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Log for #openttdcoop.stable on 13th October 2013:
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01:13:15  *** Sturmi3 has quit IRC
01:36:25  <Stablean> <Big Meech> man, we need a new map here
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04:23:52  <Stablean> <Anson> hallo
04:23:58  <Stablean> <Big Meech> wooooooooooooooooooooooo!
04:24:44  <Stablean> <Anson> finished rebuilding the factories station and all jams were gone
04:24:52  <Stablean> <Big Meech> jam35?
04:25:49  <Stablean> <Anson> thus i added 50 more trains, now i have 163, and the jams are there again ... thus i rebuild the big drop again .-)
04:25:57  <Stablean> <Big Meech> jam70?
04:27:03  <Stablean> <Big Meech> yo!
04:28:03  <Stablean> <Anson> i think i reached the maximum capacity for most parts of my network, just short of locking up
04:28:21  <Stablean> <Big Meech> Jam35 squareD?
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04:28:31  <Stablean> <Big Meech> jam 1225?
04:28:45  <Stablean> <Big Meech> hmm, that's Jesus' birthday xD
04:29:08  <Stablean> <Anson> just look at Sunfingwell FACTORIES, and at Ganpool BIG DROP
04:29:26  <Stablean> <Big Meech> I can't I have blindness
04:31:08  <Stablean> <Anson> now u have to wait (ince again) for the authorities, to let me build the station expansion for BIG DROP
04:31:36  <Stablean> <Big Meech> there should be an assassination attempt in the cities dialog window, but if caught your company gets liqudated.
04:32:18  <Stablean> <Anson> LOL
04:34:17  <Stablean> <Anson> first train at the new expansion
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05:08:56  <BiG_MeEcH> woooooooooooOOOOOoooOOoOOOOOOO! playboyyyyyyyyyy!
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15:33:31  <happy> hi all
15:33:53  <Stablean> <Andy G> hi
15:34:07  <happy> thow  things
15:34:29  <Stablean> <Andy G> about as tweaked as they can be
15:35:08  <Stablean> *** happy tran {} sport joined the game
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16:26:02  <Stablean> *** tux_R2D2 has started a new company (#9)
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16:28:26  <Stablean> <happy tran  sport> hi  tux r2d2
16:28:38  <Stablean> <tux_R2D2> Hello
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18:28:31  <Stablean> *** Anson has joined company #8
19:02:49  <Stablean> *** bon joined the game
19:03:04  <Stablean> <bon> e this map still going on ? :->
19:03:38  <happy> hi all
19:03:59  <Stablean> *** bon has left the game (general timeout)
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19:06:51  <happy> nice  net  werk   anson
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19:29:58  <happy> nice   net  werk andy g
19:30:13  <Stablean> <Anson> hallo
19:30:17  <Stablean> <Andy G> ta
19:30:28  <Stablean> <Andy G> many hours of fine tuning
19:31:07  <happy> nice  drop  of  anson
19:32:21  <Stablean> <Anson> the BIG DROP ?
19:32:43  <happy> yep  it  looks  big drop
19:32:52  <Stablean> <Anson> it was the last thing i did this morning, add another 3 platforms since 2x2 platforms were not enough
19:33:15  <happy> i see  good  job
19:33:37  <Stablean> <Anson> but with this fast loading/unloading, 3 platforms should mostly be good enough ... as you also can see at the FACTORIES station
19:33:57  <happy> yep
19:34:56  <Stablean> <Anson> problem was the station spread ... would have needed at least 3+3 for drop and pickup and 2x3 for the refit depots ... plus another 3+ tiles each for entry and exit
19:35:30  <Stablean> <Anson> but water TF was too costly, and moving it to the side was not possible either because of the cola factory
19:35:31  <happy> yep
19:35:39  <Stablean> <Anson> and because of the airport
19:35:46  <happy> yep
19:36:09  <Stablean> <Anson> thus i had to close down one lane ... having only 5 platforms in use now :-(
19:36:42  <happy> the  plan  dus  help the   fizzy trans  and the sweet tran
19:36:43  <Stablean> <Anson> do you have a better idea how to build 6 refitting depots in the tight space of only 4 tiles length between drop and pickup ?
