Config
Log for #openttdcoop.stable on 26th June 2013:
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06:29:48  <Stablean> <Muel> hi
06:30:06  <Stablean> <Gamer4life37> hi
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10:06:27  <Stablean> *** cronux joined the game
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10:14:00  <Stablean> <Anson> hallo
10:14:15  <Stablean> <happy tran  sport> hi
10:15:06  <Stablean> <Anson> if you look at the graphs for profit and delivered cargo, you can see that i had some major reconstruction :-)
10:15:33  <Stablean> <Anson> I'm just reopening OSLO :-) ... releasing trains from depots where they had piled up
10:16:51  <Stablean> <Anson> soon, i will see whather the new station works :-)
10:18:33  <Stablean> *** happy tran {} sport has joined spectators
10:19:05  <Stablean> <Anson> Oslo has two incomingand two leaving lines, each from/for different directions ... how are they best merged and split to platforms ?
10:19:28  <Stablean> <Anson> major redesign of that part, as well as extending the station from 4 to 8 platforms
10:20:03  <Stablean> *** happy tran {} sport has joined company #8
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11:10:58  <Stablean> *** happy tran {} sport has joined spectators
11:12:22  <Stablean> <happy tran  sport> anson   u  got  a tran  qoing  out your goods  drop  of
11:15:13  <Stablean> <happy tran  sport> cronux  u got  a tran  q  at your  coal  power  station
11:15:44  <Stablean> <cronux> Working on main line atm :-)
11:15:54  <Stablean> <happy tran  sport> ok
11:19:36  <Stablean> *** happy tran {} sport has joined company #8
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11:38:07  <Stablean> *** happy tran {} sport joined the game
11:38:39  <Stablean> <happy tran  sport> hi  syl59
11:38:45  <Stablean> <[FR]Syl59> Hi Happy
11:38:55  <Stablean> <happy tran  sport> how  things
11:39:01  <Stablean> <[FR]Syl59> Good ! you ?
11:39:07  <Stablean> <happy tran  sport> good
11:39:13  <Stablean> <happy tran  sport> fill free  to  john
11:39:27  <Stablean> <[FR]Syl59> Thx happy :)
11:39:33  <Stablean> <happy tran  sport> np
11:42:36  <Stablean> <happy tran  sport> ok  i have  all  mots  dun my  ml  to  2 way   but  i got to wate  in till  this  gold  mine   as  gon
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14:04:18  <Stablean> <Anson> hallo, cron, your profit graph looks nice :-)
14:04:36  <Stablean> <cronux> :-)
14:05:04  <Stablean> <cronux> It happens when you fix your network up to work well
14:05:26  <Stablean> <Anson> my wet trains work nicely and avoid lots of jams, but i think i will double transported cargo again by switching to the trains that i had before ...
14:30:25  <Stablean> *** Player has started a new company (#11)
14:30:46  <Mazur> !rcon move 1441 255
14:30:46  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
14:30:52  <Stablean> Mazur: ‎*** Player has joined spectators
14:31:07  <Stablean> *** Player has changed his/her name to Dali
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15:51:12  <Stablean> <Anson> hallo, happy
15:51:15  <Stablean> <happy tran  sport> hi
15:51:58  <Stablean> <Anson> i have switched back to the other trains now ... can't really decide which are better, animal or slug :-)
15:52:22  <Stablean> <Anson> but i still have a small problem : how can i improve the exit of oslo ?
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15:52:57  <Stablean> <happy tran  sport> make  it    2 way  ml
15:53:43  <Stablean> <Anson> instead of doubling my old ML, i have built another parallel line ... now half the trains use one and half use the other
15:53:59  <Stablean> <Anson> that works well, except for the last part :-(
15:54:57  <Stablean> <Anson> ore trans come to the steelmill on one track, steel leaves on the other, goods come back on the other, and then most empty ore trains use the first again ... "perfect" system ...
15:55:15  <Stablean> <Anson> but most of the gold and diamond use the first track too :-(
15:55:25  <Stablean> <happy tran  sport> yep
15:56:32  <Stablean> <Anson> trains enter oslo roughly 1:1 from both directions, but leave 1:5
15:57:10  <Stablean> <Anson> and the biggest problem is merging, with stop and go .... that's also why these engines are useful, with lots of power and TE
15:57:32  <Stablean> <happy tran  sport> see my sign say  try make  this 2 way  thats  y   u got a tran  q
15:58:32  <Stablean> <Anson> if i double the ML, what should i use ? L_R_R, or L__RR, or ?
15:59:39  <Stablean> <Anson> problem is that it really is not a ML, but built like a SL
15:59:41  <Stablean> <happy tran  sport> try  rr  to see  if   that werks
16:37:49  <Stablean> <Anson> LOL ... even making the start of the ML double has helped a lot ... only the first two SL are connected to the doble ML, and then it becomes a single ML again ...
