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00:00:31 <coopserver> <JoeSchmoe> I switched over to monorail 00:02:19 <coopserver> <Slicey> i see 00:05:06 <coopserver> <Slicey> im on a terrible computer can barely move :P 00:05:08 <coopserver> <Slicey> :) 00:05:22 <coopserver> <Slicey> ill be on good comp wednesday 00:24:57 <coopserver> *** Game paused (connecting clients) 00:25:04 <coopserver> *** Cameron has joined 00:25:05 <coopserver> *** Game unpaused (connecting clients) 00:29:12 <coopserver> *** Cameron has left the game (Leaving) 00:36:28 <coopserver> <Slicey> so joe what you doing? 00:36:58 <coopserver> *** Slicey has joined company #2 00:37:08 <coopserver> <JoeSchmoe> Slicey 00:37:13 <coopserver> <Slicey> hm 00:37:27 <coopserver> <JoeSchmoe> Can you get the candy and fizzy drop town to like us 00:39:29 <coopserver> <JoeSchmoe> thanks 00:39:42 <coopserver> <Slicey> np 00:40:06 <coopserver> <JoeSchmoe> that should flow better 01:10:07 <coopserver> <Slicey> heyill brb 01:11:20 <coopserver> *** Slicey has left the game (Leaving) 01:13:31 <coopserver> *** Game paused (connecting clients) 01:13:42 <coopserver> *** Slicey has joined 01:13:42 <coopserver> *** Game unpaused (connecting clients) 01:15:53 <coopserver> *** Game paused (connecting clients) 01:15:59 <coopserver> *** Cameron has joined 01:15:59 <coopserver> *** Game unpaused (connecting clients) 01:21:34 <coopserver> *** Cameron has left the game (Leaving) 01:25:47 <coopserver> <JoeSchmoe> you there slicey 01:33:18 <coopserver> *** Game paused (connecting clients) 01:33:22 <coopserver> *** Troy McClure has joined 01:33:22 <coopserver> *** Game unpaused (connecting clients) 01:33:32 <coopserver> *** Troy McClure has joined spectators 01:35:13 <coopserver> *** Troy McClure has left the game (Leaving) 01:49:13 <coopserver> <Slicey> very laggy but yes 01:52:27 <coopserver> *** Slicey has left the game (general timeout) 02:50:27 <coopserver> *** JoeSchmoe has left the game (Leaving) 02:50:34 <coopserver> *** Game paused (connecting clients) 02:50:45 <coopserver> *** Slicey has joined 02:50:45 <coopserver> *** Game unpaused (connecting clients) 02:50:57 <coopserver> <Slicey> joe 03:09:23 <coopserver> *** Anson has joined spectators 03:09:23 <coopserver> *** Game paused (number of players) 03:19:59 <coopserver> *** Game still paused (connecting clients, number of players) 03:20:02 <coopserver> *** JoeSchmoe has joined 03:20:02 <coopserver> *** Game still paused (number of players) 03:20:02 <coopserver> *** Game unpaused (number of players) 03:21:14 <coopserver> <JoeSchmoe> Hey Slicey 03:44:25 <coopserver> *** Slicey has left the game (general timeout) 03:59:34 <coopserver> *** Game paused (connecting clients) 03:59:44 <coopserver> *** Slicey has joined 03:59:44 <coopserver> *** Game unpaused (connecting clients) 04:00:19 <coopserver> <Slicey> wednesday ill be on good comp -.- 04:00:34 <coopserver> <JoeSchmoe> ok 04:00:51 <coopserver> <Slicey> that will be at the end of this map 04:00:58 <coopserver> <JoeSchmoe> I think i need to go over a couple of things with you to help keep the network humming 04:01:14 <coopserver> <JoeSchmoe> nah this map will be done tomorrow is my guess 04:15:20 <coopserver> *** Slicey has left the game (Leaving) 04:23:34 <coopserver> *** Game paused (connecting clients) 04:23:47 <coopserver> *** Slicey has joined 04:23:48 <coopserver> *** Game unpaused (connecting clients) 04:26:13 <coopserver> <Slicey> this comp can run anything in single player 04:26:28 <coopserver> <Slicey> as long as there isnt like 3k trains running in multiplayer 04:26:46 <coopserver> <Slicey> btw joe if you are there how do you replace all trains 04:26:58 <coopserver> <JoeSchmoe> i'm here 04:27:01 <coopserver> <Slicey> im testing in single player 04:27:34 <coopserver> <JoeSchmoe> ok