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00:00:12 <Stablean> <Anson> and one directly in front of it 00:00:58 <Stablean> <Anson> a lot faster now, although it was no real big gap 00:03:48 <Stablean> <Anson> i like clever statioms and signals like MacEvan station ... but they never are the fastest and best solutions for high throughput 00:07:31 <Stablean> <Anson> about MacEvan : you have pax going through that station ... how do you insure that they don't use the two middle platforms when they later shall pass through on the outer platforms ? 00:09:29 <Stablean> <Anson> if such a "pass through train" selects a middle platform because the others are busy, it has to exit to the wrong side and then it can take w hile until it succeeeds to turn around and continue 00:10:20 <Stablean> <Diablo> i didnt even think of that, so iv built n alternative route from the express line 00:15:07 <Stablean> *** Diablo has left the game (leaving) 00:46:02 *** Dom_ has quit IRC 01:05:23 <Stablean> *** Sylf joined the game 01:05:51 <Stablean> *** Sylf has left the game (leaving) 03:44:41 <Stablean> *** Anson has joined spectators 03:44:41 <Stablean> *** Game paused (number of players) 03:45:01 *** Anson has quit IRC 03:45:48 *** Anson has joined #openttdcoop.stable 04:39:08 <Stablean> *** Sylf joined the game 04:40:33 <Stablean> *** Sylf has joined company #3 04:40:33 <Stablean> *** Game unpaused (number of players) 04:50:23 <Stablean> *** Player has started a new company (#14) 04:50:38 <Stablean> <Player> Greetings 04:50:38 <Stablean> <Sylf> Hi Player 04:50:46 <Stablean> <Player> Oh. Wil change name now 04:50:56 <Mazur> !rcon move 522 255 04:50:56 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 04:50:58 <Stablean> Mazur: *** Player has joined spectators 04:51:24 <Stablean> <Player> Hm, is that necessary to remove me from company? 04:51:48 <Stablean> <Sylf> It's an automated script 04:52:07 <Stablean> <Sylf> so we don't get bunch of companies owned by "Player" 04:52:24 <Stablean> <Player> Ah good. Sorry 04:52:48 <Stablean> *** Player has left the game (leaving) 04:53:13 <Stablean> *** {Alrick[UA]} has started a new company (#14) 04:53:15 <Stablean> *** {Alrick[UA]} joined the game 04:53:36 <Stablean> <Alrick[UA]> Now it's good 04:54:06 <Stablean> <Alrick[UA]> Recently read Atlas Shrugged by Ayn Reid, and felt an urge to play OpenTTD again 04:54:20 <Stablean> <Alrick[UA]> Hilarious antiutopia 04:55:24 <Stablean> <Alrick[UA]> Am I allowed to build where I see fit? 05:03:00 <Stablean> <Sylf> have fun 05:03:02 <Stablean> *** Sylf has left the game (leaving) 05:03:04 <Stablean> <Alrick[UA]> oh 05:48:15 <Stablean> *** Alrick[UA] has left the game (general timeout) 05:48:17 <Stablean> *** Alrick[UA] has left the game (connection lost) 05:48:20 <Stablean> *** Game paused (number of players) 05:48:33 <Stablean> *** Anson has left the game (general timeout) 05:48:33 <Stablean> *** Anson has left the game (connection lost) 05:48:39 <Stablean> *** Game unpaused (number of players) 05:48:41 <Stablean> *** {Alrick[UA]} joined the game 06:31:05 <Stablean> *** Alrick[UA] has left the game (general timeout) 06:31:05 <Stablean> *** Alrick[UA] has left the game (connection lost) 06:31:05 <Stablean> *** Game paused (number of players) 06:35:44 <Stablean> *** Game unpaused (number of players) 06:35:44 <Stablean> *** {Alrick[UA]} joined the game 06:51:37 <Stablean> *** Alrick[UA] has