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00:21:34 <Stablean> *** MadDoctorMilton has left the game (leaving) 00:41:27 <Stablean> <Anson> in most games, i have set trees t be invisible and don't care where i build since every (longer) detour also destroys something 00:43:35 <Stablean> *** MadDoctorMilton joined the game 00:45:43 *** chester_ has quit IRC 00:45:59 <Stablean> *** MadDoctorMilton has left the game (leaving) 00:52:59 <Stablean> <Anson> when you build a route like ketford to waham, and then use only a single train, it costs lots of maintenance and you do't earn much 00:54:01 <Stablean> <Anson> imagine how mch you would get when you transport 10x as many pax 00:56:27 <Mazur> !serdef 00:56:30 <Mazur> !setdef 00:56:30 <Stablean> *** Mazur has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 00:56:54 <Stablean> *** Mazur joined the game 00:57:59 <Stablean> <Speedy> bbl 00:58:06 <Stablean> <Anson> thanks for doublechecking the parameters, mazur 00:58:16 <Stablean> <Mazur> Anson, do ytou still need your signals checked? If so, where? 00:58:34 <Stablean> *** Speedy has left the game (leaving) 00:58:34 <Stablean> <Anson> i don't know what i did wron but after i deleted it and built it again, it suddenly worked :-) 00:59:42 <Stablean> <Mazur> Btw, you can check the settings in your own client, in the console, you just can;t change them. 01:00:48 <Stablean> <Anson> but i never can't remember all those variable names :-) :-( 01:01:07 <Stablean> <Mazur> I generally check for them in my config file. 01:01:17 <Stablean> <Mazur> Or the channel log. 01:01:47 <Stablean> <Mazur> You;ve got a jam building. 01:02:10 <Stablean> <Mazur> Near Budingstone North/Transfer. 01:03:05 <Stablean> <Mazur> Well, more a case of a full line. 01:05:35 <Stablean> <Anson> i once had all those parameters edited in the config ... also changed all the keyboard shortcuts ... but after my computer crashed an i got a new one, everything was gone and i didn't take the time to do it again yet 01:06:04 <Mazur> Yeah, I keep .sav copies of mine. 01:08:37 <Stablean> <Anson> hehe, my lines are only crowded, and there are some trains with speed 80 between the fast trains, but because of a bug, those slow trains transport 10 times as much cargo as faster trains would :-) 01:08:59 <Stablean> <Anson> the real queue you see there are the yellow trains, but those are not mine 01:10:22 <Stablean> <Anson> my comp was 5+ years old ... when i bought it it was the second best :-) ... thus it was old anyway, and then the fan crashed 01:10:38 <Mazur> Fans are cheap. 01:11:00 <Mazur> With me it's power supplies. 01:11:24 <Stablean> <Anson> take that literally : the fan crashed ... it sometime had started a bit vibrating, then loosened itself, and finally fell from the motherboatrd and dropped down to the bottom .... 01:11:29 <Mazur> With my comp running 24/7 they tend to run out. 01:11:37 <Mazur> lol. 01:12:21 <Mazur> My CPU fan vibrated at first after I replaced the power supply recently, but it has resettled. 01:12:49 <Stablean> <Anson> and since it was the CPU fan, the cpu and parts of the motherboard were overheated and the comp couldn't be repaired ... and while dieing, it crashed the hardware too, not physically, but overwriting or deleting MBR, partition tables and important files .... 01:13:03 <Mazur> ouch. 01:13:27 <Mazur> No auto-shutdown on hot CPU, then? 01:13:50 <Mazur> Mine (now) has. 01:14:33 <Stablean> <Anson> don't trust the "has settled" !!!! on my comp, i thought it had settled down, but it really had broken a leg (a pin to fasten it to the motherboard). thus it disn't vibrate since it had completely lost connection to the CPU, and what does a CPU without fan do ? 