Config
Log for #openttdcoop.stable on 15th December 2013:
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00:05:14  <coopserver> *** Game paused (connecting clients)
00:05:20  <coopserver> *** Slicey has joined
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00:05:40  <coopserver> <JoeSchmoe> sup slicey?
00:05:42  <coopserver> <Slicey> nm
00:05:50  <coopserver> <Slicey> wow jow
00:05:50  <coopserver> <Slicey> joe*
00:05:57  <coopserver> <Slicey> ml changed much lol
00:06:08  <coopserver> <JoeSchmoe> i had a B oops earlier
00:06:17  <coopserver> <JoeSchmoe> like the new farm
00:06:26  <coopserver> *** Slicey has joined company #7
00:06:41  <coopserver> <Slicey> mm is alright though
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00:25:10  <Djanxy> !date
00:25:10  <coopserver> May 13 2070
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00:36:25  <coopserver> <Slicey> hey joe you there
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00:43:15  <coopserver> <sim-al2> Hey slicey are you having connection problems?
00:43:21  <coopserver> <Slicey> atm yup
00:43:27  <coopserver> <sim-al2> Ah ok
00:43:28  <coopserver> <Slicey> idk have to call provider
00:43:31  <coopserver> <Slicey> ...
00:43:45  <coopserver> <Slicey> 2013 cant have a stable connection
00:43:47  <coopserver> <sim-al2> Haha I understand
00:43:51  <coopserver> <Slicey> i call BS
00:43:59  <coopserver> <Niko> wait for 2014
00:44:02  <coopserver> <sim-al2> Had that problem a few months back
00:44:22  <coopserver> <sim-al2> Connection in and out for a month.
00:44:43  <coopserver> <sim-al2> Turned out the installer did some bad wiring
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00:54:24  <coopserver> <Slicey> joe you here?
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01:48:38  <BiG_MEECH> Heyo Niko!
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02:28:28  <coopserver> <sim-al2> Oh dear
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05:41:39  <coopserver> <Anson> am i too tired to find it, or did the SR2 engine retire ?
05:41:51  <coopserver> <JoeSchmoe> dunno
05:41:58  <coopserver> <JoeSchmoe> i'm still using it
05:42:03  <BiG_MEECH> yo
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05:43:56  <coopserver> <Anson> setting "vehicles never expire" is ON ... but i can't find the Sr2 engine in the buy menu
05:44:11  <coopserver> <JoeSchmoe> is it electric
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05:46:20  <coopserver> <Anson> strange ... found it now : capacity is N/A like the SR3, but when i set the filter to "no cargo", i only see the sr3 and not the sr2
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05:46:45  <coopserver> <Anson> our entire net is electric, and sr2 and sr3 are both electric
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05:47:28  <coopserver> <JoeSchmoe> our entire netwrok is designed around billion dollar mistakes
05:47:38  <coopserver> <Cameron> :)
05:48:05  <BiG_MEECH> nuked water?
05:48:10  <coopserver> <Cameron> :P
05:48:13  <coopserver> <Cameron> yup
05:48:13  <coopserver> <JoeSchmoe> yeah
05:48:17  <BiG_MEECH> Sweet
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05:48:35  <coopserver> <JoeSchmoe> i think between Slicey and I were are 6 billion in accidents
05:48:46  <coopserver> <Cameron> lol
05:48:54  <coopserver> <Anson> can accidentally happen when raising land near a coast :-)
05:49:07  <coopserver> <JoeSchmoe> yeah those were mine
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05:49:59  <coopserver> <Thunder Storm> i am thund erstorm
05:50:01  <coopserver> <Anson> recently had a production of 9600+ goods in one factory :-)
05:50:09  <coopserver> <JoeSchmoe> i think next game I'm going to make a holding company just to hold onto our billions so we don't make accidnets
05:50:14  <coopserver> <Thunder Storm> you need to doo slh
05:50:30  <coopserver> <Thunder Storm> and nook water egen
05:50:44  <coopserver> <JoeSchmoe> can't nuke water
05:50:53  <coopserver> <JoeSchmoe> done it too many times we're broke
05:50:59  <coopserver> <Cameron> ooo, yes you can :-)
05:51:13  <coopserver> <Thunder Storm> =P
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05:52:53  <coopserver> <Anson> with the current income, chaos inc can nuke 1 water every 10 years :-)
05:53:02  <coopserver> <Cameron> good god
05:53:02  <coopserver> <JoeSchmoe> lol
05:53:27  <coopserver> <Cameron> *9 years
05:53:41  <coopserver> <Cameron> 960 billion to nuke
05:56:07  <coopserver> <Anson> 960 billion ? in which currency ? kira ? :-)
05:56:15  <coopserver> <Anson> italian lira ? .-)
05:56:30  <coopserver> <Cameron> american dollar >:(
05:56:55  <coopserver> <Anson> 960 million € for me, and $ should be the same ...
