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00:09:49 <Stablean> <Anson> my idea : drop 1 to right ML, drop 3 to left ML, and drop 2 to both with a choice ... and the incoming single track ML goes to both ML lanes with a choice 00:16:03 <Stablean> <Woodbutcher> sounds good 00:19:09 <Stablean> <Anson> why do we have another factory at Minnville Woods ? 00:19:43 <Stablean> <Woodbutcher> don't know, someone did that this afternoon 00:19:53 <Stablean> <Anson> goods at Minnville and food at Hindston ? 00:20:00 <Stablean> <Woodbutcher> seems so 00:20:39 <Stablean> <Woodbutcher> although some trains may still be going to the factory there 00:21:57 <Stablean> <Anson> anyway, the layout of Minnville is nice ... each lane splits first into 2, then in another 3 (total of 6) ... and for the exit, the left two group go to left and right lane of the ML, and the right two groups are merged with a choice for all 00:23:21 <Stablean> <Anson> i was thinking of something similar for my merge, but since i am not yet used to such mergers, my brain twists faster than the tracks :-) 00:23:35 <Stablean> <Djanxy> know that feeling ;) 00:23:50 <Stablean> <Woodbutcher> yeah me too 00:24:36 <Stablean> <Anson> most of all, all that shifting around of tracks to get the best waiting spaces .... at least TL, but not too much to have no gaps 00:50:56 *** happy_ has quit IRC 01:30:43 <Stablean> <Anson> was just done and checking stations for piled cargo ... then wanted to ask for a first few test trains ... 01:34:17 <Stablean> <Anson> the normal trains might queue a bit at the merge of double ML to single ML, but not worse than before 01:34:51 <Stablean> <Anson> and all goods and food trains will leave the ML before that split, thus they should have no influence, except maybe for a different balancing 01:35:37 <Stablean> <Anson> if all signals are properly set, i should be able to take as many food/goiods trains as there are other trains :-) 01:37:39 <Stablean> <Anson> rough estimate for the station : 6 loading stages and 9 platforms --> never jams 01:41:05 <Stablean> <Anson> i just stopped some trains to create a queue and see how well a wave is handled now 01:41:27 <Stablean> <Woodbutcher> ok 01:43:01 <Stablean> <Anson> at minnville, max usage was 4-5 of the 6 platforms (per lane) 01:45:32 <Stablean> <Anson> at Hindston, i see that for one lane 4(+3) platforms are available, and for the other lane 3(+3), thus 3-7 platforms for each lane and together up to 10 ... should be good enough 01:46:42 <Stablean> <Anson> only remember that 10 from one station and 10 from the other is more than the 9 of the drop can handle, *IF* the double ML wouldn't jame first and protect the drop from jamming :-) LOL 01:46:44 <Stablean> <Woodbutcher> yeah i think the choke point would be the ml 01:49:27 <Stablean> <Woodbutcher> ok i gotta go, have fun 01:49:29 <Stablean> <Woodbutcher> cyas 01:49:47 <Stablean> *** Woodbutcher has left the game (leaving) 01:49:49 <Stablean> <Djanxy> bb 01:52:16 <Stablean> <Anson> where is out pickup station ? i can't find it :-( 01:55:55 <Stablean> <Djanxy> oh lol, didnt realise i was that high on the profit graph 01:56:45 <Stablean> <Djanxy> guess it's because im moving alot of goods/food 01:57:27 <Stablean> <Anson> look at out graph ... we didn't transport goods and food until very recently :-) 01:57:37 <Stablean> <Djanxy> yeah i know :D 01:58:24 <Stablean> <Anson> just started 25 food trains, but i can't find the goods pickup to start another 25 there ... 01:58:34 <Stablean> <Djanxy> been adding a second line to my food plant, much traffic there 02:00:00 <Stablean> <Djanxy> well you got the sawmill 02:00:30 <Stablean> <Djanxy> oh, there's a factory too 02:00:40 <Stablean> <Djanxy> damn transperancy :D 02:01:08 <Stablean> <Anson> until this evening, we had a single drop for everything, resulting in a single pickup too (which didn't exist yet) ... then someone split the factories, one for food now and one for goods 02:01:55 <Stablean> <Djanxy> still got it all at one end, gonna be busy there 02:02:26 <Stablean> *** Slicey joined the game 02:03:06 <Stablean> <Anson> it is all at one end for us too ... but there was not enough space for 10 drop platforms and 10 pickup platforms, and that times 2 for food and goods 02:03:25 <Stablean> <Djanxy> yeah was you i meant :D 02:03:43 <Stablean> <Djanxy> mine are all at different ends 02:04:47 <Stablean> *** Slicey has left the game (leaving) 02:05:19 <Stablean> <Djanxy> might be hard to fit in the pickup, due to the station spread and positioning of the rest 02:06:53 <Stablean> <Djanxy> could do a terminus between the lines i guess 02:09:51 <Stablean> <Anson> when i look at the vehicle tab of the map, it doesn't look full at all 02:10:06 <Stablean> <Anson> although we just went from 120 to 155 trains 02:10:36 <Stablean> <Djanxy> nah you got room for a lot more 02:11:30 <Stablean> <Djanxy> i have 110 trains, and you got a little more track :D 02:12:21 <Stablean> <Anson> how is the big crossing working ? 02:12:39 <Stablean> <Djanxy> good for the most part 02:13:02 <Stablean> <Djanxy> once in a while a few trains queue up for a line, but generally doesnt stop the flow much 02:13:24 <Stablean> <Djanxy> helped that i added a line north 02:13:46 <Stablean> <Anson> if there is a merge, there HAS to be a time when two trains arrive at the same time and one has to wait ... but that is no queue yet 02:14:01 <Stablean> <Djanxy> lol, now there is :D 02:14:27 <Stablean> <Djanxy> but it quickly resolves when it happens 02:14:41 <Stablean> <Anson> seems to resolving itself pretty quickly now 02:14:56 <Stablean> <Djanxy> dont think im adding more trains for now though :D 02:15:46 <Stablean> <Anson> if trains start to jam, you can quadruple the mainlines ... that should be good enough for a few more years 02:16:05 <Stablean> <Djanxy> at least 100 of the 110 trains go through there, so im pretty happy with that in it's current state 02:16:43 <Stablean> <Djanxy> i could, but i've not really prepared for it - making room etc 02:16:49 <Stablean> <Djanxy> and im lazy 02:17:00 <Stablean> <Anson> and when a quad 4way cross with connections for all to all is not enough, add a 5th with almost all to all, and then a 6th and 7th which are both to both, and also some to the other five :-) 02:17:31 <Stablean> <Anson> what i described would take at least 128x128 space ... 