left the game (leaving) 06:51:37 <Stablean> *** Game paused (number of players) 07:27:39 <Stablean> *** Diablo joined the game 07:36:51 <Stablean> *** Diablo has joined company #2 07:36:51 <Stablean> *** Game unpaused (number of players) 07:44:06 <Stablean> *** Anson joined the game 07:46:39 <Stablean> *** Anson has joined company #4 07:48:55 <Stablean> <Diablo> hello anson 07:49:05 <Stablean> *** Anson has joined spectators 07:49:09 <Stablean> <Anson> hallo 07:56:47 <Stablean> *** Anson has joined company #4 08:34:29 <Stablean> *** Diablo has left the game (leaving) 08:37:03 *** tycoondemon has quit IRC 08:37:18 *** tycoondemon has joined #openttdcoop.stable 08:45:05 *** tycoondemon has quit IRC 09:37:55 <Stablean> *** Netopl joined the game 09:38:58 <Stablean> *** Netopl has left the game (leaving) 09:42:07 *** tycoondemon has joined #openttdcoop.stable 12:17:15 <Stablean> *** Mazur has joined company #5 13:05:29 *** tycoondemon has quit IRC 13:28:52 *** tycoondemon has joined #openttdcoop.stable 14:39:15 <Stablean> <Anson> i have a path signal here, that blocks trains for a few seconds, then lets them pass .... 14:39:58 <Stablean> <Anson> sign "wait at this pbs" 14:46:58 *** SmatZ has quit IRC 14:48:03 *** SmatZ has joined #openttdcoop.stable 14:48:07 *** ChanServ sets mode: +o SmatZ 15:07:36 <Stablean> *** Ayoui joined the game 15:17:58 <Stablean> *** Ayoui has left the game (leaving) 15:21:55 *** Maraxus has joined #openttdcoop.stable 15:23:41 <Stablean> *** Maraxus joined the game 15:31:27 <Stablean> *** Brumi joined the game 15:31:35 <Stablean> <Brumi> hello 15:31:45 <Stablean> <Maraxus> hi 15:31:48 <Stablean> <Anson> hallo, brumi 15:32:31 <Stablean> <Anson> can anybidy please have a look at my pbs, at the sign "wait 5-20...." ? 15:32:45 <Stablean> <Brumi> yeah I'm looking at that at the moment 15:32:51 <Stablean> <Brumi> saw it on the coop channel 15:34:29 <Stablean> <Brumi> sadly I'm not an expert with pathfinder penalties 15:34:31 <Stablean> <Maraxus> I'd use some two-way signals to see if it improves 15:34:37 <Stablean> <Anson> i could simply do some other track layout and hope it works, like it worked before .... but i want to know what is happening here now :-) 15:34:43 <Stablean> <Brumi> what if you place an extra signal on the rightmost lane? 15:35:05 <Stablean> <Anson> the last signals are at TL 15:35:17 <Stablean> <Anson> to make the PBS select which track to chose 15:35:21 *** kuch3n has joined #openttdcoop.stable 15:35:41 <Stablean> <Anson> if i add a signal, it is behind the train and a target for the pathfinder 15:35:48 <Stablean> <Brumi> ok 15:35:58 *** kuch3n is now known as Guest2932 15:36:06 <Stablean> <Brumi> I see 15:37:01 <Stablean> <Anson> and penalties shouldn't be a problem ... that should only influence the decision which path to take 15:37:07 <Stablean> <Maraxus> can I try something? 15:37:21 <Stablean> <Anson> but if there is only one possible free path, why do the trains stop for 5-20 seconds ? 15:37:59 <Stablean> <Brumi> but if the penalty is too high, doesn't it make the train to choose no route at all? 15:38:27 <Stablean> *** Maraxus has joined company #4 15:39:16 <Stablean> <Brumi> so what is the deal here? 15:39:27 <Stablean> <Brumi> I see you switched to twoway signals 15:39:29 <Stablean> <Anson> it is the same on all three tracks: the last signal should be at TL, to make trains wait at the pBS when a train is waiting at a prio 15:40:13 <Stablean> <Anson> entry/exit can't be used since one of the tracks is too short 15:41:15 <Stablean> <Anson> the mixture of pbs and entry/exit doesn't work 15:41:25 <Stablean> <Anson> it lets trains pass the first choice 15:42:22 *** Guest2816 has quit IRC 15:45:00 <Stablean> <Anson> oh ... 