Log for #openttdcoop.stable on 24th February 2012:
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00:13:52  <Stablean> *** Berkel has left the game (leaving)
00:13:52  <Stablean> *** Game paused (number of players)
00:39:44  <Stablean> *** Game still paused (number of players)
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01:57:28  <Stablean> *** Game still paused (number of players)
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08:42:06  <Stablean> *** Game still paused (number of players)
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09:02:47  *** ChanServ sets mode: +o ODM
09:09:35  <Stablean> *** TRG joined the game
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09:30:16  <Stablean> *** Mks has joined company #3
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09:50:55  <Stablean> *** Doorslammer has started a new company (#6)
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10:16:05  <Stablean> *** Doorslammer has left the game (general timeout)
10:16:05  <Stablean> *** Doorslammer has left the game (connection lost)
10:16:41  <Stablean> *** Doorslammer joined the game
10:17:25  <Stablean> *** Andy G has left the game (leaving)
10:18:55  <Stablean> *** V453000 joined the game
10:18:57  <Stablean> <V453000> morning
10:19:07  <Stablean> <Doorslammer> Evening
10:19:17  <Stablean> <V453000> :P
10:22:33  *** chester has joined #openttdcoop.stable
10:25:19  <Stablean> *** V453000 has left the game (connection lost)
10:33:37  <Stablean> *** Chris Booth joined the game
10:34:42  <Stablean> *** Werner Robbentüter joined the game
10:35:42  <Stablean> *** happy tran sport joined the game
10:36:06  <Stablean> *** happy tran sport has joined company #1
10:36:44  <Stablean> <happy tran sport>  moring all
10:38:12  <Stablean> <happy tran sport>  hi chirs
10:38:46  <Stablean> <Chris Booth> mmmmmmm Jam
10:39:24  <Stablean> *** Chris Booth has left the game (leaving)
10:41:42  <Stablean> <Werner Robbentüter> berkshire woods has a deadlock
10:43:20  <planetmaker> Eintüten und gut is :-P
10:43:27  <planetmaker> sorry for the bad pun. It just had to be
10:49:00  <Stablean> *** Werner Robbentüter has started a new company (#7)
11:02:11  <Stablean> *** Troy McClure joined the game
11:02:16  <Stablean> <happy tran sport>  hi troy
11:02:22  <Stablean> <Troy McClure> hi happy
11:02:30  <Stablean> <Troy McClure> how are you?
11:02:40  <Stablean> <happy tran sport>  good thanks u
11:03:12  <Stablean> <happy tran sport>  just doing the trans
11:03:38  <Stablean> *** Troy McClure has joined company #1
11:03:49  <Chris_Booth> Hi Troy
11:04:02  <Stablean> <Troy McClure> hi Chris
11:04:09  <Stablean> <happy tran sport>  hi chris
11:08:40  <Chris_Booth> how is everyone?
11:08:46  <Stablean> <Troy McClure> fine, I guess
11:08:49  <Stablean> <happy tran sport>  good thanks u
11:09:32  <Stablean> *** Big_Meech joined the game
11:09:33  <Stablean> <Troy McClure> hi
11:09:35  <Stablean> <happy tran sport>  hi
11:09:51  <Stablean> <Big_Meech> lo
11:10:55  <Stablean> <Big_Meech> ? for you two, I saved a game we used here in multiplayer, and whenever i load game, i can only play as company 1 and can't switch companies. Anything im doing wrong?
11:11:18  <Stablean> <Troy McClure> tried cheating?
11:11:24  <Stablean> <Big_Meech> Oh, that would work
11:11:34  <Stablean> <Big_Meech> yeah, hadnt hought of that, since i play her eanymore
11:11:41  <Stablean> <Werner Robbentüter> damn cheaters go away
11:11:55  <Stablean> <Big_Meech> I will cheat from now on
11:12:05  <Stablean> <Troy McClure> no, i mean in SP
11:12:39  <Stablean> <Big_Meech> May I join you blue?
11:12:46  <Stablean> <Troy McClure> happy?
11:12:48  <Stablean> <happy tran sport>  yep
11:12:59  <Stablean> *** Big_Meech has joined company #1
11:13:03  <Stablean> <Big_Meech> thanks
11:13:09  <Stablean> <happy tran sport> no p
11:17:51  <Stablean> *** Werner Robbentüter has left the game (leaving)
11:18:31  <Stablean> <Troy McClure> y
11:20:25  <Stablean> <Troy McClure> best make it at least 5x4
11:20:31  <Stablean> <Troy McClure> prefeably
11:24:12  <V453000> Big_Meech: you must use cheat menu to switch companies in SP
11:24:35  <Stablean> <Big_Meech> ty V, Like i said, I dont even play SP anymore so I forgot all about cheat menu xD
11:25:05  <V453000> also please do not over-react to things like someone else taking a factory that was in the middle of your and their island
11:25:10  <V453000> like yesterday
11:25:26  <Stablean> *** Troy McClure has left the game (general timeout)
11:25:26  <Stablean> *** Troy McClure has left the game (connection lost)
11:25:46  <V453000> or was there any other problem?
11:25:53  <Stablean> *** Troy McClure joined the game
11:26:05  <Stablean> <Big_Meech> there was no problem
11:26:51  <Stablean> *** Berkel joined the game
11:26:55  <Stablean> <Troy McClure> wb
11:27:01  <Stablean> <happy tran sport>  hi
11:27:03  <Stablean> <Troy McClure> your company needs you, Berkel
11:27:05  <Stablean> <happy tran sport>  by
11:27:08  <Stablean> <Berkel> Hi
11:27:14  <Stablean> <Berkel> just saw it -.-
11:27:16  <Stablean> <Berkel> thx
11:27:19  <V453000> then why did you freak out, deleted your company, assumed that you arent allowed to build here and in the end went crazy with saying you never come back :)
11:27:39  <Stablean> *** Troy McClure has left the game (leaving)
11:29:27  <Stablean> <Big_Meech> i've made ships before for no reason before also, V
11:30:00  <V453000> I dont care that you kill your company, everyone does that sometimes because they dont feel like playing, but the mess you said around it
11:30:07  <Stablean> <Berkel> btw: @big_meech. sorry for being missunderstood yesterday. i explained my "plans" to mazur
11:30:21  <Stablean> <Big_Meech> Berkel, yo ucan build wherever you need to, I dont care
11:31:12  <Stablean> <Berkel> obviously you DO care, otherwise you hadn´t put that "wow, you win" sign there ;)
11:31:19  <Stablean> <Berkel> put ok, your decision.
11:31:57  <Stablean> *** Big_Meech has left the game (general timeout)
11:31:57  <Stablean> *** Big_Meech has left the game (connection lost)
11:36:59  <Stablean> *** Chris Booth joined the game
11:37:11  <Stablean> <happy tran sport> wb chris
11:37:17  <Stablean> *** Mks has joined company #3
11:37:19  <Stablean> <Chris Booth> thanks happy tran sport
11:37:27  <Stablean> <happy tran sport>  no p
11:38:25  <Stablean> <Chris Booth> you have a big rebuild going on there Troy/ happy tran sport
11:38:55  <Stablean> <happy tran sport>  yep troy and big meech
11:39:49  <Stablean> <happy tran sport>  sume how got to jorn  all ov it up
11:40:44  <Stablean> *** {TWerkhoven[l]} joined the game
11:41:04  <Stablean> <Chris Booth> TWerkhoven[l]!
11:43:18  <Stablean> <Chris Booth> I am hungry, might go to make a sandwich
11:43:28  <Stablean> <happy tran sport>  ok
11:44:19  <Stablean> <Chris Booth> this is rather strange manflu, generaly when ill I am not hungry but now I am :S
11:44:30  <Stablean> <happy tran sport>  ok
11:46:16  <Stablean> *** Aphid joined the game
11:46:36  <Stablean> <happy tran sport>  hi aphid
11:47:30  <Stablean> *** Chris Booth has left the game (connection lost)
11:50:46  <Stablean> *** Mks has joined spectators
11:52:14  <Stablean> *** Aphid has left the game (leaving)
11:58:39  <Stablean> *** Mks has left the game (leaving)
12:07:32  <Stablean> *** Aphid joined the game
12:08:32  <Stablean> *** Aphid has started a new company (#8)
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12:26:40  <Stablean> <happy tran sport>  berkel
12:26:46  <Stablean> <Berkel> hmm?
12:27:21  <Stablean> <happy tran sport>  u need to pot sume mor trees down wher your wood pike up is
12:27:32  <Stablean> <Berkel> oh, thx
12:27:50  <Stablean> <happy tran sport> no p
12:28:01  <Stablean> <happy tran sport>  thats beter
12:28:34  <Stablean> <happy tran sport> u have to doo that at sume times
12:28:46  <Stablean> <Berkel> i know, but always forget it -.-
12:28:52  <Stablean> <happy tran sport> ok
12:29:55  <Stablean> <Berkel> btw, place a rail at !take care, missing rail!
12:30:03  <Stablean> <Berkel> i put a sign for you yesterday evening
12:30:22  <Stablean> <happy tran sport> ok
12:31:44  <Stablean> <happy tran sport>  woo i got a big  muney for my wood trans
12:32:03  <Stablean> <Berkel> ;)
12:32:07  <Stablean> <Berkel> wood´s best :D
12:32:13  <Stablean> <happy tran sport>  yep
12:32:27  <Stablean> <happy tran sport>  i thinke i doo a nufer won
12:36:59  <Stablean> <happy tran sport> ok thats my 2 wood place dun
12:41:27  <Stablean> *** Berkel has joined spectators
12:42:27  <Stablean> <Berkel> thats a good place for a sawmill @ frinfingfield ;)
12:42:33  <Stablean> <Berkel> MANY trees :D
12:42:36  <Stablean> <happy tran sport>  yep
12:43:51  <Stablean> <Berkel> ahh, spotted my last good place :)
12:44:05  <Stablean> *** Berkel has joined company #5
12:45:45  <Stablean> <happy tran sport>  nice
12:46:11  <Stablean> <Aphid> Know what earns even more money? ... wood 2-ways...
12:46:34  <Stablean> <Berkel> wood pickup at 0 - 0, drop at 256 / 1024
12:46:43  <Stablean> <Aphid> nope
12:46:45  <Stablean> <Berkel> goods pickup at 256 / 1024, drop at 0/0 :D
12:46:47  <Stablean> <Aphid> 0-0 -> 256/256.
12:47:05  <Stablean> <Aphid> Shorter line is better because of cargo payment reduction for long travel time =/
12:47:08  <Stablean> <Aphid> Also, diagonal.
12:48:08  <Stablean> <happy tran sport>  ok thats my 3 wood place dun
12:54:35  <Stablean> <Berkel> you dont drop goods at the moment?
12:54:38  <Stablean> <Berkel> from narnway
12:55:40  <Stablean> *** TWerkhoven[l] has left the game (leaving)
13:03:41  <Stablean> <Berkel> why there?
13:03:51  <Stablean> <Berkel> you have to replant quite often, due to less tress ;)
13:04:18  <Stablean> <happy tran sport>  i no
13:04:32  <Stablean> <Aphid> ... manual replanting is on?...
13:04:46  <Stablean> <Aphid> That's just a chore...
13:04:52  <Stablean> <Berkel> for sawmills yes
13:04:55  <Stablean> <Berkel> you have to replant
13:05:01  <Stablean> <Aphid> zzz
13:05:12  <Stablean> <Berkel> is there an automatic mode? oO
13:05:14  <Stablean> <happy tran sport> ok
13:05:20  <Stablean> <Berkel> just know it the manual way
13:05:23  <Stablean> <Aphid> Yes, that does exist.
