Times are UTC Toggle Colours
01:13:15 *** Sturmi3 has quit IRC 01:36:25 <Stablean> <Big Meech> man, we need a new map here 01:36:30 <Stablean> *** Big Meech has left the game (leaving) 01:37:03 *** BiG_MeEcH has quit IRC 04:23:47 <Stablean> *** Big Meech joined the game 04:23:52 <Stablean> <Anson> hallo 04:23:58 <Stablean> <Big Meech> wooooooooooooooooooooooo! 04:24:44 <Stablean> <Anson> finished rebuilding the factories station and all jams were gone 04:24:52 <Stablean> <Big Meech> jam35? 04:25:49 <Stablean> <Anson> thus i added 50 more trains, now i have 163, and the jams are there again ... thus i rebuild the big drop again .-) 04:25:57 <Stablean> <Big Meech> jam70? 04:27:03 <Stablean> <Big Meech> yo! 04:28:03 <Stablean> <Anson> i think i reached the maximum capacity for most parts of my network, just short of locking up 04:28:21 <Stablean> <Big Meech> Jam35 squareD? 04:28:21 <Stablean> *** Player has left the game (leaving) 04:28:31 <Stablean> <Big Meech> jam 1225? 04:28:45 <Stablean> <Big Meech> hmm, that's Jesus' birthday xD 04:29:08 <Stablean> <Anson> just look at Sunfingwell FACTORIES, and at Ganpool BIG DROP 04:29:26 <Stablean> <Big Meech> I can't I have blindness 04:31:08 <Stablean> <Anson> now u have to wait (ince again) for the authorities, to let me build the station expansion for BIG DROP 04:31:36 <Stablean> <Big Meech> there should be an assassination attempt in the cities dialog window, but if caught your company gets liqudated. 04:32:18 <Stablean> <Anson> LOL 04:34:17 <Stablean> <Anson> first train at the new expansion 04:35:41 <Stablean> *** Big Meech has left the game (general timeout) 04:35:42 <Stablean> *** Big Meech has left the game (connection lost) 04:59:41 *** BiG_MeEcH has joined #openttdcoop.stable 05:08:56 <BiG_MeEcH> woooooooooooOOOOOoooOOoOOOOOOO! playboyyyyyyyyyy! 06:50:33 <Stablean> *** Anson has joined spectators 06:50:33 <Stablean> *** Game paused (number of players) 08:31:00 *** ODM has joined #openttdcoop.stable 08:31:00 *** ChanServ sets mode: +o ODM 09:01:43 *** Sturmi3 has joined #openttdcoop.stable 09:25:34 *** Sturmi3 has quit IRC 09:38:16 *** Sturmi has joined #openttdcoop.stable 09:41:44 *** Sturmi has left #openttdcoop.stable 09:43:13 *** Sturmi has joined #openttdcoop.stable 10:11:13 <Stablean> *** Game still paused (number of players) 10:11:47 <Stablean> *** Player has left the game (leaving) 10:22:50 <Stablean> *** Game still paused (number of players) 10:22:50 <Stablean> *** Game unpaused (number of players) 10:22:51 <Stablean> *** Andy G joined the game 10:40:14 *** Sturmi has quit IRC 10:45:14 *** Sturmi has joined #openttdcoop.stable 10:48:09 *** Sturmi has quit IRC 11:07:11 <Stablean> *** Skarven joined the game 11:07:54 *** Sturmi has joined #openttdcoop.stable 11:11:11 <Stablean> *** Skarven has left the game (leaving) 11:34:18 <Stablean> *** Player has left the game (general timeout) 11:34:18 <Stablean> *** Player has left the game (connection lost) 12:09:38 <Stablean> *** Big Meech joined the game 12:13:01 <Stablean> *** Big Meech has left the game (general timeout) 12:13:02 <Stablean> *** Big Meech has left the game (connection lost) 13:01:06 *** ODM has quit IRC 13:12:51 <Stablean> *** Player has left the game (leaving) 13:40:12 <Stablean> *** Sturmi joined the game 13:46:21 <Stablean> *** Sturmi has left the game (leaving) 15:33:09 *** happy has joined #openttdcoop.stable 15:33:31 <happy> hi all 15:33:53 <Stablean> <Andy G> hi 15:34:07 <happy> thow things 15:34:29 <Stablean> <Andy G> about as tweaked as they can be 15:35:08 <Stablean> *** happy