to replace all trains you click the train button which brings up a list of all your trains 04:27:47 <coopserver> <JoeSchmoe> at the bottom it has manage list 04:28:02 <coopserver> <JoeSchmoe> click the down arrow and choose Replace Trains 04:29:02 <coopserver> <Slicey> ok i got that but when i do it says this type of train only uses blah blah 04:29:56 <coopserver> <JoeSchmoe> not sure what type of train you have 04:30:23 <coopserver> <Slicey> for example these are mono and i want to try maglevs 04:30:35 <coopserver> <Slicey> im using this map and testing 04:31:14 <coopserver> <JoeSchmoe> so after replace you get a popup 04:31:48 <coopserver> <JoeSchmoe> you pick the type of train you currently have on the left 04:32:02 <coopserver> <JoeSchmoe> and on the right what you want to replace it with 04:32:25 <coopserver> <JoeSchmoe> then in the bottom left it says Replacing engines. click that and choose cars 04:32:37 <coopserver> <JoeSchmoe> then do the same thing to pick maglev cars 04:34:56 *** BiG_MEECHEZ has joined #openttdcoop.stable 04:36:02 <BiG_MEECHEZ> yoooooooooooooooooooooooo 04:36:06 <BiG_MEECHEZ> !players 04:36:26 * BiG_MEECHEZ slaps coopserver around a bit with a large fishbot 04:36:54 <coopserver> <Slicey> lol 04:37:04 <BiG_MEECHEZ> sup Boss? 04:37:08 <coopserver> <Slicey> alright ill be back 04:37:21 <BiG_MEECHEZ> C: 04:37:47 <coopserver> *** Slicey has left the game (Leaving) 05:18:46 <coopserver> *** Game paused (connecting clients) 05:18:49 <coopserver> *** Dnz-Ali has joined 05:18:49 <coopserver> *** Game unpaused (connecting clients) 05:18:59 <coopserver> <Dnz-Ali> hi 05:19:14 <coopserver> *** Dnz-Ali has joined company #4 05:23:58 <BiG_MEECHEZ> Yo Ali! 05:24:09 <BiG_MEECHEZ> :) 05:38:55 <coopserver> <Dnz-Ali> bye 05:38:57 <coopserver> *** Dnz-Ali has left the game (Leaving) 05:45:14 <coopserver> *** Anson has joined company #3 05:58:42 <coopserver> *** Game paused (connecting clients) 05:58:48 <coopserver> *** Indie has joined 05:58:48 <coopserver> *** Game unpaused (connecting clients) 06:05:05 <coopserver> <JoeSchmoe> Indie what are you doing? 06:05:35 <coopserver> *** Game paused (connecting clients) 06:05:49 <coopserver> *** Big Meech has joined 06:05:49 <coopserver> *** Game unpaused (connecting clients) 06:06:30 <coopserver> <JoeSchmoe> I had it pw'd 06:06:46 <coopserver> <JoeSchmoe> i guess my other partner un pw'd it 06:06:48 <coopserver> <Indie> nope 06:06:59 <BiG_MEECHEZ> please leave the company, Indie. 06:07:21 <coopserver> <Indie> ok 06:07:30 <coopserver> <Indie> but why 06:07:31 <coopserver> <JoeSchmoe> when is a new map coming? 06:07:35 <coopserver> <Big Meech> ask to be let in if possible before coming in 06:07:40 <coopserver> <Big Meech> its not your company 06:07:51 <coopserver> <Big Meech> if Joe does not want you in, then please leave the company 06:07:54 <coopserver> <JoeSchmoe> is it before tomorrow night? 06:08:05 <coopserver> <Indie> is it joes ? 06:08:07 <coopserver> <Big Meech> im guessing there will be a new game tomorrow at some point 06:08:09 <coopserver> <JoeSchmoe> yes 06:08:14 <coopserver> <JoeSchmoe> ok 06:08:22 <coopserver> <Big Meech> Red company belongs to JoeSchmoe, yes 06:08:22 <coopserver> <JoeSchmoe> well I'm off to bed now anyways 06:08:40 <coopserver> *** Indie has left the game (Leaving) 06:08:40 <coopserver> <JoeSchmoe> and since it will reset before I come back 06:08:45 <coopserver> <Big Meech> hang on 06:08:49 <coopserver> <Big Meech> reset your password 06:08:56 <coopserver> <Big Meech> make sure he didnt add a bullshit password 06:09:32 <coopserver> <JoeSchmoe> lol 06:09:38 <coopserver> <JoeSchmoe> what a jerk 06:09:41 <coopserver> <Big Meech> well you never know, might be 2 days from now for a new game 06:10:07 <coopserver> <JoeSchmoe> oh well 06:10:15 <coopserver> <Big Meech> looks