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Log for #openttdcoop.stable on 6th November 2013:
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00:07:18  <Stablean> *** Annapolis has left the game (leaving)
00:07:55  <Stablean> <Pear> :(
00:17:34  <Stablean> <Pear> okj southern bouncers will go to wrenbridge now
00:18:20  <Stablean> <Pear> close is not reason to go there!!
00:18:30  <Stablean> <Pear> oops that ws meant for team
00:19:16  <Stablean> <Pear> ok
00:19:30  <Stablean> <Pear> yea
00:20:54  <Stablean> <Pear> oh I see triangle
00:27:40  <Stablean> <Pear> yea
00:31:39  *** BiG_MEECH has joined #openttdcoop.stable
00:37:07  <Stablean> <Pear> When a train is too long for its platform does that slow down loading process?
00:37:15  <BiG_MEECH> Yup
00:37:17  <BiG_MEECH> Dont do that
00:37:33  <Stablean> <happy tran  sport> wb  big  meech
00:37:36  <BiG_MEECH> yo
00:39:34  <BiG_MEECH> I didnt update to electric rail last night Happy b/c i had no i dea what you wanted to do with your network :)
00:39:41  <BiG_MEECH> but np for the update :)
00:40:29  <Stablean> <happy tran  sport> all  my net werk  needs  redoing
00:41:35  <Stablean> <happy tran  sport> it  just  need  sum  slh   and  2 way ml  big meech
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01:02:29  <Stablean> <happy tran  sport> gn  all
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02:18:59  <Stablean> <bon> meh stupid bus prices keep going up..oh well doesn't matter for this map
02:19:57  <Stablean> <Anson> ALL prices go up ... inflation is on
02:20:11  <Stablean> <Anson> and also the max loan goes up
02:20:11  <Stablean> <bon> yeah I know its just that inflatation doesn't seem to always like small vehicles :)
02:20:57  <Stablean> <Anson> i don't like inflation in general ... long numbers hurt my eyes :-)
02:21:03  <Stablean> <bon> haha? :)
02:23:10  <Stablean> <bon> ok thats all old bridges gone for now
02:23:44  <Stablean> <bon> heh geeze and my cargo line shot up :)
02:25:19  <Stablean> <bon> how you doing here atm?
02:26:01  <Stablean> <Anson> big reconstruction ... moving a factory :-)
02:28:12  <Stablean> <bon> mmm only one single station thats still a problem...ah well not too bad I guess
02:29:00  <Stablean> <bon> you want a thousand energizer bunnies anson? :P
02:31:52  <Stablean> <bon> who the hell is Pear Transport? heh
02:32:06  <Stablean> <Vegavis> me, now...
02:32:24  <Stablean> <bon> mm was wondering what was going on with a boat stopping on my side but ehh ...  :)
02:33:10  <Stablean> <Vegavis> I thought you wouldn' mind since you weren't using that town
02:33:21  <Stablean> <bon> well that was only because I wasn't online? ^_^
02:34:03  <Stablean> <Vegavis> oh, sorry
02:34:13  <Stablean> <bon> its ok anyway
02:34:31  <Stablean> <Vegavis> I can stop if you want it
02:34:34  <Stablean> <bon> at least there is just one thing you could do tho
02:35:08  <Stablean> <bon> see two signs..thats all I probably could want from you
02:35:22  <Stablean> <Vegavis> oh, the roads are in the way?
02:35:28  <Stablean> <bon> just these ones
02:35:54  <Stablean> <bon> thanks thats it
02:35:54  <Stablean> <Vegavis> there
02:37:00  <Stablean> <bon> btw as long as you want run ships I don't mind sharing it anyway
02:50:11  <Stablean> <bon> ughh...is it just me or why is this *** 100+ year old sugar mine still sitting at same production rate while the other one is going up like crazy
02:50:19  <Stablean> <bon> I'll never understand the broken industries sometimes
02:51:46  <Stablean> <Anson> production is random :-)
02:52:08  <Stablean> <bon> well it wouldn't help if the ships start not earning any profits too which would look weird
02:52:10  <Stablean> <bon> :)
02:52:10  <Stablean> <Anson> chances to increase are better when the rating is better and worse when the rating is worse#
02:52:53  <Stablean> <Anson> what is the rating of those mines ?
02:53:19  <Stablean> <bon> usually been 66-72%
02:53:38  <Stablean> <bon> and the one that keep shooting is 70-73%
02:53:40  <Stablean> <Anson> it will have better chances to increase at 80+
02:53:50  <Stablean> <Anson> and below 50, it might even drop
02:54:17  <Stablean> <Anson> butr it is purely random, and thus even a mine with 60 rating can increase to 1000+
02:54:27  <Stablean> <Anson> and a mine with 80 might drop and die
02:54:41  <Stablean> <Anson> but that would not be very probably
02:55:33  <Stablean> <Anson> to increase the rating, you should use fast trains ... that is the pirpose of those wet trains with speeds >200, although they only drive at max 120
02:55:38  <Stablean> <bon> mm..looking at all the rails..I'm thinking I'll just try steal towns alone on next map unless it changes but heh...we'll just have to wait another 1-2 days to see
02:55:53  <Stablean> <bon> anson...only if I'm getting more products to move first tho
02:55:59  <Stablean> <bon> so its a bit of a silly cycle to me tbh but heh
02:56:58  <Stablean> <Anson> when you increase the station rating from 70 to 80, you will get 10% more cargo immediately, and have better chances for production to increase too
02:57:53  <Stablean> <bon> anyway going to bed atm...vega/joe/anson have fun as usual
02:58:01  <Stablean> <JoeSchmoe> thx
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04:49:42  <Stablean> <Ars> рш
04:49:45  <Stablean> <Ars> hi
04:49:57  <Stablean> <JoeSchmoe> hi
04:49:59  <Stablean> <Anson> ??
04:50:01  <Stablean> <Anson> hi
04:56:40  <Stablean> <Ars> (((((
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06:02:13  <Stablean> *** Vegavis joined the game
06:03:17  <Stablean> *** BuildingRules Nazi joined the game
06:03:24  <Stablean> <BuildingRules Nazi> heyo
06:03:30  <Stablean> <BuildingRules Nazi> ass
06:03:32  <Stablean> *** BuildingRules Nazi has changed his/her name to V453000
06:03:36  <Stablean> <V453000> better
06:03:54  <Stablean> <Anson> hallo
06:04:00  <Stablean> <V453000> JoeSchmoe: refit is nice but I would suggest to try to avoid building roundabouts :P
06:04:51  <Stablean> <V453000> :D the sign from meech "I upgraded trains" sounds aged :D
06:06:34  <Stablean> <Anson> signs are nice, but they should be removed when read ... since this was addressed to Happy, he should remove it ...
06:06:44  <Stablean> <V453000> mhm :)
06:06:58  <Stablean> <V453000> well I think continuing upgrading in rail medium is the best way to go :P
06:07:28  <Stablean> <Anson> and 3ed gen too :-)
06:07:34  <Stablean> <V453000> obviously :)
06:08:04  <Stablean> <Anson> i finished upgrading the factories ... moved one of them to build a big drop and 2 pickups
06:08:16  <BiG_MEECH> YO No.1 Bastard!
06:08:24  <V453000> YO
06:08:27  <V453000> No. LAST
06:08:34  <BiG_MEECH> Fine
06:08:39  <BiG_MEECH> No. 4530000 bastard.
