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Log for #openttdcoop.stable on 30th May 2013:
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01:34:50  <Stablean> *** Game still paused (number of players)
01:34:52  <Stablean> *** Big Meech joined the game
03:41:00  *** chester_ has joined #openttdcoop.stable
04:05:38  <Stablean> *** Player has left the game (processing map took too long)
04:05:38  <Stablean> *** Player has left the game (connection lost)
04:05:38  <Stablean> *** Game still paused (number of players)
04:07:55  <Stablean> *** Player has left the game (processing map took too long)
04:07:55  <Stablean> *** Player has left the game (connection lost)
04:07:55  <Stablean> *** Game still paused (number of players)
04:08:43  <Sylf> hrm
04:08:58  <Stablean> <Big Meech> yo
04:09:07  <Sylf> !info
04:09:08  <Stablean> Sylf: http://stable.openttdcoop.org
04:09:12  <Stablean> *** Player has left the game (downloading map took too long)
04:09:12  <Stablean> *** Player has left the game (connection lost)
04:09:14  <Stablean> *** Game still paused (number of players)
04:09:28  <Stablean> *** Game still paused (number of players)
04:09:28  <Stablean> *** Sylf joined the game
04:09:36  <Stablean> <Big Meech> yo
04:09:38  <Sylf> oh, so I can't log in when there's another player trying to login but getting stuck
04:09:51  <Stablean> <Big Meech> :D
04:10:00  <Sylf> stupid queue system
04:10:11  <Stablean> *** Game still paused (number of players)
04:10:11  <Stablean> <Big Meech> I blame the noobs
04:11:01  <Stablean> <Sylf> D:  One plantation died on us
04:11:05  <Stablean> *** Sylf has joined company #3
04:11:05  <Stablean> *** Game unpaused (number of players)
04:11:21  <Stablean> <Big Meech> we should have hired better slave labor
04:11:31  <Stablean> *** Player has joined company #4
04:11:45  <Stablean> <Big Meech> I dont think that is your company, player
04:11:49  <Mazur> !rcon move 498 255
04:11:49  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
04:11:53  <Stablean> Mazur: ‎*** Player has joined spectators
04:11:58  <Stablean> <Big Meech> oh nice
04:12:00  <Stablean> <Big Meech> :D
04:12:10  <Stablean> *** Player has joined company #4
04:12:19  <Stablean> <Big Meech> so nice to see that again
04:12:25  <Stablean> <Sylf> yep, there's that auto kick script in effect
04:12:27  <Stablean> <Big Meech> i guess some people here are illiterate
04:12:29  <Mazur> !rcon move 498 255
04:12:29  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
04:12:33  <Stablean> Mazur: say "<Mazur> \"Player\", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox"
04:12:35  <Stablean> Mazur: ‎*** Player has joined spectators
04:12:35  <Stablean> <Big Meech> parlez anglais?
04:13:17  <Stablean> *** Player has joined company #4
04:13:27  <Stablean> *** Player has joined spectators
04:13:27  <Stablean> <Big Meech> haha
04:13:41  <Mazur> !rcon move 498 255
04:13:41  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
04:13:42  <Stablean> <Big Meech> 3rd time it should kick
04:13:42  <Stablean> Mazur: ERROR: You cannot move someone to where he/she already is!
04:13:50  <scshunt> voyez quoi est bon?
04:13:59  <Stablean> <Sylf> English please
04:14:01  <Stablean> <Big Meech> hi scshunt
04:14:06  <scshunt> bonjour
04:14:10  <Stablean> <Sylf> hello
04:14:32  <scshunt> what does !rcon do?
04:14:40  <Stablean> <Big Meech> epic things
04:14:47  <Stablean> <Sylf> It controls the server actions
04:15:25  <Stablean> <Big Meech> its nice being root :D
04:15:45  <Stablean> <Big Meech> why arent you playing scshunt?
04:16:03  <Stablean> <Big Meech> there's cargoes that need delivery
04:16:22  <Stablean> *** Player has left the game (leaving)
04:21:30  <Stablean> <Sylf> hm.
