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00:27:17 <Stablean> *** Fonebook joined the game 00:28:53 <Stablean> *** Fonebook has left the game (leaving) 00:33:31 <Stablean> <bug_sniper> why aren't my trains stupping at pundingstone? 00:35:57 <Stablean> <bug_sniper> is anyone online? I think I may need some help here 00:40:14 <Stablean> *** Rob joined the game 00:45:15 <Stablean> *** Rob has left the game (general timeout) 00:45:15 <Stablean> *** Rob has left the game (connection lost) 00:45:34 <Stablean> *** Rob has started a new company (#5) 00:45:36 <Stablean> *** Rob joined the game 00:46:35 <Stablean> *** RTM has joined spectators 00:47:05 <Stablean> <RTM> well i am going to bed so 00:47:11 <Stablean> <RTM> good night 00:47:13 <Stablean> <Cameron> k, night 00:47:27 <Stablean> *** RTM has left the game (leaving) 00:50:23 <Stablean> *** Cameron has joined company #15 00:54:08 <Stablean> *** Rob has left the game (general timeout) 00:54:08 <Stablean> *** Rob has left the game (connection lost) 01:03:45 <BiG> !players 01:03:47 <Stablean> BiG: Client 394 (Orange) is bug_sniper, in company 3 (bug_sniper Transport) 01:03:47 <Stablean> BiG: Client 404 (Mauve) is Anson, in company 7 (Anson Transport) 01:03:47 <Stablean> BiG: Client 539 (Pale Green) is Dom, in company 12 (Catbourne Transport) 01:03:47 <Stablean> BiG: Client 567 (Light Blue) is Cameron, in company 15 (Cameron Transport) 01:03:56 <BiG> what is the problem bug sniper? 01:04:17 <Stablean> *** Big Meech joined the game 01:06:17 <Stablean> *** Big Meech has joined company #2 01:49:27 <Stablean> *** Big Meech has joined spectators 02:05:41 <Stablean> *** Dom has left the game (general timeout) 02:05:41 <Stablean> *** Dom has left the game (connection lost) 02:07:26 <Stablean> *** Sylf joined the game 02:07:33 <Stablean> <Sylf> what 02:07:39 <Stablean> <Sylf> we have 3 campers tonight? 02:10:40 <Stablean> *** Big Meech has left the game (general timeout) 02:10:40 <Stablean> *** Big Meech has left the game (connection lost) 02:11:10 <Stablean> *** Sylf has joined company #2 02:22:41 <Stablean> *** Valknor joined the game 02:26:15 <Stablean> *** Dom joined the game 02:26:24 <Stablean> <Dom> hey 02:27:34 <Stablean> <Valknor> Hello Everyone 02:27:50 <Stablean> *** Dom has joined company #12 02:28:02 <Stablean> <Sylf> hi Valknor 02:28:32 <Stablean> <Valknor> I'm feeling like a little co-op, maybe managing a local short haul trucking operation. 02:29:03 <Stablean> <Sylf> go ahead. 02:29:49 <Stablean> <Valknor> this is my first time on multiplayer, which company should I join? 02:31:12 <Stablean> <Sylf> none on your first time. 02:31:22 <Stablean> <Sylf> you should start your own company 02:31:52 <Stablean> <Sylf> this isn't the real coop server - this is just a "Welcome" server run by openttdcoop team 02:32:08 <Stablean> <Valknor> Well, I have played the game solo for a few hours. I have the basics. Ahh, coop threw me off there :) 02:32:22 <Stablean> <Sylf> Around here, people usually feel more comfortable playing in a team after we see how each other play 02:33:13 <Stablean> <Valknor> Sure, I will start up a small company on one of the islands then. Some of these rail roads are quite impressive. 02:33:31 <Stablean> <Sylf> around here, we're not big into competition 02:33:41 <Stablean> <Sylf> just relax, sit back, and have fun 02:33:51 <Stablean> <Valknor> sure thing :) 02:34:25 <Stablean> <Valknor> looks like the company list is full. Hmm, will there be an opening in awhile? 02:34:27 <Stablean> <Player> whoa I've never seen water trains before 02:34:45 <Stablean> <Valknor> water trains? Where? 02:34:57 <Stablean> <Player> look by New Slonworth 02:35:04 <Stablean> <Player> the town 02:35:34 <Stablean> <Valknor> ooo, water trains 02:35:48 <Stablean> <Valknor> haha, they are cute. 02:36:14 <Stablean> <Sylf> company 15 might co bankrupt in a while... but it'll take couple of hours 02:36:21 <Stablean> *** Player has left the game (leaving) 02:36:31 <Stablean> <Sylf> go bankrupt* 02:37:05 <Stablean> <Valknor> hmm, I take it that's real life hours. 02:37:31 <Stablean> <Sylf> yeah :P 02:38:37 <Stablean> <Valknor> haha. Oh well, I can search around for a co-op company. I just wanted to manage a city trucking operation for awhile. 02:39:32 <Stablean> *** Valknor has left the game (leaving) 02:50:44 <Stablean> *** Dom has left the game (general timeout) 02:50:44 <Stablean> *** Dom has left the game (connection lost) 02:51:29 <Stablean> *** Dom joined the game 03:28:21 <Stablean> *** Big Meech joined the game 03:28:32 <Stablean> <Big Meech> yooooooo :) 03:28:42 <Stablean> <Sylf> MOO 03:28:46 <Stablean> <Big Meech> :D 03:29:12 <Stablean> *** Big Meech has joined company #2 03:30:56 <Stablean> *** Dom has left the game (general timeout) 03:30:56 <Stablean> *** Dom has left the game (connection lost) 03:31:08 *** Dom_ has quit IRC 03:32:36 <Stablean> <Big Meech> any interest in upgrading to WUT ? 03:32:58 <Stablean> <Sylf> hmmm 03:33:47 <Stablean> <Sylf> do you want to do wut or slugs/animal trains? 03:33:49 <Stablean> <Big Meech> V drew me special slugs, I would like to use those eventually 03:34:07 <Stablean> <Big Meech> slugs for sure 03:35:23 <Stablean> <Big Meech> brb 5 mins 03:37:59 <Stablean> <Big Meech> back :) 03:39:45 <Stablean> <Sylf> purring the network right now... 03:39:49 <Stablean> <Sylf> 1 row at a time from the north 03:40:32 <Stablean> <Big Meech> meow 03:45:39 <Stablean> <Big Meech> thats a lot of purring :) 03:46:29 <Stablean> <Sylf> yup 03:48:19 <Stablean> <Big Meech> purr is expeisinve 03:48:58 <Stablean> <Sylf> it's same as universal rails, so it's all good 03:49:06 <Stablean> <Big Meech> mmhmm 03:49:28 <Stablean> *** Big Meech has left the game (general timeout) 03:49:28 <Stablean> *** Big Meech has left the game (connection lost) 03:50:16 <Stablean> *** Big Meech joined the game 03:50:29 <Stablean> *** Big Meech has joined company #2 03:58:37 <Stablean> <Sylf> so, shall we do rainbow trains? 03:58:47 <Stablean> <Sylf> animal trains just became available 03:59:03 <Stablean> <Big Meech> :D 03:59:06 <Stablean> <Big Meech> mmhmm 03:59:40 <Stablean> <Sylf> You can deal with that part :) 03:59:47 <Stablean> <Big Meech> lol 03:59:49 <Stablean> <Sylf> I'm gonna finish the rainbowfying the rails 04:00:03 <Stablean> <Big Meech> im finishign up my web browsing for rthe night =\ 04:00:25 <Stablean> <Sylf> oh pffft 04:00:33 <Stablean> <Big Meech> :D 04:00:36 <Stablean> <Sylf> you can make 1 decision and run it 04:04:30 <Stablean> <Big Meech> brb 5 mins 04:13:45 <Stablean> <Big Meech> i like the kitty cat drivers 04:13:59 <Stablean> <Big Meech> they're purr fect :P 04:15:05 <Stablean> <bug_sniper> nevermind, I fixed the problem 04:15:27 <Stablean> *** Cameron has left the game (general timeout) 04:15:27 <Stablean> *** Cameron has left the game (connection lost) 04:18:35 <Stablean> <Big Meech> brb 5 more mins =\ 04:27:26 <Stablean> <bug_sniper> have you converted your entire railroad to universal railroads? I might do that soon. 04:28:08 <Stablean> <Sylf> it's the rainbow rail network for the future rainbow trains 04:32:22 <Stablean> <Sylf> you're relpacing the trains station by station? 04:32:32 <Stablean> <Big Meech> uh, yes? 04:32:36 <Stablean> <Big Meech> is that wrong? 04:32:46 <Stablean> <Sylf> it's easier with auto replace 04:33:08 <Stablean> <Big Meech> hmm 04:33:15 <Stablean> <Big Meech> how do you go about removing the extra railcar? 04:33:30 <Stablean> <Sylf> we just need to make sure that Car removal is on in the auto replace dialog 04:33:48 <Stablean> <Big Meech> is it really that easy? 04:34:03 <Stablean> <Sylf> yup. 04:34:21 <Stablean> <Big Meech> alright well here goes nothing for the rest of the wood trains 04:35:39 <Stablean> <Big Meech> heh, ive been doing it the hard way forever 04:35:49 <Stablean> <Big Meech> is that only with the set from V ? 