Log for #openttdcoop.stable on 9th July 2013:
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00:28:31  <Stablean> <Mazur> Idiot!
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01:43:35  <Stablean> <Mazur> Nilf.
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01:54:57  <Stablean> <Mazur> Btw, don;t look at my building style.
01:55:11  <Stablean> <Mazur> I'm deliberately muking about.
01:55:17  <Stablean> <Mazur> mucknig about/.
01:55:25  <Stablean> <Mazur> To get it out of my system, sort of.
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04:14:13  <Sylf> !rcon clients
04:14:14  <Stablean> Sylf: Client #1  name: 'Stablean'  company: 255  IP: server
04:14:14  <Stablean> Sylf: Client #398  name: 'Mazur'  company: 255  IP:
04:14:14  <Stablean> Sylf: Client #430  name: 'Sylf'  company: 3  IP:
04:14:29  <Sylf> !rcon move 430 9
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08:07:49  <Stablean> <Diablo> hey dom
08:11:24  <Stablean> <Dom> hi
08:12:31  <Stablean> <Diablo> can u help with a redevlopment?
08:12:37  <Stablean> <Dom> where?
08:12:55  <Stablean> <Diablo> sign saying !needs redeveloping
08:13:33  <Stablean> <Dom> this is for the pax network?
08:14:03  <Stablean> <Diablo> pax and cargo terminus
08:14:21  <Stablean> <Dom> oh i get may i try something?
08:14:39  <Stablean> <Dom> *it
08:14:45  <Stablean> <Diablo> do u kno my pw?
08:14:51  <Stablean> <Dom> nope
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08:16:15  <Stablean> <Dom> nah
08:21:58  <Stablean> <Dom> the station may be a bit to big for the amount of trains you have
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08:23:53  <Stablean> <Dom> the small networks do not drive on the main network?
08:24:31  <Stablean> <Dom> ok
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08:29:07  <Stablean> <Dom> ROMROMROM
08:34:18  <Stablean> <Dom> the small trains now have a own loop
08:36:36  <Stablean> <Dom> whats with the trains in that depot?
08:37:34  <Stablean> <Dom> they are for the main network?
08:38:34  <Stablean> <Dom> they are a bit long for local stations
08:42:00  <Stablean> <Dom> hmm well thats gonna be kind of hard since the main and the local one are not connected anymore
08:43:24  <Stablean> <Dom> you can do that but you will need to make them shorter
08:44:07  <Stablean> <Dom> oh you mean for the main line
08:44:39  <Stablean> <Dom> you also can do that :)
08:45:53  <Stablean> <Dom> well the use the trains for the main pax line between differen cities
09:04:03  <Stablean> <Dom> yw :)
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09:04:38  <Stablean> <Dom> oh and for towns to grow you need to build roads
09:05:38  <Stablean> <Diablo> thats wat i thought, hence anderson cbd and south being so populated
09:06:28  <Stablean> <Dom> gtgo bb
09:06:38  <Stablean> <Diablo> bb
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13:17:49  <Stablean> *** Coaster has started a new company (#11)
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13:25:00  <Stablean> <Anson> hallo
13:25:02  <Stablean> <TrainsOfSodor> hi
13:25:08  <Stablean> <TrainsOfSodor> I've gotten Fraps to work with OTTD
13:25:34  <Stablean> <Coaster> Why, are you posting youtube vids?
13:25:44  <Stablean> <TrainsOfSodor> I have been doing so with other games
13:25:51  <Stablean> <Coaster> Cool
13:25:57  <Stablean> <TrainsOfSodor> the trick is to enable monitoring the Windows Aero stuff, then it'll work
13:26:39  <Stablean> <Anson> instructional videos, how to build something, etc, or general videos, nice landscapes and stations, etc ?
13:26:39  <Stablean> <Coaster> Well i don't have Fraps so I wouldn't know
13:26:47  <Stablean> <TrainsOfSodor> just random bits and pieces
13:26:57  <Stablean> <Coaster> What's your youtube?
13:26:59  <Stablean> <TrainsOfSodor> I've done some mod reviews for RACE 07 and one for Minecraft
13:27:01  <Stablean> <TrainsOfSodor> Lukeno52
13:27:07  <Stablean> <Coaster> Cool
13:27:34  <Stablean> <TrainsOfSodor> I'll put a clip of this up later, see how it looks
13:27:36  <Stablean> <Anson> i have some hints for coaster ... do you want to hear them ?
13:27:44  <Stablean> <Coaster> Sure
13:28:02  <Stablean> <Anson> you should use shared orders for all trains that are on the same route
13:28:09  <Stablean> <Coaster> Ah
13:28:24  <Stablean> <Anson> much easier to change orders later, when you don't have to do it for each single train
13:28:50  <Stablean> <TrainsOfSodor> red seems to object to one of my stations, despite the fact that when I placed it
13:28:56  <Stablean> <TrainsOfSodor> it was comfortably clear of his lines
13:29:10  <Stablean> <Anson> select the order window of one train, then "goto", and ctrl-click on the other train somewhere in any window
13:29:12  <Stablean> <TrainsOfSodor> since the server must be getting reset soon, I won't move it
13:30:08  <Stablean> <Coaster> Ah-ha! Thank you
13:30:31  <Stablean> <Coaster> So when i cahnge one of the train's orders, the other will change too?
13:30:38  <Stablean> <TrainsOfSodor> yes
13:30:46  <Stablean> <Coaster> Ok
13:31:17  <Stablean> <Anson> all shared trains only have one order list ... when that is changed by editing orders on any train, all other trains will use that shared list too
13:32:20  <Stablean> <Anson> on bidirectional transports (pax, mail), it may make sense to not wait. but why do you not use "wait for full load" on your cargo trains ?
