Log for #openttdcoop.stable on 6th July 2013:
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00:45:22  <Stablean> *** Game still paused (number of players)
00:45:24  <Stablean> *** cronux joined the game
01:04:56  <Stablean> *** cronux has joined company #5
01:04:56  <Stablean> *** Game unpaused (number of players)
03:04:18  <Sylf> !players
03:04:21  <Stablean> Sylf: Client 227 is Anson, a spectator
03:04:21  <Stablean> Sylf: Client 261 (Pink) is cronux, in company 5 (cronux Transport)
03:04:55  <scshunt> is it bad form to set up MM in the welcome server to test stuff without building a working network?
03:05:09  <scshunt> or does someone have tons of money they can let me spend?
03:05:18  <Stablean> *** Sylf joined the game
03:06:59  <Stablean> *** Sylf has left the game (leaving)
03:07:42  <Sylf> I have enough extra cash
03:08:00  <Sylf> you can join my company and build any experiments
03:08:43  <Sylf> I also have next map ready, whenever people want to abandone this map.
03:32:48  <scshunt> !dl lin64
03:32:48  <Stablean> scshunt:
03:33:56  <scshunt> Sylf: password?
03:34:47  <Stablean> *** scshunt joined the game
03:34:52  <Stablean> <cronux> Hey
03:35:11  <Sylf> !players
03:35:14  <Stablean> Sylf: Client 227 is Anson, a spectator
03:35:14  <Stablean> Sylf: Client 261 (Pink) is cronux, in company 5 (cronux Transport)
03:35:14  <Stablean> Sylf: Client 265 (Red) is scshunt, in company 1 (Sylf Transport)
03:35:54  <Sylf> as there enough space for your experiment?
03:36:06  <Stablean> <scshunt> think so
03:36:16  <Stablean> <scshunt> yeah, should be
03:36:22  <Stablean> <scshunt> worst case I TF a little ;)
03:37:41  <Stablean> <cronux> I have no issue with map change
03:37:47  <Stablean> <cronux> if need be
03:38:05  <Stablean> <cronux> i am afk for about 20 mins
04:00:08  <Stablean> <scshunt> ok, I now definitely have a totally crazy game idea
04:00:11  <Stablean> <scshunt> and my experiment is done
04:00:18  <Stablean> <scshunt> so feel free to install a new map
04:02:05  <Stablean> *** Sylf joined the game
04:04:05  <Stablean> <Sylf> this is your game idea experiment?
04:04:15  <Stablean> <scshunt> yeah, try and keep a mainline going at full speed
04:04:18  <Stablean> <scshunt> with stupid long prios
04:04:54  <Stablean> <scshunt> have trains be  ML-only; SL trains transfer goods onto the ML
04:05:23  <Stablean> <scshunt> the timing needs to be impeccable but the result would be amazing
04:05:33  <Stablean> <Sylf> that king of transfer game was played around PSG 50
04:05:51  <Stablean> <scshunt> man, I'd try to look, but finding that version would be impossible ;)
04:06:03  <Stablean> <Sylf> and with transfers, there will be minimum need for prios
04:06:26  <Stablean> <Sylf> you don 't need any specific version as long as you look PSG26 or later
04:06:53  <Stablean> <scshunt> I need the right newgrfs though
04:07:03  <Stablean> <Sylf> no
04:07:06  <Stablean> <scshunt> no?
04:07:16  <Stablean> <scshunt> that's what trouble I had in the past when looking at archived games
04:07:18  <Stablean> <Sylf> you only need compatible grfs
04:07:46  <Stablean> <Sylf> you will have trouble opening files that uses stolen trees or new trees
04:08:24  <Stablean> <scshunt> ok well, I'm done playing around with concepts
04:08:30  <Stablean> <scshunt> so feel free to nuk
04:08:32  <Stablean> <scshunt> *nuke
04:08:34  <Stablean> *** scshunt has left the game (leaving)
04:08:47  <Stablean> <Sylf> also, if you want a packed main lines, take a look at ProZone game 13
04:09:21  <Sylf>
04:09:33  <Sylf> !rcon ls
04:09:34  <Stablean> Sylf: 0) .. (Parent directory)
04:09:34  <Stablean> Sylf: 1) archive/ (Directory)
04:09:34  <Stablean> Sylf: 2) StableTropS17.sav
04:09:34  <Stablean> Sylf: 3) StableArcS30.sav
04:09:34  <Stablean> Sylf: 4) StableTempS48.sav
04:09:36  <Stablean> Sylf: you have 177 more messages
04:09:39  <Sylf> !rcon load 2
04:09:47  <Stablean> *** Game paused (number of players)
04:10:01  <Sylf> !auto
04:10:02  <Stablean> *** Sylf has enabled autopause mode.
