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00:03:14 <Stablean> *** KTG joined the game 00:03:53 <Stablean> *** KTG has left the game (leaving) 00:07:30 <Stablean> *** KTG joined the game 00:09:09 <Stablean> *** KTG has started a new company (#10) 00:35:45 <Stablean> *** Sylf joined the game 00:37:37 <Stablean> <Sylf> ugh. 00:37:47 <Stablean> <Sylf> I hate inflation enabled games 00:51:10 <Stablean> *** Sylf has left the game (leaving) 00:52:40 <Stablean> *** Sylf joined the game 00:58:28 <Stablean> *** Cameron has joined company #2 01:01:28 <Stablean> *** Sylf has left the game (leaving) 01:04:52 <Stablean> <Cameron> can someone turn funding town construction on, please? 01:08:45 <Sylf> we can't 01:08:51 <Stablean> <Cameron> ugh 01:08:59 <Sylf> the game script disables that function 01:09:09 <Stablean> <Cameron> :( 01:10:50 <Sylf> there may be a bug where if one town's growth rate goes down to every 23k days, it never recovers back to normal growth rate no matter what. 01:11:13 <Stablean> <Cameron> great, thats 2 towns that are doing that :( 01:11:52 <Stablean> <Cameron> so every 65 game years it grow, LOL 01:12:30 <Sylf> it won't grow 01:12:46 <Sylf> not even every 65 years 01:16:06 <Stablean> <Cameron> damn, so unfortunate 02:14:23 *** Brot6_ has joined #openttdcoop.stable 02:15:46 *** Brot6_ has quit IRC 02:16:29 *** Brot6_ has joined #openttdcoop.stable 02:16:40 *** Brot6 has quit IRC 02:17:21 *** Brot6_ is now known as Brot6 02:17:51 *** Brot6 has quit IRC 02:17:57 *** Brot6 has joined #openttdcoop.stable 02:22:23 <Stablean> *** Dom has left the game (general timeout) 02:22:23 <Stablean> *** Dom has left the game (connection lost) 02:27:51 *** BiG_MeEcH has joined #openttdcoop.stable 02:28:01 <BiG_MeEcH> wooooooooo 02:28:04 <BiG_MeEcH> !date 02:28:04 <Stablean> BiG_MeEcH: 18 Nov 1995 02:28:10 <BiG_MeEcH> !dl lin64 02:28:10 <Stablean> BiG_MeEcH: http://binaries.openttd.org/releases/1.3.2-RC2/openttd-1.3.2-RC2-linux-generic-amd64.tar.xz 02:28:30 <BiG_MeEcH> !players 02:28:33 <Stablean> BiG_MeEcH: Client 34 (White) is KTG, in company 10 (Cargolux) 02:28:33 <Stablean> BiG_MeEcH: Client 26 (Pale Green) is Anson, in company 7 (Anson Transport) 02:28:33 <Stablean> BiG_MeEcH: Client 20 (Green) is Cameron, in company 2 (Cameron Transport) 02:33:37 <Stablean> <Anson> I HATE THIS ... third time already 02:34:16 <BiG_MeEcH> I hate it too! :P 02:34:19 <BiG_MeEcH> !ip 02:34:19 <Stablean> BiG_MeEcH: stable.openttdcoop.org:3999 02:34:26 <Stablean> <Anson> if you want to know what ... just look at the signs .... 02:34:49 <BiG_MeEcH> I would but my ottd cant find this server :D 02:34:56 <BiG_MeEcH> oh, there it is :D 02:36:38 <Stablean> *** Big Meech joined the game 02:37:27 <Stablean> <Anson> first, i expanded my ML to double and did a tour around the lake, to use that factofry 02:37:28 <Stablean> <Big Meech> yopu will just have to build quicker :D 02:37:30 <Stablean> <Anson> gone now 02:37:33 *** gnemonix has joined #openttdcoop.stable 02:37:55 <Stablean> *** Diablo joined the game 02:38:06 <Stablean> <Anson> i don't want to do speed building, but testing some layoits, building nice, etc 02:38:29 <Stablean> *** Diablo has joined company #3 02:38:35 <Stablean> <Anson> and in a game with inflation and very high TF costs (100k per tile, now even more) it takes even longer 02:38:56 <Stablean> *** Sylf joined the game 02:38:59 <Stablean> <Sylf> wewt 02:39:05 <Stablean> <Big Meech> wooooooooo! 02:39:55 <Stablean> <Sylf> this is one bare map 02:40:06 <Sylf> !rcon set industry_density 02:40:06 <Stablean> Sylf: Current value for 'industry_density' is: '4' (min: 0, max: 5) 02:40:07 <Stablean> <Big Meech> I suggest commence building 02:40:14 <Sylf> !rcon set industry_density 5 02:40:14 <Stablean> Sylf: ERROR: This command/variable is not available during network games. 02:41:48 <Stablean> <Sylf> ok, here comes my MM 02:41:50 <Stablean> *** Sylf has started a new company (#11) 02:44:42 <Stablean> <Cameron> Meeches! 02:44:52 <Stablean> <Big Meech> Camer-onz! 02:44:59 <Stablean> <Cameron> :) 02:50:51 <Stablean> *** Sylf has joined spectators 02:54:11 <Stablean> <Cameron> 212k, not bad 02:54:17 <Stablean> <Big Meech> what are the rainbow rails? 02:54:19 <Stablean> <Big Meech> :) 02:54:37 <Stablean> <Cameron> V's new uni rail 02:54:44 <Stablean> <Sylf> neon colored fancy universal rails 02:54:51 <Stablean> <Cameron> yup 02:54:57 <Stablean> <Big Meech> sounds like nyan cat 02:55:11 <Stablean> <Cameron> damn Nyan Cat 02:55:15 <Stablean> <Big Meech> :D 02:56:01 <Stablean> <Cameron> shit, shouldn't have said that XD Nyan Cats and co. might attack me >.< 02:56:23 <Stablean> *** Big Meech has started a new company (#12) 02:56:56 <Stablean> <Anson> even worse ... now, i see it flying around everywhere ... after i hadn't thought of it for months 02:57:12 <Stablean> *** Big Meech has joined spectators 02:57:14 <Stablean> <Anson> will take a long time until i get rid of it again 02:57:18 <Stablean> <Big Meech> your love of nyan cat is undenyable 03:00:26 <Stablean> <Cameron> ugh, town #3 is now doing that bug... 03:00:48 <Stablean> <Cameron> grows every 23,212 days 03:01:26 <Stablean> <Cameron> it was fine earlier 03:06:33 <Stablean> *** KTG has left the game (general timeout) 03:06:33 <Stablean> *** KTG has left the game (connection lost) 03:07:51 <Stablean> *** Sylf has joined company #11 03:09:11 <Stablean> <Big Meech> :D 03:15:12 <Stablean> *** KTG joined the game 03:16:41 <Stablean> <Sylf> looks like i'm in trouble :) 03:31:11 <Stablean> *** Big Meech has joined company #11 03:38:49 <Stablean> *** Big Meech has left the game (general timeout) 03:38:49 <Stablean> *** Big Meech has left the game (connection lost) 03:40:03 <Stablean> <Cameron> trade an engine for a oil wagon... 