tran {} sport joined the game 15:36:59 <Stablean> *** happy tran sport has left the game (leaving) 15:55:47 *** Maraxus has joined #openttdcoop.stable 15:55:47 *** ChanServ sets mode: +o Maraxus 16:26:02 <Stablean> *** tux_R2D2 has started a new company (#9) 16:26:04 <Stablean> *** tux_R2D2 joined the game 16:27:35 <Stablean> *** happy tran {} sport joined the game 16:28:26 <Stablean> <happy tran sport> hi tux r2d2 16:28:38 <Stablean> <tux_R2D2> Hello 16:38:25 <Stablean> *** Player has left the game (leaving) 16:40:01 <Stablean> *** tux_R2D2 has left the game (leaving) 16:41:55 *** Jam354 has joined #openttdcoop.stable 16:42:17 *** Jam354 is now known as Jam35 17:27:59 *** ODM has joined #openttdcoop.stable 17:27:59 *** ChanServ sets mode: +o ODM 17:30:01 <Stablean> *** eirc joined the game 17:36:49 <Stablean> *** eirc has left the game (leaving) 18:28:31 <Stablean> *** Anson has joined company #8 19:02:49 <Stablean> *** bon joined the game 19:03:04 <Stablean> <bon> e this map still going on ? :-> 19:03:38 <happy> hi all 19:03:59 <Stablean> *** bon has left the game (general timeout) 19:03:59 <Stablean> *** bon has left the game (connection lost) 19:06:51 <happy> nice net werk anson 19:08:03 *** Sturmi has quit IRC 19:29:58 <happy> nice net werk andy g 19:30:13 <Stablean> <Anson> hallo 19:30:17 <Stablean> <Andy G> ta 19:30:28 <Stablean> <Andy G> many hours of fine tuning 19:31:07 <happy> nice drop of anson 19:32:21 <Stablean> <Anson> the BIG DROP ? 19:32:43 <happy> yep it looks big drop 19:32:52 <Stablean> <Anson> it was the last thing i did this morning, add another 3 platforms since 2x2 platforms were not enough 19:33:15 <happy> i see good job 19:33:37 <Stablean> <Anson> but with this fast loading/unloading, 3 platforms should mostly be good enough ... as you also can see at the FACTORIES station 19:33:57 <happy> yep 19:34:56 <Stablean> <Anson> problem was the station spread ... would have needed at least 3+3 for drop and pickup and 2x3 for the refit depots ... plus another 3+ tiles each for entry and exit 19:35:30 <Stablean> <Anson> but water TF was too costly, and moving it to the side was not possible either because of the cola factory 19:35:31 <happy> yep 19:35:39 <Stablean> <Anson> and because of the airport 19:35:46 <happy> yep 19:36:09 <Stablean> <Anson> thus i had to close down one lane ... having only 5 platforms in use now :-( 19:36:42 <happy> the plan dus help the fizzy trans and the sweet tran 19:36:43 <Stablean> <Anson> do you have a better idea how to build 6 refitting depots in the tight space of only 4 tiles length between drop and pickup ? 19:37:13 <Stablean> <Andy G> why refitting depots? 19:37:46 <happy> heem nop but jam mite have a plan i never dun that drop of be for sorrey 19:37:50 <Stablean> <Anson> the trains deliver primary cargo and then take secondary cargo ... without refitting i would have to use twice as many trains 19:38:05 <Stablean> <Andy G> so you refit in depot? 19:38:15 <Stablean> <Andy G> where abouts is that? 19:38:18 <Stablean> <Anson> look at the orders of all those trains 19:39:40 <Stablean> <Andy G> where 19:39:50 <Stablean> <Andy G> where are you building? 