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00:07:18 <Stablean> *** Annapolis has left the game (leaving) 00:07:55 <Stablean> <Pear> :( 00:17:34 <Stablean> <Pear> okj southern bouncers will go to wrenbridge now 00:18:20 <Stablean> <Pear> close is not reason to go there!! 00:18:30 <Stablean> <Pear> oops that ws meant for team 00:19:16 <Stablean> <Pear> ok 00:19:30 <Stablean> <Pear> yea 00:20:54 <Stablean> <Pear> oh I see triangle 00:27:40 <Stablean> <Pear> yea 00:31:39 *** BiG_MEECH has joined #openttdcoop.stable 00:37:07 <Stablean> <Pear> When a train is too long for its platform does that slow down loading process? 00:37:15 <BiG_MEECH> Yup 00:37:17 <BiG_MEECH> Dont do that 00:37:33 <Stablean> <happy tran sport> wb big meech 00:37:36 <BiG_MEECH> yo 00:39:34 <BiG_MEECH> I didnt update to electric rail last night Happy b/c i had no i dea what you wanted to do with your network :) 00:39:41 <BiG_MEECH> but np for the update :) 00:40:29 <Stablean> <happy tran sport> all my net werk needs redoing 00:41:35 <Stablean> <happy tran sport> it just need sum slh and 2 way ml big meech 00:56:06 <Stablean> *** Yugi_D joined the game 01:02:29 <Stablean> <happy tran sport> gn all 01:02:35 <Stablean> *** happy tran {} sport has joined spectators 01:03:00 <Stablean> *** happy tran sport has left the game (leaving) 01:11:44 *** happy_ has quit IRC 01:30:01 <Stablean> *** Djanxy has left the game (general timeout) 01:30:01 <Stablean> *** Djanxy has left the game (connection lost) 01:37:40 <Stablean> *** Yugi_D has left the game (leaving) 01:49:00 <Stablean> *** Djanxy joined the game 01:52:45 <Stablean> *** Djanxy has left the game (leaving) 01:52:49 *** Djanxy has quit IRC 01:54:26 <Stablean> *** Slicey joined the game 01:56:25 <Stablean> *** Slicey has left the game (leaving) 02:05:07 <Stablean> *** Pear has left the game (leaving) 02:13:09 <Stablean> *** bon joined the game 02:13:33 <Stablean> *** bon has joined company #4 02:18:59 <Stablean> <bon> meh stupid bus prices keep going up..oh well doesn't matter for this map 02:19:57 <Stablean> <Anson> ALL prices go up ... inflation is on 02:20:11 <Stablean> <Anson> and also the max loan goes up 02:20:11 <Stablean> <bon> yeah I know its just that inflatation doesn't seem to always like small vehicles :) 02:20:57 <Stablean> <Anson> i don't like inflation in general ... long numbers hurt my eyes :-) 02:21:03 <Stablean> <bon> haha? :) 02:23:10 <Stablean> <bon> ok thats all old bridges gone for now 02:23:44 <Stablean> <bon> heh geeze and my cargo line shot up :) 02:25:19 <Stablean> <bon> how you doing here atm? 02:26:01 <Stablean> <Anson> big reconstruction ... moving a factory :-) 02:28:12 <Stablean> <bon> mmm only one single station thats still a problem...ah well not too bad I guess 02:29:00 <Stablean> <bon> you want a thousand energizer bunnies anson? :P 02:31:52 <Stablean> <bon> who the hell is Pear Transport? heh 02:32:06 <Stablean> <Vegavis> me, now... 02:32:24 <Stablean> <bon> mm was wondering what was going on with a boat stopping on my side but ehh ... :) 02:33:10 <Stablean> <Vegavis> I thought you wouldn' mind since you weren't using that town 02:33:21 <Stablean> <bon> well that was only because I wasn't online? ^_^ 02:34:03 <Stablean> <Vegavis> oh, sorry 02:34:13 <Stablean> <bon> its ok anyway 02:34:31 <Stablean> <Vegavis> I can stop if you want it 02:34:34 <Stablean> <bon> at least there is just one thing you could do tho 02:35:08 <Stablean> <bon> see two signs..thats all I probably could want from you 02:35:22 <Stablean> <Vegavis> oh, the roads are in the way? 02:35:28 <Stablean> <bon> just these ones 02:35:54 <Stablean> <bon> thanks thats it 02:35:54 <Stablean> <Vegavis> there 02:37:00 <Stablean> <bon> btw as long as you want run ships I don't mind sharing it anyway 02:50:11 <Stablean> <bon> ughh...is it just me or why is this *** 100+ year old sugar mine still sitting at same production rate while the other one is going up like crazy 02:50:19 <Stablean> <bon> I'll never understand the broken industries sometimes 02:51:46 <Stablean> <Anson> production is random :-) 02:52:08 <Stablean> <bon> well it wouldn't help if the ships start not earning any profits too which would look weird 02:52:10 <Stablean> <bon> :) 02:52:10 <Stablean> <Anson> chances to increase are better when the rating is better and worse when the rating is worse# 02:52:53 <Stablean> <Anson> what is the rating of those mines ? 02:53:19 <Stablean> <bon> usually been 66-72% 02:53:38 <Stablean> <bon> and the one that keep shooting is 70-73% 02:53:40 <Stablean> <Anson> it will have better chances to increase at 80+ 02:53:50 <Stablean> <Anson> and below 50, it might even drop 02:54:17 <Stablean> <Anson> butr it is purely random, and thus even a mine with 60 rating can increase to 1000+ 02:54:27 <Stablean> <Anson> and a mine with 80 might drop and die 02:54:41 <Stablean> <Anson> but that would not be very probably 02:55:33 <Stablean> <Anson> to increase the rating, you should use fast trains ... that is the pirpose of those wet trains with speeds >200, although they only drive at max 120 02:55:38 <Stablean> <bon> mm..looking at all the rails..I'm thinking I'll just try steal towns alone on next map unless it changes but heh...we'll just have to wait another 1-2 days to see 02:55:53 <Stablean> <bon> anson...only if I'm getting more products to move first tho 02:55:59 <Stablean> <bon> so its a bit of a silly cycle to me tbh but heh 02:56:58 <Stablean> <Anson> when you increase the station rating from 70 to 80, you will get 10% more cargo immediately, and have better chances for production to increase too 02:57:53 <Stablean> <bon> anyway going to bed atm...vega/joe/anson have fun as usual 02:58:01 <Stablean> <JoeSchmoe> thx 02:58:23 <Stablean> *** bon has left the game (leaving) 03:55:22 <Stablean> *** Player has left the game (leaving) 04:29:00 <Stablean> *** Vegavis has left the game (leaving) 04:32:34 <Stablean> *** SoleOfSoetoro joined the game 04:36:38 <Stablean> *** SoleOfSoetoro has left the game (leaving) 04:49:01 <Stablean> *** Ars joined the game 04:49:42 <Stablean> <Ars> рш 04:49:45 <Stablean> <Ars> hi 04:49:57 <Stablean> <JoeSchmoe> hi 04:49:59 <Stablean> <Anson> ?? 04:50:01 <Stablean> <Anson> hi 04:56:40 <Stablean> <Ars> ((((( 05:06:38 <Stablean> *** Ars has left the game (general timeout) 05:06:38 <Stablean> *** Ars has left the game (connection lost) 05:07:53 <Stablean> *** Ars joined the game 05:16:07 <Stablean> *** Ars has left the game (general timeout) 05:16:07 <Stablean> *** Ars has left the game (connection lost) 05:16:27 <Stablean> *** Ars joined the game 05:19:05 <Stablean> *** Ars has left the game (general timeout) 05:19:05 <Stablean> *** Ars has left the game (connection lost) 05:23:25 <Stablean> *** Ars joined the game 05:24:12 <Stablean> *** Ars has left the game (general timeout) 05:24:12 <Stablean> *** Ars has left the game (connection lost) 05:24:42 <Stablean> *** Ars joined the game 05:44:01 <Stablean> *** Ars has left the game (general timeout) 05:44:01 <Stablean> *** Ars has left the game (connection lost) 06:02:13 <Stablean> *** Vegavis joined the game 06:03:17 <Stablean> *** BuildingRules Nazi joined the game 06:03:24 <Stablean> <BuildingRules Nazi> heyo 06:03:30 <Stablean> <BuildingRules Nazi> ass 06:03:32 <Stablean> *** BuildingRules Nazi has changed his/her name to V453000 06:03:36 <Stablean> <V453000> better 06:03:54 <Stablean> <Anson> hallo 06:04:00 <Stablean> <V453000> JoeSchmoe: refit is nice but I would suggest to try to avoid building roundabouts :P 06:04:51 <Stablean> <V453000> :D the sign from meech "I upgraded trains" sounds aged :D 06:06:34 <Stablean> <Anson> signs are nice, but they should be removed when read ... since this was addressed to Happy, he should remove it ... 