04:10:02  <Stablean> *** Game still paused (number of players)
04:10:03  <Sylf> !setdef
04:10:04  <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
04:10:04  <Stablean> *** Sylf joined the game
04:10:12  <Sylf> !rcon reset_company 1
04:10:12  <Stablean> Sylf: Company deleted.
04:11:09  <Stablean> *** Game still paused (number of players)
04:11:09  <Stablean> *** cronux joined the game
04:13:24  <Stablean> *** Anson joined the game
04:14:32  <Stablean> *** cronux has started a new company (#1)
04:14:32  <Stablean> *** Game unpaused (number of players)
04:15:32  <Stablean> *** scshunt has started a new company (#2)
04:15:35  <Stablean> *** scshunt joined the game
04:16:26  <Stablean> <scshunt> ooh, desert
04:16:29  <Stablean> <scshunt> I haven't played that before
04:16:52  <Stablean> <Sylf> and for once, we're playing desert default industries
04:17:10  <Stablean> <scshunt> What special rules are there? cities need water to expand?
04:17:28  <Stablean> <Sylf> food and water
04:17:46  <Stablean> <Sylf> if the city center is on desert tile
04:17:58  <Stablean> <scshunt> No food if not?
04:18:16  <Stablean> <Sylf> no special needs if on green tile
04:23:34  <Stablean> *** Sylf has started a new company (#3)
04:24:14  <Stablean> <scshunt> whoa, what train GRF is this?
04:24:17  <Stablean> *** Anson has started a new company (#4)
04:24:34  <Stablean> <scshunt> Also who built near me :(
04:24:37  <Stablean> <Sylf> trains? towns? road vehicles?
04:24:48  <Stablean> <scshunt> trains
04:24:50  <Stablean> <cronux> that be me...
04:24:57  <Stablean> <cronux> it is temporary btw
04:24:59  <Stablean> <Sylf> UK Railway Set 2
04:25:06  <Stablean> <scshunt> What does X-Y-Z mean?
04:25:28  <Stablean> <Sylf> ?
04:25:31  <Stablean> <Sylf> xyz?
04:25:37  <Stablean> <scshunt> In the engine names
04:25:44  <Stablean> <Sylf> oh, it's a type of engine
04:25:58  <Stablean> <scshunt> Yeah but what does it mean? Which do I pick?
04:26:04  <Stablean> <Sylf> 2-2-0 means 2 leading wheels, 2 driving wheels and 0 extra wheels behnd them
04:26:10  <Stablean> <scshunt> Oh
04:27:20  <Sylf>
04:27:21  <Webster> Title: Whyte notation - Wikipedia, the free encyclopedia (at
04:30:08  <Sylf> hmmm, some funny settings...
04:30:14  <Sylf> !rcon set station_spread
04:30:14  <Stablean> Sylf: Current value for 'station_spread' is: '8' (min: 4, max: 64)
04:30:17  <Sylf> !rcon set station_spread 16
04:30:22  <Sylf> !rcon max_train_length
04:30:22  <Stablean> Sylf: ERROR: command not found
04:30:40  <Sylf> !rcon set max_train_length
04:30:40  <Stablean> Sylf: Current value for 'max_train_length' is: '12' (min: 1, max: 64)
04:37:39  <Stablean> *** scshunt has left the game (leaving)
04:49:02  <Stablean> *** Player has changed his/her name to Airbus
04:52:39  <Stablean> *** Airbus has left the game (leaving)
05:07:48  <Stablean> <Anson> "auto-refittable: no" ???
05:08:52  <Stablean> <Sylf> auto-refitting is refitting at station
05:09:42  <Stablean> *** Diablo joined the game
05:09:51  <Stablean> <Diablo> hello
05:10:13  <Stablean> <Anson> hallo
05:12:20  <Stablean> *** Diablo has started a new company (#2)
05:13:28  <Stablean> <Anson> what does "auto-refittable" mean ???
05:14:06  <Stablean> <Anson> eg on the "6 wheel tank wagon" for rubber, goods, etc ?
05:14:36  <Stablean> <Sylf> see my last reply
05:14:54  <Stablean> <Anson> it has "auto-refittable: no", but as my train 2 shows, it can have orders to refit between rubber and goods automatically ?
05:15:36  <Stablean> <Sylf> it's not automatic.
05:16:10  <Stablean> <Anson> oh ... didn't know that such a thing exists at all ... refitting at stations ... how do you do that ? just go to a station and it refits, matching the carho that is waiting ?
06:16:35  <Stablean> <Anson> why is there no free path for my train 1 ?
