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00:01:17 <coopserver> *** Game paused (connecting clients) 00:01:20 <coopserver> *** JoeSchmoe has joined 00:01:21 <coopserver> *** JoeSchmoe has started a new company #1 00:01:22 <coopserver> *** Game unpaused (connecting clients) 00:01:25 <coopserver> <JoeSchmoe> hi all 00:01:43 <coopserver> <happy tran sport> hi 00:04:02 <coopserver> *** Anson has joined company #4 00:14:22 <coopserver> <happy tran sport> i take them of i did that them so the trans will not get lost 00:14:50 <coopserver> *** Game paused (connecting clients) 00:14:58 <coopserver> *** Player has joined 00:14:58 <coopserver> *** Game unpaused (connecting clients) 00:16:14 <coopserver> <Anson> it is always good to select parameters once and then stick to them always and everywhere ... else it is too easy to mess something up later 00:18:30 <coopserver> *** Game paused (connecting clients) 00:18:38 <coopserver> *** Player has left the game (Leaving) 00:18:40 <coopserver> *** I.M.Legos has joined 00:18:40 <coopserver> *** Game unpaused (connecting clients) 00:18:59 <coopserver> <I.M.Legos> Oh no! 00:19:38 <coopserver> *** I.M.Legos has started a new company #2 00:24:54 <coopserver> <I.M.Legos> So how are we all doing? 00:25:04 <coopserver> <happy tran sport> good 00:25:18 <coopserver> <JoeSchmoe> good 00:27:11 <coopserver> <I.M.Legos> dat duntfeild 00:28:36 <coopserver> <happy tran sport> if we start a gen we can doo the drop of at my sign this 00:28:53 <coopserver> <TC_x> please don't restart *again* 00:28:55 <coopserver> <TC_x> :\ 00:29:43 <coopserver> <happy tran sport> no i mite start my company a gen TC_x 00:29:54 <coopserver> <TC_x> oh..ok 00:30:14 <coopserver> <I.M.Legos> Looks like we're in this position agian guys. 00:30:34 <coopserver> <I.M.Legos> And i'm still ubsesed with christmas XD 00:31:01 <coopserver> <I.M.Legos> better 00:32:41 <coopserver> <Anson> this map has one huge island, one smaller island, and a few almost unusable tiny islands ... will result in quite a few interesting conflicts when people start expanding ... 00:32:52 <coopserver> <I.M.Legos> Yup. 00:32:55 <coopserver> <JoeSchmoe> yup 00:34:01 <coopserver> <JoeSchmoe> worse conflicts too because the terrain will make it hard for companies to cross over eachother 00:34:13 <coopserver> <I.M.Legos> Deffinitly 00:34:27 <coopserver> <JoeSchmoe> this is definately one of my least favorite maps 00:34:47 <coopserver> <I.M.Legos> On the worst map type. 00:36:48 <coopserver> <JoeSchmoe> well I'm otta here for now. if the map is looking full when I get back, i may wait for the next one 00:37:30 <coopserver> *** JoeSchmoe has left the game (Leaving) 00:39:42 <coopserver> <I.M.Legos> I just did quite the expansion 00:44:00 <coopserver> <happy tran sport> yer skyem123 ddi had a map but the server can not get the grf 00:53:59 <coopserver> <I.M.Legos> brb 00:54:33 <coopserver> <I.M.Legos> back 00:58:47 <coopserver> <I.M.Legos> My netwerk ish amersin 01:01:18 <coopserver> <I.M.Legos> My line keeps getting longer. 01:02:17 <coopserver> <Anson> just look at the advanced settings ... there is a new section "cargo distribution" ... catho dist sems to have made it to trunk for version 1.4+ 01:08:58 <coopserver> <TC_x> this is the first time i've tried to legtimately play a game on this candyland theme 01:09:15 <coopserver> <I.M.Legos> me too 01:09:22 <coopserver> <happy tran sport> not me 01:12:26 <coopserver> <I.M.Legos> I've almost got control of every industry on my island 01:12:51 <coopserver> <I.M.Legos> Just 2 left 01:15:57 <coopserver> <I.M.Legos> I am expanding like mad. 01:18:18 <coopserver> <I.M.Legos> 1 industry left to control :3 01:18:24 <coopserver> <I.M.Legos> 2 nvm 01:18:38 <coopserver> <I.M.Legos> Didin't notice dem batterys. 01:19:26 <coopserver> <I.M.Legos> Are road vehicals not allowed? 01:27:42 <coopserver> <Anson> advanced settings > vehicles > 1000 trains, 10 RV, 10 planes, 5 ships 01:28:07 <coopserver> <I.M.Legos> I can't acces the rv construction 01:28:27 <coopserver> <I.M.Legos> Click it and stations and depot are blacked out 01:28:56 <coopserver> <TC_x> who needs road vehicles ;) 01:29:25 <coopserver> <I.M.Legos> well i was ganna use it where larfingbridge south is but i saw they where locked 01:29:32 <coopserver> <Anson> there is a setting to disable infrastructure when there are no vehicles 01:30:24 <coopserver> <Anson> at least now (in 1927) we have no RV available ... although you can build roads etc when you change that setting 01:31:31 <coopserver> <I.M.Legos> Part of my railway is in a mountian 01:32:19 <coopserver> <I.M.Legos> Atleast my mainline is getting used, alot 01:32:53 <coopserver> <I.M.Legos> though, i always seem to get the small things 01:34:03 <coopserver> <I.M.Legos> Time to relax while i await the money to pay back the natinal bank of openttd 01:34:49 <coopserver> <I.M.Legos> or world bank 01:38:58 <coopserver> <I.M.Legos> Once i repay my load i will paint my tracks 01:43:54 <coopserver> *** Game paused (connecting clients) 01:43:57 <coopserver> *** Cameron has joined 01:43:58 <coopserver> *** Game unpaused (connecting clients) 01:44:03 <coopserver> <I.M.Legos> Cameron! 01:44:08 <coopserver> <Cameron> yh? 01:44:11 <coopserver> <I.M.Legos> hellu 01:44:36 <coopserver> *** Cameron has started a new company #5 01:45:13 <coopserver> <I.M.Legos> Soon, Christmas Trans. shall have it's garlands strung 01:48:41 <coopserver> <happy tran sport> ok lone pay of 01:49:04 <coopserver> <I.M.Legos> You payed of your lone just now? 01:49:09 <coopserver> <I.M.Legos> loan* 01:49:14 <coopserver> <happy tran sport> ther i have pay back my loan 01:49:20 <coopserver> <happy tran sport> yep 01:49:25 <coopserver> <I.M.Legos> i 01:49:37 <coopserver> <I.M.Legos> i'm close to doing so. 01:51:41 <coopserver> <I.M.Legos> tc, you're a land grabber 01:51:58 <coopserver> <TC_x> i must expand my bubble empire! :) 01:51:58 <coopserver> <happy tran sport> yep 01:52:06 <coopserver> <TC_x> sorry, this is my first time doing any sort of multiplyer openttd 01:52:18 <coopserver> <TC_x> if i am breaking rules i am sorry, just trying to get a huge bubble network 01:52:33 <coopserver> <I.M.Legos> TC, next time why not think of haveing a central line that extends useing branches? 01:52:43 <coopserver> <TC_x> i normally do but... 01:52:44 <coopserver> <I.M.Legos> Like mine, somewhat... 01:52:48 <coopserver> <TC_x> with basecost and this terrain :\ 01:52:49 <coopserver> <happy tran sport> thats ok if u need eney thin just arsk TC_x 01:53:08 <coopserver> <TC_x> i would like to biulda more simple mainline but 01:53:17 <coopserver> <TC_x> for now, have to get started with some profits and cut corners you know? 01:53:31 <coopserver> <I.M.Legos> Maybe do osme recontruction when you get your profits? 01:53:46 <coopserver> <TC_x> yes 01:53:49 <coopserver> <TC_x> that is my plan 01:53:58 <coopserver> <I.M.Legos> *loan repayed* 01:54:01 <coopserver> <TC_x> hard to make perfect mainline with basecost 01:54:12 <coopserver> <I.M.Legos> It's christmas time :3 01:54:49 <coopserver> <I.M.Legos> I am not working on my holiday chear 01:54:59 <coopserver> <Cameron> lol 01:55:03 <coopserver> <I.M.Legos> gotta get out my garland 01:55:40 <coopserver> <I.M.Legos> Yessss.... 01:55:47 <coopserver> <I.M.Legos> Semiphore signals :D 01:56:15 <coopserver> <TC_x> openttd so much better than the original, really an amazing game 01:56:22 <coopserver> <TC_x> i remember playing original TT and TTD like 15+ years ago 02:02:44 <coopserver> *** Cameron has left the game (Leaving) 02:09:05 <coopserver> <I.M.Legos> Dats alot of rails to change... 02:09:16 <coopserver> <TC_x> me? 02:09:19 <coopserver> <I.M.Legos> no me 02:09:25 <coopserver> <TC_x> oh. me too :) 02:09:37 <coopserver> <I.M.Legos> what are you doing to yours? 02:10:05 <coopserver> <TC_x> near my drop in bottom right 02:10:14 <coopserver> <TC_x> starting to carve more efficiently through mountain and tighten up lines 02:10:17 <coopserver> <TC_x> so not so much landgrab 02:10:24 <coopserver> <I.M.Legos> Ah 02:10:32 <coopserver> <I.M.Legos> I'm changeing my line to garland. 02:10:45 <coopserver> <I.M.Legos> (look at my compony name) 02:12:35 <coopserver> <happy tran sport> heem ok 02:12:39 <coopserver> <I.M.Legos> ? 02:20:26 <coopserver> <TC_x> ugh, c hanging lnies 02:20:31 <coopserver> <TC_x> little bit of a traffic jam :\ 02:20:48 <coopserver> <I.M.Legos> I see. 02:21:59 <coopserver> <I.M.Legos> I wish trains didin't turn around at the station. 02:22:31 <coopserver> <I.M.Legos> It's pretty stupid 02:28:31 <coopserver> <I.M.Legos> almost done with red 02:31:02 <coopserver> *** happy tran sport has joined spectators 02:31:07 <coopserver> <happy tran sport> gn all 02:31:13 <coopserver> <I.M.Legos> gn 02:31:18 <coopserver> <happy tran sport> have fun 02:31:42 <coopserver> <happy tran sport> have a good night all 02:32:01 <coopserver> <I.M.Legos> merry christmas :3 02:32:48 <coopserver> *** happy tran sport has left the game (Leaving) 02:33:09 *** happy_ has left #openttdcoop.stable 02:36:42 <coopserver> <I.M.Legos> I'm ganna log for the night 02:36:48 <coopserver> *** I.M.Legos has left the game (Leaving) 02:42:19 <coopserver> <TC_x> lol 02:42:23 <coopserver> <TC_x> FML 02:50:25 <coopserver> <Anson> Legos complained about trains that reverse in stations ... that can be prevented by using proper signals ... but if the setting doesn't allow reversing, there is nothing that can be done, except for building lots of roro with U-turns 02:51:56 <coopserver> <Anson> forbidding to reverse in stations was really useful at some time : when the original TT didn't have 1way signals 03:11:48 <coopserver> *** Game paused (connecting clients) 03:11:51 <coopserver> *** JoeSchmoe has joined 03:11:51 <coopserver> *** Game unpaused (connecting clients) 03:16:16 <coopserver> *** JoeSchmoe has joined spectators 03:17:51 <coopserver> *** TC_x has left the game (Leaving) 03:17:56 *** TC_x has quit IRC 03:18:48 <coopserver> <Anson> hallo, joe ... already finished ? .