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00:13:52 <Stablean> *** Berkel has left the game (leaving) 00:13:52 <Stablean> *** Game paused (number of players) 00:39:44 <Stablean> *** Game still paused (number of players) 00:45:17 <Stablean> *** Game still paused (number of players) 00:45:17 <Stablean> *** Max joined the game 00:46:05 <Stablean> *** Max has left the game (leaving) 00:56:38 <Stablean> *** Player has left the game (leaving) 01:05:01 <Stablean> *** Game still paused (number of players) 01:05:01 <Stablean> *** Game unpaused (number of players) 01:05:03 <Stablean> *** Berkel joined the game 01:20:48 <Stablean> *** Berkel has left the game (leaving) 01:20:48 <Stablean> *** Game paused (number of players) 01:57:28 <Stablean> *** Game still paused (number of players) 01:57:28 <Stablean> *** Phillip joined the game 02:12:49 <Stablean> *** Game still paused (number of players) 02:13:27 <Stablean> *** Game still paused (number of players) 02:13:29 <Stablean> *** C joined the game 02:15:51 <Stablean> *** Phillip has left the game (leaving) 02:16:55 <Stablean> *** C has left the game (leaving) 06:32:26 <Stablean> *** Game still paused (number of players) 06:32:26 <Stablean> *** Max joined the game 06:33:54 <Stablean> *** Max has left the game (leaving) 07:13:23 <Stablean> *** Game still paused (number of players) 07:13:26 <Stablean> *** TRG joined the game 07:14:12 <Stablean> *** TRG has left the game (leaving) 08:15:18 *** DayDreamer has joined #openttdcoop.stable 08:16:22 *** DayDreamer has quit IRC 08:42:06 <Stablean> *** Game still paused (number of players) 08:42:07 <Stablean> *** Game unpaused (number of players) 08:42:07 <Stablean> *** Andy G joined the game 09:02:47 *** ODM has joined #openttdcoop.stable 09:02:47 *** ChanServ sets mode: +o ODM 09:09:35 <Stablean> *** TRG joined the game 09:11:37 <Stablean> *** TRG has left the game (leaving) 09:30:16 <Stablean> *** Mks has joined company #3 09:40:11 <Stablean> *** Mks has joined spectators 09:47:39 *** Sylf has quit IRC 09:50:55 <Stablean> *** Doorslammer has started a new company (#6) 09:50:55 <Stablean> *** Doorslammer joined the game 09:53:53 *** Chris_Booth has joined #openttdcoop.stable 10:16:05 <Stablean> *** Doorslammer has left the game (general timeout) 10:16:05 <Stablean> *** Doorslammer has left the game (connection lost) 10:16:41 <Stablean> *** Doorslammer joined the game 10:17:25 <Stablean> *** Andy G has left the game (leaving) 10:18:55 <Stablean> *** V453000 joined the game 10:18:57 <Stablean> <V453000> morning 10:19:07 <Stablean> <Doorslammer> Evening 10:19:17 <Stablean> <V453000> :P 10:22:33 *** chester has joined #openttdcoop.stable 10:25:19 <Stablean> *** V453000 has left the game (connection lost) 10:33:37 <Stablean> *** Chris Booth joined the game 10:34:42 <Stablean> *** Werner Robbentüter joined the game 10:35:42 <Stablean> *** happy tran sport joined the game 10:36:06 <Stablean> *** happy tran sport has joined company #1 10:36:44 <Stablean> <happy tran sport> moring all 10:38:12 <Stablean> <happy tran sport> hi chirs 10:38:46 <Stablean> <Chris Booth> mmmmmmm Jam 10:39:24 <Stablean> *** Chris Booth has left the game (leaving) 10:41:42 <Stablean> <Werner Robbentüter> berkshire woods has a deadlock 10:43:20 <planetmaker> Eintüten und gut is :-P 10:43:27 <planetmaker> sorry for the bad pun. It just had to be 10:49:00 <Stablean> *** Werner Robbentüter has started a new company (#7) 11:02:11 <Stablean> *** Troy McClure joined the game 11:02:16 <Stablean> <happy tran sport> hi troy 11:02:22 <Stablean> <Troy McClure> hi happy 11:02:30 <Stablean> <Troy McClure> how are you? 11:02:40 <Stablean> <happy tran sport> good thanks u 11:03:12 <Stablean> <happy tran sport> just doing the trans 11:03:38 <Stablean> *** Troy McClure has joined company #1 11:03:49 <Chris_Booth> Hi Troy 11:04:02 <Stablean> <Troy McClure> hi Chris 11:04:09 <Stablean> <happy tran sport> hi chris 11:08:40 <Chris_Booth> how is everyone? 11:08:46 <Stablean> <Troy McClure> fine, I guess 11:08:49 <Stablean> <happy tran sport> good thanks u 11:09:32 <Stablean> *** Big_Meech joined the game 11:09:33 <Stablean> <Troy McClure> hi 11:09:35 <Stablean> <happy tran sport> hi 11:09:51 <Stablean> <Big_Meech> lo 11:10:55 <Stablean> <Big_Meech> ? for you two, I saved a game we used here in multiplayer, and whenever i load game, i can only play as company 1 and can't switch companies. Anything im doing wrong? 11:11:18 <Stablean> <Troy McClure> tried cheating? 11:11:24 <Stablean> <Big_Meech> Oh, that would work 11:11:34 <Stablean> <Big_Meech> yeah, hadnt hought of that, since i play her eanymore 11:11:41 <Stablean> <Werner Robbentüter> damn cheaters go away 11:11:55 <Stablean> <Big_Meech> I will cheat from now on 11:12:05 <Stablean> <Troy McClure> no, i mean in SP 11:12:39 <Stablean> <Big_Meech> May I join you blue? 11:12:46 <Stablean> <Troy McClure> happy? 11:12:48 <Stablean> <happy tran sport> yep 11:12:59 <Stablean> *** Big_Meech has joined company #1 11:13:03 <Stablean> <Big_Meech> thanks 11:13:09 <Stablean> <happy tran sport> no p 11:17:51 <Stablean> *** Werner Robbentüter has left the game (leaving) 11:18:31 <Stablean> <Troy McClure> y 11:20:25 <Stablean> <Troy McClure> best make it at least 5x4 11:20:31 <Stablean> <Troy McClure> prefeably 11:24:12 <V453000> Big_Meech: you must use cheat menu to switch companies in SP 11:24:35 <Stablean> <Big_Meech> ty V, Like i said, I dont even play SP anymore so I forgot all about cheat menu xD 11:25:05 <V453000> also please do not over-react to things like someone else taking a factory that was in the middle of your and their island 11:25:10 <V453000> like yesterday 11:25:26 <Stablean> *** Troy McClure has left the game (general timeout) 11:25:26 <Stablean> *** Troy McClure has left the game (connection lost) 11:25:46 <V453000> or was there any other problem? 11:25:53 <Stablean> *** Troy McClure joined the game 11:26:05 <Stablean> <Big_Meech> there was no problem 11:26:51 <Stablean> *** Berkel joined the game 11:26:55 <Stablean> <Troy McClure> wb 11:27:01 <Stablean> <happy tran sport> hi 11:27:03 <Stablean> <Troy McClure> your company needs you, Berkel 11:27:05 <Stablean> <happy tran sport> by 11:27:08 <Stablean> <Berkel> Hi 11:27:14 <Stablean> <Berkel> just saw it -.- 11:27:16 <Stablean> <Berkel> thx 11:27:19 <V453000> then why did you freak out, deleted your company, assumed that you arent allowed to build here and in the end went crazy with saying you never come back :) 11:27:39 <Stablean> *** Troy McClure has left the game (leaving) 11:29:27 <Stablean> <Big_Meech> i've made ships before for no reason before also, V 11:30:00 <V453000> I dont care that you kill your company, everyone does that sometimes because they dont feel like playing, but the mess you said around it 11:30:07 <Stablean> <Berkel> btw: @big_meech. sorry for being missunderstood yesterday. i explained my "plans" to mazur 11:30:21 <Stablean> <Big_Meech> Berkel, yo ucan build wherever you need to, I dont care 11:31:12 <Stablean> <Berkel> obviously you DO care, otherwise you hadn´t put that "wow, you win" sign there ;) 11:31:19 <Stablean> <Berkel> put ok, your decision. 11:31:57 <Stablean> *** Big_Meech has left the game (general timeout) 11:31:57 <Stablean> *** Big_Meech has left the game (connection lost) 11:36:59 <Stablean> *** Chris Booth joined the game 11:37:11 <Stablean> <happy tran sport> wb chris 11:37:17 <Stablean> *** Mks has joined company #3 11:37:19 <Stablean> <Chris Booth> thanks happy tran sport 11:37:27 <Stablean> <happy tran sport> no p 11:38:25 <Stablean> <Chris Booth> you have a big rebuild going on there Troy/ happy tran sport 11:38:55 <Stablean> <happy tran sport> yep troy and big meech 11:39:49 <Stablean> <happy tran sport> sume how got to jorn all ov it up 11:40:44 <Stablean> *** {TWerkhoven[l]} joined the game 11:41:04 <Stablean> <Chris Booth> TWerkhoven[l]! 11:43:18 <Stablean> <Chris Booth> I am hungry, might go to make a sandwich 11:43:28 <Stablean> <happy tran sport> ok 11:44:19 <Stablean> <Chris Booth> this is rather strange manflu, generaly when ill I am not hungry but now I am :S 11:44:30 <Stablean> <happy tran sport> ok 11:46:16 <Stablean> *** Aphid joined the game 11:46:36 <Stablean> <happy tran sport> hi aphid 11:47:30 <Stablean> *** Chris Booth has left the game (connection lost) 11:50:46 <Stablean> *** Mks has joined spectators 11:52:14 <Stablean> *** Aphid has left the game (leaving) 11:58:39 <Stablean> *** Mks has left the game (leaving) 12:07:32 <Stablean> *** Aphid joined the game 12:08:32 <Stablean> *** Aphid has started a new company (#8) 12:13:22 *** Chris_Booth has quit IRC 12:13:42 *** Chris_Booth has joined #openttdcoop.stable 12:26:40 <Stablean> <happy tran sport> berkel 12:26:46 <Stablean> <Berkel> hmm? 12:27:21 <Stablean> <happy tran sport> u need to pot sume mor trees down wher your wood pike up is 12:27:32 <Stablean> <Berkel> oh, thx 12:27:50 <Stablean> <happy tran sport> no p 12:28:01 <Stablean> <happy tran sport> thats beter 12:28:34 <Stablean> <happy tran sport> u have to doo that at sume times 12:28:46 <Stablean> <Berkel> i know, but always forget it -.- 12:28:52 <Stablean> <happy tran sport> ok 12:29:55 <Stablean> <Berkel> btw, place a rail at !take care, missing rail! 12:30:03 <Stablean> <Berkel> i put a sign for you yesterday evening 12:30:22 <Stablean> <happy tran sport> ok 12:31:44 <Stablean> <happy tran sport> woo i got a big muney for my wood trans 12:32:03 <Stablean> <Berkel> ;) 12:32:07 <Stablean> <Berkel> wood´s best :D 12:32:13 <Stablean> <happy tran sport> yep 12:32:27 <Stablean> <happy tran sport> i thinke i doo a nufer won 12:36:59 <Stablean> <happy tran sport> ok thats my 2 wood place dun 12:41:27 <Stablean> *** Berkel has joined spectators 12:42:27 <Stablean> <Berkel> thats a good place for a sawmill @ frinfingfield ;) 12:42:33 <Stablean> <Berkel> MANY trees :D 12:42:36 <Stablean> <happy tran sport> yep 12:43:51 <Stablean> <Berkel> ahh, spotted my last good place :) 12:44:05 <Stablean> *** Berkel has joined company #5 12:45:45 <Stablean> <happy tran sport> nice 12:46:11 <Stablean> <Aphid> Know what earns even more money? ... wood 2-ways... 12:46:34 <Stablean> <Berkel> wood pickup at 0 - 0, drop at 256 / 1024 12:46:43 <Stablean> <Aphid> nope 12:46:45 <Stablean> <Berkel> goods pickup at 256 / 1024, drop at 0/0 :D 12:46:47 <Stablean> <Aphid> 0-0 -> 256/256. 