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Log for #openttdcoop.stable on 20th August 2013:
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00:27:17  <Stablean> *** Fonebook joined the game
00:28:53  <Stablean> *** Fonebook has left the game (leaving)
00:33:31  <Stablean> <bug_sniper> why aren't my trains stupping at pundingstone?
00:35:57  <Stablean> <bug_sniper> is anyone online? I think I may need some help here
00:40:14  <Stablean> *** Rob joined the game
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00:45:15  <Stablean> *** Rob has left the game (connection lost)
00:45:34  <Stablean> *** Rob has started a new company (#5)
00:45:36  <Stablean> *** Rob joined the game
00:46:35  <Stablean> *** RTM has joined spectators
00:47:05  <Stablean> <RTM> well i am going to bed so
00:47:11  <Stablean> <RTM> good night
00:47:13  <Stablean> <Cameron> k, night
00:47:27  <Stablean> *** RTM has left the game (leaving)
00:50:23  <Stablean> *** Cameron has joined company #15
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01:03:45  <BiG> !players
01:03:47  <Stablean> BiG: Client 394 (Orange) is bug_sniper, in company 3 (bug_sniper Transport)
01:03:47  <Stablean> BiG: Client 404 (Mauve) is Anson, in company 7 (Anson Transport)
01:03:47  <Stablean> BiG: Client 539 (Pale Green) is Dom, in company 12 (Catbourne Transport)
01:03:47  <Stablean> BiG: Client 567 (Light Blue) is Cameron, in company 15 (Cameron Transport)
01:03:56  <BiG> what is the problem bug sniper?
01:04:17  <Stablean> *** Big Meech joined the game
01:06:17  <Stablean> *** Big Meech has joined company #2
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02:05:41  <Stablean> *** Dom has left the game (general timeout)
02:05:41  <Stablean> *** Dom has left the game (connection lost)
02:07:26  <Stablean> *** Sylf joined the game
02:07:33  <Stablean> <Sylf> what
02:07:39  <Stablean> <Sylf> we have 3 campers tonight?
02:10:40  <Stablean> *** Big Meech has left the game (general timeout)
02:10:40  <Stablean> *** Big Meech has left the game (connection lost)
02:11:10  <Stablean> *** Sylf has joined company #2
02:22:41  <Stablean> *** Valknor joined the game
02:26:15  <Stablean> *** Dom joined the game
02:26:24  <Stablean> <Dom> hey
02:27:34  <Stablean> <Valknor> Hello Everyone
02:27:50  <Stablean> *** Dom has joined company #12
02:28:02  <Stablean> <Sylf> hi Valknor
02:28:32  <Stablean> <Valknor> I'm feeling like a little co-op, maybe managing a local short haul trucking operation.
02:29:03  <Stablean> <Sylf> go ahead.
02:29:49  <Stablean> <Valknor> this is my first time on multiplayer, which company should I join?
02:31:12  <Stablean> <Sylf> none on your first time.
02:31:22  <Stablean> <Sylf> you should start your own company
02:31:52  <Stablean> <Sylf> this isn't the real coop server - this is just a "Welcome" server run by openttdcoop team
02:32:08  <Stablean> <Valknor> Well, I have played the game solo for a few hours. I have the basics. Ahh, coop threw me off there :)
02:32:22  <Stablean> <Sylf> Around here, people usually feel more comfortable playing in a team after we see how each other play
02:33:13  <Stablean> <Valknor> Sure, I will start up a small company on one of the islands then. Some of these rail roads are quite impressive.
02:33:31  <Stablean> <Sylf> around here, we're not big into competition
02:33:41  <Stablean> <Sylf> just relax, sit back, and have fun
02:33:51  <Stablean> <Valknor> sure thing :)
02:34:25  <Stablean> <Valknor> looks like the company list is full. Hmm, will there be an opening in awhile?
02:34:27  <Stablean> <Player> whoa I've never seen water trains before
02:34:45  <Stablean> <Valknor> water trains? Where?
02:34:57  <Stablean> <Player> look by New Slonworth
02:35:04  <Stablean> <Player> the town
02:35:34  <Stablean> <Valknor> ooo, water trains
02:35:48  <Stablean> <Valknor> haha, they are cute.
02:36:14  <Stablean> <Sylf> company 15 might co bankrupt in a while... but it'll take couple of hours
02:36:21  <Stablean> *** Player has left the game (leaving)
02:36:31  <Stablean> <Sylf> go bankrupt*
02:37:05  <Stablean> <Valknor> hmm, I take it that's real life hours.
02:37:31  <Stablean> <Sylf> yeah :P
02:38:37  <Stablean> <Valknor> haha. Oh well, I can search around for a co-op company. I just wanted to manage a city trucking operation for awhile.
02:39:32  <Stablean> *** Valknor has left the game (leaving)
02:50:44  <Stablean> *** Dom has left the game (general timeout)
02:50:44  <Stablean> *** Dom has left the game (connection lost)
02:51:29  <Stablean> *** Dom joined the game
03:28:21  <Stablean> *** Big Meech joined the game
03:28:32  <Stablean> <Big Meech> yooooooo :)
03:28:42  <Stablean> <Sylf> MOO
03:28:46  <Stablean> <Big Meech> :D
03:29:12  <Stablean> *** Big Meech has joined company #2
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03:30:56  <Stablean> *** Dom has left the game (connection lost)
03:31:08  *** Dom_ has quit IRC
03:32:36  <Stablean> <Big Meech> any interest in upgrading to WUT ?
03:32:58  <Stablean> <Sylf> hmmm
03:33:47  <Stablean> <Sylf> do you want to do wut or slugs/animal trains?
03:33:49  <Stablean> <Big Meech> V drew me special slugs, I would like to use those eventually
03:34:07  <Stablean> <Big Meech> slugs for sure
03:35:23  <Stablean> <Big Meech> brb 5 mins
03:37:59  <Stablean> <Big Meech> back :)
03:39:45  <Stablean> <Sylf> purring the network right now...
03:39:49  <Stablean> <Sylf> 1 row at a time from the north
03:40:32  <Stablean> <Big Meech> meow
03:45:39  <Stablean> <Big Meech> thats a lot of purring :)
03:46:29  <Stablean> <Sylf> yup
03:48:19  <Stablean> <Big Meech> purr is expeisinve
03:48:58  <Stablean> <Sylf> it's same as universal rails, so it's all good
03:49:06  <Stablean> <Big Meech> mmhmm
03:49:28  <Stablean> *** Big Meech has left the game (general timeout)
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03:50:16  <Stablean> *** Big Meech joined the game
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03:58:37  <Stablean> <Sylf> so, shall we do rainbow trains?
03:58:47  <Stablean> <Sylf> animal trains just became available
03:59:03  <Stablean> <Big Meech> :D
03:59:06  <Stablean> <Big Meech> mmhmm
03:59:40  <Stablean> <Sylf> You can deal with that part :)
03:59:47  <Stablean> <Big Meech> lol
03:59:49  <Stablean> <Sylf> I'm gonna finish the rainbowfying the rails
04:00:03  <Stablean> <Big Meech> im finishign up my web browsing for rthe night =\
04:00:25  <Stablean> <Sylf> oh pffft
04:00:33  <Stablean> <Big Meech> :D
04:00:36  <Stablean> <Sylf> you can make 1 decision and run it
04:04:30  <Stablean> <Big Meech> brb 5 mins
04:13:45  <Stablean> <Big Meech> i like the kitty cat drivers
04:13:59  <Stablean> <Big Meech> they're purr fect :P
04:15:05  <Stablean> <bug_sniper> nevermind, I fixed the problem
04:15:27  <Stablean> *** Cameron has left the game (general timeout)
04:15:27  <Stablean> *** Cameron has left the game (connection lost)
04:18:35  <Stablean> <Big Meech> brb 5 more mins =\
04:27:26  <Stablean> <bug_sniper> have you converted your entire railroad to universal railroads? I might do that soon.
