Log for #openttdcoop.stable on 3rd September 2013:
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00:00:55  <Stablean> <happy tran  sport> bb
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00:01:27  <Stablean> <happy tran  sport> and thanks  for  your   help  troy
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00:01:50  <Stablean> <happy tran  sport> gn  all  have   fun
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00:51:57  <Stablean> <Big Meech> yo
00:52:19  <Stablean> <Anson> Hallo N Meech
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01:06:44  <Stablean> <Big Meech> :( I can't build a refinery... only at edges of the map! D:
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03:29:41  <Stablean> <Big Meech> lol 1.1 million for 1 train
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03:30:54  <Stablean> <Big Meech> hiya
03:31:08  <Stablean> <Djanxy> hey
03:31:35  <Stablean> <Anson> problem with inflation is always that you need to spend money fast, before you get less for it
03:32:14  <Stablean> <Big Meech> yeah but nobody can really start teh game this late then
03:32:16  <Stablean> <Big Meech> with a new comp
03:32:28  <Stablean> <Anson> but still better than deflation, where nobody buys or sells something since everybody is waiting (buyers wait for prices to drop more, sellers wait for the end of deflation)
03:32:51  <Stablean> <Anson> still can ... i started one of the last maps in 2050+
03:33:03  <Stablean> <Big Meech> but 1.1 m for 1 train?
03:33:17  <Stablean> <Anson> the max loan increases just like everything else
03:33:23  <Stablean> <Big Meech> I see that
03:33:35  <Stablean> <Big Meech> but with max loan most trains you could potentially have is 7 with TL3
03:33:45  <Stablean> <Big Meech> maybe 6
03:34:07  <Stablean> <Anson> how much does a train cost at the beginning ?
03:34:17  <Stablean> <Big Meech> I think it aws costing me 100K each
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03:39:05  <Stablean> <Anson> yes, it was relatively cheaper, but still is possible to start a new company if you are a bit careful
03:39:29  <Stablean> <Big Meech> maybe :)
03:39:55  <Stablean> <Anson> i don't like it either, but earlier, someone asked whether inflation could be turned off and an op answered that that wouldn't matter much and it stays on
03:40:05  <Stablean> <Big Meech> that was me :)
03:40:24  <Stablean> <Big Meech> <-- certified pain in the ass
03:40:35  <BiG_MeEcH> !join openttdcoop
03:42:00  <Stablean> <Anson> i read that the inflation will increase on costs more than on income, so that the bigger a company, he more difficult it gets ... but i found this effect VERY small ... maybe it has a real effect in the year 2525or 3535 (hehe, nobody remembers that song) or later ...
03:42:18  <Stablean> <Big Meech> 3535 :)
03:43:34  <Stablean> <Anson>
03:43:34  <Webster> Title: In the year 2525 • Original • Zager & Evans • 1969, Length: 3m 8s, Views: 202477, Likes: 887
03:52:00  <Stablean> <Anson> did you read ?
03:52:01  <Webster> Title: In the Year 2525 - Wikipedia, the free encyclopedia (at
03:52:44  <Stablean> <Big Meech> no? :)
03:54:00  <Stablean> <Anson> i only could roughly remember what the song was about ... one could say "critical science fiction", what mankind might do to itself, told in steps of 1010 years
03:54:51  <Stablean> <Anson> even more astonishing today that it was writtenalready  in 1964
03:59:17  <Stablean> <Anson> hehe, the "good old times" of beatles,  bee gees (not the disco aera), CCR, etc :-) LOL
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04:28:12  <Stablean> <Anson> i said "but not disco" :-)
04:28:15  <Stablean> <Disco_Meech> :D
04:28:29  <Stablean> <Anson> do you know the bee gees ?
04:28:51  <Stablean> <Disco_Meech> I do, I dont like disco music though
04:28:53  <Stablean> <Anson> before saturday night fever and all that disco stuff ?
04:29:11  <Stablean> <Disco_Meech> not really
04:30:35  <Stablean> <Anson>
04:30:35  <Webster> Title: Bee Gees - Massachusetts, Length: 3m 8s, Views: 17376861, Likes: 25068
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04:30:59  <Stablean> <Disco_Meech> hi Boss
04:31:10  <Stablean> <Anson>
04:31:10  <Webster> Title: The Bee Gees - Words (Legendado), Length: 3m 51s, Views: 1699191, Likes: 2651
04:31:14  <Stablean> <Anson> hallo
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04:31:25  <Stablean> <Sylf> nobody can start a new company this late? what?