04:36:05 <Stablean> <Sylf> nope, it works with any sets 04:36:07 <Stablean> <Big Meech> b/c i could have sworn that some of the other train sets don't work that easily 04:36:21 <Stablean> <Big Meech> heh :) 04:36:35 <Stablean> <Big Meech> good to know from now on then :D 04:37:54 <Stablean> <Big Meech> niceeeeeeee 04:38:28 <Stablean> <Big Meech> thanks for the tip 04:38:42 <Stablean> *** Anson has joined spectators 04:38:50 <Stablean> <Sylf> but of course, there's no turning back 04:39:04 <Stablean> <Big Meech> who'd want to? :) 04:39:58 <Stablean> <bug_sniper> what's a good passenger train for better acceleration? 04:40:28 <Stablean> <Sylf> any 04:40:43 <Stablean> <bug_sniper> are monorail and maglevs good for that? 04:40:47 <Stablean> <V453000> hi boxcars 04:40:47 <Stablean> *** V453000 joined the game 04:40:59 <Stablean> <Big Meech> V461NA6300000000000! 04:41:07 <Stablean> <Sylf> there are only 2 classes of pax trains - intercity and local 04:41:09 <Stablean> <V453000> !! 04:41:32 <Stablean> <V453000> there are only 2 classes of trains 04:41:38 <Stablean> <V453000> slugs and the rest 04:41:42 <Stablean> <Big Meech> lol 04:41:44 <Stablean> <Sylf> :D 04:41:59 <Stablean> <V453000> someone had fun coloring tracks? :D 04:42:01 <Stablean> <Big Meech> working on it 04:42:11 <Stablean> <Big Meech> Sylf had his crayons out 04:48:30 <Stablean> <bug_sniper> hmm, monorail or maglevs? 04:49:13 <Stablean> <Sylf> for pax, monorail is actually faster - use with care 04:49:43 <Stablean> <V453000> faster probably wont be very helpful on his network I am afraid 04:49:45 <Stablean> <Sylf> doombringer (rail) is also fun 04:50:00 <Stablean> *** r1kkie joined the game 04:50:01 <Stablean> <V453000> still, go read nuts.openttdcoop.org/wiki if you need hints for engines :) 04:51:35 <Stablean> <Sylf> sniper, you got something wrong with Pundingstone Valley 04:54:02 <Stablean> <Big Meech> okies :) 04:54:53 <Stablean> <bug_sniper> and what would you say is wrong with it? 04:55:21 <Stablean> <bug_sniper> oh, I see, they aren't dropping off their oil anywhere 04:55:25 <Stablean> <Sylf> I'm guessing the oil well used to be there and it's nowgone 04:55:35 <Stablean> <Sylf> and the destination oil refinery is gone as well 04:55:50 <Stablean> <bug_sniper> yeah, I'll need to find another refinery then 04:59:37 <Stablean> <bug_sniper> is it possible to place bridges over nondiagonal tracks? 04:59:49 <Stablean> <Sylf> ? 04:59:51 <Stablean> <Big Meech> yup 04:59:51 <Stablean> <bug_sniper> or place nondiagonal bridges? 05:00:05 <Stablean> <Big Meech> bridges only go 2 ways 05:02:16 <Stablean> *** r1kkie has left the game (leaving) 05:10:00 <Stablean> <Big Meech> i like the accel of these trains 05:13:16 <Stablean> *** Sylf has left the game (leaving) 05:13:22 <Sylf> o/ 05:13:34 <Stablean> <Big Meech> :) 05:13:47 <BiG> ya heading out ? :) 05:19:43 <Stablean> <V453000> Meech 90 trains aint enough 05:19:49 <Stablean> <V453000> could be only like 1 cat 05:19:59 <Stablean> <Big Meech> =\ 05:20:01 <Stablean> *** Big Meech has joined spectators 05:20:06 <Stablean> <Big Meech> all I need is 1 :D 05:20:08 <Stablean> <V453000> well unless you go into clone frenzy and simply clone trains until you get a cat for every train :D 05:20:22 <Stablean> <Big Meech> thats the alternatecondition :D 05:20:28 <Stablean> <V453000> :) 05:20:30 <Stablean> *** V453000 has left the game (leaving) 05:20:33 <V453000> bai 05:20:40 <Stablean> <Big Meech> seeya 05:22:34 <Stablean> *** Muel joined the game 05:22:41 <Stablean> <Muel> hou 05:22:47 <BiG> MOO 05:22:53 <BiG> hi 05:22:55 <BiG> hi 05:24:03 <V453000> asdf 05:26:41 <Stablean> *** Muel has left the game (leaving) 05:27:36 <Stablean> *** ASS THUNDER joined the game 05:27:37 <Stablean> <Big Meech> lmao 05:27:37 <Stablean> <ASS THUNDER> LOL BLUE SHIT NETWORK 05:27:39 <Stablean> *** ASS THUNDER has left the game (leaving) 05:27:46 <V453000> and nobody knows who that was 05:27:50 <Stablean> <Big Meech> fale. 05:28:17 <Stablean> <Big Meech> :D 05:28:34 <V453000> cya :) 05:28:53 <Stablean> <Big Meech> byeeeeeeeeeeeee 05:30:17 <Stablean> *** Big Meech has left the game (general timeout) 05:30:17 <Stablean> *** Big Meech has left the game (connection lost) 05:37:51 <Stablean> <bug_sniper> how do you make trains that give you hundreds of thousands per delivery? 05:48:46 <BiG> the longer the distance in tiles, the more the $ 05:49:17 <BiG> but you have to be fast with the cargo or passengers also 05:50:17 <BiG> the distance traveled, is ' as the crow flies ' as in you're not going to earn more if for example, you're starting off at point A, point B is on the other side of the map, then coming back to point a to deliver the cargo / passengers 05:56:21 <Stablean> *** Cameron has left the game (processing map took too long) 05:56:21 <Stablean> *** Cameron has left the game (connection lost) 06:04:31 <Stablean> *** RTM joined the game 06:05:02 <Stablean> *** RTM has left the game (processing map took too long) 06:05:02 <Stablean> *** RTM has left the game (connection lost) 06:05:56 <Stablean> *** RTM joined the game 06:06:27 <Stablean> *** RTM has left the game (processing map took too long) 06:06:27 <Stablean> *** RTM has left the game (connection lost) 06:31:15 <Stablean> *** Anson has joined company #7 06:38:59 <Stablean> *** Anson has joined spectators 07:13:00 <Stablean> *** RexConnors joined the game 07:31:12 <Stablean> *** RexConnors has left the game (leaving) 07:51:53 <Stablean> <bug_sniper> ok, so I'm now a chairman 07:52:23 <Stablean> <bug_sniper> was waiting to get to there 08:04:21 <Stablean> *** Cameron joined the game 08:05:31 <Stablean> *** Cameron has joined company #15 08:06:27 *** Mks_ has joined #openttdcoop.stable 08:07:47 <Stablean> *** Cameron has left the game (general timeout) 08:07:47 <Stablean> *** Cameron has left the game (connection lost) 08:10:31 *** Mks has quit IRC 08:19:37 *** Dom_ has joined #openttdcoop.stable 08:25:48 <Stablean> *** Dom joined the game 08:25:52 <Stablean> <Dom> hi 08:26:02 <Stablean> <bug_sniper> hi 08:26:16 <Stablean> *** Dom has joined company #12 08:26:28 <V453000> heoo 08:30:59 <Stablean> *** thepower12n joined the game 08:31:18 <Stablean> <bug_sniper> hi thepower12n 08:31:32 <Stablean> <thepower12n> hi 08:32:02 <Stablean> *** thepower12n has joined company #6 08:32:30 <Stablean> <bug_sniper> so what gives you the 08:32:33 <Stablean> <bug_sniper> most income? 08:35:30 <Stablean> *** Mks joined the game 08:36:02 <Stablean> *** Dom has left the game (general timeout) 08:36:02 <Stablean> *** Dom has left the game (connection lost) 08:38:27 *** Dom__ has joined #openttdcoop.stable 08:41:36 *** Dom_ has quit IRC 08:41:36 *** Dom__ is now known as Dom_ 08:57:17 *** Dom_ has quit IRC 08:58:35 *** Dom_ has joined #openttdcoop.stable 09:05:57 <Stablean> <bug_sniper> have fun facing your train wreck lawsuit 09:06:15 *** Dom_ has joined #openttdcoop.stable 09:08:06 <Stablean> <bug_sniper> wow, those are fast trains 09:08:30 <Stablean> *** thepower12n has left the game (leaving) 09:28:17 *** Dom_ has quit IRC 09:37:41 *** Dom_ has joined #openttdcoop.stable 09:41:56 <Stablean> *** Mks has left the game (general timeout) 09:41:56 <Stablean> *** Mks has left the game (connection lost) 09:55:50 <Stablean> *** happy tran {} sport joined the game 09:57:01 <Stablean> *** happy tran {} sport has joined company #1 09:57:31 <Stablean> *** happy tran {} sport has joined spectators 10:03:11 <Stablean> *** Dom joined the game 10:03:16 <Stablean> <happy tran sport> hi dom 10:03:19 <Stablean> <Dom> hi 10:03:21 <Stablean> <Dom> hi happy 10:03:31 <Stablean> <happy tran sport> how things 10:03:43 <Stablean> <Dom> well and you 10:03:49 <Stablean> <happy tran sport> good 10:03:56 <Stablean> *** Dom has joined company #12 10:06:08 <V453000> does Dom have slugs yet? 10:06:14 <Stablean> <Dom> no 10:06:16 <Stablean> <Dom> why? 10:06:28 <V453000> nothing else matters then 10:06:35 <Stablean> <Dom> :D 10:08:06 <Stablean> *** Dom has joined company #2 10:08:50 <Stablean> <Dom> yeah slugs are up and running 10:09:31 <V453000> !date 10:09:31 <Stablean> V453000: 10 Aug 2044 10:09:36 <V453000> :D 10:09:40 <V453000> that doesnt count 10:09:50 <Stablean> <Dom> are tl2 slugs useable? 