Log for #openttdcoop.stable on 12th November 2013:
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00:09:49  <Stablean> <Anson> my idea : drop 1 to right ML, drop 3 to left ML, and drop 2 to both with a choice ... and the incoming single track ML goes to both ML lanes with a choice
00:16:03  <Stablean> <Woodbutcher> sounds good
00:19:09  <Stablean> <Anson> why do we have another factory at Minnville Woods ?
00:19:43  <Stablean> <Woodbutcher> don't know, someone did that this afternoon
00:19:53  <Stablean> <Anson> goods at Minnville and food at Hindston ?
00:20:00  <Stablean> <Woodbutcher> seems so
00:20:39  <Stablean> <Woodbutcher> although some trains may still be going to the factory there
00:21:57  <Stablean> <Anson> anyway, the layout of Minnville is nice ... each lane splits first into 2, then in another 3 (total of 6) ... and for the exit, the left two group go to left and right lane of the ML, and the right two groups are merged with a choice for all
00:23:21  <Stablean> <Anson> i was thinking of something similar for my merge, but since i am not yet used to such mergers, my brain twists faster than the tracks :-)
00:23:35  <Stablean> <Djanxy> know that feeling ;)
00:23:50  <Stablean> <Woodbutcher> yeah me too
00:24:36  <Stablean> <Anson> most of all, all that shifting around of tracks to get the best waiting spaces .... at least TL, but not too much to have no gaps
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01:30:43  <Stablean> <Anson> was just done and checking stations for piled cargo ... then wanted to ask for a first few test trains ...
01:34:17  <Stablean> <Anson> the normal trains might queue a bit at the merge of double ML to single ML, but not worse than before
01:34:51  <Stablean> <Anson> and all goods and food trains will leave the ML before that split, thus they should have no influence, except maybe for a different balancing
01:35:37  <Stablean> <Anson> if all signals are properly set, i should be able to take as many food/goiods trains as there are other trains :-)
01:37:39  <Stablean> <Anson> rough estimate for the station : 6 loading stages and 9 platforms --> never jams
01:41:05  <Stablean> <Anson> i just stopped some trains to create a queue and see how well a wave is handled now
01:41:27  <Stablean> <Woodbutcher> ok
01:43:01  <Stablean> <Anson> at minnville, max usage was 4-5 of the 6 platforms (per lane)
01:45:32  <Stablean> <Anson> at Hindston, i see that for one lane 4(+3) platforms are available, and for the other lane 3(+3), thus 3-7 platforms for each lane and together up to 10 ... should be good enough
01:46:42  <Stablean> <Anson> only remember that 10 from one station and 10 from the other is more than the 9 of the drop can handle, *IF* the double ML wouldn't jame first and protect the drop from jamming :-) LOL
01:46:44  <Stablean> <Woodbutcher> yeah i think the choke point would be the ml
01:49:27  <Stablean> <Woodbutcher> ok i gotta go, have fun
01:49:29  <Stablean> <Woodbutcher> cyas
01:49:47  <Stablean> *** Woodbutcher has left the game (leaving)
01:49:49  <Stablean> <Djanxy> bb
01:52:16  <Stablean> <Anson> where is out pickup station ? i can't find it :-(
01:55:55  <Stablean> <Djanxy> oh lol, didnt realise i was that high on the profit graph
01:56:45  <Stablean> <Djanxy> guess it's because im moving alot of goods/food
01:57:27  <Stablean> <Anson> look at out graph ... we didn't transport goods and food until very recently :-)
01:57:37  <Stablean> <Djanxy> yeah i know :D
01:58:24  <Stablean> <Anson> just started 25 food trains, but i can't find the goods pickup to start another 25 there ...
01:58:34  <Stablean> <Djanxy> been adding a second line to my food plant, much traffic there
02:00:00  <Stablean> <Djanxy> well you got the sawmill
02:00:30  <Stablean> <Djanxy> oh, there's a factory too
02:00:40  <Stablean> <Djanxy> damn transperancy :D
02:01:08  <Stablean> <Anson> until this evening, we had a single drop for everything, resulting in a single pickup too (which didn't exist yet) ... then someone split the factories, one for food now and one for goods
02:01:55  <Stablean> <Djanxy> still got it all at one end, gonna be busy there
02:02:26  <Stablean> *** Slicey joined the game
02:03:06  <Stablean> <Anson> it is all at one end for us too ... but there was not enough space for 10 drop platforms and 10 pickup platforms, and that times 2 for food and goods
02:03:25  <Stablean> <Djanxy> yeah was you i meant :D
02:03:43  <Stablean> <Djanxy> mine are all at different ends
02:04:47  <Stablean> *** Slicey has left the game (leaving)
02:05:19  <Stablean> <Djanxy> might be hard to fit in the pickup, due to the station spread and positioning of the rest
02:06:53  <Stablean> <Djanxy> could do a terminus between the lines i guess
02:09:51  <Stablean> <Anson> when i look at the vehicle tab of the map, it doesn't look full at all
02:10:06  <Stablean> <Anson> although we just went from 120 to 155 trains
02:10:36  <Stablean> <Djanxy> nah you got room for a lot more
02:11:30  <Stablean> <Djanxy> i have 110 trains, and you got a little more track :D
02:12:21  <Stablean> <Anson> how is the big crossing working ?
02:12:39  <Stablean> <Djanxy> good for the most part
02:13:02  <Stablean> <Djanxy> once in a while a few trains queue up for a line, but generally doesnt stop the flow much
02:13:24  <Stablean> <Djanxy> helped that i added a line north
02:13:46  <Stablean> <Anson> if there is a merge, there HAS to be a time when two trains arrive at the same time and one has to wait ... but that is no queue yet
02:14:01  <Stablean> <Djanxy> lol, now there is :D
02:14:27  <Stablean> <Djanxy> but it quickly resolves when it happens
02:14:41  <Stablean> <Anson> seems to resolving itself pretty quickly now
02:14:56  <Stablean> <Djanxy> dont think im adding more trains for now though :D
02:15:46  <Stablean> <Anson> if trains start to jam, you can quadruple the mainlines ... that should be good enough for a few more years
02:16:05  <Stablean> <Djanxy> at least 100 of the 110 trains go through there, so im pretty happy with that in it's current state
02:16:43  <Stablean> <Djanxy> i could, but i've not really prepared for it - making room etc
02:16:49  <Stablean> <Djanxy> and im lazy
02:17:00  <Stablean> <Anson> and when a quad 4way cross with connections for all to all is not enough, add a 5th with almost all to all, and then a 6th and 7th which are both to both, and also some to the other five :-)
02:17:31  <Stablean> <Anson> what i described would take at least 128x128 space ...