19:40:04 <Stablean> <Anson> at sign REFIT 19:40:12 <Stablean> <Anson> all trains use refitting orders 19:40:42 <Stablean> <Andy G> cant remember how to find a sign 19:40:46 <Stablean> <Andy G> :) 19:42:09 <Stablean> <Andy G> ok, got it 19:43:36 <Stablean> <Anson> i built a template in yellow pirr, how refitting stations look most often 19:43:56 <Stablean> <Anson> trains come from east, DROP, then refit and PICKUP 19:44:44 <Stablean> <Anson> with the tunnels and depots on top of them, you can build any number of parallel platforms, pairing each two of them 19:44:50 <Stablean> <Anson> like a zipper :-) 19:44:56 <Stablean> <Andy G> i guess the problem with refitting is the time to enter and exit a depot when running fast trains 19:45:23 <Stablean> <Anson> yes, that's why each platform should get its own depot 19:46:05 <Stablean> <Andy G> i just end up with a lot of platforms 19:46:11 <Stablean> <Anson> the problem is mostly not fast trains, but the ratio of loading/unloading times and length 19:46:35 <happy> the biger that drop and the pike up shord werk whive lots ov trans 19:47:29 <Stablean> <Anson> with these extremely fast loading times, my biggest problem at the refitting station is the last exit ... to merge them to two lines again when they arrived on two completely filled tracks 19:48:27 <Stablean> <Anson> a rule of thumb for the number of platforms is "loading stages + 1" 19:49:01 <Stablean> <Anson> thus my trains require only 3 or max 4 platforms (times 2 for doubled mainline) 19:52:44 <Stablean> <Anson> look at the station SHORT REFITTER for a more compact version ... it needs only less than half the length, but twice as many platforms, and entry/exit on a terminus is more complicated 19:53:50 *** ODM has quit IRC 19:54:03 <Stablean> <Anson> with station spread at 12, you can build 12 platforms with the "long version", but only 6 pairs of platforms with the compact version 19:54:35 <Stablean> <Andy G> all a bit complexx 19:54:57 <Stablean> <Anson> not really, if you once understand the orders :-) 19:55:15 <Stablean> <Anson> basically, it is just "drop, refit, pickup" 19:56:17 <Stablean> <Anson> the biggest problem is how and where to build it when there is some landscape, industries, water, etc ... 19:58:23 <Stablean> <Anson> you also can build such refitting stations with long trains ... but you would need LOTS of space : 2x7=14 tiles for drop and pickup, plus 6-8 tiles for depots in between them, plus lots of space for the splits and merges at entry and exit ... 19:59:25 <Stablean> <Anson> that would end up at 30-40 tiles length at least, and only 4-5 tiles width .... (for your trainlength of 7 tiles) 19:59:39 <Stablean> <Andy G> yes 19:59:57 <Stablean> <Andy G> i struggle to get the trains to fit as it is 20:00:04 <Stablean> <Andy G> with the double entry and exits etc 20:00:06 <Stablean> <Anson> i think on the PS are some such refit stations now :-) 20:02:41 <Stablean> <Anson> having many lines and all the needed merges and splits always results in a big "knot" :-) 20:03:28 <Stablean> <Anson> can you imagine how a big crossing looks, where two lines intersect, each with seven(!) tracks ? 20:03:46 <Stablean> <Andy G> yes, i have several of them 20:04:04 <Stablean> <Anson> that adds up to 28 incoming and 28 outgoing lanes, and most of them connected to all others 20:04:13 *** Jam35 has quit IRC 20:04:38 <Stablean> <Anson> where do you have "several of them" ? 20:05:23 <Stablean> *** Player has changed his/her name to Generalcamo 20:05:59 <Stablean> <Anson> i only found some bridges, where a track with 6 lanes bridges another ... but not a big junction where they all merge and split 20:06:23 <Stablean> <Andy G> i try to keep it simple to keep trains moving 20:06:45 <Stablean> <Andy G> as i have money to TF, i get rid of too many joins 20:06:45 <Stablean> <Generalcamo> I haven't seen a toyland server in... years 20:08:32 <Stablean> <Anson> we have a few people here who like them and others