:53  <Stablean> <callidus> i guess a quick moneymaker is in order
20:46:20  <Stablean> <TWerkhoven> dont use ships/planes btw
20:46:31  <Stablean> <callidus> Derp.
20:46:34  <Stablean> <callidus> (i know)
20:46:44  <Stablean> <callidus> wish i could get some sort of ingame irc working
20:47:13  <planetmaker> press enter...
20:47:26  <V453000> ^ :D
20:47:28  <Stablean> <callidus> yes but this goes to the welcome irc yes?
20:47:35  <planetmaker> yes. and?
20:47:42  <Stablean> <callidus> was hopeing to multichannel xD
20:47:45  <TWerkhoven> where else should it go?
20:47:49  <planetmaker> should we broadcast this game's chat to the whole world?
20:47:52  <Stablean> <callidus> no
20:48:09  <planetmaker> see. that's why we have a special channel for stable
20:48:10  <Stablean> <callidus> but i was looking for a client side irc implementation to run multiple sub chats
20:48:52  <Stablean> <callidus> i know. like i said i use irc quite a bit and this game sometimes involves waiting so i wanted to use an internal irc client
20:48:54  <Stablean> <callidus> hat
20:49:00  <Stablean> <callidus> that* does not exist xD
20:49:45  <planetmaker> obviously it does. As I write to you ingame :-P
20:49:51  <planetmaker> from outside ;-)
20:49:59  <Stablean> <callidus> again, i know
20:50:06  <Stablean> <callidus> but its kind of... only able to go to one place
20:50:19  <planetmaker> but basically you're asking why you cannot vacuum your floor with your microwave
20:50:30  <Stablean> <callidus> sigh.
20:50:38  <Stablean> <callidus> i need to explain better xD
20:50:59  <planetmaker> yes, you want openttd to also become an irc client to chat <wherever>
20:51:08  <Stablean> <callidus> yes
20:51:09  <Stablean> <callidus> simple enough
20:51:13  <planetmaker> which is the analogy I just made with vacuum cleaner and microwave
20:51:21  <planetmaker> simple enough, too
20:51:57  <Stablean> *** callidus has started a new company (#3)
20:57:51  <Stablean> <callidus> anyone in game?
20:57:57  <Stablean> <callidus> i need a little help
20:58:03  <Stablean> <TWerkhoven> where?
20:58:19  <Stablean> <callidus> zakriz coal mine middle of map
20:58:51  <Stablean> <callidus> im trying to get both mines to run off 1 station
20:59:21  <Stablean> <TWerkhoven> but you cannot get the station to show up in the little screen?
20:59:31  <Stablean> <callidus> yes
20:59:37  <Stablean> <callidus> that is disabled here?
20:59:44  <Stablean> <TWerkhoven> station spread is kept quite low, so stations cant be very big
20:59:50  <Stablean> <callidus> ahh
20:59:54  <Stablean> <TWerkhoven> so a feeder would be your best bet
20:59:56  <Stablean> <callidus> so ill need multiple stations?
21:00:22  <TWerkhoven> yes
21:01:05  <Stablean> <TWerkhoven> multiple stations with trains to the power station
21:01:24  <Stablean> <TWerkhoven> or a feederr system, with a train transferring coal from nearby mines to a big station
21:01:29  <Stablean> <TWerkhoven> like i did with Polana heights
21:05:43  <Stablean> <callidus> lets seee
21:05:58  <Stablean> <callidus> a train that has to go up a hill is going to want a high tractive effort and power correct?
21:06:12  <Stablean> <TWerkhoven> yes
21:06:26  <Stablean> <callidus> so looking at whats available the ef10 is my best bet?
21:06:54  <Stablean> <TWerkhoven> what trainlenght?
21:07:04  <Stablean> <callidus> was hopeing to pull off 7
21:07:10  <Stablean> <callidus> but less can work
21:07:16  <Stablean> <TWerkhoven> 2 or 3 should do then
21:07:32  <Stablean> <callidus> 2or 3 what? trainlength
21:07:34  <Stablean> <TWerkhoven> given that it has to pull the entire train up at the incline
21:07:40  <Stablean> <TWerkhoven> no, 2 or 3 locs
21:07:43  <Stablean> <callidus> ahhh
21:07:50  <Stablean> <callidus> multiple locs for a single train?