02:17:41  <Stablean> <Anson> as can be seen in one of the last PSGs
02:17:43  <Stablean> <Djanxy> yeah, isaw the PSG :D
02:18:22  <Stablean> <Djanxy> i even built some, but didnt touch the BBH :D
02:19:04  <Stablean> <Anson> it was started as 4way all to all, and the 5th was added to almost all ... but for the last two, they were mostly added "around" the crossing, with only few connections to some of the first 5 lines
02:19:34  <Stablean> <Djanxy> actually started with just 3 lines
02:19:49  <Stablean> <Djanxy> but 4th was built rather quickly
02:20:19  <Stablean> <Anson> it was gigantic ... i had to use zoom to fit it completely on my screen :-)
02:20:29  <Stablean> <Djanxy> yeah :D
02:21:15  <Stablean> <Anson> for your cross, i can zoom in 1 level, but for the psg, i needed to zoom out 2 levels
02:22:17  <Stablean> <Anson> 3 zoom levels difference = 8 times longer and wider = 64 times the area :-)
02:22:43  <Stablean> <Djanxy> :P
02:28:13  <Stablean> <Anson> seems like we still don't have any visible depots
02:53:09  <Stablean> <Djanxy> check !here
02:53:31  <Stablean> <Djanxy> should probably have both lines merging with both
02:53:46  <Stablean> <Djanxy> most trains from the drop come on one line
02:53:56  <Stablean> <Anson> no prio :-(
02:54:15  <Stablean> <Djanxy> that neither
02:54:41  <Stablean> *** Slicey joined the game
02:55:09  <Stablean> <Anson> and using PBS or presigs at a double bridge causes evil stops to continue forever
02:55:47  <Stablean> <Djanxy> not the main problem though
02:55:49  <Stablean> <Anson> together with the missing prio, there are three trains at the merge which always stop each other and thus jam
02:56:08  <Stablean> <Djanxy> would help if it also merged with the other line
02:56:24  <Stablean> <Djanxy> just flip one bridge to other line
02:56:38  <Stablean> <Djanxy> easy fix for now :d
02:57:05  <Stablean> <Anson> yes ... saw that only now ... it is a new merge which i didn't see yet : no choice, but simply left to left and right to right
02:57:15  <Stablean> <Djanxy> yup
02:57:37  <Stablean> <Djanxy> and they really prefer left line from drop
02:58:03  <Stablean> *** Slicey has left the game (leaving)
02:59:36  <Stablean> <Djanxy> RIP
03:00:51  <Stablean> <Djanxy> you could have a fabulous uphill entrance/exit to a terminus pickup at Minnville :D
03:23:18  <Stablean> <Anson> hallo, how do you like !here now ?
03:24:12  <Stablean> <Djanxy> looks a lot better ;)
03:24:34  <Stablean> <Anson> left of left ML goes to left ML, right of right ML goest to right ML, and the other two go to both
03:25:16  <Stablean> <Djanxy> well not really
03:25:28  <Stablean> <Djanxy> upper line from drop doesnt go to left ML
03:26:14  <Stablean> <Djanxy> or wasnt that what you meant
03:26:52  <Stablean> <Anson> the left lane of left ML goes only to left lane of outgoing ML
03:26:58  <Stablean> <Djanxy> yeah i see now
03:27:00  <Stablean> <Anson> same for right of right to right only
03:27:47  <Stablean> <Djanxy> no prio?
03:27:49  <Stablean> <Anson> when following exits of the ML allow trains of both lanes to leave it, i don't need to merge all to all
03:28:00  <Stablean> <Djanxy> nah
03:28:38  <Stablean> <Anson> thus it is easiest to keep the left to left and righ to right, and do a full all to all merge of the other lanes in the middle
03:29:16  <Stablean> <Anson> prio would be nice, but i am already thinking about which to give prio
03:29:55  <Stablean> <Anson> would need to give prio to one track before the other two :-)
03:30:05  <Stablean> <Djanxy> i guess the outer lines
03:30:15  <Stablean> <Djanxy> since they are the ones without choice
03:30:18  <Stablean> <Djanxy> and waiting bays
03:30:46  <Stablean> <Djanxy> yeah would be nice to do that, but can just do a dirty double entry :D
03:30:52  <Stablean> *** Giraffatitan joined the game
03:32:19  <Stablean> <Djanxy> yeah that was what i had in mind
03:32:37  <Stablean> <Djanxy> think the waiting bays make most sense that way
03:33:35  <Stablean> <Anson> hehe, no train outside the waiting bays had to wait
03:34:13  <Stablean> *** Giraffatitan has left the game (leaving)
03:34:59  <Stablean> <Djanxy> yup, looks good
03:35:33  <Stablean> <Anson> a double entry would get me new problems
03:35:48  <Stablean> <Anson> i had that problem at the return from the town drop
03:37:12  <Stablean> <Anson> look at !double
03:38:26  <Stablean> <Anson> SL1 would have a normal prio signaling
03:38:44  <Stablean> <Anson> but SL2 would have a short prio on tzhe ML only
03:39:07  <Stablean> <Anson> or with one more 2way combo, the ML would have a large signal gap
03:39:43  <Stablean> <Djanxy> and SL2 will join if there's no train infront of combo, and ignore the prio backwards on ML
03:39:57  <Stablean> <Anson> and in addition (and even worse), the trains from SL2 would also see a green signal when there is no train in front of them, because of the combo between SL1 and SL2
03:40:07  <Stablean> <Djanxy> exactly ;)
03:41:05  <Stablean> <Anson> thus : how to do such a merge ? ... i think it is only possible by having ore distance between the two merge spots and doing logic on a separate rail
03:42:09  <Stablean> <Djanxy> not a likely scenario to merge 2 SL with a single ML though
03:43:15  <Stablean> <Anson> would this work now ?
03:43:15  <Stablean> <Djanxy> yeah would work i guess
03:43:33  <Stablean> <Djanxy> still one has shorter prio though
03:44:16  <Stablean> <Anson> but only 8 vs 10 length
03:44:24  <Stablean> <Djanxy> yeah
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03:44:30  <Stablean> <Anson> less severe on longer prios
03:45:16  <Stablean> <Anson> but no idea how to do that at my problem space, where i already had problems fitting 6 rails
03:45:23  <Stablean> <Djanxy> btw, was it you i talked some with about different TL merges in the mars game ?
03:46:17  <Stablean> <Anson> i remember having said something that you have to watch for different train lengths on a merge
03:46:28  <Stablean> <Anson> length of waiting bays wouldn't match
03:47:02  <Stablean> <Anson> thus either you build long enough tracks, but signals for the shorter trains and then get larger signal gaps
03:47:52  <Stablean> <Anson> or you build for the longer trains and the shorter might block if the ratio of short TL and long TL doesn't fit in the same rail
03:48:54  <Stablean> <Djanxy> i was experimenting with a simple merge, but where the prio length was determined by the TL of the merging train
03:49:20  <Stablean> <Djanxy> just  to see if i could figure something out
03:49:26  <Stablean> <Djanxy> gimme a min
03:51:30  <Stablean> <Anson> at the same location of !double, i built the problem
03:55:41  <Stablean> <Djanxy> check !merge
03:56:08  <Stablean> <Djanxy> tried that out in a singleplayer the other day
03:56:44  <Stablean> <Djanxy> works for TL 3+5 - merging TL3 gets 6 tile prio, TL5 gets 10 tiles
03:57:30  <Stablean> <Djanxy> or 5+9, however it's measured
03:58:28  <Stablean> <Anson> nice idea, but i think it has flaws
03:59:10  <Stablean> <Djanxy> i'm sure it has :D
03:59:32  <Stablean> <Anson> you intend to have a short prio because a short train will make the last part of the prio green (over the bridge) !?!
