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00:06:49 <Stablean> <I.M. LEGO> ok now to see how much money this train will make 00:09:55 <Stablean> <I.M. LEGO> hmm maybe make my passenger&mail railway into a passenger,mail&wood railwy! 00:11:59 <Stablean> <I.M. LEGO> my plan is ganna work :D 00:12:14 <Stablean> <happy tran sport> lego on the the ferst order take of no unloading of 00:12:36 <Stablean> <I.M. LEGO> opps 00:12:52 <Stablean> <happy tran sport> thats beter 00:14:06 <Stablean> <I.M. LEGO> there 00:14:52 <Stablean> <I.M. LEGO> it says it doesen't accept anything (lesdfield woods) 00:15:15 <Stablean> <happy tran sport> lego i no doo u whot me to help u 00:17:43 <Stablean> <I.M. LEGO> this is a weired problem 00:17:57 <Stablean> <happy tran sport> yep 00:18:27 <Stablean> <I.M. LEGO> the station won't accept any cargo even thow it's a city station what am i doing wroung? 00:18:42 <Stablean> *** Mazur joined the game 00:18:53 <Stablean> <I.M. LEGO> mazur i have a strang problem 00:19:11 <Stablean> <I.M. LEGO> i have a city station that dosen't accept anything 00:19:30 <Stablean> <happy tran sport> lego see this this place accepts passengers and maill 00:19:45 <Stablean> <I.M. LEGO> i know tilly does 00:20:11 <Stablean> <I.M. LEGO> but lesdfeild dosen't 00:20:45 <Stablean> <I.M. LEGO> yet it is within range of two houses and a road 00:20:52 <Stablean> <happy tran sport> just send your passengers tran ther 00:21:10 <Stablean> <Mazur> That _is_ weird. There are two houses for certain in the catchment area, and they are suppoed to accept pax, at least. Are those houses new? 00:21:41 <Stablean> <Mazur> Talking lesdfield Woods, of course. 00:21:56 <Stablean> <I.M. LEGO> now how do i connect it? 00:22:18 <Stablean> <Mazur> Can you remove one tile from lesdfield Woods and rebuilf that tile? 00:22:30 <Stablean> <I.M. LEGO> yah i think so 00:23:00 <Stablean> <Mazur> before you place it, check what is says in the build-tool. 00:23:02 <Stablean> <I.M. LEGO> but how would i keep it connected? i still need it fer wood 00:23:08 <Stablean> <I.M. LEGO> ok 00:23:38 <Stablean> <Mazur> Just one tile, build 1x1 station and hit R for reverse. 00:24:05 <Stablean> <I.M. LEGO> i know i have the station already accepting wood but how do i connect the other station? 00:24:31 <Stablean> <Mazur> Simple. 00:25:18 <Stablean> <Mazur> Yes, directly from beside the woods to the new station and net to that a bridge. 00:25:37 <Stablean> <I.M. LEGO> this isin't turining out right 00:25:47 <Stablean> <I.M. LEGO> maybe i should restart 00:25:53 <Stablean> <Mazur> Need me to show you? 00:25:53 <Stablean> *** I.M. {} LEGO has joined spectators 00:25:58 <Stablean> <I.M. LEGO> yah i guess 00:26:02 <Stablean> *** I.M. {} LEGO has started a new company (#7) 00:26:06 <Stablean> *** I.M. {} LEGO has joined spectators 00:26:10 <Stablean> *** I.M. {} LEGO has joined company #6 00:26:14 <Stablean> *** Mazur has joined company #6 00:28:21 <Stablean> *** Dixon: joined the game 00:28:28 <Stablean> <happy tran sport> hi dixon 00:28:32 <Stablean> <Dixon:> hello 00:29:54 <Stablean> <Mazur> I did not know you drove on the wrong side. 00:30:50 <Stablean> <Mazur> You realise no train can get to the other platform with the one-wy path signal there? 00:31:12 <Stablean> <Mazur> Forget I said that. 00:32:18 <Stablean> *** Dixon: has joined company #2 00:32:59 <Stablean> <Mazur> CTRL Copy it. 00:33:29 <Stablean> <Mazur> Or Goto and CTRL click the other train to share with. 00:33:51 <Stablean> *** Mazur has joined spectators 00:35:03 <Stablean> <I.M. LEGO> there fixxed my teamchat problem 00:35:09 <Stablean> *** Mazur has left the game (leaving) 00:36:01 <Stablean> *** Max joined the game 00:36:09 <Stablean> <I.M. LEGO> hi, max! 00:36:16 <Stablean> <Max> helo 00:36:58 <Stablean> <I.M. LEGO> NO ONE TOUCH MY ISLAND! 00:37:38 <Stablean> <Berkel> hrhr, nice island :P 00:37:40 <Stablean> <Max> good name 00:37:50 <Stablean> <I.M. LEGO> Thanks. 00:37:50 <Stablean> <Berkel> PAX, Goods, wood 00:37:53 <Stablean> <Berkel> all there 00:38:01 <Stablean> <Berkel> hope you get a 2k wood :D 00:38:13 <Stablean> <I.M. LEGO> two towns a good terrain some wood works 00:38:27 <Stablean> <I.M. LEGO> i like my island 00:38:47 <Stablean> <I.M. LEGO> my island is all i need 00:39:06 <Stablean> <Berkel> LEGO, take the neighbour island later ;) 00:39:12 <Stablean> <Berkel> see signs :P 00:39:14 <Stablean> <I.M. LEGO> only two trains are working right now but soon there will be more 00:39:37 <Stablean> <Berkel> lol, it works :D 00:39:41 <Stablean> <Berkel> nice long bridges :D 00:40:19 <Stablean> <I.M. LEGO> i just put down my signiture 00:41:01 <Stablean> <Berkel> yeah, iron ore, steel, good chain is possible there! 00:41:31 <Stablean> <Berkel> just grow the iron ore and coal mine there before they close -.- 00:41:37 <Stablean> <I.M. LEGO> ganna be hard connecting my original rails over 00:42:08 <Stablean> <I.M. LEGO> i'll take it latter right now im just ganna stick with LEGO Island 00:43:06 <Stablean> <I.M. LEGO> hmm ganna need more mail&passenger trains 00:44:18 <Stablean> <I.M. LEGO> Hey, Max. I think you might need a longer railway. I.M.LEGO :D. 00:44:40 <Stablean> <Max> got no money 00:44:47 <Stablean> <Max> :( 00:45:07 <Stablean> <I.M. LEGO> i'll give you 3000 k? 00:45:26 <Stablean> <Max> 300k or 3m? 00:45:56 <Stablean> <I.M. LEGO> o i can't yet hangon gotta repay my loan and only 3k 00:48:48 <Stablean> <I.M. LEGO> oh look a new building :D 00:57:38 <Stablean> <I.M. LEGO> sorry max try building with slower rail types 00:58:32 <Stablean> <Max> ill probably get the money eventually 00:58:42 <Stablean> <I.M. LEGO> you'r being sold off 00:58:52 <Stablean> <Max> bugger 00:59:16 <Stablean> <I.M. LEGO> i just got a messege saying "would you like to buy Max transport for (amount of money here) 00:59:38 <Stablean> *** Max has joined spectators 00:59:42 <Stablean> <I.M. LEGO> i clicked No because it was two high a price 00:59:52 <Stablean> <Max> wat was it? 01:00:03 <Stablean> <I.M. LEGO> like 100000 01:00:05 <Stablean> *** Max has started a new company (#4) 01:00:30 <Stablean> <Max> try #2 01:01:00 <Stablean> <Berkel> grrr, i need faster locos 01:01:00 <Stablean> <I.M. LEGO> try slow rail construction (75 mph) 01:01:10 <Stablean> <Berkel> when do >140 kmh locos arrive? -.