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00:45:22 <Stablean> *** Game still paused (number of players) 00:45:24 <Stablean> *** cronux joined the game 01:04:56 <Stablean> *** cronux has joined company #5 01:04:56 <Stablean> *** Game unpaused (number of players) 03:04:18 <Sylf> !players 03:04:21 <Stablean> Sylf: Client 227 is Anson, a spectator 03:04:21 <Stablean> Sylf: Client 261 (Pink) is cronux, in company 5 (cronux Transport) 03:04:55 <scshunt> is it bad form to set up MM in the welcome server to test stuff without building a working network? 03:05:09 <scshunt> or does someone have tons of money they can let me spend? 03:05:18 <Stablean> *** Sylf joined the game 03:06:59 <Stablean> *** Sylf has left the game (leaving) 03:07:42 <Sylf> I have enough extra cash 03:08:00 <Sylf> you can join my company and build any experiments 03:08:43 <Sylf> I also have next map ready, whenever people want to abandone this map. 03:32:48 <scshunt> !dl lin64 03:32:48 <Stablean> scshunt: http://binaries.openttd.org/releases/1.3.2-RC1/openttd-1.3.2-RC1-linux-generic-amd64.tar.xz 03:33:56 <scshunt> Sylf: password? 03:34:47 <Stablean> *** scshunt joined the game 03:34:52 <Stablean> <cronux> Hey 03:35:11 <Sylf> !players 03:35:14 <Stablean> Sylf: Client 227 is Anson, a spectator 03:35:14 <Stablean> Sylf: Client 261 (Pink) is cronux, in company 5 (cronux Transport) 03:35:14 <Stablean> Sylf: Client 265 (Red) is scshunt, in company 1 (Sylf Transport) 03:35:54 <Sylf> as there enough space for your experiment? 03:36:06 <Stablean> <scshunt> think so 03:36:16 <Stablean> <scshunt> yeah, should be 03:36:22 <Stablean> <scshunt> worst case I TF a little ;) 03:37:41 <Stablean> <cronux> I have no issue with map change 03:37:47 <Stablean> <cronux> if need be 03:38:05 <Stablean> <cronux> i am afk for about 20 mins 04:00:08 <Stablean> <scshunt> ok, I now definitely have a totally crazy game idea 04:00:11 <Stablean> <scshunt> and my experiment is done 04:00:18 <Stablean> <scshunt> so feel free to install a new map 04:02:05 <Stablean> *** Sylf joined the game 04:04:05 <Stablean> <Sylf> this is your game idea experiment? 04:04:15 <Stablean> <scshunt> yeah, try and keep a mainline going at full speed 04:04:18 <Stablean> <scshunt> with stupid long prios 04:04:54 <Stablean> <scshunt> have trains be ML-only; SL trains transfer goods onto the ML 04:05:23 <Stablean> <scshunt> the timing needs to be impeccable but the result would be amazing 04:05:33 <Stablean> <Sylf> that king of transfer game was played around PSG 50 04:05:51 <Stablean> <scshunt> man, I'd try to look, but finding that version would be impossible ;) 04:06:03 <Stablean> <Sylf> and with transfers, there will be minimum need for prios 04:06:26 <Stablean> <Sylf> you don 't need any specific version as long as you look PSG26 or later 04:06:53 <Stablean> <scshunt> I need the right newgrfs though 04:07:03 <Stablean> <Sylf> no 04:07:06 <Stablean> <scshunt> no? 04:07:16 <Stablean> <scshunt> that's what trouble I had in the past when looking at archived games 04:07:18 <Stablean> <Sylf> you only need compatible grfs 04:07:46 <Stablean> <Sylf> you will have trouble opening files that uses stolen trees or new trees 04:08:24 <Stablean> <scshunt> ok well, I'm done playing around with concepts 04:08:30 <Stablean> <scshunt> so feel free to nuk 04:08:32 <Stablean> <scshunt> *nuke 04:08:34 <Stablean> *** scshunt has left the game (leaving) 04:08:47 <Stablean> <Sylf> also, if you want a packed main lines, take a look at ProZone game 13 04:09:21 <Sylf> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_11_-_20#gameid_13 04:09:33 <Sylf> !rcon ls 04:09:34 <Stablean> Sylf: 0) .. (Parent directory) 04:09:34 <Stablean> Sylf: 1) archive/ (Directory) 04:09:34 <Stablean> Sylf: 2) StableTropS17.sav 04:09:34 <Stablean> Sylf: 3) StableArcS30.sav 04:09:34 <Stablean> Sylf: 4) StableTempS48.sav 04:09:36 <Stablean> Sylf: you have 177 more messages 04:09:39 <Sylf> !rcon load 2 04:09:47 <Stablean> *** Game paused (number of players) 04:10:01 <Sylf> !auto 04:10:02 <Stablean> *** Sylf has enabled autopause mode. 04:10:02 <Stablean> *** Game still paused (number of players) 04:10:03 <Sylf> !setdef 04:10:04 <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 04:10:04 <Stablean> *** Sylf joined the game 04:10:12 <Sylf> !rcon reset_company 1 04:10:12 <Stablean> Sylf: Company deleted. 04:11:09 <Stablean> *** Game still paused (number of players) 04:11:09 <Stablean> *** cronux joined the game 04:13:24 <Stablean> *** Anson joined the game 04:14:32 <Stablean> *** cronux has started a new company (#1) 04:14:32 <Stablean> *** Game unpaused (number of players) 04:15:32 <Stablean> *** scshunt has started a new company (#2) 04:15:35 <Stablean> *** scshunt joined the game 04:16:26 <Stablean> <scshunt> ooh, desert 04:16:29 <Stablean> <scshunt> I haven't played that before 04:16:52 <Stablean> <Sylf> and for once, we're playing desert default industries 04:17:10 <Stablean> <scshunt> What special rules are there? cities need water to expand? 04:17:28 <Stablean> <Sylf> food and water 04:17:46 <Stablean> <Sylf> if the city center is on desert tile 04:17:58 <Stablean> <scshunt> No food if not? 04:18:16 <Stablean> <Sylf> no special needs if on green tile 04:23:34 <Stablean> *** Sylf has started a new company (#3) 04:24:14 <Stablean> <scshunt> whoa, what train GRF is this? 04:24:17 <Stablean> *** Anson has started a new company (#4) 04:24:34 <Stablean> <scshunt> Also who built near me :( 04:24:37 <Stablean> <Sylf> trains? towns? road vehicles? 04:24:48 <Stablean> <scshunt> trains 04:24:50 <Stablean> <cronux> that be me... 04:24:57 <Stablean> <cronux> it is temporary btw 04:24:59 <Stablean> <Sylf> UK Railway Set 2 04:25:06 <Stablean> <scshunt> What does X-Y-Z mean? 04:25:28 <Stablean> <Sylf> ? 04:25:31 <Stablean> <Sylf> xyz? 04:25:37 <Stablean> <scshunt> In the engine names 04:25:44 <Stablean> <Sylf> oh, it's a type of engine 04:25:58 <Stablean> <scshunt> Yeah but what does it mean? Which do I pick? 04:26:04 <Stablean> <Sylf> 2-2-0 means 2 leading wheels, 2 driving wheels and 0 extra wheels behnd them 04:26:10 <Stablean> <scshunt> Oh 04:27:20 <Sylf> http://en.wikipedia.org/wiki/Whyte_notation 04:27:21 <Webster> Title: Whyte notation - Wikipedia, the free encyclopedia (at en.wikipedia.org) 04:30:08 <Sylf> hmmm, some funny settings... 04:30:14 <Sylf> !rcon set station_spread 04:30:14 <Stablean> Sylf: Current value for 'station_spread' is: '8' (min: 4, max: 64) 04:30:17 <Sylf> !rcon set station_spread 16 04:30:22 <Sylf> !rcon max_train_length 04:30:22 <Stablean> Sylf: ERROR: command not found 04:30:40 <Sylf> !rcon set max_train_length 04:30:40 <Stablean> Sylf: Current value for 'max_train_length' is: '12' (min: 1, max: 64) 04:37:39 <Stablean> *** scshunt has left the game (leaving) 04:49:02 <Stablean> *** Player has changed his/her name to Airbus 04:52:39 <Stablean> *** Airbus has left the game (leaving) 05:07:48 <Stablean> <Anson> "auto-refittable: no" ??? 