04:00:14  <Stablean> <Anson> and a long train will block the green signal over the bridge (turn it red) and the prio needs to be green from the mainline
04:01:36  <Stablean> <Djanxy> yes, that's the idea
04:01:38  <Stablean> <Anson> but what about a short train waiting at the prio, and then another (any length) train comes and waits too ... then the short one will wait for the long prio to clear
04:03:00  <Stablean> <Djanxy> ye, that's true
04:03:07  <Stablean> <Djanxy> hmm, think i dealt with that
04:03:13  <Stablean> <Djanxy> somehow
04:03:15  <Stablean> <Anson> btw : you need one more combo on the bridge anyway :-)
04:03:29  <Stablean> <Djanxy> oh ye, forgot that one
04:04:45  <Stablean> <Djanxy> think that works for what you mentioned
04:05:27  <Stablean> <Anson> the problem is : how is a long train different than two short trains ?
04:05:53  <Stablean> <Djanxy> is that a metaphysical question ? :D
04:06:03  <Stablean> <Anson> no, that is the problem
04:06:25  <Stablean> <Djanxy> dont understand what you meant
04:06:32  <Stablean> <Anson> the prio will change, being long or short, depending on the length of the waiting train
04:06:42  <Stablean> <Djanxy> yes
04:07:16  <Stablean> <Anson> but how is a long train different from two short trains which wait one behind the other, so that the long one triggers the long prio, but the two short ones don't
04:07:58  <Stablean> <Djanxy> i added entry/exit
04:08:14  <Stablean> <Djanxy> so the 2nd short train wont enter the prio
04:08:28  <Stablean> <Anson> didn't see that ... it was under the bridge
04:09:07  <Stablean> <Anson> that is a fix to the problem ... but it creates a new problem : larger signal gap if the trains wouldn't have to wait
04:09:14  <Stablean> <Djanxy> ofc
04:09:40  <Stablean> <Djanxy> that's still only gap 2
04:09:48  <Stablean> <Djanxy> to be fair
04:09:59  <Stablean> <Anson> that is signal spacing 4 instead of 2
04:10:09  <Stablean> <Djanxy> 3 now
04:11:03  <Stablean> <Anson> then it is 3 instead of 1 ... in any case it is 2 more than without the entry/exit
04:11:27  <Stablean> <Djanxy> well, was just something i was toying with anyways
04:11:41  <Stablean> <Anson> one extr for the sensor (the rail over the bridge) and one extra for the additional signal
04:11:43  <Stablean> <Djanxy> to see if it could be done
04:12:54  <Stablean> <Anson> nice solution to show that it can be done ... would have to see any specific case to determine which price is higher : always have a longer prio, or have the additional signal gap
04:13:36  <Stablean> <Djanxy> optimally, the TL 3+5 should be seperated first and merged individually, since TL5 should check first if there is room, and then TL 3 after.
04:14:14  <Stablean> <Anson> maybe an application would be if short fast trains are on the same line as long trains which therefore have worse acceleration and need a NUCH longer prio
04:14:21  <Stablean> <Anson> * MUCH
04:15:23  <Stablean> <Anson> what do you think of a map where acceleration would be important ?
04:15:54  <Stablean> <Djanxy> i already tend to choose trains that accelerate well
04:15:57  <Stablean> <Anson> currently, people just used short trains with strong engines, or even double engines on TL3, and acceleration is no big problem
04:16:16  <Stablean> <Anson> did you ever play with the weight modifier ?
04:16:42  <Stablean> <Djanxy> try replacing to the fast rail class and see how TL double engine accelerates
04:17:00  <Stablean> <Djanxy> that's what was used in last PSG btw i think
04:17:06  <Stablean> <Djanxy> the steel split one
04:17:12  <Stablean> <Anson> advanced settings > vehicles > trains > "weight multiplier" and "slope steepness"
04:17:18  <Stablean> <Djanxy> takes soo long to get to max
04:17:25  <Stablean> <Djanxy> no, nor played aroudn with that
04:17:28  <Stablean> <Djanxy> not*
04:17:54  <Stablean> <Anson> i once did an offline game and used 5% slopes and 5x weight modifier :-)
04:18:20  <Stablean> <Anson> result : on a grain train, you would need one engine per wagon
04:18:30  <Stablean> <Djanxy> haha
04:18:36  <Stablean> <Anson> thus triple engines for TL3
04:19:23  <Stablean> <Anson> at one long slope (10 sloped tiles) i even had auxiliary stations :
04:20:29  <Stablean> <Anson> trains went to the first station at the bottom and unloaded, then climbed the mountain, and then loaded at the second station again (the stations were connected, to send cargo there by an invisible lift :-)
04:20:43  <Stablean> <Djanxy> hehe
04:21:05  <Stablean> <Anson> time to unload, climb empty and then load again was faster than waiting for the loaded trains
04:22:28  <Stablean> <Anson> i think that such a setting also would show the benefits of strong wet trains ... less max speed, but almost always using that max speed instead of crawling only
04:24:18  <Stablean> <Djanxy> yeah, and maybe a chance to try the strong class
04:24:52  <Stablean> <Djanxy> think it's hard to figure something out on this server where i would use those
04:25:10  <Stablean> <Djanxy> could be fun in a larger network with feeder stations
04:25:14  <Stablean> <Anson> with those settings, your invention would be useful : short trains (which are powerful enough for a few wagons) would use the short prio, and long trains (TL7 with quintuple engines) still would need the extra long prio
04:25:40  <Stablean> <Djanxy> mm
04:25:51  <Stablean> <Anson> people would also need to watch out for slopes, and eg double tracks on slopes, not only double bridges for long gaps
04:26:21  <Stablean> <Anson> also building mergers downhill, etc
04:27:56  <Stablean> <Djanxy> yeah
04:28:18  <Stablean> <Anson> and with normal prices or slightly higher prices for running costs, people couldn't afford to simply add more engines ... they would need to plan tracks, use the landscape to have level tracks, maybe even build bridges for small slopes, etc
04:30:08  <Stablean> <Anson> of course, that would be no game to build a large network with an easy trainset, but put more weight (pun intended) on the construction of tracks and using the low available power effectively
04:31:02  <Stablean> <Djanxy> also sounds like something you would wanna do over a longer period of time
04:31:08  <Stablean> <Djanxy> than a few days
04:32:20  <Stablean> <Anson> i often wish that time would be more slowly ... eg 1 RL hour per year
04:33:10  <Stablean> <Anson> still having the same income, costs, whatever, but letting everything age more slowly, having some trains for more than 1 or 2 RL hours before upgrading
04:34:05  <Stablean> <Djanxy> yeah, not seen any option for that
04:34:40  <Stablean> <Anson> no idea how to do that, except maybe using a special trainset grf which has the default trains and changes their invention and expiry years to 4 times or 10 times as much as normal
04:35:42  <Stablean> <Djanxy> that could be an option yes
04:35:54  <Stablean> <Anson> then a normal game would start in the year 19200, we would get new NUTS trains every 20 years instead of every 2, and it would end in 22000 instead of 2200
04:36:53  <Stablean> <Anson> hehe, a game that lasts for 3000 ingame years :-) LOL
04:37:36  <Stablean> <Anson> that would be a full RL month
04:42:46  <Stablean> <Djanxy> lol yeah
04:49:20  <Stablean> <Anson> maybe, such a long game could be done without ever pausing :-)
04:49:28  <Stablean> <Djanxy> hehe yeah
04:50:02  <Stablean> <Anson> currently, you need to immediately upgrade trains when you come back from afk
05:00:27  <Stablean> <Djanxy> alright, im off
05:00:30  <Stablean> <Djanxy> have fun
05:00:52  <Stablean> <Anson> already too late again :-)
05:00:58  <Stablean> <Djanxy> yup :)
05:01:04  <Stablean> <Anson> what time is it where you live ?
