Times are UTC Toggle Colours
00:05:14 <coopserver> *** Game paused (connecting clients) 00:05:20 <coopserver> *** Slicey has joined 00:05:21 <coopserver> *** Game unpaused (connecting clients) 00:05:40 <coopserver> <JoeSchmoe> sup slicey? 00:05:42 <coopserver> <Slicey> nm 00:05:50 <coopserver> <Slicey> wow jow 00:05:50 <coopserver> <Slicey> joe* 00:05:57 <coopserver> <Slicey> ml changed much lol 00:06:08 <coopserver> <JoeSchmoe> i had a B oops earlier 00:06:17 <coopserver> <JoeSchmoe> like the new farm 00:06:26 <coopserver> *** Slicey has joined company #7 00:06:41 <coopserver> <Slicey> mm is alright though 00:11:21 <coopserver> *** Slicey has left the game (Leaving) 00:19:26 <coopserver> *** Game paused (connecting clients) 00:19:31 <coopserver> *** Niko has joined 00:19:31 <coopserver> *** Game unpaused (connecting clients) 00:25:10 <Djanxy> !date 00:25:10 <coopserver> May 13 2070 00:33:47 <coopserver> *** Game paused (connecting clients) 00:33:53 <coopserver> *** Slicey has joined 00:33:53 <coopserver> *** Game unpaused (connecting clients) 00:34:16 <coopserver> *** Slicey has joined company #7 00:36:25 <coopserver> <Slicey> hey joe you there 00:37:07 <coopserver> *** Slicey has left the game (connection lost) 00:37:13 <coopserver> *** Game paused (connecting clients) 00:37:19 <coopserver> *** Slicey has joined 00:37:19 <coopserver> *** Game unpaused (connecting clients) 00:37:27 <coopserver> *** Slicey has joined company #7 00:42:42 <coopserver> *** Slicey has left the game (connection lost) 00:42:46 <coopserver> *** Game paused (connecting clients) 00:42:52 <coopserver> *** Slicey has joined 00:42:53 <coopserver> *** Game unpaused (connecting clients) 00:43:00 <coopserver> *** Slicey has joined company #7 00:43:15 <coopserver> <sim-al2> Hey slicey are you having connection problems? 00:43:21 <coopserver> <Slicey> atm yup 00:43:27 <coopserver> <sim-al2> Ah ok 00:43:28 <coopserver> <Slicey> idk have to call provider 00:43:31 <coopserver> <Slicey> ... 00:43:45 <coopserver> <Slicey> 2013 cant have a stable connection 00:43:47 <coopserver> <sim-al2> Haha I understand 00:43:51 <coopserver> <Slicey> i call BS 00:43:59 <coopserver> <Niko> wait for 2014 00:44:02 <coopserver> <sim-al2> Had that problem a few months back 00:44:22 <coopserver> <sim-al2> Connection in and out for a month. 00:44:43 <coopserver> <sim-al2> Turned out the installer did some bad wiring 00:48:03 *** Hirundo has quit IRC 00:48:06 *** Hirundo has joined #openttdcoop.stable 00:48:19 *** planetmaker has quit IRC 00:48:36 *** planetmaker has joined #openttdcoop.stable 00:48:37 *** ChanServ sets mode: +o planetmaker 00:54:24 <coopserver> <Slicey> joe you here? 00:58:57 <coopserver> *** Slicey has left the game (connection lost) 01:06:03 <coopserver> *** Niko has joined spectators 01:10:59 *** XeryusTC has quit IRC 01:11:06 *** XeryusTC has joined #openttdcoop.stable 01:11:07 *** ChanServ sets mode: +o XeryusTC 01:26:02 <coopserver> *** Cameron has left the game (general timeout) 01:47:12 <coopserver> *** Niko has joined company #2 01:48:38 <BiG_MEECH> Heyo Niko! 02:00:45 <coopserver> *** Anson has left the game (general timeout) 02:01:17 <coopserver> *** Game paused (connecting clients) 02:01:22 <coopserver> *** Anson has joined 02:01:22 <coopserver> *** Game unpaused (connecting clients) 02:03:18 <coopserver> *** sim-al2 has left the game (connection lost) 02:03:48 <coopserver> *** Game paused (connecting clients) 02:03:53 <coopserver> *** sim-al2 has joined 02:03:53 <coopserver> *** Game unpaused (connecting clients) 02:04:39 *** Anson has quit IRC 02:10:04 <coopserver> *** Niko has left the game (Leaving) 02:18:17 *** Anson has joined #openttdcoop.stable 02:28:28 <coopserver> <sim-al2> Oh dear 02:41:17 <coopserver> *** JoeSchmoe has left the game (connection lost) 02:42:16 <coopserver> *** Game paused (connecting clients) 02:42:19 <coopserver> *** JoeSchmoe has joined 02:42:20 <coopserver> *** Game unpaused (connecting clients) 02:45:01 <coopserver> *** sim-al2 has left the game (Leaving) 02:58:56 <coopserver> *** Game paused (connecting clients) 02:59:02 <coopserver> *** Yugi_D has joined 02:59:03 <coopserver> *** Game unpaused (connecting clients) 03:15:51 <coopserver> *** Yugi_D has left the game (Leaving) 03:34:46 *** happy_ has quit IRC 05:40:00 *** GriffinOneTwo has joined #openttdcoop.stable 05:41:39 <coopserver> <Anson> am i too tired to find it, or did the SR2 engine retire ? 