Log for #openttdcoop.stable on 11th July 2013:
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00:00:12  <Stablean> <Anson> and one directly in front of it
00:00:58  <Stablean> <Anson> a lot faster now, although it was no real big gap
00:03:48  <Stablean> <Anson> i like clever statioms and signals like MacEvan station ... but they never are the fastest and best solutions for high throughput
00:07:31  <Stablean> <Anson> about MacEvan : you have pax going through that station ... how do you insure that they don't use the two middle platforms when they later shall pass through on the outer platforms ?
00:09:29  <Stablean> <Anson> if such a "pass through train" selects a middle platform because the others are busy, it has to exit to the wrong side and then it can take w hile until it succeeeds to turn around and continue
00:10:20  <Stablean> <Diablo> i didnt even think of that, so iv built n alternative route from the express line
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04:50:38  <Stablean> <Player> Greetings
04:50:38  <Stablean> <Sylf> Hi Player
04:50:46  <Stablean> <Player> Oh. Wil change name now
04:50:56  <Mazur> !rcon move 522 255
04:50:56  <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox
04:50:58  <Stablean> Mazur: ‎*** Player has joined spectators
04:51:24  <Stablean> <Player> Hm, is that necessary to remove me from company?
04:51:48  <Stablean> <Sylf> It's an automated script
04:52:07  <Stablean> <Sylf> so we don't get bunch of companies owned by "Player"
04:52:24  <Stablean> <Player> Ah good. Sorry
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04:53:36  <Stablean> <Alrick[UA]> Now it's good
04:54:06  <Stablean> <Alrick[UA]> Recently read Atlas Shrugged by Ayn Reid, and felt an urge to play OpenTTD again
04:54:20  <Stablean> <Alrick[UA]> Hilarious antiutopia
04:55:24  <Stablean> <Alrick[UA]> Am I allowed to build where I see fit?
05:03:00  <Stablean> <Sylf> have fun
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05:03:04  <Stablean> <Alrick[UA]> oh
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07:48:55  <Stablean> <Diablo> hello anson
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07:49:09  <Stablean> <Anson> hallo
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14:39:15  <Stablean> <Anson>  i have a path signal here, that blocks trains for a few seconds, then lets them pass ....
14:39:58  <Stablean> <Anson> sign "wait at this pbs"
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15:31:35  <Stablean> <Brumi> hello
15:31:45  <Stablean> <Maraxus> hi
15:31:48  <Stablean> <Anson> hallo, brumi
15:32:31  <Stablean> <Anson> can anybidy please have a look at my pbs, at the sign "wait 5-20...." ?
15:32:45  <Stablean> <Brumi> yeah I'm looking at that at the moment
15:32:51  <Stablean> <Brumi> saw it on the coop channel
15:34:29  <Stablean> <Brumi> sadly I'm not an expert with pathfinder penalties
15:34:31  <Stablean> <Maraxus> I'd use some two-way signals to see if it improves
15:34:37  <Stablean> <Anson> i could simply do some other track layout and hope it works, like it worked before .... but i want to know what is happening here now :-)
15:34:43  <Stablean> <Brumi> what if you place an extra signal on the rightmost lane?
15:35:05  <Stablean> <Anson> the last signals are at TL
15:35:17  <Stablean> <Anson> to make the PBS select which track to chose
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15:35:41  <Stablean> <Anson> if i add a signal, it is behind the train and a target for the pathfinder
15:35:48  <Stablean> <Brumi> ok
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15:36:06  <Stablean> <Brumi> I see
15:37:01  <Stablean> <Anson> and penalties shouldn't be a problem ... that should only influence the decision which path to take
15:37:07  <Stablean> <Maraxus> can I try something?
15:37:21  <Stablean> <Anson> but if there is only one possible free path, why do the trains stop for 5-20 seconds ?
15:37:59  <Stablean> <Brumi> but if the penalty is too high, doesn't it make the train to choose no route at all?
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15:39:16  <Stablean> <Brumi> so what is the deal here?
15:39:27  <Stablean> <Brumi> I see you switched to twoway signals
15:39:29  <Stablean> <Anson> it is the same on all three tracks: the last signal should be at TL, to make trains wait at the pBS when a train is waiting at a prio
15:40:13  <Stablean> <Anson> entry/exit can't be used since one of the tracks is too short
15:41:15  <Stablean> <Anson> the mixture of pbs and entry/exit doesn't work
15:41:25  <Stablean> <Anson> it lets trains pass the first choice
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15:45:00  <Stablean> <Anson> oh ...
15:46:03  <Stablean> <Maraxus> seems to work
15:46:32  <Stablean> <Anson> in the old version, trains seem to have chosen a destination first because of 1way block signals ... and then were stuck at the pbs until some time later it reevaluated the situation
15:46:51  <Stablean> <Anson> now, with 2way block signals at every track, it selects any and it works
15:48:26  <Stablean> <Anson> all three seem to work now ...
15:48:36  <Stablean> <Anson> thanks for your help
15:48:42  <Stablean> <Maraxus> np
15:52:01  <Stablean> <Maraxus> I'm off - cu
15:52:08  <Stablean> <Brumi> bye
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18:58:32  <Stablean> <Anson> @gap 5
18:58:50  <Stablean> <Anson> @@(gap 5)
18:58:51  <Webster> Stablean: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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20:19:17  <Stablean> <Anson> hallo, diablo
20:19:39  <Stablean> <Anson> range curve there :-)
20:19:41  <Stablean> <Diablo> hello anson
20:19:56  <Stablean> <Anson> you have a really strange curve there :-)
20:20:06  <Stablean> <Diablo> where?
