Times are UTC Toggle Colours
00:05:38 *** Sylf_ has quit IRC 00:36:49 <Stablean> *** Anson has joined spectators 00:36:49 <Stablean> *** Game paused (number of players) 00:37:15 <Stablean> *** Anson has left the game (leaving) 01:44:50 <Stablean> *** Game still paused (number of players) 01:44:52 <Stablean> *** MadDoctorMilton joined the game 01:45:44 <Stablean> *** MadDoctorMilton has joined company #3 01:45:44 <Stablean> *** Game unpaused (number of players) 01:47:12 <Stablean> *** MadDoctorMilton has left the game (leaving) 01:47:12 <Stablean> *** Game paused (number of players) 03:36:47 <Stablean> *** Game still paused (number of players) 03:36:47 <Stablean> *** ROM5419 joined the game 03:47:59 <Stablean> *** ROM5419 has left the game (leaving) 04:10:01 *** gnemonix has quit IRC 04:25:55 <Stablean> *** Game still paused (number of players) 04:25:56 <Stablean> *** Game unpaused (number of players) 04:25:58 <Stablean> *** Gamer4life37 joined the game 05:06:10 <Stablean> *** MadDoctorMilton joined the game 05:07:21 <Stablean> *** MadDoctorMilton has left the game (leaving) 06:23:50 <Stablean> *** Muel joined the game 06:29:48 <Stablean> <Muel> hi 06:30:06 <Stablean> <Gamer4life37> hi 06:30:20 <Stablean> *** Muel has left the game (leaving) 07:10:29 <Stablean> *** RTM joined the game 07:11:07 <Stablean> *** RTM has left the game (general timeout) 07:11:08 <Stablean> *** RTM has left the game (connection lost) 07:14:44 <Stablean> *** RTM joined the game 07:15:49 <Stablean> *** RTM has left the game (general timeout) 07:15:50 <Stablean> *** RTM has left the game (connection lost) 07:23:01 <Stablean> *** RTM joined the game 07:24:04 <Stablean> *** RTM has left the game (general timeout) 07:24:04 <Stablean> *** RTM has left the game (connection lost) 07:27:47 <Stablean> *** Anson joined the game 07:44:51 <Stablean> *** Anson has joined company #6 08:35:12 <Stablean> *** Gamer4life37 has left the game (leaving) 09:18:03 <Stablean> *** RTM joined the game 09:18:36 <Stablean> *** RTM has left the game (general timeout) 09:18:37 <Stablean> *** RTM has left the game (connection lost) 09:21:30 <Stablean> *** Player has left the game (general timeout) 09:21:30 <Stablean> *** Player has left the game (connection lost) 09:22:56 <Stablean> *** Player has left the game (general timeout) 09:22:56 <Stablean> *** Player has left the game (connection lost) 09:27:54 *** kuch3n has joined #openttdcoop.stable 09:28:31 *** kuch3n is now known as Guest1152 09:34:52 *** Guest1042 has quit IRC 10:06:27 <Stablean> *** cronux joined the game 10:06:42 <Stablean> *** cronux has joined company #7 10:11:39 <Stablean> *** happy tran {} sport joined the game 10:12:40 <Stablean> *** happy tran {} sport has joined company #8 10:14:00 <Stablean> <Anson> hallo 10:14:15 <Stablean> <happy tran sport> hi 10:15:06 <Stablean> <Anson> if you look at the graphs for profit and delivered cargo, you can see that i had some major reconstruction :-) 10:15:33 <Stablean> <Anson> I'm just reopening OSLO :-) ... releasing trains from depots where they had piled up 10:16:51 <Stablean> <Anson> soon, i will see whather the new station works :-) 10:18:33 <Stablean> *** happy tran {} sport has joined spectators 10:19:05 <Stablean> <Anson> Oslo has two incomingand two leaving lines, each from/for different directions ... how are they best merged and split to platforms ? 