05:01:10  <Stablean> <Djanxy> 6 am
05:01:20  <Stablean> <Anson> same here
05:01:31  <Stablean> <Djanxy> you were german, yes ?
05:01:45  <Stablean> <Anson> yes
05:02:03  <Stablean> <Djanxy> think we had a talk about german letters and stuff a while back :D
05:02:05  <Stablean> <Djanxy> im danish
05:02:36  <Stablean> <Djanxy> i work the evening shift though, so going to work at 14.30
05:02:48  <Stablean> <Djanxy> nn !
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05:14:24  <Stablean> *** Slicey has left the game (leaving)
06:07:06  *** BiG_MEECH has joined #openttdcoop.stable
06:07:55  <BiG_MEECH> WoOOoOOOoooOOOoooOOOOOOO!
06:07:59  <BiG_MEECH> PlayboY!
06:11:54  <V453000> him
06:15:35  <BiG_MEECH> Yo!
06:15:40  <BiG_MEECH> Whats up BiG BOSS!?!
06:18:51  <V453000> not much
06:19:21  <BiG_MEECH> :(
06:19:26  <BiG_MEECH> You should be drawing slugs!
06:20:26  <V453000> im drawing trains actually
06:21:07  <BiG_MEECH> Nice!
06:21:19  <BiG_MEECH> one of them should say ' For Meech '
06:21:48  <V453000> not this time honey
06:28:42  <BiG_MEECH> </3
06:28:50  <BiG_MEECH> You're breaking my heart girlfriend.
06:29:42  <V453000> stfu bitch my heart was broken before that, go make me a pixel sprite sandwitch
06:29:45  <V453000> (:
06:29:47  <V453000> there you have it
06:30:21  <BiG_MEECH> I will add lots of glass and aresenic sprites for you.
06:30:35  <V453000> cool
06:31:02  <BiG_MEECH> I knew you would hate that the most
06:31:15  <BiG_MEECH> you are full of rage sprites right now
06:39:26  <Stablean> *** Speedy joined the game
06:48:34  <BiG_MEECH> Yo Speedy
06:49:04  <Stablean> <Speedy> hey Meech
06:59:07  <BiG_MEECH> :D
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09:44:28  <Stablean> <Anson> hallo, happy
09:44:31  <Stablean> <happy tran  sport> hi
09:44:57  <Stablean> <Anson> where is the goods pickup ?
09:45:19  <Stablean> <happy tran  sport> i  fot  gpt  to doo  won
09:47:05  <Stablean> <Anson> how do you like the food service ?
09:47:27  <Stablean> <happy tran  sport> grate  look  grate
09:47:51  <Stablean> <Anson> 35 food trains ... without problems
09:48:05  <Stablean> <happy tran  sport> nice  good  job
09:48:23  <Stablean> <Anson> wood set them up ... i did only the drop station
09:48:34  <Stablean> <happy tran  sport> i see
09:49:01  <Stablean> <happy tran  sport> mite  need  mor    farm  trans
09:49:08  <Stablean> <Anson> and i had to add something : order 2 and invisible depots at the pickup ... i noticed that they wouldn't replace when i upgraded trains from level 8 to 9
09:49:22  <Stablean> <happy tran  sport> nice
09:49:41  <Stablean> <Anson> at least that was a proof that we have no visible depots on the entire net :-)
09:50:01  <Stablean> <happy tran  sport> yer  thats true
09:50:15  <Stablean> <Anson> about more farm trains ... i permanently am adding them :-)
09:50:38  <Stablean> <happy tran  sport> i see
09:50:44  <Stablean> <Anson> before we started with the food trains, there were only 120 trains total, and now +35 food --> 190+ :-)
09:51:08  <Stablean> <Anson> at least 35 more other trains (farms and also wood
09:51:46  <Stablean> <Anson> before we add more trains, we should do the goods ... that will be another 20-40 trains ... and might jam the ML
09:52:10  <Stablean> <happy tran  sport> yer  i  can  a  tran  q  now
09:52:33  <Stablean> <Anson> where is a queue ?
09:52:47  <Stablean> *** happy tran {} sport has joined company #4
09:53:07  <Stablean> <happy tran  sport> see  my  sign say tran q
09:53:14  <Stablean> <Anson> the merge from green ?
09:53:41  <Stablean> <happy tran  sport> i think so  yes
09:54:43  <Stablean> <Anson> ah, i wanted to change that ... when i built the big hub, i had done the yellow line a bit quickly, and thus there are single bridges --> gap and jam
09:54:44  <Stablean> *** GriffinOneTwo joined the game
09:55:27  <Stablean> <Anson> when there is a wave of wood trains from green, it takes a few moments to merge them to the blue mainline, but nothing permanent
09:56:02  <Stablean> <Anson> problem is at "two single bridges"
09:56:52  <Stablean> <happy tran  sport> the  tran q start  at  the  bridge   the  bridge  needs  to be   2
09:59:02  <Stablean> <Anson> fixed :-)
09:59:30  <Stablean> <Anson> no, not yet ... timing on yellow needs fix ... 1 or 2 waiting bays for the merge
09:59:37  <Stablean> <happy tran  sport> yep  thats beter
10:00:47  <Stablean> <Anson> oh well ... we have 1 bay to the right lane and 3 to the left lane ... but i think they prefer the right and the left ML is busier ... thus it matches :-)
10:03:17  <Stablean> <Anson> btw : "alert messages" about things which need an urgent fix like we just had, and also signs which are very shor lived to show someone a location, mostly are done with a leading "!" -> that sorts them at the top of the list
10:03:32  <Stablean> *** GriffinOneTwo has left the game (leaving)
10:03:45  <Stablean> <Anson> and also in chat, people see that a sign is meant ... like !here
10:04:35  <Stablean> <happy tran  sport> yer  i  see  it
10:05:45  <Stablean> <Anson> at !here, it was a nice connection of the two double mainlines to a single double mainline, but it only merged left with left to left and right with right to right, causing jams on left and almost empty on right
10:06:45  <Stablean> <Anson> now left of left goes to left, and right of right goes to right, but the left of right and the right of left have full choice now
10:07:19  <Stablean> <Anson> and even with 70 more trains, there is no jam
10:07:49  <Stablean> <Anson> ... almost :-)
10:09:47  <Stablean> <Anson> with 20-40 more goods trains, the merge at !here will probably get some jams ... but only because the ML is almost at full capacity now and we would need to triple it ... which is more work than i will start in the year 2108
10:12:41  <Stablean> <Anson> the single blue mainline seems to be almost at 100% when itz passes the food/goods drop merger, but the yellow double (triple) line from the drop looks quite empty ... thus we will be able to squeeze in some more trains ... maybe 10-20, but probably not 20-40 or more
10:13:55  <Stablean> <Anson> who will build the goods pickup ? .... ah, you already are almost done with it :-)
10:32:54  <Stablean> <Anson> are you still there ?