04:21:32  <Stablean> *** Sylf has left the game (leaving)
04:21:32  <Stablean> *** Game paused (number of players)
04:21:37  <Stablean> <Big Meech> D:
04:21:50  <Stablean> *** Game still paused (number of players)
04:21:51  <Stablean> *** Game unpaused (number of players)
04:21:53  <Stablean> *** Sylf joined the game
04:22:01  <Stablean> <Sylf> yup, the server info says english as server language
04:22:11  <Stablean> <Big Meech> lol
04:22:17  <Stablean> <Big Meech> I think scshunt was messing around
04:22:40  <Stablean> <Sylf> and also not willing to play with rules
04:22:54  <Stablean> <Big Meech> how so ?
04:23:12  <Stablean> <Sylf> never read the !rules to start with
04:24:10  <Stablean> <Big Meech> he was using correct rules the other day when he was here =\
04:37:05  <Stablean> *** Sylf has left the game (leaving)
04:37:05  <Stablean> *** Game paused (number of players)
05:01:38  <Stablean> *** Anson has joined company #5
05:01:38  <Stablean> *** Game unpaused (number of players)
05:13:11  <scshunt> huh? I'm not willing to play with rules?
05:13:17  <scshunt> I haven't played in quite a while
05:14:13  <Stablean> *** EarvinSUPERGA joined the game
05:19:41  <Stablean> *** EarvinSUPERGA has left the game (leaving)
05:39:26  <Stablean> <Big Meech> I think Sylf was assuming you were ' player ' scshunt
05:39:32  <Stablean> <Big Meech> no biggie
05:39:38  <Stablean> <Big Meech> I gots yo back :P
05:39:56  <Stablean> <Anson> or because of not speaking english .... btw: hallo :-)
05:40:03  <Stablean> <Big Meech> lol yes :P xD
05:40:09  <Stablean> <Big Meech> I said parlez though
05:40:15  <Stablean> <Big Meech> <- punk kid
05:41:34  <Stablean> <Anson> i just have implemented a partial failsafe mechanism into my orders for droppibng goods
05:41:49  <Stablean> <Anson> the town again refuses to accept them :-(
05:41:59  <Stablean> <Big Meech> which town?
05:42:18  <Stablean> <Big Meech> drostua?
05:42:25  <Stablean> <Anson> what do you think of the orders of my trains which are in the Kristiansand depot now ?
05:42:52  <Stablean> <Big Meech> do this
05:42:58  <Stablean> <Big Meech> force the trains to unload there
05:43:08  <Stablean> <Big Meech> you will have to make a feeder train seperate from the rest
05:43:12  <Stablean> *** Big Meech has started a new company (#7)
05:43:28  <Stablean> <Anson> what is the difference between unload and transfer ?
05:43:30  <Stablean> <Big Meech> you can also expand that station to accept goods
05:43:36  <Stablean> <Big Meech> may I join you?
05:43:38  <Stablean> *** Big Meech has joined spectators
05:43:52  <Stablean> <Big Meech> I would need you pass
05:43:58  <Stablean> <Anson> i didn't want to mess around with towns or grow them
05:44:00  <Stablean> <Big Meech> I will join then leave after i expand the station
05:44:06  <Stablean> <Big Meech> well sometimes you have to
05:44:14  <Stablean> <Anson> every 199 days, they will grow and thus probably accept goods sometime again
05:44:22  <Stablean> <Big Meech> no, its accepting now
05:44:28  <Stablean> <Big Meech> but your station is too far away
05:44:39  <Stablean> <Big Meech> you have to make a station tile closer to the city
05:45:02  <Stablean> <Big Meech> easiest way is to make a truck station inside the city with control click
05:45:32  <Stablean> <Anson> the station already accepted goods when i built it 100 years ago, then declined, then accepted, and now declines after i built a statue (which reoved a buiding with 3/8 goods)
05:45:40  <Stablean> <Big Meech> look
05:45:50  <Stablean> <Big Meech> if i join you it will accept goods xD
05:46:00  <Stablean> <Anson> i can't : station spread is 8 and my station is 8 long
05:46:02  <Stablean> <Big Meech> I just told you how to do it
05:46:04  <Stablean> <Big Meech> Oh
05:46:04  <Stablean> <Big Meech> Well
05:46:15  <Stablean> <Big Meech> Then you will have to make a feeder train then
05:46:41  <Stablean> <Big Meech> or move the whole staiton over
05:46:41  <Stablean> <Big Meech>
05:46:47  <Stablean> <Anson> what is the difference between transfer and unload ?