who strongly dislike them ... but since the people whol ike them are also the people who mostly make the maps, we have a good amount of toyland here 20:09:08 <Stablean> <Generalcamo> Well, the only thing I don't like about Toyland is the severe lack of trains... you guys seem to have fixed that with the train mods. 20:09:28 <Stablean> <Anson> this server never resets at a specific year ... instead we get a new map when people are too bored or there is nothing to do, and someone has made a new map to load 20:09:39 <Stablean> <Andy G> yes 20:09:49 <Stablean> <Andy G> I played a lot on here a couple of years ago 20:09:55 <Stablean> <Andy G> my fav server 20:09:57 <Stablean> <Anson> most games here use NUTS and PURR 20:10:04 <Stablean> <Generalcamo> How new is this server? I have played the OpenTTD servers... but I don't remember there being 3 servers 20:10:18 <Stablean> <Generalcamo> I mean, OpenTTD Coop 20:10:33 <Stablean> <Anson> @@archive 20:10:33 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 20:11:57 <Stablean> <Anson> oldest game on the public server archive is from july 2006 20:12:53 *** [1]Mark has joined #openttdcoop.stable 20:13:35 <Stablean> <Anson> i think, the current game has a new record for "biggest junction", and will have for quite some time since people won't be so crazy again soon :-) 20:14:01 <Stablean> <Generalcamo> Where is the junction? 20:14:24 <Stablean> <Generalcamo> Oh... wow 20:14:31 <Stablean> <Anson> on the public server ... when you look at the map, you can't miss it :-)# 20:15:06 <Stablean> <Generalcamo> Well, this is big. I have seen larger, but not on OpenTTDCoop 20:17:32 <Stablean> <Anson> just looked at the size : 128x128 :-) 20:17:54 <Stablean> <Anson> the size of the junction ... not the map :-) 20:18:25 <Stablean> <Generalcamo> I saw one that was 360x360, it was a 6 lane intersection though 20:19:23 <Stablean> <Anson> this one is 7 lanes in each of four directions 20:20:26 <Stablean> <Generalcamo> Hmm.. well, I will be going now. I might come back when this map resets. Seems everything was taken already 20:20:53 <Stablean> <Anson> you can have a look at the PS in the meantime :-) 20:20:59 <Stablean> <Generalcamo> Will do 20:21:05 <Stablean> *** Generalcamo has left the game (leaving) 20:22:42 <Stablean> <Anson> Andy G, yoi have some evil double bridge 20:23:05 <Stablean> <Andy G> i dont know whether or not that is a compliment 20:23:15 <Stablean> <Anson> trains always alternate, but then block each other, thus stop and have to accelerate again 20:23:57 <Stablean> <Anson> at the sign ... 20:24:23 <Stablean> <Anson> you see what those trains do to each other ? 20:24:42 <Stablean> <Andy G> cant remeber how to find signs 20:24:48 <Stablean> <Andy G> :) 20:25:10 <Stablean> <Anson> sign list : click and hold mouse button on the map icon at the top edge of screen 20:25:20 <Stablean> <Anson> then click the sign in the list 20:25:51 <Stablean> <Andy G> i dont see any signs in the list 20:26:26 <Stablean> <Anson> do you have some filter (bottom in the sign list) ? 20:26:48 <Stablean> <Andy G> not that I am aware 20:26:52 <Stablean> <Andy G> Which line? 20:27:11 <Stablean> <Anson> the sign list should have 6 signs now 20:27:21 <Stablean> <Andy G> i have nione 20:27:27 <Stablean> <Andy G> sure they are public view? 20:27:29 <Stablean> <Anson> at the bottom edge of the sign list window is a filter 20:28:12 <Stablean> <Anson> are you sure you are looking at the sign list ? .