06:08:41  <V453000> (:
06:08:43  <BiG_MEECH> There, feel better?
06:08:45  <V453000> nope
06:08:48  <V453000> you got too many 0 there
06:08:55  <BiG_MEECH> No, I didnt.
06:09:01  <BiG_MEECH> YOu get an additional 0
06:09:07  <V453000> 0KAY
06:09:35  <Stablean> *** Vegavis has left the game (leaving)
06:09:37  <BiG_MEECH> (:
06:09:53  <BiG_MEECH> Im surprised Happy has not removed my sign from last night
06:10:17  <Stablean> <V453000> your sign radiates with so much idiocy that one cant simply remove it
06:10:23  <Stablean> <V453000> it is a monument of something unbelievable
06:10:33  <Stablean> <V453000> it is like if you destroyed half of paris
06:10:35  <BiG_MEECH> That and I think Happy might be on drugs
06:10:45  <Stablean> <V453000> oh yeah that is also a thing
06:10:50  <BiG_MEECH> Why else is he happy all of the time?
06:10:52  <BiG_MEECH> Drugs.
06:11:25  <BiG_MEECH> Well, the national socialists that sacked Paris visited here last night when I was here, and I was eerily comfortable with them
06:11:39  <Stablean> <V453000> :d
06:11:52  <BiG_MEECH> Yeah, you missed the rules Nazi.
06:12:09  <V453000> I still have the final solution
06:12:13  <BiG_MEECH> LMAO
06:12:14  <V453000> to the gas chamber with you
06:12:21  <V453000> deal with it
06:12:24  <BiG_MEECH> I prefer the furnace
06:12:31  <V453000> okay!
06:12:49  <V453000> you will die of fur overdose by being swarmed by cats
06:12:56  <Stablean> <JoeSchmoe> can you do a reverser without it complaining about being lost?
06:13:09  <V453000> yeah, disable the messages of trains being lost :P
06:13:29  <Stablean> <V453000> the point of a reverser is to make trains lost, so the only solution is that P
06:13:36  <Stablean> <JoeSchmoe> ok
06:13:42  <Stablean> <JoeSchmoe> thanks
06:13:45  <Stablean> <V453000> you are welcome
06:14:01  <V453000> I still blame the fur fanatic for everything though
06:14:14  <Stablean> <JoeSchmoe> any comments on my reverser at genfinghill woods
06:14:33  <Stablean> <Anson> should i upgrade from Thunder Kiss to Mastermind, or even to Banshee (since that has more power and speed than the kiss, and almost as much TE)
06:14:51  <Stablean> <V453000> well yeah it doesnt really do anything there :P
06:15:01  <Stablean> <V453000> you could have a shart curve just as well, probably would be better in fact
06:15:19  <Stablean> <JoeSchmoe> I'm going to refit in the depot
06:15:23  <Stablean> <V453000> aha
06:15:26  <Stablean> <V453000> well then
06:15:32  <Stablean> <V453000> still
06:15:35  <Stablean> <V453000> the reverser shouldnt be there
06:15:53  <Stablean> <V453000> or well, it doesnt help anything, can only hurt
06:16:00  <Stablean> <JoeSchmoe> ok thanks
06:16:03  <Stablean> <V453000> making a reverser means you are hiding something behind it
06:16:10  <Stablean> <V453000> this has depot in front of it so it cant be hiding anything ;)
06:16:25  <Stablean> <V453000> if you see what I mean
06:17:01  <Stablean> <JoeSchmoe> i think so.  still new at some of this stuff
06:17:19  <Stablean> <V453000> only one way to learn - by building it :P
06:17:53  <Stablean> <V453000> if you want a hint, the FAST train class generally isnt the best one to go for :P
06:17:53  <Stablean> <JoeSchmoe> so if you had to get a refit in at genfinghill woods how would you do it
06:18:59  <Stablean> <V453000> when do you want to refit
06:19:02  <Stablean> <JoeSchmoe> what class would you recommend for my cargo fleet
06:19:12  <Stablean> <V453000> medium or strong rail
06:19:18  <Stablean> <V453000> monorail medium could be alright too
06:19:36  <Stablean> <V453000> with refit, the small Ships are great
06:20:11  <Stablean> <JoeSchmoe> I'm planning on dropping candy and fizzy drinks...  I know its not accepted yet so i'll use trucks to hopefully bring the city close to the station
06:20:58  <Stablean> <V453000> ah right
06:21:08  <Stablean> <V453000> well then yeah pretty much how you have it
06:21:22  <Stablean> <V453000> I would just use a waypoint in front of the depot to make sure trains dont scerw up, but they shouldnt be able to anyway
06:21:32  <Stablean> <V453000> perhaps like
06:21:35  <V453000> !players
06:21:38  <Stablean> V453000: Client 1009 (Purple) is JoeSchmoe, in company 9 (JoeSchmoe Transport)
06:21:38  <Stablean> V453000: Client 1001 (Red) is Anson, in company 2 (happy tran  sport Transport)
06:21:38  <Stablean> V453000: Client 1037 is V453000, a spectator
06:21:45  <V453000> !rcon move 1037 9
06:21:45  <Stablean> V453000: ‎*** V453000 has joined company #9
06:23:16  <Stablean> <V453000> I would do this
06:23:25  <Stablean> <V453000> train orders: unload, go to waypoint, go to nearest depot, go load
06:23:55  <Stablean> <JoeSchmoe> depot at the arrow?
06:24:01  <Stablean> <V453000> I built a depot already
06:24:08  <Stablean> <JoeSchmoe> oh i missed it
06:24:27  <Stablean> <V453000> if you build depot behind reverser like this, trains from the main line or the station cant see it
06:24:38  <Stablean> <V453000> meaning they cant randomly get lost in it during autoreplace, find shortcuts through it and such
06:25:16  <Stablean> <JoeSchmoe> ok great
06:25:18  <Stablean> <JoeSchmoe> thanks
06:25:28  <Stablean> <Anson> the depot could also be built instead of the reverser, but that would make the depot visible and thus would cause jams when trains try to go through the station if they want to do maintenance
06:25:42  <Stablean> <V453000> pretty much
06:27:35  <V453000> you can find an explanation and some other hints here http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/
06:27:46  <Stablean> <JoeSchmoe> thanks
06:27:54  <Stablean> <V453000> [join irc if you want to be able to click click links :) ]
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06:28:29  <Stablean> <Anson> waypoints in reversers can be a bit tricky ...
06:28:47  <Stablean> <V453000> how so
06:29:21  <Stablean> <Anson> i think i had used them, but when no specific depot is given, trains will immediately try to go to nearest depot at the waypoint before having reverserd, and thus not find any depot
06:29:53  <Stablean> <V453000> true
06:30:07  <Stablean> <V453000> well then you can just add one more waypoint after the depot (:
06:30:13  <V453000> !rcon move 1037 9
06:30:13  <Stablean> V453000: ‎*** V453000 has joined company #9
06:30:25  <Stablean> <V453000> I mean reverser obviously
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06:30:36  <Stablean> <Anson> no ... when the refit order is skipped, it doesn't help to force the train into the depot
06:30:40  <Stablean> <V453000> I think I solved this issue differently somewhere but I cant seem to remember what I did back then
06:30:54  <Stablean> <V453000> im not forcing it
06:31:04  <Stablean> <V453000> I am having drop - waypoint 1 - waypoint 2
06:31:16  <Stablean> <V453000> what would also work is a reverse way pathfinder trap
06:31:22  <Stablean> <V453000> but this is fine and simple
06:31:29  <Stablean> <V453000> (depot after waypoint 2)
06:31:43  <Stablean> <Anson> yes ... this works ... you built it while i typed
06:31:53  <Stablean> <V453000> +- (:
06:32:07  <Stablean> *** V453000 has started a new company (#14)
06:33:08  <Stablean> <V453000> if it was my network, I would have built !this
06:33:14  <Stablean> <V453000> 1 order, works safely
06:35:33  <Stablean> <V453000> reverse?