05:57:16  <coopserver> <Cameron> or 32 trillion now
06:01:30  <coopserver> <Anson> you should always add the currency when you speak of money amounts ... and you should not use words for units above million since there are different number systems in the world, where million=million, billion=milliard, trillion=billion, quadrillion=billiard, quintillion=trillion, etc
06:02:46  <coopserver> <Cameron> 65535 x 1euro x 960,000,000USD =
06:03:45  <coopserver> <Anson> why do you multiply by FFFF ?
06:05:02  <coopserver> <Anson> exchange rate in OTTD is 1€=1$
06:07:52  <BiG_MEECH> O_o
06:08:16  <BiG_MEECH> divide by zero and you should be okay
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06:58:05  <coopserver> <Dnz-Ali> hi
06:58:24  <coopserver> <JoeSchmoe> hi
06:59:10  <coopserver> <JoeSchmoe> goodnight all
06:59:16  <coopserver> <Cameron> gn
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08:57:21  <coopserver> <Vinnie> hi homies
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09:51:28  <coopserver> <Vinnie> so long folks :D
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12:17:47  <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.3.3)
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14:05:07  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
14:05:07  <coopserver> *** Player has started a new company #12
14:05:07  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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14:49:12  <happy_> hi  all
14:49:17  <coopserver> <Speedy> hi happy
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14:50:32  <coopserver> <Speedy> think the other player is afk
14:50:41  <coopserver> <happy tran  sport> yer
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15:45:16  <coopserver> <happy tran  sport> hi  wood
15:45:23  <coopserver> <Woodbutcher> hi happy
15:45:29  <coopserver> <Woodbutcher> how are ya?
15:45:36  <coopserver> <happy tran  sport> good
15:45:37  <coopserver> <happy tran  sport> u
15:45:58  <coopserver> <Woodbutcher> good too
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16:29:34  <coopserver> <Djanxy> sim-al2, you got a couple of stuck trains
16:30:23  <coopserver> <sim-al2> I dont see any. The other guy at Juiz de Fora does have some stuck
16:30:43  <coopserver> <Djanxy> at the ore mine
16:31:23  <coopserver> <sim-al2> Thank you
16:31:38  <coopserver> <Djanxy> you could bridge the exit track
16:31:42  <coopserver> <Djanxy> so they dont cross
16:31:53  <coopserver> <Djanxy> or tunnel i guess
16:32:26  <coopserver> <sim-al2> Yeah its a bit of mess
16:32:30  <coopserver> <Djanxy> ;)
16:33:52  <coopserver> <Djanxy> :P
16:34:06  <coopserver> <happy tran  sport> hi  djanxy
16:34:10  <coopserver> <Djanxy> hi happy
16:34:16  <coopserver> <happy tran  sport> how  things
16:34:26  <coopserver> <sim-al2> Yeah all of my network is of the "Chaos" type
16:34:30  <coopserver> <Djanxy> good thanks, how are you
16:34:35  <coopserver> <happy tran  sport> good
16:34:55  <coopserver> <Djanxy> i can see that sim-al2 ;)
16:35:20  <coopserver> <Djanxy> the "slow curves" type
16:36:36  <coopserver> <sim-al2> I swear Fronteira loses a steel mill or sawmill every five minutes...
