Config
Log for #openttdcoop.stable on 16th June 2013:
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01:45:22  <Stablean> *** Player has started a new company (#13)
01:45:43  <Stablean> *** Player has left the game (general timeout)
01:45:43  <Stablean> *** Player has left the game (connection lost)
01:45:53  <Mazur> !rcon move 466 255
01:45:53  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
01:45:57  <Stablean> Mazur: ERROR: Invalid client-id, check the command 'clients' for valid client-id's.
01:52:02  <Stablean> *** Player has started a new company (#13)
01:52:23  <Stablean> *** Player has left the game (general timeout)
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01:52:33  <Mazur> !rcon move 468 255
01:52:33  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
01:52:37  <Stablean> Mazur: ERROR: Invalid client-id, check the command 'clients' for valid client-id's.
03:03:15  <Stablean> *** Big Meech joined the game
03:03:26  <Stablean> <Big Meech> yoooooooooooooooo
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03:18:16  <Sylf> :o
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05:45:20  <Stablean> <Vinnie> hello ppl
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07:37:33  <Stablean> *** Maraxus has joined company #1
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09:22:27  <Stablean> <Anson> hallo, naraxus, your refit works nicely now :-)
09:23:07  <Stablean> <Maraxus> indeed :) it needed some fixes and expansions
09:23:18  <Stablean> <Maraxus> thanks for the hint
09:24:04  <Stablean> <Anson> sometime last year, maybe a year ago, i saw that it didn't work in my game, and together with V and some others, we experimented ;-)
09:26:34  <Stablean> <Anson> at that time, i think, it was even more difficult: WP before the PBS still caused the decision to be done too early by the order, and PBS before the WP caused the decision to be done too early by the PBS :-(
09:27:34  <Stablean> <Maraxus> so it was a problem with the openttd code?
09:28:20  <Stablean> <Anson> i think they modified something ... ask V for details
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09:29:18  <Stablean> <Anson> the problem was not directly with the code, but with the logic: WP next to PBS is a special case that was not treated at all
09:30:29  <Stablean> <Anson> as can be seen on your network, it even works now, with a block signal between the WP and the PBS, but i wouldn't rely on it in every network :-)
09:33:31  <Stablean> <Anson> you would need to run that offline, using a lot of pause, to see when the decisions are made, and whether/when the train reselects which depot to use
09:35:21  <Stablean> <Maraxus> expansion time again...
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09:36:03  <Stablean> <Anson> would be interesting to check similar cases now, eg when a train is ordered for maintenance on nearest depot, and somehow does another route which passes another depot first which was not the nearest when the decision was made
09:39:18  <Stablean> <Maraxus> might not be related but I have noticed if a depot is a long way from the normal route replacing fails - that was with busses though
09:39:52  <Stablean> <KTG> it fails hard, I found that out in a 2048x2048 map once :p
09:42:58  <Stablean> <Anson> this is my first game where i try to use "real hubs" instead of "just connections" :-)
09:44:04  <Stablean> <Anson> i cleaned up the connections near SLH01 now, and it has half the slopes, a fraction of curves, and no tight curves now ... what do you think ?
09:44:50  <Stablean> <Anson> and you also find a double depot with WP at it .-)
09:45:52  <Stablean> <Maraxus> as long as it works it is good enough - errors will show with enough traffic
09:48:00  <Stablean> <Anson> at a double depot, the connection "straight through" shouldn't hurt, but enable trains (eg after a detour for replacements etc) to pass those points faster
09:50:11  <Stablean> <Anson> at my SLH01, i first had all trains go through the double depot construction, with a "straight through", and it worked, but now the separation of those "pass through" trains works a bit faster than forcing all trains through the same bottleneck
09:56:19  <Stablean> *** Player has started a new company (#9)
09:56:45  <Mazur> !rcon move 501 255
09:56:45  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
09:56:47  <Stablean> Mazur: ‎*** Player has joined spectators
09:58:00  <Stablean> <Anson> hehe, what is the most used sentence in chat ?
09:58:14  <Stablean> <KTG> "traffic jam"?
