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00:56:02 <Stablean> *** Sylf joined the game 00:59:49 <Stablean> *** Sylf has joined company #1 01:17:54 <Stablean> *** Sylf has left the game (leaving) 01:25:07 <Stablean> *** Cameron has left the game (general timeout) 01:25:07 <Stablean> *** Cameron has left the game (connection lost) 01:47:46 *** Sylf has quit IRC 02:01:36 *** Sylf has joined #openttdcoop.stable 02:01:36 *** ChanServ sets mode: +o Sylf 04:09:09 <Stablean> *** Anson has left the game (leaving) 04:09:09 <Stablean> *** Game paused (number of players) 04:30:38 *** minisylf has joined #openttdcoop.stable 04:30:41 *** Sylf has quit IRC 05:08:47 *** minisylf has quit IRC 05:17:29 *** Sylf has joined #openttdcoop.stable 05:17:29 *** ChanServ sets mode: +o Sylf 05:51:41 *** minisylf has joined #openttdcoop.stable 05:52:06 *** Sylf has quit IRC 06:03:06 *** minisylf has quit IRC 06:07:40 *** Sylf has joined #openttdcoop.stable 06:07:41 *** ChanServ sets mode: +o Sylf 06:40:45 <Stablean> *** cronux has left the game (general timeout) 06:40:45 <Stablean> *** cronux has left the game (connection lost) 07:49:52 *** AnsonMobil has joined #openttdcoop.stable 07:53:16 *** Anson has quit IRC 07:57:55 *** AnsonMobil has quit IRC 08:16:59 *** Jam35 has joined #openttdcoop.stable 08:25:33 <Stablean> *** Game still paused (number of players) 08:25:36 <Stablean> *** Jam35 joined the game 08:25:40 <Stablean> *** Jam35 has joined company #4 08:25:40 <Stablean> *** Game unpaused (number of players) 08:42:12 <Stablean> *** Jam35 has left the game (leaving) 08:42:12 <Stablean> *** Game paused (number of players) 08:49:08 *** Maraxus has joined #openttdcoop.stable 09:28:31 *** kuch3n has joined #openttdcoop.stable 09:29:03 *** kuch3n is now known as Guest1954 09:35:31 *** Guest1827 has quit IRC 10:10:14 <Stablean> *** Game still paused (number of players) 10:10:14 <Stablean> *** cronux joined the game 10:50:20 <Stablean> *** cronux has joined company #5 10:50:20 <Stablean> *** Game unpaused (number of players) 11:01:46 *** Sylf has quit IRC 11:43:00 *** Dom_ has joined #openttdcoop.stable 11:43:10 <Dom_> !playercount 11:43:10 <Stablean> Dom_: Number of players: 2 (0 spectators) 11:44:11 <Stablean> *** Dom joined the game 11:44:15 <Stablean> <Dom> yo 11:44:17 <Stablean> <cronux> Hey Dom 11:45:19 <Stablean> *** Dom has joined company #5 11:45:39 <Stablean> *** Dom has joined spectators 11:45:49 <Stablean> <Dom> i just deleted the flip flop 11:45:56 <Stablean> *** Dom has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 11:46:16 <Stablean> <cronux> ah 11:49:03 <Stablean> *** Dom has joined company #2 11:50:03 <Stablean> *** Dom has joined spectators 11:50:05 <Stablean> *** Dom has started a new company (#8) 11:51:22 <Stablean> *** Dom has joined company #2 11:51:42 <Stablean> *** Dom has joined company #8 11:56:40 <Stablean> <Dom> can i havec some cash pls :) 11:57:02 <Stablean> <Dom> ty :_) 11:57:12 <Stablean> <Dom> enough enough thx man :) 11:57:16 <Stablean> <cronux> np 12:03:51 *** Sylf has joined #openttdcoop.stable 12:03:51 *** ChanServ sets mode: +o Sylf 12:06:00 <Stablean> *** Dom has joined company #2 12:06:20 <Stablean> *** Dom has joined spectators 12:06:24 <Stablean> *** Dom has joined company #8 12:08:33 *** Anson has joined #openttdcoop.stable 12:12:56 <Stablean> <Dom> muhahaha :D 12:13:14 <Stablean> <cronux> what have you broken? 