16:36:56  <coopserver> <Djanxy> heh
16:37:42  <coopserver> <sim-al2> Almost lost connection there
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16:44:51  <coopserver> <sim-al2> Hi
16:44:54  <coopserver> <Dnz-Ali> hi
16:45:02  <coopserver> <Woodbutcher> hi
16:45:10  <coopserver> <happy tran  sport> hi
16:46:04  <coopserver> <sim-al2> 11000+ crates!?
16:47:18  <coopserver> <Anson> sim-al2 : look at the factory window .... producing around 11k crates now
16:47:22  <coopserver> *** Dnz-Ali has left the game (Leaving)
16:48:48  <coopserver> <sim-al2> Where do all the resources come from to maintain such high throughput? Also, what is CL?
16:49:01  <coopserver> <Woodbutcher> CL = curve length
16:49:12  <coopserver> <Anson> 17 platforms on the drop, and 8 platforms for the goods pickup ... we would have to rebuild the pickup now to get more crates transported :-)
16:49:49  <coopserver> <sim-al2> Ah keeping CL down increases speed in this terrain right?
16:49:59  <coopserver> <Anson> we are collecting wood all over the network, and since the map is quite old, some forests produce 2k+ wood
16:50:24  <coopserver> <Woodbutcher> short CL lengths slow down trains
16:50:32  <coopserver> <Anson> look at the wiki ... there are several articles about curve length and curve speed
16:50:49  <coopserver> <Djanxy> so, looks like the server is still running in slowmotion
16:50:50  <coopserver> <Anson> that does apply to all rails, not only in the mountains
16:51:15  <coopserver> <Anson> although in the mountains, it is more difficult to keep everything built with a high enough CL
16:51:19  <coopserver> <sim-al2> ok. I've noticed that production at my industries stayed slowed for a few decades and has now spiked
16:52:03  <coopserver> <Anson> sim-al2 : http://wiki.openttd.org/Game_mechanics#Industry_production
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16:53:06  <coopserver> <Anson> Poor service: 5.56% that 1 possible change per month is an increase and 11.12% that 1 possible change per month is a decrease.
16:53:23  <coopserver> <Anson> Good service: 11.12% that 1 possible change per month is an increase and 5.56% that 1 possible change per month is a decrease.
16:54:00  <coopserver> <Anson> and for the quality of service, look at http://wiki.openttd.org/Game_mechanics#Station_rating
16:54:36  <coopserver> <sim-al2> Interesting. Thanks for pointing that out
16:55:32  <coopserver> <Anson> you can "cheat" by building statues ... that adds +10% to the station rating ... but be aware that you can't delete statues later when you want a lower station rating
16:55:36  <coopserver> *** Berkel has started a new company #12
16:58:31  <coopserver> <Anson> that's also why stations with 2+ platforms are usefulright rom the beginning ... always having one train waiting and loading all the cargo hat is produced
16:59:33  <coopserver> <Anson> the increase in production mostly happens later in the game when you start using faster trains with bigger capacity ... fast trains increase station rating and having less cargo waiting increases it too
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17:01:41  <coopserver> <Woodbutcher> ok i'm off, cyas
17:01:48  <coopserver> <sim-al2> bye
17:01:52  <coopserver> *** Woodbutcher has left the game (Leaving)
17:03:37  <coopserver> *** Speedy has joined spectators
17:04:40  <coopserver> <Anson> sim: for the CL, there are formulas and lots of info, but most of them apply to "standard length" trains and wagons of length 0.5 each ... when you have shorter wagons, you can get away with using tighter curves for the same speed .... best method always is to build a circle and test it
17:05:20  <coopserver> <sim-al2> Ok I will need to play around with that
17:05:50  <coopserver> *** Speedy has joined company #1
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17:10:26  <coopserver> <Anson> sim, look at my sign CL/speed test
17:11:17  <coopserver> <sim-al2> Ok found it
17:11:35  <coopserver> <Anson> you see the speed of the train with long (0.5) wagons ?