04:31:35  <Stablean> <Disco_Meech> I think it would be hard for most players
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04:31:47  <Stablean> <Sylf> no it ain't
04:31:51  <Stablean> <Disco_Meech> =\
04:32:13  <Stablean> <Disco_Meech> I'm overruled 2 - 1 :D
04:32:23  <Stablean> *** Disco_Meech has changed his/her name to Wrong_Meech
04:32:35  <Stablean> <Anson> i don't remember exactly, but a train at the start of the game was much cheaper than 1/6 of the max loan
04:32:46  <Stablean> *** Sylf has started a new company (#9)
04:33:02  <Stablean> <Wrong_Meech> :D
04:33:08  <Stablean> <Wrong_Meech> the Meech Challenge
04:33:14  <Stablean> <Anson> it still can be done now, but people have to be a LOT more careful not to go bankrupt
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04:33:38  <Stablean> <Wrong_Meech> hi Diablo
04:34:38  <Stablean> <Anson> and for people like sylf, it is no problem anyway ... but there are lots of beginners too, who already go bankrupt with low prices (like nuts gives us) and without inflation
04:34:41  <Stablean> <Wrong_Meech> this terrain is tripping me out a bit xD
04:35:28  <Stablean> <Anson> for low TL, the terrain is not bad, but i am just reying to build a line for TL9 :-(
04:35:34  <Stablean> <Sylf> why does inflation get people bankrupt?
04:35:57  <Stablean> <Sylf> inflation or not, you need to spend money to build anything
04:36:09  <Stablean> <Sylf> but you get payment for service you provide
04:36:11  <Stablean> <Anson> i have the impression, and i also have read somewhere, that with inflation prices rise faster than income
04:36:46  <Stablean> <Sylf> it still doesn't matter
04:36:58  <Stablean> <Sylf> you still get a fat check for each delivery
04:37:08  <Stablean> <Anson> that was intended to make it still a bit challenging for big companies ... but i think that effect only will hit us in the year 2525, 3535 or later :-)
04:37:31  <Stablean> <Sylf> no
04:37:41  <Stablean> <Sylf> inflation stops after 170 years of game
04:37:56  <Stablean> <Wrong_Meech> really?
04:39:10  <Stablean> <Wrong_Meech> goal 1 would be to build the moneymaker as fast as possible
04:40:08  <Stablean> <Sylf> that never changes inflation or not
04:40:28  <Stablean> <Anson> the original TT had a fixed game length up to 2050, when we only get the evaluation and statistics display ... without TTDpatch, you couldn't continue playing afterwards (don't remember whether it was possible with TTDpatch)
04:41:08  <BiG_MeEcH> I just remember that long ass game I had in orignal TTD, the inflation was causing me to go bankrupt
04:41:18  <Stablean> <Anson> thus inflation and other effects had a different purpose and effect at that time
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04:52:59  <Stablean> <r1kkie> Morning Anson!
04:58:44  <BiG_MeEcH> yo
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04:59:04  <Stablean> <Anson> hallo, rik
04:59:14  <Stablean> <Anson> just finished the food station
04:59:28  <Stablean> <Anson> and setting up the first train now
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05:13:39  <Stablean> <Anson> ok, food works ... and i used the "just in case" curve once :-)
05:14:14  <Stablean> <Anson> btw: we have 100 trains now
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05:31:49  <BiG_MeEcH> You should have 1000 trains by now :)
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05:50:06  <V453000> I just love how some people enjoy to argue about inflation
05:50:10  <V453000> is awesome
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05:50:57  <Stablean> <Sylf> I'm glad to be your entertainment :P
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05:51:13  <V453000> I rather meant your opposition Sylf :P
05:51:20  <Sylf> *yawn*  time for bed
05:51:30  <V453000> slug night
05:51:40  <Sylf> yeah, but they won't argue without my baits
05:51:56  <Stablean> <Anson> isn't it nice when there is nothing more important to argue about ? :-)
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13:48:51  <Stablean> <Muel> ola
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14:52:01  <Stablean> <Anson> hallo, rikkie
14:52:08  <Stablean> <r1kkie> Yo!