06:06:44 <Stablean> <V453000> mhm :) 06:06:58 <Stablean> <V453000> well I think continuing upgrading in rail medium is the best way to go :P 06:07:28 <Stablean> <Anson> and 3ed gen too :-) 06:07:34 <Stablean> <V453000> obviously :) 06:08:04 <Stablean> <Anson> i finished upgrading the factories ... moved one of them to build a big drop and 2 pickups 06:08:16 <BiG_MEECH> YO No.1 Bastard! 06:08:24 <V453000> YO 06:08:27 <V453000> No. LAST 06:08:34 <BiG_MEECH> Fine 06:08:39 <BiG_MEECH> No. 4530000 bastard. 06:08:41 <V453000> (: 06:08:43 <BiG_MEECH> There, feel better? 06:08:45 <V453000> nope 06:08:48 <V453000> you got too many 0 there 06:08:55 <BiG_MEECH> No, I didnt. 06:09:01 <BiG_MEECH> YOu get an additional 0 06:09:07 <V453000> 0KAY 06:09:35 <Stablean> *** Vegavis has left the game (leaving) 06:09:37 <BiG_MEECH> (: 06:09:53 <BiG_MEECH> Im surprised Happy has not removed my sign from last night 06:10:17 <Stablean> <V453000> your sign radiates with so much idiocy that one cant simply remove it 06:10:23 <Stablean> <V453000> it is a monument of something unbelievable 06:10:33 <Stablean> <V453000> it is like if you destroyed half of paris 06:10:35 <BiG_MEECH> That and I think Happy might be on drugs 06:10:45 <Stablean> <V453000> oh yeah that is also a thing 06:10:50 <BiG_MEECH> Why else is he happy all of the time? 06:10:52 <BiG_MEECH> Drugs. 06:11:25 <BiG_MEECH> Well, the national socialists that sacked Paris visited here last night when I was here, and I was eerily comfortable with them 06:11:39 <Stablean> <V453000> :d 06:11:52 <BiG_MEECH> Yeah, you missed the rules Nazi. 06:12:09 <V453000> I still have the final solution 06:12:13 <BiG_MEECH> LMAO 06:12:14 <V453000> to the gas chamber with you 06:12:21 <V453000> deal with it 06:12:24 <BiG_MEECH> I prefer the furnace 06:12:31 <V453000> okay! 06:12:49 <V453000> you will die of fur overdose by being swarmed by cats 06:12:56 <Stablean> <JoeSchmoe> can you do a reverser without it complaining about being lost? 06:13:09 <V453000> yeah, disable the messages of trains being lost :P 06:13:29 <Stablean> <V453000> the point of a reverser is to make trains lost, so the only solution is that P 06:13:36 <Stablean> <JoeSchmoe> ok 06:13:42 <Stablean> <JoeSchmoe> thanks 06:13:45 <Stablean> <V453000> you are welcome 06:14:01 <V453000> I still blame the fur fanatic for everything though 06:14:14 <Stablean> <JoeSchmoe> any comments on my reverser at genfinghill woods 06:14:33 <Stablean> <Anson> should i upgrade from Thunder Kiss to Mastermind, or even to Banshee (since that has more power and speed than the kiss, and almost as much TE) 06:14:51 <Stablean> <V453000> well yeah it doesnt really do anything there :P 06:15:01 <Stablean> <V453000> you could have a shart curve just as well, probably would be better in fact 06:15:19 <Stablean> <JoeSchmoe> I'm going to refit in the depot 06:15:23 <Stablean> <V453000> aha 06:15:26 <Stablean> <V453000> well then 06:15:32 <Stablean> <V453000> still 06:15:35 <Stablean> <V453000> the reverser shouldnt be there 06:15:53 <Stablean> <V453000> or well, it doesnt help anything, can only hurt 06:16:00 <Stablean> <JoeSchmoe> ok thanks 06:16:03 <Stablean> <V453000> making a reverser means you are hiding something behind it 06:16:10 <Stablean> <V453000> this has depot in front of it so it cant be hiding anything ;) 06:16:25 <Stablean> <V453000> if you see what I mean 06:17:01 <Stablean> <JoeSchmoe> i think so. still new at some of this stuff 06:17:19 <Stablean> <V453000> only one way to learn - by building it :P 06:17:53 <Stablean> <V453000> if you want a hint, the FAST train class generally isnt the best one to go for :P 06:17:53 <Stablean> <JoeSchmoe> so if you had to get a refit in at genfinghill woods how would you do it 06:18:59 <Stablean> <V453000> when do you want to refit 06:19:02 <Stablean> <JoeSchmoe> what class would you recommend for my cargo fleet 06:19:12 <Stablean> <V453000> medium or strong rail 06:19:18 <Stablean> <V453000> monorail medium could be alright too 06:19:36 <Stablean> <V453000> with refit, the small Ships are great 06:20:11 <Stablean> <JoeSchmoe> I'm planning on dropping candy and fizzy drinks... I know its not accepted yet so i'll use trucks to hopefully bring the city close to the station 06:20:58 <Stablean> <V453000> ah right 06:21:08 <Stablean> <V453000> well then yeah pretty much how you have it 06:21:22 <Stablean> <V453000> I would just use a waypoint in front of the depot to make sure trains dont scerw up, but they shouldnt be able to anyway 06:21:32 <Stablean> <V453000> perhaps like 06:21:35 <V453000> !players 06:21:38 <Stablean> V453000: Client 1009 (Purple) is JoeSchmoe, in company 9 (JoeSchmoe Transport) 06:21:38 <Stablean> V453000: Client 1001 (Red) is Anson, in company 2 (happy tran sport Transport) 06:21:38 <Stablean> V453000: Client 1037 is V453000, a spectator 06:21:45 <V453000> !rcon move 1037 9 06:21:45 <Stablean> V453000: *** V453000 has joined company #9 06:23:16 <Stablean> <V453000> I would do this 06:23:25 <Stablean> <V453000> train orders: unload, go to waypoint, go to nearest depot, go load 06:23:55 <Stablean> <JoeSchmoe> depot at the arrow? 06:24:01 <Stablean> <V453000> I built a depot already 06:24:08 <Stablean> <JoeSchmoe> oh i missed it 06:24:27 <Stablean> <V453000> if you build depot behind reverser like this, trains from the main line or the station cant see it 06:24:38 <Stablean> <V453000> meaning they cant randomly get lost in it during autoreplace, find shortcuts through it and such 06:25:16 <Stablean> <JoeSchmoe> ok great 06:25:18 <Stablean> <JoeSchmoe> thanks 06:25:28 <Stablean> <Anson> the depot could also be built instead of the reverser, but that would make the depot visible and thus would cause jams when trains try to go through the station if they want to do maintenance 06:25:42 <Stablean> <V453000> pretty much 06:27:35 <V453000> you can find an explanation and some other hints here http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/ 06:27:46 <Stablean> <JoeSchmoe> thanks 06:27:54 <Stablean> <V453000> [join irc if you want to be able to click click links :) ] 06:27:57 <Stablean> *** V453000 has joined spectators 06:28:29 <Stablean> <Anson> waypoints in reversers can be a bit tricky ... 06:28:47 <Stablean> <V453000> how so 06:29:21 <Stablean> <Anson> i think i had used them, but when no specific depot is given, trains will immediately try to go to nearest depot at the waypoint before having reverserd, and thus not find any depot 06:29:53 <Stablean> <V453000> true 06:30:07 <Stablean> <V453000> well then you can just add one more waypoint after the depot (: 06:30:13 <V453000> !rcon move 1037 9 06:30:13 <Stablean> V453000: *** V453000 has joined company #9 06:30:25 <Stablean> <V453000> I mean reverser obviously 06:30:27 <Stablean> *** V453000 has joined spectators 06:30:36 <Stablean> <Anson> no ... when the refit order is skipped, it doesn't help to force the train into the depot 06:30:40 <Stablean> <V453000> I think I solved this issue differently somewhere but I cant seem to remember what I did back then 06:30:54 <Stablean> <V453000> im not forcing it 06:31:04 <Stablean> <V453000> I am having drop - waypoint 1 - waypoint 2 06:31:16 <Stablean> <V453000> what would also work is a reverse way pathfinder trap 06:31:22 <Stablean> <V453000> but this is fine and simple 06:31:29 <Stablean> <V453000> (depot after waypoint 2) 06:31:43 <Stablean> <Anson> yes ... this works ... you built it while i typed 06:31:53 <Stablean> <V453000> +- (: 06:32:07 <Stablean> *** V453000 has started a new company (#14) 06:33:08 <Stablean> <V453000> if it was my network, I would have built !this 06:33:14 <Stablean> <V453000> 1 order, works safely 06:35:33 <Stablean> <V453000> reverse? 