Config
Log for #openttdcoop.stable on 18th November 2013:
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00:38:25  <coopserver> *** Game still paused (connecting clients, number of players)
00:38:41  <coopserver> *** Big Meech has joined
00:38:43  <coopserver> *** Game still paused (number of players)
00:39:25  <coopserver> <Big Meech> hell yea!
00:39:28  <coopserver> <Big Meech> Is IRC busted?
00:45:19  <coopserver> <happy tran  sport> hi  big meecch
00:45:38  <Djanxy> irc is fine for me
01:00:37  <coopserver> <Big Meech> yeah I cant get into IRC =\
01:00:52  <coopserver> <Big Meech> maybe im perma banned :D
01:00:58  <coopserver> <Big Meech>  I was too big for IRC
01:01:45  <coopserver> <Big Meech> hi Happy Transport!
01:02:10  <coopserver> <Big Meech> I get Disconnected from server : connection to IRC server failed
01:04:38  <Djanxy> permaban seems likely meech :D
01:24:33  <coopserver> *** happy tran  sport has left the game
01:24:40  <happy_> gn
01:29:23  <coopserver> *** Game still paused (connecting clients, number of players)
01:29:25  <coopserver> *** Djanxy has joined
01:29:26  <coopserver> *** Game still paused (number of players)
01:32:42  *** happy_ has quit IRC
01:35:06  *** GriffinOneTwo has joined #openttdcoop.stable
01:44:43  <coopserver> *** Djanxy has left the game
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01:52:12  *** ChanServ sets mode: +o KenjiE20
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04:48:38  <coopserver> *** Game still paused (connecting clients, number of players)
04:48:47  <coopserver> *** Cameron has joined
04:48:47  <coopserver> *** Game still paused (number of players)
04:48:48  <coopserver> *** Game unpaused (number of players)
04:49:44  *** GriffinOneTwo has quit IRC
05:13:00  *** BiG_MEECH has joined #openttdcoop.stable
05:13:09  <BiG_MEECH> hell yeah!
05:13:21  <BiG_MEECH> permaban lifeted!
05:47:09  <coopserver> *** Big Meech has left the game
06:23:29  *** GriffinOneTwo has joined #openttdcoop.stable
06:25:15  <coopserver> *** Game paused (connecting clients)
06:25:22  <coopserver> *** GriffinOneTwo has joined
06:25:23  <coopserver> *** Game unpaused (connecting clients)
06:45:15  *** GriffinOneTwo has quit IRC
06:45:16  <coopserver> *** GriffinOneTwo has left the game
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06:49:53  <coopserver> *** Game paused (connecting clients)
06:50:01  <coopserver> *** GriffinOneTwo has joined
06:50:02  <coopserver> *** Game unpaused (connecting clients)
07:34:41  <coopserver> *** Game paused (connecting clients)
07:34:44  <coopserver> *** Vinnie has joined
07:34:44  <coopserver> *** Game unpaused (connecting clients)
07:35:03  <coopserver> <Vinnie> hey
07:35:08  <coopserver> *** Vinnie has joined company #5
07:36:48  <coopserver> *** Vinnie has left the game
07:37:18  <coopserver> *** Game paused (connecting clients)
07:37:21  <coopserver> *** valis has joined
07:37:21  <coopserver> *** Game unpaused (connecting clients)
07:41:28  <coopserver> *** valis has left the game
07:42:03  <V453000> hy
08:26:51  *** Djanxy has joined #openttdcoop.stable
09:22:48  <coopserver> *** GriffinOneTwo has left the game
09:23:16  <coopserver> *** Cameron has left the game
09:23:16  <coopserver> *** Game paused (number of players)
09:23:26  <coopserver> *** Game still paused (connecting clients, number of players)
09:23:42  <coopserver> *** GriffinOneTwo has joined
09:23:42  <coopserver> *** Game still paused (number of players)
09:23:42  <coopserver> *** Game unpaused (number of players)
09:24:33  <coopserver> *** GriffinOneTwo has left the game
09:24:33  <coopserver> *** Game paused (number of players)
09:24:33  <GriffinOneTwo> I guess the packet loss is back
09:25:27  <coopserver> *** Game still paused (connecting clients, number of players)
09:25:28  <coopserver> *** GriffinOneTwo has joined
09:25:29  <coopserver> *** Game still paused (number of players)
09:25:29  <coopserver> *** Game unpaused (number of players)
09:33:55  <coopserver> *** GriffinOneTwo has left the game
09:33:56  <coopserver> *** Game paused (number of players)
09:34:07  *** GriffinOneTwo has quit IRC
09:44:44  <Taede> !playercount
09:44:44  <coopserver> Taede: There are currently 0 players and 0 spectators, making a total of 0 clients connected
09:44:48  <Taede> !reload Soap
09:44:48  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
09:44:49  <coopserver> Connecting...
09:44:49  <coopserver> Taede: The operation succeeded.
09:44:49  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.3.3-RC1)
09:46:53  <coopserver> *** Game still paused (connecting clients, number of players)
09:46:58  <coopserver> *** Taede has joined
09:46:58  <coopserver> *** Game still paused (number of players)
09:47:11  <coopserver> *** Taede has started a new company #12
09:47:11  <coopserver> *** Game unpaused (number of players)
09:47:17  <Taede> !players
09:47:17  <coopserver> Taede: Client 24 (Pale Green) is Taede, in company 12 (Taede Transport)
09:47:24  <Taede> !rcon move 24 255
09:47:25  <coopserver> *** Taede has joined spectators
09:47:25  <coopserver> *** Game paused (number of players)
09:55:07  *** BiG_MEECH has quit IRC
09:55:07  *** LoPo has quit IRC
09:55:07  *** SmatZ has quit IRC
09:55:07  *** V453000 has quit IRC
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09:55:27  *** SmatZ has joined #openttdcoop.stable
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09:56:31  *** ChanServ sets mode: +o V453000
10:07:54  <planetmaker> !rcon move 24 12
10:07:55  <coopserver> *** Taede has joined company #12
10:07:55  <coopserver> *** Game unpaused (number of players)
10:07:56  <planetmaker> :-P
10:08:02  <planetmaker> !rcon move 24 255
10:08:04  <coopserver> *** Taede has joined spectators
10:08:05  <coopserver> *** Game paused (number of players)
10:08:17  <planetmaker> !logs
10:08:42  <Taede> logs arent available via http yet
10:10:11  <planetmaker> yeah, I actually know. Was just teasing the bot :-)
10:10:18  <Taede> lol
10:12:36  <planetmaker> where are the logs on the server?