17:11:47  <coopserver> <sim-al2> yes
17:12:03  <coopserver> <Anson> at CL2 it slows down and at CL2.5 it accelerates again on the diagonals
17:12:35  <coopserver> <Anson> and now the other wagon length
17:13:23  <coopserver> <Anson> @@(clcalc rail 2)
17:13:24  <Webster> coopserver: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
17:13:25  <coopserver> *** Djanxy has left the game (Leaving)
17:14:10  <coopserver> <Anson> @@(clcalc rail 3)
17:14:11  <Webster> coopserver: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
17:14:41  <coopserver> <sim-al2> I have the chart pulled up from the coop wiki
17:15:19  <coopserver> <Anson> remember that all those charts are only for ideal formulas and wagon lengths of 0.5
17:15:29  <coopserver> <sim-al2> Right
17:16:02  <coopserver> <Anson> the real formulas depend on how many wagons fit between two 45 degree curves which tuen in the same direction, and other factors
17:17:31  <coopserver> <Anson> tilt adds 20% to the allowed speed for some curve, monorail adds 50%, maglev adds 100%, and some trains even ignore the CL completely (animal trains in nuts)
17:19:18  <coopserver> <Anson> @@(clcalc maglev tilt 3)
17:19:20  <Webster> coopserver: A maglev Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 403km/h or 251mph
17:20:40  <coopserver> *** Game paused (connecting clients)
17:20:46  <coopserver> *** Slicey has joined
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17:21:08  <coopserver> <Anson> watch out when sing any calculator ... they seem to be capped at 400, and thus list 400 when speed is 400+, and in reverse they tell you a CL for 400 when you try calculating for larger speeds
17:21:43  <coopserver> <sim-al2> Ok
17:22:01  <coopserver> <Anson> best is always to build a circle and test :-)
17:24:11  <coopserver> *** Slicey has left the game (Leaving)
17:26:47  <coopserver> <sim-al2> As much as I appreciate the NewGRF trainset maker's sound, it gets annoying
17:27:26  <coopserver> <sim-al2> Effects turned down, much better :)
17:27:38  <coopserver> <Anson> many people always play without sound
17:27:54  <coopserver> <sim-al2> I like hearing the news notifications
17:28:02  <coopserver> <Anson> and i have set sound volume to 20% in the windows system settings for ottd
17:28:08  <coopserver> <sim-al2> And the music
17:28:39  <coopserver> <Anson> you can separately disable sounds : advanced options > interface > sound effects
17:29:02  <coopserver> <Anson> with this trainset, i have set vehicles to off
17:30:04  <coopserver> <Anson> since i often have TV on in the background, i never play with music ... it gets a bit too repetitive after some years :-)
17:31:08  <coopserver> <Anson> hehe, 12140 crates now :-)
17:32:18  <coopserver> <Anson> I'm notz sure, but i think there is a limit for each factory ... the number of tiles in its footprint times 2k ... would be 12x2k = 24k for a normal factory
17:32:54  <coopserver> <sim-al2> Not a small level of production though
17:33:14  <coopserver> <sim-al2> Although I could see it being a problem in a "real" coop game
17:33:15  <coopserver> <Anson> of course that would require more than a single drop station on this map, or a larger one when station spread is bigger
17:33:46  <coopserver> <Anson> look at the archive .... game2013 :-)
17:34:22  <coopserver> <sim-al2> I have downloaded that but my experimental copy crashes when I unpause...
17:34:35  <coopserver> <Anson> 5000 trains :-)
17:34:36  <coopserver> <sim-al2> *nightly
17:35:00  <coopserver> <sim-al2> But another 5000 train game around the games 200s runs fine
17:35:00  <Djanxy> ye, for me it crashes on one comp, but not on the other. not sure what causes it
17:35:20  <Djanxy> pretty sure it's same build on both
17:35:36  <coopserver> <sim-al2> I have a 64bit version on my main copy
17:35:55  <coopserver> <sim-al2> Not actually sure if the nightly build is 64bit...
17:36:31  <coopserver> <sim-al2> Might not even matter
17:38:15  <coopserver> <Anson> just tested it and it crashes on my comp too when i unpause it
17:38:24  <V453000> crashes?