06:35:51  <Stablean> <V453000> it is correct
06:35:57  <Stablean> <V453000> thats the whole point
06:36:03  <Stablean> <V453000> it sees the waypoint, not the depot
06:36:13  <Stablean> <V453000> makes train go to reverser, keeps depot hidden
06:36:15  <Stablean> <V453000> win win
06:36:30  <Stablean> <Anson> ahhh ... forward ... the PF trap is for the WP
06:36:58  <Stablean> <V453000> sure for what else :)
06:37:12  <Stablean> <V453000> pf trap for depot would be the same as if the reverser wasnt there
06:37:58  <Stablean> <Anson> i thought it was intended to take effect after the reverser to lead trains to the station
06:38:48  <Stablean> <V453000> no why
06:38:58  <Stablean> <V453000> after reverser they have waypoint, refit order
06:39:10  <Stablean> <V453000> and after refit you dont nede reverser towards station so pathfinding is not a problem
06:40:24  <Stablean> <Anson> now there is only one problem : will two platforms be enough for drop AND pickup ? :-)
06:40:46  <Stablean> <JoeSchmoe> Dunno
06:40:56  <Stablean> <V453000> can be expanded at any point
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06:42:14  <Stablean> <Anson> rule of thumb : for trains with N loading stages, you need N+1 platforms for a busy line ... and then again some more for pickup ... while pickup should best get their own stations so that they can wait for full load, have an oveflow depot, etc
06:42:24  <Stablean> <V453000> btw JoeSchmoe, the shifter before the fizzy/candy factory drop doesnt do a thing if all trains end up in 1 line anyway
06:42:43  <Stablean> <V453000> that rule of thumb sounds terribly unflexible
06:43:02  <Stablean> <JoeSchmoe> your right on that shifter
06:43:04  <Stablean> <Anson> it is only a rule of thumb, no exact formula
06:43:06  <Stablean> <V453000> station design influences it massively, and train length too
06:43:44  <Stablean> <V453000> but that is mentioned in ABR07 too :P
06:44:51  <Stablean> <Anson> anyway, 2 platforms can give at most 1 for drop, 1 for pickup, and there are 6 loading stages with the current trains ...
06:45:13  <Stablean> <V453000> that doesnt mean absolutely anything
06:45:31  <Stablean> <V453000> especially for a station at all related to pickup
06:45:33  <Stablean> <Anson> they even queue now, without refitting and going through the station a second time
06:47:11  <BiG_MEECH> :D
06:48:31  <V453000> wat Meech
06:48:32  <V453000> tell us
06:48:55  <BiG_MEECH> Some people that chat here seem like they are on crack. Like me.
06:49:27  <BiG_MEECH> I also just smoked a snail.
06:51:19  <V453000> lol
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06:52:11  <Stablean> <Big Meech> wtf
06:52:29  <Stablean> <JoeSchmoe> how many years do these games usually run?
06:54:49  <V453000> 200-300 more or less
06:54:53  <V453000> !date
06:54:53  <Stablean> V453000: 27 Jan 2068
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06:56:40  <Stablean> <Anson> why would you refit at Genfinghill at all ?
06:56:48  <BiG_MEECH> usually the end of the game is near 2100ad
06:57:15  <BiG_MEECH> but games can go as little as 150 years or up to 300 usually as V450000000000000000000000 noted.
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06:57:45  <Stablean> <JoeSchmoe> I was going to try to get all my trains to do a drop refit and pickup
06:58:07  <Stablean> <JoeSchmoe> And the other part was just trying to see how to fit it in
06:59:07  <Stablean> <Anson> Genfinghill accepts nothing ... thus only pickup with no drop+refit before it !?
06:59:38  <Stablean> <JoeSchmoe> I was/am trying to get the city to move toward the station
06:59:47  <V453000> you can always transfer it from there too
06:59:53  <V453000> which he previously stated as a plan :(
06:59:54  <V453000> :)
07:02:38  <Stablean> <Anson> to make the town grow faster, you can fund buildings ... 29 days instead of 71, for only 7 million :-)
07:05:08  <Stablean> <Anson> right behind the depot, you might want a 2way exit signal, so that trains don't leave the depot and block it for new/more trains ...
07:05:46  <Stablean> <JoeSchmoe> where?
07:06:44  <Stablean> <Anson> at the sign ... then trains will wait at the internal/invisible/implicit signal that depots have
07:07:40  <Stablean> <Anson> as it is now, one train leaves and waits, a second starts leaving and blocks the depot for additional trains that come from the reverser
07:07:50  <Stablean> <JoeSchmoe> ok
07:10:49  <Stablean> <Anson> OH ... you are already using the station as pickup for two types of cargo, and then want to add a drop to those 2 platforms too ? ... jam guaranteed
07:13:43  <Stablean> <Anson> IMHO, there should be 1 station with 3+ platforms for the cola (production 1100+), another station with 2 platforms for sugar (150+ production), and a third station with several (2-6) patforms for a drop ...
07:23:00  <V453000> waypoints do just as much
07:23:04  <Stablean> *** Taede joined the game
07:23:06  <V453000> with 1 station
07:23:32  <Stablean> *** Taede has joined company #3
07:25:30  <Stablean> <Anson> no matter whether waypoints are used, it is the time for loading ... 1100+ cargo with 6 loading stages and sugar with 150+ require at least 2+1 platforms, or even 3+2 when always one train is waiting for a full load ...
07:28:32  <V453000> cute patterns
07:28:56  <Stablean> <Anson> btw : similar problem to what we solved before (waypoint>reverser>depot), how can i send a train from a station to the nearest depot which is behind the train ?
07:29:38  <Stablean> <Anson> when the order is to go to a specific depot, the train reverses and goes to the depot, but on "nearest depot", it will leave the station straight ahead and then be lost
07:29:56  <Stablean> *** Taede has left the game (leaving)
07:31:57  <Taede> see how i solved the depots with my stations
07:32:17  <Taede> go to nearest depot will reverse the train when its in a terminus station as long as theres a valid path
07:33:12  <Taede> i do tend to skip order to the drop before sending them to depot myself
07:33:19  <Taede> but for autoreplace this works fine too
07:36:30  <Stablean> <Anson> at !test, i think train 123 would reverse and go to the depot, but train 124 would leave forward and then be lost
07:40:32  <Stablean> <Anson> strange ... now they do it as expected, with both versions ... but a few maps ago, i had to use tricks like sending a train to the end of the station twice to make it reverse first, and then could send it to nearest depot
07:41:14  <Stablean> <Anson> but that was before V found out that now there are several (3?) positions for end of station and that command can be given several times in a row
07:47:15  <Stablean> <JoeSchmoe> funny the train reverses and gets into the depot, but it doesn;t actually refit.  But it's too late and I need sleep so I'll undo it and skip the refitting
07:48:05  <Stablean> <Anson> which train ?