13:05:29  <Stablean> <Aphid> It's a newGRF
13:05:36  <Stablean> <happy tran sport> ok
13:05:50  <Stablean> <Berkel> ahh, lol
13:05:52  <Stablean> <Berkel> its automatic
13:06:00  <Stablean> <Berkel> tropic refurbishment set
13:06:06  <Stablean> <Berkel> look newgrf settings
13:06:20  <Stablean> <Berkel> so, lets spam sawmills :D
13:07:07  <Stablean> <happy tran sport>  i have finde a nice spot for a noo wood
13:07:33  <Stablean> <happy tran sport>  for u
13:07:40  <Stablean> <Berkel> sign pls ;)
13:07:58  <Stablean> <happy tran sport>  see this
13:08:00  <Stablean> <Berkel> oh, THX ;)
13:08:08  <Stablean> <happy tran sport>  no p
13:08:30  <Stablean> <Berkel> damn, only
13:08:40  <Stablean> <Berkel> only once per town ;)
13:08:47  <Stablean> <happy tran sport>  dame
13:09:06  <Stablean> <Aphid> So 1 lm/town cap...
13:09:08  <Stablean> <Berkel> gundford / wondinghead
13:09:14  <Stablean> <Berkel> there are already done :P
13:09:25  <Stablean> <happy tran sport>  yep
13:12:07  <Stablean> <happy tran sport>  berkel u got a tran jame
13:12:13  <Stablean> <Berkel> again :/
13:12:29  <Stablean> <happy tran sport> at your good pike up
13:13:07  <Stablean> <Berkel> hmm
13:13:13  <Stablean> <Berkel> problem diagnose done
13:13:23  <Stablean> <Berkel> the goods pickup need extra entrance line
13:13:29  <Stablean> <happy tran sport>  yep
13:13:39  <Stablean> <Berkel> it blocks the drop of raw materials if too many waits
13:13:49  <Stablean> <happy tran sport>  yep
13:14:07  <Stablean> <Aphid> hmm..
13:14:27  <Stablean> <Aphid> If I wanted a 40-tile tunnel, would it be cheaper to use 2 LD's to cut it into two 20-tile ones?
13:14:34  <Stablean> <Berkel> yes
13:14:46  <Stablean> <Aphid> E.g. is 2x 20-tile + 2x land excavation < 40?
13:14:51  <Stablean> <Berkel> hmm
13:15:05  <Stablean> <Berkel> with this high terraform costs i dont know exactly
13:15:07  <Stablean> <Berkel> standard: yes
13:15:21  <Stablean> <Berkel> where should the tunnel be?
13:15:27  <Stablean> <Aphid> hmm.. turns out 20t is 8my, terraform 4my, but 35t is 30my
13:15:29  <Stablean> <Berkel> i could excavate for you :P
13:15:33  <Stablean> <Aphid> So excavate it is then
13:16:08  <Stablean> <Berkel> hey :P
13:16:18  <Stablean> <Berkel> dont kill RVs!!
13:16:29  <Stablean> <Berkel> make a bridge -.-
13:17:51  <Stablean> <Berkel> omg, TOOOOOOOO many goods
13:17:53  <Stablean> <Berkel> :D
13:18:28  <Stablean> <Berkel> hmm
13:18:35  <Stablean> <Berkel> why just 15 tile bridges -.-
13:20:51  <Stablean> <happy tran sport>  dame
13:20:57  <Stablean> <Berkel> ?
13:21:09  <Stablean> <happy tran sport>  i got a tran q
13:22:51  <Stablean> <Aphid> hmm...
13:23:03  <Stablean> <Aphid> Now how to route the highway through there...
13:23:13  <Stablean> <Berkel> sign pls and i advice you ;)
13:23:39  <Stablean> <Aphid> No turns allowed :p
13:24:45  <Stablean> <Berkel> just a turn :P
13:24:55  <Stablean> <Berkel> or ask happy to redo his rails :P
13:25:09  <Stablean> <Aphid> nah, \
13:25:11  <Stablean> <Aphid> I figured it out
13:25:14  <Stablean> <Aphid> More tunnels
13:25:20  <Stablean> <Berkel> lol :D
13:26:01  <Stablean> <Aphid> This is kind of awesome though, it maximizes the profit an RV can make.
13:26:24  <Stablean> <Berkel> watch your money!
13:28:04  <Stablean> <Berkel> happy, whats up? :D
13:28:10  <Stablean> <Berkel> sawmills are fine? :D
13:28:25  <Stablean> <happy tran sport>  trying to  doo this tran q
13:28:45  <Stablean> <Berkel> oO
13:28:46  <Stablean> <Berkel> you got major probs!
13:29:00  <Stablean> <happy tran sport> yep
13:29:59  <Stablean> <Berkel> pay back your loan and come up with your income :P
13:30:14  <Stablean> <Berkel> @aphid :P
13:30:29  <Stablean> <Aphid> Ah...
13:30:32  <Stablean> <Aphid> Too late I guess...
13:30:34  <Stablean> <Aphid> ^^
13:30:45  <Stablean> <Berkel> you just got 1000k from me, USE it :P
13:30:53  <Stablean> <Aphid> Ye, I'm thinking
13:34:52  <Stablean> *** Chris Booth joined the game
13:35:03  <Stablean> <happy tran sport> heem i need  to werk on it but i got to sume hours werk
13:35:13  <Stablean> <Chris Booth> hi
13:35:19  <Stablean> <happy tran sport> thi
13:35:21  <Stablean> <Berkel> hi
13:35:21  <Stablean> <happy tran sport>  hi
13:35:57  <Stablean> <happy tran sport> chris i need sume help
13:36:08  <Stablean> <Chris Booth> we all know that XD
13:36:10  <Stablean> <Chris Booth> what with?
13:36:33  <Stablean> <happy tran sport>  see this
13:36:46  <Stablean> <happy tran sport>  ther is a tran q
13:37:04  <Stablean> <Chris Booth> yep
13:37:24  <Stablean> <happy tran sport>  can u help me  doo it
13:37:46  <Stablean> <Chris Booth> fix the queue?
13:37:52  <Stablean> <happy tran sport>  yep
13:40:31  <Stablean> *** Chris Booth has joined company #1
13:41:59  <Stablean> <happy tran sport>  by all see u soon
13:42:02  <Stablean> <Berkel> bye
13:42:05  <Stablean> *** happy tran sport has joined spectators
13:42:21  <Stablean> <happy tran sport>  and u
13:42:33  <Stablean> *** happy tran sport has left the game (leaving)
13:44:49  <Stablean> *** Doorslammer has left the game (leaving)
13:46:41  <Stablean> <Chris Booth> thanks fixes his train q
13:50:00  <Stablean> *** Chris Booth has joined spectators
13:51:21  <Stablean> *** Chris Booth has joined company #1
14:00:07  <Stablean> *** Andy G joined the game
14:00:27  <Stablean> <Berkel> Hi andy
14:00:33  <Stablean> <Chris Booth> hi
14:00:37  <Stablean> <Andy G> hello
14:02:44  <Stablean> <Chris Booth> Aphid: can you delete Nennville Fruit Plantation?
14:02:54  <Stablean> <Chris Booth> I can pay you for it
14:03:12  <Stablean> <Aphid> which what where?
14:03:22  <Stablean> <Chris Booth> thanks
14:12:54  <Stablean> *** Troy McClure joined the game
14:13:04  <Stablean> *** TRG joined the game
14:13:08  <Stablean> <Chris Booth> hi TMC
14:13:08  <Stablean> <Troy McClure> hiya everybody
14:13:14  <Stablean> <TRG> hi.
14:13:14  <Stablean> <Berkel> hi
14:13:28  <Stablean> <Chris Booth> want to help me fix your network
14:13:36  <Stablean> <Troy McClure> happy's ;)
14:13:38  <Stablean> <Troy McClure> sure
14:13:44  <Stablean> *** Troy McClure has joined company #1
14:14:04  <Stablean> *** TRG has joined company #7
14:14:22  <Stablean> <Chris Booth> ok I am going to get my SLH on then
14:14:32  <Stablean> <TRG> Chris, did you do any of the stations?
14:14:42  <Stablean> <Chris Booth> Building a new SLH @ Frinfingfield Copper Ore was my next move
14:14:52  <Stablean> <Chris Booth> TRG: no[e
14:14:58  <Stablean> <TRG> kk
14:21:40  <Stablean> <TRG> Light blue people: Narnway Factory has 1.3k goods and nothing transporting em
14:21:50  <Stablean> <Berkel> they already know
14:21:52  <Stablean> <TRG> kk
14:21:54  <Stablean> <Troy McClure> we'll get to that later
14:21:56  <Stablean> <Berkel> was said alreadyto happe :P
14:22:15  <Stablean> <Berkel> they build hubs to take over the world :D
14:22:17  <Stablean> <Berkel> hrhr
14:23:00  <Stablean> <Berkel> nice live demonstration of building hubs at frinfingfield
14:23:02  <Stablean> <Berkel> thx 4 that :P
14:23:08  <Stablean> <Berkel> just watching :D
14:23:27  <Stablean> <TRG> ahhh what fringfingfield =D
14:23:49  <Stablean> <Berkel> frinfingfield copper ore mine
14:23:55  <Stablean> <TRG> ok
14:25:17  <Stablean> <Berkel> that will be a 2 / 2 slh, doesnt it?
14:25:43  <Stablean> *** TRG has left the game (leaving)
14:30:12  <Stablean> *** happy tran sport joined the game
14:30:16  <Stablean> <Troy McClure> wb
14:30:26  <Stablean> <happy tran sport>  try
14:30:40  <Stablean> *** happy tran sport has joined company #1
14:30:48  <Stablean> <Chris Booth> fixed your jam happy tran sport
14:35:07  *** Firestar has joined #openttdcoop.stable
14:35:12  <Firestar> hows going?
14:35:24  <Stablean> <happy tran sport> good thamks
14:35:24  <Stablean> <Chris Booth> busy Firestar
14:35:55  <Firestar> still the same map?
14:35:57  <Stablean> <Chris Booth> on Purple?
14:36:08  <Stablean> <Chris Booth> not sure what map you last saw
14:36:19  <Firestar> subtropic one
14:38:14  <Stablean> <Aphid> where are those rails even going...?
14:38:24  <Stablean> <Chris Booth> which ones?
14:38:25  <Stablean> *** Firestar joined the game
14:38:34  <Stablean> <Aphid> The giant construction in the west
14:38:45  <Stablean> <Chris Booth> near Benfingway-on-sea Forest?
14:38:59  <Stablean> <Aphid> ay
14:39:29  <Stablean> <Chris Booth> not sure yet Aphid
14:39:44  <Stablean> <Firestar> CB: ya forgot one railpiece
14:40:02  <Stablean> <Chris Booth> are you sure its me Firestar?
14:40:13  <Stablean> <Firestar> well no XD
14:40:19  <Stablean> <Chris Booth> can you sign it
14:40:25  <Stablean> <Berkel> now LIVE narnway :)
14:40:35  <Stablean> <Berkel> got food and water for such a little crap town :D
14:40:35  <Stablean> <Berkel> rofl
14:40:49  <Stablean> <Firestar> s not long after frintfingfield lumber mill station
14:41:03  <Stablean> <Aphid> That corner's one too short though
14:41:13  <Stablean> <Aphid> (unless it's being built for TL3)
14:41:20  <Stablean> *** Firestar has started a new company (#9)
14:41:32  <Stablean> <Firestar> check sign
14:41:35  <Stablean> *** Firestar has joined spectators
14:41:43  <Stablean> <Chris Booth> thanks
14:41:47  <Stablean> <Firestar> np
14:41:55  <Stablean> *** Firestar has joined company #9
14:41:59  <Stablean> *** Firestar has joined spectators
14:42:49  <Stablean> <Aphid> I don't get the detour but w/e :p
14:43:11  <Stablean> <Chris Booth> its not a detour its a bypass
14:43:13  <Stablean> *** Firestar has left the game (leaving)
14:43:15  *** Firestar has left #openttdcoop.stable
14:43:57  <Stablean> <Chris Booth> we want to bypass all the indstries so we can have a continus Main Line (ML)
14:44:53  <Stablean> <Aphid> hmm... still makes no sense :p
14:45:11  <Stablean> <Chris Booth> it will do when you see the finished network
14:46:17  <Stablean> <Chris Booth> which part don't you under stand at the moment?
