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02:23:10 <Stablean> *** Sylf joined the game 02:57:12 <Stablean> <Anson> hallo, sylf 02:57:22 <Stablean> <Sylf> hi 02:57:36 <Stablean> <Anson> how do i grow a town so that it (again) accepts goods ? 02:57:59 <Stablean> <Sylf> hold on 02:58:33 <Stablean> <Anson> i am sending lots of goods and food, also built a statue and lots of building orders ... almost no result 02:59:32 <Stablean> <Sylf> I really dont know whats going on 03:00:08 <Stablean> <Sylf> brb 03:00:10 <Stablean> *** Sylf has left the game (leaving) 03:00:24 <Sylf> I'm gonna check some stuff and see if I can figure it out 03:00:54 <Stablean> <Anson> when it says "town grows every 23,212 days", does that mean 23 days or 23 thousand days ? 03:01:38 <Stablean> <Anson> "cargo needed for town growth: delivered" doesn't change that either 03:03:23 <Sylf> try transporting both passengers and mail 03:03:50 <Stablean> <Anson> get and/or deliver passengers ? 03:04:06 <Sylf> Plarningpool is growing about every 90 days 03:04:24 <Sylf> it has both passengers and mail transported from it. 03:04:36 <Sylf> I dont think delivery matters much. 03:04:50 <Sylf> Try transporting passengers and mail FROM the cities you want to grow. 03:05:10 <Stablean> <Anson> i am transporting lots of passengers FROM those towns, but none TO the towns, and no mail at all 03:05:25 <Sylf> so add mail services. 03:06:55 <Stablean> <Anson> in the beginning, the town accepted goods right at my station ... later i added a truck transfer to get goiods from that same station to town, and now even the town takes no more goods :-( 03:12:03 <Stablean> *** Sylf joined the game 03:12:28 <Stablean> <Sylf> Are you talking about Runfingford? 03:12:39 <Stablean> <Sylf> Did you understand what I said? 03:12:53 <Stablean> <Sylf> I suggest you transport mail between Runfingford and Wonningstone-on-sea 03:13:36 <Stablean> *** Sylf has joined company #6 03:14:12 <Stablean> <Sylf> also building company owners statue will NEVER help with the town growth under any circumstances. 03:18:02 <Stablean> <Anson> no, only adds 10% to the transfer 03:18:36 <Stablean> <Sylf> What? 03:18:52 <Stablean> <Sylf> It has nothing to do with transfer 03:19:15 <Stablean> <Anson> when you have a statue in xy town, and a resource near xy town, the transport rating improves by 10% 03:19:34 <Stablean> <Sylf> Oh, that. 03:19:48 <Stablean> <Sylf> So, it has nothing to do with city growth. 03:19:59 <Stablean> <Sylf> Like I said earlier. 03:21:15 <Stablean> <Anson> i am transporting people to aberdstone now instead of the station nearby, no change yet 03:21:25 <Stablean> <Sylf> ADD MAIL 03:21:27 <Stablean> <Anson> next: transportibng mail to that town 03:22:17 <Stablean> <Anson> when i built the route, someone set up a bus line in aberdstone. thus i only delivered people and used a station nearby plus a shuttle service 03:22:39 <Stablean> <Anson> he went bancrupt and thus i will do aberdstone directly 03:31:17 <Stablean> <Sylf> You dont need a long distance mail service. But you need to keep Passengers last month and Mail last month numbers in the town information window high every month 03:32:23 <Stablean> <Anson> ok, will try .... already did 2 runs for mail with no success 03:32:26 <Stablean> <Sylf> Its probably easiest if you spam some towns with mail trucks so mail pick-up rate is kept high every month 03:33:32 <Stablean> <Sylf> Runfingford for example - 22 mail out of max 84 is too low. 03:33:58 <Stablean> <Sylf> get that number up to at least 42 out of 84 max (50%) 03:35:17 <Stablean> <Sylf> you have a large signal gap at sign !signal gap 03:38:11 <Stablean> <Anson> thanks ... forgot to add signals to the new fourth track 03:46:54 <Stablean> <Anson> 68 of 97 mail now ... and growth every 48 days 03:49:00 <Stablean> <Sylf> blame the broken game script thats controling the town growth rate 03:49:40 <Stablean> <Sylf> when the script tries to let the cities not grow, the cities shrink in their size instead 03:51:07 <Stablean> <Anson> it is ok when you have to put some effort in, to make a town grow ... but it is stupid when you need to do short routes with dummy transports, and can't do few long distance transports 03:51:41 <Stablean> <Sylf> Like i said, its a broken script. 