10:33:08  <Stablean> <happy tran  sport> yep
10:33:10  <Stablean> <Anson> houston, we have a problem
10:34:20  <Stablean> <Anson> first (nor problem) : you saw what i changed ? ... avoiding the long track to almost have a triple line, the double from drop and an additional single from pickup
10:34:47  <Stablean> <happy tran  sport> yer  i see
10:34:57  <Stablean> <Anson> and it could use a balaned merge later, currently left incoming stays left and right stays right
10:35:19  <Stablean> <happy tran  sport> yepthats  true
10:35:33  <Stablean> <Anson> i also added the invisible depots to do an autoreplace
10:35:43  <Stablean> <happy tran  sport> nice
10:36:29  <Stablean> <happy tran  sport> but  we  got to    to doo  a  new  sawmill
10:36:59  <Stablean> <Anson> all drops have no depots at all, and all pickups have an invisible depot "behind" the trains, so that they only go to the depot when they were stopped in the station and get an order to maintain
10:37:15  <Stablean> <happy tran  sport> ther  uver  won  is  to far
10:37:22  <Stablean> <happy tran  sport> i see  now
10:37:34  <Stablean> <Anson> yes ... that was second ... the problem ... the sawmill is out of reach of station spread
10:38:46  <Stablean> <happy tran  sport> dame   we  can  not doo   a   new  won
10:39:00  <Stablean> <Anson> but with a limit of 1 industry per town for each type, we have a problem to move it
10:39:22  <Stablean> <Anson> the new one would have to belong to another town ...
10:39:56  <Stablean> <Anson> maybe fenford ... but that probably would be out of station spread for the drop
10:41:54  <Stablean> <Anson> did some tile counting ... we need to move the pickup at least 4 tiles to the north
10:43:16  <Stablean> <happy tran  sport> wate  see my   sign  say     this  fi    we wate  in till  this  won  as  gon   then   we mite  can  doo a new won
10:45:10  <Stablean> <Anson> i see no sign "this fi"
10:46:52  <Stablean> <Anson> look at the sign !this yellow line
10:47:16  <Stablean> <Anson> that is the most southern location for the sawmill, if we don't want to move the drop station
10:52:07  <Stablean> <Anson> where are two sawmills ? Minnville and Fenford ?
10:52:27  <Stablean> <happy tran  sport> yes
10:53:17  <Stablean> <happy tran  sport> so the won  at     fenford  has  to die    and then  we can doo a  new won
10:53:24  <Stablean> <Anson> Fenford doesn't matter ... it is too far in the south
10:53:51  <Stablean> <Anson> look at the sign !this yellow line
10:54:17  <Stablean> <Anson> a sawmill would have to be on that line to allow using the drop station !!!
10:54:55  <Stablean> <Anson> thus we might have to flatten something and move the pickup to build a new sawmill there
10:55:09  <Stablean> <Anson> BUT that location would belong to Minnville
10:55:15  <Stablean> <happy tran  sport> so  the  uver  won   will  be   the  factory  line
10:55:29  <Stablean> <Anson> and thus we would need to stop dropping cargo to the old sawmill for many years
10:56:15  <Stablean> <Anson> i never understand the word "uver" ... everything else can be guessed :-)
10:56:47  <Stablean> <happy tran  sport> dame     me
10:57:10  <Stablean> <happy tran  sport> ther  sume  thins    i can  not  sple
10:57:52  <Stablean> <Anson> and i am no native english speaker, thus have more problems to guess than some other people
10:58:12  <Stablean> <happy tran  sport> ar
11:00:16  <Stablean> <Anson> you have rebuilt the pickup station ?
11:00:30  <Stablean> <Anson> i had deleted those parts which are out of range of the sawmill
11:00:50  <Stablean> <Anson> the two leftmost platforms can be made "in range" by using an aux tile
11:13:51  <Stablean> *** bon joined the game
11:13:54  <Stablean> <bon> hi
11:13:54  <Stablean> <happy tran  sport> hi  bon
11:14:48  <Stablean> <bon> how doing?
11:14:52  <Stablean> <happy tran  sport> good
11:15:00  <Stablean> <happy tran  sport> how things  bon
11:18:46  <Stablean> <bon> doing ok atm..just...papers :-> heh
11:25:01  <Stablean> <Anson> stop
11:32:11  <Stablean> <bon> mm...will check in later on...have fun as usual :)
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11:32:19  <Stablean> <happy tran  sport> okbb
11:38:29  <Stablean> <Anson> looks like it's done now ?
11:39:28  <Stablean> <Anson> what can we do about "corner of goods pickup" ? i disconnected two platforms there, but that tile is needed
11:40:38  <Stablean> <Anson> as i just said : that tile is needed !
11:41:40  <Stablean> <happy tran  sport> but    udont  have  to port it ther  i dun   won   nexs  to the factory   but  ok
11:42:34  <Stablean> <Anson> that tile is the corner of GOODS PICKUP ... it is needed to get goods from the sawmill
11:44:44  <Stablean> <Anson> we could at most move that tile to the location that i just bombed
11:47:47  <Stablean> <Anson> args ... can'Ät move the station by one tile ... too spread out
11:48:02  <Stablean> <happy tran  sport> yep
11:52:48  <Stablean> <Anson> what is fenford heights ?
11:54:43  <Stablean> <Anson> crap doesn'Ät work :-(
12:00:25  <Stablean> <Anson> ugly corners, but everything connected now
12:01:28  <Stablean> *** Troy McClure joined the game
12:01:35  <Stablean> <happy tran  sport> its   troy
12:01:39  <Stablean> <happy tran  sport> hi
12:01:46  <Stablean> <Troy McClure> hi
12:02:10  <Stablean> <Anson> hallo troy, do you have an idea how to improve the rails at sign "LOL" ?
12:02:39  <V453000> hotkeys A D
12:02:58  <Stablean> <Troy McClure> nope
12:06:53  <Stablean> <Anson> before we noticed the problem with the sawmill, the pickup station was even more to the south (where you still see the flat mountain top) and we just moved the station as far as possible, even using tunnels
12:20:23  <Stablean> <Anson> watch out for town rating when we do so much TF and rebuilding, else we'll not be able to put down a new station ...
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12:26:07  <Stablean> <Djanxy> hmm Anson, still here ? :D
12:26:13  <Stablean> <happy tran  sport> wb  djanxy
12:26:15  <Stablean> <Djanxy> and hi all
12:27:10  <Stablean> <Anson> i had some breaks ... now will order some food :-)
12:27:22  <Stablean> <Djanxy> :P
12:27:30  <Stablean> <happy tran  sport> nice
12:28:08  <Stablean> <happy tran  sport> how  things  djanxy
12:28:34  <Stablean> <Djanxy> good thanks, part from work soon ;)
12:28:40  <Stablean> <Djanxy> apart*
12:29:38  <Stablean> <Anson> ok, dinner will come in 10-15 minutes, i assume ... "Hirschragoût auf Tagliatelle"
12:30:17  <Stablean> <Djanxy> hirsch?