10:12:45  <Taede> they are kept with coopserver
10:13:08  <Taede> coopserver@publicserver-new.o.o
10:13:21  <planetmaker> ah
10:13:32  <Taede> public_html/gamelogs
10:16:48  <planetmaker> yup, found it. navigating there was rather intuitive then, once I had the correct VM :-)
10:17:04  <planetmaker> (looked on games.o.o first :D )
10:21:43  <Taede> ive also stored the file with default settings (for !setdef) in there somewhere
10:22:21  <planetmaker> nice
10:24:13  <Taede> easier to make an editable file and have a setting point to that, than have a setting with all the commands
10:24:34  <planetmaker> http://paste.openttdcoop.org/show/2818/ <-- very crude indicator on activity (commands associated with nick)
10:24:40  *** tycoondemon has quit IRC
10:24:55  <planetmaker> the sed / grep / cat will need to become better, though :D
10:25:19  <Taede> im sure it will
10:25:36  <Taede> you can start by ignoring any line which doesnt have <COMMAND> as its 3rd word
10:25:52  <planetmaker> yeah. I used all lines with 'Name: '
10:26:05  <planetmaker> <COMMAND> might have been better
10:27:12  <Taede> thats what those tags are for, so you know what parameters to expect and wether you want to actually parse that line
10:27:13  <planetmaker> so, Griffin, Vinnie, happy. In that order :D
10:27:24  <planetmaker> ah ok
11:27:41  *** happy_ has joined #openttdcoop.stable
11:28:38  *** happy_ has joined #openttdcoop.stable
12:37:22  <coopserver> *** Game still paused (connecting clients, number of players)
12:37:27  <coopserver> *** happy tran  sport has joined
12:37:27  <coopserver> *** Game still paused (number of players)
12:37:50  <coopserver> *** happy tran  sport has left the game
12:40:30  <coopserver> *** Game still paused (connecting clients, number of players)
12:40:34  <coopserver> *** Vinnie has joined
12:40:34  <coopserver> *** Game still paused (number of players)
12:40:52  <coopserver> <Vinnie> hey
12:41:11  <happy_> hi
12:41:44  <happy_> how   things
12:42:31  <coopserver> <Vinnie> i'm good and you?
12:42:38  <happy_> good
12:42:42  <V453000> moo
12:42:47  <happy_> hi v
12:42:52  <coopserver> <Vinnie> woof
12:46:55  <coopserver> *** Game still paused (connecting clients, number of players)
12:46:59  <coopserver> *** happy tran  sport has joined
12:46:59  <coopserver> *** Game still paused (number of players)
12:51:19  <coopserver> <happy tran  sport> nice  net  werk   vinnie
12:51:53  <coopserver> <Vinnie> its ok
12:52:42  <coopserver> <Vinnie> im thinking of just allowing to fund industries to see if i can fit some good network on the same island
12:52:44  <coopserver> <Vinnie> goods
12:55:56  *** Djanxy has quit IRC
13:00:02  *** Vinnie_nl has joined #openttdcoop.stable
13:00:02  *** ChanServ sets mode: +o Vinnie_nl
13:05:02  <coopserver> <Vinnie> in the private chat happy
13:05:46  <coopserver> <happy tran  sport> ar  i prace  the  rone  butern
13:06:14  <Vinnie_nl> want the chat again?
13:06:51  <coopserver> <happy tran  sport> doo  u no   how to get openttd  for   windows   tablet
13:07:10  <coopserver> <happy tran  sport> i have  try  5 web  sits
13:07:43  <Vinnie_nl> no
13:07:48  <coopserver> <happy tran  sport> ok
13:45:06  <coopserver> *** Vinnie has left the game
13:45:10  *** Vinnie_nl has quit IRC
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13:45:36  *** ChanServ sets mode: +o Vinnie_nl
14:00:38  *** Vinnie_nl has quit IRC
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14:53:29  *** ChanServ sets mode: +o Webster`
14:53:47  *** Webster has quit IRC
14:53:47  *** Webster` is now known as Webster
15:15:51  *** bon has joined #openttdcoop.stable
15:16:05  <bon> hi
15:17:14  <coopserver> *** Game still paused (connecting clients, number of players)
15:17:17  <coopserver> *** Vinnie has joined
15:17:17  <coopserver> *** Game still paused (number of players)
15:17:30  <coopserver> *** Vinnie has joined company #5
15:17:30  <coopserver> *** Game unpaused (number of players)
15:18:40  <bon> hi vinnie
15:18:46  <coopserver> <Vinnie> hey man
15:19:13  <bon> hows you?
15:21:21  <coopserver> <Vinnie> I is fine, looking more beautiful then ever
15:21:29  <coopserver> <Vinnie> and you are?
15:22:41  <bon> doing ok..still bit ill :/
15:22:55  <coopserver> <Vinnie> oh yeah time to build the TT-forums roundabout
15:24:21  <coopserver> <Vinnie> Got the flu?
15:24:28  <bon> no
15:32:13  <bon> thankfully not :)
15:49:17  <coopserver> <Vinnie> anyone online?
15:50:45  <coopserver> <happy tran  sport> yep
15:50:47  <coopserver> <happy tran  sport> hi
15:52:27  <coopserver> <Vinnie> hey
15:52:28  <bon> hi happy
15:52:57  <coopserver> <Vinnie> teade?
15:53:01  <coopserver> <Vinnie> Taede:
15:53:03  <coopserver> <Vinnie> sorry
16:00:41  <coopserver> *** happy tran  sport has joined company #1
16:00:56  <coopserver> *** happy tran  sport has joined spectators
16:01:32  <coopserver> *** Game paused (connecting clients)
16:01:34  <coopserver> <happy tran  sport> vinnie    nice  slh
16:01:36  <coopserver> *** iTKerry has joined
16:01:37  <coopserver> *** Game unpaused (connecting clients)
16:01:44  <coopserver> <iTKerry> HELLO! :P
16:01:45  <coopserver> <happy tran  sport> hi
16:02:33  <coopserver> <happy tran  sport> how things
16:02:42  <coopserver> <iTKerry> nice :P
16:03:24  <Taede> ?