03:49:06 <Stablean> *** Diablo has left the game (leaving) 03:57:58 <Stablean> <Cameron> it's growing 04:08:38 <BiG_MeEcH> I hate my connection :D 04:09:06 <Stablean> <Anson> i hate the connections of my network :-) 04:09:29 <BiG_MeEcH> :D 04:09:33 <BiG_MeEcH> burn it with fire 04:10:21 <Stablean> <Anson> how do you build a hub in the mounbtains without terraforming ? .-( 04:12:33 <BiG_MeEcH> build through the mountain and around 04:14:11 <Stablean> <Anson> tunnel with length 11 = 100k$ ... tunnel with TF on both ends = at least 500k$ 04:16:38 <BiG_MeEcH> save loot 04:34:22 <Stablean> *** RTM joined the game 04:36:56 *** gnemonix has quit IRC 04:38:06 <Stablean> *** RTM has joined company #6 04:38:11 <Stablean> <RTM> hi all 04:39:19 <Stablean> <Anson> ans now let's see how long this town accepts food and goods 04:40:05 <Stablean> <Anson> towns doesn't grow ... food required 04:40:31 <Stablean> <Anson> and after delivering food : food deivered ... growing every 23,212 days 04:48:30 <Stablean> <Anson> ih, now it went from 23k days to only 100 days 05:07:43 <Stablean> *** KTG has left the game (leaving) 05:12:59 <Stablean> <Cameron> Anson, I think it's a bug =, and I think it's happening to all of them, I have 3 towns doing that. 05:13:30 <Stablean> <Anson> it is back to 23k again :-) 05:13:41 <Stablean> <Cameron> ... 05:14:43 <Stablean> <Cameron> well, one of them is down to 199 days 05:15:14 <Stablean> <Anson> what annoys me most about town growth and the authorities : when i build a train station and connect it, i have already deleted so many trees and similar that i am forbidden to build more stations ... but how do i build a few roads and bus stations next to make the town grow ? 05:15:52 <Stablean> <Cameron> idk 05:17:02 <Stablean> <Sylf> don't try to grow towns in this game 05:17:09 <Stablean> <Sylf> it's as simple as that 05:44:10 <V453000> does SyCity bug? :P 05:44:13 <V453000> or is it used at all? 05:44:14 <V453000> idk 05:44:47 <Stablean> <Sylf> yeah, it's a bug 05:44:55 <V453000> :D 05:47:08 <V453000> is it fixable? 05:47:43 <Stablean> <Sylf> probably, but I haven't really looked into it yet 05:47:55 <V453000> alright :) 05:48:14 <V453000> do you have it on the devzone or something? 05:48:45 <Stablean> <Sylf> not this one 05:49:28 <Stablean> <Sylf> squirrel scripts are all text files, so the code should be available in the content download folder 05:50:13 <V453000> oh :D 05:50:22 <V453000> ARENT THOSE 05:50:33 <V453000> the files with .nut extension 05:50:52 <Stablean> <Sylf> yup 05:51:06 <Stablean> <Sylf> totally nutty 06:34:14 <Stablean> <RTM> for town to grow you need to complete the nesesare requemeents 06:34:30 <Stablean> <Cameron> still 06:34:40 <Stablean> <Cameron> it ain't working 06:35:02 <Stablean> <RTM> constants on mounts 06:35:10 <Stablean> <RTM> one time 06:35:32 <Stablean> <RTM> where my HQ is 06:35:35 <Stablean> <Cameron> what about the non snowline cities? 06:35:45 <Stablean> <Sylf> the gamestcript that controls town growth is broken. 06:35:55 <Stablean> <RTM> really 06:36:13 <Stablean> <RTM> so it will be fix or not 06:36:21 <Stablean> <Cameron> see Lartbridge 06:36:31 <Stablean> <Sylf> not in this game 06:37:01 <Stablean> <Sylf> not this month or next month. I'm too busy for now 06:37:16 <Stablean> <RTM> ok 06:37:43 <V453000> you can enslave Vinnie I think he was digging some gs 06:37:49 <Stablean> <RTM> who whants a donetion of money 06:37:57 <Stablean> <Anson> can't we simply play without a broken script ß 06:38:08 <Stablean> <Cameron> lol 06:38:12 <V453000> no :( 06:38:14 <Stablean> <Anson> is the script needed, even when it doesn't work correctly ß 06:38:25 <V453000> no :) 06:38:48 <Stablean> <RTM> nice V453000 06:39:00 <V453000> no? 06:39:04 <Stablean> <Sylf> you'll have to wait until the next map though 06:39:11 <Stablean> <RTM> livrate the nesesary cool it worck 06:39:13 <Stablean> <Cameron> is there a city builder type script out there? 06:39:15 <Stablean> <RTM> works 06:39:23 <Stablean> <Sylf> yes 06:39:34 <Stablean> <RTM> lok at Monfingbridge 06:39:48 <Stablean> <Sylf> srsly, don't bother with towns on this map. 06:40:18 <Stablean> <Anson> it is not for pax, but for dropping goods and food ... 06:40:20 <Stablean> <Sylf> unless you want to take the gs used on this map and debug it yourself 06:40:34 <Stablean> <Sylf> don't do goods 06:40:47 <V453000> can a gs be removed in running sp game? 06:40:54 <Stablean> <Sylf> food acceptance is done pretty much everywhere 06:41:09 <Stablean> <Sylf> I don't think so, V. 06:41:15 <Stablean> <Anson> lol ... don't do pax, don't do mail, don't do valuables, and don't do cargo ... and you will have no problems :-) 06:41:21 <Stablean> <Cameron> hack the game :P 06:41:39 <Stablean> <RTM> ok guys 06:41:47 <Stablean> <Sylf> why not valuables? 06:41:57 <Stablean> <RTM> track trains PURR 06:42:03 <Stablean> <Sylf> banks never close. 06:42:13 <Stablean> <RTM> do you guys try 06:42:15 <Stablean> <RTM> or not 06:42:17 <Stablean> <Sylf> gold and diamond mines increase production without problems 06:42:35 <V453000> yes, focus on purr and transport cargo, bitches :> 06:42:37 <Stablean> <Anson> banks never close ? 06:42:43 <Stablean> <Cameron> I have my networks done, not gunna bother removing them 06:42:51 <Stablean> <Sylf> banks never close on any climates. 06:43:20 <V453000> Which I would not be so sure about with ogfx+ industries sylf 06:43:28 <Stablean> <Anson> when was that changed ? ... i remember a game 1+ years ago, where we had to rebuild a bank every 4 or 5 years since the city destroyed it when houses were rebuilt 06:43:31 <V453000> but they probably dont die 06:43:39 <Stablean> <Cameron> green purr 06:44:25 <Stablean> <Anson> even if a bank never dies by itself, does that also mean that it can'Ät be destroyed by rebuilding something else ? 