05:08:52 <Stablean> <Sylf> auto-refitting is refitting at station 05:09:42 <Stablean> *** Diablo joined the game 05:09:51 <Stablean> <Diablo> hello 05:10:13 <Stablean> <Anson> hallo 05:12:20 <Stablean> *** Diablo has started a new company (#2) 05:13:28 <Stablean> <Anson> what does "auto-refittable" mean ??? 05:14:06 <Stablean> <Anson> eg on the "6 wheel tank wagon" for rubber, goods, etc ? 05:14:36 <Stablean> <Sylf> see my last reply 05:14:54 <Stablean> <Anson> it has "auto-refittable: no", but as my train 2 shows, it can have orders to refit between rubber and goods automatically ? 05:15:36 <Stablean> <Sylf> it's not automatic. 05:16:10 <Stablean> <Anson> oh ... didn't know that such a thing exists at all ... refitting at stations ... how do you do that ? just go to a station and it refits, matching the carho that is waiting ? 06:16:35 <Stablean> <Anson> why is there no free path for my train 1 ? 06:17:09 <Stablean> <Sylf> look at the signal in front of the depot 06:17:45 <Stablean> <Anson> it is sitting at a PBS, with 2 signal-less riles in front of a station ... but maybe the backside of a block signal after the station is confusing it ? 06:17:59 <Stablean> <Sylf> Read my reply again. 06:18:21 <Stablean> <Anson> yes, but the train shall go only to the station, and the path to the station is clear ? 06:18:35 <Stablean> <Sylf> it has no clear path. 06:20:05 <Stablean> <Anson> i reversed the block signal, and then it worked ... i didn't change anything in front of the station or the station itself 06:20:59 <Stablean> <Anson> why is the path not clear ? i thought there would be an implicit signal at the end of stations ? 06:21:13 <Stablean> <Sylf> the train can't reserve the path up to back of block signal 06:21:36 <Stablean> <Sylf> because you can't go past the back of block signal 06:21:50 <Stablean> <Sylf> so it's not a possible path 06:36:33 *** Dom_ has joined #openttdcoop.stable 06:41:14 *** Dom_ has quit IRC 06:43:35 *** Dom_ has joined #openttdcoop.stable 06:58:08 <Stablean> *** Dom joined the game 06:58:13 <Stablean> <Dom> hello 06:59:03 <Stablean> <Sylf> per request, I loaded a new map 06:59:06 <Stablean> <Dom> ty :) 07:11:29 <Stablean> <Dom> Sylf: i think some train orders may be fucked up on ps 07:11:43 <Stablean> *** Sylf has left the game (leaving) 07:21:09 <Stablean> <Dom> cronux: you are blocking your own trains 07:21:19 <Stablean> <Dom> at Smith oil wells 07:21:37 <Stablean> *** Dom has joined company #1 07:21:53 <Stablean> *** Dom has joined spectators 07:31:03 <Stablean> *** Dom has left the game (general timeout) 07:31:03 <Stablean> *** Dom has left the game (connection lost) 07:34:13 *** Dom__ has joined #openttdcoop.stable 07:35:09 *** Dom_ has quit IRC 07:35:10 *** Dom__ is now known as Dom_ 07:41:32 <Stablean> *** Vinnie joined the game 07:41:35 <Stablean> <Vinnie> hello 07:41:43 <Stablean> <cronux> hey 07:41:49 <Stablean> <Vinnie> any of you guys playing on OSX? 07:42:08 <Stablean> <cronux> I do not use bad hardware ;) 07:42:26 <Stablean> <Vinnie> so it appears, because i might have problem 07:42:53 <Stablean> <cronux> Whats the issue? 07:43:27 <Stablean> <Vinnie> jittering of the game in multiplayer menu, as if it is doing 5 milion calculations and the game isn't one of them 07:43:50 <Stablean> <Vinnie> but im looking for someone with same problem before i blame the game 07:43:52 <Stablean> <cronux> I actually get that on my PC 07:43:59 <Stablean> <cronux> Might be a ottd issue? 