05:41:51 <coopserver> <JoeSchmoe> dunno 05:41:58 <coopserver> <JoeSchmoe> i'm still using it 05:42:03 <BiG_MEECH> yo 05:43:00 *** thund has joined #openttdcoop.stable 05:43:56 <coopserver> <Anson> setting "vehicles never expire" is ON ... but i can't find the Sr2 engine in the buy menu 05:44:11 <coopserver> <JoeSchmoe> is it electric 05:44:44 <coopserver> *** Game paused (connecting clients) 05:44:56 <coopserver> *** GriffinOneTwo has joined 05:44:56 <coopserver> *** Game unpaused (connecting clients) 05:46:20 <coopserver> <Anson> strange ... found it now : capacity is N/A like the SR3, but when i set the filter to "no cargo", i only see the sr3 and not the sr2 05:46:32 <coopserver> *** Game paused (connecting clients) 05:46:40 <coopserver> *** Yugi_D has joined 05:46:40 <coopserver> *** Game unpaused (connecting clients) 05:46:45 <coopserver> <Anson> our entire net is electric, and sr2 and sr3 are both electric 05:47:15 <coopserver> *** Game paused (connecting clients) 05:47:21 <coopserver> *** Cameron has joined 05:47:21 <coopserver> *** Game unpaused (connecting clients) 05:47:28 <coopserver> <JoeSchmoe> our entire netwrok is designed around billion dollar mistakes 05:47:38 <coopserver> <Cameron> :) 05:48:05 <BiG_MEECH> nuked water? 05:48:10 <coopserver> <Cameron> :P 05:48:13 <coopserver> <Cameron> yup 05:48:13 <coopserver> <JoeSchmoe> yeah 05:48:17 <BiG_MEECH> Sweet 05:48:28 <coopserver> *** Yugi_D has joined company #5 05:48:35 <coopserver> <JoeSchmoe> i think between Slicey and I were are 6 billion in accidents 05:48:46 <coopserver> <Cameron> lol 05:48:54 <coopserver> <Anson> can accidentally happen when raising land near a coast :-) 05:49:07 <coopserver> <JoeSchmoe> yeah those were mine 05:49:15 <coopserver> *** Game paused (connecting clients) 05:49:37 <coopserver> *** Thunder Storm has joined 05:49:37 <coopserver> *** Game unpaused (connecting clients) 05:49:59 <coopserver> <Thunder Storm> i am thund erstorm 05:50:01 <coopserver> <Anson> recently had a production of 9600+ goods in one factory :-) 05:50:09 <coopserver> <JoeSchmoe> i think next game I'm going to make a holding company just to hold onto our billions so we don't make accidnets 05:50:14 <coopserver> <Thunder Storm> you need to doo slh 05:50:30 <coopserver> <Thunder Storm> and nook water egen 05:50:44 <coopserver> <JoeSchmoe> can't nuke water 05:50:53 <coopserver> <JoeSchmoe> done it too many times we're broke 05:50:59 <coopserver> <Cameron> ooo, yes you can :-) 05:51:13 <coopserver> <Thunder Storm> =P 05:52:00 <coopserver> *** Thunder Storm has left the game (Leaving) 05:52:53 <coopserver> <Anson> with the current income, chaos inc can nuke 1 water every 10 years :-) 05:53:02 <coopserver> <Cameron> good god 05:53:02 <coopserver> <JoeSchmoe> lol 05:53:27 <coopserver> <Cameron> *9 years 05:53:41 <coopserver> <Cameron> 960 billion to nuke 05:56:07 <coopserver> <Anson> 960 billion ? in which currency ? kira ? :-) 05:56:15 <coopserver> <Anson> italian lira ? .-) 05:56:30 <coopserver> <Cameron> american dollar >:( 05:56:55 <coopserver> <Anson> 960 million € for me, and $ should be the same ... 05:57:16 <coopserver> <Cameron> or 32 trillion now 06:01:30 <coopserver> <Anson> you should always add the currency when you speak of money amounts ... and you should not use words for units above million since there are different number systems in the world, where million=million, billion=milliard, trillion=billion, quadrillion=billiard, quintillion=trillion, etc 06:02:46 <coopserver> <Cameron> 65535 x 1euro x 960,000,000USD = 06:03:45 <coopserver> <Anson> why do you multiply by FFFF ? 06:05:02 <coopserver> <Anson> exchange rate in OTTD is 1€=1$ 06:07:52 <BiG_MEECH> O_o 06:08:16 <BiG_MEECH> divide by zero and you should be okay 06:35:13 <coopserver> *** Game paused (connecting clients) 06:35:18 <coopserver> *** sim-al2 has joined 06:35:18 <coopserver> *** Game unpaused (connecting clients) 06:36:34 <coopserver> *** sim-al2 has joined company #9 06:42:14 <coopserver> *** Yugi_D has left the game (Leaving) 06:58:01 <coopserver> *** Game paused (connecting clients) 06:58:04 <coopserver> *** Dnz-Ali has joined 06:58:04 <coopserver> *** Game unpaused (connecting clients) 06:58:05 <coopserver> <Dnz-Ali> hi 06:58:24 <coopserver> <JoeSchmoe> hi 06:59:10 <coopserver> <JoeSchmoe> goodnight all 06:59:16 <coopserver> <Cameron> gn 07:00:40 <coopserver> *** JoeSchmoe has left the game (Leaving) 07:02:26 <coopserver> *** Game paused (connecting clients) 07:02:45 <coopserver> *** KAZAKHSTAN has joined 07:02:46 <coopserver> *** Game unpaused (connecting clients) 07:03:40 <coopserver> *** Dnz-Ali has left the game (Leaving) 07:03:47 <coopserver> *** KAZAKHSTAN has left the game (Leaving) 07:28:49 *** Djanxy has quit IRC 07:56:59 *** Maraxus has joined #openttdcoop.stable 07:56:59 *** ChanServ sets mode: +o Maraxus 08:12:10 <coopserver> *** Game paused (connecting clients) 08:12:15 <coopserver> *** Maraxus has joined 08:12:15 <coopserver> *** Game unpaused (connecting clients) 08:15:51 <coopserver> *** Game paused (connecting clients) 08:15:59 <coopserver> *** Yugi_D has joined 08:16:00 <coopserver> *** Game unpaused (connecting clients) 08:17:28 <coopserver> *** Maraxus has left the game (Leaving) 08:17:32 *** Maraxus has quit IRC 08:19:50 <coopserver> *** Yugi_D has joined company #5 08:31:42 <coopserver> *** sim-al2 has left the game (Leaving) 08:57:03 <coopserver> *** Game paused (connecting clients) 08:57:07 <coopserver> *** Vinnie has joined 08:57:07 <coopserver> *** Game