01:15:00 <Mazur> Dieof lineliness, like any star... 01:15:05 <Mazur> loneliness 01:17:05 <Stablean> <Anson> yes, it shut down ... but it probably already had run with no real cooling for weeks, and when the rest of the fan fell down and lost connection, it took seconds to overheat too much for repair 01:18:36 <Stablean> <Anson> did you see the yellow trains and the queue ? next to the sign "rework" 01:18:59 <Stablean> <Anson> it looks like that for almost a hundred years now .-) 01:19:37 <Stablean> <Anson> i think the most critical part of it is the tight curve at the entrance ... it won't help much to add more platforms .... 01:19:47 <Stablean> <Mazur> I saw the blocking at one of his diamond mines. 01:20:39 <Stablean> <Mazur> Plenty of room to make a good entrance. 01:21:09 <Stablean> <Anson> how do you like my hub at sign "LOL" ? .-) 01:22:35 <Stablean> <Mazur> You won;t win prizes for it. 01:24:45 <Stablean> <Anson> that factory is the unload station for my slow trains ... a few years ago, when i had shorter trains, one such rubber train could easily deliver enough cargo to fill three trains with goods .... once every 3 months :-) LOL 01:26:25 <Stablean> <Anson> those wagons transport 15k oil, but after refitting it is 117k water/rubber/.... should probably be 17k and not 117k :-) 01:29:35 <Stablean> <Mazur> Japanese train set, no idea whether they're well maintained. 01:30:09 <Stablean> <Mazur> Not even sure if I've ever seen them before. 01:31:52 <Stablean> <Anson> i like nuts 01:32:07 <Stablean> <Mazur> We all do. 01:32:21 <Stablean> <Anson> and every other game which doesn't have nuts should have universal rails :-) 01:34:23 <Stablean> <Mazur> Anyway, I'm off. 01:34:26 <Stablean> <Mazur> Have fnu. 01:34:32 <Stablean> *** Mazur has left the game (leaving) 01:52:21 <Stablean> <Anson> select electric rails and use the icon which looks like a U turn, 2 right of the tunnel 02:03:17 <Stablean> <Anson> the depot looks nice, but why did you put it down with the door opposite the rails ? .-) 02:04:56 <Stablean> *** KTG joined the game 02:14:33 <Stablean> *** MadDoctorMilton joined the game 02:16:44 <Stablean> *** MadDoctorMilton has joined company #4 02:25:17 <Stablean> *** MadDoctorMilton has left the game (leaving) 02:46:14 <Stablean> <Anson> all my labels are valid for wagons with 0.5 tiles length 03:03:41 <Stablean> <Anson> btw: max output of resources is 2040 03:16:41 <Stablean> <Anson> i just watched the two trains ... one of them briefly flickered in the speed display, thus barely could keep 120 speed uphill at one point ... but that is ok 03:17:04 <Stablean> <Anson> you only need to watch whether a full train would slow down a lot 03:20:55 <Stablean> <Anson> when both parameters are high, like 10% steepness and factor 10x, you will need two striong engines to pull one wagon of wheat uphill with very low speed :-) !!! 03:27:36 <Stablean> *** ROM5419 joined the game 03:27:43 <Stablean> *** ROM5419 has joined company #11 03:48:34 <Stablean> *** Tenpoints joined the game 03:48:59 <Stablean> <Tenpoints> hey 03:49:11 <Stablean> <Anson> hoi 03:58:09 <Stablean> *** Tenpoints has left the game (leaving) 04:02:02 <Stablean> *** <GriffinOneTwo> joined the game 04:17:28 <Stablean> <<GriffinOneTwo>> Do people usually use PBS? 04:21:04 <Stablean> <Anson> pbs is a question of philosopy :-) 04:21:26 <Stablean> <Anson> some use only pbs, some never use it, and some megre 04:21:34 <Stablean> <ROM5419> in my country it means school-based assessments 04:21:38 <Stablean> <ROM5419> LOL 04:21:54 <Stablean> <Anson> pbs allows to build something very fast, and the game does the routing 04:22:53 <Stablean> <Anson> but using signals allows to do the same and even more, most of all logic cicuitry etc 04:23:32 <Stablean> <Anson> i use pbs t do something fast and in tight spaces, and don't use it on many other occasions 04:23:32 <GriffinOneTwo> I''m just learing the game, at the beginning PBS seems fine, however it gets congested later in the game, I'm not certain how to deal with that, without just adding more lines and or stations 04:24:26 <Mazur> Best learn regular block signals first, do completely without PBS, unless you haven;t got the room for it. 04:24:31 <GriffinOneTwo> I'm sure I'm doing something wrong, but I've re-read the wikis several times 04:24:50 <GriffinOneTwo> kk 04:25:10 <Stablean> <Anson> pbs is easy to use ... and you easily are tempted to ignore the other signals 04:25:21 <Stablean> <Anson> when you ned them, you get in trouble 04:26:12 <Stablean> <Anson> thus best to use normal signals first ... except when you need very simple constructions which are quicket to set up with pbs at the start of a new game 04:26:46 <Mazur> Once you learn block signals, they're just as easy then. 04:27:21 <Mazur> http://wiki.openttd.org/Signals 04:27:51 <GriffinOneTwo> yea, I read all those, and the ones on the coops wiki too 04:28:34 <Stablean> <Anson> yo, or nes :-) ... when i want to quickly set up a station with four platforms, i need to plan the entry and exit, or just connect the incoming rail with all platforms and let pbs do the rest :-) 04:28:39 <Mazur> The one I just mentioned is rather old, anyway. 04:29:15 <Mazur> And I do so just as quick with pre- and exit signals. 04:29:36 <GriffinOneTwo> yea, PBS usually works fine at platforms for me, its the intersections I get screwed at 04:31:48 <Stablean> <Anson> with signals, you need a bit more space than with pbs, but you can specify details much better 04:32:06 <GriffinOneTwo> Like the first how it works example on <http://wiki.openttdcoop.org/PBS> they always sem to get jammed sooner or later 04:34:38 <Stablean> <ROM5419> due to a lack of space, my rails literally hug the ocean 04:36:48 <Stablean> <ROM5419> I'm surprised uranium is still being used in 2210... where is cold fusion? 04:41:18 <Stablean> *** ROM5419 has left the game (leaving) 05:23:12 <Stablean> *** Gamer4life37 has left the game (leaving) 05:51:05 <Stablean> *** <GriffinOneTwo> has left the game (leaving) 06:34:20 <Stablean> *** Muel joined the game 06:38:35 <Stablean> *** Muel has left the game (leaving) 07:24:32 <Stablean> *** MadDoctorMilton joined the game 07:29:59 <Stablean> *** MadDoctorMilton has left the game (leaving) 08:11:48 *** Maraxus has joined #openttdcoop.stable 08:12:12 <Stablean> *** Maraxus joined the game 08:26:04 <Stablean> *** Maraxus has left the game (leaving) 08:48:50 <Stablean> *** thepower12n joined the game 08:56:09 <Stablean> *** thepower12n has left the game (leaving) 09:27:41 *** kuch3n has joined #openttdcoop.stable 09:28:20 *** kuch3n is now known as Guest855 09:34:38 *** Guest775 has quit IRC 10:20:30 <Stablean> *** Anson has left the game (leaving) 10:25:40 <Stablean> *** Player has started a new company (#12) 10:26:01 <Mazur> !rcon move 1113 255 10:26:02 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 10:26:07 <Stablean> Mazur: *** Player has joined spectators 10:26:28 <Stablean> *** Player has joined company #12 10:26:49 <Stablean> *** Player has left the game (leaving) 10:26:49 <Mazur> !rcon move 1113 255 10:26:49 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 10:26:55 <Stablean> Mazur: ERROR: Invalid client-id, check the command 'clients' for valid client-id's. 10:50:52 *** Jam35 has joined #openttdcoop.stable 10:54:48 <Stablean> *** Muel joined the game 10:54:49 <Stablean> <Muel> hi 11:05:06 <Stablean> *** Muel has left the game (leaving) 11:49:01 <Stablean> *** Vinnie joined the game 11:55:28 <Stablean> *** cronux has joined spectators 11:57:06 <Stablean> *** cronux has left the game (leaving) 12:01:26 <Stablean> *** thepower12n joined the game 12:02:06 <Stablean> *** thepower12n has left the game (leaving) 12:20:04 *** GriffinOneTwo has quit IRC 12:56:32 <Stablean> *** Vinnie has left the game (general timeout) 12:56:33 <Stablean> *** Vinnie has left the game (connection lost) 12:56:36 <Stablean> *** Limburg has started a new company (#12) 12:56:39 <Stablean> *** Limburg joined the game 13:04:35 <Stablean> *** Limburg has left the game (leaving) 13:13:40 *** Speedy has quit IRC 13:36:39 <Stablean> *** Player has left the game (leaving) 13:38:12 *** Jam35 has quit IRC 13:38:50 <Stablean> *** thepower12n joined the game 13:46:37 *** Speedy` has joined #openttdcoop.stable 13:46:53 *** Speedy` is now known as Speedy 14:03:47 <Stablean> *** thepower12n has left the game (leaving) 14:33:49 <Stablean> *** Sylf joined the game 14:38:29 *** Jam35 has joined #openttdcoop.stable 14:54:38 <Stablean> *** Rusty joined the game 14:54:57 *** Jam35 has quit IRC 14:59:46 <Stablean> *** Rusty has left the game (leaving) 15:00:06 <Stablean> *** Sylf has left the game (leaving) 15:31:46 *** ODM has joined #openttdcoop.stable 15:31:47 *** ChanServ sets mode: +o ODM 15:46:35 <Stablean> *** Player has left the game (leaving) 16:28:33 <Stablean> *** BSC has started a new company (#12) 16:28:35 <Stablean> *** BSC joined the game 16:33:40 <Stablean> *** BSC has joined spectators 16:34:00 <Stablean> *** BSC has started a new company (#13) 16:35:41 <Stablean> <KTG> plane maintenance costs a fortune here, just saying 16:36:39 <Stablean> *** BSC has joined spectators 16:36:41 <Stablean> *** BSC has started a new company (#14) 16:57:11 <Stablean> *** BSC has left the game (leaving) 17:07:41 <Stablean> *** Chris Booth joined the game 17:49:24 <Stablean> *** Chris Booth has left the game (leaving) 17:50:17 <Stablean> *** thepower12n joined the game 17:54:25 <Stablean> *** ACM has left the game (leaving) 17:54:25 <Stablean> *** ACM joined the game 17:54:42 <Stablean> *** ACM joined the game 17:56:31 <Stablean> *** thepower12n has left the game (leaving) 17:58:28 <Stablean> *** happy tran {} sport joined the game 17:59:47 <Stablean> *** happy tran {} sport has joined company #1 18:03:32 <Stablean> *** ACM has left the game (leaving) 18:03:52 <Stablean> *** happy tran {} sport has joined spectators 18:05:12 <Stablean> *** happy tran {} sport has joined company #1 18:08:52 <Stablean> *** happy tran {} sport has joined spectators 18:23:10 *** Jam35 has joined #openttdcoop.stable 18:36:11 <Stablean> *** MadDoctorMilton joined the game 18:41:50 <Stablean> *** Zaver 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IRC 20:06:14 <Stablean> *** Game still paused (number of players) 20:06:16 <Stablean> *** Petr_CZE joined the game 20:06:40 <Stablean> *** Petr_CZE has left the game (leaving) 20:06:49 <Stablean> *** Game still paused (number of players) 20:06:49 <Stablean> *** Game unpaused (number of players) 20:06:50 <Stablean> *** Petr_CZE joined the game 20:07:20 <Stablean> *** Petr_CZE has left the game (leaving) 20:07:20 <Stablean> *** Game paused (number of players) 20:07:28 <Stablean> *** Petr_CZE has started a new company (#12) 20:07:29 <Stablean> *** Game still paused (number of players) 20:07:29 <Stablean> *** Game unpaused (number of players) 20:07:29 <Stablean> *** Petr_CZE joined the game 20:09:23 *** Jam35 has quit IRC 20:34:22 <Stablean> *** Petr_CZE has joined spectators 20:34:24 <Stablean> *** Game paused (number of players) 20:36:28 <Stablean> *** Petr_CZE has left the game (leaving) 20:38:02 <Stablean> *** Game still paused (number of players) 20:38:05 <Stablean> *** MadDoctorMilton joined the game 20:39:24 <Stablean> *** MadDoctorMilton has left the game (leaving) 21:24:53 *** Maraxus has quit IRC 22:02:55 <Stablean> *** Game still paused (number of players) 22:02:55 <Stablean> *** Game unpaused (number of players) 22:02:58 <Stablean> *** KTG joined the game 22:13:27 <Stablean> *** MadDoctorMilton joined the game 22:40:12 <Stablean> *** MadDoctorMilton has left the game (leaving) 22:44:26 <Stablean> *** Anson joined the game 22:45:04 <Stablean> <Anson> hallo 22:45:08 <Stablean> <KTG> hi 22:46:10 <Stablean> <Anson> i just scrolled back a bit and saw that you were "just saying" that plane maintenance costs a fortune here .... 