05:46:53  <Stablean> <Big Meech> so you cache the full 8x8 area to the right side of the town
05:47:11  <Stablean> <Big Meech> transfer means it drops off the stuff at the station and waits for something to pick it up
05:47:23  <Stablean> <Big Meech> transfer is pretty useless most of the time
05:47:25  <Stablean> <Anson> i thought that unload forces the train to become empty, eventually discarding cargo ... but it really moves cargo to the town where it stays ...
05:47:43  <Stablean> <Big Meech> unload would drop it off at the station but in this case it would act as transfer
05:47:49  <Stablean> <Big Meech> so do you want help or not?
05:48:19  <Stablean> *** Big Meech has started a new company (#7)
05:48:21  <Stablean> <Anson> help maybe, with the orders ... but i don't want to grow the town or modify it myself
05:48:59  <Stablean> <Big Meech> then you can make 1 tile in the town
05:49:29  <Stablean> *** Big Meech has joined spectators
05:49:37  <Stablean> <Anson> yes, that location would help (temporarily) with accepting 1/8 goods
05:49:55  <Stablean> <Big Meech> add busses to the town with stations
05:50:31  <Stablean> *** Big Meech has left the game (general timeout)
05:50:31  <Stablean> *** Big Meech has left the game (connection lost)
05:50:51  <Stablean> <Anson> i think of this game more as an experiment, to test strategies, etc ... not to make a tiwn bigger or go the easy way of setting the station to a new location :-)
05:51:26  <Stablean> <Anson> but i still didn't get what the difference is between unload and transfer ...
05:51:51  <BiG_MeEcH> You will want to use unload 99.9% of the time
05:52:38  <BiG_MeEcH> Transfer drops it off at the station even if the ( insert industry name here ) is accepting things, they won't take the stuff you drop if it is transfer only
05:52:42  <Stablean> <Anson> transfer unloads cargo, to be picked up by the same or anotzher train, and money is awarded for the travel distance of the original train plus the new one, right ?
05:53:12  <BiG_MeEcH> I don;t know how the simulation does math, it should only give you money once everything is delivered.
05:53:42  <BiG_MeEcH> I think it earns transfer credits sometimes though, in singleplayer i glitched it once and had the same cargo transfered over and over again
05:54:21  <Stablean> <Anson> the transfer money is only remembered, and it is credited only when the cargo reaches a final destination
05:54:29  <BiG_MeEcH> I think the transfer credits would be removed from final dropoff point total profit
05:55:01  <Stablean> <Anson> then part of the money (percentage settable ibn the options) is credited to the first train, more to the final train
05:55:34  <BiG_MeEcH> I dont know how the % works. You would have to ask someone more familiar with them
05:55:51  <BiG_MeEcH> but remember as I said
05:55:55  <Stablean> <Anson> what i didn't know: that unload doesn't destroy cargo, but instead only drops it if it is not accepted
05:55:57  <BiG_MeEcH> Transfer orders are useless most of the time
05:56:13  <BiG_MeEcH> correct
05:56:25  <BiG_MeEcH> you could re pickup the cargo, that is what the feeder train comes in
05:56:35  <BiG_MeEcH> sometimes with the town that you have you would need a feeder
05:56:50  <BiG_MeEcH> the feeder is the same station, with 1 train with 2 orders
05:57:09  <Stablean> <Anson> i usually go to a station, thus try to unload and load ... then check for load percentage not equal 0, to see whether it couldn't unload
05:57:21  <BiG_MeEcH> pickup cargo full load far end and then drop off cargo near end
05:57:57  <Stablean> <Anson> shouldn't that be pick near and drop far ?