unpaused (connecting clients) 08:57:21 <coopserver> <Vinnie> hi homies 09:06:20 <coopserver> *** Yugi_D has left the game (Leaving) 09:11:09 <coopserver> *** Cameron has joined spectators 09:27:36 *** Jam35 has joined #openttdcoop.stable 09:27:36 *** ChanServ sets mode: +o Jam35 09:34:32 <coopserver> *** Game paused (connecting clients) 09:34:34 <coopserver> *** legalnycyklista has joined 09:34:34 <coopserver> *** Game unpaused (connecting clients) 09:51:28 <coopserver> <Vinnie> so long folks :D 09:51:32 <coopserver> *** Vinnie has left the game (Leaving) 10:24:43 <coopserver> *** legalnycyklista has left the game (Leaving) 10:37:42 *** Jam35 has quit IRC 10:39:00 *** Jam35 has joined #openttdcoop.stable 10:39:00 *** coulomb.oftc.net sets mode: +o Jam35 10:39:14 *** ChanServ sets mode: +v Jam35 10:53:13 <coopserver> *** Game paused (connecting clients) 10:53:16 <coopserver> *** Vinnie has joined 10:53:17 <coopserver> *** Game unpaused (connecting clients) 10:54:02 *** Vinnie_NL has joined #openttdcoop.stable 10:54:02 *** ChanServ sets mode: +o Vinnie_NL 10:54:11 *** Jam35 has quit IRC 10:55:11 *** Jam35 has joined #openttdcoop.stable 10:55:11 *** coulomb.oftc.net sets mode: +ov Jam35 Jam35 11:04:42 <coopserver> *** Game paused (connecting clients) 11:04:47 <coopserver> *** legalnycyklista has joined 11:04:47 <coopserver> *** Game unpaused (connecting clients) 11:15:58 <coopserver> *** legalnycyklista has left the game (Leaving) 11:51:36 *** ODM has joined #openttdcoop.stable 11:51:36 *** ChanServ sets mode: +o ODM 12:05:46 *** Webster has joined #openttdcoop.stable 12:05:46 *** ChanServ sets mode: +o Webster 12:07:48 <coopserver> *** Game paused (connecting clients) 12:07:51 <coopserver> *** legalnycyklista has joined 12:07:51 <coopserver> *** Game unpaused (connecting clients) 12:13:47 <coopserver> *** legalnycyklista has left the game (Leaving) 12:13:49 *** SmatZ has quit IRC 12:14:07 *** SmatZ- has joined #openttdcoop.stable 12:14:21 *** V453000 has quit IRC 12:14:37 *** V453000 has joined #openttdcoop.stable 12:14:37 *** ChanServ sets mode: +o V453000 12:17:41 *** coopserver has quit IRC 12:17:47 *** coopserver has joined #openttdcoop.stable 12:17:47 <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.3.3) 12:29:18 *** Brot6 has quit IRC 12:29:24 *** Brot6 has joined #openttdcoop.stable 12:33:33 *** Taede has quit IRC 12:33:49 *** Taede has joined #openttdcoop.stable 12:33:49 *** ChanServ sets mode: +o Taede 12:37:31 <coopserver> *** Vinnie has left the game (Leaving) 12:38:07 *** skyem123 has joined #openttdcoop.stable 12:57:17 *** KenjiE20 has quit IRC 13:05:37 <coopserver> *** Game paused (connecting clients) 13:05:40 <coopserver> *** JoeSchmoe has joined 13:05:40 <coopserver> *** Game unpaused (connecting clients) 13:14:20 <coopserver> *** Cameron has left the game (general timeout) 13:19:42 <coopserver> *** Game paused (connecting clients) 13:20:04 <coopserver> *** Speedy has joined 13:20:04 <coopserver> *** Game unpaused (connecting clients) 13:22:13 <coopserver> *** Speedy has joined company #1 13:38:22 <coopserver> *** JoeSchmoe has left the game (Leaving) 13:40:03 <coopserver> *** GriffinOneTwo has left the game (Leaving) 13:40:07 *** GriffinOneTwo has quit IRC 13:40:53 *** BiG_MEECH has quit IRC 13:55:41 *** tirkitneth has quit IRC 13:56:11 *** tirkitneth has joined #openttdcoop.stable 14:05:00 <coopserver> *** Game paused (connecting clients) 14:05:06 <coopserver> *** Player has joined 14:05:07 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 14:05:07 <coopserver> *** Player has started a new company #12 14:05:07 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 14:05:07 <coopserver> *** Game unpaused (connecting clients) 14:05:07 <coopserver> *** Player has joined spectators 14:05:08 <coopserver> *** Player has left the game (wrong company in DoCommand) 14:07:01 *** skyem123_ has joined #openttdcoop.stable 14:09:09 *** Vinnie_NL has quit IRC 14:10:23 *** skyem123__ has joined #openttdcoop.stable 14:12:57 *** skyem123 has quit IRC 14:13:27 *** skyem123 has joined #openttdcoop.stable 14:15:07 *** skyem123_ has quit IRC 14:18:38 *** skyem123__ has quit IRC 14:27:29 *** Djanxy has joined #openttdcoop.stable 14:48:09 *** happy_ has joined #openttdcoop.stable 14:49:12 <happy_> hi all 14:49:17 <coopserver> <Speedy> hi happy 14:49:34 <coopserver> *** Game paused (connecting clients) 14:49:39 <coopserver> *** happy tran sport has joined 14:49:40 <coopserver> *** Game unpaused (connecting clients) 14:50:32 <coopserver> <Speedy> think the other player is afk 14:50:41 <coopserver> <happy tran sport> yer 14:51:47 *** Taede sets mode: +v coopserver 14:53:53 <coopserver> *** Game paused (connecting clients) 14:53:58 <coopserver> *** Taede has joined 14:53:58 <coopserver> *** Game unpaused (connecting clients) 14:56:51 <coopserver> *** happy tran sport has joined company #3 15:18:09 <coopserver> *** Game paused (connecting clients) 15:18:12 <coopserver> *** sim-al2 