19:37:13  <Stablean> <Andy G> why refitting depots?
19:37:46  <happy> heem   nop  but  jam  mite    have a plan  i  never  dun  that  drop of be for sorrey
19:37:50  <Stablean> <Anson> the trains deliver primary cargo and then take secondary cargo ... without refitting i would have to use twice as many trains
19:38:05  <Stablean> <Andy G> so you refit in depot?
19:38:15  <Stablean> <Andy G> where abouts  is that?
19:38:18  <Stablean> <Anson> look at the orders of all those trains
19:39:40  <Stablean> <Andy G> where
19:39:50  <Stablean> <Andy G> where are you building?
19:40:04  <Stablean> <Anson> at sign REFIT
19:40:12  <Stablean> <Anson> all trains use refitting orders
19:40:42  <Stablean> <Andy G> cant remember how to find a sign
19:40:46  <Stablean> <Andy G> :)
19:42:09  <Stablean> <Andy G> ok, got it
19:43:36  <Stablean> <Anson> i built a template in yellow pirr, how refitting stations look most often
19:43:56  <Stablean> <Anson> trains come from east, DROP, then refit and PICKUP
19:44:44  <Stablean> <Anson> with the tunnels and depots on top of them, you can build any number of parallel platforms, pairing each two of them
19:44:50  <Stablean> <Anson> like a zipper :-)
19:44:56  <Stablean> <Andy G> i guess the problem with refitting is the time to enter and exit a depot when running fast trains
19:45:23  <Stablean> <Anson> yes, that's why each platform should get its own depot
19:46:05  <Stablean> <Andy G> i just end up with a lot of platforms
19:46:11  <Stablean> <Anson> the problem is mostly not fast trains, but the ratio of loading/unloading times and length
19:46:35  <happy> the  biger  that  drop and the  pike up   shord werk   whive  lots ov  trans
19:47:29  <Stablean> <Anson> with these extremely fast loading times, my biggest problem at the refitting station is the last exit ... to merge them to two lines again when they arrived on two completely filled tracks
19:48:27  <Stablean> <Anson> a rule of thumb for the number of platforms is "loading stages + 1"
19:49:01  <Stablean> <Anson> thus my trains require only 3 or max 4 platforms (times 2 for doubled mainline)
19:52:44  <Stablean> <Anson> look at the station SHORT REFITTER for a more compact version ... it needs only less than half the length, but twice as many platforms, and entry/exit on a terminus is more complicated
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19:54:03  <Stablean> <Anson> with station spread at 12, you can build 12 platforms with the "long version", but only 6 pairs of platforms with the compact version
19:54:35  <Stablean> <Andy G> all a bit complexx
19:54:57  <Stablean> <Anson> not really, if you once understand the orders :-)
19:55:15  <Stablean> <Anson> basically, it is just "drop, refit, pickup"
19:56:17  <Stablean> <Anson> the biggest problem is how and where to build it when there is some landscape, industries, water, etc ...
19:58:23  <Stablean> <Anson> you also can build such refitting stations with long trains ... but you would need LOTS of space : 2x7=14 tiles for drop and pickup, plus 6-8 tiles for depots in between them, plus lots of space for the splits and merges at entry and exit ...
19:59:25  <Stablean> <Anson> that would end up at 30-40 tiles length at least, and only 4-5 tiles width .... (for your trainlength of 7 tiles)
19:59:39  <Stablean> <Andy G> yes
19:59:57  <Stablean> <Andy G> i struggle to get the trains to fit as it is
20:00:04  <Stablean> <Andy G> with the double entry and exits etc
20:00:06  <Stablean> <Anson> i think on the PS are some such refit stations now :-)
20:02:41  <Stablean> <Anson> having many lines and all the needed merges and splits always results in a big "knot" :-)
20:03:28  <Stablean> <Anson> can you imagine how a big crossing looks, where two lines intersect, each with seven(!) tracks ?