10:10:00 <V453000> I used them last game? 10:10:02 <Stablean> *** Dom has joined company #12 10:10:04 <Stablean> <Dom> oh ok 10:10:10 <Stablean> <Dom> then i will try them 10:10:11 <V453000> you didnt see last game or wat :d 10:10:18 <Stablean> <Dom> i did :d 10:10:20 <Stablean> <Dom> :D 10:10:34 <V453000> ... they are pretty bad in throughput, but have great acceleartion AND MAINLY are cute 10:10:52 <V453000> chameleons are absolute best in TL2 10:11:26 <Stablean> *** Dom has left the game (leaving) 10:12:03 <Dom_> true 10:12:16 <Dom_> i will stay with them for now and maybe change them later on 10:12:25 <Dom_> need to upgrade my drop station a bit 10:13:53 <Stablean> *** {[FR]Syl59} joined the game 10:14:05 <Stablean> <happy tran sport> hi syl59 10:14:08 <Stablean> <[FR]Syl59> Hi happy tran sport 10:14:14 <Stablean> <happy tran sport> how things 10:18:13 <Mks_> isn't chameleon best choice for TL1 trains? 10:19:01 <V453000> it is 10:19:15 <Stablean> <[FR]Syl59> Good happy,nand you ? 10:19:15 <V453000> and certainly the best choice for TL0.5 :) 10:19:18 <Mks_> not that anyone hardly ever do tl1 trains tho 10:19:19 <Stablean> <happy tran sport> good 10:19:32 <V453000> TL1 is quite weird, y 10:19:35 <Mks_> at tl0.5 it gets a speed boost? 10:19:42 <V453000> massive speed boost 10:19:49 <Mks_> if you don't do tl1 why would you do a tl0.5 game? 10:20:05 <V453000> chameleons have CL1.5 for TL1 10:20:10 <V453000> CL1 for TL 0.5 10:20:11 <V453000> hax 10:20:26 <Stablean> <bug_sniper> sorry for distracting you with my boat crash 10:21:16 <Stablean> <bug_sniper> on another note, how long does it take to clean up after a collision? 10:22:26 <Mks_> ahhh 10:22:42 <Mks_> V btw can't you add a bonus to some train when its short? 10:22:49 <Stablean> *** [FR]Syl59 has left the game (leaving) 10:23:08 <V453000> I can, why 10:23:10 <Mks_> I mean chameleon is 357km/h at tl0.5 10:23:21 <Mks_> well to make a viable train to play with tl 0.5 10:23:27 <Mks_> well even better then 10:23:57 <V453000> 1 train is enough for that 10:24:29 <Mks_> wich one`? 10:24:45 <V453000> chameleon? 10:25:08 <Mks_> well it has no speed bonus for tl 0.5 really only no speed penalty 10:25:24 <V453000> I totally dont understand this sentence 10:25:28 <V453000> :d 10:25:49 <V453000> what is the difference between speed bonus and penalty in your eyes 10:26:19 <Mks_> well alright say the increase to 0.5 from 1.0 is higher then the rest one 10:26:29 <V453000> of course, so? 10:27:06 <Mks_> like chamelon at tl 0.5 is super fast and same speed if trains are longer then that 10:27:21 <Mks_> I mean wouldn't maglev fast tl1.0 be a fairly good choice as well 10:27:25 <Mks_> less cargo but 10:27:29 <Mks_> about 50% faster 10:28:14 <V453000> acceleration is key with short trains 10:28:37 <V453000> consider that in every 3 tile gap caused by acceleration, could have fit another train on the line 10:28:54 <V453000> idk, try stuff :) mono medium might be pretty strong for TL1 too 10:29:09 <V453000> and I would not count Duke NUTem out too easily either 10:30:33 <V453000> chameleon acceleration got a bit weakened some time ago so I am not sure if it is as good as it used to be for short TL 10:30:35 <Mks_> why use duke nutem? 10:31:04 <V453000> best acceleration, 35t capacity is solid, only 5 loading stages? :) 10:31:33 <V453000> chameleon has 28+14=32 capacity with high speed, but their acceleration might be questionable, not sure 10:31:35 <Mks_> it sas loading speed 7 10:31:41 <V453000> *42 10:31:45 <V453000> yes 10:31:50 <V453000> 35/7 = 5 10:31:57 <Mks_> huh 10:32:04 <V453000> 7 cargo units per tick 10:32:07 <Mks_> 5 ticks to full load ? 10:32:09 <Mks_> ahh 10:32:20 <V453000> would probably be useful to write it there :) 10:32:59 <Mks_> and chami is 7 per tick as well aint it? 10:33:09 <V453000> no chami is 4 10:33:13 <V453000> or to be precise, 2x2 10:33:17 <V453000> 2 for each wagon 10:33:22 <Mks_> oo 10:33:37 <V453000> so you see there are considerable differences :) 10:33:38 <Mks_> 14/2 so 7? 10:33:42 <V453000> yes 10:33:57 <Mks_> so it loads faster 10:34:08 <V453000> dont do meth again 10:35:05 <Mks_> maglev is 5.5 cargo units per tick then? 10:35:20 <Stablean> *** valis joined the game 10:35:40 <Mks_> ahh 10:35:48 <Mks_> mm 10:35:58 <Mks_> takes 5 ticks to full load rail 10:36:08 <Mks_> 7 ticks to full load chami 10:36:15 <Mks_> and 5.5 ticks to full load maglev 10:36:33 <Mks_> monorail is 3.75 ticks 10:36:55 <Mks_> so chami loads slow and have slow accel? 10:37:07 <Mks_> btw is there any info on how fast trains accel somewhere? 10:38:13 <V453000> mks stop counting it doesnt work :D 10:38:28 <V453000> maglev slug is 24/4*2 = 3 loading stages 10:38:38 <V453000> maglev normal is 22/4*2 = 3 loading stages 10:38:45 <V453000> a stage cant be 2.75 10:39:07 <V453000> sure there is info about train accel, have a look at power and TE :) 10:39:13 <V453000> as precise description about acceleration as it can get 10:39:33 <V453000> normal monorail is 4 stages, yes 10:40:00 <V453000> chami has meh accel alone, but amazing acceleration because you lose only 14 units capacity per extra engine 10:40:12 <V453000> which means they are extra friendly with multi-headed trains 10:40:28 <Mks_> ahh so you mean as a tl1 dual enginee they are decent accel? 10:41:00 <Mks_> I'd like to see an info instead like 0-100km/h in 2sec on the locos 10:41:21 <V453000> TL1 dual engine would be insanely cute :D 10:41:32 <V453000> there cant be such info Mks 10:41:44 <V453000> it doesnt work that way 10:41:56 <V453000> example: 10:42:05 <V453000> T.E. gives quick low speed boost 10:42:12 <V453000> power gives strength in high speeds 10:42:28 <V453000> -> e.g. monorail medium accelerates especially well, but it takes a long time to reach max speed 10:42:46 <V453000> -> e.g. rail medium accelerates very well, but it takes a long time to get to 100kmh relatively 10:42:58 <Mks_> well I once modified some info in a newgrf to get a faster train but mm it didn't work very well 10:43:01 <V453000> with that said, the best value you can get is T.E. and speed 10:43:19 <V453000> and power .. :) 10:43:29 <V453000> how is modifying a newGRF related to acceleration values :d 10:43:40 <Mks_> well dunno :P 10:43:43 <V453000> you change it to higher values, it improves accel ... sound dead obvious :) 10:44:04 <Mks_> I think it got higher top speed but its acceleration was horrible 10:44:32 <Mks_> I want a train with high top speed. super high capacity, super high acceleration 10:44:38 <V453000> well all nuts trains had their stats changed multiple times, it went through a lot of testing so they work nicely now 10:44:52 <V453000> why play the game at all then Mks? :) 10:45:01 <Mks_> why not 10:45:11 <V453000> what does a super effective train give you 10:45:12 <Mks_> I used logic enginee once as loco 10:45:19 <Mks_> fast trains 10:45:21 <V453000> other than necessity to connect TONS of primaries 10:45:31 <V453000> fast trains doesnt mean you need high capacity 10:45:43 <V453000> in fact vice versa, lower capacity will accelerate better 10:47:19 <Mks_> well true but 10:47:24 <Mks_> would need more trains then 10:47:35 <V453000> more trains are the whole purpose of the game? 10:47:48 <Mks_> there are some trainset with 90 ton coal in one 0.5 wagon 10:47:49 <Mks_> true 10:47:56 <Mks_> those are nice 10:48:36 <V453000> nice? why 10:48:45 <V453000> because you need to connect a million coal mines? 10:48:49 <V453000> to have 1 line full? 10:49:13 <V453000> also, it creates massive differences in acceleration and behavior of full vs empty trains 10:49:16 <V453000> which is also a problem 10:49:18 <Mks_> not really if you have a max producing mine 10:49:44 <Mks_> depends on there have been PS games with seperate ML for full and empty trains right? 