02:17:41 <Stablean> <Anson> as can be seen in one of the last PSGs 02:17:43 <Stablean> <Djanxy> yeah, isaw the PSG :D 02:18:22 <Stablean> <Djanxy> i even built some, but didnt touch the BBH :D 02:19:04 <Stablean> <Anson> it was started as 4way all to all, and the 5th was added to almost all ... but for the last two, they were mostly added "around" the crossing, with only few connections to some of the first 5 lines 02:19:34 <Stablean> <Djanxy> actually started with just 3 lines 02:19:49 <Stablean> <Djanxy> but 4th was built rather quickly 02:20:19 <Stablean> <Anson> it was gigantic ... i had to use zoom to fit it completely on my screen :-) 02:20:29 <Stablean> <Djanxy> yeah :D 02:21:15 <Stablean> <Anson> for your cross, i can zoom in 1 level, but for the psg, i needed to zoom out 2 levels 02:22:17 <Stablean> <Anson> 3 zoom levels difference = 8 times longer and wider = 64 times the area :-) 02:22:43 <Stablean> <Djanxy> :P 02:28:13 <Stablean> <Anson> seems like we still don't have any visible depots 02:53:09 <Stablean> <Djanxy> check !here 02:53:31 <Stablean> <Djanxy> should probably have both lines merging with both 02:53:46 <Stablean> <Djanxy> most trains from the drop come on one line 02:53:56 <Stablean> <Anson> no prio :-( 02:54:15 <Stablean> <Djanxy> that neither 02:54:41 <Stablean> *** Slicey joined the game 02:55:09 <Stablean> <Anson> and using PBS or presigs at a double bridge causes evil stops to continue forever 02:55:47 <Stablean> <Djanxy> not the main problem though 02:55:49 <Stablean> <Anson> together with the missing prio, there are three trains at the merge which always stop each other and thus jam 02:56:08 <Stablean> <Djanxy> would help if it also merged with the other line 02:56:24 <Stablean> <Djanxy> just flip one bridge to other line 02:56:38 <Stablean> <Djanxy> easy fix for now :d 02:57:05 <Stablean> <Anson> yes ... saw that only now ... it is a new merge which i didn't see yet : no choice, but simply left to left and right to right 02:57:15 <Stablean> <Djanxy> yup 02:57:37 <Stablean> <Djanxy> and they really prefer left line from drop 02:58:03 <Stablean> *** Slicey has left the game (leaving) 02:59:36 <Stablean> <Djanxy> RIP 03:00:51 <Stablean> <Djanxy> you could have a fabulous uphill entrance/exit to a terminus pickup at Minnville :D 03:23:18 <Stablean> <Anson> hallo, how do you like !here now ? 03:24:12 <Stablean> <Djanxy> looks a lot better ;) 03:24:34 <Stablean> <Anson> left of left ML goes to left ML, right of right ML goest to right ML, and the other two go to both 03:25:16 <Stablean> <Djanxy> well not really 03:25:28 <Stablean> <Djanxy> upper line from drop doesnt go to left ML 03:26:14 <Stablean> <Djanxy> or wasnt that what you meant 03:26:52 <Stablean> <Anson> the left lane of left ML goes only to left lane of outgoing ML 03:26:58 <Stablean> <Djanxy> yeah i see now 03:27:00 <Stablean> <Anson> same for right of right to right only 03:27:47 <Stablean> <Djanxy> no prio? 03:27:49 <Stablean> <Anson> when following exits of the ML allow trains of both lanes to leave it, i don't need to merge all to all 03:28:00 <Stablean> <Djanxy> nah 03:28:38 <Stablean> <Anson> thus it is easiest to keep the left to left and righ to right, and do a full all to all merge of the other lanes in the middle 03:29:16 <Stablean> <Anson> prio would be nice, but i am already thinking about which to give prio 03:29:55 <Stablean> <Anson> would need to give prio to one track before the other two :-) 03:30:05 <Stablean> <Djanxy> i guess the outer lines 03:30:15 <Stablean> <Djanxy> since they are the ones without choice 03:30:18 <Stablean> <Djanxy> and waiting bays 03:30:46 <Stablean> <Djanxy> yeah would be nice to do that, but can just do a dirty double entry :D 03:30:52 <Stablean> *** Giraffatitan joined the game 03:32:19 <Stablean> <Djanxy> yeah that was what i had in mind 03:32:37 <Stablean> <Djanxy> think the waiting bays make most sense that way 03:33:35 <Stablean> <Anson> hehe, no train outside the waiting bays had to wait 03:34:13 <Stablean> *** Giraffatitan has left the game (leaving) 03:34:59 <Stablean> <Djanxy> yup, looks good 03:35:33 <Stablean> <Anson> a double entry would get me new problems 03:35:48 <Stablean> <Anson> i had that problem at the return from the town drop 03:37:12 <Stablean> <Anson> look at !double 03:38:26 <Stablean> <Anson> SL1 would have a normal prio signaling 03:38:44 <Stablean> <Anson> but SL2 would have a short prio on tzhe ML only 03:39:07 <Stablean> <Anson> or with one more 2way combo, the ML would have a large signal gap 03:39:43 <Stablean> <Djanxy> and SL2 will join if there's no train infront of combo, and ignore the prio backwards on ML 03:39:57 <Stablean> <Anson> and in addition (and even worse), the trains from SL2 would also see a green signal when there is no train in front of them, because of the combo between SL1 and SL2 03:40:07 <Stablean> <Djanxy> exactly ;) 03:41:05 <Stablean> <Anson> thus : how to do such a merge ? ... i think it is only possible by having ore distance between the two merge spots and doing logic on a separate rail 03:42:09 <Stablean> <Djanxy> not a likely scenario to merge 2 SL with a single ML though 03:43:15 <Stablean> <Anson> would this work now ? 03:43:15 <Stablean> <Djanxy> yeah would work i guess 03:43:33 <Stablean> <Djanxy> still one has shorter prio though 03:44:16 <Stablean> <Anson> but only 8 vs 10 length 03:44:24 <Stablean> <Djanxy> yeah 03:44:29 *** BiG_MEECH has quit IRC 03:44:30 <Stablean> <Anson> less severe on longer prios 03:45:16 <Stablean> <Anson> but no idea how to do that at my problem space, where i already had problems fitting 6 rails 03:45:23 <Stablean> <Djanxy> btw, was it you i talked some with about different TL merges in the mars game ? 03:46:17 <Stablean> <Anson> i remember having said something that you have to watch for different train lengths on a merge 03:46:28 <Stablean> <Anson> length of waiting bays wouldn't match 03:47:02 <Stablean> <Anson> thus either you build long enough tracks, but signals for the shorter trains and then get larger signal gaps 03:47:52 <Stablean> <Anson> or you build for the longer trains and the shorter might block if the ratio of short TL and long TL doesn't fit in the same rail 03:48:54 <Stablean> <Djanxy> i was experimenting with a simple merge, but where the prio length was determined by the TL of the merging train 03:49:20 <Stablean> <Djanxy> just to see if i could figure something out 03:49:26 <Stablean> <Djanxy> gimme a min 03:51:30 <Stablean> <Anson> at the same location of !double, i built the problem 03:55:41 <Stablean> <Djanxy> check !merge 03:56:08 <Stablean> <Djanxy> tried that out in a singleplayer the other day 03:56:44 <Stablean> <Djanxy> works for TL 3+5 - merging TL3 gets 6 tile prio, TL5 gets 10 tiles 03:57:30 <Stablean> <Djanxy> or 5+9, however it's measured 03:58:28 <Stablean> <Anson> nice idea, but i think it has flaws 03:59:10 <Stablean> <Djanxy> i'm sure it has :D 03:59:32 <Stablean> <Anson> you intend to have a short prio because a short train will make the last part of the prio green (over the bridge) !?! 