14:47:39  <Stablean> <Chris Booth> Troy McClure: you stuck?
14:47:50  <Stablean> <Chris Booth> oh you moved it
14:48:25  <Stablean> <Chris Booth> I was thinking more north west than that would be easier
14:55:47  <Stablean> <Chris Booth> Aphid we do not allow teleporting on this server
14:56:29  <Stablean> <Chris Booth> or station walking depending on what you call it
14:56:51  <Stablean> <Chris Booth> please remove your station walks
14:58:22  <Stablean> <Troy McClure> Aphid?
14:58:24  <Stablean> *** Chris Booth has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
14:58:37  <Stablean> <Aphid> Eh?
14:58:48  <Stablean> <Troy McClure> what you are doing at !this is not allowed
14:59:06  <Stablean> <Aphid> let me see...
15:00:24  <Stablean> <Aphid> Where would that be?
15:00:32  <Stablean> <Troy McClure> Fort Rartbourne
15:00:50  <Stablean> <Aphid> Building the roads like that?
15:01:00  <Stablean> <Chris Booth> the teleporting of goods
15:01:02  <Stablean> <Troy McClure> no, the teleporting
15:01:06  <Stablean> <Chris Booth> and the station walking
15:01:20  <planetmaker> why is that not allowed?
15:01:40  <Stablean> <Chris Booth> its in the rules
15:01:40  <planetmaker> playing in his own company he can teleport as much as he wants
15:01:52  <planetmaker> which rules? This server's rules?
15:01:58  <Stablean> <Chris Booth> yes
15:01:59  <planetmaker> Must be new
15:02:22  <Stablean> <Aphid> Bear in mind, I'm not using station spread to earn extra profit
15:02:29  <Stablean> *** Mks joined the game
15:02:42  <planetmaker> !rules
15:02:42  <Stablean> planetmaker: Rules are at
15:02:53  <Stablean> <Chris Booth> Do not abuse station spread
15:03:01  <Chris_Booth> Do not abuse station spread
15:03:03  <Chris_Booth>     It is prohibited to "teleport" cargo or walk stations in cities. Elsewhere a bit of walking does not hurt, until it is in large scale.
15:03:05  <Chris_Booth> thats the exact rule
15:03:29  <Stablean> <Troy McClure> much better Aphid
15:04:07  <Stablean> <Aphid> and it even makes more money... go figure
15:04:12  <Chris_Booth> ! planetmaker every station in his network is walked, and he also uses a teleporter
15:04:35  <Chris_Booth> ! If I did that everyone would be like what the hell
15:04:59  <planetmaker> good. I adjusted the rules. It's allowed
15:05:11  <planetmaker> I'd do it even myself actually
15:05:56  <Stablean> <Troy McClure> pm: you make the rules for this server?
15:06:01  <planetmaker> I mean... abuse... what is abuse of station spread? It's very fishy...
15:06:01  <Chris_Booth> planetmaker: you can't just change the rules
15:06:12  <Stablean> <Aphid> Well, abuse of station spread..
15:06:15  <Stablean> <Aphid> Let me make an example
15:06:39  <planetmaker> Chris_Booth, I refuse to go down on people if they use station spread how they see fit
15:06:52  <Stablean> <Troy McClure> this wasnt heavy large scale teleporting... Chris
15:07:10  <Stablean> <Aphid> Take a look at "Example"
15:07:16  <Stablean> <Berkel> well, imho this is abuse. why does he not just put the station near the sawmill?
15:07:22  <Stablean> <Chris Booth> I wasn't asking him to be removed or banned
15:07:26  <planetmaker> This server is meant for people to enjoy the game and play in a friendly manner
15:07:34  <Stablean> <Chris Booth> just asking not to teleport
15:07:34  <planetmaker> And not require people to follow a certain building style
15:07:39  <Stablean> <Aphid> Well, now we have a second station,
15:07:45  <Stablean> <Aphid> Stuff only gets moved one tile now
15:07:55  <Stablean> <Aphid> But take a look at 'example'.
15:07:56  <planetmaker> Chris_Booth, and yes, I *can* change the rules
15:07:57  <Stablean> <Mks> I don't really see whats wrong with using station spread in cities for a "train station"
15:08:07  <Stablean> <Mks> to be fairly honest it makes sence
15:08:25  <Stablean> <Mks> since well station caputure area is very low for a city station
15:08:27  <Stablean> <Aphid> Using the method at 'west-transfer' makes journey shorter, but also removes profits.
15:08:40  <Chris_Booth> how does that work planetmaker? what stop me for example for changing it back?
15:08:47  <Stablean> <Aphid> The method at 'exchange-halt' would be abuse, since trucks travel 1 tile, get paid for 15, ne?
15:08:57  <Stablean> <Chris Booth> yes
15:08:57  <planetmaker> Chris_Booth, the difference between you and me is: I'm the server owner
15:09:34  <Stablean> <Mks> plantmaker is it alright to use station spread in a town with dummy station to get better coverage in a town?
15:09:38  <Chris_Booth> pull that card out just to win :P
15:10:01  <planetmaker> mks, as said: personally I have no problems with using station spread however you see fit
15:10:15  <mks> I think some people do not like that use
15:10:29  <planetmaker> All I care is playing nicely with the other players, e.g. not to annoy them or "steal" from them
15:10:36  <planetmaker> which goes mutually of course
15:10:45  <Stablean> <Mks> ofcourse
15:10:48  <planetmaker> Yes, of course not all people like "abusing" station spread
15:10:56  <planetmaker> But no-one forces them to use it and do it
15:11:16  <planetmaker> I mean... what's "abuse" of it?
15:11:18  <planetmaker> I don't know
15:11:22  <Stablean> <Mks> true and in most games here station spread is so limited it doesn't make much diffrence anyway
15:11:33  <planetmaker> covering a city to have it provide pax to a train station? I'd say "no"
15:11:51  <Stablean> <Aphid> You'd be surprised how much it can gain you :o
15:11:58  <Stablean> <Mks>
15:12:03  <planetmaker> exactly. Station spread here should usually not be excessive anyway
15:12:13  <Chris_Booth> planetmaker: the rule was added by V453000 to encourage people to make Sbahn networks and to make proper primary networks
15:12:27  <Chris_Booth> not just walk to lots of houses or forrests
15:12:34  <Stablean> <Aphid> On a 100-tile route, the diffrence between putting the station signs on the inside vs. the outside of the station is a massive 13%, for example.
15:12:58  <planetmaker> Chris_Booth, as a "guide" I totally agree with it. But not as a hard rule
15:13:18  <Stablean> <Aphid> Makes me think... what would a game be like with 1 town. (And nothing else on the map)
15:13:34  <planetmaker> aphid: it would be loads of fun
15:13:39  <planetmaker> and a very nice challenge
15:13:40  <mks> so its fine to add a few station to increase the coverage area but not to cover a whole large city?
15:13:58  <planetmaker> mks: *I* totally don't mind
15:14:13  <Stablean> <Aphid> It's fine to make 1 single station 7x7,
15:14:27  <Stablean> <Aphid> But adding a single bus to extend that to 14x7 would not be fine, then?
15:14:27  <Stablean> <Troy McClure> bb, til later
15:14:37  <Stablean> *** Troy McClure has left the game (leaving)
15:14:53  <Stablean> <Mks> you can't do that here since the station spread is max 7x7
15:14:55  <Stablean> <Mks> on this map
15:15:01  <Stablean> <Aphid> Oh yes I can ^^
15:15:12  <planetmaker> !rcon set station_spread
15:15:13  <Stablean> planetmaker: Current value for 'station_spread' is: '7' (min: 4, max: 64)
15:15:23  <planetmaker> not with a station spread of 7
15:15:51  <planetmaker> which IMHO basically avoids in itself all misuse of station walking
15:16:00  <Stablean> <Aphid> Take a look at the sign
15:16:09  <planetmaker> A station spread rule only makes sense for a station spread > 20 or so
15:16:44  <Stablean> <Mks> well that doesn't really increase the station spread
15:16:50  <Stablean> <Aphid> yes, it does...
15:17:00  <Stablean> <Mks> no since its 2 diffrent stations
15:17:10  <planetmaker> ^^
15:17:12  <Stablean> <Aphid> Yeah.. all it takes is 4 buses XD
15:17:22  <Stablean> <Aphid> And they're effectively 1 station.
15:17:29  <Stablean> <Mks> not really
15:17:39  <Stablean> <Mks> but you are ofc teleporting pax somewhat
15:17:50  <Stablean> <Mks> but 1 buss won't be able to cover the pax anyway if its a large city
15:17:53  <Stablean> <Aphid> Yep... the design would go on like this:
15:18:32  <Stablean> <Mks> thought I do think 7 is a tiny bit low station spread can't really make large stations with that spread
15:19:02  <Stablean> <Aphid> What I would really like to prevent all this nonsense, would be having a set coverage area.
15:25:28  <Stablean> <Aphid> Some cargo destinations would also be quite epic... :p
15:26:27  <planetmaker> there simply can't be any set rule wrt station spread imho. It heavily depends on the circumstances
15:36:15  <Stablean> <Chris Booth> planetmaker have you heard about the dog with the bone?
15:37:44  <planetmaker> it's an English proverb I probably don't know
15:38:16  <Stablean> <Chris Booth> its about the dog never letting go out the bone
15:39:01  <Chris_Booth> its a metaphore for not letting go even after you have won or lost
15:40:24  <Stablean> <Mks> I guess its to soon for a new map?
15:40:31  <Stablean> <Berkel> sure!
15:40:37  <Stablean> <Chris Booth> its only 2008
15:40:43  <Stablean> <Berkel> just started :P
15:40:49  <Stablean> <Mks> well I know
15:40:55  <Stablean> <Mks> but I kinda of missed the start
15:41:05  <Stablean> <Mks> and since is lots of water
15:41:16  <Stablean> <Mks> its hard or impossible to do what I really wana do
15:41:26  <Stablean> <Berkel> MKs, could you redo "this" here. i will fill up the gap :P
15:42:09  <Stablean> <Berkel> thx
15:42:12  <Stablean> <Aphid> Do lumber mills actually increase production?
15:42:19  <Stablean> <Berkel> 225 is end
15:42:25  <Stablean> <Chris Booth> yes if you keep planting trees
15:45:48  <Stablean> <Mks> we should have 32 000 x 32 000 maps
15:45:55  <Stablean> <Mks> then they wouldn't fill up so fast
15:45:57  <Stablean> <Berkel> rofl, the poor PC
15:46:13  <Stablean> <Aphid> Huhm...
15:46:28  <Stablean> <Chris Booth> my little laptop would set on fire with a 32k^2 map!
15:46:48  <Stablean> <Aphid> 32x32 would be 4000 times the current size O.o
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15:46:59  <Stablean> <Aphid> It would be 4 GB of data to send over the internet.
15:47:26  <Stablean> <Aphid> Maybe with a 1,000x speedup of processors and bandwidth... that's 10 powers. So in 2040, maybe.
15:47:44  <Stablean> <Mks> naa we could use a super computer
15:47:44  <Stablean> <Aphid> Oh, there's a couple new copper mines somewhere
15:47:50  <Stablean> <Berkel> just get a neurophysical processor :P
15:47:53  <Stablean> <Berkel> or a T-1000 :P
15:47:55  <Stablean> <Berkel> haha
15:48:13  <Stablean> <Chris Booth> a Rack of PS3's
15:48:23  <Stablean> <Aphid> Is this program multithreaded enough?