16:03:38  <coopserver> <iTKerry> Vinnie: u r crazy
16:03:41  <Taede> just on for a sec before i get shoppin
16:03:41  <coopserver> <iTKerry> o_o
16:03:51  <bon> mm going off irc soon...nothing for me here atm
16:04:05  <coopserver> <Vinnie> yeah Taede quick quesgtion
16:04:11  <coopserver> <Vinnie> i need a screenshot
16:04:12  <Taede> and dont worry bout the misspelling, im used to it
16:04:23  <coopserver> <Vinnie> can you do this cammand : !rcon kick 34
16:04:31  <Taede> server doesnt make screenshots afraid
16:05:41  <Taede> !rcon kick 34
16:05:42  <coopserver> *** Vinnie has left the game
16:05:42  <coopserver> *** Game paused (number of players)
16:05:42  <coopserver> ‎*** Vinnie has left the game (kicked by server)
16:05:43  <coopserver> ‎*** Vinnie has left the game (connection lost)
16:06:03  <Taede> right, and with that i amoff
16:06:45  <coopserver> *** happy tran  sport has joined company #1
16:06:45  <coopserver> *** Game unpaused (number of players)
16:07:10  <coopserver> *** Game paused (connecting clients)
16:07:11  <coopserver> <iTKerry> happy tran  sport: can i join?
16:07:13  <coopserver> *** Vinnie has joined
16:07:13  <coopserver> *** Game unpaused (connecting clients)
16:07:17  <coopserver> <Vinnie> perfect thank you
16:07:31  *** bon has left #openttdcoop.stable
16:07:32  <coopserver> <happy tran  sport> yes
16:07:56  <coopserver> <Vinnie> yes iTKerry im crazy
16:08:02  <coopserver> <iTKerry> :P
16:08:03  <coopserver> <iTKerry> sure
16:08:12  <coopserver> <Vinnie> wanna build that to?
16:08:33  <coopserver> <iTKerry> i rad about this in wiki
16:09:09  <coopserver> <iTKerry> read*
16:12:23  <coopserver> *** iTKerry has joined company #1
16:15:21  <coopserver> <iTKerry> k
16:21:44  <coopserver> *** Game paused (connecting clients)
16:21:47  <coopserver> *** Anson has joined
16:21:47  <coopserver> *** Game unpaused (connecting clients)
16:24:26  <coopserver> <iTKerry> Vinnie:  why no one on public?
16:26:57  <coopserver> <Vinnie> public is a place of great evil, noone really knows whatis going on lately but every player that joins keeps playing this game and gets more addicted every time they join public
16:27:25  <coopserver> *** Anson has joined company #1
16:28:24  <coopserver> <Vinnie> 3 v 1
16:28:27  <coopserver> <Vinnie> im gonna lose
16:28:36  <coopserver> <iTKerry> :P
16:29:14  <coopserver> <Vinnie> that hub i build there is to mess with V
16:29:50  <planetmaker> lol. epic
16:30:02  <coopserver> <Vinnie> pm did you see forum?
16:30:07  <planetmaker> yeah, that's why
16:30:30  <planetmaker> haha, you even faked the kick :D
16:31:12  <coopserver> <Vinnie> i should put an endline like this to the post
16:31:20  <coopserver> <Vinnie> Dutch 1 - V. 0
16:32:01  <planetmaker> so herewith sentence you to remedy task #4
16:32:34  <coopserver> <Vinnie> i guess i will hear that from V soon enough
16:32:43  <planetmaker> but you should attach images directly to the forum, vinnie :-)
16:32:57  <planetmaker> keeping stuff in one places makes sure it stays accessible and readable still in 10 years
16:33:00  <coopserver> <Vinnie> yeah but the kicked version would show imideatly
16:33:11  <coopserver> <Vinnie> i didnt know how to make that a link
16:33:24  <planetmaker> I don't trust 3rd-party sites. hm...
16:33:37  <planetmaker> make it larger than 800x600
16:33:42  <planetmaker> that definitely helps
16:33:44  <coopserver> <Vinnie> got it
16:33:58  <planetmaker> smaller, dunno.
16:38:16  <coopserver> <Vinnie> pm did you hinted at a 1.4.0 release in january? (the 1.3.3 RC 1 topic)
16:52:07  <planetmaker> vinnie, no I didn't
16:53:08  <planetmaker> I don't expect the 1.4.x cycle to be different from the 1.3.x cycle. And that means that usually the split happens in January, followed by a maybe one or two (further) betas and a couple of release candidates
17:00:40  *** Maraxus has joined #openttdcoop.stable
17:00:40  *** ChanServ sets mode: +o Maraxus
17:21:23  <coopserver> *** iTKerry has left the game
17:48:55  *** Jam35 has joined #openttdcoop.stable
17:48:55  *** ChanServ sets mode: +o Jam35
17:52:47  <Jam35> !playercount
17:52:47  <coopserver> Jam35: There are currently 2 players and 2 spectators, making a total of 4 clients connected
17:52:54  <Jam35> !players
17:52:54  <coopserver> Jam35: Client 31 (Red) is happy tran  sport, in company 1 (happy tran  sport Transport)
17:52:55  <coopserver> Jam35: Client 40 (Red) is Anson, in company 1 (happy tran  sport Transport)
17:52:56  <coopserver> Jam35: Spectators: Client 24 (Taede), Client 38 (Vinnie)
17:55:35  <coopserver> *** Game paused (connecting clients)
17:55:45  <coopserver> *** voederbeetle has joined
17:55:45  <coopserver> *** Game unpaused (connecting clients)
17:56:04  <coopserver> <Vinnie> hello
17:56:07  <coopserver> <happy tran  sport> hi
17:56:16  <coopserver> <voederbeetle> hi
17:57:35  <coopserver> <Vinnie> muhahaha GriffinOneTwo has PBS deadlock
17:57:49  <coopserver> <happy tran  sport> yep
17:57:53  <coopserver> <happy tran  sport> a gen
17:58:11  <coopserver> <Vinnie> i saw that
17:58:28  <coopserver> *** Vinnie has joined company #9
17:59:09  <coopserver> *** Vinnie has joined spectators
18:01:47  <coopserver> *** Game paused (connecting clients)
18:02:41  *** Vinnie has joined #openttdcoop.stable
18:02:46  <Vinnie> !ip
18:02:46  <coopserver> Vinnie: stable.openttdcoop.org:3999
18:02:49  <Vinnie> !ping
18:02:49  <coopserver> pong
18:02:53  <Vinnie> test
18:03:17  <Vinnie> annybody still ingame?