07:44:13 <Stablean> <Vinnie> could be 07:44:28 <Stablean> <Vinnie> so if you select a server, your mouse jumps over? 07:44:55 <Stablean> <cronux> Could be at any time, but usualy in game 07:45:06 <Stablean> <Vinnie> no ingame its fine for me 07:45:30 <Stablean> <cronux> I have a high end PC so it SHOULDNT have issues with performance 07:47:16 <Stablean> <cronux> afk 07:48:39 <Dom_> I'm plain on osx 07:48:50 <Stablean> <Vinnie> no problems? 07:49:05 <Dom_> not atm 07:49:09 <Stablean> <Vinnie> i mean in selecting a server it runs smooth 07:49:48 <Dom_> in my case I'm quite sure that my internet is a bit laggy 07:49:53 <Dom_> but if happens very seldom 07:50:21 <Dom_> and only in a multiplayer game sometimes trains get stuck for a mili second 07:54:53 <Stablean> *** Vinnie has left the game (leaving) 08:01:27 <Stablean> *** Player has left the game (leaving) 08:01:46 <Stablean> *** stevetrov joined the game 08:01:50 <Stablean> <stevetrov> Hi there 08:03:05 <Stablean> *** stevetrov has left the game (leaving) 08:18:13 *** Jam35 has joined #openttdcoop.stable 08:28:09 *** Maraxus has joined #openttdcoop.stable 08:50:13 <Stablean> <Anson> i HATE this .... a town no longer accepts goods, thus i can't deliver goods, thus the station i have gives negative reputation, thus i can't build anything (station walking, or bus lines or something to grow the town), thus my rating drops even more, ...., ...., .... 08:51:33 <Stablean> <Anson> do i really have to plant hundreds of trees in the desert, just to get enough reputation for building one station tile ? 08:51:55 <Stablean> <Diablo> which town? 08:52:33 <Stablean> <Anson> Parkallen 08:53:32 <Stablean> <Anson> i only need to extend the station by a single tile towards the town :-( 08:53:58 <Stablean> <Diablo> do u have a current pax anywhere? 08:55:28 <Stablean> <Diablo> or u can just stop the rains for 12-16 months 08:55:47 <Stablean> <Anson> why ? 08:56:05 <Stablean> <Diablo> to stop losing money 08:57:21 <Stablean> <Anson> i read that each active station gives +15 points, and each inactive station gives -12 ... and when i send no trains there, it is not better than sending trains there which neither deliver nor pickup something ?!? 09:00:32 <Stablean> <Diablo> did u do anything? 09:01:14 <Stablean> <Anson> yes, built trees, got good rating, and could place another station tile to get goods again 09:16:17 <Stablean> *** Diablo has left the game (leaving) 09:16:42 <Stablean> <Anson> leaving after a crash ??? 10:04:59 <Stablean> *** Player has started a new company (#5) 10:05:15 <Mazur> !rcon move 293 255 10:05:16 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 10:05:19 <Stablean> Mazur: *** Player has joined spectators 10:05:37 <Stablean> *** Player has joined company #5 10:05:39 <Stablean> <Anson> you also can set a default username in the main screen where you start multiplayer games 10:05:49 <Mazur> !rcon move 293 255 10:05:49 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 10:05:53 <Stablean> Mazur: *** Player has joined spectators 10:06:09 <Stablean> *** Player has joined company #5 10:06:21 <Mazur> !rcon move 293 255 10:06:21 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 10:06:25 <Stablean> Mazur: *** Player has joined spectators 10:06:27 <Stablean> <Anson> CAN'T YOU READ ? 10:06:29 <Stablean> *** Player has left the game (leaving) 10:07:17 <Stablean> *** Andrew joined the game 10:08:28 <Stablean> *** Andrew has started a new company (#5) 10:10:00 <Stablean> <Anson> hallo 10:11:10 <Stablean> <Anson> watch out for prices ... this server is mostly about big train networks, and other transports may be a bit costly ... 