07:48:27  <Stablean> <JoeSchmoe> 17
07:48:42  <Stablean> <JoeSchmoe> i reset the orders to simple pick up and drop off no refitting
07:49:25  <Stablean> <Anson> what were the orders ?
07:49:51  <Stablean> <JoeSchmoe> I reset it because I'm leaving
07:50:01  <Stablean> <Anson> 1 goto station, 2. goto WP1, goto WP2, goto depot(refit), goto station ?
07:50:19  <Stablean> <JoeSchmoe> I only had 1 WP
07:50:30  <Stablean> <JoeSchmoe> Did I need both?
07:51:12  <V453000> likely so
07:51:26  <Stablean> <Anson> that's what we had talked about : the train goes to WP1, tries to go to depot but can't reach it and skips the order, then goes to station and thus only enters the depot because the rail forces it to do so, but won't execute the refit
07:51:45  <Stablean> <JoeSchmoe> ah  ok
07:51:59  <Stablean> <Anson> that is the purpose of the seciond WP :-)
07:52:21  <Stablean> <Anson> so that the train faces the depot when it gets the refot order
07:52:24  <Stablean> <JoeSchmoe> ok I understand now
07:52:46  <Stablean> <JoeSchmoe> alright, way past bed time
07:52:49  <Stablean> <JoeSchmoe> good night
07:52:59  <Stablean> <Anson> but look how funny the trains behave at "test depot
07:53:09  <Stablean> <Anson> ok, CU, g'N8
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07:53:58  <Stablean> <Anson> why do the trains at !test go back and forth when they are sent to the far end ? ... i thought there would be several spots to stop now ?
07:58:09  <V453000> im not sure if that doesnt apply only to nightly
08:12:56  <Stablean> <Anson> but you see the other problem ?
08:13:26  <Stablean> <Anson> one train goes back to the specific depot, while the other goes forward to the nearest depot ...
08:14:00  <Stablean> <Anson> thus ANY "forward depot" is nearer than any "backward depot" ...
08:14:54  <V453000> im not in the game and wont be anytime soon sorry (:
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09:06:34  <AnsonMobil> AHH :-)
09:06:35  <^Spike^_> it's starting up slowly...
09:06:46  <^Spike^_> i prob need to restart some servers cause of my mistake but well
09:07:04  <Stablean> V450000000000, now you can execute !-commands ;-)
09:08:30  <AnsonMobil> you had shutdown everything?
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09:13:31  <Stablean> <Anson> WS is back :-)
09:14:03  <Stablean> <Anson> http://wiki.openttdcoop.org/ is still down
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09:33:24  <Stablean> <Anson> @@(clcalc rail 197)
09:33:25  <Webster> Stablean: Required CL for rail at 197km/h is 5 (8 half tiles) or TL
09:35:00  <Stablean> <Anson> i think, CL4 (7 halftiles) would be good enough
09:37:14  <Stablean> <Anson> and wouldn't CL5 be 9 (rounded down) or 11 (rounded up) halftiles, and not only 8 ?
09:49:46  <GriffinOneTwo> http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/
09:50:31  <GriffinOneTwo> http://wiki.openttdcoop.org/Max_Curve_Speed
09:53:03  <GriffinOneTwo> http://wiki.openttd.org/Game_mechanics#Trains
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09:58:44  <Stablean> <Anson> thanks fopr the links ... they say what o though and tested ... in contrast to clcalc :-(
10:02:39  <Stablean> <Anson> but the wiki about game mechanics says something strange : "Braking is twice acceleration except when entering a depot or a station."
10:03:25  <Stablean> <Anson> when do trains brake with that value ? ... only when you push "stop" !? ... at signals, they stop instantly, right ?
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10:23:09  <GriffinOneTwo> might take some hunting for the exact details   http://docs.openttd.org/structTrain.html   http://docs.openttd.org/structTrain.html#a1a4f5c59c39ac299941be8d4b263304c   http://docs.openttd.org/ground__vehicle_8hpp_source.html#l00022   http://docs.openttd.org/train_8h_source.html
10:24:02  <GriffinOneTwo> well one of those was for ground veh, ignore it
10:26:46  <GriffinOneTwo> http://docs.openttd.org/train__cmd_8cpp_source.html#l02781
10:29:34  <Stablean> <Anson> hehe, two lines above GetCurveSpeedLimit, there is another interesting function: FindClosestDepot :-)
10:31:36  <GriffinOneTwo> closer http://docs.openttd.org/ground__vehicle_8cpp_source.html#l00105
10:32:02  <Stablean> <Anson> trains behave a bit strange when it comes to finding the next depot ... if there is ANY visible depot ANYWHERE, they leave stations forward, but if there isn't, they can reverse and go to a station right at the station entrance
10:39:43  <GriffinOneTwo> use one way pbs at edge of station exit ?
10:40:08  <Stablean> <Anson> i think, I'll leave this with testing the CL by building a circle ... that should be easier and faster than looking at the details :-)
10:40:36  <Stablean> <Anson> where ?
10:41:18  <Stablean> <Anson> mostly, it shouldn't make any difference whether there is pbs or block at the exit of stations ...
10:42:25  <Stablean> <Anson> only at terminus stations, the 2way pbs can be useful to speed up leaving trains by a tiny amount, eg when the platforms are longer than the TL and the train didn't stop at the near end
10:44:12  <Stablean> <Anson> i have built an example for the "depot problem" at sign !test depot
10:47:13  <GriffinOneTwo> ... http://wiki.openttdcoop.org/Main_station#Breaking_.26_Accelerating_space
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10:50:07  <Stablean> <GriffinOneTwo> ok, so what don't you like about how it is working?
10:51:47  <Stablean> <Anson> when a train looks for a depot while it is in a station, it depends on two factors which one it finds
10:52:29  <Stablean> <Anson> it will find a depot at the station entrance when it is a "goto depot" order, but not on a "goto nearest depot"
10:53:04  <Stablean> <Anson> but if there are no other depots visible, it still finds the depot at the station entrance
10:53:23  <Stablean> <GriffinOneTwo> it is sometimes baking to the closest depot
10:54:18  <Stablean> <GriffinOneTwo> see
10:54:37  <Stablean> <Anson> if a train is already reversed in the station, eg by doing several "far end", it will find the depot since that direction is "forward", but if it did an uneven number of reversals, it only looks forward toward the station exit and doesn't find the depot at the entrance ...
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10:55:30  <Stablean> <GriffinOneTwo> ok, I guess I'll buy that
10:55:32  <Stablean> <Anson> train 123 uses "goto specific depot" and always reverses in the station if needed
10:56:14  <Stablean> <Anson> train 124 uses goto nearest depot, and will only find it when it did an uneven number of far end orders, or if there is no visible depot on the entire net
10:57:08  <GriffinOneTwo> file a bug report ?   http://bugs.openttd.org/
10:57:30  <Stablean> <Anson> now i made the outerloop depot invisible ... let's watch ...
10:59:33  <Stablean> <Anson> a short while ago, V found that stations have several "far end" positions, so thatrains can go 3 or 4 times to the far end without changingh direction
10:59:55  <Stablean> <Anson> but that might be a change in the nightlies and not in this version here
11:05:25  <Stablean> <GriffinOneTwo> so, ... t always favors forward for the nearest depot
11:06:00  <Stablean> <Anson> in the files that you listed above, there are functions to find the nearest depot, and it has a parameter whether it needs to reverse first to reach the depot
11:08:02  <GriffinOneTwo> http://bugs.openttd.org/   the train check reverse?