10:49:44 <V453000> I consider anything above 40t capacity with 200+kmh speed retarded, for those reasons 10:50:54 <V453000> there were such games, but having empty trains instantly accelerate and full trains struggle everywhere, is dumb 10:51:01 <V453000> and the higher speed, the bigger the effect 10:51:47 <Mks_> thats true thats why you need instant acceleration on higher speeds 10:52:16 <V453000> then the train has to have bad capacity 10:52:54 <Mks_> well 10:52:59 <Mks_> or very strong enginee 10:53:04 <Mks_> or every wagon is an enginee 10:53:09 <Mks_> then longer trains doesn't matter 10:53:19 <Mks_> like TGV 10:53:26 <V453000> lol that would be retarded 10:53:30 <Stablean> <bug_sniper> are there any trains that are good at climbing hills? 10:53:37 <Mks_> superstrong 10:53:39 <Mks_> or strong 10:54:13 <Stablean> <bug_sniper> how about maglevs and monorails and boats and slugs? 10:54:17 <Mks_> well very expensive cargo perhaps but if its a cargo where time is of the essence it would be nice 10:55:28 <V453000> I will say this much 10:55:52 <V453000> the aim of making an intelligent newGRF is NOT to make the most powerful, best, hugest, everythingest train ever 10:56:23 <Mks_> I know 10:57:46 <V453000> well what you are basically saying is that you want a train which lets you play the game less ... there is another simple solution for exactly that 10:58:04 <V453000> more throughput = less trains = less building 10:58:13 <V453000> fun is where :) 10:59:00 <Stablean> <bug_sniper> how about a new type of bumper car vehicle in this game? 10:59:06 <V453000> a more viable solution to your "problem" is making industries which produce less -without making stupid behavior of vehicles ... but I guess that would not solve your idea 10:59:15 <V453000> bumper car vehicle? 10:59:35 <Stablean> <bug_sniper> a feature idea 11:00:00 <V453000> draw it, I accept sprites 11:00:28 <Stablean> <bug_sniper> another time maybe 11:01:15 *** Dom_ has quit IRC 11:01:22 <Mks_> V: btw what ever happend to FIRS I mean wasn't you suppose to be able to limit the amount of industry types 11:01:29 <Mks_> like only go for 1 chain or so on 11:01:57 <V453000> M 11:01:58 <V453000> ? 11:02:10 <V453000> you mean like the ecs vectors or? :d 11:02:12 <Stablean> *** valis has left the game (leaving) 11:02:15 <V453000> FIRS has economies which change a lot 11:02:43 <Mks_> yeah but right now it has alot of diffrent ones maybe set a theme so you get less diffrent types 11:02:49 <Mks_> but still the fun of firs 11:03:13 <Mks_> at least something like along those lines was talked about several years ago? 11:03:46 <V453000> ? 11:04:02 <V453000> economies do have smaller amount of industries? 11:04:11 <Mks_> or maybe it was economies? 11:04:26 <V453000> I have no idea why dont you just try it 11:04:34 <V453000> instead of talking random things 11:04:40 <Mks_> so if you go for temperate economie you get less diffrent types then the firs version? 11:04:47 <V453000> yes 11:05:26 <Stablean> <bug_sniper> when zoomed out, these trains look like ants 11:06:52 <Mks_> ahh yes alot less it seems 11:08:29 <V453000> mainly the temperate economy has very good cargo scheme 11:08:43 <V453000> e.g. everything can make supplies or something like that 11:09:00 <V453000> or 11:09:03 *** Dom_ has joined #openttdcoop.stable 11:12:44 <Stablean> *** Dom joined the game 11:12:48 <Stablean> <Dom> yo 11:22:36 <Stablean> <happy tran sport> wb dom 11:22:42 <Stablean> <Dom> ty 11:28:50 *** Anson has quit IRC 11:29:10 *** Anson has joined #openttdcoop.stable 11:32:36 <Stablean> <happy tran sport> bb be back later 11:32:50 <Stablean> *** happy tran sport has left the game (leaving) 11:47:13 <Stablean> *** Dom has joined spectators 11:47:21 <Stablean> *** Dom has joined company #2 11:47:33 <Stablean> *** Dom has joined company #12 11:48:31 <Stablean> *** c4stor joined the game 11:51:39 <Stablean> *** c4stor has left the game (leaving) 12:03:54 <Stablean> *** King Peky joined the game 12:03:59 <Stablean> <King Peky> Hello 12:07:38 <V453000> mu 12:09:25 <Stablean> *** thepower12n joined the game 12:10:20 <Stablean> *** King Peky has left the game (leaving) 12:12:00 <Stablean> *** thepower12n has left the game (leaving) 12:21:22 <Stablean> *** Dom has left the game (general timeout) 12:21:22 <Stablean> *** Dom has left the game (connection lost) 12:23:29 <Stablean> <Anson> hallo 12:24:16 <Stablean> <Anson> bug_sniper, you have a jam and ALL your trains queue behind it ... caused by a lost train in Nuntborough Valley 12:25:59 <Stablean> *** Anson has joined company #3 12:31:29 *** Dom_ has quit IRC 12:39:38 <Stablean> *** Anson has joined spectators 13:07:43 <Stablean> *** RTM joined the game 13:08:12 <Stablean> <Anson> hallo, rtfm ! 13:08:14 <Stablean> *** RTM has left the game (processing map took too long) 13:08:14 <Stablean> *** RTM has left the game (connection lost) 13:08:41 <V453000> write a better fm 13:09:35 <Stablean> *** RTM joined the game 13:09:46 <Stablean> <Anson> sorry ... but when typing rtm, i automatically type four letters :-) 13:10:05 <Stablean> *** RTM has left the game (processing map took too long) 13:10:05 <Stablean> *** RTM has left the game (connection lost) 13:10:19 <Stablean> *** Anson has paused the server. 13:10:21 <Stablean> *** Game paused (number of players) 13:10:37 <Stablean> <Anson> just in case he tries again ... 13:12:19 <Stablean> *** RTM joined the game 13:12:38 <Stablean> *** RTM has joined company #10 13:12:42 <Stablean> <Anson> hallo ... i paused the server for you to join :-) 13:12:58 <Stablean> <RTM> thank you 13:13:05 <Stablean> *** Anson has enabled autopause mode. 13:13:07 <Stablean> *** Game unpaused (number of players) 13:13:14 <Stablean> *** thepower12n joined the game 13:14:19 <Stablean> *** RTM has left the game (general timeout) 13:14:19 <Stablean> *** RTM has left the game (connection lost) 13:15:01 <Stablean> *** Anson has paused the server. 13:15:03 <Stablean> *** Game paused (number of players) 13:15:03 <Stablean> *** RTM joined the game 13:15:16 <Stablean> *** RTM has enabled autopause mode. 13:15:18 <Stablean> *** Game unpaused (number of players) 13:15:46 <Stablean> <Anson> V453000 ... two questions about the server ans pause ... 13:16:14 <Stablean> <Anson> is "pausing on join" currently enabled ? i saw no such message when rtm tried to join now 13:16:43 <V453000> !rcon set pause_on_join 13:16:43 <Stablean> V453000: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1) 13:16:44 <Stablean> *** RTM has left the game (general timeout) 13:16:44 <Stablean> *** RTM has left the game (connection lost) 13:16:46 <V453000> !rcon set pause_on_join 1 13:16:47 <Stablean> V453000: #:6(Purple) Company Name: 'thepower12n Transport' Year Founded: 1930 Money: 652992892 Loan: 0 Value: 691705638 (T:76, R:5, P:0, S:0) protected 13:16:47 <Stablean> V453000: #:7(Mauve) Company Name: 'Anson Transport' Year Founded: 1943 Money: 530485881 Loan: 0 Value: 531056755 (T:27, R:0, P:0, S:0) protected 13:16:47 <Stablean> V453000: #:8(White) Company Name: 'Mks Transport' Year Founded: 1935 Money: 2582251825 Loan: 0 Value: 2586055558 (T:62, R:0, P:0, S:0) protected 13:16:47 <Stablean> V453000: #:9(Brown) Company Name: '[FR]Syl59 Transport' Year Founded: 1937 Money: 281025271 Loan: 0 Value: 285574806 (T:46, R:0, P:0, S:0) protected 13:16:47 <Stablean> V453000: #:10(Yellow) Company Name: 'RTM Mega 7x' Year Founded: 1943 Money: 915871161 Loan: 0 Value: 944375189 (T:60, R:2, P:0, S:0) protected 13:16:48 <Stablean> V453000: you have 13 more messages 13:17:45 <Stablean> *** RTM joined the game 13:17:52 <Stablean> *** RTM has paused the server. 13:17:54 <Stablean> *** Game paused (number of players) 13:18:39 <Stablean> <Anson> and would it be much work to add an activity check that forces inactive players to spectate ? it happened to me that i was short afk for eating something and got delayed, or even fell asleep while waiting for authorities to become friendly, and other people just leave the comp for hours 13:20:34 <Stablean> <Anson> i think the server didn't pause at all for a few days now since someone always had joined a company although he was afk 13:21:00 <V453000> -> problem is? 13:21:28 <Stablean> <Anson> the game advances to 2100 with only a few years REALLY played ... 