12:13:20 <Stablean> <Dom> nothign :D 12:13:34 <Stablean> <Dom> working on my network :D 12:13:50 <Stablean> <cronux> that is what they all say 12:14:20 <Stablean> <Dom> well then take a peak :D 12:15:11 <Stablean> <Dom> god damnit 12:15:34 <Stablean> <Dom> who the hekc put that damn oil factory in my way :( 12:18:30 <Stablean> *** Anson joined the game 12:18:58 <Stablean> <Dom> hi 12:19:20 <Stablean> <Anson> hallo 12:19:30 <Stablean> <cronux> Hey 12:19:40 <Stablean> <Anson> waiting for my dinner to be delivered ... will be back after it 12:19:54 <Stablean> *** Anson has joined company #5 12:20:04 <Stablean> <Dom> :) 12:21:04 <Stablean> *** Nikit0dZZZa joined the game 12:21:17 <Stablean> <cronux> is there a naming convention for balances? 12:21:25 <Stablean> <Dom> ? 12:21:27 <Stablean> <Dom> a what? 12:21:39 <Stablean> <cronux> load balancing 12:21:41 <Stablean> <Dom> @@gap 3 12:21:42 <Webster> Stablean: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 12:22:05 <Stablean> <Dom> idk maybe 12:22:07 <Stablean> <Dom> sek 12:22:43 <Stablean> <cronux> check out !! Balance 12:23:29 <Stablean> <Dom> ofc there is a better way 12:23:51 <Stablean> *** Dom has joined company #5 12:24:03 <Stablean> <Dom> if i may :) 12:24:25 <Stablean> <Dom> ill do it with pre signals 12:24:28 <Stablean> <Dom> and all to all 12:26:23 <Stablean> <Anson> btw: i was online for quite some time after cron went afk ... thus i set up a lot of signs where i changed stations or made other changes ... 12:26:43 <Stablean> <cronux> Saw that 12:26:50 <Stablean> <cronux> cheers btw 12:26:59 <Stablean> <Anson> all that was just for info, when cron returns .... and of course can/should be deleted now after having been read 12:27:57 <Stablean> <Anson> btw: i also replaced the trains level 2 with betetr ones leve 4 :-) 12:28:23 <Stablean> <Anson> and that caused quite some mess, since i hadn't yet made the depots invisible 12:28:25 <Stablean> <cronux> Saw that also 12:28:35 <Stablean> <Anson> dinner ... will be back soon 12:29:49 <Stablean> <Dom> all to all :) 12:30:04 <Stablean> <Dom> first i thought there were 3 lines xD 12:30:40 <Stablean> <cronux> Was going to say something, but thought hang on... lets see how long he takes to notice 12:30:47 <Stablean> <Dom> actually its no need at all xD 12:31:49 <Stablean> <Dom> ? 12:32:24 <Stablean> <Dom> i know how to change that 12:33:42 <Stablean> <cronux> What is holding up copy & paste :-) 12:33:48 <Stablean> <Dom> ? 12:34:02 <Stablean> <cronux> patch for copy & paste function 12:34:08 <Stablean> <cronux> is very usefull 12:34:16 <Stablean> <Dom> dont need :) 12:40:02 <Stablean> <Dom> ups 12:40:10 <Stablean> <cronux> Those poor people 12:40:17 <Stablean> <Dom> those poor goods :( 12:40:29 <Stablean> <cronux> dat profit margin! 12:40:53 <Stablean> <Dom> well but the exit is doing what its supposed to :) 12:43:29 <Stablean> <Dom> double engine would still be better :) 12:43:56 <Stablean> <Dom> and get heavy enginge 12:44:10 <Stablean> <Dom> its to hilly for speed demon 12:45:25 <Stablean> *** Dom has joined company #8 12:48:21 <Stablean> <cronux> my turn 12:50:04 <Stablean> <Dom> xD 12:51:12 <Stablean> *** BamBus has started a new company (#9) 12:51:14 <Stablean> *** BamBus joined the game 12:51:26 <Stablean> *** BamBus has left the game (leaving) 12:51:42 <Stablean> *** valis joined the game 12:55:09 <Stablean> <Anson> I'm back 12:55:23 <Stablean> <Dom> wb 12:56:21 <Stablean> <Anson> i got to like the animal trains ... they are powerfull, have good acceleration ... they only are missing a little speed and most of all they have very low capacity 12:56:36 <Stablean> <Anson> but the capacity for the current maglev trains is not better either 12:56:54 <Stablean> <Dom> sec 12:57:00 <Stablean> <Dom> finishing order list 12:57:14 <Stablean> *** valis has left the game (leaving) 12:58:26 <Stablean> <Dom> so let the re-fitting begin :) 13:00:37 <Stablean> <Anson> cron, did you have a close look at my new train orders ? 