04:00:14 <Stablean> <Anson> and a long train will block the green signal over the bridge (turn it red) and the prio needs to be green from the mainline 04:01:36 <Stablean> <Djanxy> yes, that's the idea 04:01:38 <Stablean> <Anson> but what about a short train waiting at the prio, and then another (any length) train comes and waits too ... then the short one will wait for the long prio to clear 04:03:00 <Stablean> <Djanxy> ye, that's true 04:03:07 <Stablean> <Djanxy> hmm, think i dealt with that 04:03:13 <Stablean> <Djanxy> somehow 04:03:15 <Stablean> <Anson> btw : you need one more combo on the bridge anyway :-) 04:03:29 <Stablean> <Djanxy> oh ye, forgot that one 04:04:45 <Stablean> <Djanxy> think that works for what you mentioned 04:05:27 <Stablean> <Anson> the problem is : how is a long train different than two short trains ? 04:05:53 <Stablean> <Djanxy> is that a metaphysical question ? :D 04:06:03 <Stablean> <Anson> no, that is the problem 04:06:25 <Stablean> <Djanxy> dont understand what you meant 04:06:32 <Stablean> <Anson> the prio will change, being long or short, depending on the length of the waiting train 04:06:42 <Stablean> <Djanxy> yes 04:07:16 <Stablean> <Anson> but how is a long train different from two short trains which wait one behind the other, so that the long one triggers the long prio, but the two short ones don't 04:07:58 <Stablean> <Djanxy> i added entry/exit 04:08:14 <Stablean> <Djanxy> so the 2nd short train wont enter the prio 04:08:28 <Stablean> <Anson> didn't see that ... it was under the bridge 04:09:07 <Stablean> <Anson> that is a fix to the problem ... but it creates a new problem : larger signal gap if the trains wouldn't have to wait 04:09:14 <Stablean> <Djanxy> ofc 04:09:40 <Stablean> <Djanxy> that's still only gap 2 04:09:48 <Stablean> <Djanxy> to be fair 04:09:59 <Stablean> <Anson> that is signal spacing 4 instead of 2 04:10:09 <Stablean> <Djanxy> 3 now 04:11:03 <Stablean> <Anson> then it is 3 instead of 1 ... in any case it is 2 more than without the entry/exit 04:11:27 <Stablean> <Djanxy> well, was just something i was toying with anyways 04:11:41 <Stablean> <Anson> one extr for the sensor (the rail over the bridge) and one extra for the additional signal 04:11:43 <Stablean> <Djanxy> to see if it could be done 04:12:54 <Stablean> <Anson> nice solution to show that it can be done ... would have to see any specific case to determine which price is higher : always have a longer prio, or have the additional signal gap 04:13:36 <Stablean> <Djanxy> optimally, the TL 3+5 should be seperated first and merged individually, since TL5 should check first if there is room, and then TL 3 after. 04:14:14 <Stablean> <Anson> maybe an application would be if short fast trains are on the same line as long trains which therefore have worse acceleration and need a NUCH longer prio 04:14:21 <Stablean> <Anson> * MUCH 04:15:23 <Stablean> <Anson> what do you think of a map where acceleration would be important ? 04:15:54 <Stablean> <Djanxy> i already tend to choose trains that accelerate well 04:15:57 <Stablean> <Anson> currently, people just used short trains with strong engines, or even double engines on TL3, and acceleration is no big problem 04:16:16 <Stablean> <Anson> did you ever play with the weight modifier ? 04:16:42 <Stablean> <Djanxy> try replacing to the fast rail class and see how TL double engine accelerates 04:17:00 <Stablean> <Djanxy> that's what was used in last PSG btw i think 04:17:06 <Stablean> <Djanxy> the steel split one 04:17:12 <Stablean> <Anson> advanced settings > vehicles > trains > "weight multiplier" and "slope steepness" 04:17:18 <Stablean> <Djanxy> takes soo long to get to max 04:17:25 <Stablean> <Djanxy> no, nor played aroudn with that 04:17:28 <Stablean> <Djanxy> not* 04:17:54 <Stablean> <Anson> i once did an offline game and used 5% slopes and 5x weight modifier :-) 04:18:20 <Stablean> <Anson> result : on a grain train, you would need one engine per wagon 04:18:30 <Stablean> <Djanxy> haha 04:18:36 <Stablean> <Anson> thus triple engines for TL3 04:19:23 <Stablean> <Anson> at one long slope (10 sloped tiles) i even had auxiliary stations : 04:20:29 <Stablean> <Anson> trains went to the first station at the bottom and unloaded, then climbed the mountain, and then loaded at the second station again (the stations were connected, to send cargo there by an invisible lift :-) 04:20:43 <Stablean> <Djanxy> hehe 04:21:05 <Stablean> <Anson> time to unload, climb empty and then load again was faster than waiting for the loaded trains 04:22:28 <Stablean> <Anson> i think that such a setting also would show the benefits of strong wet trains ... less max speed, but almost always using that max speed instead of crawling only 04:24:18 <Stablean> <Djanxy> yeah, and maybe a chance to try the strong class 04:24:52 <Stablean> <Djanxy> think it's hard to figure something out on this server where i would use those 04:25:10 <Stablean> <Djanxy> could be fun in a larger network with feeder stations 04:25:14 <Stablean> <Anson> with those settings, your invention would be useful : short trains (which are powerful enough for a few wagons) would use the short prio, and long trains (TL7 with quintuple engines) still would need the extra long prio 04:25:40 <Stablean> <Djanxy> mm 04:25:51 <Stablean> <Anson> people would also need to watch out for slopes, and eg double tracks on slopes, not only double bridges for long gaps 04:26:21 <Stablean> <Anson> also building mergers downhill, etc 04:27:56 <Stablean> <Djanxy> yeah 04:28:18 <Stablean> <Anson> and with normal prices or slightly higher prices for running costs, people couldn't afford to simply add more engines ... they would need to plan tracks, use the landscape to have level tracks, maybe even build bridges for small slopes, etc 04:30:08 <Stablean> <Anson> of course, that would be no game to build a large network with an easy trainset, but put more weight (pun intended) on the construction of tracks and using the low available power effectively 04:31:02 <Stablean> <Djanxy> also sounds like something you would wanna do over a longer period of time 04:31:08 <Stablean> <Djanxy> than a few days 04:32:20 <Stablean> <Anson> i often wish that time would be more slowly ... eg 1 RL hour per year 04:33:10 <Stablean> <Anson> still having the same income, costs, whatever, but letting everything age more slowly, having some trains for more than 1 or 2 RL hours before upgrading 04:34:05 <Stablean> <Djanxy> yeah, not seen any option for that 04:34:40 <Stablean> <Anson> no idea how to do that, except maybe using a special trainset grf which has the default trains and changes their invention and expiry years to 4 times or 10 times as much as normal 04:35:42 <Stablean> <Djanxy> that could be an option yes 04:35:54 <Stablean> <Anson> then a normal game would start in the year 19200, we would get new NUTS trains every 20 years instead of every 2, and it would end in 22000 instead of 2200 04:36:53 <Stablean> <Anson> hehe, a game that lasts for 3000 ingame years :-) LOL 04:37:36 <Stablean> <Anson> that would be a full RL month 04:42:46 <Stablean> <Djanxy> lol yeah 04:49:20 <Stablean> <Anson> maybe, such a long game could be done without ever pausing :-) 04:49:28 <Stablean> <Djanxy> hehe yeah 04:50:02 <Stablean> <Anson> currently, you need to immediately upgrade trains when you come back from afk 05:00:27 <Stablean> <Djanxy> alright, im off 05:00:30 <Stablean> <Djanxy> have fun 05:00:52 <Stablean> <Anson> already too late again :-) 05:00:58 <Stablean> <Djanxy> yup :) 05:01:04 <Stablean> <Anson> what time is it where you live ? 