Log for #openttdcoop.stable on 30th June 2013:
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02:07:11  <Stablean> *** MadDoctorMilton joined the game
02:09:39  <Stablean> *** MadDoctorMilton has joined company #3
02:21:33  <Stablean> <Anson> doc, it will take ages to go bancrupt that way :-)
02:22:08  <Stablean> <MadDoctorMilton> i just want to change the company value graph from being roughly horizontal lines
02:23:10  <Stablean> <Anson> but now, yir value dropped below yellow
02:23:52  <Stablean> <Anson> btw: did you see that yellow is a strange company ?
02:24:35  <Stablean> <Anson> lowest performance rating, medium profit, but one of the two top deliveries for cargo
02:26:41  <Stablean> <MadDoctorMilton> guess he's not a fan of long haul
02:33:03  <Stablean> <Anson> LOL .... no, the graphs were partially hidden
02:33:13  <Stablean> <Anson> there are two yellow companies
02:35:09  <Stablean> *** Spectator joined the game
02:35:17  <Stablean> <Anson> below blue, white and pink
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02:36:36  <Stablean> <Anson> speaking of ratings ... where do i get 50 more stations for a perfect score ? :-)
02:38:28  <Stablean> <Anson> hw do youi like oslo now ? ... sorry that i had to demolish a few houses next to oslo central, but i had to make the roro entrry two lanes
02:39:34  <Stablean> <Anson> and since my station barely touches tha bank, i couldn't move it
02:40:16  <Stablean> <MadDoctorMilton> i never cared much for oslo. Oslo was a money grab.
02:40:58  <Stablean> <MadDoctorMilton> you could covera deserted island with 1x1 stations
02:41:28  <Stablean> <Anson> i first used oslo only as drop for my goods ... only 4 platforms terminus
02:42:38  <Stablean> <Anson> then 6 terminus, then i started converting part to roro, then 8 platforms, and now 8 platforms, 1 terminus, 2 roro, 1+2+1 more roro from the other side and one more terminus :-)
02:44:01  <Stablean> <Anson> delivering now somethingh like 3k+ goods and 5k+ valuables
02:44:08  <Stablean> <MadDoctorMilton> thats some throughput
02:45:26  <Stablean> <Anson> i think, i have done some overkill with the size of my goods station :-)
02:45:40  <Stablean> <Anson> 8 platforms each for drop and pickup
02:46:43  <Stablean> <Anson> while my steelmill has only 4 platforms, and oslohas only less than 3 platforms for the goods drop
02:49:37  <Stablean> <MadDoctorMilton> Oslo looks worse than chicago
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02:51:24  <Stablean> <MadDoctorMilton> My Little Pony in openttd?
02:52:52  <Stablean> <MadDoctorMilton> hasn't that fad gone a bit out of fashion pinkpony?
02:54:15  <Stablean> *** pinkpony has started a new company (#11)
02:55:57  <Stablean> <pinkpony> :]]
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09:17:06  <Stablean> <Anson> hallo, doc
09:17:28  <Stablean> <Anson> i had started delivering all the food i could make ...
09:17:46  <Stablean> <Anson> and just checked ... the food shop was gone :-(
09:18:36  <Stablean> <Anson> towns seem to rebuild themselves, and not take care of leaving a food shop in town
09:20:36  <Stablean> <Anson> now trains have an order to check for unloading and stop at a depot if the food was not accepted
09:24:31  <Stablean> <MadDoctorMilton> that's wonderfully pragmatic.
09:24:53  <Stablean> <Anson> what else could i do ?
09:25:36  <Stablean> <MadDoctorMilton> you could be nihlist about it and just accept it.
09:25:38  <Stablean> <Anson> if i see it happen, i can build a new food shop ... but while AFK, busy, or offline, i can at least save the running costs
09:25:45  <Stablean> <cronux> Hey all :-)
09:27:15  <Stablean> <Anson> in another game, i once had a bus line with 200+ buses to deliver valuables, and the bank moved every few years to a new location in town, out of range from my station
09:27:41  <Stablean> <Anson> hallo, cron ... and bye, all
09:28:11  <Stablean> <MadDoctorMilton> aight anson.
