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Log for #openttdcoop.stable on 5th September 2013:
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00:04:51  <Sylf> I don't see a problem with that for now.
00:05:25  <Sylf> People want to be stupid in general, so there you go.
00:06:36  <Stablean> <Anson> there were an anonymous player and some other (to me unknown) username who said "companies full" and left ... didn't know that that was intended by you
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02:12:42  <Stablean> <Big Meech> re-hi
02:13:04  <Stablean> <Diablo> helo
02:46:10  <Stablean> <Anson> hallo
02:47:25  <Stablean> <Anson> i tried a drop station that i had seen on the wiki, slightly modiied from 2 to 3 eails :-) ... but something is wrong ...
02:47:39  <Stablean> <Big Meech> where
02:47:42  <Stablean> <Big Meech> >?
02:48:04  <Stablean> <Anson> Ballanced_Pre-Signal_Bypass_entry
02:48:54  <Stablean> <Big Meech> wrong signal?
02:49:25  <Stablean> <Big Meech> wrong train length?
02:49:44  <Stablean> <Anson> it SHOULD allow trains to enter when a direct connection is not free, but another further down the road ...
02:49:50  <Stablean> <Big Meech> 2-way signal?
02:50:20  <Stablean> <Anson> probably the next segment is still red, but the bypass already allows green and thus the train takes the wrong route
02:51:08  <Stablean> <Anson> http://wiki.openttdcoop.org/images/7/74/Ballenced_Pre-signal_Bypass_Entry.png
02:52:22  <Stablean> <Big Meech> I think I see the problem
02:52:49  <Stablean> <Anson> yes ?
02:53:11  <Stablean> <Big Meech> maybe not, sorry
02:53:18  <Stablean> <Big Meech> where's the wiki link?
02:54:29  <Stablean> <Big Meech> I thin kyour 2 ways need to be 1-way
02:55:32  <Stablean> <Big Meech> hellO?
02:56:00  <Stablean> <Anson> any free out should trigger it, thus signal in one direction ... and the train needs to get that signal, thus signal inb the other direction too --> twoway ...
02:56:18  <Stablean> <Anson> the picture is a bit difficult to see
02:56:32  <Stablean> <Big Meech> you're also using PBS and the eample is all presignals
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02:57:02  <Stablean> <Anson> btw: i had done it already and got no such problem, when the station was 6 pairs of platforms, for a double ML
02:57:24  <Stablean> <Anson> now i wanted to test a triple ML version, and failed
02:57:27  <Stablean> <Big Meech> maybe it doesnt work with stations that are 3 each, only 3
02:57:30  <Stablean> <Big Meech> I mean only 2
02:57:56  <Stablean> <Anson> where ? directly in front of the station ?
02:58:06  <Stablean> <Anson> needed to do that for space reasons
02:58:28  <Stablean> <Big Meech> the example only has 2 stations tiles per split
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03:03:44  <Stablean> <Anson> http://wiki.openttdcoop.org/File:Ballenced_Pre-signal_Bypass_Entry.png
03:03:54  <Stablean> <Sylf> don't use pre signal bypass
03:04:12  <Stablean> <Sylf> that is an outdated, oversized construct
03:04:15  <Stablean> <Anson> Sylf : it is not fail safe ?
03:04:49  <Stablean> <Sylf> use two-way signal like how you use them for overflows
03:05:15  <Stablean> <Sylf> it does the exact same intended job, does it much better, and it's much smaller.
03:06:09  <Stablean> <Sylf> also, if you have 3 incoming lines, it doesn't make sense to only have 2 outgoing lines
03:07:13  <Stablean> <Sylf> and FYI, with the slow unloading speed of chameleon trains, you will need quite a few platforms
03:07:19  <Stablean> <Anson> i had a double ML and was about to expand it to triple ... started with the station and the ML towards the station, to see whether it works
03:07:57  <Stablean> <Sylf> also, you don't need two sided exit signals with PSB
03:08:11  <Stablean> <Anson> hehe, yes ... it would be 8 platforms or something per rail, thus 16 for double and 24 for triple :-)
03:08:17  <Stablean> <Sylf> wait...  that PSB construct doesn't look right
03:09:20  <Stablean> <Anson> which PBS construct ? directly at the entrance to the station ?