-) 20:28:28 <Stablean> <Andy G> click on map of world 20:28:34 <Stablean> <Andy G> drag down to third item 20:28:40 <Stablean> <Andy G> and open 20:28:42 <Stablean> <Andy G> and it's blank 20:28:57 <Stablean> <Anson> strange 20:29:11 <Stablean> <Anson> what does the window's heading say ? 20:29:26 <Stablean> <Andy G> sign list - 0 signs 20:29:32 <Stablean> <Anson> mine says "Sign List - 6 Signs" 20:29:54 <Stablean> <Anson> at the bottom of that window is a filter ... is that textline empty ? 20:30:04 <Stablean> <Andy G> the black box? 20:30:10 <Stablean> <Anson> yes 20:30:10 <Stablean> <Andy G> it is 20:30:28 <Stablean> <Anson> then you should see 6 signs 20:31:30 <Stablean> <Anson> put down a sign, just for testing 20:31:32 <Stablean> <Andy G> can you see mine? 20:31:38 <Stablean> <Andy G> called test 20:31:44 <Stablean> <Anson> yes, just appeared : "test" 20:32:19 <Stablean> <Anson> and do you see that sign now ? 20:33:09 <Stablean> <Anson> or is the list empty again ? 20:33:15 <Stablean> <Andy G> try another one 20:33:33 <Stablean> <Andy G> I saw one of yours, but it went blank again 20:33:40 <Stablean> <Anson> i have only edited your sign, thus it is now green, but still the same sign 20:33:59 <Stablean> <Andy G> now gone 20:34:02 <Stablean> <Andy G> strange 20:34:09 <Stablean> <Andy G> i saw it a while 20:34:15 <Stablean> <Andy G> at least in the list 20:34:18 <Stablean> <Anson> strange ... why can you only see your own signs ? 20:34:44 <Stablean> <Andy G> dunno 20:35:34 <Stablean> <Andy G> got it 20:35:48 <Stablean> <Andy G> I had unselcted display competitor signs 20:36:06 <Stablean> <Andy G> yes, the bridge is evil, but there is no room for a double track there, 20:36:20 <Stablean> <Andy G> I have to wait for enough cash to tf the entrance 20:36:31 <Stablean> <Anson> where is that setting ? 20:36:38 <Stablean> <Anson> in advanced settings ? 20:36:44 <Stablean> <Andy G> on the tools list 20:36:51 <Stablean> <Andy G> under the spanner 20:38:05 <Stablean> <Andy G> the bridge is why i moved some battery deliveries to another toy factory 20:38:15 <Stablean> <Anson> where is that option ? 20:38:21 <Stablean> <Anson> i can't find it 20:38:32 <Stablean> <Andy G> but i keep increasing trains 20:38:43 <Stablean> <Andy G> click on tool list 20:38:49 <Stablean> <Andy G> and it is in the lower list 20:39:03 <Stablean> <Andy G> under signs displayed 20:39:29 <Stablean> <Anson> what is the "tool list" ? 20:39:36 <Stablean> <Anson> options ? 20:39:42 <Stablean> <Andy G> yes 20:39:52 <Stablean> <Andy G> third icon from left 20:40:18 <Stablean> <Anson> and then ? advanced options ? 20:40:32 <Stablean> <Andy G> no, under the options is a quick klist 20:40:42 <Stablean> <Andy G> with ticks against the ones you have selected 20:41:08 <Stablean> <Andy G> under "transparency options" there is a line then a list of quick select items 20:41:10 <Stablean> <Anson> ah ... i have all enabled, except for transparent signs 20:41:12 *** Maraxus has quit IRC 20:41:44 <Stablean> <Anson> about the evil bridge ... 20:43:19 <Stablean> <Anson> when such a bridge (or tunnel) starts once to alternately stopping trains, it slows down and thus alwas stops also the next trains 20:43:52 <Stablean> <Anson> you would need to stop a train once in front of the bridge and wait until both parts of the double bridge are cleared 20:44:15 <Stablean> <Anson> that's automatically done if you use block signals at the entry, and not presighnals or pbs 20:44:51 <Stablean> <Anson> then a train once will get stuck there on the wrong lane, but from then on the evil problem should be gone (at least for a while) 20:45:21 <Stablean> <Andy G> so just remove the bridge? 