10:23:30 <Stablean> <Andrew> im AFK now 10:24:09 <Stablean> <Anson> if someone goes afk for a longer time, it is nice to join spectators 10:24:48 <Stablean> <Anson> because the games pauses and doesn't needlesly spend years running when thre are too few players 10:33:47 <Stablean> *** Andrew has joined spectators 10:34:11 <Stablean> *** Andrew has joined company #5 10:37:58 *** Maraxus has quit IRC 10:50:03 <Stablean> *** Andrew has left the game (leaving) 12:17:42 <Stablean> <cronux> Hey guys 12:18:10 <Stablean> <Anson> hallo 12:19:04 <Stablean> <cronux> yeh mate 12:19:06 <Stablean> <cronux> watching AFL 12:19:53 <Stablean> <cronux> :: turnaround - Have I set up the signals correctly? 12:40:50 <Stablean> *** Jam35 joined the game 12:42:46 <Stablean> *** Jam35 has started a new company (#5) 12:42:58 <Stablean> *** Jam35 has joined spectators 12:48:49 <Stablean> *** Jam35 has started a new company (#5) 12:56:14 <Stablean> *** cronux has joined spectators 12:56:18 <Stablean> <cronux> afk :-) 12:58:37 <Stablean> *** Jam35 has left the game (leaving) 13:11:11 <Stablean> <Anson> args .... and another resource RIOP while i júst built the station :-( 13:37:10 <Stablean> *** cronux has left the game (general timeout) 13:37:10 <Stablean> *** cronux has left the game (connection lost) 13:43:49 <Stablean> *** Dom joined the game 13:46:53 <Stablean> *** Dom has left the game (leaving) 14:17:28 *** Dom_ has quit IRC 14:37:10 *** Dom_ has joined #openttdcoop.stable 15:35:40 *** kuch3n has joined #openttdcoop.stable 15:36:18 *** kuch3n is now known as Guest2303 15:42:38 *** Guest2214 has quit IRC 16:07:06 <Stablean> *** Sylf joined the game 16:08:16 <Stablean> *** Mazur joined the game 16:09:33 <Stablean> *** Mazur has started a new company (#5) 16:29:29 *** gnemonix has joined #openttdcoop.stable 16:35:47 <Stablean> *** Sylf has left the game (leaving) 16:43:09 <Stablean> *** valis joined the game 16:43:13 <Stablean> <valis> hi 16:43:31 <Stablean> <Mazur> lo 16:44:34 <Stablean> <Mazur> Only managed to connect one primary with my million. :-) 16:44:52 <Stablean> <Mazur> Second one I lacked the funds for a train. 16:45:02 <Stablean> <Mazur> had to wait a few months for that. 16:45:04 <Stablean> <Mazur> :-) 17:04:34 *** Maraxus has joined #openttdcoop.stable 17:11:43 <Stablean> *** Maraxus joined the game 17:14:08 <Stablean> *** Maraxus has left the game (leaving) 17:30:39 <Stablean> *** valis has left the game (leaving) 17:37:07 *** gnemonix has quit IRC 18:09:00 <Stablean> *** happy tran {} sport joined the game 18:11:12 <Stablean> <happy tran sport> hi 18:14:49 <Stablean> *** happy tran sport has left the game (leaving) 19:20:04 <Stablean> *** Dom joined the game 19:20:07 <Stablean> <Dom> ello 19:27:46 <Stablean> *** Dom has left the game (leaving) 19:46:25 <Stablean> *** RTM joined the game 19:47:37 <Stablean> <RTM> nice anson 19:53:15 <Stablean> *** RTM has left the game (leaving) 20:01:45 <Stablean> *** Anson has joined spectators 20:06:47 <Stablean> *** scshunt has started a new company (#6) 20:06:49 <Stablean> *** scshunt joined the game 20:24:08 *** Jam35 has quit IRC 20:37:48 <Stablean> *** scshunt has left the game (leaving) 20:37:51 <scshunt> this game hates 20:37:58 <scshunt> the idea that I might get a working network 20:38:05 <scshunt> *twice* it closes my secondaries down 20:38:10 * scshunt is done with this game 21:11:09 *** Anson has quit IRC 21:11:32 *** Anson has joined #openttdcoop.stable 21:15:30 <Stablean> *** Anson has joined company #4 21:24:59 *** Maraxus has quit IRC 23:12:04 <Stablean> *** Mazur has left the game (leaving) 23:17:28 *** gnemonix has joined #openttdcoop.stable