03:51:57 <Stablean> <Sylf> the script never got a proper debug 03:52:15 <Stablean> <Anson> a part of ottd itself ? 03:52:26 <Stablean> <Sylf> No. Its a game script thats loaded for this map 03:52:45 <Stablean> <Sylf> Sylfs City Growth Limiter script. 03:52:59 <Stablean> <Anson> sylf's ? .... LOL 03:53:07 <Stablean> <Sylf> Yes, its 03:53:14 <Stablean> <Sylf> it's my failed script. 03:55:36 <Stablean> <Anson> is the "needs food delivered in winter" also part of that script ? 03:55:52 <Stablean> <Sylf> no, that's a part of the landscape. 03:56:03 <Stablean> <Sylf> This is an arctic map. 03:56:37 <Stablean> <Anson> would be nice when all the info would be given, like "cargo needed for growth: passengers, mail, food" 03:57:05 <Stablean> <Sylf> feel free to download the script, make fixes and release the proper version 03:57:47 <Stablean> <Anson> not enough time to start learning all that .... but i enjoy what other people do 03:58:17 <Stablean> <Sylf> squirrel script itself isn't difficult to learn 03:58:19 <Stablean> <Anson> when i played ottd after a long time again, i almost wet (pun intended) my pants when i saw the new nuts :-) 04:01:14 <Sylf> there were too many times when people would grow some mega cities without providing matching transportation system 04:01:36 <Sylf> so I made a script where transporting passengers and mail at certain rate requirement for growing cities. 04:02:09 <Sylf> the requirement part is working fine. It's when the cities aren't growing - that part needs fix 04:02:21 <Stablean> <Anson> i didn't want to grow a town and transport pasengers ... i only wanted to deliver goods 04:02:32 <Sylf> I might get around to making a fix in about 100 23212 days 04:03:30 <Stablean> <Anson> built a station where goods were accepted, but shortly after that, no more goods 04:03:30 <Sylf> if a town grows to be big enough to accept stuff, people should be able to stop growing/doing other stuff and maintein its size 04:03:39 <Sylf> and be able to keep dropping goods at the drop station 04:04:31 <Stablean> <Anson> then i installed a transfer service by truck to the town center for goods, and shortly after that, even the town center accepted no more goods 04:05:38 <Sylf> I know exactly how it goes. 04:05:50 <Sylf> I've seen this script fail people many many times. 04:06:15 <Sylf> I've stopped using this script, but there are others who use them still. 04:06:54 <Stablean> <Anson> when i chat, i like to use the console window 04:07:26 <Stablean> <Anson> when windows from ottd are opened, they are opened below the console, but with two exceptions :-( 04:08:27 <Stablean> <Anson> the building menu for rails, roads, etc are opened at the top of the screen, under the console instead of below it ... and the landscaping tools too 04:09:18 <Stablean> <Anson> thus i always have to close the console and move those bars when i switch between building roads and trains, or different rail types 04:09:37 <Sylf> those don't bother me personally, since I only use keyboard shortcut for all buildings I do 04:09:51 <Sylf> But I see how that can be inconvenient 04:10:19 <Stablean> <Anson> it would be nice when the console would be a window, instead of an overlay :-) 04:10:21 <Sylf> You can make a feature request to change the behavior of those buttons 04:10:56 <Sylf> or, if chatting is the only concern, you can log on to this IRC channel. 