06:35:51 <Stablean> <V453000> it is correct 06:35:57 <Stablean> <V453000> thats the whole point 06:36:03 <Stablean> <V453000> it sees the waypoint, not the depot 06:36:13 <Stablean> <V453000> makes train go to reverser, keeps depot hidden 06:36:15 <Stablean> <V453000> win win 06:36:30 <Stablean> <Anson> ahhh ... forward ... the PF trap is for the WP 06:36:58 <Stablean> <V453000> sure for what else :) 06:37:12 <Stablean> <V453000> pf trap for depot would be the same as if the reverser wasnt there 06:37:58 <Stablean> <Anson> i thought it was intended to take effect after the reverser to lead trains to the station 06:38:48 <Stablean> <V453000> no why 06:38:58 <Stablean> <V453000> after reverser they have waypoint, refit order 06:39:10 <Stablean> <V453000> and after refit you dont nede reverser towards station so pathfinding is not a problem 06:40:24 <Stablean> <Anson> now there is only one problem : will two platforms be enough for drop AND pickup ? :-) 06:40:46 <Stablean> <JoeSchmoe> Dunno 06:40:56 <Stablean> <V453000> can be expanded at any point 06:41:06 <Stablean> *** V453000 has joined spectators 06:42:14 <Stablean> <Anson> rule of thumb : for trains with N loading stages, you need N+1 platforms for a busy line ... and then again some more for pickup ... while pickup should best get their own stations so that they can wait for full load, have an oveflow depot, etc 06:42:24 <Stablean> <V453000> btw JoeSchmoe, the shifter before the fizzy/candy factory drop doesnt do a thing if all trains end up in 1 line anyway 06:42:43 <Stablean> <V453000> that rule of thumb sounds terribly unflexible 06:43:02 <Stablean> <JoeSchmoe> your right on that shifter 06:43:04 <Stablean> <Anson> it is only a rule of thumb, no exact formula 06:43:06 <Stablean> <V453000> station design influences it massively, and train length too 06:43:44 <Stablean> <V453000> but that is mentioned in ABR07 too :P 06:44:51 <Stablean> <Anson> anyway, 2 platforms can give at most 1 for drop, 1 for pickup, and there are 6 loading stages with the current trains ... 06:45:13 <Stablean> <V453000> that doesnt mean absolutely anything 06:45:31 <Stablean> <V453000> especially for a station at all related to pickup 06:45:33 <Stablean> <Anson> they even queue now, without refitting and going through the station a second time 06:47:11 <BiG_MEECH> :D 06:48:31 <V453000> wat Meech 06:48:32 <V453000> tell us 06:48:55 <BiG_MEECH> Some people that chat here seem like they are on crack. Like me. 06:49:27 <BiG_MEECH> I also just smoked a snail. 06:51:19 <V453000> lol 06:51:21 <Stablean> *** Big Meech joined the game 06:52:09 <Stablean> *** Big Meech has joined company #2 06:52:11 <Stablean> <Big Meech> wtf 06:52:29 <Stablean> <JoeSchmoe> how many years do these games usually run? 06:54:49 <V453000> 200-300 more or less 06:54:53 <V453000> !date 06:54:53 <Stablean> V453000: 27 Jan 2068 06:55:00 <Stablean> *** Big Meech has joined spectators 06:55:24 <Stablean> *** V453000 has left the game (leaving) 06:56:40 <Stablean> <Anson> why would you refit at Genfinghill at all ? 06:56:48 <BiG_MEECH> usually the end of the game is near 2100ad 06:57:15 <BiG_MEECH> but games can go as little as 150 years or up to 300 usually as V450000000000000000000000 noted. 06:57:41 <Stablean> *** Big Meech has left the game (general timeout) 06:57:41 <Stablean> *** Big Meech has left the game (connection lost) 06:57:45 <Stablean> <JoeSchmoe> I was going to try to get all my trains to do a drop refit and pickup 06:58:07 <Stablean> <JoeSchmoe> And the other part was just trying to see how to fit it in 06:59:07 <Stablean> <Anson> Genfinghill accepts nothing ... thus only pickup with no drop+refit before it !? 06:59:38 <Stablean> <JoeSchmoe> I was/am trying to get the city to move toward the station 06:59:47 <V453000> you can always transfer it from there too 06:59:53 <V453000> which he previously stated as a plan :( 06:59:54 <V453000> :) 07:02:38 <Stablean> <Anson> to make the town grow faster, you can fund buildings ... 29 days instead of 71, for only 7 million :-) 07:05:08 <Stablean> <Anson> right behind the depot, you might want a 2way exit signal, so that trains don't leave the depot and block it for new/more trains ... 07:05:46 <Stablean> <JoeSchmoe> where? 07:06:44 <Stablean> <Anson> at the sign ... then trains will wait at the internal/invisible/implicit signal that depots have 07:07:40 <Stablean> <Anson> as it is now, one train leaves and waits, a second starts leaving and blocks the depot for additional trains that come from the reverser 07:07:50 <Stablean> <JoeSchmoe> ok 07:10:49 <Stablean> <Anson> OH ... you are already using the station as pickup for two types of cargo, and then want to add a drop to those 2 platforms too ? ... jam guaranteed 07:13:43 <Stablean> <Anson> IMHO, there should be 1 station with 3+ platforms for the cola (production 1100+), another station with 2 platforms for sugar (150+ production), and a third station with several (2-6) patforms for a drop ... 07:23:00 <V453000> waypoints do just as much 07:23:04 <Stablean> *** Taede joined the game 07:23:06 <V453000> with 1 station 07:23:32 <Stablean> *** Taede has joined company #3 07:25:30 <Stablean> <Anson> no matter whether waypoints are used, it is the time for loading ... 1100+ cargo with 6 loading stages and sugar with 150+ require at least 2+1 platforms, or even 3+2 when always one train is waiting for a full load ... 07:28:32 <V453000> cute patterns 07:28:56 <Stablean> <Anson> btw : similar problem to what we solved before (waypoint>reverser>depot), how can i send a train from a station to the nearest depot which is behind the train ? 07:29:38 <Stablean> <Anson> when the order is to go to a specific depot, the train reverses and goes to the depot, but on "nearest depot", it will leave the station straight ahead and then be lost 07:29:56 <Stablean> *** Taede has left the game (leaving) 07:31:57 <Taede> see how i solved the depots with my stations 07:32:17 <Taede> go to nearest depot will reverse the train when its in a terminus station as long as theres a valid path 07:33:12 <Taede> i do tend to skip order to the drop before sending them to depot myself 07:33:19 <Taede> but for autoreplace this works fine too 07:36:30 <Stablean> <Anson> at !test, i think train 123 would reverse and go to the depot, but train 124 would leave forward and then be lost 07:40:32 <Stablean> <Anson> strange ... now they do it as expected, with both versions ... but a few maps ago, i had to use tricks like sending a train to the end of the station twice to make it reverse first, and then could send it to nearest depot 07:41:14 <Stablean> <Anson> but that was before V found out that now there are several (3?) positions for end of station and that command can be given several times in a row 07:47:15 <Stablean> <JoeSchmoe> funny the train reverses and gets into the depot, but it doesn;t actually refit. But it's too late and I need sleep so I'll undo it and skip the refitting 07:48:05 <Stablean> <Anson> which train ? 