20:03:46  <Stablean> <Andy G> yes, i have several of them
20:04:04  <Stablean> <Anson> that adds up to 28 incoming and 28 outgoing lanes, and most of them connected to all others
20:04:13  *** Jam35 has quit IRC
20:04:38  <Stablean> <Anson> where do you have "several of them" ?
20:05:23  <Stablean> *** Player has changed his/her name to Generalcamo
20:05:59  <Stablean> <Anson> i only found some bridges, where a track with 6 lanes bridges another ... but not a big junction where they all merge and split
20:06:23  <Stablean> <Andy G> i try to keep it simple to keep trains moving
20:06:45  <Stablean> <Andy G> as i have money to TF, i get rid of too many joins
20:06:45  <Stablean> <Generalcamo> I haven't seen a toyland server in... years
20:08:32  <Stablean> <Anson> we have a few people here who like them and others who strongly dislike them ... but since the people whol ike them are also the people who mostly make the maps, we have a good amount of toyland here
20:09:08  <Stablean> <Generalcamo> Well, the only thing I don't like about Toyland is the severe lack of trains... you guys seem to have fixed that with the train mods.
20:09:28  <Stablean> <Anson> this server never resets at a specific year ... instead we get a new map when people are too bored or there is nothing to do, and someone has made a new map to load
20:09:39  <Stablean> <Andy G> yes
20:09:49  <Stablean> <Andy G> I played a lot on here a couple of years ago
20:09:55  <Stablean> <Andy G> my fav server
20:09:57  <Stablean> <Anson> most games here use NUTS and PURR
20:10:04  <Stablean> <Generalcamo> How new is this server? I have played the OpenTTD servers... but I don't remember there being 3 servers
20:10:18  <Stablean> <Generalcamo> I mean, OpenTTD Coop
20:10:33  <Stablean> <Anson> @@archive
20:10:33  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
20:11:57  <Stablean> <Anson> oldest game on the public server archive is from july 2006
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20:13:35  <Stablean> <Anson> i think, the current game has a new record for "biggest junction", and will have for quite some time since people won't be so crazy again soon :-)
20:14:01  <Stablean> <Generalcamo> Where is the junction?
20:14:24  <Stablean> <Generalcamo> Oh... wow
20:14:31  <Stablean> <Anson> on the public server ... when you look at the map, you can't miss it :-)#
20:15:06  <Stablean> <Generalcamo> Well, this is big. I have seen larger, but not on OpenTTDCoop
20:17:32  <Stablean> <Anson> just looked at the size : 128x128 :-)
20:17:54  <Stablean> <Anson> the size of the junction ... not the map :-)
20:18:25  <Stablean> <Generalcamo> I saw one that was 360x360, it was a 6 lane intersection though
20:19:23  <Stablean> <Anson> this one is 7 lanes in each of four directions
20:20:26  <Stablean> <Generalcamo> Hmm.. well, I will be going now. I might come back when this map resets. Seems everything was taken already
20:20:53  <Stablean> <Anson> you can have a look at the PS in the meantime :-)
20:20:59  <Stablean> <Generalcamo> Will do
20:21:05  <Stablean> *** Generalcamo has left the game (leaving)
20:22:42  <Stablean> <Anson> Andy G, yoi have some evil double bridge
20:23:05  <Stablean> <Andy G> i dont know whether or not that is a compliment
20:23:15  <Stablean> <Anson> trains always alternate, but then block each other, thus stop and have to accelerate again
20:23:57  <Stablean> <Anson> at the sign ...
20:24:23  <Stablean> <Anson> you see what those trains do to each other ?
20:24:42  <Stablean> <Andy G> cant remeber how to find signs
20:24:48  <Stablean> <Andy G> :)
20:25:10  <Stablean> <Anson> sign list : click and hold mouse button on the map icon at the top edge of screen
20:25:20  <Stablean> <Anson> then click the sign in the list
20:25:51  <Stablean> <Andy G> i dont see any signs in the list
20:26:26  <Stablean> <Anson> do you have some filter (bottom in the sign list) ?