04:11:16 <Sylf> of course, that option only works for servers that are connected to IRC 04:11:20 <Sylf> like this one 04:11:39 <Stablean> <Anson> my screen is big ... console has 30 lines for me, with only a third of the width used for most texts and black screen for the other two thirds 04:12:25 <Stablean> <Anson> i use a maximized window. thus irc is inconvenient 04:12:48 <Sylf> you can put irc on the top half of the screen, ottd on bottom 04:12:50 <Sylf> etc. 04:12:58 <Stablean> <Anson> either ottd hides the irc window, or the irc window is "always on top" and hides part of ottd 04:19:13 <Stablean> <Anson> another problem : i just messed up Aberdstone ... wanted to replace üpart of the station with a bus station ... removed one platform, and then aberdstone refuses to let me build the bus station ... now the station no longer accepts pasengers and mail, and i probably have to do the tree trick to get back in business :-( 04:19:47 <Stablean> <Anson> btw: that last line covered only 85% of the width of my screen :-) 04:24:45 <Stablean> <Anson> that "authorities don't allow building" is also annoying when you want to move a station by deleting it and building a new one, etc ... how do you ever get back into game after that ? 04:35:44 <Stablean> *** Sylf has left the game (leaving) 06:48:47 <Stablean> *** Anson has left the game (leaving) 06:48:48 <Stablean> *** Game paused (number of players) 07:35:38 *** Maraxus has joined #openttdcoop.stable 07:45:42 *** Maraxus has quit IRC 08:19:44 *** Jam35 has joined #openttdcoop.stable 08:27:48 *** ODM has joined #openttdcoop.stable 08:27:48 *** ChanServ sets mode: +o ODM 08:52:52 <Stablean> *** Game still paused (number of players) 08:52:54 <Stablean> *** happy tran {} sport joined the game 08:53:15 <Stablean> *** happy tran {} sport has joined company #2 08:53:16 <Stablean> *** Game unpaused (number of players) 08:53:39 <Stablean> *** happy tran {} sport has joined spectators 08:53:39 <Stablean> *** Game paused (number of players) 09:17:04 <Stablean> *** Game still paused (number of players) 09:17:04 <Stablean> *** Game unpaused (number of players) 09:17:04 <Stablean> *** Anson joined the game 09:20:29 <Stablean> *** Jam35 joined the game 09:20:37 <Stablean> <happy tran sport> hi all 09:20:43 <Stablean> <Jam35> hi 09:20:49 <Stablean> <happy tran sport> how things jam 09:20:51 <Stablean> <Jam35> ok thanks 09:21:01 <Stablean> <Jam35> how ru? 09:21:01 <Stablean> <Anson> hallo 2 all too :-) 09:21:08 <Stablean> <Jam35> hi Anson 09:21:10 <Stablean> <happy tran sport> good 09:21:16 <Stablean> <Anson> no jam in the entire game :-) 09:21:38 <Stablean> <Jam35> only me 09:24:30 <Stablean> <Anson> just saw a lesson to learn : don't do LLRR, but instead do LL___RR or L__LR__R or something like that ... easier to add a SLH to it :-) 09:25:48 <Stablean> <Jam35> well LLRR is doable but when you have plans for more space is nice 09:27:26 <Stablean> <Anson> especially when there are other people nearby who don't do strict double tracks, but LR tracks which differ by 1 in height 09:27:52 <Stablean> <Jam35> shouldn't matter :) 09:27:58 <Stablean> <Anson> quite difficult to cross such lines because you have to bridge or tunnel more than 4 tiles 09:28:52 <Stablean> <Jam35> why is that a problem? 09:29:07 <Stablean> <Anson> look at "long tunnel" 09:29:17 <Stablean> <Jam35> double tunnels 09:29:40 <Stablean> <Anson> that would be 8 tunnels for a LLRR track 09:29:50 <Stablean> <Jam35> yep 09:30:09 <Stablean> *** Jam35 has joined company #2 09:30:14 <Stablean> <Anson> no space for that .. look at my rails near that label ... 09:30:15 <Stablean> <Jam35> okay hang on :) 09:30:38 <Stablean> <Jam35> remove your tunnels 09:32:52 <Stablean> *** happy tran {} sport has joined company #2 09:35:14 <Stablean> <Anson> are you building a LLRR too now ? 