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01:45:22 <Stablean> *** Player has started a new company (#13) 01:45:43 <Stablean> *** Player has left the game (general timeout) 01:45:43 <Stablean> *** Player has left the game (connection lost) 01:45:53 <Mazur> !rcon move 466 255 01:45:53 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 01:45:57 <Stablean> Mazur: ERROR: Invalid client-id, check the command 'clients' for valid client-id's. 01:52:02 <Stablean> *** Player has started a new company (#13) 01:52:23 <Stablean> *** Player has left the game (general timeout) 01:52:23 <Stablean> *** Player has left the game (connection lost) 01:52:33 <Mazur> !rcon move 468 255 01:52:33 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 01:52:37 <Stablean> Mazur: ERROR: Invalid client-id, check the command 'clients' for valid client-id's. 03:03:15 <Stablean> *** Big Meech joined the game 03:03:26 <Stablean> <Big Meech> yoooooooooooooooo 03:05:31 <Stablean> *** Big Meech has left the game (general timeout) 03:05:31 <Stablean> *** Big Meech has left the game (connection lost) 03:18:16 <Sylf> :o 03:18:52 <Stablean> *** Sylf joined the game 03:19:34 <Stablean> *** Sylf has joined company #6 03:24:34 <Stablean> *** Anson has joined spectators 04:22:06 <Stablean> *** Sylf has left the game (leaving) 04:47:36 <Stablean> *** Anson has joined company #10 04:55:57 <Stablean> *** UseYourIllusion joined the game 05:00:47 <Stablean> *** UseYourIllusion has left the game (leaving) 05:39:37 <Stablean> *** Player has left the game (general timeout) 05:39:37 <Stablean> *** Player has left the game (connection lost) 05:45:08 <Stablean> *** Vinnie joined the game 05:45:20 <Stablean> <Vinnie> hello ppl 05:47:35 <Stablean> *** Vinnie has left the game (leaving) 06:07:19 <Stablean> *** BSC joined the game 06:16:13 <Stablean> *** Player has joined spectators 06:19:07 <Stablean> *** Player has left the game (leaving) 06:20:23 <Stablean> *** BSC has left the game (leaving) 06:47:47 <Stablean> *** vmcs joined the game 06:50:28 <Stablean> *** vmcs has left the game (general timeout) 06:50:28 <Stablean> *** vmcs has left the game (connection lost) 06:51:04 <Stablean> *** vmcs joined the game 06:51:42 <Stablean> *** vmcs has left the game (general timeout) 06:51:42 <Stablean> *** vmcs has left the game (connection lost) 06:52:23 <Stablean> *** vmcs joined the game 06:53:57 <Stablean> *** vmcs has left the game (general timeout) 06:53:57 <Stablean> *** vmcs has left the game (connection lost) 07:19:08 *** TWerkhov1n has joined #openttdcoop.stable 07:19:08 *** TWerkhoven has quit IRC 07:21:02 *** TWerkhov1n is now known as TWerkhoven 07:25:01 *** Maraxus has joined #openttdcoop.stable 07:27:33 <Stablean> *** Maraxus joined the game 07:37:33 <Stablean> *** Maraxus has joined company #1 08:17:50 *** Jam35 has joined #openttdcoop.stable 08:19:28 <Stablean> *** Jam35 joined the game 08:19:58 <Stablean> *** Jam35 has left the game (general timeout) 08:19:58 <Stablean> *** Jam35 has left the game (connection lost) 08:24:48 <Stablean> *** <AFK> cronux has joined company #2 08:34:17 <Stablean> *** <AFK> cronux has left the game (leaving) 09:22:27 <Stablean> <Anson> hallo, naraxus, your refit works nicely now :-) 09:23:07 <Stablean> <Maraxus> indeed :) it needed some fixes and expansions 09:23:18 <Stablean> <Maraxus> thanks for the hint 09:24:04 <Stablean> <Anson> sometime last year, maybe a year ago, i saw that it didn't work in my game, and together with V and some others, we experimented ;-) 09:26:34 <Stablean> <Anson> at that time, i think, it was even more difficult: WP before the PBS still caused the decision to be done too early by the order, and PBS before the WP caused the decision to be done too early by the PBS :-( 09:27:34 <Stablean> <Maraxus> so it was a problem with the openttd code? 09:28:20 <Stablean> <Anson> i think they modified something ... ask V for details 09:28:32 *** kuch3n has joined #openttdcoop.stable 09:29:04 *** kuch3n is now known as Guest47 09:29:18 <Stablean> <Anson> the problem was not directly with the code, but with the logic: WP next to PBS is a special case that was not treated at all 09:30:29 <Stablean> <Anson> as can be seen on your network, it even works now, with a block signal between the WP and the PBS, but i wouldn't rely on it in every network :-) 09:33:31 <Stablean> <Anson> you would need to run that offline, using a lot of pause, to see when the decisions are made, and whether/when the train reselects which depot to use 09:35:21 <Stablean> <Maraxus> expansion time again... 