05:58:08  <BiG_MeEcH> doesnt matter
05:58:18  <BiG_MeEcH> you could have it drop middle
05:58:21  <BiG_MeEcH> or pick middle
05:58:34  <Stablean> <Anson> else (in a roro station) the train will pick up far, leave the station and do a roundtrip, and then drop near
05:58:58  <BiG_MeEcH> you dont need a roro for a feeder
05:59:10  <BiG_MeEcH> even 1 station tile could do the trick
05:59:17  <BiG_MeEcH> think of the station as dual terminus
05:59:20  <BiG_MeEcH> in 1 tile
05:59:59  <Stablean> <Anson> i just had three goto commands, to near, then middle, then far, and the train did near on the direction that trains entered, then middle, and then turned around and did far at the same end that it did near, but facing the opposite direction
06:01:06  <Stablean> <Anson> ah, we speak of two different setups: you use an additional train on its own latform, and i use extra orders on existing trains
06:01:36  <BiG_MeEcH> yes
06:01:41  <BiG_MeEcH> sorry about any confusion
06:01:58  <BiG_MeEcH> does what i say make sense relative to your situation though?
06:02:43  <Stablean> <Anson> makes sense, but not applicable to what i want :-)
06:02:54  <BiG_MeEcH> ah lol then reask the quesiton then :D
06:03:09  <BiG_MeEcH> its 2am here and im not paying too well of attetion xD
06:03:33  <Stablean> <Anson> you want to unload, store cargo in the station, and the extra train would pick/drop to get rid of it as soon as the town accepts cargo again, right ?
06:04:19  <Stablean> <Anson> i don't want an extra platform and extra trains which run empty most of the time, but rather give special orders if a train couldn't properly unload
06:04:49  <BiG_MeEcH> The extra feeder train could be turned off at any time
06:05:04  <BiG_MeEcH> I dont know of any other way to do it
06:05:19  <BiG_MeEcH> the feeder is used most of the time, you dont change the orders of unload all at the station
06:05:35  <Stablean> <Anson> on your pro server, you may be right, when everybody works on the same network, and if nobody is online, the network is stopped
06:05:38  <BiG_MeEcH> the feeder would go back and forth and pick up all the waiting cargo then drop it off back in the station over time
06:06:05  <Stablean> <Anson> i try to do it for thise server, where the network may continue to run for years while i am AFK or offline#
06:06:49  <BiG_MeEcH> well in that case you could just let the feeder run, it really doesnt take a lot of money to run each year, it could even be the worst train tin the game to do that job
06:08:01  <Stablean> <Anson> i just see a disadvantage of my solution: the factory gets a low transport rating and thus might even die :-(
06:08:24  <Stablean> <Anson> it also would be a really bad idea on refitting trains
06:08:28  <BiG_MeEcH> No, as long as your main trains are picking up the goods from the factory it shouldnt die
06:08:53  <Stablean> <Anson> thus i won't do the current solution of letting trains wait, but again unload the trains
06:09:02  <BiG_MeEcH> Unload is the answer
06:09:11  <BiG_MeEcH> You want to unload at town no matter what
06:09:17  <BiG_MeEcH> Even if its not accepting
06:10:14  <Stablean> <Anson> have to get used to that ... still thinking of cargo being destroyed if the station doesn't accept it and i unload ... maybe, that was the case in the original TTD or an old version of OTTD ?
06:11:27  <BiG_MeEcH> Im not sure about that. If you let cargo wait at the factory it will dissapear, if you unload at a town that isnt accepting, you will lose cargo
06:12:38  <Stablean> <Anson> yes, but only some, and over time ... i think that TTD or an old OTTD destroyed/dropped all cargo completely and immediately that you unloaded somewhere where it was not accepted
06:12:50  <BiG_MeEcH> Well not here
06:13:28  <Stablean> <Anson> how can i check whether a station accepts some cargo ?
06:13:59  <BiG_MeEcH> click on it
06:14:05  <Stablean> <Anson> by going to a station where it unloads and loads, and then do a conditional for "if load percentage equal 0" ?
06:14:07  <BiG_MeEcH> on the bottom it will show tthe accepts
06:14:20  <Stablean> <Anson> autiomatically, in the orders !!!