20:26:48  <Stablean> <Andy G> not that I am aware
20:26:52  <Stablean> <Andy G> Which line?
20:27:11  <Stablean> <Anson> the sign list should have 6 signs now
20:27:21  <Stablean> <Andy G> i have nione
20:27:27  <Stablean> <Andy G> sure they are public view?
20:27:29  <Stablean> <Anson> at the bottom edge of the sign list window is a filter
20:28:12  <Stablean> <Anson> are you sure you are looking at the sign list ? .-)
20:28:28  <Stablean> <Andy G> click on map of world
20:28:34  <Stablean> <Andy G> drag down to third item
20:28:40  <Stablean> <Andy G> and open
20:28:42  <Stablean> <Andy G> and it's blank
20:28:57  <Stablean> <Anson> strange
20:29:11  <Stablean> <Anson> what does the window's heading say ?
20:29:26  <Stablean> <Andy G> sign list - 0 signs
20:29:32  <Stablean> <Anson> mine says "Sign List - 6 Signs"
20:29:54  <Stablean> <Anson> at the bottom of that window is a filter ... is that textline empty ?
20:30:04  <Stablean> <Andy G> the black box?
20:30:10  <Stablean> <Anson> yes
20:30:10  <Stablean> <Andy G> it is
20:30:28  <Stablean> <Anson> then you should see 6 signs
20:31:30  <Stablean> <Anson> put down a sign, just for testing
20:31:32  <Stablean> <Andy G> can you see mine?
20:31:38  <Stablean> <Andy G> called test
20:31:44  <Stablean> <Anson> yes, just appeared : "test"
20:32:19  <Stablean> <Anson> and do you see that sign now ?
20:33:09  <Stablean> <Anson> or is the list empty again ?
20:33:15  <Stablean> <Andy G> try another one
20:33:33  <Stablean> <Andy G> I saw one of yours, but it went blank again
20:33:40  <Stablean> <Anson> i have only edited your sign, thus it is now green, but still the same sign
20:33:59  <Stablean> <Andy G> now gone
20:34:02  <Stablean> <Andy G> strange
20:34:09  <Stablean> <Andy G> i saw it a while
20:34:15  <Stablean> <Andy G> at least in the list
20:34:18  <Stablean> <Anson> strange ... why can you only see your own signs ?
20:34:44  <Stablean> <Andy G> dunno
20:35:34  <Stablean> <Andy G> got it
20:35:48  <Stablean> <Andy G> I had unselcted display competitor signs
20:36:06  <Stablean> <Andy G> yes, the bridge is evil, but there is no room for a double track there,
20:36:20  <Stablean> <Andy G> I have to wait for enough cash to tf the entrance
20:36:31  <Stablean> <Anson> where is that setting ?
20:36:38  <Stablean> <Anson> in advanced settings ?
20:36:44  <Stablean> <Andy G> on the tools list
20:36:51  <Stablean> <Andy G> under the spanner
20:38:05  <Stablean> <Andy G> the bridge is why i moved some battery deliveries to another toy factory
20:38:15  <Stablean> <Anson> where is that option ?
20:38:21  <Stablean> <Anson> i can't find it
20:38:32  <Stablean> <Andy G> but i keep increasing trains
20:38:43  <Stablean> <Andy G> click on tool list
20:38:49  <Stablean> <Andy G> and it is in the lower list
20:39:03  <Stablean> <Andy G> under signs displayed
20:39:29  <Stablean> <Anson> what is the "tool list" ?
20:39:36  <Stablean> <Anson> options ?
20:39:42  <Stablean> <Andy G> yes
20:39:52  <Stablean> <Andy G> third icon from left
20:40:18  <Stablean> <Anson> and then ? advanced options ?
