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00:14:18 <md_> dissolved? 00:15:05 <Stablean> <Anson> i read somewhere above that you stated "odd what happened to my company" .... 00:15:31 <Stablean> <Anson> from another comment i had assumed that it went away, went bancrup, or similar 00:16:11 <md_> yea it was profitable, so it's curious 00:16:29 <Stablean> <Anson> it had disappeared ? what was the name ? 00:16:40 <md_> mountain view transport 00:18:06 <Stablean> <Anson> i have an open browser window with the statistics from gametime 2012-10-25 .. at that time, your company had 6.5 million cash and earned 1 million 00:18:47 <md_> right, and when i left it was 2010 and i had ~5million 00:19:10 <Stablean> *** Game unpaused (number of players) 00:19:12 <Stablean> *** Sylf joined the game 00:20:24 <Stablean> <Anson> nothing strange about having 5m in 2010 and with 1m per year, having 6.5m 1.5 years later 00:21:03 <Stablean> <Anson> and now, another 5 years later, it has arond 5m more ... 00:21:09 <Stablean> <Sylf> GRRRRR 00:21:31 <Stablean> <Sylf> why do people try building right next to people's hubs 00:21:50 <Stablean> <Sylf> and leave the line unused *le sigh* 00:21:52 <Stablean> <Anson> ragna will be gone soon :-) 00:22:00 <md_> anson: hmm? rcon cmopanies didn't show it 00:22:15 <Stablean> <Anson> the company is going bancrupt soon 00:22:32 <Sylf> !companies 00:22:35 <Stablean> Sylf: Company 1 (Pale Green): Sylf Transport 00:22:35 <Stablean> Sylf: Company 2 (Blue): DnZ-Ali Transport 00:22:35 <Stablean> Sylf: Company 3 (Red): DayDreamer Transport 00:22:35 <Stablean> Sylf: Company 4 (Pink): Player Transport 00:22:35 <Stablean> Sylf: Company 6 (Yellow): Brown & Co. 00:22:36 <Stablean> Sylf: Company 7 (Mauve): Mountain View Transit 00:22:36 <Stablean> Sylf: Company 8 (White): InterCity 00:22:47 <Stablean> <Anson> ragna = 1 mil loan, and -40k cash 00:23:09 * md_ scratches his head 00:23:23 <Sylf> I think what you saw was rcon players 00:23:33 <md_> !help 00:24:21 <Stablean> <Anson> ingame, the finance window shows 1 mil loan, -40k cash and -240k per year 00:24:37 <Stablean> <Sylf> Bankers want me to buy that company :P 00:25:08 <Stablean> <Sylf> oh, the only trains running for him are only running around in circles 00:25:14 <Stablean> <Sylf> CURSES 00:25:20 <Stablean> <Sylf> seriously.... 00:25:26 <Stablean> <Anson> seems to be a partial monorail only without trains, and 3 silly trains in a remote location in a waiting loop 00:25:53 <Stablean> <Sylf> he has 2 stations too at least 00:26:07 <Stablean> <Sylf> *poof* 00:26:21 <Stablean> *** Sylf has joined spectators 00:26:21 <Stablean> *** Game paused (number of players) 00:26:25 <Stablean> <Sylf> ah, back to PSG 00:26:47 <Stablean> <Anson> deadlock at Westlock mines !!!! 00:27:46 <Stablean> <Anson> Sylf : a train coming rom a depot stands oposite a train which wants to leave the station ... 00:31:09 <Stablean> <Anson> Sylf : your train #220 left the depot and chose a red signal instead of going into an empty platform/deadend on that station. thus it now blocks trains from entering and leaving that station 00:35:31 <Stablean> *** Sylf has left the game (connection lost) 00:36:35 <Stablean> *** Anson has started a new company (#5) 00:36:37 <Stablean> *** Game unpaused (number of players) 00:38:37 <Stablean> *** Anson has joined spectators 00:38:37 <Stablean> *** Game paused (number of players) 00:42:45 <Stablean> *** Anson has joined company #5 00:42:45 <Stablean> *** Game unpaused (number of players) 00:43:43 <Stablean> *** Anson has joined spectators 00:43:43 <Stablean> *** Game paused (number of players) 01:13:29 *** MrD2DG has quit IRC 01:59:15 <Stablean> *** Anson