17:38:29  <coopserver> <sim-al2> Thats what happens for me
17:38:41  <V453000> the window turns white
17:38:45  <V453000> and it seems like loading
17:38:56  <V453000> I know that can happen with some brutally heavy games yes :D
17:39:09  <coopserver> <Anson> PZG2013 on nightly r25863 crashes as soon as it is unpaused
17:39:15  <Jam35> mine originally worked, then version change: crash
17:39:39  <coopserver> <Anson> with an older nightly, i had no problems with PZG2013
17:41:32  <coopserver> <Anson> just tested again with older nightly (r25734) and it did NOT crash
17:43:20  <coopserver> <Anson> now, the question is : is the newer nightly buggy, or has it some new features and my comp is too weak for it ? ... since i get an appcrash, i would assume a bug !?
17:45:17  <coopserver> <Anson> i have set the option to pause games on loading them ... and PZG2013 loads fine with the newer nightly ... it only crashes immediately when unpausing it
17:46:09  <coopserver> <Anson> btw : the oil refineries are 15 tiles in size, and they each have a production of 29k in that game
17:56:14  <coopserver> *** Game paused (connecting clients)
17:56:20  <coopserver> *** JoeSchmoe has joined
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17:56:25  <coopserver> <sim-al2> hi
17:56:34  <coopserver> <JoeSchmoe> hi
17:56:49  <coopserver> <Speedy> hi
18:20:28  *** happy_ has joined #openttdcoop.stable
18:25:30  <happy_> hi all
18:25:34  <coopserver> <JoeSchmoe> hi
18:25:36  <coopserver> <sim-al2> hi
18:25:58  <coopserver> <Speedy> hi
18:25:59  <happy_> how things going
18:26:25  <coopserver> <JoeSchmoe> ok
18:26:29  <coopserver> <sim-al2> pretty well
18:40:16  <coopserver> *** Game paused (connecting clients)
18:40:20  <coopserver> *** Vinnie has joined
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18:40:28  <coopserver> <Vinnie> Hi
18:40:37  <coopserver> <sim-al2> Hi
18:40:42  <coopserver> <Speedy> 'lo
18:41:11  *** Vinnie_nl has joined #openttdcoop.stable
18:41:11  *** ChanServ sets mode: +o Vinnie_nl
18:45:51  <happy_> hi vinnie  how things
18:46:00  <Vinnie_nl> good aand you
18:46:22  <happy_> good
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18:59:11  <coopserver> <JoeSchmoe> unbelievable. was just going to click a new station and a new sawmill apears
18:59:20  <coopserver> <sim-al2> lol
19:00:10  <coopserver> <JoeSchmoe> i had just flattened the area
19:00:30  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable151213.sav
19:00:31  <coopserver> Starting download...
19:00:34  <coopserver> Jam35: Couldn't save game to disk
19:01:18  <coopserver> *** Game paused (connecting clients)
19:01:29  <coopserver> *** Slicey has joined
19:01:30  <coopserver> *** Game unpaused (connecting clients)
19:01:41  <Jam35> Still unable to upload new map
19:01:41  <coopserver> <JoeSchmoe> sup slicey
19:01:48  <coopserver> <Slicey> yo
19:02:03  <coopserver> <Slicey> at my dads so stable connection :)
19:02:11  <coopserver> *** Slicey has joined company #7
19:02:17  <coopserver> <JoeSchmoe> are we getting a new map soon?
19:02:34  <Jam35> not unless someone makes room on this disk
19:02:43  <Jam35> or something :)
19:02:58  *** Taede has quit IRC
19:03:06  <coopserver> <JoeSchmoe> Format C:
19:03:10  <Jam35> planetmaker?
19:03:13  <Jam35> :D
19:03:35  *** Taede has joined #openttdcoop.stable
19:03:35  *** ChanServ sets mode: +o Taede
19:04:17  <coopserver> *** Game paused (connecting clients)
19:04:24  <Jam35> !date
19:04:24  <coopserver> Aug 01 2115
19:04:28  <coopserver> *** Yugi_D has joined
19:04:29  <coopserver> *** Game unpaused (connecting clients)
19:04:30  <coopserver> <Slicey> i wonder what grfs will be in next map
19:05:02  <Jam35> I made a Toyland map, so not many
19:05:11  <Jam35> Vinne has a map maybe?