20:40:32  <Stablean> <Andy G> no, under the options is a quick klist
20:40:42  <Stablean> <Andy G> with ticks against the ones you have selected
20:41:08  <Stablean> <Andy G> under "transparency options" there is a line then a list of quick select items
20:41:10  <Stablean> <Anson> ah ... i have all enabled, except for transparent signs
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20:41:44  <Stablean> <Anson> about the evil bridge ...
20:43:19  <Stablean> <Anson> when such a bridge (or tunnel) starts once to alternately stopping trains, it slows down and thus alwas stops also the next trains
20:43:52  <Stablean> <Anson> you would need to stop a train once in front of the bridge and wait until both parts of the double bridge are cleared
20:44:15  <Stablean> <Anson> that's automatically done if you use block signals at the entry, and not presighnals or pbs
20:44:51  <Stablean> <Anson> then a train once will get stuck there on the wrong lane, but from then on the evil problem should be gone (at least for a while)
20:45:21  <Stablean> <Andy G> so just remove the bridge?
20:45:35  <Stablean> <Anson> the advantage of presignals and pbs to always let trains wait when both lanes are used is a disadvantage here : the evil will persist
20:45:53  <Stablean> <Anson> no, just turn the PBS into a block signal
20:48:12  <Stablean> <Anson> you see my signs ? ... just put three block signals there like shown in red ... instead of the pbs
20:49:26  <Stablean> <Anson> and i think the many signals after the bridge are even making it worse in this case
20:50:36  <Stablean> *** happy tran  sport has left the game (leaving)
20:51:34  <Stablean> <Anson> you also don't need all the waiting space after that double bridge ...
20:52:32  <Stablean> <Anson> it is tempting to add waiting space, but when a train waits there anyway, it can as well wait a few tiles aerlier and stop the bridge from being evil by stopping the next train in front of the bridge
20:52:39  <Stablean> *** V453000 joined the game
20:52:40  <Stablean> <V453000> heyo
20:52:47  <Stablean> <Anson> hallo, V
20:54:14  <Stablean> <Anson> did i get this right ? to solve the problem of evil double bridges, just use block signals in front of it so that trains jam there once and wait until the evil is gone ?
20:54:25  <Stablean> <Andy G> one sec
20:58:28  <Stablean> *** ACM joined the game
20:59:08  <Stablean> <V453000> yes that is pretty much correct Anson
21:00:42  <Stablean> <Andy G> more or less resolved
21:02:08  <Stablean> <Anson> now, trains will jam at the entance to the bridge, but at the same time give time to the other trains to leave the double bridge, and then it should continue as intended
21:02:36  <Stablean> <Anson> the bridge is no longer synced
21:04:26  <Stablean> <Anson> strange ... i count tiles and it is synced ... i look at it and it doesn't look synced
21:05:04  <Stablean> <Andy G> it's good enough
21:05:30  <Stablean> <Anson> @@(clcalc maglev 7)
21:05:31  <Webster> Stablean: A maglev Curve Length of 7 (capped at 13 half tiles) gives a speed of 464km/h or 290mph
21:06:10  <Stablean> <Anson> @@(clcalc maglev 500)
21:06:10  <Webster> Stablean: Required CL for maglev at 500km/h is 7 (13 half tiles) or TL
21:06:47  <Stablean> <Anson> the calculator truncates values at 400 :-( ... but those long trains surely need more than CL3
21:07:45  <Stablean> <Anson> andy G : you now have a CL3 at that double bridge ... no wonder that a train on one of the lanes now slows down ...
21:08:07  <Stablean> <Andy G> what does that mean
21:08:39  <Stablean> *** ACM has left the game (leaving)
21:09:47  <Stablean> <Anson> @@(clcalc maglev 2)
21:09:48  <Webster> Stablean: A maglev Curve Length of 2 (3 half tiles) gives a speed of 264km/h or 165mph
21:10:59  <Stablean> <Anson> @@(clcalc maglev 3)
21:10:59  <Webster> Stablean: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
21:11:15  <Stablean> <Anson> now 336, but still less than 500
21:13:46  <Stablean> *** V453000 has left the game (leaving)
21:23:02  <Stablean> *** Djanxy joined the game
21:23:41  <Stablean> <Djanxy> hi
21:23:51  <Stablean> <Anson> hallo, xy
21:27:22  <Stablean> <Anson> andy, just got another idea for that double bridge: the exit of the station is slow anyway, thus you could make the other line straight without bridge, and make the station exit a little tighter and add the bridge on that one ...