06:14:33  <BiG_MeEcH> Oh lol
06:14:46  <Stablean> <Anson> i like programming :-)
06:14:50  <BiG_MeEcH> I have no idea how to make it check wether its accepting
06:15:09  <BiG_MeEcH> I guess it would look like this
06:15:40  <BiG_MeEcH> Unload all ( near end ) then load cargo ( full end ) ( set condition load order here )
06:15:49  <Stablean> <Anson> check : go to town (which unloads and then loads again), then conditional jump on cargo equal or not equal to 0 :-)
06:16:16  <BiG_MeEcH> *far not full
06:16:23  <BiG_MeEcH> 7eyah, something like that
06:16:27  <BiG_MeEcH> anyhoo my brain is fried
06:16:30  <BiG_MeEcH> bedtime
06:16:35  <Stablean> <Anson> that could be done on near end, followd by unloading/trabsfer at far end to empty the train and let it continue its work
06:16:49  <BiG_MeEcH> yup
06:16:59  <BiG_MeEcH> Some of the public server people wouild love chatting with you xD
06:17:11  <BiG_MeEcH> you should go to the wiki page for more logic ideas
06:17:22  <Stablean> <Anson> when doing that, you can NOT do something first at the near end, then mioddle, then far end ... the far end will be treated incorrectly
06:18:01  <BiG_MeEcH> i dont think there would be a ( middle ) order
06:18:05  <Stablean> <Anson> after doing something at the middle, the train will consider the "other" side as entry and thus the new far end is the old near end again :-)
06:18:35  <BiG_MeEcH> bedtime, seeya :P
06:19:00  <Stablean> <Anson> cu ... and i will test that situation on the next game :-) LOL
06:21:52  <V453000> as Meech said, with the amount of thought you give to the game I also think the Public Server would be more suitable for you :)
06:28:37  <Stablean> *** V453000 joined the game
06:29:46  *** Mark36 has quit IRC
06:30:45  <Stablean> *** V453000 has left the game (leaving)
06:31:53  <Stablean> <Anson> back from biobreak ... V, did you look at Kristiansand and the iorders of my trains there ?
06:33:50  <Stablean> *** V453000 joined the game
06:34:09  <Stablean> <Anson> btw: will you expand on the WET trains ?
06:34:09  <Stablean> <V453000> uhm
06:34:09  <Stablean> <V453000> where
06:34:19  <Stablean> <Anson> Kristiansand
06:34:19  <Stablean> <V453000> when I get time, sure
06:34:25  <Stablean> <V453000> but what there
06:34:47  <Stablean> <Anson> i almost WET my pants when i saw those trains the first time :-)
06:34:58  <Stablean> <V453000> .)
06:35:25  <Stablean> <V453000> there will be more of them someday, though I cant tell when atm
06:35:43  <Stablean> <Anson> kristiansand: the town currently stopped accepting goods ... instead of growning the town, i wanted to program some failsafe mechanism in the orders
06:36:21  <Stablean> <V453000> asdf
06:36:41  <Stablean> <V453000> first off, what is order 2
06:36:46  <Stablean> <Anson> the only idea i had about checking whether a town accepts goods (or a resource dies, etc) is what i have done now : go to town, check for loading percentage
06:37:22  <Stablean> <V453000> 1. never set a depot order alone
06:37:36  <Stablean> <V453000> 2. when already setting depot order, use go to nearest depot
06:37:42  <Stablean> <V453000> not clicking on a specific depot
06:37:48  <Stablean> <Anson> when i give replace orders, the maintenance ios in affect, also when the trains have no breakdowns and maintenance thus is off
06:38:18  <Stablean> <V453000> uhmf
06:38:20  <Stablean> <V453000> no
06:38:26  <Stablean> <Anson> thus i have those maintenance orders to determine where trains go when they want to do maintenance, instead of sending them to the nearest depot automatcally
06:39:00  <Stablean> <V453000> replace orders follow servicing interval
06:39:06  <Stablean> <V453000> if train needs service, vehicle will autoreplace
06:39:08  <Stablean> <V453000> is all
06:39:14  <Stablean> <V453000> so the depot orders are completely useless
06:39:24  <Stablean> <V453000> but, back to the original point
06:39:38  <Stablean> <Anson> as soon as i give autorelace orders (and the maintenance interval is done), the trains will go to that depot, instead of some random depot
06:39:57  <Stablean> <V453000> controlling which depot is visible is easily done by terminus stations
06:39:59  <Stablean> <V453000> that next time
06:40:05  <Stablean> <Anson> you missed something about maintenance :-)
06:40:15  <Stablean> <V453000> ?