18:03:25  <happy_> nop
18:03:30  <planetmaker> !playercount
18:03:30  <coopserver> planetmaker: There are currently 2 players and 3 spectators, making a total of 5 clients connected
18:03:33  <planetmaker> is easier
18:03:53  <planetmaker> I'd assume the answer is 'still someone there'
18:04:01  <planetmaker> !clients
18:04:01  <Vinnie> nope
18:04:04  <planetmaker> !rcon clients
18:04:12  <happy_> can not  get  in
18:04:16  <Vinnie> last time i was there we had 2 spectators and i got kicked out
18:04:26  <planetmaker> which was when?
18:04:32  <Vinnie> "disconnected"
18:04:35  <planetmaker> !ding
18:04:36  <Vinnie> 1 min ago
18:04:42  <planetmaker> !apconnect
18:04:42  <coopserver> Already connected!!
18:05:00  <planetmaker> !reload soap
18:05:00  <coopserver> planetmaker: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
18:05:09  <planetmaker> meh, I should :-P
18:05:11  <planetmaker> !whoami
18:05:11  <coopserver> planetmaker: I don't recognize you.
18:06:16  <Taede> !upkeep
18:06:16  <coopserver> Taede: 258 objects collected.
18:06:19  <Taede> !reload Soap
18:06:19  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
18:06:19  <coopserver> Connecting...
18:06:19  <coopserver> Taede: The operation succeeded.
18:06:33  <Vinnie> is it your IRC client?
18:06:52  <Vinnie> i mean bridge between OTTD and IRC
18:07:16  <Taede> weird, no errors
18:07:19  <planetmaker> the bridge is soap
18:07:22  <Taede> !quit
18:07:22  *** coopserver has quit IRC
18:07:36  *** coopserver has joined #openttdcoop.stable
18:07:50  <Taede> !apconnect
18:07:50  <coopserver> Connecting...
18:07:58  <planetmaker> now there's surely no-one connected. Or did the server keep running?
18:08:20  <Taede> server kept running, but theres seomthing not right
18:08:41  <planetmaker> yeah. It's not right that I forgot the password I registered with coopserver!
18:09:48  <Vinnie> btw it happend when a client was joining
18:09:56  *** tycoondemon has joined #openttdcoop.stable
18:18:16  <AnsonMobil> i still get an empty company list and then a "network-game con lost" when i just wanted to login
18:18:34  <happy_> yer  me  to
18:18:58  <happy_> the server  is  of  line
18:20:50  <planetmaker> oh?
18:20:57  <planetmaker> !ding
18:20:58  <coopserver> Not connected!!
18:21:01  <planetmaker> !apconnect
18:21:01  <coopserver> Connecting...
18:21:19  <planetmaker> !start
18:21:20  *** ODM has joined #openttdcoop.stable
18:21:20  *** ChanServ sets mode: +o ODM
18:21:20  <coopserver> planetmaker: ofs-start.py reported an error, exitcode: 1. See bot-log for more information.
18:22:00  <planetmaker> !upkeep
18:22:01  <coopserver> planetmaker: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
18:22:07  <planetmaker> meh :-)
18:24:29  *** Djanxy has joined #openttdcoop.stable
18:25:06  <happy_> hi  djanxy
18:25:31  <Djanxy> hi - is the server down ?
18:25:44  <happy_> yep
18:26:10  <Djanxy> ok
18:26:23  <planetmaker> yes... working on getting it up again :-)
18:27:05  <Djanxy> no rush for my sake, just glad to know it's not a problem at my end :D
18:27:11  <Taede> !start
18:27:12  <coopserver> Taede: ofs-start.py reported an error, exitcode: 1. See bot-log for more information.
18:27:40  <Taede> server itself is locked
18:28:01  <happy_> how  did the  server  did that
18:28:07  <planetmaker> let it run, Taede
18:28:16  <Taede> trying to kill it first
18:28:21  <planetmaker> no, please
18:28:26  <planetmaker> I want gdb backtrace
18:28:50  <Taede> how do i get that when server is locked solid?
18:29:09  <planetmaker> ssh to server. gdb attach to pid
18:29:50  <planetmaker> does this one run on publicserver-new or on games?
18:29:54  <Taede> games
18:29:55  <planetmaker> games, right?
18:29:56  <planetmaker> ok
18:30:22  <Taede> if you can do the gdb, then kill the ottd process when thats done, just run !start in here and it will start up again
18:30:31  <Taede> i need to put little one to bed
18:30:54  <planetmaker> because if there's a network problem, it's good to know what actually went wrong where
18:31:01  <planetmaker> and there have been some changes backported...
18:31:13  <Taede> openttd.log just ends half an hour ago, no entries at all
18:31:22  <Taede> and kill pid doesnt actually kill the process
18:32:04  <planetmaker> user ottdc or openttd?
18:32:21  * planetmaker figures openttd
18:32:23  <Taede> openttd
18:33:20  <planetmaker> hm, need to install gdb first :D
18:35:24  <planetmaker> there we go
18:38:59  <AnsonMobil> no go. still standing.
18:46:11  <planetmaker> yes. Go. Starting debugger ;-)
19:01:04  *** skyem123 has joined #openttdcoop.stable
19:08:30  <planetmaker> !start
19:08:35  <coopserver> Server is starting...
19:08:41  <planetmaker> !apconnect
19:08:41  <coopserver> Connecting...
19:08:41  <coopserver> Connection failed
19:08:48  <planetmaker> !apconnect
19:08:48  <coopserver> Connecting...
19:08:48  <coopserver> Connection failed
19:08:52  <planetmaker> hm
19:08:56  <planetmaker> !apconnect
19:08:57  <coopserver> Connecting...
19:08:57  <coopserver> Connection failed
19:11:21  <planetmaker> !apconnect
19:11:22  <coopserver> Connecting...
19:11:23  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.3.3-RC1)
19:11:35  <skyem123> yay?