- 01:01:29 <Stablean> <I.M. LEGO> on my cp it says 75 mph 01:01:43 <Stablean> <I.M. LEGO> wich means im american 01:01:54 <Stablean> <I.M. LEGO> AND NO IM NOT FAT! 01:01:57 <Stablean> <Max> the 4-6-2 01:02:11 <Stablean> <Berkel> i mean faster track types 01:02:37 <Stablean> <I.M. LEGO> next is 100 mph 01:02:41 <Stablean> <Berkel> WHEN? :D 01:03:07 <Stablean> <I.M. LEGO> DOES IT LOOK LIKE I CREATED THE NEW GRF? 01:03:14 <Stablean> <Berkel> no ;) 01:03:37 <Stablean> <I.M. LEGO> hey dixon what are ye up ter? 01:03:53 <Stablean> <I.M. LEGO> (im a american pirate) 01:04:03 <Stablean> <I.M. LEGO> XD 01:04:11 <Stablean> <Dixon:> hi not much 01:04:18 <Stablean> <Dixon:> watching poker 01:04:28 <Stablean> <happy tran sport> me to 01:04:38 <Stablean> <I.M. LEGO> ye sherd sae me island 01:04:50 <Stablean> <I.M. LEGO> (not a good pirate speaker) 01:05:16 <Stablean> <I.M. LEGO> yar? 01:05:18 <Stablean> *** Dixon: has left the game (general timeout) 01:05:18 <Stablean> *** Dixon: has left the game (connection lost) 01:05:22 <Stablean> <I.M. LEGO> :l 01:05:32 <Stablean> <Max> should i resurect my original route? 01:05:42 <Stablean> <I.M. LEGO> no 01:05:48 <Stablean> <I.M. LEGO> find a diffrint location 01:05:50 <Stablean> *** Dixon: has left the game (connection lost) 01:05:59 <Stablean> <I.M. LEGO> you got closed down once on it 01:06:23 <Stablean> *** Dixon: joined the game 01:08:10 <Stablean> <I.M. LEGO> im ganna need 31000 to buy a new passenger&mail train 01:08:56 <Stablean> <I.M. LEGO> thanks man 01:09:02 <Stablean> <Berkel> np ;) 01:09:06 <Stablean> <Berkel> create your island :D 01:09:48 <Stablean> <I.M. LEGO> 4 new p&m Trains :D 01:09:58 <Stablean> *** Max has left the game (leaving) 01:13:18 <Stablean> <happy tran sport> dixon wich poker cannele ar u woching 01:13:28 <Stablean> <Dixon:> its done now 01:13:34 <Stablean> <I.M. LEGO> i don't watch poker... 01:13:37 <Stablean> <happy tran sport> ok 01:13:43 <Stablean> <I.M. LEGO> i watch cartoons. 01:13:49 <Stablean> <I.M. LEGO> and disney movies 01:13:51 <Stablean> <Dixon:> was pokerstars final 01:14:01 <Stablean> <happy tran sport> ok 01:14:01 <Stablean> <Dixon:> a girl won 01:14:31 <Stablean> <happy tran sport> i am woching poker channele eu 01:14:33 <Stablean> <I.M. LEGO> well im going afk ok? 01:14:41 <Stablean> <I.M. LEGO> NO ONE MESS WITH MY RAILS 01:14:42 <Stablean> <Dixon:> bye 01:14:42 <Stablean> <happy tran sport> by 01:14:44 <Stablean> <Berkel> bye 01:14:58 <Stablean> <Dixon:> i will 01:15:04 <Stablean> <I.M. LEGO> and to make sure i made a password 01:15:14 <Stablean> <I.M. LEGO> hehehe lol lol lol 01:16:37 <Stablean> *** Dixon: has left the game (general timeout) 01:16:37 <Stablean> *** Dixon: has left the game (connection lost) 01:18:53 <Stablean> <Berkel> you got a bankrupt warning!! 01:18:59 <Stablean> <Berkel> @lego 01:33:38 <Stablean> <happy tran sport> ok 01:38:12 <Stablean> <happy tran sport> berkel ar u playing to mor 01:38:26 <Stablean> <Berkel> maybe, at evening 01:38:29 <Stablean> <Berkel> OMG -.- 01:38:31 <Stablean> <Berkel> 2:30 01:38:33 <Stablean> <happy tran sport> ok 01:38:39 <Stablean> <Berkel> wanted to sleep at 1:00 -.- 01:38:41 <Stablean> <Berkel> FUCK OTTD :D 01:39:47 <Stablean> <happy tran sport> yep time gos farst when u having fune 01:41:50 <Stablean> <happy tran sport> nice a noo tran has cume out 01:50:18 <Stablean> <Berkel> ok, its really enough. 01:50:24 <Stablean> <Berkel> gn8, bye 01:50:27 <Stablean> <happy tran sport> by 01:50:29 <Stablean> *** Berkel has left the game (leaving) 01:52:17 <Stablean> <happy tran sport> will looks like it is u and me lego 01:53:43 <Stablean> <happy tran sport> how thing going lego 01:56:37 <Stablean> <happy tran sport> ok good night i.m lego sleep will 01:56:47 <Stablean> *** happy tran sport has joined spectators 01:57:32 <Stablean> *** happy tran sport has left the game (leaving) 02:24:15 <Stablean> *** YAY joined the game 02:57:30 <Stablean> *** YAY has left the game (leaving) 04:43:54 <Stablean> <I.M. LEGO> opps. 04:44:48 <Stablean> *** I.M. LEGO has left the game (leaving) 04:44:48 <Stablean> *** Game paused (number of players) 05:09:36 <Stablean> *** Game still paused (number of players) 05:09:36 <Stablean> *** Game unpaused (number of players) 05:09:39 <Stablean> *** Phillip joined the game 05:10:20 <Stablean> *** Firestar joined the game 05:11:36 <Stablean> *** Firestar has left the game (leaving) 05:12:57 <Stablean> *** Phillip has joined spectators 05:12:57 <Stablean> *** Game paused (number of players) 05:13:03 <Stablean> *** Phillip has started a new company (#4) 05:13:05 <Stablean> *** Game unpaused (number of players) 05:18:34 <Stablean> *** Phillip has left the game (leaving) 05:18:34 <Stablean> *** Game paused (number of players) 05:30:58 <Stablean> *** Game still paused (number of players) 05:30:58 <Stablean> *** Game unpaused (number of players) 05:31:00 <Stablean> *** Berkel joined the game 06:20:18 <Stablean> *** TRG has left the game (processing map took too long) 06:20:18 <Stablean> *** TRG has left the game (connection lost) 08:11:39 <Stablean> *** Max joined the game 08:12:22 <Stablean> *** Max has left the game (leaving) 08:19:38 *** ODM has joined #openttdcoop.stable 08:19:38 *** ChanServ sets mode: +o ODM 08:37:08 <Stablean> *** Berkel has joined spectators 08:37:08 <Stablean> *** Game paused (number of players) 08:37:14 <Stablean> *** Berkel has joined company #1 08:37:14 <Stablean> *** Game unpaused (number of players) 10:06:19 <Stablean> *** Berkel has left the game (general timeout) 10:06:19 <Stablean> *** Berkel has left the game (connection lost) 10:06:21 <Stablean> *** Game paused (number of players) 10:58:50 <Stablean> *** Game still paused (number of players) 10:58:50 <Stablean> *** Game unpaused (number of players) 10:58:51 <Stablean> *** Berkel joined the game 11:17:00 <Stablean> *** Troy McClure joined the game 11:17:15 <Stablean> *** Troy McClure has joined company #2 11:33:02 <Stablean> <Berkel> rip :D 11:33:03 <Stablean> <Berkel> oO 12:08:52 <Stablean> *** Troy McClure has left the game (general timeout) 12:08:52 <Stablean> *** Troy McClure has left the game (connection lost) 12:09:20 <Stablean> *** Troy McClure joined the game 12:34:06 <Stablean> *** Troy McClure has left the game (leaving) 12:52:35 <Stablean> *** Berkel has joined spectators 12:52:35 <Stablean> *** Game paused (number of players) 12:52:39 <Stablean> *** Berkel has left the game (leaving) 13:30:55 <Stablean> *** Game still paused (number of players) 13:30:55 <Stablean> *** Berkel joined the game 13:31:27 <Stablean> *** Berkel has joined company #1 13:31:27 <Stablean> *** Game unpaused (number of players) 14:12:01 *** Webster has joined #openttdcoop.stable 14:12:02 *** ChanServ sets mode: +o Webster 14:15:46 *** Guest4530 has quit IRC 14:24:02 <Stablean> <Firestar> hi 14:24:02 <Stablean> *** Firestar joined the game 14:24:06 <Stablean> <Berkel> hi 14:24:20 <Stablean> <Firestar> hows going? 