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13:33:08  <Stablean> <Coaster> Because the fruit plantation doesn't make enough to support both trins on full load
13:33:50  <Stablean> <Anson> but now it has no train waiting a lot of the time, the transport rating will be worse, and the trains go half empty all the time
13:34:13  <Stablean> <Coaster> Well let's try
13:34:40  <Stablean> <Anson> hehe, and now you already see the advantage of shared orders :-)
13:34:51  <Stablean> <Coaster> Yup :P
13:36:45  <Stablean> <Anson> and next: why do you use path signals everywhere ? ... along the track, you have simple blocks, and thus usually should use block signals
13:37:11  <Stablean> <Anson> the path signals make only sense at the stations
13:37:23  <Stablean> <Coaster> Will the trains still go the right direction?
13:37:42  <Stablean> <Anson> there are oneway and twoway block signals
13:38:39  <Stablean> <Anson> place twoway by placing a block signal, then toggle through 1way, 1way (other direction) and 2way again, by clicking the signal
13:41:26  <Stablean> <Coaster> Done
13:41:49  <Stablean> <Anson> not entirely yet, but you see that it works
13:42:03  <Stablean> <Coaster> ok
13:42:06  <Stablean> <Coaster> Then?
13:42:29  <Stablean> <Anson> you can set the gap size in the signal window
13:42:49  <Stablean> <Anson> most people prefer a gap of 2, placing signals every second tile
13:43:08  <Stablean> <Coaster> Yep i knew that i just never changed it :/
13:43:15  <Stablean> <Coaster> cause it's on the wiki
13:43:34  <Stablean> <Anson> that allows for a very short distance between trains on busy lines, and still allows to add connections/junctions between the signals
13:43:40  <Stablean> <Coaster> except i don't think i have enough trains for that to be an issue
13:44:23  <Stablean> <Anson> for your current "network", you don't need it that way, maybe even wouldn't need signals besides at the stations
13:44:46  <Stablean> <Anson> but i always do it, so that it is there when i need it later in the game
13:44:52  <Stablean> <Coaster> I don't have trains running frequently enough
13:45:10  <Stablean> <Anson> just a habit, to always use the same standard settings
13:45:52  <Stablean> <Anson> i started my current network similar to yours :-)
13:46:06  <Stablean> <Coaster> Which is yours?
13:46:16  <Stablean> <Coaster> Oh nvm
13:46:18  <Stablean> <Anson> Anson Transport :-)
13:47:01  <Stablean> <Anson> 216 trains now :-)
13:47:08  <Stablean> <Coaster> Amazing
13:47:47  <Stablean> <Anson> in this game, i mostly wanted to test a terminus refitting station ... North Wollomundra North
13:48:52  <Stablean> <Anson> i am pleased with the station itself, refitting, and that some trains can leave without refitting ... but the path to and from the station "just works" and i don't like it :-8
13:49:36  <Stablean> <Anson> anyway, producing 6000+ goods every month with only a double line is new record for me :-)
13:49:46  <Stablean> <Coaster> Well that is epic
13:51:44  <Stablean> <Anson> but now, i could use some help from a professional, how to improve the entry/exit part of the station ... that is the most difficult for me now
13:52:10  <Stablean> <Coaster> Well obviously I can't help you XD
13:55:05  <Stablean> <Anson> a minor hint: many people say that this wouldn't be neded, but i like to give orders so that they are as much failsafe as possible ...
13:55:20  <Stablean> <Anson> i always say to unload and not load at a drop station
13:55:42  <Stablean> <Coaster> ok
13:55:48  <Stablean> <Coaster> Idk about that
13:55:59  <Stablean> <Coaster> The YAPF seems to be really intelligent
13:56:17  <Stablean> <Anson> if you just go there, the game itself will usually handle unloading, and won't load since there s nothing to load, but in contrast to offline games, the game can kep running while you are afk
13:56:31  <Stablean> <Coaster> Yea
13:57:05  <Stablean> <Coaster> R.I.P. means the industry closed?
13:57:36  <Stablean> <Anson> it MIGHT happen that a new fruit plant appears next to the food factory ... consequences: the train will load there, then be full at your pickup station, and on the next visit to the factory, it will not unload since it got the load there
13:57:58  <Stablean> <Anson> yes, some industries or resources died on me :-(
13:58:32  <Stablean> <Coaster> I see
13:59:34  <Stablean> <Coaster> I gtg
13:59:41  <Stablean> <Coaster> Thanks for the tips!
13:59:43  <Stablean> <Anson> on your first order, you can add details: "unload if accepted" (which is the default, you already have it), and "no loading" which will be useful in case a new fruit plant opens near the station
14:00:22  <Stablean> <Anson> if you want to continue playing your company, you can give it a password
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17:25:32  <V453000> !start publicserver
17:25:34  <Stablean> V453000: autopilot seemed to have crashed trying to load last autosave...
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21:00:22  <Stablean> <Anson> hallo
21:00:53  <Stablean> <Anson> I'm just adding another track to my ML ... triple instead of double :-)
21:01:08  <Stablean> <Mazur> Hi.
21:01:54  <Stablean> <Anson> how do you like the new version of Parkallen which i rebuilt once again, and i did that with only minor drop of transports and income :-)
21:04:08  <Stablean> <Mazur> Very nice, I'm sure.
21:06:00  <Stablean> <Woodsa> is nice :)
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23:43:24  <Dom_> !playercount
23:43:24  <Stablean> Dom_: Number of players: 4 (2 spectators)
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