has joined company #4 01:59:15 <Stablean> *** Game unpaused (number of players) 01:59:23 <Stablean> *** Anson has joined spectators 01:59:23 <Stablean> *** Game paused (number of players) 02:43:28 <Stablean> *** Game unpaused (number of players) 02:43:29 <Stablean> *** Sylf joined the game 02:43:52 <Stablean> <Anson> hallo, sylf ... i set a sign at your deadlock 02:44:03 <Stablean> <Anson> ok, fixed :-) 02:44:12 <Stablean> <Sylf> hmmm, maybe 02:44:38 <Stablean> <Anson> yes, jam fixed, but the problem probably not 02:44:54 <Stablean> <Sylf> fixed 02:45:13 <Stablean> <Anson> i guess that a train for maintenance entered the depot and then left it "somehow" with no path to the destination station 02:45:37 <Stablean> <Sylf> it's caused by the train upgrade order 02:48:44 <Stablean> <Anson> during the last days, i did some experiments with logic trains and logic gates 02:49:23 <Stablean> <Anson> really nice what can be done, and also quite a few new problems to solve when you (mis)use the logic train for cargo transport 02:50:07 <Stablean> <Sylf> there's only so much use for them 02:50:42 <Stablean> <Anson> TL 3 and max speed 65000 kph --> on a map with 256 x 2048, the train can accelerate to 10000+, and there are MANY conflicts with faster (empty) and slower (full) and other (medium full) trains, etc 02:51:02 <Stablean> <Sylf> wait.... 02:51:12 <Stablean> <Sylf> you use logic train to pull cargo? 02:51:18 <Stablean> <Anson> not suited for a public game, but quite nice to experiment offline 02:51:36 <Stablean> <Anson> i was using the logic train grf 0.6 02:51:52 <Stablean> <Anson> and could add coal wagons to it without problems 02:52:31 <Stablean> <Anson> the logic train 0.6 grf uses standard maglev tracks 02:53:28 <Stablean> <Sylf> logic trains have always been maglev since 0.1 02:53:45 <Stablean> <Sylf> and they've never been intended to pull any cargo 02:53:52 <Stablean> <Anson> and at least version 0.6 is compatible with maglev wagons too :-) 02:53:54 <Stablean> <Sylf> they were only meant for logic gates 02:54:01 <Stablean> <Sylf> I know they're compatible 02:54:11 <Stablean> <Sylf> still, that's not the intended use 02:54:43 <Stablean> <Anson> as i said : playing offline, it is fun ... buit of course it should be a reason to kick, destroy the company or ban when done in a public game 02:55:09 <Stablean> <Sylf> I don't build a game where such a thing is possible 02:56:15 <Stablean> <Sylf> even some legit trains like vactrains feel like source of abuse 02:56:37 <Stablean> <Anson> maybe a future version of the grf will have the option to enable cargo wagons on it, but by default make the loco incompatible with all trains (like several pax trains demonstrate that it is possible to do so) 02:58:19 <Stablean> <Anson> anyway, testing NOT gates which were specifically designed for the logic train resulted in really fast switch times 02:58:58 <Stablean> <Sylf> yeah, the reaction time is really great 02:59:20 <Stablean> <Anson> building 201 such gates in a circle, the signal "rippled" through all gates 22+ times in one minute ... around 70 switches per second 03:00:55 <Stablean> <Anson> i also built counters so that you can automatically measure how many trains pass some track (eg to claculate the cargo delivered, etc) 03:01:51 <Stablean> <Anson> too bad that you easily forget to play the game when you read all the blogs and forums with such nice infos :-) 03:04:34 <Stablean> <Anson> i alos found it fun to program some logic into orders ... eg when using a grf which lmits the accepted cargo of industries, or for optimizing pax feeder buses 03:06:06 <Stablean> <Sylf> then you should check out the game that