14:24:30 <Stablean> <Berkel> quite lonely here ingame :P 14:24:40 <Stablean> <Berkel> otherwise fine, thx 14:25:18 <Stablean> <Firestar> ya know that there is actually a better version of the NuTracks NewGRF? 14:25:40 <Stablean> <Berkel> nope, havent play this nutracks yet til yesterday 14:26:02 <Stablean> <Firestar> Berkel you could check !missing link at one of your junctions 14:26:44 <Stablean> <Berkel> well, thx 14:27:18 <V453000> the nutracks released after 1.0.0 are generally considered looking shitty 14:27:24 <V453000> so that is why there is 1.0.0 loaded 14:27:38 <V453000> the newer versions arent "better" in any regard either 14:27:57 <Stablean> <Firestar> well the very high speed rail construction looks better than this one 14:28:01 <Stablean> <Firestar> for me 14:28:16 <V453000> it has zero contrast 14:28:30 <V453000> the onld one at least has some structure 14:30:49 <Stablean> <Firestar> marnham east coal station needs some more trains :) 14:37:28 <Stablean> <Firestar> hows it going on public V? 14:41:22 <Stablean> <V453000> hello 14:41:22 <Stablean> *** V453000 joined the game 14:41:26 <Stablean> <Firestar> hio 14:41:29 <Stablean> <Berkel> hi 14:42:07 <Stablean> <Firestar> be back later cya 14:42:10 <Stablean> *** Firestar has left the game (leaving) 14:43:30 <Stablean> <V453000> Berkel: you should definitely try to get more passengers out of towns like Drunbridge :) 14:43:41 <Stablean> <Berkel> sure, just started there 14:44:12 <Stablean> <V453000> I suggest making trnasfer trains which transfer to the main station 14:44:31 <Stablean> <Berkel> sure 14:44:41 <Stablean> <Berkel> just handling the growing coal mines atm 14:55:19 *** TWerkhoven[l] has joined #openttdcoop.stable 15:03:36 <Stablean> *** V453000 has left the game (general timeout) 15:03:36 <Stablean> *** V453000 has left the game (connection lost) 15:28:18 <Stablean> *** Troy McClure joined the game 15:28:38 <Stablean> *** Troy McClure has joined company #2 15:34:33 <Stablean> *** Filpus has started a new company (#4) 15:34:35 <Stablean> *** Filpus joined the game 15:36:45 <Stablean> *** Troy McClure has left the game (leaving) 15:37:12 <Stablean> *** Troy McClure joined the game 15:37:59 <Stablean> *** Filpus has left the game (leaving) 15:47:01 <Stablean> *** Troy McClure has left the game (general timeout) 15:47:01 <Stablean> *** Troy McClure has left the game (connection lost) 15:47:26 <Stablean> *** Troy McClure joined the game 16:08:43 <Stablean> *** Adm.Spock joined the game 16:16:36 <Stablean> *** Troy McClure has left the game (leaving) 16:17:02 <Stablean> *** Adm.Spock has left the game (leaving) 16:30:04 <Stablean> *** Berkel has joined spectators 16:30:04 <Stablean> *** Game paused (number of players) 16:30:21 <Stablean> *** Berkel has left the game (leaving) 17:00:29 <Stablean> *** Game still paused (number of players) 17:00:29 <Stablean> *** Game unpaused (number of players) 17:00:29 <Stablean> *** Troy McClure joined the game 17:11:08 <Stablean> *** happy tran sport joined the game 17:11:13 <Stablean> <Troy McClure> hi happy 17:11:17 <Stablean> <happy tran sport> hi 17:11:40 <Stablean> *** happy tran sport has joined company #2 17:12:10 <Stablean> <happy tran sport> good thanks 17:12:27 <Stablean> *** Troy McClure has left the game (general timeout) 17:12:27 <Stablean> *** Troy McClure has left the game (connection lost) 17:12:28 <Stablean> *** Dixon: joined the game 17:12:37 <Stablean> <happy tran sport> hi dixon 17:12:52 <Stablean> *** Troy McClure joined the game 17:13:32 <Stablean> *** Dixon: has joined company #2 17:13:38 <Stablean> <Troy McClure> oh, hi dixon 17:13:58 <Stablean> <Dixon:> good 17:22:35 <Stablean> <happy tran sport> ver nice noo wood drop of good jobr 17:42:16 *** TWerkhoven has joined #openttdcoop.stable 17:43:37 <Stablean> *** Zuuu joined the game 17:43:38 <Stablean> <Troy McClure> wb 17:43:42 <Stablean> <Zuuu> Hello 17:43:45 <Stablean> <happy tran sport> hi zuuu 17:45:01 <Stablean> *** Zuuu has joined company #3 17:45:56 <Stablean> *** Troy McClure has left the game (leaving) 17:46:24 <Stablean> *** Troy McClure has left the game (connection lost) 17:46:33 <Stablean> *** Troy McClure joined the game 17:52:21 <Stablean> <Troy McClure> *160 kph catenary 17:54:44 <Stablean> <Dixon:> kk uprade to full then 17:56:38 <Stablean> <Troy McClure> zzzzz 17:56:42 <Stablean> *** Berkel has left the game (processing map took too long) 17:56:42 <Stablean> *** Berkel has left the game (connection lost) 17:57:18 <Stablean> <Berkel> hi 17:57:18 <Stablean> *** Berkel joined the game 17:57:27 <Stablean> <Dixon:> hia 17:57:33 <Stablean> <Troy McClure> hi 17:57:47 <Stablean> <happy tran sport> hi 17:58:14 <Stablean> *** Jerry joined the game 17:58:22 <Stablean> <happy tran sport> hi jerry 17:58:25 <Stablean> <Jerry> hi 17:58:29 <Stablean> <Jerry> :) 17:58:55 <Stablean> *** Berkel has joined company #1 18:02:23 <Stablean> <Troy McClure> Berkel= 18:02:29 <Stablean> <Berkel> ? 18:02:45 <Stablean> <Berkel> you nee this space? 18:02:51 <Stablean> <Troy McClure> wouldnt it be more convenient to go underneath= 18:03:22 <Stablean> <Berkel> hmm, right, as well for you. build stations on top my tunnel :D 18:05:24 <Stablean> <Berkel> you need the space at the forest? 18:05:34 <Stablean> <Berkel> or can i build 2 short tunnels instead of long ones? 18:06:02 <Stablean> <Troy McClure> oh, that looks nice 18:09:45 <Stablean> <Troy McClure> we cant persuade you (again) to build instead of 4 tunnel there, bridges to the south, like !here? 18:10:11 <Stablean> <Berkel> if you make your tracks bridge-able, yes 18:10:33 <Stablean> <Berkel> its ok 18:10:36 <Stablean> <Troy McClure> remove tho 18:11:34 <Stablean> <Troy McClure> bridgable enough? 