13:22:10 <Stablean> *** thepower12n has joined company #6 13:22:42 <V453000> there is almost always at least one player actively playing 13:22:49 <Stablean> <Anson> yesterday, there were really many people online, bit all night long, i always see at least one other player being online, apparently doing nothing besides keeping the server ruinning and the ingame time counting up 13:23:19 <V453000> I dont see a problem 13:23:21 <Stablean> <thepower12n> so why is i pauzed now? 13:23:31 <Stablean> <RTM> for me 13:25:21 <Stablean> <Anson> if someone has problems joining ("processing map took too long"), the server can be paused, and to undo it !auto can be used ... unpausing the server when it really should be in pause mode, can only be done by ops 13:25:57 <Stablean> <Anson> i paused it for rtm to join, but i don't understand why rtm paused it after joining ? 13:26:06 <V453000> join on pause is on 13:26:13 <Stablean> <RTM> ok 13:26:19 <Stablean> *** RTM has enabled autopause mode. 13:26:21 <Stablean> *** Game unpaused (number of players) 13:26:23 <V453000> and i dont see a problem if the map is full by 2150 anyway 13:26:43 <V453000> so how would reducing game speed by eliminating idlers help 13:26:51 <Stablean> <RTM> i am kinda full 13:27:09 <Stablean> <RTM> if noting apers 13:27:23 <Stablean> <Anson> where are you ? for me it is only 15.30 (3.30 pm) ... 13:27:29 <Stablean> <RTM> byb byb 13:29:03 <Stablean> <Anson> i have a strange town ... had built feeders and the town showed to be growing every 147 years, but until a few years ago (around 2040), it showed no real growth 13:29:14 <Stablean> <Anson> and in the last 10 years, it started exploding 13:29:33 <Stablean> <Anson> * every 146 days !!! 13:30:07 <Stablean> <Anson> now it suddenly had grown a lot and is growing every 19 days ... 13:36:13 <Stablean> *** thepower12n has left the game (leaving) 13:50:35 <Stablean> *** RTM has left the game (general timeout) 13:50:35 <Stablean> *** RTM has left the game (connection lost) 13:54:22 <Stablean> *** thepower12n joined the game 13:58:35 <Stablean> *** thepower12n has joined company #6 14:16:01 <Stablean> *** Francisco José Garzón joined the game 14:17:38 <Stablean> *** Francisco José Garzón has left the game (leaving) 14:17:45 <Stablean> *** RTM joined the game 14:19:13 <Stablean> *** RTM has left the game (general timeout) 14:19:13 <Stablean> *** RTM has left the game (connection lost) 14:35:26 <Stablean> <thepower12n> getting abit to crowded on my network;9 14:36:53 *** Maraxus has joined #openttdcoop.stable 14:43:07 *** Dom_ has joined #openttdcoop.stable 14:43:24 <Stablean> *** Dom joined the game 14:48:17 <Stablean> *** Dom has left the game (leaving) 14:54:34 <Stablean> *** r1kkie joined the game 15:01:27 *** ODM has joined #openttdcoop.stable 15:01:27 *** ChanServ sets mode: +o ODM 15:16:47 *** Dom_ has quit IRC 15:20:35 <Stablean> *** r1kkie has left the game (leaving) 15:32:18 <Stablean> *** happy tran {} sport joined the game 15:37:22 <Stablean> *** RTM joined the game 15:37:31 <Stablean> *** ASS THUNDER joined the game 15:37:47 <Stablean> *** ASS THUNDER has changed his/her name to V453000 15:38:03 <Stablean> <V453000> :D 15:38:05 <Stablean> <V453000> RTM: 15:38:08 <Stablean> <V453000> your trains accelerate well? 15:39:00 <Stablean> *** Maraxus joined the game 15:42:40 <Stablean> <happy tran sport> hi all 15:42:43 <Stablean> *** Maraxus has left the game (leaving) 15:44:35 <Stablean> *** thepower12n has left the game (general timeout) 15:44:35 <Stablean> *** thepower12n has left the game (connection lost) 15:45:17 *** Maraxus has quit IRC 15:50:14 <Stablean> *** RTM has left the game (leaving) 15:53:06 <Stablean> *** V453000 has left the game (leaving) 16:12:25 <Stablean> *** {[FR]Syl59} joined the game 16:13:37 <Stablean> <happy tran sport> hi syl59 16:13:51 <Stablean> <[FR]Syl59> Hi Happy 16:14:22 <Stablean> <happy tran sport> syl59 see my sign say fix this later 16:14:41 <Stablean> <[FR]Syl59> Mh ? 16:15:07 <Stablean> <happy tran sport> i tying to finsh my 2 way ml of but i am stuk 16:15:57 <Stablean> *** happy tran {} sport has joined company #1 16:17:05 <Stablean> <[FR]Syl59> Looks impossible ... 16:17:11 <Stablean> *** solo joined the game 16:17:36 <Stablean> <[FR]Syl59> One side is simple, but the other ... I don't know, really 16:21:33 <Stablean> *** happy tran {} sport has joined spectators 16:23:21 <Stablean> *** happy tran sport has left the game (leaving) 16:23:52 <Stablean> *** happy tran {} sport joined the game 16:24:04 <Stablean> *** happy tran sport has left the game (leaving) 16:41:30 <Stablean> *** r1kkie joined the game 16:43:18 <Stablean> *** r1kkie has left the game (leaving) 16:47:10 <Stablean> *** solo has left the game (leaving) 17:00:41 <Stablean> *** Troy McClure joined the game 17:02:41 <Stablean> *** Troy McClure has left the game (leaving) 17:11:23 <Stablean> *** [FR]Syl59 has left the game (leaving) 17:16:54 <V453000> !start prozone 17:16:55 <Stablean> V453000: OpenTTD of ProZone seemed to have crashed. Trying to load last autosave... 17:55:23 *** Dom_ has joined #openttdcoop.stable 18:01:22 *** Dom_ has quit IRC 18:01:51 *** Dom_ has joined #openttdcoop.stable 18:02:39 <Stablean> *** Big Meech joined the game 18:03:02 <Stablean> *** Big Meech has joined company #2 18:03:35 *** Jam35 has joined #openttdcoop.stable 18:03:38 <V453000> the man of shitty ideas is here 18:03:51 <BiG> Who, Jam35? 18:06:27 <Stablean> *** Jam35 joined the game 18:06:32 <Stablean> <Big Meech> woo 18:06:38 <Stablean> <Jam35> FUCK YOU V4352000 18:06:44 <Stablean> <Big Meech> lol 18:06:52 <Stablean> <Jam35> hi :) 18:06:56 <BiG> hi 18:08:30 *** Dom_ has quit IRC 18:09:51 <Stablean> <Jam35> so when do the fat rainbows arrive? 18:09:59 <Stablean> <Big Meech> 11 years I guess 18:10:33 <Stablean> <Jam35> their mums are fat too 18:10:43 <Stablean> <Jam35> and their mums mums 18:10:49 <Stablean> <Big Meech> I think V453000 modeled them after his mom 18:11:55 <Stablean> <Jam35> :) no response... 18:12:14 <Stablean> <Big Meech> truth is hard to deny sometimes 18:12:41 <Stablean> *** V453000 joined the game 18:12:45 <Stablean> <Big Meech> hi 18:12:49 <Stablean> <V453000> both of you are complete cunts 18:12:55 <Stablean> <Big Meech> lol 18:12:58 <Stablean> <V453000> :) 18:13:12 <Stablean> <V453000> also it is 21 years you idiot 18:13:26 <Stablean> <Big Meech> i was pretty sure you said 2090 18:13:29 <Stablean> <Big Meech> which would be 11 18:13:31 <Stablean> <V453000> 2099 18:13:35 <Stablean> <Big Meech> ah 18:13:41 <Stablean> <Big Meech> so 19 then in actuality 18:13:51 <Stablean> <V453000> in your ass 18:14:06 <Stablean> <Jam35> must be year of the lardy slug 18:15:09 <Stablean> *** Big Meech has joined spectators 18:15:25 <Stablean> <V453000> I will actually make them bigger 18:15:25 <Stablean> <V453000> fyi 18:15:53 <Stablean> <Jam35> how is that possible? 18:16:20 <Stablean> *** thepower12n joined the game 18:17:00 <Stablean> <V453000> you will see 18:17:10 <Stablean> <V453000> shortly before you shit your pants and die of awesome 18:17:21 *** Dom_ has joined #openttdcoop.stable 18:17:30 <Stablean> *** thepower12n has joined company #6 18:18:42 <Stablean> <V453000> still not enough trains though Meech 18:18:58 *** Dom_ has quit IRC 18:22:30 <BiG> Sorry ':\ 18:22:33 <BiG> lol 18:23:44 <Stablean> *** thepower12n has left the game (leaving) 18:32:24 *** Dom_ has joined #openttdcoop.stable 18:36:13 <Stablean> *** Garik joined the game 18:37:09 <Stablean> *** Garik has left the game (leaving) 18:40:13 <Stablean> *** Big Meech has left the game (general timeout) 18:40:13 <Stablean> *** Big Meech has left the game (connection lost) 18:41:55 <BiG> !date 18:41:55 <Stablean> BiG: 8 May 2081 18:42:30 <V453000> BiG: rainbow going on @ public server naow :P 18:43:27 <BiG> :P 18:44:08 <V453000> go join :) 18:51:52 <Stablean> *** Dom joined the game 18:51:55 <Stablean> <Dom> hi 18:52:01 <Stablean> <V453000> hy 18:56:16 <Stablean> *** Dom has left the game (leaving) 18:56:24 <Stablean> *** r1kkie joined the game 18:59:44 <Stablean> *** r1kkie has left the game (leaving) 19:03:32 <Stablean> *** V453000 has left the game (leaving) 19:14:06 <Stablean> *** Mks joined the game 19:16:36 <Stablean> *** {[RO]} RTM joined the game 19:16:46 <Stablean> *** solo joined the game 19:17:38 <Stablean> *** [RO] RTM has left the game (general timeout) 19:17:38 <Stablean> *** [RO] RTM has left the game (connection lost) 19:19:20 <V453000> everybody is on the public server :P go join 19:19:34 <Stablean> <Mks> who are you talking to ? 