06:44:27 <Stablean> <Cameron> looks like metro rails lost cousin to me 06:44:29 <Stablean> <Sylf> as far as I know, banks never close in default industries. and I thought it was the same in this grf too. 06:45:36 <Stablean> <Anson> as i said, 1+ years ago, towns regularly destroyed (and rebuilt somewhere else in town, out of reach of my station) the banks 06:45:36 <Stablean> <Sylf> hmmm, purrrrr'ing the whole network's gonna be expensive 06:45:46 <V453000> e.g. power plants do die with ogfx+industries I think 06:45:49 <Stablean> <Cameron> V, the purr tracks going straight are all jagged 06:45:59 <V453000> wat 06:46:05 <Stablean> <RTM> sylf is like universal rail 06:46:13 <Stablean> <Cameron> 79 million dollars for my network 06:46:15 <Stablean> <RTM> the PUR 06:46:26 <V453000> well sure :> 06:46:33 <Stablean> <Cameron> closest zoom and the next one out 06:46:51 <Stablean> <Sylf> don't use extra zoom 06:48:17 <V453000> I havent noticed anything strange with the rails, if there is, mark it on the map and I will have a look later 06:50:11 <Stablean> *** RTM has left the game (leaving) 06:50:34 <Stablean> *** happy tran {} sport joined the game 06:51:01 <Stablean> *** happy tran {} sport has joined company #1 06:51:18 <Stablean> *** Sylf has left the game (leaving) 07:10:17 <Stablean> *** happy tran sport has left the game (leaving) 07:21:16 <Stablean> *** Dom joined the game 07:22:42 <Stablean> *** Dom has left the game (general timeout) 07:22:42 <Stablean> *** Dom has left the game (connection lost) 07:30:03 <Stablean> *** Dom joined the game 07:30:28 <Stablean> <Dom> towns do grow you just need to build roads :D 07:30:43 <Stablean> *** Dom has joined company #8 07:32:56 <Stablean> <Anson> just for info: a town grew every 32k at first, then every 100 for a short time aftre i started delivering food, then 32k again, and also when i transported lots of pax in town ... just now i added just 2 mail trucks, and the town grows every 80 days now 07:44:07 <Stablean> *** Dom has left the game (general timeout) 07:44:07 <Stablean> *** Dom has left the game (connection lost) 07:44:43 <Stablean> *** Dom joined the game 07:45:01 <Stablean> *** Dom has joined company #8 07:50:22 <Stablean> *** Cameron has joined spectators 07:54:23 <Stablean> *** Dom has left the game (general timeout) 07:54:23 <Stablean> *** Dom has left the game (connection lost) 07:54:35 <Stablean> *** Diablo joined the game 07:54:55 <Stablean> *** Dom joined the game 07:55:16 <Stablean> *** Dom has joined company #8 07:55:52 <Stablean> <Diablo> im confused as to whether timeouts are local side or new client to server 07:56:07 <Stablean> <Dom> mine are local :) 07:56:58 <Stablean> *** Diablo has joined company #3 07:58:00 <V453000> everybody would timeout if it was server side 07:58:34 <Stablean> *** Dom has left the game (general timeout) 07:58:34 <Stablean> *** Dom has left the game (connection lost) 08:00:00 <Stablean> <Diablo> cant wait for fibre optic to come into effect for better speeds 08:00:25 *** Dom__ has joined #openttdcoop.stable 08:01:29 <V453000> t 08:01:35 <V453000> this is probably about stability not speed 08:01:43 <V453000> openttd needs tiny amount of data transfer 08:01:54 <Stablean> <Diablo> but still, my connections crap 08:02:28 <Stablean> <Diablo> it takes ages to get the full MB to enter 08:03:48 <V453000> mhm :) 08:04:32 *** Dom_ has quit IRC 08:04:32 *** Dom__ is now known as Dom_ 08:05:12 <Stablean> <Diablo> oh yea...v, can u plz do something about company # 5 08:12:53 <V453000> !conpanies 08:12:56 <V453000> !companies 08:12:58 <Stablean> V453000: Company 1 (Blue): happy tran sport Transport 08:12:58 <Stablean> V453000: Company 2 (Green): Cameron Transport 08:12:58 <Stablean> V453000: Company 3 (Red): Diablo Transport 08:12:58 <Stablean> V453000: Company 4 (Pink): Maraxus Transport 08:12:58 <Stablean> V453000: Company 5 (Mauve): TrainsOfSodor Transport 08:12:59 <Stablean> V453000: Company 6 (Purple): RTM Transport 08:12:59 <Stablean> V453000: Company 7 (Pale Green): Anson Transport 08:13:01 <Stablean> V453000: Company 8 (Orange): Dom Transport 08:13:01 <Stablean> V453000: Company 9 (Brown): one Transport 08:13:03 <Stablean> V453000: Company 10 (White): Cargolux 08:13:03 <Stablean> V453000: Company 11 (Dark Blue): Sylf Transport 08:13:05 <V453000> what is he doing 08:14:35 <Stablean> <Diablo> hes blocking me from expanding my drop, with a current max platform count of 3 08:15:23 <Stablean> <Diablo> but u should really c the situation in game 08:15:47 <V453000> I cant join atm I am at work 08:16:15 <Stablean> <Diablo> i also complained about 10 hrs ago 08:17:11 <V453000> well I was probably sleeping at that point :D 08:17:32 <V453000> how about you send me a screenshot and I judge the situation from that 08:17:52 <Stablean> <Diablo> probably, but i am like 16 hrs ahead of u 08:27:27 <Stablean> *** Dom joined the game 08:27:50 <Stablean> <Dom> hooray for team new zealand ;D 08:27:58 <Stablean> <Diablo> did we win? 08:28:00 <Stablean> *** Dom has joined company #8 08:28:04 <Stablean> <Dom> ? 08:28:22 <Stablean> <Dom> americas cup? 08:28:25 <Stablean> <Dom> rugby? 08:29:19 <Stablean> <Diablo> umm, lets go for all 08:29:25 <Stablean> <Dom> :D 08:29:26 <Stablean> <Diablo> lol 08:30:09 <Stablean> <Diablo> but yea, americas cup 2013 is sad for team nz 08:30:15 <Stablean> <Dom> why? 08:30:31 <Stablean> <Dom> havent watched at all this year xD 08:30:34 <Stablean> <Diablo> only 1 actual race out of 4 08:30:40 <Stablean> <Dom> oh 08:30:40 <Stablean> <Diablo> 3 solo races 08:33:17 <V453000> needs more cats 08:59:27 <Stablean> *** Diablo has left the game (leaving) 09:11:29 <Stablean> *** Cameron has joined company #2 09:22:38 <Stablean> *** Player has left the game (leaving) 09:23:50 <Stablean> <Cameron> lol 09:26:02 <Stablean> <Cameron> my farm must be on crack... 