15:48:41  <Stablean> <Chris Booth> no multithreading
15:49:05  <planetmaker> saving is done in a separate thread
15:49:09  <Stablean> <Aphid> Supercomputers are all multithreaded by the way...
15:49:13  <planetmaker> and drawing graphics is partially done in a separate thread
15:49:33  <Stablean> <Aphid> You can't really gain more than an order of magnitude above a standard desktop CPU per core.
15:49:35  <planetmaker> But the main game loop which updates vehicles and map tiles is very hard to multithread.
15:49:41  <Stablean> <Chris Booth> YAPF and the other PFs are all in 1 thread
15:50:07  <Stablean> <Mks> well can't you split the map
15:50:18  <planetmaker> no
15:50:20  <Stablean> <Mks> so every 16x16 area has its own cpu
15:50:28  <Stablean> <Chris Booth> just no
15:50:39  <planetmaker> as a train's orders usually have destinations apart way more than 16 tiles
15:50:48  <Stablean> <Chris Booth> you can't even unload sections of the map that are not in view
15:50:51  <planetmaker> and that's where you need the whole map state. Including all other vehicles
15:50:57  <planetmaker> in path finding
15:51:13  <Stablean> <Mks> not really
15:51:13  <Stablean> <Mks> wll
15:51:15  <planetmaker> and where you also need to maintain the exact order of calculations - or you'll have clients disagree
15:51:18  <Stablean> <Chris Booth> I guess you code if PF was random and you liked loss things
15:51:28  <planetmaker> Mks: if you disagree: please implement it ;-)
15:51:46  <Stablean> <Aphid> You could PF over limited overlapping sections... but that would increase load
15:52:08  <planetmaker> The point is: you need to get the exact same results on every machine, however many cores it uses
15:52:26  <Stablean> <Aphid> E.g. divide the map in 512x512 areas, but have these areas overlap somewhat. A train would be in four areas. So you would increase load by 4x, but you could thread it =/
15:52:36  <planetmaker> Aphid: and you'd not have an A* path finder which will find optimal results. You'd be down to sub-optimal path finding again
15:52:43  <planetmaker> thus you'd need a completely new path finder
15:52:45  <Stablean> <Aphid> Yep
15:52:50  <planetmaker> which is great fun
15:52:54  <Stablean> <Aphid> As far as long-distance is concerned the pf would be stupid.
15:53:01  <Stablean> <Aphid> But locally it would be perfect.
15:53:14  <planetmaker> and you'd need someone then handling all the player complaints that trains , rv, ships do now weired things and that they do not <whatever>
15:53:25  <planetmaker> now it's perfect in both aspects
15:53:31  <planetmaker> hard to step down from that
15:53:42  <Stablean> <Aphid> Well, the only case in which trains can get lost is if they travel at least 3 major tiles in one hop. E.g. 1500 tiles in a single order.
15:53:52  <Stablean> <Mks> well can't the pf always aim for a straight line from A->B
15:54:03  <planetmaker> haha :-)
15:54:12  <planetmaker> mks, did you ever play with the original path finder?
15:54:14  <Chris_Booth> mks: what happens if you have more than 1 line?
15:54:14  <Stablean> <Mks> if its in a thread it has no info about it inlo send it into that area then the local pf does the job
15:54:25  <planetmaker> use OPF instead of YAPF. And enjoy the game
15:54:37  <Stablean> <Mks> yes I played the dos version of ttd
15:54:38  <Chris_Booth> train 1 - x are lost
15:54:47  <Stablean> <Mks> but can't say I remeber how bad it was
15:54:55  <Chris_Booth> you can still play is today
15:55:01  <Stablean> <Aphid> That was pretty bad, I believe it used a simple greedy algorithm
15:55:08  <Chris_Booth> just change the advanced settings
15:55:34  <Stablean> <Chris Booth> when I played OPF all my news was this is lost
15:55:48  <Stablean> <Chris Booth> this is lost
15:55:48  <Stablean> <Chris Booth> etc etc
15:56:16  <Stablean> <Mks> well
15:56:26  <Stablean> <Mks> you could use 1 cpu for each company
15:56:32  <Stablean> <Mks> at least for railways
15:56:46  <Stablean> <Chris Booth> Mks: you mean thread?
15:56:52  <Stablean> <Mks> since shared infrastructure doesn't exist
15:56:54  <Stablean> <Mks> yes
15:57:01  <Stablean> <Chris Booth> if you have 1 CPU then everyone would need 15 CPU pcs
15:57:21  <planetmaker> mks, not quite. As also the map goes into calculation. And RV of other players etc...
15:57:25  <Stablean> <Mks> isn't the pathfinding done on the server not client?
15:57:35  <Stablean> <Chris Booth> no
15:57:45  <planetmaker> every client and server does the exact same calculation
15:57:56  <planetmaker> if they diverge you loose connection with a desync error
15:58:11  <Stablean> <Mks> so if a lot of people with slow pcs game become slower?
15:58:19  <planetmaker> no?
15:58:28  <Stablean> <Chris Booth> they just loose connection
15:58:32  <Stablean> <Mks> ahh
15:58:34  <Stablean> <Chris Booth> as they can't keep up
15:58:34  <planetmaker> The game speed is defined that every game tick takes exactly 30 milliseconds
15:58:52  <planetmaker> if the clients thus are slower than the server, they'll loose connection
15:59:04  <planetmaker> if the server takes longer... then the game will be laggy for all
15:59:23  <Stablean> <Chris Booth> or the client will have jumpy screen
15:59:29  <Stablean> <Mks> so when trains start to go slow its cause server is to slow?
15:59:40  <planetmaker> but generally a dedicated server has about 20% speed advantage as it does not need to do any graphics
16:00:07  <planetmaker> mks, usually not
16:00:25  <Stablean> *** Chris Booth has joined spectators
16:00:47  <planetmaker> At least on our servers this has not been the reason except in very rare circumstances on the PS when there other processes ate much CPU
16:01:26  <Stablean> <Mks> so its pointless to have a quad core cpu as cpu for openttd server?
16:02:54  <planetmaker> quite so
16:03:10  <Stablean> <Chris Booth> if PC's where built to play openttd only you would have 1 super fast core and 1 slow core
16:03:10  <planetmaker> dual core helps for saving the game
16:03:33  <planetmaker> and more cores help to run more servers :-P
16:03:40  <Stablean> <Mks> so we need a 1000 Thz cpu then
16:03:44  <planetmaker> or maybe a web server in parallel etc pp
16:04:00  <planetmaker> yes, we do need that
16:04:44  <Stablean> *** Mks has left the game (general timeout)
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16:17:51  <Stablean> *** Gus has started a new company (#9)
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16:18:24  <Stablean> <Berkel> andy?
16:18:38  <Stablean> <Berkel> you make this "bridge islands"?
16:19:08  <Stablean> <Andy G> yeap
16:19:11  <Stablean> <Berkel> having spent your WHOLE money for make new land out of water? oO
16:19:29  <Stablean> <Aphid> Same here
16:19:31  <Stablean> <Andy G> well, that's the cost of expanding and jumping islands
16:19:49  <Stablean> <Andy G> I need to find somewhere new to drop goods
16:19:55  <Stablean> *** gus has left the game (general timeout)
16:19:55  <Stablean> *** gus has left the game (connection lost)
16:20:03  <Stablean> <Andy G> that was the only free city
16:22:03  <Stablean> <Aphid> I do like that one of the more decent freight engines is a steamer
16:27:11  <Stablean> *** Mks joined the game
16:29:59  <Stablean> <Berkel> damn, those idiotic traindrivers
16:30:02  <Stablean> <Berkel> mega BOOOOOOM
16:30:23  <Stablean> <Berkel> oh, "only" 59 deaths
16:30:25  <Stablean> <Berkel> thats ok
16:30:31  <Stablean> <Andy G> i'd blame the controllers
16:31:14  <Stablean> <Berkel> rofl, slardingstone, 0 inhabitants :P
16:31:30  <Stablean> <Aphid> Only 200 million to complete the route XD
16:32:12  <Stablean> <Berkel> one time diagonal through the whole map? :D
16:32:23  <Stablean> <Aphid> Well, nearly
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16:48:02  <Stablean> <Berkel> finally!
16:48:12  <Stablean> <Berkel> major upgrade, fuck them diesels :D
17:00:03  <Stablean> <Aphid> Is it okay if I drop off extra stuff at the sign?
17:00:33  <Stablean> <Berkel> sure, doesn´t need that factory
17:00:44  <Stablean> <Berkel> just wanted to push the copper mine
17:00:47  <Stablean> <Berkel> but doesnt work :(
17:08:48  <Stablean> <Berkel> aphid?
17:08:58  <Stablean> <Berkel> could you move your station pls? at sign!
17:11:40  <Stablean> *** Aphid has left the game (leaving)
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17:14:39  <Stablean> <happy tran sport>  wb chris
17:14:41  <Stablean> <Chris Booth> hi happy tran sport
17:14:44  <Stablean> *** Mks has joined company #3
17:14:56  <Stablean> <Chris Booth> you doing your goods yet?
17:15:10  <Stablean> <happy tran sport>  i have jorn it up
17:15:20  <Stablean> <Chris Booth> but no trains?
17:15:47  <Stablean> *** Chris Booth has joined company #1
17:15:55  <Stablean> <happy tran sport>  but i still  trying to finde a town  to doo
17:16:07  <Stablean> *** Mks has left the game (general timeout)
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17:49:21  <Stablean> <Berkel> lol Andy, you too breed your "home town" :D
17:49:27  <Stablean> <Berkel> prathill grows oO
17:52:19  <Stablean> *** Aphid joined the game
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17:56:01  <Stablean> <Chris Booth> Berkel: please do not just grow your city like that
17:56:08  <Stablean> <Berkel> why? :(
17:56:15  <Stablean> <Chris Booth> since it is as bad as blocking
17:56:21  <Stablean> <Berkel> ok :/
17:56:21  <Stablean> <Chris Booth> you are not using what is there
17:56:35  <Stablean> <Chris Booth> you transport 1,651 / 4,334 people
17:58:38  <Stablean> <Aphid> Class 20E is amazing... such power
17:58:41  <Stablean> <Berkel> yep
17:58:59  <Stablean> <Berkel> 600 kN TE oO
17:58:59  <Stablean> <Chris Booth> some might say to powerful :p
17:59:05  <Stablean> <Chris Booth> It is a great loco
17:59:13  <Stablean> <Aphid> Well, as long as electrifying is real expensive it's okay
17:59:19  <Stablean> <Berkel> two of them and then a 7 tile mammoth wood train <3
17:59:25  <Stablean> <Chris Booth> yep
17:59:59  <Stablean> <Berkel> hmm, just 7 tile is max -.-
18:00:05  <Stablean> <Berkel> next map pls 9 ;)
18:00:23  <Stablean> <Berkel> i know that there are some performance issues
18:00:58  <Stablean> *** Aphid has left the game (leaving)
18:01:22  <Stablean> <Chris Booth> Berkel: if you want you can make the next map
18:01:24  <Stablean> <Chris Booth> and submit it to be played
18:01:47  <Stablean> *** Aphid joined the game
18:02:04  <Stablean> <Berkel> toyland ftw, HAHA
18:02:12  <Stablean> *** Aphid has joined company #8
18:02:24  <Stablean> <Aphid> toyland?
18:02:30  <Stablean> <Chris Booth> toyland is great
18:02:32  <Stablean> <Berkel> yes, why not :P
18:02:44  <Stablean> <Berkel> all those bubbles, cola, sweeeeeets :P
18:02:46  <Stablean> <Aphid> I can't see why not... this map is nearly full
18:02:46  <Stablean> <Berkel> and toys :D
18:03:32  <Stablean> <Aphid> by the way, why do you build a 2x2 road network?
18:03:34  <Stablean> <Aphid> Why not 2x10?
18:03:40  <Stablean> <Berkel> where?
18:03:43  <Stablean> <Berkel> and who?