09:58:46  <Stablean> <Anson> no ... it is ""@mazur: player, when you ...." :-)
09:58:53  <Stablean> <KTG> lol
09:59:01  <Stablean> <KTG> well... his company didn't last long oO
09:59:49  <Stablean> <Anson> jams are always different, but players directly creating a new company is always the same
09:59:57  <Stablean> <KTG> haha
10:00:15  <Stablean> <KTG> and yay.. finally most profitable company
10:00:25  <Stablean> <Anson> most people seem not to know that a username can also be set in the main screen, just when you open the multiplayer option
10:00:44  <Stablean> <KTG> yeah I only found it by some luck long ago
10:00:54  <Stablean> <Anson> in the top right cirner of that window ....
10:01:17  <Stablean> <Anson> and in that window, you even can select a username with spaces in it :-)
10:01:27  <Stablean> *** Player has left the game (leaving)
10:05:47  <Stablean> <Anson> btw: cargolux was nice enough to build a long double tunnel below my tracks (between BBH and the industries), but he did some bad signaling on it which effectively keeps it a single tunnel :-( ... nw it always jams
10:06:01  <Stablean> <KTG> I just found the issue
10:06:28  <Stablean> <KTG> forgot the signals when I was building and checking tracks
10:06:42  <Stablean> <Anson> yes, at the end of the tunnel, they ended in the same block
10:07:00  <Stablean> <KTG> it's solved now, steel mill getting more trains again^^
10:07:35  <Stablean> <Anson> in the other direction, you have a PBS which takes care of the problem when splitting
10:07:41  <Stablean> *** Maraxus has joined spectators
10:07:59  <Stablean> <KTG> yeah I do that, just forgot it on the right side track
10:08:57  <Stablean> <KTG> btw you got a traffic jam forming
10:09:07  <Stablean> <KTG> right above my tunnels
10:09:38  <Stablean> <Anson> i watched it for quite some time ... it jams and unjams :-)
10:09:59  <Stablean> <KTG> perhaps no jam at all with a prio?
10:10:14  <Stablean> <Anson> cause is the number of platforms on the industries : too much traffic with only 3 platforms
10:10:24  <Stablean> <Anson> and in a terminus
10:10:50  <Stablean> <KTG> oh.. then bjorkmark heights could use a RoRo? :)
10:12:04  <Stablean> <Anson> yes, and a doubled entrance too, instead of a merge above the tunnels
10:12:58  <Stablean> <Anson> the problems started when i added several oil wells on the other branch of the network, and they have to merge now
10:16:05  <Stablean> <KTG> now it's a jam
10:18:27  <Stablean> <Anson> i moved the station to add a fourth platform
10:21:22  <Stablean> <KTG> ok, I'll be back in an hour to create more jams :)
10:26:49  <Stablean> <Anson> hehe, now it jammed (back to X5), but it soon is unjamming itself
10:27:35  <Stablean> <Anson> the problem is also that i use refitting orders and that always causes unpredictable waves, depending on how many rains from one direction refit and how many return immediately to keep a steady flow
10:29:22  <Stablean> <Anson> there : unjammed again, and not a single train is waiting in front of the industry .... and now the next wave jams again
10:30:29  <Stablean> <Anson> and unjammed again :-)
10:33:45  <Stablean> <Anson> LOL ... is that a bug or a feature ?
10:34:23  <Stablean> <Anson> when i put block signals behind the station to avoid trains leaving in a roro way, the PBS stops them from entering !!!!
10:35:49  <Stablean> <Anson> a oneway block signal stops them, but a oneway PBS doesn't stop them ? strange !?!
10:44:32  <Stablean> <Anson> ok, it is RORO now, and with four platforms .... result: it woked so fast that for a brief moment, not a single platform was used !!!
11:02:43  <Stablean> <KTG> back
11:02:49  <Stablean> <KTG> yeah, roros can be freaking fast
11:03:16  <Stablean> <Anson> I'm watching the paper works now :-)
11:03:26  <Stablean> <KTG> where?
11:03:36  <Stablean> <Anson> didn't expect a compact design to work so well
11:03:50  <Stablean> <KTG> oh there
11:03:56  <Stablean> <Anson> a few inches from the ouil
11:04:23  <Stablean> <Anson> olasund wooddrop and paper pickup :-)
11:04:35  <Stablean> *** Maraxus has joined company #1
11:05:04  <Stablean> <KTG> I need to find a place to drop those goods I'm making in Vadso
11:07:38  <Stablean> <Anson> maybe to Dr0aker ?