13:01:08 <Stablean> <cronux> Yeh did... 13:01:15 <Stablean> <Anson> i am doing a refit as first order, so that the train will always have the proper cargo type when you clone any train 13:01:25 <Stablean> <Dom> take a look at my order list 13:01:47 <Stablean> <Anson> if you just clone a train it might have food as type, and thus be stuck, trying to load food at a resource 13:02:50 <Stablean> <Anson> and i also added a few unload and no loading ... mostly not needed, but they don't hurt either, and SOMETIMES, they save the world :-9 13:04:01 <Stablean> <cronux> I am sure we have all had worse ;) 13:05:11 <Stablean> <Anson> dom, what does order #8 do ? unload and load again ???? 13:05:42 <Stablean> <Dom> only unload xD 13:06:44 <Stablean> *** Nikit0dZZZa has left the game (leaving) 13:06:56 <Stablean> <Anson> cron : the problem appears when a new industry opens near a station ... example : you drop food, and then immediately get new food from that new factory ... then the train is full when it wants to pickup new food at your own station, and it can'Ät deliver the food at the drop since it got its food there 13:07:51 <Stablean> <Anson> when you refit, you empty the wagons and thus it may not be a problem, but i made it a habit to always say whether i want to unload, transfer or "maybe" 13:09:27 <Stablean> <Anson> in this network, all the special cases are useless, since the trains are on a big loop, no mattrer whether empty or full 13:09:54 <Stablean> <Anson> but when i do that in my usual networks, i even have more cases to test for :-) 13:10:20 <Stablean> <Anson> first i test for empty wagons and immediately send them to refit back 13:10:38 <Stablean> <Anson> then i test for <50% loading and unload them like you do 13:11:09 <Stablean> <Anson> and if they have >50%, i let them do a full load any :-) 13:11:59 <Stablean> <Anson> in addition, i even have one test before that full load: skip it if load% is already 100 :-) 13:13:10 <Stablean> <Anson> btw, dom: you should also put the last order as first .... refit to wood should be the first order, and then you can remove orders 10 and 15 13:14:32 <Stablean> <Anson> it is very easy to clone trains from the trains window, from train groups, or from the "trains at this station" window ... and many of them are not currently wood trains ... thus put a refit at the start of orders 13:15:39 <Stablean> <Anson> the train then will not leave the depot, go to another for the order, but it will execute the refit immediately, as soon as it is no longer stopped 13:16:08 <Stablean> *** Jam35 joined the game 13:16:19 <Stablean> <Dom> hello Jam35 :) 13:16:26 <Stablean> <Jam35> Dom! hi 13:16:32 <Stablean> <Jam35> where u been? 13:16:46 <Stablean> <Dom> to busy to play :) 13:16:57 <Stablean> <Jam35> in a good way I hope 13:17:00 <Stablean> <Dom> and a bit around :) 13:17:04 <Stablean> <Dom> always :) 13:17:31 <Stablean> <Dom> nice network you've got running 13:17:45 <Stablean> <Jam35> ty :) it's ok 13:17:57 <Stablean> <Jam35> same as ever :) 13:18:07 <Stablean> <Dom> :) 13:18:10 <Stablean> <Jam35> I mean nothing original 13:18:40 <Stablean> *** Jam35 has joined company #4 13:18:52 <Stablean> <Jam35> running smooth now, was real laggy earlier 13:18:58 <Stablean> <Anson> i think i found where the balancing problem originates after the food pickup : it is the X 13:22:30 <Stablean> <Dom> Anson: then try it with pre-signals 13:22:57 <Stablean> <Dom> but trains normaly choose the lane thats free 13:23:17 <Stablean> <Anson> what about putting the X in front of the station, instead of behind it ? 