16:38:31  <Stablean> <Anson> but it helped SO GOOD that now all the trains leave oslo without any stops and they queue at other stations
16:40:53  <Stablean> <Anson> about the spacing : to be able to easily build bridges or tunnels, at least L_R_R is needed (using PBS at every bridge) or better L__R__R (with normal signals, and most of all to allow better merging of bridges to the R lines
16:42:25  <Stablean> <Anson> oh, i just see the date : 2163 ... i always get problems with increased production above 1000 resources and around the year 2100
16:45:18  <Stablean> *** Jam35 joined the game
16:45:22  <Stablean> <happy tran  sport> hi  jam
16:45:51  <Stablean> <Jam35> hi
16:45:59  <Stablean> <Anson> yes, i know that i have one .-)
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17:06:21  <Stablean> <Anson> hehe, finished the next test junction .... L__R__R ... they always get better but not yet good enough
17:07:16  <Stablean> <Anson> L__R__R allows for good connections, but tunnels hit on each other directly and one more space for a signal would be needed .... thus the next test will be L___R___R :-)
17:15:43  <Stablean> *** Vinnie joined the game
17:16:02  <Stablean> <Vinnie> hello all
17:16:32  <Stablean> <Jam35> hi Vinn
17:17:14  <Stablean> <Vinnie> you might want to consider to disable full load at Hakavang Woods for 5 min
17:21:49  <Stablean> *** Player has left the game (leaving)
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17:22:59  <Stablean> <happy tran  sport> hi  vinnie
17:23:10  <Stablean> <Vinnie> hey
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17:25:49  <Vinnie_nl> i have been playing with gamescrips, i think the following is possible to create
17:26:02  <Vinnie_nl> set a goal to do x
17:26:10  <Vinnie_nl> if x is complete unlock new engine
17:26:28  <Vinnie_nl> set new goal to unlock next engine
17:26:48  <Vinnie_nl> is that a good idea for a fun game?
17:27:22  <Stablean> <happy tran  sport> yep
17:30:24  <Stablean> *** Gnemonix has left the game (leaving)
17:35:24  <Stablean> <Jam35> It would be good if there was someway to have the newly available train needed for the next goal
17:36:10  <Stablean> <Jam35> a requirement that is
17:36:29  <Stablean> <Jam35> i.e. unlock-progress-unlock etc
17:37:26  <Vinnie_nl> yeah you can unlock a powerful train or fast train
17:38:32  <Vinnie_nl> or say you are allowed to build trains over x tiles long after goal
17:39:30  <Vinnie_nl> i just have not found how to hide them from list. I can however make them stop on the track every time i play a loop
17:39:33  <Stablean> <Anson> nice feature ... maybe to create scripts like in other games, campagne mode, or something ... but also for multiplayer ?
17:39:53  <Vinnie_nl> im not sure how GS work in multiplayer
17:40:34  <Stablean> <Anson> a big disadvantage in multiplayer : what happens to people who start late in the game ?
17:41:24  <Stablean> <Anson> and yet another problem : what about people who know exactly what will come next, and others who are surprised every time that a new goal is released ?
17:42:01  <Vinnie_nl> i create subsidy for new players in late games
17:42:36  <Stablean> <Anson> i think in multiplayer, it would only be useful to set some final goal for the map, like "transport 100k goods, etc
17:42:41  <Vinnie_nl> or release the train the best player has after say 5 years
17:43:34  <Vinnie_nl> im gonna think about it some more
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18:01:24  <Stablean> *** Anson has paused the server.
18:01:26  <Stablean> *** Game paused (number of players)
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18:01:34  <Stablean> <Anson> jam, try again
18:02:12  <Jam35> internet is real sluggish
18:02:16  <Stablean> *** Game still paused (number of players)
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18:02:24  <Stablean> *** Anson has enabled autopause mode.
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18:02:50  <Stablean> <Jam35> ty
18:02:57  <Stablean> <Anson> against the "map processing took too long", sometimes !pause can help
18:03:40  <Stablean> <Jam35> and computer is also a slug :P
18:03:51  <Stablean> *** Jam35 has joined company #9
18:04:00  <Stablean> <Jam35> but was fine 10 mins ago
18:04:11  <Stablean> <Anson> hehe, there are 120 slugs
18:04:42  <Stablean> <Anson> all my 120 trains are slugs ....
18:07:34  <Stablean> *** Jam35 has left the game (general timeout)
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18:08:06  <Jam35> fuck it
18:08:26  <Jam35> cya
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18:27:00  <Stablean> <Brumi> hello
18:27:18  <Stablean> <Anson> hallo
18:30:32  <Stablean> <happy tran  sport> hi
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19:47:56  <Stablean> <Anson> @@clcalc
19:47:58  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
19:48:08  <Stablean> <Anson> @@(clcalc)
19:48:10  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
19:50:00  <Vinnie_nl> for example @@clcalc erail tilt 3
19:50:00  <Stablean> <Anson> @@(clcalc maglev 5)
19:50:01  <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
19:50:03  <Webster> Stablean: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph
19:50:30  <Stablean> <Anson> @@clcalc maglev 5
19:50:32  <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
19:51:46  <Vinnie_nl> 7 tiles it will say for maglev
19:51:46  <Stablean> <Anson> i always get the problems with one @, two @@, and with or without parentheses, and around which parts ....
19:52:04  <Vinnie_nl> always use @@ and then the command between ()
19:52:24  <Vinnie_nl>  @@(gap 3)
19:52:26  <Webster> Vinnie_nl: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
19:52:26  <Stablean> <Anson> @@(clcalc maglev 5)
19:52:28  <Webster> Stablean: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph
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19:54:28  <Stablean> <Anson> @@(clcalc maglev 265)
19:54:30  <Webster> Stablean: Required CL for maglev at 265km/h is 3 (4 half tiles) or TL
19:56:57  <Stablean> <Anson> @@(clcalc maglev 502)
19:56:58  <Webster> Stablean: Required CL for maglev at 502km/h is 7 (13 half tiles) or TL
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20:00:32  <Vinnie_nl> nuts has tilt
20:00:46  <Vinnie_nl> so its 20% more speed in corners
20:04:05  *** Vinnie_nl has quit IRC
20:04:14  <Stablean> <Anson> @@(clcalc maglev tilt 502)
20:04:16  <Webster> Stablean: Required CL for maglev at 502km/h, with tilt bonus, is 5 (9 half tiles) or TL
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21:38:13  <Stablean> <Anson> hallo
21:38:33  <Stablean> <Anson> what do you thinjk of my new steel drop and goods pickup ?
21:39:03  <Stablean> <Anson> left and immediately quit ???
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