19:19:40 <V453000> you 19:19:44 <V453000> +others 19:19:46 <Stablean> <Mks> ahh 19:19:48 <Stablean> <Mks> k 19:19:59 <Stablean> <solo> ho V 19:20:01 <Stablean> <Mks> well a bit later then I am just here for like a min or 2 19:21:42 <V453000> ho ho :) it was for you as well 19:21:49 <Stablean> <solo> :) 19:22:11 <Stablean> <solo> do the dummy injects have a purpose besides looking cute? 19:22:21 <Stablean> <solo> in your game13 ;) 19:22:38 <V453000> of course, they are key 19:22:51 <V453000> they let trains pickup at any station 19:22:53 <Stablean> <solo> simultanious loading? 19:22:58 <V453000> without real orders 19:23:11 <V453000> no simultaneous loading is actually a downside we often try to eliminate 19:23:21 <Stablean> <solo> k 19:27:27 <Stablean> <solo> V? those timers you build in with trains they were all trial and error right? there is no way you can calculate any of that stuff in advance or am i wrong? 19:30:09 <V453000> yes 19:30:15 <V453000> you can count it probably but wouldnt be worth it :) 19:30:30 <Stablean> <solo> :) 19:30:48 <Stablean> <solo> lot of work 19:31:09 <V453000> relatively small amount compared to other things 19:31:46 <Stablean> <solo> hmm? the rest looked quite obvious or am i wrong? 19:31:56 <Stablean> <solo> im starting to understand it :) 19:32:45 <V453000> in general detecting especially mistakes on the network was extremely time consuming 19:32:51 <V453000> setting up the actual timer was piece of cake in compare 19:33:14 <Stablean> <solo> did not expect that 19:33:21 <Stablean> <solo> you used timers before i suppose? 19:33:34 <V453000> and e.g. finetning complicated logic is extremely hard 19:33:44 <V453000> sort of 19:33:55 <V453000> timer is trivial, all it takes is to make the ~correct value 19:33:59 <V453000> and that isnt hard to do 19:34:29 <Stablean> <solo> k 19:35:33 <Stablean> *** {[RO]} RTM joined the game 19:36:18 <Stablean> *** [RO] RTM has left the game (general timeout) 19:36:18 <Stablean> *** [RO] RTM has left the game (connection lost) 19:36:24 <V453000> it is likely we might have a self regulation game on the public server quite soon, you can participate in that if you want ... after that you would probably understand it a lot better :) 19:37:02 <Stablean> <solo> sure 19:37:17 <Stablean> <solo> thanks for invite ;) 19:40:06 *** ODM has quit IRC 19:44:51 <Stablean> *** Jam35 has left the game (leaving) 19:50:00 <Stablean> *** RTM joined the game 19:50:34 <Stablean> *** RTM has left the game (general timeout) 19:50:34 <Stablean> *** RTM has left the game (connection lost) 19:58:22 <Stablean> *** Chris Booth joined the game 19:59:18 <Stablean> *** Mks has joined spectators 20:01:15 <Stablean> *** RTM joined the game 20:01:31 <Stablean> *** RTM has paused the server. 20:01:33 <Stablean> *** Game paused (number of players) 20:01:46 <Stablean> <Chris Booth> RTM: what are you doing? 20:01:49 <Stablean> *** RTM has joined company #10 20:02:05 <Stablean> <RTM> trying to clear the ja 20:02:11 <Stablean> *** Chris Booth has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 20:02:13 <Stablean> *** RTM has enabled autopause mode. 20:02:15 <Stablean> *** Game unpaused (number of players) 20:02:17 <Stablean> <Chris Booth> don't pause the server 20:02:55 <Stablean> *** RTM has left the game (general timeout) 20:02:55 <Stablean> *** RTM has left the game (connection lost) 20:03:05 <Stablean> *** Chris Booth has left the game (leaving) 20:03:59 *** Chris_Booth has joined #openttdcoop.stable 20:06:27 *** Mks has joined #openttdcoop.stable 20:06:27 *** ChanServ sets mode: +o Mks 20:06:29 <Stablean> *** Mks has left the game (general timeout) 20:06:29 <Stablean> *** Mks has left the game (connection lost) 20:07:56 *** Jam35 has quit IRC 20:10:59 <Stablean> *** solo has left the game (leaving) 20:12:52 *** Mks_ has quit IRC 20:15:48 <Stablean> <bug_sniper> so someone's telling me that I shouldn't autorenew to take care of the warnings? 20:19:23 <BiG> just turn off the autorenew 20:19:24 <Stablean> *** RTM joined the game 20:19:46 <BiG> in the news settings. What we play here we don;t need to renew anything b/c it doesnt break down 20:19:58 <Stablean> *** RTM has left the game (general timeout) 20:19:58 <Stablean> *** RTM has left the game (connection lost) 20:27:36 <Stablean> <bug_sniper> Anson, did you write those signs? 20:28:40 <Stablean> *** r1kkie joined the game 20:31:43 <Stablean> *** r1kkie has left the game (leaving) 20:37:20 <Stablean> <Anson> i was watching TV while noone was there and my town started growing 20:37:24 <Stablean> <Anson> hallo 20:38:02 <Stablean> <Anson> yes, bug_sniper, i saw that you had a BIG jam across all your trains :-) 20:38:56 <Stablean> <Anson> they queued behind a stuck train, and then i found that that was probably caused by trying ti autorenew, entered a "sideline, was stuck, and blocked everything else 20:39:30 <Stablean> <Anson> since you seemed to be offline, i wrote "a few" signs :-) 20:41:16 <Stablean> <Anson> BIG: the problem was that two days ago, sniper wanted to autoreplace and it didn't work because of low money. when i explained the parameter in the autorenew section, he seems to have started liking autorenew so much that it was always turned on, even after io switched it off 10 times .-) 20:42:26 <Stablean> <bug_sniper> oh, so that's why it alsways went off 20:42:52 <Stablean> <Anson> i told you, but you were too busy to switch it back on :-) 20:43:26 <Stablean> <bug_sniper> I don't know, meybe my system needs to be designed differently to accomodate the use of autorenew 20:44:16 <Stablean> <Anson> as i said then and on the signs now: breakdowns are always off and thus no need to autorenew ... only part that is important is the amount of money because that is used for autorenew as well as for autoreplace 20:44:59 <Stablean> <Anson> as soon as you autorenew, you will get the same problem again ... trains entering the sideline because of the visible depot 20:45:33 <Stablean> <Anson> look at Nuntborough East ... that is the solution to visible depots : the reverser hides them 20:46:47 <Stablean> <Anson> and you don't need depots at all stations anyway ... just when you need an overflow (and then hide it if possible), or carefully planned depot stations at mainlines which don't jam 20:46:52 <Stablean> *** RTM joined the game 20:47:21 <Stablean> <Anson> look at any of my trains for an alternative 20:47:25 <Stablean> *** RTM has left the game (general timeout) 20:47:25 <Stablean> *** RTM has left the game (connection lost) 20:48:06 <Stablean> *** RTM joined the game 20:48:17 <Stablean> <Anson> if there is any "goto depot" or "maintain at depot" in the orders, trains will never go to depots at random times when they want to do maintenance, but they wait until they hit such an order 20:48:36 <Stablean> *** RTM has left the game (general timeout) 20:48:36 <Stablean> *** RTM has left the game (connection lost) 20:49:05 <Stablean> <bug_sniper> I guess that may explain a few of my jams 20:49:11 <Stablean> *** RTM joined the game 20:49:12 <Stablean> <bug_sniper> but what happens when trains get too old? 20:49:15 <Stablean> *** happy tran {} sport joined the game 20:49:16 <Stablean> <Anson> thus i can exactly tell trains at which point(s) of the orders they are to go to a depot, and when i place a depot near that place, i can use "goto nearest depot" to send them there safely 20:49:50 <Stablean> <Anson> the only thing that