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Log for #openttdcoop.stable on 17th August 2011:
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00:14:18  <md_> dissolved?
00:15:05  <Stablean> <Anson> i read somewhere above that you stated "odd what happened to my company" ....
00:15:31  <Stablean> <Anson> from another comment i had assumed that it went away, went bancrup, or similar
00:16:11  <md_> yea it was profitable, so it's curious
00:16:29  <Stablean> <Anson> it had disappeared ? what was the name ?
00:16:40  <md_> mountain view transport
00:18:06  <Stablean> <Anson> i have an open browser window with the statistics from gametime 2012-10-25 .. at that time, your company had 6.5 million cash and earned 1 million
00:18:47  <md_> right, and when i left it was 2010 and i had ~5million
00:19:10  <Stablean> *** Game unpaused (number of players)
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00:20:24  <Stablean> <Anson> nothing strange about having 5m in 2010 and with 1m per year, having 6.5m 1.5 years later
00:21:03  <Stablean> <Anson> and now, another 5 years later, it has arond 5m more ...
00:21:09  <Stablean> <Sylf> GRRRRR
00:21:31  <Stablean> <Sylf> why do people try building right next to people's hubs
00:21:50  <Stablean> <Sylf> and leave the line unused  *le sigh*
00:21:52  <Stablean> <Anson> ragna will be gone soon :-)
00:22:00  <md_> anson: hmm? rcon cmopanies didn't show it
00:22:15  <Stablean> <Anson> the company is going bancrupt soon
00:22:32  <Sylf> !companies
00:22:35  <Stablean> Sylf: Company 1 (Pale Green): Sylf Transport
00:22:35  <Stablean> Sylf: Company 2 (Blue): DnZ-Ali Transport
00:22:35  <Stablean> Sylf: Company 3 (Red): DayDreamer Transport
00:22:35  <Stablean> Sylf: Company 4 (Pink): Player Transport
00:22:35  <Stablean> Sylf: Company 6 (Yellow): Brown & Co.
00:22:36  <Stablean> Sylf: Company 7 (Mauve): Mountain View Transit
00:22:36  <Stablean> Sylf: Company 8 (White): InterCity
00:22:47  <Stablean> <Anson> ragna = 1 mil loan, and -40k cash
00:23:09  * md_ scratches his head
00:23:23  <Sylf> I think what you saw was rcon players
00:23:33  <md_> !help
00:24:21  <Stablean> <Anson> ingame, the finance window shows 1 mil loan, -40k cash and -240k per year
00:24:37  <Stablean> <Sylf> Bankers want me to buy that company :P
00:25:08  <Stablean> <Sylf> oh, the only trains running for him are only running around in circles
00:25:14  <Stablean> <Sylf> CURSES
00:25:20  <Stablean> <Sylf> seriously....
00:25:26  <Stablean> <Anson> seems to be a partial monorail only without trains, and 3 silly trains in a remote location in a waiting loop
00:25:53  <Stablean> <Sylf> he has 2 stations too at least
00:26:07  <Stablean> <Sylf> *poof*
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00:26:25  <Stablean> <Sylf> ah, back to PSG
00:26:47  <Stablean> <Anson> deadlock at Westlock mines !!!!
00:27:46  <Stablean> <Anson> Sylf : a train coming rom a depot stands oposite a train which wants to leave the station ...
00:31:09  <Stablean> <Anson> Sylf : your train #220 left the depot and chose a red signal instead of going into an empty platform/deadend on that station. thus it now blocks trains from entering and leaving that station
00:35:31  <Stablean> *** Sylf has left the game (connection lost)
00:36:35  <Stablean> *** Anson has started a new company (#5)
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02:43:52  <Stablean> <Anson> hallo, sylf ... i set a sign at your deadlock
02:44:03  <Stablean> <Anson> ok, fixed :-)
02:44:12  <Stablean> <Sylf> hmmm, maybe
02:44:38  <Stablean> <Anson> yes, jam fixed, but the problem probably not
02:44:54  <Stablean> <Sylf> fixed
02:45:13  <Stablean> <Anson> i guess that a train for maintenance entered the depot and then left it "somehow" with no path to the destination station
02:45:37  <Stablean> <Sylf> it's caused by the train upgrade order
02:48:44  <Stablean> <Anson> during the last days, i did some experiments with logic trains and logic gates
02:49:23  <Stablean> <Anson> really nice what can be done, and also quite a few new problems to solve when you (mis)use the logic train for cargo transport
02:50:07  <Stablean> <Sylf> there's only so much use for them
02:50:42  <Stablean> <Anson> TL 3 and max speed 65000 kph --> on a map with 256 x 2048, the train can accelerate to 10000+, and there are MANY conflicts with faster (empty) and slower (full) and other (medium full) trains, etc
02:51:02  <Stablean> <Sylf> wait....
02:51:12  <Stablean> <Sylf> you use logic train to pull cargo?