18:11:40 <Stablean> <Berkel> sure 18:11:50 <Stablean> <Berkel> letf you one tile surplus below the bridge 18:11:56 <Stablean> <Troy McClure> k, thx 18:16:18 <Stablean> *** Troy McClure has left the game (leaving) 18:16:44 <Stablean> *** Troy McClure joined the game 18:23:00 <Stablean> <Troy McClure> ah, yes, that is a nice one 18:23:42 <Stablean> <Troy McClure> where's that station over tunnel you were talking about, Berkel? 18:24:13 <Stablean> <Berkel> where my pax line was ;) 18:24:19 <Stablean> <Berkel> at sign !HERE 18:24:41 <Stablean> <Troy McClure> oh, not any more then... 18:24:52 <Stablean> <Berkel> well perhaps later 18:25:27 <Stablean> *** Kejhic joined the game 18:26:19 <Stablean> <Dixon:> a few different ones i think 18:26:37 <Stablean> *** Kejhic has joined company #5 18:26:51 <Stablean> <Berkel> concerning the mainlines: do you connect the raw industries explicit to a concrete Line (eg 1 or 2) or can trains choose from all mainlines? an how do you avoid to take ML 1 too much trains and ML 2 none or vice versa? 18:27:17 <Stablean> <Troy McClure> our trains can choose from both lines 18:27:19 <Stablean> <Berkel> i simply lose the overview when handling sooo much trains, every time i play -.- 18:27:38 <Stablean> <Troy McClure> any specific point where I should watch? 18:27:56 <Stablean> <Troy McClure> it's often easiest for you as player, to have all lines being able to go anywhere 18:28:12 <Stablean> <Berkel> my powerplant / the connections at the coal mines. i stick the coal mines explicit to ML 1 or 2 18:28:22 <Stablean> <Troy McClure> why? 18:28:24 <Stablean> <Berkel> thats the prob 18:28:43 <Stablean> <Berkel> the trains sooo take the shortest route and e.g. ML 1 is jammed, ML 2 is empty 18:28:53 <Stablean> <Troy McClure> ah, but that means you can have one line overloaded, and the other underserviced 18:29:03 <Stablean> <Berkel> you got me 18:29:32 <Stablean> <Troy McClure> Did Chris Booth do anything to your network? 18:29:34 <Stablean> <Berkel> and crossing every ML in ~30 tiles with X and PBS is not that great solution -.- 18:29:34 <Stablean> *** TWerkhoven joined the game 18:29:50 <Stablean> <Berkel> nope, just built myself 18:29:53 <Stablean> <Troy McClure> no, it's not 18:29:55 <Stablean> <Berkel> from watching you 18:30:18 <Stablean> <Troy McClure> dedicated lines can be convenient, in some occasions 18:30:24 <Stablean> <Dixon:> pbs crossing is not good 18:30:39 <Stablean> <Berkel> i mean this solution at !here! 18:31:23 <Stablean> <Berkel> and so on 18:31:27 <Stablean> <Troy McClure> no, you dont want that 18:31:31 <Stablean> <Dixon:> not good on ml 18:31:42 <Stablean> <Troy McClure> that actually decreases the practical capacity on your line 18:31:44 <Stablean> <Berkel> i know, the trains change and change for ever 18:32:07 <Stablean> <Troy McClure> yes, if you really want them to switch ML's, you could use SML 18:32:10 <Stablean> <Troy McClure> @@SML 18:32:10 <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines 18:32:16 <Stablean> <Troy McClure> :P 18:32:54 <Stablean> <Troy McClure> the trains will only switch tracks if it REALLY crowded, or if they have to because they have to exit 18:33:08 <Stablean> <Troy McClure> in your case, BBH, SLH's will also do the trick 18:33:18 <Stablean> <Troy McClure> together with double bridges (you should really use them!) 18:33:20 <Stablean> <Troy McClure> and: 18:33:22 <Stablean> *** Kejhic has left the game (leaving) 18:33:51 <Stablean> <Troy McClure> your coal drop has too little capacity for the tracks that are incoming and the wagons you are using 18:34:01 <Stablean> <Troy McClure> you are making a classic mistake :) 18:34:43 <Stablean> <Troy McClure> try and find it out yourself, basing on our station and your staiton 18:36:42 <Stablean> <Dixon:> whats that supposed to be berkel 18:37:11 <Stablean> <Berkel> just a simple try to shift main lines -.- 18:37:17 <Stablean> <Berkel> a "dump" try :D 18:38:00 <Stablean> <Troy McClure> again, you would go a long way with just building your network structured 18:38:10 <Stablean> <Troy McClure> ML, SL and hubs 18:38:21 <Stablean> <Dixon:> jsut make all juntions both ways and look up balancing maybe 18:38:39 <Stablean> <Troy McClure> you've got WAY more problems than balancing your lines 18:38:49 <Stablean> <Dixon:> V45 blog as some stuff on there 18:39:15 <Stablean> <Dixon:> read it take it in and then practice 18:39:49 <Stablean> *** Dixon: has left the game (general timeout) 18:39:50 <Stablean> *** Dixon: has left the game (connection lost) 18:40:14 <Stablean> *** Dixon: joined the game 18:40:18 <Stablean> *** Dixon: has joined company #2 18:43:06 <Stablean> <Troy McClure> Berkel, you need 8 platforms for a single incoming line at your coal drop for full capacity 18:43:21 <Stablean> <Troy McClure> the 4 you have per line are not nearly enough 18:43:52 <Stablean> <Berkel> hmm 18:43:58 <Stablean> <Troy McClure> oh, and when using double bridges, you need to sync them 18:44:00 <Stablean> <Berkel> again a major layout change 18:44:10 <Stablean> <Troy McClure> you could also use other wagons 18:44:12 <Stablean> <Dixon:> and trains cant choose empty platforms 18:44:51 <Stablean> <Dixon:> time for a rethink then :) 18:45:21 <Stablean> <Troy McClure> yes, but he probably doesnt know what's wrong 18:45:59 <Stablean> <Berkel> ahh finally this damn shit farm has closed! yes 18:46:58 <Stablean> <Troy McClure> bang 18:47:01 <Stablean> <Troy McClure> ooh 18:47:03 <Stablean> <Troy McClure> close ;) 18:47:06 <Stablean> <Berkel> yes 18:47:08 <Stablean> <Berkel> :D 18:48:22 <Stablean> *** Troy McClure has left the game (leaving) 18:48:28 <Stablean> *** Troy McClure has started a new company (#4) 18:48:31 <Stablean> *** Troy McClure joined the game 18:49:24 <Stablean> *** M Wise joined the game 18:49:45 <Stablean> *** Andy G joined the game 18:51:11 <Stablean> *** M Wise has left the game (leaving) 18:51:19 <Stablean> *** Andy G has left the game (leaving) 18:51:35 <Stablean> <Troy McClure> is this welcome message complete enough? 18:52:21 <Stablean> <Troy McClure> anybody? 18:53:01 <Stablean> <Troy McClure> well? 18:53:41 <Stablean> <Troy McClure> Dixon:? 18:53:55 <Stablean> *** Troy McClure has joined company #2 18:54:43 <Stablean> <Berkel> BOOM :D 18:54:45 <Stablean> <Dixon:> sorry went loo 18:54:48 <Stablean> <Troy McClure> k 18:54:52 <Stablean> <Troy McClure> welcome message: enough? 