12:47:05 <Stablean> <Aphid> Shorter line is better because of cargo payment reduction for long travel time =/ 12:47:08 <Stablean> <Aphid> Also, diagonal. 12:48:08 <Stablean> <happy tran sport> ok thats my 3 wood place dun 12:54:35 <Stablean> <Berkel> you dont drop goods at the moment? 12:54:38 <Stablean> <Berkel> from narnway 12:55:40 <Stablean> *** TWerkhoven[l] has left the game (leaving) 13:03:41 <Stablean> <Berkel> why there? 13:03:51 <Stablean> <Berkel> you have to replant quite often, due to less tress ;) 13:04:18 <Stablean> <happy tran sport> i no 13:04:32 <Stablean> <Aphid> ... manual replanting is on?... 13:04:46 <Stablean> <Aphid> That's just a chore... 13:04:52 <Stablean> <Berkel> for sawmills yes 13:04:55 <Stablean> <Berkel> you have to replant 13:05:01 <Stablean> <Aphid> zzz 13:05:12 <Stablean> <Berkel> is there an automatic mode? oO 13:05:14 <Stablean> <happy tran sport> ok 13:05:20 <Stablean> <Berkel> just know it the manual way 13:05:23 <Stablean> <Aphid> Yes, that does exist. 13:05:29 <Stablean> <Aphid> It's a newGRF 13:05:36 <Stablean> <happy tran sport> ok 13:05:50 <Stablean> <Berkel> ahh, lol 13:05:52 <Stablean> <Berkel> its automatic 13:06:00 <Stablean> <Berkel> tropic refurbishment set 13:06:06 <Stablean> <Berkel> look newgrf settings 13:06:20 <Stablean> <Berkel> so, lets spam sawmills :D 13:07:07 <Stablean> <happy tran sport> i have finde a nice spot for a noo wood 13:07:33 <Stablean> <happy tran sport> for u 13:07:40 <Stablean> <Berkel> sign pls ;) 13:07:58 <Stablean> <happy tran sport> see this 13:08:00 <Stablean> <Berkel> oh, THX ;) 13:08:08 <Stablean> <happy tran sport> no p 13:08:30 <Stablean> <Berkel> damn, only 13:08:40 <Stablean> <Berkel> only once per town ;) 13:08:47 <Stablean> <happy tran sport> dame 13:09:06 <Stablean> <Aphid> So 1 lm/town cap... 13:09:08 <Stablean> <Berkel> gundford / wondinghead 13:09:14 <Stablean> <Berkel> there are already done :P 13:09:25 <Stablean> <happy tran sport> yep 13:12:07 <Stablean> <happy tran sport> berkel u got a tran jame 13:12:13 <Stablean> <Berkel> again :/ 13:12:29 <Stablean> <happy tran sport> at your good pike up 13:13:07 <Stablean> <Berkel> hmm 13:13:13 <Stablean> <Berkel> problem diagnose done 13:13:23 <Stablean> <Berkel> the goods pickup need extra entrance line 13:13:29 <Stablean> <happy tran sport> yep 13:13:39 <Stablean> <Berkel> it blocks the drop of raw materials if too many waits 13:13:49 <Stablean> <happy tran sport> yep 13:14:07 <Stablean> <Aphid> hmm.. 13:14:27 <Stablean> <Aphid> If I wanted a 40-tile tunnel, would it be cheaper to use 2 LD's to cut it into two 20-tile ones? 13:14:34 <Stablean> <Berkel> yes 13:14:46 <Stablean> <Aphid> E.g. is 2x 20-tile + 2x land excavation < 40? 13:14:51 <Stablean> <Berkel> hmm 13:15:05 <Stablean> <Berkel> with this high terraform costs i dont know exactly 13:15:07 <Stablean> <Berkel> standard: yes 13:15:21 <Stablean> <Berkel> where should the tunnel be? 13:15:27 <Stablean> <Aphid> hmm.. turns out 20t is 8my, terraform 4my, but 35t is 30my 13:15:29 <Stablean> <Berkel> i could excavate for you :P 13:15:33 <Stablean> <Aphid> So excavate it is then 13:16:08 <Stablean> <Berkel> hey :P 13:16:18 <Stablean> <Berkel> dont kill RVs!! 13:16:29 <Stablean> <Berkel> make a bridge -.- 13:17:51 <Stablean> <Berkel> omg, TOOOOOOOO many goods 13:17:53 <Stablean> <Berkel> :D 13:18:28 <Stablean> <Berkel> hmm 13:18:35 <Stablean> <Berkel> why just 15 tile bridges -.- 13:20:51 <Stablean> <happy tran sport> dame 13:20:57 <Stablean> <Berkel> ? 13:21:09 <Stablean> <happy tran sport> i got a tran q 13:22:51 <Stablean> <Aphid> hmm... 13:23:03 <Stablean> <Aphid> Now how to route the highway through there... 13:23:13 <Stablean> <Berkel> sign pls and i advice you ;) 13:23:39 <Stablean> <Aphid> No turns allowed :p 13:24:45 <Stablean> <Berkel> just a turn :P 13:24:55 <Stablean> <Berkel> or ask happy to redo his rails :P 13:25:09 <Stablean> <Aphid> nah, \ 13:25:11 <Stablean> <Aphid> I figured it out 13:25:14 <Stablean> <Aphid> More tunnels 13:25:20 <Stablean> <Berkel> lol :D 13:26:01 <Stablean> <Aphid> This is kind of awesome though, it maximizes the profit an RV can make. 13:26:24 <Stablean> <Berkel> watch your money! 13:28:04 <Stablean> <Berkel> happy, whats up? :D 13:28:10 <Stablean> <Berkel> sawmills are fine? :D 13:28:25 <Stablean> <happy tran sport> trying to doo this tran q 13:28:45 <Stablean> <Berkel> oO 13:28:46 <Stablean> <Berkel> you got major probs! 13:29:00 <Stablean> <happy tran sport> yep 13:29:59 <Stablean> <Berkel> pay back your loan and come up with your income :P 13:30:14 <Stablean> <Berkel> @aphid :P 13:30:29 <Stablean> <Aphid> Ah... 13:30:32 <Stablean> <Aphid> Too late I guess... 13:30:34 <Stablean> <Aphid> ^^ 13:30:45 <Stablean> <Berkel> you just got 1000k from me, USE it :P 13:30:53 <Stablean> <Aphid> Ye, I'm thinking 13:34:52 <Stablean> *** Chris Booth joined the game 13:35:03 <Stablean> <happy tran sport> heem i need to werk on it but i got to sume hours werk 13:35:13 <Stablean> <Chris Booth> hi 13:35:19 <Stablean> <happy tran sport> thi 13:35:21 <Stablean> <Berkel> hi 13:35:21 <Stablean> <happy tran sport> hi 13:35:57 <Stablean> <happy tran sport> chris i need sume help 13:36:08 <Stablean> <Chris Booth> we all know that XD 13:36:10 <Stablean> <Chris Booth> what with? 13:36:33 <Stablean> <happy tran sport> see this 13:36:46 <Stablean> <happy tran sport> ther is a tran q 13:37:04 <Stablean> <Chris Booth> yep 13:37:24 <Stablean> <happy tran sport> can u help me doo it 13:37:46 <Stablean> <Chris Booth> fix the queue? 13:37:52 <Stablean> <happy tran sport> yep 13:40:31 <Stablean> *** Chris Booth has joined company #1 13:41:59 <Stablean> <happy tran sport> by all see u soon 13:42:02 <Stablean> <Berkel> bye 13:42:05 <Stablean> *** happy tran sport has joined spectators 13:42:21 <Stablean> <happy tran sport> and u 13:42:33 <Stablean> *** happy tran sport has left the game (leaving) 13:44:49 <Stablean> *** Doorslammer has left the game (leaving) 13:46:41 <Stablean> <Chris Booth> thanks fixes his train q 13:50:00 <Stablean> *** Chris Booth has joined spectators 13:51:21 <Stablean> *** Chris Booth has joined company #1 14:00:07 <Stablean> *** Andy G joined the game 14:00:27 <Stablean> <Berkel> Hi andy 14:00:33 <Stablean> <Chris Booth> hi 14:00:37 <Stablean> <Andy G> hello 14:02:44 <Stablean> <Chris Booth> Aphid: can you delete Nennville Fruit Plantation? 14:02:54 <Stablean> <Chris Booth> I can pay you for it 14:03:12 <Stablean> <Aphid> which what where? 14:03:22 <Stablean> <Chris Booth> thanks 14:12:54 <Stablean> *** Troy McClure joined the game 14:13:04 <Stablean> *** TRG joined the game 14:13:08 <Stablean> <Chris Booth> hi TMC 14:13:08 <Stablean> <Troy McClure> hiya everybody 14:13:14 <Stablean> <TRG> hi. 14:13:14 <Stablean> <Berkel> hi 14:13:28 <Stablean> <Chris Booth> want to help me fix your network 14:13:36 <Stablean> <Troy McClure> happy's ;) 14:13:38 <Stablean> <Troy McClure> sure 14:13:44 <Stablean> *** Troy McClure has joined company #1 14:14:04 <Stablean> *** TRG has joined company #7 14:14:22 <Stablean> <Chris Booth> ok I am going to get my SLH on then 14:14:32 <Stablean> <TRG> Chris, did you do any of the stations? 14:14:42 <Stablean> <Chris Booth> Building a new SLH @ Frinfingfield Copper Ore was my next move 14:14:52 <Stablean> <Chris Booth> TRG: no[e 14:14:58 <Stablean> <TRG> kk 14:21:40 <Stablean> <TRG> Light blue people: Narnway Factory has 1.3k goods and nothing transporting em 14:21:50 <Stablean> <Berkel> they already know 14:21:52 <Stablean> <TRG> kk 14:21:54 <Stablean> <Troy McClure> we'll get to that later 14:21:56 <Stablean> <Berkel> was said alreadyto happe :P 14:22:15 <Stablean> <Berkel> they build hubs to take over the world :D 14:22:17 <Stablean> <Berkel> hrhr 14:23:00 <Stablean> <Berkel> nice live demonstration of building hubs at frinfingfield 14:23:02 <Stablean> <Berkel> thx 4 that :P 14:23:08 <Stablean> <Berkel> just watching :D 14:23:27 <Stablean> <TRG> ahhh what fringfingfield =D 14:23:49 <Stablean> <Berkel> frinfingfield copper ore mine 14:23:55 <Stablean> <TRG> ok 14:25:17 <Stablean> <Berkel> that will be a 2 / 2 slh, doesnt it? 14:25:43 <Stablean> *** TRG has left the game (leaving) 14:30:12 <Stablean> *** happy tran sport joined the game 14:30:16 <Stablean> <Troy McClure> wb 14:30:26 <Stablean> <happy tran sport> try 14:30:40 <Stablean> *** happy tran sport has joined company #1 14:30:48 <Stablean> <Chris Booth> fixed your jam happy tran sport 14:35:07 *** Firestar has joined #openttdcoop.stable 14:35:12 <Firestar> hows going? 14:35:24 <Stablean> <happy tran sport> good thamks 14:35:24 <Stablean> <Chris Booth> busy Firestar 14:35:55 <Firestar> still the same map? 14:35:57 <Stablean> <Chris Booth> on Purple? 14:36:08 <Stablean> <Chris Booth> not sure what map you last saw 14:36:19 <Firestar> subtropic one 14:38:14 <Stablean> <Aphid> where are those rails even going...? 14:38:24 <Stablean> <Chris Booth> which ones? 14:38:25 <Stablean> *** Firestar joined the game 14:38:34 <Stablean> <Aphid> The giant construction in the west 14:38:45 <Stablean> <Chris Booth> near Benfingway-on-sea Forest? 14:38:59 <Stablean> <Aphid> ay 14:39:29 <Stablean> <Chris Booth> not sure yet Aphid 14:39:44 <Stablean> <Firestar> CB: ya forgot one railpiece 14:40:02 <Stablean> <Chris Booth> are you sure its me Firestar? 14:40:13 <Stablean> <Firestar> well no XD 14:40:19 <Stablean> <Chris Booth> can you sign it 14:40:25 <Stablean> <Berkel> now LIVE narnway :) 14:40:35 <Stablean> <Berkel> got food and water for such a little crap town :D 14:40:35 <Stablean> <Berkel> rofl 14:40:49 <Stablean> <Firestar> s not long after frintfingfield lumber mill station 14:41:03 <Stablean> <Aphid> That corner's one too short though 14:41:13 <Stablean> <Aphid> (unless it's being built for TL3) 14:41:20 <Stablean> *** Firestar has started a new company (#9) 14:41:32 <Stablean> <Firestar> check sign 14:41:35 <Stablean> *** Firestar has joined spectators 14:41:43 <Stablean> <Chris Booth> thanks 14:41:47 <Stablean> <Firestar> np 14:41:55 <Stablean> *** Firestar has joined company #9 14:41:59 <Stablean> *** Firestar has joined spectators 14:42:49 <Stablean> <Aphid> I don't get the detour but w/e :p 14:43:11 <Stablean> <Chris Booth> its not a detour its a bypass 14:43:13 <Stablean> *** Firestar has left the game (leaving) 14:43:15 *** Firestar has left #openttdcoop.stable 14:43:57 <Stablean> <Chris Booth> we want to bypass all the indstries so we can have a continus Main Line (ML) 14:44:53 <Stablean> <Aphid> hmm... still makes no sense :p 14:45:11 <Stablean> <Chris Booth> it will do when you see the finished network 14:46:17 <Stablean> <Chris Booth> which part don't you under stand at the moment? 