05:01:10 <Stablean> <Djanxy> 6 am 05:01:20 <Stablean> <Anson> same here 05:01:31 <Stablean> <Djanxy> you were german, yes ? 05:01:45 <Stablean> <Anson> yes 05:02:03 <Stablean> <Djanxy> think we had a talk about german letters and stuff a while back :D 05:02:05 <Stablean> <Djanxy> im danish 05:02:36 <Stablean> <Djanxy> i work the evening shift though, so going to work at 14.30 05:02:48 <Stablean> <Djanxy> nn ! 05:02:55 <Stablean> *** Djanxy has left the game (leaving) 05:10:36 *** Djanxy has quit IRC 05:11:44 <Stablean> *** Slicey joined the game 05:14:24 <Stablean> *** Slicey has left the game (leaving) 06:07:06 *** BiG_MEECH has joined #openttdcoop.stable 06:07:55 <BiG_MEECH> WoOOoOOOoooOOOoooOOOOOOO! 06:07:59 <BiG_MEECH> PlayboY! 06:11:54 <V453000> him 06:15:35 <BiG_MEECH> Yo! 06:15:40 <BiG_MEECH> Whats up BiG BOSS!?! 06:18:51 <V453000> not much 06:19:21 <BiG_MEECH> :( 06:19:26 <BiG_MEECH> You should be drawing slugs! 06:20:26 <V453000> im drawing trains actually 06:21:07 <BiG_MEECH> Nice! 06:21:19 <BiG_MEECH> one of them should say ' For Meech ' 06:21:48 <V453000> not this time honey 06:28:42 <BiG_MEECH> </3 06:28:50 <BiG_MEECH> You're breaking my heart girlfriend. 06:29:42 <V453000> stfu bitch my heart was broken before that, go make me a pixel sprite sandwitch 06:29:45 <V453000> (: 06:29:47 <V453000> there you have it 06:30:21 <BiG_MEECH> I will add lots of glass and aresenic sprites for you. 06:30:35 <V453000> cool 06:31:02 <BiG_MEECH> I knew you would hate that the most 06:31:15 <BiG_MEECH> you are full of rage sprites right now 06:39:26 <Stablean> *** Speedy joined the game 06:48:34 <BiG_MEECH> Yo Speedy 06:49:04 <Stablean> <Speedy> hey Meech 06:59:07 <BiG_MEECH> :D 07:19:47 *** Mark has quit IRC 07:28:46 <Stablean> *** Speedy has joined spectators 07:36:22 *** Mark has joined #openttdcoop.stable 07:36:23 *** Webster sets mode: +o Mark 07:40:03 <Stablean> *** Speedy has left the game (leaving) 08:12:01 <Stablean> *** Yugi_D joined the game 08:13:17 <Stablean> *** Yugi_D has left the game (leaving) 08:50:13 *** happy_ has joined #openttdcoop.stable 09:44:08 <Stablean> *** happy tran {} sport joined the game 09:44:28 <Stablean> <Anson> hallo, happy 09:44:31 <Stablean> <happy tran sport> hi 09:44:57 <Stablean> <Anson> where is the goods pickup ? 09:45:19 <Stablean> <happy tran sport> i fot gpt to doo won 09:47:05 <Stablean> <Anson> how do you like the food service ? 09:47:27 <Stablean> <happy tran sport> grate look grate 09:47:51 <Stablean> <Anson> 35 food trains ... without problems 09:48:05 <Stablean> <happy tran sport> nice good job 09:48:23 <Stablean> <Anson> wood set them up ... i did only the drop station 09:48:34 <Stablean> <happy tran sport> i see 09:49:01 <Stablean> <happy tran sport> mite need mor farm trans 09:49:08 <Stablean> <Anson> and i had to add something : order 2 and invisible depots at the pickup ... i noticed that they wouldn't replace when i upgraded trains from level 8 to 9 09:49:22 <Stablean> <happy tran sport> nice 09:49:41 <Stablean> <Anson> at least that was a proof that we have no visible depots on the entire net :-) 09:50:01 <Stablean> <happy tran sport> yer thats true 09:50:15 <Stablean> <Anson> about more farm trains ... i permanently am adding them :-) 09:50:38 <Stablean> <happy tran sport> i see 09:50:44 <Stablean> <Anson> before we started with the food trains, there were only 120 trains total, and now +35 food --> 190+ :-) 09:51:08 <Stablean> <Anson> at least 35 more other trains (farms and also wood 09:51:46 <Stablean> <Anson> before we add more trains, we should do the goods ... that will be another 20-40 trains ... and might jam the ML 09:52:10 <Stablean> <happy tran sport> yer i can a tran q now 09:52:33 <Stablean> <Anson> where is a queue ? 09:52:47 <Stablean> *** happy tran {} sport has joined company #4 09:53:07 <Stablean> <happy tran sport> see my sign say tran q 09:53:14 <Stablean> <Anson> the merge from green ? 09:53:41 <Stablean> <happy tran sport> i think so yes 09:54:43 <Stablean> <Anson> ah, i wanted to change that ... when i built the big hub, i had done the yellow line a bit quickly, and thus there are single bridges --> gap and jam 09:54:44 <Stablean> *** GriffinOneTwo joined the game 09:55:27 <Stablean> <Anson> when there is a wave of wood trains from green, it takes a few moments to merge them to the blue mainline, but nothing permanent 09:56:02 <Stablean> <Anson> problem is at "two single bridges" 09:56:52 <Stablean> <happy tran sport> the tran q start at the bridge the bridge needs to be 2 09:59:02 <Stablean> <Anson> fixed :-) 09:59:30 <Stablean> <Anson> no, not yet ... timing on yellow needs fix ... 1 or 2 waiting bays for the merge 09:59:37 <Stablean> <happy tran sport> yep thats beter 10:00:47 <Stablean> <Anson> oh well ... we have 1 bay to the right lane and 3 to the left lane ... but i think they prefer the right and the left ML is busier ... thus it matches :-) 10:03:17 <Stablean> <Anson> btw : "alert messages" about things which need an urgent fix like we just had, and also signs which are very shor lived to show someone a location, mostly are done with a leading "!" -> that sorts them at the top of the list 10:03:32 <Stablean> *** GriffinOneTwo has left the game (leaving) 10:03:45 <Stablean> <Anson> and also in chat, people see that a sign is meant ... like !here 10:04:35 <Stablean> <happy tran sport> yer i see it 10:05:45 <Stablean> <Anson> at !here, it was a nice connection of the two double mainlines to a single double mainline, but it only merged left with left to left and right with right to right, causing jams on left and almost empty on right 10:06:45 <Stablean> <Anson> now left of left goes to left, and right of right goes to right, but the left of right and the right of left have full choice now 10:07:19 <Stablean> <Anson> and even with 70 more trains, there is no jam 10:07:49 <Stablean> <Anson> ... almost :-) 10:09:47 <Stablean> <Anson> with 20-40 more goods trains, the merge at !here will probably get some jams ... but only because the ML is almost at full capacity now and we would need to triple it ... which is more work than i will start in the year 2108 10:12:41 <Stablean> <Anson> the single blue mainline seems to be almost at 100% when itz passes the food/goods drop merger, but the yellow double (triple) line from the drop looks quite empty ... thus we will be able to squeeze in some more trains ... maybe 10-20, but probably not 20-40 or more 10:13:55 <Stablean> <Anson> who will build the goods pickup ? .... ah, you already are almost done with it :-) 10:32:54 <Stablean> <Anson> are you still there ? 