11:08:05  <Stablean> <Anson> if there is avisible(!) depot forward, it prefers that, but if there isn't, it can also find a depot backward
11:08:51  <GriffinOneTwo> hmm, which pathfinding is it using here?
11:09:30  <GriffinOneTwo> http://docs.openttd.org/npf__func_8h.html
11:10:36  <GriffinOneTwo> http://docs.openttd.org/yapf_8h.html
11:11:35  <planetmaker> everything except aircraft uses yapf
11:12:51  <GriffinOneTwo> then why ddoes it say find nearest depot trainn here ?   http://docs.openttd.org/npf_8cpp_source.html#l01200
11:13:22  <GriffinOneTwo> vs here   http://docs.openttd.org/yapf__rail_8cpp_source.html#l00613
11:15:56  <GriffinOneTwo> http://wiki.openttd.org/New_global_pathfinding   http://wiki.openttd.org/Yet_Another_Pathfinder   guess it depneds which is in use
11:17:16  <planetmaker> exactly that
11:19:50  <GriffinOneTwo> my openttd.cfg has pathfinder_for_trains = 2
11:21:16  <GriffinOneTwo> which appears to be YAPF
11:22:01  <GriffinOneTwo> which appears to be what this server is set to
11:22:37  <GriffinOneTwo> so, the relevant file is   http://docs.openttd.org/yapf__rail_8cpp_source.html#l00613
11:25:20  <Stablean> *** Djanxy has left the game (general timeout)
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11:25:29  <GriffinOneTwo> see also line 228
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11:27:22  <GriffinOneTwo> so likely sue to a penality to reverse to get tto the nearest is too high
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11:34:58  <GriffinOneTwo> http://docs.openttd.org/structYAPFSettings.html#aee107422789291eb046198d7df5b47c9
11:35:21  <Stablean> *** Muel joined the game
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11:35:29  <Stablean> <Muel> hi
11:35:35  <Stablean> <Djanxy> hi
11:35:41  <Stablean> <happy tran  sport> hi all
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11:43:03  <Stablean> *** Muel has joined company #13
11:43:19  <Stablean> <Muel> Anson:  sign up :)
11:43:50  <Stablean> *** happy tran {} sport has joined company #2
11:44:02  <Stablean> *** happy tran {} sport has joined spectators
11:44:10  <Stablean> <happy tran  sport> thanks
11:44:16  <Stablean> <Muel> :)
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11:48:47  <Stablean> <Anson> i was a bit AFK, browsing bug reports etc ...
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11:50:12  <Stablean> <Anson> just checked : adding a few backwards 2way path signals to increase the penalty for forward direction and removed signals at station entrance to reduce penalties there ... resulT : the traion now reverses for the nearest depot also in situations when it previously didn't
11:50:50  <Stablean> <GriffinOneTwo> ... and now you know why
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11:52:21  <Stablean> <Anson> remaining task for the depo problem : find out what gives a penalty for reversing, how much, and what needs to be done to increase the forward penalty
11:52:59  <Stablean> <GriffinOneTwo> list settings in console to see path #s onthis server
11:53:50  <Stablean> *** bon joined the game
11:53:54  <Stablean> <happy tran  sport> hi bon
11:53:58  <Stablean> <Djanxy> oy bon
11:54:00  <Stablean> <Anson> path #s ? do you mean penalty amoubnts ?
11:54:02  <Stablean> <bon> hey you three :)
11:54:04  <Stablean> <GriffinOneTwo> pj.yapf.rail
11:54:22  <Stablean> <bon> meh...think I'll just stop for now tho...I'll probably still watch tho anyway
11:54:50  <Stablean> <Djanxy> <- now feat. ducks
11:55:00  <Stablean> <bon> 1,060,000 liters of plastic ... like ummm wth 0_0
11:55:14  <Stablean> <bon> haha djanxy :p
11:55:20  <Stablean> <bon> you're a quacky character
11:55:23  <Stablean> <Djanxy> idd
11:55:26  <Stablean> <GriffinOneTwo> well, you know how to test it, just add a bunch pf reversed pbs, and subtract till it reverses
11:56:32  <Stablean> <bon> at least remind me to use 9+ instead of 7 if the mapsetting is still like this in next game ... was fun in the meanwhile tho ofc
11:56:43  <Stablean> *** happy tran  sport has left the game (general timeout)
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11:57:55  <Stablean> <GriffinOneTwo> yea, listsettings in console shows penalties
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11:58:36  <Stablean> <Anson> the penalties are also in the config file :-)
11:58:51  <Stablean> <Anson> but for many of them, i have no idea what is meant by them ...
11:59:01  <Stablean> <bon> djanxy..train 74 is on wrong route?
11:59:03  <Stablean> <GriffinOneTwo> yea, but your config file, and this servers config file may not be the same
11:59:46  <Stablean> *** happy tran {} sport has joined company #8
12:01:15  <Stablean> <bon> and heh I see you have same plastic problem as I do with Funville Woods :-s
12:03:33  <Stablean> *** happy tran {} sport has joined spectators
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12:04:27  <Stablean> <bon> what you up to with mackel's out of curiousity?
12:04:45  <Stablean> *** happy tran {} sport has joined spectators
12:05:30  <Stablean> <happy tran  sport> we  trying  to   get  sume  space  so  we  can  up  grad  the  ml  bon
12:05:41  <Stablean> *** happy tran {} sport has joined company #2
12:06:14  <Stablean> <Anson> there was only space for 2 or 3 lanes, not enough to build a double ML with a merge
12:06:24  <Stablean> <bon> I'm going for a bit now anyway...have fun till next map
12:06:34  <Stablean> *** bon has left the game (leaving)
12:06:34  <Stablean> <happy tran  sport> k
12:10:37  <GriffinOneTwo> did someone say hubs are passe, and roundabouts are the new fad?
12:17:10  <Stablean> <Anson> when the ML is doubled ... do we ned to split and merge everything ? or eg for the drop, only split each lane into 4 drop platforms (instead of a balancer to do a full 2->8
12:19:20  <Stablean> <happy tran  sport> split     so    its  helps  the    ml   to  flo  beter
12:20:22  <Stablean> <Anson> splitti8ng in any case, but do 2* (1->4) or do 1* (2->8) ?
12:20:41  <Stablean> *** SoleOfSoetoro joined the game
12:21:05  <Stablean> <SoleOfSoetoro> jeez never eat at wendys
12:21:27  <Stablean> <SoleOfSoetoro> terrible mistake
12:21:33  <Stablean> <Djanxy> ;P
12:21:35  <Stablean> *** SoleOfSoetoro has joined company #11
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12:29:07  <Stablean> *** Player has left the game (downloading map took too long)
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12:31:21  <Stablean> <Anson> it is a split 1->2, and when the left lane is free, why should the trains use the right ? :-)
12:31:48  <Stablean> <Anson> but when i forced some trains on the right lane, it worked ... thus signals etc are ok
12:35:32  <GriffinOneTwo> oh, thats where I saw it, hapy tran sport sign,.. Build Roundabout Instead
12:36:44  <Stablean> <Djanxy> uh oh, Taede has major jam
12:37:17  <V453000> please ban everyone who writes "build roundabout" on sight
12:37:37  <Stablean> <GriffinOneTwo> or make then use one for their company?