14:47:39 <Stablean> <Chris Booth> Troy McClure: you stuck? 14:47:50 <Stablean> <Chris Booth> oh you moved it 14:48:25 <Stablean> <Chris Booth> I was thinking more north west than that would be easier 14:55:47 <Stablean> <Chris Booth> Aphid we do not allow teleporting on this server 14:56:29 <Stablean> <Chris Booth> or station walking depending on what you call it 14:56:51 <Stablean> <Chris Booth> please remove your station walks 14:58:22 <Stablean> <Troy McClure> Aphid? 14:58:24 <Stablean> *** Chris Booth has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 14:58:37 <Stablean> <Aphid> Eh? 14:58:48 <Stablean> <Troy McClure> what you are doing at !this is not allowed 14:59:06 <Stablean> <Aphid> let me see... 15:00:24 <Stablean> <Aphid> Where would that be? 15:00:32 <Stablean> <Troy McClure> Fort Rartbourne 15:00:50 <Stablean> <Aphid> Building the roads like that? 15:01:00 <Stablean> <Chris Booth> the teleporting of goods 15:01:02 <Stablean> <Troy McClure> no, the teleporting 15:01:06 <Stablean> <Chris Booth> and the station walking 15:01:20 <planetmaker> why is that not allowed? 15:01:40 <Stablean> <Chris Booth> its in the rules 15:01:40 <planetmaker> playing in his own company he can teleport as much as he wants 15:01:52 <planetmaker> which rules? This server's rules? 15:01:58 <Stablean> <Chris Booth> yes 15:01:59 <planetmaker> Must be new 15:02:22 <Stablean> <Aphid> Bear in mind, I'm not using station spread to earn extra profit 15:02:29 <Stablean> *** Mks joined the game 15:02:42 <planetmaker> !rules 15:02:42 <Stablean> planetmaker: Rules are at http://wiki.openttdcoop.org/Quickstart/Stable 15:02:53 <Stablean> <Chris Booth> Do not abuse station spread 15:03:01 <Chris_Booth> Do not abuse station spread 15:03:03 <Chris_Booth> It is prohibited to "teleport" cargo or walk stations in cities. Elsewhere a bit of walking does not hurt, until it is in large scale. 15:03:05 <Chris_Booth> thats the exact rule 15:03:29 <Stablean> <Troy McClure> much better Aphid 15:04:07 <Stablean> <Aphid> and it even makes more money... go figure 15:04:12 <Chris_Booth> ! planetmaker every station in his network is walked, and he also uses a teleporter 15:04:35 <Chris_Booth> ! If I did that everyone would be like what the hell 15:04:59 <planetmaker> good. I adjusted the rules. It's allowed 15:05:11 <planetmaker> I'd do it even myself actually 15:05:56 <Stablean> <Troy McClure> pm: you make the rules for this server? 15:06:01 <planetmaker> I mean... abuse... what is abuse of station spread? It's very fishy... 15:06:01 <Chris_Booth> planetmaker: you can't just change the rules 15:06:12 <Stablean> <Aphid> Well, abuse of station spread.. 15:06:15 <Stablean> <Aphid> Let me make an example 15:06:39 <planetmaker> Chris_Booth, I refuse to go down on people if they use station spread how they see fit 15:06:52 <Stablean> <Troy McClure> this wasnt heavy large scale teleporting... Chris 15:07:10 <Stablean> <Aphid> Take a look at "Example" 15:07:16 <Stablean> <Berkel> well, imho this is abuse. why does he not just put the station near the sawmill? 15:07:22 <Stablean> <Chris Booth> I wasn't asking him to be removed or banned 15:07:26 <planetmaker> This server is meant for people to enjoy the game and play in a friendly manner 15:07:34 <Stablean> <Chris Booth> just asking not to teleport 15:07:34 <planetmaker> And not require people to follow a certain building style 15:07:39 <Stablean> <Aphid> Well, now we have a second station, 15:07:45 <Stablean> <Aphid> Stuff only gets moved one tile now 15:07:55 <Stablean> <Aphid> But take a look at 'example'. 15:07:56 <planetmaker> Chris_Booth, and yes, I *can* change the rules 15:07:57 <Stablean> <Mks> I don't really see whats wrong with using station spread in cities for a "train station" 15:08:07 <Stablean> <Mks> to be fairly honest it makes sence 15:08:25 <Stablean> <Mks> since well station caputure area is very low for a city station 15:08:27 <Stablean> <Aphid> Using the method at 'west-transfer' makes journey shorter, but also removes profits. 15:08:40 <Chris_Booth> how does that work planetmaker? what stop me for example for changing it back? 15:08:47 <Stablean> <Aphid> The method at 'exchange-halt' would be abuse, since trucks travel 1 tile, get paid for 15, ne? 15:08:57 <Stablean> <Chris Booth> yes 15:08:57 <planetmaker> Chris_Booth, the difference between you and me is: I'm the server owner 15:09:34 <Stablean> <Mks> plantmaker is it alright to use station spread in a town with dummy station to get better coverage in a town? 15:09:38 <Chris_Booth> pull that card out just to win :P 15:10:01 <planetmaker> mks, as said: personally I have no problems with using station spread however you see fit 15:10:15 <mks> I think some people do not like that use 15:10:29 <planetmaker> All I care is playing nicely with the other players, e.g. not to annoy them or "steal" from them 15:10:36 <planetmaker> which goes mutually of course 15:10:45 <Stablean> <Mks> ofcourse 15:10:48 <planetmaker> Yes, of course not all people like "abusing" station spread 15:10:56 <planetmaker> But no-one forces them to use it and do it 15:11:16 <planetmaker> I mean... what's "abuse" of it? 15:11:18 <planetmaker> I don't know 15:11:22 <Stablean> <Mks> true and in most games here station spread is so limited it doesn't make much diffrence anyway 15:11:33 <planetmaker> covering a city to have it provide pax to a train station? I'd say "no" 15:11:51 <Stablean> <Aphid> You'd be surprised how much it can gain you :o 15:11:58 <Stablean> <Mks> 15:12:03 <planetmaker> exactly. Station spread here should usually not be excessive anyway 15:12:13 <Chris_Booth> planetmaker: the rule was added by V453000 to encourage people to make Sbahn networks and to make proper primary networks 15:12:27 <Chris_Booth> not just walk to lots of houses or forrests 15:12:34 <Stablean> <Aphid> On a 100-tile route, the diffrence between putting the station signs on the inside vs. the outside of the station is a massive 13%, for example. 15:12:58 <planetmaker> Chris_Booth, as a "guide" I totally agree with it. But not as a hard rule 15:13:18 <Stablean> <Aphid> Makes me think... what would a game be like with 1 town. (And nothing else on the map) 15:13:34 <planetmaker> aphid: it would be loads of fun 15:13:39 <planetmaker> and a very nice challenge 15:13:40 <mks> so its fine to add a few station to increase the coverage area but not to cover a whole large city? 15:13:58 <planetmaker> mks: *I* totally don't mind 15:14:13 <Stablean> <Aphid> It's fine to make 1 single station 7x7, 15:14:27 <Stablean> <Aphid> But adding a single bus to extend that to 14x7 would not be fine, then? 15:14:27 <Stablean> <Troy McClure> bb, til later 15:14:37 <Stablean> *** Troy McClure has left the game (leaving) 15:14:53 <Stablean> <Mks> you can't do that here since the station spread is max 7x7 15:14:55 <Stablean> <Mks> on this map 15:15:01 <Stablean> <Aphid> Oh yes I can ^^ 15:15:12 <planetmaker> !rcon set station_spread 15:15:13 <Stablean> planetmaker: Current value for 'station_spread' is: '7' (min: 4, max: 64) 15:15:23 <planetmaker> not with a station spread of 7 15:15:51 <planetmaker> which IMHO basically avoids in itself all misuse of station walking 15:16:00 <Stablean> <Aphid> Take a look at the sign 15:16:09 <planetmaker> A station spread rule only makes sense for a station spread > 20 or so 15:16:44 <Stablean> <Mks> well that doesn't really increase the station spread 15:16:50 <Stablean> <Aphid> yes, it does... 15:17:00 <Stablean> <Mks> no since its 2 diffrent stations 15:17:10 <planetmaker> ^^ 15:17:12 <Stablean> <Aphid> Yeah.. all it takes is 4 buses XD 15:17:22 <Stablean> <Aphid> And they're effectively 1 station. 15:17:29 <Stablean> <Mks> not really 15:17:39 <Stablean> <Mks> but you are ofc teleporting pax somewhat 15:17:50 <Stablean> <Mks> but 1 buss won't be able to cover the pax anyway if its a large city 15:17:53 <Stablean> <Aphid> Yep... the design would go on like this: 15:18:32 <Stablean> <Mks> thought I do think 7 is a tiny bit low station spread can't really make large stations with that spread 15:19:02 <Stablean> <Aphid> What I would really like to prevent all this nonsense, would be having a set coverage area. 15:25:28 <Stablean> <Aphid> Some cargo destinations would also be quite epic... :p 15:26:27 <planetmaker> there simply can't be any set rule wrt station spread imho. It heavily depends on the circumstances 15:36:15 <Stablean> <Chris Booth> planetmaker have you heard about the dog with the bone? 15:37:44 <planetmaker> it's an English proverb I probably don't know 15:38:16 <Stablean> <Chris Booth> its about the dog never letting go out the bone 15:39:01 <Chris_Booth> its a metaphore for not letting go even after you have won or lost 15:40:24 <Stablean> <Mks> I guess its to soon for a new map? 15:40:31 <Stablean> <Berkel> sure! 15:40:37 <Stablean> <Chris Booth> its only 2008 15:40:43 <Stablean> <Berkel> just started :P 15:40:49 <Stablean> <Mks> well I know 15:40:55 <Stablean> <Mks> but I kinda of missed the start 15:41:05 <Stablean> <Mks> and since is lots of water 15:41:16 <Stablean> <Mks> its hard or impossible to do what I really wana do 15:41:26 <Stablean> <Berkel> MKs, could you redo "this" here. i will fill up the gap :P 15:42:09 <Stablean> <Berkel> thx 15:42:12 <Stablean> <Aphid> Do lumber mills actually increase production? 15:42:19 <Stablean> <Berkel> 225 is end 15:42:25 <Stablean> <Chris Booth> yes if you keep planting trees 15:45:48 <Stablean> <Mks> we should have 32 000 x 32 000 maps 15:45:55 <Stablean> <Mks> then they wouldn't fill up so fast 15:45:57 <Stablean> <Berkel> rofl, the poor PC 15:46:13 <Stablean> <Aphid> Huhm... 15:46:28 <Stablean> <Chris Booth> my little laptop would set on fire with a 32k^2 map! 15:46:48 <Stablean> <Aphid> 32x32 would be 4000 times the current size O.o 15:46:48 *** TWerkhoven has joined #openttdcoop.stable 15:46:59 <Stablean> <Aphid> It would be 4 GB of data to send over the internet. 