07:48:27 <Stablean> <JoeSchmoe> 17 07:48:42 <Stablean> <JoeSchmoe> i reset the orders to simple pick up and drop off no refitting 07:49:25 <Stablean> <Anson> what were the orders ? 07:49:51 <Stablean> <JoeSchmoe> I reset it because I'm leaving 07:50:01 <Stablean> <Anson> 1 goto station, 2. goto WP1, goto WP2, goto depot(refit), goto station ? 07:50:19 <Stablean> <JoeSchmoe> I only had 1 WP 07:50:30 <Stablean> <JoeSchmoe> Did I need both? 07:51:12 <V453000> likely so 07:51:26 <Stablean> <Anson> that's what we had talked about : the train goes to WP1, tries to go to depot but can't reach it and skips the order, then goes to station and thus only enters the depot because the rail forces it to do so, but won't execute the refit 07:51:45 <Stablean> <JoeSchmoe> ah ok 07:51:59 <Stablean> <Anson> that is the purpose of the seciond WP :-) 07:52:21 <Stablean> <Anson> so that the train faces the depot when it gets the refot order 07:52:24 <Stablean> <JoeSchmoe> ok I understand now 07:52:46 <Stablean> <JoeSchmoe> alright, way past bed time 07:52:49 <Stablean> <JoeSchmoe> good night 07:52:59 <Stablean> <Anson> but look how funny the trains behave at "test depot 07:53:09 <Stablean> <Anson> ok, CU, g'N8 07:53:32 <Stablean> *** JoeSchmoe has left the game (general timeout) 07:53:32 <Stablean> *** JoeSchmoe has left the game (connection lost) 07:53:58 <Stablean> <Anson> why do the trains at !test go back and forth when they are sent to the far end ? ... i thought there would be several spots to stop now ? 07:58:09 <V453000> im not sure if that doesnt apply only to nightly 08:12:56 <Stablean> <Anson> but you see the other problem ? 08:13:26 <Stablean> <Anson> one train goes back to the specific depot, while the other goes forward to the nearest depot ... 08:14:00 <Stablean> <Anson> thus ANY "forward depot" is nearer than any "backward depot" ... 08:14:54 <V453000> im not in the game and wont be anytime soon sorry (: 09:06:31 *** Webster has joined #openttdcoop.stable 09:06:32 *** ChanServ sets mode: +o Webster 09:06:34 <AnsonMobil> AHH :-) 09:06:35 <^Spike^_> it's starting up slowly... 09:06:46 <^Spike^_> i prob need to restart some servers cause of my mistake but well 09:07:04 <Stablean> V450000000000, now you can execute !-commands ;-) 09:08:30 <AnsonMobil> you had shutdown everything? 09:09:46 *** Hirundo has joined #openttdcoop.stable 09:09:46 *** LoPo has joined #openttdcoop.stable 09:10:16 *** SmatZ has joined #openttdcoop.stable 09:11:41 *** pm has joined #openttdcoop.stable 09:11:42 *** ChanServ sets mode: +o pm 09:11:52 *** tneo has joined #openttdcoop.stable 09:11:52 *** ChanServ sets mode: +o tneo 09:12:12 *** Ammler has joined #openttdcoop.stable 09:12:12 *** Webster sets mode: +o Ammler 09:12:37 <Stablean> *** Game still paused (number of players) 09:12:37 <Stablean> *** Game unpaused (number of players) 09:12:38 <Stablean> *** Anson joined the game 09:12:46 *** V453000 has joined #openttdcoop.stable 09:12:46 *** ^Spike^ has joined #openttdcoop.stable 09:12:46 *** ChanServ sets mode: +o V453000 09:12:47 *** ChanServ sets mode: +o ^Spike^ 09:12:59 *** XeryusTC has joined #openttdcoop.stable 09:13:31 <Stablean> <Anson> WS is back :-) 09:14:03 <Stablean> <Anson> http://wiki.openttdcoop.org/ is still down 09:14:06 *** GriffinOneTwo has joined #openttdcoop.stable 09:16:15 <Stablean> *** GriffinOneTwo joined the game 09:24:57 *** pm is now known as planetmaker 09:31:15 <Stablean> *** GriffinOneTwo has left the game (leaving) 09:31:51 *** GriffinOneTwo has quit IRC 09:31:59 *** GriffinOneTwo has joined #openttdcoop.stable 09:32:50 *** Djanxy has joined #openttdcoop.stable 09:33:24 <Stablean> <Anson> @@(clcalc rail 197) 09:33:25 <Webster> Stablean: Required CL for rail at 197km/h is 5 (8 half tiles) or TL 09:35:00 <Stablean> <Anson> i think, CL4 (7 halftiles) would be good enough 09:37:14 <Stablean> <Anson> and wouldn't CL5 be 9 (rounded down) or 11 (rounded up) halftiles, and not only 8 ? 09:49:46 <GriffinOneTwo> http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/ 09:50:31 <GriffinOneTwo> http://wiki.openttdcoop.org/Max_Curve_Speed 09:53:03 <GriffinOneTwo> http://wiki.openttd.org/Game_mechanics#Trains 09:54:38 <Stablean> *** Djanxy joined the game 09:56:11 <Stablean> *** power600 joined the game 09:58:32 <Stablean> *** power600 has left the game (leaving) 09:58:44 <Stablean> <Anson> thanks fopr the links ... they say what o though and tested ... in contrast to clcalc :-( 10:02:39 <Stablean> <Anson> but the wiki about game mechanics says something strange : "Braking is twice acceleration except when entering a depot or a station." 10:03:25 <Stablean> <Anson> when do trains brake with that value ? ... only when you push "stop" !? ... at signals, they stop instantly, right ? 10:14:05 *** ^Spike^_ has quit IRC 10:23:09 <GriffinOneTwo> might take some hunting for the exact details http://docs.openttd.org/structTrain.html http://docs.openttd.org/structTrain.html#a1a4f5c59c39ac299941be8d4b263304c http://docs.openttd.org/ground__vehicle_8hpp_source.html#l00022 http://docs.openttd.org/train_8h_source.html 10:24:02 <GriffinOneTwo> well one of those was for ground veh, ignore it 10:26:46 <GriffinOneTwo> http://docs.openttd.org/train__cmd_8cpp_source.html#l02781 10:29:34 <Stablean> <Anson> hehe, two lines above GetCurveSpeedLimit, there is another interesting function: FindClosestDepot :-) 10:31:36 <GriffinOneTwo> closer http://docs.openttd.org/ground__vehicle_8cpp_source.html#l00105 10:32:02 <Stablean> <Anson> trains behave a bit strange when it comes to finding the next depot ... if there is ANY visible depot ANYWHERE, they leave stations forward, but if there isn't, they can reverse and go to a station right at the station entrance 10:39:43 <GriffinOneTwo> use one way pbs at edge of station exit ? 10:40:08 <Stablean> <Anson> i think, I'll leave this with testing the CL by building a circle ... that should be easier and faster than looking at the details :-) 10:40:36 <Stablean> <Anson> where ? 10:41:18 <Stablean> <Anson> mostly, it shouldn't make any difference whether there is pbs or block at the exit of stations ... 10:42:25 <Stablean> <Anson> only at terminus stations, the 2way pbs can be useful to speed up leaving trains by a tiny amount, eg when the platforms are longer than the TL and the train didn't stop at the near end 10:44:12 <Stablean> <Anson> i have built an example for the "depot problem" at sign !test depot 10:47:13 <GriffinOneTwo> ... http://wiki.openttdcoop.org/Main_station#Breaking_.26_Accelerating_space 10:48:35 <Stablean> *** GriffinOneTwo joined the game 10:50:07 <Stablean> <GriffinOneTwo> ok, so what don't you like about how it is working? 