like someone TF'ed a while lot for you 06:10:21 <coopserver> <JoeSchmoe> I need to find a new partner for next time anyways 06:10:28 <coopserver> <JoeSchmoe> yeah 06:10:33 <coopserver> <Big Meech> sure, Slicey is okay 06:10:39 <coopserver> <Big Meech> most of the regulars are fine 06:10:52 <coopserver> <JoeSchmoe> well, he made tons of mistakes everywhere 06:11:00 <coopserver> <Big Meech> hes learning 06:11:04 <coopserver> <JoeSchmoe> true 06:11:09 <coopserver> <Big Meech> he's like 15 or something xD 06:11:14 <coopserver> <JoeSchmoe> ok 06:11:25 <coopserver> <Big Meech> if he screws up show him what he is doing wrong 06:11:26 <coopserver> <JoeSchmoe> if I can teach him then it would be okay 06:11:29 <coopserver> <Big Meech> only way to learn 06:11:34 <coopserver> <JoeSchmoe> at least he doesn't try to wreck things 06:11:40 <coopserver> <Big Meech> yup 06:11:43 <coopserver> <Big Meech> he knows the rules 06:11:48 <coopserver> *** Big Meech has left the game (Leaving) 06:12:23 <BiG_MEECHEZ> :) 06:12:57 <coopserver> <JoeSchmoe> hmm to fix or let it run its course 06:13:03 <coopserver> <Anson> when the server is restarted, eg for using a new version of ottd, all passwords are lost and have to be set again 06:13:26 <coopserver> <JoeSchmoe> ah that might have been what happened 06:13:33 <coopserver> <Anson> but of course that is no invitation to join any company that you were not intended to join 06:13:35 <coopserver> <JoeSchmoe> between 1.3.3 RC1 and RC2 06:14:12 <coopserver> <JoeSchmoe> I've left my company open many times, and this is the only time someone has come in a wrecked it 06:14:15 <coopserver> <Anson> and about the question when we will get a new map : read the !rules 06:14:31 <BiG_MEECHEZ> It doesnt look too messed up 06:14:36 <coopserver> <Anson> there were so many questions that it was put in the rules .-) 06:14:37 <BiG_MEECHEZ> you dont have to fix the terrain 06:14:38 <coopserver> <JoeSchmoe> I know its when it's "done" 06:14:54 <BiG_MEECHEZ> just fix the erased track, check everything i ncall it a night 06:14:56 <BiG_MEECHEZ> :) 06:15:09 <coopserver> <JoeSchmoe> lots of new trains were added 06:15:28 <BiG_MEECHEZ> use the trains list you will figure out which ones were latest added 06:15:39 <BiG_MEECHEZ> should have blue next to them 06:15:50 <coopserver> <JoeSchmoe> actually looks like he did a replace 06:16:00 <BiG_MEECHEZ> yuck 06:16:40 <coopserver> <JoeSchmoe> oh well I'll assume a new map is coming tomorrow and call it a night 06:17:09 <coopserver> <JoeSchmoe> do you guys do any of the server side of things? 06:17:35 <BiG_MEECHEZ> a little 06:17:47 <BiG_MEECHEZ> what is the question 06:17:57 <coopserver> <JoeSchmoe> more of an idea... 06:18:28 <coopserver> <JoeSchmoe> what about a server that was only unpaused for about 6 hours a day 06:18:44 *** Djanxy has joined #openttdcoop.stable 06:19:07 <BiG_MEECHEZ> It would be massively inconvinent for the other people around the globe 06:19:19 <coopserver> <JoeSchmoe> so that when people go to work and sleep the game doesn't make such huge jumps 06:19:33 <BiG_MEECHEZ> I get your complaint on how much time you lose on building when you're at work or sleeping or just busy 06:20:04 <coopserver> <JoeSchmoe> I was thinking you have a few games running. one runs from midnight to 6am, one from 6am to noon, one from noon to 6pm and one from 6pm to midnight 06:20:56 <coopserver> <JoeSchmoe> that way you pick whatever server you are normally available for 06:21:02 <coopserver> <JoeSchmoe> server/game 06:21:16 <BiG_MEECHEZ> I guess the closest thing they could do is run another welcome server but their services are several thousand a year I'm guessing 06:21:50 <coopserver> <JoeSchmoe> does it actually take a seperate server, or can two run at the same time? 06:21:57 <coopserver> <JoeSchmoe> on the same server? 