15:47:26 <Stablean> <Aphid> Maybe with a 1,000x speedup of processors and bandwidth... that's 10 powers. So in 2040, maybe. 15:47:44 <Stablean> <Mks> naa we could use a super computer 15:47:44 <Stablean> <Aphid> Oh, there's a couple new copper mines somewhere 15:47:50 <Stablean> <Berkel> just get a neurophysical processor :P 15:47:53 <Stablean> <Berkel> or a T-1000 :P 15:47:55 <Stablean> <Berkel> haha 15:48:13 <Stablean> <Chris Booth> a Rack of PS3's 15:48:23 <Stablean> <Aphid> Is this program multithreaded enough? 15:48:41 <Stablean> <Chris Booth> no multithreading 15:49:05 <planetmaker> saving is done in a separate thread 15:49:09 <Stablean> <Aphid> Supercomputers are all multithreaded by the way... 15:49:13 <planetmaker> and drawing graphics is partially done in a separate thread 15:49:33 <Stablean> <Aphid> You can't really gain more than an order of magnitude above a standard desktop CPU per core. 15:49:35 <planetmaker> But the main game loop which updates vehicles and map tiles is very hard to multithread. 15:49:41 <Stablean> <Chris Booth> YAPF and the other PFs are all in 1 thread 15:50:07 <Stablean> <Mks> well can't you split the map 15:50:18 <planetmaker> no 15:50:20 <Stablean> <Mks> so every 16x16 area has its own cpu 15:50:28 <Stablean> <Chris Booth> just no 15:50:39 <planetmaker> as a train's orders usually have destinations apart way more than 16 tiles 15:50:48 <Stablean> <Chris Booth> you can't even unload sections of the map that are not in view 15:50:51 <planetmaker> and that's where you need the whole map state. Including all other vehicles 15:50:57 <planetmaker> in path finding 15:51:13 <Stablean> <Mks> not really 15:51:13 <Stablean> <Mks> wll 15:51:15 <planetmaker> and where you also need to maintain the exact order of calculations - or you'll have clients disagree 15:51:18 <Stablean> <Chris Booth> I guess you code if PF was random and you liked loss things 15:51:28 <planetmaker> Mks: if you disagree: please implement it ;-) 15:51:46 <Stablean> <Aphid> You could PF over limited overlapping sections... but that would increase load 15:52:08 <planetmaker> The point is: you need to get the exact same results on every machine, however many cores it uses 15:52:26 <Stablean> <Aphid> E.g. divide the map in 512x512 areas, but have these areas overlap somewhat. A train would be in four areas. So you would increase load by 4x, but you could thread it =/ 15:52:36 <planetmaker> Aphid: and you'd not have an A* path finder which will find optimal results. You'd be down to sub-optimal path finding again 15:52:43 <planetmaker> thus you'd need a completely new path finder 15:52:45 <Stablean> <Aphid> Yep 15:52:50 <planetmaker> which is great fun 15:52:54 <Stablean> <Aphid> As far as long-distance is concerned the pf would be stupid. 15:53:01 <Stablean> <Aphid> But locally it would be perfect. 15:53:14 <planetmaker> and you'd need someone then handling all the player complaints that trains , rv, ships do now weired things and that they do not <whatever> 15:53:25 <planetmaker> now it's perfect in both aspects 15:53:31 <planetmaker> hard to step down from that 15:53:42 <Stablean> <Aphid> Well, the only case in which trains can get lost is if they travel at least 3 major tiles in one hop. E.g. 1500 tiles in a single order. 15:53:52 <Stablean> <Mks> well can't the pf always aim for a straight line from A->B 15:54:03 <planetmaker> haha :-) 15:54:12 <planetmaker> mks, did you ever play with the original path finder? 15:54:14 <Chris_Booth> mks: what happens if you have more than 1 line? 15:54:14 <Stablean> <Mks> if its in a thread it has no info about it inlo send it into that area then the local pf does the job 15:54:25 <planetmaker> use OPF instead of YAPF. And enjoy the game 15:54:37 <Stablean> <Mks> yes I played the dos version of ttd 15:54:38 <Chris_Booth> train 1 - x are lost 15:54:47 <Stablean> <Mks> but can't say I remeber how bad it was 15:54:55 <Chris_Booth> you can still play is today 15:55:01 <Stablean> <Aphid> That was pretty bad, I believe it used a simple greedy algorithm 15:55:08 <Chris_Booth> just change the advanced settings 15:55:34 <Stablean> <Chris Booth> when I played OPF all my news was this is lost 15:55:48 <Stablean> <Chris Booth> this is lost 15:55:48 <Stablean> <Chris Booth> etc etc 15:56:16 <Stablean> <Mks> well 15:56:26 <Stablean> <Mks> you could use 1 cpu for each company 15:56:32 <Stablean> <Mks> at least for railways 15:56:46 <Stablean> <Chris Booth> Mks: you mean thread? 15:56:52 <Stablean> <Mks> since shared infrastructure doesn't exist 15:56:54 <Stablean> <Mks> yes 15:57:01 <Stablean> <Chris Booth> if you have 1 CPU then everyone would need 15 CPU pcs 15:57:21 <planetmaker> mks, not quite. As also the map goes into calculation. And RV of other players etc... 15:57:25 <Stablean> <Mks> isn't the pathfinding done on the server not client? 15:57:35 <Stablean> <Chris Booth> no 15:57:45 <planetmaker> every client and server does the exact same calculation 15:57:56 <planetmaker> if they diverge you loose connection with a desync error 15:58:11 <Stablean> <Mks> so if a lot of people with slow pcs game become slower? 15:58:19 <planetmaker> no? 15:58:28 <Stablean> <Chris Booth> they just loose connection 15:58:32 <Stablean> <Mks> ahh 15:58:34 <Stablean> <Chris Booth> as they can't keep up 15:58:34 <planetmaker> The game speed is defined that every game tick takes exactly 30 milliseconds 15:58:52 <planetmaker> if the clients thus are slower than the server, they'll loose connection 15:59:04 <planetmaker> if the server takes longer... then the game will be laggy for all 15:59:23 <Stablean> <Chris Booth> or the client will have jumpy screen 15:59:29 <Stablean> <Mks> so when trains start to go slow its cause server is to slow? 15:59:40 <planetmaker> but generally a dedicated server has about 20% speed advantage as it does not need to do any graphics 16:00:07 <planetmaker> mks, usually not 16:00:25 <Stablean> *** Chris Booth has joined spectators 16:00:47 <planetmaker> At least on our servers this has not been the reason except in very rare circumstances on the PS when there other processes ate much CPU 16:01:26 <Stablean> <Mks> so its pointless to have a quad core cpu as cpu for openttd server? 16:02:54 <planetmaker> quite so 16:03:10 <Stablean> <Chris Booth> if PC's where built to play openttd only you would have 1 super fast core and 1 slow core 16:03:10 <planetmaker> dual core helps for saving the game 16:03:33 <planetmaker> and more cores help to run more servers :-P 16:03:40 <Stablean> <Mks> so we need a 1000 Thz cpu then 16:03:44 <planetmaker> or maybe a web server in parallel etc pp 16:04:00 <planetmaker> yes, we do need that 16:04:44 <Stablean> *** Mks has left the game (general timeout) 16:04:44 <Stablean> *** Mks has left the game (connection lost) 16:06:03 <Stablean> *** Mks joined the game 16:07:17 <Stablean> *** Mks has left the game (general timeout) 16:07:17 <Stablean> *** Mks has left the game (connection lost) 16:09:24 <Stablean> *** Chris Booth has left the game (leaving) 16:17:51 <Stablean> *** Gus has started a new company (#9) 16:17:53 <Stablean> *** Gus joined the game 16:17:59 <Stablean> *** Gus has changed his/her name to gus 16:18:24 <Stablean> <Berkel> andy? 16:18:38 <Stablean> <Berkel> you make this "bridge islands"? 16:19:08 <Stablean> <Andy G> yeap 16:19:11 <Stablean> <Berkel> having spent your WHOLE money for make new land out of water? oO 16:19:29 <Stablean> <Aphid> Same here 16:19:31 <Stablean> <Andy G> well, that's the cost of expanding and jumping islands 16:19:49 <Stablean> <Andy G> I need to find somewhere new to drop goods 16:19:55 <Stablean> *** gus has left the game (general timeout) 16:19:55 <Stablean> *** gus has left the game (connection lost) 16:20:03 <Stablean> <Andy G> that was the only free city 16:22:03 <Stablean> <Aphid> I do like that one of the more decent freight engines is a steamer 16:27:11 <Stablean> *** Mks joined the game 16:29:59 <Stablean> <Berkel> damn, those idiotic traindrivers 16:30:02 <Stablean> <Berkel> mega BOOOOOOM 16:30:23 <Stablean> <Berkel> oh, "only" 59 deaths 16:30:25 <Stablean> <Berkel> thats ok 16:30:31 <Stablean> <Andy G> i'd blame the controllers 16:31:14 <Stablean> <Berkel> rofl, slardingstone, 0 inhabitants :P 16:31:30 <Stablean> <Aphid> Only 200 million to complete the route XD 16:32:12 <Stablean> <Berkel> one time diagonal through the whole map? :D 16:32:23 <Stablean> <Aphid> Well, nearly 16:34:53 *** Joosta has joined #openttdcoop.stable 16:48:02 <Stablean> <Berkel> finally! 16:48:12 <Stablean> <Berkel> major upgrade, fuck them diesels :D 17:00:03 <Stablean> <Aphid> Is it okay if I drop off extra stuff at the sign? 17:00:33 <Stablean> <Berkel> sure, doesn´t need that factory 17:00:44 <Stablean> <Berkel> just wanted to push the copper mine 17:00:47 <Stablean> <Berkel> but doesnt work :( 17:08:48 <Stablean> <Berkel> aphid? 17:08:58 <Stablean> <Berkel> could you move your station pls? at sign! 17:11:40 <Stablean> *** Aphid has left the game (leaving) 17:14:08 <Stablean> *** Chris Booth joined the game 17:14:39 <Stablean> <happy tran sport> wb chris 17:14:41 <Stablean> <Chris Booth> hi happy tran sport 17:14:44 <Stablean> *** Mks has joined company #3 17:14:56 <Stablean> <Chris Booth> you doing your goods yet? 17:15:10 <Stablean> <happy tran sport> i have jorn it up 17:15:20 <Stablean> <Chris Booth> but no trains? 17:15:47 <Stablean> *** Chris Booth has joined company #1 17:15:55 <Stablean> <happy tran sport> but i still trying to finde a town to doo 17:16:07 <Stablean> *** Mks has left the game (general timeout) 17:16:07 <Stablean> *** Mks has left the game (connection lost) 17:21:47 *** Joosta has quit IRC 17:49:21 <Stablean> <Berkel> lol Andy, you too breed your "home town" :D 17:49:27 <Stablean> <Berkel> prathill grows oO 17:52:19 <Stablean> *** Aphid joined the game 17:53:11 <Stablean> *** Aphid has joined company #8 17:56:01 <Stablean> <Chris Booth> Berkel: please do not just grow your city like that 17:56:08 <Stablean> <Berkel> why? :( 17:56:15 <Stablean> <Chris Booth> since it is as bad as blocking 17:56:21 <Stablean> <Berkel> ok :/ 17:56:21 <Stablean> <Chris Booth> you are not using what is there 17:56:35 <Stablean> <Chris Booth> you transport 1,651 / 4,334 people 17:58:38 <Stablean> <Aphid> Class 20E is amazing... such power 17:58:41 <Stablean> <Berkel> yep 17:58:59 <Stablean> <Berkel> 600 kN TE oO 17:58:59 <Stablean> <Chris Booth> some might say to powerful :p 17:59:05 <Stablean> <Chris Booth> It is a great loco 17:59:13 <Stablean> <Aphid> Well, as long as electrifying is real expensive it's okay 17:59:19 <Stablean> <Berkel> two of them and then a 7 tile mammoth wood train <3 17:59:25 <Stablean> <Chris Booth> yep 17:59:59 <Stablean> <Berkel> hmm, just 7 tile is max -.