happens to old trains on this server : you get messages and their numbers turn red 20:49:52 <Stablean> *** RTM has left the game (general timeout) 20:49:52 <Stablean> *** RTM has left the game (connection lost) 20:50:20 <Stablean> <Anson> you can switch the messages off, and just ignore the red numbers 20:50:25 <Stablean> *** RTM joined the game 20:50:30 <Stablean> <bug_sniper> ok, then I'll leave it off and ignore the messages while there are no breakdown 20:50:35 <Stablean> <bug_sniper> s 20:50:45 <Stablean> *** RTM has left the game (general timeout) 20:50:45 <Stablean> *** RTM has left the game (connection lost) 20:51:47 <Stablean> *** happy tran sport has left the game (leaving) 20:52:36 <Stablean> <Anson> look at the advanced option - interface - news and messages - advice/info on vehicles 20:53:34 <Stablean> <bug_sniper> ok, I've set it to summary 20:54:24 <Stablean> <Anson> and advanced settings - vehicles - maintenance - breakdowns and disable maintenance if no breakdowns ... those are (should) always be none and on 20:55:42 <Stablean> <Anson> and advanced settings - vehicles - 4th option: warn if vehicle is lost 20:57:28 <Stablean> <bug_sniper> the disable maintenance... option is permanantly set to on 20:57:47 <Stablean> <Anson> what i wrote above about the maintenance order prohibiting trains to do maintenance at random times: that applies only to automatic maintenance that is triggered either by normal maintenance (when breakdowns are on), or by autorenew or autoreplace which switch maintenance mode temporarily on for vehicles 20:57:50 <Stablean> <bug_sniper> and vehicle breakdowns are permanantly set to none 20:58:44 <Stablean> <Anson> if you use the group orders "goto depot" or "send for maintenance", all vehicles will try to do it immediately ... thus be careful when you use that list management command 20:59:42 <Stablean> <Anson> if those two options are not set to "none" and "on", call an admin to fix the problem :-) ... i saw that happen once on a new map 21:01:48 <Stablean> <Anson> hehe, i am transporting 4004 of 5053 pax in one town, and 3754 of 3476 pax in the other .. is that good enough for the rules ? :-) LOL 21:02:14 <Stablean> <Anson> * of 5476 21:09:28 <Stablean> <bug_sniper> is the maelstrom the fastest train in the game? 21:09:39 <Stablean> <bug_sniper> aside from logic engines 21:10:52 *** Chris_Booth has quit IRC 21:11:03 <Stablean> <Anson> it is not part of the standard trains, and if you allow grfs, the vactrain is probably the fastest :-) LOL 21:13:51 *** Anson has quit IRC 21:14:14 *** Anson has joined #openttdcoop.stable 21:14:35 *** Dom_ has quit IRC 21:53:57 <Stablean> *** Toolworx joined the game 21:57:18 <Stablean> *** happy tran {} sport joined the game 21:59:55 <V453000> logic engine is fastest :( 22:00:01 <V453000> oh aside :) 22:00:51 <V453000> !rcon set vehicle_breakdowns 2 22:01:49 <Stablean> <bug_sniper> Anson, my monorail is breaking down a lot 22:01:54 <V453000> !rcon set vehicle_breakdowns 0 22:01:59 <Stablean> <bug_sniper> it might be time to turn auroreplace back on 22:02:11 <Stablean> <Toolworx> Hi 22:02:16 <Stablean> *** V453000 joined the game 22:02:19 <Stablean> <V453000> hy 22:02:19 <Stablean> <happy tran sport> hi 22:02:48 <Stablean> <Toolworx> I am just checking this out. Never really played Coop before. 22:02:49 <Stablean> *** thepower12n joined the game 22:03:00 <Stablean> <V453000> this isnt the real Coop server by far 22:03:02 <Stablean> <bug_sniper> actually, how do breakdowns even happen on this server? 22:03:08 <V453000> !rcon set vehicle_breakdowns 2 22:03:37 <Stablean> <Toolworx> I know that. But it is more coop that I have played. ;) 22:03:37 <V453000> !rcon set vehicle_breakdowns 0 22:03:47 <Stablean> <V453000> likely :) 22:04:26 <Stablean> <V453000> bug_sniper: I was just messing with you and enabled them for a second 22:04:44 <Stablean> <V453000> also, your trains 9 and 10 are larger than stations 22:04:55 <Stablean> *** thepower12n has joined company #6 22:05:11 <Stablean> <V453000> not to mention that Fast class for short distances is the worst choice of engine possible 22:06:01 <Stablean> <V453000> anyway, gnight 22:06:03 <Stablean> *** V453000 has left the game (leaving) 22:10:47 <Stablean> *** Toolworx has left the game (leaving) 22:26:41 <Stablean> *** thepower12n has left the game (general timeout) 22:26:41 <Stablean> *** thepower12n has left the game (connection lost) 22:28:41 <Stablean> <bug_sniper> how do you replace a lot of trains with maglevs? 22:32:59 <Stablean> *** happy tran {} sport has joined company #1 22:33:57 <Stablean> <happy tran sport> whont tran railway have u got bug sniper 22:34:24 <Stablean> <Anson> was afk to eat something ... 22:34:47 <Stablean> <bug_sniper> I have medium old fashioned trains 22:34:57 <Stablean> <Anson> sniper, you already replaced some trains earlier !? 22:35:04 <Stablean> <bug_sniper> and I think it might be time to make them maglevs or monorails 22:35:48 <Stablean> <Anson> replacing rail to mono or simiar is just the same ... only difference is that the rail must fit both of them (eg universal rails or purr), and that you need to replace engiones AND wagons too 22:40:21 <Stablean> <Anson> sniper, you have some strange signaling at Mudinghead Heights :-) 22:40:51 <Stablean> <bug_sniper> I see 22:40:57 <Stablean> <bug_sniper> does it work though? 22:41:03 <Stablean> <Anson> when you use an entry signal, you need to use twoway exit signals directly at the station 22:41:25 <Stablean> <bug_sniper> I copied the signal configuration from someone else 22:41:31 <Stablean> <bug_sniper> and it seems to work 22:41:53 <Stablean> <Anson> when you want to use no signals, or 2way pbs directly at the station, you need to use a 1way PBS for the incoming trains 22:42:28 <Stablean> <Anson> and for the leaving trains, the PBS makes no sense ... it can be any signal, eg a normal 1way block signal 22:43:26 <Stablean> <Anson> "copied from someone else" ... there are several people who are more of a beginner than you :-) 22:44:16 <Stablean> <Anson> and you probably only mixed up the two signals for incoming and leaving trains ... incoming = pbs, leaving = 1way block (or whatever) 22:44:20 <Stablean> <bug_sniper> Look at the sign. I copied from there. 22:45:15 <Stablean> <Anson> btw: to show something, signs often start with ! so that they are sorted at the top alphabetically 22:45:37 <Stablean> <bug_sniper> it seems to be working, it is allowing multiple trains at the same time without collisions or deadlock 22:45:56 <Stablean> <Anson> and the other signs probably are no longer needed where i wrote something while you were afk ... you should delete them if no longer needed 22:46:54 <Stablean> <bug_sniper> how do you quickly delete a lot of signs? 22:47:00 <Stablean> <Anson> you did NOT copy it ... it is mirrored : inocing = pbs, exit = 1way block ... just like i said 22:47:20 <Stablean> <Anson> for your own signs : CTRL-CLICK on the sign 22:47:38 <Stablean> <Anson> for other people's signs : click and then click the button delete 22:48:06 <Stablean> <bug_sniper> there should be a keyboard shortcut for that 22:48:12 <Stablean> <Anson> did you see the signals on your sign now ? 22:48:58 <Stablean> <bug_sniper> yes, I see the signals 22:49:09 <Stablean> <Anson> and the difference to yours ? 22:50:15 <Stablean> *** Anson has joined company #7 22:50:24 <Stablean> <bug_sniper> oh ,I see 22:50:30 <Stablean> <bug_sniper> got a little mixed up 22:51:17 <Stablean> <bug_sniper> so will it make a difference?