06:22:17 <BiG_MEECHEZ> I'm almost certain each entity, Welcome, Public , Pro are all seperate servers 06:22:28 <BiG_MEECHEZ> OTTD uses a lot of resources to run 06:23:16 <coopserver> <JoeSchmoe> well i'm basically saying turn each game off for dead periods... so only one would be running at a time 06:23:48 <BiG_MEECHEZ> Oh I see what you are saying 06:24:00 <BiG_MEECHEZ> There could be 3 seperate games at different times all you would have to do is load them 06:24:09 <coopserver> <JoeSchmoe> yup 06:24:26 <BiG_MEECHEZ> likewise the server would have to be manned at those times to load and unload a game 06:24:35 <coopserver> <JoeSchmoe> you could even post the sav game when the go paused 06:24:54 <coopserver> <JoeSchmoe> well manned, or programmed to do it automatically 06:24:57 <BiG_MEECHEZ> plus there would be a lot of residual problems, say if someone in hour 4 complains, at noon normal time 06:25:51 <BiG_MEECHEZ> the logistics are a problem 06:28:33 <BiG_MEECHEZ> They will read back thoug hand give you their opinion. xD It might not be pleasant 06:28:56 <coopserver> <JoeSchmoe> just making a suggestion 06:29:00 <BiG_MEECHEZ> mmhmm 06:29:15 <coopserver> <JoeSchmoe> trying to improve things 06:29:36 <Djanxy> i suggest we just ban people from north america, problem solved :P 06:29:47 <BiG_MEECHEZ> Yeah 06:29:51 <coopserver> <JoeSchmoe> lol 06:30:07 <Djanxy> or anywhere that isnt europe :D 06:30:08 <coopserver> <JoeSchmoe> no prob, i'll find some more friendly folks to play with 06:30:18 <BiG_MEECHEZ> lol 06:30:20 <Djanxy> haha 06:30:53 <coopserver> <JoeSchmoe> ok, time to go to sleep 06:30:56 <coopserver> <JoeSchmoe> take care 06:31:00 <BiG_MEECHEZ> Seeya 06:33:11 <coopserver> *** JoeSchmoe has left the game (Leaving) 06:33:59 <coopserver> <Anson> afaik, there are not only people from europe and usa playing here 06:34:37 <BiG_MEECHEZ> for now, Dnz-Ali is from New Zealand 06:35:01 <coopserver> <Anson> yesterday there was someone from brazil (4 hours off set), then there are people from aus (something like 12 hours, etc etc 06:35:33 <coopserver> <Anson> hehe, NZ would be similar to aus ... 06:36:32 <coopserver> <Anson> i had another idea for some change : letting a server run around the clock without ever pausing, but giving it special grf files 06:37:32 <coopserver> <Anson> those grfs would be the same as the normal grfs, but with "multiplied" introduction dates, eg in 19200 instead of 1920, 21000 instead of 2100, etc 06:38:17 <coopserver> <Anson> that way, people wouldn't miss lots of new trains, and would replace more often 06:40:08 <coopserver> <Anson> a game of 300 years wouldn't run only for 75 hours realtime (only 3 days), but 750 (a full month) 06:40:59 <coopserver> *** Game paused (connecting clients) 06:41:02 <coopserver> *** Djanxy has joined 06:41:02 <coopserver> *** Game unpaused (connecting clients) 07:10:50 <coopserver> <Anson> hallo, xy 07:11:25 <coopserver> <Djanxy> hey 07:11:43 <coopserver> <Anson> i like looking at graphs :-) .... like the dent in your graph, where it returns and even exceeds the previous level afterwards 07:12:08 <coopserver> <Djanxy> 2nd -> 6th generation replace :D 07:12:11 <coopserver> <Anson> similar for bluw at the left end of the graph, and red a little later 07:13:18 <coopserver> <Anson> i just doubled a line, and at the left end, i had finished doubling another line and replaced trains which had no depot for the autoreplace 07:14:06 <coopserver> <Djanxy> yeah, i saw it was jamming a bit towards your fizzys 07:14:29 <coopserver> <Anson> I'm just experimenting with fast trains ... is it worth to get speed but have less TE ? 