-) 03:21:22 <coopserver> *** JoeSchmoe has left the game (Leaving) 03:24:10 <MERRY_MEECHMAS> !date 03:24:10 <coopserver> Jul 19 1935 03:24:18 *** MERRY_MEECHMAS has quit IRC 04:21:40 <coopserver> *** Game paused (connecting clients) 04:21:44 <coopserver> *** Cameron has joined 04:21:45 <coopserver> *** Game unpaused (connecting clients) 04:29:31 <coopserver> *** Cameron has joined spectators 04:41:24 <coopserver> *** Cameron has left the game (Leaving) 04:53:32 <coopserver> *** Game paused (connecting clients) 04:53:37 <coopserver> *** Player has joined 04:53:37 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:53:37 <coopserver> *** Game unpaused (connecting clients) 04:53:38 <coopserver> *** Player has joined spectators 04:54:17 <coopserver> *** Player has joined company #3 04:54:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:54:17 <coopserver> *** Player has joined spectators 04:54:30 <coopserver> <Player> !name TC_X 04:54:31 <coopserver> *** Player has changed his/her name to TC_X 04:54:35 <coopserver> *** TC_X has joined company #3 04:54:50 <coopserver> <Anson> hallo, tc 04:55:30 <coopserver> <Anson> you can set a default nichname on the multiplayer server selection window (top right corner) 04:55:42 <coopserver> <TC_X> thank you 04:55:57 *** TC_X has joined #openttdcoop.stable 04:56:44 <coopserver> <TC_X> is there a way to auto-add just one or two carriages to all trains? 04:56:50 <coopserver> <TC_X> without having to manually go through the motions 04:57:08 <coopserver> <Anson> no :-( 04:57:12 <coopserver> <TC_X> ;( 04:57:24 <coopserver> <TC_X> sucks when you go from .5 tile engine to 1 tile engine with reove cars on back to .5 tile engine 04:58:26 <coopserver> <Anson> the only option for changing the number of wagons is to limit the length of trains ... but you can neither add or remove engines, or add or remove wagons ,besides if the train would become longer by doing the replacement 04:58:51 <coopserver> <TC_X> right... :\ 04:59:50 <coopserver> <Anson> in nuts, some engines were recently changed so that they are the same length ... i think it was the meow trains ... and it also applies to the wet trains 05:00:24 <coopserver> <Anson> they all have 1.0 tile engines, some ofe them are 0.5 real engine and 0.5 psudeo-wagon :-) 05:00:40 <coopserver> <TC_X> sounds amazing 05:10:28 *** HAPPYNEWYEAR_MEECH has joined #openttdcoop.stable 05:10:32 <HAPPYNEWYEAR_MEECH> yoyo! 05:28:57 <coopserver> *** Game paused (connecting clients) 05:29:16 <coopserver> *** GriffinOneTwo has joined 05:29:16 <coopserver> *** Game unpaused (connecting clients) 05:29:38 *** GriffinOneTwo has joined #openttdcoop.stable 05:31:28 <coopserver> *** GriffinOneTwo has left the game (Leaving) 05:31:34 *** GriffinOneTwo has quit IRC 05:34:01 <coopserver> *** Game paused (connecting clients) 05:34:11 <coopserver> *** Big Meech has joined 05:34:11 <coopserver> *** Game unpaused (connecting clients) 05:35:10 <coopserver> <Big Meech> anson, did Happy leave you any messages? 05:36:27 <coopserver> <Anson> hallo, meech 05:36:56 <coopserver> <Anson> happy only said that he needs to sleep and we might see each other tomorrow 05:37:35 <coopserver> <Anson> did yiuz see that cargo dist is now in trunk ? 05:40:49 <HAPPYNEWYEAR_MEECH> yeah 05:40:52 <HAPPYNEWYEAR_MEECH> I was like WTF at first. 05:41:00 <HAPPYNEWYEAR_MEECH> but I think i get it 05:41:23 <coopserver> *** Big Meech has joined company #4 05:41:53 <coopserver> *** Big Meech has joined spectators 05:41:58 <coopserver> <Big Meech> cargodist is blacked out for me though 05:42:03 <coopserver> <Big Meech> not sure what i gotta do to look at it 05:42:23 <coopserver> <Anson> the settings are disabled for this map ... 05:42:38 <coopserver> <Big Meech> ah, makes sense 05:42:47 <coopserver> <Anson> but since you can see the options, they are in trunk for version 1.4+ 05:43:06 <coopserver> <Big Meech> looks interesting enough 05:43:43 <coopserver> <Anson> i played cargodist a few times on the PS .... nice idea, but you easily get new problems ... 05:43:50 <coopserver> <Big Meech> right 05:43:58 <coopserver> <Big Meech> seems like it may be easier with it turned off 05:44:01 <coopserver> <Big Meech> or just not used 05:44:09 <coopserver> <Anson> most of all, cargodist and refitting doesn't work well together 05:44:12 <coopserver> <Big Meech> seems to me that it ruins the typical openttdcoop style 05:44:19 <coopserver> <Big Meech> but that could be just me 05:44:36 <coopserver> <Big Meech> as in typcially you dont want to distribute lots of shit over lots of places 05:44:49 <coopserver> <Big Meech> I guess it might be cool for ES / FS / MS supplies in Firs games 05:44:56 <coopserver> <Anson> it probably is most useful for pax games 05:44:57 <coopserver> <Big Meech> and or totally useful in pax networks 05:45:02 <coopserver> <Big Meech> right 05:45:23 <coopserver> <Anson> it is least useful when you have transports only in one direction like with all cargo 05:46:29 <coopserver> <Anson> supplies in firs : looks nice at first, but it can easily backfire when the routing algorithm prefers some destination 05:47:40 <coopserver> <Anson> to make it work for supplies, you need to disable some settings, like "prefer nearest stations" 05:53:20 <coopserver> <Big Meech> hmm, lots to learn about 05:54:23 <coopserver> <Big Meech> happy's networks always annoy me to a bit :) 05:54:33 <coopserver> <Big Meech> like placement of sennton mines and woods 05:54:48 <coopserver> <Big Meech> I just dream of a nice ML through that squeeze 05:58:59 <coopserver> *** Big Meech has joined company #4 06:08:49 <coopserver> <Big Meech> I think those need to be on a new SLH 06:09:21 <coopserver> <Big Meech> lol why are those even there 06:10:32 <coopserver> <Big Meech> why are you continuing to build that when it doesnt fit to begin with? 06:10:49 <coopserver> <Big Meech> that way 06:10:57 <coopserver> <TC_X> who? 06:11:01 <coopserver> <Big Meech> not you 06:11:06 <coopserver> <Big Meech> my teammate 06:11:09 <coopserver> <TC_X> ah 06:11:29 <coopserver> <TC_X> i've never played with a teammate, probably pretty cool 06:11:36 <coopserver> <Big Meech> not when the're inept 06:11:58 <coopserver> <TC_X> lol 06:12:05 <coopserver> <Big Meech> :D 06:12:13 <coopserver> <TC_X> to be fair this is like my first game of multiplayer openttd 06:12:17 <coopserver> <Big Meech> oh cool 06:12:20 <coopserver> <TC_X> i've played singleplayer a bit over the past few months heavy 06:12:24 <coopserver> <Big Meech> you'll learn a lot here 06:12:26 <coopserver> <TC_X> orignally played a lot of the original TTD 15 years ago 06:12:35 <coopserver> <TC_X> back then after 1 way signals most advanced was... 06:12:39 <coopserver> <TC_X> ro ro + L_R 06:12:49 <coopserver> <TC_X> so, i am getting my feet wet with no signal types 06:12:52 <coopserver> <TC_X> sort of brainmelty 06:13:10 <coopserver> <Big Meech> lol you sould like V453000 06:13:33 <coopserver> <TC_X> eh....no, i get confused even with easier stuff sometimes 06:13:35 <coopserver> <TC_X> i hear he is very good 06:14:40 <coopserver> <Big Meech> indeed 06:18:18 <coopserver> <Big Meech> yeah but its still shit 06:18:52 <coopserver> <Anson> ask happy about it ... i only adjusted orders and the depots at those stations 06:19:20 <coopserver> <TC_X> no one uses teamspeak much? 06:20:22 <coopserver> <Anson> might be a problem with accents .... 06:20:34 <coopserver> <TC_X> hmm, where is everyone from then? 06:21:16 <coopserver> <Anson> germany, scandinavia, holland, canada, brazil, australia, new zealand, .... 06:21:39 <coopserver> <Big Meech> Hell, apparently 06:21:41 <coopserver> <Anson> some czech 06:22:11 <coopserver> <TC_X> ah, those aren't bad ;) 06:22:22 <coopserver> <TC_X> i hope to move to denmark soon 06:22:35 <coopserver> <Big Meech> there is a guy from Denmark here 06:22:47 <coopserver> <TC_X> very cool 06:26:21 <coopserver> <Anson> just for info (for meech) : happy started building at Fadinghattan Ridge ... all those parts which are sometimes drive left and sometimes drive right :-) 06:26:42 <coopserver> <Big Meech> can we just bulldoze everything he built and start over? 06:27:05 <coopserver> <TC_X> i feel like that most of the time honestly ;) 06:27:10 <coopserver> <TC_X> bulldoze all, start over :) 06:27:12 <coopserver> <Anson> then used that part as moneymaker and started building at Sindbury .... he did everything to the west of it 06:27:34 <coopserver> <Anson> and i started building the eastern parts from Sindbury drop 06:28:12 <coopserver> <Big Meech> sweet drop is in a bad place 06:28:33 <coopserver> <Anson> after he left, i rebuilt all stations to use overflow depots, and gave new orders, and also exchanged some drive right for drive left (everything shall be drive left on this map) 06:29:42 <coopserver> <Anson> i had suggested the drop at Flaningwell, but happy had started the current drop 06:30:29 <coopserver> <Anson> this map is very well suited to produce chaos, as soon as more people join 06:30:46 <coopserver> <Anson> only one huge island, one big island, and several tiny islands 06:32:05 <coopserver> <TC_X> on this map you find you use the STRONG or MEDIUM engines most? 06:32:11 <coopserver> <TC_X> i have not played with this GRF set 06:32:24 <coopserver> <Big Meech> medium is pretty