04:28:08  <Stablean> <Sylf> it's the rainbow rail network for the future rainbow trains
04:32:22  <Stablean> <Sylf> you're relpacing the trains station by station?
04:32:32  <Stablean> <Big Meech> uh, yes?
04:32:36  <Stablean> <Big Meech> is that wrong?
04:32:46  <Stablean> <Sylf> it's easier with auto replace
04:33:08  <Stablean> <Big Meech> hmm
04:33:15  <Stablean> <Big Meech> how do you go about removing the extra railcar?
04:33:30  <Stablean> <Sylf> we just need to make sure that Car removal is on in the auto replace dialog
04:33:48  <Stablean> <Big Meech> is it really that easy?
04:34:03  <Stablean> <Sylf> yup.
04:34:21  <Stablean> <Big Meech> alright well here goes nothing for the rest of the wood trains
04:35:39  <Stablean> <Big Meech> heh, ive been doing it the hard way forever
04:35:49  <Stablean> <Big Meech> is that only with the set from V ?
04:36:05  <Stablean> <Sylf> nope, it works with any sets
04:36:07  <Stablean> <Big Meech> b/c i could have sworn that some of the other train sets don't work that easily
04:36:21  <Stablean> <Big Meech> heh :)
04:36:35  <Stablean> <Big Meech> good to know from now on then :D
04:37:54  <Stablean> <Big Meech> niceeeeeeee
04:38:28  <Stablean> <Big Meech> thanks for the tip
04:38:42  <Stablean> *** Anson has joined spectators
04:38:50  <Stablean> <Sylf> but of course, there's no turning back
04:39:04  <Stablean> <Big Meech> who'd want to? :)
04:39:58  <Stablean> <bug_sniper> what's a good passenger train for better acceleration?
04:40:28  <Stablean> <Sylf> any
04:40:43  <Stablean> <bug_sniper> are monorail and maglevs good for that?
04:40:47  <Stablean> <V453000> hi boxcars
04:40:47  <Stablean> *** V453000 joined the game
04:40:59  <Stablean> <Big Meech> V461NA6300000000000!
04:41:07  <Stablean> <Sylf> there are only 2 classes of pax trains - intercity and local
04:41:09  <Stablean> <V453000>  !!
04:41:32  <Stablean> <V453000> there are only 2 classes of trains
04:41:38  <Stablean> <V453000> slugs and the rest
04:41:42  <Stablean> <Big Meech> lol
04:41:44  <Stablean> <Sylf> :D
04:41:59  <Stablean> <V453000> someone had fun coloring tracks? :D
04:42:01  <Stablean> <Big Meech> working on it
04:42:11  <Stablean> <Big Meech> Sylf had his crayons out
04:48:30  <Stablean> <bug_sniper> hmm, monorail or maglevs?
04:49:13  <Stablean> <Sylf> for pax, monorail is actually faster - use with care
04:49:43  <Stablean> <V453000> faster probably wont be very helpful on his network I am afraid
04:49:45  <Stablean> <Sylf> doombringer (rail) is also fun
04:50:00  <Stablean> *** r1kkie joined the game
04:50:01  <Stablean> <V453000> still, go read nuts.openttdcoop.org/wiki if you need hints for engines :)
04:51:35  <Stablean> <Sylf> sniper, you got something wrong with Pundingstone Valley
04:54:02  <Stablean> <Big Meech> okies :)
04:54:53  <Stablean> <bug_sniper> and what would you say is wrong with it?
04:55:21  <Stablean> <bug_sniper> oh, I see, they aren't dropping off their oil anywhere
04:55:25  <Stablean> <Sylf> I'm guessing the oil well used to be there and it's nowgone
04:55:35  <Stablean> <Sylf> and the destination oil refinery is gone as well
04:55:50  <Stablean> <bug_sniper> yeah, I'll need to find another refinery then
04:59:37  <Stablean> <bug_sniper> is it possible to place bridges over nondiagonal tracks?
04:59:49  <Stablean> <Sylf> ?
04:59:51  <Stablean> <Big Meech> yup
04:59:51  <Stablean> <bug_sniper> or place nondiagonal bridges?
05:00:05  <Stablean> <Big Meech> bridges only go 2 ways
05:02:16  <Stablean> *** r1kkie has left the game (leaving)
05:10:00  <Stablean> <Big Meech> i like the accel of these trains
05:13:16  <Stablean> *** Sylf has left the game (leaving)
05:13:22  <Sylf> o/
05:13:34  <Stablean> <Big Meech> :)
05:13:47  <BiG> ya heading out ? :)
05:19:43  <Stablean> <V453000> Meech 90 trains aint enough
05:19:49  <Stablean> <V453000> could be only like 1 cat
05:19:59  <Stablean> <Big Meech> =\
05:20:01  <Stablean> *** Big Meech has joined spectators
05:20:06  <Stablean> <Big Meech> all I need is 1 :D
05:20:08  <Stablean> <V453000> well unless you go into clone frenzy and simply clone trains until you get a cat for every train :D
05:20:22  <Stablean> <Big Meech> thats the alternatecondition :D
05:20:28  <Stablean> <V453000> :)
05:20:30  <Stablean> *** V453000 has left the game (leaving)
05:20:33  <V453000> bai
05:20:40  <Stablean> <Big Meech> seeya
05:22:34  <Stablean> *** Muel joined the game
05:22:41  <Stablean> <Muel> hou
05:22:47  <BiG> MOO
05:22:53  <BiG> hi
05:22:55  <BiG> hi
05:24:03  <V453000> asdf
05:26:41  <Stablean> *** Muel has left the game (leaving)
05:27:36  <Stablean> *** ASS THUNDER joined the game
05:27:37  <Stablean> <Big Meech> lmao
05:27:37  <Stablean> <ASS THUNDER> LOL BLUE SHIT NETWORK
05:27:39  <Stablean> *** ASS THUNDER has left the game (leaving)
05:27:46  <V453000> and nobody knows who that was
05:27:50  <Stablean> <Big Meech> fale.
05:28:17  <Stablean> <Big Meech> :D
05:28:34  <V453000> cya :)
05:28:53  <Stablean> <Big Meech> byeeeeeeeeeeeee
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05:37:51  <Stablean> <bug_sniper> how do you make trains that give you hundreds of thousands per delivery?
05:48:46  <BiG> the longer the distance in tiles, the more the $
05:49:17  <BiG> but you have to be fast with the cargo or passengers also
05:50:17  <BiG> the distance traveled, is ' as the crow flies ' as in you're not going to earn more if for example, you're starting off at point A, point B is on the other side of the map, then coming back to point a to deliver the cargo / passengers
05:56:21  <Stablean> *** Cameron has left the game (processing map took too long)
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07:51:53  <Stablean> <bug_sniper> ok, so I'm now a chairman
07:52:23  <Stablean> <bug_sniper> was waiting to get to there
08:04:21  <Stablean> *** Cameron joined the game
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08:25:48  <Stablean> *** Dom joined the game
08:25:52  <Stablean> <Dom> hi
08:26:02  <Stablean> <bug_sniper> hi
08:26:16  <Stablean> *** Dom has joined company #12
08:26:28  <V453000> heoo
08:30:59  <Stablean> *** thepower12n joined the game
08:31:18  <Stablean> <bug_sniper> hi thepower12n
08:31:32  <Stablean> <thepower12n> hi
08:32:02  <Stablean> *** thepower12n has joined company #6
08:32:30  <Stablean> <bug_sniper> so what gives you the
08:32:33  <Stablean> <bug_sniper> most income?