21:07:54  <TWerkhoven> i'd start with shorter trains first though
21:07:55  <TWerkhoven> yes
21:08:13  <TWerkhoven> you can drag a loc like you would a wagon to add its power+tractive effort to the train
21:08:56  <Stablean> <callidus> does it matter where i put the brakevan?
21:09:08  <TWerkhoven> no
21:09:23  <Stablean> <callidus> do i need more than 1?
21:09:31  <Stablean> <TWerkhoven> just one per train should do
21:10:07  <Stablean> <callidus> ok its pulling out
21:10:17  <Stablean> <callidus> worst case it crashes at bottom of mount? xD
21:10:53  <Stablean> <TWerkhoven> it only crashes if you run another train into it
21:11:07  <Stablean> <TWerkhoven> which can only happen if you mess with signals or tell a train to ignore a red signal
21:11:57  <Stablean> <callidus> truck feeders arent allowed correct?
21:15:22  <Stablean> <TWerkhoven> they are allowed
21:22:00  <Stablean> <callidus> i found a nice little subsidy
21:22:15  <Stablean> <callidus> huge coal mine to a close by power station just like the one i just did
21:22:27  <Stablean> <callidus> should provide $ to do something serious
21:22:33  <Stablean> <TWerkhoven> nice mine
21:22:39  <Stablean> <TWerkhoven> but can you transport it all?
21:22:41  <Stablean> <callidus> i know right?
21:22:44  <Stablean> <callidus> probably not
21:22:51  <Stablean> <callidus> looking to expand it later when $ available
21:23:50  <Stablean> <callidus> i actually might be able to transport it all
21:24:11  <Stablean> <callidus> close to 80%?
21:30:48  <Stablean> <callidus> ok time to start making a network
21:30:59  <Stablean> <callidus> can i have a hand anyone? ^^
21:31:38  <Stablean> <TWerkhoven> what do you need help with?
21:31:52  <Stablean> <callidus> i usually do chaos theory style setups
21:32:03  <Stablean> <callidus> but for once i want to plan out a small system
21:32:13  <Stablean> <callidus> im wanting to connect lasce and stjak
21:34:35  <Stablean> <TWerkhoven> that shouldnt need a plan, its just like connecting 2 industries, though with feeder systems
21:34:54  <Stablean> <callidus> true, but i want to keep it expandable and high speed
21:35:13  <Stablean> <callidus> usualy i do point 2 point untill i decide im going to make a mainline
21:35:31  <Stablean> <callidus> but connecting all those side industries is where i have problems
21:36:17  <Stablean> <callidus> how do you keep trains running fast, especially in this terrain?
21:36:49  <Stablean> <TWerkhoven> double your bridges, signal every other tile, and dont make the corners too tight
21:37:35  <Stablean> <callidus> the landscaping costs in this are higher than im use to
21:37:53  <Stablean> <TWerkhoven> yeah, its mostly to stop mass terraforming
21:37:59  <Stablean> <TWerkhoven> no flattening hills and such
21:39:25  <Stablean> <TWerkhoven> fit your tracks to the landscape, rather than the landscape to your track is the motto
21:41:47  <Stablean> <TWerkhoven> take a look at my or sylfs network, see how we handle corners and stations and such
21:43:22  <Stablean> <callidus> i dont see sylfs on the map
21:43:48  <Stablean> <TWerkhoven> he's lightblue
21:43:51  <Stablean> <TWerkhoven> to the right
21:44:10  <Stablean> <callidus> oh right
21:44:39  <Stablean> <callidus> compared to what im working with his land is flat xD
21:46:42  <Stablean> <callidus> perhaps im trying to build in the wrong kind of area?
21:46:54  <Stablean> <callidus> i dont really see much worth connecting other tha these few towns
21:48:04  <Stablean> <TWerkhoven> towns can grow, as long as you build the roads
21:48:18  <Stablean> <TWerkhoven> and provide sufficient passenger transport
21:48:32  <Stablean> <callidus> so the real question is do you see any potential for growth where i am?