18:03:45  <Stablean> <Aphid> Prathill
18:04:24  <Stablean> <Berkel> ahh, andys town
18:04:34  <Stablean> <Aphid> Japanese building set doesn't really work that well if you don't have high-capacity trains tbh
18:04:42  <Stablean> <Aphid> And japanset trains is really unbalanced.
18:04:52  <Stablean> <Chris Booth> Aphid: no it isn't
18:04:58  <Stablean> <Chris Booth> I <3 japan set
18:05:10  <Stablean> <Aphid> Me too, but there's just so many trains in there that have really no point to them
18:05:28  <Stablean> <Andy G> what about my towns?
18:05:46  <Stablean> <Aphid> Less roads = more buildings ^^
18:05:50  <Stablean> <happy tran sport> berlkel u need to do sume mor tees
18:05:54  <Stablean> <Chris Booth> Andy G: your towns are to big
18:06:01  <Stablean> <Chris Booth> you don't have a very good transport %
18:06:03  <Stablean> <Berkel> thx 4 info happy
18:06:13  <Stablean> <happy tran sport> no p
18:06:14  <Stablean> <Berkel> but i think the trees are replanted automatically
18:06:16  <Stablean> <Berkel> look grf setting
18:06:26  <Stablean> <Berkel> its the tropical refurbishment
18:06:49  <Stablean> <Andy G> where's the % hidden
18:07:04  <Stablean> <Chris Booth> it isn't you need to work it out yourself
18:07:13  <Stablean> <Chris Booth> with the transport numbers in the town
18:07:16  <Stablean> <Chris Booth> click on the town name
18:07:38  <Stablean> <Chris Booth> Prathill: for example you take 1,778 out of 4,804
18:07:48  <Stablean> <Berkel> hmm, that would be nice for next ottd version
18:07:51  <Stablean> <Chris Booth> @@calc(100/4804*1778)
18:07:51  <Webster> Stablean: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
18:07:55  <Stablean> <Berkel> the percentage-% in town menu
18:07:57  <Stablean> <Andy G> Yeah, just bought a shed loads of new trams
18:08:18  <Chris_Booth> @@calc(100/4804*1778)
18:08:21  <Stablean> <Aphid> Oh, I can still crash the bot... :p
18:08:28  <Chris_Booth> @calc(100/4804*1778)
18:08:34  <Stablean> <Aphid> It'll just say NaN instead tho
18:08:55  <Chris_Booth> @calc100/4804*1778
18:09:02  <Stablean> <Aphid> Btw, why do you need to calc that? 4804/2=2402. 1700<2400 thf. he transports <50%.
18:09:04  <Stablean> <Chris Booth> pah not sure how that works
18:09:06  <Stablean> <Andy G> I was just trying to increase spread and population rather than internal trans
18:09:10  <Chris_Booth> @calc 100/4804*1778
18:09:10  <Webster> Chris_Booth: 37.0108243131
18:09:18  <Stablean> <Chris Booth> ah thats the ticket
18:09:32  <Stablean> <Chris Booth> you have 37.01% transported at Prathill which is very low
18:09:39  <Stablean> <Chris Booth> try to aim for 50%+
18:09:57  <Stablean> <Aphid> mhm... we could try to make an ubertown next map too
18:10:03  <Stablean> <Aphid> That's a fun thing to do as well ^^
18:10:14  <Stablean> <Chris Booth> Aphid: it is, if you use it
18:10:33  <Stablean> <Aphid> Well, once it becomes large enough, you can make money just transporting locally
18:10:40  <Stablean> <Berkel> my largest town was just 400k in single player :/
18:11:06  <Stablean> <Aphid> Let's go for, say... 100ptpt EM, which yields,
18:11:12  <Stablean> <Chris Booth> you should check out the openttdcoop wiki for town games
18:13:25  <Stablean> <Chris Booth> we have had some crazy town games
18:13:26  <Stablean> <Aphid> with 50% sea about 13,000,000 O.o
18:13:26  <Stablean> <Chris Booth> we have had World Pop: 6,150,671 (PSG#201)
18:13:26  <Stablean> <Chris Booth> which is very very high
18:13:26  <Stablean> <Aphid> Hmm... but single town pop?
18:13:27  <Stablean> <Chris Booth> almost every tile had a house or track on it
18:13:27  <Stablean> <Chris Booth> no world pop
18:13:29  <Stablean> <Chris Booth> go to
18:13:29  <Stablean> <Aphid> Well, there's a new goal
18:13:31  <Stablean> <Chris Booth> and look up psg 201
18:15:26  <Stablean> <Chris Booth> happy tran sport: do you like !this?
18:16:00  <Stablean> <Berkel> why a terminus station?
18:16:08  <Stablean> <Chris Booth> thats not a terminus station
18:16:22  <Stablean> <Berkel> it is one now?
18:16:24  <Stablean> <Chris Booth> its an overflow loop
18:16:44  <Stablean> <Chris Booth> when the station is full trains overflow into the depot
18:17:15  <Stablean> <Chris Booth> watch the next train
18:17:41  <Stablean> <Berkel> and whats the specific use?
18:17:48  <Stablean> <Berkel> i got that
18:18:06  <Stablean> <Chris Booth> means if we have changing outputs we will not jam the ML
18:18:48  <Stablean> <Berkel> hmm
18:18:58  <Stablean> <Berkel> and why this direction changer? !there
18:19:09  <Stablean> <Chris Booth> aaah that to hide the depot
18:19:11  <Stablean> <Berkel> why not straigt into the depot line
18:19:35  <Stablean> <Chris Booth> if you have depot the any train can access when you auto replace all train will head to it
18:19:41  <Stablean> <Chris Booth> and the other this is a prior
18:20:25  <Stablean> <Berkel> ahh, now i got it :P
18:20:26  <Stablean> <Berkel> thx
18:20:40  <Stablean> <Berkel> the 90 deg turns avoid the depot being used from the ml, right?
18:20:50  <Stablean> <Chris Booth> yep
18:21:08  <Stablean> <Berkel> if you allow 90 deg turns this is impossible?
18:21:23  <Stablean> <Aphid> pf traps are still possible then
18:21:26  <Stablean> <Chris Booth> yep, train will find a route on that line
18:21:33  <Stablean> <Aphid> But it requires a train
18:21:43  <Stablean> <Aphid> And two sets of double standard signals...
18:22:21  <Stablean> <Aphid> If you have both 90 degree turns disallowed and not have treat red signals as non-reachable on then you got a problem though
18:22:48  <Stablean> <Chris Booth> yep
18:23:02  <Stablean> <Chris Booth> if reds are reachable you can't have a PF trap
18:23:24  <Stablean> <Chris Booth> since a train will see a red as a route
18:23:26  <Stablean> <Aphid> uuh
18:23:32  <Stablean> <Aphid> white has a huge jam...
18:23:39  <Stablean> <Chris Booth> nothing new
18:23:45  <Stablean> <Aphid> Factory dropoff, trains picking the wrong way,
18:23:51  <Stablean> <Aphid> Needs a waypoint
18:24:17  <Stablean> <Chris Booth> needs an overflow
18:24:48  <Stablean> <Berkel> or such a escape depot -.-
18:25:24  <Stablean> <Andy G> so the better the transport, the quicker the city grows?
18:25:42  <Stablean> <Berkel> minimum: 5 serviced stations
18:25:48  <Stablean> <Berkel> to boost
18:25:58  <Stablean> <Andy G> including rv?
18:26:02  <Stablean> <Aphid> yep
18:26:12  <Stablean> <Aphid> so you could just plop 5 bus stations in a row and be done with it
18:26:26  <Stablean> <Aphid> It would grow at max speed with just one bus, as long as you keep funding and advertising
18:26:32  <Stablean> <Andy G> well, prathill started with 234 inhabitants
18:33:53  *** ODM has quit IRC
18:34:23  <Stablean> <Berkel> hmm :)
18:34:29  <Stablean> <Chris Booth> what Berkel?
18:34:36  <Stablean> <Chris Booth> you okay?
18:34:44  <Stablean> <Berkel> 5678 hp / 719 kN vs. 12167 hp / 600 kN
18:34:52  <Stablean> <Berkel> yep, just fooling with races :P
18:34:54  <Stablean> <Chris Booth> speeds?
18:35:04  <Stablean> <Berkel> south west corner of map
18:35:22  <Stablean> <Chris Booth> watching
18:35:32  <Stablean> <Berkel> failed
18:35:34  <Stablean> <Chris Booth> fai;
18:35:36  <Stablean> <Chris Booth> fail
18:35:40  <Stablean> <Berkel> damn, this fucking timer
18:36:24  <Stablean> <Berkel> thx for explaination
18:36:26  <Stablean> <Chris Booth> try !this Berkel
18:39:24  <Stablean> <Berkel> hmm
18:39:30  <Stablean> <Berkel> doesnt work -.-
18:40:29  <Stablean> <Chris Booth> hhhm okay you might want it like this then
18:40:44  <Stablean> <Berkel> with bridge
18:40:58  <Stablean> <Chris Booth> yes
18:41:20  <Stablean> <Chris Booth> remove the middle
18:41:54  <Stablean> <Berkel> ....
18:41:56  <Stablean> <Chris Booth> zZZZZzzzZZZ
18:41:59  <Stablean> *** nanostray98 joined the game
18:42:20  <Stablean> <Chris Booth> ok rrrrrrrrrrr you rrrrready?
18:42:50  <Stablean> <Berkel> ok, 2s diesel > eletric
18:43:14  <Stablean> <Chris Booth> you have both with the same loco
18:43:21  <Stablean> <Chris Booth> train 122 is just 2x
18:43:32  <Stablean> <Berkel> lol, me fails epicly -.-
18:43:36  <Stablean> <Berkel> wanted to compare-.-
18:43:38  <Stablean> <Chris Booth> lol
18:44:13  <Stablean> <Berkel> ok, now:
18:44:23  <Stablean> <Berkel> eletric: 719 kn, diesel 600 kn
18:44:26  <Stablean> <Chris Booth> you sure this time :P
18:44:32  <Stablean> <Chris Booth> lets go
18:44:34  <Stablean> <Berkel> hp: 12k vs 5,6k
18:44:53  <Stablean> <Berkel> 3
18:44:55  <Stablean> <Berkel> 2
18:44:57  <Stablean> <Berkel> 1
18:44:59  <Stablean> <Berkel> fail
18:44:59  <Stablean> <Berkel> :D
18:45:09  <Stablean> <Berkel> -.-
18:45:15  <Stablean> <Chris Booth> wrong signal
18:45:42  <Stablean> *** nanostray98 has left the game (leaving)
18:45:50  <Stablean> <Berkel> lol
18:45:52  <Stablean> <Berkel> :(
18:46:02  <Stablean> <happy tran sport>  let me see
18:47:09  <Stablean> <happy tran sport>  i have se this
18:47:27  <Stablean> <Chris Booth> fixed
18:47:41  <Stablean> <Chris Booth> I put a backwards signal
18:48:47  <Stablean> <Berkel> someone should write a instruction on wiki for timers ;)
18:49:05  <Stablean> <Chris Booth> there is one Berkel somewhere
18:49:08  <Stablean> <Chris Booth> not sure though
18:49:19  <Stablean> <Berkel> looked yesterday but havent found something
18:49:41  <Stablean> <Chris Booth> I am sure there is one
18:49:45  <Stablean> <Chris Booth> if not its a wiki why not make one?
18:50:15  <Stablean> <Berkel> GOT IT#
18:50:17  <Stablean> <Berkel> YEAH :D
18:50:39  <Stablean> <Berkel> ok, electric >> 2x diesel
18:50:47  <Stablean> <Berkel> its such a powerful loco oO
18:52:35  <Stablean> <Chris Booth> a quick question to all the players here
18:52:37  <Stablean> <Berkel> now with filled tanks :P
18:52:43  <Stablean> <Berkel> yeah?