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13:35:00  <Stablean> <Anson> oh oh oh
13:35:26  <Stablean> <cronux> oh i love wrong buttons :P
13:44:13  <Stablean> <Anson> did you see Spanky Ham ?
13:44:39  <Stablean> <cronux> ???
13:44:41  <Stablean> <Anson> big airports with 14 planes between your town Vardo and my town Oslo :-)
13:45:23  <Stablean> <cronux> thats a lot of loss...
13:45:42  <Stablean> <Anson> last year, he made 3 million profit total
13:46:12  <Stablean> <cronux> confused :P
13:46:35  <Stablean> <Anson> aircraft get him 8 millions, and 33 million running costs
13:47:17  <Stablean> <cronux> some one did note that I was losing $$$ due to my station not accepting goods
13:47:17  <Stablean> <Anson> but he has trains too for another 33 million income ... and total 2.4 billion cash
13:47:45  <Stablean> <Anson> that was yesterday ?
13:48:00  <Stablean> <cronux> yes I think
13:48:10  <Stablean> <cronux> I have not been on for a few days
13:48:20  <Stablean> <cronux> Weekend = party time :-)
13:48:23  <Stablean> <Anson> the towns often rebuild, and sometimes houses which accept goods are replaced with other houses ... thus the station no longer accepted goods
13:48:53  <Stablean> <Anson> i grew such a town a bit until the station accepted goods again
13:49:32  <Stablean> <cronux> I was not expecting town to change terribly much
13:49:42  <Stablean> <cronux> learn for the future
13:50:08  <Stablean> <Anson> i just had the same problem with food ... town rebuilt something and the food shop was gone
13:50:26  <Stablean> <Anson> and it can also happen with banks ...
13:50:38  <Stablean> <cronux> painfull
13:50:52  <Stablean> *** Scott Bruce joined the game
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13:51:25  <Stablean> <Anson> i don't know whether they changed the program, but last year, i had to build a new bank every few years since the old was rebuilt at a different place, out of range of my station
13:51:27  <Stablean> <cronux> I do not think I am doing too bad playing by my self
13:52:07  <Stablean> <Anson> hehe, look at the profit graphs ... we are top, two more are medium, and then comes the rest .-)
13:52:09  <Stablean> <cronux> learnt a lot in this game
13:53:11  <Stablean> <Anson> what do you think ? should we grow Vardo a bit to make the planes more profitable ?
13:53:53  <Stablean> <cronux> If I had time, I could.
13:54:03  <Stablean> <cronux> Time for bed! Work in the morning
13:54:59  <Stablean> <Anson> i built a few roads at oslo ... and now the town grew from 1k pax to 12k+ ... and it grows by itself every 10 days (at first only 39 days)
13:58:09  <Stablean> <cronux> well im outta here ciao
13:59:01  <Stablean> *** cronux has left the game (leaving)
14:01:41  <Stablean> <Anson> just for reference ... Vardo uis 7138 now, and grows every 70 days
14:50:49  <Stablean> *** morphium joined the game
14:51:09  <Stablean> <morphium> Hi. Havent played this game in 6 months, feels great to be back! :)
14:51:35  <Stablean> <Anson> hallo & WB
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16:08:39  <Sylf> !update
16:08:39  <Stablean> Sylf: Update starting...
16:09:21  <Anson> hallo
16:09:27  <Sylf> hi
16:09:38  <Anson> what does update do?
16:09:58  <Sylf> It switches the server version to the latest available
16:10:07  <Sylf> latest stable/beta/rc
16:10:57  <Anson> do you also start a new map? or can the same map continue?
16:11:18  <Sylf> I don't care either way.
16:11:26  <Sylf> If there's a request to keep it, we'll keep it.
16:11:32  <Stablean> Update done: OpenTTD 1.3.2-RC1
16:11:37  <Sylf> !install
16:11:37  <Stablean> Sylf: install done, please run !restart
16:11:44  <Sylf> !save
16:11:44  <Stablean> Saving game...