14:52:23  <Stablean> <Anson> i just came online a few minutes ago
14:52:29  <Stablean> <r1kkie> Oket
14:52:51  <Stablean> <Anson> just looking at the BMF town ... nice grid ... i think i saw something similar on the wiki ?
14:53:13  <Stablean> <r1kkie> Yes u are correct
14:53:59  <Stablean> <Anson> it's always difficult to set everything up as it should be :-) ... currently fixing a few signals
14:54:13  <Stablean> <r1kkie> Okey
14:55:07  <Stablean> <Anson> eg at the southern edge, there were no signals between the long route and the stations, thus any station with a "full load" train blocked the path for all trains which wanted to go further right
14:55:45  <Stablean> <Anson> i now added those signals and changed one sig on the mainline to PBS, so that each station now can have two trains servicing it
14:57:50  <Stablean> <r1kkie> Looks good. :)
14:58:34  <Stablean> <r1kkie> Could use 1 or 2 tile longer trains in BMF for the stations that are nearst towncenter
14:59:04  <Stablean> <Anson> i think, BMF itself should get one or more additional platforms :-)
14:59:23  <Stablean> <r1kkie> For the local drop?
14:59:33  <Stablean> <Anson> no, for long distance ...
14:59:47  <Stablean> <Anson> i already added a fifth platform to NUN long ago
15:00:01  <Stablean> <r1kkie> I know
15:00:41  <Stablean> <r1kkie> Wow 11k passangers at that station ^^
15:01:16  <Stablean> <Anson> a hint for stations : it is always good to have waiting bays ... look at the difference between BMF and NUN ...
15:01:55  <Stablean> <Anson> hehe, it was only 7000 a few minutes ago, but many pax waited at the stations and now are transported faster to the main station
15:02:41  <Stablean> <r1kkie> Im thinking about making BMF into a roro station.
15:03:15  <Stablean> <Anson> you see that there is enough space at NUN for trains waiting in front of each pair of platforms ? ... would be even better when there ws one waiting bay for each
15:04:03  <Stablean> <Anson> yes, roro would be nice too, but most important is the fast entry and exit, and the number of platforms, corresponding to the loading times
15:04:22  <Stablean> <Anson> there is no use for roro when trains block the station while loading
15:05:44  <Stablean> <Anson> and since there can be no signals in a station, trains have to leave the station (front or back) completely before the next can enter ... the only time you save is for traveling through the few tiles in front of the station at slow speed
15:06:16  <Stablean> <Anson> and of course a much easier and faster layout for the splits and mergers of a station
15:08:18  <Stablean> <Anson> also quite interesting (and i was surprised myself) how well the "slow" (500 kph) food trains mix with the fast (600 kph) pax trains ... because they have two engines and thus accelerate a lot faster
15:16:01  <Stablean> <r1kkie> Why do I get messages that the trains are old?
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15:29:43  <Stablean> <Anson> back from phone
15:29:50  <Stablean> <Anson> maybe because the trains are old ? .-)
15:30:09  <Stablean> <Anson> that is important only when you play with breakdowns enabled
15:31:04  <Stablean> <Anson> then you should replace old trains, or get newer better trains ... but on this server, it doesn't matter and the only difference between old and new trains is the color (black or red) of their number in the train list
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16:28:22  <Stablean> <Anson> LOL
16:29:41  <Stablean> <r1kkie> =)
16:29:49  <Stablean> <Anson> why did you use the meat grinders for BMF feeders ? ... they have only 72 capacity for wagons
16:30:16  <Stablean> <r1kkie> Dunno, just picked one. :P
16:32:50  <Stablean> <r1kkie> Anson: I need help with the signaling. :P
16:32:56  <Stablean> <r1kkie> at NUN
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16:46:52  <Stablean> <r1kkie> Testing different trains?
16:47:22  <Stablean> <Anson> i had replaced once ... enough gain, but not too much ... now testing another
16:47:53  <Stablean> <r1kkie> Can u check the signals at NUN?
16:48:07  <Stablean> <Anson> and i also noticed the advantages and problems of the current layout :-)
16:48:23  <Stablean> <r1kkie> Do tell me. :P
16:49:10  <Stablean> <Anson> what did you change ? the length is still the same !?