08:35:30  <Stablean> *** Mks joined the game
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09:05:57  <Stablean> <bug_sniper> have fun facing your train wreck lawsuit
09:06:15  *** Dom_ has joined #openttdcoop.stable
09:08:06  <Stablean> <bug_sniper> wow, those are fast trains
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09:55:50  <Stablean> *** happy tran {} sport joined the game
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10:03:11  <Stablean> *** Dom joined the game
10:03:16  <Stablean> <happy tran  sport> hi  dom
10:03:19  <Stablean> <Dom> hi
10:03:21  <Stablean> <Dom> hi happy
10:03:31  <Stablean> <happy tran  sport> how  things
10:03:43  <Stablean> <Dom> well and you
10:03:49  <Stablean> <happy tran  sport> good
10:03:56  <Stablean> *** Dom has joined company #12
10:06:08  <V453000> does Dom have slugs yet?
10:06:14  <Stablean> <Dom> no
10:06:16  <Stablean> <Dom> why?
10:06:28  <V453000> nothing else matters then
10:06:35  <Stablean> <Dom> :D
10:08:06  <Stablean> *** Dom has joined company #2
10:08:50  <Stablean> <Dom> yeah slugs are up and running
10:09:31  <V453000> !date
10:09:31  <Stablean> V453000: 10 Aug 2044
10:09:36  <V453000> :D
10:09:40  <V453000> that doesnt count
10:09:50  <Stablean> <Dom> are tl2 slugs useable?
10:10:00  <V453000> I used them last game?
10:10:02  <Stablean> *** Dom has joined company #12
10:10:04  <Stablean> <Dom> oh ok
10:10:10  <Stablean> <Dom> then i will try them
10:10:11  <V453000> you didnt see last game or wat :d
10:10:18  <Stablean> <Dom> i did :d
10:10:20  <Stablean> <Dom> :D
10:10:34  <V453000> ... they are pretty bad in throughput, but have great acceleartion AND MAINLY are cute
10:10:52  <V453000> chameleons are absolute best in TL2
10:11:26  <Stablean> *** Dom has left the game (leaving)
10:12:03  <Dom_> true
10:12:16  <Dom_> i will stay with them for now and maybe change them later on
10:12:25  <Dom_> need to upgrade my drop station a bit
10:13:53  <Stablean> *** {[FR]Syl59} joined the game
10:14:05  <Stablean> <happy tran  sport> hi  syl59
10:14:08  <Stablean> <[FR]Syl59> Hi happy tran  sport
10:14:14  <Stablean> <happy tran  sport> how things
10:18:13  <Mks_> isn't chameleon best choice for TL1 trains?
10:19:01  <V453000> it is
10:19:15  <Stablean> <[FR]Syl59> Good happy,nand you ?
10:19:15  <V453000> and certainly the best choice for TL0.5 :)
10:19:18  <Mks_> not that anyone hardly ever do tl1 trains tho
10:19:19  <Stablean> <happy tran  sport> good
10:19:32  <V453000> TL1 is quite weird, y
10:19:35  <Mks_> at tl0.5 it gets a speed boost?
10:19:42  <V453000> massive speed boost
10:19:49  <Mks_> if you don't do tl1 why would you do a tl0.5 game?
10:20:05  <V453000> chameleons have CL1.5 for TL1
10:20:10  <V453000> CL1 for TL 0.5
10:20:11  <V453000> hax
10:20:26  <Stablean> <bug_sniper> sorry for distracting you with my boat crash
10:21:16  <Stablean> <bug_sniper> on another note, how long does it take to clean up after a collision?
10:22:26  <Mks_> ahhh
10:22:42  <Mks_> V btw can't you add a bonus to some train when its short?
10:22:49  <Stablean> *** [FR]Syl59 has left the game (leaving)
10:23:08  <V453000> I can, why
10:23:10  <Mks_> I mean chameleon is 357km/h at tl0.5
10:23:21  <Mks_> well to make a viable train to play with tl 0.5
10:23:27  <Mks_> well even better then
10:23:57  <V453000> 1 train is enough for that
10:24:29  <Mks_> wich one`?
10:24:45  <V453000> chameleon?
10:25:08  <Mks_> well it has no speed bonus for tl 0.5 really only no speed penalty
10:25:24  <V453000> I totally dont understand this sentence
10:25:28  <V453000> :d
10:25:49  <V453000> what is the difference between speed bonus and penalty in your eyes
10:26:19  <Mks_> well alright say the increase to 0.5 from 1.0 is higher then the rest one
10:26:29  <V453000> of course, so?
10:27:06  <Mks_> like chamelon at tl 0.5 is super fast and same speed if trains are longer then that
10:27:21  <Mks_> I mean wouldn't maglev fast tl1.0 be a fairly good choice as well
10:27:25  <Mks_> less cargo but
10:27:29  <Mks_> about 50% faster
10:28:14  <V453000> acceleration is key with short trains
10:28:37  <V453000> consider that in every 3 tile gap caused by acceleration, could have fit another train on the line
10:28:54  <V453000> idk, try stuff :) mono medium might be pretty strong for TL1 too
10:29:09  <V453000> and I would not count Duke NUTem out too easily either
10:30:33  <V453000> chameleon acceleration got a bit weakened some time ago so I am not sure if it is as good as it used to be for short TL
10:30:35  <Mks_> why use duke nutem?
10:31:04  <V453000> best acceleration, 35t capacity is solid, only 5 loading stages? :)
10:31:33  <V453000> chameleon has 28+14=32 capacity with high speed, but their acceleration might be questionable, not sure
10:31:35  <Mks_> it sas loading speed 7
10:31:41  <V453000> *42
10:31:45  <V453000> yes
10:31:50  <V453000> 35/7 = 5
10:31:57  <Mks_> huh
10:32:04  <V453000> 7 cargo units per tick
10:32:07  <Mks_> 5 ticks to full load ?
10:32:09  <Mks_> ahh
10:32:20  <V453000> would probably be useful to write it there :)
10:32:59  <Mks_> and chami is 7 per tick as well aint it?
10:33:09  <V453000> no chami is 4
10:33:13  <V453000> or to be precise, 2x2
10:33:17  <V453000> 2 for each wagon
10:33:22  <Mks_> oo
10:33:37  <V453000> so you see there are considerable differences :)
10:33:38  <Mks_> 14/2 so 7?
10:33:42  <V453000> yes
10:33:57  <Mks_> so it loads faster
10:34:08  <V453000> dont do meth again
10:35:05  <Mks_> maglev is 5.5 cargo units per tick then?
10:35:20  <Stablean> *** valis joined the game
10:35:40  <Mks_> ahh
10:35:48  <Mks_> mm
10:35:58  <Mks_> takes 5 ticks to full load rail
10:36:08  <Mks_> 7 ticks to full load chami
10:36:15  <Mks_> and 5.5 ticks to full load maglev
10:36:33  <Mks_> monorail is 3.75 ticks
10:36:55  <Mks_> so chami loads slow and have slow accel?
10:37:07  <Mks_> btw is there any info on how fast trains accel somewhere?