09:31:15 <Stablean> *** Player has changed his/her name to KotH 09:37:15 <Stablean> *** KotH has left the game (leaving) 09:37:32 <Stablean> *** KotH has started a new company (#12) 09:37:34 <Stablean> *** KotH joined the game 09:52:03 <Stablean> <Cameron> way you never use ships... 09:52:13 <Stablean> <Cameron> *why 09:53:51 <Stablean> *** KotH has left the game (leaving) 10:21:58 *** BiG_MeEcH has quit IRC 11:03:55 *** KenjiE20 has quit IRC 11:04:34 *** KenjiE20 has joined #openttdcoop.stable 11:04:34 *** ChanServ sets mode: +o KenjiE20 12:02:20 <Stablean> *** Dom has left the game (general timeout) 12:02:20 <Stablean> *** Dom has left the game (connection lost) 12:02:53 <Stablean> *** Dom joined the game 12:04:05 <Stablean> *** Dom has joined company #8 12:06:21 <Stablean> *** Dom has left the game (general timeout) 12:06:21 <Stablean> *** Dom has left the game (connection lost) 12:08:14 *** Maraxus has joined #openttdcoop.stable 12:08:45 <Stablean> *** Maraxus joined the game 12:15:05 <Stablean> *** Maraxus has left the game (leaving) 12:15:09 *** Maraxus has quit IRC 12:16:13 <Stablean> *** Player has joined spectators 12:16:45 <Stablean> *** Player has joined company #9 12:17:05 <Mazur> !rcon move 79 255 12:17:05 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 12:17:07 <Stablean> Mazur: *** Player has joined spectators 12:18:11 <Stablean> *** Player has started a new company (#12) 12:18:31 <Mazur> !rcon move 79 255 12:18:31 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 12:18:37 <Stablean> Mazur: *** Player has joined spectators 12:18:55 <Stablean> *** Player has started a new company (#13) 12:19:17 <Mazur> !rcon move 79 255 12:19:17 <Mazur> "Player", when you play in a company, use a proper nick, you can set one with !name yourname in the textbox 12:19:23 <Stablean> Mazur: *** Player has joined spectators 12:19:43 <Stablean> *** Player has left the game (leaving) 12:55:32 <Stablean> *** Dom joined the game 12:55:44 <Stablean> *** Dom has joined company #8 13:16:17 <Stablean> *** Anson has joined spectators 13:17:01 *** Anson has quit IRC 13:17:19 *** Anson has joined #openttdcoop.stable 13:19:05 <Stablean> *** RTM joined the game 13:24:57 <Stablean> *** Dom has joined company #1 13:26:22 <Stablean> *** Dom has joined company #8 13:48:46 <Stablean> *** Dom has left the game (general timeout) 13:48:46 <Stablean> *** Dom has left the game (connection lost) 13:50:36 <Stablean> *** Dom joined the game 13:55:47 <Stablean> *** Dom has left the game (general timeout) 13:55:47 <Stablean> *** Dom has left the game (connection lost) 14:07:31 *** Dom_ has quit IRC 14:08:01 *** Dom_ has joined #openttdcoop.stable 14:12:45 <Stablean> *** KTG joined the game 14:20:44 *** Dom_ has quit IRC 14:23:33 <Stablean> *** KTG has left the game (leaving) 15:22:34 *** ODM has joined #openttdcoop.stable 15:22:34 *** ChanServ sets mode: +o ODM 15:27:55 <Stablean> *** happy tran {} sport joined the game 15:28:28 <Stablean> *** happy tran {} sport has joined company #1 15:35:00 *** kuch3n has joined #openttdcoop.stable 15:35:33 *** kuch3n is now known as Guest386 15:38:53 <Stablean> *** Mazur joined the game 15:39:20 <Stablean> <Mazur> Halo 15:39:22 <Stablean> <happy tran sport> hi 15:41:30 <Stablean> *** Mazur has left the game (leaving) 15:42:03 *** Guest182 has quit IRC 15:44:40 <Stablean> <V453000> hy 15:44:40 <Stablean> *** V453000 joined the game 15:44:56 <Stablean> <happy tran sport> hi 15:46:11 <Mazur> lo 15:46:51 <Stablean> <V453000> Cameron I think superstrong makes no sense at all for this short trains, but :P 15:46:53 <Stablean> <V453000> steamers ftw 15:56:36 <Stablean> *** V453000 has left the game (leaving) 15:58:26 *** Mazur has quit IRC 16:10:00 <Stablean> *** happy tran sport has left the game (leaving) 16:16:01 <Stablean> *** Cameron has left the game (general timeout) 16:16:01 <Stablean> *** Cameron has left the game (connection lost) 16:50:09 *** Jam35 has joined #openttdcoop.stable 17:15:04 *** Maraxus has joined #openttdcoop.stable 17:15:15 *** Jam35 has quit IRC 17:15:19 *** Jam35 has joined #openttdcoop.stable 17:35:24 *** AnsonMobil has joined #openttdcoop.stable 17:39:18 *** Anson has quit IRC 17:43:29 *** AnsonMobil has quit IRC 18:01:54 <Stablean> *** KotH joined the game 18:13:00 <Stablean> *** KotH has left the game (leaving) 18:29:01 <Stablean> *** zulu has started a new company (#12) 18:29:03 <Stablean> *** zulu joined the game 18:35:37 *** Anson has joined #openttdcoop.stable 18:35:51 *** Anson has quit IRC 18:35:57 *** Anson has joined #openttdcoop.stable 18:47:33 <Stablean> *** zulu has left the game (leaving) 18:52:24 <Stablean> *** zulu joined the game 18:57:28 <Stablean> *** zulu has left the game (leaving) 18:57:54 <Stablean> *** zulu joined the game 19:14:12 *** ChanServ sets mode: +v ODM 19:14:12 *** ChanServ sets mode: +v KenjiE20 19:14:12 *** ChanServ sets mode: +v planetmaker 19:14:12 *** ChanServ sets mode: +v Webster 19:14:12 *** ChanServ sets mode: +v Sylf 19:14:12 *** ChanServ sets mode: +v SmatZ 19:40:27 *** ODM has quit IRC 19:41:18 *** tycoondemon has quit IRC 19:45:10 *** Jam35 has quit IRC 19:56:42 <Stablean> *** zulu has left the game (leaving) 19:59:24 <Stablean> *** zulu joined the game 20:02:00 <Stablean> *** zulu has left the game (leaving) 20:14:22 <Stablean> *** Player has started a new company (#12) 20:14:26 <Stablean> *** Player has joined spectators 20:16:04 <Stablean> *** Player has left the game (leaving) 20:16:18 <Stablean> *** Diablo joined the game 20:16:30 <Stablean> <RTM> hi Diablo 20:16:40 <Stablean> <Diablo> hello 20:17:26 *** Maraxus has quit IRC 20:17:51 *** AnsonMobil has joined #openttdcoop.stable 20:18:26 <Stablean> <Diablo> RTM, can u plz look at my sign - !this area here! 20:18:34 <Stablean> *** Diablo has joined company #3 20:19:48 *** tycoondemon has joined #openttdcoop.stable 20:24:00 *** Anson has quit IRC 