10:33:08 <Stablean> <happy tran sport> yep 10:33:10 <Stablean> <Anson> houston, we have a problem 10:34:20 <Stablean> <Anson> first (nor problem) : you saw what i changed ? ... avoiding the long track to almost have a triple line, the double from drop and an additional single from pickup 10:34:47 <Stablean> <happy tran sport> yer i see 10:34:57 <Stablean> <Anson> and it could use a balaned merge later, currently left incoming stays left and right stays right 10:35:19 <Stablean> <happy tran sport> yepthats true 10:35:33 <Stablean> <Anson> i also added the invisible depots to do an autoreplace 10:35:43 <Stablean> <happy tran sport> nice 10:36:29 <Stablean> <happy tran sport> but we got to to doo a new sawmill 10:36:59 <Stablean> <Anson> all drops have no depots at all, and all pickups have an invisible depot "behind" the trains, so that they only go to the depot when they were stopped in the station and get an order to maintain 10:37:15 <Stablean> <happy tran sport> ther uver won is to far 10:37:22 <Stablean> <happy tran sport> i see now 10:37:34 <Stablean> <Anson> yes ... that was second ... the problem ... the sawmill is out of reach of station spread 10:38:46 <Stablean> <happy tran sport> dame we can not doo a new won 10:39:00 <Stablean> <Anson> but with a limit of 1 industry per town for each type, we have a problem to move it 10:39:22 <Stablean> <Anson> the new one would have to belong to another town ... 10:39:56 <Stablean> <Anson> maybe fenford ... but that probably would be out of station spread for the drop 10:41:54 <Stablean> <Anson> did some tile counting ... we need to move the pickup at least 4 tiles to the north 10:43:16 <Stablean> <happy tran sport> wate see my sign say this fi we wate in till this won as gon then we mite can doo a new won 10:45:10 <Stablean> <Anson> i see no sign "this fi" 10:46:52 <Stablean> <Anson> look at the sign !this yellow line 10:47:16 <Stablean> <Anson> that is the most southern location for the sawmill, if we don't want to move the drop station 10:52:07 <Stablean> <Anson> where are two sawmills ? Minnville and Fenford ? 10:52:27 <Stablean> <happy tran sport> yes 10:53:17 <Stablean> <happy tran sport> so the won at fenford has to die and then we can doo a new won 10:53:24 <Stablean> <Anson> Fenford doesn't matter ... it is too far in the south 10:53:51 <Stablean> <Anson> look at the sign !this yellow line 10:54:17 <Stablean> <Anson> a sawmill would have to be on that line to allow using the drop station !!! 10:54:55 <Stablean> <Anson> thus we might have to flatten something and move the pickup to build a new sawmill there 10:55:09 <Stablean> <Anson> BUT that location would belong to Minnville 10:55:15 <Stablean> <happy tran sport> so the uver won will be the factory line 10:55:29 <Stablean> <Anson> and thus we would need to stop dropping cargo to the old sawmill for many years 10:56:15 <Stablean> <Anson> i never understand the word "uver" ... everything else can be guessed :-) 10:56:47 <Stablean> <happy tran sport> dame me 10:57:10 <Stablean> <happy tran sport> ther sume thins i can not sple 10:57:52 <Stablean> <Anson> and i am no native english speaker, thus have more problems to guess than some other people 10:58:12 <Stablean> <happy tran sport> ar 11:00:16 <Stablean> <Anson> you have rebuilt the pickup station ? 11:00:30 <Stablean> <Anson> i had deleted those parts which are out of range of the sawmill 11:00:50 <Stablean> <Anson> the two leftmost platforms can be made "in range" by using an aux tile 11:13:51 <Stablean> *** bon joined the game 11:13:54 <Stablean> <bon> hi 11:13:54 <Stablean> <happy tran sport> hi bon 11:14:48 <Stablean> <bon> how doing? 11:14:52 <Stablean> <happy tran sport> good 11:15:00 <Stablean> <happy tran sport> how things bon 11:18:46 <Stablean> <bon> doing ok atm..just...papers :-> heh 11:25:01 <Stablean> <Anson> stop 11:32:11 <Stablean> <bon> mm...will check in later on...have fun as usual :) 11:32:17 <Stablean> *** bon has left the game (leaving) 11:32:19 <Stablean> <happy tran sport> okbb 11:38:29 <Stablean> <Anson> looks like it's done now ? 11:39:28 <Stablean> <Anson> what can we do about "corner of goods pickup" ? i disconnected two platforms there, but that tile is needed 11:40:38 <Stablean> <Anson> as i just said : that tile is needed ! 11:41:40 <Stablean> <happy tran sport> but udont have to port it ther i dun won nexs to the factory but ok 11:42:34 <Stablean> <Anson> that tile is the corner of GOODS PICKUP ... it is needed to get goods from the sawmill 11:44:44 <Stablean> <Anson> we could at most move that tile to the location that i just bombed 11:47:47 <Stablean> <Anson> args ... can'Ät move the station by one tile ... too spread out 11:48:02 <Stablean> <happy tran sport> yep 11:52:48 <Stablean> <Anson> what is fenford heights ? 11:54:43 <Stablean> <Anson> crap doesn'Ät work :-( 12:00:25 <Stablean> <Anson> ugly corners, but everything connected now 12:01:28 <Stablean> *** Troy McClure joined the game 12:01:35 <Stablean> <happy tran sport> its troy 12:01:39 <Stablean> <happy tran sport> hi 12:01:46 <Stablean> <Troy McClure> hi 12:02:10 <Stablean> <Anson> hallo troy, do you have an idea how to improve the rails at sign "LOL" ? 12:02:39 <V453000> hotkeys A D 12:02:58 <Stablean> <Troy McClure> nope 12:06:53 <Stablean> <Anson> before we noticed the problem with the sawmill, the pickup station was even more to the south (where you still see the flat mountain top) and we just moved the station as far as possible, even using tunnels 12:20:23 <Stablean> <Anson> watch out for town rating when we do so much TF and rebuilding, else we'll not be able to put down a new station ... 12:24:58 *** Djanxy has joined #openttdcoop.stable 12:25:38 <Stablean> *** Djanxy joined the game 12:26:07 <Stablean> <Djanxy> hmm Anson, still here ? :D 12:26:13 <Stablean> <happy tran sport> wb djanxy 12:26:15 <Stablean> <Djanxy> and hi all 12:27:10 <Stablean> <Anson> i had some breaks ... now will order some food :-) 12:27:22 <Stablean> <Djanxy> :P 12:27:30 <Stablean> <happy tran sport> nice 12:28:08 <Stablean> <happy tran sport> how things djanxy 12:28:34 <Stablean> <Djanxy> good thanks, part from work soon ;) 12:28:40 <Stablean> <Djanxy> apart* 12:29:38 <Stablean> <Anson> ok, dinner will come in 10-15 minutes, i assume ... "Hirschragoût auf Tagliatelle" 12:30:17 <Stablean> <Djanxy> hirsch? 