good 06:32:29 <coopserver> <Anson> TC: if you really want to delete a company, sell all vehicles and leave the company. it will be autodeleted shortly afterwards 06:32:40 <coopserver> <Big Meech> when you double engines, medium or fast should be fine 06:32:47 <coopserver> <TC_X> Anson, I was kidding :) 06:33:17 <coopserver> <TC_X> mostly anyway, just saying sometimes you feel like completely bulldozing a drop or a BBH or something 06:33:28 <coopserver> <TC_X> because trying to fix while it is in progress with trains can be maddening 06:34:09 <coopserver> <Anson> that's what i like most : rebuilding something while trying to keep the network undisturbed 06:34:22 <coopserver> <TC_X> yes, but with basecost it is difficult 06:34:48 <coopserver> <Big Meech> well if you make a money maker line there is nothign really to worry about 06:35:10 <coopserver> <Anson> on this server, basecosts most often are high for TF, very high for water TF, and also very high for planes and ships, if they are allowed at all 06:35:58 <coopserver> <Anson> when i look at the profit graphs, yellow doesn't look too bad :-) 06:36:27 <coopserver> <TC_X> yes, but i need to make many of my lines smaller 06:36:32 <coopserver> <TC_X> my initial start was trying to work around terrain 06:36:38 <coopserver> <TC_X> now i can very gentle TF here and there 06:36:42 <coopserver> <TC_X> but need to tighten up things 06:36:42 <coopserver> <Anson> only the company value graph doesn't correspond to those profits ... 06:38:07 <coopserver> *** Big Meech has joined spectators 06:38:37 <coopserver> <Anson> some hints, TC: you should always keep cargo separate, and not have a single station for two differnet pickups 06:38:55 <coopserver> <TC_X> ? 06:38:59 <coopserver> <TC_X> oh, for cola + bubble? 06:39:02 <coopserver> <TC_X> for example... 06:39:03 <coopserver> <TC_X> meh 06:39:12 <coopserver> <TC_X> yes, this was an early game addition 06:39:15 <coopserver> <TC_X> also need to split that 06:39:38 <coopserver> <Anson> when you have 6 platfrms (and bad luck), one type of cargo blocks the station and the other waits in a queue ... 06:39:47 <coopserver> <TC_X> yes 06:39:51 <coopserver> <TC_X> notice my huge drop on profit graph 06:39:53 <coopserver> <TC_X> that is what that was from 06:40:01 <coopserver> <Anson> when you have 6 platforms and 6+ trains for one type of cargo 06:40:09 <coopserver> <Big Meech> I think our sweet drop needs to be moved 06:40:15 <coopserver> <Big Meech> its in a pointless place 06:41:00 <coopserver> <Anson> we also don't have a sweets drop yet ... will double the income when we deliver the swets instead of only producing them :-) 06:41:13 <coopserver> <Big Meech> you know what i mean 06:41:40 <coopserver> <Big Meech> happys signs are fucking with my brain 06:41:49 <coopserver> <Big Meech> sugar and cotton candy drop should be moved 06:42:21 <coopserver> <Anson> my suggestion for the sweet resources drop was at "my sweets suggestion" 06:42:42 <coopserver> <Anson> since that would be in the center of the spikes to northeast, southeast and even west 06:42:42 <coopserver> <Big Meech> where is that? 06:43:01 <coopserver> <Big Meech> oh 06:43:07 <coopserver> <Big Meech> I thin kthats bloody horrible too 06:44:03 <coopserver> <Big Meech> anyhoo 06:44:06 <coopserver> <Big Meech> im outta here 06:44:17 <coopserver> <Big Meech> i got a 24 pack that needs drinking before bed 06:44:23 <coopserver> *** Big Meech has left the game (Leaving) 06:44:24 <coopserver> <Anson> i will be afk too 06:44:51 <coopserver> <Anson> all trains and stations are set up to a system now, and happy may continue :-) 06:44:51 <HAPPYNEWYEAR_MEECH> Gonna inhale some fumes then hit this beer 06:45:07 <HAPPYNEWYEAR_MEECH> happy can build the BBH 06:45:10 <HAPPYNEWYEAR_MEECH> and the SLH 06:46:09 <coopserver> <Anson> TC: in case you didn't know ... some people continue chatting while offline :-) 06:46:38 <coopserver> <Anson> via the link between ingame chat and an IRC channel 06:46:42 <HAPPYNEWYEAR_MEECH> Yeah, TC_X... you could hang out in our IRC channel too 06:46:52 <TC_X> I am in IRC 06:46:57 <TC_X> no? 06:47:27 *** Anson has joined #openttdcoop.stable 06:47:31 <HAPPYNEWYEAR_MEECH> ids 06:47:34 <HAPPYNEWYEAR_MEECH> Iz. 06:47:36 <HAPPYNEWYEAR_MEECH> nevermind then 06:47:39 <HAPPYNEWYEAR_MEECH> Im a noob 06:47:44 <HAPPYNEWYEAR_MEECH> time for beer, ttyl 06:58:31 <coopserver> <TC_X> yes... :\ 06:58:37 <coopserver> <TC_X> would like to do proper TL curves but 06:58:41 <coopserver> <TC_X> this was also an early station 06:58:50 <coopserver> <TC_X> trying to rebuild and adjust as needed but this was putting out like 100/bubbles per month 06:58:57 <coopserver> <TC_X> so, not super critical just yet 06:59:29 <coopserver> <Anson> 100 only ? then why did you build 4 platforms ? .-) 06:59:37 <coopserver> <TC_X> eh, really not sure 06:59:42 <coopserver> <TC_X> i am very used to playing single player 06:59:47 <coopserver> <TC_X> and i do a sort of 4 base trackas a "starter" 06:59:49 <coopserver> <TC_X> to expand from 06:59:59 <coopserver> <TC_X> my style was very "land grab" heavy, i need to probably adjust that now with multiplayer 07:00:13 <coopserver> <Anson> most of the time, 2 platforms are good enough 07:00:23 <coopserver> <TC_X> i also like very smooth non-hilly maps, so this is a big difference for me 07:00:25 <coopserver> <TC_X> big challenge 07:01:11 <coopserver> <Anson> hehem, yes, as can be seen by looking at the large gaps from bridges and tunnels that you have 07:01:31 <coopserver> <TC_X> well, how do you get TL curves without some gap 07:01:34 <coopserver> <TC_X> on a mountainous map 07:01:46 <coopserver> <TC_X> is better curve distance more important, or flat surface in some instances? 07:01:57 <coopserver> <Anson> shorter trains :-) 07:02:15 <coopserver> <TC_X> hmm, so TL3 mainly? 07:02:44 <coopserver> <Anson> when i played 1-2 years ago on this server, most people built TL5 or TL7 ... now most people use TL3 07:03:00 <coopserver> <Anson> or the opposite, like TL12 07:03:03 <coopserver> <TC_X> makes sense 07:03:13 <coopserver> <TC_X> lower TL = less difficult to build "optimal" rail network 07:03:21 <coopserver> <TC_X> as far as layout, flat space, and space for turns necessary 07:03:38 <coopserver> <TC_X> perhaps i will convert 07:03:47 <coopserver> <TC_X> thank you for the tip, did not really think about it 07:04:03 <coopserver> <TC_X> anything else particularly bad that you see? 07:04:15 <coopserver> <TC_X> besides this ridiculous exit from bubble drop 07:04:21 <coopserver> <Anson> but it would be very easy to avoid some of those large gaps ... eg at Lanpool Bridge, you could move the rails a few tiles and just pass the town instead of building a tunnel of 9 tiles length 07:05:30 <coopserver> <TC_X> i will do that now 07:06:00 <coopserver> <Anson> at Tendston Mines, you can easily improve it by splitting sooner and thus having waiting space 07:06:27 <coopserver> <Anson> when a train can wait there, other trains in the mainline can pass instead of queueing up 07:08:41 <coopserver> <TC_X> hmm 07:08:48 <coopserver> <TC_X> i can not build over where you drew your waiting psace ;) 07:09:44 <coopserver> <Anson> you deleted the wrong track 07:10:24 <coopserver> <Anson> yes, now it is what i meant ... splitting earlier, so that trains have space to wait and/or slow down without distrurbing passing trains 07:13:06 <coopserver> <Anson> at Great Chunningwell Heights, you have a bad problem if a train selects the rightmost platform ... it will have no exit :-) 07:13:27 <coopserver> <TC_X> ah yes 07:13:27 <coopserver> <TC_X> :) 07:14:12 <coopserver> <TC_X> why that design? 07:14:33 <coopserver> <Anson> with my template, you have no 2x45 degree curves 07:14:50 <coopserver> <Anson> it only has S-bends which don't slow down trains at all 07:14:54 <coopserver> <TC_X> interesting :) 07:15:40 <coopserver> <Anson> i even prefer putting the entry and exit on the sides ... thus trains have to cross other tracks less often and thus block other trains less often 07:16:54 <coopserver> <TC_X> what is the difference there 07:16:58 <coopserver> <TC_X> the longer length or larger path block 07:17:02 <coopserver> <TC_X> so that something accelerates and gets going? 07:17:35 <coopserver> <Anson> when a train leaves, most of the time another track will be available for entry 07:17:49 <coopserver> <TC_X> sooner basically 07:17:50 <coopserver> <TC_X> yes? 07:18:24 <coopserver> <Anson> with your design, trains leaving from platforms 1 and 2 (where they will go most of the time) will block entering other trains 07:19:02 <coopserver> <TC_X> like so? 07:20:08 <coopserver> <Anson> yes .... watch it when several trains arrive shortly after each other 07:20:10 <coopserver> <TC_X> where do you normally put depot in this configuration 07:20:29 <coopserver> <Anson> after the exit 07:20:47 <coopserver> <Anson> depots should always be invisible to the pathfinder 07:21:31 <coopserver> <Anson> else trains will start going to random depots when you do an autoreplace, and then will be stuck at other stations, even be lost, etc 07:22:35 <coopserver> <TC_X> how would you handle entry track on this one 07:22:36 <coopserver> <Anson> when you put a depot at sign "depot", the pathfinder will not see it unless a train comes from that station. thus other trains from other parts of the net will never be sent to that depot 07:22:51 <coopserver> <TC_X> like to connect to this entry track or SL 07:23:01 <coopserver> <TC_X> upstream with bridges? 07:24:01 <coopserver> <TC_X> that sharp? 