16:11:48  <Anson> just a technical question... i think this map is almost done anyway
16:12:40  <Sylf> !restart
16:12:40  <Stablean> Restart scheduled, will be initiated in next minute!
16:13:01  <Stablean> Scheduled quit for automated maintenance... will be back shortely
16:13:01  <Stablean> Thank you for playing 1.3.1.
16:13:04  <Stablean> Server has exited
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16:13:16  <Stablean> Autopilot engaged
16:13:16  <Stablean> Loading savegame: '{#openttdcoop} Welcome Server ('
16:13:16  *** ChanServ sets mode: +v Stablean
16:13:16  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.3.2-RC1 | Admin channel (ask for op) | IF you prepare map, read | run !setdef after loading a new game |"
16:13:37  <Stablean> V450000000000, now you can execute !-commands ;-)
16:13:49  <Sylf> !rcon load game.sav
16:13:51  <Stablean> *** Game paused (number of players)
16:14:01  <Sylf> !content
16:14:01  <Stablean> Sylf: [Content] Connection established
16:14:01  <Stablean> Sylf: [Content] Downloading 0 file(s) (0 bytes)
16:14:01  <Stablean> Sylf: [Content] Nothing to download
16:14:04  <Sylf> !content
16:14:06  <Stablean> Sylf: [Content Update] Expect timeout triggered!
16:14:08  <Stablean> Sylf: [Content] All 0 downloaded
16:14:08  <Stablean> Sylf: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
16:14:11  <Sylf> !content
16:14:13  <Stablean> Sylf: [Content Update] Expect timeout triggered!
16:14:13  <Stablean> Sylf: [Content] Downloading 4 file(s) (1256494 bytes)
16:14:17  <Stablean> Sylf: [Content] Downloading 0 file(s) (0 bytes)
16:14:17  <Stablean> Sylf: [Content] Nothing to download
16:22:02  <Anson> a question about planes and "full load any cargo"
16:22:38  <Anson> does that command also apply to pax and mail?
16:23:27  <Sylf> Yes.
16:23:49  <Sylf> It will wait at the airport until any of the two cargo are full
16:24:03  <Sylf> It applies to trains with mixed number of cargo too
16:24:47  <Anson> i continued last game offline and got the impression that both (load, and load any) do the same and wait for more pax even when mail is full
16:25:34  <Anson> currently still testing and observing...
16:30:39  <Sylf> If there are more passengers waiting at the station, the train/plane will wait until either they're completely full or the station is empty
16:33:55  <Anson> ok. here are the results.... plane with 400 pax and 80 mail
16:35:36  <Anson> one station with many pax and the other with many mail
16:37:08  <Anson> 80 bags mail and 200 pax loaded and the plane stays and keeps loading and waits....
16:37:46  <Anson> until it is completely full with 80 and 400
16:39:52  <Anson> next plane 80 mail and 100 pax and keeps loading up to 400
16:40:51  <Sylf> provide save game
16:41:16  <Sylf> also, for questions like that, posting a question on will get more feedbacks
16:50:27  <planetmaker> !revision
16:50:27  <Stablean> planetmaker: Game version is 1.3.2-RC1
16:50:36  <planetmaker> good :-)
17:00:24  <Sylf> !start publicserver
17:00:25  <Stablean> Sylf: autopilot seemed to have crashed trying to load last autosave...
17:08:29  <planetmaker> public server in stable?
17:11:38  <Sylf> I think the bots are sort of connected
17:11:54  <Sylf> so that command attempts to start publicserver on PS server
17:12:19  <Sylf> the game crashes immediately after it starts though
17:44:23  <planetmaker> they are not connected at all
17:45:04  <planetmaker> they run on physically different servers in physically different data centres in different countries
17:46:27  <planetmaker> the only thing they have in common is that the same wrapper programme is in stalled on both machines so that we can command its usual operation via IRC
17:48:49  <Sylf> right.  and the wrapper script on this server runs the PS server's wrapper script via ssh
17:58:22  <Stablean> *** Game still paused (number of players)
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18:28:54  <Sylf> !rcon reset_company 1
18:28:54  <Stablean> Sylf: Company deleted.