10:19:28 <Stablean> <Anson> major redesign of that part, as well as extending the station from 4 to 8 platforms 10:20:03 <Stablean> *** happy tran {} sport has joined company #8 11:01:13 <Stablean> *** thepower12n joined the game 11:06:10 <Stablean> *** thepower12n has left the game (leaving) 11:10:58 <Stablean> *** happy tran {} sport has joined spectators 11:12:22 <Stablean> <happy tran sport> anson u got a tran qoing out your goods drop of 11:15:13 <Stablean> <happy tran sport> cronux u got a tran q at your coal power station 11:15:44 <Stablean> <cronux> Working on main line atm :-) 11:15:54 <Stablean> <happy tran sport> ok 11:19:36 <Stablean> *** happy tran {} sport has joined company #8 11:26:46 <Stablean> *** happy tran {} sport has joined spectators 11:27:56 <Stablean> *** MadDoctorMilton joined the game 11:35:19 <Stablean> *** MadDoctorMilton has left the game (leaving) 11:37:20 <Stablean> *** happy tran sport has left the game (leaving) 11:37:30 <Stablean> *** {[FR]Syl59} joined the game 11:38:07 <Stablean> *** happy tran {} sport joined the game 11:38:39 <Stablean> <happy tran sport> hi syl59 11:38:45 <Stablean> <[FR]Syl59> Hi Happy 11:38:55 <Stablean> <happy tran sport> how things 11:39:01 <Stablean> <[FR]Syl59> Good ! you ? 11:39:07 <Stablean> <happy tran sport> good 11:39:13 <Stablean> <happy tran sport> fill free to john 11:39:27 <Stablean> <[FR]Syl59> Thx happy :) 11:39:33 <Stablean> <happy tran sport> np 11:42:36 <Stablean> <happy tran sport> ok i have all mots dun my ml to 2 way but i got to wate in till this gold mine as gon 11:45:46 <Stablean> *** [FR]Syl59 has left the game (leaving) 12:00:25 <Stablean> *** GriffinOneTwo has left the game (processing map took too long) 12:00:25 <Stablean> *** GriffinOneTwo has left the game (connection lost) 12:01:26 <Stablean> *** GriffinOneTwo has left the game (downloading map took too long) 12:01:26 <Stablean> *** GriffinOneTwo has left the game (connection lost) 12:11:40 <Stablean> *** happy tran sport has left the game (leaving) 12:42:42 <Stablean> *** DFY joined the game 12:44:44 <Stablean> *** Petr_CZE joined the game 12:45:42 <Stablean> *** Petr_CZE has left the game (leaving) 12:45:46 <Stablean> *** Doorn has started a new company (#11) 12:45:48 <Stablean> *** Doorn joined the game 12:46:16 <Stablean> *** Doorn has left the game (leaving) 12:49:42 <Stablean> *** Doorn joined the game 12:50:36 <Stablean> *** Doorn has left the game (leaving) 12:53:32 <Stablean> *** DFY has left the game (leaving) 13:35:12 <Stablean> *** Player has left the game (leaving) 13:45:42 *** gnemonix has joined #openttdcoop.stable 14:04:18 <Stablean> <Anson> hallo, cron, your profit graph looks nice :-) 14:04:36 <Stablean> <cronux> :-) 14:05:04 <Stablean> <cronux> It happens when you fix your network up to work well 14:05:26 <Stablean> <Anson> my wet trains work nicely and avoid lots of jams, but i think i will double transported cargo again by switching to the trains that i had before ... 14:30:25 <Stablean> *** Player has started a new company (#11) 14:30:46 <Mazur> !rcon move 1441 255 14:30:46 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 14:30:52 <Stablean> Mazur: *** Player has joined spectators 14:31:07 <Stablean> *** Player has changed his/her name to Dali 14:31:15 <Stablean> *** Dali has joined company #11 14:37:23 <Stablean> *** Dali has joined spectators 14:37:31 <Stablean> *** Dali has started a new company (#12) 14:55:38 <Stablean> *** Dali has left the game (leaving) 14:58:15 <Stablean> *** cronux has left the game (leaving) 15:06:58 <Stablean> *** {[FR]Syl59} joined the game 15:08:31 <Stablean> *** [FR]Syl59 has left the game (leaving) 15:46:55 <Stablean> *** happy tran {} sport joined the game 15:47:39 <Stablean> *** happy tran {} sport has joined company #8 15:51:12 <Stablean> <Anson> hallo, happy 15:51:15 <Stablean> <happy tran sport> hi 15:51:58 <Stablean> <Anson> i have switched back to the other trains now ... can't really decide which are better, animal or slug :-) 15:52:22 <Stablean> <Anson> but i still have a small problem : how can i improve the exit of oslo ? 