21:28:00  <Stablean> <Andy G> sorry, been on skype
21:28:15  <Stablean> <Anson> btw: there would be lots to improve on my own network, but it is so tight and messy already that i won't start to rebuild a lot in this stage (year 2236)
21:28:42  <Stablean> <Andy G> the problem with this station is the access is so tight
21:29:04  <Stablean> <Andy G> usually i would double the entrance and exit, but it's to expensive to tf the water
21:30:10  <Stablean> <Andy G> it's better than it was,
21:31:20  <Stablean> <Anson> hehe, crazy idea (that i saw in a recent game) : move the station to the other side, keep only one tile there to connect it to the resources, and build the exit with a reverser that takes less space
21:31:46  <Stablean> <Andy G> probelm is i don't like the reversers
21:31:52  <Stablean> <Andy G> only for small stations
21:33:36  <Stablean> <Anson> i am split : i like the challenge to build crazy constructions, tight (compact) layouts, etc, but i also like nice looking plans where tracks go along mountain edges, follow valleys, and also nice looking stations etc
21:33:55  <Stablean> <Andy G> you can see what I like
21:34:09  <Stablean> <Andy G> high capacity stations and fast flow
21:34:23  <Stablean> <Andy G> like the main candy drop I have
21:34:29  <Stablean> <Anson> and long distance ... else large TL wouldn't make sense
21:35:24  <Stablean> <Andy G> i always PBS the stations so you are not limited to one train entering at a time
21:41:54  <Stablean> *** Djanxy has left the game (leaving)
21:46:07  <Stablean> <Anson> the alternative to PBS would be a series of splits with presignals, but for long trains and lots of platforms, that would create huge and very long entries and exits ... it could be more effective, but would probably use too much space and be a lot more difficult to build
21:46:25  <Stablean> <Anson> and it wouldn't look nice at all :-)
21:46:39  <Stablean> <Andy G> :-)
22:03:27  <Stablean> <Anson> btw: why do you use so many signals ? is it because Xmas is near ? :-) ... i always think of the many needles of an Xmas tree when i see your rails :-)
22:03:41  <Stablean> <Andy G> closer spacing
22:03:47  <Stablean> <Andy G> of trains
22:05:10  <Stablean> <Anson> most people use spacing 2 ... and if you have any merges or splits on your track, you have spacing 2 anyway
22:05:24  <Stablean> <Andy G> i know
22:05:30  <Stablean> <Andy G> i am just lazy
22:05:44  <Stablean> <Anson> the larges signal gap determines the signal gap of the whole track
22:06:07  <Stablean> <Andy G> that works fine until you have dissimilar speeds
22:06:14  <Stablean> <Anson> i don't use spacing 1 because(!) i am lazy :-)
22:06:36  <Stablean> <Anson> with spacing 1, i would have to remove signals first when i want to add a split or merge later
22:06:50  <Stablean> <Andy G> i do it without even thinking
22:06:56  <Stablean> <Andy G> I used to use spacing too
22:06:58  <Stablean> <Andy G> once
22:07:28  <Stablean> <Andy G> but I am not complaining as I am earning loads and moving loads :-)
22:18:43  <Stablean> <Anson> do you intend to transport everything ?
