Log for #openttdcoop.stable on 26th November 2013:
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00:00:31  <coopserver> <JoeSchmoe> I switched over to monorail
00:02:19  <coopserver> <Slicey> i see
00:05:06  <coopserver> <Slicey> im on a terrible computer can barely move :P
00:05:08  <coopserver> <Slicey> :)
00:05:22  <coopserver> <Slicey> ill be on good comp wednesday
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00:36:28  <coopserver> <Slicey> so joe what you doing?
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00:37:08  <coopserver> <JoeSchmoe> Slicey
00:37:13  <coopserver> <Slicey> hm
00:37:27  <coopserver> <JoeSchmoe> Can you get the candy and fizzy drop town to like us
00:39:29  <coopserver> <JoeSchmoe> thanks
00:39:42  <coopserver> <Slicey> np
00:40:06  <coopserver> <JoeSchmoe> that should flow better
01:10:07  <coopserver> <Slicey> heyill brb
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01:25:47  <coopserver> <JoeSchmoe> you there slicey
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01:49:13  <coopserver> <Slicey> very laggy but yes
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02:50:57  <coopserver> <Slicey> joe
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03:21:14  <coopserver> <JoeSchmoe> Hey Slicey
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04:00:19  <coopserver> <Slicey> wednesday ill be on good comp -.-
04:00:34  <coopserver> <JoeSchmoe> ok
04:00:51  <coopserver> <Slicey> that will be at the end of this map
04:00:58  <coopserver> <JoeSchmoe> I think i need to go over a couple of things with you to help keep the network humming
04:01:14  <coopserver> <JoeSchmoe> nah this map will be done tomorrow is my guess
04:15:20  <coopserver> *** Slicey has left the game (Leaving)
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04:26:13  <coopserver> <Slicey> this comp can run anything in single player
04:26:28  <coopserver> <Slicey> as long as there isnt like 3k trains running in multiplayer
04:26:46  <coopserver> <Slicey> btw joe if you are there how do you replace all trains
04:26:58  <coopserver> <JoeSchmoe> i'm here
04:27:01  <coopserver> <Slicey> im testing in single player
04:27:34  <coopserver> <JoeSchmoe> ok to replace all trains you click the train button which brings up a list of all your trains
04:27:47  <coopserver> <JoeSchmoe> at the bottom it has manage list
04:28:02  <coopserver> <JoeSchmoe> click the down arrow and choose Replace Trains
04:29:02  <coopserver> <Slicey> ok i got that but when i do it says this type of train only uses blah blah
04:29:56  <coopserver> <JoeSchmoe> not sure what type of train you have
04:30:23  <coopserver> <Slicey> for example these are mono and i want to try maglevs
04:30:35  <coopserver> <Slicey> im using this map and testing
04:31:14  <coopserver> <JoeSchmoe> so after replace you get a popup
04:31:48  <coopserver> <JoeSchmoe> you pick the type of train you currently have on the left
04:32:02  <coopserver> <JoeSchmoe> and on the right what you want to replace it with
04:32:25  <coopserver> <JoeSchmoe> then in the bottom left it says Replacing engines.  click that and choose cars
04:32:37  <coopserver> <JoeSchmoe> then do the same thing to pick maglev cars
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04:36:02  <BiG_MEECHEZ> yoooooooooooooooooooooooo
04:36:06  <BiG_MEECHEZ> !players
04:36:26  * BiG_MEECHEZ slaps coopserver around a bit with a large fishbot
04:36:54  <coopserver> <Slicey> lol
04:37:04  <BiG_MEECHEZ> sup Boss?
04:37:08  <coopserver> <Slicey> alright ill be back
04:37:21  <BiG_MEECHEZ> C:
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05:18:59  <coopserver> <Dnz-Ali> hi
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05:23:58  <BiG_MEECHEZ> Yo Ali!
05:24:09  <BiG_MEECHEZ> :)
05:38:55  <coopserver> <Dnz-Ali> bye
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06:05:05  <coopserver> <JoeSchmoe> Indie what are you doing?
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06:06:30  <coopserver> <JoeSchmoe> I had it pw'd
06:06:46  <coopserver> <JoeSchmoe> i guess my other partner un pw'd it
06:06:48  <coopserver> <Indie> nope
06:06:59  <BiG_MEECHEZ> please leave the company, Indie.