11:08:05  <Stablean> <KTG> pretty close, but I guess it would work
11:08:28  <Stablean> <Anson> or in the north, near Dragbau
11:08:54  <Stablean> <Anson> that would give some new traffic for the entire net :-)
11:09:22  <Stablean> <KTG> oh.. there
11:09:28  <Stablean> <KTG> hmm interesting thought
11:11:10  <Stablean> <Anson> what about the gold drop you already have at haugvatn ?
11:12:36  <Stablean> <Anson> haugvatn already exists and accepts gold and goods
11:14:34  <Stablean> <Anson> you barely will fid a longer distance thanfrom loegga to  haugvatn :-)
11:15:32  <Stablean> <KTG> yep, I'll do that
11:16:14  <Stablean> <KTG> gonna need to work a bit on the network on some points though, overcrowding and such :)
11:21:10  <Stablean> <Anson> hehe, if you want no challenge, deliver to Honnes instead :-)
11:21:29  <Stablean> <KTG> haha
11:21:31  <Stablean> <KTG> nah
11:25:45  <Stablean> <Anson> btw: nice selection of trains ... not very fast, but don't care for tight corners
11:26:20  <Stablean> <KTG> yeah plus their acceleration is pretty good
11:26:28  <Stablean> <KTG> so traffic jams are quickly resolved
11:27:11  <Stablean> <Anson> they might be the solution to my invisible overflow depots
11:27:29  <Stablean> <Anson> another very compact design, but has lots of tight curves
11:28:11  <Stablean> <Anson> see sign (D)
11:28:45  <Stablean> <Anson> or "same as (D)"
11:32:23  <Stablean> <Anson> or the olasund goods pickup :-)
11:39:02  <Stablean> <Anson> ouch ... i moved the station and now it has 14 million oil ....
11:39:16  <Stablean> <KTG> lol
11:39:19  <Stablean> <KTG> that bites
11:40:05  <Stablean> <KTG> plus that bridge there is blocking things
11:50:47  <Stablean> <Anson> oil is gone now ... converted to 5500 goods which are waiting to be delivered
11:51:49  <Stablean> <KTG> nice
11:52:00  <Stablean> <KTG> think I'll be making some very expensive terraforming soon
11:52:44  <Stablean> *** Maraxus has left the game (general timeout)
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11:53:13  <Stablean> <Anson> a bridge to connect Loegga/Vadso through Happy Island .... to Leirmoen ?
11:53:31  <Stablean> *** Maraxus has joined company #1
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11:55:39  <Stablean> <KTG> doh, game crash
11:55:53  <Stablean> <Anson> :-(
11:56:33  <Stablean> <Anson> i just had asked whenther you wanted to terraform and build bridges, to connect your net through Happy Island to the corner at Leirmoen :-)
11:57:28  <Stablean> <KTG> oh no
11:57:34  <Stablean> <KTG> not going to that hell of a place
11:57:41  <Stablean> <KTG> nah it's olasund and its tunnels
11:57:49  <Stablean> <KTG> that will not hold the debit I plan to send through
11:58:07  <Stablean> <KTG> so might be going over bjorkmark and jump over to olasund
11:58:17  <Stablean> <KTG> should be worth the money
11:59:27  <Stablean> <Anson> hehe, build more tunnels :-)
11:59:45  <Stablean> <KTG> already added a third tunnel on each direction
11:59:57  <Stablean> <KTG> will see how it works out with the traffic
12:00:23  <Stablean> <Anson> add 2 or 3 more for each direction :-)
12:00:41  <Stablean> <KTG> perhaps, but then I'll have to think about the merge
12:03:44  <Stablean> <Anson> i see space now for 11 tunnels, thus 5 per direction :-)
12:04:19  <Stablean> <Anson> you have the trains for tight corners ... should be easy to do a synced tunnel with them
12:04:44  <Stablean> <KTG> hmm I'll see^^
12:06:54  <Stablean> <Anson> problem would be the signal gap
12:08:33  <Stablean> <Anson> would be a gap of 4 with 5 tunnels
12:12:04  <Stablean> <KTG> testing the goods line now
12:12:14  <Stablean> <KTG> added a ton of bypasses and fixes to various problems
12:13:57  <Stablean> <Anson> did you already think of doing tunnels in layers ?:-)
12:15:27  <Stablean> <KTG> you mean tunnels over tunnels?