20:39:38 *** AnsonMobil has quit IRC 20:40:03 *** Anson has joined #openttdcoop.stable 20:40:51 <Stablean> *** zulu has started a new company (#12) 20:40:54 <Stablean> *** zulu joined the game 20:44:43 <Stablean> *** Anson has joined company #7 21:08:42 <Stablean> *** zulu has left the game (leaving) 21:15:44 <Stablean> *** Player has changed his/her name to Petah 21:21:00 <Stablean> *** Petah has left the game (leaving) 21:25:59 <Stablean> *** happy tran {} sport joined the game 21:26:27 <Stablean> <Diablo> hi happy 21:26:34 <Stablean> <happy tran sport> hi diablo 21:26:57 <Stablean> *** happy tran {} sport has joined company #1 21:27:25 <Stablean> <RTM> hi Happy 21:27:35 <Stablean> <happy tran sport> hi rtm 21:39:22 <Stablean> <RTM> and i got going 21:39:24 <Stablean> <RTM> lol 21:44:46 <Stablean> *** Cameron joined the game 21:47:50 <Stablean> <happy tran sport> rtm 21:48:12 <Stablean> <RTM> yep 21:48:22 <Stablean> <Cameron> complete overkill, but I like it 21:48:38 <Stablean> <RTM> my network? 21:48:45 <Stablean> <happy tran sport> see my sign say this 21:48:59 <Stablean> <V453000> hello 21:49:02 <Stablean> *** V453000 joined the game 21:49:05 <Stablean> <happy tran sport> hi v 21:49:09 <Stablean> <Cameron> my super strong engines for 3 tile long trains 21:49:20 <Stablean> <Diablo> hi v 21:50:36 <Stablean> <Cameron> lol 21:50:55 <Stablean> <happy tran sport> thanks rtm 21:50:57 <Stablean> *** V453000 has joined spectators 21:51:05 <Stablean> <RTM> for 21:51:27 <Stablean> <happy tran sport> ar no rone player 21:51:27 <Stablean> <Diablo> thx v 21:51:31 <Stablean> <V453000> yw 21:51:33 <Stablean> <happy tran sport> thanks v 21:51:47 <Stablean> *** happy tran {} sport has joined spectators 21:51:56 <Stablean> <V453000> for the greater good and purr 21:52:12 <Stablean> *** happy tran {} sport has joined company #3 21:53:40 <Stablean> *** happy tran {} sport has joined spectators 21:54:32 <Stablean> <happy tran sport> eeny way good night alll have a good time playing on the map bb 21:55:06 <Stablean> <RTM> good night Happy 21:55:13 <Stablean> <V453000> RTM why do you use those semaphore signals :D 21:55:28 <Stablean> <Diablo> night happy 21:55:46 <Stablean> *** happy tran sport has left the game (leaving) 21:55:51 <Stablean> <RTM> yep V 21:55:55 <Stablean> <V453000> btw Cameron I believe that jagging is not really a problem :P there are bigger issues 21:56:15 <Stablean> <V453000> there will be more versions and improvements later 21:56:29 <Stablean> <Anson> I'm home again :-) previously had chatted while having dinner in a restaurant ... the modern marvel of smartphones to use IRC everywhere :-) 21:57:27 <Stablean> <V453000> which is why I hope I wont find out how to use irc on my phone :D 21:57:29 <Stablean> *** Dom has left the game (processing map took too long) 21:57:29 <Stablean> *** Dom has left the game (connection lost) 21:57:59 <Stablean> *** Dom joined the game 21:58:01 <Stablean> <V453000> btw pricing of track transitions and upgrades cannot be set 21:58:03 <Stablean> <Dom> hi 21:58:07 <Stablean> <V453000> price of a track is the cost 21:58:08 <Stablean> <V453000> hi 21:58:20 <Stablean> *** Dom has joined company #8 21:58:37 <Stablean> <Dom> growing towns is bad :( 21:59:00 <Stablean> <V453000> SyCity being a bitch :) 21:59:30 <Stablean> <V453000> I already removed it from my config so should be k now 21:59:33 <Stablean> <V453000> or well, since next games 22:00:04 <Stablean> <Anson> abit the costs : currently, a single tile costs : maglev 17k, unirail and purr 125k, and converting one unirail/purr to another unirail/purr costs the same as new maglev = 15k to 18k 22:00:38 <Stablean> <Cameron> upgraded to green purr ages ago 22:02:17 <Stablean> <Diablo> i also upgraded to purr - cost less than 0mil for the ebtire network 22:02:23 <Stablean> <Anson> the second thig i said about prices : i tried to make building signals, stations and depots free by using basecosts grf ... but it still cost at least 2$ :-) ... thus i asked whether "free" was only a name for the lowest price, parameter 8=normal, 7=half, 1 = 1/128 = "free(no costs)" 22:02:34 <Stablean> <Cameron> mine was 79 million when I did it 22:02:44 <Stablean> <V453000> you cant have 0 cost 22:03:02 <Stablean> <V453000> the cost is only multiplied, not reduced or added 22:03:05 <Stablean> <V453000> more or less 22:04:06 *** Dom_ has joined #openttdcoop.stable 22:04:35 <Stablean> <V453000> either way I dont know yet, might as well make it cheaper later on 22:04:41 <Stablean> <V453000> it doesnt really matter 22:05:11 <Stablean> <V453000> people wont understand the irrelevance of money in openttd anyway 22:06:01 <Stablean> <RTM> 44 k of upgrating into GREEN PURR 22:06:16 <Stablean> <V453000> you cant even say how much it is 22:06:22 <Stablean> <V453000> 1. inflation is on 22:06:24 <Stablean> <V453000> 2. currencies 22:06:30 <Stablean> <V453000> money doesnt matter at all 22:06:32 <Stablean> <RTM> 43.903.242 22:06:50 <Stablean> <Dom> money does matter 22:07:01 <Stablean> <Dom> especcialy when near bankruptcy 22:07:05 <Stablean> <V453000> yes basically nothing out of your ~1 600 000 000 RTM 22:07:11 <Stablean> <Cameron> I have 44 trillion dolars 22:07:18 <Stablean> <V453000> Dom being near bankruptcy is like rare :P 22:07:28 <Stablean> <Dom> u have 4 mill and loosing money :( 22:07:38 <Stablean> <V453000> well yeah cause you use dead towns 22:08:29 <Stablean> <Dom> they do not wanna grow 22:09:23 <Stablean> <V453000> ofc, sycity is somehow bugged 22:09:53 <Stablean> <V453000> do something else. :) 22:09:59 <Stablean> <Cameron> 78 trillion to maintain 1 J-tech J-1 Roku... 22:10:01 <Stablean> <V453000> towns just wont work this game 22:10:22 <Stablean> <V453000> sure enjoy your aircraft :) 22:10:44 <Stablean> <Cameron> i will, it's collects dust for me :D 22:11:47 <Stablean> <RTM> v i like the green pur 22:12:38 <Stablean> <V453000> I like them all but probably prefer the yellow one 22:12:40 <Stablean> <Cameron> here it is 22:13:10 <Stablean> <Anson> just checked: i have 890 mil $ now ... upgrading my network from rail to maglev would cost 39 mil$, upgrading to any unirail/purr would cost 440 mil$, and upgrading from one unirail to another probably would be around 50 mil$, and that is a lot when i earn less than 20 mil per year only .... btw: raising a single dot/vertex of land costs 800 mil$ and raisong a single dot/vertex of water costs 512 mil$ at the moment ... c 22:13:37 <Stablean> <V453000> in future there will be parameter settings of more colours for the rails, idk which colours and how many yet but it probably wont be too high number, likely not exceeding 9 22:13:59 <Stablean> <V453000> or 10 if I replace the nuts universal rail as well 22:14:25 <Stablean> <V453000> other 5 are necessary for nuts, maximum of rails is 15 i think 22:14:43 <Stablean> <V453000> point is, 5 colours is already enough for most usages 22:14:49 <Stablean> <Cameron> that set me back 7.7 mil to move it there 22:15:15 <Stablean> <V453000> Anson: inflation is a nice tool to show you how dumb it is to talk about money :) 22:15:26 <Stablean> <Cameron> lol 22:17:12 <Stablean> <V453000> either way, next efforts will be to improve how the rails look aka making them blend better into the terrain, and improving some details 22:19:18 <Stablean> <Anson> what i don't like about the original maglev, and also the purr: showing the unused connections (where more rails could be put down on a tile that already has some rails) 22:20:20 <Stablean> <Anson> the effect isn't too bad for colored purr, but i don'Ät like it for maglev, and for dark/light grey purr 22:20:44 <Stablean> <V453000> well maglev has it almost invisible 22:20:46 <Stablean> <V453000> 22:20:57 <Stablean> <V453000> but it looks dead clear for any colour to me 22:21:03 <Stablean> <V453000> yes, the white-ish a bit less 22:21:49 <Stablean> <Anson> i have "show reserved path: on", and the reserved paths on the green purr look identical to unbuilt rails 22:22:53 <Stablean> <Anson> not exactly identical, but just another shade of grey, a bit confusing ... 22:23:31 <Stablean> <V453000> somewhat 22:23:41 <Stablean> <V453000> but there is rather little to be done about that 22:23:51 <Stablean> <Anson> best seen next to my sign "shades of grey" 22:24:21 <Stablean> <V453000> I know exactly what you mean 22:24:28 <Stablean> <V453000> I personally do not use reserved track showing most of the time 22:24:38 <Stablean> <V453000> but yes, it is a thing to consider 22:25:26 <Stablean> <Anson> is that just your personal preference, or can't it be done differently, that unbuilt rails or just not shown at all ? like the normal rails, which don't have "shadow rails" for possible but yet unbuilt rails on the same tile ? 22:27:04 <Stablean> <V453000> I did try to make them look different and yes it is extremely hard to do 22:27:10 <Stablean> *** Dom has left the game (general timeout) 22:27:10 <Stablean> *** Dom has left the game (connection lost) 22:27:26 <Stablean> <V453000> the path reserving is no a separate sprite, it is greyscale of the green "overlay" 22:27:56 <Stablean> <V453000> the only real option I have is to furtherly darken the junctions, which is rather ugly 22:28:14 <Stablean> <Anson> the reserved paths would be less confusing without the "shadow rails" 22:28:24 <Stablean> <V453000> or removing the unused rails from junctions entirely 22:29:03 <Stablean> <V453000> there are options. 22:29:17 <Stablean> <Anson> *my* taste would be to not show all those unused rails at all 22:29:51 <Stablean> *** RTM has joined spectators 22:30:16 <Stablean> <RTM> ok byb byb see you the night 22:30:34 <Stablean> <RTM> Good Bight everyone 22:30:49 <Stablean> *** RTM has left the game (leaving) 22:31:02 <Stablean> <Anson> btw: the maglev does it one way for some tiles, and another way for other tiles ... eg a crossing of two straight rails doesn't show the diagonal halftiles, but as soon as you have one halftile on it, all unused halftiles are shown too :-( 22:32:39 <Stablean> *** Dom joined the game 22:32:40 <Stablean> *** Diablo has left the game (leaving) 22:32:41 <Stablean> <V453000> ofc that is how railtype is defined 22:32:42 <Stablean> <V453000> cand do much with that 22:32:45 <Stablean> *** Dom has joined company #8 22:32:57 <Stablean> <Dom> can we have a new map`? 22:33:04 <Stablean> <V453000> sure make one 22:33:22 <Stablean> <Dom> :( put an old one up 22:34:36 <Stablean> <V453000> 2084 is early, start again 22:35:35 <Stablean> <Dom> ty xD 22:35:37 <Stablean> <Cameron> get out of your hole 22:36:03 <Stablean> <Anson> I'll get back to offline game: testing more grfs, which will work together and which would i like :-) 22:36:29 <Stablean> <Dom> ill go off aswell 22:36:31 <Stablean> <Dom> cya later 22:36:31 <Stablean> <Cameron> nuts, purr and firs... 22:36:37 <Stablean> *** Dom has left the game (leaving) 22:36:45 <Stablean> <V453000> my map creating guide pdf might help you 22:36:55 <Stablean> <Cameron> saw that 22:37:17 <Stablean> <Anson> i want some complications from the grfs, like ecs limits, but not too many different cargoes which all need each other for a good network 22:37:49 <Stablean> <Anson> firs is nice, but too complicated for most games here 22:38:31 <Stablean> <Cameron> i gave him 30mil, and he runs away... >.