09:35:33 *** Guest497 has quit IRC 09:36:03 <Stablean> <Anson> would be interesting to check similar cases now, eg when a train is ordered for maintenance on nearest depot, and somehow does another route which passes another depot first which was not the nearest when the decision was made 09:39:18 <Stablean> <Maraxus> might not be related but I have noticed if a depot is a long way from the normal route replacing fails - that was with busses though 09:39:52 <Stablean> <KTG> it fails hard, I found that out in a 2048x2048 map once :p 09:42:58 <Stablean> <Anson> this is my first game where i try to use "real hubs" instead of "just connections" :-) 09:44:04 <Stablean> <Anson> i cleaned up the connections near SLH01 now, and it has half the slopes, a fraction of curves, and no tight curves now ... what do you think ? 09:44:50 <Stablean> <Anson> and you also find a double depot with WP at it .-) 09:45:52 <Stablean> <Maraxus> as long as it works it is good enough - errors will show with enough traffic 09:48:00 <Stablean> <Anson> at a double depot, the connection "straight through" shouldn't hurt, but enable trains (eg after a detour for replacements etc) to pass those points faster 09:50:11 <Stablean> <Anson> at my SLH01, i first had all trains go through the double depot construction, with a "straight through", and it worked, but now the separation of those "pass through" trains works a bit faster than forcing all trains through the same bottleneck 09:56:19 <Stablean> *** Player has started a new company (#9) 09:56:45 <Mazur> !rcon move 501 255 09:56:45 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 09:56:47 <Stablean> Mazur: *** Player has joined spectators 09:58:00 <Stablean> <Anson> hehe, what is the most used sentence in chat ? 09:58:14 <Stablean> <KTG> "traffic jam"? 09:58:46 <Stablean> <Anson> no ... it is ""@mazur: player, when you ...." :-) 09:58:53 <Stablean> <KTG> lol 09:59:01 <Stablean> <KTG> well... his company didn't last long oO 09:59:49 <Stablean> <Anson> jams are always different, but players directly creating a new company is always the same 09:59:57 <Stablean> <KTG> haha 10:00:15 <Stablean> <KTG> and yay.. finally most profitable company 10:00:25 <Stablean> <Anson> most people seem not to know that a username can also be set in the main screen, just when you open the multiplayer option 10:00:44 <Stablean> <KTG> yeah I only found it by some luck long ago 10:00:54 <Stablean> <Anson> in the top right cirner of that window .... 10:01:17 <Stablean> <Anson> and in that window, you even can select a username with spaces in it :-) 10:01:27 <Stablean> *** Player has left the game (leaving) 10:05:47 <Stablean> <Anson> btw: cargolux was nice enough to build a long double tunnel below my tracks (between BBH and the industries), but he did some bad signaling on it which effectively keeps it a single tunnel :-( ... nw it always jams 10:06:01 <Stablean> <KTG> I just found the issue 10:06:28 <Stablean> <KTG> forgot the signals when I was building and checking tracks 10:06:42 <Stablean> <Anson> yes, at the end of the tunnel, they ended in the same block 10:07:00 <Stablean> <KTG> it's solved now, steel mill getting more trains again^^ 10:07:35 <Stablean> <Anson> in the other direction, you have a PBS which takes care of the problem when splitting 10:07:41 <Stablean> *** Maraxus has joined spectators 10:07:59 <Stablean> <KTG> yeah I do that, just forgot it on the right side track 10:08:57 <Stablean> <KTG> btw you got a traffic jam forming 10:09:07 <Stablean> <KTG> right above my tunnels 10:09:38 <Stablean> <Anson> i watched it for quite some time ... it jams and unjams :-) 10:09:59 <Stablean> <KTG> perhaps no jam at all with a prio? 10:10:14 <Stablean> <Anson> cause is the number of platforms on the industries : too much traffic with only 3 platforms 10:10:24 <Stablean> <Anson> and in a terminus 10:10:50 <Stablean> <KTG> oh.. then bjorkmark heights could use a RoRo? :) 10:12:04 <Stablean> <Anson> yes, and a doubled entrance too, instead of a merge above the tunnels 10:12:58 <Stablean> <Anson> the problems started when i added several oil wells on the other branch of the network, and they have to merge now 10:16:05 <Stablean> <KTG> now it's a jam 10:18:27 <Stablean> <Anson> i moved the station to add a fourth platform 10:21:22 <Stablean> <KTG> ok, I'll be back in an hour to create more jams :) 10:26:49 <Stablean> <Anson> hehe, now it jammed (back to X5), but it soon is unjamming itself 10:27:35 <Stablean> <Anson> the problem is also that i use refitting orders and that always causes unpredictable waves, depending on how many rains from one direction refit and how many return immediately to keep a steady flow 10:29:22 <Stablean> <Anson> there : unjammed again, and not a single train is waiting in front of the industry .... and now the next wave jams again 10:30:29 <Stablean> <Anson> and unjammed again :-) 10:33:45 <Stablean> <Anson> LOL ... is that a bug or a feature ? 