03:10:03  <Stablean> <Sylf> well
03:10:26  <Stablean> <Sylf> it just will work the best if you use something other than PSB
03:10:46  <Stablean> <Sylf> It's a fancy system that really isn't the best.
03:11:12  <Stablean> <Anson> at the sign "noPBS?" ?
03:11:26  <Stablean> <Sylf> what's wrong with that spot?
03:11:49  <Stablean> <Anson> you just said to not use PBS ... was that for this location ?
03:11:59  <Stablean> <Sylf> PSB != PBS
03:12:15  <Stablean> <Sylf> PSB = Pre Singal Bypass
03:12:23  <Stablean> <Sylf> PBS = Path Based Signal
03:12:37  <Stablean> <Anson> SFB :-) ... that is our local TV station :-)
03:13:31  <Stablean> <Anson> it also takes a lot of space ... not the best, but i wanted to test it since i had seen it on the junctionary
03:14:53  <Stablean> <Anson> is there something that you would recommend for the drop station ?
03:15:01  <Stablean> <Anson> and which trains would be better ?
03:15:24  <Stablean> <Sylf> there's no true better or best trains
03:15:32  <Stablean> <Sylf> you can make many different things
03:16:14  <Stablean> <Sylf> you're limiting yourself to 12-tile wide space for you station.
03:16:32  <Stablean> <Sylf> You can do a lot more within 12x12 space.
03:16:50  <Stablean> <Sylf> Or you can use waypoint to work around the station spread limit
03:17:20  <Stablean> <Anson> or simply use two drop stations, one for grain and one for the pigs :-)
03:17:38  <Stablean> <Sylf> Or you can use some other trains that unloads faster, such as standard monorail or maglev.  You can do your own experiment to see what works the best for what you want to accomplish
03:18:36  <Stablean> <Anson> testing different trains would have been next ... but i asked you since you are here anyhow, and i need to leave very soon
03:20:22  <Stablean> <Sylf> also, if you're using TL2, within 12x12 space, you can at least cram in 40 usable platforms
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03:21:04  <Stablean> <Sylf> It may block the space for pick up trains, so the practical limit may be lower
03:22:31  <Stablean> <Anson> 3 rows of 12 = 36 ... accessing 12 from left, 12 from right, and squeezing the other 12 in the remaining 6x12 area ... very tight fit, and a big mess with the entry and exit :-)
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03:24:46  <Stablean> <Sylf> See Kefingford Woods
03:25:52  <Stablean> <Sylf> Use tunnels, and you can have a few more platforms in the middle
03:26:38  <Stablean> <Anson> "why not use tunnels to the center too" .... was the first thing that came to my mind when seeing this ... but i didn't dare to say that loud .-)
03:28:30  <Stablean> <Sylf> also, with that kind of construct, you will probably want your industry in the middle
03:28:36  <Stablean> <Anson> easy 48 platforms ... or maybe with some efford even 56 :-)
03:28:47  <Stablean> <Sylf> so the actual usable tiles left in the middle will be limited
03:29:45  <Stablean> <Sylf> yeah, that's possible too
03:30:11  <Stablean> <Sylf> but with the giant construct you will need in front of the platforms will mean reaching the middle will not be very effective
03:30:37  <Stablean> <Sylf> having the platforms accessible from all 4 sides is already pushing the usable limit
03:31:11  <Stablean> <Anson> hehe, would be a task for homework :-)
03:31:13  <Stablean> <Sylf> anyway, my point is, not all of your platforms need to be facing the same direction
03:31:52  <Stablean> <Big Meech> woo!
03:31:54  <Stablean> <Sylf> even some simple construct like that gives you 20 platforms
03:32:56  <Stablean> <Sylf> systematic design like that is kinda boring though
03:33:26  <Stablean> <Anson> anyway ... with the current trains, that would be barely enough for a double ML
03:33:49  <Stablean> <Anson> but might be really nice with faster loading for a quad ML :-)
03:34:19  <Stablean> <Sylf> use terminus style station, and you will have far more usable platforms
03:34:33  <Stablean> <Sylf> ro-ro is not always the answer.