12:15:46  <Stablean> <KTG> would be an idea
12:15:57  <Stablean> <KTG> oh I see what you are doing
12:17:53  <Stablean> <Anson> then you could build them witzh entry/exit signals, when spacing 5 tunnels over 11 available locations, with one space in between for the signals
12:19:50  <Stablean> <Anson> don't forget space for the signals ... i think the tunnels need to be stacked with 2 space on them
12:20:16  <Stablean> <KTG> yeah I'm trying to do that without interrupting traffic too much
12:22:36  <Stablean> <Anson> every second only ... that would give space for signals
12:26:18  <Stablean> <KTG> hmm
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12:29:12  <Stablean> <KTG> hmm the lower entrance is still too short
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12:35:32  <Stablean> <Anson> too tight to interleave the tracks
12:35:54  <Stablean> <Anson> and not synced any longer
12:39:04  <Stablean> <Anson> to keep them synced, you need to do it symmetrically
12:40:18  <Stablean> <KTG> hmm I didn't understand it all, but need to afk now, be back in 30 ;p
13:14:58  <Stablean> <Anson> when the southern end connections are to the rightmost tunnel, the northern connections need to be on the side of the leftmost tunnel
13:15:12  <Stablean> <Anson> to make the track lengths equal
13:15:18  <Stablean> <KTG> oh
13:15:28  <Stablean> <KTG> so make the traffic from left switch side?
13:15:35  <Stablean> <KTG> min..
13:19:11  <Stablean> <KTG> ok, now I'm confused :)
13:19:29  <Stablean> <KTG> do you want me to shift the upper tunnels one more to the right?
13:20:25  <Stablean> <Anson> nonono
13:20:40  <Stablean> <KTG> hmm just switch to my company, removed password for a bit :)
13:20:50  <Stablean> <KTG> might be easier to do in coop
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13:24:54  <Stablean> <Anson> signals still need to be adjusted, as well as the bridge
13:25:13  <Stablean> <Anson> just have a look at all the double bridges, double tunnels, etc ...
13:25:15  <Stablean> <KTG> lol
13:25:31  <Stablean> <Anson> incoming is shifted to one side, exit is shifted to the other
13:33:18  <Stablean> <Anson> hehe, when we get more tunnels, we need to build double tracks on the exit lanes where trains are merged :-)
13:33:41  <Stablean> <KTG> yep
13:35:15  <Stablean> <KTG> hmm something is wrong with the goods train, need to check into that
13:37:46  <Stablean> <Anson> :-)
13:39:09  <Stablean> <Maraxus> there TL1 network more or less done :)
13:40:41  <Stablean> *** Anson has joined company #10
13:40:49  <Stablean> <KTG> thx a lot for the help
13:41:16  <Stablean> <KTG> already done
13:41:42  <Stablean> <Anson> btw: when i make my company public, i always use the password TesT (with big T)
13:41:48  <Stablean> <KTG> ah
13:42:18  <Stablean> <KTG> k.. time to fill it with goods trains
13:46:04  <Stablean> <KTG> basically symmetric, right?
13:46:42  <Stablean> <KTG> with mirror being put on a weird spot^^
13:46:49  <Stablean> <Anson> right ... but not simple mirror (entry right and exit right), but instead a complete symmetry
13:47:55  <Stablean> <Anson> in geometry, that is called "dot-symmetry", in contrast to mirroring on a plane
13:48:09  <Stablean> <KTG> yeah I didn't know the english expression for it
13:48:16  <Stablean> <KTG> but that's what I meant, yeah
13:48:34  <Stablean> <Anson> i don't know the english word either ... i simpkly translated literally :-)
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13:54:10  <Stablean> <KTG> lol.. and now Haugvatn isn't accepting goods anymore, haha
13:56:36  <Stablean> <Anson> it still does ... you only need to make the station bigger, eg with a road station on X
13:57:03  <Stablean> <KTG> I guess that works too^^
13:58:05  <Stablean> <Anson> btw: you can edit any sign, not only your own signs (and that switches the background color of the sign to your color)
13:58:13  <Stablean> <KTG> yep I know
13:58:27  <Stablean> <Anson> and for your own signs, you can simply ctrl-click to remove them
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13:58:54  <Stablean> <KTG> ah that's one more ctrl I never know
13:58:56  <Stablean> <KTG> thx^^
13:59:43  <Stablean> <Anson> another hint for train orders : i always use an explicit "unload and do not load" command
14:00:10  <Stablean> <KTG> ah I only do that if the drop station also produces the item
14:00:12  <Stablean> <Anson> when you only use the default, some strange things may happen
14:00:16  <Stablean> <KTG> so like never
14:01:03  <Stablean> <Anson> hehe, depending on parameters, sometimes new industries or resources can spawn, and then your trains are stuck with that cargo while you are not playing
14:01:33  <Stablean> <Anson> in offline games, you can see that, but in multiplayer, you can go bancrupt in the meantime#
14:01:33  <Stablean> <KTG> true, then again I rarely multiplay and usually have constant control over industries if on single
14:02:35  <Stablean> <Anson> i had a similar problem with goods earlier in the game ... solved by using trucks :-)
14:02:49  <Stablean> <KTG> btw on this server companies never expire, right?