06:07:21  <coopserver> <Indie> ok
06:07:30  <coopserver> <Indie> but why
06:07:31  <coopserver> <JoeSchmoe> when is a new map coming?
06:07:35  <coopserver> <Big Meech> ask to be let in if possible before coming in
06:07:40  <coopserver> <Big Meech> its not your company
06:07:51  <coopserver> <Big Meech> if Joe does not want you in, then please leave the company
06:07:54  <coopserver> <JoeSchmoe> is it before tomorrow night?
06:08:05  <coopserver> <Indie> is it joes ?
06:08:07  <coopserver> <Big Meech> im guessing there will be a new game tomorrow at some point
06:08:09  <coopserver> <JoeSchmoe> yes
06:08:14  <coopserver> <JoeSchmoe> ok
06:08:22  <coopserver> <Big Meech> Red company belongs to JoeSchmoe, yes
06:08:22  <coopserver> <JoeSchmoe> well I'm off to bed now anyways
06:08:40  <coopserver> *** Indie has left the game (Leaving)
06:08:40  <coopserver> <JoeSchmoe> and since it will reset before I come back
06:08:45  <coopserver> <Big Meech> hang on
06:08:49  <coopserver> <Big Meech> reset your password
06:08:56  <coopserver> <Big Meech> make sure he didnt add a bullshit password
06:09:32  <coopserver> <JoeSchmoe> lol
06:09:38  <coopserver> <JoeSchmoe> what a jerk
06:09:41  <coopserver> <Big Meech> well you never know, might be 2 days from now for a new game
06:10:07  <coopserver> <JoeSchmoe> oh well
06:10:15  <coopserver> <Big Meech> looks like someone TF'ed a while lot for you
06:10:21  <coopserver> <JoeSchmoe> I need to find a new partner for next time anyways
06:10:28  <coopserver> <JoeSchmoe> yeah
06:10:33  <coopserver> <Big Meech> sure, Slicey is okay
06:10:39  <coopserver> <Big Meech> most of the regulars are fine
06:10:52  <coopserver> <JoeSchmoe> well, he made tons of mistakes everywhere
06:11:00  <coopserver> <Big Meech> hes learning
06:11:04  <coopserver> <JoeSchmoe> true
06:11:09  <coopserver> <Big Meech> he's like 15 or something xD
06:11:14  <coopserver> <JoeSchmoe> ok
06:11:25  <coopserver> <Big Meech> if he screws up show him what he is doing wrong
06:11:26  <coopserver> <JoeSchmoe> if I can teach him then it would be okay
06:11:29  <coopserver> <Big Meech> only way to learn
06:11:34  <coopserver> <JoeSchmoe> at least he doesn't try to wreck things
06:11:40  <coopserver> <Big Meech> yup
06:11:43  <coopserver> <Big Meech> he knows the rules
06:11:48  <coopserver> *** Big Meech has left the game (Leaving)
06:12:23  <BiG_MEECHEZ> :)
06:12:57  <coopserver> <JoeSchmoe> hmm to fix or let it run its course
06:13:03  <coopserver> <Anson> when the server is restarted, eg for using a new version of ottd, all passwords are lost and have to be set again
06:13:26  <coopserver> <JoeSchmoe> ah that might have been what happened
06:13:33  <coopserver> <Anson> but of course that is no invitation to join any company that you were not intended to join
06:13:35  <coopserver> <JoeSchmoe> between 1.3.3 RC1 and RC2
06:14:12  <coopserver> <JoeSchmoe> I've left my company open many times, and this is the only time someone has come in a wrecked it
06:14:15  <coopserver> <Anson> and about the question when we will get a new map : read the !rules
06:14:31  <BiG_MEECHEZ> It doesnt look too messed up
06:14:36  <coopserver> <Anson> there were so many questions that it was put in the rules .-)
06:14:37  <BiG_MEECHEZ> you dont have to fix the terrain
06:14:38  <coopserver> <JoeSchmoe> I know its when it's "done"
06:14:54  <BiG_MEECHEZ> just fix the erased track, check everything i ncall it a night
06:14:56  <BiG_MEECHEZ> :)
06:15:09  <coopserver> <JoeSchmoe> lots of new trains were added
06:15:28  <BiG_MEECHEZ> use the trains list you will figure out which ones were latest added
06:15:39  <BiG_MEECHEZ> should have blue next to them
06:15:50  <coopserver> <JoeSchmoe> actually looks like he did a replace
06:16:00  <BiG_MEECHEZ> yuck
06:16:40  <coopserver> <JoeSchmoe> oh well I'll assume a new map is coming tomorrow and call it a night
06:17:09  <coopserver> <JoeSchmoe> do you guys do any of the server side of things?