15:52:29 *** ODM has joined #openttdcoop.stable 15:52:29 *** ChanServ sets mode: +o ODM 15:52:57 <Stablean> <happy tran sport> make it 2 way ml 15:53:43 <Stablean> <Anson> instead of doubling my old ML, i have built another parallel line ... now half the trains use one and half use the other 15:53:59 <Stablean> <Anson> that works well, except for the last part :-( 15:54:57 <Stablean> <Anson> ore trans come to the steelmill on one track, steel leaves on the other, goods come back on the other, and then most empty ore trains use the first again ... "perfect" system ... 15:55:15 <Stablean> <Anson> but most of the gold and diamond use the first track too :-( 15:55:25 <Stablean> <happy tran sport> yep 15:56:32 <Stablean> <Anson> trains enter oslo roughly 1:1 from both directions, but leave 1:5 15:57:10 <Stablean> <Anson> and the biggest problem is merging, with stop and go .... that's also why these engines are useful, with lots of power and TE 15:57:32 <Stablean> <happy tran sport> see my sign say try make this 2 way thats y u got a tran q 15:58:32 <Stablean> <Anson> if i double the ML, what should i use ? L_R_R, or L__RR, or ? 15:59:39 <Stablean> <Anson> problem is that it really is not a ML, but built like a SL 15:59:41 <Stablean> <happy tran sport> try rr to see if that werks 16:37:49 <Stablean> <Anson> LOL ... even making the start of the ML double has helped a lot ... only the first two SL are connected to the doble ML, and then it becomes a single ML again ... 16:38:31 <Stablean> <Anson> but it helped SO GOOD that now all the trains leave oslo without any stops and they queue at other stations 16:40:53 <Stablean> <Anson> about the spacing : to be able to easily build bridges or tunnels, at least L_R_R is needed (using PBS at every bridge) or better L__R__R (with normal signals, and most of all to allow better merging of bridges to the R lines 16:42:25 <Stablean> <Anson> oh, i just see the date : 2163 ... i always get problems with increased production above 1000 resources and around the year 2100 16:45:18 <Stablean> *** Jam35 joined the game 16:45:22 <Stablean> <happy tran sport> hi jam 16:45:51 <Stablean> <Jam35> hi 16:45:59 <Stablean> <Anson> yes, i know that i have one .-) 16:46:27 <Stablean> *** Jam35 has joined company #9 16:47:15 <Stablean> *** happy tran {} sport has joined spectators 16:49:12 <Stablean> *** happy tran {} sport has joined company #8 16:51:20 <Stablean> *** happy tran {} sport has joined spectators 16:52:45 <Stablean> *** happy tran {} sport has joined company #8 16:55:01 <Stablean> *** happy tran {} sport has joined spectators 17:06:21 <Stablean> <Anson> hehe, finished the next test junction .... L__R__R ... they always get better but not yet good enough 17:07:16 <Stablean> <Anson> L__R__R allows for good connections, but tunnels hit on each other directly and one more space for a signal would be needed .... thus the next test will be L___R___R :-) 17:15:43 <Stablean> *** Vinnie joined the game 17:16:02 <Stablean> <Vinnie> hello all 17:16:32 <Stablean> <Jam35> hi Vinn 17:17:14 <Stablean> <Vinnie> you might want to consider to disable full load at Hakavang Woods for 5 min 17:21:49 <Stablean> *** Player has left the game (leaving) 17:22:20 <Stablean> *** Gnemonix joined the game 17:22:59 <Stablean> <happy tran sport> hi vinnie 17:23:10 <Stablean> <Vinnie> hey 17:24:56 <Stablean> *** Vinnie has left the game (general timeout) 17:24:56 <Stablean> *** Vinnie has left the game (connection lost) 17:25:24 *** Vinnie_nl has joined #openttdcoop.stable 