18:54:54 <planetmaker> urgs. too much info 18:55:20 <Stablean> <Dixon:> look ok to me 18:59:04 <Stablean> <Berkel> omg 18:59:06 <Stablean> <Dixon:> ooops 19:05:01 <Stablean> <Dixon:> yours makes some sense this dont 19:06:01 <Stablean> <Dixon:> anyways im of for some food cya all later :) 19:06:21 <Stablean> *** Dixon: has joined spectators 19:06:37 <Stablean> *** Dixon: has left the game (leaving) 19:12:57 *** Chris_Booth[ph] has joined #openttdcoop.stable 19:13:07 <Chris_Booth[ph]> Hi 19:13:13 <Stablean> <Berkel> hi 19:13:39 <Chris_Booth[ph]> How 19:13:41 <Chris_Booth[ph]> Is 19:13:50 <Chris_Booth[ph]> Everyone? 19:13:57 <Stablean> <Berkel> fine :) 19:14:05 <Chris_Booth[ph]> Stupid iPhone with small keys 19:14:17 <Stablean> <Berkel> hhr 19:14:20 <Stablean> <Berkel> get android :P 19:14:44 <Chris_Booth[ph]> No it's even worse! 19:20:15 <Stablean> *** Troy McClure has left the game (general timeout) 19:20:15 <Stablean> *** Troy McClure has left the game (connection lost) 19:23:33 *** Chris_Booth[ph]_ has joined #openttdcoop.stable 19:25:23 *** Chris_Booth[ph] has quit IRC 19:25:29 *** Chris_Booth[ph]_ is now known as Chris_Booth[ph] 19:29:20 *** Chris_Booth[ph] has quit IRC 19:33:33 <Stablean> *** Dixon: joined the game 19:36:18 <Stablean> *** Player has started a new company (#4) 19:36:38 <Mazur> !rcon move 1441 255 19:36:38 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 19:36:44 <Stablean> Mazur: *** Player has joined spectators 19:36:56 <Stablean> *** Player has started a new company (#7) 19:37:14 <Mazur> !rcon move 1441 255 19:37:14 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 19:37:18 <Stablean> Mazur: *** Player has joined spectators 19:37:41 <Stablean> *** Player has joined company #7 19:37:58 <Mazur> !rcon move 1441 255 19:37:58 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 19:38:02 <Stablean> <Dixon:> player 19:38:02 <Stablean> Mazur: *** Player has joined spectators 19:38:05 <Stablean> <Dixon:> change your name to play 19:38:07 <Stablean> *** Player has joined company #7 19:38:26 <Mazur> !rcon move 1441 255 19:38:26 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 19:38:34 <Mazur> !rcon move 1441 255 19:38:34 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 19:38:36 <Stablean> Mazur: *** Player has joined spectators 19:38:38 <Stablean> Mazur: ERROR: You cannot move someone to where he/she already is! 19:38:38 <Mazur> !rcon kick 1441 19:38:40 <Stablean> Mazur: *** Player has left the game (kicked by server) 19:38:42 <Stablean> Mazur: *** Player has left the game (connection lost) 19:38:54 <Stablean> <Dixon:> cant read then 19:38:54 <Mazur> Moron. 19:39:02 <Mazur> Nor take a hint. 19:39:09 <Stablean> <Dixon:> nope 19:39:59 <Mazur> Spain. 19:40:14 <Stablean> <Dixon:> ah 19:47:46 <Stablean> <Dixon:> bb 19:48:00 <Stablean> *** Dixon: has left the game (connection lost) 19:55:42 <Stablean> *** Player has started a new company (#4) 19:56:00 <Mazur> !rcon move 1447 255 19:56:00 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 19:56:04 <Stablean> Mazur: *** Player has joined spectators 19:56:18 <Stablean> *** Player has joined company #4 19:56:32 <Mazur> !rcon move 1447 255 19:56:32 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 19:56:34 <Stablean> Mazur: *** Player has joined spectators 19:56:46 <Mazur> ¿Ola? 19:57:07 <Stablean> *** Player has started a new company (#7) 19:57:09 <Mazur> !rcon ban 1447 19:57:16 <Stablean> Mazur: *** Player has left the game (kicked by server) 19:57:16 <Stablean> Mazur: *** Player has left the game (connection lost) 19:57:18 <Stablean> Mazur: Banned 1 client(s) 19:57:18 <Stablean> <Berkel> Qué tal mazur? :P 19:57:27 <Stablean> <Berkel> hrhr 19:57:37 <Mazur> Just trying to see if that would evoke a reaction. 19:57:55 * Mazur speaks no Spanish whatsoever. 19:58:25 <Stablean> <Berkel> que tal es tu espanol? fluente? :D 19:58:50 * Mazur does not know the verb "tal". 19:59:04 <Stablean> <happy tran sport> hi mazur 19:59:10 <Mazur> Hi, Hoppy. 19:59:10 <Stablean> <Berkel> que tal = how are you / what about ... 19:59:17 <Mazur> Ah. 19:59:23 <Stablean> <Berkel> que tal tu trabajo = what about your work, ... 19:59:33 <Stablean> <Berkel> hi happy :O 19:59:37 <Stablean> <happy tran sport> hi 20:00:27 <Mazur> Anyway, back to watching my movie, hopefully with less disturbance. 20:01:58 <Stablean> <happy tran sport> ok i be backe in 1 hour 20:02:08 <Stablean> *** happy tran sport has joined spectators 20:02:16 <Stablean> *** Jerry has left the game (general timeout) 20:02:16 <Stablean> *** Jerry has left the game (connection lost) 20:02:28 <Stablean> *** happy tran sport has left the game (leaving) 20:17:14 <Stablean> *** Troy McClure joined the game 20:18:30 <Stablean> *** Troy McClure has joined company #2 20:30:11 <Stablean> *** Zuuu has left the game (general timeout) 20:30:11 <Stablean> *** Zuuu has left the game (connection lost) 20:40:48 <Stablean> <Berkel> troy? the WAM-12 is available ;) 20:40:54 <Stablean> <Troy McClure> hehe, I know ;) 20:41:02 <Stablean> <Troy McClure> already replacing 20:41:03 <Stablean> <Berkel> already done :D 20:41:13 <Stablean> <Berkel> speed helps avoiding jams :D 20:41:27 <Stablean> <Troy McClure> they just move faster... 20:41:37 <Stablean> <Troy McClure> jams have nothing to do with speed 20:41:37 <Stablean> <Berkel> the acceleration is great :D 20:41:40 <Stablean> <Troy McClure> with acceleration at best 20:41:48 <Stablean> <Troy McClure> yes, acceleration is great 20:43:39 <Stablean> <Berkel> yeah, PAX highspeed intercontinental :D 20:43:49 <Stablean> <Berkel> 600 pax at 225 km/h :D 20:51:28 <Stablean> <Berkel> hmm 20:51:39 <Stablean> <Berkel> dont get that priority-thing done -.- 20:51:45 <Stablean> <Troy McClure> where? 20:51:56 <Stablean> <Berkel> trying to do it myself, but no chance- .- 20:51:59 <Stablean> <Berkel> sign 20:52:33 <Stablean> <Troy McClure> hmm, okay 20:52:37 <Stablean> <Troy McClure> you know how presignals work? 20:53:03 <Stablean> <Berkel> at simple place like stations yes 20:53:21 <Stablean> <Troy McClure> you've read the wiki about it? 20:53:27 <Stablean> <Berkel> this special techniques, like prior etc is another thing 20:53:46 <Stablean> <Troy McClure> if you get them, really get them, it shouldnt be a problem 20:53:53 <Stablean> <Berkel> yes, have read, but it need seen in pratctice 20:54:10 <Stablean> <Troy McClure> but in combination with regular signals, i get flustered too 20:54:28 <Stablean> <Troy McClure> check !here 20:54:46 <Stablean> <Troy McClure> you there? 