19:05:11  <coopserver> <Slicey> ah
19:05:17  <Jam35> *Vinnie
19:05:35  <Jam35> we could have a vote
19:05:39  <Jam35> I will lose
19:05:46  <coopserver> <Slicey> i like that idea
19:05:56  <coopserver> <Slicey> whats Vinne's map?
19:06:08  <Jam35> think he had a FIRS one ready
19:06:12  <Jam35> not sure
19:06:38  <happy_>  jam have u got a map redey
19:07:26  <Jam35> yes but I cannot upload it
19:07:45  <Jam35> Toyland + NUTS
19:07:52  <happy_> ar ok
19:08:09  <happy_> nice
19:08:30  <Jam35> pretty standard islands etc
19:08:46  <coopserver> <Slicey> sounds good to me
19:10:44  *** happy__ has joined #openttdcoop.stable
19:13:15  <coopserver> <Slicey> ill brb restarting comp
19:13:35  <coopserver> *** Slicey has left the game (Leaving)
19:15:30  <coopserver> *** Yugi_D has joined company #5
19:15:57  <coopserver> *** Game paused (connecting clients)
19:16:09  <coopserver> *** Slicey has joined
19:16:10  <coopserver> *** Game unpaused (connecting clients)
19:16:11  *** happy_ has quit IRC
19:17:04  *** happy__ has quit IRC
19:17:06  <coopserver> *** Slicey has joined company #7
19:17:18  <coopserver> *** Yugi_D has left the game (Leaving)
19:18:02  <coopserver> *** Anson has joined spectators
19:18:38  <Jam35> [19:20] <Jam35> !getsave stable https://dl.dropboxusercontent.com/u/51134233/JStable151213.sav [19:20] <coopserver> Error: 'stable' is not a valid http url.
19:18:52  <Jam35> !getsave
19:18:52  <coopserver> Jam35: (getsave [Server ID or channel] <Http Url of savegame>) -- Downloads a savegame file over HTTP and saves it in the saves dir of the [specified] server
19:19:22  <Jam35> why?
19:20:01  <coopserver> <Slicey> ...
19:20:30  <coopserver> <Slicey> stupid water
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19:20:50  <coopserver> <Slicey> well joe guess we both made a few bill mistakes
19:21:09  <coopserver> <JoeSchmoe> yup
19:21:21  <coopserver> <sim-al2> It would nice if water didnt cost so much...
19:21:28  <coopserver> <Slicey> i like it but
19:21:44  <coopserver> <JoeSchmoe> i wish it was straight up disabled
19:21:47  <coopserver> <sim-al2> Or just jack it even more
19:21:50  <coopserver> <Slicey> yea
19:21:58  <coopserver> <JoeSchmoe> i think its maxed out
19:24:11  <Anson> 64kx is max... only crazy people like us and long games wellafter 2050 get enough to pay that
19:29:44  <coopserver> *** Game paused (connecting clients)
19:29:57  <coopserver> *** Jam35 has joined
19:29:58  <coopserver> *** Game unpaused (connecting clients)
19:34:32  <Jam35> I should be able to upload a new map now
19:34:38  <Jam35> If we are ready?
19:34:44  <coopserver> <Slicey> do it
19:34:46  <coopserver> <Slicey> :P
19:35:09  <coopserver> <sim-al2> How long will that take?
19:35:15  <coopserver> <Jam35> 2 minutes
19:35:19  <coopserver> <Jam35> hopefully :p
19:35:40  <Taede> odd
19:36:00  <coopserver> <JoeSchmoe> ok
19:36:12  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable151213.sav
19:36:12  <coopserver> <JoeSchmoe> ready to dominate slicey
19:36:12  <coopserver> Starting download...