19:11:41  <planetmaker> !date
19:11:41  <coopserver> Jan 01 2101
19:11:45  <planetmaker> possibly
19:12:17  * skyem123 downloads openttd 1.3.3 rc1
19:12:38  <planetmaker> Taede, if kill <pid> doesn't work, use the stronger kill: kill -9 <pid>
19:17:23  <coopserver> *** Game still paused (connecting clients, number of players)
19:17:27  <coopserver> *** Anson has joined
19:17:27  <coopserver> *** Game still paused (number of players)
19:17:28  <coopserver> *** Game unpaused (number of players)
19:17:33  <coopserver> *** Game paused (connecting clients)
19:17:36  <coopserver> *** Vinnie has joined
19:17:36  <coopserver> *** Game unpaused (connecting clients)
19:17:40  <coopserver> <Vinnie> thanks guys
19:17:57  *** GQ_RiderV has joined #openttdcoop.stable
19:18:03  <coopserver> <Anson> seems to work now
19:18:45  <coopserver> <Anson> hint : don't forget the passwords :-)
19:19:01  <GQ_RiderV> hi all. Every body play Son of Ice and Fire secenarion?
19:20:08  <coopserver> <Vinnie> woho ingame advertising
19:20:19  <coopserver> <Vinnie> does the map contain breakdowns?
19:20:35  <coopserver> <Vinnie> and also its to big a map, so no
19:20:59  *** GQ_RiderV has quit IRC
19:21:38  <coopserver> *** Vinnie has joined company #5
19:32:02  <coopserver> <Vinnie> this is amazing
19:32:18  <coopserver> <Vinnie> look how skyem expanded across 3 islands
19:36:29  <coopserver> *** Vinnie has joined spectators
19:39:37  <coopserver> *** Game paused (connecting clients)
19:39:42  <coopserver> *** Player has joined
19:39:43  <coopserver> *** Game unpaused (connecting clients)
19:39:55  <skyem123> is that a good or bad thing?
19:43:25  *** BiG_MEECH has joined #openttdcoop.stable
19:43:51  <Taede> was gonna, then you mentioned teh gdb thing and i stopped
19:46:08  <planetmaker> apropos... I compiled a new binary. Can I just call !install and !restart now?
19:46:30  <planetmaker> the binary is in bundle dir (make bundle)
19:46:51  <Taede> just use !updae
19:47:07  <Taede> unless you dont want to re-compile again
19:47:22  <Taede> are you still logged into games-ssh?
19:47:48  <coopserver> *** Game paused (connecting clients)
19:47:55  <coopserver> *** Cameron has joined
19:47:56  <coopserver> *** Game unpaused (connecting clients)
19:47:59  <coopserver> *** Game paused (connecting clients)
19:48:03  <coopserver> *** happy tran  sport has joined
19:48:03  <coopserver> *** Game unpaused (connecting clients)
19:48:04  <planetmaker> I'm still there with ssh, yes
19:48:07  <BiG_MEECH> yooooo! Admin dudes! C:
19:48:15  <planetmaker> but recompile is not necessary
19:48:15  <Taede> do !shutdown in here
19:48:24  <coopserver> *** happy tran  sport has joined company #1
19:48:29  <Taede> then run ofs-svntobin.py from the serverdir
19:48:37  <Taede> once thats done, start
19:48:48  <planetmaker> Taede, does it also run ./configure?
19:48:51  <planetmaker> or just make?
19:49:17  <Taede> ofs-svnupdate runs svn-update/switch/whatever followed by make bundle
19:49:32  <Taede> ofs-svntobin.py simply copies the bundle to the server-dir
19:49:38  <planetmaker> ok, so no reset of config
19:49:44  <Taede> yup
19:50:25  <Taede> i take it this is a debug-enabled build?
19:50:47  <planetmaker> yes
19:50:55  <coopserver> <happy tran  sport> hi  all
19:50:57  <planetmaker> no patches (yet) :D
19:51:15  <coopserver> <Cameron> heya Happy
19:51:23  <Taede> :)
19:51:57  <planetmaker> ofs-svntobin.py is not in path and if called with path it expects the bundle dir relative to ~ instead of pwd
19:52:54  <Taede> odd, it should cwd to wherever it is located itself
19:53:08  <Taede> make sure you execute the one from ~/svn-stable/server/ofs-svntobin.py
19:53:19  <Taede> ofs-files need to be configured per-server
19:53:26  <planetmaker> I'll call screen. Then you can show me interactively
19:53:37  <planetmaker> oh, from there!
19:53:44  <Taede> the ofs dir is just so i have one place i need to pull the repo to
19:53:45  <planetmaker> I was just in ~/svn-stable
19:53:51  <coopserver> <Anson> player, are you anonymous or just forgot to set the nick ?
19:54:40  <planetmaker> ok, it all works then
19:54:45  <Taede> shouldnt matter from where you call it, so long as you call the right one, with the proper configuration
19:54:45  <coopserver> <Anson> you also can set a default nick on the multiplayer server selection window in the top right corner
19:55:48  <Taede> did it copy correctly even with the server running?
19:56:10  <coopserver> <happy tran  sport> player   thats not  your  company  or   ar  u     skyem123
19:56:21  *** Taede sets mode: +v coopserver
19:56:23  <coopserver> <Player> .
19:56:25  <skyem123> oops
19:56:30  <skyem123> thats me
19:56:39  <coopserver> *** Player has changed his/her name to skyem123
19:56:47  <planetmaker> no, no updated timestamp
19:57:11  <planetmaker> cp -Rf to the rescue :-)
19:57:14  <Taede> hehe
19:57:45  <Taede> soap will shutdown server before calling ofs-svntobin, then start it again, but that works
19:57:46  <planetmaker> so...
19:57:55  <Taede> restart is now a command
19:57:58  <planetmaker> yeah, that's fine, too, I guess
19:57:59  <planetmaker> !restart
19:58:01  <coopserver> Game saved. Restarting server...
19:58:02  <coopserver> Server Shutting down
19:58:02  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
19:58:06  <skyem123> !!!!
19:58:16  <coopserver> Server is starting
19:58:19  <BiG_MEECH> :D
19:58:37  * BiG_MEECH slaps planetmaker around a bit with a large fishbot
19:58:40  <BiG_MEECH> :)
19:58:48  <planetmaker> *nom nom*
19:58:50  <planetmaker> *burp*
19:58:53  <planetmaker> have more?
19:58:59  <BiG_MEECH> Sure! :)
19:59:01  <skyem123> fish-what?
19:59:10  <BiG_MEECH> fishbot :)
19:59:16  <BiG_MEECH> deep fried, finger licking good
19:59:16  <skyem123> whats that?