10:38:13  <V453000> mks stop counting it doesnt work :D
10:38:28  <V453000> maglev slug is 24/4*2 = 3 loading stages
10:38:38  <V453000> maglev normal is 22/4*2 = 3 loading stages
10:38:45  <V453000> a stage cant be 2.75
10:39:07  <V453000> sure there is info about train accel, have a look at power and TE :)
10:39:13  <V453000> as precise description about acceleration as it can get
10:39:33  <V453000> normal monorail is 4 stages, yes
10:40:00  <V453000> chami has meh accel alone, but amazing acceleration because you lose only 14 units capacity per extra engine
10:40:12  <V453000> which means they are extra friendly with multi-headed trains
10:40:28  <Mks_> ahh so you mean as a tl1 dual enginee they are decent accel?
10:41:00  <Mks_> I'd like to see an info instead like 0-100km/h in 2sec on the locos
10:41:21  <V453000> TL1 dual engine would be insanely cute :D
10:41:32  <V453000> there cant be such info Mks
10:41:44  <V453000> it doesnt work that way
10:41:56  <V453000> example:
10:42:05  <V453000> T.E. gives quick low speed boost
10:42:12  <V453000> power gives strength in high speeds
10:42:28  <V453000> -> e.g. monorail medium accelerates especially well, but it takes a long time to reach max speed
10:42:46  <V453000> -> e.g. rail medium accelerates very well, but it takes a long time to get to 100kmh relatively
10:42:58  <Mks_> well I once modified some info in a newgrf to get a faster train but mm it didn't work very well
10:43:01  <V453000> with that said, the best value you can get is T.E. and speed
10:43:19  <V453000> and power .. :)
10:43:29  <V453000> how is modifying a newGRF related to acceleration values :d
10:43:40  <Mks_> well dunno :P
10:43:43  <V453000> you change it to higher values, it improves accel ... sound dead obvious :)
10:44:04  <Mks_> I think it got higher top speed but its acceleration was horrible
10:44:32  <Mks_> I want a train with high top speed. super high capacity, super high acceleration
10:44:38  <V453000> well all nuts trains had their stats changed multiple times, it went through a lot of testing so they work nicely now
10:44:52  <V453000> why play the game at all then Mks? :)
10:45:01  <Mks_> why not
10:45:11  <V453000> what does a super effective train give you
10:45:12  <Mks_> I used logic enginee once as loco
10:45:19  <Mks_> fast trains
10:45:21  <V453000> other than necessity to connect TONS of primaries
10:45:31  <V453000>  fast trains doesnt mean you need high capacity
10:45:43  <V453000> in fact vice versa, lower capacity will accelerate better
10:47:19  <Mks_> well true but
10:47:24  <Mks_> would need more trains then
10:47:35  <V453000> more trains are the whole purpose of the game?
10:47:48  <Mks_> there are some trainset with 90 ton coal in one 0.5 wagon
10:47:49  <Mks_> true
10:47:56  <Mks_> those are nice
10:48:36  <V453000> nice? why
10:48:45  <V453000> because you need to connect a million coal mines?
10:48:49  <V453000> to have 1 line full?
10:49:13  <V453000> also, it creates massive differences in acceleration and behavior of full vs empty trains
10:49:16  <V453000> which is also a problem
10:49:18  <Mks_> not really if you have a max producing mine
10:49:44  <Mks_> depends on there have been PS games with seperate ML for full and empty trains right?
10:49:44  <V453000> I consider anything above 40t capacity with 200+kmh speed retarded, for those reasons
10:50:54  <V453000> there were such games, but having empty trains instantly accelerate and full trains struggle everywhere, is dumb
10:51:01  <V453000> and the higher speed, the bigger the effect
10:51:47  <Mks_> thats true thats why you need instant acceleration on higher speeds
10:52:16  <V453000> then the train has to have bad capacity
10:52:54  <Mks_> well
10:52:59  <Mks_> or very strong enginee
10:53:04  <Mks_> or every wagon is an enginee
10:53:09  <Mks_> then  longer trains doesn't matter
10:53:19  <Mks_> like TGV
10:53:26  <V453000> lol that would be retarded
10:53:30  <Stablean> <bug_sniper> are there any trains that are good at climbing hills?
10:53:37  <Mks_> superstrong
10:53:39  <Mks_> or strong
10:54:13  <Stablean> <bug_sniper> how about maglevs and monorails and boats and slugs?
10:54:17  <Mks_> well very expensive cargo perhaps but if its a cargo where time is of the essence it would be nice
10:55:28  <V453000> I will say this much
10:55:52  <V453000> the aim of making an intelligent newGRF is NOT to make the most powerful, best, hugest, everythingest train ever
10:56:23  <Mks_> I know
10:57:46  <V453000> well what you are basically saying is that you want a train which lets you play the game less ... there is another simple solution for exactly that
10:58:04  <V453000> more throughput = less trains = less building
10:58:13  <V453000> fun is where :)
10:59:00  <Stablean> <bug_sniper> how about a new type of bumper car vehicle in this game?
10:59:06  <V453000> a more viable solution to your "problem" is making industries which produce less -without making stupid behavior of vehicles ... but I guess that would not solve your idea
10:59:15  <V453000> bumper car vehicle?
10:59:35  <Stablean> <bug_sniper> a feature idea
11:00:00  <V453000> draw it, I accept sprites
11:00:28  <Stablean> <bug_sniper> another time maybe
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11:01:22  <Mks_> V: btw what ever happend to FIRS I mean wasn't you suppose to be able to limit the amount of industry types
11:01:29  <Mks_> like only go for 1 chain or so on
11:01:57  <V453000> M
11:01:58  <V453000> ?
11:02:10  <V453000> you mean like the ecs vectors or? :d
11:02:12  <Stablean> *** valis has left the game (leaving)
11:02:15  <V453000> FIRS has economies which change a lot
11:02:43  <Mks_> yeah but right now it has alot of diffrent ones maybe set a theme so you get less diffrent types
11:02:49  <Mks_> but still the fun of firs
11:03:13  <Mks_> at least something like along those lines was talked about several years ago?
11:03:46  <V453000> ?
11:04:02  <V453000> economies do have smaller amount of industries?
11:04:11  <Mks_> or maybe it was economies?
11:04:26  <V453000> I have no idea why dont you just try it
11:04:34  <V453000> instead of talking random things
11:04:40  <Mks_> so if you go for temperate economie you get less diffrent types then the firs version?
11:04:47  <V453000> yes
11:05:26  <Stablean> <bug_sniper> when zoomed out, these trains look like ants
11:06:52  <Mks_> ahh yes alot less it seems
11:08:29  <V453000> mainly the temperate economy has very good cargo scheme
11:08:43  <V453000> e.g. everything can make supplies or something like that
11:09:00  <V453000> or
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11:12:48  <Stablean> <Dom> yo
11:22:36  <Stablean> <happy tran  sport> wb dom
11:22:42  <Stablean> <Dom> ty
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11:32:36  <Stablean> <happy tran  sport> bb  be back  later
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12:03:59  <Stablean> <King Peky> Hello
12:07:38  <V453000> mu
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12:23:29  <Stablean> <Anson> hallo
12:24:16  <Stablean> <Anson> bug_sniper, you have a jam and ALL your trains queue behind it ... caused by a lost train in Nuntborough Valley
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13:07:43  <Stablean> *** RTM joined the game
13:08:12  <Stablean> <Anson> hallo, rtfm !
13:08:14  <Stablean> *** RTM has left the game (processing map took too long)
13:08:14  <Stablean> *** RTM has left the game (connection lost)
13:08:41  <V453000> write a better fm
13:09:35  <Stablean> *** RTM joined the game
13:09:46  <Stablean> <Anson> sorry ... but when typing rtm, i automatically type four letters :-)
13:10:05  <Stablean> *** RTM has left the game (processing map took too long)
13:10:05  <Stablean> *** RTM has left the game (connection lost)
13:10:19  <Stablean> *** Anson has paused the server.