13:23:27 <Stablean> <Dom> also a possibility 13:23:33 <Stablean> <Dom> does the same 13:23:45 <Stablean> <Anson> sonce it is a loop, they prefer the inner lane if both are free 13:23:55 <Stablean> <Dom> try it 13:24:13 <Stablean> <Anson> thus the inner lane gets as much traffic as possible, and the left is only an overflow 13:25:52 <Stablean> <Anson> leftmost four platforms with presignals ... doesn't work 13:26:30 <Stablean> <Anson> they still prefer the inner lane of the loop 13:26:33 <Stablean> <Dom> may i have some cash pls 13:26:52 <Stablean> <Dom> ty 13:46:41 <Stablean> <Dom> so finished xD 13:46:47 <Stablean> <Dom> now im bored again :D 14:16:18 <Stablean> <Anson> lol ... i was waiting for jam ... and then jam crashed :-) 14:16:21 <Stablean> <Dom> xDD 14:17:04 <Stablean> <Jam35> my 1st :) 14:17:14 <Stablean> <Jam35> (this game) 14:17:17 <Stablean> <Jam35> usually loads 14:17:19 <Stablean> <cronux> Exit is jammed :-) 14:18:01 <Stablean> <Anson> no wonder ... 2 full incoming lines and at the jam they merge to ONE 14:18:16 <Stablean> <Anson> wait a bit 14:18:30 <Stablean> <Anson> and see how it behaves when the big wave has passed 14:23:02 <Stablean> <Anson> the end of the incoming queue just reaches the entrance of the drop station 14:23:28 <Stablean> <Anson> almost completely resolved (dissolved?) now 14:23:54 <Stablean> <Jam35> waves again 14:24:13 <Stablean> <cronux> Pickup stations will have reduced production 14:24:23 <Stablean> <cronux> need to double the track to cope 14:25:13 <Stablean> <Jam35> it works ish hard to build it better in that landscape 14:25:39 <Stablean> <Jam35> maybe make the station exit to the N/NW 14:25:53 <Stablean> <Jam35> and loop round 14:28:00 <Stablean> <Jam35> ah DOW Dom no wonder you needed the money 14:29:07 <Stablean> <Jam35> starting with them and double header is tough :) 14:33:46 <Stablean> <Anson> i mostly try to build while trains are coming ... and rarely get crashes ... only 3 last night :-) LOL 14:35:13 <Stablean> <Anson> btw: did you notice that i put the merge NOT behind the tunnels, but downhill ? 14:35:59 <Stablean> <cronux> yep 14:36:01 <Stablean> <Anson> there are enouigh signals so that the gap should not be affected, but after the downhill, trains should be able to accelerate better when they should have to stop 14:37:03 <Stablean> <Dom> :) 14:37:17 <Stablean> <Dom> so gtgo cya later 14:37:24 <Stablean> <Jam35> bb 14:37:35 <Stablean> *** Dom has left the game (general timeout) 14:37:35 <Stablean> *** Dom has left the game (connection lost) 14:38:07 *** Dom_ has quit IRC 14:38:21 <Stablean> <Anson> for the gap, you need to count the part without signals 14:45:23 *** tycoondemon has quit IRC 14:45:50 *** tycoondemon has joined #openttdcoop.stable 14:47:20 <Stablean> <Anson> hehe 14:47:22 <Stablean> *** Jam35 has joined spectators 14:50:49 <Stablean> <Anson> ok :-) 14:51:19 <Stablean> <cronux> I must go now! 14:51:58 <Stablean> *** cronux has left the game (leaving) 15:08:39 *** Dom_ has joined #openttdcoop.stable 15:30:13 <Stablean> *** Jam35 has joined company #4 15:44:59 <Stablean> *** Jam35 