18:28:56  <Sylf> !setdef
18:28:56  <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
18:28:58  <Sylf> !auto
18:28:58  <Stablean> *** Sylf has enabled autopause mode.
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18:29:18  <Stablean> <Liuk Sk> hi
18:29:21  <Stablean> <Sylf> hello
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18:41:09  <Stablean> *** Sylf has started a new company (#1)
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18:58:01  <Stablean> <Sylf> hi
18:58:15  <Stablean> <Speedy> hello
19:01:31  <Stablean> *** happy tran {} sport joined the game
19:03:15  <Stablean> <Speedy> hi happy
19:03:21  <Stablean> <happy tran  sport> hi  alll
19:03:55  <Stablean> *** happy tran {} sport has started a new company (#2)
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20:05:38  <Stablean> <happy tran  sport> hi  anson
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20:30:54  <Stablean> <Anson> hallo
20:32:00  <Stablean> <Anson> since someone "just" gave the setdef command, i took notes what is changed to also have the same settings in offline games :-)
20:32:18  <Stablean> <Anson> took a while to find where the cfg file is on my system
20:32:56  <Stablean> <happy tran  sport> fill  free  to john   anson  if  u whont  to
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20:34:16  <Stablean> <Anson> before i start on this map, i think i may have found a bug ... tested offline with the map from last game
20:34:35  <Stablean> <happy tran  sport> ok
20:34:52  <Stablean> <Anson> the "full load any cargo" for planes seems to be broken ...
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20:35:46  <Stablean> <Anson> i tested that by having an airport and on one test removing all passengers with a train, and on second test removing all mail from that airport
20:36:37  <Stablean> <Anson> result : when a train dioes a "full load any cargo", it will take off as soon as it has max passengers, no matter how much mail it has ... that is ok
20:37:15  <Stablean> <Anson> BUT : when the plane is fully loaded with mail, it will still wait until sooner or much later it also has max passengers !!!
20:37:50  <V453000> most likely because more passengers are coming to the station at sufficient rate so it does not really stop loading
20:37:58  <Stablean> <Anson> tested with the fast plane (2300 kph) and with the biggest plane (400 pax, 80 mail) from the last map
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20:39:05  <Stablean> <Anson> you mean that it checks maybe every second, and if every 0.5 seconds a single pax comes, it will wait many minutes until it is full ???
20:39:24  <V453000> something like that, idk exactly how it happens
20:39:58  <V453000> try it with a station where no pax is coming (is transfered to only)
20:40:05  <Stablean> *** happy tran  sport has left the game (leaving)
20:40:16  <V453000> then you can report a bug ... but reporting it here is not very useful, rather
20:41:00  <Stablean> <Anson> the airport was very busy ... a train was standing there and doing a fulll oad too, to get all the pax ... the plane didn't get a single pax, but some were produced for the station at a very fast rate (at least 1-5 every second)
20:44:22  <Stablean> <Anson> thanks for giving a possible reason .... although it is nice to get frequent data (more often than each second), that may result in "full load any" being useless, eg when i load a train with 1000 cargo and every second a single item arrives, thus taking 15+ minutes even when another type of cargo is already full in the first few seconds
20:45:02  <Stablean> <Anson> i will watch that more closely on trains too, and in the next games ... and then report if i can't confirm your suggestion
20:45:04  <V453000> I have nothing more to say or do with it really
20:46:30  <Stablean> <Anson> hehe, the problem probably shouldn't happen to me often : i rarely use pax/mail, and neither do i use mixed trains with several types of cargo
20:46:57  <Stablean> <Anson> but when i see something strange, i just HAVE to know the details :-)
20:48:59  <Stablean> <Anson> my mouse is very laggy ... is it the server, is it the new version, or is it only the batteries of my mouse ?
20:49:37  <Stablean> <Speedy> low batt I guess
20:49:51  <Stablean> <Anson> it's not my mouse ... it happens only in the game window, when moving the yellow arrow
20:50:19  <Stablean> <Anson> and also response to keyboard when typing now is a bit sluggish
20:50:49  <Stablean> <Anson> restarting program ....
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20:52:52  <Stablean> <Anson> everything ok now
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