has joined 15:18:12 <coopserver> *** Game unpaused (connecting clients) 15:19:03 <coopserver> *** Taede has left the game (Leaving) 15:27:56 <coopserver> *** Game paused (connecting clients) 15:28:04 <coopserver> *** OHL has joined 15:28:05 <coopserver> *** Game unpaused (connecting clients) 15:29:43 <coopserver> *** OHL has joined company #15 15:44:59 <coopserver> *** Game paused (connecting clients) 15:45:05 <coopserver> *** Woodbutcher has joined 15:45:06 <coopserver> *** Game unpaused (connecting clients) 15:45:16 <coopserver> <happy tran sport> hi wood 15:45:23 <coopserver> <Woodbutcher> hi happy 15:45:29 <coopserver> <Woodbutcher> how are ya? 15:45:36 <coopserver> <happy tran sport> good 15:45:37 <coopserver> <happy tran sport> u 15:45:58 <coopserver> <Woodbutcher> good too 15:48:11 <coopserver> *** OHL has left the game (Leaving) 16:01:24 <coopserver> *** Woodbutcher has joined company #3 16:27:56 <coopserver> *** Game paused (connecting clients) 16:27:59 <coopserver> *** Djanxy has joined 16:27:59 <coopserver> *** Game unpaused (connecting clients) 16:29:34 <coopserver> <Djanxy> sim-al2, you got a couple of stuck trains 16:30:23 <coopserver> <sim-al2> I dont see any. The other guy at Juiz de Fora does have some stuck 16:30:43 <coopserver> <Djanxy> at the ore mine 16:31:23 <coopserver> <sim-al2> Thank you 16:31:38 <coopserver> <Djanxy> you could bridge the exit track 16:31:42 <coopserver> <Djanxy> so they dont cross 16:31:53 <coopserver> <Djanxy> or tunnel i guess 16:32:26 <coopserver> <sim-al2> Yeah its a bit of mess 16:32:30 <coopserver> <Djanxy> ;) 16:33:52 <coopserver> <Djanxy> :P 16:34:06 <coopserver> <happy tran sport> hi djanxy 16:34:10 <coopserver> <Djanxy> hi happy 16:34:16 <coopserver> <happy tran sport> how things 16:34:26 <coopserver> <sim-al2> Yeah all of my network is of the "Chaos" type 16:34:30 <coopserver> <Djanxy> good thanks, how are you 16:34:35 <coopserver> <happy tran sport> good 16:34:55 <coopserver> <Djanxy> i can see that sim-al2 ;) 16:35:20 <coopserver> <Djanxy> the "slow curves" type 16:36:36 <coopserver> <sim-al2> I swear Fronteira loses a steel mill or sawmill every five minutes... 16:36:56 <coopserver> <Djanxy> heh 16:37:42 <coopserver> <sim-al2> Almost lost connection there 16:40:19 <coopserver> *** Speedy has joined company #2 16:44:36 <coopserver> *** Game paused (connecting clients) 16:44:44 <coopserver> *** Dnz-Ali has joined 16:44:44 <coopserver> *** Game unpaused (connecting clients) 16:44:51 <coopserver> <sim-al2> Hi 16:44:54 <coopserver> <Dnz-Ali> hi 16:45:02 <coopserver> <Woodbutcher> hi 16:45:10 <coopserver> <happy tran sport> hi 16:46:04 <coopserver> <sim-al2> 11000+ crates!? 16:47:18 <coopserver> <Anson> sim-al2 : look at the factory window .... producing around 11k crates now 16:47:22 <coopserver> *** Dnz-Ali has left the game (Leaving) 16:48:48 <coopserver> <sim-al2> Where do all the resources come from to maintain such high throughput? Also, what is CL? 16:49:01 <coopserver> <Woodbutcher> CL = curve length 16:49:12 <coopserver> <Anson> 17 platforms on the drop, and 8 platforms for the goods pickup ... we would have to rebuild the pickup now to get more crates transported :-) 16:49:49 <coopserver> <sim-al2> Ah keeping CL down increases speed in this terrain right? 16:49:59 <coopserver> <Anson> we are collecting wood all over the network, and since the map is quite old, some forests produce 2k+ wood 16:50:24 <coopserver> <Woodbutcher> short CL lengths slow down trains 16:50:32 <coopserver> <Anson> look at the wiki ... there are several articles about curve length and curve speed 16:50:49 <coopserver> <Djanxy> so, looks like the server is still running in slowmotion 16:50:50 <coopserver> <Anson> that does apply to all rails, not only in the mountains 16:51:15 <coopserver> <Anson> although in the mountains, it is more difficult to keep everything built with a high enough CL 16:51:19 <coopserver> <sim-al2> ok. I've noticed that production at my industries stayed slowed for a few decades and has now spiked 16:52:03 <coopserver> <Anson> sim-al2 : http://wiki.openttd.org/Game_mechanics#Industry_production 16:52:32 <coopserver> *** Game paused (connecting clients) 16:52:34 <coopserver> *** Berkel has joined 16:52:34 <coopserver> *** Game unpaused (connecting clients) 16:53:06 <coopserver> <Anson> Poor service: 5.56% that 1 possible change per month is an increase and 11.12% that 1 possible change per month is a decrease. 16:53:23 <coopserver> <Anson> Good service: 11.12% that 1 possible change per month is an increase and 5.56% that 1 possible change per month is a decrease. 