15:46:03 <Stablean> <Maraxus> seems to work 15:46:32 <Stablean> <Anson> in the old version, trains seem to have chosen a destination first because of 1way block signals ... and then were stuck at the pbs until some time later it reevaluated the situation 15:46:51 <Stablean> <Anson> now, with 2way block signals at every track, it selects any and it works 15:48:26 <Stablean> <Anson> all three seem to work now ... 15:48:36 <Stablean> <Anson> thanks for your help 15:48:42 <Stablean> <Maraxus> np 15:52:01 <Stablean> <Maraxus> I'm off - cu 15:52:08 <Stablean> <Brumi> bye 15:52:11 <Stablean> *** Maraxus has left the game (leaving) 15:52:19 <Stablean> *** Brumi has left the game (leaving) 16:15:53 *** ODM has joined #openttdcoop.stable 16:15:53 *** ChanServ sets mode: +o ODM 16:32:13 <Stablean> *** Mazur has joined spectators 17:09:49 *** Jam35 has joined #openttdcoop.stable 18:16:03 <Stablean> *** Cameron joined the game 18:16:34 <Stablean> *** Cameron has left the game (processing map took too long) 18:16:34 <Stablean> *** Cameron has left the game (connection lost) 18:32:10 <Stablean> *** Netopl has started a new company (#15) 18:32:12 <Stablean> *** Netopl joined the game 18:34:44 <Stablean> *** Netopl has left the game (leaving) 18:35:39 <Stablean> *** Netopl joined the game 18:40:54 <Stablean> *** Netopl has left the game (leaving) 18:43:29 <Stablean> *** Anson has joined spectators 18:43:29 <Stablean> *** Game paused (number of players) 18:58:32 <Stablean> <Anson> @gap 5 18:58:50 <Stablean> <Anson> @@(gap 5) 18:58:51 <Webster> Stablean: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 19:19:57 <Stablean> *** Mazur has joined company #5 19:19:57 <Stablean> *** Game unpaused (number of players) 19:30:24 <Stablean> *** Anson has joined company #4 19:56:55 *** ODM has quit IRC 19:58:46 <Stablean> *** Mazur has joined spectators 20:03:14 <Stablean> *** Anson has joined spectators 20:03:14 <Stablean> *** Game paused (number of players) 20:03:18 <Stablean> *** Anson has started a new company (#15) 20:03:18 <Stablean> *** Game unpaused (number of players) 20:03:33 <Stablean> *** Anson has joined spectators 20:03:33 <Stablean> *** Game paused (number of players) 20:03:58 <Stablean> *** Anson has joined company #4 20:03:58 <Stablean> *** Game unpaused (number of players) 20:05:26 <Stablean> *** Anson has joined spectators 20:05:26 <Stablean> *** Game paused (number of players) 20:05:30 <Stablean> *** Anson has started a new company (#15) 20:05:30 <Stablean> *** Game unpaused (number of players) 20:07:06 <Stablean> *** Anson has joined spectators 20:07:06 <Stablean> *** Game paused (number of players) 20:07:21 <Stablean> *** Anson has joined company #4 20:07:21 <Stablean> *** Game unpaused (number of players) 20:08:39 *** Maraxus has quit IRC 20:09:33 <Stablean> *** Mazur has joined company #5 20:12:49 <Stablean> *** Mazur has joined spectators 20:13:21 <Stablean> *** Anson has joined spectators 20:13:21 <Stablean> *** Game paused (number of players) 20:13:25 <Stablean> *** Anson has started a new company (#15) 20:13:25 <Stablean> *** Game unpaused (number of players) 20:13:44 <Stablean> *** Anson has joined spectators 20:13:44 <Stablean> *** Game paused (number of players) 20:13:50 <Stablean> *** Anson has joined company #4 20:13:50 <Stablean> *** Game unpaused (number of players) 20:16:00 <Stablean> *** Anson has joined spectators 20:16:00 <Stablean> *** Game paused (number of players) 20:16:28 *** Anson has quit IRC 20:16:47 *** Anson has joined #openttdcoop.stable 20:17:46 <Stablean> *** Diablo joined the game 20:18:22 <Stablean> *** Diablo has joined company #2 20:18:22 <Stablean> *** Game unpaused (number of players) 20:19:17 <Stablean> <Anson> hallo, diablo 20:19:39 <Stablean> <Anson> range curve there :-) 20:19:41 <Stablean> <Diablo> hello anson 20:19:56 <Stablean> <Anson> you have a really strange curve there :-) 20:20:06 <Stablean> <Diablo> where? 20:20:24 <Stablean> *** Anson has joined company #4 20:21:10 <Stablean> <Anson> starting with a 270 degree curve instead of 90-135 only 20:21:37 <Stablean> <Anson> and a long bridge too, which could be shortened and/or seöarated in two, with a signal in between 20:21:43 <Stablean> <Diablo> thats the only way i could fit the corner and bridge to merge 20:22:57 <Stablean> <Anson> you see the 135 degree solution ? 20:23:20 <Stablean> <Diablo> but i like looping railways 20:23:58 <Stablean> <Anson> i like loopings too ... but prefer them on roller coasters and not adding to the length of tracks 20:24:57 <Stablean> <Diablo> so, i should change it? 20:25:12 <Stablean> <Anson> you also can move the other curves a bit, to get space for a better curve and bridge 20:39:42 <Stablean> *** Mazur has joined company #5 20:42:11 <Stablean> <Diablo> well, that was less than i was expecting 20:43:58 <Stablean> <Anson> i had mo idea where the tracks came from and where they went ... but i only moved them a bit to the left and right :-) 20:44:29 <Stablean> <Diablo> this is also the busiest section on the ml 20:46:50 <Stablean> *** valis joined the game 20:47:05 <Stablean> *** Mazur has joined spectators 20:48:22 <Stablean> <Diablo> iv been waiting 150 yrs for that mine to close 20:49:23 *** Jam35 has quit IRC 20:51:28 <Stablean> <Diablo> is there a problem with mering me PAX-E? 20:52:32 <Stablean> <Anson> the two pax-e dont look too busy, and you merge them later anyway ... you already could merge them earlier, and have less problems with crossing/merging other lines 20:56:19 <Stablean> *** valis has left the game (leaving) 20:57:43 <Stablean> <Anson> did you look at the amount of traffic and the number of lines ? ... you have 2 lines for low volume of pax-e, but a single line with a merge for the mixed freight (goods+oil) 20:58:51 <Stablean> <Diablo> that was packed last night wen i went to bed, but now...back upto optimal trnsporting per train 21:01:09 <Stablean> <Anson> look at my sign "where do ...." 21:01:23 <Stablean> <Diablo> ui just saw that 21:01:25 <Stablean> <Anson> i followed the track and saw no merge of pax to the oil line 21:02:19 <Stablean> <Diablo> i must hav forgotten to remove it wen i did !this 21:04:41 <Stablean> <Anson> you merge oil and goods afgter quite a while ... and soon afgter that split them again 21:04:52 <Stablean> <Anson> that merge is the current bittleneck 21:06:48 <Stablean> <Anson> when you have a double line (well, not true double, but rather parallel) for oil and goods all the time, why not do the same also for the last bit and avoid the merge and split ? 