\ 22:51:23 <Stablean> <Anson> or you can use the entry signal that you placed ... but then it should also be a bit different 22:52:14 <Stablean> <Anson> an entry signal without exit signal has no effect 22:52:29 <Stablean> <bug_sniper> I see 22:52:40 <Stablean> *** happy tran {} sport has joined spectators 22:52:44 <Stablean> <Anson> a pbs on a straight track has no effect 22:52:54 <Stablean> *** Player has left the game (leaving) 22:53:14 <Stablean> <Anson> and any type of block signals together with 2way PBS may easily lead to crashes 22:53:40 <Stablean> <bug_sniper> they are 1 way though 22:54:18 <Stablean> <Anson> the 4 signals at the station are twoway PBS ... how else could trains enter the station and leave it again ? :-) 22:57:42 <Stablean> <Anson> to see what a twoway PBS does, you should imagine it like this : from the front, it works like a PBS, and from the backside it works as if it wouldn't be there ... thus it is possible that a train enters a block from one side since it sees a free block up to the PBS, and another train sees a free block on the other side of the PBS ... but the 2way PBS doesn't stop that other train and it may crash 22:59:16 <Stablean> <Anson> in this special case, probably nothing bad will happen since no trains can enter the station from the other side (it is a terminus) ... but be careful nonetheless 23:00:40 <Stablean> <bug_sniper> ok, so I've changed it wherever I have that pattern 23:00:50 <Stablean> <Anson> those four signals also have almost no effect at all for your trains : they only allow them to turn around and advance one tile ... without them, a train would wait for a free path first before turning and leaving 23:02:45 <Stablean> <Anson> look where i placed a sign "!oneway signal?!" 23:04:05 <Stablean> <Anson> since there is a second platform, you should simply remove it, to make the station work 23:09:23 <Stablean> <bug_sniper> we;;. O 23:09:31 <Stablean> <bug_sniper> well, I'm working on it 23:12:45 <Stablean> <Anson> sniper, Mudinghead North starts to jam a bit ... only two platforms can't unload fast enough for the current number of trains ... but it should be no problem to just add one more platform on either side of the station to make it 4 23:13:08 <Stablean> <bug_sniper> yes, but I'd have to spash some talll buildings to do that 23:13:30 <Stablean> <Anson> there are no buildings nearby 23:13:53 <Stablean> <bug_sniper> I see what you mean 23:15:03 <Stablean> <bug_sniper> I'll have to raise land though 23:15:22 <Stablean> <Anson> no, only lower one corner ... which i already have done :-) 23:16:01 <Stablean> <Anson> you see ? 23:16:05 <Stablean> *** Player has left the game (leaving) 23:16:09 <Stablean> <bug_sniper> I mean, where will the station go to hold 4 tiles 23:16:23 <Stablean> <Anson> look at the yellow rails 23:17:27 <Stablean> <bug_sniper> if only I could use nondiagonal stations, I could make a platform without moving land 23:18:01 <Stablean> <Anson> hallo, are you looking at Mudinghead North, where i put the sign and the yellow rails ? 23:18:40 <Stablean> <bug_sniper> oh, I see 23:19:06 <Stablean> <bug_sniper> yeah, with faster trains, you need more stations, which I didn't realize 23:19:38 <Stablean> <Anson> not because of faster trains, but because of higher production, more trains, and slower load/unload times 23:20:05 <Stablean> <Anson> and you won't need more stations, but motre platforms on existing stations 23:20:33 <Stablean> <Anson> that was easy, wasn't it ? :-) 23:20:52 <Stablean> <bug_sniper> yeah, it was 23:21:19 <Stablean> <bug_sniper> so now these boats are loading up faster 23:21:22 <Stablean> <Anson> one wrong signal 23:22:28 <Stablean> <bug_sniper> I don't see it 23:22:40 <Stablean> <Anson> i put a sign there 23:23:02 <Stablean> <Anson> oh ... it was the fence ... thought it was a 1way pbs 23:24:44 <Stablean> <Anson> as a "rule of thumb", someone told me that a station needs N+1 platforms when the trains have N loading stages and the line has maximum number of trains it can carry 23:24:54 <Stablean> <bug_sniper> I see 23:25:40 <Stablean> <Anson> these trains have 5 loading stages, and thus 6 platforms should be good when the line has the max capacity of trains ... now it has less trains and thus 4 platforms is good enough 23:26:56 <Stablean> <Anson> if the line becomes fuller than that max someday, you would need to double the line, set up up to 12 platforms, and add some better distribution network for the entering and leaving trains :-) 23:27:23 <Stablean> <Anson> it also will help (for the fully used line) to rebuild the station to a roro 23:29:01 <Stablean> <Anson> with a roro, the entering and leaving trains wouldn't have to wait for each other 23:29:21 <Stablean> <bug_sniper> ok 23:29:59 <Stablean> <Anson> currently, you don't need any of that ... but sooner or later the line to a factory drop will become fuller 23:32:26 <Stablean> <Anson> btw: you probably need a third platform for the wet trains now too ... Mudinghead transfer starts to have goods waiting ,,, 23:32:58 <Stablean> <bug_sniper> I 23:33:04 <Stablean> <bug_sniper> I'll see what I can do 23:33:10 <Stablean> <Anson> and then of course also a third platform for the drop at Mudinghead ... and then you can add 1 or 2 moret rains, or use faster trains 23:33:36 <Stablean> <bug_sniper> what kind of trains carries stuff faster than a boat? 23:33:54 <Stablean> <bug_sniper> and through tight curves 23:34:04 <Stablean> <bug_sniper> would maglevs work better? 23:34:16 <Stablean> <Anson> the wet trains have nice capacity (at least 50% more than other wagons), but they have a long engine (1 tile for the engine) and they are very slow (80 kph) 23:34:42 <Stablean> <bug_sniper> I see 23:34:48 <Stablean> <bug_sniper> I'll work on the slugs first 23:34:59 <Stablean> <bug_sniper> would slugs work better there by the way? 23:35:38 <Stablean> <Anson> speed is not very important since the distance is short and trains probably wouldn't get to max speed before they reach the destination ... thus watch for capacity and power and TE 23:37:53 <Stablean> <Anson> maybe fast rail would be useful ... 3rd generation has good capacity,power and TE should be good enough for the short distance 23:38:51 <Stablean> <Anson> if you see that they are too slow (don't accelerate fast enough), even medium rail could be faster than fast trains 23:42:57 <Stablean> <bug_sniper> so I can't connect trains stations across railroad tracks? 23:43:09 <Stablean> <bug_sniper> and combine stations like that? 23:43:39 <Stablean> <Anson> sorry, what/where do you mean ? 23:44:03 <Stablean> <bug_sniper> I'm trying to build a station to handle passengers from mudinghead valley 23:44:21 <Stablean> <bug_sniper> at the !here sign 23:44:23 <Stablean> *** Anson has joined company #3 23:45:12 <Stablean> <Anson> you have a oneway signal in gfront of the second platform 23:45:34 <Stablean> <bug_sniper> I don't think that's relevent 23:45:52 <Stablean> <Anson> with such a signal, trains couldn't enter the platform 23:46:42 <Stablean> <bug_sniper> ok, I see 23:46:56 <Stablean> <bug_sniper> I'm reusing the design used by r1kkie 23:48:06 <Stablean> <Anson> what do you want to achieve with a platform/station !here ? 23:48:36 <Stablean> <bug_sniper> add extra capacity for more slugs 23:48:51 <Stablean> <bug_sniper> because at the moment, my system only allows up to 4 slugs 23:49:57 <Stablean> <Anson> used as local feeders ? ... 4 should be enough 23:50:03 <Stablean> <Anson> but a double track 23:50:23 <Stablean> <bug_sniper> ok then, I'll stop trying to get another station in there 23:50:45 <Stablean> <Anson> you could build more station to cover the area better 23:51:31 <Stablean> <bug_sniper> I was trying to build another platform for a combined station 23:51:45 <Stablean> <Anson> range of stations is 4 ... see the range 1 2 3 4 ? 23:51:47 <Stablean> <bug_sniper> because my trains weren't carrying enough people 23:52:05 <Stablean> <Anson> use local trains 23:52:29 <Stablean> <Anson> double capacity for local 23:52:33 <Stablean> <bug_sniper> I see 23:52:43 <Stablean> <Anson> look at my feeder trains 23:53:01 <Stablean> <bug_sniper> ok 23:53:35 <Stablean> <Anson> 312 pax and 88 mail for TL2 :-) 23:54:02 <Stablean> <Anson> you have 300 pax and 0 mail for TL4 23:55:09 <Stablean> <bug_sniper> ok, I'll use local maglevs 23:55:32 <Stablean> <Anson> check capacities 23:57:38 <Stablean> <bug_sniper> so is r1kkie a new player? 23:58:02 <Stablean> <Anson> was new maybe 1-2 weeks ago