- 18:00:05 <Stablean> <Berkel> next map pls 9 ;) 18:00:23 <Stablean> <Berkel> i know that there are some performance issues 18:00:58 <Stablean> *** Aphid has left the game (leaving) 18:01:22 <Stablean> <Chris Booth> Berkel: if you want you can make the next map 18:01:24 <Stablean> <Chris Booth> and submit it to be played 18:01:47 <Stablean> *** Aphid joined the game 18:02:04 <Stablean> <Berkel> toyland ftw, HAHA 18:02:12 <Stablean> *** Aphid has joined company #8 18:02:24 <Stablean> <Aphid> toyland? 18:02:30 <Stablean> <Chris Booth> toyland is great 18:02:32 <Stablean> <Berkel> yes, why not :P 18:02:44 <Stablean> <Berkel> all those bubbles, cola, sweeeeeets :P 18:02:46 <Stablean> <Aphid> I can't see why not... this map is nearly full 18:02:46 <Stablean> <Berkel> and toys :D 18:03:32 <Stablean> <Aphid> by the way, why do you build a 2x2 road network? 18:03:34 <Stablean> <Aphid> Why not 2x10? 18:03:40 <Stablean> <Berkel> where? 18:03:43 <Stablean> <Berkel> and who? 18:03:45 <Stablean> <Aphid> Prathill 18:04:24 <Stablean> <Berkel> ahh, andys town 18:04:34 <Stablean> <Aphid> Japanese building set doesn't really work that well if you don't have high-capacity trains tbh 18:04:42 <Stablean> <Aphid> And japanset trains is really unbalanced. 18:04:52 <Stablean> <Chris Booth> Aphid: no it isn't 18:04:58 <Stablean> <Chris Booth> I <3 japan set 18:05:10 <Stablean> <Aphid> Me too, but there's just so many trains in there that have really no point to them 18:05:28 <Stablean> <Andy G> what about my towns? 18:05:46 <Stablean> <Aphid> Less roads = more buildings ^^ 18:05:50 <Stablean> <happy tran sport> berlkel u need to do sume mor tees 18:05:54 <Stablean> <Chris Booth> Andy G: your towns are to big 18:06:01 <Stablean> <Chris Booth> you don't have a very good transport % 18:06:03 <Stablean> <Berkel> thx 4 info happy 18:06:13 <Stablean> <happy tran sport> no p 18:06:14 <Stablean> <Berkel> but i think the trees are replanted automatically 18:06:16 <Stablean> <Berkel> look grf setting 18:06:26 <Stablean> <Berkel> its the tropical refurbishment 18:06:49 <Stablean> <Andy G> where's the % hidden 18:07:04 <Stablean> <Chris Booth> it isn't you need to work it out yourself 18:07:13 <Stablean> <Chris Booth> with the transport numbers in the town 18:07:16 <Stablean> <Chris Booth> click on the town name 18:07:38 <Stablean> <Chris Booth> Prathill: for example you take 1,778 out of 4,804 18:07:48 <Stablean> <Berkel> hmm, that would be nice for next ottd version 18:07:51 <Stablean> <Chris Booth> @@calc(100/4804*1778) 18:07:51 <Webster> Stablean: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 18:07:55 <Stablean> <Berkel> the percentage-% in town menu 18:07:57 <Stablean> <Andy G> Yeah, just bought a shed loads of new trams 18:08:18 <Chris_Booth> @@calc(100/4804*1778) 18:08:21 <Stablean> <Aphid> Oh, I can still crash the bot... :p 18:08:28 <Chris_Booth> @calc(100/4804*1778) 18:08:34 <Stablean> <Aphid> It'll just say NaN instead tho 18:08:55 <Chris_Booth> @calc100/4804*1778 18:09:02 <Stablean> <Aphid> Btw, why do you need to calc that? 4804/2=2402. 1700<2400 thf. he transports <50%. 18:09:04 <Stablean> <Chris Booth> pah not sure how that works 18:09:06 <Stablean> <Andy G> I was just trying to increase spread and population rather than internal trans 18:09:10 <Chris_Booth> @calc 100/4804*1778 18:09:10 <Webster> Chris_Booth: 37.0108243131 18:09:18 <Stablean> <Chris Booth> ah thats the ticket 18:09:32 <Stablean> <Chris Booth> you have 37.01% transported at Prathill which is very low 18:09:39 <Stablean> <Chris Booth> try to aim for 50%+ 18:09:57 <Stablean> <Aphid> mhm... we could try to make an ubertown next map too 18:10:03 <Stablean> <Aphid> That's a fun thing to do as well ^^ 18:10:14 <Stablean> <Chris Booth> Aphid: it is, if you use it 18:10:33 <Stablean> <Aphid> Well, once it becomes large enough, you can make money just transporting locally 18:10:40 <Stablean> <Berkel> my largest town was just 400k in single player :/ 18:11:06 <Stablean> <Aphid> Let's go for, say... 100ptpt EM, which yields, 18:11:12 <Stablean> <Chris Booth> you should check out the openttdcoop wiki for town games 18:13:25 <Stablean> <Chris Booth> we have had some crazy town games 18:13:26 <Stablean> <Aphid> with 50% sea about 13,000,000 O.o 18:13:26 <Stablean> <Chris Booth> we have had World Pop: 6,150,671 (PSG#201) 18:13:26 <Stablean> <Chris Booth> which is very very high 18:13:26 <Stablean> <Aphid> Hmm... but single town pop? 18:13:27 <Stablean> <Chris Booth> almost every tile had a house or track on it 18:13:27 <Stablean> <Chris Booth> no world pop 18:13:29 <Stablean> <Chris Booth> go to wiki.openttdcoop.org 18:13:29 <Stablean> <Aphid> Well, there's a new goal 18:13:31 <Stablean> <Chris Booth> and look up psg 201 18:15:26 <Stablean> <Chris Booth> happy tran sport: do you like !this? 18:16:00 <Stablean> <Berkel> why a terminus station? 18:16:08 <Stablean> <Chris Booth> thats not a terminus station 18:16:22 <Stablean> <Berkel> it is one now? 18:16:24 <Stablean> <Chris Booth> its an overflow loop 18:16:44 <Stablean> <Chris Booth> when the station is full trains overflow into the depot 18:17:15 <Stablean> <Chris Booth> watch the next train 18:17:41 <Stablean> <Berkel> and whats the specific use? 18:17:48 <Stablean> <Berkel> i got that 18:18:06 <Stablean> <Chris Booth> means if we have changing outputs we will not jam the ML 18:18:48 <Stablean> <Berkel> hmm 18:18:58 <Stablean> <Berkel> and why this direction changer? !there 18:19:09 <Stablean> <Chris Booth> aaah that to hide the depot 18:19:11 <Stablean> <Berkel> why not straigt into the depot line 18:19:35 <Stablean> <Chris Booth> if you have depot the any train can access when you auto replace all train will head to it 18:19:41 <Stablean> <Chris Booth> and the other this is a prior 18:20:25 <Stablean> <Berkel> ahh, now i got it :P 18:20:26 <Stablean> <Berkel> thx 18:20:40 <Stablean> <Berkel> the 90 deg turns avoid the depot being used from the ml, right? 18:20:50 <Stablean> <Chris Booth> yep 18:21:08 <Stablean> <Berkel> if you allow 90 deg turns this is impossible? 18:21:23 <Stablean> <Aphid> pf traps are still possible then 18:21:26 <Stablean> <Chris Booth> yep, train will find a route on that line 18:21:33 <Stablean> <Aphid> But it requires a train 18:21:43 <Stablean> <Aphid> And two sets of double standard signals... 18:22:21 <Stablean> <Aphid> If you have both 90 degree turns disallowed and not have treat red signals as non-reachable on then you got a problem though 18:22:48 <Stablean> <Chris Booth> yep 18:23:02 <Stablean> <Chris Booth> if reds are reachable you can't have a PF trap 18:23:24 <Stablean> <Chris Booth> since a train will see a red as a route 18:23:26 <Stablean> <Aphid> uuh 18:23:32 <Stablean> <Aphid> white has a huge jam... 18:23:39 <Stablean> <Chris Booth> nothing new 18:23:45 <Stablean> <Aphid> Factory dropoff, trains picking the wrong way, 18:23:51 <Stablean> <Aphid> Needs a waypoint 18:24:17 <Stablean> <Chris Booth> needs an overflow 18:24:48 <Stablean> <Berkel> or such a escape depot -.- 18:25:24 <Stablean> <Andy G> so the better the transport, the quicker the city grows? 18:25:42 <Stablean> <Berkel> minimum: 5 serviced stations 18:25:48 <Stablean> <Berkel> to boost 18:25:58 <Stablean> <Andy G> including rv? 18:26:02 <Stablean> <Aphid> yep 18:26:12 <Stablean> <Aphid> so you could just plop 5 bus stations in a row and be done with it 18:26:26 <Stablean> <Aphid> It would grow at max speed with just one bus, as long as you keep funding and advertising 18:26:32 <Stablean> <Andy G> well, prathill started with 234 inhabitants 18:33:53 *** ODM has quit IRC 18:34:23 <Stablean> <Berkel> hmm :) 18:34:29 <Stablean> <Chris Booth> what Berkel? 18:34:36 <Stablean> <Chris Booth> you okay? 18:34:44 <Stablean> <Berkel> 5678 hp / 719 kN vs. 12167 hp / 600 kN 18:34:52 <Stablean> <Berkel> yep, just fooling with races :P 18:34:54 <Stablean> <Chris Booth> speeds? 18:35:04 <Stablean> <Berkel> south west corner of map 18:35:22 <Stablean> <Chris Booth> watching 18:35:32 <Stablean> <Berkel> failed 18:35:34 <Stablean> <Chris Booth> fai; 18:35:36 <Stablean> <Chris Booth> fail 18:35:40 <Stablean> <Berkel> damn, this fucking timer 18:36:24 <Stablean> <Berkel> thx for explaination 18:36:26 <Stablean> <Chris Booth> try !this Berkel 18:39:24 <Stablean> <Berkel> hmm 18:39:30 <Stablean> <Berkel> doesnt work -.- 18:40:29 <Stablean> <Chris Booth> hhhm okay you might want it like this then 18:40:44 <Stablean> <Berkel> with bridge 18:40:58 <Stablean> <Chris Booth> yes 18:41:20 <Stablean> <Chris Booth> remove the middle 18:41:54 <Stablean> <Berkel> .... 18:41:56 <Stablean> <Chris Booth> zZZZZzzzZZZ 18:41:59 <Stablean> *** nanostray98 joined the game 18:42:20 <Stablean> <Chris Booth> ok rrrrrrrrrrr you rrrrready? 18:42:50 <Stablean> <Berkel> ok, 2s diesel > eletric 18:43:14 <Stablean> <Chris Booth> you have both with the same loco 18:43:21 <Stablean> <Chris Booth> train 122 is just 2x 18:43:32 <Stablean> <Berkel> lol, me fails epicly -.- 18:43:36 <Stablean> <Berkel> wanted to compare-.- 18:43:38 <Stablean> <Chris Booth> lol 18:44:13 <Stablean> <Berkel> ok, now: 18:44:23 <Stablean> <Berkel> eletric: 719 kn, diesel 600 kn 18:44:26 <Stablean> <Chris Booth> you sure this time :P 18:44:32 <Stablean> <Chris Booth> lets go 18:44:34 <Stablean> <Berkel> hp: 12k vs 5,6k 18:44:53 <Stablean> <Berkel> 3 18:44:55 <Stablean> <Berkel> 2 18:44:57 <Stablean> <Berkel> 1 18:44:59 <Stablean> <Berkel> fail 18:44:59 <Stablean> <Berkel> :D 18:45:09 <Stablean> <Berkel> -.