21:49:12  <Stablean> <TWerkhoven> lasce, stjak and vransko
21:49:42  <Stablean> <callidus> not not bogojina? xD
21:50:00  <Stablean> <callidus> but not*
21:50:34  <Stablean> <TWerkhoven> i assumed you were going to feed both towns to that rail station as they are so close to eachother
21:50:37  <Stablean> <callidus> yes
21:51:20  <Stablean> <TWerkhoven> for now, connect lasce to your station, and set up feeder busses/trams/metro's, and build roads so the towns can expand afterwards
21:51:22  <Stablean> <callidus> funding dried up though
21:51:40  <Stablean> <callidus> sitting at 10k
21:51:42  <Stablean> <TWerkhoven> when funding allows, connect vransko, then stjak
21:52:22  <Stablean> <TWerkhoven> thats because you are transporting only 25-40% of your coal
21:52:41  <Stablean> <callidus> how should i remedy this?
21:52:51  <Stablean> <TWerkhoven> dual-track stations
21:52:57  <Stablean> <TWerkhoven> so that there is always one train loading
21:53:18  <Stablean> <TWerkhoven> read up on signals if you dont already know how to use them
21:53:24  <Stablean> <callidus> i do
21:53:58  <Stablean> <callidus> are you reccomending a 2 track system for that station?
21:54:23  <Stablean> <TWerkhoven> i'm recommending 2-lane tracks for all your coaltrains
21:54:49  <Stablean> <TWerkhoven> a la polana heights feeder trains
21:55:48  <Stablean> <TWerkhoven> right now, my entire network is like that, just with more coalmines hooked up
21:56:31  <Stablean> <TWerkhoven> oh, and shorter trains
21:56:40  <Stablean> <TWerkhoven> 3-4 tiles is a good length
21:56:52  <Stablean> <TWerkhoven> small enough for a single loc to be able to pull most times
21:57:06  <Stablean> <TWerkhoven> and big enough to carry enough cargo
22:00:07  <Stablean> <callidus> im noticing a huge spee increase when i did that
22:00:07  <Stablean> <callidus> thanks
22:00:20  <TWerkhoven> spee?
22:00:39  <Stablean> <callidus> so a large train going slow moves less cargo over time than a small going fast?
22:00:49  <Stablean> <callidus> (generally speaking)
22:02:23  <Stablean> <TWerkhoven> shorter trains are easier to build for, and as you need more to move similar amount of cargo, you wont need to add trains just so that theres always one loading
22:05:08  <Stablean> <callidus> is not full when it loads
22:05:30  <Stablean> <callidus> (my bad) im still seing only 32% transported but the train is not filling when it loads
22:06:02  <Stablean> <TWerkhoven> it is not set to full load
22:06:09  <Stablean> <TWerkhoven> so it only picks up what is waiting
22:06:23  <Stablean> <TWerkhoven> which wont be much considering your low ratings
22:06:41  <Stablean> <callidus> wait, ratings change available materials?
22:09:40  <Stablean> <callidus> any way to remove signals only?
22:10:18  <TWerkhoven> select signals, then select the bulldozer icon (ass opposed to the bomb)
22:10:33  <TWerkhoven> between tunnel and convert rail buttons
22:11:58  <Stablean> <callidus> lol
22:12:04  <Stablean> <callidus> im dieing. not good
22:14:09  <Stablean> <callidus> ... even the small train only loads up to 60% then sits and waits 5 minutes
22:14:17  <Stablean> <callidus> im losing money faster than im making now
22:23:41  <Stablean> <callidus> hello?
22:25:11  <Stablean> <TWerkhoven> sorry, got carried away elsewhere
22:25:15  <Stablean> <callidus> tis fine
22:25:22  <Stablean> <callidus> i think i did what you said
22:25:40  <Stablean> <callidus> just need to move the depot
22:25:42  <Stablean> <TWerkhoven> still only one train
22:25:50  <Stablean> <callidus> $$ needed for 2nd
22:25:53  <Stablean> <callidus> its in depot
22:26:29  <Stablean> <callidus> ack
22:26:31  <Stablean> <callidus> why
22:26:33  <Stablean> <TWerkhoven> there you go
22:26:36  <Stablean> <callidus> take it back xD
22:26:47  <Stablean> <TWerkhoven> nah, im making good money now
22:27:03  <Stablean> <callidus> (honestly i just finished it and im kind of liking the difficulty of making bit
22:27:07  <Stablean> <callidus> by tiny bit
22:27:25  <Stablean> <callidus> though i guess i could pay off my loan...