02:51:18  <Stablean> <Anson> not suited for a public game, but quite nice to experiment offline
02:51:36  <Stablean> <Anson> i was using the logic train grf 0.6
02:51:52  <Stablean> <Anson> and could add coal wagons to it without problems
02:52:31  <Stablean> <Anson> the logic train 0.6 grf uses standard maglev tracks
02:53:28  <Stablean> <Sylf> logic trains have always been maglev since 0.1
02:53:45  <Stablean> <Sylf> and they've never been intended to pull any cargo
02:53:52  <Stablean> <Anson> and at least version 0.6 is compatible with maglev wagons too :-)
02:53:54  <Stablean> <Sylf> they were only meant for logic gates
02:54:01  <Stablean> <Sylf> I know they're compatible
02:54:11  <Stablean> <Sylf> still, that's not the intended use
02:54:43  <Stablean> <Anson> as i said : playing offline, it is fun ... buit of course it should be a reason to kick, destroy the company or ban when done in a public game
02:55:09  <Stablean> <Sylf> I don't build a game where such a thing is possible
02:56:15  <Stablean> <Sylf> even some legit trains like vactrains feel like source of abuse
02:56:37  <Stablean> <Anson> maybe a future version of the grf will have the option to enable cargo wagons on it, but by default make the loco incompatible with all trains (like several pax trains demonstrate that it is possible to do so)
02:58:19  <Stablean> <Anson> anyway, testing NOT gates which were specifically designed for the logic train resulted in really fast switch times
02:58:58  <Stablean> <Sylf> yeah, the reaction time is really great
02:59:20  <Stablean> <Anson> building 201 such gates in a circle, the signal "rippled" through all gates 22+ times in one minute ... around 70 switches per second
03:00:55  <Stablean> <Anson> i also built counters so that you can automatically measure how many trains pass some track (eg to claculate the cargo delivered, etc)
03:01:51  <Stablean> <Anson> too bad that you easily forget to play the game when you read all the blogs and forums with such nice infos :-)
03:04:34  <Stablean> <Anson> i alos found it fun to program some logic into orders ... eg when using a grf which lmits the accepted cargo of industries, or for optimizing pax feeder buses
03:06:06  <Stablean> <Sylf> then you should check out the game that involves trains with refit orders
03:07:02  <Stablean> <Sylf> Kinda like what DnZ-Ali is doing, but also with check order to make sure the trains is at least some level full, like 50 or 70% full after the 2nd or 3rd cargo load
03:07:18  <Stablean> <Sylf> if not full enough, drop the cargo, and head back to the original station
03:07:24  <Stablean> <Anson> refitting to carry cargo after delivering resources ... lots of fun with that :-)
03:07:42  <Stablean> <Sylf> It's more than just simple logic
03:09:04  <Stablean> <Anson> is it abuse or legal : train goes to near end of station, then checks whether the train is 100% full. if yes, it continues to delivery station, else it goes to far end of the station and transfers back all cargo, then refits and gets more resources
03:09:43  <Stablean> <Sylf> that's how it's done
03:10:22  <Stablean> *** md joined the game
03:10:27  <Stablean> <Anson> i was not sure whether several pick/drop orders would be generally accepted when done on the same platform without really leaving the station ...
03:12:04  <Stablean> *** Anson has joined company #4
03:13:28  <Stablean> <Anson> for an example, look at the wood trains of the pink player company ... there was only a short double track (parallel rails without connection and one train on each)
03:14:21  <Stablean> <Sylf> what about it?
03:15:05  <Stablean> <Anson> since it was public (name "player", and no password) and wood had piled up, i joined and added connections, shared orders, conditional orders, and included retirement orders" when the pickup had been emptied
03:18:22  <Stablean> <Anson> i did similar offline, for a network with 4 iron ore mines, a steel mill and a factory ... using the same shared order for all 150 trains :-)
03:19:51  <Stablean> <Sylf> wait....
03:20:05  <Stablean> <Sylf> I don't see the benefit of this order
03:20:26  <Stablean> <Sylf> What is this supposed to accomplish in the long run?
03:20:38  <Stablean> <Anson> for the pink wood trains ?
03:20:44  <Stablean> <Sylf> yes, your train 7
03:21:02  <Stablean> <md> why are the colors on my trains in the train list changing
03:21:06  <Stablean> <md> is this a 1.1.2 thing
03:22:01  <Stablean> <Sylf> md, probably a NARS thing
03:22:15  <Stablean> <Sylf> oh, you mean your EMU trains?
03:22:21  <Stablean> <Anson> when i took over, there were around 2000 wood waiting. thus i set up more trains than needed in the long run and wanted the trains to go to stop when their work was done
03:22:23  <Stablean> <Sylf> yeah, definetely a NARS thing
03:22:33  <Stablean> <Sylf> they change colors as they take corners
03:22:33  <Stablean> <md> turbotrain and acelas
03:23:21  <Stablean> <Anson> with 1.1.1, i also had noticed some changing colors on refitted wagons when they went vertically
03:24:27  <Stablean> <Anson> they were brown lifestock like they should be, and when vertical they switched to the grain wagon color
03:25:17  <Stablean> <Sylf> are you sure that's openttd thing?