14:03:11  <Stablean> <Anson> and to save on running costs when it works again, i had some orders and checks ... look at my buses which parked themselves now :-)
14:03:58  <Stablean> <Anson> "empty" companies expire almost immediately
14:04:21  <Stablean> <KTG> meant some like "Artemiantiy Transport"
14:05:00  <Stablean> <Anson> it is nice when a company is not deleted after only a single day
14:05:18  <Stablean> <KTG> how often is the server restarted?
14:05:24  <Stablean> <Anson> and if it is too annoying on a specific case, there always are sysops :-)
14:05:51  <Stablean> <Anson> when everybody wants a restart :-)
14:05:57  <Stablean> <KTG> ah
14:06:15  <Stablean> <Anson> or when nothing can be done because everything is connected
14:06:47  <Stablean> <Anson> but sometimes, people still want to optimize, or add even more trains, or whatever
14:07:17  <Stablean> <Anson> did you know nuts before coming here ?
14:07:39  <Stablean> <KTG> I've read about it on forum
14:07:41  <Stablean> <KTG> and tried it once
14:07:52  <Stablean> <KTG> but usually I just use some other graphics, but vanilla trains
14:08:30  <Stablean> <KTG> still somehow managed to pick the right train :)
14:09:16  <Stablean> <Anson> this server always uses lots of eye candy grfsets
14:09:31  <Stablean> <KTG> yeah I'm surprised it doesn't have some I use as well
14:09:39  <Stablean> <KTG> (total town replacement set, basically)
14:09:45  <Stablean> <Anson> and quite often, games are using firs or other extensions
14:14:52  <Stablean> <KTG> just never need to use it
14:16:18  <Stablean> <KTG> yeps
14:21:17  <Stablean> <KTG> bah, game stalling out again
14:21:23  <Stablean> <KTG> I'll relog
14:21:33  <Stablean> *** KTG has left the game (connection lost)
14:21:37  <Stablean> <Anson> no
14:21:47  <Stablean> <Anson> game lags for me too this time
14:22:27  <Stablean> <Anson> a series of jams on the data highway :-) .... which i usually don't have while other people lose con
14:22:38  <Stablean> *** KTG joined the game
14:23:02  <Stablean> <Anson> i had the lag too .... while usually other people lose con but not my comp
14:23:28  <Stablean> <KTG> it stalls out my whole comp
14:23:36  <Stablean> <Anson> i think it is the net this time, not your comp
14:24:33  <Stablean> <Anson> scrollinmg stutters too for me
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14:27:36  <Stablean> <Anson> i lost con, but that might have been the daily reconnect which my provider always ddoes once per day
14:27:52  <Stablean> <Anson> but now, i have no more lag ...