09:36:53 <Stablean> <Anson> oh, made more space for me !? ... big thanks 09:37:04 <Stablean> <Jam35> :) 09:37:14 <Stablean> <happy tran sport> np 10:22:10 <Stablean> *** happy tran sport has left the game (leaving) 10:23:41 *** kuch3n has joined #openttdcoop.stable 10:24:17 *** kuch3n is now known as Guest6586 10:30:38 *** Guest6483 has quit IRC 11:06:41 <Stablean> <Anson> hallo again ... what do you think of the two slh that i built ? 11:07:08 <Stablean> <Jam35> they are both called 02 :) 11:07:50 <Stablean> <Jam35> not too bad :) 11:08:01 <Stablean> <Jam35> most certainly seen much worse 11:08:27 <Stablean> <Jam35> only thing I would say: short curves are bad 11:08:37 <Stablean> <Jam35> notice how they slow trains 11:09:16 <Stablean> <Jam35> I suppose in this case it is negligable as they are SL 11:09:54 <Stablean> <Jam35> It might have an impact with more trains 11:10:12 <Stablean> <Anson> at CL, i would ned a bigger curve, which would only be possible by adding a climb+descend, which also slows down trains 11:10:55 <Stablean> <Anson> it's also bad to have the bridge directly at the split+curve 11:11:21 <Stablean> <Jam35> true trains need more power so the hills have no effect 11:12:13 <Stablean> <Anson> in other games i use double engines with TL5 ... but here, double engines with TL2 would be stupid 11:12:43 <Stablean> <Jam35> yes 11:12:50 <Stablean> <Jam35> maybe another train? 11:13:00 <Stablean> <Jam35> I dunno :) 11:13:38 <Stablean> <Jam35> you are using the fast class so they have hight top speed 11:13:38 <Stablean> <Anson> i used the fastest FAST train ... a stronger train would be slower during the whole route 11:13:52 <Stablean> <Jam35> but they accelerate poorly 11:14:18 <Stablean> <Jam35> and not strong uphill 11:14:33 <Stablean> <Anson> on a good network, they only accelerate once at a station :-) 11:15:04 <Stablean> <Anson> this network also has passenger trains mixed with cargo on the same rails 11:15:07 <Stablean> <Jam35> hm and mergers? :) 11:15:47 <Stablean> <Jam35> the pax trains are faster: they get slowed abit by cargo trains 11:17:15 <Stablean> <Jam35> it would be nice to give the SL choice of 2 ML tracks 11:17:18 <Stablean> <Anson> i dream of building a perfect merger ... but that requires more space than the distance between merger (slh1) and split (slh2) 11:18:20 <Stablean> <Jam35> why? :) 11:18:30 <Stablean> <Anson> instead of giving a choice, i merge the trains to the right track and trains on the right ml have the chance to switch to the left ml at that spot 11:20:12 <Stablean> <Jam35> it is nicer to give the SL a choice of track with a buffer: no ML delays 11:21:06 <Stablean> <Jam35> watching 'simple merger' it slows the ML 11:21:17 <Stablean> <Jam35> more trains it would be a problem 11:22:31 <Stablean> <Anson> yes 11:22:54 <Stablean> <Anson> but wouldn't MANY trains slow down at any merger from 3 to 2 lines ? 11:23:36 <Stablean> <Jam35> in theory any empty space on ML will be taken by the SL 11:23:46 <Stablean> <Anson> and in THIS case, traffic on the SL and the ML is roughly the same, or even more traffic on the SL 11:23:58 <Stablean> <Jam35> and use of priorities ensures the ML does not slow 11:24:52 <Stablean> <Anson> the most critical trains for me are the wheat trains from the SLL since that cargo is the heaviest and the trains are weak and slow 11:26:46 <Stablean> <Jam35> then you should build it that way :) 11:27:52 <Stablean> <Jam35> I like your station @ Ladwood Heights 11:28:04 <Stablean> <Jam35> nice use of space 11:28:07 <Stablean> <Anson> hehe, it is always a problem to extend some lines ... first building them as money maker, single lines, climbs and curves ... 11:28:41 <Stablean> <Anson> would be so nice if you could build a perfect network first and then start the game .... which is what i do offline .