07:14:59 <coopserver> <Djanxy> depends how you build i guess 07:15:30 <coopserver> <Anson> the fizzy line was almost empty before ... then i finished doubling the other ML, and fizzies could get the full traffic that was intended (and too much for a single line) 07:16:04 <coopserver> <Djanxy> :P 07:20:58 <coopserver> <Anson> hehe, that could also easily be seen at the cargo piles : at first, fizzy had 0, after finishing the main ML it got to 1500+ waiting, and with the new doubled line it dropped to 0 again 07:21:31 <coopserver> <Anson> and without overflows, all the net would be jammed by such changes 07:22:41 <coopserver> <Djanxy> yup 07:22:46 <coopserver> <Anson> lol ... found another queue at sign "very" 07:23:25 <coopserver> <Djanxy> nice ghetto junction :D 07:23:27 <coopserver> <Anson> fixed the temp fix now :-) 07:23:56 <coopserver> <Anson> what else could i do with hat junction ? 07:24:30 <coopserver> <Anson> it had several double bridges before and almost nmo space, and i wanted to build a 2nd lane ... 07:25:15 <coopserver> *** Game paused (connecting clients) 07:25:16 <coopserver> <Anson> did all the doubling of he mainlines solo, and thus used temp solutions for most SLH 07:25:23 <coopserver> *** Tan has joined 07:25:24 <coopserver> *** Game unpaused (connecting clients) 07:25:53 <coopserver> <Tan> Toyland?????? 07:26:12 <coopserver> *** Tan has left the game (Leaving) 07:26:18 <V453000> toyland. :) 07:26:53 <coopserver> <Anson> i didn't like toyland either ... but after playing it quite often now, i have come to like it because of the three chains 07:27:14 <V453000> toyland is awesome, period :) 07:27:36 <coopserver> <Anson> i only still hate it because of the annoying sounds (didn't switch sound off, but only to 25%) 07:28:05 <coopserver> <Djanxy> mine are certainly off 07:28:34 <V453000> LOL 07:28:40 <V453000> how can anyone play long term with soudns on 07:28:42 <V453000> that I dont get 07:28:55 <coopserver> <Anson> music is off, but i like a little sound .... and it is ok, besides the wheeping factories :-) 07:29:22 <V453000> lol 07:52:25 <coopserver> <Djanxy> anson, check !here 07:52:41 <coopserver> <Djanxy> got some lost trains 07:54:47 <coopserver> <Anson> oh ... !here means you found a lost train !? ... 2 rail pieces missing there 07:54:48 <coopserver> <Djanxy> dunno if you saw that, but im off now :D 07:55:07 <coopserver> <Djanxy> ye no exit from depot 07:55:16 <coopserver> <Anson> fixed ... thank you 07:55:21 <coopserver> <Djanxy> np 07:56:12 <coopserver> <Anson> some people say that such exits are not needed since they only fix symptoms of other errors in the net 07:57:23 <coopserver> <Anson> but such "other errors" often happen while rebuilding something, and i like to build "safe" so that everything will fix itself while afk 07:57:24 <coopserver> <Djanxy> ask those people if they stop all their trains when they move a few tiles on the ML etc :D 07:57:47 <coopserver> <Djanxy> wxactly 07:57:54 <coopserver> <Anson> there are also people who say that overflows are not needed at all ... 07:57:56 <coopserver> <Djanxy> -w+e 07:58:24 <coopserver> <Djanxy> but NOW im off 07:58:24 <coopserver> <Djanxy> cyas 07:58:37 <coopserver> *** Djanxy has left the game (Leaving) 07:58:59 <coopserver> <Anson> on the PS (which runs only while some people are online in the only company) that may be tzrue, but not here where the server runs for dozens of game years while nobody can fix problems 07:59:43 <Djanxy> seen plenty lost trains on PS :D 08:13:47 *** Djanxy has quit IRC 10:21:41 <Taede> !playercount 10:21:41 <coopserver> Taede: There are currently 1 players and 0 spectators, making a total of 1 clients connected 10:22:14 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 10:22:14 <coopserver> Connecting... 