10:34:23 <Stablean> <Anson> when i put block signals behind the station to avoid trains leaving in a roro way, the PBS stops them from entering !!!! 10:35:49 <Stablean> <Anson> a oneway block signal stops them, but a oneway PBS doesn't stop them ? strange !?! 10:44:32 <Stablean> <Anson> ok, it is RORO now, and with four platforms .... result: it woked so fast that for a brief moment, not a single platform was used !!! 11:02:43 <Stablean> <KTG> back 11:02:49 <Stablean> <KTG> yeah, roros can be freaking fast 11:03:16 <Stablean> <Anson> I'm watching the paper works now :-) 11:03:26 <Stablean> <KTG> where? 11:03:36 <Stablean> <Anson> didn't expect a compact design to work so well 11:03:50 <Stablean> <KTG> oh there 11:03:56 <Stablean> <Anson> a few inches from the ouil 11:04:23 <Stablean> <Anson> olasund wooddrop and paper pickup :-) 11:04:35 <Stablean> *** Maraxus has joined company #1 11:05:04 <Stablean> <KTG> I need to find a place to drop those goods I'm making in Vadso 11:07:38 <Stablean> <Anson> maybe to Dr0aker ? 11:08:05 <Stablean> <KTG> pretty close, but I guess it would work 11:08:28 <Stablean> <Anson> or in the north, near Dragbau 11:08:54 <Stablean> <Anson> that would give some new traffic for the entire net :-) 11:09:22 <Stablean> <KTG> oh.. there 11:09:28 <Stablean> <KTG> hmm interesting thought 11:11:10 <Stablean> <Anson> what about the gold drop you already have at haugvatn ? 11:12:36 <Stablean> <Anson> haugvatn already exists and accepts gold and goods 11:14:34 <Stablean> <Anson> you barely will fid a longer distance thanfrom loegga to haugvatn :-) 11:15:32 <Stablean> <KTG> yep, I'll do that 11:16:14 <Stablean> <KTG> gonna need to work a bit on the network on some points though, overcrowding and such :) 11:21:10 <Stablean> <Anson> hehe, if you want no challenge, deliver to Honnes instead :-) 11:21:29 <Stablean> <KTG> haha 11:21:31 <Stablean> <KTG> nah 11:25:45 <Stablean> <Anson> btw: nice selection of trains ... not very fast, but don't care for tight corners 11:26:20 <Stablean> <KTG> yeah plus their acceleration is pretty good 11:26:28 <Stablean> <KTG> so traffic jams are quickly resolved 11:27:11 <Stablean> <Anson> they might be the solution to my invisible overflow depots 11:27:29 <Stablean> <Anson> another very compact design, but has lots of tight curves 11:28:11 <Stablean> <Anson> see sign (D) 11:28:45 <Stablean> <Anson> or "same as (D)" 11:32:23 <Stablean> <Anson> or the olasund goods pickup :-) 11:39:02 <Stablean> <Anson> ouch ... i moved the station and now it has 14 million oil .... 11:39:16 <Stablean> <KTG> lol 11:39:19 <Stablean> <KTG> that bites 11:40:05 <Stablean> <KTG> plus that bridge there is blocking things 11:50:47 <Stablean> <Anson> oil is gone now ... converted to 5500 goods which are waiting to be delivered 11:51:49 <Stablean> <KTG> nice 11:52:00 <Stablean> <KTG> think I'll be making some very expensive terraforming soon 11:52:44 <Stablean> *** Maraxus has left the game (general timeout) 11:52:45 <Stablean> *** Maraxus has left the game (connection lost) 11:53:01 <Stablean> *** KTG has left the game (connection lost) 11:53:05 <Stablean> *** Maraxus joined the game 11:53:13 <Stablean> <Anson> a bridge to connect Loegga/Vadso through Happy Island .... to Leirmoen ? 11:53:31 <Stablean> *** Maraxus has joined company #1 11:55:38 <Stablean> *** KTG joined the game 11:55:39 <Stablean> <KTG> doh, game crash 11:55:53 <Stablean> <Anson> :-( 11:56:33 <Stablean> <Anson> i just had asked whenther you wanted to terraform and build bridges, to connect your net through Happy Island to the corner at Leirmoen :-) 11:57:28 <Stablean> <KTG> oh no 11:57:34 <Stablean> <KTG> not going to that hell of a place 11:57:41 <Stablean> <KTG> nah it's olasund and its tunnels 11:57:49 <Stablean> <KTG> that will not hold the debit I plan to send through 11:58:07 <Stablean> <KTG> so might be going over bjorkmark and jump over to olasund 11:58:17 <Stablean> <KTG> should be worth the money 11:59:27 <Stablean> <Anson> hehe, build more tunnels :-) 11:59:45 <Stablean> <KTG> already added a third tunnel on each direction 11:59:57 <Stablean> <KTG> will see how it works out with the traffic 12:00:23 <Stablean> <Anson> add 2 or 3 more for each direction :-) 12:00:41 <Stablean> <KTG> perhaps, but then I'll have to think about the merge 12:03:44 <Stablean> <Anson> i see space now for 11 tunnels, thus 5 per direction :-) 12:04:19 <Stablean> <Anson> you have the trains for tight corners ... should be easy to do a synced tunnel with them 12:04:44 <Stablean> <KTG> hmm I'll see^^ 12:06:54 <Stablean> <Anson> problem would be the signal gap 12:08:33 <Stablean> <Anson> would be a gap of 4 with 5 tunnels 12:12:04 <Stablean> <KTG> testing the goods line now 12:12:14 <Stablean> <KTG> added a ton of bypasses and fixes to various problems 12:13:57 <Stablean> <Anson> did you already think of doing tunnels in layers ?:-) 12:15:27 <Stablean> <KTG> you mean tunnels over tunnels? 