07:24:21 <coopserver> <TC_X> like this? 07:24:24 <coopserver> <Anson> since the other track is only for a small station, a bridge won't hurt 07:24:26 <coopserver> <TC_X> or split earlier 07:24:39 <coopserver> <Anson> no, bridge on the straight track, and go under the bridge 07:24:45 <coopserver> <TC_X> oh 07:25:34 <coopserver> <TC_X> like so? 07:26:03 <coopserver> <Anson> do less sharp curves 07:26:34 <coopserver> <TC_X> with this distance and terrain i am not sure it is possible 07:26:39 <coopserver> <TC_X> even having longer split off before 07:26:41 <coopserver> <Anson> and only one bridge 07:26:45 <coopserver> <TC_X> turn length will eventually be 1 07:27:23 <coopserver> <TC_X> straight track? 07:27:26 <coopserver> <TC_X> through? 07:27:49 <coopserver> <Anson> yes 07:28:08 <coopserver> <TC_X> oh, wow 07:28:18 <coopserver> <TC_X> guess i never thought of that 07:28:26 <coopserver> <TC_X> :D 07:28:54 <coopserver> <Anson> and avoid multiple 45 turns 07:29:07 <coopserver> <Anson> they add shorter curves and slowdown 07:29:17 <coopserver> <TC_X> so this split should ideally be longer down the track 07:29:20 <coopserver> <TC_X> to give more space then 07:31:18 <coopserver> <Anson> later, you can build overflow depots, if you don't want to add to much waiting space 07:32:01 <coopserver> <Anson> some people don't like overflow depots, but i think on multiplayer servers, they are quite useful, unless everybody is in the same company (like on the public server) 07:35:10 <coopserver> <Anson> about the depots : on this server, breakdowns are off, and thus no maintenance is needed, except when doing autoreplace 07:35:57 <coopserver> <TC_X> how then do you clone and build new trains for this station 07:36:02 <coopserver> <TC_X> if the depot is now on the wrong side of the one way 07:36:15 <coopserver> <TC_X> without having to send them down excessive pathing 07:37:04 <coopserver> <Anson> add new trains at another depot, eg at your sign "bridge?" 07:40:30 <coopserver> <Anson> missing signal at the bridge, at sign !gap 07:40:50 <coopserver> <TC_X> thanks 07:41:45 <coopserver> <Anson> further down that same track : at !CL, trains slow down a lot 07:42:30 *** GriffinOneTwo has joined #openttdcoop.stable 07:43:30 <coopserver> <Anson> you don't notice that yet since your trains only go 100 kph, but that curve will reduce speed to 88 07:45:33 <coopserver> <TC_X> would you approach in the same way? 07:45:36 <coopserver> <TC_X> adjust with one line bridge 07:45:39 <coopserver> <TC_X> inner merge underneath? 07:45:49 <coopserver> <Anson> no 07:45:58 <coopserver> <TC_X> just go widre? 07:46:00 <coopserver> <TC_X> because i have space? 07:46:05 <coopserver> <Anson> a mainline should have no bridges if possible 07:46:43 <coopserver> <Anson> the bridges and tunnels should be built on the sideline instead, like you did ... nut it is easy to build the curve a bit wider 07:47:15 <coopserver> *** Game paused (connecting clients) 07:47:19 <coopserver> *** Cameron has joined 07:47:19 <coopserver> *** Game unpaused (connecting clients) 07:48:27 <coopserver> <TC_X> what now though 07:48:40 <coopserver> <TC_X> terrain earlier in mainline too high 07:48:46 <coopserver> <TC_X> can't merge off the slope down 07:48:49 <coopserver> <Anson> CL is the distance between two 45 degree turns that turn in the same direction 8both left or both right) 07:50:34 <coopserver> <TC_X> oh 07:50:37 <coopserver> <TC_X> because it is an s -bend 07:50:42 <coopserver> <TC_X> different directions 45 degree 07:50:45 <coopserver> <TC_X> the speed penalty doesn't apply 07:50:46 <coopserver> <TC_X> yes? 07:51:56 <coopserver> <Anson> between those two "turn right", the distance is 3, and that is the CL 07:52:14 <coopserver> <TC_X> makes sense 07:52:31 <coopserver> <Anson> same for the two "turn left" ... length betwene them is 3 07:52:54 <coopserver> <Anson> the left+right in the mddle doesn't matter as it is an S-bend 07:54:09 <coopserver> *** Anson has left the game (general timeout) 07:55:05 <coopserver> *** Game paused (connecting clients) 07:55:10 <coopserver> *** Anson has joined 07:55:10 <coopserver> *** Game unpaused (connecting clients) 07:56:41 <coopserver> <Anson> args --- wrong key made my game fullscreen and thus stalled :-( 07:56:56 <coopserver> <TC_X> no worries... 07:57:05 <coopserver> <TC_X> i notice teamspeak is super quiet 07:57:08 <coopserver> <TC_X> no one almost all day 07:57:57 <coopserver> <Anson> you can chat with all, including people on IRC, and you can use team chat ... almost no need to use voice chat 07:58:12 <coopserver> *** Game paused (connecting clients) 07:58:19 <coopserver> *** Yugi_D has joined 07:58:19 <coopserver> *** Game unpaused (connecting clients) 07:58:41 <coopserver> <Anson> @@(clcalc rail 3) 07:58:43 <Webster> coopserver: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 07:59:29 <coopserver> <Anson> and for trains with TL3 or less, there is no speed limit at all with CL3 08:00:07 <coopserver> <Anson> thus 2.5 is good enough when you use TL3 trains 08:00:56 <coopserver> *** Yugi_D has left the game (Leaving) 08:01:33 <coopserver> *** Cameron has joined spectators 08:01:46 <coopserver> <Anson> are you up to something fancy, more advanced ? 08:01:56 <coopserver> <TC_X> yes 08:02:02 <coopserver> <TC_X> i am trying to rework entrance on my drop but 08:02:05 <coopserver> <TC_X> just figuring out as i go 08:02:29 <coopserver> <Anson> you have a mainline, and trains on the mainline shouldn't have to stop or slow down 08:02:42 <coopserver> <TC_X> prio merge? 08:03:09 <coopserver> <Anson> thus it would be nice when trains from the sideline (from those two stations) wait and let trains on the mainline pass until there is a gap 08:03:16 <coopserver> <Anson> yes, prio 08:03:23 <coopserver> <TC_X> where, at the CL3 signs? 08:04:02 <coopserver> <Anson> yes, exactly there 08:04:06 <coopserver> <TC_X> i only know the short prior one 08:04:07 <coopserver> <TC_X> prio one 08:04:11 <coopserver> <TC_X> where you cross the track 90 degree 08:04:14 *** GriffinOneTwo has quit IRC 08:04:14 <coopserver> <TC_X> like this up top 08:04:49 <coopserver> <TC_X> using the 2 way 08:04:59 <coopserver> <TC_X> like that 08:06:18 <coopserver> <TC_X> hmm 08:06:21 <coopserver> <TC_X> leave that for one second 08:07:02 <coopserver> <TC_X> so, the intesecting backward 90s 08:07:09 <coopserver> <TC_X> those do not cross the oncoming lane of the mainline 08:07:15 <coopserver> <TC_X> this is a separate design entirely or no? 08:07:59 <coopserver> <TC_X> right 08:08:04 <coopserver> <TC_X> but the logic line is in the spot of the incoming lane 08:08:06 <coopserver> <TC_X> just shift? 08:08:09 <coopserver> <TC_X> like L___R ? 08:10:08 <coopserver> <Anson> doesn't matter on which side you build it 08:10:42 <coopserver> <TC_X> right 08:10:45 <coopserver> <TC_X> but with this bridge here 08:11:07 <coopserver> <TC_X> i want to connect that logic line, but cannot because i am too close to the bridge 08:12:13 <coopserver> <TC_X> there 08:12:14 <coopserver> <TC_X> that works 08:14:12 <coopserver> <Anson> hehe, this would work too ... curves and similar are not important for the logic lines 08:14:26 <coopserver> <TC_X> lol 08:15:05 <coopserver> <Anson> you even can build tunnels to a distant location, do some logic there, and then connect back through another tunnel 08:15:42 <coopserver> <Anson> i think that is why tunnel length often is really large, and only bridge length is short to avoid people getting from one island to another 08:46:28 <coopserver> <TC_X> Anson are you still there? 08:46:43 <coopserver> <Anson> had a biobreak, but am back now 08:47:01 <coopserver> <TC_X> ah, thank you for the tips. they are helping :) 08:47:09 <coopserver> <TC_X> reduced my fleet TL to 3 08:47:52 <coopserver> <Anson> in general, i found uneven TL to be mist useful, eg 3,5,7,9 08:48:26 <coopserver> <TC_X> so, I would like to simplify and cleanup the "bubble drop" exit and entry 08:48:34 <coopserver> <TC_X> any advice? 08:49:21 <coopserver> <Anson> further down the tracks, i saw that you have a hub where trains can come from the left and right, but when they go back, there is only a connection to the right side ... 08:52:39 <coopserver> <Anson> avoid too many splits and merges ... like A splits to B and C, one of them splits to D, but a few tiles later you merge them all together to a single line again 08:54:49 <coopserver> <Anson> if you have only a single mainline (not double or triple), you don't need too many platforms 08:55:06 <coopserver> <Anson> look how many loading stages those trains have ... 08:57:18 <coopserver> <Anson> at the entrance to the drop, you first split the track in two, but a few tiles later, you have PBS to let them all go to all platforms 08:58:06 <coopserver> *** Cameron has joined company #5 08:58:40 <coopserver> *** Cameron has left the game (Leaving) 09:03:40 <coopserver> <Anson> just split in two, and then split each in three, instead of splitting in 2 and allowing each of them a choice to g to all 6 platforms 09:05:27 <coopserver> <Anson> each merge/crossing has a chance to block other trains. most of the time it is faster to have as few merges as possible, and no split first and megrge again at all 09:06:30 <coopserver> <TC_X> any better now on the left side? 09:07:52 <coopserver> <Anson> i would split drop and pickup a bit sooner 09:08:44 <coopserver> <Anson> best method : just watch whether traffic still flows, and/or whether trains sort into the platforms faster now 09:09:50 <coopserver> *** Game paused (connecting clients) 09:10:12 <coopserver> *** StepanBarth has joined 09:10:13 <coopserver> *** StepanBarth has started a new company #1 09:10:13 <coopserver> *** Game unpaused (connecting clients) 09:15:12 <coopserver> <Anson> after you once have accepted some cargo type at a station, you NEVER will get rid of it and that type will alwas be delivered (also) to that station ... you need to delete the station and build it again to get rid of that cargo 09:15:31 <coopserver> <Anson> example : the drop has drinks waiting .... 