18:52:49  <Stablean> <Chris Booth> do you ever try and rebuild thing you have seen others build on this server?
18:53:03  <Stablean> <Berkel> me: timers ^^
18:53:05  <Stablean> <Berkel> and hubs :P
18:54:05  <Stablean> <Chris Booth> so if you saw someone build something you thought was cool you would want to copy it?
18:54:19  <Stablean> <Berkel> yes, why not?
18:54:29  <Stablean> <Berkel> a ingame c&p function would be very nice :D
18:54:52  <Stablean> <Chris Booth> just wondered since I always try to build interesting things
18:55:03  <Stablean> <Chris Booth> but no one very seems to copy them
18:55:27  <Stablean> <Chris Booth> next game I am going to build an orderless network
18:55:33  <Stablean> <Berkel> the problem might be the complexity
18:55:47  <Stablean> <Andy G> I just go for world domination
18:56:01  <Stablean> <Berkel> i have problems with building suchs things without not relooking it several times -.-
18:56:11  <Stablean> <Chris Booth> thats a bit boring Andy G
18:56:29  <Stablean> <Andy G> Sums me up then
18:56:39  <Stablean> <Berkel> green is like a huge krake ^^
18:56:41  <Stablean> <Chris Booth> a few games ago on here I took a small patch and fitted all cargo and passengers into one network
18:56:47  <Stablean> <Berkel> dont know the english word :/
18:56:57  <Stablean> <Andy G> snake
18:57:08  <Stablean> <Berkel> no, not a snake, the marine animal :P
18:57:23  <Stablean> <Chris Booth> shark? eel? whale?
18:57:35  <Stablean> <Berkel> german Tintenfisch :P
18:57:49  <Stablean> <Andy G> octopus
18:57:55  <Stablean> <Berkel> ahhhh, lol, yeah -.-
18:58:01  <Stablean> <Chris Booth> yes or squid
18:58:21  <Stablean> <Berkel> btw, why is "this is useless"? cuz of missing signals?
18:58:23  <Stablean> <Andy G> I prefer octopus
18:59:05  <Stablean> <Andy G> It's a shame there's no metro thing, where you can build underground systems
18:59:11  <Stablean> <Andy G> like in Sim city
18:59:21  <Stablean> <Chris Booth> Andy G: you can build Sbahns
18:59:28  <Stablean> <Chris Booth> just not Ubahn
19:00:02  <Stablean> <Andy G> they tend to stop the expansion I find
19:00:08  <Stablean> <Andy G> so I don't bother these days
19:00:19  <Stablean> <Chris Booth> aaah Andy G you need to look on our wiki
19:00:30  <Stablean> <Berkel> come on water well @ baston, fill them up for the race :P
19:00:32  <Stablean> <Andy G> openttd
19:01:02  <Stablean> <Berkel> hmm
19:01:21  <Stablean> <Chris Booth> no Andy G the wiki is
19:01:23  <Stablean> <Berkel> is there a generell advice how much kN / hp a loco should have for xxx tons?
19:01:29  <Stablean> <Chris Booth> has some cool stuff on it
19:01:32  <Stablean> <Berkel> yeah ;)
19:02:08  <Stablean> <Chris Booth> not realy Berkel just what works
19:02:13  <Stablean> *** Werner Robbentüter joined the game
19:02:18  <Stablean> <Berkel> hi werner ^^
19:02:24  <Stablean> <Werner Robbentüter> hi
19:02:30  <Stablean> <Berkel> hätte gerne eine robbe in ner tüte :P
19:02:33  <Stablean> <Chris Booth> hi Werner Robbentüter
19:02:43  <Stablean> <Chris Booth> Berkel
19:02:58  <Stablean> <Berkel> again a jam? -.-
19:03:00  <Stablean> <Werner Robbentüter> kostet 10 millionen
19:03:11  <Stablean> <Andy G> where is the but abnout commuter networks
19:03:13  <Stablean> <Berkel> moment, ich such noch schnell die Cents :P
19:03:36  <Stablean> *** Werner Robbentüter has joined company #7
19:03:44  <Stablean> <Chris Booth> Berkel: if you are speeking in german can you do it in private otherwise the admins will tell you off
19:03:51  <Stablean> <Chris Booth> as they are big meanys
19:03:53  <Stablean> <Berkel> ok :)
19:04:19  <Stablean> <Werner Robbentüter> ok ist deutsch und english
19:04:50  <Stablean> <Berkel> so, the first 1000 ton train for the race is just to be ready :D
19:05:01  <Stablean> <Chris Booth> on your marks!
19:05:15  <Stablean> <Berkel> the 2nd is still empty -.-
19:05:19  <Stablean> <Berkel> it lasts a bit ;)
19:05:53  <Stablean> <Berkel> well, back in 10 min. cooking some noodles to eat :D
19:05:56  <Stablean> <Aphid> Berkel, I moved the station
19:06:03  <Stablean> <Aphid> Check the sign
19:06:22  <Stablean> *** Jerry joined the game
19:07:50  <Stablean> <Chris Booth> FFS
19:07:56  <Stablean> <Berkel> thx
19:07:56  <Stablean> <Aphid> Hmm.. the two diesels have much less power than the electric, but more TE
19:08:04  <Stablean> <Chris Booth> yep
19:08:10  <Stablean> <Chris Booth> TE helps with heavy shit
19:08:20  <Stablean> <Aphid> Depends on what your speed is tbh
19:08:23  <Stablean> <Chris Booth> but only upto about 50km/h or 30mph
19:08:29  <Stablean> <Chris Booth> after that it is all power
19:08:43  <Stablean> <Berkel> yeah
19:08:47  <Stablean> <Aphid> P/V is where the power cuts you off so...
19:08:48  <Stablean> <Berkel> first train is full
19:08:50  <Stablean> <Berkel> 972t
19:08:53  <Stablean> <Berkel> the electric one
19:09:20  <Stablean> <Aphid> The TE at top speed for the electric is only 203.
19:09:46  <Stablean> <Aphid> For the diesel, it's a measly 95 kN
19:10:12  <Stablean> <Chris Booth> is that continus TE?
19:10:24  <Stablean> <Aphid> Yes
19:10:30  <Stablean> <Aphid> At 160 km/h
19:10:44  <Stablean> <Chris Booth> sound about right
19:10:44  <Stablean> <Aphid> However, a drag race...
19:10:55  <Stablean> <Berkel> well, let give the diesel at 3rd loco :P
19:10:57  <Stablean> <Aphid> I don't know who will be fastest. I have to do either an integral, or a test
19:11:24  <Stablean> <Chris Booth> or find a brain box!
19:11:57  <Stablean> <Berkel> 12.167 hp / 600 kn vs 8517 hp / 1078 kn
19:11:59  <Stablean> <Berkel> hrhr
19:12:07  <Stablean> <Aphid> dV/dt = min(P/V,T)/M
19:12:10  <Stablean> <Berkel> 1x electric vs 3! diesel
19:12:28  <Stablean> <Aphid> diesels win the drag race. Electric wins in TE
19:12:39  <Stablean> <Aphid> Since the electric is just so much lighter
19:13:37  <Stablean> <Chris Booth> it would also depend on axle weight IRL
19:13:47  <Stablean> <Chris Booth> and number of wheels
19:13:49  <Stablean> <Aphid> Hmm... the solution to the ODE would entail finding the 'breakpoint'
19:13:56  <Stablean> <Aphid> E.g. the point where TE required equals max TE.
19:14:02  <Stablean> <Aphid> Or where TE*V = P
19:14:17  <Stablean> <Andy G> Can Mr Firmenriesen remove his greeting please
19:14:47  <Stablean> <Chris Booth> who?
19:15:09  <Stablean> <Andy G> someone's playing with me
19:15:25  <Stablean> <Andy G> danke
19:15:43  <Stablean> <Chris Booth> tell them to leave you alone
19:15:49  <Stablean> <Werner Robbentüter> :-)
19:15:59  <Stablean> <Andy G> I thought it was aliens
19:16:09  <Stablean> <Andy G> like crop circles
19:16:39  <Stablean> *** Jerry has left the game (general timeout)
19:16:39  <Stablean> *** Jerry has left the game (connection lost)
19:16:45  <Stablean> <Berkel> ok, race is ready :D
19:16:59  <Stablean> <Chris Booth> left will win
19:17:01  <Stablean> <Werner Robbentüter> it was a message from your forklift drivers
19:17:03  <Stablean> <Chris Booth> I put 100$ on red
19:17:22  <Stablean> <Berkel> ?
19:17:32  <Stablean> <Chris Booth> red is left :P
19:17:43  <Stablean> <Berkel> the electric will win i guess
19:18:11  <Stablean> <Berkel> ok :)
19:18:43  <Stablean> <Chris Booth> I am off now
19:18:45  <Stablean> *** Chris Booth has left the game (leaving)
19:25:06  <Stablean> <Aphid> Right, solved
19:26:09  <Stablean> <Aphid> v=T/Mt for t<PM/T^2. v=Sqrt(2at)+b, where a=P/M, b=P/T for t>PM/T^2. (until top speed is reached).
19:27:47  <Stablean> <Aphid> All has to be adjusted by the friction constant...
19:31:29  <Stablean> <Werner Robbentüter> why are planes so expensive?
19:31:40  <Stablean> <Werner Robbentüter> I need some private jets
19:31:58  <Stablean> <Berkel> base cost mod grf!
19:34:54  <Stablean> <Aphid> Ugh.. it becomes such a mess with friction in there
19:34:56  <Stablean> <Aphid> :p
19:36:27  <Stablean> <Berkel> everything´s ok aphid? oO
19:36:37  <Stablean> <Aphid> Yeah.. (4 changes of variables later)
19:37:00  <Stablean> <Aphid> you know... that's why they had those tables pertaining to loco's.
19:37:03  <Stablean> <Berkel> doing physics? oO :D
19:37:17  <Stablean> <Berkel> the technical data sheet? oO
19:37:44  <Stablean> <Aphid> I'm trying to see whether I can calculate how long it takes a train to accellerate to top speed
19:37:50  <Stablean> <Aphid> Taking everything into account except air drag
19:38:12  <Stablean> <Berkel> make an excel sheets :P
19:38:32  <Stablean> <Aphid> Meh that's the easy part in the end.
19:39:54  <Stablean> <Berkel> btw, your rubber plantage has closed
19:39:58  <Stablean> <Berkel> at medingbury
19:40:12  <Stablean> <Aphid> Daft
19:40:43  <Stablean> <Aphid> Now I built that giant rail for nothing
19:40:57  <Stablean> <Berkel> water?
19:41:07  <Stablean> <Aphid> No I have a better idea...
19:41:09  <Stablean> <Berkel> wood
19:41:17  <Stablean> <Aphid> Wait for 2.2 billion... and bridge the ocean!
19:41:20  <Stablean> <Aphid> XD
19:41:58  <Stablean> <Berkel> under "normal" circumstances in single player i would fill it up completely at this state of the game :D
19:42:13  <Stablean> <Aphid> But anyway, I got it all calculated now...
19:42:35  <Stablean> <Berkel> and?
19:42:46  <Stablean> <Berkel> Power or track effort more usefull? :D
19:44:00  <Stablean> <Aphid> t = ((U-Pm/(T^2-Tmx))^2-x^2)/(2P/M).
19:44:07  <Stablean> <Aphid> x = 0.035+0.1r,
19:44:13  <Stablean> <Berkel> oO
19:44:15  <Stablean> <Aphid> r=sin(tanh(h))
19:44:19  <Stablean> <Aphid> h = angle of track.
19:44:22  <Stablean> <Aphid> M = mass
19:44:24  <Stablean> <Aphid> P = power
19:44:27  <Stablean> <Aphid> T = tractive effort
19:44:45  <Stablean> <Berkel> t = time for max speed?