06:17:09  <Stablean> <Sylf> look at the signal in front of the depot
06:17:45  <Stablean> <Anson> it is sitting at a PBS, with 2 signal-less riles in front of a station ... but maybe the backside of a block signal after the station is confusing it ?
06:17:59  <Stablean> <Sylf> Read my reply again.
06:18:21  <Stablean> <Anson> yes, but the train shall go only to the station, and the path to the station is clear ?
06:18:35  <Stablean> <Sylf> it has no clear path.
06:20:05  <Stablean> <Anson> i reversed the block signal, and then it worked ... i didn't change anything in front of the station or the station itself
06:20:59  <Stablean> <Anson> why is the path not clear ? i thought there would be an implicit signal at the end of stations ?
06:21:13  <Stablean> <Sylf> the train can't reserve the path up to back of block signal
06:21:36  <Stablean> <Sylf> because you can't go past the back of block signal
06:21:50  <Stablean> <Sylf> so it's not a possible path
06:36:33  *** Dom_ has joined #openttdcoop.stable
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06:58:08  <Stablean> *** Dom joined the game
06:58:13  <Stablean> <Dom> hello
06:59:03  <Stablean> <Sylf> per request, I loaded a new map
06:59:06  <Stablean> <Dom> ty :)
07:11:29  <Stablean> <Dom> Sylf:  i think some train orders may be fucked up on ps
07:11:43  <Stablean> *** Sylf has left the game (leaving)
07:21:09  <Stablean> <Dom> cronux:  you are blocking your own trains
07:21:19  <Stablean> <Dom> at Smith oil wells
07:21:37  <Stablean> *** Dom has joined company #1
07:21:53  <Stablean> *** Dom has joined spectators
07:31:03  <Stablean> *** Dom has left the game (general timeout)
07:31:03  <Stablean> *** Dom has left the game (connection lost)
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07:35:10  *** Dom__ is now known as Dom_
07:41:32  <Stablean> *** Vinnie joined the game
07:41:35  <Stablean> <Vinnie> hello
07:41:43  <Stablean> <cronux> hey
07:41:49  <Stablean> <Vinnie> any of you guys playing on OSX?
07:42:08  <Stablean> <cronux> I do not use bad hardware ;)
07:42:26  <Stablean> <Vinnie> so it appears, because i might have problem
07:42:53  <Stablean> <cronux> Whats the issue?
07:43:27  <Stablean> <Vinnie> jittering of the game in multiplayer menu, as if it is doing 5 milion calculations and the game isn't one of them
07:43:50  <Stablean> <Vinnie> but im looking for someone with same problem before i blame the game
07:43:52  <Stablean> <cronux> I actually get that on my PC
07:43:59  <Stablean> <cronux> Might be a ottd issue?
07:44:13  <Stablean> <Vinnie> could be
07:44:28  <Stablean> <Vinnie> so if you select a server, your mouse jumps over?
07:44:55  <Stablean> <cronux> Could be at any time, but usualy in game
07:45:06  <Stablean> <Vinnie> no ingame its fine for me
07:45:30  <Stablean> <cronux> I have a high end PC so it SHOULDNT have issues with performance
07:47:16  <Stablean> <cronux> afk
07:48:39  <Dom_> I'm plain on osx
07:48:50  <Stablean> <Vinnie> no problems?
07:49:05  <Dom_> not atm
07:49:09  <Stablean> <Vinnie> i mean in selecting a server it runs smooth
07:49:48  <Dom_> in my case I'm quite sure that my internet is a bit laggy
07:49:53  <Dom_> but if happens very seldom
07:50:21  <Dom_> and only in a multiplayer game sometimes trains get stuck for a mili second
07:54:53  <Stablean> *** Vinnie has left the game (leaving)
08:01:27  <Stablean> *** Player has left the game (leaving)
08:01:46  <Stablean> *** stevetrov joined the game
08:01:50  <Stablean> <stevetrov> Hi there
08:03:05  <Stablean> *** stevetrov has left the game (leaving)
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08:50:13  <Stablean> <Anson> i HATE this .... a town no longer accepts goods, thus i can't deliver goods, thus the station i have gives negative reputation, thus i can't build anything (station walking, or bus lines or something to grow the town), thus my rating drops even more, ...., ...., ....
08:51:33  <Stablean> <Anson> do i really have to plant hundreds of trees in the desert, just to get enough reputation for building one station tile ?
08:51:55  <Stablean> <Diablo> which town?
08:52:33  <Stablean> <Anson> Parkallen
08:53:32  <Stablean> <Anson> i only need to extend the station by a single tile towards the town :-(
08:53:58  <Stablean> <Diablo> do u have a current pax anywhere?