10:51:47 <Stablean> <Anson> when a train looks for a depot while it is in a station, it depends on two factors which one it finds 10:52:29 <Stablean> <Anson> it will find a depot at the station entrance when it is a "goto depot" order, but not on a "goto nearest depot" 10:53:04 <Stablean> <Anson> but if there are no other depots visible, it still finds the depot at the station entrance 10:53:23 <Stablean> <GriffinOneTwo> it is sometimes baking to the closest depot 10:54:18 <Stablean> <GriffinOneTwo> see 10:54:37 <Stablean> <Anson> if a train is already reversed in the station, eg by doing several "far end", it will find the depot since that direction is "forward", but if it did an uneven number of reversals, it only looks forward toward the station exit and doesn't find the depot at the entrance ... 10:55:28 <Stablean> *** Djanxy has joined company #6 10:55:30 <Stablean> <GriffinOneTwo> ok, I guess I'll buy that 10:55:32 <Stablean> <Anson> train 123 uses "goto specific depot" and always reverses in the station if needed 10:56:14 <Stablean> <Anson> train 124 uses goto nearest depot, and will only find it when it did an uneven number of far end orders, or if there is no visible depot on the entire net 10:57:08 <GriffinOneTwo> file a bug report ? http://bugs.openttd.org/ 10:57:30 <Stablean> <Anson> now i made the outerloop depot invisible ... let's watch ... 10:59:33 <Stablean> <Anson> a short while ago, V found that stations have several "far end" positions, so thatrains can go 3 or 4 times to the far end without changingh direction 10:59:55 <Stablean> <Anson> but that might be a change in the nightlies and not in this version here 11:05:25 <Stablean> <GriffinOneTwo> so, ... t always favors forward for the nearest depot 11:06:00 <Stablean> <Anson> in the files that you listed above, there are functions to find the nearest depot, and it has a parameter whether it needs to reverse first to reach the depot 11:08:02 <GriffinOneTwo> http://bugs.openttd.org/ the train check reverse? 11:08:05 <Stablean> <Anson> if there is avisible(!) depot forward, it prefers that, but if there isn't, it can also find a depot backward 11:08:51 <GriffinOneTwo> hmm, which pathfinding is it using here? 11:09:30 <GriffinOneTwo> http://docs.openttd.org/npf__func_8h.html 11:10:36 <GriffinOneTwo> http://docs.openttd.org/yapf_8h.html 11:11:35 <planetmaker> everything except aircraft uses yapf 11:12:51 <GriffinOneTwo> then why ddoes it say find nearest depot trainn here ? http://docs.openttd.org/npf_8cpp_source.html#l01200 11:13:22 <GriffinOneTwo> vs here http://docs.openttd.org/yapf__rail_8cpp_source.html#l00613 11:15:56 <GriffinOneTwo> http://wiki.openttd.org/New_global_pathfinding http://wiki.openttd.org/Yet_Another_Pathfinder guess it depneds which is in use 11:17:16 <planetmaker> exactly that 11:19:50 <GriffinOneTwo> my openttd.cfg has pathfinder_for_trains = 2 11:21:16 <GriffinOneTwo> which appears to be YAPF 11:22:01 <GriffinOneTwo> which appears to be what this server is set to 11:22:37 <GriffinOneTwo> so, the relevant file is http://docs.openttd.org/yapf__rail_8cpp_source.html#l00613 11:25:20 <Stablean> *** Djanxy has left the game (general timeout) 11:25:29 <Stablean> *** Djanxy has left the game (connection lost) 11:25:29 <GriffinOneTwo> see also line 228 11:25:42 <Stablean> *** GriffinOneTwo has left the game (general timeout) 11:25:50 <Stablean> *** GriffinOneTwo has left the game (connection lost) 11:27:22 <GriffinOneTwo> so likely sue to a penality to reverse to get tto the nearest is too high 11:34:28 <Stablean> *** Djanxy joined the game 11:34:32 <Stablean> *** Djanxy has joined company #6 11:34:49 *** happy_ has joined #openttdcoop.stable 11:34:58 <GriffinOneTwo> http://docs.openttd.org/structYAPFSettings.html#aee107422789291eb046198d7df5b47c9 11:35:21 <Stablean> *** Muel joined the game 11:35:25 <Stablean> *** happy tran {} sport joined the game 11:35:29 <Stablean> <Muel> hi 11:35:35 <Stablean> <Djanxy> hi 11:35:41 <Stablean> <happy tran sport> hi all 11:37:15 <Stablean> *** GriffinOneTwo joined the game 11:43:03 <Stablean> *** Muel has joined company #13 11:43:19 <Stablean> <Muel> Anson: sign up :) 11:43:50 <Stablean> *** happy tran {} sport has joined company #2 11:44:02 <Stablean> *** happy tran {} sport has joined spectators 11:44:10 <Stablean> <happy tran sport> thanks 11:44:16 <Stablean> <Muel> :) 11:44:18 <Stablean> *** Muel has joined spectators 11:45:38 <Stablean> *** GriffinOneTwo has started a new company (#14) 11:47:54 <Stablean> *** GriffinOneTwo has joined spectators 11:48:47 <Stablean> <Anson> i was a bit AFK, browsing bug reports etc ... 11:49:27 <Stablean> *** happy tran {} sport has joined company #2 11:50:12 <Stablean> <Anson> just checked : adding a few backwards 2way path signals to increase the penalty for forward direction and removed signals at station entrance to reduce penalties there ... resulT : the traion now reverses for the nearest depot also in situations when it previously didn't 11:50:50 <Stablean> <GriffinOneTwo> ... and now you know why 11:51:05 <Stablean> *** Muel has left the game (leaving) 11:52:21 <Stablean> <Anson> remaining task for the depo problem : find out what gives a penalty for reversing, how much, and what needs to be done to increase the forward penalty 11:52:59 <Stablean> <GriffinOneTwo> list settings in console to see path #s onthis server 11:53:50 <Stablean> *** bon joined the game 11:53:54 <Stablean> <happy tran sport> hi bon 11:53:58 <Stablean> <Djanxy> oy bon 11:54:00 <Stablean> <Anson> path #s ? do you mean penalty amoubnts ? 11:54:02 <Stablean> <bon> hey you three :) 11:54:04 <Stablean> <GriffinOneTwo> pj.yapf.rail 11:54:22 <Stablean> <bon> meh...think I'll just stop for now tho...I'll probably still watch tho anyway 11:54:50 <Stablean> <Djanxy> <- now feat. ducks 11:55:00 <Stablean> <bon> 1,060,000 liters of plastic ... like ummm wth 0_0 11:55:14 <Stablean> <bon> haha djanxy :p 11:55:20 <Stablean> <bon> you're a quacky character 11:55:23 <Stablean> <Djanxy> idd 11:55:26 <Stablean> <GriffinOneTwo> well, you know how to test it, just add a bunch pf reversed pbs, and subtract till it reverses 11:56:32 <Stablean> <bon> at least remind me to use 9+ instead of 7 if the mapsetting is still like this in next game ... was fun in the meanwhile tho ofc 11:56:43 <Stablean> *** happy tran sport has left the game (general timeout) 11:56:44 <Stablean> *** happy tran sport has left the game (connection lost) 11:57:55 <Stablean> <GriffinOneTwo> yea, listsettings in console shows penalties 11:58:19 <Stablean> *** happy tran {} sport joined the game 11:58:24 <Stablean> *** happy tran {} sport has joined company #2 11:58:36 <Stablean> <Anson> the penalties are also in the config file :-) 11:58:51 <Stablean> <Anson> but for many of them, i have no idea what is meant by them ... 11:59:01 <Stablean> <bon> djanxy..train 74 is on wrong route? 11:59:03 <Stablean> <GriffinOneTwo> yea, but your config file, and this servers config file may not be the same 11:59:46 <Stablean> *** happy tran {} sport has joined company #8 12:01:15 <Stablean> <bon> and heh I see you have same plastic problem as I do with Funville Woods :-s 12:03:33 <Stablean> *** happy tran {} sport has joined spectators 12:03:51 <Stablean> *** happy tran {} sport has joined company #2 12:04:03 <Stablean> *** happy tran {} sport has joined company #8 12:04:27 <Stablean> <bon> what you up to with mackel's out of curiousity? 