20:54:52 <Stablean> <Berkel> yes 20:54:58 <Stablean> <Troy McClure> that is a short prio 20:55:10 <Stablean> <Troy McClure> the entry signal opens the block 20:55:28 <Stablean> <Troy McClure> it looks for adjoining combo/exit signals 20:55:38 <Stablean> <Troy McClure> you get that> 20:55:40 <Stablean> <Troy McClure> ? 20:55:50 <Stablean> <Berkel> hmm, next try, thx 20:56:00 <Stablean> <Troy McClure> wait, there's more... 20:56:28 <Stablean> <Troy McClure> it looks, and finds a combo signal 20:56:48 <Stablean> <Troy McClure> the message from the combo signal gets relaid to the exit signals and beyond that 20:57:14 <Stablean> <Troy McClure> the train in front of the start signal looks a couple of blocks before the join 20:57:20 <Stablean> <Troy McClure> if there's a train there, it will stop 20:57:24 <Stablean> <Troy McClure> if not, it will move 20:57:51 <Stablean> <Troy McClure> but the train going through the exit and combo signal only sees one block ahead, the signal doesnt get relaid 20:58:14 <Stablean> <Troy McClure> this is fine for relatively quite ML and fast accelerating vehicles 20:58:44 <Stablean> <Troy McClure> what you (still) have at your junction is wrong... 21:00:11 <Stablean> <Berkel> grrrr 21:00:33 <Stablean> <Troy McClure> ? 21:00:55 <Stablean> <Berkel> really trying to understand this "block theory" -.- 21:01:08 <Stablean> <Berkel> the joiner from the coal mine should wait 21:01:21 <Stablean> <Berkel> so i have to put the entry signal in the joining track? 21:01:27 <Stablean> <Troy McClure> yes 21:01:46 <Stablean> <Berkel> exit behinde the joining? 21:02:08 <Stablean> <Troy McClure> exits and combo behind the joining yes 21:02:20 <Stablean> <Troy McClure> on the track which is joined 21:03:13 <Stablean> <Berkel> combo behind the last exit? wtf? 21:03:25 <Stablean> <Troy McClure> working anywhere? 21:03:35 <Stablean> <Berkel> can you check it pls once more? 21:03:45 <Stablean> <Troy McClure> see it 21:03:59 <Stablean> <Troy McClure> for a short prio: 21:04:29 <Stablean> <Troy McClure> but you HAVE to make it two way 21:04:44 <Stablean> <Troy McClure> it wont work if you dont 21:08:30 <Stablean> <Berkel> with this config 21:08:40 <Stablean> <Troy McClure> yes, the joing track waits for ML 21:12:27 <Stablean> <Berkel> strange :( 21:12:37 <Stablean> <Berkel> what are the crossings for? 21:12:40 <Stablean> <Berkel> to make it ONE block? 21:12:44 <Stablean> <Troy McClure> yes 21:13:02 <Stablean> <Troy McClure> you don't need all of them with longer trains 21:13:12 <Stablean> <Troy McClure> but for TL0.5 trains, like im drive, you do 21:13:30 <Stablean> <Berkel> ok, and its not possible without those parallel tracks? 21:13:48 <Stablean> <Troy McClure> you need some way of "passing the signal" 21:14:00 <Stablean> <Troy McClure> and you often use a parallel track for that 21:14:22 <Stablean> <Troy McClure> you don't need it at the short version, since you are using the properties of the combo and exit signal 21:14:32 <Stablean> <Berkel> of course just passing the signal without allowing trains to go on those, sure? 21:14:47 <Stablean> <Troy McClure> yes, those tracks have no real function 21:14:57 <Stablean> <Troy McClure> they dont allow trains on it, and you dont want them on it 21:15:40 <Stablean> <Troy McClure> often, if there's another visibly different track type, you would use that to indicate that's it's only used for signaling 21:15:43 <Stablean> <Troy McClure> like so: 21:16:01 <Stablean> <Berkel> have seen this several times before :) 21:16:37 <Stablean> <Troy McClure> getting it? 21:17:31 <Stablean> <Troy McClure> Berkel? 21:17:33 <Stablean> <Berkel> ahhhhhh 21:17:47 <Stablean> <Berkel> is this right? 21:17:50 <Stablean> <Berkel> i think it works 21:18:00 <Stablean> <Troy McClure> nope 21:18:19 <Stablean> <Troy McClure> the entry signal does not see the exit signal, since it is facing the wrong way 21:18:33 <Stablean> <Troy McClure> turning the whole signal around doesnt allow trains to pass 21:18:39 <Stablean> <Troy McClure> so you need a two way singal 21:19:07 <Stablean> <Troy McClure> better 21:19:25 <Stablean> <Troy McClure> much better, but you now have a signal gap between the exit signal and the next signal 21:19:35 <Stablean> <Berkel> ahh 21:19:41 <Stablean> <Berkel> and that are the extra tracks for ? 21:19:53 <Stablean> <Troy McClure> of 4, where your usual is 2, so that could cause a jam 21:20:00 <Stablean> <Troy McClure> could be 21:20:24 <Stablean> <Troy McClure> we (at coop) tend to use signals every other tile 21:20:58 <Stablean> <Troy McClure> since that's the minimum you need for a join/split and for signalling, while it still has one of the highest potential capacites 21:21:04 <Stablean> <Troy McClure> yes, very good 21:21:27 <Stablean> <Troy McClure> are you done checking my prio layout 21:21:34 <Stablean> <Troy McClure> cause it's in the way over there 21:22:06 <Stablean> <Berkel> yes, thx 4 help and advice :) 21:22:15 <Stablean> <Troy McClure> np 21:22:58 <Stablean> <Berkel> well, every sideline or track from rawindustrie to ml should have such a prior? 21:23:08 <Stablean> <Troy McClure> depends 21:23:16 <Stablean> <Troy McClure> in your network, perhaps yeah 21:23:20 <Stablean> <Troy McClure> but I would 21:23:27 <Stablean> <Troy McClure> superfluously...!!! 21:23:46 <Stablean> <Troy McClure> recommend you start building with structures such as Mainline, Sideline, Sideline Hubs 21:24:17 <Stablean> <Troy McClure> and yes, you need prio's at SLH's, since thru traffic should have priority over joining traffic: 21:24:24 <Stablean> <Troy McClure> FLOW IS EVERYTHING 21:29:28 <Stablean> <Troy McClure> My advice, in this matter, isn't worth much, if you don't use most of it and follow through on structured building 21:30:20 <Stablean> <Berkel> well i have to practice it several times to get it done ;) 21:30:38 <Stablean> <Troy McClure> true 21:31:08 <Stablean> <Troy McClure> but if i were you, I'd practice with hubs as soon as possible 21:31:46 <Stablean> <Troy McClure> even if you need prio's for it first 21:32:13 <Stablean> <Troy McClure> it's easier to ask help with prio's than to ask help building hubs, imo 21:33:35 <Stablean> <Troy McClure> trying hub? 21:33:41 <Stablean> <Berkel> first try :D 21:34:25 <Stablean> <Berkel> i do right-handed traffic 21:34:34 <Stablean> *** Troy McClure has joined spectators 21:34:36 <Stablean> *** Troy McClure has started a new company (#4) 21:34:49 <Stablean> <Berkel> ?? 