13:10:21  <Stablean> *** Game paused (number of players)
13:10:37  <Stablean> <Anson> just in case he tries again ...
13:12:19  <Stablean> *** RTM joined the game
13:12:38  <Stablean> *** RTM has joined company #10
13:12:42  <Stablean> <Anson> hallo ... i paused the server for you to join :-)
13:12:58  <Stablean> <RTM> thank you
13:13:05  <Stablean> *** Anson has enabled autopause mode.
13:13:07  <Stablean> *** Game unpaused (number of players)
13:13:14  <Stablean> *** thepower12n joined the game
13:14:19  <Stablean> *** RTM has left the game (general timeout)
13:14:19  <Stablean> *** RTM has left the game (connection lost)
13:15:01  <Stablean> *** Anson has paused the server.
13:15:03  <Stablean> *** Game paused (number of players)
13:15:03  <Stablean> *** RTM joined the game
13:15:16  <Stablean> *** RTM has enabled autopause mode.
13:15:18  <Stablean> *** Game unpaused (number of players)
13:15:46  <Stablean> <Anson> V453000 ... two questions about the server ans pause ...
13:16:14  <Stablean> <Anson> is "pausing on join" currently enabled ? i saw no such message when rtm tried to join now
13:16:43  <V453000> !rcon set pause_on_join
13:16:43  <Stablean> V453000: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1)
13:16:44  <Stablean> *** RTM has left the game (general timeout)
13:16:44  <Stablean> *** RTM has left the game (connection lost)
13:16:46  <V453000> !rcon set pause_on_join 1
13:16:47  <Stablean> V453000: #:6(Purple) Company Name: 'thepower12n Transport'  Year Founded: 1930  Money: 652992892  Loan: 0  Value: 691705638  (T:76, R:5, P:0, S:0) protected
13:16:47  <Stablean> V453000: #:7(Mauve) Company Name: 'Anson Transport'  Year Founded: 1943  Money: 530485881  Loan: 0  Value: 531056755  (T:27, R:0, P:0, S:0) protected
13:16:47  <Stablean> V453000: #:8(White) Company Name: 'Mks Transport'  Year Founded: 1935  Money: 2582251825  Loan: 0  Value: 2586055558  (T:62, R:0, P:0, S:0) protected
13:16:47  <Stablean> V453000: #:9(Brown) Company Name: '[FR]Syl59 Transport'  Year Founded: 1937  Money: 281025271  Loan: 0  Value: 285574806  (T:46, R:0, P:0, S:0) protected
13:16:47  <Stablean> V453000: #:10(Yellow) Company Name: 'RTM Mega 7x'  Year Founded: 1943  Money: 915871161  Loan: 0  Value: 944375189  (T:60, R:2, P:0, S:0) protected
13:16:48  <Stablean> V453000: you have 13 more messages
13:17:45  <Stablean> *** RTM joined the game
13:17:52  <Stablean> *** RTM has paused the server.
13:17:54  <Stablean> *** Game paused (number of players)
13:18:39  <Stablean> <Anson> and would it be much work to add an activity check that forces inactive players to spectate ? it happened to me that i was short afk for eating something and got delayed, or even fell asleep while waiting for authorities to become friendly, and other people just leave the comp for hours
13:20:34  <Stablean> <Anson> i think the server didn't pause at all for a few days now since someone always had joined a company although he was afk
13:21:00  <V453000> -> problem is?
13:21:28  <Stablean> <Anson> the game advances to 2100 with only a few years REALLY played ...
13:22:10  <Stablean> *** thepower12n has joined company #6
13:22:42  <V453000> there is almost always at least one player actively playing
13:22:49  <Stablean> <Anson> yesterday, there were really many people online, bit all night long, i always see at least one other player being online, apparently doing nothing besides keeping the server ruinning and the ingame time counting up
13:23:19  <V453000> I dont see a problem
13:23:21  <Stablean> <thepower12n> so why is i pauzed now?
13:23:31  <Stablean> <RTM> for me
13:25:21  <Stablean> <Anson> if someone has problems joining ("processing map took too long"), the server can be paused, and to undo it !auto can be used ... unpausing the server when it really should be in pause mode, can only be done by ops
13:25:57  <Stablean> <Anson> i paused it for rtm to join, but i don't understand why rtm paused it after joining ?
13:26:06  <V453000> join on pause is on
13:26:13  <Stablean> <RTM> ok
13:26:19  <Stablean> *** RTM has enabled autopause mode.
13:26:21  <Stablean> *** Game unpaused (number of players)
13:26:23  <V453000> and i dont see a problem if the map is full by 2150 anyway
13:26:43  <V453000> so how would reducing game speed by eliminating idlers help
13:26:51  <Stablean> <RTM> i am kinda full
13:27:09  <Stablean> <RTM> if noting apers
13:27:23  <Stablean> <Anson> where are you ? for me it is only 15.30 (3.30 pm) ...
13:27:29  <Stablean> <RTM> byb byb
13:29:03  <Stablean> <Anson> i have a strange town ... had built feeders and the town showed to be growing every 147 years, but until a few years ago (around 2040), it showed no real growth
13:29:14  <Stablean> <Anson> and in the last 10 years, it started exploding
13:29:33  <Stablean> <Anson> * every 146 days !!!
13:30:07  <Stablean> <Anson> now it suddenly had grown a lot and is growing every 19 days ...
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14:35:26  <Stablean> <thepower12n> getting abit to crowded on my network;9
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15:37:47  <Stablean> *** ASS THUNDER has changed his/her name to V453000
15:38:03  <Stablean> <V453000> :D
15:38:05  <Stablean> <V453000> RTM:
15:38:08  <Stablean> <V453000> your trains accelerate well?
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15:42:40  <Stablean> <happy tran  sport> hi all
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16:13:37  <Stablean> <happy tran  sport> hi syl59
16:13:51  <Stablean> <[FR]Syl59> Hi Happy
16:14:22  <Stablean> <happy tran  sport> syl59   see  my  sign say  fix this  later
16:14:41  <Stablean> <[FR]Syl59> Mh ?
16:15:07  <Stablean> <happy tran  sport> i tying  to  finsh  my 2 way  ml of but i am stuk
16:15:57  <Stablean> *** happy tran {} sport has joined company #1
16:17:05  <Stablean> <[FR]Syl59> Looks impossible ...
16:17:11  <Stablean> *** solo joined the game
16:17:36  <Stablean> <[FR]Syl59> One side is simple, but the other ... I don't know, really
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17:16:54  <V453000> !start prozone
17:16:55  <Stablean> V453000: OpenTTD of ProZone seemed to have crashed. Trying to load last autosave...
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18:03:38  <V453000> the man of shitty ideas is here
18:03:51  <BiG> Who, Jam35?
18:06:27  <Stablean> *** Jam35 joined the game
18:06:32  <Stablean> <Big Meech> woo
18:06:38  <Stablean> <Jam35> FUCK YOU V4352000
18:06:44  <Stablean> <Big Meech> lol
18:06:52  <Stablean> <Jam35> hi :)
18:06:56  <BiG> hi
18:08:30  *** Dom_ has quit IRC
18:09:51  <Stablean> <Jam35> so when do the fat rainbows arrive?
18:09:59  <Stablean> <Big Meech> 11 years I guess
18:10:33  <Stablean> <Jam35> their mums are fat too
18:10:43  <Stablean> <Jam35> and their mums mums
18:10:49  <Stablean> <Big Meech> I think V453000 modeled them after his mom
18:11:55  <Stablean> <Jam35> :) no response...