06:17:35  <BiG_MEECHEZ> a little
06:17:47  <BiG_MEECHEZ> what is the question
06:17:57  <coopserver> <JoeSchmoe> more of an idea...
06:18:28  <coopserver> <JoeSchmoe> what about a server that was only unpaused for about 6 hours a day
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06:19:07  <BiG_MEECHEZ> It would be massively inconvinent for the other people around the globe
06:19:19  <coopserver> <JoeSchmoe> so that when people go to work and sleep the game doesn't make such huge jumps
06:19:33  <BiG_MEECHEZ> I get your complaint on how much time you lose on building when you're at work or sleeping or just busy
06:20:04  <coopserver> <JoeSchmoe> I was thinking you have a few games running.  one runs from midnight to 6am, one from 6am to noon, one from noon to 6pm and one from 6pm to midnight
06:20:56  <coopserver> <JoeSchmoe> that way you pick whatever server you are normally available for
06:21:02  <coopserver> <JoeSchmoe> server/game
06:21:16  <BiG_MEECHEZ> I guess the closest thing they could do is run another welcome server but their services are several thousand a year I'm guessing
06:21:50  <coopserver> <JoeSchmoe> does it actually take a seperate server, or can two run at the same time?
06:21:57  <coopserver> <JoeSchmoe> on the same server?
06:22:17  <BiG_MEECHEZ> I'm almost certain each entity, Welcome, Public , Pro are all seperate servers
06:22:28  <BiG_MEECHEZ> OTTD uses a lot of resources to run
06:23:16  <coopserver> <JoeSchmoe> well i'm basically saying turn each game off for dead periods... so only one would be running at a time
06:23:48  <BiG_MEECHEZ> Oh I see what you are saying
06:24:00  <BiG_MEECHEZ> There could be 3 seperate games at different times all you would have to do is load them
06:24:09  <coopserver> <JoeSchmoe> yup
06:24:26  <BiG_MEECHEZ> likewise the server would have to be manned at those times to load and unload a game
06:24:35  <coopserver> <JoeSchmoe> you could even post the sav game when the go paused
06:24:54  <coopserver> <JoeSchmoe> well manned, or programmed to do it automatically
06:24:57  <BiG_MEECHEZ> plus there would be a lot of residual problems, say if someone in hour 4 complains, at noon normal time
06:25:51  <BiG_MEECHEZ> the logistics are a problem
06:28:33  <BiG_MEECHEZ> They will read back thoug hand give you their opinion. xD It might not be pleasant
06:28:56  <coopserver> <JoeSchmoe> just making a suggestion
06:29:00  <BiG_MEECHEZ>  mmhmm
06:29:15  <coopserver> <JoeSchmoe> trying to improve things
06:29:36  <Djanxy> i suggest we just ban people from north america, problem solved :P
06:29:47  <BiG_MEECHEZ> Yeah
06:29:51  <coopserver> <JoeSchmoe> lol
06:30:07  <Djanxy> or anywhere that isnt europe :D
06:30:08  <coopserver> <JoeSchmoe> no prob, i'll find some more friendly folks to play with
06:30:18  <BiG_MEECHEZ> lol
06:30:20  <Djanxy> haha
06:30:53  <coopserver> <JoeSchmoe> ok, time to go to sleep
06:30:56  <coopserver> <JoeSchmoe> take care
06:31:00  <BiG_MEECHEZ> Seeya
06:33:11  <coopserver> *** JoeSchmoe has left the game (Leaving)
06:33:59  <coopserver> <Anson> afaik, there are not only people from europe and usa playing here
06:34:37  <BiG_MEECHEZ> for now, Dnz-Ali is from New Zealand
06:35:01  <coopserver> <Anson> yesterday there was someone from brazil (4 hours off set), then there are people from aus (something like 12 hours, etc etc
06:35:33  <coopserver> <Anson> hehe, NZ would be similar to aus ...