21:34:51 <Stablean> <Troy McClure> color coded :P 21:35:13 <Stablean> *** Troy McClure has joined company #2 21:35:25 <Stablean> <Troy McClure> err, wait 21:35:35 <Stablean> <Berkel> you switched 21:35:37 <Stablean> *** Troy McClure has joined company #4 21:35:57 <Stablean> <Troy McClure> A needs to go to A's 21:36:07 <Stablean> <Berkel> why over cross? oO 21:36:13 <Stablean> <Troy McClure> B needs to go to B's 21:36:19 <Stablean> <Troy McClure> it's still LLRR 21:36:41 <Stablean> <Troy McClure> that isnt switched, I'm only telling you where the A and B of the sideline need to hack in 21:36:49 <Stablean> <Berkel> strange, why not south AA BB and north AA BB? 21:36:59 <Stablean> <Berkel> k 21:38:01 <Stablean> <Troy McClure> advice: if this is your first hub 21:38:03 <Stablean> <Troy McClure> build it large 21:38:09 <Stablean> <Troy McClure> EXTREMELY LARGE 21:39:27 <Stablean> <Troy McClure> nono 21:39:35 <Stablean> <Troy McClure> dont switch those tracks 21:39:50 <Stablean> <Troy McClure> that's only for where you need to join the A from the SL to the A of the ML 21:40:33 <Stablean> <Troy McClure> okay, dont listen 21:40:39 <Stablean> <Berkel> ? 21:40:50 <Stablean> <Troy McClure> the ML needs to go from B to A 21:41:01 <Stablean> <Troy McClure> the SL needs to go from A to A, or from B to B 21:41:55 <Stablean> <Troy McClure> you need to know the adagio: Split before Merge 21:42:37 <Stablean> *** Troy McClure has joined company #2 21:44:15 <Stablean> <Troy McClure> that should be the general idea 21:44:33 <Stablean> *** Troy McClure has joined company #4 21:44:51 <Stablean> <Troy McClure> ML goes from B to A 21:45:02 <Stablean> <Troy McClure> sideline goes from B to B, or from A to A 21:45:20 <Stablean> <Troy McClure> you'd need double bridges, prio and all that shit 21:45:23 *** ODM has quit IRC 21:45:27 <Stablean> <Troy McClure> but this is what it boils down to 21:46:09 <Stablean> <Berkel> hmm, well, whats so different from a cloverleaf (if you ignore spilt before merge now) 21:46:55 <Stablean> <Troy McClure> not really that much, BUT 21:47:09 <Stablean> <Troy McClure> the Split before merge is very important! 21:47:23 <Stablean> <Troy McClure> you can easily have trains jamming because of it 21:47:37 <Stablean> <Troy McClure> plus: you are over extending the capacity of the line 21:48:07 <Stablean> <Troy McClure> if you use split before merge, the part of rail between split and merge will carry less trains, but will have same capacity 21:48:21 <Stablean> <Berkel> ok, but am I right do say a cloverleaf is also a Sideline -> mainline hub possibility? 21:48:25 <Stablean> <Troy McClure> if you dont use it, you have more trains on a piece of rail with same capacity 21:48:51 <Stablean> <Troy McClure> yes, but not a very neat one, because it is lacking the split before merge property 21:48:53 <Stablean> <Troy McClure> and 21:49:03 <Stablean> <Berkel> thats one of the designs for junction i can remember without looking it up EVERY time -.- 21:49:13 <Stablean> <Troy McClure> you are using single bridges, which immediately create a signal gap, which slows down trains 21:49:33 <Stablean> <Troy McClure> okay 21:49:55 <Stablean> <Berkel> those MEGA hubs you and dixon etc build just overwhelm me :D 21:50:05 <Stablean> <Troy McClure> if you want to use only things you don't have to look up, which aren't really good solutions 21:50:11 <Stablean> <Berkel> how many have you built yet? thousands? :D 21:50:11 <Stablean> <Troy McClure> I know they do 21:50:12 *** Chris_Booth has joined #openttdcoop.stable 21:50:29 <Stablean> <Troy McClure> that's why I oversimplified things with a single rail shaky SLH 21:50:40 <Stablean> <Troy McClure> they show you how it works, essentiall 21:51:38 <Stablean> <Troy McClure> questions? 21:51:46 <Chris_Booth> yes 21:51:54 <Stablean> <Troy McClure> oh no 21:52:16 <Stablean> <Troy McClure> well, Chris? 21:53:14 <Stablean> <Troy McClure> the point is, Berkel, you need to go from both B's to the sideline B 21:53:24 <Stablean> <Troy McClure> and from the sideline A to BOTH A's 21:53:40 <Stablean> <Troy McClure> that is what's making it a bit tricky... 21:53:43 <Stablean> <Troy McClure> Chris? 21:54:17 <Stablean> <Berkel> no leave it pls :P 21:54:25 <Stablean> <Troy McClure> haha, okay 21:57:03 <Stablean> <Troy McClure> here's a tip that I use recently: start with the tracks furthest away from your SL 21:57:35 <Stablean> <Troy McClure> it's not wrong to do it some other way, but it's just a tip on how to build it easily 21:58:21 <Stablean> <Troy McClure> nope, ML goes from B to A 21:58:31 <Stablean> <Troy McClure> SL goes from B to B or from A to A 22:00:05 <Stablean> <Troy McClure> that would be a very sorry attempt for a balancer, but not much more... 22:01:25 <Stablean> *** happy tran sport joined the game 22:01:27 <Stablean> <Troy McClure> hi happy 22:01:34 <Stablean> <happy tran sport> hi 22:01:41 <Stablean> *** happy tran sport has joined company #2 22:02:02 <Stablean> <Berkel> lol 22:02:08 <Stablean> <Berkel> again, overview lost, as usual -.- 22:02:35 <Stablean> <Troy McClure> no problem 22:02:53 <Stablean> <Troy McClure> when I first played here and cooped with some others, I easily got lost too 22:03:03 <Stablean> <Troy McClure> started with building stations and stuff 22:03:17 <Stablean> <Troy McClure> and when that was done, looked at how other people were building 22:03:26 <Stablean> <Troy McClure> or how their hubs looked like 22:03:31 <Stablean> *** Chris Booth joined the game 22:03:35 <Stablean> <happy tran sport> hi chris 22:03:38 <Stablean> <Chris Booth> hi 22:03:44 <Stablean> <Troy McClure> after a while, you might think: hey, I might be able to do that too 22:03:56 <Stablean> <Troy McClure> so you start to build a minor SLH 22:04:08 <Stablean> <Troy McClure> which has tracks going all the wrong way 22:04:14 <Stablean> <Troy McClure> and is GIGANTIC 22:04:24 <Stablean> <Troy McClure> later, you become more experienced 22:04:31 <Stablean> <Troy McClure> it goes faster 22:04:49 <Stablean> <Troy McClure> some early SLH's and BBH's took me lots of time 22:05:01 <Stablean> <Troy McClure> maybe about an hour? 22:05:08 <Stablean> <Troy McClure> hi Chris 22:05:10 <Stablean> <Chris Booth> or you just stare at your screen for hours and wait for Troy McClure to build it :O 22:05:14 <Stablean> <Chris Booth> hi Troy 22:05:20 <Stablean> <Berkel> :D 22:05:34 <Stablean> <Troy McClure> well, that's what I did first, but replace Troy McClure with Chris Booth: 22:05:44 <Stablean> <Troy McClure> I can still remember: Chris, thank god you're here 22:06:00 <Stablean> <Troy McClure> we need a hub with 4 exits: 3 ML and 1 SL 22:06:14 <Stablean> <Chris Booth> now? 22:06:20 <Stablean> <Troy McClure> no, way back 22:06:34 <Stablean> <Troy McClure> I can still remember asking you such a question ;) 22:06:56 <Stablean> <Chris Booth> and my answer was stupid? 