has joined spectators 15:46:43 <Stablean> *** Jam35 has joined company #4 15:46:59 <Stablean> *** Jam35 has joined spectators 15:47:17 <Stablean> <Anson> jam, your graphs are sinking 15:47:35 <Stablean> <Jam35> wrong signal diverted all oil trains 15:47:38 <Stablean> <Jam35> fixed now 15:48:30 <Stablean> <Anson> quite funny to see the valleys on graphs while working on the track, and then skyrocketing afterwards 15:50:24 <Stablean> <Anson> i hate the "min profit" rating ... when some stations have decreased production, you would need to delete some trains instead of only parking them in an overflow .-( 15:54:24 <Stablean> <Anson> after i moved a station, the farm was out of range and i didn't notice for a while ... thus production went down, maybe cut to half, and i now have 20 trains in the overflow depot ... should i delete the trains ? 15:57:01 <Stablean> <Jam35> up to you 15:57:16 <Stablean> <Jam35> if you want to meet min.profit or not 15:58:18 <Stablean> <Jam35> production will increase again 15:58:20 *** Dom_ has quit IRC 15:58:32 <Stablean> <Jam35> as you know 15:59:10 <Stablean> <Jam35> personally not that bothered about ratings or money 15:59:36 <Stablean> <Jam35> network flow comes first 16:05:54 <Stablean> *** Jam35 has joined company #4 16:15:07 <Sylf> Caring so much about the performance rating isn't a good way to play on this server 16:26:30 <Stablean> <Jam35> I'm top now anyways :P 16:26:43 <Stablean> <Jam35> yay me 16:30:30 <Stablean> *** happy tran {} sport joined the game 16:30:42 <Stablean> <Jam35> hi happy 16:30:53 <Stablean> <happy tran sport> hi jam 16:31:03 <Stablean> <Jam35> how things 16:31:06 <Stablean> <Jam35> :) 16:31:12 <Stablean> <happy tran sport> good 16:31:18 <Stablean> <happy tran sport> how things 16:31:22 <Stablean> <Jam35> good 16:32:00 <Stablean> <Anson> hehe, i almost solved the problem by using those overflow trains for a new station now :-) LOL 16:33:10 <Stablean> <happy tran sport> how is your net werk going jam 16:33:22 *** Dom_ has joined #openttdcoop.stable 16:33:29 <Stablean> <Jam35> fine I guess 16:33:32 <Stablean> <Jam35> yours? 16:33:38 <Stablean> <happy tran sport> good 16:40:22 <Stablean> <happy tran sport> be back later 16:40:28 <Stablean> *** happy tran sport has left the game (leaving) 16:44:24 <Stablean> *** Jam35 has joined spectators 17:23:30 <Stablean> *** Maraxus joined the game 17:35:11 <Stablean> *** Maraxus has left the game (leaving) 17:39:48 *** ODM has joined #openttdcoop.stable 17:39:48 *** ChanServ sets mode: +o ODM 18:10:05 <Stablean> *** Jam35 has left the game (general timeout) 18:10:05 <Stablean> *** Jam35 has left the game (connection lost) 18:13:11 <Stablean> *** Dom joined the game 18:13:15 <Stablean> <Dom> yo 18:13:38 <Stablean> *** RTM joined the game 18:13:45 <Stablean> *** Dom has joined company #8 18:14:37 <Stablean> *** RTM has left the game (general timeout) 18:14:38 <Stablean> *** RTM has left the game (connection lost) 18:15:54 <Stablean> *** RTM joined the game 18:16:24 <Stablean> *** RTM has left the game (general timeout) 18:16:24 <Stablean> *** RTM has left the game (connection lost) 18:19:04 <Stablean> *** RTM joined the game 18:20:19 <Stablean> *** RTM has left the game (general timeout) 18:20:19 <Stablean> *** RTM has left the game (connection lost) 18:43:57 <Stablean> *** Dom has left the game (leaving) 18:51:18 <Stablean> <Anson> @clcalc(3) 18:51:52 <Stablean> <Anson> @@clcalc(3) 18:51:54 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 18:52:53 <Stablean> <Anson> @@clcalc(maglev tilt 3) 18:52:53 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 18:53:20 <Sylf> try @@(clcalc 3) 18:53:20 <Sylf> hrm? I failed too? 18:53:20 <Webster> Sylf: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 18:53:58 <KenjiE20> sylf you missed required params 18:54:13 <Stablean> <Anson> railtype is needed 18:54:20 <Stablean> <Anson> but i failed too 18:54:42 <Stablean> <Anson> @@(clcalc maglev tilt 3) 18:54:44 <Webster> Stablean: A maglev Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 403km/h or 251mph 18:55:15 <Stablean> <Anson> ah .... double @, then ( and all commands and parameters after that 18:55:16 <Sylf> yeah. I just was reviewing that command on wiki 18:55:37 <Sylf> http://wiki.openttdcoop.org/User:KenjiE20/Webster 18:55:42 <Sylf> It's all outlined there. 18:56:44 <Stablean> <Anson> now the big question : does a train with TL3 need 5 half tiles or more ? 18:57:10 <KenjiE20> try the other command for that 18:57:12 <Sylf> it depends. 18:57:15 <KenjiE20> the one from the server bot 18:57:18 <KenjiE20> !cl 18:57:27 <KenjiE20> or something >.> 18:57:33 <Stablean> <Anson> as far as i could see, trains with TL3 slow down in curves with 5 half tiles, and need either 3 tiles or 7 half tiles :-( 18:57:52 <KenjiE20> without tilt that would be correct 18:57:54 <Sylf> That is true for trains that has smaller wagon units 18:59:28 <Stablean> <Anson> nobody notices this since most trains go slower than 403 ... but there is one cargo train going 503, and for pax even 603 ... 18:59:30 <Sylf> With first gen NUTS train cargo wagons or maglev cargo wagons, because each tile fits 4 cars, the train TL3 trains will have 2 bends on curves with 5 half tiles 19:00:39 <Sylf> If you put a loco at the end of the TL3 train, you can avoid the slowdown, I think. 19:01:23 <Stablean> <Anson> maybe, but only when you use double engines ... else you would drive backwards :-) 19:02:05 <Stablean> <Anson> we use single engine TL3, and thus have no second engine to put at the end 19:06:41 <Sylf> My point is, you can't generalize that slow-down behavior to CL3. 19:12:04 <Stablean> <Anson> CU 19:12:12 <Stablean> *** Anson has left the game (leaving) 19:12:12 <Stablean> *** Game paused (number of players) 19:39:23 *** Maraxus has quit IRC 19:54:12 *** ODM has quit IRC 20:14:18 <Stablean> *** Game still paused (number of players) 20:14:21 <Stablean> *** Chris Booth joined the game 20:20:59 *** Chris_Booth has joined #openttdcoop.stable 20:59:51 <Stablean> *** Chris Booth has left the game (leaving) 21:01:38 <Stablean> *** Game still paused (number of players) 21:01:38 <Stablean> *** Chromati joined the game 21:05:01 *** KenjiE20 has quit IRC 21:05:40 *** KenjiE20 has joined #openttdcoop.stable 21:05:41 *** ChanServ sets mode: +o KenjiE20 21:19:32 <Stablean> *** Chromati has left the game (leaving) 21:49:20 *** Jam35 has quit IRC 21:51:42 *** Chris_Booth has quit IRC 21:53:06 <Stablean> *** Game still paused (number of players) 21:53:07 <Stablean> *** Dom joined the game 21:53:31 <Stablean> *** Dom has left the game (leaving) 22:00:09 <Stablean> *** Game still paused (number of players) 22:00:09 <Stablean> *** Game unpaused (number of players) 22:00:09 <Stablean> *** Cameron joined the game 22:20:13 *** Dom_ has quit IRC 22:40:51 <Stablean> *** Cameron has left the game (general timeout) 22:40:51 <Stablean> *** Cameron has left the game (connection lost) 22:40:53 <Stablean> *** Game paused (number of players) 23:30:59 *** Mazur has quit IRC