16:54:00 <coopserver> <Anson> and for the quality of service, look at http://wiki.openttd.org/Game_mechanics#Station_rating 16:54:36 <coopserver> <sim-al2> Interesting. Thanks for pointing that out 16:55:32 <coopserver> <Anson> you can "cheat" by building statues ... that adds +10% to the station rating ... but be aware that you can't delete statues later when you want a lower station rating 16:55:36 <coopserver> *** Berkel has started a new company #12 16:58:31 <coopserver> <Anson> that's also why stations with 2+ platforms are usefulright rom the beginning ... always having one train waiting and loading all the cargo hat is produced 16:59:33 <coopserver> <Anson> the increase in production mostly happens later in the game when you start using faster trains with bigger capacity ... fast trains increase station rating and having less cargo waiting increases it too 16:59:51 <coopserver> *** happy tran sport has left the game (Leaving) 17:01:03 <coopserver> *** Berkel has left the game (Leaving) 17:01:41 <coopserver> <Woodbutcher> ok i'm off, cyas 17:01:48 <coopserver> <sim-al2> bye 17:01:52 <coopserver> *** Woodbutcher has left the game (Leaving) 17:03:37 <coopserver> *** Speedy has joined spectators 17:04:40 <coopserver> <Anson> sim: for the CL, there are formulas and lots of info, but most of them apply to "standard length" trains and wagons of length 0.5 each ... when you have shorter wagons, you can get away with using tighter curves for the same speed .... best method always is to build a circle and test it 17:05:20 <coopserver> <sim-al2> Ok I will need to play around with that 17:05:50 <coopserver> *** Speedy has joined company #1 17:07:55 *** happy_ has quit IRC 17:10:26 <coopserver> <Anson> sim, look at my sign CL/speed test 17:11:17 <coopserver> <sim-al2> Ok found it 17:11:35 <coopserver> <Anson> you see the speed of the train with long (0.5) wagons ? 17:11:47 <coopserver> <sim-al2> yes 17:12:03 <coopserver> <Anson> at CL2 it slows down and at CL2.5 it accelerates again on the diagonals 17:12:35 <coopserver> <Anson> and now the other wagon length 17:13:23 <coopserver> <Anson> @@(clcalc rail 2) 17:13:24 <Webster> coopserver: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph 17:13:25 <coopserver> *** Djanxy has left the game (Leaving) 17:14:10 <coopserver> <Anson> @@(clcalc rail 3) 17:14:11 <Webster> coopserver: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 17:14:41 <coopserver> <sim-al2> I have the chart pulled up from the coop wiki 17:15:19 <coopserver> <Anson> remember that all those charts are only for ideal formulas and wagon lengths of 0.5 17:15:29 <coopserver> <sim-al2> Right 17:16:02 <coopserver> <Anson> the real formulas depend on how many wagons fit between two 45 degree curves which tuen in the same direction, and other factors 17:17:31 <coopserver> <Anson> tilt adds 20% to the allowed speed for some curve, monorail adds 50%, maglev adds 100%, and some trains even ignore the CL completely (animal trains in nuts) 17:19:18 <coopserver> <Anson> @@(clcalc maglev tilt 3) 17:19:20 <Webster> coopserver: A maglev Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 403km/h or 251mph 17:20:40 <coopserver> *** Game paused (connecting clients) 17:20:46 <coopserver> *** Slicey has joined 17:20:46 <coopserver> *** Game unpaused (connecting clients) 17:21:08 <coopserver> <Anson> watch out when sing any calculator ... they seem to be capped at 400, and thus list 400 when speed is 400+, and in reverse they tell you a CL for 400 when you try calculating for larger speeds 17:21:43 <coopserver> <sim-al2> Ok 17:22:01 <coopserver> <Anson> best is always to build a circle and test :-) 17:24:11 <coopserver> *** Slicey has left the game (Leaving) 17:26:47 <coopserver> <sim-al2> As much as I appreciate the NewGRF trainset maker's sound, it gets annoying 17:27:26 <coopserver> <sim-al2> Effects turned down, much better :) 17:27:38 <coopserver> <Anson> many people always play without sound 17:27:54 <coopserver> <sim-al2> I like hearing the news notifications 17:28:02 <coopserver> <Anson> and i have set sound volume to 20% in the windows system settings for ottd 17:28:08 <coopserver> <sim-al2> And the music 17:28:39 <coopserver> <Anson> you can separately disable sounds : advanced options > interface > sound effects 17:29:02 <coopserver> <Anson> with this trainset, i have set vehicles to off 17:30:04 <coopserver> <Anson> since i often have TV on in the background, i never play with music ... it gets a bit too repetitive after some years :-) 17:31:08 <coopserver> <Anson> hehe, 12140 crates now :-) 17:32:18 <coopserver> <Anson> I'm notz sure, but i think there is a limit for each factory ... the number of tiles in its footprint times 2k ... would be 12x2k = 24k for a normal factory 17:32:54 <coopserver> <sim-al2> Not a small level of production though 17:33:14 <coopserver> <sim-al2> Although I could see it being a problem in a "real" coop game 17:33:15 <coopserver> <Anson> of course that would require more than a single drop station on this map, or a larger one when station spread is bigger 17:33:46 <coopserver> <Anson> look at the archive .... game2013 :-) 17:34:22 <coopserver> <sim-al2> I have downloaded that but my experimental copy crashes when I unpause... 