06:36:32  <coopserver> <Anson> i had another idea for some change : letting a server run around the clock without ever pausing, but giving it special grf files
06:37:32  <coopserver> <Anson> those grfs would be the same as the normal grfs, but with "multiplied" introduction dates, eg in 19200 instead of 1920, 21000 instead of 2100, etc
06:38:17  <coopserver> <Anson> that way, people wouldn't miss lots of new trains, and would replace more often
06:40:08  <coopserver> <Anson> a game of 300 years wouldn't run only for 75 hours realtime (only 3 days), but 750 (a full month)
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07:10:50  <coopserver> <Anson> hallo, xy
07:11:25  <coopserver> <Djanxy> hey
07:11:43  <coopserver> <Anson> i like looking at graphs :-) .... like the dent in your graph, where it returns and even exceeds the previous level afterwards
07:12:08  <coopserver> <Djanxy> 2nd -> 6th generation replace :D
07:12:11  <coopserver> <Anson> similar for bluw at the left end of the graph, and red a little later
07:13:18  <coopserver> <Anson> i just doubled a line, and at the left end, i had finished doubling another line and replaced trains which had no depot for the autoreplace
07:14:06  <coopserver> <Djanxy> yeah, i saw it was jamming a bit towards your fizzys
07:14:29  <coopserver> <Anson> I'm just experimenting with fast trains ... is it worth to get speed but have less TE ?
07:14:59  <coopserver> <Djanxy> depends how you build i guess
07:15:30  <coopserver> <Anson> the fizzy line was almost empty before ... then i finished doubling the other ML, and fizzies could get the full traffic that was intended (and too much for a single line)
07:16:04  <coopserver> <Djanxy> :P
07:20:58  <coopserver> <Anson> hehe, that could also easily be seen at the cargo piles : at first, fizzy had 0, after finishing the main ML it got to 1500+ waiting, and with the new doubled line it dropped to 0 again
07:21:31  <coopserver> <Anson> and without overflows, all the net would be jammed by such changes
07:22:41  <coopserver> <Djanxy> yup
07:22:46  <coopserver> <Anson> lol ... found another queue at sign "very"
07:23:25  <coopserver> <Djanxy> nice ghetto junction :D
07:23:27  <coopserver> <Anson> fixed the temp fix now :-)
07:23:56  <coopserver> <Anson> what else could i do with hat junction ?
07:24:30  <coopserver> <Anson> it had several double bridges before and almost nmo space, and i wanted to build a 2nd lane ...
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07:25:16  <coopserver> <Anson> did all the doubling of he mainlines solo, and thus used temp solutions for most SLH
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07:25:53  <coopserver> <Tan> Toyland??????
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07:26:18  <V453000> toyland. :)
07:26:53  <coopserver> <Anson> i didn't like toyland either ... but after playing it quite often now, i have come to like it because of the three chains
07:27:14  <V453000> toyland is awesome, period :)
07:27:36  <coopserver> <Anson> i only still hate it because of the annoying sounds (didn't switch sound off, but only to 25%)
07:28:05  <coopserver> <Djanxy> mine are certainly off
07:28:34  <V453000> LOL
07:28:40  <V453000> how can anyone play long term with soudns on
07:28:42  <V453000> that I dont get
07:28:55  <coopserver> <Anson> music is off, but i like a little sound .... and it is ok, besides the wheeping factories :-)
07:29:22  <V453000> lol
07:52:25  <coopserver> <Djanxy> anson, check !here
07:52:41  <coopserver> <Djanxy> got some lost trains
07:54:47  <coopserver> <Anson> oh ... !here means you found a lost train !? ... 2 rail pieces missing there
07:54:48  <coopserver> <Djanxy> dunno if you saw that, but im off now :D
07:55:07  <coopserver> <Djanxy> ye no exit from depot
07:55:16  <coopserver> <Anson> fixed ... thank you
07:55:21  <coopserver> <Djanxy> np
07:56:12  <coopserver> <Anson> some people say that such exits are not needed since they only fix symptoms of other errors in the net
07:57:23  <coopserver> <Anson> but such "other errors" often happen while rebuilding something, and i like to build "safe" so that everything will fix itself while afk
07:57:24  <coopserver> <Djanxy> ask those people if they stop all their trains when they move a few tiles on the ML etc :D
07:57:47  <coopserver> <Djanxy> wxactly
07:57:54  <coopserver> <Anson> there are also people who say that overflows are not needed at all ...