03:37:28  <Stablean> <Sylf> the oil refinery area in Public Server Game 193 is one of my favorites, showing a very organic design, containing both ro-ro and terminus, if I remember right
03:37:34  <Stablean> <Anson> i recently did something similar to Kefingford for a TL1 chami network :-)
03:38:00  <Stablean> <Sylf> I hate that design.
03:38:27  <Stablean> <Sylf> the signal gap from the PBS to the last platform is too big
03:38:34  <Stablean> <Anson> most of all, it uses PBS, and that stopped filling the stations some time ... only accessed the first 8 or so
03:38:36  <Stablean> <Sylf> same goes true foc the exit
03:39:43  <Stablean> <Anson> the gap was not too bad when i grouped the exits ... the unloading time took care of it
03:40:43  <Stablean> <Sylf> that's one way to build without any signal gaps
03:41:10  <Stablean> <Sylf> and it works better than pre signal bypass
03:41:40  <Stablean> <Sylf> the problem with that is you can't fit very many platforms within 12x12 space
03:41:54  <Stablean> <Anson> i tried that too ... but the least bit of disturbance, and it is no longer synced, thus causeing stop&go :-(
03:42:12  <Stablean> <Sylf> what synch?
03:42:18  <Stablean> <Sylf> there's no synch in that design
03:42:32  <Stablean> <Anson> how do you do the exits ?
03:42:43  <Stablean> <Sylf> separately.
03:43:01  <Stablean> <Sylf> also, use the braking space in front of the platforms
03:43:51  <Stablean> <Sylf> hmmmm
03:44:09  <Stablean> <Sylf> so the power stations in this industry set do not die
03:44:23  <Stablean> <Sylf> bummer.
03:47:51  <Stablean> <Anson> btw: i like the compact design of all my farm pickup stations, besides the one fact that makes them a NONO in real networks : visible depots
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03:49:09  <Stablean> <Sylf> I'm still against having overflows at primaries
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03:50:31  <Stablean> <Anson> always depends ... when using refitting, you either need a large waiting bay or overflow depots at primaries ... even more so when playing here when nobody takes care of the network while you are afk
03:51:07  <Stablean> <Sylf> if you use conditional order, it may make some sense.
03:51:29  <Stablean> <Sylf> Or if the trains go to many different drops.
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03:51:48  <Stablean> <Sylf> i.e. any style of orders where there may be a wave of trains.
03:51:58  <Stablean> <Sylf> Still, at primaries, they will dissipate eventually.
03:52:08  <Stablean> <Sylf> Secondaries don't work itself out.
03:52:16  <Stablean> <Sylf> So that's where it really makes sense to have overflows.
03:52:38  <Stablean> <Sylf> a temporary jam at the end of sidelines?  who cares?
03:52:38  <Stablean> <Anson> i like the overflows to take care of growing or shrinking production while i am not online
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03:58:05  <BiG_MeEcH> I dont know why im lagging so bad tonight
03:58:09  <BiG_MeEcH> Sorry =\
04:04:25  <Stablean> <Anson> total around 800 trains now ...
04:09:32  <Stablean> <Anson> i need to leave now ... thanks for all the hints, Sylf ... and if we don't have a new map until tonight or tomorrow, i might rebuild the ML to triple or quad and add a nice drop station for it :-)
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14:41:50  <mks> !date
14:41:50  <Stablean> mks: 17 Oct 2346
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15:08:04  <BiG_MeEcH_> !players
15:08:06  <Stablean> BiG_MeEcH_: There are currently no clients connected to the server
15:08:09  <BiG_MeEcH_> !date
15:08:09  <Stablean> BiG_MeEcH_:  4 Nov 2346
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17:10:16  <Stablean> <Dnz-Ali> hi
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20:11:01  <Stablean> <RTM> hi all
20:11:04  <Stablean> <Troy McClure> hi
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21:19:09  <Stablean> <thepower12n> what you gonna do ;p?
21:19:51  <Stablean> <Troy McClure> reroute some trains to the northern drop
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