21:07:22 <Stablean> <Diablo> so, i should crossover near stn entrances? 21:08:28 <Stablean> <Anson> doesn't matter where you cros them (with tunnel or bridge) ... but when you have parallel tracks for most of the length, why not also for the short rest ? 21:11:27 <Stablean> <Anson> hehe, and the next project for you should be the split for oil trains that return from the drop ...at !CROSS 21:12:28 <Stablean> <Anson> with the other improvements, you now get too much traffic for that twolane crossing 21:13:11 <Stablean> <Diablo> this crossing was not designed for more than 30 trains 21:14:21 <Stablean> <Anson> i had some such places on my network too ... until i completely rebuilt it, and rebuilt it again later .... at Parkallen ;:-) 21:18:32 <Stablean> <Anson> you really like loopings :-) 21:18:50 <Stablean> <Diablo> loops are cool with trains 21:21:44 <Stablean> <Diablo> i also dont like 1-tile corners 21:23:54 <Stablean> <Anson> yes, the tight curves are really bad ... yoirs currently only allows 130 instead of 201 .... 21:25:37 <Stablean> <Anson> even if it hurts the pax, you sometimes best blow up 1 or 2 houses .... 21:26:00 <Stablean> <Diablo> in lynnstone? 21:26:30 <Stablean> <Anson> done :-) 21:26:58 <Stablean> <Diablo> itsbetter to remove street cuz i dont exactly like those 1-tile bends 21:27:38 <Stablean> <Diablo> connect to ml? 21:28:37 <Stablean> <Anson> if you move the track, the tunnel can be one shorter, and even better CL 21:29:55 <Stablean> <Anson> think before you rebuild everything :-) 21:30:21 <Stablean> <Anson> why ???? 21:30:37 <Stablean> <Anson> just do the split where the sign is, and you need no bridge 21:31:24 <Stablean> <Diablo> happy? 21:31:50 <Stablean> <Anson> stillö a tight curve ... could be one better 21:32:20 <Stablean> <Anson> @@(clcalc rail 201) 21:32:21 <Webster> Stablean: Required CL for rail at 201km/h is 5 (8 half tiles) or TL 21:33:56 *** gnemonix has joined #openttdcoop.stable 21:34:59 <Stablean> *** happy tran {} sport joined the game 21:35:08 <Stablean> <Anson> the easiest metrhod to improve the CL2 : make the first bridge one tile longer 21:36:02 <Stablean> <happy tran sport> hi all 21:36:08 <Stablean> <Diablo> hi happy 21:36:22 <Stablean> <happy tran sport> how things 21:37:37 <Stablean> <happy tran sport> stoney lumber mill needs mor trees anson 21:37:43 <Stablean> <Diablo> pretty busy, but good 21:41:03 <Stablean> *** happy tran {} sport has joined company #2 21:42:40 <Stablean> <Anson> when the line is so busy now, you might move the merge behind the bridges and add a waiting bay ... 21:43:18 <Stablean> <Anson> "just in case" it gets even busier :-) 21:54:29 <Stablean> <Anson> thanks, happy, i still have to learn how these forests work :-) :-( 21:55:23 <Stablean> <happy tran sport> np u got keep doing thr trees 21:55:57 <Stablean> <Anson> i didn't plant that on purpose, but when the copper mine dies when i just had finished the station, i simply funded a lumber mill 21:56:23 <Stablean> <happy tran sport> yep 21:56:49 <Stablean> <Anson> i need to replant them all the time ? 22:27:38 *** gnemonix has quit IRC 22:32:11 <Stablean> <happy tran sport> good night all 22:32:17 <Stablean> *** happy tran {} sport has joined spectators 22:32:22 <Stablean> <Diablo> night 22:32:32 <Stablean> *** Diablo has left the game (leaving) 22:32:48 <Stablean> *** happy tran sport has left the game (leaving)