-) 11:29:44 <Stablean> <Anson> thus these two hubs are my first "real" hubs, inmstead of only improving some long cargo lines 11:32:37 <Stablean> <Anson> i think the currently most critical merger is in slh3: from 1 track ML south and 1 track SL north to 2 track ML west 11:33:32 <Stablean> <Anson> with more trains, it starts to oscillate .... sending trains from south to the right track and from north to the left, thus always stopping the other trains 11:34:02 <Stablean> <Anson> like now :-( 11:34:04 <Stablean> <Jam35> It can be done very simply 11:35:14 <Stablean> <Anson> VERY simply : keep 1 ML on the left 1 ML, and make the 1 SL to the right 1 ML :-) 11:35:30 <Stablean> <Anson> without any merger 11:37:57 <Stablean> <Jam35> simply: ish 11:40:19 <Stablean> <Jam35> the priority will be from the food pp 11:41:37 <Stablean> <Jam35> important to have the buffer space to hold a complete train 11:42:56 <Stablean> <Jam35> :) 11:47:02 <Stablean> <Jam35> if you make this track shorter 11:47:08 <Stablean> <Jam35> would work better 11:47:30 <Stablean> <Jam35> because this ! is green often 11:47:42 <Stablean> <Jam35> and trains prefer that way 11:52:00 <Stablean> <Jam35> okay :) 11:52:06 <Stablean> <Jam35> a few tweaks 11:53:12 <Stablean> <Jam35> making that signal 2 way exit will give better priority 11:54:20 <Stablean> <Jam35> yep 11:55:42 <Stablean> <Jam35> so if a train is at least here the entry is red 11:55:48 <Stablean> <Jam35> so they will wait 11:56:04 <Stablean> <Jam35> giving that line priority 11:56:26 <Stablean> <Anson> ah ... and on the other track, no combo since you can't put the correspondingh exit on the bridge 11:56:49 <Stablean> <Jam35> well the bridge is a single block 11:57:04 <Stablean> <Jam35> so if a train is on the bridge the entry is red 11:57:23 <Stablean> <Jam35> as it looks at the condition of the exit in front of the bridge 11:58:45 <Stablean> <Jam35> you need a regular block signal after the join 11:59:09 <Stablean> <Jam35> it gives a false reading to the entry signal 12:00:08 <Stablean> <Jam35> see how that works? 12:03:20 <Stablean> <Anson> strass test now ... with many trains on both sides 12:05:11 <Stablean> <Anson> works really nicely ... except for occasional stops, probably because of "too short" 12:05:37 <Stablean> <Jam35> look below 12:08:28 <Stablean> <Jam35> I would make those exit signals 1 way 12:08:40 <Stablean> <Jam35> because the combo's look at their condition 12:08:58 <Stablean> <Jam35> so when a train is here they go red 12:09:10 <Stablean> <Jam35> even if the train heads to the left 12:09:14 <Stablean> <Anson> OC ... reverse direction not needed, and thus avoid it 12:09:24 <Stablean> <Jam35> you got it :) 12:09:50 <Stablean> <Jam35> the same could be done at the other choice 12:10:30 <Stablean> <Anson> would require to move everything by one tile 12:10:48 <Stablean> <Jam35> no I mean make the signals one way sorry 12:11:34 <Stablean> <Jam35> you have an exit signal in a bad place 12:13:01 <Stablean> <Jam35> nice :) 12:14:31 <Stablean> <Anson> o alredy used such constructions for overflows with "tour aroud back to entrance" and a depot ... but never built those mergers until now 12:15:03 <Stablean> <Jam35> works ok: minimal disruption to ML 12:15:46 <Stablean> <Anson> yes ... works nicely ... when you have enough space and/or planned it from the start 12:15:59 <Stablean> <Anson> requires 6 tracks width now instead of only 2 12:16:13 <Stablean> <Jam35> you can make the lower choice slightly faster by putting signals in the bays 12:16:44 <Stablean> <Anson> like this ? 