10:22:16 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.3.3-RC2) 10:45:29 *** GriffinOnetwo has joined #openttdcoop.stable 10:46:20 <coopserver> *** Game paused (connecting clients) 10:46:27 <coopserver> *** GriffinOneTwo has joined 10:46:27 <coopserver> *** Game unpaused (connecting clients) 10:50:34 <coopserver> *** GriffinOneTwo has left the game (Leaving) 10:50:41 *** GriffinOnetwo has quit IRC 11:13:25 <coopserver> *** Game paused (connecting clients) 11:13:29 <coopserver> *** Taede has joined 11:13:29 <coopserver> *** Game unpaused (connecting clients) 11:33:00 <coopserver> <Anson> ah, light blue is improving again .-) 12:40:53 <coopserver> *** Anson has joined spectators 12:40:54 <coopserver> *** Game paused (number of players) 13:15:30 *** happy_ has joined #openttdcoop.stable 13:22:49 <coopserver> *** Game still paused (connecting clients, number of players) 13:22:54 <coopserver> *** happy tran sport has joined 13:22:54 <coopserver> *** Game still paused (number of players) 13:23:24 <coopserver> *** happy tran sport has left the game (Leaving) 13:45:57 <coopserver> *** Game still paused (connecting clients, number of players) 13:46:00 <coopserver> *** Vinnie has joined 13:46:00 <coopserver> *** Game still paused (number of players) 13:46:07 <coopserver> <Vinnie> hey 13:46:57 <Taede> mornin 14:59:51 *** Maraxus has joined #openttdcoop.stable 14:59:51 *** ChanServ sets mode: +o Maraxus 15:05:52 <coopserver> *** Game still paused (connecting clients, number of players) 15:05:58 <coopserver> *** thepower12n has joined 15:05:58 <coopserver> *** Game still paused (number of players) 15:06:04 <coopserver> *** thepower12n has left the game (Leaving) 15:12:17 <coopserver> *** Game still paused (connecting clients, number of players) 15:12:22 <coopserver> *** Muel has joined 15:12:23 <coopserver> *** Game still paused (number of players) 15:12:34 <coopserver> <Muel> hi 15:13:07 <Anson> hallo, sam 15:13:46 <coopserver> *** Muel has joined company #4 15:13:47 <coopserver> *** Game unpaused (number of players) 15:16:25 <coopserver> <Vinnie> hey 15:32:39 *** JoeSchmoe has joined #openttdcoop.stable 15:34:15 *** JoeSchmoe has quit IRC 15:44:18 <coopserver> <Muel> shit :D 15:51:09 <coopserver> *** Taede has left the game (Leaving) 15:56:25 <coopserver> *** Muel has joined spectators 15:56:26 <coopserver> *** Game paused (number of players) 16:04:56 <coopserver> *** Muel has left the game (Leaving) 16:09:00 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 16:09:00 <coopserver> Connecting... 16:09:04 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.3.3-RC2) 16:51:44 <coopserver> *** Game still paused (connecting clients, number of players) 16:51:57 <coopserver> *** thepower12n has joined 16:51:57 <coopserver> *** Game still paused (number of players) 17:11:00 <coopserver> *** Game still paused (connecting clients, number of players) 17:11:04 <coopserver> *** Troy McClure has joined 17:11:04 <coopserver> *** Game still paused (number of players) 17:11:15 <coopserver> *** Troy McClure has left the game (Leaving) 17:18:19 *** Djanxy has joined #openttdcoop.stable 17:46:31 <coopserver> *** thepower12n has left the game (general timeout) 17:54:01 *** Jam35 has joined #openttdcoop.stable 17:54:01 *** Jam35 is now known as Guest7050 17:54:38 *** Guest7050 is now known as Jam35 18:05:09 <coopserver> *** Game still paused (connecting clients, number of players) 18:05:17 <coopserver> *** RTM has joined 18:05:17 <coopserver> *** Game still paused (number of players) 18:05:56 <coopserver> <RTM> hi Vinnie 18:06:00 <coopserver> <RTM> hi Anson 18:08:23 <coopserver> *** RTM has left the game (Leaving) 18:19:04 <coopserver> *** Game still paused (connecting clients, number of players) 18:19:10 <coopserver> *** Jam35 has joined 18:19:11 <coopserver> *** Game still paused (number of players) 18:20:13 <coopserver> *** Game still paused (connecting clients, number of players) 18:20:17 <coopserver> *** Maraxus has joined 18:20:17 <coopserver> *** Game still paused (number of players) 18:20:32 <coopserver> <Jam35> spectator party everywhere 18:20:34 <coopserver> <Jam35> hi 18:20:40 <coopserver> <Maraxus> hi 18:21:30 <coopserver> <Jam35> well I cba either 18:21:38 <coopserver> <Anson> lots of people coming and going to these parties today 18:23:34 <coopserver> *** Jam35 has joined company #3 18:23:34 <coopserver> *** Game unpaused (number of players) 18:23:43 <coopserver> *** Game paused (connecting clients) 18:23:46 <coopserver> *** Dnz-Ali has joined 18:23:47 <coopserver> *** Game unpaused (connecting clients) 18:23:55 <coopserver> <Dnz-Ali> hi 18:23:58 <coopserver> <Jam35> hey 18:25:08 <coopserver> *** Maraxus has left the game (Leaving) 18:25:12 <coopserver> *** Anson has joined company #3 18:25:47 *** skyem123 has joined #openttdcoop.stable 18:27:32 <coopserver> *** Dnz-Ali has left the game (Leaving) 18:35:54 <coopserver> *** Vinnie has left the game (Leaving) 18:35:59 <coopserver> *** Game paused (connecting clients) 18:36:03 <coopserver> *** Djanxy has joined 18:36:03 <coopserver> *** Game unpaused (connecting clients) 18:38:29 <BiG_MEECHEZ> yooooooooooooooooooo 18:38:37 <skyem123> uhm... 18:38:38 <coopserver> <Djanxy> woop 18:38:45 <BiG_MEECHEZ> poooooooooooooooooooooooOOOW! 18:38:58 <BiG_MEECHEZ> steamy piles 18:39:08 * skyem123 hides, 18:39:29 * BiG_MEECHEZ reveals 18:39:38 * skyem123 hides. 18:39:40 * BiG_MEECHEZ reveals 18:39:52 * skyem123 hides and locks the door. 18:40:11 * BiG_MEECHEZ unlocks and reveals 18:40:18 <coopserver> <Jam35> hi Meech 18:40:21 <coopserver> <Djanxy> get a room 18:40:57 <BiG_MEECHEZ> we will, thanks! 18:41:02 <BiG_MEECHEZ> Yo Jam35! :D 18:41:16 * skyem123 slaps BiG_MEECHEZ in the face, changes the lock and then hides. 18:41:49 <BiG_MEECHEZ> Thats not very nice 18:42:13 <skyem123> stop revealing me! 18:42:21 <BiG_MEECHEZ> no escape 18:42:59 * skyem123 is still hidden! 19:03:45 <coopserver> *** Game paused (connecting clients) 19:04:02 <coopserver> *** Muel has joined 19:04:03 <coopserver> *** Game unpaused (connecting clients) 19:04:07 <coopserver> <Muel> hi 19:06:04 <coopserver> *** Muel has joined company #4 19:27:17 <coopserver> *** Muel has left the game (general timeout) 19:35:42 <coopserver> *** Game paused (connecting clients) 19:35:49 <coopserver> *** RhinoZA has joined 19:35:49 <coopserver> *** Game unpaused (connecting clients) 19:40:55 <coopserver> <Djanxy> Anson/Jam35, you know you have a jam ? 19:41:14 <coopserver> <Jam35> yes 19:41:15 <Taede> !playercount 19:41:15 <coopserver> Taede: There are currently 3 players and 1 spectators, making a total of 4 clients connected 19:41:18 <coopserver> <Anson> jam said he is working on something 19:41:22 <coopserver> <Djanxy> alright 19:41:33 <coopserver> <Jam35> cba to fix that 19:42:01 <coopserver> <Anson> btw : we have a permanent jam now ... called 35 :-) 19:45:32 <coopserver> *** RhinoZA has left the game (Leaving) 19:46:28 <coopserver> <Djanxy> anson, why not actually connect that to the sweets drop instead of making a circle ? it's right there ;P 19:56:22 <coopserver> *** Game paused (connecting clients) 19:56:25 <coopserver> *** happy tran sport has joined 19:56:25 <coopserver> *** Game unpaused (connecting clients) 19:57:09 <coopserver> <Anson> hallo, happy ... we have already 36 jams now 19:57:27 <coopserver> <happy tran sport> hi 19:57:58 <coopserver> *** happy tran sport has joined company #3 19:57:58 <coopserver> <Anson> 35 in game, and 1 in network :-) 19:58:40 <coopserver> <Djanxy> stopped train at mini-slh 19:58:54 <coopserver> <Djanxy> :P 19:59:06 <coopserver> <Jam35> was ejecting the sweets 19:59:09 <coopserver> <Djanxy> yeah 20:01:13 <coopserver> *** Djanxy has joined spectators 20:04:41 <coopserver> *** Game paused (connecting clients) 20:04:46 <coopserver> *** Player