09:15:43 <coopserver> <TC_X> makes sense 09:16:36 *** ODM has joined #openttdcoop.stable 09:16:36 *** ChanServ sets mode: +o ODM 09:19:04 <coopserver> <TC_X> lol 09:19:22 <coopserver> <Anson> btw : you can edit (and delete) ALL signs, not only your own ... only restricton : ctrl-del to delete signs only works on your own signs 09:19:49 <coopserver> <Anson> ctrl-click (not ctrl-del) 09:41:00 <coopserver> <TC_X> better? 09:42:06 <coopserver> <Anson> stop a pickup train at the exit to bock all trains and then watch how they queue in the station and how fast they free the entrance afterwards ... should be better now 09:43:16 <coopserver> *** StepanBarth has left the game (Leaving) 09:44:41 <coopserver> <Anson> btw : there are 2nd gen wagons now 09:45:18 <coopserver> <TC_X> you can autoreplace all right and it will keep proper cargo fitting? 09:45:46 <coopserver> <Anson> if wagons can't be refot while autoreplacing, nothing will happen 09:46:17 <coopserver> <TC_X> better to use flatbed or universal or stick to the same, just 1st -> 2nd? 09:47:21 <coopserver> <Anson> if you don't refir trains as part of their orders, it doesn't matter whether you use a specif type (flatbed, tanker, etc) or usinversal 09:47:29 <coopserver> <Anson> * universal 09:48:38 <coopserver> <Anson> they might have a bit different graphics, and in refotting games it might be useful to have a specific wagon so that it can't be replaced to something else. but usually, it diesn't matter and i always use universal since i am lazy :-) 09:53:02 <coopserver> <Anson> look at the graphs ... the big dent comes from trains goinmg to any random depot and blocking the mainline while entering and leaving the depots with only 61 kph 09:54:03 <coopserver> <Anson> by using better locations for depots and maybe even specific orders like i do, the replacement happens much more smoothly and gives no dents in the graphs 09:54:58 <coopserver> <Anson> just for comparison : 4 years ago, i replaced engines, and 1 year ago i replaces the wagons ... almost no dent, but only a slight and steady increase ... 09:55:49 <coopserver> *** Game paused (connecting clients) 09:55:53 <coopserver> *** Cameron has joined 09:55:53 <coopserver> *** Game unpaused (connecting clients) 09:55:57 <coopserver> <TC_X> hmm 09:58:16 <coopserver> <Anson> i use overflow depots, so that trains will never block the mainline while i am AFK, and with the additional maintenance orders, trains will always go to the overflow depot at the stations for autoreplacing, and thus not block the mainline, but only cause slight delays when existing the pickup stations 09:58:47 <coopserver> <TC_X> can you point a sign to an example? 09:59:13 <coopserver> <Anson> all our stations are almost identical in that regard, and the orders too 10:00:40 <coopserver> <Anson> watch any station now ... i am just starting to replace medium 4 by medium 5 10:00:57 <coopserver> <TC_X> ahh yes 10:02:38 <coopserver> <Anson> when trains have maintenance orders somewhere in their order list, they will never go to a depot by themselves, but only when they encounter the maintenance order 10:03:11 <coopserver> <TC_X> i am not sure how to incorporate into the roro design thet ype you have 10:03:23 <coopserver> <TC_X> perhaps i will have to save this game and work on a similar approach which is better and more maintainable 10:03:52 <coopserver> <Anson> and even without those orders, our trains would never go to a random depot since all depots are invisible to the pathfinder unless they are in a statiion and finished loading .. thus they will always go to the nearest depot next to those stations 10:03:55 <coopserver> <TC_X> you already have medium 5 1 year early? 10:04:40 <coopserver> <Anson> the blue window ... it asked me whether i want to test the trains early and i said yes :-) 10:06:40 <coopserver> <Anson> for roro stations, you can use the same overflow depots that i use 10:07:02 <coopserver> <TC_X> but where 10:07:29 <coopserver> <Anson> the maintenance orders for them are a bit mor difficult since the pathfinder looks only forward to find a depot and only if it diesn't find ANY in the whole net, it starts looking backward 10:08:26 <coopserver> <Anson> thus you have either to take extreme care that no other depots are visible, or you need to specify a specific depot instead of using the better "nearest depot" 10:08:46 <coopserver> *** Cameron has left the game (Leaving) 10:11:16 <coopserver> <Anson> the overflow depots with additional bis (to be usable for autoreplacing) are easy to build only for 2 platforms, and more tricky for 4+ platforms, or still easy but then include tight corners with CL 0.5 10:14:35 <coopserver> <Anson> next to your drop/pickup, i put down one example of a n invisible overflow depot which can be also used for autoreplacing if there are no other visible depots on the entire net 10:18:45 <coopserver> <Anson> replacing finished ... with no dents in the graphs :-) 10:18:50 <coopserver> <TC_X> meh ;) 10:18:56 <coopserver> <TC_X> i am too tired or not understanding tonight 10:19:02 <coopserver> <TC_X> and have to go to bed so iwill take the huge hit :( 10:19:08 <coopserver> <TC_X> i will maybe see you tomorrow and learn more 10:19:16 <coopserver> <Anson> I'm tired too ... already 11am now :-) 10:19:23 <coopserver> <TC_X> 4:19am here :| 10:21:30 <coopserver> <TC_X> see you tomorrow/later 10:21:39 <coopserver> *** TC_X has left the game (Leaving) 10:21:46 *** TC_X has quit IRC 10:23:34 <coopserver> *** Game paused (connecting clients) 10:23:35 <coopserver> *** JJens has joined 10:23:35 <coopserver> *** Game unpaused (connecting clients) 10:24:24 <coopserver> <Anson> TC: when you do an autoreplace, you shouldn't go afk ... it's very easy to get some jams, queues, or even deadlocks ... 10:25:45 <coopserver> <Anson> remember that on multiplayer games, the games continues while you are afk and with bad luck you can even lose a lot of mines or other industries, or even go bankrupt if you don't have enough spare money 10:25:59 <coopserver> <Anson> I am AFK too now 10:26:03 <coopserver> *** JJens has left the game (Leaving) 10:26:08 <coopserver> *** Anson has joined spectators 10:26:08 <coopserver> *** Game paused (number of players) 11:41:39 *** skyem123 has joined #openttdcoop.stable 11:42:01 <coopserver> *** Game still paused (connecting clients, number of players) 11:42:04 <coopserver> *** skyem123 has joined 11:42:04 <coopserver> *** Game still paused (number of players) 11:42:43 <coopserver> *** skyem123 has left the game (Leaving) 11:42:55 <skyem123> What happened to my map? 11:54:41 *** skyem123_ has joined #openttdcoop.stable 11:55:03 *** skyem123 is now known as Guest1663 11:55:03 *** skyem123_ is now known as skyem123 12:01:26 *** Guest1663 has quit IRC 12:12:32 <coopserver> *** Game still paused (connecting clients, number of players) 12:12:35 <coopserver> *** Player has joined 12:12:36 <coopserver> *** Game still paused (number of players) 12:18:09 <coopserver> *** Player has left the game (Leaving) 12:22:28 *** Maraxus has joined #openttdcoop.stable 12:22:28 *** ChanServ sets mode: +o Maraxus 12:23:08 <coopserver> *** Game still paused (connecting clients, number of players) 12:23:11 <coopserver> *** Maraxus has joined 12:23:11 <coopserver> *** Game still paused (number of players) 12:29:43 <coopserver> *** Maraxus has left the game (Leaving) 12:29:49 *** Maraxus has quit IRC 12:46:51 *** skyem123 has quit IRC 13:23:39 *** happy_ has joined #openttdcoop.stable 13:24:00 <coopserver> *** Game still paused (connecting clients, number of players) 13:24:03 <coopserver> *** happy tran sport has joined 13:24:03 <coopserver> *** Game still paused (number of players) 13:26:08 <coopserver> *** happy tran sport has left the game (Leaving) 15:00:10 *** Firestar has joined #openttdcoop.stable 15:01:08 <coopserver> *** Game still paused (connecting clients, number of players) 15:01:12 <coopserver> *** happy tran sport has joined 15:01:12 <coopserver> *** Game still paused (number of players) 15:01:45 <coopserver> *** happy tran sport has joined company #4 15:01:45 <coopserver> *** Game unpaused (number of players) 15:09:30 <coopserver> *** Game paused (connecting clients) 15:09:33 <coopserver> *** Yianni has joined 15:09:33 <coopserver> *** Game unpaused (connecting clients) 15:10:14 *** Firestar has joined #openttdcoop.stable 15:12:45 <coopserver> *** Game paused (connecting clients) 15:12:55 <coopserver> *** Firestar has joined 15:12:55 <coopserver> *** Game unpaused (connecting clients) 15:12:59 <coopserver> <Firestar> hai 15:13:07 <coopserver> <happy tran sport> hi Firestar 15:13:12 <coopserver> <Yianni> Hello 15:13:23 <coopserver> <Firestar> long time no see happy 15:13:28 <coopserver> <happy tran sport> yer 15:14:03 <coopserver> <happy tran sport> fill free to join me Firestar 15:14:43 <coopserver> *** Firestar has joined company #4 15:15:41 <coopserver> *** Yianni has started a new company #6 15:15:49 <coopserver> <happy tran sport> how things 15:16:13 <coopserver> <Firestar> fine 15:34:39 <coopserver> *** Game paused (connecting clients) 15:34:43 <coopserver> *** Woodbutcher has joined 15:34:44 <coopserver> *** Game unpaused (connecting clients) 15:34:48 <coopserver> <happy tran sport> hi wood 15:34:53 <coopserver> <Woodbutcher> hi happy 15:34:55 <coopserver> <Firestar> hey wood 15:34:59 <coopserver> <Woodbutcher> hi all 15:35:05 <coopserver> <happy tran sport> how things 15:35:06 <coopserver> <Yianni> Hello :P 15:35:20 <coopserver> <Woodbutcher> good thanks, you? 15:35:24 <coopserver> <happy tran sport> good 15:35:53 <coopserver> <happy tran sport> wood fill free to join 15:36:02 <coopserver> <Woodbutcher> thanks 15:36:14 <coopserver> <happy tran sport> i mite need your bbh 15:37:56 <coopserver> <Woodbutcher> long prio at slh001 15:39:01 <coopserver> <Woodbutcher> afkk 15:50:42 <coopserver> *** Game paused (connecting clients) 15:50:46 <coopserver> *** [FR]Syl59 has joined 15:50:46 <coopserver> *** Game unpaused (connecting clients) 15:50:53 <coopserver> <[FR]Syl59> hi all :) 15:50:59 <coopserver> <Firestar> hey 15:51:00 <coopserver> <happy tran sport> hi [FR]Syl59 15:51:47 <coopserver> <happy tran sport> fill free to join [FR]Syl59 15:53:50 <coopserver> *** [FR]Syl59 has left the game (Leaving) 15:53:57 <coopserver> *** Game paused (connecting clients) 15:54:05 <coopserver> *** Player has joined 15:54:05 <coopserver> *** Game unpaused (connecting clients) 15:56:36 <coopserver> *** Player has left the game (Leaving) 16:02:12 <coopserver> <Woodbutcher> back but gotta go 16:02:17 <coopserver> <Woodbutcher> have fun, cyas 16:02:20 <coopserver> <happy tran sport> k 16:02:26 <coopserver> *** Woodbutcher has left the game (Leaving) 16:02:27 <coopserver> <Firestar> kay cya 16:14:27 <coopserver> *** Game paused (connecting clients) 16:14:31 <coopserver> *** JoeSchmoe has joined 16:14:31 <coopserver> *** Game unpaused (connecting clients) 16:14:36 <coopserver> <happy tran sport> hi joe 16:14:42 <coopserver> <JoeSchmoe> hi 16:14:48 <coopserver> <happy tran sport> how things 16:14:53 <coopserver> <JoeSchmoe> ok 16:15:08 <coopserver> <JoeSchmoe> are you driving on the wrong side again? 16:15:18 <coopserver> <happy tran sport> yep 16:15:32 <coopserver> <Firestar> you mean he is driving like in england :D 16:15:50 <coopserver> <JoeSchmoe> Its just the plain old wrong side 16:16:22 <coopserver> <happy tran sport> i can not doo it the uver way 16:16:41 <coopserver> <happy tran sport> so i doo it like this 16:16:45 <coopserver> <JoeSchmoe> check train 82 16:17:45 <coopserver> <happy tran sport> joe doo u no how to doo bbh 16:17:53 <coopserver> <JoeSchmoe> somewhat 16:18:26 <coopserver> <JoeSchmoe> hmm 16:19:33 <coopserver> <JoeSchmoe> Train 19, why are you maintain at nearest? 16:20:40 <coopserver> <JoeSchmoe> If you want to do a BBH at BBH 001 16:20:55 <coopserver> <happy tran sport> yep 16:21:07 <coopserver> <JoeSchmoe> I would suggest connecting little frudhattan towards the north west 16:21:20 <coopserver> <happy tran sport> ar i see 16:21:24 <coopserver> <JoeSchmoe> having it merge in right at the BBH would be a disaster 16:21:53 <coopserver> <JoeSchmoe> you looking for help with the bbh? 16:22:46 <coopserver> <happy tran sport> yes if u dont mind 16:27:32 <coopserver> *** JoeSchmoe has joined company #4 16:28:34 <coopserver> <JoeSchmoe> Can you move Little Frudhattan to connect to the SL 16:32:37 <coopserver> <JoeSchmoe> re 16:32:45 <coopserver> <JoeSchmoe> regular rail or electric rail? 16:33:31 <coopserver> <JoeSchmoe> thanks, I have the electric poles not displayed and its easier to just ask 16:37:44 <coopserver> <JoeSchmoe> hmmm SLH northbound inner lane cant head north 16:37:56 <coopserver> <JoeSchmoe> oh you might be fixing that 16:40:12 <coopserver> <Firestar> joe i havent played ottd for months so im bad at junctions and stuff xD 16:42:33 <coopserver> <Firestar> bb all 16:42:38 <coopserver> *** Firestar has left the game (Leaving) 16:42:46 *** Firestar has quit IRC 16:46:11 *** Jam35 has joined #openttdcoop.stable 16:46:11 *** ChanServ sets mode: +o Jam35 16:54:06 <coopserver> *** Game paused (connecting clients) 16:54:13 <coopserver> *** Player has joined 16:54:13 <coopserver> *** Game unpaused (connecting clients) 16:54:25 <coopserver> *** Player has left the game (Leaving) 16:54:26 <coopserver> *** Game paused (connecting clients) 16:54:31 <coopserver> *** Montana has joined 16:54:32 <coopserver> *** Game unpaused (connecting clients) 16:55:00 <coopserver> *** Montana has left the game (Leaving) 17:04:26 <coopserver> <JoeSchmoe> ty 17:05:03 <coopserver> <JoeSchmoe> ok, still a little bit to do, but my wife is calling me for lunch, so i'll be back in 30 or so 17:13:45 *** skyem123 has joined #openttdcoop.stable 17:22:40 <coopserver> *** Game paused (connecting clients) 17:22:45 <coopserver> *** Jam35 has joined 17:22:45 <coopserver> *** Game unpaused (connecting clients) 17:22:57 <skyem123> What happend to my map? 17:24:08 <coopserver> *** Yianni has left the game (Leaving) 17:24:49 <happy_> can not get it to load skyem123 17:24:54 <skyem123> odd... 17:25:15 <happy_> its the grf the server can not get it 17:25:38 <skyem123> All the GRFs are on BaNaNaS. 17:26:05 <happy_> true 17:27:15 <coopserver> <JoeSchmoe> back 17:27:37 <happy_> wb joe 17:39:31 <coopserver> *** Jam35 has left the game (Leaving) 17:48:07 <coopserver> *** Game paused (connecting clients) 17:48:11 <coopserver> *** Jam35 has joined 17:48:11 <coopserver> *** Game unpaused (connecting clients) 18:12:47 <coopserver> *** Game paused (connecting clients) 18:12:57 <coopserver> *** I.M.Legos has joined 18:12:58 <coopserver> *** Game unpaused (connecting clients) 18:13:13 <coopserver> <happy tran sport> hi I.M.Legos 18:13:26 <coopserver> <I.M.Legos> Hey 18:16:58 <coopserver> <JoeSchmoe> getting there 18:17:09 <coopserver> <I.M.Legos> With meh garland? 18:19:33 *** skyem123 has quit IRC 18:20:43 <coopserver> <I.M.Legos> Joe, I see you joined happy trans. 18:20:54 <coopserver> <JoeSchmoe> I'm a freelancer 18:20:58 <coopserver> <I.M.Legos> ? 18:22:23 <coopserver> <JoeSchmoe> sometimes I make my own company, some times i joins someone elses 18:25:38 <coopserver> *** Game paused (connecting clients) 18:25:43 <coopserver> *** Muel has joined 18:25:43 <coopserver> *** Game unpaused (connecting clients) 18:25:46 <coopserver> <Muel> hi 18:25:54 <coopserver> <I.M.Legos> Hellu 18:25:54 <coopserver> <happy tran sport> hi 18:26:57 <coopserver> *** Muel has left the game (Leaving) 18:28:11 <coopserver> *** Game paused (connecting clients) 18:28:17 <coopserver> *** Firestar has joined 18:28:17 <coopserver> *** Game unpaused (connecting clients) 18:28:19 <coopserver> <Firestar> hai 18:28:23 <coopserver> <happy tran sport> hi 18:32:49 <coopserver> <I.M.Legos> I just sorted all my vehicals into groups... 18:34:47 *** Firestar has joined #openttdcoop.stable 18:36:30 <coopserver> <JoeSchmoe> ok I think the BBH is done 18:36:49 <coopserver> <happy tran sport> thats grate 18:45:26 <coopserver> <I.M.Legos> So every one else not afk is working together? 18:47:18 <coopserver> *** Game paused (connecting clients) 18:47:26 <coopserver> *** [FR]Syl59 has joined 18:47:26 <coopserver> *** Game unpaused (connecting clients) 18:47:33 <coopserver> <Firestar> wb syl 18:47:38 <coopserver> <[FR]Syl59> Thx Fire :) 18:48:32 <coopserver> *** Jam35 has joined company #4 18:48:35 <coopserver> <Jam35> hi Syl59 18:48:41 <coopserver> <[FR]Syl59> Hey jam 18:48:48 <coopserver> <Firestar> hey Jam long time no see :D 18:48:54 <coopserver> <I.M.Legos> I feel even more lonely 18:48:55 <coopserver> <Jam35> wotch 18:48:56 <coopserver> <Jam35> a 18:52:48 <coopserver> <Firestar> jam ya seen my ugly slh? xD 18:52:54 <coopserver> *** [FR]Syl59 has started a new company #7 18:53:38 <coopserver> <[FR]Syl59> Who did activate inflation ? 18:53:59 <coopserver> <Firestar> wuts that? 18:58:34 <coopserver> <Jam35> I've seen the SLH, there is a jam there 18:58:52 <coopserver> <Jam35> TL+1 platforms everywhere 18:59:04 <coopserver> <Jam35> bad overflow/presignals 18:59:50 <coopserver> <[FR]Syl59> Who has already used meow class ? 19:00:11 <coopserver> <Jam35> yes 19:00:14 <coopserver> <Jam35> see 19:00:18 <coopserver> <Jam35> just saying 19:00:33 <coopserver> <Firestar> i know 19:00:35 <coopserver> <Jam35> see current PS game for MEOW class 19:00:44 <coopserver> <[FR]Syl59> Oki 19:01:09 <coopserver> <Jam35> look !HERE 19:01:28 <coopserver> <Jam35> if you build overflow like this you NEED these pieces of track 19:01:41 <coopserver> <Firestar> jam 19:01:45 <coopserver> <Jam35> or that happens 19:01:51 <coopserver> <Firestar> i didnt build these station 19:02:02 <coopserver> <Jam35> not just you 19:02:21 <coopserver> <Firestar> oh kay 19:04:30 <coopserver> *** Game paused (connecting clients) 19:04:32 <coopserver> *** Taede has joined 19:04:33 <coopserver> *** Game unpaused (connecting clients) 19:05:47 <coopserver> <I.M.Legos> Dat train is long 19:07:21 <coopserver> *** Game paused (connecting clients) 19:07:27 <coopserver> *** Yianni has joined 19:07:27 <coopserver> *** Game unpaused (connecting clients) 19:07:46 <coopserver> <Jam35> lose the PBS cross and make all connections and the SLH will be ok 19:07:59 <coopserver> *** Yianni has joined company #6 19:08:18 <coopserver> <I.M.Legos> Atleast things are working for me 19:11:16 <coopserver> <I.M.Legos> Most people i've seen on at once. 19:16:34 <coopserver> <Firestar> jam you could have left that connection 19:16:36 <coopserver> <I.M.Legos> afk 19:16:56 <coopserver> <Jam35> there was one from the inside track which is now gone 19:17:28 <coopserver> <Firestar> i meant the bridge connection which you just destroyed 19:18:02 <coopserver> <Jam35> yes so how do you get the inside line south 19:18:14 <coopserver> <Firestar> look at that bubble factory 19:18:54 <coopserver> <Firestar> see how i mean it? 19:19:46 <coopserver> <Firestar> oh that one 19:19:57 <coopserver> <[FR]Syl59> I quit guy :) see you later 19:20:01 <coopserver> <Firestar> cya 19:20:05 <coopserver> <[FR]Syl59> (and girls :D) 19:20:08 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:21:41 <coopserver> <Yianni> Would anybody mind, if I hooked up the condyfloss forests near SLH001, to my network? 