19:59:29  <BiG_MEECH> IRC command
19:59:50  <skyem123> Not getting any clearer...
20:00:02  <Taede> btw, remembered your coopserver password?
20:00:06  <planetmaker> nope :-P
20:00:14  <BiG_MEECH> lol
20:00:15  <Taede> i take it you changed it?
20:00:23  <skyem123> there go the passwords. again.
20:00:26  <planetmaker> yes, I believe so
20:00:47  <Taede> ok, time to figure out how to change someone else's password
20:00:56  <planetmaker> :D
20:01:18  <skyem123> erm.
20:01:18  <BiG_MEECH> move yourself into the company then erase? :)
20:01:36  <planetmaker> BiG_MEECH, doesn't work with the irc bot ;-)
20:01:43  <BiG_MEECH> Ah.
20:01:50  <skyem123> the coopserver is not relaying the chat
20:01:56  <BiG_MEECH> I'm not privy to such scandalous activities :D
20:01:58  <Taede> !upkeep
20:01:58  <coopserver> Taede: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
20:02:32  <Taede> !ding
20:02:32  <coopserver> Not connected!!
20:02:35  <Taede> !apconnect
20:02:35  <coopserver> Connecting...
20:02:35  <Vinnie> i am jacky chan
20:02:37  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.3.3-RC1)
20:02:50  <Taede> yes, starting doesnt autoconnect yet im afraid
20:02:55  <Taede> !ding
20:02:56  <coopserver> Dong! reply took 0:00:00.184848
20:03:04  <planetmaker> :D
20:03:10  <planetmaker> that doesn't matter
20:03:15  <Vinnie> kinda slow
20:03:31  <coopserver> *** Game paused (connecting clients)
20:03:33  <coopserver> *** Vinnie has joined
20:03:33  <coopserver> *** Game unpaused (connecting clients)
20:03:39  <coopserver> *** Vinnie has joined company #5
20:08:05  <coopserver> <happy tran  sport> woo   my  tran  sounds     i love  them  be cours i got the  tran soprt tycoon  deluxe  sound set
20:08:41  <BiG_MEECH> Everytime I use the toilet I hear train sounds... toot toot!
20:08:49  <coopserver> <Cameron> :P
20:08:53  <BiG_MEECH> C:
20:08:57  <coopserver> <Vinnie> i killed all sounds except train bombings
20:09:11  <BiG_MEECH> IRA style bombings?
20:09:23  <coopserver> <happy tran  sport> how  things     skyyem123
20:09:31  <coopserver> <happy tran  sport> hi  big meech
20:09:36  <coopserver> <Vinnie> no they are bad people
20:09:36  <coopserver> <happy tran  sport> how things
20:09:37  <BiG_MEECH> hi Happy
20:10:10  <BiG_MEECH> I'm supercalafragilisticwindowsxpalicocious!
20:10:26  <coopserver> <Vinnie> so he could be better
20:10:27  <coopserver> <Cameron> dafuq
20:10:37  <skyem123> ...
20:10:41  <coopserver> <Vinnie> is there a son of meech?
20:10:54  <BiG_MEECH> thats small meech
20:11:05  <skyem123> who is?
20:11:09  <coopserver> *** Vinnie has changed his/her name to loyal subject of meech
20:11:13  <BiG_MEECH> Small Meech.
20:11:23  <skyem123> who is small meech
20:11:29  <BiG_MEECH> My son.
20:11:32  <coopserver> <loyal subject of meech> his penis
20:11:53  <BiG_MEECH> no that would be mini meech
20:11:57  <skyem123> eew
20:12:28  <coopserver> <loyal subject of meech> now i'm speechless
20:12:43  <coopserver> <loyal subject of meech> didnt see that one comming
20:12:43  <skyem123> why?
20:12:47  <skyem123> what?
20:12:53  <BiG_MEECH> lol
20:12:55  <skyem123> rlihfdu'ipgui'pdrgt5rrthjpimefsdhuierswfikd8y906w5bgxpywr;pgr8mg6]-93ag5um690i-ey6h6
20:13:10  <coopserver> <loyal subject of meech> his penis typing?
20:13:18  <skyem123> eeew
20:13:20  <BiG_MEECH> Its big so it hits lots of keys
20:13:56  <skyem123> no... that was just me hitting the keyboard with my hands...
20:14:14  *** skyem123 has quit IRC
20:14:16  <coopserver> <loyal subject of meech> wrapped arround trying to control ......
20:14:22  <coopserver> <skyem123> eew
20:14:30  <coopserver> <loyal subject of meech> i didnt say it
20:16:50  <BiG_MEECH> I'll be back
20:17:09  <V453000> Taede: we need a quick command !banall
20:17:28  <coopserver> <loyal subject of meech> or !bandutch
20:17:33  <coopserver> <skyem123> why?
20:17:37  *** skyem123 has joined #openttdcoop.stable
20:17:56  <coopserver> <loyal subject of meech> he wants us to talk about his penis
20:18:02  <coopserver> <loyal subject of meech> he feels let down
20:18:15  <skyem123> eew. again
20:18:31  <coopserver> <loyal subject of meech> dont respond you are making it worse
20:18:32  <Taede> v: does rcon ban *.*.*.* not work?
20:18:43  <happy_> hi v
20:18:46  *** skyem123 has left #openttdcoop.stable
20:18:56  *** skyem123 has joined #openttdcoop.stable
20:21:48  <coopserver> <happy tran  sport> be  back  soon
20:21:54  <coopserver> *** happy tran  sport has left the game
20:35:48  *** ODM has quit IRC
20:40:36  <coopserver> *** loyal subject of meech has joined spectators
20:41:02  <coopserver> <Anson> i got a pathfinder-problem ....
20:41:23  <coopserver> <Anson> at sign PF-problem ...
20:42:10  <skyem123> what is the problem>
20:42:12  <skyem123> ?
20:42:24  <coopserver> <Anson> look at the 4th platforms ...
20:42:34  <coopserver> <skyem123> ?
20:42:39  <coopserver> <skyem123> label it please
20:42:50  <coopserver> <Anson> there are trains in the depot, but they don't come out
20:43:00  <coopserver> <skyem123> ah.
20:43:05  <coopserver> <Anson> sign is PF-problem
20:43:24  <skyem123> move the depot
20:43:32  <coopserver> <Anson> now watch when i remove one rail from the first platform
20:44:17  <coopserver> <Anson> is the penalty too high for the 4th platform because of all the joins and splits ?