has joined 20:04:47 <coopserver> *** Player has started a new company #8 20:04:47 <coopserver> Player: Please change your name before joining/starting a company 20:04:48 <coopserver> *** Game unpaused (connecting clients) 20:04:48 <coopserver> *** Player has joined spectators 20:05:22 <coopserver> <happy tran sport> i have help a bit on that server 20:05:41 <coopserver> *** Player has left the game (Leaving) 20:07:07 <coopserver> <Anson> ah, that's the reason why i doubled the entire ML here solo :-) :-( 20:07:25 <coopserver> <Jam35> ok so no more 'temp' nonsense :) 20:07:27 <coopserver> <Jam35> afk 20:07:31 <coopserver> *** Jam35 has joined spectators 20:07:45 <coopserver> <happy tran sport> k 20:07:51 <coopserver> <happy tran sport> thanks jam 20:21:41 <coopserver> <happy tran sport> be back soon 20:21:47 <coopserver> *** happy tran sport has left the game (Leaving) 20:23:00 <coopserver> *** Djanxy has joined company #1 20:26:15 *** Mark has joined #openttdcoop.stable 20:26:16 *** Webster sets mode: +o Mark 20:28:49 <coopserver> *** Djanxy has joined spectators 20:44:30 <coopserver> *** Jam35 has joined company #3 21:01:37 *** skyem123 has quit IRC 21:05:05 <coopserver> *** Game paused (connecting clients) 21:05:14 <coopserver> *** Cameron has joined 21:05:14 <coopserver> *** Game unpaused (connecting clients) 21:27:25 <coopserver> *** Cameron has left the game (Leaving) 21:27:42 <coopserver> *** Jam35 has joined spectators 21:29:38 <coopserver> *** Djanxy has left the game (Leaving) 21:31:33 *** Maraxus has quit IRC 21:32:03 <coopserver> *** Jam35 has joined company #3 21:35:58 *** Djanxy has quit IRC 21:57:22 <coopserver> *** Jam35 has left the game (Leaving) 21:57:43 *** Jam35 has quit IRC 21:58:48 *** BiG_MEECHEZ has quit IRC 22:22:58 *** BiG_MEECH has joined #openttdcoop.stable 22:23:18 <BiG_MEECH> yoooooooooooooooooooooooo 22:25:32 <coopserver> *** Anson has joined spectators 22:25:32 <coopserver> *** Game paused (number of players) 22:37:54 * BiG_MEECH SLAP 22:37:56 <BiG_MEECH> :) 22:38:03 <BiG_MEECH> !date 22:38:03 <coopserver> Apr 14 2126 23:02:36 <coopserver> *** Game still paused (connecting clients, number of players) 23:02:42 <coopserver> *** Woodbutcher has joined 23:02:42 <coopserver> *** Game still paused (number of players) 23:14:45 <coopserver> *** Woodbutcher has left the game (Leaving) 23:22:59 <coopserver> *** Game still paused (connecting clients, number of players) 23:23:10 <coopserver> *** Slicey has joined 23:23:11 <coopserver> *** Game still paused (number of players) 23:23:31 <coopserver> <Slicey> joe you there 23:26:22 <coopserver> *** Slicey has started a new company #8 23:26:22 <coopserver> *** Game unpaused (number of players) 23:26:44 <coopserver> *** Slicey has left the game (general timeout) 23:26:44 <coopserver> *** Game paused (number of players) 23:30:02 <coopserver> *** Game still paused (connecting clients, number of players) 23:30:15 <coopserver> *** Slicey has joined 23:30:15 <coopserver> *** Game still paused (number of players) 23:34:31 <BiG_MEECH> yoooooooooooooooooo 23:35:16 <coopserver> *** Game still paused (connecting clients, number of players) 23:35:35 <coopserver> *** Big Meech has joined 23:35:35 <coopserver> *** Game still paused (number of players) 23:35:39 <coopserver> <Big Meech> yoooooooooooooooooooooooooooooo 23:35:48 <coopserver> *** Anson has joined company #3 23:35:48 <coopserver> *** Game unpaused (number of players) 23:36:11 <coopserver> *** Slicey has left the game (general timeout) 23:38:18 <coopserver> *** Big Meech has left the game (Leaving) 23:39:41 <coopserver> *** Game paused (connecting clients) 23:39:51 <coopserver> *** Slicey has joined 23:39:52 <coopserver> *** Game unpaused (connecting clients) 23:40:11 <coopserver> *** Slicey has left the game (general timeout)