12:15:46 <Stablean> <KTG> would be an idea 12:15:57 <Stablean> <KTG> oh I see what you are doing 12:17:53 <Stablean> <Anson> then you could build them witzh entry/exit signals, when spacing 5 tunnels over 11 available locations, with one space in between for the signals 12:19:50 <Stablean> <Anson> don't forget space for the signals ... i think the tunnels need to be stacked with 2 space on them 12:20:16 <Stablean> <KTG> yeah I'm trying to do that without interrupting traffic too much 12:22:36 <Stablean> <Anson> every second only ... that would give space for signals 12:26:18 <Stablean> <KTG> hmm 12:27:02 *** ODM has joined #openttdcoop.stable 12:27:02 *** ChanServ sets mode: +o ODM 12:29:12 <Stablean> <KTG> hmm the lower entrance is still too short 12:32:19 <Stablean> *** MadDoctorMilton joined the game 12:34:35 <Stablean> *** MadDoctorMilton has left the game (leaving) 12:35:32 <Stablean> <Anson> too tight to interleave the tracks 12:35:54 <Stablean> <Anson> and not synced any longer 12:39:04 <Stablean> <Anson> to keep them synced, you need to do it symmetrically 12:40:18 <Stablean> <KTG> hmm I didn't understand it all, but need to afk now, be back in 30 ;p 13:14:58 <Stablean> <Anson> when the southern end connections are to the rightmost tunnel, the northern connections need to be on the side of the leftmost tunnel 13:15:12 <Stablean> <Anson> to make the track lengths equal 13:15:18 <Stablean> <KTG> oh 13:15:28 <Stablean> <KTG> so make the traffic from left switch side? 13:15:35 <Stablean> <KTG> min.. 13:19:11 <Stablean> <KTG> ok, now I'm confused :) 13:19:29 <Stablean> <KTG> do you want me to shift the upper tunnels one more to the right? 13:20:25 <Stablean> <Anson> nonono 13:20:40 <Stablean> <KTG> hmm just switch to my company, removed password for a bit :) 13:20:50 <Stablean> <KTG> might be easier to do in coop 13:21:04 <Stablean> *** Anson has joined company #11 13:24:54 <Stablean> <Anson> signals still need to be adjusted, as well as the bridge 13:25:13 <Stablean> <Anson> just have a look at all the double bridges, double tunnels, etc ... 13:25:15 <Stablean> <KTG> lol 13:25:31 <Stablean> <Anson> incoming is shifted to one side, exit is shifted to the other 13:33:18 <Stablean> <Anson> hehe, when we get more tunnels, we need to build double tracks on the exit lanes where trains are merged :-) 13:33:41 <Stablean> <KTG> yep 13:35:15 <Stablean> <KTG> hmm something is wrong with the goods train, need to check into that 13:37:46 <Stablean> <Anson> :-) 13:39:09 <Stablean> <Maraxus> there TL1 network more or less done :) 13:40:41 <Stablean> *** Anson has joined company #10 13:40:49 <Stablean> <KTG> thx a lot for the help 13:41:16 <Stablean> <KTG> already done 13:41:42 <Stablean> <Anson> btw: when i make my company public, i always use the password TesT (with big T) 13:41:48 <Stablean> <KTG> ah 13:42:18 <Stablean> <KTG> k.. time to fill it with goods trains 13:46:04 <Stablean> <KTG> basically symmetric, right? 13:46:42 <Stablean> <KTG> with mirror being put on a weird spot^^ 13:46:49 <Stablean> <Anson> right ... but not simple mirror (entry right and exit right), but instead a complete symmetry 13:47:55 <Stablean> <Anson> in geometry, that is called "dot-symmetry", in contrast to mirroring on a plane 13:48:09 <Stablean> <KTG> yeah I didn't know the english expression for it 13:48:16 <Stablean> <KTG> but that's what I meant, yeah 13:48:34 <Stablean> <Anson> i don't know the english word either ... i simpkly translated literally :-) 13:51:17 <Stablean> *** ФИШ joined the game 13:53:45 <Stablean> *** ФИШ has left the game (leaving) 13:54:10 <Stablean> <KTG> lol.. and now Haugvatn isn't accepting goods anymore, haha 13:56:36 <Stablean> <Anson> it still does ... you only need to make the station bigger, eg with a road station on X 13:57:03 <Stablean> <KTG> I guess that works too^^ 13:58:05 <Stablean> <Anson> btw: you can edit any sign, not only your own signs (and that switches the background color of the sign to your color) 13:58:13 <Stablean> <KTG> yep I know 13:58:27 <Stablean> <Anson> and for your own signs, you can simply ctrl-click to remove them 13:58:30 <Stablean> *** Maraxus has left the game (leaving) 13:58:54 <Stablean> <KTG> ah that's one more ctrl I never know 13:58:56 <Stablean> <KTG> thx^^ 13:59:43 <Stablean> <Anson> another hint for train orders : i always use an explicit "unload and do not load" command 14:00:10 <Stablean> <KTG> ah I only do that if the drop station also produces the item 14:00:12 <Stablean> <Anson> when you only use the default, some strange things may happen 14:00:16 <Stablean> <KTG> so like never 14:01:03 <Stablean> <Anson> hehe, depending on parameters, sometimes new industries or resources can spawn, and then your trains are stuck with that cargo while you are not playing 14:01:33 <Stablean> <Anson> in offline games, you can see that, but in multiplayer, you can go bancrupt in the meantime# 14:01:33 <Stablean> <KTG> true, then again I rarely multiplay and usually have constant control over industries if on single 14:02:35 <Stablean> <Anson> i had a similar problem with goods earlier in the game ... solved by using trucks :-) 14:02:49 <Stablean> <KTG> btw on this server companies never expire, right? 