22:07:00 <Stablean> <Chris Booth> or mean 22:07:14 <Stablean> <Troy McClure> no, you built it 22:07:25 <Stablean> <Chris Booth> oh I was in the mood 22:07:31 <Stablean> <Troy McClure> took you a while, but you built it :D 22:07:34 <Stablean> <Troy McClure> apparently ;) 22:07:56 <Stablean> <Troy McClure> Berkel: what I usually do is: 22:08:10 <Stablean> <Troy McClure> I start building AWAY from the furthest ML 22:08:18 <Stablean> <Troy McClure> first split, then merge 22:08:24 <Stablean> <Troy McClure> then have those two cross over 22:08:27 <Stablean> <Troy McClure> then do the other ML 22:08:33 <Stablean> <Troy McClure> then fancify it 22:08:47 <Stablean> <Troy McClure> and finish the SL 22:09:06 <Stablean> <happy tran sport> troy ver nice goods trans 22:09:08 <Stablean> <Chris Booth> and when you get good you start to tripple stack them 22:09:18 <Stablean> <Troy McClure> you mean LLLRRR? 22:09:28 <Stablean> <happy tran sport> yep 22:09:36 <Stablean> <Troy McClure> @ Berkel: my SLH's arent that easy on the eye 22:09:44 <Stablean> <Troy McClure> but check out SLH01 by Dixon: 22:09:50 <Stablean> <Berkel> i just noticed ;) 22:09:52 <Stablean> <Troy McClure> it's quite clear what he has done there 22:10:02 <Stablean> <Troy McClure> line goes out, line goes in 22:10:08 <Stablean> <Troy McClure> line continues, etc 22:10:38 <Stablean> <Chris Booth> Troy McClure: builds SLHs like I build them 22:10:56 <Stablean> <Troy McClure> would probably be the easiest way... 22:11:22 <Stablean> <Troy McClure> you break them down into elements: split, merge, bridging, and then it makes a lot more sense 22:11:29 <Stablean> *** Troy McClure has joined company #2 22:17:29 <Stablean> *** Chris Booth has left the game (leaving) 22:17:51 <Stablean> <Troy McClure> bye Chris ;) 22:18:37 <Stablean> <Troy McClure> @Berkel, that's a real fancy way of joining one line in to two lines, but in one direction 22:18:49 <Stablean> *** TWerkhoven has left the game (leaving) 22:19:06 <Stablean> <Berkel> well 22:19:15 <Stablean> <Berkel> first seriously done try 22:19:17 <Stablean> <Berkel> pls comment 22:19:29 <Stablean> <Berkel> and i know the bridge is too long at !here 22:19:39 <Stablean> <Troy McClure> how serious do you want your commenting? 22:19:53 <Stablean> <Berkel> just comment 22:19:59 <Stablean> <Troy McClure> you should prererably use double bridges: like !this 22:20:22 <Stablean> <Troy McClure> apart from that: 22:20:54 <Stablean> <Troy McClure> you are making the tracks from the SL to the ML split very early, near the sign "A" 22:21:04 <Stablean> <Troy McClure> they should chosse at late as possible 22:21:22 <Stablean> <Berkel> why? 22:21:28 <Stablean> <Troy McClure> and they should choose: which means you should use presignals 22:21:34 <Stablean> <Berkel> i just split this early to keep overview in this chaos :D 22:21:48 <Stablean> <Troy McClure> because else you can have 3/4 trains stacked, waiting to enter at one point 22:21:55 <Stablean> <Troy McClure> while the other is completely free 22:23:41 <Stablean> <Berkel> but besides the early split and the dopple brides, this is an proper SLH? 22:23:55 <Stablean> <Troy McClure> nope, since it only goes one way 22:24:29 <Stablean> <Troy McClure> this is called a half SLH's at best, since trains cannot choose which direciton of the ML to choose 22:24:40 <Stablean> <Troy McClure> they cannot go in the direction of B -B 22:25:03 <Stablean> <Troy McClure> but it is a nice first attempt :) 22:25:17 <Stablean> <Berkel> well, thx you at least :P 22:25:47 <Stablean> <Troy McClure> again, check out our SLH"s, SLH01 and SLH03 22:25:57 <Stablean> <Troy McClure> spot the elements mentioned, it might make it easier 22:28:11 <Stablean> <Berkel> well it just kills me looking at it oO 22:28:18 <Stablean> <Berkel> as i said 22:28:25 <Stablean> <Troy McClure> just take it apart, look at the elements 22:28:33 <Stablean> <Troy McClure> I know the total is overwhelming 22:28:51 <Stablean> <Troy McClure> you know the structure I built earlier? 22:29:05 <Stablean> <Troy McClure> the "mini SLH" next to yours? 22:29:27 <Stablean> <Troy McClure> go there please 22:29:45 <Stablean> <Berkel> k 22:29:51 <Stablean> <Troy McClure> now press the button V 22:29:57 <Stablean> <Troy McClure> this will open up a window 22:30:03 <Stablean> <Troy McClure> you see it? 22:30:07 <Stablean> <Berkel> yes 22:30:13 <Stablean> <Troy McClure> its called a view port 22:30:20 <Stablean> <Troy McClure> with that viewport opened 22:30:30 <Stablean> <Troy McClure> go to one of theSLHs 22:30:37 <Stablean> <Troy McClure> prereably SLH01 22:30:47 <Stablean> <Troy McClure> try to recognize the elements now 22:30:49 <Stablean> <Berkel> ok SLH 02 22:30:51 <Stablean> <Troy McClure> with join/merge etc 22:31:10 <Stablean> <Troy McClure> not SLH02, since I didn't mark it there 22:31:40 <Stablean> <Troy McClure> SLH01 and SLH03 are marked: I indicated what is what 22:35:34 *** Chris_Booth has quit IRC 22:38:39 <Stablean> <Troy McClure> If you've got any questions, now would be time 22:38:46 <Stablean> <Troy McClure> since I'm going off soon 22:39:16 <Stablean> <Berkel> just looking at it, but thx oO 23:07:52 <Stablean> *** Troy McClure has left the game (leaving) 23:08:33 *** Mazur has quit IRC 23:18:16 <Stablean> <happy tran sport> ok have a good night by se 23:18:19 <Stablean> <Berkel> bye 23:18:25 <Stablean> <happy tran sport> see u to mor 23:19:08 <Stablean> *** happy tran sport has joined spectators 23:19:16 <Stablean> *** happy tran sport has left the game (leaving) 23:30:05 *** KenjiE20 has quit IRC 23:31:39 *** KenjiE20 has joined #openttdcoop.stable 23:31:39 *** ChanServ sets mode: +o KenjiE20 23:33:18 *** Mazur has joined #openttdcoop.stable 23:33:18 *** ChanServ sets mode: +o Mazur 23:45:18 <Stablean> *** Berkel has left the game (leaving) 23:45:19 <Stablean> *** Game paused (number of players)