12:30:24  <Stablean> <Anson> deer
12:30:31  <Stablean> <Djanxy> aha
12:40:45  <Stablean> <Anson> don't release so many trains at once ... i think the mainline might jam at 20 goods trains
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14:11:47  <Stablean> <Anson> back from dinner
14:11:58  <Stablean> <Troy McClure> wb
14:13:46  <Stablean> *** Player has changed his/her name to Accurator
14:14:14  <Stablean> *** Accurator has started a new company (#15)
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16:01:48  <Stablean> *** Woodbutcher joined the game
16:01:56  <Stablean> <Woodbutcher> hi
16:02:46  <Stablean> <Anson> hallo, Woody
16:03:49  <happy_> hi  wood
16:03:56  <Stablean> <Woodbutcher> hi happy
16:03:57  <happy_> how  things
16:04:04  <Stablean> <Woodbutcher> good thanks, you?
16:04:11  <happy_> good
16:04:22  <Stablean> *** happy tran {} sport joined the game
16:04:30  <Stablean> <Woodbutcher> how's the ml working?
16:04:48  <Stablean> <Woodbutcher> oh a triple, nice
16:04:54  <Stablean> <happy tran  sport> good
16:05:08  <Stablean> <happy tran  sport> troy  has  dun a lot
16:05:18  <Stablean> *** happy tran {} sport has joined company #4
16:05:50  <Stablean> <Anson> we barely were finished building a double and the food and goods stations, when capacity on ML was full, and Troy built the triple and rebuilt the big hub
16:08:54  <Stablean> <Anson> i just rebuilt the bus wood line to a train line, separate from the network
16:09:08  <Stablean> <happy tran  sport> k
16:10:10  <Stablean> <Anson> there are now 2 wood lines nearby to the goods stations and thus separate from the network, with only one lane
16:10:24  <Stablean> <Anson> similar to a farm near the food stations
16:13:46  <Stablean> <Anson> and watch out for money ... building multi-platform stations with a lot of rails for incoming and leaving trains in the mountains costs a lot, and purr isn't cheap either
16:15:41  <Stablean> <Woodbutcher> i'm surprised red company is still alive
16:15:48  <Stablean> <Anson> did you know that all our pickup stations have invisible overflows, except for the food and goods pickups ?
16:16:30  <Stablean> <Woodbutcher> what other pickup?
16:16:36  <Stablean> <Anson> thus i am building them now after seeing that we have 56 goods trains and many of them are waiting in the pickup station and sometimes almost queuing out of it ...
16:17:14  <Stablean> <Anson> all the resource/primary pickups have the overflows
16:17:20  <Stablean> <Woodbutcher> ah ok
16:20:04  <Stablean> <Anson> even with a triple ML, we have some bottlenecks
16:21:58  <Stablean> <Anson> about the red company : something like 7 million cash and no loan, doing -750k minus per year ... but even when the cash drops to zero, it will take a while ...
16:22:24  <Stablean> <Woodbutcher> he's been jammed since yesterday
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16:23:06  <Stablean> <Woodbutcher> why order #2 on the food trains?
16:23:28  <Stablean> <Anson> max loan currently is 28.5 million ... inflation is on ... thus we might get somethingh lke 500k more max loan per year, and thus red only gets 250k debt per year effectively ... it will take quite a while to have more debt than max loan allows
16:25:35  <Stablean> <Anson> thus all trains for primary pickups have overflow depots and an explicit order to go there if maintenance is needed : they will turn around and go to the overflow depot
16:25:59  <Stablean> <Woodbutcher> otherwise they wouldn't?
16:26:31  <Stablean> <Anson> if the new stations have invisible overflow depots, it will work to copy the orders, but on the food and goods trains it had not worked since there were no depots at all
16:26:58  <Stablean> <Anson> how can a train go to a depot to autoreplace when he can't see any depots on the whole network ???
16:27:48  <Stablean> <Woodbutcher> so there's an implied IF in that order
16:28:14  <Stablean> <Anson> that's on purpose, so that no trains will accidentally go to a "bad branch", like going into a sideline to a near depot, and then be lost ...
16:28:53  <Stablean> <Anson> goto depo always goes there, and maintain at depot only goes there when there is something to maintain
16:29:07  <Stablean> <Woodbutcher> gotcha
16:30:17  <Stablean> <Anson> try clicking on "send to depot" in any train's window and you will be told that there is no path to it ... and if it will go to a depot, that depot is built incorrectly
16:30:46  <Stablean> *** Vinnie joined the game
16:30:51  <Stablean> <happy tran  sport> hi  vinnie
16:30:53  <Stablean> <Woodbutcher> hi
16:31:04  <Stablean> <Vinnie> hello
16:31:12  <Stablean> <happy tran  sport> how  things
16:31:19  <Stablean> *** Vinnie has joined company #8
16:31:24  <Stablean> <Vinnie> im good, and you?
16:31:46  <Stablean> <Anson> exception : while in a station, they can turn around and reach the overflow depots, or in case of goods, there are depots shortlybehind the terminus station
16:31:52  <Stablean> <happy tran  sport> good
16:33:50  <Stablean> *** Woodbutcher has joined company #4
16:34:02  <Stablean> <Anson> although there is a "backwards depot" for the food stations, that is no overflow, and the goods station doesn't have overflows either ... that's what I'm building now ... promitive, but can take care of too many trains if a jam happens somewhere
16:36:57  <Stablean> <Anson> hehe, i should remember to not cycle through all signal types when there are trains waiting at them
16:37:35  <Stablean> <Woodbutcher> yeah good way to crash them
16:44:23  <Stablean> <Anson> right after the crash, the overflow was used because too many trains had stopped and then almost deadlocked
16:44:43  <Stablean> *** Taede joined the game
16:46:54  <Stablean> <Anson> no wonder that red has problems ... old small trains parallel to trucks, and long weak old trains, and a big network with almost no trains
16:48:00  <Stablean> <Vinnie> bwahahaa train 13
16:48:08  <Stablean> <Vinnie> loading fruit in factory pickup
16:48:15  <Stablean> <Vinnie> of red ofcourse
16:49:21  <Stablean> <Anson> most tracks are only single lines, and they all never use diagonals, but only orthogonal tracks with the tightest possible curves
16:50:37  <Stablean> <Anson> and trying to load iron ore where the mine has died a long time ago
17:11:20  <Stablean> <Anson> one has 400 waiting and the other just had 1000+
17:11:54  <Stablean> <Anson> also Brufingley Meat and Faningworth Grain
17:15:02  <Stablean> <Anson> bottleneck seems to be the merger for the exit of drop stations
17:17:21  <Stablean> <Anson> the big merger where triple ML from food meets two double lines from goods
17:27:08  <Stablean> *** Woodbutcher has left the game (leaving)
17:53:57  <Stablean> <Anson> at sign "2 terrorists ..." :-)
17:54:16  <Stablean> <Anson> can someone please start a bomb run on them ?
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18:16:28  <Stablean> *** V453000 joined the game
18:16:32  <Stablean> <V453000> heyo
18:16:34  <Stablean> <happy tran  sport> hi  v
18:16:48  <Stablean> <V453000> Vinnie wins
18:16:58  <Stablean> <happy tran  sport> yep
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18:17:29  <Stablean> <Anson> by which criterium ?
18:17:39  <Stablean> <V453000> by all criteriums, period
18:17:53  <Stablean> <V453000> slugs and waypoint all hail beer?