20:44:17  <skyem123> did you do it yet?
20:44:40  <skyem123> you are missing a track peice...
20:44:55  <skyem123> ?
20:45:02  <skyem123> oh
20:45:05  <skyem123> hmm.
20:45:31  <skyem123> move the depot and add a path signal in front of it?
20:45:44  <coopserver> <loyal subject of meech> universal rail /PURR coloured rail is a bith with two-way eol
20:45:56  <coopserver> <loyal subject of meech> try converting to erail
20:46:00  <skyem123> why?
20:46:25  <coopserver> <loyal subject of meech> if you can answer that you are the boss
20:46:29  <coopserver> <Anson> lol ... driving monorail on erails surely won't help
20:46:36  <coopserver> <loyal subject of meech> monorail then
20:47:20  <skyem123> can i create a replica of the problem?
20:47:40  <coopserver> *** loyal subject of meech has joined company #1
20:47:45  <skyem123> it doesn;t seem to be helping
20:47:48  <coopserver> <Anson> similar at Plindinghall South/North ...
20:48:03  <coopserver> <loyal subject of meech> hmm
20:48:32  <coopserver> <Anson> i had the same problem there, and moved the depot to fix it
20:48:47  <coopserver> <loyal subject of meech> idk then
20:48:53  <coopserver> *** loyal subject of meech has joined spectators
20:49:44  <coopserver> <loyal subject of meech> wait i got an idea
20:49:56  <coopserver> *** loyal subject of meech has joined company #1
20:50:40  <coopserver> <loyal subject of meech> i think the pf penalty is to high for the furtest platforms
20:50:59  <coopserver> <loyal subject of meech> maybe this helps
20:51:15  <coopserver> <Anson> look at sign "^^ not used"
20:51:36  <V453000> it would help if meech wasnt mentally challenged, too
20:51:55  <coopserver> <Anson> the 4th platform is not used on ONE side only ... but when moving the depot one tile more distant, all platforms are used
20:52:17  <coopserver> <loyal subject of meech> that makes no sense
20:54:38  *** Webster has joined #openttdcoop.stable
20:54:38  *** ChanServ sets mode: +o Webster
20:54:42  <skyem123> just try my design.
20:55:55  <coopserver> <loyal subject of meech> nothing
20:55:55  <coopserver> <skyem123> ?
20:56:01  <coopserver> <skyem123> that's odd
20:56:43  <coopserver> <Anson> still not used
20:57:53  <coopserver> <Anson> i know that i can use a different station design that works, but i want to know WHY this one doesn't
20:57:56  <coopserver> <loyal subject of meech> hmm that gives some insight
20:58:12  <coopserver> <loyal subject of meech> i know, its a good question
20:58:52  <V453000> !dl win64
20:58:52  <coopserver> V453000: http://binaries.openttd.org/releases/1.3.3-RC1/openttd-1.3.3-RC1-windows-win64.zip
20:59:17  <coopserver> <loyal subject of meech> curve penalty 100 + 45 degree is another 100
20:59:51  <V453000> what§
20:59:51  <V453000> !download
20:59:51  <V453000> uhmmm
20:59:51  <V453000> Taede: feature request :D
20:59:51  <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:59:53  <coopserver> V453000: http://www.openttd.org/en/download-stable/1.3.3-RC1
21:00:17  <Taede> whats the request?
21:00:47  <coopserver> <loyal subject of meech> there is a pbs station penalty of 800 whatever that means
21:01:16  <coopserver> <Anson> what is a curve penalty ? when the track turns by 45 degrees ?
21:01:25  <coopserver> <loyal subject of meech> but i think PBS cross penalty of 300 will make every junction in your split count for 300
21:01:39  <coopserver> *** Game paused (connecting clients)
21:01:59  <coopserver> <loyal subject of meech> well a curve will add penalty to you're platforms
21:02:01  <coopserver> <Anson> that's the problem ... what is "cross", what is "curve", etc
21:02:05  <coopserver> *** Game unpaused (connecting clients)
21:02:06  *** BiG_MEECH has quit IRC
21:02:06  <coopserver> *** Game paused (connecting clients)
21:02:13  <coopserver> *** V453000 has joined
21:02:14  <coopserver> *** Game unpaused (connecting clients)
21:02:25  <coopserver> <loyal subject of meech> i guess that if we make pbs cross penalty 300 lower it will work better
21:02:25  <coopserver> <Anson> is crossing any join/split in rails ?
21:02:32  <coopserver> <V453000> yo
21:02:35  <coopserver> <loyal subject of meech> hey
21:02:56  <coopserver> <loyal subject of meech> i assume that, that is my only logical explanation
21:03:39  <coopserver> *** V453000 has left the game
21:03:54  <coopserver> <loyal subject of meech> because 4 turns would give penalty of 1200 wich is higher then a penalty for an occupied platorm of 1000
21:04:03  <coopserver> *** Game paused (connecting clients)
21:04:09  <coopserver> *** V453000 has joined
21:04:10  <coopserver> *** Game unpaused (connecting clients)
21:04:23  <V453000> !dl
21:04:23  <V453000> !GETTHETHING
21:04:23  <V453000> !GETSHIT
21:04:23  <V453000> !GIVEME
21:04:23  <V453000> !hm
21:04:23  <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:04:24  <coopserver> V453000: http://www.openttd.org/en/download-stable/1.3.3-RC1
21:04:26  <V453000> oh what the :D
21:04:49  <Taede> i get all those msgs in the same second btw
21:05:02  <Taede> i set !dl to be an alias for !download
21:05:06  <coopserver> <Anson> i hate it when the game stops while you change signals :-(
21:05:11  <V453000> yes me too
21:05:14  <V453000> hm
21:05:23  <V453000> I JUST received All messages
21:05:25  <V453000> in irc
21:05:30  <V453000> something strange
21:05:34  <V453000> had problems connecting to the game too
21:06:37  <planetmaker> yeah... there was some network hick-up
21:06:53  <V453000> presumably cause of insufficient beer
21:07:00  <Taede> does that mean your feature request has been fulfilled?