- 18:45:15 <Stablean> <Chris Booth> wrong signal 18:45:42 <Stablean> *** nanostray98 has left the game (leaving) 18:45:50 <Stablean> <Berkel> lol 18:45:52 <Stablean> <Berkel> :( 18:46:02 <Stablean> <happy tran sport> let me see 18:47:09 <Stablean> <happy tran sport> i have se this 18:47:27 <Stablean> <Chris Booth> fixed 18:47:41 <Stablean> <Chris Booth> I put a backwards signal 18:48:47 <Stablean> <Berkel> someone should write a instruction on wiki for timers ;) 18:49:05 <Stablean> <Chris Booth> there is one Berkel somewhere 18:49:08 <Stablean> <Chris Booth> not sure though 18:49:19 <Stablean> <Berkel> looked yesterday but havent found something 18:49:41 <Stablean> <Chris Booth> I am sure there is one 18:49:45 <Stablean> <Chris Booth> if not its a wiki why not make one? 18:50:15 <Stablean> <Berkel> GOT IT# 18:50:17 <Stablean> <Berkel> YEAH :D 18:50:39 <Stablean> <Berkel> ok, electric >> 2x diesel 18:50:47 <Stablean> <Berkel> its such a powerful loco oO 18:52:35 <Stablean> <Chris Booth> a quick question to all the players here 18:52:37 <Stablean> <Berkel> now with filled tanks :P 18:52:43 <Stablean> <Berkel> yeah? 18:52:49 <Stablean> <Chris Booth> do you ever try and rebuild thing you have seen others build on this server? 18:53:03 <Stablean> <Berkel> me: timers ^^ 18:53:05 <Stablean> <Berkel> and hubs :P 18:54:05 <Stablean> <Chris Booth> so if you saw someone build something you thought was cool you would want to copy it? 18:54:19 <Stablean> <Berkel> yes, why not? 18:54:29 <Stablean> <Berkel> a ingame c&p function would be very nice :D 18:54:52 <Stablean> <Chris Booth> just wondered since I always try to build interesting things 18:55:03 <Stablean> <Chris Booth> but no one very seems to copy them 18:55:27 <Stablean> <Chris Booth> next game I am going to build an orderless network 18:55:33 <Stablean> <Berkel> the problem might be the complexity 18:55:47 <Stablean> <Andy G> I just go for world domination 18:56:01 <Stablean> <Berkel> i have problems with building suchs things without not relooking it several times -.- 18:56:11 <Stablean> <Chris Booth> thats a bit boring Andy G 18:56:29 <Stablean> <Andy G> Sums me up then 18:56:39 <Stablean> <Berkel> green is like a huge krake ^^ 18:56:41 <Stablean> <Chris Booth> a few games ago on here I took a small patch and fitted all cargo and passengers into one network 18:56:47 <Stablean> <Berkel> dont know the english word :/ 18:56:57 <Stablean> <Andy G> snake 18:57:08 <Stablean> <Berkel> no, not a snake, the marine animal :P 18:57:23 <Stablean> <Chris Booth> shark? eel? whale? 18:57:35 <Stablean> <Berkel> german Tintenfisch :P 18:57:49 <Stablean> <Andy G> octopus 18:57:55 <Stablean> <Berkel> ahhhh, lol, yeah -.- 18:58:01 <Stablean> <Chris Booth> yes or squid 18:58:21 <Stablean> <Berkel> btw, why is "this is useless"? cuz of missing signals? 18:58:23 <Stablean> <Andy G> I prefer octopus 18:59:05 <Stablean> <Andy G> It's a shame there's no metro thing, where you can build underground systems 18:59:11 <Stablean> <Andy G> like in Sim city 18:59:21 <Stablean> <Chris Booth> Andy G: you can build Sbahns 18:59:28 <Stablean> <Chris Booth> just not Ubahn 19:00:02 <Stablean> <Andy G> they tend to stop the expansion I find 19:00:08 <Stablean> <Andy G> so I don't bother these days 19:00:19 <Stablean> <Chris Booth> aaah Andy G you need to look on our wiki 19:00:30 <Stablean> <Berkel> come on water well @ baston, fill them up for the race :P 19:00:32 <Stablean> <Andy G> openttd 19:01:02 <Stablean> <Berkel> hmm 19:01:21 <Stablean> <Chris Booth> no Andy G the wiki is wiki.openttdcoop.org 19:01:23 <Stablean> <Berkel> is there a generell advice how much kN / hp a loco should have for xxx tons? 19:01:29 <Stablean> <Chris Booth> has some cool stuff on it 19:01:32 <Stablean> <Berkel> yeah ;) 19:02:08 <Stablean> <Chris Booth> not realy Berkel just what works 19:02:13 <Stablean> *** Werner Robbentüter joined the game 19:02:18 <Stablean> <Berkel> hi werner ^^ 19:02:24 <Stablean> <Werner Robbentüter> hi 19:02:30 <Stablean> <Berkel> hätte gerne eine robbe in ner tüte :P 19:02:33 <Stablean> <Chris Booth> hi Werner Robbentüter 19:02:43 <Stablean> <Chris Booth> Berkel 19:02:58 <Stablean> <Berkel> again a jam? -.- 19:03:00 <Stablean> <Werner Robbentüter> kostet 10 millionen 19:03:11 <Stablean> <Andy G> where is the but abnout commuter networks 19:03:13 <Stablean> <Berkel> moment, ich such noch schnell die Cents :P 19:03:36 <Stablean> *** Werner Robbentüter has joined company #7 19:03:44 <Stablean> <Chris Booth> Berkel: if you are speeking in german can you do it in private otherwise the admins will tell you off 19:03:51 <Stablean> <Chris Booth> as they are big meanys 19:03:53 <Stablean> <Berkel> ok :) 19:04:19 <Stablean> <Werner Robbentüter> ok ist deutsch und english 19:04:50 <Stablean> <Berkel> so, the first 1000 ton train for the race is just to be ready :D 19:05:01 <Stablean> <Chris Booth> on your marks! 19:05:15 <Stablean> <Berkel> the 2nd is still empty -.- 19:05:19 <Stablean> <Berkel> it lasts a bit ;) 19:05:53 <Stablean> <Berkel> well, back in 10 min. cooking some noodles to eat :D 19:05:56 <Stablean> <Aphid> Berkel, I moved the station 19:06:03 <Stablean> <Aphid> Check the sign 19:06:22 <Stablean> *** Jerry joined the game 19:07:50 <Stablean> <Chris Booth> FFS 19:07:56 <Stablean> <Berkel> thx 19:07:56 <Stablean> <Aphid> Hmm.. the two diesels have much less power than the electric, but more TE 19:08:04 <Stablean> <Chris Booth> yep 19:08:10 <Stablean> <Chris Booth> TE helps with heavy shit 19:08:20 <Stablean> <Aphid> Depends on what your speed is tbh 19:08:23 <Stablean> <Chris Booth> but only upto about 50km/h or 30mph 19:08:29 <Stablean> <Chris Booth> after that it is all power 19:08:43 <Stablean> <Berkel> yeah 19:08:47 <Stablean> <Aphid> P/V is where the power cuts you off so... 19:08:48 <Stablean> <Berkel> first train is full 19:08:50 <Stablean> <Berkel> 972t 19:08:53 <Stablean> <Berkel> the electric one 19:09:20 <Stablean> <Aphid> The TE at top speed for the electric is only 203. 19:09:46 <Stablean> <Aphid> For the diesel, it's a measly 95 kN 19:10:12 <Stablean> <Chris Booth> is that continus TE? 19:10:24 <Stablean> <Aphid> Yes 19:10:30 <Stablean> <Aphid> At 160 km/h 19:10:44 <Stablean> <Chris Booth> sound about right 19:10:44 <Stablean> <Aphid> However, a drag race... 19:10:55 <Stablean> <Berkel> well, let give the diesel at 3rd loco :P 19:10:57 <Stablean> <Aphid> I don't know who will be fastest. I have to do either an integral, or a test 19:11:24 <Stablean> <Chris Booth> or find a brain box! 19:11:57 <Stablean> <Berkel> 12.167 hp / 600 kn vs 8517 hp / 1078 kn 19:11:59 <Stablean> <Berkel> hrhr 19:12:07 <Stablean> <Aphid> dV/dt = min(P/V,T)/M 19:12:10 <Stablean> <Berkel> 1x electric vs 3! diesel 19:12:28 <Stablean> <Aphid> diesels win the drag race. Electric wins in TE 19:12:39 <Stablean> <Aphid> Since the electric is just so much lighter 19:13:37 <Stablean> <Chris Booth> it would also depend on axle weight IRL 19:13:47 <Stablean> <Chris Booth> and number of wheels 19:13:49 <Stablean> <Aphid> Hmm... the solution to the ODE would entail finding the 'breakpoint' 19:13:56 <Stablean> <Aphid> E.g. the point where TE required equals max TE. 19:14:02 <Stablean> <Aphid> Or where TE*V = P 19:14:17 <Stablean> <Andy G> Can Mr Firmenriesen remove his greeting please 19:14:47 <Stablean> <Chris Booth> who? 19:15:09 <Stablean> <Andy G> someone's playing with me 19:15:25 <Stablean> <Andy G> danke 19:15:43 <Stablean> <Chris Booth> tell them to leave you alone 19:15:49 <Stablean> <Werner Robbentüter> :-) 19:15:59 <Stablean> <Andy G> I thought it was aliens 19:16:09 <Stablean> <Andy G> like crop circles 19:16:39 <Stablean> *** Jerry has left the game (general timeout) 19:16:39 <Stablean> *** Jerry has left the game (connection lost) 19:16:45 <Stablean> <Berkel> ok, race is ready :D 19:16:59 <Stablean> <Chris Booth> left will win 19:17:01 <Stablean> <Werner Robbentüter> it was a message from your forklift drivers 19:17:03 <Stablean> <Chris Booth> I put 100$ on red 19:17:22 <Stablean> <Berkel> ? 19:17:32 <Stablean> <Chris Booth> red is left :P 19:17:43 <Stablean> <Berkel> the electric will win i guess 19:18:11 <Stablean> <Berkel> ok :) 19:18:43 <Stablean> <Chris Booth> I am off now 19:18:45 <Stablean> *** Chris Booth has left the game (leaving) 19:25:06 <Stablean> <Aphid> Right, solved 19:26:09 <Stablean> <Aphid> v=T/Mt for t<PM/T^2. v=Sqrt(2at)+b, where a=P/M, b=P/T for t>PM/T^2. (until top speed is reached). 19:27:47 <Stablean> <Aphid> All has to be adjusted by the friction constant... 19:31:29 <Stablean> <Werner Robbentüter> why are planes so expensive? 19:31:40 <Stablean> <Werner Robbentüter> I need some private jets 19:31:58 <Stablean> <Berkel> base cost mod grf! 19:34:54 <Stablean> <Aphid> Ugh.. it becomes such a mess with friction in there 19:34:56 <Stablean> <Aphid> :p 19:36:27 <Stablean> <Berkel> everything´s ok aphid? oO 19:36:37 <Stablean> <Aphid> Yeah.. (4 changes of variables later) 19:37:00 <Stablean> <Aphid> you know... that's why they had those tables pertaining to loco's. 19:37:03 <Stablean> <Berkel> doing physics? oO :D 19:37:17 <Stablean> <Berkel> the technical data sheet? oO 19:37:44 <Stablean> <Aphid> I'm trying to see whether I can calculate how long it takes a train to accellerate to top speed 19:37:50 <Stablean> <Aphid> Taking everything into account except air drag 19:38:12 <Stablean> <Berkel> make an excel sheets :P 19:38:32 <Stablean> <Aphid> Meh that's the easy part in the end. 19:39:54 <Stablean> <Berkel> btw, your rubber plantage has closed 19:39:58 <Stablean> <Berkel> at medingbury 19:40:12 <Stablean> <Aphid> Daft 19:40:43 <Stablean> <Aphid> Now I built that giant rail for nothing 19:40:57 <Stablean> <Berkel> water? 19:41:07 <Stablean> <Aphid> No I have a better idea... 19:41:09 <Stablean> <Berkel> wood 19:41:17 <Stablean> <Aphid> Wait for 2.2 billion... and bridge the ocean! 19:41:20 <Stablean> <Aphid> XD 19:41:58 <Stablean> <Berkel> under "normal" circumstances in single player i would fill it up completely at this state of the game :D 19:42:13 <Stablean> <Aphid> But anyway, I got it all calculated now... 19:42:35 <Stablean> <Berkel> and? 19:42:46 <Stablean> <Berkel> Power or track effort more usefull? :D 19:44:00 <Stablean> <Aphid> t = ((U-Pm/(T^2-Tmx))^2-x^2)/(2P/M). 19:44:07 <Stablean> <Aphid> x = 0.035+0.1r, 19:44:13 <Stablean> <Berkel> oO 19:44:15 <Stablean> <Aphid> r=sin(tanh(h)) 19:44:19 <Stablean> <Aphid> h = angle of track. 19:44:22 <Stablean> <Aphid> M = mass 19:44:24 <Stablean> <Aphid> P = power 19:44:27 <Stablean> <Aphid> T = tractive effort 19:44:45 <Stablean> <Berkel> t = time for max speed? 19:44:47 <Stablean> <Berkel> in sec? 19:44:57 <Stablean> <Aphid> U = top speed. 