06:40:42  <Stablean> <Anson> when you have maintenance orders anywhere in the list of orders, the trains won't go to random depots, but only check those maintenance orders
06:41:18  <Stablean> <V453000> which still does not mean that you cant do that in a more universal way without orders
06:41:28  <Stablean> <Anson> and when you give autoreplace, the maintenance on trains is re-enabled, even when it is off (by having no breakdowns)
06:41:46  <Stablean> <V453000> yes
06:41:52  <Stablean> <V453000> idk why are you telling me this
06:42:12  <Stablean> <Anson> thus i have those maintenance orders to determine where the trains go to do the autoreplace ....
06:42:33  <Stablean> <V453000> yes, and I assume that "go to nearest depot and service" order still works that way
06:42:36  <Stablean> <Anson> i am telling you since you asked me what order 2 does
06:43:00  <Stablean> <V453000> therefore your depot orders are stilll bad, as if you delete the depot you have to build a new on and change orders
06:43:56  <Stablean> <Anson> true ... but the depot i send trains to is not the nearest !
06:44:03  <Stablean> <V453000> but, back to the original point, I think making trains not unload in whatever circumstance is quite bad too. I always use (unload and leave empty) which makes sure the network operates the same way. There is no real issue if the goods drop stops accepting stuff, you just do not get the little of money at that period of time.
06:44:25  <Stablean> <V453000> of course, which is why I say you never use depot orders alone. You put a waypoint in front of it
06:45:21  <Stablean> <V453000> also, the best option for servicing is to have depots behind terminus stations
06:45:25  <Stablean> <Anson> "go via WP xx" followed by "go to nearest depot" ?
06:45:27  <Stablean> <V453000> like Sylf has
06:45:31  <Stablean> <V453000> yes
06:47:11  <Stablean> <Anson> yes, that would have the same effect as io intend ... advantage: depot can be moved ... disadvantage: two commands, a WP has to be built, and when not careful the trains pass the WP and then still go to an unwanted "nearest" depot
06:47:56  <Stablean> <V453000> if you hide depots behind terminus you need no orders
06:48:27  <Stablean> <V453000> the waypoint is obviously directly in front of the depot (center)
06:49:14  <Stablean> <Anson> that's the advanced method of building hidden depots :-) ... i built most of this stuff at the beginning, when i wanted to have storage depots fast
06:49:58  <Stablean> <V453000> mhm
06:50:16  <Stablean> <Anson> thus all my depots were visible
06:50:18  <Stablean> <V453000> either way, the suggestion about joining public server still stands, you will learn a lot of stuff there, very quickly
06:51:12  <Stablean> <Anson> probably will help a lot even when only watching :-)
06:51:22  <Stablean> <V453000> perhaps
06:51:32  <Stablean> <V453000> but building is always endlessly better :P
06:51:39  <Stablean> <V453000> just looking at stuff doenst help terribly much
06:52:35  <Stablean> <Anson> i always built nice networks, but no real mainline and SLHs ... did my first SLH in the last game, and the next two in this game :-)
06:53:18  <Stablean> <Anson> quite messy at ALH 01 and 02, but works quite well for THIS network now
06:53:45  <Stablean> <Anson> although it could be improved a lot (double brdiges, curves, etc)
06:55:16  <Stablean> <V453000> sort of, building 4-way junctions isnt the most fortunate idea mainly
06:56:38  <Stablean> <Anson> what do you think of SLH 01 ? ... it has good connections for the most used directions, bad connections for ALL other directions (including turn back to where trains came from)
06:57:13  <Stablean> <Anson> it started as a level crossing of two tracks :-)
06:59:15  <Stablean> <V453000> mhm :)
06:59:37  <Stablean> <Anson> "first version of SLH 01" :-) ... then i replaced every connection with better connections while the system was running full speed
06:59:52  <Stablean> <V453000> well, it is a junction with only 1 line, not much to say about that
07:00:07  <Stablean> <V453000> only that as you can see, expanding it to 2 lines is quite a problem with 4-way hubs
07:01:22  <Stablean> <Anson> i noticed that :-) ... when i built SLH 02 and expanded one leg of it to doubletracks
07:03:04  <Stablean> <Anson> btw: what do you call south ? the bottomleft corner, or the bottom ?