21:07:06  <V453000> yay! :D
21:07:09  <skyem123> odd
21:07:19  <skyem123> my recreation doesn't work
21:07:31  <coopserver> <loyal subject of meech> whats an doubleslip
21:07:37  <coopserver> <loyal subject of meech> it has a penalty
21:08:04  <coopserver> *** V453000 has left the game
21:09:00  <coopserver> <skyem123> thats odd
21:09:06  <coopserver> <skyem123> very buggy
21:09:47  <skyem123> Well, i have to go...
21:10:54  <coopserver> <Anson> who helps me count curves and crossings ?
21:10:56  <coopserver> *** skyem123 has left the game
21:10:59  <skyem123> bye!
21:11:01  <coopserver> <Anson> between A and 4
21:11:37  <coopserver> <Anson> most of all, what is the difference in the number of curves/crosses between A and 4 ... and B and 4
21:12:20  <coopserver> *** Game paused (connecting clients)
21:12:24  <coopserver> *** happy tran  sport has joined
21:12:24  <coopserver> *** Game unpaused (connecting clients)
21:12:27  <coopserver> <loyal subject of meech> im still working on the other one
21:12:29  <coopserver> <Anson> from A, it is twice 45 degrees, then to 4, and from B too ?
21:13:33  <coopserver> *** happy tran  sport has left the game
21:13:41  <coopserver> <loyal subject of meech> pf.yapf.rail_pbs_station_penalty 1000 would solve problem
21:14:27  <coopserver> <Anson> from A to 4 and from B to 4 should be the same number of curves ... but from B to 4 it might be one different cross since the exit of B directly hits the first cross and turns on it, while A first has some rail and then hits the same cross
21:15:39  <coopserver> <loyal subject of meech> i read up on penalties, cross has nothing to do with junctions
21:15:46  <coopserver> <Anson> it would be nice and useful to have an additional display .... similar to showing the reserved pathes, i would like to be able setting up a sign and let the game enter the penalty :-)
21:15:57  <coopserver> <loyal subject of meech> but occupied platforms are triggered by pf.yapf.rail_pbs_station_penalty
21:16:03  <coopserver> <Anson> where did you read that ?
21:16:16  <coopserver> <loyal subject of meech> http://wiki.openttd.org/Yet_Another_PBS_Patch
21:16:24  <coopserver> <Anson> i looked for descriptions of all those penalties, but could only find info on some of them
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21:18:48  <coopserver> <Anson> found that page ... but beware : "This article or section is outdated"
21:19:14  <coopserver> <loyal subject of meech> well you can assume that the description of penalties will not change
21:19:59  <planetmaker> they usually have not too bad names either
21:20:24  <coopserver> <loyal subject of meech> and it s refering PBS as a patch
21:20:34  <coopserver> <loyal subject of meech> so that is the outdated part
21:21:01  <planetmaker> well. It's the patch series which made michi a dev ;-)
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21:29:40  <coopserver> <Anson> ok, i read the article now, but still don't understand ...
21:30:04  <coopserver> <Anson> Pathfinder penalty for crossing a reserved tile when using YAPF.
21:30:59  <coopserver> <Anson> when there are no other trains, no tiles should be part of a reserved path, and thus the path from A to 4 should have the same "cross-penalty AS THE PATH FROM b TO $ ß
21:31:35  <coopserver> <Anson> sorry, caps lock ... as the path from B to 4 ?
21:31:57  <planetmaker> which track layout (image link)?
21:32:15  <coopserver> <Anson> but path from B to 4 seems to have a higher total penalty ...
21:32:28  <coopserver> <loyal subject of meech> second pm
21:32:35  <planetmaker> signals matter. curves matter
21:32:47  <planetmaker> level crossings matter
21:32:59  <planetmaker> waypoints and stations matter
21:33:03  <planetmaker> slopes matter
21:33:08  <planetmaker> bridges matter and tunnels
21:33:14  <planetmaker> each differently
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21:33:46  <coopserver> <Anson> what is considered to be a cross and what is considered to be a curve for applying those penalties ?
21:34:03  <coopserver> <loyal subject of meech> https://dl.dropboxusercontent.com/u/16307577/screenshot.png
21:34:23  <planetmaker> curve is anything not straight one direction
21:34:41  <coopserver> <loyal subject of meech> its always the same amount of curves and signals
21:34:44  <coopserver> <loyal subject of meech> slopes
21:34:49  <coopserver> <Anson> the station has lots of splits, joins, etc in that single signal block ... the difference between the depots is that one depot has an additional straight rail tile
21:34:52  <coopserver> <loyal subject of meech> only straight tracks is one more
21:36:24  <planetmaker> if everything else is the same, then one direction is preferred, dunno whether right or left
21:36:33  <coopserver> <Anson> the difference could be that one tile is counted as cross for depot B (instead of getting two penalties for cross and curve), and for A, the straight tile separates the curve from the cross, and thus both are counted and get a higher total penalty ?
21:38:51  <coopserver> <Anson> the problem here is that trains pass a PBS and then are forced into a depot. then they should come out of the depot and go to a free platform ... they do that for the first three platforms, but the fourth stays empty
21:39:14  <coopserver> <loyal subject of meech> this explains alot i think
21:39:29  <coopserver> <loyal subject of meech> the pathfinder penalties have doubleslip
21:39:53  <coopserver> <loyal subject of meech> ergo the junctions used to connect platforms to entry and exit
21:40:02  <coopserver> <loyal subject of meech> those penalties get to high
21:40:09  <coopserver> <Anson> what is "double slip" ? when superman wears briefs under and above his tights ? :-)
21:40:20  <coopserver> <loyal subject of meech> http://en.wikipedia.org/wiki/Railroad_switch#Double_slip
21:40:21  <Webster> Title: Railroad switch - Wikipedia, the free encyclopedia (at en.wikipedia.org)
21:40:31  <coopserver> <loyal subject of meech> that how it is linked in the forums
21:41:05  <coopserver> <loyal subject of meech> so the junction at B will become a doubleslip penalty
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21:45:59  <coopserver> <Anson> reading that article now ... and hehe: just 2 days ago, they reported on our local new that they finally got all rail switches heated here, so that they won't have the winter problems of last years when Sbahn had to be stopped because of frozen switches
21:46:41  <coopserver> <loyal subject of meech> nut im off cya
21:46:44  <coopserver> <loyal subject of meech> but
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22:22:38  <BiG_MEECH> yoyo!
22:22:46  <BiG_MEECH> I just washed myself with admin soap!
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23:43:48  <BiG_MEECH> yo

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