14:03:11 <Stablean> <Anson> and to save on running costs when it works again, i had some orders and checks ... look at my buses which parked themselves now :-) 14:03:58 <Stablean> <Anson> "empty" companies expire almost immediately 14:04:21 <Stablean> <KTG> meant some like "Artemiantiy Transport" 14:05:00 <Stablean> <Anson> it is nice when a company is not deleted after only a single day 14:05:18 <Stablean> <KTG> how often is the server restarted? 14:05:24 <Stablean> <Anson> and if it is too annoying on a specific case, there always are sysops :-) 14:05:51 <Stablean> <Anson> when everybody wants a restart :-) 14:05:57 <Stablean> <KTG> ah 14:06:15 <Stablean> <Anson> or when nothing can be done because everything is connected 14:06:47 <Stablean> <Anson> but sometimes, people still want to optimize, or add even more trains, or whatever 14:07:17 <Stablean> <Anson> did you know nuts before coming here ? 14:07:39 <Stablean> <KTG> I've read about it on forum 14:07:41 <Stablean> <KTG> and tried it once 14:07:52 <Stablean> <KTG> but usually I just use some other graphics, but vanilla trains 14:08:30 <Stablean> <KTG> still somehow managed to pick the right train :) 14:09:16 <Stablean> <Anson> this server always uses lots of eye candy grfsets 14:09:31 <Stablean> <KTG> yeah I'm surprised it doesn't have some I use as well 14:09:39 <Stablean> <KTG> (total town replacement set, basically) 14:09:45 <Stablean> <Anson> and quite often, games are using firs or other extensions 14:14:52 <Stablean> <KTG> just never need to use it 14:16:18 <Stablean> <KTG> yeps 14:21:17 <Stablean> <KTG> bah, game stalling out again 14:21:23 <Stablean> <KTG> I'll relog 14:21:33 <Stablean> *** KTG has left the game (connection lost) 14:21:37 <Stablean> <Anson> no 14:21:47 <Stablean> <Anson> game lags for me too this time 14:22:27 <Stablean> <Anson> a series of jams on the data highway :-) .... which i usually don't have while other people lose con 14:22:38 <Stablean> *** KTG joined the game 14:23:02 <Stablean> <Anson> i had the lag too .... while usually other people lose con but not my comp 14:23:28 <Stablean> <KTG> it stalls out my whole comp 14:23:36 <Stablean> <Anson> i think it is the net this time, not your comp 14:24:33 <Stablean> <Anson> scrollinmg stutters too for me 14:25:41 <Stablean> *** Anson has left the game (general timeout) 14:25:41 <Stablean> *** Anson has left the game (connection lost) 14:26:49 <Stablean> *** Anson joined the game 14:27:36 <Stablean> <Anson> i lost con, but that might have been the daily reconnect which my provider always ddoes once per day 14:27:52 <Stablean> <Anson> but now, i have no more lag ... 14:27:55 <Stablean> <KTG> doubt that 14:28:01 <Stablean> <KTG> I had a lag spike too 14:29:09 <Stablean> <Anson> i got that red window "no connection for xx seconds" a few times ... but recently, the autodisconnect by provider was mostly in the afternoon like now :-) 14:30:45 <Stablean> <KTG> hmm 14:30:55 <Stablean> *** Player has left the game (downloading map took too long) 14:30:55 <Stablean> *** Player has left the game (connection lost) 14:31:15 <Stablean> <Anson> hehe, someone with a slow connection tried to connect ? .-) 14:31:38 <Stablean> <KTG> yep and failed at it 14:32:40 <Stablean> <KTG> ingame 14:33:55 <Stablean> <KTG> smart 14:34:49 <Anson> this is my phone :-) 14:35:52 <Stablean> <Anson> hehe, i use IRC on my smartphone now ... gives an additional screen and i no longer have problems with the console to read the chat 14:36:10 <Stablean> <KTG> I'm planning on double screens at some point 14:36:18 <Stablean> <KTG> but that's still like half a year away 14:36:28 <Stablean> <KTG> currently using an old egg of a screen 14:36:42 <Stablean> <Anson> i had two monitors ... but now i have one bigger :-) 14:37:29 <Stablean> <Anson> old were 2 x 19", and now i have 1 x 26" ... the size is exactly the same as if putting the two old monitors vertically side by side 14:37:51 <Stablean> <KTG> I got a 17'' so it's quite small :p 14:38:13 <Stablean> <Anson> 1920 x 1200 .... but there is still no space for a chat window since i play with one maximized window 14:40:11 <Stablean> <Anson> you have a queue at Mohella South 14:40:33 <Stablean> <Anson> just resolving itself 14:40:44 <Stablean> <KTG> mohella west is to blame 14:41:34 <Stablean> <Anson> there is a queue too ... i saw one at the entrance to mohella south 14:42:40 <Stablean> <Anson> you have a depot there, but trains are not overflowing into the depot ... they wait and queue instead 14:43:40 <Stablean> <Anson> do you want a depot which takes all the overflow ? ... just move it by one tile and change one signal :-) 14:46:43 <Stablean> <KTG> already applied it 14:47:45 <Stablean> <Anson> it has to be a twoway exit signal :-) 14:48:03 <Stablean> <KTG> like this? 14:48:37 <Stablean> <Anson> i never can see what type of signal those WET signals are :-( ... but probably yes :-) 14:49:19 <Stablean> <KTG> you can use the ? symbol to find out in doubt 14:49:42 <Stablean> <Anson> yes, that's what i did ... but it is annoying to always check that way 14:49:48 <Stablean> <KTG> ah 14:50:23 <Stablean> <Anson> i use the universal rail ... thus i even can mix normal, mono and maglev :-) 14:50:45 <Stablean> <KTG> I should actually use that too 14:51:15 <Stablean> <Anson> most of all, i find the maglev rails ugly, and you never can see at first glance where connections exist on crossings 14:53:05 <Stablean> <KTG> I usually use the japanese NewGRFs 14:53:32 <Stablean> <KTG> not that I'm a fan of japan, but they modded the maglev enough so I can stand it 14:53:55 <Stablean> <Anson> did you already have a look at the wet trains ? 14:54:05 <Stablean> <KTG> yeah 14:54:11 <Stablean> <KTG> but only very brief 14:54:38 <Stablean> <Anson> a really nice set ... i almost WET my pants when i first saw it :-) 14:54:51 <Stablean> <KTG> lol 14:55:25 <Stablean> <Anson> too bad that it only has two engines now, one slow and the other with low power and also slow for a late game like we have now 14:56:00 <Stablean> <Anson> would be quite interesting when those trains would get lots of power and carry TONS of cargo at low speed 14:56:22 <Stablean> <KTG> what's the name of the NewGRF for it? 14:56:28 <Stablean> <Anson> currently, they have only 50% more capacity 14:56:38 <Stablean> <Anson> nuts 14:56:44 <Stablean> <KTG> ah it's in that one too 14:57:58 <Stablean> <KTG> lagging again 14:58:16 <Stablean> <Anson> not yet for me 15:01:18 <Stablean> <KTG> still 900 mil £ short of Muel Transport :P 15:02:04 <Stablean> <Anson> we spoke of monitors ... really nie to have a big one where you can see a lot of the landscape at the same time .-) 15:03:39 <Stablean> <Anson> look at the signs TOP, BOTTOM, LEFT, RIGHT ... that's what i see at the same time :-) 15:04:01 <Stablean> <Anson> the entire Revetad stations and part of Mohella .... 15:04:27 <Stablean> <KTG> oh my entire mess there at once?^^ 15:06:41 <Stablean> <Anson> one more 15:07:19 <Stablean> <Anson> you need to have exactly TL space in front of that signal 15:09:29 <Stablean> <Anson> to make trains leave that depot a tiny bit earlier, put a normal block signal under the last wagon of the train in the waiting bay, most often that is next to the twoway exit signal 15:11:02 <Stablean> <Anson> hehe, those puzzles are what i like about the game ... and when i have solved such a pizzle, all my trains are 100 years old when i didn't use pause 15:15:09 <Stablean> <Anson> to convert rails, i go to one edge of the screen, hold the mouse button and then scroll to the opposite edge with cursor keys and shift ... takes only a few seconds even for 1024x1024 15:15:16 <Stablean> <KTG> yeah I usually do that too 15:15:35 <Stablean> <KTG> didn't do it here because I was having a look at the traffic status at the same time 15:21:02 <Stablean> <Anson> what is the hotkey to set up signs ? 15:21:37 <Stablean> <KTG> S ? 15:22:00 <Stablean> <Anson> s.ignal 15:23:19 <Stablean> <Anson> i once had spent a day to optimize my hotkeys, but after i had to buy a new cmp, the old settings are gone together with the old crashed harddisk 15:24:59 <Stablean> <Anson> i put down a few more counters for more of those stupidly easy overflow depots at Revstad :-) 15:27:37 <Stablean> <Anson> but of course, invisible depots would be a lot better, to avoid jams 15:30:27 <Stablean> <Anson> full protection of Recstad established :-) 15:30:33 <Stablean> <KTG> haha 15:32:13 <Stablean> <Anson> lol 15:32:26 <Stablean> <KTG> oh was that yours? 15:32:35 <Stablean> *** thepower12n joined the game 15:32:44 <Stablean> <KTG> I had planned to delete that old prio remainder long ago 15:33:10 <Stablean> *** thepower12n has left the game (general timeout) 15:33:10 <Stablean> *** thepower12n has left the game (connection lost) 15:33:28 <Stablean> <Anson> btw: your prios look strange ..... 