19:36:14  <coopserver> Savegame successfully downloaded
19:36:23  <Jam35> !rcon pwd
19:36:24  <coopserver> /home/openttd/svn-stable/server/save/
19:36:25  <coopserver> <Slicey> yup
19:36:34  <coopserver> <Slicey> with my stable connection
19:36:35  <coopserver> <Slicey> :P
19:36:35  <Jam35> !rcon ls
19:36:36  <coopserver> 0) .. (Parent directory)
19:36:37  <coopserver> 1) autosave/ (Directory)
19:36:38  <coopserver> 2) uploads/ (Directory)
19:36:39  <coopserver> 3) desync_start.sav
19:36:53  <Jam35> !rcon cd 2
19:36:56  <Jam35> !rcon ls
19:36:58  <coopserver> 0) .. (Parent directory)
19:36:59  <coopserver> 1) JStable151213.sav
19:37:00  <coopserver> 2) Stable14122012a.sav
19:37:01  <coopserver> 3) Stable12122013a.sav
19:37:02  <coopserver> 4) JStable071213.sav
19:37:03  <coopserver> Jam35: You have 11 more messages. Type !less to view them
19:37:17  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable151213.sav
19:37:17  <coopserver> Starting download...
19:37:19  <coopserver> Savegame successfully downloaded
19:37:24  <Jam35> !rcon ls
19:37:26  <coopserver> 0) .. (Parent directory)
19:37:27  <coopserver> 1) JStable151213.sav
19:37:28  <coopserver> 2) Stable14122012a.sav
19:37:29  <coopserver> 3) Stable12122013a.sav
19:37:30  <coopserver> 4) JStable071213.sav
19:37:31  <coopserver> Jam35: You have 11 more messages. Type !less to view them
19:37:45  <Jam35> !rcon load 1
19:37:46  <Taede> isnt that it at #1?
19:37:46  <coopserver> Starting new game
19:37:53  <coopserver> *** JoeSchmoe has left the game (connection lost)
19:37:53  <coopserver> *** Vinnie has left the game (connection lost)
19:37:53  <coopserver> *** Anson has left the game (connection lost)
19:37:53  <coopserver> *** Speedy has left the game (connection lost)
19:37:53  <coopserver> *** sim-al2 has left the game (connection lost)
19:37:55  <coopserver> *** Slicey has left the game (connection lost)
19:37:55  <coopserver> *** Jam35 has left the game (connection lost)
19:37:57  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.3.3)
19:37:57  <coopserver> *** Game paused (number of players)
19:37:59  <coopserver> *** Game still paused (connecting clients, number of players)
19:37:59  <coopserver> *** Vinnie has joined
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19:38:06  <Taede> getsave overwrites if file exists
19:38:08  <coopserver> *** Speedy has joined
19:38:08  <coopserver> *** Game still paused (number of players)
19:38:11  <coopserver> *** JoeSchmoe has started a new company #2
19:38:12  <Jam35> ah
19:38:13  <coopserver> *** Game unpaused (number of players)
19:38:13  <Jam35> yes
19:38:18  <coopserver> *** Speedy has left the game (Leaving)
19:38:28  <Jam35> !setdef
19:38:28  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:38:34  <Jam35> !auto
19:38:45  <coopserver> *** Game paused (connecting clients)
19:38:48  <coopserver> *** sim-al2 has joined
19:38:48  <coopserver> *** Game unpaused (connecting clients)
19:40:11  <coopserver> <sim-al2> Toyland... I'm confused
19:40:12  <coopserver> *** Game paused (connecting clients)
19:40:18  <coopserver> *** Slicey has joined
19:40:19  <coopserver> *** Game unpaused (connecting clients)
19:40:35  <coopserver> <Slicey> theres no trees :o
19:40:42  <coopserver> *** Slicey has joined company #2
19:40:56  <coopserver> *** sim-al2 has started a new company #1
19:41:32  <coopserver> <Jam35> they will grow
19:41:39  <coopserver> <Jam35> (forgot to add any)
19:41:43  <coopserver> <Slicey> :P
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19:41:57  <coopserver> <Slicey> yup
19:42:19  <coopserver> <Slicey> yup ypu
19:42:19  <coopserver> <JoeSchmoe> you can even do level crossings to begin if needed
19:42:42  <coopserver> <Slicey> TL7?