22:46:28 <Stablean> <Anson> did you already have a look at the prices for ships ? 22:46:34 <Stablean> <KTG> hehe the guy had started three companies 22:46:40 <Stablean> <KTG> the first one he made planes and left right away 22:46:46 <Stablean> <KTG> the second one he gave up 22:47:01 <Stablean> <KTG> and the third one he indeed made ships 22:47:04 <Stablean> <KTG> two even 22:47:38 <Stablean> <Anson> you know why there are ships in this game ? 22:47:57 <Stablean> <KTG> I only use them for oil in singleplayer 22:48:39 <Stablean> <Anson> buy them for free anytime !!!! and then go bancrupt fast, to delete a company and start over with a new one 22:49:42 <Stablean> <Anson> empty companies (with no vehicles) are removed quickly anyway, but if you messed up it would be a bit more difficult to remove all the remains 22:52:48 <Stablean> <KTG> I have more creative ways of going bankrupt :) 22:53:03 <Stablean> <KTG> but using ships for it this way is pretty funny 22:55:13 <Stablean> <Anson> you asked on a sign "why no signal at the end of the bridge here?" ... 22:55:31 <Stablean> <KTG> yeah I was curious.. forgot or intended? 22:55:58 <Stablean> <Anson> maybe it was a nice idea : first train goes on right rail and thus blocks the exit on left, so that the second train won't overtake and stay behind the first train ... 22:56:37 <Stablean> <Anson> but when the second is still on the bridge, and a third comes on the right rail, that third would stop the second and overtake ... 22:56:51 <Stablean> <Anson> thus my guess is : simply forgot the signal :-) 22:57:41 <Stablean> <Anson> look at the opposite direction: there are both signals 22:57:44 <Stablean> <KTG> I did 22:58:03 <Stablean> *** Anson has joined company #10 23:00:31 <Stablean> <Anson> you have left behid some rails ... 23:00:49 <Stablean> <Anson> at the sign BLOCKED, did you intend to build there someday ? 23:01:35 <Stablean> <KTG> I had a network there at the start of the map 23:01:47 <Stablean> <KTG> but then the industry decided to close down right as I put trains 23:02:01 <Stablean> <KTG> probably forgot to take away those bits 23:02:15 <Stablean> <Anson> that's bad ... happens quite often to me too :-( 23:02:37 <Stablean> <KTG> it rarely happens to me 23:02:44 <Stablean> <KTG> but in this map the building costs are intense 23:02:58 <Stablean> <KTG> so I underestimate the amount of money needed for a track 23:03:10 <Stablean> <Anson> in one game, a forest died on me ... then i built a longer track to the next one and it died when i was just done 23:03:24 <Stablean> <KTG> thus ending up with tracks not finished for a long time and that's when the industries go 23:03:30 <Stablean> <KTG> yes, happened to me in this map 23:03:40 <Stablean> <KTG> I think I had a total of 4-5 dead industries 23:04:06 <Stablean> <Anson> and to finish me off, when i connected the third forest, which didn't die (LOL), the indistry died at the wood drop 23:04:34 <Stablean> <KTG> that is why I usually transport passengers to get some starting money 23:04:44 <Stablean> <KTG> they don't disappear that easily 23:06:19 <Stablean> <Anson> everything will stay and not die for a few years ... thus on a new game, the first people rarely have such problems 23:06:49 <Stablean> <Anson> i prefer to look at the map first and study available engines, industries, etc, and that takes time 23:06:56 <Stablean> <KTG> yep, except I missed the first 20 years 23:07:12 <Stablean> <Anson> and thus everything is dead when i barely have connected it 23:09:58 <Stablean> <Anson> what did you do 2-5 years ago ? ... you suddenly earned lots of money, and then dropped back to lower income again 23:13:01 <Stablean> <Anson> lol ... had not notived that i myself had missed that signal at the bridge :-) 23:13:20 <Stablean> <KTG> I messed up with a huge nice traffic jam 23:13:42 <Stablean> <KTG> stopped traffic to renew an area 23:13:52 <Stablean> <KTG> forgot to start traffic afterwards *facepalm* 23:17:59 <Stablean> <Anson> what about the partial track at the sign "unused????" 