> 22:38:54 <Stablean> <Anson> i started testing ecs, but need to find a train grf for it ... or just use nuts which seems to work with everything :-) 22:39:16 <Stablean> <Cameron> nuts and NARS are good 22:39:30 <Stablean> <Cameron> or 2CC 22:40:06 <Stablean> <Anson> anyway, any new map should NOT have inflation :-) 22:41:16 <Stablean> <V453000> pleasae dont ever mention nuts, nars, and 2cc close together 22:41:26 <Stablean> <V453000> 2cc and NARS are functionally so dogshit that it isnt even nice 22:41:41 <Stablean> <Cameron> lol 22:41:43 <Stablean> <V453000> ok, modern contestants like dutch train set or xussr are way beyond them 22:41:49 <Stablean> <Anson> cameron, look at "DEADLOCK with itself" 22:42:03 <Stablean> <Cameron> but they work, so thats important 22:42:14 <Stablean> <V453000> firs has economies btw 22:42:25 <Stablean> <V453000> there is "works" and "works terribly" 22:42:43 <Stablean> <Cameron> NARS is both 22:42:53 <Stablean> <V453000> having 300 engines and only 3 of them actually useful, is not "works" for me 22:42:56 <Stablean> <Cameron> it's just limited 22:44:10 <Stablean> <V453000> generally the logic of "Oh hey you are at the end of the game so lets give you 1 ultimate engine which is better than all others" is totally broken 22:44:16 <Stablean> <V453000> or more like, breaking the game 22:45:06 <Stablean> <Cameron> what about UKRS? same story thee I believe 22:46:05 <Stablean> <V453000> no, UKRS is (more or less accidentally) the only set which actually provides multiple train choices throughout all of the game 22:46:40 <Stablean> <V453000> at any point you can choose from like 2 or 3 trains which is well above all other sets 22:47:12 <Stablean> <V453000> talking about UKRS not UKRS2 22:47:47 <Stablean> <V453000> Pikka would probably have reasons that you "should" play it with expiring vehicles 22:48:05 <Stablean> <V453000> but does having worse engines in more modern years make sense? 22:48:20 <Stablean> <Cameron> no 22:48:46 <Stablean> <V453000> not to mention that his awesome logic of expiring vehicles also means that you dont have ANY (:DD) livestock wagons in e.g. years 1960-1980 22:48:57 <Stablean> <V453000> realistic reasons: "there was no livestock transportation in uk in these years" 22:49:03 <Stablean> <V453000> or something similar 22:49:10 <Stablean> <Cameron> lol 22:50:00 <Stablean> <V453000> in short all sets are shit, play nuts :P 22:50:14 <Stablean> <Cameron> I guess... 22:50:52 <Stablean> <V453000> the main motivation I had for even making NUTS is that all other sets are worthless, or have serious issues (at least some issues in every set) 22:51:10 <Stablean> <Cameron> you could extend the set... 22:51:36 <Stablean> <V453000> how 22:51:38 <Stablean> <Cameron> airplanes, ships, RV's etc 22:51:46 <Stablean> <V453000> lol why 22:51:57 <Stablean> <Cameron> stupid, but it'd make a complete set 22:51:59 <Stablean> <V453000> btw you can do that just as much as me :) 22:52:03 <Stablean> <V453000> it wouldnt. 22:52:09 <Stablean> <V453000> it is a complete set now :) 22:52:16 <Stablean> <V453000> other vehicles are worthless 22:52:31 <Stablean> <Anson> what about a "minnuts" set, that has only small/weak wagons and engines, but can be used together with all other sets, so that it fills gaps in those sets, eg in case ecs or other new cargoes are needed ? 22:52:49 <Stablean> <Cameron> bonuses? 22:53:21 <Stablean> <V453000> and what gain would you get from the other combination Anson 22:53:24 <Stablean> <V453000> bonuses? 22:53:42 <Stablean> <Cameron> idk then... 22:53:44 <Stablean> <V453000> sure, draw and code the bonuses, I am waiting :) 22:54:04 <Stablean> <Cameron> matching planes, ships, RV's... 22:54:14 <Stablean> <V453000> for what 22:54:28 <Stablean> <V453000> planes are idiotic, you build 2 airports and send aircraft, done 22:54:35 <Stablean> <V453000> almost the same for ships 22:54:41 <Stablean> <V453000> and RVs are trivial too 22:54:55 <Stablean> <V453000> trains are in the end the only option, not to mention that I do not even use other vehicle types 22:55:14 <Stablean> <Cameron> ffor every train engine that comes out you have a plane/ship/RV that supplements it 22:55:29 <Stablean> <V453000> therefore it is 0% probability that I will ever intend to spend hundreds of hours to create other than train oriented newGRF 22:55:31 <Stablean> <Anson> i just tested ecs offline ... first used the ecs wood vector, built a few things to see how forests work, and then was stuck when there were no wagons for "wood products" ... that new set would only have minimal wagons/engines (worse than any other sets), but offer at least something when the other set has some "gaps" in cargoes etc 22:56:01 <Stablean> <Cameron> Firs and nuts it is then... 22:56:08 <Stablean> <Cameron> and purr 22:56:15 <Stablean> <V453000> Anson: still dont see any gains 22:56:33 <Stablean> <V453000> also, there are other newGRFs which do provide only wagons 22:57:20 <Stablean> <V453000> btw ecs is absolutely prohibited on this server 22:57:37 <Stablean> <V453000> it is totally unplayable 22:58:36 <Stablean> <Anson> why ? ... i only tested ecs wood until now, and have to retry it using nuts for wood products :-) ... don't know yet how much chaos there will be with adding more vectors 22:59:27 <Stablean> <Anson> but i guess, it would end up like firs when zusing all vectors, and not give the desired production limits when not using all of the vectors in the same game 23:00:15 <Stablean> <V453000> firs is completely different 23:00:21 <Stablean> <V453000> firs works, simply does 23:00:55 <Stablean> <V453000> ecs has various wtf limitations like stockpiling, but you can turn that off. Problem is that even if you do, more idiotic features like seasonal production still exist 23:02:18 <Stablean> <V453000> firs is ... strange, but changing often 23:02:48 <Stablean> <V453000> I think in general the problem of industry sets is that they try to innovate the game too much 23:03:03 <Stablean> <V453000> the way how production works in the original game is quite good and does not need much changing 23:03:30 <Stablean> <V453000> perhaps making the max production like half of the current 