18:12:14  <Stablean> <Big Meech> truth is hard to deny sometimes
18:12:41  <Stablean> *** V453000 joined the game
18:12:45  <Stablean> <Big Meech> hi
18:12:49  <Stablean> <V453000> both of you are complete cunts
18:12:55  <Stablean> <Big Meech> lol
18:12:58  <Stablean> <V453000> :)
18:13:12  <Stablean> <V453000> also it is 21 years you idiot
18:13:26  <Stablean> <Big Meech> i was pretty sure you said 2090
18:13:29  <Stablean> <Big Meech> which would be 11
18:13:31  <Stablean> <V453000> 2099
18:13:35  <Stablean> <Big Meech> ah
18:13:41  <Stablean> <Big Meech> so 19 then in actuality
18:13:51  <Stablean> <V453000> in your ass
18:14:06  <Stablean> <Jam35> must be year of the lardy slug
18:15:09  <Stablean> *** Big Meech has joined spectators
18:15:25  <Stablean> <V453000> I will actually make them bigger
18:15:25  <Stablean> <V453000> fyi
18:15:53  <Stablean> <Jam35> how is that possible?
18:16:20  <Stablean> *** thepower12n joined the game
18:17:00  <Stablean> <V453000> you will see
18:17:10  <Stablean> <V453000> shortly before you shit your pants and die of awesome
18:17:21  *** Dom_ has joined #openttdcoop.stable
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18:18:42  <Stablean> <V453000> still not enough trains though Meech
18:18:58  *** Dom_ has quit IRC
18:22:30  <BiG> Sorry ':\
18:22:33  <BiG> lol
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18:41:55  <BiG> !date
18:41:55  <Stablean> BiG:  8 May 2081
18:42:30  <V453000> BiG: rainbow going on @ public server naow :P
18:43:27  <BiG> :P
18:44:08  <V453000> go join :)
18:51:52  <Stablean> *** Dom joined the game
18:51:55  <Stablean> <Dom> hi
18:52:01  <Stablean> <V453000> hy
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19:19:20  <V453000> everybody is on the public server :P go join
19:19:34  <Stablean> <Mks> who are you talking to ?
19:19:40  <V453000> you
19:19:44  <V453000> +others
19:19:46  <Stablean> <Mks> ahh
19:19:48  <Stablean> <Mks> k
19:19:59  <Stablean> <solo> ho V
19:20:01  <Stablean> <Mks> well a bit later then I am just here for like a min or 2
19:21:42  <V453000> ho ho :) it was for you as well
19:21:49  <Stablean> <solo> :)
19:22:11  <Stablean> <solo> do the dummy injects have a purpose besides looking cute?
19:22:21  <Stablean> <solo> in your game13 ;)
19:22:38  <V453000> of course, they are key
19:22:51  <V453000> they let trains pickup at any station
19:22:53  <Stablean> <solo> simultanious loading?
19:22:58  <V453000> without real orders
19:23:11  <V453000> no simultaneous loading is actually a downside we often try to eliminate
19:23:21  <Stablean> <solo> k
19:27:27  <Stablean> <solo> V? those timers you build in with trains they were all trial and error right? there is no way you can calculate any of that stuff in advance or am i wrong?
19:30:09  <V453000> yes
19:30:15  <V453000> you can count it probably but wouldnt be worth it :)
19:30:30  <Stablean> <solo> :)
19:30:48  <Stablean> <solo> lot of work
19:31:09  <V453000> relatively small amount compared to other things
19:31:46  <Stablean> <solo> hmm? the rest looked quite obvious or am i wrong?
19:31:56  <Stablean> <solo> im starting to understand it :)
19:32:45  <V453000> in general detecting especially mistakes on the network was extremely time consuming
19:32:51  <V453000> setting up the actual timer was piece of cake in compare
19:33:14  <Stablean> <solo> did not expect that
19:33:21  <Stablean> <solo> you used timers before i suppose?
19:33:34  <V453000> and e.g. finetning complicated logic is extremely hard
19:33:44  <V453000> sort of
19:33:55  <V453000> timer is trivial, all it takes is to make the ~correct value
19:33:59  <V453000> and that isnt hard to do
19:34:29  <Stablean> <solo> k
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19:36:24  <V453000> it is likely we might have a self regulation game on the public server quite soon, you can participate in that if you want ... after that you would probably understand it a lot better :)
19:37:02  <Stablean> <solo> sure
19:37:17  <Stablean> <solo> thanks for invite ;)
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20:01:46  <Stablean> <Chris Booth> RTM: what are you doing?
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20:02:05  <Stablean> <RTM> trying to clear the ja
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20:02:17  <Stablean> <Chris Booth> don't pause the server
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20:15:48  <Stablean> <bug_sniper> so someone's telling me that I shouldn't autorenew to take care of the warnings?
20:19:23  <BiG> just turn off the autorenew
20:19:24  <Stablean> *** RTM joined the game
20:19:46  <BiG> in the news settings. What we play here we don;t need to renew anything b/c it doesnt break down
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20:27:36  <Stablean> <bug_sniper> Anson, did you write those signs?
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20:37:20  <Stablean> <Anson> i was watching TV while noone was there and my town started growing
20:37:24  <Stablean> <Anson> hallo
20:38:02  <Stablean> <Anson> yes, bug_sniper, i saw that you had a BIG jam across all your trains :-)
20:38:56  <Stablean> <Anson> they queued behind a stuck train, and then i found that that was probably caused by trying ti autorenew, entered a "sideline, was stuck, and blocked everything else
20:39:30  <Stablean> <Anson> since you seemed to be offline, i wrote "a few" signs :-)
20:41:16  <Stablean> <Anson> BIG: the problem was that two days ago, sniper wanted to autoreplace and it didn't work because of low money. when i explained the parameter in the autorenew section, he seems to have started liking autorenew so much that it was always turned on, even after io switched it off 10 times .-)
20:42:26  <Stablean> <bug_sniper> oh, so that's why it alsways went off
20:42:52  <Stablean> <Anson> i told you, but you were too busy to switch it back on :-)
20:43:26  <Stablean> <bug_sniper> I don't know, meybe my system needs to be designed differently to accomodate the use of autorenew
20:44:16  <Stablean> <Anson> as i said then and on the signs now: breakdowns are always off and thus no need to autorenew ... only part that is important is the amount of money because that is used for autorenew as well as for autoreplace
20:44:59  <Stablean> <Anson> as soon as you autorenew, you will get the same problem again ... trains entering the sideline because of the visible depot
20:45:33  <Stablean> <Anson> look at Nuntborough East ... that is the solution to visible depots : the reverser hides them
20:46:47  <Stablean> <Anson> and you don't need depots at all stations anyway ... just when you need an overflow (and then hide it if possible), or carefully planned depot stations at mainlines which don't jam
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20:47:21  <Stablean> <Anson> look at any of my trains for an alternative
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20:48:17  <Stablean> <Anson> if there is any "goto depot" or "maintain at depot" in the orders, trains will never go to depots at random times when they want to do maintenance, but they wait until they hit such an order
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20:49:05  <Stablean> <bug_sniper> I guess that may explain a few of my jams
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20:49:12  <Stablean> <bug_sniper> but what happens when trains get too old?