18:17:56  <Stablean> <V453000> you cant get better than that
18:18:18  <Stablean> <happy tran  sport> yep  thats   true
18:18:49  <Stablean> <Anson> Time to go logic ... 6th in company league table ... and happy 1st :-)
18:19:11  <Stablean> <V453000> there is no OTHER logic
18:19:34  <happy_> how  things v
18:19:36  <Stablean> <V453000> no slugs no game
18:19:38  <Stablean> <V453000> G_G
18:19:41  <Stablean> <V453000> pretty good happy
18:19:55  <Stablean> <V453000> would almost say absolutely excellent but lets not get too ahead :D
18:20:28  *** Mark has joined #openttdcoop.stable
18:20:29  *** Webster sets mode: +o Mark
18:40:03  <Stablean> *** V453000 has left the game (leaving)
18:41:35  <Stablean> <Vinnie> I whooped your asses
18:41:38  <Stablean> *** Vinnie has joined spectators
18:41:43  <Stablean> <Vinnie> V told so
18:41:55  <V453000> Period.
18:42:04  <Stablean> <Vinnie> All hail the slugs
18:42:23  <Stablean> <Vinnie> btw V are slugs in real life capable to go backwards?
18:43:10  <V453000> oh fuck you bet they do
18:43:27  <V453000> they go so quickly that you cant even tell which way they goin
18:43:28  <V453000> also, slugs are able to do anything
18:43:51  <V453000> including winning games just by making an appearance there
18:43:57  <Stablean> <Vinnie> If i would own one i would learn it to play as a teammate in Openttd
18:44:20  <V453000> :DDDD
18:49:23  <Jam35> Slugs remind me of Mr Creasote
18:50:35  <Jam35> *Creosote :p
18:51:06  <V453000> the neurotic policeman?
18:51:57  <Jam35>
18:51:57  <Webster> Title: Mr. Creosote, Length: 2m 38s, Views: 450811, Likes: 2081
18:53:58  <V453000> oh the shit
19:00:06  <BiG_MEECH> yoyo!
19:00:15  <BiG_MEECH> V453000000000000JAMMED35
19:02:58  <V453000> FUCK HI
19:03:47  <BiG_MEECH> :D
19:03:53  <Jam35> wassup Meech
19:04:27  <BiG_MEECH> Sky, UFO's, blimp, air, ect :D
19:05:09  <Jam35> I shall rephrase the question...
19:05:09  <Stablean> *** Jam35 joined the game
19:05:17  <Jam35> how are you Mr Meech?
19:05:22  <BiG_MEECH> I'm good!
19:05:32  <Jam35> :) keewl
19:05:35  <BiG_MEECH> :D
19:06:37  <BiG_MEECH> hows things?
19:07:08  <Jam35> ok I guess
19:07:15  <BiG_MEECH> good
19:07:18  <Jam35> pc sucks bad
19:07:22  <BiG_MEECH> D:
19:07:29  <BiG_MEECH> what's wrong?
19:07:31  <BiG_MEECH> slow?
19:07:37  <Jam35> lag worsens every game
19:07:45  <Jam35> it's dying
19:07:53  <BiG_MEECH> PC or lappy?
19:07:53  <Jam35> or dieing
19:07:57  <Jam35> PC
19:08:20  <BiG_MEECH> did you take the side off and peek at the CPU to see if it was jammed with dust?
19:08:33  <Jam35> not yet
19:08:44  <V453000> we should kill meech to make sure to prevent any further issues
19:08:48  <Jam35> cleaned the filtery thing
19:08:57  <BiG_MEECH> MY power supply was jammed full of dirt and was pretty hot
19:09:03  <V453000> surprising?
19:09:06  <BiG_MEECH> shush V453000000000
19:09:29  <V453000> what you cant deal with my elaborate scientific analysis of the situation, and suggested solution?
19:09:31  <V453000> bitch
19:09:32  <BiG_MEECH> still pixelizing V?
19:09:37  <V453000> ass yeah
19:09:46  <BiG_MEECH> well I hope you have pixel nightmares later
19:09:57  <V453000> shove pixels up your ass
19:10:00  <planetmaker> for some reason we have a repo called 'ass'... I wonder whether that was you, V453000 ;-)
19:10:09  <V453000> NO :D
19:10:13  <V453000> for once not
19:10:23  <BiG_MEECH> I beg to differ
19:10:34  <V453000> you differ in a lot of ways without begging
19:10:34  <BiG_MEECH> He's owner of ass inc.
19:11:15  <BiG_MEECH> :D
19:11:38  <V453000> (:
19:12:39  <Stablean> *** skyem123 joined the game
19:12:40  <BiG_MEECH> I'm sure youre close to having all of the engines drawn now or nO?
19:12:50  <V453000> somewhat
19:12:52  <V453000> yes
19:12:59  <BiG_MEECH> 90% done?
19:13:05  <V453000> nope
19:13:10  <BiG_MEECH> =\
19:13:13  <V453000> 11/14 I think
19:13:14  <BiG_MEECH> hi Skyem
19:13:18  *** Mark has quit IRC
19:13:19  <Stablean> <skyem123> hello
19:13:22  <V453000> plus need to do a lot of stuff with wagons
19:13:23  <V453000> so yeah
19:13:35  <V453000> but I might adjust the wagons in later versions
19:13:40  *** Mark has joined #openttdcoop.stable
19:13:41  <BiG_MEECH> 78%
19:13:41  *** Webster sets mode: +o Mark
19:13:44  <Stablean> <skyem123> my computer is playing me the usb error sound
19:13:55  <BiG_MEECH> 78% is a C+
19:13:59  <Mark> hai
19:14:03  <BiG_MEECH> yo
19:14:49  <V453000> I will give you a hard C+ at night meech
19:14:50  <V453000> hi Mark
19:15:00  <BiG_MEECH> Sounds kinky
19:15:04  <Stablean> *** Jam35 has left the game (leaving)
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19:17:53  <Stablean> *** Mark joined the game
19:18:29  <skyem123> hello!
19:18:35  <BiG_MEECH> re-hi :D
19:18:53  <skyem123> heh
19:19:05  <V453000> well maybe the wagons dont need that many changes
19:19:11  <V453000> or at least not for now
19:19:24  <BiG_MEECH> next release :D
19:20:51  <V453000> yeah most likely
19:20:51  <V453000> will see
19:24:47  <BiG_MEECH> bbiab :)
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19:25:06  <Stablean> <Vinnie> cookies 4 life
19:29:52  <Stablean> *** Lemon joined the game
19:30:25  <Stablean> *** Lemon has changed his/her name to Speedy
19:30:50  <Stablean> <Speedy> ho ho
19:32:56  <Stablean> *** Speedy has joined company #10
19:41:25  <Stablean> <happy tran  sport> hi  mark  and hi  big meech
19:41:39  <Stablean> <happy tran  sport> hi speedy
19:41:43  <Mark> :)
19:41:46  <Stablean> <Speedy> hi happy
19:44:01  <skyem123> Why were you called lemon?
19:44:16  *** V453000 is now known as AssThunder
19:44:22  <AssThunder> should keep you away from such questions :P
19:44:28  *** AssThunder is now known as V453000
19:44:31  <skyem123> Uhm...
19:44:41  <skyem123> ...