12:16:58 <Stablean> <Jam35> yep 12:17:09 <Stablean> <Jam35> and the other 12:17:39 <Stablean> <Anson> lol ... just caused 2 ML trains to stop completely 12:19:41 <Stablean> <Jam35> it may happen: if you want to eliminate that completely make the split earlier and longer prios 12:20:17 <Stablean> <Jam35> strictly it would be better to have 2 lines from the food 12:20:28 <Stablean> <Jam35> instead of splitting traffic at the hub 12:20:34 <Stablean> <Anson> it would be nice when trains could be slowd down in time, instead of eunning full speed and then stopping completely 12:22:12 <Stablean> <Jam35> unfortunately there are only two conditions: stop and go :) 12:22:18 <Stablean> <Anson> but that would require a merger 2 plus 2 to 2 .... 12:23:13 <Stablean> <Anson> hehe, new signal type : half speed when orange :-) 12:23:19 <Stablean> <Jam35> no just have 2 exits at the station and leave the lower choice as it is 12:24:05 <Stablean> <Jam35> like that 12:24:19 <Stablean> <Anson> or a signal that reduces speed to one half of the next signal is red 12:25:13 <Stablean> <Jam35> until that time find a workaround :) 12:25:48 <Stablean> <Anson> the exists of the station are very unbalanced ... most traffic exits from few platforms, few from the other 12:26:28 <Stablean> <Jam35> expand :) 12:26:39 <Stablean> <Jam35> firstly separate drop and pick 12:26:50 <Stablean> <Jam35> so 2 stations= more platforms 12:27:48 <Stablean> <Anson> i know ... but i wanted to build and test something compact with this map and the limitations (station 4x4, trains 2) 12:29:02 <Stablean> <Anson> would thre be enough space at "simple merger" to build a merger like at slh3 ? 12:29:08 <Stablean> <Jam35> it's a nice station but doesn't handle well now 12:29:18 <Stablean> <Jam35> yes easy 12:42:29 <Stablean> <Anson> just improved CL 12:42:51 <Stablean> <Jam35> nice :) 12:43:19 <Stablean> <Jam35> I see a couple more but hey 12:57:45 <Stablean> <Jam35> your oil has died: Frontown Transfer 12:58:49 <Stablean> <Anson> yes, 200 years ago, just after i finished the route :-( 12:58:55 <Stablean> <Jam35> oh right :) 12:59:21 <Stablean> <Anson> wanted to build a new one, fund resources or something, but then forgot ... 12:59:59 <Stablean> <Anson> the same also happened with the refinery :-( 13:00:06 <Stablean> <Jam35> hm 13:00:16 <Stablean> <Anson> it died just when i sent the first train there 13:00:30 <Stablean> <Jam35> at least they can be funded where you need them 13:00:33 <Stablean> <Anson> then i waited 5 years and funded it again :-) 13:00:59 <Stablean> <Anson> in the beginning, when it happens to the first route, it is very hard 13:01:18 <Stablean> <Jam35> yes 13:01:48 <Stablean> <Anson> a few days ago, i built a wood route ... first forest died, second forest died, and when i connected the third, the paper works died 13:02:14 <Stablean> <Jam35> build faster :P 13:03:04 <Stablean> <Anson> it always happens to me just when i buy the trains, or when the first train arrives 13:03:46 <Stablean> <Jam35> can be annoying 13:04:05 <Stablean> <Anson> strange thing : when i don't build a route, the industries survive for 50 years, but as soon as i build something, they die 13:04:22 <Stablean> <Jam35> :) pure unlucky 13:05:19 <Stablean> <Anson> but there is one thing i would like to die and that never dies even after 500 years : bad pickups 13:05:53 <Stablean> <Anson> eg after accidentally sending the wrong train to a station, it will forever remember and cargo will be deposited there 13:06:53 <Stablean> <Jam35> hm non-stop orders should prevent that 13:06:59 <Stablean> <Anson> would be nice if stations forget to collect cargo when it was not picked up for 20+ or maybe 50+ years ... 