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20:49:16  <Stablean> <Anson> thus i can exactly tell trains at which point(s) of the orders they are to go to a depot, and when i place a depot near that place, i can use "goto nearest depot" to send them there safely
20:49:50  <Stablean> <Anson> the only thing that happens to old trains on this server : you get messages and their numbers turn red
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20:50:20  <Stablean> <Anson> you can switch the messages off, and just ignore the red numbers
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20:50:30  <Stablean> <bug_sniper> ok, then I'll leave it off and ignore the messages while there are no breakdown
20:50:35  <Stablean> <bug_sniper> s
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20:52:36  <Stablean> <Anson> look at the advanced option - interface - news and messages - advice/info on vehicles
20:53:34  <Stablean> <bug_sniper> ok, I've set it to summary
20:54:24  <Stablean> <Anson> and advanced settings - vehicles - maintenance - breakdowns and disable maintenance if no breakdowns ... those are (should) always be none and on
20:55:42  <Stablean> <Anson> and advanced settings - vehicles - 4th option: warn if vehicle is lost
20:57:28  <Stablean> <bug_sniper> the disable maintenance... option is permanantly set to on
20:57:47  <Stablean> <Anson> what i wrote above about the maintenance order prohibiting trains to do maintenance at random times: that applies only to automatic maintenance that is triggered either by normal maintenance (when breakdowns are on), or by autorenew or autoreplace which switch maintenance mode temporarily on for vehicles
20:57:50  <Stablean> <bug_sniper> and vehicle breakdowns are permanantly set to none
20:58:44  <Stablean> <Anson> if you use the group orders "goto depot" or "send for maintenance", all vehicles will try to do it immediately ... thus be careful when you use that list management command
20:59:42  <Stablean> <Anson> if those two options are not set to "none" and "on", call an admin to fix the problem :-) ... i saw that happen once on a new map
21:01:48  <Stablean> <Anson> hehe, i am transporting 4004 of 5053 pax in one town, and 3754 of 3476 pax in the other .. is that good enough for the rules ? :-) LOL
21:02:14  <Stablean> <Anson> * of 5476
21:09:28  <Stablean> <bug_sniper> is the maelstrom the fastest train in the game?
21:09:39  <Stablean> <bug_sniper> aside from logic engines
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21:11:03  <Stablean> <Anson> it is not part of the standard trains, and if you allow grfs, the vactrain is probably the fastest :-) LOL
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21:59:55  <V453000> logic engine is fastest :(
22:00:01  <V453000> oh aside :)
22:00:51  <V453000> !rcon set vehicle_breakdowns 2
22:01:49  <Stablean> <bug_sniper> Anson, my monorail is breaking down a lot
22:01:54  <V453000> !rcon set vehicle_breakdowns 0
22:01:59  <Stablean> <bug_sniper> it might be time to turn auroreplace back on
22:02:11  <Stablean> <Toolworx> Hi
22:02:16  <Stablean> *** V453000 joined the game
22:02:19  <Stablean> <V453000> hy
22:02:19  <Stablean> <happy tran  sport> hi
22:02:48  <Stablean> <Toolworx> I am just checking this out. Never really played Coop before.
22:02:49  <Stablean> *** thepower12n joined the game
22:03:00  <Stablean> <V453000> this isnt the real Coop server by far
22:03:02  <Stablean> <bug_sniper> actually, how do breakdowns even happen on this server?
22:03:08  <V453000> !rcon set vehicle_breakdowns 2
22:03:37  <Stablean> <Toolworx> I know that. But it is more coop that I have played. ;)
22:03:37  <V453000> !rcon set vehicle_breakdowns 0
22:03:47  <Stablean> <V453000> likely :)
22:04:26  <Stablean> <V453000> bug_sniper: I was just messing with you and enabled them for a second
22:04:44  <Stablean> <V453000> also, your trains 9 and 10 are larger than stations
22:04:55  <Stablean> *** thepower12n has joined company #6
22:05:11  <Stablean> <V453000> not to mention that Fast class for short distances is the worst choice of engine possible
22:06:01  <Stablean> <V453000> anyway, gnight
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22:28:41  <Stablean> <bug_sniper> how do you replace a lot of trains with maglevs?
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22:33:57  <Stablean> <happy tran  sport> whont  tran    railway  have u got    bug sniper
22:34:24  <Stablean> <Anson> was afk to eat something ...
22:34:47  <Stablean> <bug_sniper> I have medium old fashioned trains
22:34:57  <Stablean> <Anson> sniper, you already replaced some trains  earlier !?
22:35:04  <Stablean> <bug_sniper> and I think it might be time to make them maglevs or monorails
22:35:48  <Stablean> <Anson> replacing rail to mono or simiar is just the same ... only difference is that the rail must fit both of them (eg universal rails or purr), and that you need to replace engiones AND wagons too
22:40:21  <Stablean> <Anson> sniper, you have some strange signaling at Mudinghead Heights :-)
22:40:51  <Stablean> <bug_sniper> I see
22:40:57  <Stablean> <bug_sniper> does it work though?
22:41:03  <Stablean> <Anson> when you use an entry signal, you need to use twoway exit signals directly at the station
22:41:25  <Stablean> <bug_sniper> I copied the signal configuration from someone else
22:41:31  <Stablean> <bug_sniper> and it seems to work
22:41:53  <Stablean> <Anson> when you want to use no signals, or 2way pbs directly at the station, you need to use a 1way PBS for the incoming trains
22:42:28  <Stablean> <Anson> and for the leaving trains, the PBS makes no sense ... it can be any signal, eg a normal 1way block signal
22:43:26  <Stablean> <Anson> "copied from someone else" ... there are several people who are more of a beginner than you :-)
22:44:16  <Stablean> <Anson> and you probably only mixed up the two signals for incoming and leaving trains ... incoming = pbs, leaving = 1way block (or whatever)
22:44:20  <Stablean> <bug_sniper> Look at the sign. I copied from there.
22:45:15  <Stablean> <Anson> btw: to show something, signs often start with ! so that they are sorted at the top alphabetically
22:45:37  <Stablean> <bug_sniper> it seems to be working, it is allowing multiple trains at the same time without collisions or deadlock
22:45:56  <Stablean> <Anson> and the other signs probably are no longer needed where i wrote something while you were afk ... you should delete them if no longer needed
22:46:54  <Stablean> <bug_sniper> how do you quickly delete a lot of signs?
22:47:00  <Stablean> <Anson> you did NOT copy it ... it is mirrored : inocing = pbs, exit = 1way block ... just like i said
22:47:20  <Stablean> <Anson> for your own signs : CTRL-CLICK on the sign
22:47:38  <Stablean> <Anson> for other people's signs : click and then click the button delete
22:48:06  <Stablean> <bug_sniper> there should be a keyboard shortcut for that
22:48:12  <Stablean> <Anson> did you see the signals on your sign now ?
22:48:58  <Stablean> <bug_sniper> yes, I see the signals
22:49:09  <Stablean> <Anson> and the difference to yours ?
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22:50:24  <Stablean> <bug_sniper> oh ,I see
22:50:30  <Stablean> <bug_sniper> got a little mixed up
22:51:17  <Stablean> <bug_sniper> so will it make a difference?\
22:51:23  <Stablean> <Anson> or you can use the entry signal that you placed ... but then it should also be a bit different
22:52:14  <Stablean> <Anson> an entry signal without exit signal has no effect
22:52:29  <Stablean> <bug_sniper> I see
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22:52:44  <Stablean> <Anson> a pbs on a straight track has no effect
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22:53:14  <Stablean> <Anson> and any type of block signals together with 2way PBS may easily lead to crashes
22:53:40  <Stablean> <bug_sniper> they are 1 way though
22:54:18  <Stablean> <Anson> the 4 signals at the station are twoway PBS ... how else could trains enter the station and leave it again ? :-)
22:57:42  <Stablean> <Anson> to see what a twoway PBS does, you should imagine it like this : from the front, it works like a PBS, and from the backside it works as if it wouldn't be there ... thus it is possible that a train enters a block from one side since it sees a free block up to the PBS, and another train sees a free block on the other side of the PBS ... but the 2way PBS doesn't stop that other train and it may crash
22:59:16  <Stablean> <Anson> in this special case, probably nothing bad will happen since no trains can enter the station from the other side (it is a terminus) ... but be careful nonetheless
23:00:40  <Stablean> <bug_sniper> ok, so I've changed it wherever I have that pattern
23:00:50  <Stablean> <Anson> those four signals also have almost no effect at all for your trains : they only allow them to turn around and advance one tile ... without them, a train would wait for a free path first before turning and leaving
23:02:45  <Stablean> <Anson> look where i placed a sign "!oneway signal?!"