19:44:59 <Stablean> <Aphid> t = timefor max 19:45:03 <Stablean> <Aphid> in seconds it would be 19:45:13 <Stablean> <Berkel> normal SI units used? 19:45:16 <Stablean> <Aphid> As long as you use SI units for all other stuff you need no factors ay 19:45:22 <Stablean> <Berkel> k 19:45:44 <Stablean> <Aphid> it would be a horrible thing to do without SI units... I could make it invariant I suppose but that introduces weird constants. 19:46:58 <Stablean> <Aphid> Bear in mind that air friction is considered to be tiny so it won't work at 300+ km/h. 19:47:28 <Stablean> <Aphid> Furthermore, air friction is nonlinear so no closed form solution exists... proven... 19:47:46 <Stablean> <Aphid> In that case, you would need to model the solution. So it's much more useful to just test it out ingame XD 19:48:36 <Stablean> <Aphid> although, it would definitely be fine for vactrains. 19:49:08 <Stablean> <Berkel> lol 19:49:19 <Stablean> <Berkel> have you played with the vactrain grf yet? 19:49:29 <Stablean> <Berkel> its total irrealistic oO 19:49:43 <Stablean> <Aphid> why so? 19:49:46 <Stablean> <Berkel> the poor people using it, the Gs are deadly ^^ 19:50:04 <Stablean> <Berkel> taking a 2x 45 deg turn with 4000 km/h oO 19:50:10 <Stablean> <Aphid> they gave it too much tractive effort? 19:50:24 <Stablean> <Aphid> Oh, irrealistic turnspeed limits 19:50:43 <Stablean> <Berkel> wait, i load myself a game i played with VAC in 19:50:44 <Stablean> <Berkel> brb 2 min 19:50:56 <Stablean> *** Berkel has left the game (leaving) 19:53:57 <Stablean> <Berkel> re 19:53:58 <Stablean> *** Berkel joined the game 19:54:13 <Stablean> <Berkel> there is no TE listed 19:54:27 <Stablean> <Berkel> but one of the VAC has 232187 hp oO 19:54:50 <Stablean> <Aphid> that's what? 19:54:54 <Stablean> <Berkel> reaching max speed of 3840 within ~60 tiles with 1336 pax on it 19:54:56 <Stablean> <Aphid> 200 MW? 19:55:02 <Stablean> <Aphid> That's your average power plant in one train right there. 19:55:12 <Stablean> <Aphid> What's it fueled on? U-235? 19:55:18 <Stablean> <Aphid> That would be funny... 19:55:24 <Stablean> <Berkel> its a "normal" maglev within a tube 19:55:28 <Stablean> <Aphid> If it crashes, it blows up everything within a 30-tile radius. 19:55:35 <Stablean> <Aphid> No towns will grow for another 100 years. 19:55:41 <Stablean> <Berkel> :D 19:56:32 <Stablean> <Aphid> But to be honest, I don't see why you would even need 200 MW. 19:56:35 <Stablean> <Berkel> a simple pax train made 23 million / yr, crossing a 1024 map :D 19:56:53 <Stablean> <Berkel> 232.000 hp =!!!= 200 mw 19:57:07 <Stablean> <Berkel> hmm 19:57:10 <Stablean> <Berkel> wrong 19:57:12 <Stablean> <Aphid> Well, very approximately, let me see 19:57:14 <Stablean> <Berkel> youre right 19:57:16 <Stablean> <Aphid> 1 hp was something like 800 watt or so 19:57:27 <Stablean> <Berkel> 232000 hp = ~232000 kW --> 232 MW 19:57:30 <Stablean> <Berkel> ROUND about 19:57:34 <Stablean> <Berkel> youre right 19:57:44 <Stablean> <Aphid> google gives 745.699872 19:57:58 <Stablean> <Berkel> MW? 19:58:08 <Stablean> <Aphid> Watt per hp 19:58:14 <Stablean> <Aphid> So it's 173 MW 19:58:21 <Stablean> <Berkel> omg oO 19:58:26 <Stablean> <Berkel> in a single loco :D 19:58:40 <Stablean> <Aphid> Anyway, something normal like 800 kW power cars would probably do the job... especially if you reduce the friction to zero 19:58:46 <Stablean> <Berkel> or better to say it comsumes 173 MW 19:58:48 <Stablean> <Berkel> via the rails 19:59:02 <Stablean> <Aphid> With zero friction, you have infinite top speed even with low power. 19:59:12 <Stablean> <Berkel> yeah, maglev and no air friction 19:59:35 <Stablean> <Aphid> Well, I'm going to just wait for some cash to build my rail line out :p 19:59:41 <Stablean> <Aphid> (and then the factory closes again XD) 19:59:55 <Stablean> <Berkel> lol 20:00:01 <Stablean> <Berkel> you wanna cross that ocean? 20:00:11 <Stablean> *** Berkel has joined company #5 20:00:50 <V453000> the vac trains are just retarded if you want to know my opinion :) Not really enjoyable to play with trains which I can barely ever see 20:01:01 <Stablean> <Berkel> yeah V ;) 20:01:15 <Stablean> <Aphid> To fix them they need some kind of fixed accelleration 20:01:15 <Stablean> <Berkel> but its fun to play with them at least ONCE :D 20:01:41 <Stablean> <Berkel> well, V, you CAN see them 20:01:42 <V453000> and in the end it makes people build like station A ----- long straight line ---- station B. While OpenTTD is really mainly about the --- network --- instead of a -long straight line- . Any station works really 20:01:47 <Stablean> <Berkel> at the stations :P 20:01:59 <V453000> you cant fix them 20:02:10 <V453000> if you "fix" the acceleration then they become unusable because they accelerate in 200 tiles 20:02:12 <Stablean> <Aphid> Yep.. that's why I like cargodestinations so much ^^ 20:02:26 <Stablean> <Aphid> Exactly, you would have to have trains of diffrent speeds on your network 20:02:30 <V453000> cargodestination patches do not actually make you build a network at all 20:02:40 <Stablean> <Aphid> Why so? 20:02:59 <V453000> the whole reason why it is what it is is because stations redistribute/retransfer cargo somehow 20:03:05 <V453000> and in normal game, that is what hubs do 20:03:15 <Stablean> <Werner Robbentüter> bye 20:03:18 <Stablean> *** Werner Robbentüter has left the game (leaving) 20:03:19 <V453000> so you can just build a web of stations connected with straight lines between them 20:03:41 <V453000> and it is much more effective and easier manageable than network with hubs 20:03:51 <V453000> which is sad but it works that way 20:03:55 <Stablean> <Berkel> so aphid, you get a one-year-profit of mine :P 20:04:02 <Stablean> <Berkel> build that fucking ocean-bridge ^^ 20:04:48 <Stablean> <Aphid> crazy project complete 20:04:51 <Stablean> <Berkel> :D 20:12:29 <Stablean> <Berkel> you use steam locos? oO 20:12:33 <Stablean> <Berkel> that late in the game :D 20:16:57 <Stablean> *** morphium joined the game 20:19:48 *** Joosta has joined #openttdcoop.stable 20:22:01 <Stablean> *** morphium has left the game (leaving) 20:37:17 *** Joosta has quit IRC 20:41:05 <Stablean> *** nicfer joined the game 20:42:09 <Stablean> *** nicfer has left the game (leaving) 20:51:21 <Stablean> <Berkel> aphid? 20:51:24 <Stablean> <Aphid> Ye? 20:51:34 <Stablean> <Berkel> your rubber train does losses! 20:52:04 <Stablean> <Berkel> the distance is tooo big i think 20:52:24 <Stablean> <Aphid> Either that or the acceptance is off 20:52:50 <Stablean> <Aphid> oh no, it does profits all right 20:52:56 <Stablean> <Aphid> It just takes more than a year to travel 20:53:04 <Stablean> <Berkel> ok :D 20:53:15 <Stablean> <Aphid> So it shows 4 mY loss one year, then 15 mY gain the next :) 20:54:29 <Stablean> <Berkel> btw, !plante sawmill here! :D 20:54:35 <Stablean> <Berkel> sign ;) 21:00:18 <Stablean> <Aphid> ... that rediculous running cost... 21:01:49 <Stablean> *** Andy G has left the game (leaving) 21:02:34 <Stablean> *** Chris Booth has left the game (processing map took too long) 21:02:34 <Stablean> *** Chris Booth has left the game (connection lost) 21:02:51 <Stablean> <Berkel> ... 21:03:02 <Stablean> *** Chris Booth has left the game (processing map took too long) 21:03:02 <Stablean> *** Chris Booth has left the game (connection lost) 21:03:32 <Stablean> *** Chris Booth joined the game 21:03:44 <Stablean> <happy tran sport> wb chris 21:03:46 <Stablean> <Chris Booth> hi 21:03:53 <Stablean> <Berkel> Hi 21:07:49 <Stablean> *** Chris Booth has left the game (leaving) 21:11:06 <Stablean> <Aphid> Time to replace engines XD 21:11:56 <Stablean> <Aphid> 20E -> 2x WAM-12 seems like a good idea 21:12:26 <Stablean> <Berkel> wait: i test it at !race :D 21:13:12 <Stablean> <Berkel> you mean 20E electric vs 2x VAM? 21:13:15 <Stablean> <Aphid> yep 21:13:37 <Stablean> <Aphid> 2x vam wins, they have 18,000 hp. Furthermore, VAM has higher top speed 21:14:12 <Stablean> <Aphid> I don't know if that TE is enough to make it up a very steep hill though 21:14:13 <Stablean> <Berkel> 85k vs 75k running costs 21:14:20 <Stablean> <Berkel> look sign !race! 21:14:42 <Stablean> <Berkel> start when the timer-loco is running ^^ 21:15:01 <Stablean> <Aphid> I think that should be rather clear-cut :p 21:15:11 <Stablean> <Berkel> yeah 21:15:13 <Stablean> <Berkel> hmm 21:15:32 <Stablean> <Berkel> 724 tons vx 972 tons 21:15:39 <Stablean> <Berkel> thats not fair :P 21:15:41 <Stablean> <Aphid> you forgot two tiles... 21:15:47 <Stablean> <Aphid> XD 21:15:57 <Stablean> <Berkel> ok 21:16:23 <Stablean> <Aphid> Though, this gave me an idea for another network... 21:16:34 <Stablean> <Aphid> We play normally, with two additional rules: 21:17:16 <Stablean> <Aphid> 1: every train must be able to go to any place in the network. 2: You may not buy the n'th locomotive of any type until n-1 locomotives of every other type are running on the network. 21:17:35 <Stablean> <Aphid> Overtaking chaos :p 21:17:41 <Stablean> <Berkel> yep 21:17:55 <Stablean> <Berkel> so, race should be repeated soon 21:17:57 <Stablean> <Berkel> 2nd is loading water 21:18:19 <Stablean> <Berkel> but i think that wont change anything 21:18:19 <Stablean> <Aphid> You should put a rating keeper on that water supply 21:18:25 <Stablean> <Berkel> 2x vam > 1x ce 21:18:32 <Stablean> <Aphid> A small feeder line with a 2-tile train would do to keep rating up. Else it might disappear 21:19:23 <Stablean> <Aphid> It might change it on the short term. At low speeds the 20E accellerates faster. It should also be better at climbing huge mountains 21:19:41 <Stablean> <Aphid> On flat long lines though the other one will win 21:19:52 <Stablean> <Berkel> oO 21:19:55 <Stablean> <Berkel> 226 km/h oO 21:20:06 <Stablean> <Berkel> why do i see this just now? 21:20:16 <Stablean> <Berkel> i have a major change to do :D 21:20:18 <Stablean> <Aphid> I don't know :p 21:20:44 <Stablean> <Aphid> I like my steam loco's though so I'm keeping them 21:20:58 <Stablean> <Berkel> i think i will stick to the ce-10 21:21:08 <Stablean> <Berkel> err class-20 21:21:10 <Stablean> <Berkel> i mean 21:21:17 <Stablean> <Berkel> you cant autoreplace 1 loco with 2? 21:21:28 <Stablean> <Aphid> If your network has a lot of tight turns that might be wise 21:21:38 <Stablean> <Berkel> only 2 tile turns 21:21:44 <Stablean> <Berkel> no 2 45 deg 21:21:51 <Stablean> <Aphid> That might be a bit annoying then 21:22:06 <Stablean> <Berkel> dont want to replace 200 trains via hand -.