16:49:40  <Stablean> <r1kkie> Added one extra stationsplatform
16:49:46  <Stablean> <r1kkie> witch never gets used
16:50:05  <Stablean> <r1kkie> Trains never use the most left track
16:50:43  <Stablean> <Anson> no, because it shares a waiting space with another platform ... and when a train is going/waiting there, the 6th is blocked
16:51:42  <Stablean> <Anson> there is also a wrong signal at its entrance !here
16:51:48  <Stablean> <r1kkie> That sucks
16:53:54  <Stablean> <Anson> the waiting bays should be longer, so that at each pair of platforms, one train can wait
16:54:12  <Stablean> <Anson> now there are only two waiting bays, one for 1+2, and one for 3-6
16:54:34  <Stablean> <Anson> you see train 15 waiting ?
16:54:49  <Stablean> <Anson> no train can pass it to go to the last platform
16:55:27  <Stablean> <r1kkie> Cant we do so if platform 1,2,3,4 is full then it should go to 5 and 6
16:56:18  <Stablean> <Anson> another small detail : the 1way pbs at the station entrance are penalties to force trains into the platforms opposite the exits, so that they can leave and another can enter the other platform at the same time
16:58:16  <Stablean> <Anson> PBS won't look too far forward or get confused if there are too many signals between the PBS and the station ... tzhat's also why i removed some signals at !remov
16:58:46  <Stablean> <Anson> by adding the split, you introduced them again
16:59:44  <Stablean> <Anson> let's see what PBS now does on its own, when we no longer try to help it with additional signals
17:00:47  <Stablean> <Anson> how does it look now ?
17:00:54  <Stablean> <r1kkie> Seems to work good now.
17:01:32  <Stablean> <Anson> it was simply too many signals ... the PBS only saw the first splits, but didn't look ahead to the station
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17:03:06  <Stablean> <Anson> do you see the E for exit, and the P for penalty ? ... anything wrong with them ? :-)
17:04:14  <Stablean> <r1kkie> No. =)
17:05:37  <Stablean> <Anson> look at the numbers .... each platform has either a direct exit opposite to it, or a penalty ... where is E1 or P1 ? and why are there E2 AND P2 ?
17:06:25  <Stablean> <r1kkie> What?
17:07:21  <Stablean> <Anson> when a train enters one of the two right platforms, it should go to the left of those two, so that it can always leave fast, even if another train just enters that pair
17:07:47  <Stablean> <Anson> thus i put a penalty on the platform P6, while the exit is at E5
17:08:13  <Stablean> <Anson> at the new platform, it should be P1 and E2, and not both on platform 2
17:08:52  <Stablean> <Anson> it still works, but it is some "finetuning" :-)
17:10:19  <Stablean> <Anson> LOL ... count the pax at BMF :-)
17:10:35  <Stablean> <r1kkie> Is the signaling right now?
17:11:05  <Stablean> <r1kkie> 19,5kmax
17:11:15  <Stablean> <Anson> 22500
17:11:26  <Stablean> <Anson> 22500 are waiting
17:11:45  <Stablean> <r1kkie> Ah u mean that. :P
17:11:55  <Stablean> <r1kkie> Not to bad lol
17:12:05  <Stablean> <Anson> signals look right now, but the main problem is still the few/short waiting bays
17:12:19  <Stablean> <r1kkie> Feel free to rebuild. :P
17:12:45  <Stablean> <Anson> similar to the feeder drop at BMF ... do you see the added waiting bays at entrance and exit ?
17:13:51  <Stablean> <Anson> before, it barely could keep up ... now there are three times as many feeder trains
17:19:46  <Stablean> <r1kkie> Ok right?
17:20:34  <Stablean> *** Big Meech has started a new company (#10)
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17:21:11  <Stablean> <Big Meech> 2 of the exit lanes need a signal ???
17:21:37  <Stablean> <Big Meech> the 2 way pbs can be a regular signal
17:21:47  <Stablean> <Big Meech> at 1-way
17:27:39  <Stablean> <Anson> BMF now has waiting bays at entrance and exit
17:30:37  <Stablean> <Anson> just went back to NUN : yes, at the sign "1-way", there should be a normal block signal instead of the pbs, but there probably shouldn't be any sighnals at all :-)
17:31:31  <Stablean> <Anson> without the signals, trains probably will go to the exit lanes only when they can completely leave, and don't block entrance for other trains in the meantime
17:31:54  <Stablean> <Anson> (depends on length of exit waiting bays
17:32:17  <Stablean> <Big Meech> my question, why dont you have 1 entrance able to enter all 3 bays?