12:37:59  <V453000> not good enogh
12:38:11  <V453000> on the other hand they must be brought to their desired suffering
12:38:59  <Stablean> <GriffinOneTwo> so, on coop public I would build roundabout to induce the requested mayhem?
12:39:11  <V453000> no.
12:39:30  <Stablean> <Djanxy> likely just induce V's rage by the sound of it :D
12:40:07  <V453000> mayhem does not equal senseless crap :P
12:40:54  <Stablean> <GriffinOneTwo> well, it could be fairly disruptive to a loaded network
12:41:24  <Stablean> <GriffinOneTwo> spiral roundabouts?
12:41:58  <Stablean> <GriffinOneTwo> 8 passes to get out
12:42:02  <Stablean> *** Pear joined the game
12:42:07  <V453000> how about a normal 3way junction
12:42:18  <Stablean> <GriffinOneTwo> too normal?
12:42:21  <V453000> learn to build that first? :)
12:46:29  <GriffinOneTwo> well, its been fun, but all good things have to come to an end
12:46:41  <GriffinOneTwo> L8TR ~
12:46:42  <V453000> wat :d
12:46:44  <V453000> aha
12:46:45  <V453000> cya
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12:47:02  <Stablean> <happy tran  sport> hi  v
12:47:59  <V453000> hi
12:48:37  <happy_> how  things
12:49:00  <Stablean> <Djanxy> found the cause to Taede jam - dont fix it though, let him see for himself :D  He's got cash to run for plenty of years in negative.
12:50:06  <V453000> things are not perfect happy, but they are good enough (:
12:50:07  <V453000> how about you
12:50:37  <happy_> good    trying  to  fix  my   net  werk
12:50:48  <V453000> always a good thing
12:51:00  <happy_> yep
12:51:58  <Stablean> <Pear> For optimum growth a city needs at least five stations, right? (Wiki gives me that impression)
12:52:23  <V453000> aye
12:52:29  <V453000> in the city center area afaik
12:52:39  <V453000> you might also want to read the !rules
12:52:48  <V453000> as they mention you shouldnt grow towns for no reason here
12:53:07  <happy_> i  like  the map but   u  all ways  get  a plyer  that  dus  a ml   over    my  net  werk   but     never  mind
12:53:59  <V453000> which company is that
12:54:02  <V453000> number
12:54:07  <happy_> 13
12:54:12  <V453000> !rcon reset_company 13
12:54:13  <Stablean> V453000: ERROR: Cannot remove company: a client is connected to that company.
12:54:13  <Stablean> V453000: - Remove an idle company from the game. Usage: 'reset_company <company-id>'
12:54:13  <Stablean> V453000: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.
12:54:19  <V453000> !players
12:54:21  <Stablean> V453000: Client 4 (Red) is Anson, in company 2 (happy tran  sport Transport)
12:54:21  <Stablean> V453000: Client 16 (Dark Blue) is Djanxy, in company 6 (Djanxy Transport)
12:54:21  <Stablean> V453000: Client 32 (Yellow) is Pear, in company 13 (Pear Transport)
12:54:21  <Stablean> V453000: Client 26 (Red) is happy tran  sport, in company 2 (happy tran  sport Transport)
12:54:22  <V453000> what who is that
12:54:23  <Stablean> <Djanxy> no
12:54:26  <V453000> Pear?
12:54:30  <V453000> no
12:54:40  <V453000> I think it was someone else
12:54:47  <Stablean> <happy tran  sport> ar  no sorrey
12:54:54  <Stablean> <happy tran  sport> 8  v
12:54:57  <V453000> but yeah I already observed that earlier, I just said that I wont solve it until you have a problem with it
12:55:01  <V453000> !rcon companies
12:55:01  <Stablean> V453000: #:1(Orange) Company Name: 'Company 1,  top of the list'  Year Founded: 1920  Money: 1150728208  Loan: 500000  Value: 1152715508  (T:150, R:0, P:0, S:0) unprotected
12:55:01  <Stablean> V453000: #:2(Red) Company Name: 'happy tran  sport Transport'  Year Founded: 1920  Money: 1827867630  Loan: 0  Value: 1832166656  (T:124, R:3, P:0, S:0) protected
12:55:01  <Stablean> V453000: #:3(Blue) Company Name: 'Taede Transport'  Year Founded: 1920  Money: 731007802  Loan: 0  Value: 734386116  (T:50, R:0, P:0, S:0) unprotected
12:55:01  <Stablean> V453000: #:4(Brown) Company Name: 'bon Transport'  Year Founded: 1920  Money: 923397695  Loan: 0  Value: 926554453  (T:43, R:9, P:0, S:0) unprotected
12:55:01  <Stablean> V453000: #:5(Pink) Company Name: 'eirc Transport'  Year Founded: 1929  Money: 1552237621  Loan: 0  Value: 1554788821  (T:97, R:0, P:0, S:0) unprotected
12:55:02  <Stablean> V453000: you have 8 more messages
12:55:05  <V453000> !more
12:55:05  <Stablean> V453000: #:6(Dark Blue) Company Name: 'Djanxy Transport'  Year Founded: 1921  Money: 1162096499  Loan: 0  Value: 1188358760  (T:87, R:0, P:0, S:0) protected
12:55:05  <Stablean> V453000: #:7(Green) Company Name: 'Yugi_D Transport'  Year Founded: 1930  Money: 192238024  Loan: 5750000  Value: 186885384  (T:15, R:0, P:0, S:0) unprotected
12:55:05  <Stablean> V453000: #:8(Light Blue) Company Name: 'mackel Transport'  Year Founded: 1934  Money: 898281416  Loan: 0  Value: 899967267  (T:30, R:4, P:0, S:0) unprotected
12:55:06  <Stablean> V453000: #:9(Purple) Company Name: 'JoeSchmoe Transport'  Year Founded: 1951  Money: 560989718  Loan: 0  Value: 565106015  (T:61, R:1, P:0, S:0) unprotected
12:55:06  <Stablean> V453000: #:10(White) Company Name: 'Trainman1432 Transport'  Year Founded: 2012  Money: -6662100  Loan: 630000  Value: 1  (T:0, R:1, P:0, S:0) unprotected
12:55:08  <Stablean> V453000: you have 3 more messages
12:55:12  <V453000> aye
12:55:13  <V453000> mackel
12:55:18  <Stablean> <happy tran  sport> yes
12:55:19  <V453000> !rcon reset_company 8
12:55:19  <Stablean> V453000: Company deleted.
12:55:28  <Stablean> <happy tran  sport> thanks
12:55:29  <V453000> solved
12:55:31  <V453000> you are welcome
13:00:30  <Stablean> <Anson> trainman1432 has two companies ... he said that he gave one ip and it would go bankrupt, but also it does -400k per year, the inflation rises max loan enough to let the company survive for 100+ years
13:01:14  <V453000> who cares?
13:02:22  <Stablean> <Anson> with 13 companies, there are only 2 free slots ....
13:02:45  <V453000> well then feel free to care, I dont
13:02:49  <V453000> !date
13:02:49  <Stablean> V453000: 29 Oct 2092
13:03:41  <Stablean> <Pear> Is the vehicle limit per player or overall?
13:03:52  <Stablean> <Djanxy> per company
13:05:06  <Stablean> <Pear> Is that why I see a lot of long trains?