15:33:47 <Stablean> *** thepower12n joined the game 15:34:13 <Stablean> <KTG> they work for me^^ 15:34:28 <Stablean> <Anson> a signal at the dead end is not needed 15:34:44 <Stablean> *** thepower12n has left the game (leaving) 15:34:52 <Stablean> <Anson> and if the prio is short like most of yours, you don't need a parallel track at all 15:34:54 <Stablean> <KTG> yup, I just put it because sometimes I extend the prios 15:36:57 <Stablean> <KTG> oh 15:36:59 <Stablean> <KTG> ok 15:37:07 <Stablean> <Anson> even for double length, it is easy without :-) 15:37:21 <Stablean> <KTG> well that's gonna save me some space.. 15:38:41 <Stablean> <Anson> twoway exit fr the prios 15:39:23 <Stablean> <Anson> or for double length a twoway combo and then the twoway exit 15:42:30 <Stablean> <Anson> hehe, if you want to see an example of "painting"a prio with signals, look at sign "signal-art" :-) 15:43:17 *** Jam35 has quit IRC 16:05:17 <Stablean> <Anson> checking trains and engines ... i never can decide which is the "best" :-( 16:05:44 <Stablean> <KTG> I'm going with the one I'm using^^ 16:06:30 <Stablean> <Anson> that one is ideal when you want to mess around with track layouts and use lots of tight curves 16:08:32 <Stablean> <Anson> the chameleon are also nice: goo capacity, but limited to 253 kph 16:08:45 <Sylf> what's this double length of twoway combo signals? 16:09:45 <Stablean> <Anson> that was about prios, building them with a single exit instead of parallel track for very short ones, and using combo and exit for double length 16:10:27 <Sylf> like, 4 tile prio? 16:10:51 <Stablean> <Anson> just double length of the version with only one exit signal 16:11:07 *** Speedy has joined #openttdcoop.stable 16:15:28 <Stablean> *** Anson has left the game (general timeout) 16:15:28 <Stablean> *** Anson has left the game (connection lost) 16:15:36 *** AnsonMobil has joined #openttdcoop.stable 16:15:59 <Stablean> *** Anson joined the game 16:22:18 *** Anson has quit IRC 16:24:52 <Stablean> *** KTG has left the game (general timeout) 16:24:52 <Stablean> *** KTG has left the game (connection lost) 16:25:23 <Stablean> *** KTG joined the game 16:47:24 <Stablean> *** KTG has left the game (general timeout) 16:47:24 <Stablean> *** KTG has left the game (connection lost) 16:50:54 <Stablean> *** KTG joined the game 16:50:56 <Stablean> <KTG> very annoying 17:22:28 <Stablean> *** happy tran {} sport joined the game 17:39:40 <Stablean> <happy tran sport> hi all 17:42:31 *** Jam35 has joined #openttdcoop.stable 17:45:51 <Stablean> *** happy tran sport has left the game (leaving) 18:17:27 <Stablean> *** happy tran {} sport joined the game 18:24:01 <Stablean> *** BSC has started a new company (#9) 18:24:03 <Stablean> *** BSC joined the game 18:24:11 <Stablean> <happy tran sport> hi bsc 18:24:30 <Stablean> <BSC> ho 18:24:56 <Stablean> *** BSC has left the game (leaving) 19:00:01 *** Maraxus has quit IRC 19:29:05 <Stablean> <Anson> hallo, KTG .... i found the perfect solution for the bridge problem, that you noticed on my network 19:33:02 <Stablean> *** Liuk Sk has left the game (processing map took too long) 19:33:02 <Stablean> *** Liuk Sk has left the game (connection lost) 19:33:48 <Stablean> <KTG> nice 19:34:19 <Stablean> <Anson> you see the small modification ? 19:34:45 <Stablean> <KTG> yeah 19:34:45 <Stablean> <Anson> i also split the other line before the tunnel instead of behind the tunnel 19:34:55 <Stablean> <Anson> it was a single tunnel before 19:35:21 <Stablean> <Anson> and now the big finale : removing the old line 19:35:56 <Stablean> <Anson> hehe, do i still need the bridge which was making problems ? LOL 19:53:06 <Stablean> <KTG> this person must have a really crappy internet 19:53:11 <Stablean> *** Liuk Sk joined the game 19:53:18 <Stablean> <Anson> can you raise one of the two rails by 1 ? 19:53:20 <Stablean> <Liuk Sk> hi 19:53:35 <Stablean> <happy tran sport> hi 19:53:37 <Stablean> <Anson> so that i can build the curve with CL3 ? 19:53:39 <Stablean> <KTG> hi 19:53:47 <Stablean> <KTG> oh there 19:53:48 <Stablean> *** Muel joined the game 19:53:51 <Stablean> <KTG> yeah give me a bit 19:54:09 <Stablean> <happy tran sport> hi muel 19:54:16 <Stablean> <Anson> ok 19:54:24 <Stablean> *** Liuk Sk has left the game (leaving) 19:54:28 <Stablean> <KTG> that enough? 19:54:54 <Stablean> <Muel> hi 19:54:56 <Stablean> <KTG> h 19:54:59 <Stablean> <KTG> hi, even 19:55:34 <Stablean> *** Muel has left the game (general timeout) 19:55:34 <Stablean> *** Muel has left the game (connection lost) 19:55:41 *** ODM has quit IRC 20:10:42 <Stablean> <Anson> do you want to see a station with REALLY huge surplus ? 