17:33:04  <Stablean> *** Big Meech has started a new company (#10)
17:33:37  <Stablean> <r1kkie> Anson: How did u put out the signals for prios? :P
17:33:53  <Stablean> <Big Meech> like at !this ?
17:36:56  <Stablean> <Anson> i am a bit slow ... what do you mean meech ? which three bays ?
17:37:10  <Stablean> <Anson> and at which station ? :-)
17:37:12  <Stablean> <Big Meech> at !this :)
17:37:14  <Stablean> <Big Meech> i made a demo
17:37:20  <Stablean> <Big Meech> for your NUN
17:38:18  <Stablean> <Anson> and you want to double that for the six platforms ?
17:38:44  <Stablean> <Big Meech> well you already have 6 platforms
17:38:59  <Stablean> <Big Meech> each entry rail could service 3 depots instead of just 2
17:39:09  <Stablean> <Anson> this station "evolved", only extended every time, from 4 to 5 and now 6 platforms ... never got a complete rebuild
17:39:11  <Stablean> <Big Meech> * service 3 station tiles
17:39:17  <Stablean> <Big Meech> sure :)
17:41:07  <Stablean> <Anson> i have no experience which construction is better ... several small X ir a few big X
17:41:38  <Stablean> <Big Meech> they should work abiout the same, depends on train length and loadin speed
17:41:53  <Stablean> <Anson> with the current layout, trains also have access to 3 platforms (except the extreme left and right which have only 2
17:43:31  <Stablean> <Anson> the entries and exits should now alternate instead of the current in out in out out in
17:43:51  <Stablean> <r1kkie> gtg check sign later. Dont know whats weing... Cya later!
17:44:01  <Stablean> <r1kkie> wrong*
17:44:19  <Stablean> *** Big Meech has joined spectators
17:44:19  <Stablean> <Anson> I'll keep the big X in mind for next time :-) ... won't rebuild it again now ... do you want to do it rikkie ? :-)
17:44:52  <Stablean> <r1kkie> Prori or whatever its called.
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17:45:15  <Stablean> <r1kkie> I dont want the trains from BMF or food stop due to theFLY trains
17:45:19  <Stablean> <r1kkie> FLU*
17:45:42  <Stablean> <Anson> signals must be combo and not exit to propagate information
17:46:08  <Stablean> <r1kkie> Ok. :D
17:46:15  <Stablean> <r1kkie> Never build one before. Just read about it.
17:47:25  <Stablean> <Anson> start at the entry signal for the sideline, and then follow all signals which are combo ... that's the best method to see where information travels
17:47:43  <Stablean> <r1kkie> Gtg take care of everything. :P Feel free to change the trains in NUN
17:47:57  <Stablean> <r1kkie> Have fun. :D
17:48:03  <Stablean> *** r1kkie has left the game (leaving)
17:48:05  <Stablean> <Anson> the entry signalö should be placed next to the mainline, not too far in advance
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19:21:04  <Stablean> <RTM> hi
19:21:28  <Stablean> <Anson> just started spectating ... need to eat something
19:21:30  <Stablean> <Anson> hallo
19:21:45  <Stablean> <RTM> look like i cand enter anymore my CPU is slow
19:21:51  <Stablean> <RTM> hi Anson
19:22:17  <Stablean> <Anson> i saw your failed attempts ... and as soon as i spectate only, you can join
19:22:31  <Stablean> <RTM> but i
19:22:57  <Stablean> <RTM> when admin. gona put a new map
19:23:19  <Stablean> <RTM> did it say sometime like that
19:23:21  <Stablean> <RTM> ?