12:04:45 <Stablean> *** happy tran {} sport has joined spectators 12:05:30 <Stablean> <happy tran sport> we trying to get sume space so we can up grad the ml bon 12:05:41 <Stablean> *** happy tran {} sport has joined company #2 12:06:14 <Stablean> <Anson> there was only space for 2 or 3 lanes, not enough to build a double ML with a merge 12:06:24 <Stablean> <bon> I'm going for a bit now anyway...have fun till next map 12:06:34 <Stablean> *** bon has left the game (leaving) 12:06:34 <Stablean> <happy tran sport> k 12:10:37 <GriffinOneTwo> did someone say hubs are passe, and roundabouts are the new fad? 12:17:10 <Stablean> <Anson> when the ML is doubled ... do we ned to split and merge everything ? or eg for the drop, only split each lane into 4 drop platforms (instead of a balancer to do a full 2->8 12:19:20 <Stablean> <happy tran sport> split so its helps the ml to flo beter 12:20:22 <Stablean> <Anson> splitti8ng in any case, but do 2* (1->4) or do 1* (2->8) ? 12:20:41 <Stablean> *** SoleOfSoetoro joined the game 12:21:05 <Stablean> <SoleOfSoetoro> jeez never eat at wendys 12:21:27 <Stablean> <SoleOfSoetoro> terrible mistake 12:21:33 <Stablean> <Djanxy> ;P 12:21:35 <Stablean> *** SoleOfSoetoro has joined company #11 12:23:07 <Stablean> *** SoleOfSoetoro has left the game (leaving) 12:29:07 <Stablean> *** Player has left the game (downloading map took too long) 12:29:07 <Stablean> *** Player has left the game (connection lost) 12:31:21 <Stablean> <Anson> it is a split 1->2, and when the left lane is free, why should the trains use the right ? :-) 12:31:48 <Stablean> <Anson> but when i forced some trains on the right lane, it worked ... thus signals etc are ok 12:35:32 <GriffinOneTwo> oh, thats where I saw it, hapy tran sport sign,.. Build Roundabout Instead 12:36:44 <Stablean> <Djanxy> uh oh, Taede has major jam 12:37:17 <V453000> please ban everyone who writes "build roundabout" on sight 12:37:37 <Stablean> <GriffinOneTwo> or make then use one for their company? 12:37:59 <V453000> not good enogh 12:38:11 <V453000> on the other hand they must be brought to their desired suffering 12:38:59 <Stablean> <GriffinOneTwo> so, on coop public I would build roundabout to induce the requested mayhem? 12:39:11 <V453000> no. 12:39:30 <Stablean> <Djanxy> likely just induce V's rage by the sound of it :D 12:40:07 <V453000> mayhem does not equal senseless crap :P 12:40:54 <Stablean> <GriffinOneTwo> well, it could be fairly disruptive to a loaded network 12:41:24 <Stablean> <GriffinOneTwo> spiral roundabouts? 12:41:58 <Stablean> <GriffinOneTwo> 8 passes to get out 12:42:02 <Stablean> *** Pear joined the game 12:42:07 <V453000> how about a normal 3way junction 12:42:18 <Stablean> <GriffinOneTwo> too normal? 12:42:21 <V453000> learn to build that first? :) 12:46:29 <GriffinOneTwo> well, its been fun, but all good things have to come to an end 12:46:41 <GriffinOneTwo> L8TR ~ 12:46:42 <V453000> wat :d 12:46:44 <V453000> aha 12:46:45 <V453000> cya 12:46:47 *** GriffinOneTwo has quit IRC 12:46:54 <Stablean> *** GriffinOneTwo has left the game (leaving) 12:47:02 <Stablean> <happy tran sport> hi v 12:47:59 <V453000> hi 12:48:37 <happy_> how things 12:49:00 <Stablean> <Djanxy> found the cause to Taede jam - dont fix it though, let him see for himself :D He's got cash to run for plenty of years in negative. 12:50:06 <V453000> things are not perfect happy, but they are good enough (: 12:50:07 <V453000> how about you 12:50:37 <happy_> good trying to fix my net werk 12:50:48 <V453000> always a good thing 12:51:00 <happy_> yep 12:51:58 <Stablean> <Pear> For optimum growth a city needs at least five stations, right? (Wiki gives me that impression) 12:52:23 <V453000> aye 12:52:29 <V453000> in the city center area afaik 12:52:39 <V453000> you might also want to read the !rules 12:52:48 <V453000> as they mention you shouldnt grow towns for no reason here 12:53:07 <happy_> i like the map but u all ways get a plyer that dus a ml over my net werk but never mind 12:53:59 <V453000> which company is that 12:54:02 <V453000> number 12:54:07 <happy_> 13 12:54:12 <V453000> !rcon reset_company 13 12:54:13 <Stablean> V453000: ERROR: Cannot remove company: a client is connected to that company. 12:54:13 <Stablean> V453000: - Remove an idle company from the game. Usage: 'reset_company <company-id>' 12:54:13 <Stablean> V453000: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc. 12:54:19 <V453000> !players 12:54:21 <Stablean> V453000: Client 4 (Red) is Anson, in company 2 (happy tran sport Transport) 12:54:21 <Stablean> V453000: Client 16 (Dark Blue) is Djanxy, in company 6 (Djanxy Transport) 12:54:21 <Stablean> V453000: Client 32 (Yellow) is Pear, in company 13 (Pear Transport) 12:54:21 <Stablean> V453000: Client 26 (Red) is happy tran sport, in company 2 (happy tran sport Transport) 12:54:22 <V453000> what who is that 12:54:23 <Stablean> <Djanxy> no 12:54:26 <V453000> Pear? 12:54:30 <V453000> no 12:54:40 <V453000> I think it was someone else 12:54:47 <Stablean> <happy tran sport> ar no sorrey 12:54:54 <Stablean> <happy tran sport> 8 v 12:54:57 <V453000> but yeah I already observed that earlier, I just said that I wont solve it until you have a problem with it 12:55:01 <V453000> !rcon companies 12:55:01 <Stablean> V453000: #:1(Orange) Company Name: 'Company 1, top of the list' Year Founded: 1920 Money: 1150728208 Loan: 500000 Value: 1152715508 (T:150, R:0, P:0, S:0) unprotected 12:55:01 <Stablean> V453000: #:2(Red) Company Name: 'happy tran sport Transport' Year Founded: 1920 Money: 1827867630 Loan: 0 Value: 1832166656 (T:124, R:3, P:0, S:0) protected 12:55:01 <Stablean> V453000: #:3(Blue) Company Name: 'Taede Transport' Year Founded: 1920 Money: 731007802 Loan: 0 Value: 734386116 (T:50, R:0, P:0, S:0) unprotected 12:55:01 <Stablean> V453000: #:4(Brown) Company Name: 'bon Transport' Year Founded: 1920 Money: 923397695 Loan: 0 Value: 926554453 (T:43, R:9, P:0, S:0) unprotected 12:55:01 <Stablean> V453000: #:5(Pink) Company Name: 'eirc Transport' Year Founded: 1929 Money: 1552237621 Loan: 0 Value: 1554788821 (T:97, R:0, P:0, S:0) unprotected 12:55:02 <Stablean> V453000: you have 8 more messages 12:55:05 <V453000> !more 12:55:05 <Stablean> V453000: #:6(Dark Blue) Company Name: 'Djanxy Transport' Year Founded: 1921 Money: 1162096499 Loan: 0 Value: 1188358760 (T:87, R:0, P:0, S:0) protected 12:55:05 <Stablean> V453000: #:7(Green) Company Name: 'Yugi_D Transport' Year Founded: 1930 Money: 192238024 Loan: 5750000 Value: 186885384 (T:15, R:0, P:0, S:0) unprotected 12:55:05 <Stablean> V453000: #:8(Light Blue) Company Name: 'mackel Transport' Year Founded: 1934 Money: 898281416 Loan: 0 Value: 899967267 (T:30, R:4, P:0, S:0) unprotected 12:55:06 <Stablean> V453000: #:9(Purple) Company Name: 'JoeSchmoe Transport' Year Founded: 1951 Money: 560989718 Loan: 0 Value: 565106015 (T:61, R:1, P:0, S:0) unprotected 12:55:06 <Stablean> V453000: #:10(White) Company Name: 'Trainman1432 Transport' Year Founded: 2012 Money: -6662100 Loan: 630000 Value: 1 (T:0, R:1, P:0, S:0) unprotected 12:55:08 <Stablean> V453000: you have 3 more messages 12:55:12 <V453000> aye 12:55:13 <V453000> mackel 12:55:18 <Stablean> <happy tran sport> yes 12:55:19 <V453000> !rcon reset_company 8 12:55:19 <Stablean> V453000: Company deleted. 12:55:28 <Stablean> <happy tran sport> thanks 12:55:29 <V453000> solved 12:55:31 <V453000> you are welcome 13:00:30 <Stablean> <Anson> trainman1432 has two companies ... he said that he gave one ip and it would go bankrupt, but also it does -400k per year, the inflation rises max loan enough to let the company survive for 100+ years 13:01:14 <V453000> who cares? 