22:27:31  <Stablean> <TWerkhoven> look at it as a govt bailout :D
22:28:03  <Stablean> <callidus> ok so how should i set up the depots?
22:28:47  <Stablean> <TWerkhoven> i'd get your signals right first
22:28:49  <Stablean> <callidus> also you said something about my ratings?
22:28:55  <Stablean> <callidus> signals are mostly done
22:29:19  <Stablean> <TWerkhoven> ratings: click the coalmine, itll tell you how well you are doing
22:29:24  <Stablean> <callidus> theres signals
22:29:31  <Stablean> <TWerkhoven> how much of its production you are actually transporting
22:29:33  <Stablean> <callidus> yes, but does that effect how much cargo is at the depot?
22:29:47  <Stablean> <callidus> but my trains are constantly istting at depot
22:29:50  <Stablean> <TWerkhoven> depot is not a station
22:30:05  <Stablean> <callidus> where is that other production it says it has?
22:30:11  <Stablean> <callidus> (my bad)
22:30:25  <Stablean> <TWerkhoven> it dissapears because nooneis transporting it
22:30:43  <Stablean> <callidus> from the stations inventory?
22:31:12  <TWerkhoven> yes
22:31:31  <Stablean> <callidus> now i should be transporting more of its % then
22:31:39  <TWerkhoven> which is why you always want one train in the station, so as much as possible gets picked up
22:31:42  <TWerkhoven> hopefully
22:35:14  <Stablean> <callidus> its reading closer to 70% now
22:35:52  <Stablean> <TWerkhoven> 70-80 is good enough
22:35:58  <Stablean> <TWerkhoven> 65 in a pinch
22:46:11  <Stablean> *** TWerkhoven has left the game (leaving)
22:46:20  <TWerkhoven> I'm off to bed now
22:46:22  <TWerkhoven> gnite
22:46:32  <Stablean> <callidus> gnight
22:47:22  *** TWerkhoven has quit IRC
22:56:20  <Stablean> <callidus> crap.
22:56:34  <Stablean> <callidus> anyone there?
23:00:25  <planetmaker> it's about 1am... ;-)
23:04:54  <Sylf> mmmmm. beer.  Beer!
23:11:33  <Stablean> *** Sylf joined the game
23:14:01  <Stablean> <callidus> im back
23:14:09  <Stablean> <Sylf> wb
23:14:54  <Stablean> <callidus> i like your network btw sylf
23:15:13  <Stablean> <Sylf> thanks... not much is there yet though
23:15:36  <Stablean> <callidus> more than mine
23:15:43  <Stablean> <callidus> i dont even have a "network" lol
23:25:28  <Stablean> <callidus> uh oh
23:25:34  <Stablean> <callidus> i made a local authority mad again
23:25:40  <Stablean> <callidus> they really dont want to cooperate
23:26:22  <Stablean> <Sylf> just plant some trees on bare land for them :)
23:26:45  <Stablean> <Sylf> now, plant some trees there
23:35:55  <Stablean> <callidus> how does one terminate a sideline?
23:35:57  <Stablean> <callidus> a roundabout maybe?
23:36:32  <Stablean> <Sylf> like... in what kinda place?
23:37:36  <Stablean> <callidus> like..
23:37:47  <Stablean> <callidus> south of lasce
23:38:03  <Stablean> <callidus> i gues i can continue it to vranska and use that farm
23:39:50  <Stablean> <Sylf> roro or terminus... it can be done either way, it looks like
23:42:45  <Stablean> <callidus> thanks for deleting those trees btw
23:45:26  <Stablean> <callidus> question, at the zakriz coal mine, I want it to feed to petroyce woods. should it be ok to cross over the depot track?
23:47:18  <Stablean> <Sylf> at this point, the traffic is so low, anything you do won't hurt
23:47:44  <Stablean> <callidus> imo the best practices pay off over time
23:47:48  <Stablean> <callidus> even if its just due to habit
23:47:58  <Stablean> <callidus> but your right, so ill just go over it and it should be fine
23:57:56  <Stablean> <callidus> expanding over there?
23:58:24  <Stablean> <callidus> are breakdowns disabled?

Powered by YARRSTE version: svn-trunk