19:23:55  <Stablean> <Anson> this map started in 2100, thus is only 145 years old
19:24:09  <Stablean> <RTM> ok
19:24:31  <Stablean> <RTM> so then like 200 years in the game is the map on the server
19:24:46  <Stablean> <Anson> admins are also tired of creating new maps ... it might help when you create a map :-)
19:25:16  <Stablean> <RTM> ok if thats helps
19:25:27  <Stablean> <Anson> why 200 ? ... started in 2100, now 2245 ... 2245-2100 = 145
19:25:29  <Stablean> <RTM> but i never give it a shot
19:25:40  <Stablean> <RTM> well
19:25:56  <Stablean> <RTM> each map aproximating the years
19:26:03  <Stablean> <RTM> it change the maps
19:26:17  <Stablean> <RTM> 200-230
19:26:21  <Stablean> <Anson> creating maps is not too easy ... at least when you don't want half the people to complain ... and if you do it differently, the other half complains :-)
19:26:51  <Stablean> <RTM> thats the true
19:26:57  <Stablean> <Anson> on this server, there is no fixed duration for maps and no automatic restart in a specific year or something
19:27:11  <Stablean> <RTM> i know that
19:27:22  <Stablean> <RTM> its was a statisctics
19:27:36  <Stablean> <RTM> not automatupdate on the game
19:27:54  <Stablean> <Anson> we get new maps when there is a map, an admin is there, and many people complain or nobody actively plays ... or when lag for many people gets bad because the map is too crowded
19:28:24  <Stablean> <RTM> yep
19:28:42  <Stablean> <RTM> there ar many difernts people
19:28:49  <Stablean> <RTM> on this earth
19:29:03  <Stablean> <RTM> and the net is only one
19:29:06  <Stablean> <Anson> thus creating a map yourself might help ... easier to convince an admin to load it instead of first creating a map himself
19:29:12  <Stablean> <RTM> :)
19:29:42  <Stablean> <RTM> so how you give them the map
19:29:56  <Stablean> <RTM> wiche you created
19:30:19  <Stablean> <Anson> i already created a map, but when testing it offline first, i saw quite a few errors i had sone, with bad grfs (conflicting or not from bananas), a few bad parameters, etc
19:30:21  <Stablean> <RTM> email or give comand to share
19:30:39  <Stablean> <Anson> any file upload service
19:30:49  <Stablean> <RTM> ah ok
19:31:08  <Stablean> <Anson> so that they can access it with a console command like "load http://...." :-)
19:31:50  <Stablean> <RTM> you upload the to site thats give load options
19:31:56  <Stablean> <RTM> thas cool
19:32:18  <Stablean> <RTM> ma i got one but its big
19:32:25  <Stablean> <RTM> 2048x2048
19:32:36  <Stablean> <RTM> with grf
19:32:38  <Stablean> <Anson> afk now to eat something ... will be back later
19:32:48  <Stablean> <RTM> byb byb and good night
19:32:55  <Stablean> <Anson> hehe, look at the size of this one, and you already complain about lag
19:32:57  <Stablean> <RTM> i go to sleep
19:33:28  <Stablean> <Anson> if you want double width, you ned to use half the length
19:33:38  <Stablean> <RTM> ma playing the game oflline it diferent for my PC with One CPU
19:33:49  <Stablean> <RTM> and 256 MB video ram
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19:34:19  <Stablean> <Anson> don't remember how much video i have, maybe 4gb ... and 8gb main ram
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20:12:19  <Stablean> <valis> hi
20:12:33  <Stablean> <r1kkie> Hi
20:14:35  <Stablean> <Anson> eaten and back
20:14:45  <Stablean> <r1kkie> Yo
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20:15:21  <Stablean> <Anson> did you see the new version of NUN ?
20:15:40  <Stablean> <r1kkie> Yes
20:16:02  <Stablean> <Anson> seems to work even better than the last one
20:17:00  <Stablean> <Anson> even added trains and decreased BMF pax ... now 7k only, top valuie was above 26k
20:17:12  <Stablean> <r1kkie> Nice
20:17:34  <Stablean> <Anson> not so nice .. that was waiting(!) pax and not transported pax
20:17:45  <Stablean> <r1kkie> =)
20:18:27  <Stablean> <r1kkie> Change trains BMF -> NUN?
20:19:17  <Stablean> <Anson> did you see the signs, eg in NUN ? about missing signals and unused stations ?
20:19:44  <Stablean> <r1kkie> Yes
20:20:03  <Stablean> <Anson> i had to wait a while to finish building the station because they hated us
20:20:16  <Stablean> <r1kkie> =)
20:20:51  <Stablean> <Anson> now the town is growing every TWO days :-) LOL
20:21:22  <Stablean> <r1kkie> Not good enough, got to go down too every day. ;)
20:21:52  <Stablean> <r1kkie> Going to grab something to eat.
20:22:02  <Stablean> <Anson> maybe you need to improve the feeders : currently only 4400 of 9800 pax are transported
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21:40:50  <Stablean> <RTM> now  i am on my nookbok Anson
21:40:58  <Stablean> <RTM> laptop
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