12:30:24 <Stablean> <Anson> deer 12:30:31 <Stablean> <Djanxy> aha 12:40:45 <Stablean> <Anson> don't release so many trains at once ... i think the mainline might jam at 20 goods trains 12:56:41 <Stablean> *** Player has left the game (leaving) 13:00:45 <Stablean> *** Djanxy has left the game (leaving) 13:02:37 <Stablean> *** thepower12n joined the game 13:06:54 <Stablean> *** thepower12n has left the game (leaving) 13:29:00 *** Djanxy has quit IRC 14:11:10 <Stablean> *** thepower12n joined the game 14:11:47 <Stablean> <Anson> back from dinner 14:11:58 <Stablean> <Troy McClure> wb 14:13:46 <Stablean> *** Player has changed his/her name to Accurator 14:14:14 <Stablean> *** Accurator has started a new company (#15) 14:19:31 <Stablean> *** thepower12n has left the game (leaving) 14:21:31 <Stablean> *** Accurator has left the game (leaving) 14:30:30 <Stablean> *** Player has joined spectators 14:31:15 <Stablean> *** Troy McClure has left the game (leaving) 14:35:17 <Stablean> *** Player has left the game (leaving) 15:00:59 <Stablean> *** happy tran sport has left the game (leaving) 15:12:25 *** [1]Mark has joined #openttdcoop.stable 15:18:26 *** Mark has quit IRC 15:18:26 *** [1]Mark is now known as Mark 16:01:48 <Stablean> *** Woodbutcher joined the game 16:01:56 <Stablean> <Woodbutcher> hi 16:02:46 <Stablean> <Anson> hallo, Woody 16:03:49 <happy_> hi wood 16:03:56 <Stablean> <Woodbutcher> hi happy 16:03:57 <happy_> how things 16:04:04 <Stablean> <Woodbutcher> good thanks, you? 16:04:11 <happy_> good 16:04:22 <Stablean> *** happy tran {} sport joined the game 16:04:30 <Stablean> <Woodbutcher> how's the ml working? 16:04:48 <Stablean> <Woodbutcher> oh a triple, nice 16:04:54 <Stablean> <happy tran sport> good 16:05:08 <Stablean> <happy tran sport> troy has dun a lot 16:05:18 <Stablean> *** happy tran {} sport has joined company #4 16:05:50 <Stablean> <Anson> we barely were finished building a double and the food and goods stations, when capacity on ML was full, and Troy built the triple and rebuilt the big hub 16:08:54 <Stablean> <Anson> i just rebuilt the bus wood line to a train line, separate from the network 16:09:08 <Stablean> <happy tran sport> k 16:10:10 <Stablean> <Anson> there are now 2 wood lines nearby to the goods stations and thus separate from the network, with only one lane 16:10:24 <Stablean> <Anson> similar to a farm near the food stations 16:13:46 <Stablean> <Anson> and watch out for money ... building multi-platform stations with a lot of rails for incoming and leaving trains in the mountains costs a lot, and purr isn't cheap either 16:15:41 <Stablean> <Woodbutcher> i'm surprised red company is still alive 16:15:48 <Stablean> <Anson> did you know that all our pickup stations have invisible overflows, except for the food and goods pickups ? 16:16:30 <Stablean> <Woodbutcher> what other pickup? 16:16:36 <Stablean> <Anson> thus i am building them now after seeing that we have 56 goods trains and many of them are waiting in the pickup station and sometimes almost queuing out of it ... 16:17:14 <Stablean> <Anson> all the resource/primary pickups have the overflows 16:17:20 <Stablean> <Woodbutcher> ah ok 16:20:04 <Stablean> <Anson> even with a triple ML, we have some bottlenecks 16:21:58 <Stablean> <Anson> about the red company : something like 7 million cash and no loan, doing -750k minus per year ... but even when the cash drops to zero, it will take a while ... 16:22:24 <Stablean> <Woodbutcher> he's been jammed since yesterday 16:22:48 *** ODM has joined #openttdcoop.stable 16:22:48 *** ChanServ sets mode: +o ODM 16:23:06 <Stablean> <Woodbutcher> why order #2 on the food trains? 16:23:28 <Stablean> <Anson> max loan currently is 28.5 million ... inflation is on ... thus we might get somethingh lke 500k more max loan per year, and thus red only gets 250k debt per year effectively ... it will take quite a while to have more debt than max loan allows 16:25:35 <Stablean> <Anson> thus all trains for primary pickups have overflow depots and an explicit order to go there if maintenance is needed : they will turn around and go to the overflow depot 16:25:59 <Stablean> <Woodbutcher> otherwise they wouldn't? 16:26:31 <Stablean> <Anson> if the new stations have invisible overflow depots, it will work to copy the orders, but on the food and goods trains it had not worked since there were no depots at all 16:26:58 <Stablean> <Anson> how can a train go to a depot to autoreplace when he can't see any depots on the whole network ??? 16:27:48 <Stablean> <Woodbutcher> so there's an implied IF in that order 16:28:14 <Stablean> <Anson> that's on purpose, so that no trains will accidentally go to a "bad branch", like going into a sideline to a near depot, and then be lost ... 16:28:53 <Stablean> <Anson> goto depo always goes there, and maintain at depot only goes there when there is something to maintain 16:29:07 <Stablean> <Woodbutcher> gotcha 16:30:17 <Stablean> <Anson> try clicking on "send to depot" in any train's window and you will be told that there is no path to it ... and if it will go to a depot, that depot is built incorrectly 16:30:46 <Stablean> *** Vinnie joined the game 16:30:51 <Stablean> <happy tran sport> hi vinnie 16:30:53 <Stablean> <Woodbutcher> hi 16:31:04 <Stablean> <Vinnie> hello 16:31:12 <Stablean> <happy tran sport> how things 16:31:19 <Stablean> *** Vinnie has joined company #8 16:31:24 <Stablean> <Vinnie> im good, and you? 16:31:46 <Stablean> <Anson> exception : while in a station, they can turn around and reach the overflow depots, or in case of goods, there are depots shortlybehind the terminus station 16:31:52 <Stablean> <happy tran sport> good 16:33:50 <Stablean> *** Woodbutcher has joined company #4 16:34:02 <Stablean> <Anson> although there is a "backwards depot" for the food stations, that is no overflow, and the goods station doesn't have overflows either ... that's what I'm building now ... promitive, but can take care of too many trains if a jam happens somewhere 16:36:57 <Stablean> <Anson> hehe, i should remember to not cycle through all signal types when there are trains waiting at them 16:37:35 <Stablean> <Woodbutcher> yeah good way to crash them 16:44:23 <Stablean> <Anson> right after the crash, the overflow was used because too many trains had stopped and then almost deadlocked 16:44:43 <Stablean> *** Taede joined the game 16:46:54 <Stablean> <Anson> no wonder that red has problems ... old small trains parallel to trucks, and long weak old trains, and a big network with almost no trains 16:48:00 <Stablean> <Vinnie> bwahahaa train 13 16:48:08 <Stablean> <Vinnie> loading fruit in factory pickup 16:48:15 <Stablean> <Vinnie> of red ofcourse 16:49:21 <Stablean> <Anson> most tracks are only single lines, and they all never use diagonals, but only orthogonal tracks with the tightest possible curves 16:50:37 <Stablean> <Anson> and trying to load iron ore where the mine has died a long time ago 17:11:20 <Stablean> <Anson> one has 400 waiting and the other just had 1000+ 17:11:54 <Stablean> <Anson> also Brufingley Meat and Faningworth Grain 17:15:02 <Stablean> <Anson> bottleneck seems to be the merger for the exit of drop stations 17:17:21 <Stablean> <Anson> the big merger where triple ML from food meets two double lines from goods 17:27:08 <Stablean> *** Woodbutcher has left the game (leaving) 17:53:57 <Stablean> <Anson> at sign "2 terrorists ..." :-) 17:54:16 <Stablean> <Anson> can someone please start a bomb run on them ? 