07:03:50  <Stablean> <V453000> I dont call south
07:04:02  <Stablean> <V453000> exactly due to that reason
07:05:08  <Stablean> <Anson> you say "connection from bottomleft to topright" instead of the shorter "S-N connection" ?
07:05:34  <Stablean> <V453000> no I say connection from station A to station B
07:05:36  <Stablean> <V453000> or hub A to hub B
07:05:38  <Stablean> <V453000> or whatever
07:05:52  <Stablean> <V453000> no need to navigate by directions when you have named constructions
07:07:00  <Stablean> <Anson> to do that you have to be organized ... which is not the case on this server :-)
07:08:06  <Stablean> <V453000> this server certainly isnt organized as everyone organizes it on their own, but still you can say "from station A to drop A"
07:08:08  <Stablean> <V453000> or anything similar
07:08:29  <Stablean> <Anson> i also learned that LR is not really nice ... making it LLRR later is very difficult :-(
07:09:00  <Stablean> <V453000> that isnt entirely true
07:09:07  <Stablean> <V453000> the only aspect is if you left enough space to expand or not
07:09:21  <Stablean> <Anson> better to start everything L_R or L__R ...
07:09:23  <Stablean> <V453000> e.g. putting the L and R together without any gap between them automatically gives no space
07:09:45  <V453000> if you join the IRC I can send you links :P
07:10:29  <Stablean> <Anson> i didn't reinstall IRC after i had to buy a new computer some time ago :-(
07:10:43  <Stablean> <V453000> I use web IRC
07:11:45  <Stablean> <Anson> where is that ? link is on the ottd site ?
07:12:19  <V453000> openttdcoop.org
07:12:40  <V453000> I use bnc.openttdcoop.org but I think you have to register there somehow
07:12:45  <V453000> irc.openttdcoop.org should work
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07:27:43  <Stablean> <Anson> i checked the openttdcoop wiki, and it was quite difficult to find a link to irc there
07:30:19  <V453000> it is in the top menu?
07:30:40  <V453000> which links directly to irc.openttdcoop.org?
07:32:45  <Stablean> <Anson> i went to http://wiki.openttdcoop.org/ ... and NOW i know that tit is there, in the section "technical info" :-) :-(
07:34:45  <Stablean> <Anson> i first had assumed to find IRC and similar in the section "getting started" under the subject "communication", but that is a guide how to name hubs and stations :-(
07:36:13  <V453000> the top of page has a huge IRC
07:37:42  <Stablean> <Anson> hehe, who looks at anything above the big banner "The #openttdcoop Wiki" ? :-)
07:42:38  <V453000> :P
07:42:58  <V453000> type /join #openttdcoop.stable if you want to join the channel related to this server
07:45:43  <Stablean> <Anson> just started reading the "suggested reading list", essentials, etc (from the quickstart page)
07:46:26  <Stablean> <Anson> since it is very late (or early) now, I'll do that later and now finally log ... will have quite something to do in RL today
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07:47:22  <AnsonMobil> hallo
07:47:22  <V453000> well quickstart is always a good idea to read
07:47:31  <V453000> hi
07:47:35  <V453000> no hurry :)
07:47:45  <Stablean> <Anson> hehe, just set up IRC on my phone :-)
07:50:15  <Stablean> <Anson> will have something to read now, when riding the local, tram and bus today :-)
07:50:30  <V453000> :)
07:57:53  <AnsonMobil> bye ... RL takes its toll....
07:58:34  <V453000> byez
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08:09:08  <Stablean> <Anson> last observation : in contrast to autoreplace, the autorenew does NOT send trains to a depot on the next maintenance interval
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14:19:04  <Mark> !dl win64
14:19:04  <Stablean> Mark: http://binaries.openttd.org/releases/1.3.1-RC1/openttd-1.3.1-RC1-windows-win64.zip
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22:10:43  <Stablean> <Big Meech> woooooooooo
22:15:11  <V453000> noooo
22:15:19  <Stablean> <Big Meech> yessssssssss
22:15:25  <Stablean> <Big Meech> also hi
22:19:04  <V453000> no
22:19:14  <V453000> hi
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22:47:48  <Stablean> <Big Meech> yes
22:47:51  <Stablean> <Big Meech> also re-hi
22:52:11  <Sylf> ih
22:52:57  <V453000> yh
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