17:25:24 *** ChanServ sets mode: +o Vinnie_nl 17:25:49 <Vinnie_nl> i have been playing with gamescrips, i think the following is possible to create 17:26:02 <Vinnie_nl> set a goal to do x 17:26:10 <Vinnie_nl> if x is complete unlock new engine 17:26:28 <Vinnie_nl> set new goal to unlock next engine 17:26:48 <Vinnie_nl> is that a good idea for a fun game? 17:27:22 <Stablean> <happy tran sport> yep 17:30:24 <Stablean> *** Gnemonix has left the game (leaving) 17:35:24 <Stablean> <Jam35> It would be good if there was someway to have the newly available train needed for the next goal 17:36:10 <Stablean> <Jam35> a requirement that is 17:36:29 <Stablean> <Jam35> i.e. unlock-progress-unlock etc 17:37:26 <Vinnie_nl> yeah you can unlock a powerful train or fast train 17:38:32 <Vinnie_nl> or say you are allowed to build trains over x tiles long after goal 17:39:30 <Vinnie_nl> i just have not found how to hide them from list. I can however make them stop on the track every time i play a loop 17:39:33 <Stablean> <Anson> nice feature ... maybe to create scripts like in other games, campagne mode, or something ... but also for multiplayer ? 17:39:53 <Vinnie_nl> im not sure how GS work in multiplayer 17:40:34 <Stablean> <Anson> a big disadvantage in multiplayer : what happens to people who start late in the game ? 17:41:24 <Stablean> <Anson> and yet another problem : what about people who know exactly what will come next, and others who are surprised every time that a new goal is released ? 17:42:01 <Vinnie_nl> i create subsidy for new players in late games 17:42:36 <Stablean> <Anson> i think in multiplayer, it would only be useful to set some final goal for the map, like "transport 100k goods, etc 17:42:41 <Vinnie_nl> or release the train the best player has after say 5 years 17:43:34 <Vinnie_nl> im gonna think about it some more 17:57:32 <Stablean> *** Jam35 has left the game (general timeout) 17:57:32 <Stablean> *** Jam35 has left the game (connection lost) 17:57:39 *** Maraxus has joined #openttdcoop.stable 17:58:00 *** chester_ has joined #openttdcoop.stable 17:58:27 <Stablean> *** Jam35 joined the game 17:59:07 <Stablean> *** Jam35 has left the game (general timeout) 17:59:07 <Stablean> *** Jam35 has left the game (connection lost) 17:59:56 <Stablean> *** Jam35 has left the game (processing map took too long) 17:59:56 <Stablean> *** Jam35 has left the game (connection lost) 18:00:26 <Stablean> *** Jam35 joined the game 18:01:09 <Stablean> *** Jam35 has left the game (general timeout) 18:01:10 <Stablean> *** Jam35 has left the game (connection lost) 18:01:24 <Stablean> *** Anson has paused the server. 18:01:26 <Stablean> *** Game paused (number of players) 18:01:27 *** Jam35 has joined #openttdcoop.stable 18:01:34 <Stablean> <Anson> jam, try again 18:02:12 <Jam35> internet is real sluggish 18:02:16 <Stablean> *** Game still paused (number of players) 18:02:17 <Stablean> *** Jam35 joined the game 18:02:24 <Stablean> *** Anson has enabled autopause mode. 18:02:26 <Stablean> *** Game unpaused (number of players) 18:02:50 <Stablean> <Jam35> ty 18:02:57 <Stablean> <Anson> against the "map processing took too long", sometimes !pause can help 18:03:40 <Stablean> <Jam35> and computer is also a slug :P 18:03:51 <Stablean> *** Jam35 has joined company #9 18:04:00 <Stablean> <Jam35> but was fine 10 mins ago 18:04:11 <Stablean> <Anson> hehe, there are 120 slugs 18:04:42 <Stablean> <Anson> all my 120 trains are slugs .... 