20:45:35 <Stablean> <Anson> the advantage of presignals and pbs to always let trains wait when both lanes are used is a disadvantage here : the evil will persist 20:45:53 <Stablean> <Anson> no, just turn the PBS into a block signal 20:48:12 <Stablean> <Anson> you see my signs ? ... just put three block signals there like shown in red ... instead of the pbs 20:49:26 <Stablean> <Anson> and i think the many signals after the bridge are even making it worse in this case 20:50:36 <Stablean> *** happy tran sport has left the game (leaving) 20:51:34 <Stablean> <Anson> you also don't need all the waiting space after that double bridge ... 20:52:32 <Stablean> <Anson> it is tempting to add waiting space, but when a train waits there anyway, it can as well wait a few tiles aerlier and stop the bridge from being evil by stopping the next train in front of the bridge 20:52:39 <Stablean> *** V453000 joined the game 20:52:40 <Stablean> <V453000> heyo 20:52:47 <Stablean> <Anson> hallo, V 20:54:14 <Stablean> <Anson> did i get this right ? to solve the problem of evil double bridges, just use block signals in front of it so that trains jam there once and wait until the evil is gone ? 20:54:25 <Stablean> <Andy G> one sec 20:58:28 <Stablean> *** ACM joined the game 20:59:08 <Stablean> <V453000> yes that is pretty much correct Anson 21:00:42 <Stablean> <Andy G> more or less resolved 21:02:08 <Stablean> <Anson> now, trains will jam at the entance to the bridge, but at the same time give time to the other trains to leave the double bridge, and then it should continue as intended 21:02:36 <Stablean> <Anson> the bridge is no longer synced 21:04:26 <Stablean> <Anson> strange ... i count tiles and it is synced ... i look at it and it doesn't look synced 21:05:04 <Stablean> <Andy G> it's good enough 21:05:30 <Stablean> <Anson> @@(clcalc maglev 7) 21:05:31 <Webster> Stablean: A maglev Curve Length of 7 (capped at 13 half tiles) gives a speed of 464km/h or 290mph 21:06:10 <Stablean> <Anson> @@(clcalc maglev 500) 21:06:10 <Webster> Stablean: Required CL for maglev at 500km/h is 7 (13 half tiles) or TL 21:06:47 <Stablean> <Anson> the calculator truncates values at 400 :-( ... but those long trains surely need more than CL3 21:07:45 <Stablean> <Anson> andy G : you now have a CL3 at that double bridge ... no wonder that a train on one of the lanes now slows down ... 21:08:07 <Stablean> <Andy G> what does that mean 21:08:39 <Stablean> *** ACM has left the game (leaving) 21:09:47 <Stablean> <Anson> @@(clcalc maglev 2) 21:09:48 <Webster> Stablean: A maglev Curve Length of 2 (3 half tiles) gives a speed of 264km/h or 165mph 21:10:59 <Stablean> <Anson> @@(clcalc maglev 3) 21:10:59 <Webster> Stablean: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph 21:11:15 <Stablean> <Anson> now 336, but still less than 500 21:13:46 <Stablean> *** V453000 has left the game (leaving) 21:23:02 <Stablean> *** Djanxy joined the game 21:23:41 <Stablean> <Djanxy> hi 21:23:51 <Stablean> <Anson> hallo, xy 21:27:22 <Stablean> <Anson> andy, just got another idea for that double bridge: the exit of the station is slow anyway, thus you could make the other line straight without bridge, and make the station exit a little tighter and add the bridge on that one ... 