13:07:54 <Stablean> <Jam35> yes the only other way is kill the station and build new 13:08:00 <Stablean> <Anson> i had a train with refitting, and after some renewal, maintenance or something, it went to the correct station, but with the wron fitting 13:09:22 <Stablean> *** Jam35 has joined spectators 13:09:26 <Stablean> <Jam35> brb 13:09:48 <Stablean> <Anson> and i hate to destroy stations ... just tonight, i had to do the treeplanter trick to be able to rebuild it 13:11:15 <Stablean> <Anson> had removed one platform of a station to be replaced with bus stops, and then authorities refused to let me build, but that tile was needed to deliver passengers with that station 13:12:26 <Stablean> <Anson> had to plant trees on a 40x40 area at least 10 times until it was full of trees, to be allowed building the station again 13:13:25 <Stablean> *** Anson has joined spectators 13:13:25 <Stablean> *** Game paused (number of players) 13:13:45 <Stablean> <Anson> taking a break too .... CU 13:28:00 <Stablean> *** Jam35 has started a new company (#8) 13:28:00 <Stablean> *** Game unpaused (number of players) 13:32:33 <Stablean> *** Sylf joined the game 13:32:54 <Stablean> <Sylf> hullo 13:32:57 <Stablean> <Jam35> hi 13:53:54 <Stablean> *** Jam35 has joined spectators 14:00:11 <Stablean> *** Anson has joined company #9 14:45:02 <Stablean> *** Sylf has left the game (leaving) 15:40:00 <Stablean> *** happy tran {} sport joined the game 15:42:32 <Stablean> <happy tran sport> hi 16:00:16 <Stablean> *** happy tran sport has left the game (leaving) 16:11:28 *** Maraxus has joined #openttdcoop.stable 19:31:05 <Stablean> *** Jam35 has left the game (leaving) 19:34:53 <Stablean> *** happy tran {} sport joined the game 19:45:45 <Stablean> <happy tran sport> anson u mite need to make your food and goods drop biger 19:47:28 <Stablean> <Anson> after the compact version with 8 platforms, i had done a version with 6 and the last two were never used 19:47:58 <Stablean> <happy tran sport> i see 19:48:04 <Stablean> <Anson> while reconstructing, i had a version with 4 and still some space 19:48:18 <Stablean> <happy tran sport> yep 19:49:08 <Stablean> <Anson> i just opened the new station a few seconds before you came back online 19:49:18 <Stablean> <Anson> maybe it has to settle down a bit 19:49:24 <Stablean> <happy tran sport> i see 19:50:14 <Stablean> <Anson> biggest problem might be the drop: it is fed by two stations (one wheat and one pigs) with 3 platforms each ... but then selivered on a single track 19:50:44 <Stablean> <Anson> thus i might need UP TO 6 platforms, but never more 19:51:15 <Stablean> <happy tran sport> yep 19:52:41 <Stablean> <Anson> another problem might be the waiting area for pickup ... the old version with the rings had exactly 14 waiting spaces and there are 14 trains ... this one has only 9-11 waiting spaces 19:53:12 <Stablean> <happy tran sport> yep 19:53:27 <Stablean> <Anson> but the routes between slh3 and the station are not done yet ... probably will get double rails 19:54:11 <Stablean> <Anson> a "during construction" solution is in effect now, double track for station->slh 19:54:42 <Stablean> <Anson> one of them merges with ML to the new left ML, the other to the new right ML 19:55:08 <Stablean> <Anson> the opposite direction is still singletrack 19:55:22 <Stablean> <happy tran sport> yep 20:00:01 <Stablean> *** happy tran {} sport has joined company #2 20:00:33 <Stablean> *** happy tran {} sport has joined spectators 20:03:06 <Stablean> <happy tran sport> u need to make your foo plant ml 2 way 20:16:01 <Stablean> <Anson> foo plant ML 2way ? you mean a doubletrack towards the food plant like i partially did now ? 20:16:19 <Stablean> <happy tran sport> ye[ 20:16:25 <Stablean> <happy tran sport> yep 20:17:03 <Stablean> <Anson> there is a doubletrack now, but it looks as if most of the trains on the left rail from ML go to the right station, and most from the right go to the left :-( 20:17:18 <Stablean> <happy tran sport> ok 20:17:37 <Stablean> <Anson> thus i need a real left/right crossing, and not only the current rail switcher 20:26:17 *** ODM has quit IRC 20:29:05 <Stablean> <Anson> better switcher now, instead of direct crossing, but my improvement to the new version made it worse again :-( 20:30:00 <Stablean> *** Anson has left the game (general