14:27:55  <Stablean> <KTG> doubt that
14:28:01  <Stablean> <KTG> I had a lag spike too
14:29:09  <Stablean> <Anson> i got that red window "no connection for xx seconds" a few times ... but recently, the autodisconnect by provider was mostly in the afternoon like now :-)
14:30:45  <Stablean> <KTG> hmm
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14:31:15  <Stablean> <Anson> hehe, someone with a slow connection tried to connect ? .-)
14:31:38  <Stablean> <KTG> yep and failed at it
14:32:40  <Stablean> <KTG> ingame
14:33:55  <Stablean> <KTG> smart
14:34:49  <Anson> this is my phone :-)
14:35:52  <Stablean> <Anson> hehe, i use IRC on my smartphone now ... gives an additional screen and i no longer have problems with the console to read the chat
14:36:10  <Stablean> <KTG> I'm planning on double screens at some point
14:36:18  <Stablean> <KTG> but that's still like half a year away
14:36:28  <Stablean> <KTG> currently using an old egg of a screen
14:36:42  <Stablean> <Anson> i had two monitors ... but now i have one bigger :-)
14:37:29  <Stablean> <Anson> old were 2 x 19", and now i have 1 x 26" ... the size is exactly the same as if putting the two old monitors vertically side by side
14:37:51  <Stablean> <KTG> I got a 17'' so it's quite small :p
14:38:13  <Stablean> <Anson> 1920 x 1200 .... but there is still no space for a chat window since i play with one maximized window
14:40:11  <Stablean> <Anson> you have a queue at Mohella South
14:40:33  <Stablean> <Anson> just resolving itself
14:40:44  <Stablean> <KTG> mohella west is to blame
14:41:34  <Stablean> <Anson> there is a queue too ... i saw one at the entrance to mohella south
14:42:40  <Stablean> <Anson> you have a depot there, but trains are not overflowing into the depot ... they wait and queue instead
14:43:40  <Stablean> <Anson> do you want a depot which takes all the overflow ? ... just move it by one tile and change one signal :-)
14:46:43  <Stablean> <KTG> already applied it
14:47:45  <Stablean> <Anson> it has to be a twoway exit signal :-)
14:48:03  <Stablean> <KTG> like this?
14:48:37  <Stablean> <Anson> i never can see what type of signal those WET signals are :-( ... but probably yes :-)
14:49:19  <Stablean> <KTG> you can use the ? symbol to find out in doubt
14:49:42  <Stablean> <Anson> yes, that's what i did ... but it is annoying to always check that way
14:49:48  <Stablean> <KTG> ah
14:50:23  <Stablean> <Anson> i use the universal rail ... thus i even can mix normal, mono and maglev :-)
14:50:45  <Stablean> <KTG> I should actually use that too
14:51:15  <Stablean> <Anson> most of all, i find the maglev rails ugly, and you never can see at first glance where connections exist on crossings
14:53:05  <Stablean> <KTG> I usually use the japanese NewGRFs
14:53:32  <Stablean> <KTG> not that I'm a fan of japan, but they modded the maglev enough so I can stand it
14:53:55  <Stablean> <Anson> did you already have a look at the wet trains ?
14:54:05  <Stablean> <KTG> yeah
14:54:11  <Stablean> <KTG> but only very brief
14:54:38  <Stablean> <Anson> a really nice set ... i almost WET my pants when i first saw it :-)
14:54:51  <Stablean> <KTG> lol
14:55:25  <Stablean> <Anson> too bad that it only has two engines now, one slow and the other with low power and also slow for a late game like we have now
14:56:00  <Stablean> <Anson> would be quite interesting when those trains would get lots of power and carry TONS of cargo at low speed
14:56:22  <Stablean> <KTG> what's the name of the NewGRF for it?
14:56:28  <Stablean> <Anson> currently, they have only 50% more capacity
14:56:38  <Stablean> <Anson> nuts
14:56:44  <Stablean> <KTG> ah it's in that one too
14:57:58  <Stablean> <KTG> lagging again
14:58:16  <Stablean> <Anson> not yet for me
15:01:18  <Stablean> <KTG> still 900 mil £ short of Muel Transport :P
15:02:04  <Stablean> <Anson> we spoke of monitors ... really nie to have a big one where you can see a lot of the landscape at the same time .-)
15:03:39  <Stablean> <Anson> look at the signs TOP, BOTTOM, LEFT, RIGHT ... that's what i see at the same time :-)
15:04:01  <Stablean> <Anson> the entire Revetad stations and part of Mohella ....
15:04:27  <Stablean> <KTG> oh my entire mess there at once?^^
15:06:41  <Stablean> <Anson> one more
15:07:19  <Stablean> <Anson> you need to have exactly TL space in front of that signal
15:09:29  <Stablean> <Anson> to make trains leave that depot a tiny bit earlier, put a normal block signal under the last wagon of the train in the waiting bay, most often that is next to the twoway exit signal
15:11:02  <Stablean> <Anson> hehe, those puzzles are what i like about the game ... and when i have solved such a pizzle, all my trains are 100 years old when i didn't use pause
15:15:09  <Stablean> <Anson> to convert rails, i go to one edge of the screen, hold the mouse button and then scroll to the opposite edge with cursor keys and shift ... takes only a few seconds even for 1024x1024
15:15:16  <Stablean> <KTG> yeah I usually do that too
15:15:35  <Stablean> <KTG> didn't do it here because I was having a look at the traffic status at the same time
15:21:02  <Stablean> <Anson> what is the hotkey to set up signs ?