21:28:00 <Stablean> <Andy G> sorry, been on skype 21:28:15 <Stablean> <Anson> btw: there would be lots to improve on my own network, but it is so tight and messy already that i won't start to rebuild a lot in this stage (year 2236) 21:28:42 <Stablean> <Andy G> the problem with this station is the access is so tight 21:29:04 <Stablean> <Andy G> usually i would double the entrance and exit, but it's to expensive to tf the water 21:30:10 <Stablean> <Andy G> it's better than it was, 21:31:20 <Stablean> <Anson> hehe, crazy idea (that i saw in a recent game) : move the station to the other side, keep only one tile there to connect it to the resources, and build the exit with a reverser that takes less space 21:31:46 <Stablean> <Andy G> probelm is i don't like the reversers 21:31:52 <Stablean> <Andy G> only for small stations 21:33:36 <Stablean> <Anson> i am split : i like the challenge to build crazy constructions, tight (compact) layouts, etc, but i also like nice looking plans where tracks go along mountain edges, follow valleys, and also nice looking stations etc 21:33:55 <Stablean> <Andy G> you can see what I like 21:34:09 <Stablean> <Andy G> high capacity stations and fast flow 21:34:23 <Stablean> <Andy G> like the main candy drop I have 21:34:29 <Stablean> <Anson> and long distance ... else large TL wouldn't make sense 21:35:24 <Stablean> <Andy G> i always PBS the stations so you are not limited to one train entering at a time 21:41:54 <Stablean> *** Djanxy has left the game (leaving) 21:46:07 <Stablean> <Anson> the alternative to PBS would be a series of splits with presignals, but for long trains and lots of platforms, that would create huge and very long entries and exits ... it could be more effective, but would probably use too much space and be a lot more difficult to build 21:46:25 <Stablean> <Anson> and it wouldn't look nice at all :-) 21:46:39 <Stablean> <Andy G> :-) 22:03:27 <Stablean> <Anson> btw: why do you use so many signals ? is it because Xmas is near ? :-) ... i always think of the many needles of an Xmas tree when i see your rails :-) 22:03:41 <Stablean> <Andy G> closer spacing 22:03:47 <Stablean> <Andy G> of trains 22:05:10 <Stablean> <Anson> most people use spacing 2 ... and if you have any merges or splits on your track, you have spacing 2 anyway 22:05:24 <Stablean> <Andy G> i know 22:05:30 <Stablean> <Andy G> i am just lazy 22:05:44 <Stablean> <Anson> the larges signal gap determines the signal gap of the whole track 22:06:07 <Stablean> <Andy G> that works fine until you have dissimilar speeds 22:06:14 <Stablean> <Anson> i don't use spacing 1 because(!) i am lazy :-) 22:06:36 <Stablean> <Anson> with spacing 1, i would have to remove signals first when i want to add a split or merge later 22:06:50 <Stablean> <Andy G> i do it without even thinking 22:06:56 <Stablean> <Andy G> I used to use spacing too 22:06:58 <Stablean> <Andy G> once 22:07:28 <Stablean> <Andy G> but I am not complaining as I am earning loads and moving loads :-) 22:18:43 <Stablean> <Anson> do you intend to transport everything ? 22:19:09 <Stablean> <Anson> your stations look just ad badly stuffed with cargo like my stations 22:22:16 <Stablean> <Anson> btw: even with PBS, entries of stations work better when you split the line first in two, then again in two, instead of splitting all platforms one after the other ... eg in Chefingford Woods 22:22:47 <Stablean> <Andy G> if you have the space 22:22:53 <Stablean> <Andy G> :-) 22:23:15 <Stablean> <Anson> no, same space, only different splits 22:23:29 <Stablean> <Anson> see my example near Chefingford Woods 22:25:31 <Stablean> <Andy G> yes, i don't doubt you are right 22:26:01 <Stablean> <Andy G> but the reason I use is it to maximise platorm usage at larger startions 22:26:23 <Stablean> <Andy G> when multiple lines are coming into one station 22:26:29 <Stablean> <Andy G> and exiting to different lines 22:26:43 <Stablean> <Andy G> but for single stations, i am sure it would be quicker 22:26:49 <Stablean> <Anson> the slower and the faster versions both have exactly the same footprint and only one single PBS at the entry 22:28:08 <Stablean> <Andy G> problem is that my capacity at some starions is already maxed out, so if i add more trains i will saturate the production stations 22:28:10 <Stablean> <Anson> it also depends on the train length ... you would need to shift the split more towards the station, else you get low curve lengths and an early huge slowdown 22:32:32 <Stablean> <Anson> maybe I'll try a high TL on the next map :-) 22:32:46 <Stablean> <Andy G> TL? 22:33:29 <Stablean> <Anson> but high TL always requires latge maps and large islands ... thus i mostly stick to short trains which fill the network easily and give another set of problems :-) 22:33:43 <Stablean> <Anson> CL = curve length ... TL = train length 22:33:49 <Stablean> <Andy G> ok 22:34:03 <Stablean> <Andy G> dont see the point in small trains 22:34:13 <Stablean> <Andy G> long and fast for me 22:34:40 <Stablean> <Anson> with short trains, you can build networks with big junctions on small space 22:35:35 <Stablean> <Anson> i am always trying to get as few big lines as possible, thus use one mainline and several sidelines, instead of doing lots of direct connections 22:35:57 <Stablean> <Andy G> i just don't like jams 22:36:03 <Stablean> <Andy G> or queues 22:36:21 <Stablean> <Andy G> where possible, and high capacity lines always end up with queues 22:37:53 <Stablean> <Anson> i think i got it pretty well now on my network ... not too many queues and max capacity of the network now 22:38:36 <Stablean> <Anson> you have 135 trains on 17700 rail pieces, while i have 165 trains on 6000 rail pieces :-) 22:38:58 <Stablean> <Andy G> true, but my income is twice yours 22:39:20 <Stablean> <Anson> that's because of the long routes 22:39:20 <Stablean> <Andy G> :-) 22:40:55 <Stablean> <Anson> btw : your profit is not only double but 4x my profit :-) 22:41:52 <Stablean> <Anson> your cargo is double my cargo 22:42:30 <Stablean> <Andy G> and I would be top of the board, if I weren't messing around with the tracks and refitting on the island 22:45:01 <Stablean> <Andy G> right, time for bed 22:45:07 <Stablean> <Andy G> later 22:45:30 <Stablean> <Anson> did you think of transporting bubbles by ship to a nearer destination ? 22:45:52 <Stablean> <Anson> eg to brown raw no 12 ? 22:46:15 <Stablean> <Andy G> you lost me 22:46:25 <Stablean> <Andy G> brown rav 2? 22:47:15 <Stablean> <Anson> oh, messed up your similar colors ... 22:47:38 <Stablean> <Anson> your two networks are too close to each other ... just followed the wrong lines 22:48:33 <Stablean> <Anson> :-) 22:48:53 <Stablean> <Andy G> i see 22:50:11 *** happy has quit IRC 22:50:25 <Stablean> <Andy G> right 22:50:28 <Stablean> <Andy G> I am off 22:50:34 <Stablean> <Andy G> see you another time 22:51:08 <Stablean> *** Andy G has left the game (leaving) 22:51:25 <Stablean> <Anson> but with only 5 ships allowed and the slow speed of ships, every tile counts ... you could speed it up by moving New Puntown Woods to !newport 22:51:49 <Stablean> *** Anson has joined spectators 22:51:49 <Stablean> *** Game paused (number of players) 23:54:50 <Stablean> *** Game still paused (number of players) 23:56:24 <Stablean> *** Player has left the game (leaving) 23:59:18 <Stablean> *** Game still paused (number of players) 23:59:18 <Stablean> *** TeLiX joined the game