22:19:09  <Stablean> <Anson> your stations look just ad badly stuffed with cargo like my stations
22:22:16  <Stablean> <Anson> btw: even with PBS, entries of stations work better when you split the line first in two, then again in two, instead of splitting all platforms one after the other ... eg in Chefingford Woods
22:22:47  <Stablean> <Andy G> if you have the space
22:22:53  <Stablean> <Andy G> :-)
22:23:15  <Stablean> <Anson> no, same space, only different splits
22:23:29  <Stablean> <Anson> see my example near Chefingford Woods
22:25:31  <Stablean> <Andy G> yes, i don't doubt you are right
22:26:01  <Stablean> <Andy G> but the reason I use is it to maximise platorm usage at larger startions
22:26:23  <Stablean> <Andy G> when multiple lines are coming into one station
22:26:29  <Stablean> <Andy G> and exiting to different lines
22:26:43  <Stablean> <Andy G> but for single stations, i am sure it would be quicker
22:26:49  <Stablean> <Anson> the slower and the faster versions both have exactly the same footprint and only one single PBS at the entry
22:28:08  <Stablean> <Andy G> problem is that my capacity at some starions is already maxed out, so if i add more trains i will saturate the production stations
22:28:10  <Stablean> <Anson> it also depends on the train length ... you would need to shift the split more towards the station, else you get low curve lengths and an early huge slowdown
22:32:32  <Stablean> <Anson> maybe I'll try a high TL on the next map :-)
22:32:46  <Stablean> <Andy G> TL?
22:33:29  <Stablean> <Anson> but high TL always requires latge maps and large islands ... thus i mostly stick to short trains which fill the network easily and give another set of problems :-)
22:33:43  <Stablean> <Anson> CL = curve length ... TL = train length
22:33:49  <Stablean> <Andy G> ok
22:34:03  <Stablean> <Andy G> dont see the point in small trains
22:34:13  <Stablean> <Andy G> long and fast for me
22:34:40  <Stablean> <Anson> with short trains, you can build networks with big junctions on small space
22:35:35  <Stablean> <Anson> i am always trying to get as few big lines as possible, thus use one mainline and several sidelines, instead of doing lots of direct connections
22:35:57  <Stablean> <Andy G> i just don't like jams
22:36:03  <Stablean> <Andy G> or queues
22:36:21  <Stablean> <Andy G> where possible, and high capacity lines always end up with queues
22:37:53  <Stablean> <Anson> i think i got it pretty well now on my network ... not too many queues and max capacity of the network now
22:38:36  <Stablean> <Anson> you have 135 trains on 17700 rail pieces, while i have 165 trains on 6000 rail pieces :-)
22:38:58  <Stablean> <Andy G> true, but my income is twice yours
22:39:20  <Stablean> <Anson> that's because of the long routes
22:39:20  <Stablean> <Andy G> :-)
22:40:55  <Stablean> <Anson> btw : your profit is not only double but 4x my profit :-)
22:41:52  <Stablean> <Anson> your cargo is double my cargo
22:42:30  <Stablean> <Andy G> and I would be top of the board, if I weren't messing around with the tracks and refitting on the island
22:45:01  <Stablean> <Andy G> right, time for bed
22:45:07  <Stablean> <Andy G> later
22:45:30  <Stablean> <Anson> did you think of transporting bubbles by ship to a nearer destination ?
22:45:52  <Stablean> <Anson> eg to brown raw no 12 ?
22:46:15  <Stablean> <Andy G> you lost me
22:46:25  <Stablean> <Andy G> brown rav 2?
22:47:15  <Stablean> <Anson> oh, messed up your similar colors ...
22:47:38  <Stablean> <Anson> your two networks are too close to each other ... just followed the wrong lines
22:48:33  <Stablean> <Anson> :-)
22:48:53  <Stablean> <Andy G> i see
22:50:11  *** happy has quit IRC
22:50:25  <Stablean> <Andy G> right
22:50:28  <Stablean> <Andy G> I am off
22:50:34  <Stablean> <Andy G> see you another time
22:51:08  <Stablean> *** Andy G has left the game (leaving)
22:51:25  <Stablean> <Anson> but with only 5 ships allowed and the slow speed of ships, every tile counts ... you could speed it up by moving New Puntown Woods to !newport
22:51:49  <Stablean> *** Anson has joined spectators
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