involves trains with refit orders 03:07:02 <Stablean> <Sylf> Kinda like what DnZ-Ali is doing, but also with check order to make sure the trains is at least some level full, like 50 or 70% full after the 2nd or 3rd cargo load 03:07:18 <Stablean> <Sylf> if not full enough, drop the cargo, and head back to the original station 03:07:24 <Stablean> <Anson> refitting to carry cargo after delivering resources ... lots of fun with that :-) 03:07:42 <Stablean> <Sylf> It's more than just simple logic 03:09:04 <Stablean> <Anson> is it abuse or legal : train goes to near end of station, then checks whether the train is 100% full. if yes, it continues to delivery station, else it goes to far end of the station and transfers back all cargo, then refits and gets more resources 03:09:43 <Stablean> <Sylf> that's how it's done 03:10:22 <Stablean> *** md joined the game 03:10:27 <Stablean> <Anson> i was not sure whether several pick/drop orders would be generally accepted when done on the same platform without really leaving the station ... 03:12:04 <Stablean> *** Anson has joined company #4 03:13:28 <Stablean> <Anson> for an example, look at the wood trains of the pink player company ... there was only a short double track (parallel rails without connection and one train on each) 03:14:21 <Stablean> <Sylf> what about it? 03:15:05 <Stablean> <Anson> since it was public (name "player", and no password) and wood had piled up, i joined and added connections, shared orders, conditional orders, and included retirement orders" when the pickup had been emptied 03:18:22 <Stablean> <Anson> i did similar offline, for a network with 4 iron ore mines, a steel mill and a factory ... using the same shared order for all 150 trains :-) 03:19:51 <Stablean> <Sylf> wait.... 03:20:05 <Stablean> <Sylf> I don't see the benefit of this order 03:20:26 <Stablean> <Sylf> What is this supposed to accomplish in the long run? 03:20:38 <Stablean> <Anson> for the pink wood trains ? 03:20:44 <Stablean> <Sylf> yes, your train 7 03:21:02 <Stablean> <md> why are the colors on my trains in the train list changing 03:21:06 <Stablean> <md> is this a 1.1.2 thing 03:22:01 <Stablean> <Sylf> md, probably a NARS thing 03:22:15 <Stablean> <Sylf> oh, you mean your EMU trains? 03:22:21 <Stablean> <Anson> when i took over, there were around 2000 wood waiting. thus i set up more trains than needed in the long run and wanted the trains to go to stop when their work was done 03:22:23 <Stablean> <Sylf> yeah, definetely a NARS thing 03:22:33 <Stablean> <Sylf> they change colors as they take corners 03:22:33 <Stablean> <md> turbotrain and acelas 03:23:21 <Stablean> <Anson> with 1.1.1, i also had noticed some changing colors on refitted wagons when they went vertically 03:24:27 <Stablean> <Anson> they were brown lifestock like they should be, and when vertical they switched to the grain wagon color 03:25:17 <Stablean> <Sylf> are you sure that's openttd thing? 03:25:42 <Stablean> <Sylf> I know there's a weird color thing like that with medium size boxcar in Tropic Refurbishment Set 03:25:44 <Stablean> <Anson> no ... there were lots of wagon grfs loaded in that game 03:25:59 <Stablean> <Anson> only wanted to say that it also happened before 1.1.2 03:40:46 <Stablean> <Anson> Sylf, did you intentionally park all food trains in depots ? 