- 21:22:44 <Stablean> <Aphid> http://wiki.openttd.org/Game_mechanics#Vehicle_speeds 21:22:54 <Stablean> <Berkel> ok: class 20: 923 tons 12k hp, 600kn 21:23:12 <Stablean> <Berkel> 2x WAM-12: 956tons 18k hp 427 kn 21:23:14 <Stablean> <Aphid> 226 km/h requires a curvature of 11 or TL, whichever is shorter. 21:23:14 <Stablean> <Berkel> go :D 21:23:36 <Stablean> <Berkel> last two % 21:23:42 <Stablean> <Berkel> come on, LOAD that shit 21:24:04 <Stablean> <Aphid> 160 km/h requires 5, but can do with 2 on modded monorail (if el-rail is modded monorail which I think it isn't) 21:24:15 <Stablean> <Berkel> ok, race starts 21:24:18 <Stablean> <Berkel> set your bet :D 21:24:52 <Stablean> <Aphid> cool isn't it? 21:25:02 <Stablean> <Berkel> wait, entend them :D 21:25:13 <Stablean> <Aphid> uuh 21:25:19 <Stablean> <Aphid> that corner has a 88 km/h speed limit 21:25:21 <Stablean> <Aphid> :p 21:25:45 <Stablean> <Aphid> should just go straight tbh 21:26:00 <Stablean> *** Max joined the game 21:27:59 <Stablean> *** Max has left the game (leaving) 21:28:23 <Stablean> <Aphid> ugh 21:28:34 <Stablean> <Aphid> the autoreplace bought two extra carriages on all my trains 21:29:00 <Stablean> <Berkel> you can set this 21:29:10 <Stablean> <Berkel> to replace the extra waggons 21:29:28 <Stablean> <Aphid> wagon removal 21:29:35 <Stablean> <Berkel> ok, race modified with some curves :D 21:30:21 <Stablean> <Berkel> ok, its way clear 21:30:27 <Stablean> <Berkel> 2x WAM >> Class E 21:31:23 <Stablean> <Berkel> hmm 21:31:38 <Stablean> <Berkel> that would mean replaceing 138 trains with 2x WAM-12 -.- 21:38:04 <Stablean> <Berkel> ok i keep the class E 20 21:38:15 <Stablean> <Berkel> since 1x WAM-12 vs class E is a clear thing 21:38:22 <Stablean> <Berkel> and dont wanna change all trains by hand 21:44:27 <Stablean> <Aphid> poor red trucks 21:44:34 <Stablean> <Berkel> ? 21:44:46 <Stablean> <Berkel> something wrong? 21:44:48 <Stablean> <Aphid> they're a dieing race 21:44:58 <Stablean> <Berkel> oh, have to fix something? 21:45:04 <Stablean> <Aphid> Nah... I don't think it's bad, he hasn't built anything in 100 years :p 21:45:10 <Stablean> <Aphid> Those trucks are antiques 21:45:20 <Stablean> <Berkel> oh, one is killed 21:52:08 *** Chris_Booth has quit IRC 21:59:31 <Stablean> <Berkel> lol, USE the wam-12 21:59:40 <Stablean> <Berkel> it RACES upon hills oO 21:59:54 <Stablean> <Berkel> even stepping up it acces! 22:00:17 <Stablean> <Aphid> Of course, if you have enough TE... 22:00:31 <Stablean> <Aphid> You need 35 + 100N per % per ton 22:00:35 <Stablean> <Berkel> i have change to 2x WAM instead of class e 22:00:59 <Stablean> <Aphid> Steepness is set to 4%, so... 22:01:15 <Stablean> <Aphid> That translates to 435 N per ton 22:01:37 <Stablean> <Aphid> So a 213 kN engine can pull 490t. 22:01:55 <Stablean> <Aphid> As long as you keep your trains below 980t they can climb any hill! 22:03:13 <Stablean> <Berkel> the longest are the 7-tile-woodies 22:03:39 <Stablean> <Aphid> Now what you will have to do is smooth out your curves 22:03:49 <Stablean> <Aphid> At the busy parts of the network, curves can cause jams 22:04:03 <Stablean> <Aphid> (Trains slow down in a tight curve, causing the train behind it to stop) 22:04:09 <Stablean> <Berkel> completey filled they´re "only" 720t 22:04:17 <Stablean> <Berkel> i know the curve prob 22:04:43 <Stablean> <Berkel> <3 <3< 3 WAM-12 :D 22:09:20 <Stablean> <Berkel> wooohoooo oO 22:09:30 <Stablean> <Berkel> 600k / wood-trip :D 22:19:57 <Stablean> *** Aphid has left the game (leaving) 22:26:58 <Stablean> <happy tran sport> will looks like it just u and me 22:27:52 <Stablean> <happy tran sport> u need to kepp doing the trees at all ov your wood pike up 22:30:36 *** Chris_Booth has joined #openttdcoop.stable 22:33:44 <Mazur> All well? Noone hneeds help or gotten rid of? 22:34:06 <Stablean> <Berkel> its just us, happy and me 22:34:08 <Stablean> <Berkel> rest left :) 22:34:18 <Stablean> <happy tran sport> yep 22:34:20 <Stablean> <Berkel> no probs so far 22:34:25 <Mazur> Having fnu? 22:34:34 <Stablean> <Berkel> had some little discussion again about TE and hp power :D 22:34:39 <Mazur> Good, good. 22:34:54 <Stablean> <Berkel> would be nice to be able to replace one loco with a pair of others 22:34:56 <Stablean> <happy tran sport> all ov my tran net werk is good 22:35:03 <Stablean> <Berkel> eg. class-E with 2 WAM-12 ;) 22:35:16 <Mazur> Yes, I saw, I've not yet grokked the difference between power, TE and the other thing, yet. 22:39:19 <Stablean> <Berkel> hmm 22:39:29 <Stablean> <Berkel> maintenance is off, isnt it? 22:39:39 <Stablean> <Berkel> why do my trains go into depots :( 22:40:56 <Chris_Booth> have Mazur 22:42:52 <Stablean> *** Andy G joined the game 22:43:46 <Mazur> Hi, CB. 22:48:06 <Chris_Booth> how is one? 22:49:44 <Stablean> <Berkel> happy? 22:49:54 <Stablean> <happy tran sport> yep 22:49:56 <Stablean> <Berkel> you mind me planting a sawmill there? 22:50:23 <Stablean> <Berkel> look sign 22:50:44 <Stablean> <happy tran sport> i will looke 22:51:43 <Stablean> <Andy G> so, why is prathill not growing anymore 22:51:45 <Stablean> <Andy G> any pointers? 22:51:47 <Stablean> <happy tran sport> u can doo it 22:51:54 <Stablean> <Berkel> andy build roads :P 22:51:56 <Stablean> <Berkel> thx happy 22:52:22 <Stablean> <Andy G> there's plenty of roadas 22:52:28 <Stablean> <Andy G> no density 22:52:34 <Stablean> <happy tran sport> but just dont get in the way ov my tran net werk ok 22:53:08 <Stablean> <Berkel> say it when too near 22:53:30 <Stablean> <happy tran sport> ok 22:53:57 <Stablean> *** Chris Booth joined the game 22:54:13 <Stablean> <happy tran sport> wb chris 22:54:19 <Stablean> <Chris Booth> thanks 22:54:25 <Stablean> <Berkel> hi 22:54:25 <Stablean> <Berkel> back 22:54:51 <Stablean> <Chris Booth> that sounds native american 22:54:53 <Stablean> <Chris Booth> hi back 22:55:03 <Stablean> <Berkel> not really, im german 22:55:49 <Stablean> <Chris Booth> it was a joke 22:55:59 <Stablean> <Berkel> haha, ok :D 22:56:50 <Stablean> <Chris Booth> happy tran sport: everything still smooth on your lines? 22:57:04 <Stablean> <happy tran sport> yep 22:57:30 <Stablean> <Chris Booth> good 22:57:37 <Stablean> <happy tran sport> thanks for your help 22:57:51 <Stablean> <Chris Booth> np 22:58:05 <Stablean> <Chris Booth> Berkel: check Hennpool Rubber Plantation 22:58:11 <Stablean> <Chris Booth> you have a small issue 22:58:26 <Stablean> <Berkel> as planes being "forbidden" is it allowed to use airports as areacatcher? :D 22:58:32 <Stablean> <happy tran sport> berkel u have to keep doing your trees 22:58:50 <Stablean> *** Chris Booth has started a new company (#9) 22:59:01 <Stablean> *** Chris Booth has joined spectators 22:59:03 <Stablean> <Berkel> thx chris, missing rail 22:59:05 <Stablean> <Chris Booth> yep 22:59:45 <Stablean> <Berkel> have to say that this game is JUST AWESOME <3 22:59:59 <Stablean> <Berkel> "simple" networks aren´t a problem any more 23:00:10 <Stablean> <happy tran sport> yep me to 23:00:16 <Stablean> <Berkel> but the style YOU build with your giant hubs is one stop further :D 23:00:32 <Stablean> <Berkel> concerning chris, TMC, and those :P 23:00:47 <Stablean> <Chris Booth> those hubs are simple 23:00:54 <Stablean> <Berkel> sure :roll: ^^ 23:00:56 <Stablean> <Chris Booth> and keep traffic seperate 23:01:22 <Stablean> <Chris Booth> stops your main line and local traffic mixing 23:01:28 <Stablean> <Chris Booth> like a motorway 23:01:42 <Stablean> <Chris Booth> just more extreme 23:02:05 <V453000> simply enough, it all has a very good system. By all means if you want, you CAN learn it anytime 23:02:17 <Stablean> <Chris Booth> yep 23:03:02 <Stablean> <Chris Booth> its sure simple really, you have 3 types of hub, Main Line to Main Line Back Bone Hub (BBH) 23:03:13 <Stablean> <Chris Booth> Side Line to Main Line Side Line Hub (SLH) 23:03:25 <Stablean> <Chris Booth> Main Station to Main Line Main Station Hub (MSH) 23:03:37 <Stablean> <Chris Booth> they can be as big or as small as you want 23:03:43 <Stablean> <Chris Booth> but the model works 23:04:16 <V453000> doesnt even matter what sort of hub it is 23:04:25 <Stablean> <Chris Booth> nope 23:05:01 <V453000> just lurk around our public server, see archives or even join it (best way to learn) 23:05:25 <Chris_Booth> yep 23:05:38 <Chris_Booth> or pick up on things build here as well 23:06:04 <Stablean> <Berkel> happy, you have replanted "my" saw-mill-areas? :) 23:06:15 <Stablean> <Berkel> same looking trees everywhere :D 23:06:21 <Stablean> <happy tran sport> yep 23:06:24 <Stablean> <Berkel> thx 23:06:43 <Stablean> <Chris Booth> sawmills suck 23:06:49 <Stablean> <happy tran sport> u need to kepp doing it] 23:06:55 <Stablean> <happy tran sport> no p 23:07:03 <Stablean> <Chris Booth> apart from our clear the forrect game V453000 23:07:22 <V453000> why do you tell me 23:07:53 <Stablean> <Chris Booth> since you can back it up 23:08:15 <Stablean> <Chris Booth> as you played it and probably think that sawmills are useless 23:08:45 <V453000> ok. :D I told them already 23:09:26 <Chris_Booth> I was thinking, what would you say to a 128^2 pax game with 1 town on PSG? 23:09:37 <Chris_Booth> (nothing else) 23:09:45 <Stablean> <Berkel> just 128x128? 23:09:51 <Stablean> <Berkel> how many players? 23:09:55 <Chris_Booth> yes Berkel 23:10:07 <Chris_Booth> not sure its not on this server 23:10:20 <Chris_Booth> just an idea for out public server 23:14:22 <Stablean> *** Chris Booth has left the game (leaving) 23:19:34 <Stablean> <Berkel> well, half past 12 am 23:19:40 <Stablean> <Berkel> should go to bed :D 23:19:42 <Stablean> <Berkel> gn8 all 23:20:04 <Stablean> *** Berkel has left the game (leaving) 23:27:45 *** chester has quit IRC 23:32:46 <Stablean> <happy tran sport> hi andy 23:32:52 <Stablean> <Andy G> hi 23:32:59 <Stablean> <happy tran sport> how ar u 23:33:25 <Stablean> <Andy G> fine thanks, and u? 23:33:35 <Stablean> <happy tran sport> good thanks 23:37:02 *** Chris_Booth has quit IRC 23:39:46 <Stablean> *** Andy G has left the game (leaving) 23:50:43 <Stablean> *** happy tran sport has joined spectators 23:50:43 <Stablean> *** Game paused (number of players) 23:51:39 <Stablean> *** happy tran sport has left the game (leaving) 23:53:27 <Stablean> *** Game still paused (number of players) 23:53:29 <Stablean> *** happy tran sport joined the game