23:04:05  <Stablean> <Anson> since there is a second platform, you should simply remove it, to make the station work
23:09:23  <Stablean> <bug_sniper> we;;. O
23:09:31  <Stablean> <bug_sniper> well, I'm working on it
23:12:45  <Stablean> <Anson> sniper, Mudinghead North starts to jam a bit ... only two platforms can't unload fast enough for the current number of trains ... but it should be no problem to just add one more platform on either side of the station to make it 4
23:13:08  <Stablean> <bug_sniper> yes, but I'd have to spash some talll buildings to do that
23:13:30  <Stablean> <Anson> there are no buildings nearby
23:13:53  <Stablean> <bug_sniper> I see what you mean
23:15:03  <Stablean> <bug_sniper> I'll have to raise land though
23:15:22  <Stablean> <Anson> no, only lower one corner ... which i already have done :-)
23:16:01  <Stablean> <Anson> you see ?
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23:16:09  <Stablean> <bug_sniper> I mean, where will the station go to hold 4 tiles
23:16:23  <Stablean> <Anson> look at the yellow rails
23:17:27  <Stablean> <bug_sniper> if only I could use  nondiagonal stations, I could make a platform without moving land
23:18:01  <Stablean> <Anson> hallo, are you looking at Mudinghead North, where i put the sign and the yellow rails ?
23:18:40  <Stablean> <bug_sniper> oh, I see
23:19:06  <Stablean> <bug_sniper> yeah, with faster trains, you need more stations, which I didn't realize
23:19:38  <Stablean> <Anson> not because of faster trains, but because of higher production, more trains, and slower load/unload times
23:20:05  <Stablean> <Anson> and you won't need more stations, but motre platforms on existing stations
23:20:33  <Stablean> <Anson> that was easy, wasn't it ? :-)
23:20:52  <Stablean> <bug_sniper> yeah, it was
23:21:19  <Stablean> <bug_sniper> so now these boats are loading up faster
23:21:22  <Stablean> <Anson> one wrong signal
23:22:28  <Stablean> <bug_sniper> I don't see it
23:22:40  <Stablean> <Anson> i put a sign there
23:23:02  <Stablean> <Anson> oh ... it was the fence ... thought it was a 1way pbs
23:24:44  <Stablean> <Anson> as a "rule of thumb", someone told me that a station needs N+1 platforms when the trains have N loading stages and the line has maximum number of trains it can carry
23:24:54  <Stablean> <bug_sniper> I see
23:25:40  <Stablean> <Anson> these trains have 5 loading stages, and thus 6 platforms should be good when the line has the max capacity of trains ... now it has less trains and thus 4 platforms is good enough
23:26:56  <Stablean> <Anson> if the line becomes fuller than that max someday, you would need to double the line, set up up to 12 platforms, and add some better distribution network for the entering and leaving trains :-)
23:27:23  <Stablean> <Anson> it also will help (for the fully used line) to rebuild the station to a roro
23:29:01  <Stablean> <Anson> with a roro, the entering and leaving trains wouldn't have to wait for each other
23:29:21  <Stablean> <bug_sniper> ok
23:29:59  <Stablean> <Anson> currently, you don't need any of that ... but sooner or later the line to a factory drop will become fuller
23:32:26  <Stablean> <Anson> btw: you probably need a third platform for the wet trains now too ... Mudinghead transfer starts to have goods waiting ,,,
23:32:58  <Stablean> <bug_sniper> I
23:33:04  <Stablean> <bug_sniper> I'll see what I can do
23:33:10  <Stablean> <Anson> and then of course also a third platform for the drop at Mudinghead ... and then you can add 1 or 2 moret rains, or use faster trains
23:33:36  <Stablean> <bug_sniper> what kind of trains carries stuff faster than a boat?
23:33:54  <Stablean> <bug_sniper> and through tight curves
23:34:04  <Stablean> <bug_sniper> would maglevs work better?
23:34:16  <Stablean> <Anson> the wet trains have nice capacity (at least 50% more than other wagons), but they have a long engine (1 tile for the engine) and they are very slow (80 kph)
23:34:42  <Stablean> <bug_sniper> I see
23:34:48  <Stablean> <bug_sniper> I'll work on the slugs first
23:34:59  <Stablean> <bug_sniper> would slugs work better there by the way?
23:35:38  <Stablean> <Anson> speed is not very important since the distance is short and trains probably wouldn't get to max speed before they reach the destination ... thus watch for capacity and power and TE
23:37:53  <Stablean> <Anson> maybe fast rail would be useful ... 3rd generation has good capacity,power and TE should be good enough for the  short distance
23:38:51  <Stablean> <Anson> if you see that they are too slow (don't accelerate fast enough), even medium rail could be faster than fast trains
23:42:57  <Stablean> <bug_sniper> so I can't connect trains stations across railroad tracks?
23:43:09  <Stablean> <bug_sniper> and combine stations like that?
23:43:39  <Stablean> <Anson> sorry, what/where do you mean ?
23:44:03  <Stablean> <bug_sniper> I'm trying to build a station to handle passengers from mudinghead valley
23:44:21  <Stablean> <bug_sniper> at the !here sign
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23:45:12  <Stablean> <Anson> you have a oneway signal in gfront of the second platform
23:45:34  <Stablean> <bug_sniper> I don't think that's relevent
23:45:52  <Stablean> <Anson> with such a signal, trains couldn't enter the platform
23:46:42  <Stablean> <bug_sniper> ok, I see
23:46:56  <Stablean> <bug_sniper> I'm reusing the design used by r1kkie
23:48:06  <Stablean> <Anson> what do you want to achieve with a platform/station !here ?
23:48:36  <Stablean> <bug_sniper> add extra capacity for more slugs
23:48:51  <Stablean> <bug_sniper> because at the moment, my system only allows up to 4 slugs
23:49:57  <Stablean> <Anson> used as local feeders ? ... 4 should be enough
23:50:03  <Stablean> <Anson> but a double track
23:50:23  <Stablean> <bug_sniper> ok then, I'll stop trying to get another station in there
23:50:45  <Stablean> <Anson> you could build more station to cover the area better
23:51:31  <Stablean> <bug_sniper> I was trying to build another platform for a combined station
23:51:45  <Stablean> <Anson> range of stations is 4 ... see the range 1 2 3 4 ?
23:51:47  <Stablean> <bug_sniper> because my trains weren't carrying enough people
23:52:05  <Stablean> <Anson> use local trains
23:52:29  <Stablean> <Anson> double capacity for local
23:52:33  <Stablean> <bug_sniper> I see
23:52:43  <Stablean> <Anson> look at my feeder trains
23:53:01  <Stablean> <bug_sniper> ok
23:53:35  <Stablean> <Anson> 312 pax and 88 mail for TL2 :-)
23:54:02  <Stablean> <Anson> you have 300 pax and 0 mail for TL4
23:55:09  <Stablean> <bug_sniper> ok, I'll use local maglevs
23:55:32  <Stablean> <Anson> check capacities
23:57:38  <Stablean> <bug_sniper> so is r1kkie a new player?
23:58:02  <Stablean> <Anson> was new maybe 1-2 weeks ago

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