2295 would be a good idea 23:03:33 <Stablean> <V453000> but still 23:04:15 <Stablean> <V453000> supplies are a cute concept but I am unsure how should they work instead 23:05:50 <Stablean> <V453000> in total, I think there is one main thing which a feature - anything really - train set, industries, any newGRF, openttd feature - should do, is make the player want to find out more and use more of its functions 23:06:24 <Stablean> <V453000> e.g. FIRS has a few chains like ore-metal-supplies, oil-petrol-supplies which are pointless to step away from 23:06:46 <Stablean> <V453000> farms are so much pain for almost no gain that it isnt really rewarding to use them at all 23:07:37 <Stablean> <V453000> those are the hard parts of making a newGRF, but those have to happen by concept, and then adjustments with new versions 23:20:16 <Stablean> *** Anson has joined spectators 23:22:28 <Dom_> !gap 4 10 23:22:28 <Stablean> Dom_: You need 2 tunnels/bridges for trainlength 4 and gap 10. 23:23:56 <Stablean> <Anson> the concept of starting resources very low (16/32/64) and ending at 2000+ was nice for the original game, but when the main interest is to create networks, it should start higher (to avoid the artificial growth, like getting good ratings with statues, dirty tricks like delivering cargo with trucks to itself, whatever), and not end up at insanely high production which a smaller pickup can't handle and would create huge pi 23:25:38 <Stablean> <Anson> would be interesting to see whether cargodist and limited stockpiles could work together to make interesting networks :-) 23:26:24 <Stablean> *** Anson has joined company #7 23:26:30 <Stablean> <V453000> you cannot make interesting networks with cargodist 23:33:59 <Sylf> ugh. we're beating that topic to death again? 23:36:40 <V453000> :> 23:36:56 <V453000> yes 23:44:52 <V453000> until it is dead, and then dead again 23:44:58 <Stablean> <Cameron> lol 23:46:45 <Stablean> <Cameron> is it possible to get IS onto thses kinds of releases? instead of finding them 23:47:09 <Stablean> <Anson> IS ? 23:47:19 <Stablean> <Cameron> or having them as seperate installs 23:47:33 <Stablean> <Cameron> Infrasturcture sharing 23:47:48 <Stablean> <Cameron> you can run stuff on my netwroks 23:48:30 <Stablean> <V453000> well you probably can try to compile it but I doubt it will ever get to trunk 23:48:44 <Stablean> <Anson> i often thought about delivering resources as feeder to some other company ... but there are many problems :-( 23:48:50 <Stablean> <V453000> its development is dead and problematic, and its usage not really bringing anything new 23:48:56 <Stablean> <Cameron> i have no clue how to compile 23:48:59 <Stablean> <V453000> me neither 23:49:13 <Stablean> <V453000> still, if you want to cooperate with people just play in 1 company and done 23:49:19 <Stablean> <Cameron> it looked so promising 23:49:29 <Stablean> <Anson> if the people you are working with, are your friends, you can have one company (now even several sub-networks, marked with purr :-) 23:50:08 <Stablean> <V453000> promising, yes, but carries so many problems along that it isnt even nice 23:50:14 <Stablean> <V453000> and I dont mean coding problems 23:50:14 <Stablean> <Cameron> I guess, but that means...ugh whatever 23:50:24 <Stablean> <Anson> and if they are not your trusted friends, how can you protect them and/or yourself for misuse of features, ege by pulling produced goods, or by overflowing other stations 23:50:30 <Stablean> <V453000> e.g. you connect your network to network B 23:50:40 <Stablean> <V453000> player B can jam your network at any time just by sending too many trains 23:50:44 <Stablean> <V453000> player A isnt online 23:50:51 <Stablean> <V453000> player B cant even fix the network as he cannot edit it 23:50:53 <Stablean> <V453000> why 23:50:59 <Stablean> <V453000> what is that cooperation then 23:51:19 <Stablean> <V453000> its cute "he is responsible for his shit" but ... 23:51:29 <Stablean> <Cameron> ah 23:51:59 <Stablean> <V453000> and the scenarios that can happen are more than plenty 23:52:14 <Stablean> <V453000> even connecting to the other network requires both players to be online 23:52:20 <Stablean> <V453000> perhaps not at the super same time, but somewhat 23:52:54 <Stablean> <V453000> but the worst part is, it does not really add anything new in compare to playing in one company 23:53:00 <Stablean> <V453000> only brings limitations 23:53:00 <Stablean> <Anson> the only part that MIGHT be useful: creating a special type of stations ("transfer stations"), which two players can use to exchange cargo in a defined way, but otherwise keep their companies clearly separete 23:53:30 <Stablean> <V453000> that makes some sense Anson but then how do you define what and how much cargo can they take 23:53:40 <Stablean> <V453000> new interaction settings? idk 23:53:55 <Stablean> <Cameron> supply and demand limiters? 23:54:15 <Stablean> <V453000> that sounds really strange 23:54:29 <Stablean> <V453000> and having to set it on all stations would be quite a pain, too 23:54:39 <Stablean> <V453000> not to mention that the numbers are rather relative as production increases 23:55:05 <Stablean> <V453000> simply allowing company X transfer and take would probably work, but then again - one company :) 23:55:52 <Stablean> <V453000> if all of the concept leads to unifying two companies, obviously the final goal is having one company 23:55:56 <Stablean> <V453000> is all I am saying :) 23:56:03 <Stablean> <Anson> i thought of the most simple version, like allowing other players to join stations ... then they could put up signs "take goods here", or "need wood here" :-) 23:56:53 <Stablean> <Anson> for anything more than that, people can merge the companies and work as team in the same one 23:58:03 <Stablean> <V453000> well yeah exactly