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20:21:10  <Stablean> <Anson> starting with a 270 degree curve instead of 90-135 only
20:21:37  <Stablean> <Anson> and a long bridge too, which could be shortened and/or seöarated in two, with a signal in between
20:21:43  <Stablean> <Diablo> thats the only way i could fit the corner and bridge to merge
20:22:57  <Stablean> <Anson> you see the 135 degree solution ?
20:23:20  <Stablean> <Diablo> but i like looping railways
20:23:58  <Stablean> <Anson> i like loopings too ... but prefer them on roller coasters and not adding to the length of tracks
20:24:57  <Stablean> <Diablo> so, i should change it?
20:25:12  <Stablean> <Anson> you also can move the other curves a bit, to get space for a better curve and bridge
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20:42:11  <Stablean> <Diablo> well, that was less than i was expecting
20:43:58  <Stablean> <Anson> i had mo idea where the tracks came from and where they went ... but i only moved them a bit to the left and right :-)
20:44:29  <Stablean> <Diablo> this is also the busiest section on the ml
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20:48:22  <Stablean> <Diablo> iv been waiting 150 yrs for that mine to close
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20:51:28  <Stablean> <Diablo> is there a problem with mering me PAX-E?
20:52:32  <Stablean> <Anson> the two pax-e dont look too busy, and you merge them later anyway ... you already could merge them earlier, and have less problems with crossing/merging other lines
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20:57:43  <Stablean> <Anson> did you look at the amount of traffic and the number of lines ? ... you have 2 lines for low volume of pax-e, but a single line with a merge for the mixed freight (goods+oil)
20:58:51  <Stablean> <Diablo> that was packed last night wen i went to bed, but now...back upto optimal trnsporting per train
21:01:09  <Stablean> <Anson> look at my sign "where do ...."
21:01:23  <Stablean> <Diablo> ui just saw that
21:01:25  <Stablean> <Anson> i followed the track and saw no merge of pax to the oil line
21:02:19  <Stablean> <Diablo> i must hav forgotten to remove it wen i did !this
21:04:41  <Stablean> <Anson> you merge oil and goods afgter quite a while ... and soon afgter that split them again
21:04:52  <Stablean> <Anson> that merge is the current bittleneck
21:06:48  <Stablean> <Anson> when you have a double line (well, not true double, but rather parallel) for oil and goods all the time, why not do the same also for the last bit and avoid the merge and split ?
21:07:22  <Stablean> <Diablo> so, i should crossover near stn entrances?
21:08:28  <Stablean> <Anson> doesn't matter where you cros them (with tunnel or bridge) ... but when you have parallel tracks for most of the length, why not also for the short rest ?
21:11:27  <Stablean> <Anson> hehe, and the next project for you should be the split for oil trains that return from the drop  !CROSS
21:12:28  <Stablean> <Anson> with the other improvements, you now get too much traffic for that twolane crossing
21:13:11  <Stablean> <Diablo> this crossing was not designed for more than 30 trains
21:14:21  <Stablean> <Anson> i had some such places on my network too ... until i completely rebuilt it, and rebuilt it again later .... at Parkallen ;:-)
21:18:32  <Stablean> <Anson> you really like loopings :-)
21:18:50  <Stablean> <Diablo> loops are cool with trains
21:21:44  <Stablean> <Diablo> i also dont like 1-tile corners
21:23:54  <Stablean> <Anson> yes, the tight curves are really bad ... yoirs currently only allows 130 instead of 201 ....
21:25:37  <Stablean> <Anson> even if it hurts the pax, you sometimes best blow up 1 or 2 houses ....
21:26:00  <Stablean> <Diablo> in lynnstone?
21:26:30  <Stablean> <Anson> done :-)
21:26:58  <Stablean> <Diablo> itsbetter to remove street cuz i dont exactly like those 1-tile bends
21:27:38  <Stablean> <Diablo> connect to ml?
21:28:37  <Stablean> <Anson> if you move the track, the tunnel can be one shorter, and even better CL
21:29:55  <Stablean> <Anson> think before you rebuild everything :-)
21:30:21  <Stablean> <Anson> why ????
21:30:37  <Stablean> <Anson> just do the split where the sign is, and you need no bridge
21:31:24  <Stablean> <Diablo> happy?
21:31:50  <Stablean> <Anson> stillö a tight curve ... could be one better
21:32:20  <Stablean> <Anson> @@(clcalc rail 201)
21:32:21  <Webster> Stablean: Required CL for rail at 201km/h is 5 (8 half tiles) or TL
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21:35:08  <Stablean> <Anson> the easiest metrhod to improve the CL2 : make the first bridge one tile longer
21:36:02  <Stablean> <happy tran  sport> hi all
21:36:08  <Stablean> <Diablo> hi happy
21:36:22  <Stablean> <happy tran  sport> how  things
21:37:37  <Stablean> <happy tran  sport> stoney   lumber mill   needs  mor  trees  anson
21:37:43  <Stablean> <Diablo> pretty busy, but good
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21:42:40  <Stablean> <Anson> when the line is so busy now, you might move the merge behind the bridges and add a waiting bay ...
21:43:18  <Stablean> <Anson> "just in case" it gets even busier :-)
21:54:29  <Stablean> <Anson> thanks, happy, i still have to learn how these forests work :-) :-(
21:55:23  <Stablean> <happy tran  sport> np  u  got  keep   doing  thr   trees
21:55:57  <Stablean> <Anson> i didn't plant that on purpose, but when the copper mine dies when i just had finished the station, i simply funded a lumber mill
21:56:23  <Stablean> <happy tran  sport> yep
21:56:49  <Stablean> <Anson> i need to replant them all the time ?
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22:32:11  <Stablean> <happy tran  sport> good night  all
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22:32:22  <Stablean> <Diablo> night
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