18:07:34 <Stablean> *** Jam35 has left the game (general timeout) 18:07:34 <Stablean> *** Jam35 has left the game (connection lost) 18:08:06 <Jam35> fuck it 18:08:26 <Jam35> cya 18:26:57 <Stablean> *** Brumi joined the game 18:27:00 <Stablean> <Brumi> hello 18:27:18 <Stablean> <Anson> hallo 18:30:32 <Stablean> <happy tran sport> hi 18:35:19 <Stablean> *** happy tran sport has left the game (leaving) 18:36:23 <Stablean> *** Brumi has left the game (leaving) 19:29:35 <Stablean> *** valis joined the game 19:30:47 <Stablean> *** valis has left the game (leaving) 19:47:56 <Stablean> <Anson> @@clcalc 19:47:58 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 19:48:08 <Stablean> <Anson> @@(clcalc) 19:48:10 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 19:50:00 <Vinnie_nl> for example @@clcalc erail tilt 3 19:50:00 <Stablean> <Anson> @@(clcalc maglev 5) 19:50:01 <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 19:50:03 <Webster> Stablean: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph 19:50:30 <Stablean> <Anson> @@clcalc maglev 5 19:50:32 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 19:51:46 <Vinnie_nl> 7 tiles it will say for maglev 19:51:46 <Stablean> <Anson> i always get the problems with one @, two @@, and with or without parentheses, and around which parts .... 19:52:04 <Vinnie_nl> always use @@ and then the command between () 19:52:24 <Vinnie_nl> @@(gap 3) 19:52:26 <Webster> Vinnie_nl: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 19:52:26 <Stablean> <Anson> @@(clcalc maglev 5) 19:52:28 <Webster> Stablean: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph 19:52:52 <Stablean> *** happy tran {} sport joined the game 19:53:20 <Stablean> *** happy tran sport has left the game (leaving) 19:54:28 <Stablean> <Anson> @@(clcalc maglev 265) 19:54:30 <Webster> Stablean: Required CL for maglev at 265km/h is 3 (4 half tiles) or TL 19:56:57 <Stablean> <Anson> @@(clcalc maglev 502) 19:56:58 <Webster> Stablean: Required CL for maglev at 502km/h is 7 (13 half tiles) or TL 19:58:25 *** ODM has quit IRC 20:00:32 <Vinnie_nl> nuts has tilt 20:00:46 <Vinnie_nl> so its 20% more speed in corners 20:04:05 *** Vinnie_nl has quit IRC 20:04:14 <Stablean> <Anson> @@(clcalc maglev tilt 502) 20:04:16 <Webster> Stablean: Required CL for maglev at 502km/h, with tilt bonus, is 5 (9 half tiles) or TL 20:14:55 *** Jam35 has quit IRC 20:28:48 <Stablean> *** RTM joined the game 20:29:15 <Stablean> *** RTM has left the game (general timeout) 20:29:15 <Stablean> *** RTM has left the game (connection lost) 20:31:14 *** chester_ has quit IRC 20:54:13 *** Maraxus has quit IRC 21:28:36 <Stablean> *** Anson has joined spectators 21:28:36 <Stablean> *** Game paused (number of players) 21:37:54 <Stablean> *** Game still paused (number of players) 21:37:56 <Stablean> *** happy tran {} sport joined the game 21:38:09 <Stablean> *** happy tran sport has left the game (leaving) 21:38:13 <Stablean> <Anson> hallo 21:38:33 <Stablean> <Anson> what do you thinjk of my new steel drop and goods pickup ? 21:39:03 <Stablean> <Anson> left and immediately quit ??? 21:53:01 <Stablean> *** Anson has left the game (leaving) 22:23:23 <Stablean> *** Game still paused (number of players) 22:25:07 <Stablean> *** Player has left the game (leaving) 22:33:20 <Stablean> *** Game still paused (number of players) 22:33:32 <Stablean> *** Game still paused (number of players) 22:33:35 <Stablean> *** RTM joined the game 22:35:18 <Stablean> *** RTM has left the game (leaving) 22:46:48 <Stablean> *** Game still paused (number of players) 22:46:51 <Stablean> *** MadDoctorMilton joined the game 22:47:35 <Stablean> *** MadDoctorMilton has joined company #3 22:47:35 <Stablean> *** Game unpaused (number of players) 23:30:36 <Stablean> *** MadDoctorMilton has left the game (leaving) 23:30:36 <Stablean> *** Game paused (number of players)