07:57:56  <coopserver> <Djanxy> -w+e
07:58:24  <coopserver> <Djanxy> but NOW im off
07:58:24  <coopserver> <Djanxy> cyas
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07:58:59  <coopserver> <Anson> on the PS (which runs only while some people are online in the only company) that may be tzrue, but not here where the server runs for dozens of game years while nobody can fix problems
07:59:43  <Djanxy> seen plenty lost trains on PS :D
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10:21:41  <Taede> !playercount
10:21:41  <coopserver> Taede: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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10:22:14  <coopserver> Connecting...
10:22:16  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.3.3-RC2)
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11:33:00  <coopserver> <Anson> ah, light blue is improving again .-)
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13:46:07  <coopserver> <Vinnie> hey
13:46:57  <Taede> mornin
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15:12:34  <coopserver> <Muel> hi
15:13:07  <Anson> hallo, sam
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15:16:25  <coopserver> <Vinnie> hey
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15:44:18  <coopserver> <Muel> shit :D
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16:04:56  <coopserver> *** Muel has left the game (Leaving)
16:09:00  <coopserver> Disconnected from #openttdcoop - Welcome Server (
16:09:00  <coopserver> Connecting...
16:09:04  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.3.3-RC2)
16:51:44  <coopserver> *** Game still paused (connecting clients, number of players)
16:51:57  <coopserver> *** thepower12n has joined
16:51:57  <coopserver> *** Game still paused (number of players)
17:11:00  <coopserver> *** Game still paused (connecting clients, number of players)
17:11:04  <coopserver> *** Troy McClure has joined
17:11:04  <coopserver> *** Game still paused (number of players)
17:11:15  <coopserver> *** Troy McClure has left the game (Leaving)
17:18:19  *** Djanxy has joined #openttdcoop.stable
17:46:31  <coopserver> *** thepower12n has left the game (general timeout)
17:54:01  *** Jam35 has joined #openttdcoop.stable
17:54:01  *** Jam35 is now known as Guest7050
17:54:38  *** Guest7050 is now known as Jam35
18:05:09  <coopserver> *** Game still paused (connecting clients, number of players)
18:05:17  <coopserver> *** RTM has joined
18:05:17  <coopserver> *** Game still paused (number of players)
18:05:56  <coopserver> <RTM> hi Vinnie
18:06:00  <coopserver> <RTM> hi Anson
18:08:23  <coopserver> *** RTM has left the game (Leaving)
18:19:04  <coopserver> *** Game still paused (connecting clients, number of players)
18:19:10  <coopserver> *** Jam35 has joined
18:19:11  <coopserver> *** Game still paused (number of players)
18:20:13  <coopserver> *** Game still paused (connecting clients, number of players)
18:20:17  <coopserver> *** Maraxus has joined
18:20:17  <coopserver> *** Game still paused (number of players)
18:20:32  <coopserver> <Jam35> spectator party everywhere
18:20:34  <coopserver> <Jam35> hi
18:20:40  <coopserver> <Maraxus> hi
18:21:30  <coopserver> <Jam35> well I cba either
18:21:38  <coopserver> <Anson> lots of people coming and going to these parties today
18:23:34  <coopserver> *** Jam35 has joined company #3
18:23:34  <coopserver> *** Game unpaused (number of players)
18:23:43  <coopserver> *** Game paused (connecting clients)
18:23:46  <coopserver> *** Dnz-Ali has joined
18:23:47  <coopserver> *** Game unpaused (connecting clients)
18:23:55  <coopserver> <Dnz-Ali> hi
18:23:58  <coopserver> <Jam35> hey
18:25:08  <coopserver> *** Maraxus has left the game (Leaving)
18:25:12  <coopserver> *** Anson has joined company #3
18:25:47  *** skyem123 has joined #openttdcoop.stable
18:27:32  <coopserver> *** Dnz-Ali has left the game (Leaving)
18:35:54  <coopserver> *** Vinnie has left the game (Leaving)
18:35:59  <coopserver> *** Game paused (connecting clients)
18:36:03  <coopserver> *** Djanxy has joined
18:36:03  <coopserver> *** Game unpaused (connecting clients)
18:38:29  <BiG_MEECHEZ> yooooooooooooooooooo
18:38:37  <skyem123> uhm...