15:21:37  <Stablean> <KTG> S ?
15:22:00  <Stablean> <Anson> s.ignal
15:23:19  <Stablean> <Anson> i once had spent a day to optimize my hotkeys, but after i had to buy a new cmp, the old settings are gone together with the old crashed harddisk
15:24:59  <Stablean> <Anson> i put down a few more counters for more of those stupidly easy overflow depots at Revstad :-)
15:27:37  <Stablean> <Anson> but of course, invisible depots would be a lot better, to avoid jams
15:30:27  <Stablean> <Anson> full protection of Recstad established :-)
15:30:33  <Stablean> <KTG> haha
15:32:13  <Stablean> <Anson> lol
15:32:26  <Stablean> <KTG> oh was that yours?
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15:32:44  <Stablean> <KTG> I had planned to delete that old prio remainder long ago
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15:33:28  <Stablean> <Anson> btw: your prios look strange .....
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15:34:13  <Stablean> <KTG> they work for me^^
15:34:28  <Stablean> <Anson> a signal at the dead end is not needed
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15:34:52  <Stablean> <Anson> and if the prio is short like most of yours, you don't need a parallel track at all
15:34:54  <Stablean> <KTG> yup, I just put it because sometimes I extend the prios
15:36:57  <Stablean> <KTG> oh
15:36:59  <Stablean> <KTG> ok
15:37:07  <Stablean> <Anson> even for double length, it is easy without :-)
15:37:21  <Stablean> <KTG> well that's gonna save me some space..
15:38:41  <Stablean> <Anson> twoway exit fr the prios
15:39:23  <Stablean> <Anson> or for double length a twoway combo and then the twoway exit
15:42:30  <Stablean> <Anson> hehe, if you want to see an example of "painting"a prio with signals, look at sign "signal-art" :-)
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16:05:17  <Stablean> <Anson> checking trains and engines ... i never can decide which is the "best" :-(
16:05:44  <Stablean> <KTG> I'm going with the one I'm using^^
16:06:30  <Stablean> <Anson> that one is ideal when you want to mess around with track layouts and use lots of tight curves
16:08:32  <Stablean> <Anson> the chameleon are also nice: goo capacity, but limited to 253 kph
16:08:45  <Sylf> what's this double length of twoway combo signals?
16:09:45  <Stablean> <Anson> that was about prios, building them with a single exit instead of parallel track for very short ones, and using combo and exit for double length
16:10:27  <Sylf> like, 4 tile prio?
16:10:51  <Stablean> <Anson> just double length of the version with only one exit signal
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16:50:56  <Stablean> <KTG> very annoying
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17:39:40  <Stablean> <happy tran  sport> hi  all
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18:24:01  <Stablean> *** BSC has started a new company (#9)
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18:24:11  <Stablean> <happy tran  sport> hi  bsc
18:24:30  <Stablean> <BSC> ho
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19:29:05  <Stablean> <Anson> hallo, KTG .... i found the perfect solution for the bridge problem, that you noticed on my network
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19:33:48  <Stablean> <KTG> nice
19:34:19  <Stablean> <Anson> you see the small modification ?
19:34:45  <Stablean> <KTG> yeah
19:34:45  <Stablean> <Anson> i also split the other line before the tunnel instead of behind the tunnel
19:34:55  <Stablean> <Anson> it was a single tunnel before
19:35:21  <Stablean> <Anson> and now the big finale : removing the old line
19:35:56  <Stablean> <Anson> hehe, do i still need the bridge which was making problems ? LOL
19:53:06  <Stablean> <KTG> this person must have a really crappy internet
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19:53:18  <Stablean> <Anson> can you raise one of the two rails by 1 ?
19:53:20  <Stablean> <Liuk Sk> hi
19:53:35  <Stablean> <happy tran  sport> hi
19:53:37  <Stablean> <Anson> so that i can build the curve with CL3 ?
19:53:39  <Stablean> <KTG> hi
19:53:47  <Stablean> <KTG> oh there
19:53:48  <Stablean> *** Muel joined the game
19:53:51  <Stablean> <KTG> yeah give me a bit
19:54:09  <Stablean> <happy tran  sport> hi muel
19:54:16  <Stablean> <Anson> ok
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19:54:28  <Stablean> <KTG> that enough?