19:22:20 <coopserver> <Firestar> so long its not getting into our way 19:22:25 <coopserver> <Firestar> we wont mind 19:22:29 <coopserver> <JoeSchmoe> @ potential, that looks like fair game 19:22:40 <coopserver> <Yianni> Like this? 19:22:47 <coopserver> <JoeSchmoe> yup thats fair 19:23:04 <coopserver> <Yianni> Fantastic :D 19:23:42 <coopserver> *** Game paused (connecting clients) 19:23:45 <coopserver> *** Player has joined 19:23:45 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:23:46 <coopserver> *** Game unpaused (connecting clients) 19:23:46 <coopserver> *** Player has joined spectators 19:23:49 <coopserver> <Player> !name TC_X 19:23:49 <coopserver> *** Player has changed his/her name to TC_X 19:23:55 <coopserver> *** TC_X has joined company #3 19:24:14 <coopserver> <I.M.Legos> Hey, TC i left some signs around your area. 19:28:42 <coopserver> *** happy tran sport has left the game (Leaving) 19:33:46 <coopserver> <Firestar> im off for now gonna go on public server cya 19:33:52 <coopserver> *** Firestar has left the game (general timeout) 19:33:59 <coopserver> <Jam35> bb 19:37:39 <coopserver> *** JoeSchmoe has left the game (general timeout) 19:37:41 *** Firestar has quit IRC 19:39:13 <coopserver> *** Jam35 has joined spectators 19:47:01 <coopserver> <Anson> hallo 19:47:14 <coopserver> <TC_X> hello 19:47:23 <coopserver> <Yianni> hello 19:47:34 <coopserver> <Anson> TC, you still know that you can set a default nickname ? :-) 19:47:42 <coopserver> <TC_X> where again? 19:47:51 <coopserver> <I.M.Legos> TC, Are you going to fix your line? 19:48:06 <coopserver> <I.M.Legos> At bedhead woods the bubble genorator was closed. 19:48:10 <coopserver> <TC_X> yes I just logged in I am trying to setup proper depots with overflow and remove visible 19:48:11 <coopserver> <TC_X> upgrade 19:48:12 <coopserver> <Anson> in the window where you select the server to join, at the top right corner 19:48:12 <coopserver> <TC_X> and so on 19:48:19 <coopserver> <TC_X> literally just woke up 19:49:01 <coopserver> <I.M.Legos> I put 2 signs on your area saying where some accidents where 19:49:30 <coopserver> <I.M.Legos> Also Christmas Trans. Now is doing passengers and mail 19:49:59 <coopserver> <TC_X> i only see 1 sign 19:51:10 <coopserver> <I.M.Legos> There fixxed my unsorted trains 19:52:46 <coopserver> <Anson> TC, what do the reversers in front of the bubble drop do ? 19:54:01 <coopserver> <Anson> by crossing all three lines, you also create a single block and all three lines are used at the same time (red signals on all of them) ... 19:54:20 <coopserver> <TC_X> anson, can you show me agani an example of how you would do the overflow depots then 19:54:23 <coopserver> <TC_X> i was very tired last night 19:54:32 <coopserver> <TC_X> and didn't quite understand how to implement in roro (after or before, and in what way) 19:54:51 <coopserver> <Anson> almost all of our stations have overflow depots 19:55:43 <coopserver> <Anson> the trick is that red 2way signals cause a train to select any other path, and when both platforms have such a red signal, trains go into the reverser 19:55:44 <V453000> !dl win64 19:55:44 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-beta1/openttd-1.4.0-beta1-windows-win64.zip 19:56:08 <coopserver> <Anson> from the reverser, they can only go backwards into the depot and will wait there until a platform is free 19:57:26 <coopserver> <Anson> that "waiting in depot" is caused by the implicit signal that each depot has and that matches the signals outside the depot. in this case, the 2way exit signals cause an implicit entry signal in the depot, and thus trains wait there until one of those 2way exit signals is green 19:58:27 <coopserver> *** Game paused (connecting clients) 19:58:33 <coopserver> *** V453000 has joined 19:58:33 <coopserver> *** Game unpaused (connecting clients) 19:58:39 <coopserver> <V453000> hy 19:58:49 <coopserver> <Anson> hallo, V 19:59:53 <coopserver> <V453000> overflows should not be necessary on all primaries tbh, but for more details you can always read the blog (: 20:02:09 <coopserver> *** I.M.Legos has left the game (Leaving) 20:03:03 <coopserver> *** V453000 has left the game (Leaving) 20:04:10 <coopserver> <Anson> the usual exchange of arguments with V :-) ... my opinion is that overflow depots at primaries are not needed on the public server and on offline games, when there is always someone who can do something if something goes wrong. but on this server, people often are afk and the game keeps running 20:05:12 <V453000> industries generally increase on production if your network works properly, not vice versa 20:05:17 <V453000> secondaries, without question 20:05:33 <coopserver> <Anson> and while afk, overflow depots can be useful, eg when (too many) additional trains are added that shall take care of higher production later, or in case of other changes which might cause queues 20:06:39 <V453000> which in fact can be counterproductive as "taking care of higher production later" generally should mean "jamming the ML without you noticing or being able to do anything about it" which can be a major problem 20:06:59 <coopserver> <Anson> when you look at game machanics on the wiki, you see that ANY primary may decrease production, even when services well. and then i like to be safe by having an overflow depot 20:09:41 <V453000> may, yes, when you look at how the game works, just having e.g. 4 platforms with e.g. another 4 or more waiting spots, it is more than enough to take care of those differences 20:10:02 <V453000> unless you transport over retardedly long distances to have stupid amount of trains per primary, sure 20:10:16 <V453000> but 200x200 tiles is enough for a large network as is 20:10:21 <V453000> more or less 20:10:49 <coopserver> <Anson> waiting space for 8 trains ... probably yes, but what about small stations with just 2 platforms and only enough space for one bay on the incoming track ? 20:11:13 <V453000> why have 2 platforms and how is with L_R space a problem ever at all? 20:11:24 <V453000> one bay for incoming track? then you do something majorly wrong probably 20:11:56 <V453000> even if you had to make CL1 which is not a problem at the primary, you would still easily get enough waiting spots etc 20:18:50 <coopserver> <Anson> currently, i use those overflow depots also as depots for autoreplacing. with the service orders that i added to all trains, they won't go to random depots even if there are visible depots. they also will go to many different depots, and thus not cause queues and jams near some few replace-depots (next to a drop or something) 20:19:23 <V453000> that isnt an argument, that is autoreplace depots which are also trivial to make 20:20:20 <coopserver> <Anson> and i find those overflow depots much nicer than putting two depots at every station (one for injecting new trains in front of the station, and one depot behind the terminus station) 20:22:33 <coopserver> <Anson> too bad that V rarely builds big networks on the welcome server, so that we could see how to do it better :- 20:23:46 <coopserver> *** Anson has joined company #4 20:28:25 <coopserver> <Anson> TC, having PBS at the exit of stations to merge the platforms makes no sense ... se signs !gaps 20:29:56 <coopserver> <TC_X> hmm, what was i thinking with this station :\ 20:31:13 <coopserver> <Anson> maybe "PBS takes care of everything" ? :-) 20:34:41 <coopserver> *** Game paused (connecting clients) 20:34:44 <coopserver> *** happy tran sport has joined 20:34:44 <coopserver> *** Game unpaused (connecting clients) 20:35:06 <coopserver> *** happy tran sport has joined company #4 20:35:25 <coopserver> <happy tran sport> hi all 20:35:31 <coopserver> <Yianni> Hello 20:36:24 <coopserver> *** Game paused (connecting clients) 20:36:28 <coopserver> *** Muel has joined 20:36:28 <coopserver> *** Game unpaused (connecting clients) 20:36:52 <coopserver> *** Yianni has left the game (general timeout) 20:37:35 <coopserver> *** Game paused (connecting clients) 20:38:19 <coopserver> *** Game unpaused (connecting clients) 20:38:32 <coopserver> *** Game paused (connecting clients) 20:38:59 <coopserver> <happy tran sport> hi Muel 20:39:09 <coopserver> <Muel> hi happy tran sport 20:39:15 <coopserver> *** Game unpaused (connecting clients) 20:39:23 <coopserver> *** Game paused (connecting clients) 20:39:37 <coopserver> *** Game unpaused (connecting clients) 20:39:46 <coopserver> <Anson> hallo Sam 20:39:57 <coopserver> <Muel> hi Anson 20:40:34 <coopserver> *** Game paused (connecting clients) 20:40:37 <coopserver> *** Game unpaused (connecting clients) 20:41:45 <coopserver> *** Taede has left the game (Leaving) 20:42:45 <coopserver> *** Game paused (connecting clients) 20:43:28 <coopserver> *** Game unpaused (connecting clients) 20:45:39 <coopserver> <TC_X> lol 20:45:42 <coopserver> <TC_X> :( 20:50:06 <coopserver> *** Muel has started a new company #8 20:51:40 <coopserver> <Anson> temp fix : added a connection to allow the loast trains to go to their destinations 20:53:25 <coopserver> <happy tran sport> yer i see it Muel 20:56:32 <coopserver> <Muel> i thing, when it is ok :) 20:56:47 <coopserver> <happy tran sport> k thanks 20:59:14 <coopserver> *** Muel has joined spectators 20:59:25 <coopserver> <Muel> delete pls my company ... thx 20:59:29 <coopserver> <Muel> i go off 20:59:54 <coopserver> <Muel> bye 20:59:57 <coopserver> <happy tran sport> bb 20:59:59 <coopserver> *** Muel has left the game (Leaving) 21:14:23 <coopserver> <Jam35> TC_X: the point of having a reverser is to 'hide' the depot from the pathfinder, trains should go there if all platforms are full 21:14:38 <coopserver> <Jam35> but none of yours are acessible from incoming line 21:15:12 <coopserver> <TC_X> hmm, ok 21:15:16 <coopserver> <TC_X> i never said i was good at this game ;) 21:15:30 <coopserver> <Jam35> no worries :) just saying 21:15:35 <coopserver> <TC_X> trying to fix now 21:16:15 <coopserver> <Jam35> harder if it's a terminus because you don't really want the reverser accesible for leaving trains 21:16:24 <coopserver> <Jam35> simple for roro 21:17:19 <coopserver> <Jam35> not required at drop stations either :) 21:17:25 <coopserver> <Anson> TC: i tried to explain how it works ... you can scroll back in the console .... 