timeout) 20:30:00 <Stablean> *** Anson has left the game (connection lost) 20:30:01 <Stablean> *** Game paused (number of players) 20:30:27 <Stablean> *** Game still paused (number of players) 20:30:27 <Stablean> *** Game unpaused (number of players) 20:30:30 <Stablean> *** Anson joined the game 20:30:31 <Stablean> <happy tran sport> yep 20:30:35 <Stablean> <happy tran sport> wb 20:32:06 <Stablean> *** Jam35 joined the game 20:32:10 <Stablean> <Jam35> lo 20:32:12 <Stablean> <happy tran sport> wb jam 20:32:18 <Stablean> <happy tran sport> hi 20:32:48 <Stablean> <V453000> hel 20:32:51 <Stablean> *** V453000 joined the game 20:32:54 <Stablean> <happy tran sport> hi v 20:33:00 <Stablean> <Jam35> lo 20:34:38 <Stablean> *** Jam35 has joined company #8 20:34:58 <Stablean> *** V453000 has left the game (leaving) 20:38:43 <Stablean> *** Jam35 has joined spectators 20:39:39 <Stablean> <happy tran sport> how things jam 20:39:57 <Stablean> <Jam35> alright u? 20:40:03 <Stablean> <happy tran sport> good 20:41:05 <Stablean> *** Jam35 has joined company #2 20:41:25 <Stablean> *** happy tran {} sport has joined company #2 20:41:29 <Stablean> *** Jam35 has joined spectators 20:45:30 <Stablean> *** happy tran {} sport has joined spectators 20:47:07 <Stablean> <Jam35> Anson you can avoid that crossover if the traffic goes the opposite way round 20:47:29 <Stablean> *** Jam35 has joined company #2 20:48:29 <Stablean> <Jam35> yeah stop trains before the entry :) 20:53:27 <Stablean> <Anson> yes, but on all my stations, the timing is worse when entry is done in curves 20:53:50 <Stablean> <Jam35> not sure I know what you mean 20:55:09 <Stablean> <Anson> the entry is done with parallel tracks now, easy timing, trains enter "parallel" ... but on the other side with curves, some trains take longer tracks on the outside, and also pathfinder prefers inner curves 20:57:35 <Stablean> <Jam35> trains will choose an empty platform 20:59:41 <Stablean> <Jam35> I don't understand the part about trains take longer tracks... 20:59:57 <Stablean> <Jam35> then make the stations synced i.e. all paths the same length 21:00:22 <Stablean> <Anson> sometimes, yes, and sometimes not ... i had built a station with 8 platforms and some were accessible only from the backside. pathfinder only accessed the first 3-5 platforms since those on the backside had longher routes and penalties 21:00:27 <Stablean> *** Sylf joined the game 21:00:34 <Stablean> <happy tran sport> hi sylf 21:00:41 <Stablean> <Jam35> hi 21:00:59 <Stablean> <Sylf> hullo 21:01:02 <Stablean> <Jam35> signals can help that :) 21:01:29 <V453000> Sylf: see irc please :) 21:03:49 <Sylf> hold on... I lost my irc screen somehow 21:07:24 <Stablean> *** Sylf has joined company #6 21:44:45 <Stablean> *** happy tran {} sport has joined company #2 21:47:59 <Stablean> <Jam35> lost the plot 21:51:18 <Stablean> <Jam35> not done :) 21:51:32 <Stablean> <happy tran sport> ok 22:07:34 <Stablean> *** Sylf has left the game (leaving) 22:18:43 <Stablean> *** Anson has joined spectators 22:24:39 <Stablean> <Jam35> can I change your hub? 22:24:45 <Stablean> <Jam35> 01 22:24:47 <Stablean> <happy tran sport> yep 22:26:09 <Stablean> <happy tran sport> u can redo my slh it needs redoing eeny way 22:26:27 <Stablean> <Jam35> ok ty 22:26:30 <Stablean> <happy tran sport> np 22:52:38 *** Maraxus has quit IRC 23:09:31 <Stablean> <happy tran sport> bb 23:09:34 <Stablean> *** Jam35 has left the game (leaving) 23:09:42 <Stablean> *** happy tran {} sport has joined spectators 23:09:42 <Stablean> *** Game paused (number of players) 23:10:15 *** Jam35 has quit IRC 23:11:22 <Stablean> *** Anson has joined company #9 23:11:22 <Stablean> *** Game unpaused (number of players) 23:22:11 <Stablean> <happy tran sport> good night have fun 23:22:38 <Stablean> *** happy tran sport has left the game (leaving)