23:20:06 <Stablean> <Anson> do you want to extend that ? or will you remove it ? 23:23:40 <Stablean> <KTG> uh there was an industry next to Budingstone Copper Ore Mine 23:23:50 <Stablean> <KTG> that I wanted to reach, but it somehow disappeared as well 23:24:08 <Stablean> <KTG> there, gone 23:24:44 <Stablean> <Anson> thanks ... one less bottleneck 23:30:08 <Stablean> <Anson> should we clean up the crossing at "HILL" ? 23:31:36 <Stablean> <Anson> or should i go above your lines with bridges ? 23:32:04 <Stablean> <Anson> anyway, the old version made no sense, with you going up and down, and i going even "upper" above that :-) 23:32:18 <Stablean> <Anson> i think, i have less traffic 23:32:24 <Stablean> *** <GriffinOneTwo> joined the game 23:32:39 <Stablean> <Anson> and can do double bridges easier ... : you just build dtraight 23:33:18 <Stablean> <Anson> delete the tunnels 23:33:28 <Stablean> <Anson> build straight and i use bridges 23:33:34 <Stablean> <KTG> hmm ok 23:33:54 <Stablean> <Anson> will you double that line to LLRR, or stay with LR ? 23:34:08 <Stablean> <KTG> there, have fun 23:34:10 <Stablean> <KTG> hmm not sure yet 23:34:37 <Stablean> <Anson> meaning: short or long bridges for me ? 23:34:57 <Stablean> <KTG> I doubt I'll double 23:35:11 <Stablean> <Anson> ok, i will double them anyway, and then it makes no difference ... 23:35:21 <Stablean> <KTG> and if I'll let LL go under your bridges and let RR go over your straight track 23:35:24 <Stablean> <Anson> ouch 23:35:26 <Stablean> <KTG> ok, that works too 23:35:32 <Stablean> <KTG> it does 23:35:42 <Stablean> <KTG> power station in the way for you 23:35:42 <Stablean> <Anson> the power plant :-( 23:36:36 <Stablean> <KTG> move your tracks to the right for the time being? 23:37:02 <Stablean> <KTG> from where I bomb to where I bomb 23:37:16 <Stablean> <Anson> moving one track might be a good idea anyway 23:37:34 <Stablean> <Anson> L_R ... easier to do several double bridges/tunnels in a row 23:37:56 <Stablean> <Anson> can you lift your track by a bit at my tunnels ? 23:38:20 <Stablean> <Anson> to enable me doing double tunnels ? 23:39:02 <Stablean> <KTG> uhm put me a sign 23:39:08 <Stablean> <KTG> scrolled away and don't know where it was 23:39:19 <Stablean> <Anson> sign "lift?" 23:40:07 <Stablean> <Anson> or do you build straight and i use bridges again ? 23:40:51 <Stablean> <KTG> I will life mine up 23:41:09 <Stablean> <KTG> ok or that 23:42:32 <Stablean> <Anson> ok, you have space enough for LLRR again 23:42:35 <Stablean> <Anson> thanks 23:42:42 <Stablean> <KTG> very nice 23:43:04 <Stablean> <Anson> for me, one side is higher anyway, thus no additional ramps when i use bridges 23:49:23 <Stablean> <Anson> LOL ... i just counted the CL between all those bridges ... guess what it is ? 23:49:45 <Stablean> <KTG> CL? 23:50:12 <Stablean> <Anson> curve length, to get no slowdown 23:50:25 <Stablean> <KTG> aah 23:50:39 <Stablean> <Anson> my trains are TL5, and thus i need CL5 23:51:26 <Stablean> <Anson> have to get an idea for the fourth bridge ... that may have a CL3 in one of 4 combinations .... 23:53:32 <Stablean> <Anson> stupid me ... forgot that i changed my old plans and made trains TL3 and not TL5 23:53:38 <Stablean> <KTG> lol 23:54:16 <Stablean> <Anson> but did you see the curves between all those double bridges that i have now ? 23:55:27 <Stablean> <Anson> 4 tiles between the merge and the split, and thus CL5 since the next 45 degree turn is one tile before or behind them ... total of 4+1=5 :-) 23:56:18 <Stablean> <Anson> but on the first, it is only 3 tiles straight, and thus a train that merges from the side and splits to the side would have CL4, while the three other combinations would have no CL at all 23:56:40 <Stablean> <KTG> sounds like you need to go over plans again?