18:38:38  <coopserver> <Djanxy> woop
18:38:45  <BiG_MEECHEZ> poooooooooooooooooooooooOOOW!
18:38:58  <BiG_MEECHEZ> steamy piles
18:39:08  * skyem123 hides,
18:39:29  * BiG_MEECHEZ reveals
18:39:38  * skyem123 hides.
18:39:40  * BiG_MEECHEZ reveals
18:39:52  * skyem123 hides and locks the door.
18:40:11  * BiG_MEECHEZ unlocks and reveals
18:40:18  <coopserver> <Jam35> hi Meech
18:40:21  <coopserver> <Djanxy> get a room
18:40:57  <BiG_MEECHEZ> we will, thanks!
18:41:02  <BiG_MEECHEZ> Yo Jam35! :D
18:41:16  * skyem123 slaps BiG_MEECHEZ in the face, changes the lock and then hides.
18:41:49  <BiG_MEECHEZ> Thats not very nice
18:42:13  <skyem123> stop revealing me!
18:42:21  <BiG_MEECHEZ> no escape
18:42:59  * skyem123 is still hidden!
19:03:45  <coopserver> *** Game paused (connecting clients)
19:04:02  <coopserver> *** Muel has joined
19:04:03  <coopserver> *** Game unpaused (connecting clients)
19:04:07  <coopserver> <Muel> hi
19:06:04  <coopserver> *** Muel has joined company #4
19:27:17  <coopserver> *** Muel has left the game (general timeout)
19:35:42  <coopserver> *** Game paused (connecting clients)
19:35:49  <coopserver> *** RhinoZA has joined
19:35:49  <coopserver> *** Game unpaused (connecting clients)
19:40:55  <coopserver> <Djanxy> Anson/Jam35, you know you have a jam ?
19:41:14  <coopserver> <Jam35> yes
19:41:15  <Taede> !playercount
19:41:15  <coopserver> Taede: There are currently 3 players and 1 spectators, making a total of 4 clients connected
19:41:18  <coopserver> <Anson> jam said he is working on something
19:41:22  <coopserver> <Djanxy> alright
19:41:33  <coopserver> <Jam35> cba to fix that
19:42:01  <coopserver> <Anson> btw : we have a permanent jam now ... called 35 :-)
19:45:32  <coopserver> *** RhinoZA has left the game (Leaving)
19:46:28  <coopserver> <Djanxy> anson, why not actually connect that to the sweets drop instead of making a circle ? it's right there ;P
19:56:22  <coopserver> *** Game paused (connecting clients)
19:56:25  <coopserver> *** happy tran  sport has joined
19:56:25  <coopserver> *** Game unpaused (connecting clients)
19:57:09  <coopserver> <Anson> hallo, happy ... we have already 36 jams now
19:57:27  <coopserver> <happy tran  sport> hi
19:57:58  <coopserver> *** happy tran  sport has joined company #3
19:57:58  <coopserver> <Anson> 35 in game, and 1 in network :-)
19:58:40  <coopserver> <Djanxy> stopped train at mini-slh
19:58:54  <coopserver> <Djanxy> :P
19:59:06  <coopserver> <Jam35> was ejecting the sweets
19:59:09  <coopserver> <Djanxy> yeah
20:01:13  <coopserver> *** Djanxy has joined spectators
20:04:41  <coopserver> *** Game paused (connecting clients)
20:04:46  <coopserver> *** Player has joined
20:04:47  <coopserver> *** Player has started a new company #8
20:04:47  <coopserver> Player: Please change your name before joining/starting a company
20:04:48  <coopserver> *** Game unpaused (connecting clients)
20:04:48  <coopserver> *** Player has joined spectators
20:05:22  <coopserver> <happy tran  sport> i  have    help   a bit   on   that  server
20:05:41  <coopserver> *** Player has left the game (Leaving)
20:07:07  <coopserver> <Anson> ah, that's the reason why i doubled the entire ML here solo :-) :-(
20:07:25  <coopserver> <Jam35> ok so no more 'temp' nonsense :)
20:07:27  <coopserver> <Jam35> afk