13:02:22 <Stablean> <Anson> with 13 companies, there are only 2 free slots .... 13:02:45 <V453000> well then feel free to care, I dont 13:02:49 <V453000> !date 13:02:49 <Stablean> V453000: 29 Oct 2092 13:03:41 <Stablean> <Pear> Is the vehicle limit per player or overall? 13:03:52 <Stablean> <Djanxy> per company 13:05:06 <Stablean> <Pear> Is that why I see a lot of long trains? 13:05:20 <Stablean> <Djanxy> nah 13:05:30 <Stablean> <Djanxy> think there's a lot more short trains atm ;) 13:05:56 <Stablean> <Pear> What are the limits? 13:05:57 <Stablean> <Djanxy> cap is 1000 pr company 13:05:58 <Stablean> <Anson> but it is why you see so many trains and no ships, planes or RFV :-) 13:06:24 <Stablean> <Pear> There seems to be a 10 bus limit 13:06:27 <Stablean> <Anson> advanced settings > vehicles 13:06:31 <Stablean> <Djanxy> yeah 13:07:25 <Stablean> <Djanxy> it's encouraged to build trains on this server - the 10 road vehicles is just in case of small feeder lines etc 13:08:27 <V453000> you can build crap on any other server, but likely you are here because of trainz :P 13:08:29 <Stablean> <Anson> when you start on a map on this server, you also might want to check the parameters of a grf: basecosts ... and advanced settings for station spread, max TL, bridge and tunnel length, .... 13:09:56 <Stablean> <Pear> Basecosts mod 5.0: is that why terraforming is so expensive here? 13:10:03 <Stablean> <Djanxy> yup 13:10:28 <planetmaker> the parameters of the newgrf. It could also make it as cheap as a piece of paper 13:11:27 <V453000> it could but it wont :P 13:17:08 <Stablean> *** Ars joined the game 13:17:24 *** happy_ has left #openttdcoop.stable 13:17:41 *** happy_ has joined #openttdcoop.stable 13:17:43 <Stablean> <Ars> hi 13:25:14 <Stablean> <happy tran sport> yer i just see them 13:28:08 <Stablean> <happy tran sport> yep thats tro 13:39:18 <Stablean> <happy tran sport> i no but if i did not doo the over flo then the ml will be tran q i think 13:40:05 <Stablean> <happy tran sport> i see your sign djanxy at taede net werk 13:40:20 <Stablean> <Djanxy> yeah 13:40:46 <Stablean> <happy tran sport> will i just tel hem that he has a tran jam 13:41:20 <Stablean> <happy tran sport> its needs to be longer 13:41:30 <Stablean> <Djanxy> yep, even just by half a tile ;) 13:41:54 <Stablean> <happy tran sport> ok i fixs it for hem 13:42:00 <Stablean> <Djanxy> nah 13:42:06 <Stablean> <Djanxy> better let him see 13:42:08 <Stablean> <Djanxy> what it does 13:43:11 <happy_> i think it mite to late by then 13:43:49 <Stablean> <Djanxy> cash-wise he can keep running for a long time 13:44:19 <Stablean> <Anson> hehe, "learning by seeing" ... and if the factory would die in the meantime, it easily can be funded again 13:44:30 <Stablean> <happy tran sport> yer 13:52:00 <Stablean> *** Pear has left the game (leaving) 14:06:46 <Stablean> *** Ars has left the game (leaving) 14:11:32 <Stablean> *** Taede joined the game 14:12:49 <Stablean> <happy tran sport> teade chek sign from djanxy 14:13:35 <Stablean> <Djanxy> oh there you are :D 14:13:53 <Stablean> <Taede> isaw this morning 14:13:57 <Stablean> <Djanxy> have a little jam :D 14:13:59 <Stablean> <Taede> just didnt have time to fix 14:14:01 <Stablean> <Djanxy> ah 14:14:13 <Stablean> <happy tran sport> ar ok 14:15:13 <Stablean> *** Taede has joined company #3 14:16:29 <Stablean> <Taede> forgot to change it when i wen fron tl4 to tl6 14:16:36 <Stablean> <Djanxy> :P 14:17:11 <Stablean> <Taede> ta for the signs 14:17:21 <Stablean> <Djanxy> np 14:18:21 <Stablean> <Djanxy> any industry death ? 14:18:39 <Stablean> <Djanxy> doesnt look like it 14:22:10 <Stablean> <Taede> induystries can die when not serviced 14:22:24 <Stablean> <Djanxy> yeah 14:22:26 <Stablean> <Taede> i misssed connecting a plastic fountain last century 14:30:01 <Stablean> *** Taede has left the game (leaving) 14:30:49 <Stablean> <Anson> I'll be on an extended AFK now ... CU 14:30:53 <Stablean> *** Anson has joined spectators 14:30:55 <Stablean> <Djanxy> cya 14:30:58 <Stablean> <happy tran sport> bb 14:31:02 <V453000> serious shit 14:31:05 <V453000> extended afk :D 14:49:21 <Stablean> <Djanxy> expansion complete, time for moar ducks 16:12:59 <Stablean> <happy tran sport> djanxy looks like u need sume mor toys trans 16:13:42 <Stablean> <Djanxy> i was just chaging the orders before, which kinda messed it up - should hopefully even out in a while 16:14:00 <Stablean> <Djanxy> changing* 16:14:34 <Stablean> <happy tran sport> ar i see 16:14:44 <Stablean> <Djanxy> probably need more too, but maybe not as many as it looks like :d 16:14:54 <Stablean> <happy tran sport> yep 16:16:02 <Stablean> <Djanxy> just an experiment really 16:16:44 <Stablean> <Djanxy> made them so if they load more than 50% they stay and full load - if less than 50% they unload again and move on to the next 16:23:29 *** Maraxus has joined #openttdcoop.stable 16:23:29 *** ChanServ sets mode: +o Maraxus 16:35:58 <Stablean> *** bon joined the game 16:36:05 <Stablean> <happy tran sport> hi bom 16:36:07 <Stablean> <Djanxy> hey bon 16:36:09 <Stablean> <happy tran sport> bon 16:36:27 <Stablean> <bon> hi again you two :) 16:36:37 <Stablean> <Djanxy> as you logged on i was just watching how i passed you on delivered cargo ;) 16:37:00 <Stablean> <bon> heh why did you crash tho? :) (re start of 2105) 16:37:11 <Stablean> <Djanxy> major order rework 16:37:18 <Stablean> <bon> oh ok 16:37:32 <Stablean> <bon> I see three of your stations are getting quite heaped up on the platforms too :p 16:37:32 <Stablean> <Djanxy> so kinda had to stop it all for a little while 16:38:06 <Stablean> <Djanxy> aye 16:38:28 <Stablean> <Djanxy> can probably add a few more now 16:39:50 <Stablean> <Djanxy> trying to even out the factory productions somewhat 16:40:00 <Stablean> <Djanxy> and toys are ahead ;) 16:40:50 <Stablean> <Djanxy> havent worked out as well as i originally hoped for, but now I've tried this idea ;) 16:42:20 <Stablean> <Djanxy> plus the "big ring" concept causes some trains to take the long way around to the drop 16:42:46 <Stablean> <Djanxy> but that i knew initially though 16:54:06 <Stablean> *** bon has left the game (leaving) 17:26:31 *** ODM has joined #openttdcoop.stable 17:26:31 *** ChanServ sets mode: +o ODM 17:26:38 <Stablean> *** Boris has left the game (processing map took too long) 17:26:38 <Stablean> *** Boris has left the game (connection lost) 17:28:09 <Stablean> *** Boris joined the game 17:30:33 <Stablean> *** Boris has left the game (leaving) 17:33:55 <Stablean> *** Taede joined the game 17:34:30 <Stablean> *** Taede has joined company #3 17:47:20 <Stablean> *** Djanxy has joined spectators 17:47:34 *** ODM has quit IRC 17:50:21 *** Jam35 has joined #openttdcoop.stable 17:50:21 *** ChanServ sets mode: +o Jam35 17:59:51 <Stablean> *** Pear joined the game 18:04:36 <Stablean> *** eirc joined the game 18:04:41 <Stablean> <eirc> hello 18:04:51 <Stablean> <happy tran sport> hi 18:05:02 <Taede> eya 18:05:19 <Stablean> <eirc> someone made my trains super fast 18:05:30 <Stablean> <eirc> thats cool i guess :) 18:08:09 <Stablean> *** happy tran sport has left the game (leaving) 18:45:45 <Stablean> *** Yugi_D joined the game 18:45:47 <Stablean> *** V453000 joined the game 18:46:23 <Stablean> <V453000> heyo 18:46:29 <Stablean> <eirc> hello 18:46:39 <Stablean> <Taede> evening 18:51:29 <Stablean> *** Player has left the game (general timeout) 18:51:30 <Stablean> *** Player has left the game (connection lost) 18:54:24 <Stablean> *** Yugi_D has left the game (leaving) 19:03:58 <Stablean> *** Taede has joined spectators 19:07:39 <Stablean> <eirc> oops meant to click no 19:17:23 <Stablean> *** happy tran {} sport joined the game 19:18:44 <Stablean> *** Big Meech joined the game 19:19:44 <Mark> hi 19:19:50 <Stablean> <eirc> hey 19:20:00 <Stablean> <Big Meech> yo! 19:20:40 <Stablean> *** Taede has joined company #3 19:20:46 <happy_> hi big meech 19:20:55 <happy_> hi mark 19:21:14 <Stablean> *** Mark joined the game 19:29:18 <Stablean> *** Big Meech has left the game (general timeout) 19:29:18 <Stablean> *** Big Meech has left the game (connection lost) 19:29:23 *** Benny has joined #openttdcoop.stable 19:33:33 <Stablean> <V453000> Taede wins the game 19:33:59 <Stablean> <eirc> game of what? 19:34:06 <Stablean> <V453000> openttd? 