19:42:46  <coopserver> <JoeSchmoe> yup
19:43:05  <coopserver> <JoeSchmoe> going to try to do refitting stations again to keep trains full
19:43:10  <coopserver> *** Game paused (connecting clients)
19:43:12  <coopserver> *** happy tran  sport has joined
19:43:13  <coopserver> *** Game unpaused (connecting clients)
19:43:26  <coopserver> <Slicey> you do that im not good with those
19:43:35  <coopserver> <Slicey> the refiting
19:43:46  <coopserver> *** Game paused (connecting clients)
19:43:50  <coopserver> *** Cameron has joined
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19:43:56  *** happy_ has quit IRC
19:44:16  <coopserver> *** Cameron has started a new company #3
19:44:38  <coopserver> *** happy tran  sport has started a new company #4
19:45:10  *** Maraxus has quit IRC
19:45:37  <coopserver> <JoeSchmoe> once you see it, feel free to connect some raws up
19:45:44  <coopserver> <Slicey> alright
19:45:54  <coopserver> <Slicey> hey btw how do you send private messages
19:46:15  <coopserver> <Jam35> click name in client list
19:46:15  <Vinnie_nl> Back
19:46:16  <coopserver> <JoeSchmoe> open the client list
19:46:21  <coopserver> <JoeSchmoe> then click a nam
19:46:45  <coopserver> <Jam35> hi Vin
19:46:49  <coopserver> <Vinnie> hey
19:47:10  <coopserver> <Jam35> apologies you had a map ready I know
19:47:13  <coopserver> <JoeSchmoe> ok
19:47:16  <coopserver> <Cameron> really happy :P
19:47:26  <coopserver> <Vinnie> no problem
19:47:36  <coopserver> <Vinnie> but how did you get a successful upload
19:47:54  <coopserver> <Jam35> saved by ^Spike^
19:48:11  <coopserver> <Vinnie> i see
19:49:14  <coopserver> <Vinnie> red and blue get conflict soon
19:49:21  <coopserver> <Cameron> yes :P
19:49:35  <coopserver> <Cameron> the way he builds, screws me out
19:49:51  <coopserver> <Vinnie> he has a train so i kinda wins the race
19:50:11  <coopserver> <Cameron> I was here first
19:50:26  <coopserver> <Jam35> this island ain't big enough for both of us...
19:51:31  <coopserver> *** Jam35 has started a new company #5
19:52:06  <coopserver> <happy tran  sport> nic   try  but  i  had  my  sweet  drop  of  dun  be  for  u did   yours
19:52:52  <coopserver> <Vinnie> 30th jun for happy 21st jun for cameron
19:53:06  <coopserver> <Vinnie> so that aint true
20:01:22  <coopserver> *** Game paused (connecting clients)
20:01:25  <coopserver> *** Niko has joined
20:01:25  <coopserver> *** Game unpaused (connecting clients)
20:02:59  <coopserver> <Niko> hi
20:03:20  <coopserver> <Jam35> ho
20:16:34  <coopserver> *** Vinnie has left the game (general timeout)
20:23:15  <coopserver> *** happy tran  sport has joined spectators
20:23:18  <coopserver> <Cameron> ok den
20:23:51  <coopserver> <happy tran  sport> jam   can  u  rest  my  company
20:25:37  <coopserver> *** happy tran  sport has started a new company #4
20:27:22  <coopserver> *** Game paused (connecting clients)
20:27:24  <coopserver> *** Djanxy has joined
20:27:24  <coopserver> *** Game unpaused (connecting clients)
20:28:36  <coopserver> *** Game paused (connecting clients)
20:28:41  <coopserver> *** killer47985 has joined
20:28:42  <coopserver> *** killer47985 has started a new company #6
20:28:42  <coopserver> *** Game unpaused (connecting clients)
20:36:53  <coopserver> <Slicey> sign !Fizzy
20:41:35  <coopserver> <Jam35> oops left those bridges in
20:41:41  <coopserver> <killer47985> lol
20:41:44  <coopserver> <Jam35> looks odd
20:41:47  <coopserver> <killer47985> where
20:42:01  <coopserver> <killer47985> near what town?
20:42:02  <coopserver> <Jam35> see any bridge
20:42:10  <coopserver> <killer47985> i
20:42:11  <coopserver> <Jam35> wrong track style
20:42:12  <coopserver> <killer47985> ohh
20:42:16  <coopserver> <killer47985> yeah i see it
20:42:46  <coopserver> <killer47985> MY SUGAR RAils will rule its area!
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