19:44:47  <Stablean> <Berkel> in sec?
19:44:57  <Stablean> <Aphid> U = top speed.
19:44:59  <Stablean> <Aphid> t = timefor max
19:45:03  <Stablean> <Aphid> in seconds it would be
19:45:13  <Stablean> <Berkel> normal SI units used?
19:45:16  <Stablean> <Aphid> As long as you use SI units for all other stuff you need no factors ay
19:45:22  <Stablean> <Berkel> k
19:45:44  <Stablean> <Aphid> it would be a horrible thing to do without SI units... I could make it invariant I suppose but that introduces weird constants.
19:46:58  <Stablean> <Aphid> Bear in mind that air friction is considered to be tiny so it won't work at 300+ km/h.
19:47:28  <Stablean> <Aphid> Furthermore, air friction is nonlinear so no closed form solution exists... proven...
19:47:46  <Stablean> <Aphid> In that case, you would need to model the solution. So it's much more useful to just test it out ingame XD
19:48:36  <Stablean> <Aphid> although, it would definitely be fine for vactrains.
19:49:08  <Stablean> <Berkel> lol
19:49:19  <Stablean> <Berkel> have you played with the vactrain grf yet?
19:49:29  <Stablean> <Berkel> its total irrealistic oO
19:49:43  <Stablean> <Aphid> why so?
19:49:46  <Stablean> <Berkel> the poor people using it, the Gs are deadly ^^
19:50:04  <Stablean> <Berkel> taking a 2x 45 deg turn with 4000 km/h oO
19:50:10  <Stablean> <Aphid> they gave it too much tractive effort?
19:50:24  <Stablean> <Aphid> Oh, irrealistic turnspeed limits
19:50:43  <Stablean> <Berkel> wait, i load myself a game i played with VAC in
19:50:44  <Stablean> <Berkel> brb 2 min
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19:53:57  <Stablean> <Berkel> re
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19:54:13  <Stablean> <Berkel> there is no TE listed
19:54:27  <Stablean> <Berkel> but one of the VAC has 232187 hp oO
19:54:50  <Stablean> <Aphid> that's what?
19:54:54  <Stablean> <Berkel> reaching max speed of 3840 within ~60 tiles with 1336 pax on it
19:54:56  <Stablean> <Aphid> 200 MW?
19:55:02  <Stablean> <Aphid> That's your average power plant in one train right there.
19:55:12  <Stablean> <Aphid> What's it fueled on? U-235?
19:55:18  <Stablean> <Aphid> That would be funny...
19:55:24  <Stablean> <Berkel> its a "normal" maglev within a tube
19:55:28  <Stablean> <Aphid> If it crashes, it blows up everything within a 30-tile radius.
19:55:35  <Stablean> <Aphid> No towns will grow for another 100 years.
19:55:41  <Stablean> <Berkel> :D
19:56:32  <Stablean> <Aphid> But to be honest, I don't see why you would even need 200 MW.
19:56:35  <Stablean> <Berkel> a simple pax train made 23 million / yr, crossing a 1024 map :D
19:56:53  <Stablean> <Berkel> 232.000 hp =!!!= 200 mw
19:57:07  <Stablean> <Berkel> hmm
19:57:10  <Stablean> <Berkel> wrong
19:57:12  <Stablean> <Aphid> Well, very approximately, let me see
19:57:14  <Stablean> <Berkel> youre right
19:57:16  <Stablean> <Aphid> 1 hp was something like 800 watt or so
19:57:27  <Stablean> <Berkel> 232000 hp = ~232000 kW --> 232 MW
19:57:30  <Stablean> <Berkel> ROUND about
19:57:34  <Stablean> <Berkel> youre right
19:57:44  <Stablean> <Aphid> google gives 745.699872
19:57:58  <Stablean> <Berkel> MW?
19:58:08  <Stablean> <Aphid> Watt per hp
19:58:14  <Stablean> <Aphid> So it's 173 MW
19:58:21  <Stablean> <Berkel> omg oO
19:58:26  <Stablean> <Berkel> in a single loco :D
19:58:40  <Stablean> <Aphid> Anyway, something normal like 800 kW power cars would probably do the job... especially if you reduce the friction to zero
19:58:46  <Stablean> <Berkel> or better to say it comsumes 173 MW
19:58:48  <Stablean> <Berkel> via the rails
19:59:02  <Stablean> <Aphid> With zero friction, you have infinite top speed even with low power.
19:59:12  <Stablean> <Berkel> yeah, maglev and no air friction
19:59:35  <Stablean> <Aphid> Well, I'm going to just wait for some cash to build my rail line out :p
19:59:41  <Stablean> <Aphid> (and then the factory closes again XD)
19:59:55  <Stablean> <Berkel> lol
20:00:01  <Stablean> <Berkel> you wanna cross that ocean?
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20:00:50  <V453000> the vac trains are just retarded if you want to know my opinion :) Not really enjoyable to play with trains which I can barely ever see
20:01:01  <Stablean> <Berkel> yeah V ;)
20:01:15  <Stablean> <Aphid> To fix them they need some kind of fixed accelleration
20:01:15  <Stablean> <Berkel> but its fun to play with them at least ONCE :D
20:01:41  <Stablean> <Berkel> well, V, you CAN see them
20:01:42  <V453000> and in the end it makes people build like station A ----- long straight line ----  station B. While OpenTTD is really mainly about the --- network --- instead of a -long straight line- . Any station works really
20:01:47  <Stablean> <Berkel> at the stations :P
20:01:59  <V453000> you cant fix them
20:02:10  <V453000> if you "fix" the acceleration then they become unusable because they accelerate in 200 tiles
20:02:12  <Stablean> <Aphid> Yep.. that's why I like cargodestinations so much ^^
20:02:26  <Stablean> <Aphid> Exactly, you would have to have trains of diffrent speeds on your network
20:02:30  <V453000> cargodestination patches do not actually make you build a network at all
20:02:40  <Stablean> <Aphid> Why so?
20:02:59  <V453000> the whole reason why it is what it is is because stations redistribute/retransfer cargo somehow
20:03:05  <V453000> and in normal game, that is what hubs do
20:03:15  <Stablean> <Werner Robbentüter> bye
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20:03:19  <V453000> so you can just build a web of stations connected with straight lines between them
20:03:41  <V453000> and it is much more effective and easier manageable than network with hubs
20:03:51  <V453000> which is sad but it works that way
20:03:55  <Stablean> <Berkel> so aphid, you get a one-year-profit of mine :P
20:04:02  <Stablean> <Berkel> build that fucking ocean-bridge ^^
20:04:48  <Stablean> <Aphid> crazy project complete
20:04:51  <Stablean> <Berkel> :D
20:12:29  <Stablean> <Berkel> you use steam locos? oO
20:12:33  <Stablean> <Berkel> that late in the game :D
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20:51:21  <Stablean> <Berkel> aphid?
20:51:24  <Stablean> <Aphid> Ye?
20:51:34  <Stablean> <Berkel> your rubber train does losses!
20:52:04  <Stablean> <Berkel> the distance is tooo big i think
20:52:24  <Stablean> <Aphid> Either that or the acceptance is off
20:52:50  <Stablean> <Aphid> oh no, it does profits all right
20:52:56  <Stablean> <Aphid> It just takes more than a year to travel
20:53:04  <Stablean> <Berkel> ok :D
20:53:15  <Stablean> <Aphid> So it shows 4 mY loss one year, then 15 mY gain the next :)
20:54:29  <Stablean> <Berkel> btw, !plante sawmill here! :D
20:54:35  <Stablean> <Berkel> sign ;)
21:00:18  <Stablean> <Aphid> ... that rediculous running cost...
21:01:49  <Stablean> *** Andy G has left the game (leaving)
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21:02:34  <Stablean> *** Chris Booth has left the game (connection lost)
21:02:51  <Stablean> <Berkel> ...
21:03:02  <Stablean> *** Chris Booth has left the game (processing map took too long)
21:03:02  <Stablean> *** Chris Booth has left the game (connection lost)
21:03:32  <Stablean> *** Chris Booth joined the game
21:03:44  <Stablean> <happy tran sport>  wb chris
21:03:46  <Stablean> <Chris Booth> hi
21:03:53  <Stablean> <Berkel> Hi
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21:11:06  <Stablean> <Aphid> Time to replace engines XD
21:11:56  <Stablean> <Aphid> 20E -> 2x WAM-12 seems like a good idea
21:12:26  <Stablean> <Berkel> wait: i test it at !race :D
21:13:12  <Stablean> <Berkel> you mean 20E electric vs 2x VAM?
21:13:15  <Stablean> <Aphid> yep
21:13:37  <Stablean> <Aphid> 2x vam wins, they have 18,000 hp. Furthermore, VAM has higher top speed
21:14:12  <Stablean> <Aphid> I don't know if that TE is enough to make it up a very steep hill though
21:14:13  <Stablean> <Berkel> 85k vs 75k running costs
21:14:20  <Stablean> <Berkel> look sign !race!
21:14:42  <Stablean> <Berkel> start when the timer-loco is running ^^
21:15:01  <Stablean> <Aphid> I think that should be rather clear-cut :p
21:15:11  <Stablean> <Berkel> yeah
21:15:13  <Stablean> <Berkel> hmm
21:15:32  <Stablean> <Berkel> 724 tons vx 972 tons
21:15:39  <Stablean> <Berkel> thats not fair :P
21:15:41  <Stablean> <Aphid> you forgot two tiles...
21:15:47  <Stablean> <Aphid> XD
21:15:57  <Stablean> <Berkel> ok
21:16:23  <Stablean> <Aphid> Though, this gave me an idea for another network...
21:16:34  <Stablean> <Aphid> We play normally, with two additional rules:
21:17:16  <Stablean> <Aphid> 1: every train must be able to go to any place in the network. 2: You may not buy the n'th locomotive of any type until n-1 locomotives of every other type are running on the network.
21:17:35  <Stablean> <Aphid> Overtaking chaos :p
21:17:41  <Stablean> <Berkel> yep
21:17:55  <Stablean> <Berkel> so, race should be repeated soon
21:17:57  <Stablean> <Berkel> 2nd is loading water
21:18:19  <Stablean> <Berkel> but i think that wont change anything
21:18:19  <Stablean> <Aphid> You should put a rating keeper on that water supply
21:18:25  <Stablean> <Berkel> 2x vam > 1x ce
21:18:32  <Stablean> <Aphid> A small feeder line with a 2-tile train would do to keep rating up. Else it might disappear
21:19:23  <Stablean> <Aphid> It might change it on the short term. At low speeds the 20E accellerates faster. It should also be better at climbing huge mountains
21:19:41  <Stablean> <Aphid> On flat long lines though the other one will win
21:19:52  <Stablean> <Berkel> oO
21:19:55  <Stablean> <Berkel> 226 km/h oO
21:20:06  <Stablean> <Berkel> why do i see this just now?
21:20:16  <Stablean> <Berkel> i have a major change to do :D
21:20:18  <Stablean> <Aphid> I don't know :p
21:20:44  <Stablean> <Aphid> I like my steam loco's though so I'm keeping them
21:20:58  <Stablean> <Berkel> i think i will stick to the ce-10
21:21:08  <Stablean> <Berkel> err class-20
21:21:10  <Stablean> <Berkel> i mean
21:21:17  <Stablean> <Berkel> you cant autoreplace 1 loco with 2?
21:21:28  <Stablean> <Aphid> If your network has a lot of tight turns that might be wise
21:21:38  <Stablean> <Berkel> only 2 tile turns
21:21:44  <Stablean> <Berkel> no 2 45 deg
21:21:51  <Stablean> <Aphid> That might be a bit annoying then
21:22:06  <Stablean> <Berkel> dont want to replace 200 trains via hand -.-
21:22:44  <Stablean> <Aphid>
21:22:54  <Stablean> <Berkel> ok: class 20: 923 tons 12k hp, 600kn
21:23:12  <Stablean> <Berkel> 2x WAM-12: 956tons 18k hp 427 kn
21:23:14  <Stablean> <Aphid> 226 km/h requires a curvature of 11 or TL, whichever is shorter.