19:54:54  <Stablean> <Muel> hi
19:54:56  <Stablean> <KTG> h
19:54:59  <Stablean> <KTG> hi, even
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20:10:42  <Stablean> <Anson> do you want to see a station with REALLY huge surplus ?
20:11:00  <Stablean> <Anson> 1 million oil is nothing ... only like 1000 other goods
20:11:15  <Stablean> <Anson> i have a station with 11000+ wood :-)
20:12:13  <Stablean> <Anson> the station doesn'Ät even have a forest of its own :-) LOL
20:13:04  <Stablean> <KTG> in some other game of mine I have gotten up to 100 mil oil and another one to like 33,000 passengers
20:13:11  <Stablean> <KTG> single player, though
20:13:18  <Stablean> <KTG> and a town of 600k people in the middle
20:14:45  <Stablean> <Anson> what do you think ? should i completely rebuild my network with long animal trains ?
20:15:47  <Stablean> <KTG> I'd abolish the terminus stations
20:16:01  <Stablean> <KTG> and build in a few prios
20:16:04  <Stablean> <KTG> like at X5
20:23:45  <Stablean> <Anson> all the X are problem spots ... eg X5 is the crossing :-)
20:24:30  <Stablean> <KTG> well I think setting a prio could reduce the problem there a bit
20:24:44  <Stablean> <Anson> i built it that way since there is almost no traffoc on the other rail and i had to save tme while building it ... the connections are only there to "just have all connections" if needed somehow
20:25:28  <Stablean> <Anson> the bigger problem (and very easy to fix) is the cause of the jam
20:25:50  <Stablean> <Anson> look at BBH02 ... there is a signal gap which causes the jam at X5
20:26:21  <Stablean> <KTG> BB 02 has one too, yes
20:26:27  <Stablean> <KTG> oh you meant 02
20:28:11  <Stablean> <KTG> and yes, reduce the gap
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20:46:38  <Stablean> <happy tran  sport> nice  tran  crash
20:46:53  <Stablean> <KTG> lol
20:49:55  <Stablean> <Anson> the single bridge is back again :-)
20:50:45  <Stablean> <Anson> instead of a merge, followed by that bridge, i now use two lines, one for goods goes (almost) only to the left, the other splits later
20:51:03  <Stablean> <Anson> even with a single bridge, it seems to clean up an existing jam
21:19:06  <Stablean> <KTG> ***breaking news* Cargolux celebrating arrival of 500th train ***
21:19:25  <Stablean> <Anson> limit is 700
21:19:45  <Stablean> <KTG> oh good to know
21:19:47  <Stablean> *** Sullivan has started a new company (#9)
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21:19:54  <Stablean> <KTG> how can one overcome the 5000 trains limit btw?
21:28:08  <Stablean> <Anson> on every new game, i look at the advanced options ... mostly trainlength, station spread, bridge and tunnel lengths, and also the number of vehicles allowed ...
21:32:44  <Stablean> *** Brumi joined the game
21:32:48  <Stablean> <Brumi> hello
21:32:51  <Stablean> <happy tran  sport> hi
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21:35:33  <Stablean> <KTG> hi brumi
21:35:39  <Stablean> <Brumi> hi
21:39:01  <Stablean> <Brumi> hey Sullivan
21:39:11  <Stablean> <Brumi> you connected your roads wrongly
21:39:24  <Stablean> <Sullivan> oh, my bad
21:39:31  <Stablean> <Brumi> your vehicles cannot reach Dragbu
21:39:33  <Stablean> <Sullivan> drunk, bored so i found a server
21:40:37  <Stablean> <Sullivan> should be fixed
21:40:43  <Stablean> <Brumi> not yet
21:40:49  <Stablean> <Brumi> look further down
21:40:53  <Stablean> <Brumi> the junction is bad
21:40:59  <Stablean> <Sullivan> torwards which city
21:41:09  <Stablean> <Brumi> between the three cities
21:41:28  <Stablean> <Sullivan> fixed i think
21:41:34  <Stablean> <Brumi> halfway between Slattrud and Stjorbygd
21:41:36  <Stablean> <Brumi> yeah
21:42:55  <Stablean> <Sullivan> can finally build my railroad, ty
21:43:01  <Stablean> <Sullivan> or not
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21:56:19  <Stablean> <KTG> so close to making 25 mil £ a year now..
21:57:46  <Stablean> <KTG> made it :)
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22:53:37  <Stablean> <Troy McClure> KTG, you have problems because of single bridges
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