18:02:46 *** Jam35 has joined #openttdcoop.stable 18:02:46 *** ChanServ sets mode: +o Jam35 18:16:28 <Stablean> *** V453000 joined the game 18:16:32 <Stablean> <V453000> heyo 18:16:34 <Stablean> <happy tran sport> hi v 18:16:48 <Stablean> <V453000> Vinnie wins 18:16:58 <Stablean> <happy tran sport> yep 18:17:29 *** Mark has quit IRC 18:17:29 <Stablean> <Anson> by which criterium ? 18:17:39 <Stablean> <V453000> by all criteriums, period 18:17:53 <Stablean> <V453000> slugs and waypoint all hail beer? 18:17:56 <Stablean> <V453000> you cant get better than that 18:18:18 <Stablean> <happy tran sport> yep thats true 18:18:49 <Stablean> <Anson> Time to go logic ... 6th in company league table ... and happy 1st :-) 18:19:11 <Stablean> <V453000> there is no OTHER logic 18:19:34 <happy_> how things v 18:19:36 <Stablean> <V453000> no slugs no game 18:19:38 <Stablean> <V453000> G_G 18:19:41 <Stablean> <V453000> pretty good happy 18:19:55 <Stablean> <V453000> would almost say absolutely excellent but lets not get too ahead :D 18:20:28 *** Mark has joined #openttdcoop.stable 18:20:29 *** Webster sets mode: +o Mark 18:40:03 <Stablean> *** V453000 has left the game (leaving) 18:41:35 <Stablean> <Vinnie> I whooped your asses 18:41:38 <Stablean> *** Vinnie has joined spectators 18:41:43 <Stablean> <Vinnie> V told so 18:41:55 <V453000> Period. 18:42:04 <Stablean> <Vinnie> All hail the slugs 18:42:23 <Stablean> <Vinnie> btw V are slugs in real life capable to go backwards? 18:43:10 <V453000> oh fuck you bet they do 18:43:27 <V453000> they go so quickly that you cant even tell which way they goin 18:43:28 <V453000> also, slugs are able to do anything 18:43:51 <V453000> including winning games just by making an appearance there 18:43:57 <Stablean> <Vinnie> If i would own one i would learn it to play as a teammate in Openttd 18:44:20 <V453000> :DDDD 18:49:23 <Jam35> Slugs remind me of Mr Creasote 18:50:35 <Jam35> *Creosote :p 18:51:06 <V453000> the neurotic policeman? 18:51:57 <Jam35> http://www.youtube.com/watch?v=aczPDGC3f8U 18:51:57 <Webster> Title: Mr. Creosote, Length: 2m 38s, Views: 450811, Likes: 2081 18:53:58 <V453000> oh the shit 19:00:06 <BiG_MEECH> yoyo! 19:00:15 <BiG_MEECH> V453000000000000JAMMED35 19:02:58 <V453000> FUCK HI 19:03:47 <BiG_MEECH> :D 19:03:53 <Jam35> wassup Meech 19:04:27 <BiG_MEECH> Sky, UFO's, blimp, air, ect :D 19:05:09 <Jam35> I shall rephrase the question... 19:05:09 <Stablean> *** Jam35 joined the game 19:05:17 <Jam35> how are you Mr Meech? 19:05:22 <BiG_MEECH> I'm good! 19:05:32 <Jam35> :) keewl 19:05:35 <BiG_MEECH> :D 19:06:37 <BiG_MEECH> hows things? 19:07:08 <Jam35> ok I guess 19:07:15 <BiG_MEECH> good 19:07:18 <Jam35> pc sucks bad 19:07:22 <BiG_MEECH> D: 19:07:29 <BiG_MEECH> what's wrong? 19:07:31 <BiG_MEECH> slow? 19:07:37 <Jam35> lag worsens every game 19:07:45 <Jam35> it's dying 19:07:53 <BiG_MEECH> PC or lappy? 19:07:53 <Jam35> or dieing 19:07:57 <Jam35> PC 19:08:20 <BiG_MEECH> did you take the side off and peek at the CPU to see if it was jammed with dust? 19:08:33 <Jam35> not yet 19:08:44 <V453000> we should kill meech to make sure to prevent any further issues 19:08:48 <Jam35> cleaned the filtery thing 19:08:57 <BiG_MEECH> MY power supply was jammed full of dirt and was pretty hot 19:09:03 <V453000> surprising? 19:09:06 <BiG_MEECH> shush V453000000000 19:09:29 <V453000> what you cant deal with my elaborate scientific analysis of the situation, and suggested solution? 19:09:31 <V453000> bitch 19:09:32 <BiG_MEECH> still pixelizing V? 19:09:37 <V453000> ass yeah 19:09:46 <BiG_MEECH> well I hope you have pixel nightmares later 19:09:57 <V453000> shove pixels up your ass 19:10:00 <planetmaker> for some reason we have a repo called 'ass'... I wonder whether that was you, V453000 ;-) 19:10:09 <V453000> NO :D 19:10:13 <V453000> for once not 19:10:23 <BiG_MEECH> I beg to differ 19:10:34 <V453000> you differ in a lot of ways without begging 19:10:34 <BiG_MEECH> He's owner of ass inc. 19:11:15 <BiG_MEECH> :D 19:11:38 <V453000> (: 19:12:39 <Stablean> *** skyem123 joined the game 19:12:40 <BiG_MEECH> I'm sure youre close to having all of the engines drawn now or nO? 19:12:50 <V453000> somewhat 19:12:52 <V453000> yes 19:12:59 <BiG_MEECH> 90% done? 19:13:05 <V453000> nope 19:13:10 <BiG_MEECH> =\ 19:13:13 <V453000> 11/14 I think 19:13:14 <BiG_MEECH> hi Skyem 19:13:18 *** Mark has quit IRC 19:13:19 <Stablean> <skyem123> hello 19:13:22 <V453000> plus need to do a lot of stuff with wagons 19:13:23 <V453000> so yeah 19:13:35 <V453000> but I might adjust the wagons in later versions 19:13:40 *** Mark has joined #openttdcoop.stable 19:13:41 <BiG_MEECH> 78% 19:13:41 *** Webster sets mode: +o Mark 19:13:44 <Stablean> <skyem123> my computer is playing me the usb error sound 19:13:55 <BiG_MEECH> 78% is a C+ 19:13:59 <Mark> hai 19:14:03 <BiG_MEECH> yo 19:14:49 <V453000> I will give you a hard C+ at night meech 19:14:50 <V453000> hi Mark 19:15:00 <BiG_MEECH> Sounds kinky 19:15:04 <Stablean> *** Jam35 has left the game (leaving) 19:16:44 <Stablean> *** skyem123 has left the game (leaving) 19:17:43 *** skyem123 has joined #openttdcoop.stable 19:17:53 <Stablean> *** Mark joined the game 19:18:29 <skyem123> hello! 19:18:35 <BiG_MEECH> re-hi :D 19:18:53 <skyem123> heh 19:19:05 <V453000> well maybe the wagons dont need that many changes 19:19:11 <V453000> or at least not for now 19:19:24 <BiG_MEECH> next release :D 19:20:51 <V453000> yeah most likely 19:20:51 <V453000> will see 19:24:47 <BiG_MEECH> bbiab :) 19:24:50 *** BiG_MEECH has quit IRC 19:25:06 <Stablean> <Vinnie> cookies 4 life 19:29:52 <Stablean> *** Lemon joined the game 19:30:25 <Stablean> *** Lemon has changed his/her name to Speedy 19:30:50 <Stablean> <Speedy> ho ho 19:32:56 <Stablean> *** Speedy has joined company #10 19:41:25 <Stablean> <happy tran sport> hi mark and hi big meech 19:41:39 <Stablean> <happy tran sport> hi speedy 19:41:43 <Mark> :) 19:41:46 <Stablean> <Speedy> hi happy 19:44:01 <skyem123> Why were you called lemon? 19:44:16 *** V453000 is now known as AssThunder 19:44:22 <AssThunder> should keep you away from such questions :P 19:44:28 *** AssThunder is now known as V453000 19:44:31 <skyem123> Uhm... 19:44:41 <skyem123> ... 