13:05:20  <Stablean> <Djanxy> nah
13:05:30  <Stablean> <Djanxy> think there's a lot more short trains atm ;)
13:05:56  <Stablean> <Pear> What are the limits?
13:05:57  <Stablean> <Djanxy> cap is 1000 pr company
13:05:58  <Stablean> <Anson> but it is why you see so many trains and no ships, planes or RFV :-)
13:06:24  <Stablean> <Pear> There seems to be a 10 bus limit
13:06:27  <Stablean> <Anson> advanced settings > vehicles
13:06:31  <Stablean> <Djanxy> yeah
13:07:25  <Stablean> <Djanxy> it's encouraged to build trains on this server - the 10 road vehicles is just in case of small feeder lines etc
13:08:27  <V453000> you can build crap on any other server, but likely you are here because of trainz :P
13:08:29  <Stablean> <Anson> when you start on a map on this server, you also might want to check the parameters of a grf: basecosts ... and advanced settings for station spread, max TL, bridge and tunnel length, ....
13:09:56  <Stablean> <Pear> Basecosts mod 5.0: is that why terraforming is so expensive here?
13:10:03  <Stablean> <Djanxy> yup
13:10:28  <planetmaker> the parameters of the newgrf. It could also make it as cheap as a piece of paper
13:11:27  <V453000> it could but it wont :P
13:17:08  <Stablean> *** Ars joined the game
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13:17:43  <Stablean> <Ars> hi
13:25:14  <Stablean> <happy tran  sport> yer  i just  see  them
13:28:08  <Stablean> <happy tran  sport> yep  thats  tro
13:39:18  <Stablean> <happy tran  sport> i no  but  if  i did    not doo the  over  flo   then  the  ml  will  be   tran q  i think
13:40:05  <Stablean> <happy tran  sport> i see  your  sign djanxy  at  taede  net  werk
13:40:20  <Stablean> <Djanxy> yeah
13:40:46  <Stablean> <happy tran  sport> will i  just  tel  hem  that he  has  a tran  jam
13:41:20  <Stablean> <happy tran  sport> its  needs  to be  longer
13:41:30  <Stablean> <Djanxy> yep, even just by half a tile ;)
13:41:54  <Stablean> <happy tran  sport> ok   i  fixs  it for hem
13:42:00  <Stablean> <Djanxy> nah
13:42:06  <Stablean> <Djanxy> better let him see
13:42:08  <Stablean> <Djanxy> what it does
13:43:11  <happy_> i  think  it  mite  to  late   by then
13:43:49  <Stablean> <Djanxy> cash-wise he can keep running for a long time
13:44:19  <Stablean> <Anson> hehe, "learning by seeing" ... and if the factory would die in the meantime, it easily can be funded again
13:44:30  <Stablean> <happy tran  sport> yer
13:52:00  <Stablean> *** Pear has left the game (leaving)
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14:11:32  <Stablean> *** Taede joined the game
14:12:49  <Stablean> <happy tran  sport> teade  chek    sign  from  djanxy
14:13:35  <Stablean> <Djanxy> oh there you are :D
14:13:53  <Stablean> <Taede> isaw this morning
14:13:57  <Stablean> <Djanxy> have a little jam :D
14:13:59  <Stablean> <Taede> just didnt have time to fix
14:14:01  <Stablean> <Djanxy> ah
14:14:13  <Stablean> <happy tran  sport> ar  ok
14:15:13  <Stablean> *** Taede has joined company #3
14:16:29  <Stablean> <Taede> forgot to change it when i wen fron tl4 to tl6
14:16:36  <Stablean> <Djanxy> :P
14:17:11  <Stablean> <Taede> ta for the signs
14:17:21  <Stablean> <Djanxy> np
14:18:21  <Stablean> <Djanxy> any industry death ?
14:18:39  <Stablean> <Djanxy> doesnt look like it
14:22:10  <Stablean> <Taede> induystries can die when not serviced
14:22:24  <Stablean> <Djanxy> yeah
14:22:26  <Stablean> <Taede> i misssed connecting a plastic fountain last century
14:30:01  <Stablean> *** Taede has left the game (leaving)
14:30:49  <Stablean> <Anson> I'll be on an extended AFK now ... CU
14:30:53  <Stablean> *** Anson has joined spectators
14:30:55  <Stablean> <Djanxy> cya
14:30:58  <Stablean> <happy tran  sport> bb
14:31:02  <V453000> serious shit
14:31:05  <V453000> extended afk :D
14:49:21  <Stablean> <Djanxy> expansion complete, time for moar ducks
16:12:59  <Stablean> <happy tran  sport> djanxy  looks  like  u need   sume  mor  toys     trans
16:13:42  <Stablean> <Djanxy> i was just chaging the orders before, which kinda messed it up - should hopefully even out in a while
16:14:00  <Stablean> <Djanxy> changing*
16:14:34  <Stablean> <happy tran  sport> ar  i see
16:14:44  <Stablean> <Djanxy> probably need more too, but maybe not as many as it looks like :d
16:14:54  <Stablean> <happy tran  sport> yep
16:16:02  <Stablean> <Djanxy> just an experiment really
16:16:44  <Stablean> <Djanxy> made them so if they load more than 50% they stay and full load - if less than 50% they unload again and move on to the next
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16:23:29  *** ChanServ sets mode: +o Maraxus
16:35:58  <Stablean> *** bon joined the game
16:36:05  <Stablean> <happy tran  sport> hi  bom
16:36:07  <Stablean> <Djanxy> hey bon
16:36:09  <Stablean> <happy tran  sport> bon
16:36:27  <Stablean> <bon> hi again you two :)
16:36:37  <Stablean> <Djanxy> as you logged on i was just watching how i passed you on delivered cargo ;)
16:37:00  <Stablean> <bon> heh why did you crash tho? :) (re start of 2105)
16:37:11  <Stablean> <Djanxy> major order rework
16:37:18  <Stablean> <bon> oh ok
16:37:32  <Stablean> <bon> I see three of your stations are getting quite heaped up on the platforms too :p
16:37:32  <Stablean> <Djanxy> so kinda had to stop it all for a little while
16:38:06  <Stablean> <Djanxy> aye
16:38:28  <Stablean> <Djanxy> can probably add a few more now
16:39:50  <Stablean> <Djanxy> trying to even out the factory productions somewhat
16:40:00  <Stablean> <Djanxy> and toys are ahead ;)
16:40:50  <Stablean> <Djanxy> havent worked out as well as i originally hoped for, but now I've tried this idea ;)
16:42:20  <Stablean> <Djanxy> plus the "big ring" concept causes some trains to take the long way around to the drop
16:42:46  <Stablean> <Djanxy> but that i knew initially though
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18:04:41  <Stablean> <eirc> hello
18:04:51  <Stablean> <happy tran  sport> hi
18:05:02  <Taede> eya
18:05:19  <Stablean> <eirc> someone made my trains super fast
18:05:30  <Stablean> <eirc> thats cool i guess :)
18:08:09  <Stablean> *** happy tran  sport has left the game (leaving)
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18:46:23  <Stablean> <V453000> heyo
18:46:29  <Stablean> <eirc> hello
18:46:39  <Stablean> <Taede> evening
18:51:29  <Stablean> *** Player has left the game (general timeout)
18:51:30  <Stablean> *** Player has left the game (connection lost)
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19:03:58  <Stablean> *** Taede has joined spectators
19:07:39  <Stablean> <eirc> oops meant to click no
19:17:23  <Stablean> *** happy tran {} sport joined the game
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19:19:44  <Mark> hi
19:19:50  <Stablean> <eirc> hey
19:20:00  <Stablean> <Big Meech> yo!