17:34:35 <coopserver> <Anson> 5000 trains :-) 17:34:36 <coopserver> <sim-al2> *nightly 17:35:00 <coopserver> <sim-al2> But another 5000 train game around the games 200s runs fine 17:35:00 <Djanxy> ye, for me it crashes on one comp, but not on the other. not sure what causes it 17:35:20 <Djanxy> pretty sure it's same build on both 17:35:36 <coopserver> <sim-al2> I have a 64bit version on my main copy 17:35:55 <coopserver> <sim-al2> Not actually sure if the nightly build is 64bit... 17:36:31 <coopserver> <sim-al2> Might not even matter 17:38:15 <coopserver> <Anson> just tested it and it crashes on my comp too when i unpause it 17:38:24 <V453000> crashes? 17:38:29 <coopserver> <sim-al2> Thats what happens for me 17:38:41 <V453000> the window turns white 17:38:45 <V453000> and it seems like loading 17:38:56 <V453000> I know that can happen with some brutally heavy games yes :D 17:39:09 <coopserver> <Anson> PZG2013 on nightly r25863 crashes as soon as it is unpaused 17:39:15 <Jam35> mine originally worked, then version change: crash 17:39:39 <coopserver> <Anson> with an older nightly, i had no problems with PZG2013 17:41:32 <coopserver> <Anson> just tested again with older nightly (r25734) and it did NOT crash 17:43:20 <coopserver> <Anson> now, the question is : is the newer nightly buggy, or has it some new features and my comp is too weak for it ? ... since i get an appcrash, i would assume a bug !? 17:45:17 <coopserver> <Anson> i have set the option to pause games on loading them ... and PZG2013 loads fine with the newer nightly ... it only crashes immediately when unpausing it 17:46:09 <coopserver> <Anson> btw : the oil refineries are 15 tiles in size, and they each have a production of 29k in that game 17:56:14 <coopserver> *** Game paused (connecting clients) 17:56:20 <coopserver> *** JoeSchmoe has joined 17:56:21 <coopserver> *** Game unpaused (connecting clients) 17:56:25 <coopserver> <sim-al2> hi 17:56:34 <coopserver> <JoeSchmoe> hi 17:56:49 <coopserver> <Speedy> hi 18:20:28 *** happy_ has joined #openttdcoop.stable 18:25:30 <happy_> hi all 18:25:34 <coopserver> <JoeSchmoe> hi 18:25:36 <coopserver> <sim-al2> hi 18:25:58 <coopserver> <Speedy> hi 18:25:59 <happy_> how things going 18:26:25 <coopserver> <JoeSchmoe> ok 18:26:29 <coopserver> <sim-al2> pretty well 18:40:16 <coopserver> *** Game paused (connecting clients) 18:40:20 <coopserver> *** Vinnie has joined 18:40:21 <coopserver> *** Game unpaused (connecting clients) 18:40:28 <coopserver> <Vinnie> Hi 18:40:37 <coopserver> <sim-al2> Hi 18:40:42 <coopserver> <Speedy> 'lo 18:41:11 *** Vinnie_nl has joined #openttdcoop.stable 18:41:11 *** ChanServ sets mode: +o Vinnie_nl 18:45:51 <happy_> hi vinnie how things 18:46:00 <Vinnie_nl> good aand you 18:46:22 <happy_> good 18:49:29 *** Maraxus has joined #openttdcoop.stable 18:49:29 *** ChanServ sets mode: +o Maraxus 18:57:37 *** happy_ has quit IRC 18:58:10 *** happy_ has joined #openttdcoop.stable 18:59:11 <coopserver> <JoeSchmoe> unbelievable. was just going to click a new station and a new sawmill apears 18:59:20 <coopserver> <sim-al2> lol 19:00:10 <coopserver> <JoeSchmoe> i had just flattened the area 19:00:30 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable151213.sav 19:00:31 <coopserver> Starting download... 19:00:34 <coopserver> Jam35: Couldn't save game to disk 19:01:18 <coopserver> *** Game paused (connecting clients) 19:01:29 <coopserver> *** Slicey has joined 19:01:30 <coopserver> *** Game unpaused (connecting clients) 19:01:41 <Jam35> Still unable to upload new map 19:01:41 <coopserver> <JoeSchmoe> sup slicey 19:01:48 <coopserver> <Slicey> yo 19:02:03 <coopserver> <Slicey> at my dads so stable connection :) 19:02:11 <coopserver> *** Slicey has joined company #7 19:02:17 <coopserver> <JoeSchmoe> are we getting a new map soon? 19:02:34 <Jam35> not unless someone makes room on this disk 19:02:43 <Jam35> or something :) 19:02:58 *** Taede has quit IRC 19:03:06 <coopserver> <JoeSchmoe> Format C: 19:03:10 <Jam35> planetmaker? 19:03:13 <Jam35> :D 19:03:35 *** Taede has joined #openttdcoop.stable 19:03:35 *** ChanServ sets mode: +o Taede 19:04:17 <coopserver> *** Game paused (connecting clients) 19:04:24 <Jam35> !date 19:04:24 <coopserver> Aug 01 2115 19:04:28 <coopserver> *** Yugi_D has joined 19:04:29 <coopserver> *** Game unpaused (connecting clients) 19:04:30 <coopserver> <Slicey> i wonder what grfs will be in next map 19:05:02 <Jam35> I made a Toyland map, so not many 19:05:11 <Jam35> Vinne has a map maybe? 