19:34:16 <Stablean> <eirc> is there a goal? 19:34:22 <Stablean> <V453000> yes 19:34:26 <Stablean> <eirc> be cool? 19:34:32 <Stablean> <V453000> yes 19:34:34 <Stablean> <eirc> k 19:34:36 <Taede> firdst 19:34:44 <Taede> first with slugs? 19:34:44 <Stablean> <V453000> slugs = auto win 19:34:59 <Taede> lol 19:39:02 <Stablean> *** Skarven joined the game 19:56:14 <Stablean> <happy tran sport> taede u mite need to make your toy drop of biger 19:56:44 <Stablean> <Djanxy> eirc, there's some signs on your MSH on PS :) 19:56:50 <Stablean> <Taede> smyths toy store? 19:56:53 <Stablean> <Taede> yeah 19:56:56 <Stablean> <happy tran sport> yes 19:57:18 <Stablean> <eirc> on ps? 19:57:26 <Stablean> <eirc> ooo 19:57:40 <Stablean> <eirc> thx :) 19:58:26 <Stablean> *** Djanxy has joined company #6 20:09:12 <Stablean> <Djanxy> FASHION! 20:10:14 <Stablean> *** Pear has left the game (general timeout) 20:10:14 <Stablean> *** Pear has left the game (connection lost) 20:17:17 <Stablean> *** eirc has left the game (general timeout) 20:17:17 <Stablean> *** eirc has left the game (connection lost) 20:18:43 <Stablean> *** Vic20Computer joined the game 20:19:00 <Stablean> *** eirc joined the game 20:19:21 <Stablean> <Vic20Computer> My processor is operating at 1.02 Mhz. 20:20:11 <Stablean> <Vic20Computer> this town could use some changes 20:21:15 <Stablean> <Vic20Computer> trains are polluting the environment 20:21:37 <Stablean> <Vic20Computer> don't you think that's bad? 20:21:39 <Stablean> <Taede> i use only organic trains 20:21:45 <Stablean> <Taede> no pollution 20:21:52 <Stablean> *** eirc has left the game (general timeout) 20:21:52 <Stablean> *** eirc has left the game (connection lost) 20:21:56 <Stablean> <Vic20Computer> oh sorry. 20:21:59 <Stablean> <Vic20Computer> i'm happy to hear you respect gaia 20:22:13 <Stablean> <Taede> :) 20:22:27 <Stablean> <Taede> i also tend to re-plant trees i chop down 20:22:45 <Stablean> <Vic20Computer> You are a true green thumb mr blue 20:23:23 <Stablean> *** Vic20Computer has left the game (leaving) 20:23:33 <Taede> that was random 20:28:43 <Stablean> *** Mark has left the game (general timeout) 20:28:43 <Stablean> *** Mark has left the game (connection lost) 20:46:33 <Stablean> *** Taede has left the game (leaving) 20:46:58 <Stablean> *** Taede joined the game 20:57:42 <Stablean> *** Skarven has left the game (general timeout) 20:57:42 <Stablean> *** Skarven has left the game (connection lost) 20:58:56 <Stablean> *** Taede has left the game (leaving) 21:01:11 <Stablean> *** Taede joined the game 21:07:28 <Stablean> *** V453000 has left the game (leaving) 21:09:09 <Stablean> *** Lemon joined the game 21:09:16 <Stablean> *** Lemon has joined company #1 21:09:25 <Stablean> *** Lemon has joined spectators 21:10:16 <Stablean> *** Lemon has changed his/her name to Speedy 21:10:40 <Stablean> <Speedy> @ bar ;-) 21:12:06 <Stablean> *** Speedy has left the game (leaving) 21:21:54 *** Jam35 has quit IRC 21:34:17 *** Maraxus has quit IRC 21:36:08 <Stablean> *** Taede has left the game (leaving) 22:03:01 *** Benny has quit IRC 22:15:43 <Stablean> *** Pear joined the game 22:21:07 <Stablean> *** Djanxy has joined spectators 22:32:08 <Stablean> *** Pear has left the game (leaving) 22:32:08 <Stablean> *** Game paused (number of players) 22:49:55 <Stablean> *** Game still paused (number of players) 22:49:56 <Stablean> *** Yugi_D joined the game 22:53:00 <Stablean> *** Yugi_D has left the game (leaving) 23:13:10 <Stablean> *** Game still paused (number of players) 23:13:11 <Stablean> *** Woodbutcher joined the game 23:13:14 <Stablean> <happy tran sport> hi wood 23:13:24 <Stablean> <Woodbutcher> hi Happy, how's it goin? 23:13:31 <Stablean> <happy tran sport> good 23:13:38 <Stablean> <happy tran sport> how things 23:13:42 <Stablean> <Woodbutcher> good thanks 23:14:00 <Stablean> <Woodbutcher> was there a server crash? Seems some people are missing passwords 23:14:06 <Stablean> <happy tran sport> fill free to john my company 23:14:12 <Stablean> <Woodbutcher> k thanks 23:14:26 <Stablean> <happy tran sport> yer the server whent down 23:14:32 <Stablean> <Woodbutcher> ah thought so 23:15:10 <Stablean> <happy tran sport> fill free to doo eney thin to the net werk 23:15:28 <Stablean> <Woodbutcher> who's making the notes? Anson? 23:15:38 <Stablean> <happy tran sport> yep 23:17:25 <Stablean> <happy tran sport> we have made the ml 2 way but harf ov is still need doing 23:17:51 <Stablean> <Woodbutcher> yeah that's always the difficult part 23:18:02 <Stablean> <Woodbutcher> at least for me 23:18:21 <Stablean> *** Game still paused (number of players) 23:18:21 <Stablean> *** Taede joined the game 23:18:25 <Stablean> <happy tran sport> or jam or troy 23:18:59 <Stablean> <happy tran sport> i for to give troy my new password dam it 23:19:45 <Stablean> <happy tran sport> he did arsk me larst night but i was doing sume thin 23:20:31 <Stablean> <Woodbutcher> well if I see him I'll pass it along 23:20:39 <Stablean> <happy tran sport> ok thanks 23:20:49 <Stablean> <Woodbutcher> oh someone has ship?? 23:21:23 <Stablean> <Taede> and making profit it seems 23:21:42 <Stablean> <happy tran sport> i think v for got to doo the running cost 23:21:49 <Stablean> <Woodbutcher> well i guess the running costs aren't outrageous as they used to be set 23:22:07 <Stablean> <Woodbutcher> yeah would seem so, happy 23:22:41 <Stablean> <Taede> no biggie, max 5 ships per company 23:23:12 <Stablean> <Woodbutcher> yeah 23:23:34 <Stablean> <Woodbutcher> ok guys I'm off, twas just checking in. Have fun 23:23:42 <Stablean> <happy tran sport> bb 23:23:44 <Stablean> <Woodbutcher> cya 23:23:48 <Stablean> <Taede> laters 23:23:51 <Stablean> *** Woodbutcher has left the game (leaving) 23:24:27 <Stablean> <happy tran sport> nice trans taede 23:25:38 <Stablean> *** happy tran sport has left the game (general timeout) 23:25:38 <Stablean> *** happy tran sport has left the game (connection lost) 23:25:56 <Stablean> *** Game still paused (number of players) 23:25:57 <Stablean> *** happy tran {} sport joined the game 23:26:47 <Taede> im off too 23:26:49 <Taede> gnite 23:26:52 <Stablean> *** Taede has left the game (leaving) 23:26:52 <Stablean> <happy tran sport> bb 23:47:02 <Stablean> <Anson> hallo, anybody actively spectating ? .-) 23:53:15 <Djanxy> hey Anson, not really :D 23:56:03 <Stablean> <happy tran sport> hi anson 23:59:26 <Stablean> *** Djanxy has left the game (leaving)