20:11:00 <Stablean> <Anson> 1 million oil is nothing ... only like 1000 other goods 20:11:15 <Stablean> <Anson> i have a station with 11000+ wood :-) 20:12:13 <Stablean> <Anson> the station doesn'Ät even have a forest of its own :-) LOL 20:13:04 <Stablean> <KTG> in some other game of mine I have gotten up to 100 mil oil and another one to like 33,000 passengers 20:13:11 <Stablean> <KTG> single player, though 20:13:18 <Stablean> <KTG> and a town of 600k people in the middle 20:14:45 <Stablean> <Anson> what do you think ? should i completely rebuild my network with long animal trains ? 20:15:47 <Stablean> <KTG> I'd abolish the terminus stations 20:16:01 <Stablean> <KTG> and build in a few prios 20:16:04 <Stablean> <KTG> like at X5 20:23:45 <Stablean> <Anson> all the X are problem spots ... eg X5 is the crossing :-) 20:24:30 <Stablean> <KTG> well I think setting a prio could reduce the problem there a bit 20:24:44 <Stablean> <Anson> i built it that way since there is almost no traffoc on the other rail and i had to save tme while building it ... the connections are only there to "just have all connections" if needed somehow 20:25:28 <Stablean> <Anson> the bigger problem (and very easy to fix) is the cause of the jam 20:25:50 <Stablean> <Anson> look at BBH02 ... there is a signal gap which causes the jam at X5 20:26:21 <Stablean> <KTG> BB 02 has one too, yes 20:26:27 <Stablean> <KTG> oh you meant 02 20:28:11 <Stablean> <KTG> and yes, reduce the gap 20:35:38 <Stablean> *** MadDoctorMilton joined the game 20:36:05 <Stablean> *** MadDoctorMilton has left the game (leaving) 20:44:22 *** Jam35 has quit IRC 20:46:38 <Stablean> <happy tran sport> nice tran crash 20:46:53 <Stablean> <KTG> lol 20:49:55 <Stablean> <Anson> the single bridge is back again :-) 20:50:45 <Stablean> <Anson> instead of a merge, followed by that bridge, i now use two lines, one for goods goes (almost) only to the left, the other splits later 20:51:03 <Stablean> <Anson> even with a single bridge, it seems to clean up an existing jam 21:19:06 <Stablean> <KTG> ***breaking news* Cargolux celebrating arrival of 500th train *** 21:19:25 <Stablean> <Anson> limit is 700 21:19:45 <Stablean> <KTG> oh good to know 21:19:47 <Stablean> *** Sullivan has started a new company (#9) 21:19:49 <Stablean> *** Sullivan joined the game 21:19:54 <Stablean> <KTG> how can one overcome the 5000 trains limit btw? 21:28:08 <Stablean> <Anson> on every new game, i look at the advanced options ... mostly trainlength, station spread, bridge and tunnel lengths, and also the number of vehicles allowed ... 21:32:44 <Stablean> *** Brumi joined the game 21:32:48 <Stablean> <Brumi> hello 21:32:51 <Stablean> <happy tran sport> hi 21:35:09 <Stablean> *** happy tran sport has left the game (leaving) 21:35:33 <Stablean> <KTG> hi brumi 21:35:39 <Stablean> <Brumi> hi 21:39:01 <Stablean> <Brumi> hey Sullivan 21:39:11 <Stablean> <Brumi> you connected your roads wrongly 21:39:24 <Stablean> <Sullivan> oh, my bad 21:39:31 <Stablean> <Brumi> your vehicles cannot reach Dragbu 21:39:33 <Stablean> <Sullivan> drunk, bored so i found a server 21:40:37 <Stablean> <Sullivan> should be fixed 21:40:43 <Stablean> <Brumi> not yet 21:40:49 <Stablean> <Brumi> look further down 21:40:53 <Stablean> <Brumi> the junction is bad 21:40:59 <Stablean> <Sullivan> torwards which city 21:41:09 <Stablean> <Brumi> between the three cities 21:41:28 <Stablean> <Sullivan> fixed i think 21:41:34 <Stablean> <Brumi> halfway between Slattrud and Stjorbygd 21:41:36 <Stablean> <Brumi> yeah 21:42:55 <Stablean> <Sullivan> can finally build my railroad, ty 21:43:01 <Stablean> <Sullivan> or not 21:45:43 <Stablean> *** Brumi has left the game (leaving) 21:56:19 <Stablean> <KTG> so close to making 25 mil £ a year now.. 21:57:46 <Stablean> <KTG> made it :) 22:01:11 <Stablean> *** thepower12n joined the game 22:04:47 <Stablean> *** thepower12n has left the game (leaving) 22:22:34 <Stablean> *** happy tran {} sport joined the game 22:24:34 <Stablean> *** Sullivan has left the game (leaving) 22:25:06 <Stablean> *** happy tran sport has left the game (leaving) 22:27:54 <Stablean> *** DaRabman joined the game 22:37:46 *** chester_ has quit IRC 22:42:15 <Stablean> *** Anson has joined spectators 22:51:48 <Stablean> *** Troy McClure joined the game 22:53:37 <Stablean> <Troy McClure> KTG, you have problems because of single bridges 22:55:07 <Stablean> *** Troy McClure has joined company #5 22:58:19 <Stablean> *** KTG has left the game (general timeout) 22:58:19 <Stablean> *** KTG has left the game (connection lost) 23:04:26 <Stablean> *** KTG joined the game 23:07:23 <Stablean> *** KTG has left the game (general timeout) 23:07:23 <Stablean> *** KTG has left the game (connection lost) 23:09:53 <Stablean> *** Troy McClure has left the game (leaving) 23:09:53 <Stablean> *** Game paused (number of players) 23:25:11 <Stablean> *** Game still paused (number of players) 23:25:13 <Stablean> *** <AFK> cronux joined the game 23:26:37 <Stablean> *** DaRabman has left the game (leaving)