19:20:40  <Stablean> *** Taede has joined company #3
19:20:46  <happy_> hi  big  meech
19:20:55  <happy_> hi mark
19:21:14  <Stablean> *** Mark joined the game
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19:33:33  <Stablean> <V453000> Taede wins the game
19:33:59  <Stablean> <eirc> game of what?
19:34:06  <Stablean> <V453000> openttd?
19:34:16  <Stablean> <eirc> is there a goal?
19:34:22  <Stablean> <V453000> yes
19:34:26  <Stablean> <eirc> be cool?
19:34:32  <Stablean> <V453000> yes
19:34:34  <Stablean> <eirc> k
19:34:36  <Taede> firdst
19:34:44  <Taede> first with slugs?
19:34:44  <Stablean> <V453000> slugs = auto win
19:34:59  <Taede> lol
19:39:02  <Stablean> *** Skarven joined the game
19:56:14  <Stablean> <happy tran  sport> taede  u  mite  need to    make  your  toy  drop of  biger
19:56:44  <Stablean> <Djanxy> eirc, there's some signs on your MSH on PS :)
19:56:50  <Stablean> <Taede> smyths toy store?
19:56:53  <Stablean> <Taede> yeah
19:56:56  <Stablean> <happy tran  sport> yes
19:57:18  <Stablean> <eirc> on ps?
19:57:26  <Stablean> <eirc> ooo
19:57:40  <Stablean> <eirc> thx :)
19:58:26  <Stablean> *** Djanxy has joined company #6
20:09:12  <Stablean> <Djanxy> FASHION!
20:10:14  <Stablean> *** Pear has left the game (general timeout)
20:10:14  <Stablean> *** Pear has left the game (connection lost)
20:17:17  <Stablean> *** eirc has left the game (general timeout)
20:17:17  <Stablean> *** eirc has left the game (connection lost)
20:18:43  <Stablean> *** Vic20Computer joined the game
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20:19:21  <Stablean> <Vic20Computer> My processor is operating at 1.02 Mhz.
20:20:11  <Stablean> <Vic20Computer> this town could use some changes
20:21:15  <Stablean> <Vic20Computer> trains are polluting the environment
20:21:37  <Stablean> <Vic20Computer> don't you think that's bad?
20:21:39  <Stablean> <Taede> i use only organic trains
20:21:45  <Stablean> <Taede> no pollution
20:21:52  <Stablean> *** eirc has left the game (general timeout)
20:21:52  <Stablean> *** eirc has left the game (connection lost)
20:21:56  <Stablean> <Vic20Computer> oh sorry.
20:21:59  <Stablean> <Vic20Computer> i'm happy to hear you respect gaia
20:22:13  <Stablean> <Taede> :)
20:22:27  <Stablean> <Taede> i also tend to re-plant trees i chop down
20:22:45  <Stablean> <Vic20Computer> You are a true green thumb mr blue
20:23:23  <Stablean> *** Vic20Computer has left the game (leaving)
20:23:33  <Taede> that was random
20:28:43  <Stablean> *** Mark has left the game (general timeout)
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21:09:16  <Stablean> *** Lemon has joined company #1
21:09:25  <Stablean> *** Lemon has joined spectators
21:10:16  <Stablean> *** Lemon has changed his/her name to Speedy
21:10:40  <Stablean> <Speedy> @ bar ;-)
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22:32:08  <Stablean> *** Game paused (number of players)
22:49:55  <Stablean> *** Game still paused (number of players)
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23:13:10  <Stablean> *** Game still paused (number of players)
23:13:11  <Stablean> *** Woodbutcher joined the game
23:13:14  <Stablean> <happy tran  sport> hi wood
23:13:24  <Stablean> <Woodbutcher> hi Happy, how's it goin?
23:13:31  <Stablean> <happy tran  sport> good
23:13:38  <Stablean> <happy tran  sport> how  things
23:13:42  <Stablean> <Woodbutcher> good thanks
23:14:00  <Stablean> <Woodbutcher> was there a server crash?  Seems some people are missing passwords
23:14:06  <Stablean> <happy tran  sport> fill  free  to john   my company
23:14:12  <Stablean> <Woodbutcher> k thanks
23:14:26  <Stablean> <happy tran  sport> yer  the server  whent   down
23:14:32  <Stablean> <Woodbutcher> ah thought so
23:15:10  <Stablean> <happy tran  sport> fill  free  to  doo  eney  thin  to the  net werk
23:15:28  <Stablean> <Woodbutcher> who's making the notes?  Anson?
23:15:38  <Stablean> <happy tran  sport> yep
23:17:25  <Stablean> <happy tran  sport> we  have  made  the  ml  2 way  but  harf  ov is  still  need  doing
23:17:51  <Stablean> <Woodbutcher> yeah that's always the difficult part
23:18:02  <Stablean> <Woodbutcher> at least for me
23:18:21  <Stablean> *** Game still paused (number of players)
23:18:21  <Stablean> *** Taede joined the game
23:18:25  <Stablean> <happy tran  sport> or  jam   or   troy
23:18:59  <Stablean> <happy tran  sport> i for  to  give  troy  my new  password  dam  it
23:19:45  <Stablean> <happy tran  sport> he  did  arsk  me larst  night  but   i was doing sume  thin
23:20:31  <Stablean> <Woodbutcher> well if I see him I'll pass it along
23:20:39  <Stablean> <happy tran  sport> ok  thanks
23:20:49  <Stablean> <Woodbutcher> oh someone has ship??
23:21:23  <Stablean> <Taede> and making profit it seems
23:21:42  <Stablean> <happy tran  sport> i  think  v  for    got  to   doo  the   running  cost
23:21:49  <Stablean> <Woodbutcher> well i guess the running costs aren't outrageous as they used to be set
23:22:07  <Stablean> <Woodbutcher> yeah would seem so, happy
23:22:41  <Stablean> <Taede> no biggie, max 5 ships per company
23:23:12  <Stablean> <Woodbutcher> yeah
23:23:34  <Stablean> <Woodbutcher> ok guys I'm off, twas just checking in.  Have fun
23:23:42  <Stablean> <happy tran  sport> bb
23:23:44  <Stablean> <Woodbutcher> cya
23:23:48  <Stablean> <Taede> laters
23:23:51  <Stablean> *** Woodbutcher has left the game (leaving)
23:24:27  <Stablean> <happy tran  sport> nice  trans   taede
23:25:38  <Stablean> *** happy tran  sport has left the game (general timeout)
23:25:38  <Stablean> *** happy tran  sport has left the game (connection lost)
23:25:56  <Stablean> *** Game still paused (number of players)
23:25:57  <Stablean> *** happy tran {} sport joined the game
23:26:47  <Taede> im off too
23:26:49  <Taede> gnite
23:26:52  <Stablean> *** Taede has left the game (leaving)
23:26:52  <Stablean> <happy tran  sport> bb
23:47:02  <Stablean> <Anson> hallo, anybody actively spectating ? .-)
23:53:15  <Djanxy> hey Anson, not really :D
23:56:03  <Stablean> <happy tran  sport> hi anson
23:59:26  <Stablean> *** Djanxy has left the game (leaving)

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