21:23:14  <Stablean> <Berkel> go :D
21:23:36  <Stablean> <Berkel> last two %
21:23:42  <Stablean> <Berkel> come on, LOAD that shit
21:24:04  <Stablean> <Aphid> 160 km/h requires 5, but can do with 2 on modded monorail (if el-rail is modded monorail which I think it isn't)
21:24:15  <Stablean> <Berkel> ok, race starts
21:24:18  <Stablean> <Berkel> set your bet :D
21:24:52  <Stablean> <Aphid> cool isn't it?
21:25:02  <Stablean> <Berkel> wait, entend them :D
21:25:13  <Stablean> <Aphid> uuh
21:25:19  <Stablean> <Aphid> that corner has a 88 km/h speed limit
21:25:21  <Stablean> <Aphid> :p
21:25:45  <Stablean> <Aphid> should just go straight tbh
21:26:00  <Stablean> *** Max joined the game
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21:28:23  <Stablean> <Aphid> ugh
21:28:34  <Stablean> <Aphid> the autoreplace bought two extra carriages on all my trains
21:29:00  <Stablean> <Berkel> you can set this
21:29:10  <Stablean> <Berkel> to replace the extra waggons
21:29:28  <Stablean> <Aphid> wagon removal
21:29:35  <Stablean> <Berkel> ok, race modified with some curves :D
21:30:21  <Stablean> <Berkel> ok, its way clear
21:30:27  <Stablean> <Berkel> 2x WAM >> Class E
21:31:23  <Stablean> <Berkel> hmm
21:31:38  <Stablean> <Berkel> that would mean replaceing 138 trains with 2x WAM-12 -.-
21:38:04  <Stablean> <Berkel> ok i keep the class E 20
21:38:15  <Stablean> <Berkel> since 1x WAM-12 vs class E is a clear thing
21:38:22  <Stablean> <Berkel> and dont wanna change all trains by hand
21:44:27  <Stablean> <Aphid> poor red trucks
21:44:34  <Stablean> <Berkel> ?
21:44:46  <Stablean> <Berkel> something wrong?
21:44:48  <Stablean> <Aphid> they're a dieing race
21:44:58  <Stablean> <Berkel> oh, have to fix something?
21:45:04  <Stablean> <Aphid> Nah... I don't think it's bad, he hasn't built anything in 100 years :p
21:45:10  <Stablean> <Aphid> Those trucks are antiques
21:45:20  <Stablean> <Berkel> oh, one is killed
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21:59:31  <Stablean> <Berkel> lol, USE the wam-12
21:59:40  <Stablean> <Berkel> it RACES upon hills oO
21:59:54  <Stablean> <Berkel> even stepping up it acces!
22:00:17  <Stablean> <Aphid> Of course, if you have enough TE...
22:00:31  <Stablean> <Aphid> You need 35 + 100N per % per ton
22:00:35  <Stablean> <Berkel> i have change to 2x WAM instead of class e
22:00:59  <Stablean> <Aphid> Steepness is set to 4%, so...
22:01:15  <Stablean> <Aphid> That translates to 435 N per ton
22:01:37  <Stablean> <Aphid> So a 213 kN engine can pull 490t.
22:01:55  <Stablean> <Aphid> As long as you keep your trains below 980t they can climb any hill!
22:03:13  <Stablean> <Berkel> the longest are the 7-tile-woodies
22:03:39  <Stablean> <Aphid> Now what you will have to do is smooth out your curves
22:03:49  <Stablean> <Aphid> At the busy parts of the network, curves can cause jams
22:04:03  <Stablean> <Aphid> (Trains slow down in a tight curve, causing the train behind it to stop)
22:04:09  <Stablean> <Berkel> completey filled they´re "only" 720t
22:04:17  <Stablean> <Berkel> i know the curve prob
22:04:43  <Stablean> <Berkel> <3 <3< 3 WAM-12 :D
22:09:20  <Stablean> <Berkel> wooohoooo oO
22:09:30  <Stablean> <Berkel> 600k / wood-trip :D
22:19:57  <Stablean> *** Aphid has left the game (leaving)
22:26:58  <Stablean> <happy tran sport>  will looks like it just u and me
22:27:52  <Stablean> <happy tran sport>  u need to kepp doing the trees at all ov your wood pike up
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22:33:44  <Mazur> All well?  Noone hneeds help or gotten rid of?
22:34:06  <Stablean> <Berkel> its just us, happy and me
22:34:08  <Stablean> <Berkel> rest left :)
22:34:18  <Stablean> <happy tran sport>  yep
22:34:20  <Stablean> <Berkel> no probs so far
22:34:25  <Mazur> Having fnu?
22:34:34  <Stablean> <Berkel> had some little discussion again about TE and hp power :D
22:34:39  <Mazur> Good, good.
22:34:54  <Stablean> <Berkel> would be nice to be able to replace one loco with a pair of others
22:34:56  <Stablean> <happy tran sport>  all ov my tran net werk is  good
22:35:03  <Stablean> <Berkel> eg. class-E with 2 WAM-12 ;)
22:35:16  <Mazur> Yes, I saw, I've not yet grokked the difference between power, TE and the other thing, yet.
22:39:19  <Stablean> <Berkel> hmm
22:39:29  <Stablean> <Berkel> maintenance is off, isnt it?
22:39:39  <Stablean> <Berkel> why do my trains go into depots :(
22:40:56  <Chris_Booth> have Mazur
22:42:52  <Stablean> *** Andy G joined the game
22:43:46  <Mazur> Hi, CB.
22:48:06  <Chris_Booth> how is one?
22:49:44  <Stablean> <Berkel> happy?
22:49:54  <Stablean> <happy tran sport>  yep
22:49:56  <Stablean> <Berkel> you mind me planting a sawmill there?
22:50:23  <Stablean> <Berkel> look sign
22:50:44  <Stablean> <happy tran sport>  i will looke
22:51:43  <Stablean> <Andy G> so, why is prathill not growing anymore
22:51:45  <Stablean> <Andy G> any pointers?
22:51:47  <Stablean> <happy tran sport>  u can doo it
22:51:54  <Stablean> <Berkel> andy build roads :P
22:51:56  <Stablean> <Berkel> thx happy
22:52:22  <Stablean> <Andy G> there's plenty of roadas
22:52:28  <Stablean> <Andy G> no density
22:52:34  <Stablean> <happy tran sport>  but just dont get in the way ov my tran net werk ok
22:53:08  <Stablean> <Berkel> say it when too near
22:53:30  <Stablean> <happy tran sport> ok
22:53:57  <Stablean> *** Chris Booth joined the game
22:54:13  <Stablean> <happy tran sport>  wb chris
22:54:19  <Stablean> <Chris Booth> thanks
22:54:25  <Stablean> <Berkel> hi
22:54:25  <Stablean> <Berkel> back
22:54:51  <Stablean> <Chris Booth> that sounds native american
22:54:53  <Stablean> <Chris Booth> hi back
22:55:03  <Stablean> <Berkel> not really, im german
22:55:49  <Stablean> <Chris Booth> it was a joke
22:55:59  <Stablean> <Berkel> haha, ok :D
22:56:50  <Stablean> <Chris Booth> happy tran sport: everything still smooth on your lines?
22:57:04  <Stablean> <happy tran sport>  yep
22:57:30  <Stablean> <Chris Booth> good
22:57:37  <Stablean> <happy tran sport> thanks  for your help
22:57:51  <Stablean> <Chris Booth> np
22:58:05  <Stablean> <Chris Booth> Berkel: check Hennpool Rubber Plantation
22:58:11  <Stablean> <Chris Booth> you have a small issue
22:58:26  <Stablean> <Berkel> as planes being "forbidden" is it allowed to use airports as areacatcher? :D
22:58:32  <Stablean> <happy tran sport>  berkel  u have to keep doing your trees
22:58:50  <Stablean> *** Chris Booth has started a new company (#9)
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22:59:03  <Stablean> <Berkel> thx chris, missing rail
22:59:05  <Stablean> <Chris Booth> yep
22:59:45  <Stablean> <Berkel> have to say that this game is JUST AWESOME <3
22:59:59  <Stablean> <Berkel> "simple" networks aren´t a problem any more
23:00:10  <Stablean> <happy tran sport>  yep me to
23:00:16  <Stablean> <Berkel> but the style YOU build with your giant hubs is one stop further :D
23:00:32  <Stablean> <Berkel> concerning chris, TMC, and those :P
23:00:47  <Stablean> <Chris Booth> those hubs are simple
23:00:54  <Stablean> <Berkel> sure :roll: ^^
23:00:56  <Stablean> <Chris Booth> and keep traffic seperate
23:01:22  <Stablean> <Chris Booth> stops your main line and local traffic mixing
23:01:28  <Stablean> <Chris Booth> like a motorway
23:01:42  <Stablean> <Chris Booth> just more extreme
23:02:05  <V453000> simply enough, it all has a very good system. By all means if you want, you CAN learn it anytime
23:02:17  <Stablean> <Chris Booth> yep
23:03:02  <Stablean> <Chris Booth> its sure simple really, you have 3 types of hub, Main Line to Main Line Back Bone Hub (BBH)
23:03:13  <Stablean> <Chris Booth> Side Line to Main Line Side Line Hub (SLH)
23:03:25  <Stablean> <Chris Booth> Main Station to Main Line Main Station Hub (MSH)
23:03:37  <Stablean> <Chris Booth> they can be as big or as small as you want
23:03:43  <Stablean> <Chris Booth> but the model works
23:04:16  <V453000> doesnt even matter what sort of hub it is
23:04:25  <Stablean> <Chris Booth> nope
23:05:01  <V453000> just lurk around our public server, see archives or even join it (best way to learn)
23:05:25  <Chris_Booth> yep
23:05:38  <Chris_Booth> or pick up on things build here as well
23:06:04  <Stablean> <Berkel> happy, you have replanted "my" saw-mill-areas? :)
23:06:15  <Stablean> <Berkel> same looking trees everywhere :D
23:06:21  <Stablean> <happy tran sport>  yep
23:06:24  <Stablean> <Berkel> thx
23:06:43  <Stablean> <Chris Booth> sawmills suck
23:06:49  <Stablean> <happy tran sport>  u need to kepp doing it]
23:06:55  <Stablean> <happy tran sport>  no p
23:07:03  <Stablean> <Chris Booth> apart from our clear the forrect game V453000
23:07:22  <V453000> why do you tell me
23:07:53  <Stablean> <Chris Booth> since you can back it up
23:08:15  <Stablean> <Chris Booth> as you played it and probably think that sawmills are useless
23:08:45  <V453000> ok. :D I told them already
23:09:26  <Chris_Booth> I was thinking, what would you say to a 128^2 pax game with 1 town on PSG?
23:09:37  <Chris_Booth> (nothing else)
23:09:45  <Stablean> <Berkel> just 128x128?
23:09:51  <Stablean> <Berkel> how many players?
23:09:55  <Chris_Booth> yes Berkel
23:10:07  <Chris_Booth> not sure its not on this server
23:10:20  <Chris_Booth> just an idea for out public server
23:14:22  <Stablean> *** Chris Booth has left the game (leaving)
23:19:34  <Stablean> <Berkel> well, half past 12 am
23:19:40  <Stablean> <Berkel> should go to bed :D
23:19:42  <Stablean> <Berkel> gn8 all
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23:32:46  <Stablean> <happy tran sport>  hi andy
23:32:52  <Stablean> <Andy G> hi
23:32:59  <Stablean> <happy tran sport>  how ar u
23:33:25  <Stablean> <Andy G> fine thanks, and u?
23:33:35  <Stablean> <happy tran sport>  good thanks
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