19:05:11 <coopserver> <Slicey> ah 19:05:17 <Jam35> *Vinnie 19:05:35 <Jam35> we could have a vote 19:05:39 <Jam35> I will lose 19:05:46 <coopserver> <Slicey> i like that idea 19:05:56 <coopserver> <Slicey> whats Vinne's map? 19:06:08 <Jam35> think he had a FIRS one ready 19:06:12 <Jam35> not sure 19:06:38 <happy_> jam have u got a map redey 19:07:26 <Jam35> yes but I cannot upload it 19:07:45 <Jam35> Toyland + NUTS 19:07:52 <happy_> ar ok 19:08:09 <happy_> nice 19:08:30 <Jam35> pretty standard islands etc 19:08:46 <coopserver> <Slicey> sounds good to me 19:10:44 *** happy__ has joined #openttdcoop.stable 19:13:15 <coopserver> <Slicey> ill brb restarting comp 19:13:35 <coopserver> *** Slicey has left the game (Leaving) 19:15:30 <coopserver> *** Yugi_D has joined company #5 19:15:57 <coopserver> *** Game paused (connecting clients) 19:16:09 <coopserver> *** Slicey has joined 19:16:10 <coopserver> *** Game unpaused (connecting clients) 19:16:11 *** happy_ has quit IRC 19:17:04 *** happy__ has quit IRC 19:17:06 <coopserver> *** Slicey has joined company #7 19:17:18 <coopserver> *** Yugi_D has left the game (Leaving) 19:18:02 <coopserver> *** Anson has joined spectators 19:18:38 <Jam35> [19:20] <Jam35> !getsave stable https://dl.dropboxusercontent.com/u/51134233/JStable151213.sav [19:20] <coopserver> Error: 'stable' is not a valid http url. 19:18:52 <Jam35> !getsave 19:18:52 <coopserver> Jam35: (getsave [Server ID or channel] <Http Url of savegame>) -- Downloads a savegame file over HTTP and saves it in the saves dir of the [specified] server 19:19:22 <Jam35> why? 19:20:01 <coopserver> <Slicey> ... 19:20:30 <coopserver> <Slicey> stupid water 19:20:42 *** happy_ has joined #openttdcoop.stable 19:20:50 <coopserver> <Slicey> well joe guess we both made a few bill mistakes 19:21:09 <coopserver> <JoeSchmoe> yup 19:21:21 <coopserver> <sim-al2> It would nice if water didnt cost so much... 19:21:28 <coopserver> <Slicey> i like it but 19:21:44 <coopserver> <JoeSchmoe> i wish it was straight up disabled 19:21:47 <coopserver> <sim-al2> Or just jack it even more 19:21:50 <coopserver> <Slicey> yea 19:21:58 <coopserver> <JoeSchmoe> i think its maxed out 19:24:11 <Anson> 64kx is max... only crazy people like us and long games wellafter 2050 get enough to pay that 19:29:44 <coopserver> *** Game paused (connecting clients) 19:29:57 <coopserver> *** Jam35 has joined 19:29:58 <coopserver> *** Game unpaused (connecting clients) 19:34:32 <Jam35> I should be able to upload a new map now 19:34:38 <Jam35> If we are ready? 19:34:44 <coopserver> <Slicey> do it 19:34:46 <coopserver> <Slicey> :P 19:35:09 <coopserver> <sim-al2> How long will that take? 19:35:15 <coopserver> <Jam35> 2 minutes 19:35:19 <coopserver> <Jam35> hopefully :p 19:35:40 <Taede> odd 19:36:00 <coopserver> <JoeSchmoe> ok 19:36:12 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable151213.sav 19:36:12 <coopserver> <JoeSchmoe> ready to dominate slicey 19:36:12 <coopserver> Starting download... 19:36:14 <coopserver> Savegame successfully downloaded 19:36:23 <Jam35> !rcon pwd 19:36:24 <coopserver> /home/openttd/svn-stable/server/save/ 19:36:25 <coopserver> <Slicey> yup 19:36:34 <coopserver> <Slicey> with my stable connection 19:36:35 <coopserver> <Slicey> :P 19:36:35 <Jam35> !rcon ls 19:36:36 <coopserver> 0) .. (Parent directory) 19:36:37 <coopserver> 1) autosave/ (Directory) 19:36:38 <coopserver> 2) uploads/ (Directory) 19:36:39 <coopserver> 3) desync_start.sav 19:36:53 <Jam35> !rcon cd 2 19:36:56 <Jam35> !rcon ls 19:36:58 <coopserver> 0) .. (Parent directory) 19:36:59 <coopserver> 1) JStable151213.sav 19:37:00 <coopserver> 2) Stable14122012a.sav 19:37:01 <coopserver> 3) Stable12122013a.sav 19:37:02 <coopserver> 4) JStable071213.sav 19:37:03 <coopserver> Jam35: You have 11 more messages. Type !less to view them 19:37:17 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable151213.sav 19:37:17 <coopserver> Starting download... 19:37:19 <coopserver> Savegame successfully downloaded 19:37:24 <Jam35> !rcon ls 19:37:26 <coopserver> 0) .. (Parent directory) 19:37:27 <coopserver> 1) JStable151213.sav 19:37:28 <coopserver> 2) Stable14122012a.sav 19:37:29 <coopserver> 3) Stable12122013a.sav 19:37:30 <coopserver> 4) JStable071213.sav 19:37:31 <coopserver> Jam35: You have 11 more messages. Type !less to view them 19:37:45 <Jam35> !rcon load 1 19:37:46 <Taede> isnt that it at #1? 19:37:46 <coopserver> Starting new game 19:37:53 <coopserver> *** JoeSchmoe has left the game (connection lost) 19:37:53 <coopserver> *** Vinnie has left the game (connection lost) 19:37:53 <coopserver> *** Anson has left the game (connection lost) 19:37:53 <coopserver> *** Speedy has left the game (connection lost) 19:37:53 <coopserver> *** sim-al2 has left the game (connection lost) 19:37:55 <coopserver> *** Slicey has left the game (connection lost) 19:37:55 <coopserver> *** Jam35 has left the game (connection lost) 19:37:57 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.3.3) 19:37:57 <coopserver> *** Game paused (number of players) 19:37:59 <coopserver> *** Game still paused (connecting clients, number of players) 19:37:59 <coopserver> *** Vinnie has joined 19:38:01 <coopserver> *** Anson has joined 19:38:02 <coopserver> *** JoeSchmoe has joined 19:38:05 <coopserver> *** Jam35 has joined 19:38:06 <Taede> getsave overwrites if file exists 19:38:08 <coopserver> *** Speedy has joined 19:38:08 <coopserver> *** Game still paused (number of players) 19:38:11 <coopserver> *** JoeSchmoe has started a new company #2 19:38:12 <Jam35> ah 19:38:13 <coopserver> *** Game unpaused (number of players) 19:38:13 <Jam35> yes 19:38:18 <coopserver> *** Speedy has left the game (Leaving) 19:38:28 <Jam35> !setdef 19:38:28 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:38:34 <Jam35> !auto 19:38:45 <coopserver> *** Game paused (connecting clients) 19:38:48 <coopserver> *** sim-al2 has joined 19:38:48 <coopserver> *** Game unpaused (connecting clients) 19:40:11 <coopserver> <sim-al2> Toyland... I'm confused 19:40:12 <coopserver> *** Game paused (connecting clients) 19:40:18 <coopserver> *** Slicey has joined 19:40:19 <coopserver> *** Game unpaused (connecting clients) 19:40:35 <coopserver> <Slicey> theres no trees :o 19:40:42 <coopserver> *** Slicey has joined company #2 19:40:56 <coopserver> *** sim-al2 has started a new company #1 19:41:32 <coopserver> <Jam35> they will grow 19:41:39 <coopserver> <Jam35> (forgot to add any) 19:41:43 <coopserver> <Slicey> :P 19:41:52 *** happy__ has joined #openttdcoop.stable 19:41:57 <coopserver> <Slicey> yup 19:42:19 <coopserver> <Slicey> yup ypu 19:42:19 <coopserver> <JoeSchmoe> you can even do level crossings to begin if needed 19:42:42 <coopserver> <Slicey> TL7? 19:42:46 <coopserver> <JoeSchmoe> yup 19:43:05 <coopserver> <JoeSchmoe> going to try to do refitting stations again to keep trains full 19:43:10 <coopserver> *** Game paused (connecting clients) 19:43:12 <coopserver> *** happy tran sport has joined 19:43:13 <coopserver> *** Game unpaused (connecting clients) 19:43:26 <coopserver> <Slicey> you do that im not good with those 19:43:35 <coopserver> <Slicey> the refiting 19:43:46 <coopserver> *** Game paused (connecting clients) 19:43:50 <coopserver> *** Cameron has joined 19:43:50 <coopserver> *** Game unpaused (connecting clients) 19:43:56 *** happy_ has quit IRC 19:44:16 <coopserver> *** Cameron has started a new company #3 19:44:38 <coopserver> *** happy tran sport has started a new company #4 19:45:10 *** Maraxus has quit IRC 19:45:37 <coopserver> <JoeSchmoe> once you see it, feel free to connect some raws up 19:45:44 <coopserver> <Slicey> alright 19:45:54 <coopserver> <Slicey> hey btw how do you send private messages 19:46:15 <coopserver> <Jam35> click name in client list 19:46:15 <Vinnie_nl> Back 19:46:16 <coopserver> <JoeSchmoe> open the client list 19:46:21 <coopserver> <JoeSchmoe> then click a nam 19:46:45 <coopserver> <Jam35> hi Vin 19:46:49 <coopserver> <Vinnie> hey 19:47:10 <coopserver> <Jam35> apologies you had a map ready I know 19:47:13 <coopserver> <JoeSchmoe> ok 19:47:16 <coopserver> <Cameron> really happy :P 19:47:26 <coopserver> <Vinnie> no problem 19:47:36 <coopserver> <Vinnie> but how did you get a successful upload 19:47:54 <coopserver> <Jam35> saved by ^Spike^ 19:48:11 <coopserver> <Vinnie> i see 19:49:14 <coopserver> <Vinnie> red and blue get conflict soon 19:49:21 <coopserver> <Cameron> yes :P 19:49:35 <coopserver> <Cameron> the way he builds, screws me out 19:49:51 <coopserver> <Vinnie> he has a train so i kinda wins the race 19:50:11 <coopserver> <Cameron> I was here first 19:50:26 <coopserver> <Jam35> this island ain't big enough for both of us... 19:51:31 <coopserver> *** Jam35 has started a new company #5 19:52:06 <coopserver> <happy tran sport> nic try but i had my sweet drop of dun be for u did yours 19:52:52 <coopserver> <Vinnie> 30th jun for happy 21st jun for cameron 19:53:06 <coopserver> <Vinnie> so that aint true 20:01:22 <coopserver> *** Game paused (connecting clients) 20:01:25 <coopserver> *** Niko has joined 20:01:25 <coopserver> *** Game unpaused (connecting clients) 20:02:59 <coopserver> <Niko> hi 20:03:20 <coopserver> <Jam35> ho 20:16:34 <coopserver> *** Vinnie has left the game (general timeout) 20:23:15 <coopserver> *** happy tran sport has joined spectators 20:23:18 <coopserver> <Cameron> ok den 20:23:51 <coopserver> <happy tran sport> jam can u rest my company 20:25:37 <coopserver> *** happy tran sport has started a new company #4 20:27:22 <coopserver> *** Game paused (connecting clients) 20:27:24 <coopserver> *** Djanxy has joined 20:27:24 <coopserver> *** Game unpaused (connecting clients) 20:28:36 <coopserver> *** Game paused (connecting clients) 20:28:41 <coopserver> *** killer47985 has joined 20:28:42 <coopserver> *** killer47985 has started a new company #6 20:28:42 <coopserver> *** Game unpaused (connecting clients) 20:36:53 <coopserver> <Slicey> sign !Fizzy 20:41:35 <coopserver> <Jam35> oops left those bridges in 20:41:41 <coopserver> <killer47985> lol 20:41:44 <coopserver> <Jam35> looks odd 20:41:47 <coopserver> <killer47985> where 20:42:01 <coopserver> <killer47985> near what town? 20:42:02 <coopserver> <Jam35> see any bridge 20:42:10 <coopserver> <killer47985> i 20:42:11 <coopserver> <Jam35> wrong track style 20:42:12 <coopserver> <killer47985> ohh 20:42:16 <coopserver> <killer47985> yeah i see it 20:42:46 <coopserver> <killer47985> MY SUGAR RAils will rule its area! 20:43:06 *** ODM has quit IRC