19:44:43 <Stablean> <Speedy> I'm @ bar and we use that name and change if needed 19:44:57 <skyem123> ok 19:45:35 <Stablean> *** Mark has left the game (general timeout) 19:45:35 <Stablean> *** Mark has left the game (connection lost) 19:45:41 *** BiG_MEECH has joined #openttdcoop.stable 19:45:47 <BiG_MEECH> Wo! 19:46:34 <Stablean> *** happy tran {} sport has joined spectators 19:48:54 *** [1]Mark has joined #openttdcoop.stable 19:49:04 *** tycoondemon has quit IRC 19:51:03 <Stablean> *** happy tran sport has left the game (leaving) 19:52:41 *** Mark has quit IRC 19:52:41 *** [1]Mark is now known as Mark 19:57:19 <Stablean> *** Taede has left the game (leaving) 20:02:15 <Stablean> *** Player has joined spectators 20:03:07 <Stablean> *** Player has left the game (leaving) 20:14:52 *** skyem123 has quit IRC 20:16:24 <Stablean> *** Speedy has joined spectators 20:16:29 <Stablean> *** Speedy has left the game (leaving) 20:26:52 <Stablean> *** bon joined the game 20:27:04 <Stablean> <bon> hi anson 20:37:57 <Stablean> *** Woodbutcher joined the game 20:38:00 <Stablean> <bon> hi woodbutcher :) 20:38:04 <Stablean> <Woodbutcher> hi bon 20:38:07 <Stablean> <Woodbutcher> how goes it? 20:38:25 <Stablean> <bon> mm doing ok...long night coming up but eh :) 20:38:35 <Stablean> <bon> will be a bit quiet tomorrow morning to do whatevr I feel like tho 20:38:42 <Stablean> <bon> ;) 20:38:48 <Stablean> <bon> how about you? 20:38:58 <Stablean> <Woodbutcher> i'm good, thanks 20:42:45 <Stablean> *** Woodbutcher has joined company #4 20:44:03 <Stablean> <Woodbutcher> ok i'm off again, cyas 20:44:13 <Stablean> *** Woodbutcher has left the game (leaving) 20:47:45 <Stablean> *** bon has left the game (leaving) 20:51:15 <Stablean> *** iTKerry joined the game 20:51:23 <Stablean> <iTKerry> Vinnie: hello 20:52:30 <Stablean> <iTKerry> why no one plays on PS? 20:54:42 *** ODM has quit IRC 20:55:44 <Stablean> <Vinnie> hey 20:56:10 <Stablean> <iTKerry> :P 20:56:20 <Stablean> <Vinnie> iTKerry: its because mostly when i look no one is there 20:56:27 <Stablean> <Vinnie> so im not bothered to join 20:58:11 <Jam35> if I had access to the other, faster Pc in this house I would play 20:58:25 <Jam35> weekend for sure 21:00:45 *** skyem123 has joined #openttdcoop.stable 21:03:12 *** Jam35 has quit IRC 21:09:18 <Stablean> *** Vinnie has left the game (leaving) 21:11:36 <Stablean> *** happy tran {} sport joined the game 21:11:55 <Stablean> <iTKerry> hello happy tran sport 21:11:59 <Stablean> <happy tran sport> hi 21:12:01 <Stablean> <iTKerry> can i help? 21:12:40 <Stablean> <happy tran sport> how lone have u been plaing 21:12:58 <Stablean> <happy tran sport> openttd 21:13:20 <Stablean> <iTKerry> dude i play into PS 21:13:22 <Stablean> <iTKerry> it's ok 21:13:24 <Stablean> <iTKerry> :P 21:15:14 <Stablean> <iTKerry> u need LL_RR at the rightside of island 21:15:21 <Stablean> <iTKerry> sorry for my bad eng :P 21:15:37 <happy_> so u play on the public so u no how to doo big net werks 21:16:39 <Stablean> <iTKerry> LL_RR and LLL_RRR 21:16:53 <Stablean> <happy tran sport> nice 21:17:03 <Stablean> <iTKerry> but 4L_4R and > will hard for me 21:17:03 <Stablean> <iTKerry> :P 21:17:10 <Stablean> <happy tran sport> i see 21:17:32 <Stablean> <happy tran sport> i dont think my net werk need tthat yet 21:17:51 <Stablean> <iTKerry> then ok 21:18:01 <Stablean> <iTKerry> mb later :P 21:18:08 <Stablean> <happy tran sport> yer 21:18:30 <Stablean> <happy tran sport> if u arsk anson and see whont he say 21:20:01 <Stablean> <happy tran sport> anson we mite need to make the ml beter be cours ther is a tran q cumein from the goods pike up 21:20:07 <V453000> more rails == better 21:20:11 <V453000> you always NEED more :P 21:20:18 <Stablean> <happy tran sport> true 21:20:21 <Stablean> <iTKerry> :P 21:21:07 <Stablean> <happy tran sport> but i think its going to be hard to make the ml 4 way 21:22:59 <Stablean> <iTKerry> y it's hard 21:23:09 <Stablean> <iTKerry> but we will be able to do this. 21:24:27 <Stablean> <happy tran sport> true 21:24:46 <Stablean> <happy tran sport> but ther going to bee loots ov tf 21:25:00 <Stablean> <happy tran sport> but yer i think it can bee dun 21:25:30 <Stablean> <iTKerry> dude, u write little strange :} 21:26:12 <Stablean> <happy tran sport> yep will doo 21:26:35 <Stablean> *** happy tran {} sport has joined company #4 21:28:09 <Stablean> <iTKerry> so 21:28:12 <Stablean> <iTKerry> can i help? 21:28:18 <Stablean> <happy tran sport> yep 21:28:48 <Stablean> *** iTKerry has joined company #4 21:29:04 <Stablean> <iTKerry> just 21:29:19 <Stablean> *** thepower12n joined the game 21:32:19 <Stablean> <thepower12n> nice network;p 21:32:26 <Stablean> <happy tran sport> thanks 21:34:00 <Stablean> <happy tran sport> yep 21:35:06 <Stablean> <happy tran sport> cl3 ? 21:46:17 <Stablean> <iTKerry> i do this 21:46:19 <Stablean> <iTKerry> :P 21:51:46 <Stablean> <iTKerry> sorry 21:51:48 <Stablean> <iTKerry> :( 21:51:59 <Stablean> <happy tran sport> np 21:57:37 <Stablean> <iTKerry> nice done :P 21:58:51 <Stablean> <happy tran sport> hi player 21:58:53 <Stablean> <iTKerry> it's time to sleep 21:58:56 <Stablean> *** Christoph Stüwe joined the game 21:59:03 <Stablean> <iTKerry> 00:00 now :\ 21:59:05 <Stablean> <happy tran sport> ok 21:59:11 <Stablean> <happy tran sport> gn 21:59:25 <Stablean> <happy tran sport> and thanks for your help 21:59:27 <Stablean> <iTKerry> will see tomorrow 21:59:28 <Stablean> <iTKerry> :P 21:59:29 <Stablean> <iTKerry> gn 21:59:33 <Stablean> <happy tran sport> ok 21:59:36 <Stablean> <happy tran sport> gn 21:59:54 <Stablean> *** iTKerry has left the game (leaving) 21:59:55 *** [1]Mark has joined #openttdcoop.stable 22:00:14 <Stablean> <happy tran sport> hi chirstoph 22:02:28 <Stablean> *** happy tran {} sport has joined spectators 22:05:14 *** [1]Mark has quit IRC 22:05:54 *** Mark has quit IRC 22:05:57 *** Mark has joined #openttdcoop.stable 22:05:58 *** Webster sets mode: +o Mark 22:11:19 <Stablean> *** Player has left the game (leaving) 22:13:42 *** skyem123 has quit IRC 22:14:00 *** [1]Mark has joined #openttdcoop.stable 22:16:27 <Stablean> *** thepower12n has left the game (leaving) 22:16:57 *** Mark has quit IRC 22:16:57 *** [1]Mark is now known as Mark 22:24:04 <Stablean> *** Christoph Stüwe has left the game (general timeout) 22:24:05 <Stablean> *** Christoph Stüwe has left the game (connection lost) 22:30:49 *** Djanxy has joined #openttdcoop.stable 22:33:15 <Stablean> *** happy tran sport has left the game (leaving) 22:51:53 <Stablean> *** Speedy joined the game 22:52:18 <happy_> wb speedy 22:52:28 <Stablean> *** Speedy has left the game (general timeout) 22:52:29 <Stablean> *** Speedy has left the game (connection lost) 22:53:07 <Stablean> *** Speedy joined the game 22:53:29 <Stablean> <Speedy> tnx happy, trying 22:53:51 <Stablean> *** Speedy has left the game (general timeout) 22:53:51 <Stablean> *** Speedy has left the game (connection lost) 22:54:45 <Speedy> nah, won't be worth 22:57:17 <Stablean> *** Speedy joined the game 22:57:55 <Stablean> *** Speedy has left the game (general timeout) 22:57:55 <Stablean> *** Speedy has left the game (connection lost) 22:59:55 <Stablean> *** Speedy joined the game 23:00:31 <Stablean> *** Speedy has left the game (general timeout) 23:00:31 <Stablean> *** Speedy has left the game (connection lost) 23:00:47 <Speedy> got it, saved 23:16:18 <Stablean> *** Slicey joined the game 23:21:37 *** tycoondemon has joined #openttdcoop.stable 23:31:19 <Stablean> *** Slicey has left the game (leaving)