20:07:31  <coopserver> *** Jam35 has joined spectators
20:07:45  <coopserver> <happy tran  sport> k
20:07:51  <coopserver> <happy tran  sport> thanks  jam
20:21:41  <coopserver> <happy tran  sport> be  back     soon
20:21:47  <coopserver> *** happy tran  sport has left the game (Leaving)
20:23:00  <coopserver> *** Djanxy has joined company #1
20:26:15  *** Mark has joined #openttdcoop.stable
20:26:16  *** Webster sets mode: +o Mark
20:28:49  <coopserver> *** Djanxy has joined spectators
20:44:30  <coopserver> *** Jam35 has joined company #3
21:01:37  *** skyem123 has quit IRC
21:05:05  <coopserver> *** Game paused (connecting clients)
21:05:14  <coopserver> *** Cameron has joined
21:05:14  <coopserver> *** Game unpaused (connecting clients)
21:27:25  <coopserver> *** Cameron has left the game (Leaving)
21:27:42  <coopserver> *** Jam35 has joined spectators
21:29:38  <coopserver> *** Djanxy has left the game (Leaving)
21:31:33  *** Maraxus has quit IRC
21:32:03  <coopserver> *** Jam35 has joined company #3
21:35:58  *** Djanxy has quit IRC
21:57:22  <coopserver> *** Jam35 has left the game (Leaving)
21:57:43  *** Jam35 has quit IRC
21:58:48  *** BiG_MEECHEZ has quit IRC
22:22:58  *** BiG_MEECH has joined #openttdcoop.stable
22:23:18  <BiG_MEECH> yoooooooooooooooooooooooo
22:25:32  <coopserver> *** Anson has joined spectators
22:25:32  <coopserver> *** Game paused (number of players)
22:37:54  * BiG_MEECH SLAP
22:37:56  <BiG_MEECH> :)
22:38:03  <BiG_MEECH> !date
22:38:03  <coopserver> Apr 14 2126
23:02:36  <coopserver> *** Game still paused (connecting clients, number of players)
23:02:42  <coopserver> *** Woodbutcher has joined
23:02:42  <coopserver> *** Game still paused (number of players)
23:14:45  <coopserver> *** Woodbutcher has left the game (Leaving)
23:22:59  <coopserver> *** Game still paused (connecting clients, number of players)
23:23:10  <coopserver> *** Slicey has joined
23:23:11  <coopserver> *** Game still paused (number of players)
23:23:31  <coopserver> <Slicey> joe you there
23:26:22  <coopserver> *** Slicey has started a new company #8
23:26:22  <coopserver> *** Game unpaused (number of players)
23:26:44  <coopserver> *** Slicey has left the game (general timeout)
23:26:44  <coopserver> *** Game paused (number of players)
23:30:02  <coopserver> *** Game still paused (connecting clients, number of players)
23:30:15  <coopserver> *** Slicey has joined
23:30:15  <coopserver> *** Game still paused (number of players)
23:34:31  <BiG_MEECH> yoooooooooooooooooo
23:35:16  <coopserver> *** Game still paused (connecting clients, number of players)
23:35:35  <coopserver> *** Big Meech has joined
23:35:35  <coopserver> *** Game still paused (number of players)
23:35:39  <coopserver> <Big Meech> yoooooooooooooooooooooooooooooo
23:35:48  <coopserver> *** Anson has joined company #3
23:35:48  <coopserver> *** Game unpaused (number of players)
23:36:11  <coopserver> *** Slicey has left the game (general timeout)
23:38:18  <coopserver> *** Big Meech has left the game (Leaving)
23:39:41  <coopserver> *** Game paused (connecting clients)
23:39:51  <coopserver> *** Slicey has joined
23:39:52  <coopserver> *** Game unpaused (connecting clients)
23:40:11  <coopserver> *** Slicey has left the game (general timeout)

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