08:55:28  <Stablean> <Diablo> or u can just stop the rains for 12-16 months
08:55:47  <Stablean> <Anson> why ?
08:56:05  <Stablean> <Diablo> to stop losing money
08:57:21  <Stablean> <Anson> i read that each active station gives +15 points, and each inactive station gives -12 ... and when i send no trains there, it is not better than sending trains there which neither deliver nor pickup something ?!?
09:00:32  <Stablean> <Diablo> did u do anything?
09:01:14  <Stablean> <Anson> yes, built trees, got good rating, and could place another station tile to get goods again
09:16:17  <Stablean> *** Diablo has left the game (leaving)
09:16:42  <Stablean> <Anson> leaving after a crash ???
10:04:59  <Stablean> *** Player has started a new company (#5)
10:05:15  <Mazur> !rcon move 293 255
10:05:16  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
10:05:19  <Stablean> Mazur: ‎*** Player has joined spectators
10:05:37  <Stablean> *** Player has joined company #5
10:05:39  <Stablean> <Anson> you also can set a default username in the main screen where you start multiplayer games
10:05:49  <Mazur> !rcon move 293 255
10:05:49  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
10:05:53  <Stablean> Mazur: ‎*** Player has joined spectators
10:06:09  <Stablean> *** Player has joined company #5
10:06:21  <Mazur> !rcon move 293 255
10:06:21  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
10:06:25  <Stablean> Mazur: ‎*** Player has joined spectators
10:06:27  <Stablean> <Anson> CAN'T YOU READ ?
10:06:29  <Stablean> *** Player has left the game (leaving)
10:07:17  <Stablean> *** Andrew joined the game
10:08:28  <Stablean> *** Andrew has started a new company (#5)
10:10:00  <Stablean> <Anson> hallo
10:11:10  <Stablean> <Anson> watch out for prices ... this server is mostly about big train networks, and other transports may be a bit costly ...
10:23:30  <Stablean> <Andrew> im AFK now
10:24:09  <Stablean> <Anson> if someone goes afk for a longer time, it is nice to join spectators
10:24:48  <Stablean> <Anson> because the games pauses and doesn't needlesly spend years running when thre are too few players
10:33:47  <Stablean> *** Andrew has joined spectators
10:34:11  <Stablean> *** Andrew has joined company #5
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10:50:03  <Stablean> *** Andrew has left the game (leaving)
12:17:42  <Stablean> <cronux> Hey guys
12:18:10  <Stablean> <Anson> hallo
12:19:04  <Stablean> <cronux> yeh mate
12:19:06  <Stablean> <cronux> watching AFL
12:19:53  <Stablean> <cronux> :: turnaround - Have I set up the signals correctly?
12:40:50  <Stablean> *** Jam35 joined the game
12:42:46  <Stablean> *** Jam35 has started a new company (#5)
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12:48:49  <Stablean> *** Jam35 has started a new company (#5)
12:56:14  <Stablean> *** cronux has joined spectators
12:56:18  <Stablean> <cronux> afk :-)
12:58:37  <Stablean> *** Jam35 has left the game (leaving)
13:11:11  <Stablean> <Anson> args .... and another resource RIOP while i júst built the station :-(
13:37:10  <Stablean> *** cronux has left the game (general timeout)
13:37:10  <Stablean> *** cronux has left the game (connection lost)
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16:07:06  <Stablean> *** Sylf joined the game
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16:09:33  <Stablean> *** Mazur has started a new company (#5)
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16:43:13  <Stablean> <valis> hi
16:43:31  <Stablean> <Mazur> lo
16:44:34  <Stablean> <Mazur> Only managed to connect one primary with my million.  :-)
16:44:52  <Stablean> <Mazur> Second one I lacked the funds for a train.
16:45:02  <Stablean> <Mazur> had to wait a few months for that.
16:45:04  <Stablean> <Mazur> :-)
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18:09:00  <Stablean> *** happy tran {} sport joined the game
18:11:12  <Stablean> <happy tran  sport> hi
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19:20:04  <Stablean> *** Dom joined the game
19:20:07  <Stablean> <Dom> ello
19:27:46  <Stablean> *** Dom has left the game (leaving)
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19:47:37  <Stablean> <RTM> nice anson
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20:01:45  <Stablean> *** Anson has joined spectators
20:06:47  <Stablean> *** scshunt has started a new company (#6)
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20:37:51  <scshunt> this game hates
20:37:58  <scshunt> the idea that I might get a working network
20:38:05  <scshunt> *twice* it closes my secondaries down
20:38:10  * scshunt is done with this game
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