19:44:43  <Stablean> <Speedy> I'm @ bar and we use that name and change if needed
19:44:57  <skyem123> ok
19:45:35  <Stablean> *** Mark has left the game (general timeout)
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19:45:47  <BiG_MEECH> Wo!
19:46:34  <Stablean> *** happy tran {} sport has joined spectators
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20:26:52  <Stablean> *** bon joined the game
20:27:04  <Stablean> <bon> hi anson
20:37:57  <Stablean> *** Woodbutcher joined the game
20:38:00  <Stablean> <bon> hi woodbutcher :)
20:38:04  <Stablean> <Woodbutcher> hi bon
20:38:07  <Stablean> <Woodbutcher> how goes it?
20:38:25  <Stablean> <bon> mm doing ok...long night coming up but eh :)
20:38:35  <Stablean> <bon> will be a bit quiet tomorrow morning to do whatevr I feel like tho
20:38:42  <Stablean> <bon> ;)
20:38:48  <Stablean> <bon> how about you?
20:38:58  <Stablean> <Woodbutcher> i'm good, thanks
20:42:45  <Stablean> *** Woodbutcher has joined company #4
20:44:03  <Stablean> <Woodbutcher> ok i'm off again, cyas
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20:51:15  <Stablean> *** iTKerry joined the game
20:51:23  <Stablean> <iTKerry> Vinnie: hello
20:52:30  <Stablean> <iTKerry> why no one plays on PS?
20:54:42  *** ODM has quit IRC
20:55:44  <Stablean> <Vinnie> hey
20:56:10  <Stablean> <iTKerry> :P
20:56:20  <Stablean> <Vinnie> iTKerry: its because mostly when i look no one is there
20:56:27  <Stablean> <Vinnie> so im not bothered to join
20:58:11  <Jam35> if I had access to the other, faster Pc in this house I would play
20:58:25  <Jam35> weekend for sure
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21:09:18  <Stablean> *** Vinnie has left the game (leaving)
21:11:36  <Stablean> *** happy tran {} sport joined the game
21:11:55  <Stablean> <iTKerry> hello happy tran  sport
21:11:59  <Stablean> <happy tran  sport> hi
21:12:01  <Stablean> <iTKerry> can i help?
21:12:40  <Stablean> <happy tran  sport> how  lone   have  u   been  plaing
21:12:58  <Stablean> <happy tran  sport> openttd
21:13:20  <Stablean> <iTKerry> dude i play into PS
21:13:22  <Stablean> <iTKerry> it's ok
21:13:24  <Stablean> <iTKerry> :P
21:15:14  <Stablean> <iTKerry> u need LL_RR at the rightside of island
21:15:21  <Stablean> <iTKerry> sorry for my bad eng :P
21:15:37  <happy_> so u  play  on the  public      so  u   no how  to  doo  big  net werks
21:16:39  <Stablean> <iTKerry> LL_RR and LLL_RRR
21:16:53  <Stablean> <happy tran  sport> nice
21:17:03  <Stablean> <iTKerry> but 4L_4R and > will hard for me
21:17:03  <Stablean> <iTKerry> :P
21:17:10  <Stablean> <happy tran  sport> i see
21:17:32  <Stablean> <happy tran  sport> i  dont  think     my  net  werk  need  tthat   yet
21:17:51  <Stablean> <iTKerry> then ok
21:18:01  <Stablean> <iTKerry> mb later :P
21:18:08  <Stablean> <happy tran  sport> yer
21:18:30  <Stablean> <happy tran  sport> if  u  arsk  anson    and  see whont  he  say
21:20:01  <Stablean> <happy tran  sport> anson   we  mite need   to    make   the  ml      beter  be cours  ther is  a tran  q cumein  from the   goods  pike up
21:20:07  <V453000> more rails == better
21:20:11  <V453000> you always NEED more :P
21:20:18  <Stablean> <happy tran  sport> true
21:20:21  <Stablean> <iTKerry> :P
21:21:07  <Stablean> <happy tran  sport> but  i think  its  going to be   hard  to    make  the  ml  4 way
21:22:59  <Stablean> <iTKerry> y it's hard
21:23:09  <Stablean> <iTKerry> but we will be able to do this.
21:24:27  <Stablean> <happy tran  sport> true
21:24:46  <Stablean> <happy tran  sport> but   ther  going to bee  loots  ov tf
21:25:00  <Stablean> <happy tran  sport> but   yer i think  it can bee  dun
21:25:30  <Stablean> <iTKerry> dude, u write little strange :}
21:26:12  <Stablean> <happy tran  sport> yep  will  doo
21:26:35  <Stablean> *** happy tran {} sport has joined company #4
21:28:09  <Stablean> <iTKerry> so
21:28:12  <Stablean> <iTKerry> can i help?
21:28:18  <Stablean> <happy tran  sport> yep
21:28:48  <Stablean> *** iTKerry has joined company #4
21:29:04  <Stablean> <iTKerry> just
21:29:19  <Stablean> *** thepower12n joined the game
21:32:19  <Stablean> <thepower12n> nice network;p
21:32:26  <Stablean> <happy tran  sport> thanks
21:34:00  <Stablean> <happy tran  sport> yep
21:35:06  <Stablean> <happy tran  sport> cl3 ?
21:46:17  <Stablean> <iTKerry> i do this
21:46:19  <Stablean> <iTKerry> :P
21:51:46  <Stablean> <iTKerry> sorry
21:51:48  <Stablean> <iTKerry> :(
21:51:59  <Stablean> <happy tran  sport> np
21:57:37  <Stablean> <iTKerry> nice done :P
21:58:51  <Stablean> <happy tran  sport> hi  player
21:58:53  <Stablean> <iTKerry> it's time to sleep
21:58:56  <Stablean> *** Christoph Stüwe joined the game
21:59:03  <Stablean> <iTKerry> 00:00 now :\
21:59:05  <Stablean> <happy tran  sport> ok
21:59:11  <Stablean> <happy tran  sport> gn
21:59:25  <Stablean> <happy tran  sport> and   thanks  for your  help
21:59:27  <Stablean> <iTKerry> will see tomorrow
21:59:28  <Stablean> <iTKerry> :P
21:59:29  <Stablean> <iTKerry> gn
21:59:33  <Stablean> <happy tran  sport> ok
21:59:36  <Stablean> <happy tran  sport> gn
21:59:54  <Stablean> *** iTKerry has left the game (leaving)
21:59:55  *** [1]Mark has joined #openttdcoop.stable
22:00:14  <Stablean> <happy tran  sport> hi  chirstoph
22:02:28  <Stablean> *** happy tran {} sport has joined spectators
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22:05:58  *** Webster sets mode: +o Mark
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22:52:18  <happy_> wb  speedy
22:52:28  <Stablean> *** Speedy has left the game (general timeout)
22:52:29  <Stablean> *** Speedy has left the game (connection lost)
22:53:07  <Stablean> *** Speedy joined the game
22:53:29  <Stablean> <Speedy> tnx happy, trying
22:53:51  <Stablean> *** Speedy has left the game (general timeout)
22:53:51  <Stablean> *** Speedy has left the game (connection lost)
22:54:45  <Speedy> nah, won't be worth
22:57:17  <Stablean> *** Speedy joined the game
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23:00:31  <Stablean> *** Speedy has left the game (connection lost)
23:00:47  <Speedy> got it, saved
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