10 lines after the top (when you scroll all the way back) 21:18:15 <coopserver> <TC_X> well, i am slowly trying to absorb all this 21:18:26 <coopserver> <TC_X> i'm glad i started trying multiplayer though 21:18:35 <coopserver> <TC_X> i was not progressing in single player 21:19:35 *** Djanxy has joined #openttdcoop.stable 21:19:52 <coopserver> <Anson> did you read what i wrote, currently at the top of console ? ... a few more messages, and that text is gone from console ... should still be there in IRC 21:20:29 <coopserver> <TC_X> which part, about PBS? 21:21:37 <coopserver> <Anson> in IRC, scroll back to 20:54 (my time, that was 85 minutes ago) 21:21:40 <Djanxy> !dl win64 21:21:40 <coopserver> Djanxy: http://binaries.openttd.org/releases/1.4.0-beta1/openttd-1.4.0-beta1-windows-win64.zip 21:21:53 <coopserver> <TC_X> ugh, i am not on IRC anymore 21:21:59 <coopserver> <TC_X> i will try to revisit it later I guess 21:22:03 <coopserver> <TC_X> i have to log 21:22:18 <coopserver> <TC_X> is there anything critical i need to do in the meantime before I log? 21:22:37 <coopserver> <Anson> that was three long lines, how the overflows work that i built 21:23:25 <coopserver> *** Game paused (connecting clients) 21:23:27 <coopserver> *** Jam35 has started a new company #8 21:23:28 <coopserver> *** Djanxy has joined 21:23:29 <coopserver> *** Game unpaused (connecting clients) 21:23:44 <coopserver> <Djanxy> evening 21:23:53 <coopserver> <happy tran sport> hi 21:24:06 <coopserver> <Anson> i see one merge on the yellow network which has a rather long prio and some trains start queuing ... 21:25:13 <coopserver> <Anson> but it is not critical (yet) 21:25:24 <coopserver> <TC_X> i disabled the long part of it 21:25:56 <coopserver> <Anson> how ? 21:26:02 <coopserver> <Anson> i still see it working 21:26:11 <coopserver> <TC_X> there are two prios... 21:26:26 <coopserver> <TC_X> oh, hmm i suppose it is still working 21:26:46 <coopserver> *** Game paused (connecting clients) 21:26:49 <coopserver> *** Vinnie has joined 21:26:49 <coopserver> *** Game unpaused (connecting clients) 21:26:57 <coopserver> <Vinnie> howdy 21:27:02 <coopserver> <happy tran sport> hi 21:27:03 <coopserver> <Jam35> hie 21:27:04 <coopserver> <Djanxy> lo 21:27:09 <coopserver> <Anson> the version with PBS signals is rarely seen ... most people just use backwards combo signals 21:27:34 <coopserver> <TC_X> -_- 21:27:58 <coopserver> <Vinnie> thanks 21:28:03 <coopserver> <happy tran sport> np 21:30:42 <coopserver> <Jam35> see 'basic overflow depot' for example 21:30:59 <coopserver> <Djanxy> Jam, maybe also note that it must not be able to reach the exit track from the reverser 21:31:07 <coopserver> <Djanxy> that's where i have failed in the past ;) 21:31:17 <coopserver> <Anson> at the long prio, i buikt a prio how most people build it 21:31:21 <coopserver> <Jam35> no room for signs :p 21:31:53 <coopserver> <Anson> i think it needs a little less thinking than the version with PBS and can easily be shortened and made longer 21:33:20 <coopserver> <Vinnie> overflows are useless in point to point networks with stable transit times 21:34:09 <coopserver> *** Game paused (connecting clients) 21:34:16 <coopserver> *** TC_X has left the game (Leaving) 21:34:19 <coopserver> *** I.M.Legos has joined 21:34:20 <coopserver> *** Game unpaused (connecting clients) 21:34:31 <coopserver> <Anson> of everything is properly built, production doesn't change too much, you don't autoreplace, etc etc 21:34:48 <coopserver> <Vinnie> and if you are talking about Trarnville Mines, that one doesn't work since the overflow track is the first choice not the last 21:34:48 <coopserver> <I.M.Legos> Agh! 21:34:51 <coopserver> <I.M.Legos> Of f. 21:35:00 <coopserver> <I.M.Legos> For f***s sake. 21:36:14 <coopserver> *** Jam35 has joined spectators 21:36:33 <coopserver> <I.M.Legos> Game characters, you had 1 job. 1 job. 21:37:00 <coopserver> *** Jam35 has started a new company #8 21:37:20 <coopserver> *** Jam35 has joined spectators 21:37:25 <coopserver> <Jam35> meh 21:37:47 <coopserver> <Anson> i think, pink has a little problem .-) 21:37:47 <coopserver> <I.M.Legos> Gosh dangit. 21:38:09 <coopserver> <I.M.Legos> Everything is now going to the dogs. 21:38:11 <coopserver> <Vinnie> you are on a roll 21:41:09 <coopserver> *** Jam35 has joined company #6 21:42:55 <coopserver> *** Djanxy has left the game (Leaving) 21:46:32 <coopserver> *** Jam35 has joined spectators 21:53:08 <coopserver> *** Jam35 has joined company #6 21:53:29 <coopserver> *** Vinnie has left the game (Leaving) 21:53:32 <coopserver> *** Jam35 has joined spectators 21:53:56 <coopserver> *** I.M.Legos has left the game (Leaving) 21:53:59 <coopserver> *** Jam35 has left the game (Leaving) 22:03:19 <coopserver> <happy tran sport> be back soon 22:03:41 <coopserver> *** happy tran sport has left the game (Leaving) 22:04:40 <coopserver> *** Game paused (connecting clients) 22:04:45 <coopserver> *** JoeSchmoe has joined 22:04:45 <coopserver> *** Game unpaused (connecting clients) 22:05:00 <coopserver> <JoeSchmoe> hi all 22:07:58 <coopserver> *** Game paused (connecting clients) 22:08:02 <coopserver> *** Cameron has joined 22:08:02 <coopserver> *** Game unpaused (connecting clients) 22:08:59 <coopserver> *** Cameron has joined company #5 22:09:12 *** happy_ has quit IRC 22:10:10 <coopserver> *** Cameron has left the game (Leaving) 22:13:04 <coopserver> *** JoeSchmoe has joined company #4 22:14:50 <coopserver> <JoeSchmoe> you there Anson? 22:17:16 <coopserver> <JoeSchmoe> any reason for stations to be length 4? 22:18:07 <coopserver> <JoeSchmoe> nope 22:18:52 <coopserver> <JoeSchmoe> I'm working on cleaning up the ML through the pinch near Sennton 22:20:44 <coopserver> <JoeSchmoe> ok 22:21:53 *** Brot6 has quit IRC 22:23:27 <coopserver> <JoeSchmoe> you could take the candy to Grennpool... 22:23:47 <coopserver> <JoeSchmoe> its not that far, but there should be too much zigzagging to get there 22:24:03 <coopserver> <JoeSchmoe> nah 22:24:16 <coopserver> <JoeSchmoe> theres more zigzagging than i thought there 22:35:54 <coopserver> *** Game paused (connecting clients) 22:35:58 <coopserver> *** Game unpaused (connecting clients) 22:45:34 *** ODM has quit IRC 23:09:07 <coopserver> *** Game paused (connecting clients) 23:09:13 <coopserver> *** Yianni has joined 23:09:14 <coopserver> *** Game unpaused (connecting clients) 23:09:36 <coopserver> <Yianni> Hello! 23:16:13 <HAPPYNEWYEAR_MEECH> yo! 23:22:27 <coopserver> *** Game paused (connecting clients) 23:22:32 <coopserver> *** Smart Architect has joined 23:22:32 <coopserver> *** Smart Architect has started a new company #8 23:22:35 <coopserver> *** Game unpaused (connecting clients) 23:23:56 <coopserver> *** Smart Architect has left the game (Leaving) 23:38:24 <coopserver> *** Game paused (connecting clients) 23:38:31 <coopserver> *** EpicTranports has joined 23:38:32 <coopserver> *** Game unpaused (connecting clients) 23:42:11 <coopserver> *** Game paused (connecting clients) 23:42:16 *** Taede has quit IRC 23:42:17 <coopserver> *** Yugi_D has joined 23:42:18 <coopserver> *** Game unpaused (connecting clients) 23:42:35 <coopserver> *** Yugi_D has left the game (Leaving) 23:44:49 *** Jam35 has quit IRC 23:47:14 <coopserver> *** EpicTranports has left the game (Leaving) 23:49:51 *** Taede has joined #openttdcoop.stable 23:49:51 *** ChanServ sets mode: +o Taede 23:50:35 <coopserver> <Anson> hallo ... back from TV and building a sweet line :-) 23:51:22 <coopserver> <Anson> christmas trans, you have a deadlock 23:51:37 <coopserver> <JoeSchmoe> he isn't here 23:55:21 <coopserver> *** Game paused (connecting clients) 23:55:24 <coopserver> *** happy tran sport has joined 23:55:24 <coopserver> *** Game unpaused (connecting clients) 23:55:53 <coopserver> <Anson> hallo, happy ... you just saw my message about sweets and want to check ? .-) 23:56:15 <coopserver> <happy tran sport> hi 23:56:29 <coopserver> <happy tran sport> looks goood to me 23:57:10 <coopserver> <Anson> while there are no sweet trains yet, i saw a small problem ... 23:57:25 <coopserver> *** happy tran sport has joined company #4 23:57:30 <coopserver> <Anson> there are quite a few trains which pass through the new roro sweet station 23:58:07 <coopserver> <JoeSchmoe> that could be my fault 23:58:10 *** happy_ has joined #openttdcoop.stable 23:58:13 <coopserver> <JoeSchmoe> i'm working near fizzy 23:58:40 <coopserver> <JoeSchmoe> so they may be taking another route if I'm disconnected for a moment 23:59:06 <coopserver> <Anson> ok, then it is no permanent problem, but only lost trains that use the roro to turn around while you temporarily disconnected something 23:59:24 <coopserver> <JoeSchmoe> thats possible 23:59:32 <coopserver> <JoeSchmoe> its also possible its perm