03:25:42  <Stablean> <Sylf> I know there's a weird color thing like that with medium size boxcar in Tropic Refurbishment Set
03:25:44  <Stablean> <Anson> no ... there were lots of wagon grfs loaded in that game
03:25:59  <Stablean> <Anson> only wanted to say that it also happened before 1.1.2
03:40:46  <Stablean> <Anson> Sylf, did you intentionally park all food trains in depots ?
03:40:55  <Stablean> <Sylf> yes
03:41:25  <Stablean> <Anson> hehe, just saw how appaling your station had become (7%) :-)
03:41:59  <Stablean> <Sylf> I wanted fewer trains using this line as I was making upgrades
03:42:40  <Stablean> <Anson> maybe a single train wouldn't hurt and still make the station believe that it is still needed :-)
03:44:50  <Stablean> <Anson> the food processing plant shows the same 7% only for its production .... i always fear that an industry might disappear when it once has started production and nobody wants the products
03:45:19  <Stablean> <Sylf> they never close like that
03:47:02  <Stablean> <Anson> resources often cliose on me in unexpected ways ... like when the first train was loaded and the second train just gets to 95% ... and then the mine is closed
03:47:30  <Stablean> <Sylf> that's primary resource
03:47:46  <Stablean> <Sylf> they were probably slated to close at that point already
03:47:53  <Stablean> <Anson> happened to me in one game twce in a row ... and then the third disappeared while i was building a station near it
03:48:28  <Stablean> <Anson> sorry, my english ... slated ? ... = depleted ?
03:49:12  <Stablean> <Anson> it was during the first five years of a new game ... nobody else had built there before
03:49:26  <Stablean> <Sylf> slated to be deleted = the decision to close that mine/forest was made before it
03:49:58  <Stablean> <Sylf> If a mine is producing at very low volume, there's a fair chance of closing
03:50:14  <Stablean> <Sylf> just stay away from those
03:50:16  <Stablean> <Anson> maybe ... just the five year protection or something like that
03:50:40  <Stablean> <Sylf> Just look for mines and such that are producing more than 100 tonnes per month
03:51:33  <Stablean> <Sylf> actually, I think I've ready all these in some wikis somewhere...
03:57:35  <Stablean> <md> sometimes i wish that this game dealt with PAX more realistically
03:58:10  <Stablean> <Sylf> like how so?
03:58:28  <Stablean> <Sylf> like, how all pax shouldn't get off at next station?
03:58:31  <Stablean> <md> right
03:58:37  <Stablean> <md> some are going long, some short
03:58:52  <Stablean> <Sylf> that's the cargo dest patch :)
03:58:58  <Stablean> <md> yea..
04:00:01  <Stablean> <Anson> hehe, or playing SimuTrans :-)
04:00:38  <Stablean> <md> i just find that to be not as polished as openttd
04:01:08  <Stablean> <md> not to mention no coop
04:03:06  <Stablean> <Anson> SimuTrans is for people who like micro management ... setting up every train as its own line, using specific tracks, no automatic choice of free tracks, etc
04:03:47  <Stablean> <md> that too!
04:04:01  <Stablean> <Anson> this game is about transport, simutrans is about creating timetables and specific lines and routes
04:05:25  <Stablean> <Anson> as an old TT player (not even TTD :-) i preferthis game of course :-) ... but sometimes, i also would wish for some given destinations
04:06:49  <Stablean> <Anson> to avoid that "there are two coal mines at opposite corners of the map, each nearby to a power plant. let's carry all resources across the whole map to maximize revenue instead of delivering it fast on short pathes and do something for the environment" :-)
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06:02:42  <Stablean> <Anson> wb
06:03:04  <Stablean> <md> hi
06:03:21  <Stablean> <Sylf> one major upgrade done... time for bed
06:03:23  <Stablean> <Sylf> gn all
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06:03:27  <Stablean> <md> gn
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09:01:34  <Stablean> <Anson> hallo lumber21
09:01:53  <Stablean> <blacklumberjack> hi man!)
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10:21:59  <Stablean> <Player> hi
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10:31:29  <Stablean> <DnZ-Ali> hi
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11:54:35  <Stablean> <Archibald> is here an admin?
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14:54:00  <planetmaker> what's the matter?
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14:55:11  <Ammler> !date
14:55:11  <Stablean> Ammler:  2 Jan 2064
14:55:17  <planetmaker> a**hole
14:55:23  <Ammler> :-)
14:55:26  <planetmaker> (not you)
14:55:32  <Ammler> :-d
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23:12:52  <Stablean> <Anson> hallo
23:13:14  <Stablean> <Sylf> hi
23:54:08  <md_> !date
23:54:08  <Stablean> md_:  2 Jan 2072

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