03:40:55 <Stablean> <Sylf> yes 03:41:25 <Stablean> <Anson> hehe, just saw how appaling your station had become (7%) :-) 03:41:59 <Stablean> <Sylf> I wanted fewer trains using this line as I was making upgrades 03:42:40 <Stablean> <Anson> maybe a single train wouldn't hurt and still make the station believe that it is still needed :-) 03:44:50 <Stablean> <Anson> the food processing plant shows the same 7% only for its production .... i always fear that an industry might disappear when it once has started production and nobody wants the products 03:45:19 <Stablean> <Sylf> they never close like that 03:47:02 <Stablean> <Anson> resources often cliose on me in unexpected ways ... like when the first train was loaded and the second train just gets to 95% ... and then the mine is closed 03:47:30 <Stablean> <Sylf> that's primary resource 03:47:46 <Stablean> <Sylf> they were probably slated to close at that point already 03:47:53 <Stablean> <Anson> happened to me in one game twce in a row ... and then the third disappeared while i was building a station near it 03:48:28 <Stablean> <Anson> sorry, my english ... slated ? ... = depleted ? 03:49:12 <Stablean> <Anson> it was during the first five years of a new game ... nobody else had built there before 03:49:26 <Stablean> <Sylf> slated to be deleted = the decision to close that mine/forest was made before it 03:49:58 <Stablean> <Sylf> If a mine is producing at very low volume, there's a fair chance of closing 03:50:14 <Stablean> <Sylf> just stay away from those 03:50:16 <Stablean> <Anson> maybe ... just the five year protection or something like that 03:50:40 <Stablean> <Sylf> Just look for mines and such that are producing more than 100 tonnes per month 03:51:33 <Stablean> <Sylf> actually, I think I've ready all these in some wikis somewhere... 03:57:35 <Stablean> <md> sometimes i wish that this game dealt with PAX more realistically 03:58:10 <Stablean> <Sylf> like how so? 03:58:28 <Stablean> <Sylf> like, how all pax shouldn't get off at next station? 03:58:31 <Stablean> <md> right 03:58:37 <Stablean> <md> some are going long, some short 03:58:52 <Stablean> <Sylf> that's the cargo dest patch :) 03:58:58 <Stablean> <md> yea.. 04:00:01 <Stablean> <Anson> hehe, or playing SimuTrans :-) 04:00:38 <Stablean> <md> i just find that to be not as polished as openttd 04:01:08 <Stablean> <md> not to mention no coop 04:03:06 <Stablean> <Anson> SimuTrans is for people who like micro management ... setting up every train as its own line, using specific tracks, no automatic choice of free tracks, etc 04:03:47 <Stablean> <md> that too! 04:04:01 <Stablean> <Anson> this game is about transport, simutrans is about creating timetables and specific lines and routes 04:05:25 <Stablean> <Anson> as an old TT player (not even TTD :-) i preferthis game of course :-) ... but sometimes, i also would wish for some given destinations 04:06:49 <Stablean> <Anson> to avoid that "there are two coal mines at opposite corners of the map, each nearby to a power plant. let's carry all resources across the whole map to maximize revenue instead of delivering it fast on short pathes and do something for the environment" :-) 04:17:00 <Stablean> *** md has left the game (leaving) 06:02:39 <Stablean> *** md joined the game 06:02:42 <Stablean> <Anson> wb 06:03:04 <Stablean> <md> hi 06:03:21 <Stablean> <Sylf> one major upgrade done... time for bed 06:03:23 <Stablean> <Sylf> gn all 06:03:25 <Stablean> *** Sylf has left the game (leaving) 06:03:27 <Stablean> <md> gn 06:04:19 *** DayDreamer has joined #openttdcoop.stable 06:59:42 *** DayDreamer has quit IRC 07:24:25 <Stablean> *** md has left the game (leaving) 09:00:59 <Stablean> *** l joined the game 09:01:09 <Stablean> *** l has changed his/her name to blacklumberjack 09:01:34 <Stablean> <Anson> hallo lumber21 09:01:53 <Stablean> <blacklumberjack> hi man!) 09:14:21 <Stablean> *** blacklumberjack has left the game (leaving) 10:21:57 <Stablean> *** Player has joined spectators 10:21:59 <Stablean> <Player> hi 10:22:41 <Stablean> *** Player has started a new company (#9) 10:27:14 <Stablean> *** Player has left the game (leaving) 10:31:16 <Stablean> *** DnZ-Ali joined the game 10:31:21 <Stablean> *** DnZ-Ali has joined company #2 10:31:29 <Stablean> <DnZ-Ali> hi 10:33:31 <Stablean> *** DnZ-Ali has left the game (leaving) 10:51:01 <Stablean> *** BlackBeaver joined the game 11:07:43 <Stablean> *** Player has left the game (leaving) 11:12:25 <Stablean> *** BlackBeaver has left the game (leaving) 11:47:07 <Stablean> *** Archibald joined the game 11:54:35 <Stablean> <Archibald> is here an admin? 11:55:53 <Stablean> *** Archibald has left the game (leaving) 12:07:04 <Stablean> *** planetm4ker joined the game 12:14:28 <Stablean> *** planetm4ker has left the game (leaving) 12:58:29 *** MrD2DG has joined #openttdcoop.stable 13:35:07 *** Webster has joined #openttdcoop.stable 13:35:07 *** ChanServ sets mode: +o Webster 13:55:21 *** TWerkhoven has joined #openttdcoop.stable 14:51:59 <Stablean> *** Game unpaused (number of players) 14:52:02 <Stablean> *** Player has joined spectators 14:52:02 <Stablean> *** Game paused (number of players) 14:53:36 <Stablean> *** Player has changed his/her name to sergomanov 14:53:48 <Stablean> *** sergomanov has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 14:54:00 <planetmaker> what's the matter? 14:54:50 <Stablean> *** sergomanov has left the game (leaving) 14:55:11 <Ammler> !date 14:55:11 <Stablean> Ammler: 2 Jan 2064 14:55:17 <planetmaker> a**hole 14:55:23 <Ammler> :-) 14:55:26 <planetmaker> (not you) 14:55:32 <Ammler> :-d 14:59:27 *** DayDreamer has joined #openttdcoop.stable 15:16:30 *** ODM has joined #openttdcoop.stable 15:16:30 *** ChanServ sets mode: +o ODM 15:18:30 <Stablean> *** Arexander joined the game 15:28:04 *** TWerkhoven has quit IRC 15:41:00 <Stablean> *** Arexander has left the game (leaving) 17:50:38 <Stablean> *** Ed joined the game 17:51:02 <Stablean> *** Ed has left the game (leaving) 18:52:32 *** tneo has quit IRC 18:52:32 *** Hirundo has quit IRC 18:52:32 *** XeryusTC has quit IRC 18:52:32 *** V453000 has quit IRC 18:53:11 *** Hirundo has joined #openttdcoop.stable 18:53:11 *** Ammler has quit IRC 18:53:11 *** SmatZ has quit IRC 18:53:12 *** ^Spike^ has quit IRC 18:56:13 *** Stablean has quit IRC 19:07:27 *** SmatZ has joined #openttdcoop.stable 19:07:27 *** ChanServ sets mode: +o SmatZ 19:08:12 *** V453000 has joined #openttdcoop.stable 19:08:12 *** ChanServ sets mode: +o V453000 19:08:39 *** Ammler has joined #openttdcoop.stable 19:08:39 *** ChanServ sets mode: +o Ammler 19:25:00 *** Stablean has joined #openttdcoop.stable 19:25:00 *** ChanServ sets mode: +v Stablean 19:25:01 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 19:25:12 *** ^Spike^ has joined #openttdcoop.stable 19:25:12 *** Webster sets mode: +o ^Spike^ 19:26:42 *** XeryusTC has joined #openttdcoop.stable 19:26:42 *** tneo- has joined #openttdcoop.stable 19:26:42 *** ChanServ sets mode: +o XeryusTC 19:27:54 *** tneo- is now known as tneo 19:55:19 <Stablean> *** Game unpaused (number of players) 19:55:20 <Stablean> *** DayDreamer joined the game 19:55:49 <Stablean> *** DayDreamer has left the game (connection lost) 19:55:49 <Stablean> *** Game paused (number of players) 20:37:10 *** DayDreamer has quit IRC 22:07:32 <Stablean> *** Game unpaused (number of players) 22:07:32 <Stablean> *** Anson joined the game 22:13:59 *** Chris_Booth[LP] has joined #openttdcoop.stable 22:29:10 *** ODM has quit IRC 22:43:33 *** Chris_Booth[LP] has quit IRC 23:10:57 <Stablean> *** Sylf joined the game 23:12:52 <Stablean> <Anson> hallo 23:13:14 <Stablean> <Sylf> hi 23:54:08 <md_> !date 23:54:08 <Stablean> md_: 2 Jan 2072